Astro Bot Director Rules out VR Version

Game Mess Mornings

Jeff Grubb is joined by Lex Luddy to chat about her time at Gamescom, Astro Bot's director ruling out a VR version of the game, Activision is stalling over union contracts, the Borderlands movie is getting a digital release this week, and much more!
2024-08-28 65 min Transcript

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<v Speaker 1>He'll be don't be bad. It's the Internet. You're busy.
<v Speaker 2>Let's do this for August twenty eighth, twenty twenty four.
<v Speaker 2>For the next hour or so, let me help you
<v Speaker 2>sort through the world of gaming on Game Mess Mornings
<v Speaker 2>Live with me Jeff Grubb. Today is the new is
<v Speaker 2>the new activision under Microsoft, still dragging its feet about unions,
<v Speaker 2>Astrobot won't get ported to VR, and consoles may get
<v Speaker 2>even more expensive here pretty soon. But first please join
<v Speaker 2>me and welcome in today's co host to Game Mess Mornings.
<v Speaker 1>It's lex Luddie. Everybody, Lexie, how are you doing?
<v Speaker 3>You know, having just done a bunch of travel this summer,
<v Speaker 3>I was just thinking things are getting way too cheap,
<v Speaker 3>you know.
<v Speaker 2>Yeah right, it's the too flush with cash, well mostly coins,
<v Speaker 2>pennies mostly, but hey, yeah, I gotta.
<v Speaker 1>Do something with that stuff. Might as well give it to.
<v Speaker 2>A corporation, is what I always say. You were at
<v Speaker 2>games Com. Sounds like it was a good time, sounds
<v Speaker 2>like it was a busy time, and you were just
<v Speaker 2>telling me you got you have like seventeen things you
<v Speaker 2>have to you still have to ride or have you
<v Speaker 2>have you crossed.
<v Speaker 1>Any awful list? Yet have you made progress on that progress?
<v Speaker 3>I currently have like two pieces posted. You can go
<v Speaker 3>read my Monster Hunter impressions and you can go read
<v Speaker 3>my Phantom Blade zero impressions. All right, and push the
<v Speaker 3>Layer and Shock News respectively.
<v Speaker 1>It's a Fantom Blade zero, the next game that's going
<v Speaker 1>to destroy the woke.
<v Speaker 3>I don't think so, because it's not really a video
<v Speaker 3>game yet. It's like, okay, fine, it's like, hey, here's
<v Speaker 3>three combat and encounters we made. By the way, this
<v Speaker 3>game is coming out in twenty twenty six at the earliest. Anyway, Okay, gotcha, Okay,
<v Speaker 3>very cool. But it plays great, it feels fantastic, It's interesting.
<v Speaker 3>I'm curious about it. I've played it twice now, both
<v Speaker 3>at Summer Games First and Games Calm, and then I've
<v Speaker 3>like submitted like three or four other pieces, and then
<v Speaker 3>I just have a load of fucking interviews to transcribe.
<v Speaker 3>I met Suda fifty one and Shinji mccamie. I can
<v Speaker 3>say that and have some interesting stuff from that that
<v Speaker 3>I might get a new story out of, so I'll
<v Speaker 3>be cool. And obviously I met my very good friend,
<v Speaker 3>my excellent friend.
<v Speaker 2>Oh that's that's a great and did he really start, Oh,
<v Speaker 2>that's right, because you had the ticket under the seat,
<v Speaker 2>you won the golden ticket.
<v Speaker 1>I want to.
<v Speaker 4>Know what happened for any podcast listeners.
<v Speaker 3>I just held up a four x three of Jeff
<v Speaker 3>Keeley's face back from when he hosted the Spike Video
<v Speaker 3>Game Awards. By the looks of this picture, which is
<v Speaker 3>signed in like block letters, which is okay. So yeah,
<v Speaker 3>basically what happened was at Opening Night Live. A couple
<v Speaker 3>of friends of mine went to dev Calm, which is
<v Speaker 3>kind of like the dev show before Games Calm, and
<v Speaker 3>so they were at the clone messer before everyone else
<v Speaker 3>and they were like, hey, do you want to come
<v Speaker 3>up to the top of the line because you're going
<v Speaker 3>to Opening Night Live and I was like yeah, sure,
<v Speaker 3>and they started handing out these like tickets and people
<v Speaker 3>were like, what's going on up here? And people there
<v Speaker 3>was mainly Germans there, and the tickets were in English,
<v Speaker 3>so they were like what do they say? And then
<v Speaker 3>they were like, oh, it's to meet Jeff. And they
<v Speaker 3>were like do you want some, and the other journalists
<v Speaker 3>with me were like no, not really, and I was
<v Speaker 3>like that ship is fucking hilarious.
