Game Mess Mornings 10/30/23
Grubb is joined by Evan Campbell to chat about an interesting new Nintendo patent, Xbox blocking unauthorized third-party controllers, Sakurai's views on the future of Smash, and more!
2023-10-30
61 min
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Yo, don't be bad. It's the Internet. You're busy. Let's do this for October thirtieth, twenty twenty three. For the next hour or so, let me help you sort through the world of gaming on Game mess Mornings Live with Me Jeff Grubb. Today, Nintendo has a surprising new patent that has people speculating about the switch to But first, please join me and welcome me today's co host the Game Mess Mornings. It's Evan Campbell. Everybody. Evan, how are you doing? Yo? I'm doing pretty good. Actually I got sick. I'm like right after You're like, hey, come on the show, and I was like, I'll be fine by Monday. Coach the soccer game on Saturday. I'm like, I'll be better. I can do this. So I apologize everybody. I'm sorry. What's up? Giant bomb, what's up? Game mess Chat? I'm excited to be here. You're gonna do awesome like that because the voice. All you gotta do is just you whisper those sweet video game nothings to me and I'll do the I'll do all the yelling for you. Screen exactly. Screen. Oh my god, Evan, where my people have seen your work? What do you have going on right now? Tell people about yourself. Oh, man, I've been doing really good lately, honestly, because I got laid off in August. I was at Rooster Teeth and I've just been taking a huge break. So I was running the Inside Gaming channel for like I don't know, on my own for at least a year. We started as ten in like twenty nineteen, right there was a shuttering, then there was three, then a year later there was two, and then there was just me for a little while. Then they added more people to Inside Gaming, and then I got laid off well, and then they offered me part time and I was like, nah, I hit me out of here. So I was doing a weekend news show called The Weekend Roundup, which was originally written by Brian gar when he got laid off. Then I had to write it, and then I was doing like videos in between. So if you want to see my old work, you can go there. I've been in an industry for a long time. It started at GameTrailers dot com way back when, and then like when I got laid off, a bunch of people just went to my personal YouTube channel. I'd like three hundred people is that much, But it's more than I thought. And so, like I've I've been slowly starting to build up, you know, things behind the scenes to start producing content over there. So like this week, I'm going to do a video on Silo and the Fallout show that got announced last week. But it's just been slow going. So I've been at home with kids and just you know, yeah, absolutely, what is it when you look about, hey, I'm going to start making content on my own or start getting stuff working and making videos, how do you decide like what you're going to tackle Because I mean, you know, you see YouTube people have a lot of success in niching down like hey, really focusing on stuff, but I have I'm like, I want to do so many different things. I have a hard time with that. Did do you have a difficult time with that? Yeah, there's definitely a split between like, hey, this is what works on YouTube and this is what the algorithm will promote. I get to learn a lot about that because Inside Gaming has over a million subscribers, I think it's only about like one hundred thousand active. Honestly, though, those numbers like that don't make sense anymore. YouTube YouTube doesn't make sense anymore. Yeah, So yeah, there's definitely a divide between like I want to interview developers. I want to go to their studio and talk to them and put faces and names and things like that. But like anytime I've done an interview at Inside Gaming, it usually performs low. Right, Like we're in our heyday getting like one hundred thousand views on average. You do an interview and it gets thirty thousand, It's like, oh, well that's you know, you're not going to be able to get people to sell that, like even at your own company or whatever, so you got to pick it. But when you're doing it for yourself, it's like you just do it for the love, I guess, And so like I've been thinking a lot about that, but I've also been thinking about like how to grow YouTube. You need consistent content, like a certain length and that sort of thing. So I'm trying to like plug in all the holes but then also make room for me to be able to like do interesting and cool stuff, which I'm hoping. But you know, I've been without a computer for a little bit. I was waiting for the Apple M three's oh you're getting get announced, And now today we're going to see what the details are, and then I'll probably pick up one of those bad boys if I don't know if it's happened yet, but I'm going to check after the show. Yeah. I got my my wife MacBook air in one when I first got announced, and I'm like, what have I got you? The one of the new M three ones, and I take that one. So I have a computer that has a battery that actually lasts. That would be nice. So I'm in the same boat, Evan. I'm really glad you're hanging out with me today. I appreciate it. Let's uh, let's explain what we do here most weekdays. I, Jeff Greb will help piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch welcome. You can always listen to the show later on podcast feeds by search you for game as Mornings, or find therss on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so Let's start the morning mess with Nintendo patents dual screen gaming device that can be split in half. This comes from Bobby Anhalt at Game Rant. Nintendo's Nintendo recently filed a patent for a dual screen detachable device, with the Switch to being Nintendo's worst kept secret, every patent leak that emerges raises an eyebrow from fans who are eager to get a first look at the next generation. Report of the Switch's success or appearing appearing at games Com behind closed door doors have fueled the discussion and speculation online as to what the next Nintendo console might be and when it might be released. The Switch is enjoyed more than six years of being one of Nintendo's most successful pieces of hardware ever. With eyes on this latest patent, speculation is brewing as to what exactly the strange new device could be and how and how it fits into Nintendo's future hardware plans. Should be noted that many Nintendo patents never become consumer products, but obviously some do as well. This this patent EVAN shows something that looks a lot like a DS or a three DS, except for has a screen on the outside and then it also splits apart. Just let's operate under the assumption that this could be the switch too. We'll have a discussion about like the reality or the possibility of that actually coming to fruition. But is this something that is that sounds exciting to you? This? Does this sound like a Nintendo follow up to the switch for a switch to? What do you think? I love this? I love it. It sounds very Nintendo in a way. That's like how they how would they possibly pull this pull this off? I love it a lot. But I don't know that this pattern comes excuse me, not a perfect time where we're just we're getting hyper switch to we know, probably first half of next year, maybe March, uh and there. So like hearing rumors about the patterns is similar to me when we heard rumors or that saw the pattern for Gyros when the we right was about to come out. So it's like, yeah, this really could be this could be the thing, and this would be the way to really like I didn't think of this. I didn't think they would have. Like what gets me is the when it's closed. The screen on the top is also a touch screen, right, which is super fascinating. Right here on this video. Yes, there it is. Yeah, yeah, and then you can imagine doing like what if they brought like street pass back and you don't even have to open that thing up to like you know, paying other people or whatever walking bay. Who knows, but it does seem really really cool and really, Nintendo, is it legitimate? I mean, could that be it? Like they said in an article, you know a lot of these pounds get filed and then you never come to fruition. But yeah, that part kind of hangs me up too. It's like, yeah, maybe this could be it. But but if we're going straight from switch to switch to and the rumors so far have been it's not going to be that different. You know, it's going to be upgraded processor and that sort of thing, So this wouldn't line up with any of that. And maybe like another generation down the line. You know, some of these patns they go through and they just hold onto the ears and then they come out you know, a decade later or whatever. Yeah. So I'm like right there with you in terms of being excited about this or thinking this is a