BioWare Betting Everything on Mass Effect 5
Jeff Grubb and Jan Ochoa are here to chat about BioWare betting a lot on Mass Effect 5 amid more layoffs, Nintendo losing legal battles related to Super Mario, Indiana Jones and the Great Circle crossing 4 million players, and many more stories to get you through Thursday.
2025-01-30
59 min
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<v Speaker 1>Don't bad. It's the Internet. You're busy. Let's do this <v Speaker 1>for January thirtieth, twenty twenty five. For the next hour <v Speaker 1>or so, let me help you sort through the world <v Speaker 1>of gaming on Game mess Mornings Live with Me Jeff <v Speaker 1>grub Today, by where does get hit with layoffs as <v Speaker 1>the company slims down to focus solely on mass effect <v Speaker 1>and Mario Los or Mario loses its legal battle with <v Speaker 1>super Mario. I guess that works. But first please join <v Speaker 1>me and welcome you today's co host the Game As Mornings. <v Speaker 1>It's Jen ohhoa everybody, jan how's it going. <v Speaker 2>It's going fantastic. Jeff grub Man. I don't know how <v Speaker 2>I'm gonna live up to last Thursday. Matt Piscatella tour <v Speaker 2>the House. <v Speaker 1>Oh, he's a he's a good boy. We're gonna have <v Speaker 1>him on here more frequently, get him on here when <v Speaker 1>we can. But he really does crush it. Absolutely. <v Speaker 2>I felt so much smarter after listening to that episode. <v Speaker 1>Yep, it was like, oh yeah, so all those questions <v Speaker 1>that were always asking, like is it like this, is <v Speaker 1>it like that? He just he just knows. He just <v Speaker 1>knows the answers. It's very very helpful. So yeah, it rules. <v Speaker 1>He is a great guest and we'll have him back. <v Speaker 1>But I'm glad to have my Janet Showa back. Jen <v Speaker 1>I did. I kind of shifted gears in my life <v Speaker 1>where I wrote a note to one of my children's <v Speaker 1>teachers and I signed it as mister Grub. And that's <v Speaker 1>not I've not done that before in my life. I've <v Speaker 1>not pulled the mister Grub card. You know. I was <v Speaker 1>trying to be like, you know, not authoritative, but trying <v Speaker 1>to like put him like, hey, I'm serious about this, <v Speaker 1>and so just putting you know, Jeff on there. Jeff <v Speaker 1>is a joke of a name, right, It's like it's <v Speaker 1>a punchline, like what are you a fucking Jeff? Like <v Speaker 1>that's what that is. So I was like, mister Grub, Yeah, <v Speaker 1>mister G's like, if the kids start having like their <v Speaker 1>friends over more frequently, I'll have them call me mister <v Speaker 1>g But yeah, mister Grub when I'm trying to be serious. <v Speaker 1>So that's the new phase of my life. <v Speaker 2>Oh I love this, mister Grubb. Do you live in <v Speaker 2>a neighborhood where when weather permits, kids can just ride <v Speaker 2>their bikes down the street? <v Speaker 1>And everything. Yeah, for the most part, it's not. I mean, <v Speaker 1>you know, it's a one street kind of neighborhood sort <v Speaker 1>of deal. You know, there is some traffic, but we <v Speaker 1>have sidewalks and stuff, so yes, they can ride their <v Speaker 1>bike down and be just fine. I see kids taking <v Speaker 1>the electric scooters down the street all the time. I <v Speaker 1>cannot wait. <v Speaker 2>Your mate, Perhaps you're doing some yard work and some <v Speaker 2>friends of the Gimmicks are strolling down the street it's <v Speaker 2>a nice spring afternoon, and they all go hey, mister grub, <v Speaker 2>and then you just politely look and nod. <v Speaker 1>Yeah, I'm like, I look up for my garden. Yeah. Absolutely, <v Speaker 1>I can't wait to have that for you. I'm pretty excited. Absolutely. Yeah. Also, <v Speaker 1>I've definitely been like kind of in a bad mood <v Speaker 1>all the time right now, Like I am I get it. <v Speaker 1>I am testy, is what I'm realizing, And it's like <v Speaker 1>affecting everything. I'm just I'm being short with everybody. I <v Speaker 1>am in the mood to fight everybody, and boy, it's like, man, <v Speaker 1>I wish I could just control myself a little bit better. <v Speaker 1>So yeah, got went outside, took a long walk this morning, <v Speaker 1>did some meditating, and that's helping but boy, was like <v Speaker 1>very frustrating to be like, oh why can I not control? <v Speaker 1>And you know everyone's feeling this way, Like if everyone's <v Speaker 1>like if you're online or you talk with your friends <v Speaker 1>or your family and you're like, you know what, this <v Speaker 1>person might be an a hole, give them just a <v Speaker 1>little bit of slack, a little bit of grace because <v Speaker 1>I think everyone right now is just feeling off and <v Speaker 1>not happy. <v Speaker 2>Oh yeah, oh yeah, I mean I feel a little <v Speaker 2>short with everybody when I hang out with. <v Speaker 1>Y'all, of course, Oh yeah, you know that's the thing. Yeah, <v Speaker 1>when we're hanging out with with the usually we're like <v Speaker 1>putting together a thing that could be on fire in <v Speaker 1>any second, and it's like, oh man, I'm just riding <v Speaker 1>that stress. Uh that's that that that stress stallion until <v Speaker 1>we get all this done. But yeah, put that on <v Speaker 1>top of just the I'm feeling about everything, and it's <v Speaker 1>a bad feeling. So trying to be mindful, trying to <v Speaker 1>be better, but it's taking it. It's a process, is <v Speaker 1>what it is. <v Speaker 2>So please someone make a photoshop a spoof of Beyonce's <v Speaker 2>last cover, the cover of her last album with all <v Speaker 2>of the GB crew riding that white horse, but stress <v Speaker 2>is just written on that. <v Speaker 1>Yeah, a horse made out of the letters str, E, S, S. Yeah, <v Speaker 1>that's that's pretty good. All right, let's explain what we <v Speaker 1>do here most weekday's I, Jeff Grub will help piece <v Speaker 1>your gaming life back together. That includes breaking news and <v Speaker 1>maybe even some of our own original reporting. For all <v Speaker 1>these topics, I'll get the input of a bona fide <v Speaker 1>expert who will make me look smart. If you were <v Speaker 1>watching live on twitch welcome, You can always listen to <v Speaker 1>the show later on podcast feeds by searching for Game <v Speaker 1>Mess Mornings, or find the RSS on giant bomb dot com. <v Speaker 1>You can also catch the show later with chapters and <v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a <v Speaker 1>lot to get into, so let's start the Morning Mess <v Speaker 1>with byoware betting it all on mass Effect five after <v Speaker 1>even more layoffs. This is from Ethan Gotch at Kotaku. <v Speaker 1>What's left of Byware, the renowned RPG powerhouse behind beloved <v Speaker 1>franchises like Dark Dragon, Age, Star Wars, Nights of the <v Speaker 1>Old Republic, and the original boulders Gate Games. It's a <v Speaker 1>hard question to answer in twenty twenty five, after multiple <v Speaker 1>rounds of layoffs, and restructurings. As the studio pivots between <v Speaker 1>the character driven stories fans love and the live service <v Speaker 1>gaming model investors want. The only thing that seems certain <v Speaker 1>is that the studio's entire fate feels like it's riding <v Speaker 1>on Mass Effect five, a game that's still a long <v Speaker 1>ways off Byware. General manager Gary McKay tried to explain <v Speaker 1>the current state of the studio in a new blog <v Speaker 1>post that was full of vague ambitions but light on <v Speaker 1>actual specifics. We know that the studio has completely moved <v Speaker 1>on from last year's Dragon Age the Vailguard, and it's <v Speaker 1>focused entirely on making the next Mass Effect game. The <v Speaker 1>studio says it's being developed by a core team under <v Speaker 1>the guidance of series veterans at Gamble, Preston WADAMANUK, Derek Watts, <v Speaker 1>Parish Lay and others. From there, things get a bit <v Speaker 1>more hazy. Here's an excerpt excerpt from McKay's brief blog post. <v Speaker 1>And keeping with our fierce commitment to innovating during the <v Speaker 1>development and delivery of Mass Effect, we have challenged ourselves <v Speaker 1>to think deeply about delivering the best experience to our fans. <v Speaker 1>We are taking this opportunity between full development cycles to <v Speaker 1>reimagine how we work at BioWare. Given this stage of development, <v Speaker 1>we don't require support from the full studio. We have <v Speaker 1>incredible talent here at BioWare, and so we have worked <v Speaker 1>diligently over the past few months to match many of <v Speaker 1>our colleagues with other teams at EA that had open <v Speaker 1>roles that were a strong fit. So, yeah, this is <v Speaker 1>a situation where they were, hey, we're going to move <v Speaker 1>on a lot of people to other places with ne EA, <v Speaker 1>but there's a lot of people also who are just <v Speaker 1>straight up laid off. These were layoffs first and foremost, <v Speaker 1>and it was because they are you know, they were <v Speaker 1>a studio that was technically making two games and now <v Speaker 1>they're making one game. They're all focused on mass effect. <v Speaker 1>They're not