<v Speaker 4>Give me one right now.
<v Speaker 3>And so I got it and then we were We
<v Speaker 3>got in early and just to run through all of
<v Speaker 3>Opening Night Live because it was wild. We sat down
<v Speaker 3>near the front and there were like reserve seats right
<v Speaker 3>next to me, and there were like four reserve seats
<v Speaker 3>at the age of each row. And as we're going by,
<v Speaker 3>someone tries to sit in one of the seats and
<v Speaker 3>like a bodyguard looking guy says, no, no, no, you
<v Speaker 3>can't sit there. Microsoft people are sitting there and I go, oh, God,
<v Speaker 3>I know what's coming next. And so we're sat there
<v Speaker 3>and then like five minutes later, Sarah Bond and Phil
<v Speaker 3>Spencer and their cohorter people show up and.
<v Speaker 4>Sit next to us, and we're.
<v Speaker 3>Oh, so I'm holding my fucking golden tickish like an
<v Speaker 3>absolute idiosh, being like I'm so excited to meet my
<v Speaker 3>best friend Jeff. And anyway, that tweet went viral. Let's
<v Speaker 3>not talk about that because I heard it.
<v Speaker 1>It made its.
<v Speaker 4>Rounds internally, so that was fun.
<v Speaker 3>But after the show, they're like, oh, you're gonna do
<v Speaker 3>your Mesi and greet with Jeff. The fifty people who
<v Speaker 3>they handed these golden tickets too, are going to do
<v Speaker 3>the Mesian greet with Jeff Keeley and Sharks. Let me
<v Speaker 3>tell you one. The German people, they're way more excited
<v Speaker 3>about Sharks and hell yeah yeah. And so there was
<v Speaker 3>an after party after Opening Night Live. And the way
<v Speaker 3>it worked was it was in one of the convention
<v Speaker 3>halls and it was in the same convention hall as
<v Speaker 3>Opening Night Live. These big black cursions that separated the
<v Speaker 3>after party zone from the Opening Night Live zone. The
<v Speaker 3>lights come up and everyone who's invited to the after
<v Speaker 3>party goes to the after party area, which is still
<v Speaker 3>like the lights are down and they have like mood
<v Speaker 3>lighting or whatever. So I walk back there with the
<v Speaker 3>golden ticket because they tell us it's at the back
<v Speaker 3>of the hall.
<v Speaker 4>I walk up there with the chicken and they're like.
<v Speaker 3>Oh no, no, no, no, no, no, no, you're with
<v Speaker 3>the gamers. You are not in the VIP area.
<v Speaker 4>You're with the gamers. And so they.
<v Speaker 1>Said citizens like always. Yeah.
<v Speaker 3>They send me back halfway up the hall to before
<v Speaker 3>the cursion, where it's like a blightly lisch area, right yeah,
<v Speaker 3>as if to make sure that we are all in
<v Speaker 3>view and sight. It is blightly listed. Yeah, yeah, And
<v Speaker 3>there's a two by four or a step in repete. Sorry,
<v Speaker 3>there's a Steven with pem with like Opening Night Live
<v Speaker 3>stuff on it. And because I got onto the VIP
<v Speaker 3>area first, I was like the last to get there,
<v Speaker 3>and so I joined the end of the que and
<v Speaker 3>the guy in front of me goes, you can go
<v Speaker 3>in front, and I.
<v Speaker 4>Was like no, no, no, your grand and he goes
<v Speaker 4>in like really a.
<v Speaker 3>Strong German accent. No, I want to be the last
<v Speaker 3>one to eat Jeff. And I was like, holy shit, is.
<v Speaker 4>This guy gonna murder Jeff Chili boy?
<v Speaker 1>Yeah, that's just how German show affection.