good idea. Yeah, I think this could totally work. I think creating a way for Nintendo to bring back a lot of those dual screen games that it did have and make that work with you know, the three D SDS some we you know, we use stuff a little bit. I think that would be great. And I think this is a pretty good gimmick, especially since you know, you know that you can still all of the single screen games on this device, and then you get all those dul screen games in there as well. And also I think Nintendo could do some fun stuff if it's like, oh, what if a home version of the three DS sold like really really well, Like what ideas would people come up with? I don't know, I think it could be pretty promising. But this so this this filing, the Nintendo submitted it in November eleventh, twenty twenty two, so about you know, a little bit a little bit more than a year ago, or not a little bit less than a year ago, excuse me. So it feels and maybe maybe this is something to do with the switch to It feels like, I don't know, that's kind of soon. They probably would have had stuff pretty settled by then, you know. At the same time, it's not so out of the timeline that it's impossible. Maybe they had been working on it and that's just when they finally got around to patenting the idea. But I think the more likely saluted answer here is that this is just Nintendo pattenting its idea to keep it safe. Like you said, I think that's a process that just happens naturally. This companies. They have research and development partner departments, and then they have legal departments that all, right, we have this stuff, the work is done. Now we are going to patent it, because that's literally our job is to see what we're working on and get it patented. This is probably not going to be the switch too. If it is, I'll be very happy and excited, but I don't want get people's hopes up. I don't know, what do you think? Yeah, yeah, I'm inclined to lean that way. This feels like someone that Nintendo is, like, you know, DS three DS the best selling handheld you know, one of the best of selling of all time, Like, how do we regain access to those re releases and make money on that stuff, whether it's through a subscription or if you're getting people to pay for that stuff again, Like that's just money on the table, right, So Nintendo probably has a department like, hey, what does this look like if we were to try and imagine a world where we have a new device that complating new games, but also give people access to that old library so we can charge them like the Oneman has to make Nintendo's ability to make money. I think this feels kind of like what that could be if this is switched too, though, like you said, like my mind will be blow yep, for sure, you can imagine what the like the first video of them announcing it, and it's like it soone's holding it like a like a switch, and it probably looks pretty sleek because this is their Uh they're probably still revising the switch design. But now they have this thing. Oh you pop it open and now look at dual screens and oh my god, that it can transform that much. Uh. This patent does also mention the fact that it can split apart, so it might feel like it might continue that the joycon idea of like oh, sharing the fund, someone's sitting next to you, hand them a joy con. Well, now, no, you hand them an entire screen. I suppose that is what? Does it have its own processing? Doesn't know that? Is that that? Then? No, it's like beaming the video wirelessly from the thing right next to it, kind of like the we you uh I Again, I could see that being the case. I could also see that being a very very much a nightmare for trying to sell devices to children who will definitely lose one half of this thing almost certainly. But that's also promising for like, oh you can then, yes, when it's handheld, it's two devices yet, you know, spread apart, and then there's two things happening on each screen. But when you're just one person playing on the TV, well, the thing you're holding is probably going to be this device, and then the video gets being wirelessly to the TEF some somehow through a dongle or something like that, and then you can have a TV dual screen device. So yeah, I was watching the Nintendo Prime video yesterday or I forget. It's like another rumor guy who was saying like they're pretty certain there's still going to be a DOC. So I can imagine what that screen on the back of you there's just doc and it's like Mario's face. Yeah, that's really good. I think something clever. For me, the idea of detachable screen is actually seems a little bit better than the joy con situation because you can then have a lot more room for like ergonomics and stuff. Make a company controller and then remove that screen hes they make like bigger screens and stuff like I don't know for I also kidding, but just get an excited thinking applications where it's like, oh, you remember when Google had the like really easy like VR stuff like you you just slide that thing into like a cardboard mode bo and Google Cardboard. Yeah, just really creative ideas there. I kind of almost wish for like thumb scenarios, like a switch pro would be more of a tablet form factor. Then you could just bring your like your switch pro controller in a case or something and then have that bigger screen that's like takes up bus from it a lot. Like something like that be cool. But that's like this definitely seems kind of still in that pocket device kind of realm. And yeah, and I think a lot of people are waiting for their favorite three DS games to come back, So yeah, I mean, listen, we get a link between worlds, I'll be thrilled for sure. Yeah. I think that there's a lot of promise here, but I do wonder where this actually manifests. This could be the kind of thing where it's actually what we're doing here is we're patenting a fun like toy that we're going to use to do like a three DS or a DS Mini and then it has like some fun extras in there and it spreads like it splits apart and could do all these other fun things. So yeah, we'll see, uh, we'll see how it actually comes together or it becomes a product at all. What's that I said? Either way, I'm going to buy it right exactly. Oh yeah, buy it or suckers, it's it's game over. Yeah yeah jmih Christmas Eve reminds me that there's a patent of like the weu being able to put like a bunch of WU tablets side by side and then like the video display like continues like it knows where the other one is and like so you can draw like a map from one to the other. Yeah, so they have like this idea of wireless connected displays, but we'll see it just seems maybe a bit too much for what they would want to do with the switch to So yeah, like you said, maybe down the line, we'll see ye all right. Next story here a new Nintendo Switch O lead bundle is about to be released in This is probably the last one before the new Switch. This is from Bill bil Kuhn, who is a pretty prolific leaker. We're getting close to the holiday season and Nintendo is obviously keeping keeps releasing new bundles on this occasion, and many of these packs have just been launched for this month of October alone. Among them, we have seen the Nintendo Switched Sports Bundle, which is released in October twentieth, or did release October twentieth. The Nintendo Switch Light Animal Crossing New Horizons Edition Bundle, which is in two variants. There's like a pink one and I think a blue one, and that Alswitch came out October twentieth. I think that looks really good, by the way. And the Mario Kart eight Deluxe Switch Bundle released in North America on October sixth. But there's going to be another Mario cart eight Deluxe Bundle, of course, because Nintendo just can't get enough of bundling Mario cart Eate Deluxe, this time in the Europe and the United States. It's going to be bundled with the O lead for the first time. Yes, and apparently this is coming out. It's sometime in November. It will be three hundred and fifty US dollars three hundred and ten British pounds and I think three hundred and fifty euros. Nintendo, I just can't get it. You think everyone has Mario cart eight Deluxe, fine now, but nope, they keep finding new people to sell it to, and people when they get the switch, they want to have Mario Kart with it and mus have been a match made in heaven. So not too surprising, but the idea of like, hey, that Mario Curdie Bundle in the Red Box is back again this year, and also there's the O led Mario Curdiate Deluxe Bundle. It's kind of funny from Nintendo at this point. What do you think? Yeah, it's just slightly better, right, just being able to play it on that better screen because the screen I personally didn't justify it at the time, But then you get hit with these bundles like that. Well maybe maybe now, oh yeah, yeah, I mean I think it's obviously for people