Rumor: Xbox Showcase To Feature First-Party Shadow Drop
Jeff Grubb is joined by Imran Khan to chat about the previews for Elden Ring: Shadow of the Erdtree, rumors about a shadow drop coming from Xbox, questionable handhelds, and much more!
2024-06-05
59 min
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Don't be beer. It's the Internet. You're busy. Let's do this for June fifth, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with me Jeff Grub Today. I hope no one is planning to announce any new video games soon because Elden Ring is back. But first please join me and welcoming today's co host the Game Mess Mornings. It's Amron Khan. Everybody, Amron. How are you doing? Oh? Hi? Hello? Well I'm doing great. How about you? I'm doing good. I was sticker and I'm getting better. Took some antibiotics for some sinus affection. Good timing. I'm on the upswing. Jeff Backlar not doing as well. He's getting sicker as we're speaking, So hoping he's a bad time to get sick exactly. Hope he's able to rebound. And maybe he's probably not gonna be able to be there on day one, but I hope he's able to get out to LA and hang out with this. I know he was sad about missing it last year, but you know, I'm feeling like I have a pretty good grasp on what's happening. I have been thinking a lot about our show and our live show, and I've kind of put everything else like that we're going to be doing there off to the side. Now it's like, oh, yeah, I did make all those appointments. I'm gonna be seeing some fun games. We're gonna be doing talkovers and I love that stuff. So I'm like, Okay, just get excited. We're gonna be out in LA and having a good time here pretty soon. So feeling pretty good about it. How about you same? Like, So, my wife left this morning because they have the whole IgM Live early rounday for that. They got a lot of stuff there. I'm I'm actually very much looking forward to this, but Phil Spencer interview because I'm really curious because that's the only interview who's taken this entire huh yep. So like I will say, we did, we did have him and they backed out. So yeah, that's like if people are expecting that at at the live show, it was in the works, and then of course it's like when everything happened, it sort of just fell apart. Over time, we're gonna have him and Matt Booty and Sarah Bond and all that stuff. But I have a sert. I get it, like like we're not owed that interview, but oh well maybe next year. Yeah. I if I were them, I would back out too, which is all the more curious they're not backing out of this one. Yeah, so it does. I'm like, I need to see what this is gonna look like. It's definitely been on the top of my mind. So you're right, yeah, that's happening. There's a whole bunch of stuff happening over there. Yeah, and like for me, you last year, I gave a start agains pest. This year, I also don't really have a reason to go to Summer Games Fest, but it's like there's so much fomo of not going. Sure, yeah, I just want to go, and I'm gonta hang out with people. I'm gonna go to the Giant Bomb like exactly, like honestly, just having you like hanging out with this at Like I'm like, oh, yeah, that's awesome. Imron could be there like schmoozing with people. I just love the idea of like that that's the way you people can come and enjoy this stuff. So yeah, I know exactly what you mean. Are you like taking appointments or anything like that. Yeah, I'm working some freelance for like a couple people. I was looking at my list today and there's like a couple of games. I'm like down for that. I'm like this seem is really cool, Like yeah, very much going to a joy trying this thing out. Yeah, and you know, just the way you know, people say that Summer Game Fest is a replacement for E three, and what it really is, it's it's Judges Week mutated into something bigger, and Judges Week was always a cool thing as far as I understood, actually never ended up going to any Judges Week because Dean would always go for us. But uh, it's like, yeah, it's kind of taking that making it a little bit bigger. It's a cool place to hang out and see people and all that kind of makes it worth it. And then on top of that, seems a lot of these companies are getting value out of bringing bringing their games here and showing it off. So it's yeah, I still get excited about all this. Yeah. And plus, like you there, there are definitely any developers at Stomer Games Fest that are like clearly not in over their head, but they realize they have a big stage to get people to preview games, and they're immediately like they're they're changing things last second and away the I'm like, maybe that's not great, but also they know that this is their their big chance, and I'm like, I'm happy to be a part of that in some way. Yep, exactly, Yes, I'm looking forward to it. I kind of I'm interesting to see how this the Summer Game announcement season, the Summer Game mess, how it keeps changing and reacting to what it needs to be. It is now more malleable. It is something that can be different as opposed to what E three was. We're like, we gotta make E three make sense, And there was just at a certain point in time, no world where that was making sense for a lot of people anymore. Especially we can't make E three make sense anymore. So it was never on the table for them, especially with the people that were running it. Complete and competence at a certain point. Yeah, I mean other than that, like, how are you feeling about, like, you know, got any games in your life right now that they're really popping off. I keep seeing everyone talk about one thousand ex resist, and I'm just like positive that game's not for me, but I think I'm still going to try it anyhow. That's that's where I'm at. And Laura Lyne the Laser is the other one. That's like burning a hole in my pocket. You got anything like that? So my my wife got a thousand next Resist and that's why we emerge Stee Libraries so I can finally play. Yeah, did you do their new family sharing thing they got that? Yeah, that worked really well for me. Yeah, it surprisingly easy that we had to do it like both ways, which is all I think is a little strange, but that game was a way to for me. I'm reviewing currently The Rogue Prince of Persia, right, Yeah, I have that review in progress. I'm working on the actual final review. It's a really great game mechanically. I think it just needs a little bit more content at the moment. And also by my find we've played through Loreli and Laser Eyes. Yeah, that's the one I gotta be. I gotta try it, I know, I do. I think it's a fantastic, really striking, really interesting game. So they built it in a way that you have one hand on the controler and the other hand like scribbling things as a notebook, and I don't think that works super well sure, because like that means you can't back out of a puzzle and you're like you accidentally go into one, or like you can't back out of a menu. You have to go to like a designated like back button kind of thing, right, which there should have just been an option for that, Like, hey, I don't want to do this, I just hold the control and use a notebook like a normal person. But it is what it is. The game is, I think, very interesting from a storyteller perspective, from a visual perspective, from a puzzle perspective. Towards the end, it gets the puzzle a little abstract for me. But like if you just like being a puzzle sicko, this game is Yeah that's me. Yep, I'm realizing more and more than I'm I am that puzzle sicko. So uh yeah, I'm gonna I'm gonna hop in. I'm gonna finish up thousand year Door and that's my next one is Laura Li and the Laser Eye, and I'll try one thousand ext resists. I know a lot of people are suggesting that for me, I'd say based on what I know and based on the like who I've seen like review it because I could. I know Michael Hyam reviewed it and loved it. I bet that thing's anime as all hell. So if you have, like, if you have like love for Neon, Joseph Evangeli On, then I could find there's probably something there. Uh. And finally before we get the Atari sent me this jacket that I really like. It's a member's only jacket. You know what, you ever see the movie The Founder about McDonald's In that movie, they're like, why why do you have to like take over this? Why