EA College Football 25 Used AI to Make Player Faces

Game Mess Mornings

Jeff Grubb is joined by Lucy James today to chat about the massive decline in hardware sales for Xbox, Star Wars Outlaws offering an interesting option for players, EA using AI to make the player faces in EA College Football 25, and breaking news with massive layoffs at Bungie.
2024-07-31 56 min Transcript

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<v Speaker 1>He'll be Gon'll be Baer. It's the Internet. You're busy.
<v Speaker 1>Let's do this for July thirty first, twenty twenty four.
<v Speaker 1>For the next hour or so, let me help you
<v Speaker 1>sort through the world of gaming on Game Mess Mornings
<v Speaker 1>Live with me Jeff Grubb. Today, no one is buying
<v Speaker 1>Xbox systems, but Microsoft is still making more money from
<v Speaker 1>video games. But first, please join me and welcoming today's
<v Speaker 1>co host to Game Mess Mornings. It's Lucy James. Everybody, Lucy,
<v Speaker 1>how are you doing?
<v Speaker 2>Doing a little better? Thank you? Otherwise?
<v Speaker 1>Yeah, now a little sick or or like, oh did
<v Speaker 1>you catch them in a comic con? Or it's it
<v Speaker 1>just like, oh I was at comic con and I
<v Speaker 1>need some time to relax and bounce back.
<v Speaker 2>I mean day two, someone open mouthed sneezed in my vicinity.
<v Speaker 1>Yeah that's yes.
<v Speaker 2>The last like three days I've just been in bed
<v Speaker 2>or playing games. But today I feel just tired. Sure,
<v Speaker 2>that's kind of like a baseline for me anyway. So
<v Speaker 2>getting getting.
<v Speaker 1>There, well, well it'll be a chill episode. Everybody will
<v Speaker 1>take it easy. We'll kind of get through this news
<v Speaker 1>and all that stuff. More more traveling traveling coming up
<v Speaker 1>pretty soon. How are you feeling about like like leaving
<v Speaker 1>home frequently, because I know you've got a lot going on.
<v Speaker 1>Like at home, there's the stuff that happened in there,
<v Speaker 1>like you're figuring that stuff out. But at the same time,
<v Speaker 1>like you're constantly traveling, how are you feeling about it?
<v Speaker 1>Because I'm like at a point where I'm like, I
<v Speaker 1>wouldn't mind not traveling for three or four months in
<v Speaker 1>a row. That would be nice.
<v Speaker 2>Yeah, I mean mostly for me, it's just like figuring
<v Speaker 2>out that the cats are going to be okay. Yes,
<v Speaker 2>And so usually shout out to Michael Higham and Joey
<v Speaker 2>Noel from kind of Funny because they always like step
<v Speaker 2>in and come and stay because I have someone who
<v Speaker 2>comes around every day if I'm just doing like a
<v Speaker 2>short heart, but if I'm going for you know, five days,
<v Speaker 2>and I have someone's stay and luckily Jelly loves her
<v Speaker 2>uncle Michael and Peanut is indifferent to everyone. So everyone
<v Speaker 2>who's not me, so as long as they're okay, then
<v Speaker 2>I love travel.
<v Speaker 1>Yeah. We did that Michigan trip and that that was
<v Speaker 1>about that was about seven days and we had a
<v Speaker 1>family member come check for like in the right in
<v Speaker 1>the middle. But then we just had the person come
<v Speaker 1>by once a day and he was doing pretty good.
<v Speaker 1>I was happy to see that. But he's he's an
<v Speaker 1>old man. He was like, he mostly just wants to
<v Speaker 1>be left alone. So they worked out pretty well.
<v Speaker 2>Now, my cats both love that cat sitter, like sometimes
<v Speaker 2>more than more than me, I think, because she gives
<v Speaker 2>them loads of treats. Yeah, but I'm just like Peanuts already. Sorry,
<v Speaker 2>my love, but you are a little overweight, so I
<v Speaker 2>kind of like trying to hold up on the on
<v Speaker 2>the treat usage.
<v Speaker 1>But huh, Nico Jefferson, mumu grub is quite overweight. He's
<v Speaker 1>but he's he's a big breed anyhow. But it was
<v Speaker 1>we have cleaners here today, and uh they walked like,
<v Speaker 1>that's a big cat. Yes it is, Yes, it is.
<v Speaker 2>Well, I think you were there on that call when
<v Speaker 2>I was lying on the couch and Peanut like came
<v Speaker 2>up on my chest and jeff back on just went
<v Speaker 2>Jesus Christ, that's a giant cat.
<v Speaker 1>Yep. Cycle Chance says their cat's about fifteen pounds each.
<v Speaker 1>My boys in the twenties, he is that big. Wow,
<v Speaker 1>I see he is not a main coon. He's a
<v Speaker 1>Norwegian forest cat, so they're bigger. They're bigger anyhow, and
<v Speaker 1>he's big and fluffy, so he looks big. The long
<v Speaker 1>hairy dun said. They also said that what a beautiful cat,
<v Speaker 1>but yet there's a lot of beef under that fur
<v Speaker 1>as well. Yeah, let's explain what we do here other
<v Speaker 1>than talk about cats. Most weekdays, I Jeff Grub, will
<v Speaker 1>help piece your gaming life back together. That includes breaking
<v Speaker 1>news and maybe even some of our own original reporting.
<v Speaker 1>For all these topics, I'll get the input of a
<v Speaker 1>bona fide expert who will make me look smart. If
<v Speaker 1>you were watching live on Twitch, welcome. You can always
<v Speaker 1>listen to the show later on podcast feeds by searching
<v Speaker 1>for Game Mess Mornings, or find the RSS on giant
<v Speaker 1>bomb dot com. You can also catch the show later
<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,
<v Speaker 1>we have a lot to get into, so let's start
<v Speaker 1>the Morning Mess with Xbox post massive hardware sales decline,
<v Speaker 1>but it's not all bad news. This is from Haley
<v Speaker 1>Williams at GameSpot. The Xbox series X and S will
<v Speaker 1>be four years old this year, and Microsoft's latest earnings
<v Speaker 1>call have revealed that its newest generation of consoles just
<v Speaker 1>aren't selling like they used to. While software and services
<v Speaker 1>sales have been strong, helped along by the massive Activision acquisition,
<v Speaker 1>hardware sales have seen a sharp decline. In its Q
<v Speaker 1>four earnings presentation for the twenty twenty four fiscal year,
<v Speaker 1>Microsoft noted that its gaming hardware sales have decreased significantly,
<v Speaker 1>with a forty two percent decline compared to the same
<v Speaker 1>period last year. Despite this, the company's overall gaming revenue
<v Speaker 1>was up forty four percent, with a sixty one percent
<v Speaker 1>increase in content and services revenue that Microsoft says was
<v Speaker 1>slightly ahead of expectations. Both of these growth figures were
<v Speaker 1>positively impacted by the Activision purchase Microsoft set. The call
<v Speaker 1>also suggests that third party content may not have performed
<v Speaker 1>as well as expected for Xbox and Q four, with
<v Speaker 1>Microsoft noting stronger than expected performance in first party content
<v Speaker 1>was partially offset by third party content performance. Also worth
<v Speaker 1>point and point throwing in here is when you remove
<v Speaker 1>the Activision Blizzard revenue, Microsoft's Microsoft gaming revenue would have
<v Speaker 1>been down four percent, so once again showing how important
<v Speaker 1>that acquisition was to them. So that was down four percent,
<v Speaker 1>know of the hardware sales down forty two percent year
<v Speaker 1>over year something they've had multiple quarters in a row,
<v Speaker 1>like it's been multiple quarters in a row where it's
<v Speaker 1>been in the forty percent range in terms of decline
<v Speaker 1>in hardware sales. New people just aren't buying xboxes, Lucy.
<v Speaker 1>I think there's no other way to put it other
<v Speaker 1>than that. And it's not like it's all rainbows and
<v Speaker 1>sunshiness over at PlayStation. We don't have to immediately go
<v Speaker 1>to the comparison. They've also seen year over year declines
<v Speaker 1>in hardware sales, but it's certainly better because they're ahead
<v Speaker 1>of the PS four in terms of the rate of
<v Speaker 1>sales for Sony, So it's clearly like they're they're fine,
<v Speaker 1>like having a little bit of slow down because they
<v Speaker 1>had such a strong start. That's not necessarily the case
<v Speaker 1>for the Xbox Series X and S, which seems to
<v Speaker 1>be behind the Xbox One, at least in the United
<v Speaker 1>States according to Matt Piscatella. So new people aren't buying xboxes,
<v Speaker 1>and it feels like they're you know, if everything was normal,
<v Speaker 1>they would be, So what's going on?
<v Speaker 2>Honestly, God, I don't know. I mean I think every
<v Speaker 2>time we talk about this, I always kind of bring
<v Speaker 2>up the fact that it's like cost of living crisis.