upgrading, they're still like hege, it's out there with the coold either cool designs or just say by now maybe that screen has worn you down, but for because you almost certainly have Mario Curdiate Deluxe in some form at this point. So this is definitely just aimed at that audience of people who maybe just saw the Mario movie and now they're like, hey, yeah, I'm gonna get the Switch this holiday. I'm gonna wait for a deal or a bundle, and when they go to the store, this is going to be the bundle on the shelf that they are most likely going to get if they want that upgraded oled version. Yeah, it's extended everyone audience, you know, grandparents, aunts and uncles and stuff at the best Buy or whatever, and they see the bundle like, oh, Mario Kart and like, I love this when I was a kid. I'm gonna get it for my you know kid who probably doesn't have a Switch yet, who just turned five or six or seven or something like that. That's that's an easy just you know, Nintendo going through the motions. They know what, they know what to do, they know how to spell those boxes. Now, the real reason I included this here is that we basically have had it Mario Kart eight Deluxe Bundle every year of the Switch is life. I think even in that first year they did a bundle, but if they did, it was definitely the year after and every year since. Uh. Clearly Mario Kart is key to Nintendo selling selling hardware, at least in their opinion, like that's it's a huge part of the process of doing that. So when we get around to a switch to Mario Kart nine's got to be up front early on, you would think, right, or what I feel like, the timing is more uh probably set up for another uh I don't want to use this word here place, but another mainline Mario game. No, yes, whatever, the Bassarspiary stuff is going to end up being. I think that that probably lines it up, and then Mario Kart eight maybe maybe it comes late. I don't know how you create a package that looks better than Deluxe, right, And I don't know if it's concerned with that, but I think you would have to at least say, like I mean, they're Nintendo. They could probably get away with anything. People will just hand them their money, but you know, you'd want to have a package at least as good looking in terms of characters and tracks and all that, and that probably all takes time. So yeah, I don't know that's a good Obviously you're you're hundreds and instincts are are pretty on the money most of the time, man, So I wouldn't put it past too Yeah, I would just imagine that the you know, god, it's been ten years since Mario Card eight first debuted, right, so we're in that range. It's not too far off of that. And so we're still running on that same game, and obviously it's still selling. But you know, and that team has been making maps now for your courses for Mario Kart eight Deluxe DLC, and that's wrapping up right now. I think the last the last one come out or has it, or it's about to come out something like that. So yeah, yeah, they are finally, finally, finally, for real, for real, for real wrapping up mariy Cart eight Deluxe. Uh. I do think that they're trying to time it so that they kind of don't miss a beat. And I think in that first year, at the latest that second year, we get Mario Kart nine, uh something along like they say they app the mobile versions Mario Kart nine, so we'll call it something else. Uh. But but yeah, I at that point, like you do have a good point though the package of marik Cart eight Deluxe at this point is so robust and so uh and just like so supported after this latest round of DLC that it's going to be difficult for marik Cart nine to look good next to that. But I imagine one thing that they don't think consumers will care. It's a new Mario Kart, and they show up for a new marik Kart, and I think they're probably going to be right about that. And also I do expect them to go all out. They've been They've been better about that. The Nintendo is a company that I think I would have criticized in the past for the new Super Mario Brothers games, being like, oh, yeah, hey, we have an art style that works, let's just reuse those assets. And hey, I love when developer uses assets. I think that's a great way to make more games more quickly and more affordably. That's awesome. Nintendo's one of the richest companies in the world. They don't need to always do that for four Mario games in a row. But they're like, no, you know what, now we got wonder We're going to take our time with it. We're going to put a ton of new new ideas in it. We are actually going to think about the visual style and how to upgrade it. And I'm like, okay, if they're doing that with Mario, I think they would probably have a similar approach to Mario Kart, where it's like, let's put a little extra effort either into the visuals or maybe into the presentation of like, oh, it's not just Mario now it is a Nintendo racer, and how do we bridge that gap from it being Mario Karts to the Nintendo Kart. Probably still call it Mario Kart, but you know, have some way of like bringing all that into the game. And I'm like, yeah, that would be I think a very big success in terms of, oh, well, now this is a new Mario Kart that I have to have because this was never possible before to race around as you know, whatever characters that they would end up bringing in there samus I suppose. I don't know, does that sound right to you? We've got to be thinking about the long stretch right after the Mario Kart eight DLC stuff. I mean, that was an old game when they ported it, and then there's selling content on it and just like you know, turn on the money fascet. So there's there's got to be plans for any type of game like that where they're going to have like an extended content plan. So that kind of scares me a little bit. So maybe even like you said, like a new Mario Kart nine or ten Mario Kart X, if you will, we'll come out with a small offering and then they're like, well, we got all these DLC packs, you can you know, pay an extra thirty bucks you'll get all that stuff or whatever. So people are just gonnad up saying paying paying one hundred bucks for that soccer ie or it's not soccer eye gosh, who is the Smash Brothers guy, Smash it's gonna have the same problem, sachirist the Smash guy, And we're actually we're talking about him prey pretty soon. Actually there's a for you. But yeah, he was saying something similar about, you know, how do you follow up to Smash Ultimately, Yeah, we have we have that story today. We're going to talk about it in a little bit. But yeah, I mean right, no, that's perfect. Now, it's a good teaser. Keep people hooked, right, that's how you do it. I've never done a new show before. I don't know. I think that Nintendo is getting better about that specific problem though, because it's just in the past. I think they would have just done it by the numbers, and now they're like, man, we keep holding onto games because like we're gonna slot him in later. Sometimes we hold on to a game for a year or two years. What if we just like slowed down the development process a little bit and made it okay to keep working on a game for a longer period of time to throw in more cool ideas, and you know we're benefiting from that, as evidenced by Super Mario Brothers. Wonder I think. So you think we get like a new double dash mechanic or something with the next Yeah, I think they'll have a new sort of a double dash like mechanic built in there. That will be one of the things. And then I think the other gimmick will be everybody is here. It'll be a big part of it is they'll start the trailer and it'll be Mario and Luigi and he'll do the desk stare and they'll have a couple other things and there they'll be like, yes, this is just Mario Kart. And then suddenly like Samus will pull up and whoever else. You know. I guess they've had a couple of non Mario characters in there before, but still, I think they'll go a long way towards showing this is going to be so exciting. If you're into that wider Nintendo universe, you're not gonna be able to miss out on that. And I think that's really going to work for them. Okay, let's take a quick break. When we get back. We got a lot more news everybody. We got to Mario Wonder doing really well in the sales charts as expected, Xbox having some weirdness with their accessories going forward. We'll talk about all of that right after this, and we're back. We're back, everybody. The UK charts are out again this week and Mario Wonder has now jumped ahead of Spider Man two and takes the top spot. This is from Jim Norman at Nintendo Life. This week's UK box charts are in and has once again been a tight competition at the top of the pack. Despite picking up the silver medal in its debut chart appearance, Super Mario Brothers, Wonder has managed to jump ahead of Marvels Spider Man two this time around and lands in first