why was it so important in the in the movies? Just like it's the name, like McDonald's. There's just something about the name McDonald's. It's way But like my name is like ray Krock or whatever it was. He's like that sounds arable. McDonald's. Now that's a name you could build something on. I feel the same way about the Atari logo. Something about this Atari logo just nails it. It's one of my favorite logos. I don't have that much affinity for Atari games, but this logo just really nails it. So, what's the youngest person you think recognizes that logo? Yeah. I mean it's tough, right because it did seep its way into popular culture, you know, in a strong way in the eighties and nineties, sort of like you know, it's the logo in god, what's the Harrison Ford movie. I can't remember the name of it, the one where he hunts down androids blade Runner thank you? Yes, it's like, you know, it's Blade Runners, Like oh, covered in Atari logos that sort of thing. So I would imagine a lot there's a lot of young people are like, yeah, the Atari the logo is the old games for sure, And I bet they would not necessarily know an Atari game if you showed it to them, other than they guess it like that looks old as shit. Is that an Atari game? I feel like that's probably true. I feel like you can show I'm sure there is probably like some TikTok trend redslafe they use the Atari logo for something. Yeah, probably almost certainly they will mind all that stuff. All right, that's too ot. I gotta take the jacket off. All right, let's explain what we do here most weekdays, I Jeff Greb will help peace your gaming life back together. That includes breaking news and maybe even some of our own original reporting for all these topics, I'll get the input of a bona fide expert who will make me look smart. If you were watching live on twitch welcome. You can always listen to the show later on podcast feeds by searching for game Mes Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube Hello YouTube, Aulto Real Quick. Tickets on sale June ninth, Bellweather our live show in Los Angeles. They did just add a special feature where if you get the ticket, you get a year of premium on giant Bomb. If you get the VIP ticket, you get lifetime premium. And people are like worried, Hey, I can't make it, but I kind of want this deal. Don't worry. Take advantage of it. We're like sending invites out to friends. We're just gonna pack the theater in a however way. Whatever we can be nice to support us in that way if you can. All right, let's start here with Elder Rings shadowed the Urge Tree previews. Now, we did talk about this a little bit on the podcast yesterday. Mike talked about playing it, but Shanobi on Twitter collated a lot of the details, so let's go through that. Stepping out into the new realm of Shadow area feels like the first time you entered limb Grave, feels expansive and dense with content. This is going to be sort of like a bullet point of what people were saying in previews. The ulterior goal is following Mickella's Crosses as the main critical story path. There are over ten full bosses plus additional side bosses, over one hundred new weapons to fine, and eight new weapon types. For example, the heavy Smith Script Acts is a new weapon that you can be thrown with any cost or resource attached, making it in an effective choice. The backhand blade can be split into dual wielded swords to stab enemies in their sides. Sounds like not star a hundred weapons. Yeah, there's a martial arts like class or weapon type that you can equip and then basically now you can kick and punch and all that stuff. There's you know, flurries of combos. Boulerat is a large fortress. Boola Rate a large fortress undrip between the size of storm Vale Castle and Castle Morn. It has lots of optional paths. There are new bed at batties like small and large scorpions, gravebirds, hatchet wielding ghosts, heavily armored knights, et cetera. One of the bosses is the Divine Beast, a dancing lion from the trailers and the Shadow Realm Blessing. There's new optional system that uses consumable scoun tree fragments and applies a stack of a buff that negates some incoming damage and increases the damage you cause two opponents. Basically a lot of new stuff here. The more I talk to people who have played it, Amron, it sounds like it's you know, it is the improvement or it is the a ton of new features, a ton of new things to do, this new space to explore, and it also does feel like ay and they are making improvements to the fundamental ways that Elder Ring works. I'm very excited about this. Where are you at now? The previews are out there. So I was thinking about the other day. Software has never really made a bad delC, right, Yeah, there's like some questionable choices and dark souls too, but like all of their DLC, I feel like has been better than the main game in a lot of ways, so like it seemed like unless for some reason, they just went crazy with own ring, like they're going to follow that same pattern this time. I Platinum that original game, and I have not played it since release, basically, so I'm really afraid I'm not gonna be good enough for this. I was gonna say, isn't that that's intimidating right where it's like, oh man, you got to get your sea legs back underneath you. Yeah. I loaded the game up just to make sure my save file was all right, and I went into the round table room and it was all on fire, and I was like, I don't remember why this was the case. I don't remember how to really do anything, so like it was a I feel like some part of me wants to just start a new save file and go back to my old one once the DLCA comes out, but just like familiarize myself with the games again. But I feel like the build I ended up at the I ended up in a build that I think has been nerf to hell since then. But I think, really that build is also very specific, so I'm gonna it's not gonna work out well. But I am very excited for this I think it's only a few weeks away. It's like end of twenty first, right June and twenty first. I just looked this up because it's like, I updated my drivers, my Nvidia drivers yesterday, and they had the thing where it's like, hey, here are the games we're updating the drivers for, and one of them was Shadow of the Ur Tree. I'm like, what the hell already is this came out in a couple of days, because usually the drivers get updated like a day or two before the game is coming out. But it's like, no, three weeks. But I've bet a big part of this. You know, teams are busy. They are also probably traveling to an ounce stuff. And I've heard that from software wants to make sure I peop up plenty of time to review this, this Ur Tree expansion. There was a criticism when the first or an elden Ring based game came out where they gave it to us. I think a week and a half before embargo. I thought a thinking like, this is not enough time. I barely I doubt I was even really fully at a limb grave by that point, right like it was. I think there trying their best now to make sure people get it at a good enough time to actually play through it, feel through it. I love the thing about the shadow round Blessing because one of the concerns I had when they first started talk talking about Elden Ring DLC was well, my character is really strong, and if I get to a point where I can't beat something, there is no grinding around that. So like it's it sounds like there is a way to get around that by making yourself stronger, just not through traditional levels. Yes, it seems like they have had the time to think of all of those issues, including like you know, the review process, but also like how are people going to be coming into this, Like they're gonna be coming in very cold, They're going to be coming in completely fresh. There's a variety of ways to come into the DLC, and it sounds like they've accounted for all of that. Yeah. I mean, for me, it's I said to some bombcasts yesterday, the rest of this year, I'm it's Astrobot in this that I'm most looking forward to. And you know, we're gonna get through this summer game mess here in a couple of days, and I might be like getting on the other side of that and I'm sure there'll be stuff I'm excited about. I imagine I'm still going to be most excited to get back into Elder Ring. And