<v Speaker 2>It is things like, you know a lot of layoffs,
<v Speaker 2>not just in the gaming space or anything, but everything
<v Speaker 2>over the last year or so. People are not going
<v Speaker 2>to be spending money on a big purchase like a
<v Speaker 2>game console at this point because they are better so
<v Speaker 2>spending their money elsewhere. However, I think it's fair to
<v Speaker 2>say that it has been a rough ride for Xbox
<v Speaker 2>this generation. You know, a lot of people have been
<v Speaker 2>just playing the third party stuff on PlayStation on PC. However, Yeah,
<v Speaker 2>it is kind of not a lifeline, but I guess
<v Speaker 2>a very calculated move and one that seems to be
<v Speaker 2>paying off in that the money from the Xbox acquisition
<v Speaker 2>of Activision Blizzard is common and strong and helping them
<v Speaker 2>out a lot. Not obviously, it's like it's kind of
<v Speaker 2>weird because I think when you see those figures, immediately
<v Speaker 2>you go, wow, Okay, so why did they let go
<v Speaker 2>of this part of the business. Why did they why
<v Speaker 2>did they shut down this part of the business, And clearly,
<v Speaker 2>I think it's just not that simple that it's not
<v Speaker 2>an excuse by any means but it's just like I
<v Speaker 2>wish I understood how a giant conglomerate like Xbox Works
<v Speaker 2>when it came to that kind of thing, because you know,
<v Speaker 2>with all this money, it just does seem unfair that
<v Speaker 2>all those people lost their jobs and that talented studios
<v Speaker 2>had to close.
<v Speaker 1>Yeah, they they're you know, they're looking for growth still,
<v Speaker 1>and I think that really what happened there was, or
<v Speaker 1>what seems to have happened there, is they got their
<v Speaker 1>growth by making a acquisition. So the numbers do look
<v Speaker 1>pretty good on their face when they present them to investors.
<v Speaker 1>You know, the overall gaming revenue up forty four percent.
<v Speaker 1>There's your growth, and they got it without having to
<v Speaker 1>have human beings make new video games. They just you know,
<v Speaker 1>had a whole cavalcade of people come in that were
<v Speaker 1>already making stuff and already generated revenue. And that makes
<v Speaker 1>the difference. And that's really kind of that's really one
<v Speaker 1>of the bigger negative sides of the way the industry
<v Speaker 1>consolidation is that it's this artificial growth that these companies
<v Speaker 1>can pass off as real growth, and then all of
<v Speaker 1>those investments that they previously made sort of look less shiny,
<v Speaker 1>less new, and less important to the people in charge
<v Speaker 1>and then make it a little bit easier to cut jobs.
<v Speaker 1>It seems to me that that's the case. I don't
<v Speaker 1>know if this is like the official like hey, start
<v Speaker 1>of Xbox really moving past the Xbox hardware, but like
<v Speaker 1>with numbers like these, it's like, okay, well they are
<v Speaker 1>growing still when you factor an Activision Blizzard and Activision
<v Speaker 1>Blizzard has a lot of ways to make money without
<v Speaker 1>having to sell Xboxes, and this is clearly the strategy
<v Speaker 1>though that their eye eyeballing for the future. It's not
<v Speaker 1>necessarily about resuscitating the Xbox series X and s to
<v Speaker 1>the sales heights of Xbox one or Xbox three sixty.
<v Speaker 1>I do think maybe it is a little bit of
<v Speaker 1>heavy Xbox three sixty when you line them up from
<v Speaker 1>the launch date, but they're not trying to recapture those
<v Speaker 1>glory days. They are looking ahead. But I don't know,
<v Speaker 1>does this feel like that is what's happening here or
<v Speaker 1>does this feel like a momentary you know, bump because
<v Speaker 1>we are in the early days of them owning Activision Blizzard.
<v Speaker 2>What do you mean, like like leading the Xbox hardware behind?
<v Speaker 1>Yeah, Like yeah, do you think like things will normalize
<v Speaker 1>and they'll be like, well, god, now where is the
<v Speaker 1>growth going to come from.
<v Speaker 2>I think it's more that at this point they're just
<v Speaker 2>putting their eggs in many, many baskets, and I think
<v Speaker 2>that's probably the smart move going forward, because yeah, consoles,
<v Speaker 2>consoles are expensive, and you know, if you already have
<v Speaker 2>another device like a TV or a phone where you
<v Speaker 2>can be streaming your games too, then I think I
<v Speaker 2>think you yeah, I think it's kind of a smart play.
<v Speaker 2>And yeah, like also, if you're looking at an actual sorry,
<v Speaker 2>someone just put kittens in the completely distracted. So if
<v Speaker 2>if you're if you're if you're putting all of your
<v Speaker 2>eggs in a hardware basket and you're not necessarily giving
<v Speaker 2>people a bunch of I mean, they haven't given people
<v Speaker 2>a bunch of options with the series X, series S,
<v Speaker 2>even the ongoing support for Xbox One, Like that's incredible.
<v Speaker 2>But you know, more people these days and them gen
<v Speaker 2>Z than jen Alphas are more going to be likely
<v Speaker 2>to have iPads and phones, and so you are obviously
<v Speaker 2>want to be making sure that you are catering to
<v Speaker 2>that market too.
<v Speaker 1>It's a smarter play, yeah, And it's it's like you know,
<v Speaker 1>in a lot of cases, what choice do they have,
<v Speaker 1>Like they they've tried to get people excited about the Xbox.
<v Speaker 1>It's like, it's not like they haven't tried, right. I
<v Speaker 1>think that their efforts were, let's make some big games,
<v Speaker 1>and those came out and they were Halo Infinite and
<v Speaker 1>Starfield and a handful of others, and those things just
<v Speaker 1>have not done what they needed to do to get
<v Speaker 1>people to be like, well, and I need an Xbox.
<v Speaker 1>Certainly people aren't going to be like, well, I need
<v Speaker 1>an Xbox over a PlayStation or instead of a PlayStation.
<v Speaker 1>That doesn't really seem viable at least for the wide market,
<v Speaker 1>especially globally. But I think there's a chance to go, well, listen,
<v Speaker 1>I can't be a gamer and not have an Xbox.
<v Speaker 1>I have to have Starfield. And that just that's not
<v Speaker 1>how it clicked together. And so I think them having that,
<v Speaker 1>having gone through that, they're looking around being like nothing
<v Speaker 1>else was going to be as big as Starfield. So
<v Speaker 1>we do have to start looking forward, and we should
<v Speaker 1>start that process now, and we're less concerned with selling
<v Speaker 1>Xbox and it shows up in the numbers, and I
<v Speaker 1>think that's going to continue to be the case. In fact,
<v Speaker 1>they say that's going to continue to be the case.
<v Speaker 1>They expect hardware revenue will again declined year over year
<v Speaker 1>in the future. They said that explicitly in their earnings report,
<v Speaker 1>and so Microsoft is looking to its Activision purchase to
<v Speaker 1>continue to drive sales on the content side. There was
<v Speaker 1>a little bit more from this. Microsoft Gaming marks five
<v Speaker 1>hundred million monthly players, notes Fallout TV Show's impact on
<v Speaker 1>Game Pass. This is from Haley Williams at game Spot
<v Speaker 1>as well and its latest financial earnings called. Microsoft CEO
<v Speaker 1>Satia Nadella celebrated a major milestone for the company's gaming division,
<v Speaker 1>reporting five hundred million monthly active users across all platforms
<v Speaker 1>and devices. While the success has clearly been influenced by
<v Speaker 1>Microsoft's acquisition of Activision, the Fallout TV Show also got
<v Speaker 1>a shout out from Nadella for its influence. The CEO
<v Speaker 1>talked up this success of Prime Videos live action Fallout
<v Speaker 1>adaptation and as part of in his part of the presentation,
<v Speaker 1>saying the TV show was bringing the Microsoft's ip to
<v Speaker 1>new audiences. Nadella revealed that player numbers for Fallout games
<v Speaker 1>on Game Pass had increased by five times compared to
<v Speaker 1>the previous quarter. With that increase attributable to the popular
<v Speaker 1>TV show. We've already seen plenty of statistics on how
<v Speaker 1>the TV show which was which has become Prime videos
<v Speaker 1>second most watched title, has led to a renewed wave
<v Speaker 1>of interest in Fallout games. Yeah, clearly that had a
<v Speaker 1>positive impact. And then also having five hundred million players
<v Speaker 1>across all things is like, that's massive. It's also you know,
<v Speaker 1>put some perspective when they talk about, hey, we're trying
<v Speaker 1>to get those two billion players, and then they started
<v Speaker 1>saying three billion players that that is more realistic than
<v Speaker 1>I originally first thought. But that's because you know, they're
<v Speaker 1>counting Minecraft players on mobile and across the world, and
<v Speaker 1>the King King players on Candy Crossaga and stuff like that.