like, okay now to not like slowly spool <v Speaker 1>up over time as we get ready for the next <v Speaker 1>Dragon Age. That doesn't really seem in the cards. It is, <v Speaker 1>let's get everybody focused on Mass Effect five, because then <v Speaker 1>we're gonna see what happens with Mass Effect five and <v Speaker 1>if that actually pops off or not, and that delivers <v Speaker 1>in the way that we want it to deliver. Byewear <v Speaker 1>obviously in a like on the you know, the razor's <v Speaker 1>edge for quite some time, Jan, how are you feeling <v Speaker 1>about all this? <v Speaker 2>It can't feel good for anyone internally at Bywear right now, <v Speaker 2>especially when you see the language that, yeah, we're betting <v Speaker 2>it all on Mass Effect five and then when you <v Speaker 2>look at any type of calendar or projections or like <v Speaker 2>any asaana board, I'm assumed they may use a sauna <v Speaker 2>that they are so far off that maybe this project <v Speaker 2>doesn't even see its completion and they're betting everything onto this. <v Speaker 1>I'm not gonna lie. <v Speaker 2>Grab When I first saw the headline, I was confused <v Speaker 2>as to why it was Mass Effect five percent. Forgot <v Speaker 2>about Andromeda. <v Speaker 1>Yeah, you're not alone. It's definitely how it goes. <v Speaker 2>It's the problem is this is also a very different <v Speaker 2>Byoware than when the original Mass Effect trilogy came out. <v Speaker 2>I'm sure some of that talent has still remained at <v Speaker 2>the studio, but it cannot It doesn't feel good on <v Speaker 2>either side as a fan of Mass Effect and internally <v Speaker 2>at Biowear feeling that, as you said, being on the <v Speaker 2>razor's edge and feeling more and more pressure all around <v Speaker 2>you for this game to succeed, it cannot be a strong, <v Speaker 2>healthy feeling at the studio to have it on a <v Speaker 2>day to day basis. <v Speaker 1>Yeah, I think it's got to be, like, you know, <v Speaker 1>you're coming off of Dragon Age the Veil Guard, a <v Speaker 1>game that they essentially rescued at biowear from the clutches <v Speaker 1>of the live service push, and you know, during the process, <v Speaker 1>I know that they were feeling very good about it <v Speaker 1>because they did manage to turn it into a game <v Speaker 1>that is pretty respectable compared to what it was going <v Speaker 1>to be. And then you know, the gap between what <v Speaker 1>it was going to be and what it turned out <v Speaker 1>to be, while large, there's still a large remaining gap <v Speaker 1>between what it turned out to be and what fans <v Speaker 1>really really want, which is, you know, the sky is <v Speaker 1>sort of the expectations these days for these games. You know, <v Speaker 1>people are just coming off of boulders Gate threes, so <v Speaker 1>people expect a lot. So it's it's hard to deliver <v Speaker 1>these games in line with what people want them to be. <v Speaker 1>So and so you know, and that's like the existing audience, right, <v Speaker 1>that's the existing audience of a fan, not potential fans, <v Speaker 1>but people who are already looking forward to these games, <v Speaker 1>and you're selling it to a not a fraction, but <v Speaker 1>we I mean, I guess technically is a fraction, but <v Speaker 1>not to one percent of those fans. And then it's <v Speaker 1>you're you're going to struggle to find new fans because <v Speaker 1>you know, it's an older franchise and people are busy <v Speaker 1>playing other games. Mass Effect might have a slightly better chance. <v Speaker 1>I mean, Mass Effect is even maybe a little bit <v Speaker 1>more mainstream than Dragon Age, so maybe it has a <v Speaker 1>little bit more tailwind to ride on here, but it's <v Speaker 1>obviously going to face a lot of the same problems. <v Speaker 1>And I think that, you know, starting out, this really <v Speaker 1>the the sprint of development to get this game finished. <v Speaker 1>It's been in development for a long time, but they <v Speaker 1>definitely have put it to the side while they were <v Speaker 1>finishing up dragon Age. Starting up the sprint to get <v Speaker 1>it finished with a we're rethinking the way BioWare works, <v Speaker 1>it's got to be disheartening at that studio. Yeah. <v Speaker 2>My hope, Grub is that the audience out there that <v Speaker 2>is more interested in space fantasy has been laying dormant <v Speaker 2>because there haven't been too many games really really appeal <v Speaker 2>to them. I mean, we have the outer Wilds Outer <v Speaker 2>Wild's two coming out, but that doesn't scratch the same <v Speaker 2>itch as a mass Effect game would. <v Speaker 1>Yeah, it kind of like tries to like play in <v Speaker 1>that space a little bit. Outer Roles one, did You're right, <v Speaker 1>it's not it's not mass Effect. <v Speaker 2>Yeah, yeah, it is in mass Effect, and I'm kind <v Speaker 2>of hankering for more Mass Effect grub. I'm not one <v Speaker 2>hundred percent sure how how strong the brand named of <v Speaker 2>mass Effect is with like the general gaming populace, but <v Speaker 2>like maybe seeing like a space squad shooter single player <v Speaker 2>epic could could do well. I hope that they lean <v Speaker 2>into the strengths of mass Effect, partially being the relationships <v Speaker 2>that you build with your crew. I hope that continues <v Speaker 2>to be a focus, because if they try and I <v Speaker 2>don't know, grub stuff, some games as the service stuff, <v Speaker 2>some multiplayer stuff that doesn't quite need to be there, <v Speaker 2>it's just gonna it's just gonna tank. <v Speaker 1>Yeah, just give me, just give me nothing but rexes. Yeah, oops, <v Speaker 1>all rexes for sure. Yeah. People are pointing out and <v Speaker 1>this is right. The legendary edition did do very well. <v Speaker 1>That collection of Mass Effect remasters really did pop off. <v Speaker 1>You know, whether that is a large you know, a <v Speaker 1>cohort of Mass Effect fans showing up for it. That <v Speaker 1>seemed to be mostly the case, but it turns out, <v Speaker 1>you know, the Mass Effect was in a lot of <v Speaker 1>ways the zenith of video game culture, like being able <v Speaker 1>to like kind of wrap itself into pop culture where <v Speaker 1>it's like, hey, this is our generations Star Wars actually <v Speaker 1>in some ways where we're you know, we feel like <v Speaker 1>that can happen entirely within video games. And you know, <v Speaker 1>that was didn't really reach its full potential, but it <v Speaker 1>definitely was playing and it was playing in that space, <v Speaker 1>and so I think that we probably won't be able <v Speaker 1>to recapture that feeling in that magic with a Mass <v Speaker 1>Effect five kind of lumbering towards the finish line here, <v Speaker 1>but it's still it still carries some of that cachet. <v Speaker 1>So I think there's a chance this could be a <v Speaker 1>very popular game. But whether it is the blockbuster release, like, <v Speaker 1>I don't I don't even know. How do you manifest <v Speaker 1>how do you manufacture one of these blockbuster releases these <v Speaker 1>days to make people feel like they have to play <v Speaker 1>it and have to care. I don't know. It really <v Speaker 1>seems like we are a long way away from that world. <v Speaker 2>Yeah, my maybe the solace grub is that because this <v Speaker 2>game is still so far away, maybe gaming tastes at that. Yeah, <v Speaker 2>will kind of circle back to really hankering for what <v Speaker 2>Mass Effect five may be able to deliver to folks <v Speaker 2>at home. That being said, I have been having to <v Speaker 2>go down to the San Francisco office quite a bit <v Speaker 2>this in last week, and I did see one and <v Speaker 2>seven hoodie grub. <v Speaker 1>So the people are out there. Yeah, I'm yes, exactly <v Speaker 1>there is. It feels like it has the popularity of <v Speaker 1>like the most popular fantasy novel series or something like that. <v Speaker 1>Like right, like maybe actually a level above like the <v Speaker 1>Wheel of Time or like a song by some fire <v Speaker 1>before the shows came out, So it's like on a <v Speaker 1>tier above that where it's like, yeah, people love this merch, <v Speaker 1>they love these characters, and I think really just the <v Speaker 1>question comes down to, like what kind of game are <v Speaker 1>they going to put out for the fans here? Are <v Speaker 1>they going to be able to deliver the thing that is, <v Speaker 1>you know, the action based game that Mass Effect three <v Speaker 1>was that maybe puts some of the character relationships and <v Speaker 1>the decisions in the back seat just a tiny bit, <v Speaker 1>or are they going to be able to find a <v Speaker 1>balanced line, and really, how do they live in a <v Speaker 1>post Balder's Gate three world? And you know, I don't <v Speaker 1>think they make it exactly like Balder's Gate three, but <v Speaker 1>you find the things that were in Mass Effect that <v Speaker 1>worked really well that may that have like a similar <v Speaker 1>sort of feeling where it's like, hey, I am making choices, <v Speaker 1>and I am and I'm exploring things in my way <v Speaker 1>to the point where it's like I