place. As word continues to spread, we could see the Flower Kingdom's latest sticking around in the charts for a while. This basically goes as I think most people would have predicted. Spider Man two is this massive blockbuster. It's going to have long legs. It's going to do very well for a very long time. It's going to be like the PlayStation five game to get. But two D Mario games are like the long Legs game. They just sell and sell and sell forever and ever forever. I think New Super Mario Brothers You Deluxe, the one that came out on the Switch, not including any of its we use sales, the Port to the Switch sold sixteen million copies, which is way more than most games sell on a PlayStation or Xbox, even the biggest games on those platforms. The only games they actually kind of come close to that or regularly are the Spider Man games. So a brand new two D Mario that is getting really good reviews and and seems like a can't miss game was always going to do well at launch. But it's also one of those games that is going to just sell and sell forever. So in week two it only had been a fifty five percent decline, which GfK and Games Industry dapt Is pointed out, that's a pretty good week to week, Like from week one to week two, it's not bad. It's actually maintaining a lot of momentum. Spider Man dropped something like sixty six percent or something like that in that range. So yeah, and that's that's more normal. So yes, Mario two d Mario maintaining that momentum not too surprising, right, yeah. I'll also PlayStation five is capped, right, the install bass a very good point is diinormous. So and like you said, it's kind of you're just like checking the box. You're like, yes, this Mario game is going to sell gamebusters, uh, and that's going to be okay. So yeah, I think just by just by install based alone, you know, place Spider Man two is out of disab It's impressive how much it's sold in that sort of thing. And also we just knew this was going to happen, right yep. Absolutely, And it's the kind of thing where Spider Man will also be in this chart, in the various charts for years to come, Like it really will be the Spider Man Marvel Spider Man in twenty eighteen, and then Miles Morales combined together did something like over thirty million copies maybe maybe like maybe closer to thirty five million, And that's massive. That's huge. Most franchises in two games never come anywhere close to that. But this Mario game could get to twenty five thirty million on its own, Like that's how big it is. So yeah, a lot of that will depend on like how it gets ported to the next system or if it's backward compatible, but if it is, it will easily get to twenty million, and then beyond that, it's like all that is icing on top of that. Yeah, for sure. And with the reports of like full supplies of ps fives and stores, Spider Man two is going this is going to be hanging in there pretty tight. I saw that, and even like my wife was a target or something, say there's so many PlayStation fives now, and I was like, yeah, they said they were going to have a whole supply for the first time since COVID, So there you go. Yeah, and they have a little bit of a uh we have a story about that as well coming up here in a second about them. Likely likely yeah, no, perfect, They're likely them hitting their very lofty goal that they had for the beginning of this fiscal year. They're well on their way to hitting that. We'll get to that in a second. In the meantime, Xbox will block unauthorized third party controllers. This comes from James Bachelor at Games Industry Dotiz. Microsoft will block the use of unauthorized third party controllers and accessories with its Xbox consoles as of next month. Windows Central reported that some users have already been seen an air message when using such devices warning them that unauthorized accessories will be unusable with Xbox from November twelfth, twenty twenty three. An example of the air message says that the user's unauthorized accessory. Unauthorized accessory will be blocked from eleven twelve, twenty twenty three, people to return to the store or contact the manufacturer. Microsoft then prompts players to find authorized successories via the Xbox website. Games Industry dot Is reached out to Microsoft, which confirmed the air message is authentic. Microsoft and other licensed Xbox hardware partners accessories are designed and manufactured with quality standards for performance, security, and safety. A spokesperson told let's see games industry up is that's right, and unauthorized accessories can compromise the gaming experience on Xbox consoles. Gamers may receive a pop up warding that their accessory is unauthorized. Eventually, the unauthorized accessory will be blocked from use to preserve the console gaming experience. For a full list of accessories that are supported on Xbox consoles, please visit xbox dot com slash accessories. Microsoft's new policy is expected to come into a full effect from November seventeenth. Some effective controllers are already unable to connect with the Xbox consoles. Sources told Windows Central that the new policy lines up with Microsoft's plans to enable third party peripherals manufacturers to create wireless controllers for xbot. At president, the vast majority of third party controllers for Xbox consoles are wired, although the first wave of official third party wireless devices are released earlier this year. Even headsets are only able to work with Xbox if they receive approval and a special security chip from Microsoft. I see that. I see Microsoft here evan putting safety and security up front and foremost, and I suppose that that's probably a thing. It must be a thing. But do you think that this is the ulterior motive here is they want to have control over the accessories and get their cut. It's hard for me to tell. Yeah, I think Microsoft has done such a good job of building that good guy Xbox image that one stuff like this comes down, you're like, eh, and you don't question it as much. But I think definitely one of those moves where they're like, we're just leaving money on the table here. They could get third party manufacturers to pay them a license or whatever for I don't know if they've said that outright, but I would assume that's where they get their proprietary Yeah, wireless tech, you would assume that's how that would work exactly. I'm assuming that. Yeah. Yeah, So I think this definitely is like they're moving into an Apple realm or something like. It's like, well even probably because Apple stuff works with Bluetooth, and you know, other like what does this do for companies like eight bit do or eight bit two and you know, I would say like mad cats, but just because I'm old, sure, but like stuff gaming or something right which they use the original hardware in some cases with that stuff so yeah, I'm really curious about this one. But it does seem it seems like somebody on the top level was like, we're losing money, like let's lock this stuff down. Yeah, the story says this, and I figured this is probably the case. A lot of these devices are already Xbox licensed, and you know that because they have like the Xbox button like built into their controller and it has the Xbox logo. They wouldn't be able to use that if they weren't already paying a licensing fee. The likely the most likely thing is a lot of those companies aren't going to be affected by this. They are already in that ecosystem there. It probably means good things for them is they can now start selling official wireless controllers that actually connect natively to the device without any extra dongles or things like that, and so that, you know, and the wireless headsets too, Like you're gonna need dongles for most of those devices because Microsoft has its proprietary wireless there. Because Bluetooth has been kind of shoddy. Although my pixel updated Evan with uh has a new codec opus for Bluetooth and it's like, man, the latency on this got a lot better. It's not perfect, but like it used to be like watching a video of a movie, like the lip sync was so bad I almost couldn't watch it, And now it's like, no, that's not a problem at all. I think maybe for gaming it might still be a little bit, but who the fuck is gaming on a pixel? Yes, so this I'm mostly okay with this, as long as perfole manufacturers are able to do as much support as they always were, and it seems like it's not really affecting them if it's just trying to like keep out I guess weird third party Chinese accessory makers. I mean, I like those companies. I usually get they make a lot of cool stuff. But I suppose I get that as well, because you know, the consoles are supposed to be mostly locked down. They are supposed to be these walled guardians of sorts. But you know, you could plug a mouse and keyboard into your into your Xbox and it just works like a