<v Speaker 1>They're probably able to get to that. But it also
<v Speaker 1>reemphasizes that Microsoft strategy is broader than let's make sure
<v Speaker 1>the Xbox console is going to be the thing. That's
<v Speaker 1>just not the case anymore.
<v Speaker 2>Right, Oh shit, sorry, just cut two hundred and twenty rolls.
<v Speaker 1>Yeah, okay, yep. In fact, I had a story here
<v Speaker 1>at game Layoff Forecast is getting Better, and I put
<v Speaker 1>that in here specifically because I thought news like this
<v Speaker 1>could happen. Yeah, so bungeees laying off a bunch of
<v Speaker 1>people everybody and it there will be what's happening is
<v Speaker 1>this is it. PlayStation Studios is taking over Bungie. There
<v Speaker 1>will be a Herman Holst will be in charge. A
<v Speaker 1>lot of those roles will it's not it seems like
<v Speaker 1>might go beyond two hundred, but some of those roles
<v Speaker 1>are going to be reassigned to other places inside of
<v Speaker 1>PlayStation Studios. They're going to try to give a lot
<v Speaker 1>of those people homes. It's it's rough because as far
<v Speaker 1>as my understanding is that a lot of people at
<v Speaker 1>Bungie were not recognizing that this was going to happen
<v Speaker 1>because they thought, hey, we got past it, we had
<v Speaker 1>a really good DLC, we had a really good expansion,
<v Speaker 1>We should be good. And it seemed like no matter
<v Speaker 1>what with the final shape is that what that was
<v Speaker 1>called never could have done what it needed to do
<v Speaker 1>to this And so yeah, it is looking very rough
<v Speaker 1>over there. I don't know what do you think the
<v Speaker 1>future a Bunchie is.
<v Speaker 2>Let's find out from this new statement from Pete Parson's
<v Speaker 2>rising cass development industry shifts beginning today, a further seventeen
<v Speaker 2>percent of our workforce has gone every level of the
<v Speaker 2>company we've navigated. We're committing to two other major changes today,
<v Speaker 2>leverage Sony's strength and creating opportunities for Bundy talent. We
<v Speaker 2>are deepening our integration with Sony, working to integrate one
<v Speaker 2>hundred and fifty five of our roles into sie Ye. Second,
<v Speaker 2>we're working with PlayStation Studios leadership to spin out one
<v Speaker 2>of our incubation projects and action games set in a
<v Speaker 2>brand new science fantasy universe, to form a new studio
<v Speaker 2>within PlayStation Studios to continue its promising development. And then
<v Speaker 2>it's let's unpack how we ended up in this position.
<v Speaker 1>Yeah, so yeah, kind of not too shocking, but also
<v Speaker 1>it felt like I did get the sense that a
<v Speaker 1>lot of people were starting to feel we were getting
<v Speaker 1>past the layoffs. But I think what happened, Lucy is
<v Speaker 1>summer came and executives took vacations and they're like, well,
<v Speaker 1>I'm not going to lay anyone off until we get back,
<v Speaker 1>and here we are. They got back from vacation and
<v Speaker 1>they have started the process up again. This one's particularly frustrating,
<v Speaker 1>I think for a lot of bunch of fans. I
<v Speaker 1>expect the Destiny fans to not take this very well
<v Speaker 1>because there was the promises of during the acquisition of
<v Speaker 1>Bungie is going to be independent. Bungie is a Sony company,
<v Speaker 1>not a PlayStation studios company, not Sony in an interactive
<v Speaker 1>entertainment company. They are under Sony and they're independent, and
<v Speaker 1>they're going to keep putting stuff out, And it just
<v Speaker 1>felt like the Sony was biding their time to sort
<v Speaker 1>of come in and be like, hey, you didn't meet
<v Speaker 1>these certain numbers, and we are going to the Hammer's
<v Speaker 1>coming down, and not only are we taking over, but
<v Speaker 1>you got to lay off a bunch of peace people. Yeah.
<v Speaker 1>I don't know. Do you think that marathon still happens?
<v Speaker 1>Do you think, like what's the next for Destiny? Like
<v Speaker 1>do they go to Destiny three? And just I mean
<v Speaker 1>it just seems like it'll be the most cynical form
<v Speaker 1>going forward. But what do you think.
<v Speaker 2>I mean, Destiny right now, the way it's living talking
<v Speaker 2>to Ralph who has to explain the ins and outs
<v Speaker 2>of Destiny to me and Jake is the like Destiny
<v Speaker 2>two is like they have episodes coming, which is basically
<v Speaker 2>like kind of like the arc structures. So it's basically
<v Speaker 2>still like still getting that content, but it's like a
<v Speaker 2>little bit better than Ralph. The way Ralph was explaining it,
<v Speaker 2>it was like he actually prefers the way that they
<v Speaker 2>are doling out this story content in the in the episodes.
<v Speaker 2>Oh god, doctor disrespect just tweet. Wow, it's all popping
<v Speaker 2>off on a Wednesday morning.
<v Speaker 1>Oh, here we go, I will here you go. Yeah, absolutely,
<v Speaker 1>thank you.
<v Speaker 2>So, I don't know, I mean Marathon, Like, have we
<v Speaker 2>heard anything about how Marathon's taken along? Like I don't
<v Speaker 2>imagine they would cancel it at this point, but I.
<v Speaker 1>Mean, I think the last thing we heard is it's
<v Speaker 1>way further off than we're expecting. There's a lot more
<v Speaker 1>work involved than we're expecting. I don't know. I thought
<v Speaker 1>they're like the early impressions of whatever were, you know,
<v Speaker 1>a little bit like underwell, I mean something along. I
<v Speaker 1>don't know, the Marathon seems like a dream at this point.
<v Speaker 1>It probably will come out. I think Destiny three is
<v Speaker 1>more certain at some point, because that's the kind of
<v Speaker 1>thing that can make a big team makes sense at
<v Speaker 1>at a certain point, is that, hey, we have a
<v Speaker 1>big budget release that can have a big budget launch
<v Speaker 1>and make big, big budget numbers on day one, and
<v Speaker 1>Destiny three could certainly do that, but that's also that
<v Speaker 1>also feels like a long way off as well, and
<v Speaker 1>a lot can go wrong between now and then. Yeah,
<v Speaker 1>I feel bad for everyone who was at Bungie, who
<v Speaker 1>worked really hard on the final shape and got that
<v Speaker 1>game out in really good in a really good position
<v Speaker 1>in the market where everyone, like Desty fans have rarely
<v Speaker 1>been happier than when that was out, and they could
<v Speaker 1>be very upset at times, they could be very disappointed
<v Speaker 1>in that game, and they just weren't. They said it
<v Speaker 1>was the best it's ever been, and that what else
<v Speaker 1>can you do if you're making a game other than
<v Speaker 1>make the best game possible, And then this still happens.
<v Speaker 1>At a certain point, it begins to feel like what
<v Speaker 1>are we even doing here? So I just feel really
<v Speaker 1>bad for everyone involved. Yeah. God, And then doctor disrespect
<v Speaker 1>just tweeted a picture of him playing chess.
<v Speaker 2>No, well, you see he's playing chess, but the other
<v Speaker 2>person is playing.
<v Speaker 1>Checker right, Well, yes, Jesus a stumb fucking things.
<v Speaker 2>I think this must be on the back of the
<v Speaker 2>fact that the twelve Am team spoke to was it
<v Speaker 2>ign Oh my god today?
<v Speaker 1>Yeah? Did you see the first responses is this you
<v Speaker 1>playing with a minor? And then he responded to that
<v Speaker 1>good one, she slash her the internet will never fix
<v Speaker 1>your real threat depression. So he's going scorched earth. Well,
<v Speaker 1>good luck.
<v Speaker 2>I'm I'm very depressed and the internet does not do
<v Speaker 2>anything for me. So sure, I hate to say that
<v Speaker 2>he's got a little bit of it.
<v Speaker 1>Yeah, the doctor's correct about something I suppose. Yeah he is, uh, yeah,
<v Speaker 1>I don't know where where does he go go? Like
<v Speaker 1>where's he going to play chess X? He's not welcome
<v Speaker 1>to make money on YouTube anymore? Right, so yeah can't Yeah, ka,
<v Speaker 1>he goes to kick That's right. Well, good luck with that, bud,
<v Speaker 1>I got. I just I now thought about doctor respect
<v Speaker 1>and until the last kerfuffle happened, and then I hope
<v Speaker 1>to not think about him again for a very long time,
<v Speaker 1>if ever again. All right, let's keep going here, suld. Yeah,
<v Speaker 1>Star Wars Outlaws has a great option every game should offer.
