Microsoft Is Committed To More Xbox TV Shows And Movies
Jeff Grubb is joined by Emma Fyffe to chat about Animal Crossing: New Horizon hitting 5 years, another FPGA N64 getting teased, Plants vs. Zombies: Reloaded got rated in Brazil, and Microsoft committing to more TV shows.
2025-03-20
61 min
Transcript
Available Results
Generated results are saved to the knowledge database for reuse and search.
No generated results are available for this episode yet.
Extract Knowledge
Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.
Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.
Transcript
<v Speaker 1>Hey, everybody, welcome to Game Breaking News with me Jeff Greb, <v Speaker 1>your host from giant bomb dot com. <v Speaker 2>Thank you for tuning in. <v Speaker 1>On this episode, we're going to be talking about another <v Speaker 1>classic console making a comeback, and a former PlayStation executive <v Speaker 1>has hidden treasures in his cupboard. We also have Emma <v Speaker 1>Fife on the show today, so it's going to be <v Speaker 1>a good one. Let's get right into it by saying <v Speaker 1>hi to Emma Fife. <v Speaker 2>Emma, how are you doing? <v Speaker 3>Hey? I am great. <v Speaker 4>I was on my honeymoon, which was delayed after my <v Speaker 4>actual wed and we were in Thailand for over two weeks. Uh, <v Speaker 4>it's not it's not Monday. Chat no, no, no, no, <v Speaker 4>I'm here on a Thursday. <v Speaker 1>Uh, it's day Honorary Monday. Everybody, you don't work the <v Speaker 1>next five days. <v Speaker 3>I don't know what time it is where I am. <v Speaker 4>Like, I crossed something like six time zones and the <v Speaker 4>international date line, so I just like, I genuinely you know, <v Speaker 4>I woke up in the middle of the night last <v Speaker 4>night because my stomach was like, it's time to have lunch. <v Speaker 3>But I'm so messed up right now. <v Speaker 1>But yeah, I mean, here's we've all been at home <v Speaker 1>not traveling, and we've all stopped caring about that stuff <v Speaker 1>as well, and there what's the anymore. So exactly, I'm <v Speaker 1>glad that you had a good trip. <v Speaker 2>It sounds like it was a good time. <v Speaker 3>Yeah, it was awesome. <v Speaker 4>I stayed at an elephant sanctuary for part of it, <v Speaker 4>and I got to like feed elephants, and elephants came <v Speaker 4>to our little like bungalow that we were staying in <v Speaker 4>it breakfast time every morning and we got to feed <v Speaker 4>them their breakfast. <v Speaker 3>So it was red. <v Speaker 2>Did you play any of Indiana Jones last year? <v Speaker 1>Because that has one thing that place in that region, <v Speaker 1>so that is not I'm definitely someone who like, we'll <v Speaker 1>play a game, learn about a place a little bit, <v Speaker 1>not a ton. <v Speaker 2>I'm not. I'm not a learner everybody. I think we've started, <v Speaker 2>but I'll learn a little. <v Speaker 1>I'll get a little curious and so will make me <v Speaker 1>want to explore certain things once I travel to these places. <v Speaker 1>So yeah, now that you've traveled there, though, maybe you <v Speaker 1>could play that game. <v Speaker 4>Well, I will say that, you know, the current season <v Speaker 4>of White Lotus takes place in Thailand in Kostam. We <v Speaker 4>did not go to Kosta Moi, but we did when <v Speaker 4>we were in Paquette decide to not go to the <v Speaker 4>island that we were going to go to because just <v Speaker 4>we'd been we were moving around so much and we're like, <v Speaker 4>it's going to take four hours to get to this <v Speaker 4>island on a boat, Like, let's just stay in Paquette. <v Speaker 4>And so because it was super last minute, I was like, <v Speaker 4>I'm I'm into the idea of like staying at a <v Speaker 4>nice resource. So we like literally stayed at a five <v Speaker 4>star wars ort and poo cut for I don't know, <v Speaker 4>like two hundred bucks a night. And yeah, I was <v Speaker 4>living by white Lotus fantasy for. <v Speaker 2>A couple of days. <v Speaker 3>A lot, a lot less murder. <v Speaker 2>Okay, so well, but hopefully a lot more Sam Rockwell. <v Speaker 2>I mean, yeah, I wish, yeah, I. <v Speaker 1>Wish for that for everybody. We all deserve more Sam <v Speaker 1>Rockwell in our lives. All right, let's explain what we <v Speaker 1>do here most weekdays. I Jef Greb, will help peace <v Speaker 1>your gaming life back together. That includes breaking news and <v Speaker 1>maybe even some of our own original reporting. For all <v Speaker 1>these topics, I'll get the input of a bona fide <v Speaker 1>expert who will make me look smart. If you were <v Speaker 1>watching live on twitch Welcome. You can always listen to <v Speaker 1>the show later on podcast feeds by searching for game <v Speaker 1>breaking news, or find the RSS on giant bomb dot com. <v Speaker 2>You can also catch the show. <v Speaker 1>Later with chapters and timestamps on YouTube. Hello YouTube. All right, <v Speaker 1>we have a lot to get into, so let's break <v Speaker 1>some gaming news, starting with another FPGA in sixty four <v Speaker 1>gets teased by this time by a opian weapons merchant. <v Speaker 1>A soul patch on legs tweeted with a tweeted a <v Speaker 1>misunderstanding of the matrix to try to get people to <v Speaker 1>buy his new FPGA in sixty four instead of analogs, <v Speaker 1>which got delayed. That human flip flop that someone left <v Speaker 1>in the teenage mutant Ninja Turtle Ooz previously released the <v Speaker 1>mod Retro Chromatic, which is an FPGA game Boy Color. <v Speaker 1>Now it seems like he is going to be actually <v Speaker 1>released to something called the m sixty four, which is <v Speaker 1>probably going to be the equivalent but for the Nintendo <v Speaker 1>sixty four. It was a pretty embarrassing post because it's <v Speaker 1>just like, join me down the rabbit hole. But I <v Speaker 1>think we're in a space now where we're going to <v Speaker 1>get quite a few of these We didn't get any <v Speaker 1>details from what I'm described here as what if the <v Speaker 1>word milady got turned into a person. <v Speaker 2>He did not have pricing or release date or anything. <v Speaker 1>Seems like he was just trying to capitalize on the <v Speaker 1>fact that the Analog Analog three D is what they <v Speaker 1>call it, got delayed till July, and so he's like, oh, <v Speaker 1>what's hopping now, Tell people we're making one of those, <v Speaker 1>so maybe they'll hold off and buying the Analect Trinty <v Speaker 1>and get mine instead. I'm all for more of these <v Speaker 1>things coming back, although I'm personally just not going to <v Speaker 1>buy the one from the guy making AI missiles for <v Speaker 1>the government, especially if it's like he's the one that <v Speaker 1>is teaming up with game Stop because he's friends with <v Speaker 1>Ryan Cohen, who is a nightmare person himself, the current. <v Speaker 2>CEO of game Stop. <v Speaker 1>So it's like, oh yeah, two shitheads working together to <v Speaker 1>kind of corner this space a little bit. I'm not interested, <v Speaker 1>but I think we are at least at a point <v Speaker 1>where someone with a little bit of interest in this <v Speaker 1>space can start up one of these companies, and I <v Speaker 1>think I welcome more competition overall, but I'm going to <v Speaker 1>be turning to someone like taki Udon on YouTube, who <v Speaker 1>is making a bunch of these. He's making the PS <v Speaker 1>one equivalent of these, and I'm very happy to see <v Speaker 1>this continue to grow. Do you have any interest in <v Speaker 1>old FPGA consoles or you kind of wait until maybe <v Speaker 1>they get more powerful or two? <v Speaker 4>I mean again, it's like here, here's the thing is <v Speaker 4>that you know the the FJ consoles is I'm totally <v Speaker 4>with you that alto at the end of the day, <v Speaker 4>they are emulators and. <v Speaker 2>D hardware emulators. <v Speaker 3>But yes, hardware emulators, yeah, exactly. <v Speaker 4>And I came into the emulation scene pretty early on, <v Speaker 4>you know, using emulators like an like a Supernintendo emulator <v Speaker 4>on the PC when I was a kid, because we <v Speaker 4>didn't have a Super Nintendo and it was beyond Super <v Speaker 4>Nintendo's era at that point. We were already into the PlayStations, <v Speaker 4>the N sixty fours. We might have even been on <v Speaker 4>the cusp of like PS two at that point that <v Speaker 4>my brother and I were using this emulator. <v Speaker 3>So it's like this stuff is all fair game. <v Speaker 4>But you know, and in this case, as you say, <v Speaker 4>it is actually emulating the hardware itself so that you <v Speaker 4>can play the games that you you can play like <v Speaker 4>the physical games rather than like running ROMs of the <v Speaker 4>games on the emulator. <v Speaker 3>But yeah, I mean it's cool. <v Speaker 4>I think it's it's fair game for the open market <v Speaker 4>to be able to like do whatever they want and ultimately, <v Speaker 4>you know somebody is going to do it the best. <v Speaker 4>And this is one of the positive things of the <v Speaker 4>free market is that competition does lead to people innovating <v Speaker 4>and you have to make. <v Speaker 1>You have to make a cool one of these, rightly, <v Speaker 1>you kind of can't. It can't be like it was <v Speaker 1>in mid two thousands where we were getting the Retron <v Speaker 1>five and it worked, but it was kind of janky <v Speaker 1>and crappy and cheap materials and it just didn't feel <v Speaker 1>very good to use, and the interface was crappy, but <v Speaker 1>it was the only option if you wanted to just <v Speaker 