to mention you were talking about, you know, going back maybe starting a new character. A fun way to do that is through that Seamost multiplayer mod. We've been doing that and it's like, oh yeah, I'm getting used to this game very quickly again in this like silly uh setting where like we could just kind of do what we want and run around and be a bunch of goofballs. I really enjoyed. I was watching. I was watching you guys do that, and like halfway through that video I metage Nikki. I said, NICKI, between four people, you almost reach someone who knows what they're doing. Yeah, and he's like, yeah, I got a engine. Yep, exactly. Honestly, we're gonna do that again. We'll maybe you come hang out be Saince. Apparently get Sport like it's stable up to like seventeen players I've heard, so it's like I kind of want to see what that looks like. Maybe just pile a bunch of people in. Yeah. Shadow the ear Tree looking looking very good, looking, very promising. Uh, yeah, what's that. I just it looks great, and I I am sure that I'm going to have one of those moments where I go in very confident and just end up getting my ass beat. Mm hmm. Yep, that's some I wasn't thinking. I'm also like, I don't think there would be any reason that this update, this DLC wouldn't run well on the Steam deck, which is where I played basically the entirety of Elder Mring when it launched. So I'm hoping that's also the case because that makes it very easy for me to get through a big game like this is. I just have it on the Steam deck. This was this is the game that convinced me. I don't understand anymore when people are talking about performance, U huh, because like I played it on PS five and the prefailing discussion on PS five was just play the PS four version the PS five like it's stutter original that I'm like, I never noticed any of this. It has not affected me. This is not to say that like I am in some way like superior for not noticing it or whatever. It it just happens that I noticed frame rates. I don't notice stutter that much. And always been fine to me. Right, framepay scene is is like a different thing than just straight up frame rate, and it's some people are very sensitive to it, some people aren't at all. And yeah, I remember I did notice some stuttering when I played it on my PC at the time, and then I played it on the Steam Deck. I'm like, why is this stuttering gone? And we found out it's like, oh, they were like compiling the shaders in Proton on Steam, so when they were translating it from Windows to Linux through that Proton layer, they were actually improving the game. And I'm like, well, that's fun, that's magic. Okay, fair enough, I can't believe that that's where we're at. But yes, in general, very excited. I'll say the very least. Valve will do a lot of work to make sure this game runs great on the Steam Deck because it was such a huge hit for them on when that they launched. Basically I've talked about g Yeah, they when something sells it well, it's good for them, so they will do a lot of effort sure it continues selling well. Yeah. I always think about that with like the Switch and Hades, where when Nintendo's like, yeah, okay, this game seems to be doing really well. We will, We'll give it a little bit extra attention and how whatever that ends up looking like, I'm like, oh, Nintendo, really you do that too, just every once in a blue moon, they actually will. All right up next here there is this is a rumor, and I would like, I'm like, really going to emphasize rumor because I don't want people get their hopes up and this doesn't happen and it kind of ruins the whole show for them. But there is rumor that the Xbox Showcase will feature a first party shadow drop and details on that portable console. This is from Ben Carey at Pure Xbox. It's that time of year. Showcase season is upon us, and in the run up to Microsoft's big Xbox Games Showcase this coming weekend, a bunch of leaks and rumors are starting to crop up, as is the norm with these sorts of things. On the back of the rumor, on the back of the rumor that Octabat Travel two is coming to Xbox Game Pass eminently, that very same source is reporting some pretty major things to come from Team Xbox. Apparently, Microsoft will use its upcoming showcase to not only shadow Drop a first party game, but to also unveil its long rumored portable console. Now we must stress that this information comes from a well known leaker who is extasists on YouTube with a bunch of like numbers in there and stuff. Report that is entirely in Spanish, so there's a chance that bits could have been mistranslated. Even so, a Reddit user has given it a go, and here's their summary of the video. So it looks like we won't find out exactly what this shadow Drop game turns out to be until the showcase happens, which is fine by us as that keeps it more of a surprise. Information about an Xbox handheld would certainly be interesting, but we'll believe that woman when we see it. Yeah, okay, the shadow Drop one, but we'll start there. And Ron, I'm a little surprised they would do this again after High Fi Rush where they shadow dropped that and it was even they agreed that was successful, it said, I'd say it was. Yes, It's like I would I would be worried if I was the studio who was shadow dropping a game an XBOS conference, But as far as their concerned, that worked. Yeah, I mean that's I wonder. I'm sure. I'm sure they don't think that was necessarily the entirety of the problem with whatever ended up happening with all that. I like shadow drops. I'm hopeful about this. I do wonder what this could possibly be. I suppose maybe that that Beat Them Up game, that that like stylized Beat Them Up game from the team that did the banner saga. Maybe that's ready to go or something like that, or maybe it's something we haven't heard about at all. I always think about, like hearing that Xbox was working with a team on a Diablo like Wu Tang game, and I'm like, okay, that's I hope that gets announced at this show we finally see that. I don't know if it's still real, but at one point it was. It could be something along those lines. I don't think this is gonna be one of their major games, right. Is there like a limit a ceiling to what can be shadow dropped? In your opinion, I think when you shouted to drop a game, you're either so confident that it doesn't need feedback that you were just like all right, like a Hi Fi rush, you are just put it out there, or you chowered about something that like is effectively in early access, which why my mind goes through the idea of Killer Instinct, that there have been rumors of that. That seems like a thing you would just put out there and say like, hey, it's feed up, play try it out. We'll balance around what you say. Yeah, I'm like wondering, like, uh, it's for the longest time with Killer Instinct. What what we would hear is they want to do it, but there's no studio available to do it. And then you know, Iron Galaxy's did stop Rumble Verse a little bit ago? Uh has it? Had they during that time where they also working on this? I think it's possible. Yeah, I would love to Galaxy they they were like I think they were too busy with that Giant game when they were differently like they were definitely too busy for quite some time. Yeah, So like they're not that busy anymore, and we've not heard anything else they're doing. I I don't like know anything, but like, to me, the Killer Instinct rumor seems more legit because it seems like an easy thing to get back to, especially with that anniversary update. It's a good fit too, It's and I think it's about the Uh it's the right kind of game for that, and it's uh like the again at that like ceiling of like it's much bigger than something like that. It'd be tough to pull off a h a shadow draft. I think. Okay, then the handheld. Uh, we we know that they are hot and heavy for this, right, we know that they want to do one of these devices. I think for a long time it was like, okay, let's done on what we expect Microsoft to do with this this desire to have a handheld. Do they wait until they can make an Xbox Series S equivalent handheld that is sort of proprietary and they control the whole thing. If so, that's going to take some time for the processors to get that powerful and still be portable. Or