<v Speaker 1>This is from John Walker at Kataku. Thanks to Star
<v Speaker 1>Wars Outlaws, It's time for the Great Yellow Paint Debate,
<v Speaker 1>Part four and seventy one say. For a long while now,
<v Speaker 1>third person games have been decorating the worlds in yellow
<v Speaker 1>or white paint to indicate to indicate the players a
<v Speaker 1>doorway they can pass through, a rocky outcrop that can
<v Speaker 1>be climbed, or an area worth exploring. While some are
<v Speaker 1>grateful for the support, others describe this as unnecessary handholding
<v Speaker 1>or to cry it as poor level design. Ubisa, meanwhile,
<v Speaker 1>is taking the position of Switzerland in the matter and
<v Speaker 1>offering an option to keep it in or switch it
<v Speaker 1>off entirely. It was the fine folk at PC gamer
<v Speaker 1>who spotted this detail during the recent flurry of hands
<v Speaker 1>on previews with the promising game called Explorer Mode. Ubisoft
<v Speaker 1>says it switches off the guiding color on core navigational elements,
<v Speaker 1>meaning via taco, you can flood the galaxy and white
<v Speaker 1>white spirit and wash away all that pesky paint. Uh yeah, sure,
<v Speaker 1>this is probably a good way of doing things. I
<v Speaker 1>don't I'm with you, Lucy, I don't care if a
<v Speaker 1>game has yellow pain in it to help me find stuff. Cool.
<v Speaker 1>If it doesn't, I'm gonna miss stuff and whatever, like
<v Speaker 1>who cares. But having the option, it's just like it's
<v Speaker 1>the kind of it's the right way to get people
<v Speaker 1>to shut up about this and just say, Okay, if
<v Speaker 1>you don't like it, turn it off. Now you're in control,
<v Speaker 1>and uh and I and the kind of the argument
<v Speaker 1>should be over. I'm sure they'll still find ways to argue, though.
<v Speaker 1>Do you expect other developers to adopt this option going forward?
<v Speaker 2>They probably, yeah, just to avoid having the capital dy discourse.
<v Speaker 2>I think Ubisoft in general doesn't get enough flowers for
<v Speaker 2>its accessibility options. Like I think I've definitely noticed in
<v Speaker 2>the last few years from Assassin's Creed and Far Cry
<v Speaker 2>they really kind of steps up. Not as it's not
<v Speaker 2>the same suite as what PlayStation first Party has, you know,
<v Speaker 2>with Last of Us and everything, but the accessability options
<v Speaker 2>in an Assassin's Creed is really good, and so yeah,
<v Speaker 2>I'm all for giving players way more choices. Like I've
<v Speaker 2>been playing a bunch of games recently. I'm not going
<v Speaker 2>to name them or shame them, but it's like, you know,
<v Speaker 2>I've been playing a first person game recently with no
<v Speaker 2>FFV Slider. Yeah, I'm just like rough, ah, come on, please,
<v Speaker 2>you know, like a modern FPS, a first person it's
<v Speaker 2>not it's not a shoot, but like a modern first
<v Speaker 2>person given didn't have an f V slider, So like
<v Speaker 2>any time now now at the stage where if stuff
<v Speaker 2>doesn't have an accessibility option, I'm just like, oh yep, pablows.
<v Speaker 1>Yeah. If it feels like we've established a baseline of
<v Speaker 1>expectations for those sorts of things, and I don't know,
<v Speaker 1>we should always just be adding to it and having
<v Speaker 1>a big list of accessibility options and other options to
<v Speaker 1>just kind of adjust the games accordingly to our needs.
<v Speaker 1>And this one feels like that can go right in
<v Speaker 1>there with everything else. Uh, you know, let's take a
<v Speaker 1>quick break. When we get back. We have plenty more
<v Speaker 1>to get into, including college football's big sales numbers. Right
<v Speaker 1>after this, all right, let's hit this. College Football twenty
<v Speaker 1>five hit five million players in its first week. This
<v Speaker 1>is from Haley Williams at Game Spot. As the first
<v Speaker 1>entry in the franchise and over a decade, it's no
<v Speaker 1>surprise that EA Sports College Football twenty five has been
<v Speaker 1>popular at launch, but new figures released by EA have
<v Speaker 1>revealed just how popular it's been. According to EA's quarterly
<v Speaker 1>financial results, college football twenty five saw over five million
<v Speaker 1>unique players in its first week. EA's quarterly report for
<v Speaker 1>Q one twenty twenty five, which ended on June thirtieth,
<v Speaker 1>encompasses what EA calls the record breaking launch of EA Sports.
<v Speaker 1>College Football twenty five. CFB twenty five was drawing huge
<v Speaker 1>player numbers even before the game officially launched, with two
<v Speaker 1>point two million unique players logged during the game's four
<v Speaker 1>day early access period. That figure more than doubled in
<v Speaker 1>the first week after its full release on July nineteenth,
<v Speaker 1>with more than five million unique players trying out the game,
<v Speaker 1>and that figure did not include an additional five hundred
<v Speaker 1>thousand players who checked it out via the EA Play Trial.
<v Speaker 1>College Football twenty five's launch comes at the tail end
<v Speaker 1>of what EA reports is a strong financial quarter. Yeah,
<v Speaker 1>this game just no caveats huge success. It is exactly
<v Speaker 1>what they were hoping for when they said they were
<v Speaker 1>going to bring this thing back. It also has mostly
<v Speaker 1>hit with its audience quality wise. People are also enjoying
<v Speaker 1>watching it. Some of the biggest video game streams on
<v Speaker 1>YouTube right now are like Big Cat playing College Football
<v Speaker 1>twenty five role playing as his coach. Player that's like
<v Speaker 1>getting new jobs and stuff like that regularly has like
<v Speaker 1>twenty thousand live viewers at any one time and stuff
<v Speaker 1>like that. So it is just hitting all quadrants and
<v Speaker 1>fully coming across the finish line. Yeah, EA's got to
<v Speaker 1>feel good about this.
<v Speaker 2>Right, oh, one hundred percent. I mean at least. I
<v Speaker 2>mean I am someone who is incredibly disconnected from sports
<v Speaker 2>games in general. I didn't even know that college football
<v Speaker 2>was a game series. I think the last time I
<v Speaker 2>was fully engaged in a sports game was EA Street
<v Speaker 2>FIFA Street sorry from faction, yes, twenty twelve teen or whatever.
<v Speaker 2>So this is this is really good. I really hope
<v Speaker 2>that this kind of does some good stuff for EA.
<v Speaker 2>I think. Yeah, a lot of people who I know
<v Speaker 2>who have been playing it all the chat around it
<v Speaker 2>have been has been really popular. If you enjoy sports games,
<v Speaker 2>I'm happy. I'm happy for you. I do not like
<v Speaker 2>cricket winship. I like the although I like the fact
<v Speaker 2>I like you know, I don't like baseball either, But
<v Speaker 2>you know what I do like about both of them.
<v Speaker 2>You can just sit and drink.
<v Speaker 1>Yes, that's definitely drink the best part about baseball for sure.
<v Speaker 2>I'm actually a tennis person, so tennis is great too.
<v Speaker 2>Top spin, but no, I think like irl Tennate. No,
<v Speaker 2>I'm not. I don't think I've ever played top Spin.
<v Speaker 1>Oh really, Yeah, there's good. There's some really good tennis
<v Speaker 1>video games. But yeah, no, tennis is a really fun
<v Speaker 1>sport to watch. Yeah. I wonder how you would react
<v Speaker 1>to going to like a really crazy college football game.
<v Speaker 1>Did you ever did anyone ever drag you to like
<v Speaker 1>a you know, a football game where like everyone was
<v Speaker 1>going crazy and singing when you were back in the UK, I.
<v Speaker 2>Mean that's just a football game. Yeah, yeah, no, No,
<v Speaker 2>So in the in the UK, I have been I
<v Speaker 2>have been a mascot for the for Sunderland AFC as
<v Speaker 2>a kid, so I got to I got to like
<v Speaker 2>hold the hands of and I got to like I
<v Speaker 2>got to take shots at goal and stuff.
<v Speaker 1>Wow.
<v Speaker 2>I think I was about nine or something when I
<v Speaker 2>was a kid when I was doing it. But so
<v Speaker 2>when you go to a football game in the UK,
<v Speaker 2>it is such a you will I don't know, just
<v Speaker 2>everyone sings. Everyone knows all the songs. Everyone. One of
<v Speaker 2>my one of my favorite kind of stories is like
<v Speaker 2>I had an ex who we don't love the X
<v Speaker 2>but he was from London and he thought Jeordie's were
<v Speaker 2>like not dangerous, but he thought we were all really
<v Speaker 2>rough and like kind of horrible. So we were walking
<v Speaker 2>along the street and it was and it was the
<v Speaker 2>derby and it was happening at the same time, and
<v Speaker 2>it was Newcastle playing Sunderland and this other guy wearing
<v Speaker 2>a Newcastle shirt just started yelling at him. And my
<v Speaker 2>partner at the times was like, oh my god, are
<v Speaker 2>we getting Are we getting like attacked? Is he going
<v Speaker 2>to come after us? And obviously Jordie's have really strong
<v Speaker 2>accents from the northeast of England for those who confused,
<v Speaker 2>And I said, no, he's just telling you what the
<v Speaker 2>score is because he thinks that I've taken you out
<v Speaker 2>so you can't watch the football, like he this is
<v Speaker 2>like this camaraderie in football, this love language. And yeah,
<v Speaker 2>I mean like my my brother in law loves football,
<v Speaker 2>my dad loves football. That's saying I don't follow it,
<v Speaker 2>but I love going to games just because.