am choosing a <v Speaker 1>path through all this this labyrinthine maze of other choices <v Speaker 1>and I'm ignoring a lot of stuff because that's not <v Speaker 1>my story. And it's like, I think that that is <v Speaker 1>where mass Effect is at its strongest, and they could <v Speaker 1>easily make that game. I just as long as they <v Speaker 1>avoid that the traps that all these major games have <v Speaker 1>fallen recently, which maybe this is matter of necessity, but <v Speaker 1>they just sort of rub off all the rough edges <v Speaker 1>and just leave this very polished, clean looking, sterile thing. <v Speaker 1>And I think it's got to be a little bit <v Speaker 1>messier than that. <v Speaker 2>Yeah, we talked about this very briefly, I believe last week, <v Speaker 2>how there was kind of a drought when it comes <v Speaker 2>to Star Trek games. Yeah, so I'm it feels like <v Speaker 2>an untapped market. I mean Star Wars Outlaws eventually did well, <v Speaker 2>but that those gamers out there that are hankering for <v Speaker 2>space exploration don't often have their needs met. That being said, <v Speaker 2>if you are looking for space exploration, No Man's Sky <v Speaker 2>dropped the millionth update for free out there, so that <v Speaker 2>is an option, But No Man's Sky doesn't scratch that <v Speaker 2>mass effect itch. Yeah, I never actually checked out Andromeda <v Speaker 2>just because of like the poor reviews, and now I <v Speaker 2>can't believe I'm saying this, but mass effect. <v Speaker 1>Yeah, drama, Yeah, yeah, I mean it's right there, he kinda. <v Speaker 1>If the name works that easily were bylaw, by the <v Speaker 1>bylaws of Giant bumb we have to play it. <v Speaker 2>So and I have no idea the state of the <v Speaker 2>game now how much it may have been improved since <v Speaker 2>it's released. It's been quite a long time. <v Speaker 1>Grow yeah, I mean it definitely they fixed up some <v Speaker 1>of it, like it's it's not the trash fire it <v Speaker 1>was at launch. I just my frustrations were I gotten <v Speaker 1>the make out or whatever the whatever it was called <v Speaker 1>the big space truck and I was supposed to drive <v Speaker 1>up to the top of a space mountain and I <v Speaker 1>couldn't find the path up, so it's just going in <v Speaker 1>circles around this mountain as this waypoint was just like <v Speaker 1>in I was orbiting this waypoint and I got so <v Speaker 1>frustrated I never touched the game again. It was like, <v Speaker 1>this is just stupid. <v Speaker 2>Yeah, do you think Grub that there may be elements <v Speaker 2>of previous buyer or games that they could potentially rework <v Speaker 2>to fit into a mass effect five. I know that <v Speaker 2>we joke around a lot about Anthem, but there are <v Speaker 2>parts of Anthem that were interesting. <v Speaker 1>Yeah, I mean I think that. Yeah, I think you <v Speaker 1>have one of the classes that maybe is an aerial class. Yeah, <v Speaker 1>for sure. I think. You know, the action of Massive <v Speaker 1>Factory really was very good. And then that that, you know, <v Speaker 1>the flying around and Anthem, some of the action there <v Speaker 1>was also very good. I think. I just I think <v Speaker 1>it just turns out if you are in action games <v Speaker 1>these these days, that's only going to carry you so far, <v Speaker 1>because even like you know, from soft games, a lot <v Speaker 1>of it comes down to the adventure element of you know, <v Speaker 1>exploring the world or learning the lore and figuring out <v Speaker 1>or the action is so refined that people like will <v Speaker 1>remember these boss fights forever. That's never going to be <v Speaker 1>the games that buywears making. They're very good action games, <v Speaker 1>but they're not like up there in the top top <v Speaker 1>top tier of action games, So you kind of just <v Speaker 1>can't build a whole game around shooting stuff for forty hours. <v Speaker 1>If you're one of these games, you're gonna have to <v Speaker 1>get in there and find the real heart that people <v Speaker 1>are searching for, and that's going to have to be <v Speaker 1>something different. All right, let's move along here. People are <v Speaker 1>selling non transferable Switch to Experience tickets on eBay. This <v Speaker 1>is from Georgiang at GameSpot. Nintendo is holding the Nintendo <v Speaker 1>Switch to Experience beginning in April, where people can get <v Speaker 1>hands on time with the upcoming system. Fans were required <v Speaker 1>to register for tickets and participants were randomly selected. Now <v Speaker 1>that the tickets went out earlier this week, some winners <v Speaker 1>have been putting them up for sale on eBay. The <v Speaker 1>issue is that these tickets are non transferable, meaning that <v Speaker 1>whoever buys it from the reseller won't be able to <v Speaker 1>get into the event. On Nintendo's FAQ page, one of <v Speaker 1>the questions was whether the ticket can be given to <v Speaker 1>someone else in the so clearly states to no. Event <v Speaker 1>tickets are non transferable and one time use. Only one <v Speaker 1>supposed ticket for the event in Milan was put up <v Speaker 1>for sale, but the listing is no longer there. There's <v Speaker 1>another listing for a Dallas ticket that is starting at <v Speaker 1>a bit of forty dollars, but it has since also <v Speaker 1>been taken down. Some are going for as high as <v Speaker 1>three hundred dollars, such as a listing for the event <v Speaker 1>in New York. I guess we're not really sure, like <v Speaker 1>how they are going to give us like the QR <v Speaker 1>codes for excuse me, for these events. It's possible that <v Speaker 1>it's like a static QR code in an email and <v Speaker 1>then I bet you probably will be able to get in. <v Speaker 1>But if it's you know, fully tied to your Nintendo <v Speaker 1>Switch Online account, where like you have to log into <v Speaker 1>your Nintendo Switch Online account on your phone and it's <v Speaker 1>one of those rotating QR codes like that is you're <v Speaker 1>not going to be able to transfer that. That is <v Speaker 1>just not going to work. You're not gonna be able <v Speaker 1>to figure that out unless you give someone else your <v Speaker 1>Nintendo Switch Online account, which I guess you could do, <v Speaker 1>but is that really worth it to you? For fifty dollars, <v Speaker 1>probably not, So this is a weird situation. But and <v Speaker 1>Nintendo is telling people, hey, if you didn't get in, <v Speaker 1>put you put your name on the wait list because <v Speaker 1>all these people that aren't gonna be able to get <v Speaker 1>in and can't sell their tickets, well, don't worry. We'll <v Speaker 1>open up some spaces later and maybe you'll still be <v Speaker 1>able to come and check it out. So it's weird. <v Speaker 2>Yeah, any anyone that does this go get bent. This <v Speaker 2>is already a problem with concert tickets of people buying <v Speaker 2>tickets outside of their region to try and scalp after <v Speaker 2>the fact. This is supposed to be a free event <v Speaker 2>for people. Don't don't be a don't be a dork. <v Speaker 1>Yeah, it's just a kind of a boneheaded move. Of course. <v Speaker 1>Of course, this is like where things are at with <v Speaker 1>like the switch to overall right now where we've the <v Speaker 1>thing's been announced and now it's all about like pricing <v Speaker 1>in pre orders and getting a chance to touch the device. <v Speaker 1>You know, the people have been selling the pre orders <v Speaker 1>they are getting from some like European retailers that have <v Speaker 1>put it up and they're selling it for a thousand dollars. <v Speaker 1>And I think there's been at least a couple of <v Speaker 1>those thousand dollars listings that have sold on eBay. Like, <v Speaker 1>if you actually go check the history there, it doesn't <v Speaker 1>just say closed, it says sold, So like a transaction <v Speaker 1>of one thousand dollars actually happened. It is. It's weird <v Speaker 1>out there. That's what always happens. It's going to continue <v Speaker 1>to be very odd until people know exactly how this <v Speaker 1>is going to go down with when it comes to selling, <v Speaker 1>the selling and buying the console, and that has clearly <v Speaker 1>even transferred over to the switch to experience. Yeah, I <v Speaker 1>would have loved to go on to one of these <v Speaker 1>jan But also I'm at a point where it's like, God, <v Speaker 1>if this thing comes out in May, we're gonna we're <v Speaker 1>gonna be there in January. Is already over? Like that is? Yeah? Yeah, <v Speaker 1>I mean for as for as many decades as it <v Speaker 1>happened in January, it's already over. <v Speaker 2>At the same time, Yeah, for as many unprecedented times <v Speaker 2>as we've already got through in January alone, in. <v Speaker 1>January alone, and it's only Thursday today. <v Speaker 2>Yeah, Jesus, the whole lifetime can happen from now until <v Speaker 2>tomorrow's episode of Game NICKI and I tried entering for <v Speaker 2>different time slots in the LA event and both of <v Speaker 2>us got rejected. But it's no skin off my nose. <v Speaker 2>We will eventually see it. I'm assuming there will hopefully <v