<v Speaker 3>And so after about twenty minutes awaiting Jeff and shop
<v Speaker 3>shop and then another twenty minutes of like going through it,
<v Speaker 3>we get to it and I get to the top
<v Speaker 3>of the line and like there's only like two people
<v Speaker 3>behind me at this point because another person joined lash
<v Speaker 3>and the guy again said I want to go last
<v Speaker 3>and put them in front. And so we're there and
<v Speaker 3>I walk up to Jeff and I'm like, hey, I'm
<v Speaker 3>a freelance journalist. I've worked with like Giant barm and
<v Speaker 3>I've helped out with you know, other places, and he
<v Speaker 3>was like, oh, you had summer games first. I was like,
<v Speaker 3>yeah it was, and he was like, did you enjoy it?
<v Speaker 3>And I was like, yeah, it's actually pretty well set
<v Speaker 3>up for like for you know, journals, and you can
<v Speaker 3>get around the place and you can see things.
<v Speaker 4>And then he's like, oh, do you want a picture?
<v Speaker 3>And my original idea was I thought would be really
<v Speaker 3>funny if I just no sold it, if I just
<v Speaker 3>had like the blankest expression on in the world. But
<v Speaker 3>as soon as they like took my phone to take
<v Speaker 3>the picture and I was standing in between this esportswoman
<v Speaker 3>who I'd only heard of that earlier that day and
<v Speaker 3>Jeff Keeley, and everything dawned on me and I just.
<v Speaker 4>Started like laughing to myself.
<v Speaker 3>So now the picture that I have is me like smiling, Yeah,
<v Speaker 3>I look like I'm demented smiling yeah, and like I'm
<v Speaker 3>way intoish. And then they handed me a four by
<v Speaker 3>three with their signatures on it, and I'm going to
<v Speaker 3>keep that in my wallet.
<v Speaker 2>So it was like pre signed it was it was
<v Speaker 2>just like already good to go, Like, yeah.
<v Speaker 3>I do think he would assigned stuff if you had
<v Speaker 3>asked him or whatever, but also I don't think anyone
<v Speaker 3>was asking, right, So yeah.
<v Speaker 2>It sounds like a good time. It sounds like you, uh,
<v Speaker 2>but you won a special treat and yeah, you had
<v Speaker 2>a good time with that as well. You know, it
<v Speaker 2>sounds like a successful opening night live and then games come.
<v Speaker 4>It was great because I got no food that nice.
<v Speaker 3>And then I arrived back over where everyone's like getting
<v Speaker 3>drinks and stuff at like eleven o'clock.
<v Speaker 1>You can't feed the gamers, you just can't.
<v Speaker 4>Actually it was like quarters to twelve.
<v Speaker 3>It was almost midnight by time I got into the
<v Speaker 3>city center again and people.
<v Speaker 4>Are like, oh, where were you all niche.
<v Speaker 1>I was like, well, I was in the Kili line.
<v Speaker 3>Yeah.
<v Speaker 2>Yeah, Well either way, glad that it was a good time.
<v Speaker 2>Hopefully the traveling's done for a little bit or you
<v Speaker 2>you got anything else lined up.
<v Speaker 1>It is that time of year. It's that time of
<v Speaker 1>year for us. We were like doing stuff back to
<v Speaker 1>back here.
<v Speaker 2>I'm like, I'm happy I didn't go to Germany because
<v Speaker 2>I'm going to pass this weekend and then I have
<v Speaker 2>another thing like immediately after that, so it's just nonstopping
<v Speaker 2>it right now.
<v Speaker 3>And out with the GB folks was super lovely and
<v Speaker 3>some of the other fandom folks and that really like
<v Speaker 3>ground into me. Of like, I want to go to
<v Speaker 3>a PAX and like, go to a show where I'm
<v Speaker 3>not constantly working and.
<v Speaker 4>I can just hang out with people.
<v Speaker 3>You know for sure, when I was hanging out with you,
<v Speaker 3>you know at Summer Games first, everyone was running a
<v Speaker 3>live show and actually it's stressful, yes, so you can't
<v Speaker 3>really sit down and have a chat with anyone. And
<v Speaker 3>so I was like, yeah, I'd love to get over
<v Speaker 3>to a PAX. I might be going to eg X,
<v Speaker 3>which is in September, but after combining it with London
<v Speaker 3>Karmic Con, which will be a fucking nightmare. So I'm
<v Speaker 3>way less into that idea now. And then I'm planning
<v Speaker 3>on taking a short holiday to Japan in the winter
<v Speaker 3>at some point. I have some friends that live there.