<v Speaker 1>Right so, college football is probably the closest thing we
<v Speaker 1>have to what the energy you would get from one
<v Speaker 1>of those matches, like, but then you have to add
<v Speaker 1>on a little bit of extra nationalism because the military
<v Speaker 1>will like fly jets over the top and stuff like that,
<v Speaker 1>and it gets It's just there's a lot of expensive
<v Speaker 1>pageantry on top of all of it as well. So yeah,
<v Speaker 1>it's it's it's it's a good time. And I'm sure
<v Speaker 1>deeply problematic as well. Yeah, I've been playing this game.
<v Speaker 1>I want to be playing more of it because I
<v Speaker 1>really enjoyed. I think they did a very good job.
<v Speaker 1>This is a game that I think benefited from them
<v Speaker 1>giving it its own dose of love. Where they could
<v Speaker 1>have just taken Mad and reskinned it, they didn't. They
<v Speaker 1>did not do that, And it feels different in some
<v Speaker 1>key ways, and and and and but mostly it just
<v Speaker 1>feels like they made the parts that need needed to
<v Speaker 1>be good good first and then kind of like they'll
<v Speaker 1>add other things later, like a lot of other modes
<v Speaker 1>that are missing, and they just don't have those yet. Okay,
<v Speaker 1>let's keep going here, sticking with EA College Football in
<v Speaker 1>some ways, EA College Football twenty five used AI to
<v Speaker 1>make all eleven thousand players faces. This is from Ethan
<v Speaker 1>gotchat Kotak. Last year, Electronic Arts CEO Andrew Wilson said
<v Speaker 1>AI would help the publisher and unlock the holy grail
<v Speaker 1>of game development. Now he's confirmed that The company has
<v Speaker 1>already used it to make its latest sports blockbuster, EA
<v Speaker 1>College Football twenty five, creating one hundred and fifty unique
<v Speaker 1>stadiums in over eleven thousand Player likenesses. Couldn't be done
<v Speaker 1>without EA's deep history of being a technology leader, and
<v Speaker 1>by our incredibly impassionate and talented teams harnessing the power
<v Speaker 1>of AI and machine learning to deliver truly amazing entertainment.
<v Speaker 1>I will say, Lucy, I could tell by looking at
<v Speaker 1>the players faces, you can tell that they're made with
<v Speaker 1>AI because it's just slop. It's just because they're wearing helmets.
<v Speaker 2>What am I looking for?
<v Speaker 1>This? Just like a college football player? EA College Football
<v Speaker 1>twenty five player faces, I beant google that. Yeah, it's
<v Speaker 1>It's the kind of thing where I think that so
<v Speaker 1>many there's so many players that I never expected it
<v Speaker 1>to look great, and in the back of the day
<v Speaker 1>it would look very generic, and it still does. I
<v Speaker 1>don't think that it somehow like none of the players
<v Speaker 1>really look like the players. Even though they got the name,
<v Speaker 1>image and likeness rights, they're allowed to do that now,
<v Speaker 1>they definitely didn't look like it back in the day,
<v Speaker 1>because that would have been there had been some serious
<v Speaker 1>legal issues. In fact, they got sued for even suggesting
<v Speaker 1>that those players were those human players. But now they
<v Speaker 1>have the rights to do that, and they could model
<v Speaker 1>those faces, and for the most part they don't. I
<v Speaker 1>think they What they do is they feed some images
<v Speaker 1>in there and say, hey, hey, AI use our tools
<v Speaker 1>to make this stuff. It's outgroom. They've had these kinds
<v Speaker 1>of things for a very long time. It's I guess
<v Speaker 1>they're saying, now we have deep learning, deep machine learning,
<v Speaker 1>and that's going to help with this stuff. And if
<v Speaker 1>that's if these are the results, not that impressed. And
<v Speaker 1>I bet when they talk about one hundred and fifty stadiums, yeah,
<v Speaker 1>you can probably get the basics of a stadium, like, oh,
<v Speaker 1>place the seats in the place where they should go
<v Speaker 1>using AI, sure, but getting like the spirit of a
<v Speaker 1>stadium again, a college stadium, the ATMOS fears for very
<v Speaker 1>important and they did a pretty good job of capturing that.
<v Speaker 1>I guarantee a human being worked on that and actually
<v Speaker 1>got that across the finish line and made that make sense.
<v Speaker 2>But you know, they say, I would assume someone or
<v Speaker 2>at least a team of people checked to make sure
<v Speaker 2>that we weren't accident only having you know, eleven thousand
<v Speaker 2>monster factories.
<v Speaker 1>Yeah, God, but wouldn't that be nice? Eleven thousand monster factories.
<v Speaker 2>I've been I've been rew like that is one of
<v Speaker 2>The Factory is a really good sick show show to
<v Speaker 2>watch while you're sick, and I've I've been watching.
<v Speaker 1>A lot of all staph. My wife loves Monster Factory
<v Speaker 1>and she put on just like Bort the other day
<v Speaker 1>and we were rewatching.
<v Speaker 2>That, just the classic Jim Jim Jelly is doing gymnastics
<v Speaker 2>his way.
<v Speaker 1>Eat pants, eat pants. Yeah, that's that's good Internet series everybody,
<v Speaker 1>maybe the best. Yeah. I think that it is always
<v Speaker 1>curious when the CEO is the one we hear this from.
<v Speaker 1>We don't ever hear it from the people working on it.
<v Speaker 1>Oh here, God, AI is just making my job so
<v Speaker 1>much easier. I was able to make one hundred and
<v Speaker 1>fifty stadiums in no time. I've never heard of any
<v Speaker 1>developers say any of this. In fact, when we have
<v Speaker 1>heard from developers about AI in recent weeks, it has
<v Speaker 1>been this is causing us more problems, or yeah, sure
<v Speaker 1>it's a tool that's useful in some ways, but it
<v Speaker 1>is not improving my productivity. Now, this is especially true
<v Speaker 1>outside of game development and a lot of office jobs.
<v Speaker 1>People are very annoyed with the AI tools that their
<v Speaker 1>bosses are forcing them to use and expecting great productivity improvements.
<v Speaker 1>I'm sure it can fit a little bit more into games,
<v Speaker 1>but also the productivity improvements that someone like Andrew Wilson
<v Speaker 1>is claiming here, I bet there is far more to
<v Speaker 1>the story on the ground with the people actually making
<v Speaker 1>that a reality, if it is a reality at all.
<v Speaker 1>Does that sound right to you?
<v Speaker 2>Yeah, I would actually love to hear from someone who
<v Speaker 2>has to use that tech day to day. A lot
<v Speaker 2>of interesting stuff happening in the in the AI, don't
<v Speaker 2>take me out of context. A lot of interesting stuff
<v Speaker 2>happening in the AI space right now, especially with all
<v Speaker 2>the news that open ai is burning through not millions
<v Speaker 2>of dollars, billions of dollars yep.
<v Speaker 1>And then when investors are like, hey, when are we
<v Speaker 1>going to start seeing some return on that, They're like, well,
<v Speaker 1>what if you gave us several billion more dollars because
<v Speaker 1>that's where the real money's at. Yep. Good luck with
<v Speaker 1>all that. Luck with that another just another buzzword that
<v Speaker 1>you all fell for. Again. Maybe investors are the dumbest
<v Speaker 1>people alive. I don't know.
<v Speaker 2>Oh did you see the friend? Did you see friend?
<v Speaker 1>I don't know if I saw a friend. Oh my god,
<v Speaker 1>friend friend dot com or whatever? Yeah, yes, I did
<v Speaker 1>see friend.
<v Speaker 2>Was it one one point five mil just on the domain?
<v Speaker 1>Oh? Boy, do you see that? I didn't see. So
<v Speaker 1>they spent Okay, I didn't know they spend a million
<v Speaker 1>and a half dollars on friend dot com. Friend is
<v Speaker 1>a necklace you wear that has a little friend on
<v Speaker 1>a little circle that you can is always listening and
<v Speaker 1>talk to you. And then we'll text you on your
<v Speaker 1>phone and say that you're playing games bad. That's what
<v Speaker 1>the video was. The guy's getting his butt kicked in
<v Speaker 1>a video game and he's sitting there whining about it,
<v Speaker 1>and then something gets a message on his phone being like, oh,
<v Speaker 1>you're getting embarrassed. You should play games better or something
<v Speaker 1>like that, and then he like looks down, like lovingly
<v Speaker 1>at his necklace Friend. And it's not like you're getting
<v Speaker 1>a text message from an app, so it's called hey,
<v Speaker 1>your friend is texting. It is like a named person
<v Speaker 1>in your contact list texting you. It's weird. I mean,
<v Speaker 1>I don't get the appeal at all. I have like
<v Speaker 1>an AI listing all the time to comment on your life,
<v Speaker 1>like a fucking mystery science theater. That sounds miserable. Why
<v Speaker 1>are they Why are they doing this? It's so dumb?