Speaker 2>be a press event. <v Speaker 1>There's almost going to be a press event in SF <v Speaker 1>and that yes that you guys will you go you <v Speaker 1>all will go to So yeah, and you. <v Speaker 2>Know, uh, Packs East is in May of this year, <v Speaker 2>and plan that window is for the Switch to releasing. <v Speaker 2>I'm assuming there will be some Nintendo presence at Packs East. <v Speaker 1>I know that usually have a pro. <v Speaker 2>Nintendo had that little whole section at Packs West, but <v Speaker 2>maybe that. <v Speaker 1>They're basically maybe that made more sense. But you know, <v Speaker 1>you're right, Switch to coming out and they do often <v Speaker 1>do things that Packs and Packs East, so yeah, they <v Speaker 1>could easily be there. You're right, good point. Uh, all right, <v Speaker 1>let's just keep it moving here. Hilariously blatant Mario Ker's <v Speaker 1>Ripoff is now on Xbox. This is from Blair Marnell <v Speaker 1>at game Spot. The video game industry has plenty of <v Speaker 1>titles that look like they were gently lifted from some <v Speaker 1>other game that came before them, but few were as <v Speaker 1>quite as blatant about it. As Mario Strow Striker's Soccer League, <v Speaker 1>a recent arrival on Xbox Marketplace. It could be charitably <v Speaker 1>called an homage to Mario Striker's Battle League, but it's <v Speaker 1>unlikely that Nintendo will let that go without a response <v Speaker 1>via Nintendo Life Light Games within extra s So Late <v Speaker 1>Games is the publisher of Mario Strow Striker's Soccer League, <v Speaker 1>which was released January tenth on Xbox Marketplace. The description <v Speaker 1>of the game adds some unexpected humor toive listing because <v Speaker 1>someone seemingly forgot to put the actual name of the <v Speaker 1>game in the opening paragraph and never bothered to fix <v Speaker 1>the mistake. Here's how it reads. Dive into the thrilling <v Speaker 1>world of arcade style soccer with parenthetical your game name here, <v Speaker 1>experience the excitement of four by four matches where every <v Speaker 1>player counts, every player counts. Finally a game where every <v Speaker 1>player count and with this political climate, I'm glad to <v Speaker 1>finally be included. I'll tell you where I'm at. I <v Speaker 1>want to play this game so bad. I actually was like, <v Speaker 1>so the the cover art is just like knockoff mark, <v Speaker 1>Like it's so obviously Mario, but he's just like a <v Speaker 1>little bit skinnier and taller, and I think he might <v Speaker 1>be wearing a beanie instead of a Mario hat. But yeah, yeah, exactly, yeah, okay, <v Speaker 1>but he it's like so clearly just the cover of <v Speaker 1>Mario Strikers. But I looked at it. I can't find <v Speaker 1>gameplay of this thing anywhere. I'm like, I'm gonna as <v Speaker 1>sou as we're done here, I'm gonna go download this <v Speaker 1>on the Xbox and try it out for myself to <v Speaker 1>see what it looks like. I don't know how much <v Speaker 1>the game itself is like exactly Mario Strikers. <v Speaker 2>This game is currently three ninety nine folks at home <v Speaker 2>on the Xbox Store. <v Speaker 1>I am all for this, Yes, me too. I love <v Speaker 1>this bullshit. This is okay, boy, it looks it's like <v Speaker 1>what if someone at the gameplay itself and this is <v Speaker 1>from the Xbox Store. Thank you Marino for putting this <v Speaker 1>in chat. It looks like if someone ripped off in <v Speaker 1>terms of gameplay, ripped off a backyard soccer from like <v Speaker 1>two thousand. Yeah yeah, so oh boy, that is very <v Speaker 1>very good. <v Speaker 2>The okay, it is one thing to have your cover <v Speaker 2>athlete be a tall, stretched out Mario. <v Speaker 3>He looks like if Waalauigi got his life together. That's <v Speaker 3>a terrifying concept. Listen, folks, we can all do it. <v Speaker 3>It's a new Year's resolution, not a new month. But <v Speaker 3>to call it mariostro strikers, What are we doing? <v Speaker 1>Yeah, that's probably gonna get you in a little bit <v Speaker 1>of trouble, but maybe not because Nintendo loses legal battle <v Speaker 1>with an unexpected Super Mario. This is from Blair Marnell, <v Speaker 1>a game spot. When it comes to court battles, very <v Speaker 1>few individuals would want to be on the opposite side <v Speaker 1>of Nintendo. The video game company famously defeated Universal Pitchers <v Speaker 1>in a Donkey Kong related case four decades ago, and <v Speaker 1>it's rarely lost a high profile case. But now there's <v Speaker 1>at least one man who can claim a legal victory <v Speaker 1>over Nintendo, Don Mario, well, sort of. As reported by Eurogamer, <v Speaker 1>Don Mario is the owner of Super Mario, a local <v Speaker 1>supermarket in San Ramon, Costa Rica. Nintendo seemingly left the <v Speaker 1>Super Mario shop alone for years and only opposed the <v Speaker 1>store's name when Don Mario had to renew the trademark <v Speaker 1>with cost Costa Rica's trademark authority, the National Register. Apparently, <v Speaker 1>according to the National Register. Apparently, one of the reasons <v Speaker 1>why Don Mario and his son Charlito emerged victorious is <v Speaker 1>that the supermarkets are among the few Super Mario trademarks <v Speaker 1>that Nintendo never bothered to register. Thank you enormously to <v Speaker 1>my legal advisor and accountant Jose Edgardo Jmenez Blanco, who <v Speaker 1>took care of this registration and the subsequent fight for <v Speaker 1>the right to a trademark, wrote Charlito Mario on Facebook. <v Speaker 1>So yeah, super Mario is you can have ad a <v Speaker 1>market named Supermarket Mario in Costa Rica. I guess now <v Speaker 1>Nintendo going after them. I get what, like people are <v Speaker 1>gonna be like Nintendo, you don't just leave these people alone. <v Speaker 1>Trademark is the weird one where it's not like copyright. <v Speaker 1>Copyright is very well enshrined and protected and you don't <v Speaker 1>really have to do anything. As long as you if <v Speaker 1>you wrote the thing, it has immediate copyright protection, whether <v Speaker 1>you register it or not. It just like, as long <v Speaker 1>as you can prove you wrote the thing on a <v Speaker 1>certain date and someone writes something that's exactly like that, <v Speaker 1>after that you can sue them and you're probably gonna <v Speaker 1>win because copyright protection very strong trademark protection. You have <v Speaker 1>to like you use it, or you have to use <v Speaker 1>it or you will lose it. Is basically the rule <v Speaker 1>of thumb there where you have to actually enforce it <v Speaker 1>or the trademark obviously goun be like, oh, you don't <v Speaker 1>seem to care about this. You don't think there's actually <v Speaker 1>gonna be market confused, and so clearly we're gonna let <v Speaker 1>We're gonna create a wider space for more people to <v Speaker 1>come and take over this. So Nintendo's lawyers are always <v Speaker 1>going to be a more aggressive about trademark, and everybody's <v Speaker 1>the lawyers are aggressive about trademark. That said, uh, you <v Speaker 1>know they've been It's been the name of their store <v Speaker 1>for a very long time. It is always weird when <v Speaker 1>they actually come down hard and it's like hopefully Nintendo's like, okay, <v Speaker 1>we lost, We'll just move on right right. Yeah. <v Speaker 2>I I can't imagine grub that the Super Mario market <v Speaker 2>is causing any type of confusion or drawing any people <v Speaker 2>to think like oh, well they've gotta sell the switch <v Speaker 2>to here, or that the Super Mario market is affecting <v Speaker 2>Nintendo as. <v Speaker 1>A whole at all. Yeah, definitely not. Also, may I. <v Speaker 2>May I suggest instead of mister Grub, you start going <v Speaker 2>as Don Grub. <v Speaker 1>Okay, I like that. Yeah, Hello, I'm Don Grub. Cool. <v Speaker 2>Yeah, coming down different, has a different nash to it. <v Speaker 1>Yeah yeah, kiss the ring there you go, everybody. Yeah, <v Speaker 1>people tell tell that to the patent trolls. Yeah, patents <v Speaker 1>are different, and patent trolls are The patent trolls are <v Speaker 1>very similar to copyright trolls, where some you know, retired <v Speaker 1>lawyer will acquire a bunch of patents and or acquire <v Speaker 1>a bunch of copyrights for like songs, and then they <v Speaker 1>will make money just by threatening to sue people and <v Speaker 1>then forcing them to settle. That happens all the time. <v Speaker 1>Trademark again, a little bit different, A little bit, a <v Speaker 1>little bit different, all right, Yeah, go ahead jam anything else. <v Speaker 1>I just like there. There are so many rip off. <v Speaker 2>Logos, food stall, food truck names everywhere. Grub we as <v Speaker 2>as Giant Bomb could go after several though people have <v Speaker 2>sent in, but it's like not worth it, Yeah, because <v Speaker 2>there's not affecting us. <v Speaker 1>Yeah yeah, no one really thinks that that's associated with us. <v Speaker 1>What they think is, h oh, someone ripped off that logo. Okay, <v Speaker 1>so yeah, you're right then, who cares? All right, let's <v Speaker 1>take a quick break. When we come back. Xbox revenue <v