1>have a cheap one of these things, you could plug <v Speaker 1>any cartridge into or maybe do some hacking to play <v Speaker 1>off of an SD card or something like that. And <v Speaker 1>you know, it was cool for the time, but now <v Speaker 1>it's we have come a long way, and because there <v Speaker 1>is so much interest in this and there is money <v Speaker 1>to be made, a company like Analog can just full <v Speaker 1>time employ someone from the scene of producing these FPGA corps, <v Speaker 1>which I mean. <v Speaker 2>A quick explanation. I always feel like I should explain FPGA. <v Speaker 1>Hardware relation just becaf. There's a field program programmable gate <v Speaker 1>array chip. That's what FPGA stands for, and you could <v Speaker 1>just tell that chip to behave in a certain way <v Speaker 1>to mimic the behavior of something like a Nintendo sixty four. <v Speaker 2>That's what the mister device is all about. <v Speaker 1>Now these companies are making their productized version of it <v Speaker 1>so they could sell it to consumers. And you know, <v Speaker 1>it's a little bit different than the open source projects <v Speaker 1>that the myster is, but there's some benefits. They're like <v Speaker 1>having a full time employee of keptrists was the guy <v Speaker 1>that is a savant at creating these cores, and he's <v Speaker 1>getting paid to do this work, which is I think <v Speaker 1>we all benefit benefit from that in the long run. <v Speaker 1>He often puts out his work as like jailbroken source <v Speaker 1>code later so that that's where the benefit comes from. <v Speaker 2>But so I enjoy that. <v Speaker 1>And then also I do think like this analog three <v Speaker 1>D looks very cool. They do a really good job <v Speaker 1>with the materials and stuff like that. And then the <v Speaker 1>superstation from TECHU, which is the PlayStation one equivalent same thing. <v Speaker 1>They just look so handsome, and you know that, like <v Speaker 1>they feel like they could capitalize on this because there <v Speaker 1>is so much nostalgia and so much interest in these things. <v Speaker 1>And yeah, like you said, more competition in the space <v Speaker 1>is probably gonna lead to even better innovations and improvements <v Speaker 1>in lower prices, and maybe they buy enough of these <v Speaker 1>FPGA chips that the companies that produce the FPGA chips say, Okay, well, <v Speaker 1>let's start a new round of more powerful FPGA processors <v Speaker 1>that can eventually lead to a world where we do <v Speaker 1>get the equivalent for a PS two or a GameCube <v Speaker 1>or a Dreamcast, which are all a bit too much <v Speaker 1>for the current crop of FPGA chips that are achievable <v Speaker 1>to be acquired by these companies. There probably are powerful <v Speaker 1>enough chips, but not ones that are affordable enough. <v Speaker 2>These are all pretty expensive. <v Speaker 1>And for a while there they like the mister was <v Speaker 1>using a subsidized one. I think Intel was personal like <v Speaker 1>that company was subsidizing the so people would get used <v Speaker 1>to using these things. It's like that subsidy ever went away, <v Speaker 1>they wouldn't be able to do this stuff anymore. Unless, <v Speaker 1>you know, we make so many of them that the <v Speaker 1>scaling begins to kick in, and that's the hope. <v Speaker 2>With all of these devices. <v Speaker 1>So I continue to be very interested in these things, <v Speaker 1>even as I find other ways to play old games. <v Speaker 2>Emma. I mean there's aily ways to do that now. <v Speaker 1>I'm using my steam deck, still, I'm using I'm using <v Speaker 1>emulators on the PC. Still, I use RetroArch like once <v Speaker 1>a week at least, I am. I'm buying shoot hardware. <v Speaker 1>I'm buying the real hardware. And I got a retrocinc <v Speaker 1>on the way, the retro Tink four ksee, which is <v Speaker 1>an upscaler. I'm planning to plug the real N sixty <v Speaker 1>four I got right back here in the GameCube, and <v Speaker 1>the PS one that I just got out because I <v Speaker 1>have to. <v Speaker 2>Play over Blood next week. So there's a lot of <v Speaker 2>ways for me to play old games. <v Speaker 1>Yeah, I think this work still is important, and I <v Speaker 1>think it's maybe one of the easier ways to get. <v Speaker 2>A really good version of the N. <v Speaker 1>Sixty four because in sixty four, emulation actually is still <v Speaker 1>kind of problematic. <v Speaker 3>Yeah. <v Speaker 4>And the other thing too that I sort of think <v Speaker 4>about this in terms of kind of the future of <v Speaker 4>where this goes is if you do end up with <v Speaker 4>a market where. <v Speaker 3>You have all of these really good. <v Speaker 4>PGA driven hardware and you're able to play the physical <v Speaker 4>copies of the old games. Does that then put pressure <v Speaker 4>on the companies who originally publish the games, Would it <v Speaker 4>perhaps revive their interest in preserving these games, because it <v Speaker 4>is a real issue that there are so many video <v Speaker 4>games that unless you have some sort of hardware and <v Speaker 4>a physical copy of the game and the hardware that <v Speaker 4>can run it, it is lost to time. So and <v Speaker 4>also there's sort of the interesting side of the used <v Speaker 4>game market, which is the Japanese used game market, where <v Speaker 4>they're a lot less because like I feel like in <v Speaker 4>the US a lot of the time, the used game <v Speaker 4>market is very much like a collector's market. <v Speaker 3>And in Japan the same is true. <v Speaker 4>However, they're not as like precious about it. Like basically <v Speaker 4>you can go to you know, any any given sort <v Speaker 4>of game store in Japan. Of course Super Potato being <v Speaker 4>a super famous one of them that you know, has <v Speaker 4>these retro games, and they if they're not in like <v Speaker 4>some nice pristine collector condition, like if they just basically <v Speaker 4>exist as a game, they're not expensive to buy. And <v Speaker 4>so if you have the hardware that can run it. <v Speaker 4>I mean, obviously the games would be in Japanese. So yeah, <v Speaker 4>I'm just I'm curious to see like how this influences <v Speaker 4>the retro games market and just the general preservation of <v Speaker 4>retro games overall. <v Speaker 1>Yeah, it's it took the Nintendo and Sega and those <v Speaker 1>companies quite some time before they hopped on the very <v Speaker 1>cheap computer that can emulate old old game consoles and <v Speaker 1>just turn that into a product. They were five to <v Speaker 1>ten years behind, maybe longer. It's like when that would <v Speaker 1>have made sense and they're like, okay, finally, now these <v Speaker 1>companies are like, oh, it is five dollars for one <v Speaker 1>of these chips that we could put in a box <v Speaker 1>that looks like an old nes and then we just <v Speaker 1>put you know, five hundred. <v Speaker 2>Megabytes of storage cold storage. <v Speaker 1>On this thing, put the games on there, and we <v Speaker 1>got something that we could build for fifteen dollars that <v Speaker 1>we could sell for one hundred dollars. <v Speaker 2>And FPGA is a long way away from that. <v Speaker 1>But again, it is a process as these things become <v Speaker 1>more popular and more common in devices. If it does <v Speaker 1>hit a certain scale in ten years, this current crop <v Speaker 1>of like FPGA could get to a point where it <v Speaker 1>does make sense for a nintend to be like, Okay, <v Speaker 1>now we will do the N sixty four equivalent of <v Speaker 1>the SNS micro consoles that we made, and that would <v Speaker 1>I'm all in favor of that. But you know, like <v Speaker 1>in the meantime, as you say, like, what do they <v Speaker 1>do to set themselves apart when they are doing their <v Speaker 1>own retro offerings, I think we have they've kind of <v Speaker 1>tapped out what they could do with what they've established <v Speaker 1>as their retro games. So far, it kind of feels <v Speaker 1>like they need to start adding for the switch to <v Speaker 1>at least adding other options in there. I would still <v Speaker 1>be kind of surprised if they did GameCube, despite the <v Speaker 1>fact that those rumors have been out there that they've <v Speaker 1>considered it, considered it. I mean, I'm just up two <v Speaker 1>minds about that it could happen. I would just still <v Speaker 1>be surprised because I think they want to sell us <v Speaker 1>GameCube games still individually that they remastered, But there's probably <v Speaker 1>a lot of GameCube games that aren't really on the <v Speaker 1>table for that. There's like middle of the road ones. <v Speaker 1>They're like, we're not going to remake Mario Golf the <v Speaker 1>GameCube one, right, We're going to make a new game <v Speaker 1>or a new Mario Golf. So maybe maybe they like <v Speaker 1>put those kinds of games end end up in that <v Speaker 1>sort of thing. But again I would just kind of <v Speaker 1>be shocked, but that like they have nowhere else left <v Speaker 1>to go to like really sort of beef up the <v Speaker 1>Nintendo Switch online retro offerings, right, so then they might <v Speaker 1>get into that game. <v Speaker 4>Right, Yeah, absolutely, yeah, Yeah, as you say, it's a it, <v Speaker 4>it all is positive. I don't really see any bad <v Speaker 4>side to this particular. <v Speaker 1>Practice, yes, right, and inside you know, and it's you know, <v Speaker 1>there's always the question like, oh is this legal? Yeah, <v Speaker 1>remaking the hardware is is you know, covered under patent <v Speaker 1>not copyright. If there was any like copyrighted code in there, <v Speaker 1>that would be a little bit different. But that's just <v Speaker 1>how these older consoles generally work. And then you could <v Speaker 1>also reverse engineer things like the bios and a clean <v Speaker 1>room and make all that stuff Legalden. You could think, <v Speaker 1>you know, the early Windows IBM PC compatible lawsuits that <v Speaker 1>happen the way back then for all of that. <v Speaker 2>That's why we get all this good stuff. All right. <v Speaker 1>Yeah, let's move ahead, although I'll keep an eye on <v Speaker 1>the on the M sixty four. I'll be interested to <v Speaker 1>see how like where the price comes in for the Chromatic, <v Speaker 1>it was about two hundred dollars. It was pretty close <v Speaker 1>to an analog the analog pocket, and the analog pocket <v Speaker 1>has more features than the Chromatic. So I wonder if they, <v Speaker 1>I bet the same thing happens here where this is <v Speaker 1>about the same price. They make it look really handsome, <v Speaker 1>and then the feature set is a little bit more <v Speaker 1>limited than the analog equivalents, which have like open. <v Speaker 2>FPGA that you or some of the devices do that <v Speaker 2>you could. <v Speaker 1>Put other coreson so you could emulate other consoles on <v Speaker 1>your pocket, for example, which can do a bunch of <v Speaker 1>stuff and. <v Speaker 2>Chromatic just can't all right. <v Speaker 1>Plants Versus Zombies Reloaded has been rated in Brazil. This <v Speaker 1>comes from Mustafa Mustapha Machmood at kit Guru, as discovered <v Speaker 1>by the publication Gamatsu. A new game listed as Plants <v Speaker 1>Versus Zombies Reloaded has appeared on the Brazilian ratings board, <v Speaker 1>said to be coming to PS five, Xbox series consoles, <v Speaker 1>Switch PCIOs and as well as Android. Little else can <v Speaker 1>be gleaned from the listing currently Plants Versus Zombies Reloaded. <v Speaker 1>It says interestingly for the game, well, the PS five <v Speaker 1>Xbox series and Switch would be getting the classic for <v Speaker 1>the first time. Plants Versus Zombies has been available on <v Speaker 1>PC since two thousand and nine and on iOS and <v Speaker 1>Android since twenty ten and eleven, respectively. That said, the <v Speaker 1>current version is rife with ads and various in that purchases, <v Speaker 1>and so hopefully the reloaded release serves as a nice <v Speaker 1>way to play the original Plants Versus Zombies with little <v Speaker 1>to no interruptions at a reasonable price. <v Speaker 2>I really enjoyed Plants Versus Zombies, and it is. <v Speaker 1>A franchise that has a very huge global audience, really <v Speaker 1>call it China. <v Speaker 2>It was very popular in China. <v Speaker 1>So I've been surprised that they haven't done more with it. <v Speaker 1>Do you think this is like the like a gesture, <v Speaker 1>like a sort of okay, yeah, let's just do something <v Speaker 1>with plants for the zombies to keep it somewhat relevant. <v Speaker 1>Or do you think this is at the start of them, like, hey, <v Speaker 1>let's go all out on this series again and maybe <v Speaker 1>get another one of those the shooters that were like <v Speaker 1>surprisingly popular and things like that. <v Speaker 4>I think what this is is like a dipping the <v Speaker 4>toe in the water to see if they garner a <v Speaker 4>new audience. <v Speaker 3>Because again, it's like, you know, like, as you say. <v Speaker 4>Mobile gaming in general is incredibly popular basically everywhere except <v Speaker 4>the US. <v Speaker 3>It's gaining popularity. <v Speaker 4>In the US, but in a lot of other countries <v Speaker 4>mobile gaming is it? And yeah one hundred percent and <v Speaker 4>and plants versus zombies again like I did, I don't. <v Speaker 4>I didn't really play it myself, but I certainly was <v Speaker 4>aware of it peripherally. I saw a lot of ads <v Speaker 4>for it, and I knew that there was this incredibly <v Speaker 4>dedicated global audience. Now I like the idea of it. <v Speaker 4>I think it looks like the art is cute, and <v Speaker 4>it seems like it is, you know, one of the <v Speaker 4>more solid mobile titles that was in kind of that <v Speaker 4>earlier crop of saying, oh okay, well these mobile games <v Speaker 4>are truly video games, like and and you know, I <v Speaker 4>am somebody that I'm a huge proponent of if you <v Speaker 4>play the you know, New York Times spelling Bee or <v Speaker 4>wordle or connections like those are those are videos you're <v Speaker 4>playing games? <v Speaker 1>Saw? I saw BDG on Instagram making that argument Brian <v Speaker 1>David Gilbert and getting shut down, and I wanted to <v Speaker 1>rush to his defense and say, absolutely, world Wordle is <v Speaker 1>a video game. Absolutely, he said, said, what's the other <v Speaker 1>the fitbit, that's a video game. <v Speaker 2>Yes, he's right, it's a video game. <v Speaker 3>He's totally right, He's totally right. <v Speaker 2>It's check out. <v Speaker 1>What's the what's the show called that they were having <v Speaker 1>that conversation on. <v Speaker 2>I'm actually on Actually go go look at that clip <v Speaker 2>on Instagram or just go watch the show everybody. <v Speaker 3>Yeah, it's a great show. Stay tuned later this season. <v Speaker 4>Myself and Bailey Myers are on the same episode, my <v Speaker 4>favorite episode. <v Speaker 2>I haven't seen it yet. <v Speaker 3>I camera it was it was a blast. Yeah, we <v Speaker 3>had a really good time. But yeah, I mean again, <v Speaker 3>it's like, I think that. <v Speaker 4>Now that the mobile games market is getting more respect <v Speaker 4>in the US, why not try again with plants versus <v Speaker 4>zombies and put it in such a form that it's like, Okay, <v Speaker 4>I can play pay twenty dollars and just play this game. <v Speaker 4>Because that was a lot of my frustration with some <v Speaker 4>mobile games that I did try to get into. You know, <v Speaker 4>I have huge issues with the creator of the series's <v Speaker 4>she should have just tweeted every once in a while. <v Speaker 4>Hagrid hopes all the little witches and wizards have a great. <v Speaker 3>Summer and just shut up. <v Speaker 4>Much better, Yeah, would have been much better. But there <v Speaker 4>was this Harry Potter mobile game. I remember that you <v Speaker 4>basically it took place before Harry Potter was at Hogwarts <v Speaker 4>and you were a witch wizard whose like brother was <v Speaker 4>in some kind of trouble blah blah blah. Like I remember, <v Speaker 4>Ninfidora Tonks was like of your age. You were like <v Speaker 4>in the same kind of like class era as her, <v Speaker 4>but you made your own original Harry Potter character and <v Speaker 4>it was super fun. But you had to like earn <v Speaker 4>gems to play more. And I was like, can I <v Speaker 4>just pay somebody twenty dollars and play this game instead <v Speaker 4>of having to like wait for stuff to regenerate? And <v Speaker 4>I don't even think they have the option of it <v Speaker 4>at purchases. So if you are gonna make mobile games <v Speaker 4>in such a way that they can function like a <v Speaker 4>Nintendo Switch game in that I can just buy it <v Speaker 4>and play it, that is interesting to me. I mean, <v Speaker 4>we talked about this a little bit with Animal Crossing <v Speaker 4>Pocket Camp coming back and how it's like, yeah, I'm <v Speaker 4>gonna pay for the promotional deal just in case I <v Speaker 4>want to get into that because I. <v Speaker 2>Just have it for ten dollars. <v Speaker 3>Yeah, exactly, yep, it's I think. <v Speaker 1>I'm with you that this The sense I get here <v Speaker 1>is that this will be more of a console game <v Speaker 1>that they are also releasing on mobile than a mobile <v Speaker 1>game that they're also. <v Speaker 2>Releasing on console. <v Speaker 1>And by that I mean I think we're gonna be <v Speaker 1>able to just pay for this game and it won't <v Speaker 1>have all the micro transactions, or if it does, they <v Speaker 1>won't be as in your face with the advertisements and <v Speaker 1>things like that. It'll be toned down so that it <v Speaker 1>could feel more like what PopCap games originally were, which <v Speaker 1>were video games released on the PC. I think it's <v Speaker 1>the history there is a little bit muddled because we <v Speaker 1>do I do associate Plans versus Zombies with mobile, but no, <v Speaker 1>it came out on PC first, just like pegl these <v Speaker 1>were casual PC games that had a huge audience among <v Speaker 1>like like you know, the hardcore gaming crowd, and we <v Speaker 1>were worried about I remember at the time, like talking <v Speaker 1>when Jeff Green went to go work at PopCap, I <v Speaker 1>had a conversation with the matpacks where like, come on, man, <v Speaker 1>these games that you're now making for mobile you guys <v Speaker 1>are gonna go crazy with micro transactions it, right, And <v Speaker 1>he's like he kind of like danced around it. <v Speaker 2>But that's exactly what happened. And now PopCap is this. <v Speaker 1>Mostly forgotten thing among the crowd that once really cared <v Speaker 1>about it because they just haven't made games for us <v Speaker 1>in a long time. So I think the hope here <v Speaker 1>is that take Plants Versus Zombies the game that we <v Speaker 1>had back then, remaster it and release it as a <v Speaker 1>you know, quote unquote real video game with a premium price. <v Speaker 1>And I think that we would all welcome the return <v Speaker 1>of that, and. <v Speaker 2>You know, do