<v Speaker 2>No, did you do you know the the in Betweeners?
<v Speaker 1>I'm not true.
<v Speaker 2>It's like a show from the UK, but there was
<v Speaker 2>a whole bit where they go, oh friend and oh
<v Speaker 2>football friend, Oh friend, and every time I hear friend
<v Speaker 2>dot com, I'm just like friend anyway.
<v Speaker 1>Yeah, good look, but says it's just a microphone because
<v Speaker 1>like all that's you can do all that stuff on
<v Speaker 1>your phone right now or in the cloud or whatever.
<v Speaker 1>So it's just a microphone that hangs around your neck
<v Speaker 1>to listen all the time. People are gonna love that.
<v Speaker 1>I will.
<v Speaker 2>I will say if there is a use case for
<v Speaker 2>people like loneliness. The thing is is that I think
<v Speaker 2>if they had positioned it different, like they positioned it
<v Speaker 2>like a shitty Silicon Valley thing, loneliness is absolutely like
<v Speaker 2>a huge issue, and I think if this had been
<v Speaker 2>positioned to be a tool to combat loneliness, I think
<v Speaker 2>that would be incredibly valuable. That's not what they're doing here.
<v Speaker 2>They're doing some shitty AI Silicon Valley jumping on the
<v Speaker 2>bandwagon stuff.
<v Speaker 1>I think the way that this makes sense is as
<v Speaker 1>like a discord bot and this spot is you know,
<v Speaker 1>instead I call it friend, call it captain. It's like, actually,
<v Speaker 1>if you want to be like in a friend group
<v Speaker 1>of real people and you want to like keep up
<v Speaker 1>with one another like this, you could be like, hey,
<v Speaker 1>you know, is kind to find out like where my
<v Speaker 1>friend is at right now, and this guy, this little
<v Speaker 1>app could just be like, yeah, here's what's going on.
<v Speaker 1>Here's what they're willing to share right now. You Like,
<v Speaker 1>they have plans this weekend. They were kind of hoping
<v Speaker 1>someone come hang out with them. They've just been too
<v Speaker 1>busy to ask you, Yeah, do you want to go
<v Speaker 1>to see a movie with them? But they said they
<v Speaker 1>wanted to see Twisters like that sort of thing of
<v Speaker 1>like facilitating real world relationships, that's what you do with
<v Speaker 1>this maybe, And again that would have to be a
<v Speaker 1>very soft touch, very delicate and handled in a way
<v Speaker 1>that is very responsible, and these companies just don't have
<v Speaker 1>that in them. And instead it is here's what cool
<v Speaker 1>people are going to be doing in the future, wearing
<v Speaker 1>a microphone on their neck like dweebs Ah. Okay, let's
<v Speaker 1>keep going here. EA's CEO isn't worried about immediate impact
<v Speaker 1>from video game actors strike. This is from Haley Williams
<v Speaker 1>at GameSpot last week. Video game voice actors voted to
<v Speaker 1>go on strike after a year and a half of
<v Speaker 1>back and or negotiations with major gaming entities. The CEO
<v Speaker 1>of one of the companies at the bargaining table, EA,
<v Speaker 1>has said he's not concerned about the strike having a
<v Speaker 1>short term impact on business. As part of EA's most
<v Speaker 1>recent earnings call, EA CEO Andrew Wilson was asked about
<v Speaker 1>any potential impact from the strike, as IGN reports, due
<v Speaker 1>to the specifics of how the strike will operate and
<v Speaker 1>how EA's business runs, He's not concerned that the strike
<v Speaker 1>will cause any disruption in the near future. We're working
<v Speaker 1>very closely. This is not an EA specific situation. This
<v Speaker 1>is an industry specific situation, and we're working diligently to
<v Speaker 1>negotiate at the table, Wilson said, note noting that voice
<v Speaker 1>actors are an important and valued part of EA's business.
<v Speaker 1>Sure you feels that way. The way it works now
<v Speaker 1>in terms of our products. Specifically, is that the strike
<v Speaker 1>is limited to games commencing production after September twenty twenty three,
<v Speaker 1>including live service games. Wilson explained, So, we don't expect
<v Speaker 1>any near term disruption to any of the games we
<v Speaker 1>have in development or any of the live services we're
<v Speaker 1>currently running. And it's like, why, if I'm him, I
<v Speaker 1>would not be saying this, because it's a reminder that like, oh,
<v Speaker 1>you have not caused enough disruption to the industry to
<v Speaker 1>really cause these executives any pain. And they're like, they're
<v Speaker 1>believing right now that it will get solved before they
<v Speaker 1>begin to feel that pain. And in the meantime, the
<v Speaker 1>voice actors are feeling pain because they can't take new jobs,
<v Speaker 1>they can't get new things going into the future with
<v Speaker 1>these major corporations, So more pain is being felt on
<v Speaker 1>one side than the other.
<v Speaker 2>Now.
<v Speaker 1>Of course that will catch up at some point, but
<v Speaker 1>it could be far down the line. I don't know.
<v Speaker 1>I'm if I'm in the room with the organizers of
<v Speaker 1>this strike, I am looking for more ways to cause
<v Speaker 1>some distress on someone like Andrew Wilson, right.
<v Speaker 2>I mean, yeah, I was the reason I was at
<v Speaker 2>Comacon was I was hosting the Dragon Age panel with
<v Speaker 2>the voice actors, and it was the day after the
<v Speaker 2>strike was called, and they said that everything in Comic
<v Speaker 2>Con was not struck because of how late they'd left it.
<v Speaker 2>And I spoke to a bunch of other voice actors too,
<v Speaker 2>who I just saw while I was there, and they
<v Speaker 2>would just devastate it. Like some of them were just
<v Speaker 2>saying that, you know, like they've waited months, years, not
<v Speaker 2>the Dragon Age folks I saw. I was talking to
<v Speaker 2>other actors while I was there, and they were like,
<v Speaker 2>they waited years to talk about some of these projects
<v Speaker 2>and then they just can't. And for some of them,
<v Speaker 2>it's like a dream come true. They you know, they
<v Speaker 2>love the franchise or whatever, and they want to be
<v Speaker 2>a part of it. They want to talk about their involvement.
<v Speaker 2>And we've seen how well, like it could be make
<v Speaker 2>or break, because we've seen how well people like Ben
<v Speaker 2>Starr have really just you know, managed to be a
<v Speaker 2>relative unknown in the video game space to becoming this
<v Speaker 2>like like video game household name Jelly stop attacking my headphones,
<v Speaker 2>you and so, you know, and it's so important for
<v Speaker 2>people's careers and it's sucks. And then yeah, it's Andrew
<v Speaker 2>Wilson's not going to feel it, but those the actors are.
<v Speaker 1>Yep, and it's you know, and the strike has to
<v Speaker 1>start in a way that is pretty responsible. I get
<v Speaker 1>that where they they are looking for ways to cause
<v Speaker 1>some strife on these companies without being too disruptive to
<v Speaker 1>people who do have current jobs and make sure that
<v Speaker 1>they get paid still, because these strikes can go on
<v Speaker 1>for a very long time we've seen, and that can
<v Speaker 1>be very painful for people who are now relying on
<v Speaker 1>savings and maybe a small stipend from their union. Maybe.
<v Speaker 2>Yeah, And I was gonna say, it's not as if
<v Speaker 2>the acting space in particular is reliable and oversaturated, you know.
<v Speaker 2>It's uh yeah, it's I really likely resolve this quickly.
<v Speaker 2>But I also absolutely power to them for fighting against
<v Speaker 2>AI protection. We've seen a bunch of like shitty things
<v Speaker 2>and shitty things come out of like come out of
<v Speaker 2>contracts said oh yeah, we can use your voice to
<v Speaker 2>make AI and likes. The person you're talking about is
<v Speaker 2>Alex Jordan.
<v Speaker 1>Alex Jordan, Yes, Alex Jordan was goning. Yes, he's also
<v Speaker 1>like he's the one I think of because he just
<v Speaker 1>made it so clear that he's Like. I looked around
<v Speaker 1>one day and it's like, I've got to like be
<v Speaker 1>Alex Jordan and show people that I'm passionate and care
<v Speaker 1>about this stuff, because what else do I have?
<v Speaker 2>It?