<v Speaker 3>I think it would be a nice time to visish
<v Speaker 3>and it's when the rugby season starts, so I can
<v Speaker 3>go watch some rugby there.
<v Speaker 1>Excellent, Well, I hope you enjoy that.
<v Speaker 2>We should get into the show. Let's explain what we
<v Speaker 2>do here most weekdays. I Jeff Graub, will help piece
<v Speaker 2>your gaming life back together. That includes breaking news and
<v Speaker 2>maybe even some of our own original reporting for all
<v Speaker 2>these topics. I'll get the input of a bona fide
<v Speaker 2>expert who will make me look smart. If you're watching
<v Speaker 2>live on Twitch, welcome. You can always listen to the
<v Speaker 2>show later on podcast feeds by searching for Game Mess Mornings,
<v Speaker 2>or find therss on gianbomb dot com. You can also
<v Speaker 2>catch the show later with chapters and timestamps on YouTube.
<v Speaker 1>Hello YouTube.
<v Speaker 2>All right, we have a lot to get into, so
<v Speaker 2>let's start the morning mess with unionized staff at Call
<v Speaker 2>of Duty Studio Raven Software says Activision is stalling over
<v Speaker 2>contract talks.
<v Speaker 1>This is from Jordan Midler at VEGC.
<v Speaker 2>Unionized staff at Call of Duty Studio Raven Software have
<v Speaker 2>filed a complaint with the National Labor Relations Board after
<v Speaker 2>claims that Activision and Microsoft are stalling over contract negotiations.
<v Speaker 2>The complaint, as reported by game File, alleges that Activision
<v Speaker 2>Microsoft are guilty of refusal to bargain slash bad faith bargaining.
<v Speaker 2>After Microsoft's acquisition of Activision Blaszard and this is a quote.
<v Speaker 2>Our members were optimistic that they would progress quickly to
<v Speaker 2>a first contract at Raven Software. CWA president Claude Cummings
<v Speaker 2>Junior told game File. Unfortunately that has not happened. We
<v Speaker 2>encourage Microsoft to address the concerns raised in the unfair
<v Speaker 2>labor practice charge and make reaching a fair agreement a priority.
<v Speaker 2>A Microsoft spokesperson told Game File, we are committed to
<v Speaker 2>negotiating in good faith, which is what they've said publicly.
<v Speaker 2>And does I mean I don't know. I guess My
<v Speaker 2>position on this, Lexi was always can't be as bad
<v Speaker 2>as Activision was under Bobby Kottick, and this still doesn't
<v Speaker 2>sound quite as bad as that, but it's still like, well, no,
<v Speaker 2>you said you were going to just like recognize everything,
<v Speaker 2>come to the bargaining table, do everything in obvious good faith.
<v Speaker 2>There will never be any issues like this. That's how
<v Speaker 2>you positioned this as Microsoft when this deal was going through.
<v Speaker 2>So any sort of like hesitation on your part is
<v Speaker 2>going to be very noticeable. And this seems very noticeable.
<v Speaker 2>But are you surprised, Lexi that we're here with a
<v Speaker 2>Microsoft owned app division dragging its feet with the union.
<v Speaker 3>Yeah, I'm not sure if you watched it. Liam Robertson
<v Speaker 3>put up that video. You talked about the news stories
<v Speaker 3>that came out of it, about the Crash Spiral crossover
<v Speaker 3>game that was canceled and the development of crash team
<v Speaker 3>rumble and the picture that he painted towards the end
<v Speaker 3>of that of a post Bobby Cottick Microsoft owned Activision
<v Speaker 3>was very interesting from the point of view of it
<v Speaker 3>seemed very it seemed like it was in disarray. One
<v Speaker 3>of the stories that he told was someone who was
<v Speaker 3>meant to go out to GDC or something for Activision
<v Speaker 3>was then let go during all of the layoffs and
<v Speaker 3>then they were like, Hey, I paid for this flight
<v Speaker 3>and these GDC tickets. Can I get these reimbursed because
<v Speaker 3>I'm not going anymore. And the person at Activision basically
<v Speaker 3>said like, yeah, that's a problem for the travel department,
<v Speaker 3>and we laid them all off.