Pegl next. <v Speaker 1>Let's do Pegl and you know Pegel two, Pegel Knights, <v Speaker 1>do a collection, a big Pegl HD collection. I think <v Speaker 1>that could also hit very hard as well, and then <v Speaker 1>do a new Pegl that brings in some of these <v Speaker 1>new features that have happened in a lot of the <v Speaker 1>Pegel like since then, where it's like, let's turn them <v Speaker 1>into RPGs and things like that. I mean, there's there's <v Speaker 1>space for EA to do more with PopCap, clearly, and <v Speaker 1>I hope they could sort of walk this fine line <v Speaker 1>of taking these casual games making them appeal to the <v Speaker 1>audience that once loved them while still making enough money, <v Speaker 1>I guess to justify them without crossing that line into <v Speaker 1>every thirty seconds you're getting an ad because most people <v Speaker 1>aren't going to pay for this game. I don't know <v Speaker 1>if that's the world we live in, but I'm glad <v Speaker 1>they're I'm glad they're trying, even if we're maybe talking <v Speaker 1>about the most hopeful version. Because they have not officially <v Speaker 1>announced this, I don't know the details yet. <v Speaker 4>I feel like the gen Z kids, they must all <v Speaker 4>know some way to hack around the various ads that <v Speaker 4>you get in these games, because they are just pros. <v Speaker 3>That not paying for stuff. <v Speaker 1>Yeah so, yeah, you could use your like a retro pie, <v Speaker 1>like the Raspberry pie to like be puttered into a <v Speaker 1>pie hole and capture all ads that like, so when <v Speaker 1>it like sends out a call for ads like in <v Speaker 1>the app, it'll just get It'll reach nothing, and it <v Speaker 1>will return back. Now this breaks some games or like <v Speaker 1>I have to set up on my kids devices because <v Speaker 1>I don't. <v Speaker 2>Want them innovator with this stuff. <v Speaker 3>Of course. <v Speaker 2>Yeah so, but then they'll be they'll get the one button. <v Speaker 1>It's like hit this button to get free gyms if <v Speaker 1>you just watch this thirty second ad and they're like, Dad, <v Speaker 1>this isn't working. <v Speaker 2>Nothing's happening. <v Speaker 1>I'm like, all right, let's just turn on ads for <v Speaker 1>a second, I guess, and then you can watch it <v Speaker 1>real quick, I guess, and then I'll turn it right <v Speaker 1>back off. <v Speaker 3>Yeah. <v Speaker 1>So it's not it's not perfect, but uh yeah, I <v Speaker 1>definitely recommend that. <v Speaker 4>I had so many of those games of the click <v Speaker 4>on this ad and you get gems or stars or <v Speaker 4>whatever it is you need to continue to play. When <v Speaker 4>I was a babysitting for my downstairs neighbor's daughter, like <v Speaker 4>because she always wanted to play games on my phone <v Speaker 4>and they were always awful mobile games. So when I <v Speaker 4>would find one that didn't have ads every thirty seconds, <v Speaker 4>but then she would like con me into buying her <v Speaker 4>more like packs for this hair cutting game. <v Speaker 2>They love the haircutting Yeah, they love. <v Speaker 3>The hair cutting games. <v Speaker 2>All right. Animal Crossing New Horizons turns five today. <v Speaker 1>Oh mostly mostly, I mean, nothing else was happening that <v Speaker 1>week of March twentieth, twenty twenty. <v Speaker 3>No, no, not at all. <v Speaker 1>That's the only anniversary that we were talking about a <v Speaker 1>crucially important game for a very weird time. I think <v Speaker 1>I think really, I think the way this conversation usually <v Speaker 1>goes with people is Animal Crossing New Horizons, that game <v Speaker 1>that Nintendo made and then abandoned. <v Speaker 2>It's like, well, that's how they make Animal Crossing games. <v Speaker 1>They make them, release them and they have some extra content, <v Speaker 1>but they're never going to be live service games, or <v Speaker 1>at least they have not been so far. Mostly bringing <v Speaker 1>this up, Emma, because I continue to be like that <v Speaker 1>next game is probably not as far off as worth thinking, <v Speaker 1>and oh yeah, we could be getting a new one <v Speaker 1>of these, like within the next year. Even do you <v Speaker 1>think that Nintendo could do, Like do you think Animal <v Speaker 1>Crossing could be a launch window game for a new console? <v Speaker 4>Well, I don't know that it's going to be that soon, <v Speaker 4>but I could see it as something that we get <v Speaker 4>within the first year of the new console's lifespan, because, <v Speaker 4>as you say, this is not really a live service <v Speaker 4>kind of game. It's like, here's the game, and you know, <v Speaker 4>make your bells, and you know, you unlock all of <v Speaker 4>the features, and then the people who are really really <v Speaker 4>good at designing islands and are really really patient they <v Speaker 4>continue to play and they have a great time, and <v Speaker 4>I would visit their Islands and be like, dang, I'm <v Speaker 4>actually bad at Animal Crossing. But yeah, because but as <v Speaker 4>you say, that means that that does give the team <v Speaker 4>behind Animal Crossing the time to be developing this. And <v Speaker 4>if you think about kind of the life cycle of <v Speaker 4>other games that came out at approximately the same time <v Speaker 4>in twenty twenty, I e. Final Fantasy seven remake Rebirth <v Speaker 4>came out last year, So it is very likely that <v Speaker 4>there is a new Animal Crossing that it. <v Speaker 3>Could be one of those. You know how Nintendo directs <v Speaker 3>a lot of time. <v Speaker 4>I think of the example of Super Mario Brothers Wonder <v Speaker 4>or the most recent Zelda game, Echoes of Wisdom, and <v Speaker 4>how both of those were games that were revealed in <v Speaker 4>a Nintendo Direct and they're like, it comes out in <v Speaker 4>six months. I feel like that's what we could be <v Speaker 4>getting with an Animal Crossing. <v Speaker 2>Yeah. <v Speaker 1>I think we could go into this Nintendo Direct, which <v Speaker 1>is thirteen ish days away really soon, yes, yes, within <v Speaker 1>two weeks, and we get all the details about the <v Speaker 1>switch to and I think, you know, Mario Kart definitely, <v Speaker 1>I think is the launch game for them, And if <v Speaker 1>they have other launch games, I think they won't be <v Speaker 1>of the biggest scale they'll be like the three D <v Speaker 1>Mario team almost certainly working on a game, but that <v Speaker 1>could be the holiday game. But I could see them <v Speaker 1>being like, I just think there's a good chance, a <v Speaker 1>strong chance, that they announced the Animal Crossing during this <v Speaker 1>direct and it is for you're right, the next six <v Speaker 1>months to a year, and that's that's sort of the window. <v Speaker 2>We're talking about, not immediately. <v Speaker 1>But I don't think they're worried about having enough consoles <v Speaker 1>for that game, because what they saw with Animal Crossing <v Speaker 1>New Horizons is that is one of the games that's <v Speaker 1>sold by far the best month of the month throughout <v Speaker 1>the entire the entirety of the Switches life cycle, like <v Speaker 1>better than just about any other game other other than <v Speaker 1>Mario Kart. You know, there's a few others that would <v Speaker 1>frequently frequently outsell it. <v Speaker 2>But if you kind of like do the average month <v Speaker 2>of month, I think it's. <v Speaker 1>Like probably that maybe Zelda Breath of the Wild and <v Speaker 1>then Animal Crossing, but it's right up there. And honestly, <v Speaker 1>I think it's sold more than is the Breath of <v Speaker 1>the Wild at this point. So yeah, it is a <v Speaker 1>massive success for them. So I think they're like, this <v Speaker 1>is something that could be a perennial hit, and it <v Speaker 1>might be the kind of thing we need to like <v Speaker 1>establish that blue ocean audience that we have maybe found <v Speaker 1>a way to get to without having to have the <v Speaker 1>gimmicks of the Wii with the switch, which is this <v Speaker 1>is gonna have family games. <v Speaker 2>It's gonna have games for a variety of different tastes. <v Speaker 1>And that is a euphemism for women and families, and <v Speaker 1>Animal Crossing is like a gamer. It's like, Okay, we <v Speaker 1>can get that audience, let them know right away we <v Speaker 1>have something for them, and then it can it will <v Speaker 1>continue to sell forever. We could do bundles every holiday forever. <v Speaker 1>I mean it just it feels like one of those <v Speaker 1>games that is super crucial to them selling a switch <v Speaker 1>to and making it a success out of the gate for. <v Speaker 2>Them, or at least making the promise that it's coming soon. <v Speaker 3>Yeah. Absolutely, Yeah. <v Speaker 4>As you say, animal crossing is such a broad audience, <v Speaker 4>I argue animal Crossing is for everybody. But certainly there <v Speaker 4>are people who play Animal Crossing and they play animal <v Speaker 4>Crossing for eight hundred hours and they have those most <v Speaker 4>immaculately landscaped island and perfect neighbors and decor everywhere and <v Speaker 4>they're like, I'm a casual gamer. <v Speaker 2>Yep, yep, come up, come on, you are maybe the <v Speaker 2>most gamer. <v Speaker 1>That's what I want to think of, Like the people <v Speaker 1>that played the SIMS the way they do. I'm like, <v Speaker 1>you are more hardcore, more hardcore than I am. <v Speaker 2>The way that you obsess over this stuff. I'm impressed. <v Speaker 4>We need a different name for