Speaker 1>came in. How many people have played Indiana Jones and <v Speaker 1>Marvel Snapp got a new publisher. We'll talk about all <v Speaker 1>of that right after this. All right, welcome back to <v Speaker 1>gamebomb dot ru everybody. Let's get right into it. Xbox <v Speaker 1>revenue fell seven percent in Q two, as hardware sales <v Speaker 1>dropped to twenty nine percent. This is from Tom Ivan <v Speaker 1>at BGC. Microsoft has reported a seven percent revenue declined <v Speaker 1>for its gaming division during its second fiscal quarter. The <v Speaker 1>division generated six point six billion dollars in revenue during <v Speaker 1>the three months ended December thirty first, twenty twenty four, <v Speaker 1>which was down five hundred and thirty million dollars a <v Speaker 1>year over year. The decline was attributed to a twenty <v Speaker 1>nine percent drop in Xbox hardware revenue, driven by a <v Speaker 1>low lower volume of consoles sold during the quarter. Xbox <v Speaker 1>content and services revenue increased two percent year of a year, <v Speaker 1>fueled by growth of game Pass. Microsoft completed its acquisition <v Speaker 1>of Activision Blizzard in October twenty twenty three, in the <v Speaker 1>process taking ownership of franchises including Call of Duty, World <v Speaker 1>of Warcraft, Diablo, and Overwatch. That was followed by a <v Speaker 1>significant rise in sales for its gaming division blah blah blah, <v Speaker 1>and so yeah, mostly this is just in line with <v Speaker 1>what we've been here for, like Matt Piscatella and from <v Speaker 1>other regional sales figures that gaming content is you know, <v Speaker 1>flat or close to flat, or just up slightly, maybe <v Speaker 1>up a little bit more than they were expecting, but <v Speaker 1>not enough to keep up with the rising cost of development. <v Speaker 1>And then meanwhile, hardware is just has just created, especially <v Speaker 1>for Xbox, although you know, I think PlayStation five sales <v Speaker 1>are also down double digits percentage wise, down twenty nine <v Speaker 1>percent though that's really a hefty number, and it really <v Speaker 1>does kind of continue to shed a light on how <v Speaker 1>Xbox is viewing hardware going forward, right. <v Speaker 2>Yeah, I mean, every news story talking about the future <v Speaker 2>of Xbox when it comes to software has primarily been <v Speaker 2>focused on software. That last developer direct from gosh was <v Speaker 2>that last week grub or two weeks ago? <v Speaker 1>Now, oh yeah it was, so, I think it was <v Speaker 1>last week. <v Speaker 2>Yeah, no focus, no mention of any new hardware. They <v Speaker 2>didn't even tease like an upcoming reskinned Xbox or anything. <v Speaker 2>So I think it has been writing on the wall <v Speaker 2>that Xbox as a whole is focusing less and less <v Speaker 2>on hardware and pushing more for that software. Even during <v Speaker 2>the Game Awards, some of those Xbox ads were that's <v Speaker 2>an Xbox, that's an Xbox, that's an Xbox. Really not devaluing, <v Speaker 2>but like de emphasizing the need for hardware. So it's <v Speaker 2>not surprising. It is wild, though, to see it create <v Speaker 2>that much by twenty nine percent and grub do you <v Speaker 2>think we're just gonna start seeing cheaper Xboxes or some type. <v Speaker 1>Of like half step console, well in your future No, <v Speaker 1>I don't think we get a half step console. If anything. <v Speaker 1>I think we get the new generation of Xbox in <v Speaker 1>twenty twenty six, the end of next year. I think <v Speaker 1>they like they just kick off, They kick off the <v Speaker 1>start of that thing sooner rather than later, so they <v Speaker 1>could sort of refresh the feeling about it now, Like <v Speaker 1>how do they present that, How do they get people <v Speaker 1>to care? I don't know how much they care. I <v Speaker 1>think they want to keep making Xbox hardware, but I <v Speaker 1>don't think they are interested in winning people who aren't <v Speaker 1>already interested. I think it'll be an option, and it'll <v Speaker 1>be one option among many. <v Speaker 2>If the PS five Pro or the base PS five <v Speaker 2>and the PS five Pro are not selling like hotcakes, <v Speaker 2>it just does not seem like a wise step to <v Speaker 2>just start the new new generation of consoles this early, <v Speaker 2>especially when we're finally seeing people and support for PS <v Speaker 2>four games so we can finally start this new generation <v Speaker 2>that we've been in for the past four or five years. <v Speaker 1>Yeah, it's it's an awkward transition or just an awkward <v Speaker 1>proposition because as you point out, people just don't feel <v Speaker 1>great about the investment they made in this generation. But <v Speaker 1>I think that speaks to a lot of people are <v Speaker 1>moving on from a console first mentality. Not everybody I <v Speaker 1>know people will immediately come buy like, no, you say <v Speaker 1>that all the time, but that's not how I feel, <v Speaker 1>and I get that, and that's why they are going <v Speaker 1>to continue making xboxes. They are, they will, and hopefully <v Speaker 1>they continue making consoles in a way where it's like, <v Speaker 1>let's think about positionings. Let's not be like, rely on <v Speaker 1>the games to sell these things. And so if we <v Speaker 1>can't rely on the games to sell these things because <v Speaker 1>they're not exclusive, how do we get people to want <v Speaker 1>to buy an Xbox, and I hope there's a team <v Speaker 1>dedicated there to solving that and thinking about like, Okay, <v Speaker 1>let's make it a joy to use, Let's make it <v Speaker 1>very easy to do everything. Let's make it super fast. <v Speaker 1>Let's make it so it's like, once you plug this <v Speaker 1>into your TV, maybe you do want to use it <v Speaker 1>for Netflix and everything, because while that stuff's baked into <v Speaker 1>your TV, actually it's even easier and faster and more responsive. <v Speaker 1>Here to the point where it's actually hard to ignore. <v Speaker 1>If they can like deliver on a lot of these <v Speaker 1>just basic fundamental usability aspects of a console, these things <v Speaker 1>could still justify themselves going forward. It's just not going <v Speaker 1>to be the story where, hey, this is the only <v Speaker 1>place to play Halo and that's why you have to <v Speaker 1>have this box grub. <v Speaker 2>Do you see a potential future for Xbox perhaps even <v Speaker 2>PlayStation to just straight up rip off Nintendo's MO where <v Speaker 2>maybe it is not the full console, but maybe it <v Speaker 2>is like the lesser of the two consoles that Easin's <v Speaker 2>Powerful doesn't have a disk drive but is a dockable <v Speaker 2>slash portable system. <v Speaker 1>Yeah, I mean I think that they are. You know, <v Speaker 1>as Phil Spencer's talked about this recently. Again, he's done <v Speaker 1>a lot of interviews. I think he's, like he said <v Speaker 1>in one place, where they want to focus on making <v Speaker 1>the next thing very innovative. What does that mean exactly? <v Speaker 1>But I mean, I think they're gonna have to get <v Speaker 1>creative with the form factor, and if that means creating <v Speaker 1>something that is has some conveniences while cutting some other <v Speaker 1>stuff that, I'm sure that's something that they are considering. <v Speaker 1>But I don't know. I don't know. I don't know <v Speaker 1>if you want to just have one box that is <v Speaker 1>super capable and once people have it, they don't have <v Speaker 1>any questions. It's just gonna do all the things, or <v Speaker 1>if you want to have an option or a variety <v Speaker 1>of options where it's like this thing can do this, <v Speaker 1>but it doesn't do that as well. I don't know <v Speaker 1>what the right answer there is. I just know I <v Speaker 1>know at this point that I am not super interested <v Speaker 1>in rushing out to get new consoles in general, honestly, <v Speaker 1>Like you know, I didn't get the PS five Pro <v Speaker 1>and that's you know, a little bit strange for me <v Speaker 1>and I But the reality is I don't use my <v Speaker 1>PS five or my xbox very much at all. I <v Speaker 1>just find those to be rather cumbersome these days, and <v Speaker 1>I just enjoy using the PC more. And then if <v Speaker 1>I'm not using the PC, I'm using a handheld, whether <v Speaker 1>that's the switch, the steam deck, the roger whatever. <v Speaker 2>Phil, you may be listening, hear me out here, Phil, <v Speaker 2>Big Philly Time, speaking about Big Philly Time. Intend to <v Speaker 2>already failed me with this, Phil. Here's your opportunity to <v Speaker 2>have your own game and watch. Phil, I don't need <v Speaker 2>to say anymore. I don't want I don't want to <v Speaker 2>people to steal your thunder. But perhaps this new Xbox has. <v Speaker 1>A watch with it. Maybe that watch has electric diodes <v Speaker 1>on the back that can shock you. Yeah, and you <v Speaker 1>gotta do jumping Jackson to undo it. Oh Man dances <v Speaker 1>he'll never wear that thing again, but he also won't <v Speaker 1>send it to me. I want to try this thing, <v Speaker 1>but he says he wants to keep it as a