<v Speaker 1>Oh my god.
<v Speaker 3>And so they just they had nowhere to put that complaint.
<v Speaker 3>And I think that that was super telling from the
<v Speaker 3>point of view of like, I think that we it
<v Speaker 3>will only be in the coming years that we will
<v Speaker 3>understand how messy this entire thing has been. And also,
<v Speaker 3>if you remember, during the court case, I listened into
<v Speaker 3>all of those and something that was made very clear
<v Speaker 3>was Microsoft would allow Activision to run as its own company,
<v Speaker 3>as its own corporate enter h Yes, it.
<v Speaker 1>Does that with a lot of these acquisitions that's right, Bush.
<v Speaker 3>The counterpoint to that was when Microsoft made all these
<v Speaker 3>layoffs Activision, or when Activision had all these layoffs, the
<v Speaker 3>reasoning behind it was was, well, these areas overlap with Microsoft. Yes,
<v Speaker 3>which those two ideas can't really the corporate word for that, Yeah,
<v Speaker 3>yes they were. They these people were literally made redundant.
<v Speaker 4>And so.
<v Speaker 3>The idea that allowing that company to run like it's
<v Speaker 3>a very thought because if you say anything about this,
<v Speaker 3>then you are basically saying, well, did Phil Spencer lie
<v Speaker 3>under oath?
<v Speaker 4>Is the next question?
<v Speaker 3>And what technically is allowing a company to run on
<v Speaker 3>its own within another corporate structure. It's very gray and
<v Speaker 3>it's very hazy, all.
<v Speaker 2>Open to interpretation by lawyers, and that's what they would arguing,
<v Speaker 2>and I think they have already argued that for a
<v Speaker 2>couple of these issues that have come up, were Phil
<v Speaker 2>talked under oath and had to sort of explain away
<v Speaker 2>a decision that looked like it was countered there.
<v Speaker 3>And on top of that, when you have this case
<v Speaker 3>when Microsoft says, hey, we're not gonna stop anyone from unionizing,
<v Speaker 3>not coming to the table, or rescheduling meetings or doing this,
<v Speaker 3>and that you know things coming up. Sorry, man, it's
<v Speaker 3>just out of my hands. That in their eyes, that's
<v Speaker 3>not you know, that's not you know, not coming to
<v Speaker 3>the table. That's our life happens, guys. We're just so busy.
<v Speaker 3>We have like Carl of Judy coming out. You know,
<v Speaker 3>what's going on, you everything, you know, we will catch
<v Speaker 3>up next month. And so that that's obviously what they're
<v Speaker 3>going to say. And I think from the worker's point
<v Speaker 3>of view, they're going to be like, no, you said
<v Speaker 3>you would actually meet us at the table.
<v Speaker 2>And this is this is a priority to us, and
<v Speaker 2>and that that you have to acknowledge X that would
<v Speaker 2>be arguing in good faith in our opinion.
<v Speaker 3>Yeah, yeah, and that's and that's the key thing is
<v Speaker 3>that it's both both of it's the opinion of the
<v Speaker 3>workers and then it's the opinion of a bunch of
<v Speaker 3>lawyers and the corporate entergy, and the corporate entity is like, well,
<v Speaker 3>in all opinion, we're doing as much as we can
<v Speaker 3>to support all workers. And it's like you're a fucking
<v Speaker 3>corporation and you don't have an opinion. You just do
<v Speaker 3>things or you don't do things. So yeah, I think
<v Speaker 3>it's it's a super tart thing. I think it's super
<v Speaker 3>shitty that they're holding this up and that they're then
<v Speaker 3>also trying to play the card of like, well, we're
<v Speaker 3>doing everything we can. If they were actually committed to this,
<v Speaker 3>they would just facilitate it. As someone who like my dad,
<v Speaker 3>has worked in management for a long long time, and
<v Speaker 3>you know, seeing you see managers like here, and you
<v Speaker 3>see managers that don't, and when you see someone who
<v Speaker 3>like actually wants to be part of the thing and
<v Speaker 3>make things better for people, you see how they can
<v Speaker 3>make those things better. And then when you see you
<v Speaker 3>see like you can see right through this basically. Is
<v Speaker 3>what I'm saying is that like this is Microsoft saying like, hey,
<v Speaker 3>we did agree to this, and you know, we we
<v Speaker 3>agreed to a lot of things, but hey, Indiana Jones
<v Speaker 3>is now coming to PlayStation five, and also you know,
<v Speaker 3>and also and also and also, and I think that's
<v Speaker 3>the feeling around a lot of Microsoft at the moment
<v Speaker 3>is nobody really knows what is certain anymore.