<v Speaker 1>Like, I have my voice, But they're gonna it seems
<v Speaker 1>like they're gonna try to steal that and take it
<v Speaker 1>for themselves and use it on their own with AI,
<v Speaker 1>So what can I do? I can be like Ben Starr.
<v Speaker 1>I could be out there, uh, be kind of an
<v Speaker 1>advocate for the projects I'm working on and get people
<v Speaker 1>people saying, oh, Alex Jordan, I know him, I watch
<v Speaker 1>him on Twitch. I care about him, and I want
<v Speaker 1>to support whatever project he's on and like and really
<v Speaker 1>that that was a strategy that was beginning to happen
<v Speaker 1>even before AI, because there was so much competition in
<v Speaker 1>the voice acting space that people are looking for ways
<v Speaker 1>to stand out, and now the competition might wipe out
<v Speaker 1>all of the human participants. Is the you know the
<v Speaker 1>greatest concern here? Yeah? Uh, the voice? Yeah?
<v Speaker 2>And unlet's say, like, not everyone is a member of SAG. Like,
<v Speaker 2>you know, we just put up an episode of Star
<v Speaker 2>Players with Abba Salem and I messaged him to be like, hey,
<v Speaker 2>is it okay? You know, he was like, I'm not
<v Speaker 2>a member of SAG, so we're good. But it's like, yeah, yes, it.
<v Speaker 1>Makes sure exactly it's and it's complicated and uh and yeah,
<v Speaker 1>I hope that the voice actors are able to really
<v Speaker 1>figure this out because this will be one of the
<v Speaker 1>first sort of forays into determining what contracts look like
<v Speaker 1>and what companies are able to get away with with AI,
<v Speaker 1>because voices can so easily be replaced by AI, now
<v Speaker 1>not always with the same level of performance, but these
<v Speaker 1>companies do not really care about that. They think you
<v Speaker 1>don't care about that. So uh, they think they're going
<v Speaker 1>to be able to get away with a lot, and
<v Speaker 1>they're gonna to get away with everything, and uh, in
<v Speaker 1>the meantime of voice actors, I think should be able
<v Speaker 1>to uh put to stem that tight a little bit
<v Speaker 1>and we'll see what what that ends up looking like.
<v Speaker 1>I know there was differently like some AI stuff in
<v Speaker 1>uh the writers strike and they were like, hey, yeah,
<v Speaker 1>the writers can like use AI as a tool, but
<v Speaker 1>the producers can't come in and be like, hey, I
<v Speaker 1>wrote something, wink wink. And actually what they just did
<v Speaker 1>is they had an ai come up with an idea,
<v Speaker 1>and now they're asking a writer, well, we just need
<v Speaker 1>you to touch this up, and that you're just going
<v Speaker 1>to get touch up money. You're not going to get
<v Speaker 1>real right money. And it's like they were able to
<v Speaker 1>stop that from happening. But that's like so much more
<v Speaker 1>complicated than voice acting and and and you know that's
<v Speaker 1>not to say it's not as important. Voice acting clearly
<v Speaker 1>as important, but I think that that's just so vulnerable
<v Speaker 1>and everyone knows it. So they're hopefully they were able
<v Speaker 1>to get some concessions here and some protections going forward.
<v Speaker 2>And it's also yeah, to the point of like other
<v Speaker 2>actors don't want to be seen as Yeah, it's like
<v Speaker 2>based on what they can and can't talk about the
<v Speaker 2>can't promote projects that they are in, but they can
<v Speaker 2>talk about other games. They can talk about the strike.
<v Speaker 2>I don't want to like absolutely don't want to misspeak
<v Speaker 2>or anything. But it's like it's messy for everyone, and
<v Speaker 2>I think everyone is just working towards a very very
<v Speaker 2>good and noble goal and I really hope it gets
<v Speaker 2>sorted for their sakes.
<v Speaker 1>Yep, agree quickly. Uh, okay, let's see here. Last couple
<v Speaker 1>of stories, suit of fifty one teases he may eventually
<v Speaker 1>make Killer seven sequel called Killer seven Beyond. This is
<v Speaker 1>from my Nintendo News. Shinjibikami, the acclaimed ex developer for
<v Speaker 1>capcoment Tango, has appeared in a Grasshopper direct and he
<v Speaker 1>told Suita fifty one that he would absolutely love to
<v Speaker 1>see him create a sequel to the cult classic Killer seven.
<v Speaker 1>Suit fifty one said that it is something he would
<v Speaker 1>like to do and has nicknamed it Killer seven Beyond
<v Speaker 1>or something similar. However, he told mccami that he thinks
<v Speaker 1>he would prefer to make a complete edition of the
<v Speaker 1>original Killer seven first, as the game originally launched back
<v Speaker 1>in two thousand and five, so and he haven't played it,
<v Speaker 1>but Kami said that said that that's lame as he
<v Speaker 1>really wants a sequel, but he said that the fans
<v Speaker 1>would love it. Yeah, I actually never played Killer seven.
<v Speaker 1>Do you do you even know what Killer seven was?
<v Speaker 1>It's like one of those weird Capcom five games that
<v Speaker 1>I feel like was a big deal for a year
<v Speaker 1>and most people actually never ended up playing it. Did
<v Speaker 1>you ever get around to this?
<v Speaker 2>I didn't, But what was the one that I interviewed
<v Speaker 2>Suita four. It would kill her as dead as that
<v Speaker 2>was the other one. No, but I never played Killer something,
<v Speaker 2>but I know of it because a few years ago
<v Speaker 2>we did film like a This is My Life with Sudah, Yeah,
<v Speaker 2>and he went through all of his all of his
<v Speaker 2>productions because it was which almost shadows of the dam
<v Speaker 2>He was like the a again, killer seven has a
<v Speaker 2>ten on a ten on Steam Damn, maybe I should
<v Speaker 2>play this one.
<v Speaker 1>People really like Killer seven at the time, though, I
<v Speaker 1>think it was a little bit more controversial, but like
<v Speaker 1>it was a little bit more mixed because I think
<v Speaker 1>people didn't know what to expectrum it and the Capcom
<v Speaker 1>five was Resident Evil four, so that was the bar
<v Speaker 1>and people are like, well, the Killer seven, God, what
<v Speaker 1>is this gonna be? Something like that. I think it
<v Speaker 1>was a little bit there's a little bit more to
<v Speaker 1>it than that that people weren't quite rocking. I should
<v Speaker 1>play Killer Seven's that's what I should do. Do you
<v Speaker 1>think that this is something that he's just saying, Do
<v Speaker 1>you think this is something that could really happen? Because
<v Speaker 1>I feel like we get some follow ups or like
<v Speaker 1>even like people bring back games that were popular, Like
<v Speaker 1>I didn't include the story. But John Heavlow was whining
<v Speaker 1>that Braid Complete Edition or whatever it's called, it didn't
<v Speaker 1>sell very well. He said it sold terribly and like
<v Speaker 1>people like Braid, maybe they don't like him and maybe
<v Speaker 1>that affected the sales, but people like Braid and even
<v Speaker 1>that game kind of like just kind of came and went. So,
<v Speaker 1>do you think that there's a world for or space
<v Speaker 1>in the world for a Killer seven remaster and then
<v Speaker 1>maybe a sequel?
<v Speaker 2>I think so, I mean I would, I would hope.
<v Speaker 2>So like they did the wait didn't they They put
<v Speaker 2>Killer seven on PC and they kind of like Upbresident
<v Speaker 2>and stuff. That's that's just what I was looking at.
<v Speaker 1>Yeah, I don't think it's like a full like he didn't.
<v Speaker 1>He just said he wanted to do a complete edition
<v Speaker 1>or something like that.
<v Speaker 2>Oh no, I hope. So. I think, you know, kind
<v Speaker 2>of the different like all people, all people, all people
<v Speaker 2>as passionate about Braid and Jonathan Blow as they are
<v Speaker 2>about two to fifty one in his games, like because
<v Speaker 2>I think that's part of it where it's like people
<v Speaker 2>latch onto the person into the vibe and they are
<v Speaker 2>gonna you know, invest with that, with that money, and
<v Speaker 2>so I don't know, like.
<v Speaker 1>Braid, Yeah, I mean, and I think like Suita fifty one,
<v Speaker 1>didn't they do that. I don't know. Suit if you want,
<v Speaker 1>just seems like a good person, like a good dude.
<v Speaker 1>John not so much. John seems like kind of a dick,
<v Speaker 1>and I think he knows it. And again I always say, like,
<v Speaker 1>if you want to te him, I said that you can
<v Speaker 1>tell him to I'll tell to his face. I think
<v Speaker 1>he's kind of a dick sometimes uh and uh and
<v Speaker 1>and says some stuff that I completely disagree with. And
<v Speaker 1>the fifty ones out there just making his cool games,
<v Speaker 1>liking wrestling, and isn't he the one that made the
<v Speaker 1>game with the sort of the trans lady like, yeah,
<v Speaker 1>like he's done some real cool stuff, and so I
<v Speaker 1>think they're.