mouse and keyboard. So this does feel a little bit out of step with that, right Yeah, And and you lose a lot of that support for you know, everything that came before, Right, That's that's kind of the concern. And that's what i'd say too, Like you're talking about how you know, for safety and security, maybe this is a better better thing. Also for like product design and development, you're going to get better quality products. I think with this where you know you're you're dealing with Microsoft directly, so you know somebody there is going to actually look at your weird controller or set up whatever you made before. Like they're proving you to have the proprietary hardware software. So I think that's good. But but yeah, you're gonna lose that weird stuff that kind of comes out of left field and like, look at this thing and what it does and how it works, and I mean it's Xbox is already handling their own accessibility kind of situation with their own controller. Yeah, and that seems to be going well. So I would be worried about that. What if somebody needs to build their own thing for accessibility and now they can't because of this proprietary stuff. I think that sucks, yes, But you know, outside of that, I don't know, it will probably mostly be fine. This feels like it's like, I don't know, just the modern dystopia that we live in as they keep getting weird and corporations take over everything. Yeah, and the Xbox Accessibility Controller uses those the phone jackports, which is the standard for accessibility stuff in general, Like across the board, it's like all these devices use that phone jackport. I can't remember what the actual technical term is for it, but the people already are using that to plug things into the wheelchairs and all these other devices. So the fact that that the Xbox Accessibility Controller has that there's already a standard that like, oh, Eve, even if this controller doesn't work for you as is, there's things that you've built for yourself in other realms, like controlling a wheelchair, you can plug it right into that Xbox Accessibility Controller and continue interacting with games that way. I'm still sure though, that people have at actually built their own controllers to have nothing to do with the accessibility controller, and you would hope that there would be a way for those to work and without having to be like, well, now we've got to plug them in and go through the accessibility controller to get through there. You could see. I can imagine that being cumbersome for some people. So yeah, you just DM that booty and he delivers that personally to your house. That's exactly. It's called the booty call, yes exactly. Uh yeah, we'll see obviously how this plays out. I will say that I do prefer a world where there are a lot more wireless Xbox controller options on the market as opposed to all the wired ones that we had. That was like, hey, those could still get made, but we were always kind of stuck with Xboxes controller. It's not that they're great. I like them, but I do like a lot of these third party manufacturers, like a bit do so I like their ability to do it though, so I have that option to say I'm going to make a company that does that. Yes, getting rid of that just it has implications that you or I can't can't really like fathom right now exactly, and then when it's gone, we won't know to think about it right exactly. Yes, that's a very good we don't know what we don't know here all right. PlayStation five is drawing close to twenty five million units sold in twenty twenty three alone. This comes from Kieran Harris, a game reactor. There's no doubt whatsoever that the PlayStation five has been a great success for Sony, and this is despite the fact the console has sometimes been unreasonably difficult to get a hold of. As we previously reported, the PlayStation five is no longer in short supply worldwide, So if you haven't managed to get one yet and now might be the time to buy one. Sony, which is aimed to sell twenty five million units in its fiscal twenty twenty three, may now achieve this thanks to the fact that the console is well stopped. Of course, it's expected that Sony will sell a lot of consoles during the upcoming holiday Incredibly, it will be the first time that supply will be able to meet the demand for the console a head of the holiday shopping season. And then on top of that, this is just for the standard version of the PlayStation five that we've had since the beginning. Now they're going to slim model, and Sony has promised that there's gonna be a ton of those as well. The system was already mostly on pay to hit this goal. It seems like it's going to crush this holiday season. Yeah, that's my expectation. How about you. Absolutely? Yeah. Like I said, my wife was at the target, she was like, there's so many PlayStation fives and just you thought you'd never see it. I remember like running a couple of different stories and inside Gaming was like, maybe like it's going to be now. Tony promised that there's going to be more PlayStation fives, and it kind of happened, you know, as they said it. But it seems like we're now at the point where you could just walk in and pick one up, where I don't think that that had necessarily been the case, you know, up until maybe a couple of months ago. Yep. And it doesn't seem like them facing out the original version of the PS five four, this new slimmer model is going to cause any problems either. It seems like Sony's fully prepped and ready to go. It's probably why it took them a little bit longer to announce the thing and kind of get into the swing of marketing, because they're like, let's wait until we're sure. They seem pretty sure, so probably not going to misbeat this holiday. And then if it's able to hit this twenty five million unit sold in twenty twenty three goal, which you did set out at the beginning of its year, that should put it back ahead of the pace of PS four officially, which was something that looked out of the question early on when supply was so constrained, and now it's like, well, nope, that corrected in about a year once things were Once the supply was in stores, people bought it so fast that it just fixed itself, and they are growing from generation to the generation. I remember seeing the earnings calls too, where like Sony's like, now we're going to be right on track with PS four, and was like, really, it doesn't seem that way, you know, And yeah, they pulled it off, and I'm curious. I haven't looked in a while, but they're like anticipating something in parallel with like PS two as well, where I was like, that's crazy. They think they're going to sell as much as they sold. PS Two's was like greatest selling comps of all the time. Just I'm waiting to see it. I guess they must have some pretty good long term plans, but I'm not sure. Yeah. I didn't include it as a news story, but there is rumors that Sony is backing away from its game games of service sort of goals and its strategy where it's like we're gonna have twelve games as a service games launching over the next couple of years, and that is like, alongside our continued investment and continued growing investment and the kinds of games you associate with PlayStation, we're gonna have a bunch of games of service games and that's going to be our future. Now, the rumors are that they're backing away from that slightly and then they're looking to partner with companies like I guess, I think, Bandy Namco and a couple others, a capcom I think, and that sounds like to do similar deals so that they have with with Square Enix to get a bunch of big third party exclusives, and that's now going to be the alternative goal here. Do you think that even with like, if they were to make that shift and with the pace at which they can get for a big first party games out, that they can kind of maintain a strong release schedule for the rest of the PS five, Because I think this is gonna end up We're gonna look back at this year as like not a week year, because it's kind of it's going to like, obviously the PlayStation five sold lots of third party support. Spider Man two is massive, and there was some stuff earlier on, but it was a slower year compared to what we've had for the PS five up to this point and likely what we'll have going forward and with if they are able to maintain that, do you think they can get to that one hundred and fifty million consoles sold that the PS two hit man with Sony, I don't know. Like with Nintendo, I'm like, never bet against Nintendo, right, But with PlayStation stuff, it's hard to tell of them because I think a lot of their their messaging is really delayed a lot of times, and then you pick up stuff for earnings calls and stuff. I mean, I think it's possible, but I don't have a lot of confidence in it. Yeah, yes, that's my quick answer. Yeah, it seems I think that