<v Speaker 4>Within Microsoft.
<v Speaker 3>You talk to people who work at Microsoft studios and
<v Speaker 3>they don't quite know what Microsoft is guaranteeing them anymore,
<v Speaker 3>or what their goals are, or what is like the
<v Speaker 3>safety threshold for sales and things like that.
<v Speaker 2>They seem distracted at Microsoft for a bunch of reasons,
<v Speaker 2>which is like, well, a lot of the strategies haven't worked,
<v Speaker 2>so they seem to be actively building a new track
<v Speaker 2>under the train that is completely different than a many
<v Speaker 2>of the tracks they had previously built, and that seems
<v Speaker 2>to be taking up a lot of the mental resources
<v Speaker 2>at that company. So something like unions, which is in
<v Speaker 2>the moment when they're talking to the FTC, they're like, yeah,
<v Speaker 2>we kind of think maybe would be best if we
<v Speaker 2>just recognize it and do what we're supposed to do
<v Speaker 2>in those situations. Sure, And then once they're faced with
<v Speaker 2>and Satia's called me and saying make more money, suddenly
<v Speaker 2>the union thing just goes out of their brain. I
<v Speaker 2>think it's probably that. But so what you said that
<v Speaker 2>you would do these things under oath, you kind of
<v Speaker 2>have to live up to that alongside all these other
<v Speaker 2>problems you're trying to solve, and and really that's no
<v Speaker 2>one's problem but yours. And suddenly I think the union
<v Speaker 2>taking this to the National Labor Relations Board uh and
<v Speaker 2>make it a point of it is going to sting
<v Speaker 2>a little bit and it's going to be the kind
<v Speaker 2>of thing where I won't I won't be surprised if
<v Speaker 2>we get comments from many of the senators and the
<v Speaker 2>FTC themselves about, Hey, this is we said this would happen.
<v Speaker 2>We said Microsoft wouldn't didn't really mean this, and Microsoft
<v Speaker 2>doesn't need that. They're trying to avoid that where possible.
<v Speaker 2>So the best thing they could do here is actually
<v Speaker 2>address this, and that's you know, the the union leveraging
<v Speaker 2>what what what, you know what it can to get
<v Speaker 2>the work done here, and good for them for doing that,
<v Speaker 2>you know it the end of the day, I still
<v Speaker 2>think this is better than what would have happened under
<v Speaker 2>Bobby Kottick.
<v Speaker 1>Is that good enough? No, it's it's just not.
<v Speaker 2>It's like they could, like the Microsoft said they were
<v Speaker 2>going to do something, they could still do better. They
<v Speaker 2>need to do better, and if they don't, they deserve
<v Speaker 2>to be raked over the.
<v Speaker 1>Coals in a lot of ways for this. All right.
<v Speaker 2>Microsoft is apparently working on getting Capcom Fighting Collection two
<v Speaker 2>on Xbox, speaking of a lot of problems for that company,
<v Speaker 2>a lot just frequently a lot of third party games
<v Speaker 2>skipping the Xbox, especially from Capcom. But on Twitter Xbox
<v Speaker 2>fan account Clobrial noted that the newly announced Capcom Fighting
<v Speaker 2>Collection two is coming to everything except for Xbox, and
<v Speaker 2>in response to that, Jazz Cordin from Windows Central said
<v Speaker 2>they're working on it. Jazz is a kind of an
<v Speaker 2>insider over there for Microsoft information. This is likely a
<v Speaker 2>reference to the challenges Capcom is faced reporting its older
<v Speaker 2>MT framework games to Xbox. Something it might it might
<v Speaker 2>have deprecated as it moved on to the RI engine.