do they just make a portable PC and put an Xbox layer on top of it. Seems like that's where they're headed, especially if they have details right now. And if they have details, well, what are your expectations for this thing? I think there's no there's no sense of competing with Nintendo with a dedicated handeld at the moment, Yes, unless you can do like and that's not even dedicated handheld. Nintendo got out of it because they were competing with themselves. Like it is, it would be an absolutely insane idea for like a Vita two or an Ex Boy or whatever to exist at this point in time. So it does seem like a windows capable handheld is probably the way to go. It's still not a smart idea. I don't think that like they're going to capture some percentage of the market that they're not used to capturing. Handhelds are traditionally known as like they do skew towards the mid twenties, but also like they're traditionally known as children's things, like you have to you have to market them and price them in a low enough they low enough price that you can get a lot of that market. And that's why the switch light exists. That's kind of why the pace portal exists, because it's not one of those it's if they tried to do what make essentially a rog ally for a modern day or a steam Deck equivalent, I think it would be one of those things that we look back on six years and be like, Wow, I can't believe they actually tried to do that. Yeah, I think I'm a little bit more optimistic, but I under you're deeply right that they need to know what they're targeting with this device. It can't just be some sort of generic thrown out there and be like, hey, new Xbox handheld and they don't think about much beyond like the ramifications that beyond that announouncement. I think a big help would be if they treat this as sort of a guiding device or a you know, when Nvidio makes their reference hardware and then people build their GPUs on top of that reference hardware themselves, and I think that would start with Okay, put on an Xbox handheld, and really, what you're putting out here is a version of Windows that is built for a handheld that just launches as an Xbox experience, and that you can give to Asis, you can give to Lenovo, you can give to everyone else. People could sidload it onto their Steam decks if they want to, and if they can get that working, that is sort of like a preparing for a future where if this dedicated handheld gaming PC segment continues to grow the way it has been and becomes sort of another sort of tier, another pillar in how people play games. You are there, basically at the foundation with a an inner people that these companies will be willing to use so that you can once again have an ecosystem to capture micro transaction sales and whatever. They You know, that's all well and good. That's easy to say. They've had Windows on PC a place where they could capture a lot of game sales by just making that a better place to buy games through their services, and they've not been able to figure that out for thirty years. So why would I expect them to be able to do something different with a handheld gaming PC. I don't really. I don't have a lot of faith in that. I do appreciate though, that I've heard Phil Spencer out there saying he understands that Windows on these devices is a problem and he wants to address that. And I just think, Okay, if they're going to have a details about a handheld gaming PC, that can't happen without fixing all of these other issues. So at least they're aware. I would be very curious to see what it looks like. I think about a decade ago, Spencer convinced Adela on a vision of cloud as the next big thing. Oh yeah, and I don't see them backing away from that with a dedicated handheld that plays games off hardware right now. I think I could see like a was that that Logitech cloud streaming device something similar to that, because that seems right in line with Microsoft's weird decision making and also they're current like heading, but it's a a a dedicated thing that like a Steam Deck that has the hardware inside to play Windows games, is I think just it's a leap too far unless they're really really not making gaming the main focus, but it's going to be the main focus of marketing, you know what I mean? Like that is a thing that Nadella thinks us for everyone, and Spencer thinks it's for Xbox, and the office team thinks us for productivity. Like if they make a Microsoft all general thing that is like a tablet with buttons, then I can kind of maybe see that. Yeah, And it like there's always all these other factors like and when you look over at PlayStation, like how does the PSVR two happen? How does the PlayStation portal happen? Well, they just have hardware teams that they need to keep busy, and so so many goes to PlayStation says, hey, we're going to make these things, and we're gonna have them make the like the end Zone earbuds, and we're going to brand those alongside PlayStation and Sony Interactive Entertainment just goes okay, whatever, Yeah, ride the coattails, we get it. Uh. And you know Microsoft's gonna have that to a certain extent as well. They have hardware teams, they have the surface teams, and those engineers could be you know, used to make something that make a device, and I think there is more interest in doing that now than ever at Xbox. For for a handheld. What that looks like in this first device device is is completely up for debate whether or not they do a dedicated handheld that plays the games locally or a cloud streaming device. You're right that cloud has been their focus for a very long time. I do wonder if that was like, you know, when when Phil goes to Nedela and says, hey, yeah, we're embracing the cloud. If he says that because he knows that's what Nadella wants to hear, because that they're, you know, cloud services based company, and so if you couch your strategy in that, it makes it sound better to them and makes it easier to get a lot of money so you can make your acquisitions. I do think that the way I've heard these executives talk recently, they do seem convinced that there is something happening with steam Deck and the Asis rog and things like that that they don't want to be left out on. I don't know if that's always the best place for Microsoft to be, not wanting to be left out, because then they you know, that's where we get the zoons and things like that. I'm hopeful that this thing comes out and is more successful than the zoon. I think that's possible, but it's also entirely likely that you're right. In six years we look back and be like, huh, all right, well, I'm still playing my steam Deck. But that thing is that was an oddity, and a lot of it will just come down to execution. If they have a device that is very easy to use and is even less scary for people who are adverse to PC gaming than the Steam Deck, which I think it does a very good job of presenting the PC experience as a consolized experience. If Xbox could pull that off and like win Over some of those people, Well, there is an audience there. Whether or not that's going to be like changing their fortunes size of an audience, That's probably not the case at the very least, though personally I'm excited. You just made me consider a like probably terrible possibility that they're going to at least a co pilot focused handheld. Yeah right, I know exactly what you're saying, Like, what is the thing you could say right now that would get your ideas approved? Well, you know it's powered by AI. Yeah, this is the AI console, this is the AI handheld. Mron. You are one hundred percent right that we could be in that future very soon, which is depressing, but that's that's where things are with these companies. Everything you do through the camera. I would like that for a game, I could just like, hey, okay, a co pilot. Where was that thing I saw a little bit ago? And it just shows me it would never work because this shit doesn't really work like that. But uh, I would love that. All right, let's let's hit this next one. Palmer Lucky wants to sell you the world's best tribute a game Boy for two hundred dollars. This is from Ethan Gotchikotaku. The mod retro Chromatic is the latest attempt to cash in on retro nostalgia. It's a slick looking game Boy color knockoff