non competitive gamer. <v Speaker 2>Yeah. Yeah, like just you know, the self expression gamer. <v Speaker 1>Like the way that they just can like go in <v Speaker 1>there and really make the game their own. That to me, <v Speaker 1>I to you be more impressed by that than someone <v Speaker 1>who's like really good at games. If you like to <v Speaker 1>a mastery over like making a game your own, that's <v Speaker 1>way cooler in my opinion. <v Speaker 3>I think the SIMS for three hours and I was like, <v Speaker 3>this is deep. You could go really deep into this. <v Speaker 1>I'm gonna yeah, a fun gamer, says doctor Ryan. Yeah, <v Speaker 1>a single issue gamers. Frank's real good, uh, the real <v Speaker 1>real quick. Animal Crossing is a game from Nintendo's ep <v Speaker 1>D five team. EPD is like Entertainment and Planning Division. <v Speaker 1>It's the name of all their studios. They have a <v Speaker 1>number behind them. EPD five does we Sports, Splatoon and <v Speaker 1>Animal crossing, they have a few other things, but uh, okay, <v Speaker 1>so maybe the reason animal Crossing doesn't happen right away <v Speaker 1>is actually Splatoon might be even more important to them <v Speaker 1>because that is a cultural phenomenon in Japan, and they <v Speaker 1>might want to. <v Speaker 2>Have Splatoon four ready to go. <v Speaker 1>But you know, the less Splatoon happened, Splatoon three happens <v Speaker 1>like in between now and animal crossing horizons, right, so <v Speaker 1>I think they probably would have fliped. <v Speaker 2>Back over to animal crossing in the meantime. So we'll see. <v Speaker 1>Just glancing at this list, I have all the other <v Speaker 1>times and what they might be making. I wonder what <v Speaker 1>the EPD four is, which is I wrote down here <v Speaker 1>is the weird team they made game Builder, Garage labbo, Ring, <v Speaker 1>Fit Adventure, and brain Age. <v Speaker 2>I hope they have some real weird shit ready to <v Speaker 2>go for Switch too. <v Speaker 1>Lunch that honestly, that could be the team that did <v Speaker 1>that online play test MMO game. <v Speaker 2>That they tested for a few weeks, which I think <v Speaker 2>is probably gonna launch with the Switch too as well. <v Speaker 2>I hope it does. <v Speaker 1>All right, let's keep going here and got to get <v Speaker 1>back to my list. Actually, you know what, let's take <v Speaker 1>a quick break then, we'll come back. We'll talk about <v Speaker 1>Microsoft's commitment to TV and movies and a whole lot <v Speaker 1>more right after this. All right, let's get right back <v Speaker 1>into it. Microsoft is committed to more Xbox TV shows <v Speaker 1>and movies. This is from Eddie McCoo at GameSpot. While <v Speaker 1>Microsoft's Halo TV show did not become a huge success, <v Speaker 1>that hasn't stopped the company from seeking to adapt its <v Speaker 1>franchises for film and TV. The next release is a <v Speaker 1>Minecraft movie, which comes to theaters on April fourth and <v Speaker 1>looks like a hell of a thing. After that, there's <v Speaker 1>season two of the Fallout TV show on the Prime <v Speaker 1>on Prime Video. Then there's a Gears of War movie <v Speaker 1>and TV show. You can expect Microsoft to do even <v Speaker 1>more as it relates to trans media opportunities for Xbox franchises. <v Speaker 1>Microsoft Gaming CEO Phil Spencer said he was talking to <v Speaker 1>Variety when he said all this, and I think we're <v Speaker 1>at a point now, Emma, where sure Halo didn't work, <v Speaker 1>and we know it's not like, oh, you know, it's <v Speaker 1>just it didn't vibe with people. It's like, no, we've <v Speaker 1>seen what a TV show in a movie based on <v Speaker 1>a video game can be, and it can be a <v Speaker 1>whole bunch of different things that work. <v Speaker 3>I think, sure it can. <v Speaker 1>I think Sonic is very different from Mario in terms <v Speaker 1>of the movie adaptations, which are very different from the <v Speaker 1>Fallout TV show, which is actually even different than the <v Speaker 1>Last of Us TV show. And all of those things <v Speaker 1>work and for different reasons, and all of them are <v Speaker 1>are very, very very successful. So Halo compared to that <v Speaker 1>did not work. However you wanted to find, it did <v Speaker 1>not work. But we are in a place with adaptations <v Speaker 1>now where if you are a company that owns a <v Speaker 1>lot of very popular video game ip y, you kind <v Speaker 1>of can't not be in this game, right. <v Speaker 2>You have to be in the trans media game, right. <v Speaker 2>It's it's unignorable. <v Speaker 3>Well that's the world that we live in, you know <v Speaker 3>what I mean. <v Speaker 4>And look, I'm all for mining video games for potent <v Speaker 4>sholl knew ip on TV in movies rather than you <v Speaker 4>know U. And look, I understand that the reason that <v Speaker 4>Disney is doing this is because they're trying to keep <v Speaker 4>their their like copyright on those characters, which is why <v Speaker 4>they keep remaking all of their animated films. <v Speaker 3>But listen to me for just a second. <v Speaker 4>Here, snow White was Disney's first full length animated feature. <v Speaker 3>It was their first full length animated feature. <v Speaker 2>Is Cinema. Let's the live action remake? God damn it. <v Speaker 4>Should be their last live action remake, all of their <v Speaker 4>live actions. <v Speaker 2>Prison. <v Speaker 3>Yes, they're just some bullshit. I just I saw somebody <v Speaker 3>post something. <v Speaker 4>They were like, snow white, it's at least as good <v Speaker 4>as Beauty and the Beast and the Lion King. <v Speaker 3>I'm like, so terrible. So it's bad, it's boring, it's lifeless. <v Speaker 3>Everybody is dead in the eyes. <v Speaker 4>So again, it's like, look if we can do things <v Speaker 4>like so, I look at Fallout as a really good <v Speaker 4>example of taking something where the world is extremely interesting <v Speaker 4>and the stories within the video games are just fine. <v Speaker 3>They're fine, uh, And what they nail is the vibe <v Speaker 3>of Fallout. <v Speaker 4>And so instead of trying to be like, we're going <v Speaker 4>to make an accurate adaptation of these characters and blah <v Speaker 4>blah blah, they just go, this is an interesting world, <v Speaker 4>let's play in it. And I think that there's a <v Speaker 4>lot of opportunity to do that. And then you do <v Speaker 4>take something like the Last of Us that has an <v Speaker 4>incredible narrative and you just make a good adaptation of <v Speaker 4>that narrative and people are really happy. How have we <v Speaker 4>fucked up Resident Evil so many times? You know, like <v Speaker 4>so again, it's like this, this totally makes sense to <v Speaker 4>me from the point of view of Microsoft leaning into <v Speaker 4>the because but this is one area where Microsoft can <v Speaker 4>gain some ground. Obviously, they're hugely established within the PC market. <v Speaker 3>They have a. <v Speaker 4>Large contingency in the console gaming world with Xbox, even <v Speaker 4>though they're really in the market of selling game pass <v Speaker 4>not Xboxes. But you know what, that's working for them, <v Speaker 4>and so yeah, TV, what else where else are they <v Speaker 4>going to expand to novels? There's already a bunch of <v Speaker 4>Halo yes exactly. <v Speaker 1>Yeah, yeah, And it's like, yeah, that has worked so <v Speaker 1>clearly it can be adapted to the mediums. <v Speaker 2>All right. <v Speaker 1>So like some of the big name Microsoft or Xbox <v Speaker 1>game studios properties, you know, I think we could expect <v Speaker 1>the Festa stuff. <v Speaker 2>Would easily translate. <v Speaker 1>They could make an Elder Scroll show for Prime video <v Speaker 1>and you could just easily imagine that. But like, let's <v Speaker 1>say Forts, could you imagine a fortsa show or movie <v Speaker 1>and what would that look like. I'm like, I would <v Speaker 1>take that like a USA Network characters welcome show, like <v Speaker 1>based on people hanging out on an island having a <v Speaker 1>like trying to put together the big event and stuff <v Speaker 1>like that. <v Speaker 3>Yeah, it could totally work. <v Speaker 2>What about I mean, see of Thieves? <v Speaker 3>What should see the Thieves? Oh? <v Speaker 4>Man, okay, so what we really need? You know what <v Speaker 4>Sea Thieves should be? It should be a really good <v Speaker 4>week to week in the vibe of like a zena <v Speaker 4>warrior princess has a good sense of humor, you know <v Speaker 4>what I mean, like like an episodic show. We don't <v Speaker 4>get episodic shows hardly anymore, some sitcoms, but. <v Speaker 3>It would be really fun to have, you know, just <v Speaker 3>like an adventure the week. <v Speaker 1>See If Thieves that I would I would totally that <v Speaker 1>one feels like what would actually happen is they would <v Speaker 1>partner up with mister Beast for some reality game show. <v Speaker 2>Or something like that. That's just See If Thieves themed. <v Speaker 1>And you see that tweet from that man about the <v Speaker 1>people he's got locked up in rooms so they can <v Speaker 1>win money. <v Speaker 3>I don't look at Twitter. <v Speaker 1>Yeah, it was like I got a pilot living in <v Speaker 1>a jet for like half a year to win five <v Speaker 1>hundred thousand dollars and a fat person and a Jim <v Speaker 1>until he loses one hundred pounds for five hundred thousand dollars. <v Speaker 2>I can't wait to share these videos. I'm just like, <v Speaker 2>how did we get here? <v Speaker 3>Down here? <v Speaker 2>We have messed up bad