<v Speaker 2>We don't know exactly what the story is there. This
<v Speaker 2>has been the speculation seems to line up in a
<v Speaker 2>lot of ways where there's a lot of games that
<v Speaker 2>came to like PS four and they run on PS
<v Speaker 2>five because of that, and that's because they kept updating
<v Speaker 2>MPT framework for that console and didn't do it quite
<v Speaker 2>as much for Xbox. And now as they continue to
<v Speaker 2>work on these games that don't necessarily use the RI engine,
<v Speaker 2>they are finding themselves being like, oh, we can't make
<v Speaker 2>this work on Xbox with that doing a lot of
<v Speaker 2>extra work, and we don't want to do that extra work.
<v Speaker 2>So what do you think that means? Do you think
<v Speaker 2>Microsoft has engineers on the ground helping Capcom? It's probably
<v Speaker 2>their only option, right, Yeah.
<v Speaker 3>I mean it's it's a weird position because when you
<v Speaker 3>think back to the start of the console generation, Microsoft's
<v Speaker 3>whole thing with bringing games to the Xbox if they
<v Speaker 3>were running on you know, the Xbox One or whatever,
<v Speaker 3>was like, yeah, just fucking works, dude, It just it.
<v Speaker 3>You know, the cloud does you know sinks all your saves.
<v Speaker 3>It's it's very easy.
<v Speaker 4>And you know, it just kind of works.
<v Speaker 3>And now you're having people, you know, as they issuate
<v Speaker 3>on the engines because the Xbox One and the series
<v Speaker 3>consoles just aren't shipping as many games are like, well,
<v Speaker 3>is it really worth it as much for us to
<v Speaker 3>keep up the engine maintenance on this thing? And when
<v Speaker 3>that starts happened, that's a real problem, especially if there
<v Speaker 3>are games. If any game takes off that is running
<v Speaker 3>on that engine and it's that game isn't there because
<v Speaker 3>of that, then that's a huge problem for Microsoft. And
<v Speaker 3>I think, like you know, for some of the games
<v Speaker 3>that haven't come, you can sort of say like, well,
<v Speaker 3>they're pretty they're fighting games that people really wanted, but
<v Speaker 3>they're going to sell to the fighting game audience, and
<v Speaker 3>the fighting game audience has largely landed on PlayStation and Xbox.
<v Speaker 1>Now.
<v Speaker 3>You look at the Fighting collection too though, and it
<v Speaker 3>has stuff like Powerstone, which is more of an arcady
<v Speaker 3>thing that you.
<v Speaker 2>Can have a lot of Dreamcast legacy games, and a
<v Speaker 2>lot of your Dreamcast fans did go to Xbox back
<v Speaker 2>in the day.
<v Speaker 1>How many have continued that process?
<v Speaker 2>Who knows, but but like there's reasons this game should
<v Speaker 2>still be on Xbox despite everything you just said, which
<v Speaker 2>is true. Play you know, PlayStation is fighting games now
<v Speaker 2>they body Evo. That's that's where that that community more
<v Speaker 2>mostly is. And then when they're not, they're on PC
<v Speaker 2>because PC is open. But it's like a death spiral
<v Speaker 2>in a lot of ways, Like a game doesn't come
<v Speaker 2>to yet to Xbox because they're you know, it's not
<v Speaker 2>worth the squeeze, and then fewer people are looking to
<v Speaker 2>buy games on Xbox, and so there's less of a
<v Speaker 2>reason to put these games on Xbox, and then becomes.
<v Speaker 1>Even less worth the effort.
<v Speaker 2>Uh So Microsoft has has to figure something out here,
<v Speaker 2>and uh, I don't necessarily know what that looks like
<v Speaker 2>because they can't do this in every circumstance. Uh And
<v Speaker 2>and even when they do send ambassadors from Xbox to
<v Speaker 2>go help engineers at different companies figure out how to
<v Speaker 2>get these games on that platform in a way that
<v Speaker 2>is affordable and responsible. The games are they're going to
<v Speaker 2>come out, and is like the result going to be there,
<v Speaker 2>Like is anyone actually gonna end up buying these games
<v Speaker 2>on Xbox? And the answer is like, well, yeah, but
<v Speaker 2>a lot less than on other platforms.