threat. <v Speaker 1>And I'm like, well, you said you're never going to <v Speaker 1>use it again, So now I got to get back <v Speaker 1>of our league school expense my own I don't know <v Speaker 1>that being said. <v Speaker 2>When I saw Lucy last week Grub as she was <v Speaker 2>going through her belongings at the office, she did find <v Speaker 2>an unopened game scent, and then I was terrified. <v Speaker 1>Oh no, oh no, all those should be destroyed. Please. <v Speaker 1>All right, let's well, you know, actually there was a <v Speaker 1>little bit more here from Sati Nadella, and Nadella ran <v Speaker 1>through the Xbox divisions quarterly highlights. We're focused on improving <v Speaker 1>the profitability of the business in order to position it <v Speaker 1>for long term growth driven by higher margin content and <v Speaker 1>platform services, and we are delivering on this plan. Nadella claimed, <v Speaker 1>Black Ops six enjoyed a record breaking launch Quarterer as <v Speaker 1>At topped software sales on both Xbox and PlayStation. He <v Speaker 1>also said Indiana Jones in the Great Circle did well, <v Speaker 1>We'll get to that story next here. The profitability over <v Speaker 1>everything else kind of seems to be, like, maybe that <v Speaker 1>should be their focus. They've spent a lot of money, <v Speaker 1>They've invested a lot an Xbox and in games, and <v Speaker 1>trying to like boost up console sales above all else <v Speaker 1>is probably just not wise in this moment, and instead <v Speaker 1>of being like, well, what do we have and how <v Speaker 1>can we make the most money with what we have, <v Speaker 1>that seems to be what they're going for, and that <v Speaker 1>would probably mean less and less of a focus on <v Speaker 1>hardware so it's just like, this is the way it's <v Speaker 1>going to be, and it's going to kind of keep <v Speaker 1>heading this direction. And for people hoping that one day, <v Speaker 1>you know, a company like Microsoft returns to the Xbox <v Speaker 1>three sixty days doesn't seem to be in the cards. <v Speaker 1>And really it just feels like the entire market has <v Speaker 1>moved past that. <v Speaker 2>Yeah, Nikki has a good point. I feel like they <v Speaker 2>could make more money if they made more cheaper games. <v Speaker 2>I a wholeheartedly agree, but not Microsoft is not anywhere <v Speaker 2>near that direction, which is unfortunate. <v Speaker 1>I would love grub. <v Speaker 2>I know that everyone was very skeptical when hit Man <v Speaker 2>released and they said they would be doing episodic stuff. <v Speaker 2>I don't think I wouldn't mind that with a new <v Speaker 2>hate low. <v Speaker 1>Yeah, I wonder if there's just it's like ways to <v Speaker 1>I mean, ways to build these games where it's just <v Speaker 1>so much more like affordable where yea, and maybe Halo's <v Speaker 1>just one of these franchises where it's like, no, that's <v Speaker 1>got to be competing at the high end in every <v Speaker 1>way and that and that's not just like the quality <v Speaker 1>of the content, but the quantity of the content. That's <v Speaker 1>that was a big thing that held back infinite. So <v Speaker 1>I just wonder if they'd be able to make that work. <v Speaker 1>But clearly they could probably apply Nintendo's way of thinking <v Speaker 1>to new things. But it's the problem is like, hey, <v Speaker 1>Microsoft goes and tries to make their own Mario Party, <v Speaker 1>and it's going to sell a million copies, right, It's <v Speaker 1>not going to sell the twenty five million copies that <v Speaker 1>they've sold across like the last two Mario parties. And <v Speaker 1>really between the three Mario parties on Switch, they're at <v Speaker 1>something insane like almost thirty five forty million copies or <v Speaker 1>something like that. So and you know, compared like prey <v Speaker 1>of the amount of those three Mario parties, they probably <v Speaker 1>spent a fraction of the money making those as Microsoft's <v Speaker 1>spent on any of it. It's big games across the board, <v Speaker 1>and when Microsoft does have a smaller games, they're like, hey, <v Speaker 1>it's forty dollars and they're little niche things to the side. <v Speaker 1>And I love that to the point where it's like <v Speaker 1>I'm in that niche usually, but they are not positioning them. <v Speaker 1>And the way Nintendo does is like now you're gonna <v Speaker 1>still go to pay up sixty dollars and we're gonna <v Speaker 1>sell a lot of these. It's just a very different mindset. Listen, <v Speaker 1>we joke around about this a lot. <v Speaker 2>Our audience jokes around about this a lot. I, honest <v Speaker 2>to god, think a new one versus one hundred would <v Speaker 2>do very well. <v Speaker 1>Grubb, I would. I would welcome it for sure. Uh. Okay, <v Speaker 1>let's see here, let's keep going. Over four million people <v Speaker 1>have played Indiana Jones in the Great Circle. Game did <v Speaker 1>surprisingly well. That's you know, across game pass and the <v Speaker 1>copies sold. This from Jonas Mackett Game Reactor. During the <v Speaker 1>evening US time, Microsoft published its latest quarterly report, and <v Speaker 1>I think Nadella confirmed this that it's sold four million copies, <v Speaker 1>but it might have been in the documentation as well. <v Speaker 1>I think that's great for that's great for the Fantastic Circle, <v Speaker 1>as we say around here. I don't know if it's like, <v Speaker 1>you know, the best sales results or you know, engagement results. <v Speaker 1>You can look to something like a big exclusive on <v Speaker 1>PlayStation or a big exclusive on switch that is of <v Speaker 1>this caliber, and those can race to like eight million <v Speaker 1>copies sold pretty quickly, so, you know. But it's exclusive <v Speaker 1>right now to Xbox and Steam, and between those two <v Speaker 1>platforms it seems like it did pretty well, and it's <v Speaker 1>still come into PlayStation, so there's a chance for it <v Speaker 1>to still pop off quite a bit more. But also <v Speaker 1>this just feels like maybe a slow and steady result <v Speaker 1>for this game, a slow and steady start where we're <v Speaker 1>going to look back at some time be like, oh, yeah, <v Speaker 1>think game just kept doing well because I had good <v Speaker 1>word of mouth and sold for a very long time. <v Speaker 1>Do you think that's a possibility here. <v Speaker 2>I also think that the core PlayStation audience this type <v Speaker 2>of game is right up their alley. They are looking <v Speaker 2>for a single player triple A experience, and this is <v Speaker 2>going to have a whole new injection of life as <v Speaker 2>soon as it comes out on PS five. <v Speaker 1>Yep. I think they'll be not worried about it at all, <v Speaker 1>and they'll start at the marketing campaign again at that <v Speaker 1>time as well. <v Speaker 2>Right, yeah, yeah, this this game will have a Game <v Speaker 2>of the Year edition come fall of this year. <v Speaker 1>Yeah, yeah, I mean honestly maybe. I mean, God, if <v Speaker 1>they rush that thing out and have it to go <v Speaker 1>alongside the PlayStation five release so it's on Xbox and <v Speaker 1>Steam as well at that same time, could easily get <v Speaker 1>a bump. Yeah. So yeah, we'll see more people should <v Speaker 1>be playing it. There are like thirty million subscribers on <v Speaker 1>game Pass. If you have game Pass, go play this game. <v Speaker 1>It's pretty good. I have yet to check it out. Greb, <v Speaker 1>it's a good time. All right, let's move along here. <v Speaker 1>Marvel Snaps says it has a new publisher publisher to <v Speaker 1>ensure TikTok shutdown never happens again. This comes from our boy, <v Speaker 1>Chris Scullion over at VGC. The developer of Marvel Snaps <v Speaker 1>says it's enlisted the help of a new publisher to <v Speaker 1>make sure it's TikTok related shutdown doesn't repeat. Earlier this month, <v Speaker 1>in the days leading up to Donald Trump's inauguration as <v Speaker 1>US President, the Supreme Court decided to uphold a decision <v Speaker 1>to ban TikTok nine oh decision it was weird. As <v Speaker 1>a result, TikTok was taken offline in the US for <v Speaker 1>a weekend, along with other apps owned bytes developer byte Dance, <v Speaker 1>including Marvel Snap, which was published by Byte Dance is <v Speaker 1>a game publishing label New Verse. After both TikTok and <v Speaker 1>Marvel Snap were reinstated Second Dinner, the developer explained the <v Speaker 1>outage and said that it was surprised and that it <v Speaker 1>didn't know that that was planned, and it found to <v Speaker 1>find a new partner. In a statement post on Twitter <v Speaker 1>excuse me Today, the studio says this work is now underway, <v Speaker 1>with publisher Skystone Games helping the process. A Marvel Snap <v Speaker 1>game that makes a lot of money, probably was pretty <v Speaker 1>easy to find a new publisher and probably one that <v Speaker 1>would give it pretty good terms. So this is good news. <v Speaker 1>Good The game should be protected from this stuff in <v Speaker 1>the future, or maybe new bands will come along and <v Speaker 1>it'll get shut down anyhow, who knows. <v Speaker 