somewhere along the way. All right, <v Speaker 2>let's keep going. <v Speaker 1>Sony vet Kim Kudaragi has a Super Nintendo PlayStation sitting <v Speaker 1>in his cupboard, or as Jim would have you. <v Speaker 2>Say, cupboard. Oh no, he was no, he says, clippered <v Speaker 2>and cupboard. <v Speaker 1>From Jim Mormon at Nintendo Life. Ah, the Super Nintendo PlayStation. <v Speaker 1>It's commonly held up as one of the biggest what <v Speaker 1>ifs in gaming, but this once mooted and later portrayed <v Speaker 1>collaboration between Sony and Nintendo could have changed the industry <v Speaker 1>landscape forever. <v Speaker 2>We got to peek at the fabled crossover. <v Speaker 1>Back in twenty sixteen when someone like dug it out <v Speaker 1>of their addict, like I have one of those, and <v Speaker 1>no one believed him until he got it out and <v Speaker 1>showed it off and it got auctioned off for three <v Speaker 1>hundred and sixty thousand dollars. <v Speaker 2>It was a big deal. <v Speaker 1>And then people have been like working on trying trying <v Speaker 1>to get it running and things like that, trying to <v Speaker 1>run shoot games on it. Well, Kim Kudaragi just apparently <v Speaker 1>also has one sitting in storage and he got it <v Speaker 1>out to let Canton Japan on Twitter take images of it, <v Speaker 1>and you can see it right over here. <v Speaker 2>It looks real, real nice. They this thing has been preserved. <v Speaker 1>Now we have seen it before though, So the one <v Speaker 1>I think the one thing here is, like Kim, if <v Speaker 1>anyone knows how to get this thing up and running <v Speaker 1>and doing stuff with it, it's probably you. <v Speaker 2>Do you have anything else? Can we plug this thing <v Speaker 2>into a TV and see if it works? And I don't. <v Speaker 2>I don't think we're getting that quite from him. <v Speaker 1>And really the reality is the probably probably isn't enough <v Speaker 1>there to actually get it to do much. <v Speaker 2>Even if you do get pulled into a TV. <v Speaker 3>Ando does it have games. <v Speaker 1>It's gonna have some prototype stuff something, and that's it. <v Speaker 2>Yeah. <v Speaker 1>I mean, you could probably run like super Famicom games <v Speaker 1>just through hardware without any of the CD stuff, But <v Speaker 1>oh god, I just I want as much of this <v Speaker 1>like preserved as possible. <v Speaker 4>So, I mean, truly, my favorite story in the world <v Speaker 4>is how Nintendo backstabbed Sony at CS and was like, actually, <v Speaker 4>we're making a console with Phillips. <v Speaker 2>Yeah phil. <v Speaker 1>What Yeah, and so we just know we're gonna let <v Speaker 1>them like license some of our stuff. <v Speaker 2>I guess yeah, yeah yeah. And then and then the <v Speaker 2>PlayStation happened. There you go, and the relation happened. <v Speaker 1>I mean, I don't know if history would have been <v Speaker 1>all that different because the way the PlayStation was going <v Speaker 1>to work the Super Nintendo PlayStation was it was gonna <v Speaker 1>basically be a Sony thing with like Super Nintendo built <v Speaker 1>into it, and Sony. <v Speaker 2>Was gonna get like all of the licensing fees. I <v Speaker 2>don't know. <v Speaker 1>They might have split some of it with Nintendo, but <v Speaker 1>I think they were supposed to get the bulk of it, <v Speaker 1>if not all of it. And I think that's the <v Speaker 1>real reason Nintendo pulled out is yeah, wait, why why <v Speaker 1>are we doing this? <v Speaker 3>They were going to give way too much to Sony? <v Speaker 1>Yeah, yeah, they're gonna take all the money, like, we <v Speaker 1>hate this actually, and also the CD thing the low times, <v Speaker 1>we hate that, and they hated that. <v Speaker 2>Through the N sixty four. <v Speaker 1>Yeah, very cool just to see this thing, though, I <v Speaker 1>would I would look at pictures of this device for <v Speaker 1>a long time. <v Speaker 2>Dan you're in chat. <v Speaker 1>You went to the Super Nintendo or the Nintendo Museum, <v Speaker 1>did they have I doubt they have one of these <v Speaker 1>at the museum. <v Speaker 4>I'm sure that this is buried in Nintendo's Like, what <v Speaker 4>are you talking about? <v Speaker 3>We never were gonna work with Sony. <v Speaker 1>Right because it's a Sony device really, so that it <v Speaker 1>just would not be at the Nintendo Museum. <v Speaker 3>Yeah, all right. <v Speaker 1>Up next, Hollow Night Silk Song gets surprised mentioned by <v Speaker 1>Xbox Will it finally released this year? Is the headline <v Speaker 1>you are allowed to write? But uh, I get it. <v Speaker 1>This is from Liam Dulan at Nintendo Life. It looks <v Speaker 1>like we've got a small update on the status of <v Speaker 1>Hollow Night Silk Song, and this time it comes from <v Speaker 1>the world of Xbox. Fans of this long awaited title <v Speaker 1>have been given some hope recently with the Idea at <v Speaker 1>Xbox director Guy Richards acknowledging how the title is still <v Speaker 1>part of the. <v Speaker 2>Company's future lineup. <v Speaker 1>Unfortunately, there's no mention of an exact date or time <v Speaker 1>frame as to win it might drop in this latest <v Speaker 1>Xbox Wire post. But hey, plenty of fans seem to <v Speaker 1>appreciate the shout out, you know, regardless. <v Speaker 2>Here's what they said. <v Speaker 1>Xbox said, looking ahead, our lineup is incredible, with upcoming <v Speaker 1>games like Claire Obscure Expedition thirty three, Descenders Next and <v Speaker 1>FPC FBC Firebreak to play across the whole Xbox universe, <v Speaker 1>and of course Hollow Night Silk Song two also is <v Speaker 1>what they mean? <v Speaker 2>They're not too. <v Speaker 3>To Silk Song, the game that does not exist. It's <v Speaker 3>not right. <v Speaker 2>I know, go ahead, I'm just wondering. <v Speaker 4>I know that Mike Manatti claims that he has seen <v Speaker 4>and or played some. <v Speaker 2>Of this game. <v Speaker 3>I still don't think it's real. <v Speaker 2>I mean, I don't trust him. <v Speaker 3>Yeah. Is Mike Manatti even real? <v Speaker 2>You know? Like, very good question. <v Speaker 4>Yeah, I I I like Hollow Nights. <v Speaker 2>I played it. <v Speaker 3>No, there's no yeah, it's like, yeah, it. <v Speaker 4>Was a it was a shared hallucination between him and <v Speaker 4>several other side think. <v Speaker 3>Yeah, so anyone. <v Speaker 2>Can say their game was Hollow Night's Silk Song. <v Speaker 1>You just played some like knockoff game or something, and <v Speaker 1>he's been lying to us ever since about it being real. <v Speaker 2>Look, I mean this whole. <v Speaker 1>The whole story here is people freak out when they <v Speaker 1>hear this thing even mentioned in any official capacity by <v Speaker 1>anyone that has a job at a video game company, <v Speaker 1>and whether that it has nothing to do with the <v Speaker 1>people making the game. That Team Cherry Microsoft said the game, <v Speaker 1>and and you know, are they allowed to do that <v Speaker 1>if it's not coming out soon. It's like, well, yes, <v Speaker 1>they mentioned it a long time ago and it hasn't <v Speaker 1>come out this entire time. I'm going to continue going <v Speaker 1>back to Team Cherry, as with any creative endeavor in <v Speaker 1>any team that made something that people love and they're <v Speaker 1>following up. They have almost certainly put the entire world <v Speaker 1>of Pure on themselves and. <v Speaker 2>They want to get it perfect. <v Speaker 1>And who can blame them because you know there will <v Speaker 1>be backlash, yef, it's not perfect. <v Speaker 2>There just will be. <v Speaker 1>That's how people are, and so they're trying to avoid <v Speaker 1>that by taking as much time as they possibly can't, <v Speaker 1>and Hollow Night probably ends up making them more than <v Speaker 1>enough money to justify spending it as much time as <v Speaker 1>they need on this for the size of team that <v Speaker 1>they are. The game is always selling and it's always <v Speaker 1>on sale, and then people buy a million more copies <v Speaker 1>all the time, So why not take as much time <v Speaker 1>as possible? <v Speaker 2>But do you think we will be playing this game <v Speaker 2>this year. <v Speaker 3>No, absolutely not. <v Speaker 2>Most people agree with you. <v Speaker 1>I think I saw a poll on YouTube this morning <v Speaker 1>that's like eighty five percent think the game is not <v Speaker 1>coming out this year. <v Speaker 2>I don't know. <v Speaker 1>It's at a certain point. It's like, man, if it's <v Speaker 1>not coming out this year, is it ever really coming out? <v Speaker 1>And I think it's a lot of people like, no, <v Speaker 1>it's never coming out, and they just don't want to <v Speaker 1>believe anymore. <v Speaker 3>Yeah. <v Speaker 4>I do think that you do bring up an extremely <v Speaker 4>good point about the pressure that is on this game <v Speaker 4>to be spectacular. It's kind of like when a musical <v Speaker 4>artist puts out an album that is just so good <v Speaker 4>from top to bottom, and then they kind of do some. <v Speaker 3>Side projects and. <v Speaker 4>The flounder around because there's a lot of pressure for <v Speaker 4>their next album to be perfect and obviously perfection is <v Speaker 4>not real. It's I but I do. <v Speaker 3>I do feel for the team that is working on <v Speaker 3>this game, yep. <v Speaker 1>And I also feel for anyone who puts together any <v Speaker 1>sort of showcase for anything, because you know, as as always, <v Speaker 1>I'm guilty of it just like everyone else. It's like, <v Speaker 1>this is the thing that probably has a Hollow