that competes with the Bespoke and perennially out of stock Analog Pocket by playing all of your original game Boy cartridges. The main difference is that the Mod retro Chromatic is being sold and marketed by Oculus Rift co founder and diehard Donald Trump's booster Palmer. Lucky Palmer's holding a one hundred thousand dollars a play fundraiser for the felon this weekend, actually, so just keep that in mind, everybody. The Mod retro Chromatic comes in a variety of colors and launches later this year for two hundred dollars. While it plays old game Boy and game Boy colored cartridges via an FPGA circuit, it also comes with a new version of Tetris pre installed. It has a port for an original Link cable to play multiplayer, as well as a USB port and headphone jack. Blah blah blah. The Verge basically asked, Okay, hey, this is two hundred dollars. The Analog Pocket is two hundred and twenty. The analog Pocket could play Game Boy Advanced cartridges also can add a bunch of other cores and stuff like that. Now this this should also be able to get other cores, but I don't it doesn't. I don't. Game Bay Advance might be too powerful for it. Well, that is what we have to wait and see. But yes, the verge reached out to him, says, Okay, hey, what what are the benefits of the chromatic And he said, the color tempts are actually right. The clock rate isn't slightly off, and I thin, he's saying, in comparison to the analog pocket, the pixel structure isn't totally wrong in a way that ruins subpixel aware sprites, et cetera. And he's like, the reason this is is because this uses a custom one one six one four pixel two point five to six inch pixel perfect IPS display that is the resolution of the original Game Boy, and the anal Pocket, for people wondering, has a one six hundred pixel by one one four hundred and forty pixel basically ten times resolution of the game Boy, to the point where those subpixels don't matter. No one's going to see that. The resolution so high but whatever, Uh, let's set Palmer aside just first second, here, Amron, what do you think of this device? It's hard for me to set Palmer aside because that won't be long. Yeah, but this doesn't seem like a We were talking about how the Xbox they define an audience, or the Xbox HANDTOWND would need to find an audience first. This thing doesn't have an audience. If you're a retro game collector or player or whatever, you have so many other options let me grab Yeah, like it is a simple The retro market is more or less decided what they want from this thing anyway. Yeah, Like, yeah, it's a if you want to play a game Boy, a Game by Color game, you're doing it on original hardware or you're doing it on a pocket. Yeah. And I mean, for me, it's really hard not to compare this to to the funny plane FPGA one I literally just built, and I as far like when I like read what this thing is capable of, it sounds a lot like this, which I got for eighty dollars. Now I had to assemble it myself, but that is a ten minute process. And to me, this feels like, you know, soldier boy in it. He is putting his name on something and it's got a magnesium shell, so it's gonna feel more premium, sure, whatever, But it's Game Boy and game Boy Color games with a one sixty four display for two hundred dollars. I'm just I'm not really sold on that. That's just not where the market's at, especially when you like look over what Taki Udon who's doing is doing techy Udan is a you know, YouTuber covers these things. He's like working on, uh several devices, including a handheld that are are going to use much cheaper versions of these processors that are like in the mister and things like that they're doing. He's doing a mister a handheld, and that is going to if it's like equivalent to a mister and is able to do all of those cores and has support for all of those cores that are already already available, and is in this price range, it's gonna blow this thing away. So I'm like very curious if like these things that he's touting actually matter. I bet they don't. Yeah, Like there's two kinds of retro handilet. There's two markets. Essentially, there's the people who buy like whatever Ambernik comes out, whenever like Retroid comes out, They're just like, oh, this is a hundred bucks to play GBA games that I liked as a kid. And they do that and they put it up the testy card and they you know, enjoyed their rom set or whatever. And then there's the collector's market, which this thing is targeting, which already has a better option, will likely go with the thing with the higher resolution that is roughly the same price, and like nobody likes Palmer Lucky. Yeah, Like that's one of the other other things. Is like they maybe there is some America first retro market that really wants to support conservatives. But like I think people, the people who would like him already don't like him beause he's told out the Facebook. The people who would like him for his politics don't like him because they don't care about this. Like I don't understand where this thing is coming from or what he took to put on his Twitter or something. A picture of this thing next to an analog pocket and the analog had every screen thing filter turned off. It was like, look, how much better of mine is? Like no, you, It's like those resonable for h D pictures that the hell out of them. What they showed up like this is if you have to lie in the first place to get to market your thing, then no one's gonna want it. Yep, exactly. And I mean I think the reality is we're gonna get the comparisons, and I imagine some people are like, look, this device is fine. It had maybe it has its place. Maybe there are people who will will enjoy it. Maybe there are a couple of games where that subpixel arrangement does matter. I find that very unlikely, but maybe maybe. So you know, there are experts in this field, people who cover these devices constantly. Uh you know, Retro game Core and Retro Dodo. I'll be following their coverage curiously. I at this moment, though, it feels like a a money grab situation. I know, he said, like, I don't expect to make money off this. I mean maybe if it's not, it's at least like, oh, I should be in that space I know better than everyone. And then we kind of get this device. It's like, okay, yeah, magnesium shell, that's interesting. But if I'm coming to this because I'm nostalgic, there is a reason I got the funny plane one, even though I also have an analog pocket because it's just a game Boy color It's literally a game Boy color shell. That's what I want. I don't want it to be like, well, we're getting it pretty close to that. It's like, no, I pretty close. Just is that uncanny valley. I want it to be either exactly that or do your own thing, you know, or you know, anaec pocket's good enough that sort of situation. It looks like when a TV show doesn't have the rights to a controller. Yeah, and like they just paint a game Boy green or something like this is if you're going to make it a nostaloger to play, make it a nostalgia play. Just like, I don't understand it's weird color scheme he's got going with it. Yep, it's it's odd, and you know, at the end of the day, got it. I personally really hate Palmer Lucky. I just knew. The best thing that's happened since I started working at Giant Bomb is when you know, in the terrible wake of Waypoint closing, when Palmer Lucky was going on his victory lap that they closed and he did so. On the Giant Bomb reddit everyone on the giant Bomb Reddit just destroyed him, completely dunking on him. It was a beautiful moment of like, this is what humanity is capable of. I am very proud of everyone who participated in that. The dude could just eat shit. I'm sick of the money can buy you people who agree with you, but they don't care buy you friends. Yes, no, exactly. And boy, and he's also like turning like if he's the pictures, I'm turning more of a douchebag every day. I just yeah that he has more room to do that, exactly. It's powerful stuff. All Right, We're gonna take a quick break when we get back. A lot more headlines, including the Last of Us two less those two PC remaster done. Seems like all right, we are back and ask promise let's get back into the news with the Last of Us two Part two Remastered on PC has been ready for at least seven months. It's