2>Yeah, grub, especially if the developers didn't know that this <v Speaker 2>was going to happen. Yeah, yeah, we're all totally gonna <v Speaker 2>be fine. <v Speaker 1>Yep. That's It's just just a shocking thing, like to <v Speaker 1>be in that situation where you're like, oh, yeah, well, <v Speaker 1>I mean sure that's happened in the event by Dance, <v Speaker 1>but this is a TikTok bang because of whatever's happening there. <v Speaker 1>It's about the content from that app, so we shouldn't <v Speaker 1>be fine, and just to find out when the game <v Speaker 1>just doesn't work anymore. Honestly, I think I think they <v Speaker 1>pointed this out on the next Lander podcast. I think <v Speaker 1>that's where it was. That probably was a breach of <v Speaker 1>contract to not inform the people running the game what <v Speaker 1>was going to happen with their game as a result <v Speaker 1>of something happened between you and the US government. That <v Speaker 1>probably did breach the contract and free them up to <v Speaker 1>find another partner. So I'm glad that they took advantage <v Speaker 1>of that to take and take this opportunity to extract <v Speaker 1>themselves from that situation. Yeah. <v Speaker 2>Also, for I haven't played Marvel Snap in a very <v Speaker 2>long time. That's something I have been able to put down. <v Speaker 2>I still know people that are caught in the loop. <v Speaker 2>Being down for however many. <v Speaker 1>Days would incredibly mess with their revenue grub. Oh yes, absolutely. <v Speaker 1>And it's the kind of thing where it's like, what, <v Speaker 1>someone's not able to play for a couple of days <v Speaker 1>and they just like maybe go find a new game, <v Speaker 1>and it's like, oh man, that person that was in <v Speaker 1>our ecosystem has left, and it's like, well, you know <v Speaker 1>that stinks for you, but clearly that's going to hurt <v Speaker 1>the studio. Okay, last story here. Capcom Spotlight plus Monster <v Speaker 1>Hunter Wilds showcase set for September fourth. This is from <v Speaker 1>sal Ramano a Kamatsu. Capcom will host a Capcom Spotlight <v Speaker 1>broadcast followed directly by a Monster Hunter Wilds showcase on <v Speaker 1>February fourth at two pm Pacific time five pm Eastern. <v Speaker 1>This will show show up on YouTube in English and Japanese. <v Speaker 1>The thirty five minute broadcast will feature back to back <v Speaker 1>info about all that's coming from Capcom, including Monster Hunter Wilds, <v Speaker 1>Annie Musho, Way of the Sword, Capcom Fighting Collection two <v Speaker 1>and Marvel Versus Capcom Fighting Collection Arcade Classics fall by <v Speaker 1>further information on Monster Hunter Wilds with producer Ryosu Sushimoto, <v Speaker 1>including the latest trailer and details about the second open <v Speaker 1>beta test. So yeah, Capcom, you know it often has <v Speaker 1>done it's its own thing here. I'm hoping maybe we <v Speaker 1>get some surprises. Do you think there's a chance we <v Speaker 1>get a little tidbit about Resident Evil at this showcase? <v Speaker 1>Or is it too early still? I think it still <v Speaker 1>might be too well, I don't know. I'm with you. <v Speaker 1>I go back and forth. Yeah, I go back and forth. <v Speaker 2>Grow because I feel like Monster Hunter Wild's is going <v Speaker 2>to be their big show piece for this order, yes, <v Speaker 2>and this is what they want to focus on, and <v Speaker 2>I can't imagine they would want to perhaps steal Monster <v Speaker 2>Hunter's thunder with a one more thing or even like <v Speaker 2>a teaser for the new Resident Evil. <v Speaker 1>You know, maybe maybe it's the teaser for a Resident <v Speaker 1>Evil showcase later this year. Maybe they like say, hey, <v Speaker 1>look out for that coming later this year. <v Speaker 2>Yeah, but with where Capcom is currently at, I feel <v Speaker 2>like you don't need to drop any teases because like, <v Speaker 2>like there's such in a strong position as is that <v Speaker 2>they can ride the wave from Monster Hunter Wilds perhaps <v Speaker 2>to the spring or summer, and then that's when they <v Speaker 2>can drop like, Yo, we're going to talk about Resident <v Speaker 2>Evil now. <v Speaker 1>Yep, you're right. People show up no matter like when <v Speaker 1>they do it. They can command that audience, So you're <v Speaker 1>definitely right. I think, you know, Resident Evil nine probably <v Speaker 1>does get announced this year. I would. I think there's <v Speaker 1>like a small chance it gets announced this like in <v Speaker 1>the first half of this year and comes out holidays <v Speaker 1>the holiday this year. But that's very aggressive. I recognize that, <v Speaker 1>But you know, I think we're on a timeline where <v Speaker 1>that is like within the spectrum of possibility, and then <v Speaker 1>maybe more likely very early next year actually is when <v Speaker 1>it comes out a March release February release for Resident <v Speaker 1>Evil has worked very well before. Maybe they want to <v Speaker 1>replicate that again. So either way, though, it means we're <v Speaker 1>gonna be hearing about that game soon, probably just probably <v Speaker 1>not here and then yeah, must Hunter Wilds. We'll get <v Speaker 1>a good look at that before that game's coming out. <v Speaker 1>Oh I'm so ready, Grub, I am so ready. I <v Speaker 1>want to I colonize the hell out of this game. <v Speaker 2>That's right, We're gonna gentrify, but the good kind the <v Speaker 2>time where we win. <v Speaker 1>I am. <v Speaker 2>I know that Assassin's Creed shadows that core audience is <v Speaker 2>a very different audience than those that core Monster Hunter audience. Yep, <v Speaker 2>But I feel like with how popular Worlds was, wild <v Speaker 2>is just gonna make it so much easier for everyone <v Speaker 2>to jump in and start hunting with folks that man, <v Speaker 2>Grub Thatt, Monster Hunter hype is going to last a <v Speaker 2>very long time. So I kinda I'm worried for every <v Speaker 2>game releasing in its wake. <v Speaker 1>It is clearly like those two games might like represent <v Speaker 1>both sides of the argument that we've been kind of <v Speaker 1>like talking about the last few weeks on John Bomb, <v Speaker 1>where it's like Assassin's Creed shadows a franchise that has <v Speaker 1>been honed down to a fun like a very fine <v Speaker 1>refinement over the last two decades, versus Monster Hunter, which is, <v Speaker 1>you know, known for its complexity and its depth and <v Speaker 1>letting people get lost to the point where every single <v Speaker 1>one of the game releases, a Monster Hunter has dedicated, <v Speaker 1>multiple dedicated content creators that just explain to you what <v Speaker 1>every weapon does and every class and how to approach <v Speaker 1>every enemy because all of it is so bespoke and specific, <v Speaker 1>and people love that shit these days. They have always <v Speaker 1>loved it. Again, that is I think the core of <v Speaker 1>what Pokemon's success has been is they do that for <v Speaker 1>kids and make kids feel empowered that they have this <v Speaker 1>understanding of a world that they're the rest of the <v Speaker 1>world doesn't get, their parents don't understand. And so it's <v Speaker 1>like Monster Hunter is going to have this wave that <v Speaker 1>builds and builds as people make it more and more <v Speaker 1>part of their personality, and Assassin's Creed just won't doesn't <v Speaker 1>have that. Like the way it replicates that is like <v Speaker 1>get people to care about the lore, and boy, people <v Speaker 1>don't care a shit about the law anymore because it's <v Speaker 1>obvious Ubisoft didn't care about it. So yeah, I mean, <v Speaker 1>I think Assassine Screw Shadows could be a very good game. <v Speaker 1>But if I had, if I was, like, you know, <v Speaker 1>and if there was a betting market about which one <v Speaker 1>of these things is gonna build a bigger audience over <v Speaker 1>the following weeks after it comes out, Oh, it's an <v Speaker 1>easy bet on Monster Hunter Wilds. Yeah. Also, folks that. <v Speaker 2>Checked out and maybe Munster Hunter World was their first <v Speaker 2>entry into the series. Those potentially could have been very <v Speaker 2>younger gamers grub that are now older, and they may <v Speaker 2>have just stayed as like a kind of like one <v Speaker 2>to two maybe three games a year type of delio <v Speaker 2>for them, right, and they have been hankering and hungry <v Speaker 2>for more of that world, and Wilds is going to <v Speaker 2>deliver that tenfold for them. <v Speaker 1>Yep. Absolutely, And again I think Shadows is probably gonna <v Speaker 1>do just fine. Uh yeah, it's probably gonna be just fine. <v Speaker 1>But the way the wind is blowing wild is it's <v Speaker 1>it's him. Yeah. Yeah, I am so upset I didn't <v Speaker 1>get it in fantasy. Yeah yeah for real. Alright, let's <v Speaker 1>see here, I am gonna get us to the poll question, <v Speaker 1>but first let me get to get us to the <v Speaker 1>poll question there. So I can bring it up for <v Speaker 1>everybody there it is, frame it up proper. There we go, <v Speaker 1>all right, have you played a local multiplayer game with <v Speaker 1>another