Night's <v Speaker 1>Silk song in it that makes a lot of sense, <v Speaker 1>and people are doing that with the switch to Direct now, <v Speaker 1>and I don't blame you. <v Speaker 2>It could show up there. <v Speaker 4>Yeah, I just think though, that there is a level <v Speaker 4>of underestimating that because there's such a vocal. <v Speaker 3>Group of critics. And I don't mean that as. <v Speaker 4>People who are professionally critics. I mean that as people <v Speaker 4>whose inclination is to be critical, and we're underestimating I <v Speaker 4>think the general public fan base of anything and. <v Speaker 3>Their desire to enjoy the thing. <v Speaker 4>You know, I think most people who are looking forward <v Speaker 4>to this game are rooting for it to be good <v Speaker 4>as opposed to demanding it to be good. <v Speaker 3>But the people who put the. <v Speaker 4>Demands of the pressure on are very loud, and so, yeah, <v Speaker 4>they found themselves in a challenging position. <v Speaker 1>Yep, and at a certain point they're gonna have to <v Speaker 1>just tune that out and put out the game and yep, yeah, <v Speaker 1>it's but they are also just gonna want to take <v Speaker 1>their time. <v Speaker 2>That's clearly where we're at. Still. Ye, yeah, we'll. <v Speaker 1>See Nintendo Direct in two weeks, could end up here <v Speaker 1>or you know, last time we saw it was on <v Speaker 1>an Xbox show, and that could be at that next <v Speaker 1>Xbox showcase over the summer. You know, if I were them, <v Speaker 1>and it's like, if the game is ready, you know, <v Speaker 1>let's just assume it's ready, and they are like looking <v Speaker 1>for the perfect opportunity switch to launch game. For this <v Speaker 1>feels like the best chance to just have the biggest <v Speaker 1>launch imaginable, Like people would associated with this new console <v Speaker 1>and they'd be like, I'm gonna get the big game. <v Speaker 1>And then I'm taking home and I'm gonna look at <v Speaker 1>the shop and the first thing I see is Hollow <v Speaker 1>Nights Silk Song. <v Speaker 2>Is available, ready to go. Yeah, I think that's that's <v Speaker 2>a good match. <v Speaker 1>But who knows. <v Speaker 2>If the game is ready, it might very well come <v Speaker 2>out all right. Last couple of headlines here. <v Speaker 1>Assassins Creed Shadows Day one patch seemingly addresses Japanese government <v Speaker 1>concern over destructible shrines. <v Speaker 2>This is from Nicole Carpenter at Polygon. <v Speaker 1>As Assassin's Creed Shadows launches on Thursday, developer Ubisoft snuck <v Speaker 1>in a last minute patch that makes several adjustments to <v Speaker 1>the game's temples and shrines. The update comes just a <v Speaker 1>day after Japanese politician hiro Yuki Kada brought concerns to <v Speaker 1>Prime Minister Shigeru Ishiba during a government meeting. According to IGN, <v Speaker 1>Kada's concerns per IGN's translation are centered on how in <v Speaker 1>game acts could inspire violence towards shrines in real life. <v Speaker 2>Of course this is a quote. <v Speaker 1>Of course, freedom of expression must be respected, but acts <v Speaker 1>that demean local cultures should be avoided, he said. Ishiba <v Speaker 1>responded that it's something to discuss with Japan's Ministry of Economy, <v Speaker 1>Trade and Industry, the Ministry of Education, Culture, Sports, Science <v Speaker 1>and Technology, and the Ministry of Foreign Affairs, but that <v Speaker 1>the defacement of actual Japanese shrines would not be tolerated. <v Speaker 1>Ubisoft has gone in there, it seems like, and made <v Speaker 1>a day one patch seemingly to address this exact concern. <v Speaker 2>Earn players will no. <v Speaker 1>Longer be able to do to destroy shrines by like <v Speaker 1>hitting it with a sword or running into it and <v Speaker 1>things like that. <v Speaker 2>Yeah, I mean, I mean, here's the thing. <v Speaker 1>You play that game, and all these shrines are replicas <v Speaker 1>of real life shrines, and they have the history in <v Speaker 1>there where you can like find a little shimmery object. <v Speaker 2>I was talking about this on the bombcasts. <v Speaker 1>And when we were when Shan was playing it, and <v Speaker 1>it's one of the that's how I'm playing it now, <v Speaker 1>is a tool to learn about Japanese culture and history <v Speaker 1>and you and you discover like these things are super <v Speaker 1>important to people, and they have elaborate routines and cultural <v Speaker 1>you know, displays that they go through to show respect <v Speaker 1>to these places, and I think maybe protecting them in <v Speaker 1>the game is a completely fine choice to be, like, no, <v Speaker 1>that they these are important to real people, and we <v Speaker 1>have taken them and borrowed them to make our game <v Speaker 1>feel more alive and more important. And in doing so, <v Speaker 1>let's just make that respect two ways and say, okay, <v Speaker 1>now we're not gonna let players be you know, jerk <v Speaker 1>off to these things in the. <v Speaker 3>Game, right, yeah, yeah, absolutely. <v Speaker 4>Meanwhile, in America we have GTA. <v Speaker 1>Or you can just destroy anything to be fair, that <v Speaker 1>that is how we want our culture to be treated. <v Speaker 3>Yeah, yeah, yeah, I think that this. <v Speaker 1>Triumplate please yeah. <v Speaker 2>Yeah. <v Speaker 1>The physics interaction in that game are really fun. So <v Speaker 1>I don't blame that the developers for being like, well, <v Speaker 1>you know, just we're building everything out of these things <v Speaker 1>that can be broken apart, so we're going to build <v Speaker 1>the temples out of that as well, and not think <v Speaker 1>much more about it beyond that, so they're like, no, <v Speaker 1>it's going to really do this maliciously. They're going to <v Speaker 1>do it because they're you know, playing the game. And <v Speaker 1>then when someone mentions like this makes me not feel great, Okay, <v Speaker 1>well that's an easy change to be like, Okay, well <v Speaker 1>we're not trying. <v Speaker 2>That's not what we're going for. <v Speaker 1>Also, this game is in a precarious position with you <v Speaker 1>know a lot of people like wanting to be mad <v Speaker 1>at it, So anything they can do to avoid that, <v Speaker 1>to avoid that would be helpful. <v Speaker 2>Have you played this at all? <v Speaker 3>I haven't. <v Speaker 4>I oversaw a project that we did with Ubisoft around <v Speaker 4>the game, and I had the wonderful Zach Wilson, who <v Speaker 4>tech directs all of the Giant Bombit Night stuff that <v Speaker 4>we do during the semming events. He played it, and <v Speaker 4>he wrote the scripts for it and did the vo <v Speaker 4>for it, and he did a fantastic job. <v Speaker 3>And he said it was He said he had a <v Speaker 3>really nice time. <v Speaker 2>I think it's a good game. It's a good game. <v Speaker 1>I think some people are like it's just fine, I <v Speaker 1>go beyond. I think it is a good, solid, fun, <v Speaker 1>open world game. As long as you know what you're <v Speaker 1>getting from Assassin's Creed. Yeah, you should be able to <v Speaker 1>like find the fun there, and there's plenty of it <v Speaker 1>to be had. The story is routine, and if you <v Speaker 1>come to these games for the story, maybe maybe this <v Speaker 1>isn't the one for you, right because that stuff is <v Speaker 1>just very boilerplate. But I think, like, here's a revenge <v Speaker 1>story and then here's a bunch of cool people to <v Speaker 1>kill because you need revenge against them. <v Speaker 2>That works. <v Speaker 1>I think that actually is a pretty positive. It's a <v Speaker 1>mark in the positive for me for this game. <v Speaker 2>All right. <v Speaker 1>Last thing here, switch to logo is going to appear <v Speaker 1>on pro baseball team's jerseys this year. <v Speaker 2>This is from Eddie McCoo at GameSpot. <v Speaker 1>Nintendo and the Seattle Mariners have been partners for a <v Speaker 1>long time and the collaboration is expanding in a big <v Speaker 1>way with this year or this year with the professional <v Speaker 1>baseball team adding the switch or switch to logos to <v Speaker 1>its jerseys. As you can see over there in this video, <v Speaker 1>the Mariners are going to begin their season on March <v Speaker 1>twenty seventh, and they will have the switch to logo <v Speaker 1>on that I think it was their left shoulder right there. <v Speaker 1>This is you know, if there's a lot of reasons <v Speaker 1>this makes sense. Mariners and Nintendo I do have a <v Speaker 1>long history. Hiroshi Yamauchi, the former president of Nintendo, was <v Speaker 1>a minority owner of the Seattle Mariners for a very <v Speaker 1>long time. Nintendo no longer has a stake in the Mariners, <v Speaker 1>but they still the close partnership. Like you used to <v Speaker 1>be able to like take your DS to Mariners games <v Speaker 1>and order refreshments, hot dogs and stuff there after the <v Speaker 1>Wi Fi, like that's the they had that sort of relationship. <v Speaker 1>But it also makes sense because baseball is one of <v Speaker 1>the most popular sports in Japan. <v Speaker 2>Oh my god. <v Speaker 1>Yes, when the when the Mariners play the Dodgers, uh <v Speaker 1>and Shohei Otani is there, everyone expand is going to <v Speaker 1>be watching, and so it's like you're like, there's a <v Speaker 1>ton of Japanese fans of the Mariners as well because <v Speaker 1>Iro used to play for them. So it's just there's <v Speaker 1>a lot of reasons that this makes sense, and I'm <v Speaker 1>I'm not surprised to see it. <v Speaker 2>Very cool. <v