#164: Get to the Chopper!

Sacred Symbols: A PlayStation Podcast

In 2015, Sony quietly opened a brand-new, British first party team called Manchester Studio. Their charge? Make PSVR games. And so they did. Or, they tried to, anyway. Five years later, before even announcing their project or even leaving pre-production, the studio was shuttered, and now -- for the first time ever -- we know what they were working on and what went wrong. Their search-and-rescue virtual reality adventure sounds interesting, but leadership left much to be desired, and their execution was non-existent. So let's discuss. We'll also get into Call of Duty: Vanguard's proper reveal, chat about relics of The Last of Us: Part II's scrapped multiplayer functionality left in the game's code, wonder at the first-ever release of the original Quake on PlayStation hardware, and more. We'll also get into the mailbag, fielding your questions on topics ranging from emotion in our medium and the meaning of AAA to corporate consolidation and an unfortunate catastrophe concerning a Kit-Kat.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

2021-08-23 177 min

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

No transcript is available for this episode yet.
Sign in to generate a transcript for review.
Sign in

Chapters

No chapters available.