claimed this is from Chris Scully and PGC. The PC version of the Last of Us too, Least of Us Part two Remastered has been sitting fully developed for more than half a year, it's claimed Deal Labs user Bill bill Koon, who has a long track record of reliably leaking game announcements and other information, says they believe the game has been finished for some time. According to the Insider sources, development development on the PC version started at least as far back as twenty twenty one. What's more, and this is the most important piece of information in this article, we believe that the game's development is well and truly complete and dating back to at least November twenty twenty three. Yeah, there's like a million reasons why this happens. This isn't too surprising, especially when I think maybe they want to like spread these out for a number of reasons, including well, they want to be a little bit slow with how they have take things from PS five to pieces. But also this is the right one to be like, well, you know, we already waited this long. Let's wait until we have some either some news with the last of US TV show or maybe till season two. I see I've seen a lot of people speculating that, And while that might not be the entire reason, it's definitely it makes sense with the way we've seen people's behaviors really just amplify game sales when the TV shows are doing very well, and they've already had evidence that this show does very well and leads to that, So having a PC version ready to go in that moment would make some sense. What do you think? Yeah, I agree. I think the Last of Us Part one ended up seeing a sales surge when the shows came around it did it makes sense to hold this for that. It also makes sense for just a general pacing perspective. They just announced Ragnarok, like they have a pacing of the games they want to release on BC. Nintendo sits on games all the time because they can just go, Okay, now he's releasing let's release a game that we already have a development kind of thing. And I think that's actually kind of wise. We don't do it in triple A development because you need to release the game as soon as possible to recoup the costs from making the game. Yeah, but if you already have, like it's a part of what's well known as one of the best game in Sony's portfolio, like coming to PC. PC players have been asking for a long time. It's coming after the first season of a very popular show, Like, it makes sense to just hold on to it until it will do the most good. I don't know for a fact that they're correct that they are just sitting on a completed version, but if they are, I get it. Yeah, it's you know, we've seen Nintendo do this more and more frequently. We saw with the Metroid Prime remaster and more recently with it was at the thousand year Door where they're like, hey, in Germany, these things were submitted for like approval and you know in registration a year a year and a half before it came out, and it's like, yeah, Nintendo's been doing that a lot. They are like very likely sitting on a half dozen if not more, very very completed games and games that have been completed for quite some time. That the rumor always goes around about when Wakers Twilight Princess and for a reason. So I think Sony might be looking at that be like hey man, maybe we should do that more often. I don't know if it makes as much sense for PlayStation to do that with a lot of games the way that Nintendo does, but it's it's definitely something where it's like, be more strategic with your releases. There's something to that, right, Yeah, movies can sit on the shelf for it, Like there are movies that have come out in theaters recently that were done long time prior. Furiosa just came out, and that's because they'd spent like a year and a half editing, like they it makes sense to like pace your media out in a way that best serves your audience and best serves your business interests with it. Yep. And I mean at a certain point, I think for Nintendo it comes down to, you know, we got we got these games in development all side by side, and that's because we have multiple teams. Then when it comes to putting them out, do we want to have multiple teams doing QA and multiple teams doing marketing or do we want to have like just the teams that we're comfortable working with, working literally in a linear line on these one after another. And it seems like they favor that. And then it has the benefit of and now we have this backlog of stuff where we when we have a rainy day, when we move the switch to from late twenty twenty four to sometime in twenty twenty five, we could fill in those gaps with plenty of stuff that we were holding off. And you know, I wonder what that world looks like and run where it's like, Okay, well, what if the Switch Too did launch this fall, would a lot of these games just have moved a switch to. I suppose that's what would have happened, or do they kind of fall into that no man's land of Now the Switch two is out and these games are on the switch and obviously has backward compatibility, and maybe that's what they're looking at to solve this. But yeah, I wonder what that would have looked like. I think, just like the aggression here, I think they learned from the mistake of the three DS, where they kept it alive too long, I think, and then people stop buying games on the three DS. But what they're probably going to do here is not like they're not going to clean cut one hundred million people, Like it's just not going to happen. That's not Nintendo. But I do think they will, Like we'll see, hypothetically a Mario game comes out on switch to. I think we'll probably see a Switch one version of that game as well. Like I also think that's why they recently made that what was the name of that acquisition they just made for Embracer, Uh Yeah, like shiver, Shiver, I was gonna get shiver, yes, okay, yeah, so I personally, I think that's why they bought them, is to make switch one versions of games for the switch to. Yep, but who knows. We'll see, but I think they're not gonna they are going to There are games I know that we're supposed to come out last year that I would be shocked poove to switch to. Yes, yeah right, And you know, like in chat someone mentioned like if they would have just like to put Bowser's Inside story on switch instead of like keeping it on the three DS, like that studio would still be around things like that. It's like, yeah, I think they learned a lot of lessons then, and they will see how that all gets applied now. And I think you're right about shiver. I do. That's the most like, that's like the biggest get they get out of that. So yeah, all right, let's keep moving along here. Behavior Interactive announces structural changes and lays off ninety five employees. This comes with Rachel Caser at Game Speed. Behavior Interactive announced today that it's making several changes to its structure to focus on its historical strengths in the face of increasing competition in the games market. According to the company a company, this restructuring includes changes on the corporate and operations level. As a result, Behavior Plan is the way off in ninety five employees. Seventy of those employees work and Behavior's Montreal office. According to the company, its employees headcount grew from five hundred and seventy five to one thy three hundred in the last five years. It's new changes will allow the company to provide to focus on its strengths in the hord gaming space and as a service provider to developers. It's the same story over and over, Emron hiring up a ton of people, having to scale back due to people in charge not being able to accurately sort of forecast the reality of the situation. And you know, I think it's Dell Walker on Twitter, the developer who had a list of every studio that's had layoffs or closures this year, and it's just that list is so massive. We do these stories almost every every week. At a certain point, it all blurs together and you forget it is literally dozens and dozens of studios long that have been affected. Do you do you get any sense that we're getting to the other side of this, What do you feel about behavior interactive? What are your thoughts I Behavior and interactive expanded too fast. They made