<v Speaker 2>Yeah.
<v Speaker 1>I think that he's just out there like doing stuff
<v Speaker 1>that people are like, I want to be in his
<v Speaker 1>vibe and he's earned that. And then so I think
<v Speaker 1>Killer seven coming back would probably have a pretty big
<v Speaker 1>upswell of interest from people that have never played it.
<v Speaker 1>That was sweary, thank you. I always confuse suda and
<v Speaker 1>sweary thank you everyone. Okay, let's see here, last one
<v Speaker 1>game job layoffs. Forecast is game better with job cuts
<v Speaker 1>slowly traumatically in July high never mind, never mind, that
<v Speaker 1>was literally included that just to say, don't count on it.
<v Speaker 1>And here we are, yeah, hopefully again, hopefully bunch. Yeah
<v Speaker 1>we say this every time. Hopefully Bunch is the last
<v Speaker 1>big one and we'll get on the other side of
<v Speaker 1>this and the rest of the year will be like,
<v Speaker 1>all right, now, let's actually do the survive to twenty
<v Speaker 1>five and get back to next year and things could
<v Speaker 1>bounce back and interest rates will go down and there
<v Speaker 1>will be more money in the system, and people will
<v Speaker 1>be able to afford to invest in games again and
<v Speaker 1>investors will believe in that again. In the meantime, though,
<v Speaker 1>it is still rough out there. People are still losing
<v Speaker 1>their jobs obviously. Yeah. I don't know any thoughts on Bunchie.
<v Speaker 2>Today's gied up Is newsletter is about the how to
<v Speaker 2>Survive till twenty five. Oh my god, Pete Parsons locked
<v Speaker 2>his Twitter account.
<v Speaker 1>Yeah, yeah, yeah, that sounds about right again. I mean,
<v Speaker 1>I think I think Destiny fans are gonna kind of
<v Speaker 1>go ham on this. They're gonna be pretty upset, yeah.
<v Speaker 2>I mean, yeah, and if if we're talking about the
<v Speaker 2>layoff stuff. Yeah, I think all eyes are kind of
<v Speaker 2>on Twitch.
<v Speaker 1>After the is the CEO of Bungie. He's the head
<v Speaker 1>person at Bunchie Doctor Ryan. Yeah, I'm sorry, Lucy, what
<v Speaker 1>were you saying?
<v Speaker 2>No, I was just saying, like, in terms of layoffs,
<v Speaker 2>calming down, I think all eyes are kind of on
<v Speaker 2>Twitch at the moment.
<v Speaker 1>Yes.
<v Speaker 2>After the report from Wall Street Channel Earlieah.
<v Speaker 1>Yep, I'm Twitch is one where it's like, man, is
<v Speaker 1>that ever made money? I don't know. It seems like
<v Speaker 1>a very expensive venture. Uh, all right, let's let's wrap
<v Speaker 1>things up. I'm gonna get to the poll question while
<v Speaker 1>I get that set up, Lucy, why don't you tell
<v Speaker 1>people where they can find you on the internet what
<v Speaker 1>you have going on and all that good stuff.
<v Speaker 2>I What am I doing? I'm back from Comic Con,
<v Speaker 2>So this week I'm very much catching up. I we're
<v Speaker 2>recording Jeff Jest Adventure next week. Stop Players is back.
<v Speaker 2>So we had a boot on this week and next
<v Speaker 2>week I believe is Johnny from Health, Johnny Famaletti, and
<v Speaker 2>so please be excited and tune in to those. We
<v Speaker 2>had a lot of fun making them, and I'm shooting
<v Speaker 2>another one.
<v Speaker 1>It seems like a very nice person, was he.
<v Speaker 2>He's so lovely, like I've actually known it lovely.
<v Speaker 1>He wanted to come to a Giant Bomb at night
<v Speaker 1>and he had a thing, and then I'm like, oh,
<v Speaker 1>of course, no problem. And then like a week later
<v Speaker 1>he's say, I'm so sorry, I wish I really want
<v Speaker 1>to do this. I'm just steel bad. I'm like, don't
<v Speaker 1>feel bad. I get it. It just seems like the
<v Speaker 1>sweetest guy.
<v Speaker 2>Yeah, and it's actually funny because yah, Johnny did actually
<v Speaker 2>come to Giant Bomb at night.
<v Speaker 1>Just to hang out.
<v Speaker 2>Yeah. No, And so I'm also going to shoot in
<v Speaker 2>La another episode next week, and then yeah, we're getting
<v Speaker 2>ready for games call.
<v Speaker 1>Yep, it's happening everybody. I won't be there, but a
<v Speaker 1>lot of the other a lot of the rest of
<v Speaker 1>the team will be. So looking forward to everybody. Okay,
<v Speaker 1>let's see here. Poll question, are you going to see
<v Speaker 1>the Borderlands movie? Eighty five percent says no, fifteen percent
<v Speaker 1>says yes. Now I'm in that fifteen percent. Now will
<v Speaker 1>I see it in the movie theater? I don't know,
<v Speaker 1>probably not. I mean, will I have time to see it?
<v Speaker 1>Because it just feels like this is going to evaporate
<v Speaker 1>the moment it hits a movie theater and we'll be
<v Speaker 1>on home video in like probably a month if even that. Yeah, Hey,
<v Speaker 1>I don't know, we'll see. This is all based on
<v Speaker 1>the commercials and reactions that people just do not seem
<v Speaker 1>interested in what they're doing here in Borderlands, the Borderlands movie. Yeah.
<v Speaker 2>I they keep messaging me to ask if I want
<v Speaker 2>to go, Like someone from the UK bless them, It's like, hey,
<v Speaker 2>did you want to go see all the borderliness off
<v Speaker 2>it at Comic Con? And I was like, I'm.
<v Speaker 1>Sorry, busy that day.
<v Speaker 2>I'm busy to be if I was busy those days,
<v Speaker 2>that's true. No, I don't know. I just I feel
<v Speaker 2>like it's not I'm gonna ready.
<v Speaker 1>What's the letter after what? Okay? It's E blue Yeah,
<v Speaker 1>e y. You've got to be gotta put an L
<v Speaker 1>before the you loah, you got so just do a backspace.
<v Speaker 1>It's that one down on the bottom right, all right,
<v Speaker 1>you know it's gotta watch your bluey. Yeah, that's that's
<v Speaker 1>a good show, everybody, all right. Uh new poll question. Uh,
<v Speaker 1>let's see have you ever played Killer seven? Yes or no?
<v Speaker 1>I'm a little bit surprised. There was a big response
<v Speaker 1>in the chat uh that people are like, I love
<v Speaker 1>Killer seven. I want to see how many people I've
<v Speaker 1>actually played it, And now I'm really feeling like I should.
<v Speaker 1>I'm gonna put it on the steam deck. I think
<v Speaker 1>play it. I just treat myself and play it, all right, Uh,
<v Speaker 1>let's see anything else. What's going on? A giant bomb.
<v Speaker 1>There will be a Blake club today, Tune in for
<v Speaker 1>that tomorrow, back with game game as mornings and then
<v Speaker 1>voicemail dump Truck. I think during the day tomorrow I
<v Speaker 1>might try to play Fault London. It's kind that's kind
<v Speaker 1>of up in the air because it's things are kind
<v Speaker 1>of coming. The game might not run. I haven't tried
<v Speaker 1>to get it running yet, so we'll see.
<v Speaker 2>Oh I've seen I've seen Greg Miller play it. Yes,
<v Speaker 2>and having a terrible time, but.
<v Speaker 1>Yes. And then on Friday we will have probably some stuff.
<v Speaker 1>Game this morning should happen Friday, but there's a chance
<v Speaker 1>I got friends in town and those friends are Dan
<v Speaker 1>Reikert and like when not even got Summer Slam happening,
<v Speaker 1>So we'll see how how things are going. But other
<v Speaker 1>than that, I don't know. It's up to jan I
<v Speaker 1>think he's going to do a UPF and a BCR Maybe,
<v Speaker 1>I don't know. You guys want to tune.
<v Speaker 2>We have so many We have so many acronyms.
<v Speaker 1>Yeah, we do. Yeah, get hip with us. Everybody, learn
<v Speaker 1>what we're saying when we're talking. All right, Lucy, thank
<v Speaker 1>you so much for spinning today talk with me about
<v Speaker 1>video games. I really appreciate it.
<v Speaker 2>Yeah, thank you for having.
<v Speaker 1>Me absolutely, thank you all for watching. You are the
<v Speaker 1>best audience in gaming. Until next time, have a good one,
<v Speaker 1>take care of yourself and goodbye.
<v Speaker 2>This is what the kids do, that's right.
<v Speaker 1>Yeah, why does start doing that?
<v Speaker 2>That's so much easier.
<v Speaker 1>Yeah, they just take everything from us. Yeah,

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