this is probably going to end up being the best selling PlayStation since the PS two, that's for sure, But we'll see if it's able to uh to get you know, anywhere, getting close to that. That's tough. That's really really tough. And you know, I think what we saw with the PS four is PS four had all the momentum in the world, and it's like, no, now we're ready for the PS and that's what's gonna happen. As so as the PS five is here, all of the excitement that was there for the PS four will shift all at once and there's no sort of lingering and appointed this out. Before that lingering used to be people who are waiting for the console to be one hundred and fifty dollars, two hundred dollars, maybe even ninety nine dollars. They did that for the PS two because there wasn't an iPad. They nowadays they're like, no, we're just gonna get an iPad or iPhone and I'll just get free games on there and I'll play that. I'm not sitting around waiting for a cheap version of this new console. I'm not even thinking about that. I play games on my phone. And so that that it's like a couple the audiences have bifurcated and now they just have nothing to do with one another for the most part. So I think it's going to be very difficult for any system to really get up into that one hundred and fifty million million dollar one hundred and fifty million units sold range, except for something like the Switch, which has the benefit of being both a handheld and a console, and it's put generations. Yes, yes, exactly, so that's going to get maybe close, but also the Switch probably isn't going to surpass that number either. So yeah, the COMPARI since I saw the PlayStation two library with like a condensed version of like, look how fast these ps fives are selling, you know, and the in terms of supply and demand, right, and then you know they're always weird stuff of the math where they're leveraging those percentages and things to like say big things or point out relevant things. The thing I constantly remind myself though, is like every year, as we move forward, there are more people playing video games than ever before. Yeah, right, so that's like we always have a like a very high ceiling in that regard to sell more video games than I've ever been sold, to sell more hardware than it's ever been sold. But I think you make a really good point about the conditions of the market in which there wasn't these like Apple devices or tablet devices and things every and streaming, right, all these different things and buying for people's attention where it's like you either watch TV or you play video game. Now it's like you have unlimited options with you. So it's definitely an interesting time to see. But the potential, the potential is there for PlayStation five to go there. I just have confident in it, you know, Yeah, it'll be tough, like it's it is on like the Bell curve of where things end up, like the heavy part, you know, the meaty part of the Bell curve is probably going to be in that one hundred and twenty hundred and thirty million console sold range, maybe even one hundred and forty million. It is where it starts to taper off. And then like the small probability down there of getting up to one hundred and fifty million consoles sold is on the chart, but it's like very unlikely. We'll see. I'm excited, you know, who knows they got a pro model that is supposedly in the works, and maybe that resets the generation for them in a really strong way and they carry that forward for another five six years, and then we'll see in those in that reality, it could get to one hundred and fifty million, all right. Marvel's Wolverine exists in the same universe as Marvel Spider Man two. This is from Alex Hopley at Game Reactor. Insomniac Games has just seen the launch of Marvel Spider Man two, an incredible superhero game that gives fans the web slinging experience they've wanted for years. Now that Spidey's last latest outing is a renowned success, though fans are looking to the studios in next superhero game. Marvel's Wolverine has only seen a cinematic teaser so far, but with the track record Insomniac has, many are are incredibly hyped just from that. Also, thanks to a recent interview with Brian Antahar over at kind of Funny Games Cast, we might have a new reason to be excited. Antahar confirms when asked if the games were set in the same universe, that they're all ten forty eight, which is like the Marvel assigned code for this universe in their multiverse. Intara also explain why Marvel Spider Man two doesn't contain a Wolverine easter egg. I'm just trying to make Spider Man and trying to get Spider Man off the ground while there's another Marvel thing. I think for us it was like, hey, let's just look at the let that team cook, let them make the game they want to make, and you know, who knows what the future holds, but right now, let's let them do their thing, and that game's going to be great. I think it's completely fair. Yeah, I think that this is the right way to approach it. They're doing really cool things with Spider Man two and having allusions to other things in the Marvel universe. They have it like shied away from that. Like you could visit the Avengers Tower, it's the biggest building in the game, and Doctor Strange's enclave whatever that's called. That Santum Staurium, the Sanctum Santaurum. Yeah, goddamn, that's in there as well. You could just look at that thing. So and that's cool. But it's like, well, if you're gonna do that and you're making a Wolverine game, that Wolverine should probably be in this universe, and that's going to be the case. I like that. How do you feel about it? Yeah? I like what you said on the show. I think it was like last week or something about how much restraint Insomniac has showed, or maybe it was a guest who said it in terms of, you know, they've got the whole Spider Verse thing already and then they're kind of just focusing on these these stories about Peter and Miles and kind of that that journey, and to focus on that without getting spun off into too many different directions or you know, bringing in Avengers, like, you know, given the popularity of the Marvel movies and stuff like that, I think it'd be a real bummer if we got I think it'd be a real bummer if we got a Wolverine game and then man half the time, Like you want to like let Wolverine exist and be in his own like Wolverine sphere and have like a very Wolverine focused story because I in comics you can get that a lot, but he's always with the X Men. You've got, like and when they've done it in the movies, that's been bad, right, So I would really love to see Insomniac. Do you like a very focused Wolverine story that doesn't necessarily have to be about his origins or whatever, but do the same thing they did for Spider Man in the way that Insomnia is how and just like really appreciate these characters. Yeah, I I you know, I'm really glad what they did with Spider Man and not doing the origin story again. And I think that's probably the right call for Wolverine. I wouldn't hate a couple of flashbacks to Weapon X or whatever, especially depending on the setting that we're going to be in. If we're like up in the wilderness of Canada, as someone in the airbag and Chad says that, and it's like, I think the trailer was like slightly suggesting something along those lines, and there was like magicpor right, that's right, Madropoor. Yes, yes, it's the the underground Criminal, the Mutant City, right, Okay, yes, so well in that case, you could also see him like running into enemies from his past. And I think some flashbacks could be cool with various eras of Wolverine, because that's a cool idea in itself, the fact this guy's been around for so long. What can you do with that? And I think that would naturally lead to what we're gonna see, some snippets of its origin. We don't need the entire thing to be about this is what turned Logan into Wolverine. I don't need that. But I think that having these things exist in the same universe enable some cool sharing of lore. But I think that Insomniac knows it doesn't need to go much beyond that that he doesn't There doesn't need to be a button you pressed to call in Peter Parker to come help you. Right, that's not gonna happen, right, And don't get me wrong, Like I want to see a Wolfne Holkin Spider Man team up game like that would be incredible. Yeah, but I also build these characters up first. You know, there's like a there's a formula, like people get burnt out on comic book crossovers when they start happening time and exactly what's happened with the Marvel Cinematic Universe, right, It's like everything has to be acrossover now, and I think it affects the storytelling of the of stories you can tell. So yeah, yep. And I think they've seen that lesson be learned the MCU and by Disney, and I think that they'll be like, you know what, we'll