the reacquisition from the last like year and a half, and then they clearly didn't think about for there's a certain segment of game developers that don't think they're infect are affected by the pandemic boom and bust, and they think like, oh, well, we can acquire this and like we'll figure out how to pay it later. Who was the the one the other day Avalanche Avalanches, They made an acquisition of a company that, otherwise, to their credit, would have died without them. But also they made that acquisition because of bad turnover at Avalanche, and suddenly they're like, oh, it turns out we can't really support this. We don't have the money to buy a whole of the developer and keep everyone running and all that. I think we're going to keep falling in then cycle over and over as we see these like what would you describe behavior as double A development? Yeah? Right, they're definitely like strategically targeting hyper fan spaces with games that are like pretty decent in size but not triple A. Yeah, double A sounds right. I think we'll start seeing more and more double A developers realize that they don't have the liquid capital to act likes y. Yeah, like they might right now, but three years from now, when they're having to pay let's say, ninety new people one hundred thousand dollars a year salaries, they're not going to have that money. So they will just like act, just lay off a bunch of people, which, not to defend them in any way, this is entirely their fault, but that's the status quo for a very long time in gaming. Yes, yeah, but you don't have the money. You don't have the money, and the fact that they don't the money is entirely because they are short sighted. Right. I think there was, you know, the way gaming was for such a long time, as you ride the high tide and then when you expect low tide, you gotta lay a bunch of people off. That was just that was the way it worked. And I think in recent years there was this belief that everyone could switch to some sort of model that had live service and continuous micro transaction purchases, so it would smooth out that that curve, that waveform would be a little bit flatter, and so your expectations could be like month to month, we are going to make about this much money and that's our cash flow, and that is how we're going to be able to support everybody. And obviously that just didn't happen. The reality is gaming is much more like the way it always was, where there's high tide and there's low tide, and these companies just aren't going to be able to like like brute force their way to flattening that out like Sony was, Yeah, Nintendo is, Xbox is sure with their services. A lot of other companies are just not going to be able to do that, especially in that double A space. Yeah, you don't convince investors to give you money with the idea of we can weather whatever's coming because we expect there to be a low tide. You tell them we're going to be constantly growing, yeah, forever and ever. Yeah, they're like, cool, I want to be a part of that, and I'll give you some money. And I think that's where all this stuff is falling apart, because no one is actually think about what happens if we can't do that. Yep, exactly, You're right. They have to tell that story. And they have to believe it to a certain extent, and that means they have to behave that way. And then we get a lot of these investments where we look back like what were you thinking? And obviously Embracer is the poster child for this to the point where a point of excess, in the point of neglect, in the point of just absolute buffoonery. But there is a reason that these things keep happening everywhere. I'm going to ask you a really absurd question. Please, did you hear Taco Bell's latest investor call? Did? I didn't hear it in person. I was not on that call, but I did hear someone relay that they're like, we are an AI first business now or something. Is that what they said that I fell on the floor when I heard that ron That is beyond absurdity. I don't know what we're doing, But you're right, that's you have to tell the story that investors want to hear, even though investors are just dumb across the board, just emotionally driven buffoons themselves. So again, that's like it all feeds into itself where it's like why does this happen? It's, well, you gotta look at the circus. This is the circus, and all these companies are playing to that circus audience. It's nuts, Yeah it is. I don't think even they believe that to an extent, but like you have to, you have to market like you do, and it's it does have ripple effects and it will cause people to lose their jobs at some point. I mean. And the reality is like lots of people are getting paid to be AI shills or AI consultants and stuff, And if someone wants to give me money to be an AI consultant, I'll go in there and tell you it sucks. I have no problem with that absolutely, Yeah, sure whatever. But I've gets holded on some games and I've seen like them use some AI stuff and I'm like, no, you can't do like AI is in pre production. You can't extract it from the are From this point, I was working on a game where it did, in fact, like use it for pre concept art designs, like submitting what I want this character to look like, versus like to the concept artists. We try it, but like the people in charge don't think of it as a thing that makes things easier. They think of it as a thing that will make things cheaper, right, which is not the way to think of it, because in order to get cheaper, you start cutting away at salaries. In order to come away at salaries, you have to start firing people. Yeah, and I think that's all the way the whole like AI thing falls apart because it's like I am fine using it to remove tedious things from game development. I am not fine with it becoming a tedious thing and of itself. Yeah, it is there are You're still going to be competing in a space as a development studio where there are going to be a lot of major studios that aren't going to cut those jobs and are going to have artists in charge of that. And if you try to replace that work with AI, you are going to look terrible in comparison. And it's it's gonna be real rough for a lot of games that try to pull that off. So I'm still waiting for because you revealed that NBC dialogue AI thing and it was just dog shit, It was absolutely terrible. Yeah, and like they're eventually gonna part of the game because it's you be soft. But I'm curious, like if they even try to market on it, Like if they try to they tell game developers are not game journalists, like, oh, this is the first game we're using our AI NBC dialogue or if it's going to be like every first review says yeah the dialogue, and this really sucks. There's really no explanation why. Mm hmmm. I'm spry, like surprised out, Like every time I try to use AI, it's basically just disappointing me now these days, every time I try, it's uh yeah, uh. I also love there's a tweet this morning where it's uh so, it's like, okay, in a couple of years, you know, artificial general intelligence, which is like the real goal of a lot of these people. I remember John Carmack like left Meta to go work on that, which is like, you know, an AI that is equivalent to humans and can then grow beyond us. We're gonna have that in a couple of years. Because look at this line. It keeps going up. And then someone's like, yeah, well my child has doubled in weight over the last couple of months, so they're going to be seven point five tons by the time that they're ten. It's like, yeah, that's exactly what we're talking about here. People looking at us a short little segment of time where there was some improvement, not really knowing how to measure that in the first place, and then just assuming line is always going to go up. So yeah, I had aim chatbots in nineteen ninety eight, Like we're not plateaued much far beyond that. Yep, exactly, all right. A couple last stories here. Metaphor refen Tasio showcase is announced for this Friday. This is from Tom Ivan at VGC Just Real Quick. Atlas has announced in upcoming Metaphor refend Tasio live stream. The showcase will air on YouTube on June seventh at six pm Pacific time nine pm Eastern earlier that day. Director Katsura Hisshino and artists Shiginori Sojima will be presenting