Speaker 4>I got to tell you there is more Dodgers gear <v Speaker 4>in Tokyo because of Otani than there is in Los Angeles. Yeah, <v Speaker 4>of course, yeah, I mean, yeah, this this makes perfect <v Speaker 4>sense this is cool. I would love to, you know, <v Speaker 4>I would love to see more gaming companies getting involved <v Speaker 4>with with professional sports teams because I think that there is, uh, <v Speaker 4>there's a lot of crossover there actually that I think <v Speaker 4>would excite gamers and perhaps entice gamers to be like, oh, <v Speaker 4>baseball is cool or whatever the sport may be. <v Speaker 1>So I'm just saying, last story we're speaking to switch to, <v Speaker 1>let's let's hit this one that someone just shared it. <v Speaker 1>Thank you so much, Kane, high wind and chat. This <v Speaker 1>comes from WCCF Tech and it's Zeno. Blake Chronicles X <v Speaker 1>Definitive Edition features a hidden sixty frames per second mode. <v Speaker 2>This comes from Francesco de. <v Speaker 1>Mayo Demeyo, I should say, who writes Xena Blake Chronicles <v Speaker 1>X Definitive Edition has a hidden sixty FPS mode, which <v Speaker 1>suggests the recent game may have been future proofed ahead <v Speaker 1>of the launch of the Nintendo switch to, as confirmed <v Speaker 1>by known modern Massa grad Massa grader. This sixty frames <v Speaker 1>per second mode. <v Speaker 2>I'm sorry, jan, I can hear that. My bad. <v Speaker 1>The sixty frames per second mode is hidden in the <v Speaker 1>games executable shout USTI will Smith, but doesn't function properly <v Speaker 1>as enabling it causes some unspecified issues. While this mode <v Speaker 1>could be some development left over, it would definitely make <v Speaker 1>more sense if it is a faulty implementation or if <v Speaker 1>it's a future implementation that could be featured on the <v Speaker 1>switch to that you know, this makes if you're releasing <v Speaker 1>the game right now, you know what the switch two is, <v Speaker 1>and you know what's backward compatible. This sounds like the <v Speaker 1>exact kind of thing that just ends up being like <v Speaker 1>unlocked on the switch to and just works right completely. <v Speaker 3>Yeah, no, I totally agree. <v Speaker 4>I mean, look, Nintendo, they like to live in their <v Speaker 4>own timeline, but one of the things that the switch <v Speaker 4>to is definitely going to have to be able to <v Speaker 4>do a sixty FPS. So there you go, just put <v Speaker 4>it on switch to and it'll work. <v Speaker 1>Yep, exact, And it's like it's already got like dynamic resolution. <v Speaker 1>So it's like this game should be able to run <v Speaker 1>at like a consistent seven to twenty p on handheld <v Speaker 1>mode or ten ADP in on your when doc, yeah, <v Speaker 1>which it's probably not doing now. And then you know, <v Speaker 1>maybe also sixty frames per second as well in this <v Speaker 1>mode that doesn't really function. It's weird on switch one <v Speaker 1>maybe it's weird on Switch one because it's gonna it <v Speaker 1>makes more sense for switch to. <v Speaker 2>Or maybe it is a development left over and it <v Speaker 2>will it won't work at all. That's also a possibility. <v Speaker 2>I don't want to get people's hopes up. <v Speaker 1>But if I'm buying Zeno Big Chronicles X Definitive Edition <v Speaker 1>right now for the Switch one, I'm doing so with <v Speaker 1>the expectation that it's going to run better on the <v Speaker 1>switch To. <v Speaker 2>I think that's a fair expectation to have. <v Speaker 3>I think that's a completely fair execution to have. <v Speaker 2>All right, and then let's see, let's doctor Ryan's got <v Speaker 2>one more for me, and then we'll wrap everybody. <v Speaker 1>Let's see here two years Okay, So it says someone <v Speaker 1>found the registration of. <v Speaker 2>A Persona four remake website this morning. That feels inevitable. <v Speaker 3>That feels right, that's inevitable every. <v Speaker 1>Time, so much that that game came out on PS <v Speaker 1>two originally, that is that every time I say that, Yeah, true, but. <v Speaker 4>It is, yeah, yeah, I mean it's it's had a <v Speaker 4>new life obviously with Persona four Golden yes, but I <v Speaker 4>mean it's it's due for the Persona five, you know, <v Speaker 4>like they did with Persona re reload. It's basically due <v Speaker 4>for that treatment being you know, Persona five to five, <v Speaker 4>And yeah, yeah, I think that, as you say, that <v Speaker 4>is inevitable. And I am curious because obviously I remember <v Speaker 4>there was a lot of conversation, particularly because that Muso <v Speaker 4>Persona five came to the Switch and it was announced <v Speaker 4>it was coming to the Switch, but you couldn't play <v Speaker 4>per Soona five on the Switch at the time, So <v Speaker 4>I'm curious if this is a switch title. But also <v Speaker 4>obviously we know that there's that ongoing partnership with Atlas <v Speaker 4>and Game Pass, So yeah, I'm curious. I'm curious to <v Speaker 4>see where this all ends up. <v Speaker 1>Me too, And I'm curious to see the results of <v Speaker 1>our poll from yesterday, which was who do you want <v Speaker 1>to play us in Sonic Racing Crossworlds Sonic Shadow, Cream <v Speaker 1>the Rabbit or Danic Kapatrick, and forty four percent went <v Speaker 1>went with dani Ka Patrick, twenty seven percent went with <v Speaker 1>Cream the Rabbit, seventeen percent went with a Shadow, and <v Speaker 1>eleven percent went with Sonic, which just goes to show <v Speaker 1>you that polls are not reliable. Because the data from <v Speaker 1>SEGA yesterday, I said the exact. <v Speaker 2>Opposite it was number one, was Sonic. Number two was Shadow. <v Speaker 1>Number three was Cream the Rabbit, Cream and cheese apparently, <v Speaker 1>and then dan Ka Patrick's not in the game. <v Speaker 2>I don't think so. So there you go. <v Speaker 1>But most people in the Giant Bomb audience want to <v Speaker 1>represent Danica apparently. All right, new poll question here in <v Speaker 1>a second, before we get to that, Emma Fife, why <v Speaker 1>don't you tell people where they can find you on <v Speaker 1>the internet, what work you have going on, or you <v Speaker 1>can catch you anywhere. <v Speaker 3>I'm on Blue Sky at M five. <v Speaker 4>I still need to get my Ma Fife dot com <v Speaker 4>situated there. But for just look, there's me. I'm sort <v Speaker 4>of back on Instagram. I don't really look at it <v Speaker 4>very much. I just generally am not super participating in <v Speaker 4>social media. <v Speaker 3>And it's real nice. Yeah, I got lots of it. <v Speaker 4>You know, if you click on thosefandom dot coms dot <v Speaker 4>fandom dot coms, chances. <v Speaker 3>Are you will see my face in a video. <v Speaker 4>Because I've done a lot of things for our partners <v Speaker 4>and gaming news thing for Verizon that might still be running. <v Speaker 4>We got an H and R block thing that's running, <v Speaker 4>but I think that might be in Canada, where I <v Speaker 4>previously mentioned that I played the Sims. <v Speaker 3>It was really fun. <v Speaker 4>It was me and and Montgomery aka neg Orix, who's <v Speaker 4>a wonderful, wonderful Simms player and just has a cool, <v Speaker 4>lovely community. <v Speaker 3>But yeah, I mean, I'm around you guys. <v Speaker 1>You'll find me, well, hopefully we'll find you back here <v Speaker 1>on Monday, right, I think we'll kind of get back <v Speaker 1>to the normal schedule. <v Speaker 3>And we'll get back to the normal schedule. <v Speaker 1>Yes, everyone can relax, like, Okay, no, it actually is money. <v Speaker 3>It really is Monday. The next time it will be <v Speaker 3>not done this time, it's Thursday. <v Speaker 1>Still not Monday yet, yes, exactly, all right, new poll question? <v Speaker 1>Can you hold off on doing that, kidd until we're <v Speaker 1>done and then I'll get the batteries for you. Have <v Speaker 1>you ever played plants versus Zombies? <v Speaker 2>Yes or no? <v Speaker 1>Kind of just seeing what our audience says. I imagine <v Speaker 1>most people probably have. You can answer this however you want. <v Speaker 1>That could also mean Garden Warfare if you needed to <v Speaker 1>mean that, just say yes today. I expect Garden Warfare <v Speaker 1>to return as well. That's a franchise that just always <v Speaker 1>had way more popularity than I ever realized. All right, <v Speaker 1>we'll get that pull question answered on tomorrow's show here <v Speaker 1>on Giant Bomb and game Spot for the Power Block. <v Speaker 1>Game Breaking news will return then at noon eastern nine <v Speaker 1>am Pacific. <v Speaker 2>In the meantime, see what else do we have going on? <v Speaker 1>It's Thursday, so I think we got we should have <v Speaker 1>something happened with the GameSpot crew. They've been at GDC <v Speaker 1>all week, so I think the plan was throw some <v Speaker 1>GDC stuff into this next block. I don't know, we'll <v Speaker 1>see what it is, and then later today the voicemail <v Speaker 1>down truck will be happening. That is today, right, jan <v Speaker 1>I think so. I think next week is the one <v Speaker 1>where we're not we might not be doing it on Thursday. <v Speaker 2>All right. <v Speaker 1>In the meantime, thank you all for watching and listening. <v Speaker 1>Em Fife, thank you so much for hanging out with <v Speaker 1>me and talk about video games. I really appreciate it. <v Speaker 3>Thanks for having me. <v Speaker 2>We'll catch you all next time. <v Speaker 1>Until then, have a good one, take care of yourself, <v Speaker 1>and goodbye.
Chapters
No chapters available.