be a little bit. We're gonna pull back on that a little bit and just kind of use it where it's fun and not make it the central pillar of what is happening with our video games. And that's probably the right choice totally, all right. There's a report games industry investment deals to increase in twenty twenty four. This from Steven Totilo at Axios. Mergers and acquisitions in the games industry are picking up after an extended quiet period, according to a new third quarter report from Drake Star Partners. Consolidation is a big topic in video gaming, but Drake Star tracked thirty three m and A deals worth around five billion between July and September. By the sheer number of deals that was a two year low, but the deal value exceeded three of the last five quarters, when all the deals tallied in each period totaled less than one billion. Deals for twenty twenty three's third quarter including mobile gaming firm Platikis purchase of Yoda Games and in Play Labs for around four hundred and fifty million dollars, as well as the successful one point seven billion dollar offer led by Golvin Sachs to take educational gaming platform for Cohoot private. So it's like things are happening in the periphery of like the like the core gaming space still but there's still money flowing into these deals, is basically the story here, and the expectation is that companies that like ten Cents Sony take to the savvy, which is that the Saudi Arabian company. They're going to see that the things aren't slowing down, even if it's in these spaces that they don't always operate in, and they're like, well, we're going to have to get back out there and make deals happen, or else we are going to miss out. We're going to have an acquisition fomo, and we can't have that. So they are likely going to pick up their pace as well. At least that's the expectation of Drake Star, which I think is might have some incentive to believe this because I think they are involved in some of these deals and make money that way. But also I believe them because there's no reason just to think that these companies really would slow down because they still do have quite a bit of money, and inflation is still pretty high even with the interest rates being high, so means it's difficult to borrow money, which will make some deals difficult to pull off. Many of them still do have money in the bank that is losing value at a rate that it's greater than that they are accustomed to, and so that means it's better to spend it now than to hold on to it and have it be worth less later and have things be more expensive, right, Yeah, And unfortunately, they've a lot of the gaming companies and publishers and things who a lot of these companies to collectively have laid off thousands of employees as well, so they've got cash right now. Unfortunately. Like that's a weird way to frame it. I think you're right, laid off really sucks, But there's money now, and also there's promise of money, so money is going to get spent, right, Like, this is one of the best years in gaming We've seen them quite some time. Just things are popping off in a way. Or you just talked about Spider Man. There's obviously going to be people who want to make more money, interested in paying for more video games to kind of spin up. Whether that translates into like, you know, more sequels and things like that are different, ip oh, Like that's a different conversation. But there's definitely money here now and definitely a lot of interest. The people with money always follow the money. They're going to go there, Yes, exactly, Yes, they get in line and they do whatever whatever anyone else with money is doing. That is very true. They're all desperately scared of anything, so they just do what the crowd is doing. Sakarai is skeptical that future Smash Bros. Games can match Ultimate's scope. This is from Ali Reynolds at Nintendo Life. Masahiro Sakarai, the director of Smash Brothers franchise, has released a new video looking back on the development of Super Smash Brothers Ultimate for the Switch. During the twelve to thirteen minute presentation, Sakarai delves into the koopious adjustments and additions required to make Ultimate appeal to both veterans and newcomers, the difficulty face, as well as the difficulties face when dealing with a sixteen gigabyte switch card versus a twenty five gigabyte we U disc, and the effects of the COVID nineteen pandemic that the pandemic had on the development for DLC characters. Toward the end of the video, Sakarai ponders the prospect of future Smash Brothers titles. While he doesn't rule out the possibility of another entry to the franchise, he's ad admittedly skeptical that the development team would be able to create something that goes beyond Super Smash Brothers Ultimates scope and ambition. As for what comes next for the Smash Brothers series, he said, even I'm not sure I feel we truly succeeded in making people happy with this game. But now that Super Smash Brothers has grown to be monstrous in size, I'd say it's difficult to imagine an increase of this magnitude ever happening. Again, he speaks a little bit further on this, but I think basically what he's saying is, hey, it's you can't get bigger than Ultimate. This really is the ultimate, as in like the end of the road for this line of Super Smash Brothers, which to me suggests that if I think Sachari were to go back to the drawing board, I think he would be like, let's mix things up a little bit now, or reboot things. Let's take things back to the basics and start building up again, which I don't think is something Nintendo is going to be too eager to do right away, which is probably why the very next Smash Brothers game that is going to be released for the Switch to almost certainly is going to be a Super Smash Brothers Ultimate Deluxe. At least, that's my thinking at this point. What do you think I mean two? And we talked about it before too. It's kind of the pay Day three pay Day two problem right where you have a game or you know, a decade or so and it has content for that long and they've been balancing and iterating. You just you cannot launch a game at the scope and Master Brothers And it was impressive when they did it right, and then they still had a content plan to add characters for Smash Ultimate, but just it would take you ten years I feel like to make to make that game at least in terms of where it is now. And I don't know if that's the expectation, right. I think the expectation is, especially as we have more service games, is like it would start small and then grow, but even still and also like let soccer, I rest man that can say yeah, he's like semi retired and you're like, well, man, you know I know what that means. I mean someday you're going to come back and do something that's actually going to kill you this time. So yeah, yeah, you think you're out and they bring you back in for one last Yep, it goes bad yeap it goes, it's going to go real bad for him if he does. I hope that he said the problem was, he said this in a previous video, is that he didn't didn't have time to like train up his replacement for the next game because Ultimate was so much work and he was constantly working on something that he just couldn't spare the time to mentor someone that would be like the new steward of Smash Brothers going forward. So I do think that probably does create an opportunity to, hey, do a Deluxe and come in there and just oversee the development and to teach those skills to a new generation while you can go rest for after that if you want, and just go make YouTube videos which are very good at actually so yes, so very cool sacaraic. It would allow them to bide their time to have that that year and score those years of development. And I think, you know, following the trend of what happened with Mario Kardate Deluxe, I think Nintendo would be very happy to have a ten year period of selling Super Smash Brothers Ultimate. Obviously Super Smash Brothers Flour for REU three DS is kind of the foundation. So you can maybe consider that at the beginning, but they did so much with Ultimate to change things up and make it bigger and make it feel like a separate game. That really Okay, let's count Ultimate as its own launch, which I think is completely fair and we should. But ten years of that with like various deluxe versions and re releases and bundles, seems very likely and it's probably gonna happen, and I think Nintendo knows that's what they want to do for now, and then after that's said and done, there will be an appetite for Hey, we'll do a Melee remaster, or we will do a full reboo. Yeah. I know it's always going to be out there. It's always out there, just waiting to pop out at us at any moment. I feel like with Melee two, it's love Monkey's Paul. It's like, what's going to happen to this? It's going to be thirty locked thirty or