the game during Summer Gamefest Lives showcase, So I expect that to happen pretty frequently throughout that showcase, in where there'll be like a small little teas or some trailer, and then there'll be more details very soon afterwards. That's a I guess it makes sense, like you don't want to just have that one beat at Summer Game Fest. You want to have like multiple opportunities to get people attention. Yeah, Like the other day is on twitch Q and A someone asked Jeff Keeley, like, is Beyond Good and Evil too going to be there? Which one? No, it's dead or not dead dead the way we do it, the way we knew. Beyond Good and Evil two is dead. Sure, it might have mutated into something else, but come on, and two there's a UBI soft forward. If they had a Beyond Good at Evil thing, they would put it there. Yep, yeah, yeah for real. Although I did hear that there was one PlayStation game that might be at Summer Game Fest that wasn't in the showcase. Not anything huge anybody, it's yeah, yeah, it's yeah, it's the yeah a thing people have already heard about it exactly, yes, right, and it's so we'll see. I'm like, well, why did they make that choice? But whatever, they make the choices because they make their choices. I I assume their partner wanted it there. But yeah, there are things that might appear on our games that don't have bigger shows later. Basically is the point, and metaphor is one of them. If hypothetically Beyond Good and Evil to existed, it would have been one of them. Yep. How are you feeling about showcases overall? You gotta anything you're really looking forward to or hoping shows up? Honestly, not really like this one. Last year I was excited for Rebirth and they had rebirth, and this year it's just like I don't know what the next. The next big thing I really hear about that has not been announced is like the switch to and switch to and those won't be there, so we'll we'll figure out. Like I'm interested to see what their their final curtain call for the switch is on the when they eventually do it direct. But like, I can't think of anything that Summer Games Fest that's gonna like make my socks roll up and down, you know, Yeah, I know, I know what you mean. You know. I hope we get the other side and the Nintendo Direct gets announced in Metro Prime four actually does show up there, But that is me just coping and yeah I'm fine with that show. Yeah, yeah, yeah, definitely all right. Yeah, last thing here, Remedy looks set to reveal Alan Wick two's Night Springs DLC at Summer Game Fest. This is from Chris Scully and FVGC. Remedy has strongly suggested that it will reveal alan Wick two's first paid DLC expansion at the Summer Game Infest showcase. A new message posted on the game's official Twitter account makes reference to Night Springs, which last year Remedy confirmed would be in the name of the first expansion. The message tells fans they can join the percolation on June seventh. Man, they love their coffee references over there. Yeah, hey, sure, that sounds about right about about the right time. And this is also I think the level of announcement that like Keeley keeps referencing is like what to expect from a show like this, where a lot of games could have DLC stuff you already know about updates, things along those lines. And I'm like, yeah, all right, I'm down for that. I'm just like you said, socks up and down probably not happening. Yeah, My only like this sounds interesting. I wonder if they tie it to Control in some way, because like by this point they're done with they're still working or finishing up pre production on Control too, so they know it's experience, right, Yeah, I mean they know where they can have the connective tissue. I wouldn't be surprised if they like, really play that stuff up more than they ever had before, we'll see. All right, Hey, Summer game Fest is in minutes. It's Wednesday. Now I'm on a plane. Tomorrow Friday, we will be talking over Summer game Fest. And then that night we kick off GB at night with Night one, A bunch of great people are gonna be on the couch. It's it's gonna be a lot of fun. And then of course Sunday the live show at the Bellweather. Come get your tickets now. Go to ticketmaster dot com, search your give bomb. You can get the get your tickets there and again, if you get your ticket, you get a year premium, if you get the if you get the VIP package, if you're going to be part of a Q and A and you get lifetime of premium. It's worth checking out. Link is in chat. We'll put link in the description as well as all that stuff. All right, pull question, Well I get that set up, emorn, Why don't you tell people where they can find you what you have going on all that good stuff. You can find me on Twitter at Imron's EUMG. You can find me on Blue Sky at Imran Khan dot blue skyst Social and you can find the Prince of Persure review I'm working on on IGN dot com. What else am I doing? You could probably find the things I'm doing at Summer Games Fest somewhere. I probably I'm doing some for IGN. I'm gonna be working for doing some work for VGBS, which is John Warren's new site, which is launching I think this Friday, and I'm going to be hanging out behind the Giant bombs like livestream, so you at least see me on that backscreen. I'm gonna try to slide Emorn under the couch too, if we can make it happen. He's my first alternate on every segment the he's around for, so we'll see. I'm coming straight from the airport to the giant bomb things so perfect. Yes, yeah again, just come hang out. I kind of get's my favorite part, so can't wait to make it happen. All right. We have the pull question, and they bring that up. This is from earlier this week. How will Sony price concord Let's go here. Seven percent say it'll be around twenty to thirty dollars. Twenty three percent say it will be free, but maybe with a paid early access that you could pre order. Twenty six percent say it'll be around forty to fifty dollars. That's where I'm at. And then forty three percent, the best majority of people compared to the other options, say it'll be around sixty to seventy dollars and round what do you think? I think sixty is the budget price now, and that's what they're gonna hit. Okay, yes, it would not shock me for sure, other than the whole idea that this thing has price in the first place shocked me a little. But now that they said there's pre orders, yeah, I wouldn't be like just completely floored if we find out it's that expensive. I mean, what do you think the fate is of Concord is? Is it really all doom and gloom at this Pointer is like, yeah, people are overreacting. What do you think? They clearly put enough money into it that I think it would be insane for them to pull the plug early. But I also don't like they're trying to compete with Fortnite and Overwatch in terms of like the games style and like the audience they are looking for. There's clearly a game so in search of an audience for their like teens or or like twenty year olds that like Guardians the Galaxy, right, and I think those people are busy, they are busy playing the other games. This game is expired. Yeah, all right, let's see here a new poll question. We'll get that here loaded up in a second. It is what are you more excited about? And this is going to be kind of like an elder Ring versus the field? Are you more excited about all the announcements Summer Game Fest or Elder Ring, Shadow of the or Tree. Of course, you'll be able to answer that throughout the weekend because this is the last game Bess Mornings until next week. Let's see what we won't be doing it on Monday. Tuesday will have a BombCast of some sort and then Wednesday. Yeah, so it'll be Wednesday of next week, so a whole week before we're but again, you're gonna get plenty of stuff from us from Giant Bomb. Keep tuning in. We'll have plenty to talk about on GB at night and the talkovers and all that stuff. All right, and Ron, thank you so much for spending today talk with me about video games. Man. I really appreciate it. Thank you, for having me. It's always a blast, always is one hundred percent of the time. Thank you all for listening to You're the best audience in gaming. Until next time, have a good one, take care of yourself and goodbye.
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