person on the PS five or Xbox Series X <v Speaker 1>Slash S And forty nine percent of people have said yes, <v Speaker 1>they have. Fifty one percent said now basically fifty to <v Speaker 1>fifty right down the middle. I have done this with <v Speaker 1>my kids, definitely. I mean, you know, honestly, might have <v Speaker 1>done it with some human beings here or there over <v Speaker 1>the last five six years, might be forgetting, but I've <v Speaker 1>done it relatively frequently with the kids. So like when <v Speaker 1>I I brought this up because they're adding local split <v Speaker 1>screen back into Boulderskate three on Xbox Series S, and <v Speaker 1>I'm like, well, you know, this is a very common feature, <v Speaker 1>you know, I bet you know. If it's like one <v Speaker 1>in even fifteen or one in ten, I guess that's <v Speaker 1>quite a few people who end up doing that actually, <v Speaker 1>So having this feature is an option, fantastic, really cool, <v Speaker 1>and it turns out a lot of people do enjoy <v Speaker 1>playing games this way. <v Speaker 2>Still, I can't say that I've done it in this <v Speaker 2>current console generation, but generations previous one hundred percent. So <v Speaker 2>to see this a live and well for folks that <v Speaker 2>want that option by all means. <v Speaker 1>Yeah, I mean god for in sixty four, For me, <v Speaker 1>the reason I have such a fondness for a big <v Speaker 1>part of that was that was the local multiplayer system <v Speaker 1>and I would have friends over constantly to my parents' house. <v Speaker 1>We were just playing games NonStop through high school, through <v Speaker 1>junior high and high school, and it's like, God, that <v Speaker 1>was a great way to experience that console. And like <v Speaker 1>you could just tell the people that weren't playing it <v Speaker 1>that way do not have any fondness for that system <v Speaker 1>at all. And I'm like, I get it, I understand <v Speaker 1>new Pool question. We get to it here in a second. <v Speaker 1>Before we do that, Jan anything to say. <v Speaker 2>Oh I played so much Halo three split screen for sure, Yeah, <v Speaker 2>rub so much three? <v Speaker 1>Yeah, and here's a are five. Yeah. There were like <v Speaker 1>certain games where it's like, oh, yeah, this is really <v Speaker 1>a really fun thing to do, where I would pop <v Speaker 1>back in and do that after that, but it was <v Speaker 1>never quite the same after in sixty four, where it <v Speaker 1>was like this is clearly just what you do. Even <v Speaker 1>the GameCube like had a lot of that, but really <v Speaker 1>part of that, it's just in sixty four didn't have <v Speaker 1>a lot of other options because its library was relatively limited. Okay, yeah, <v Speaker 1>like I said, new Pool question a second. First, let's <v Speaker 1>figure out what we're doing on Giant Bomb jan It's Thursday. <v Speaker 1>That means voicemail, dump truck. <v Speaker 2>Right, that means voicemail, dump truck, grub, on top of <v Speaker 2>some other internal jazz we got to go take care of. <v Speaker 2>But tomorrow we will be having Game Mess Mornings our <v Speaker 2>episode of BCR. We will finally be crowning the winner <v Speaker 2>of Best Music of twenty twenty four Best Video Game Music. Hey, <v Speaker 2>maybe we'll also crown Best Music of twenty twenty four <v Speaker 2>as well. But also we will be doing ORCS must Friday. Perhaps, Yeah, <v Speaker 2>that's a good one. That's a good one, and yeah, grub. <v Speaker 2>The week is already flown by. <v Speaker 1>Yes, it's really really, really just absolutely zapped away, just <v Speaker 1>like the entire month. Ass Again, I recognize that it <v Speaker 1>can feel very long when you think about all the <v Speaker 1>things that happened, but it is happening at such a <v Speaker 1>rapid pace that it's actually difficult to keep track of it. <v Speaker 1>I saw something like a headline last night. I'm like, wait, <v Speaker 1>did this really happen? And I'm like, oh wait, I <v Speaker 1>don't know if I can believe my eyes anymore. And <v Speaker 1>I was like, should I go search for this? I <v Speaker 1>don't know if I trust the search results anymore? Oh <v Speaker 1>my god? What is true? And that gave me a <v Speaker 1>little bit of an existential existential death spin last night <v Speaker 1>that I didn't feel super great about jan So. <v Speaker 2>It's rough out there, but yeah, yeah, it's rough out there. <v Speaker 2>But for folks that it's especially rough out there, we <v Speaker 2>will continue to try to make this a safe and <v Speaker 2>welcoming corner of the Internet. <v Speaker 1>We'll do our part home. <v Speaker 2>Yeah, yeah, unless you need to be punched in the <v Speaker 2>face for reasons, we love you and y'all are home here. <v Speaker 1>That's right, real quick. Yes, the Video Game History Foundation <v Speaker 1>did launch their digital library today. I've used this thing <v Speaker 1>in the past. I used a beta version of it, <v Speaker 1>and it is very well done. But the thing they <v Speaker 1>launched today is like they're huge backup where they scanned <v Speaker 1>all of these video game magazines because they would have <v Speaker 1>people send the video game magazines and they were just <v Speaker 1>put page by page into a really high quality scanner. <v Speaker 1>And they have for example, like trying to Game Me <v Speaker 1>Monthly Fall nineteen eighty six through fall twenty fifteen, like <v Speaker 1>every issue game, Pro Game, Fan, Game Informer, Multimedia World, <v Speaker 1>Next Next Gen Magazine, the Official Sega Dreamcast magazine. There <v Speaker 1>are thirty three magazines in this library, and then you <v Speaker 1>know publications and then huge vests the libraries of those. <v Speaker 1>I love this stuff. They did a very good job. <v Speaker 1>The site has been going up and down a little <v Speaker 1>bit since they've launched because there's a lot of interest. <v Speaker 1>But this is going to do awesome things for research <v Speaker 1>for video game history because there's gonna like every time <v Speaker 1>I go back and read an old magazine. I mean <v Speaker 1>I subscribe to their thing where I donate like twenty <v Speaker 1>five bucks a month and each month they send me <v Speaker 1>an old video game magazine and time every time I <v Speaker 1>go through one of these things, I'm learning something or <v Speaker 1>I'm discovering a game, and a lot of times it's <v Speaker 1>bad games that people have completely forgot about them, like <v Speaker 1>that putting that in the Blake Club like memory bank. <v Speaker 1>I'm gonna write this down because no one's heard of <v Speaker 1>this thing, and it's important that we go back and <v Speaker 1>look at this. So, yeah, a lot of important history here. <v Speaker 1>So check out Video Game History Foundation and there's a <v Speaker 1>big donate button on their site. Hit there. Help them out. <v Speaker 1>They're doing good work. There grab some breaking news in <v Speaker 1>the chat. Please. <v Speaker 2>Summer Game Fest has announced is twenty twenty five event <v Speaker 2>dates and plans. The showcase will happen Friday, June six, <v Speaker 2>then play days will run from June seventh to June ninth. <v Speaker 1>See all for GB at night, everybody look out for it. Yeah, <v Speaker 1>we'll be there. We'll have a good time. We'll have <v Speaker 1>some coverage from Summer Games. So okay, cool, that's great. <v Speaker 1>That's good to know because my wife was just asking <v Speaker 1>me about dates because she's got a bunch of travel <v Speaker 1>happening in June. So I'll be able to figure that <v Speaker 1>out now and be able to make sure I'm going <v Speaker 1>to be there. Y yeah, yeah, the gimmicks can come. <v Speaker 1>I'll get the mother in law to come help out, <v Speaker 1>and then stuff can go to her work while the <v Speaker 1>gimmicks run around and bother Jeff Keely, Oh, that's actually <v Speaker 1>a really good idea. That's adorable. God, good stuff. New <v Speaker 1>Pole question. Did I say this? Have you played Indiana <v Speaker 1>Jones and The Great Circle? Yes and no. That's your <v Speaker 1>poll question for today. You can go to YouTube dot <v Speaker 1>com slash at giant Bomb the community tab vote there <v Speaker 1>get the results on tomorrow's show on Game This morning's <v Speaker 1>here on Giant Bomb speaking a Giant Bomb. We will <v Speaker 1>see you later for voicemail, dump truck, pop off something <v Speaker 1>before then, but like Chance said, we have some other <v Speaker 1>stuff we got to take care of, so we'll do <v Speaker 1>our best in the meantime. Jan thank you so much <v Speaker 1>for hanging out with me today and talking about video games. Man, <v Speaker 1>I really appreciate it. <v Speaker 2>It's the only way to start a Thursday, Happy Lunar <v Speaker 2>New Year to those. <v Speaker 1>That celebrate yep, happy happy Ellen. Why everybody, take care <v Speaker 1>of yourself happy, You're the snake. Thank you all for listening, <v Speaker 1>Thank you all for watching. You are the best audience <v Speaker 1>in gaming. Until next time, have a good one, take <v Speaker 1>care of yourself and goodbye,
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