something or good, You're going to get it. But then like something's going to be It would be like they'll call it Super Smash Brothers Melee, but they'll actually be like, well, we brought in all the best features of everything, all the games including tripping, and that's exactly truly a true nightmare. All right. Last story here, Super Nintendo top Gear Racing Collection coming to multiple platforms with a new game. This is from Sinaia Bates at Destructoid. We're about to gain access to even more retro classics on Switch and several other platforms come January. The top Racer Collection features remastered Super Nintendo racing games to play, and it's set to launch on January eleventh, twenty twenty four, for Switch, PS four, PS five, Xbox one, Slash Series SNX, as well as Steam. The top Racer Collection will feature popular popular nineties racing trilogy top Gear, top Gear two and top Gear three thousand. First hitting the shelves in nineteen ninety two, the S and S high Speed Racing series gain popularity among fans across the globe for being very good games. I like these games a lot, Evans, so I'm glad that we're getting them back. They're also doing a new game called top Gear meets Horizon Chase, basically where they're gonna have like top Gear you know now called top Racer stuff, and I think it's called top Racer Crossroads mixed in with Horizon Chase, which is the an Outrun Like, it's a game that's very similar to Outrun, and they're going to mash those things up together, and I think that's pretty cool as well. Obviously top Racer new name because top Gear very popular television program now and they want to avoid getting sued because the both things have a same name in a similar space that could be possible. That sucks because it's like a Michael. It's like from a Alva space type. It's like, why do I have to change my name? Yeah, exact, yeah right, because this, yeah, this is around for longer. You're right, you think that. But they probably didn't like renew the trademark and then they renewed it like again later or something like that, and then it's like, well, nope, you lost it. So this this TV show is going to have a claim on it. But yeah, I would go with giving I would if I were a judge, I would give this game the top Gear trademark and say those weirdos can go to hell over there at that show. All right, Evan, I got a poll question that we're going to get to from last week. Let's go ahead and bring it in here. Wait is super Mario Brothers Wonder the best online game this year. Only thirty five percent of people were correct and saying yes, and then sixty five percent said no. I am blown away by this game's online multiplayer. It is it does the thing that I think I want from online multiplayer games going forward, which is like playing on your own together and in a way where it's like not actually affecting another person's world, but giving you ways to still do that in minor ways that are very positive. I've said a bunch of now, this is a strand game. You are putting you are putting down your little standee, and you're helping people and you're rescuing them, and then all you could do is just to give a little positive emote, and it only enables these positive interactions, and then it's just fun to like be moving through a level and seeing someone else figuring things out or helping you figure something out. It was a really magical way to play. And then of course playing with friends and enabling the races was that's also magical. And it all just works and it doesn't like bounce you back to the main menu or something, and it doesn't someone could just connect and it doesn't stop to be like, wait, we got to make sure they're going to connect her or something bad'll happen if you try to play the video game. Still, it's like no, it all just works. So obviously it's good. It's good for Nintendo, like, oh, for Nintendo, this is good online. But I think in general it's also just a magical online experience. Now. I know some people mention, hey, Balder's Gate three, and of course, but I did a lot of that stuff a Divinity Original Sin too as well, so it's like yeah, yeah, yeah, y, it's that. It's that, and of course it's amazing. But I get why people think that's even better because there's so much more going on there. I don't know, have you tried the multiplayer in Wonder at all, because I've been forcing myself to only play with my kids, trying to discipline my completely fair way to do it. Yes, we'll experience this together, and you know, because they like it, and like, I'm not going to play ahead, but then like I play Spiderman, like damn, why you play out Us. I'm like it's too long. I can't wait for you know, But but yeah, I haven't played much of the online multiplayer. I watched a lot other people on podcasts and stuff talk about it. I think it's surprising too that Nintendo pulled this off, right, It's very surprising features that you don't associate Nintendo with, like really online play. So now if they could just apply the same set of like mindset to the rest of their connectivity issues and make like, oh, yeah, we can't go back from here. They got to figure it out from now on. Yeah, I imagine Smash Brothers with good online multiplayer. That's sort of that that joke, which is still going to be a joke for a while. Yes, but but but yeah, I I boy, I just hope this is in so many more games going forward, because it's just such a pleasant experience and it makes it feel, you know, alive and living in a really cool way. All right. I have another poll question that we'll get to here in a moment. In the meantime, though, Evan, why don't tell people where they can find you on the internet when you have going on all that good stuff? Yeah, right now, I'm on Twitter, but because of all the changes, and also I don't have to do it for work anymore, So, like you got away from managing. I mean you're cracking, you're breaking up a little bit here and there. I'm not sure, like it's been happening throughout the episode, just a little bit of a break. So we missed some of those details. So game work. Where can people find you? So I'm on Twitter and Blue Sky at darth Brook and then the zero in there right with the zero at the end. Yeah, very clever on my part to make sure I like it with the tide Boat and then on YouTube right now the Evan underscore Campbell, So you can find me there. Not a lot of stuff there yet, but it's going to be ramping up soon if I ever come back. Hopefully I have a lot more things promote. I'm talking with a lot of people kind of behind like I've been chatting with if any but he knows Mike Williams, Oh yeah, extend on Twitter and that's a good boy. We've been chatting back and forth about getting some together when usually when I get laid off, you know, it happens kind of for I hang out with Khalef Adams from Spawn on me. I'm sure, yeah, Conn it's great too. Yeah, we usually make something together, so we haven't we haven't like connected yet, but something cool will come from that. I've been talking with Alan up Heres as well, and we've been working on some small things behind the scenes like that. So it's a weird time for me. But things are going to start ramping up, and then eventually I also have to find full time work, probably in the new year, so eventually, yeah, get around to it eventually. But now I'm glad we were able to hang out today. I really appreciate it. Yeah, let's see here, let's get this new poll question up. Would you want and intend to do some kind of dual screen solution for the switch to yes or no. We'll talk about that on the game this morning's episode on Wednesday here on Giant Bomb. Speaking of Giant Bomb, this week, we have the bomb Cast happening tomorrow Blake Club. We'll be back on Wednesday. I'll get back in the motorcycle, get up, and we will play some more Ride to Hell Retribution. That's been really dumb and the response that's been really great. Thanks everybody for hanging out and watching that with us. That was a lot of fun. Well, hopefully we get through it pretty quickly though, because I'm ready to move on from my game to someone else and then you know the rest of the week. We're gonna figure it out here in this meeting, but you can expect a voicemail, dumb truck upf We might have some fun stuff popping off beyond all of that though, here on Giant Bomb. In the meantime, though, Evan, thank you so much for spinning today talking about video games. Man, I really appreciate it. Oh, thank you man. This is bucket list up for me. It's quite a long way from bit mob huh. Oh, yes, exactly right. Huh it's been a while. Yeah, absolutely, yeah, it's fun to think about the trail we've been on. All right, then, thank you all for watching. You're the best audience in gaming. Until next time, have a good one, take care of yourself, and goodbye.
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