<v Speaker 1>That's just been the case for many of these kinds
<v Speaker 1>of games.
<v Speaker 3>And it is like it is ultimately a little bit
<v Speaker 3>like embarrassing in many ways because Xbox is still making
<v Speaker 3>deals to get Capcom games on game.
<v Speaker 1>Pass right to be happy with at yeah.
<v Speaker 3>And they can't even get them to bring all their
<v Speaker 3>games to the console. Like it's a bad look ultimately, yep.
<v Speaker 2>I That's why it's like it makes sense that it's
<v Speaker 2>technology because Capcom seems completely fine with where Xbox is at,
<v Speaker 2>especially when an Xbox shows up with the checks for
<v Speaker 2>for game Pass. But yeah, this is the kind of
<v Speaker 2>thing where but in two years it's gonna feel if
<v Speaker 2>it feels super normal for things to be skipping Xbox,
<v Speaker 2>that is a major problem for that platform. And it's
<v Speaker 2>already kind of a problem and sort of an annoyance
<v Speaker 2>at this point, at this moment, but could blow up
<v Speaker 2>into something really huge for this for the for this platform.
<v Speaker 3>Yeah, I mean, like that was kind of the vibe
<v Speaker 3>around the opening night Live. Like the second biggest pop
<v Speaker 3>that anything got was Indiana Jones coming.
<v Speaker 1>To PS five yep.
<v Speaker 4>And that's in Europe.
<v Speaker 3>That's in a place where like xboxes sell pretty well,
<v Speaker 3>and that's not like that's wild.
<v Speaker 1>Yeah, i mean, PlayStation does dominate Europe for the most part.
<v Speaker 3>Laystation like feels way better, but like it's not like
<v Speaker 3>the three sixty wasn't a phenomenon as well.
<v Speaker 4>Yeah, and.
<v Speaker 3>So it's it's wild that like that was outside of
<v Speaker 3>like Tim Miller having his moment, which was a lovely
<v Speaker 3>moment in person, and that was like.
<v Speaker 1>It makes him weak.
<v Speaker 4>Sorry, you're right, you're right, he's less of a man
<v Speaker 4>because of it. We were all saying it in the.
<v Speaker 1>Crowd, of course. Everyone.
<v Speaker 4>Yes, that's why.
<v Speaker 3>We were crying. That's why he was crying. He like
<v Speaker 3>started to get a little bit.
<v Speaker 4>Choked up, and then we were like, you're not.
<v Speaker 2>A real man exactly, so you're very mean and appropriately
<v Speaker 2>so he deserved it.
<v Speaker 4>You directed reshoots on borderlandes What's.
<v Speaker 1>Wrong with yeah, you you messed up bad. He made
<v Speaker 1>it worse. Somehow we got we got a borderland story
<v Speaker 1>to everybody, don't don't you worry.
<v Speaker 2>Don't you worry at all. Yeah, he probably was sunglasses
<v Speaker 2>for his weak guys. You're right, Purple people leader, that's
<v Speaker 2>exactly right. Uh, all right, let's keep moving here. As
<v Speaker 2>Robot director rules out VR version, says he wants to
<v Speaker 2>hear from fans about a PC port, though this is
<v Speaker 2>from Jordan Miller at VGC. The creative director of Astrobot
<v Speaker 2>has ruled out the possibility of a PlayStation VR two version,
<v Speaker 2>but has kept hopes alive for.
<v Speaker 1>A PC port. Which got it? They better? I mean
<v Speaker 1>everything else gets one, but not this. Come on.
<v Speaker 2>Speaking to Men Max, host Ben Hanson asked creative director
<v Speaker 2>Nicholas Dussett. Duss if there was any interest in a
<v Speaker 2>VR version of Astrobot, No chance, Dust replied, it's designed
<v Speaker 2>for a different medium. When pressed by Hanson if there
<v Speaker 2>was a zero percent chance, du set reiterated that if
<v Speaker 2>the game was to be brought to VR, it would
<v Speaker 2>be a different game. Later in the interview, the possibility
<v Speaker 2>of a PC version was brought up with dus as
<v Speaker 2>with you say, asking whether he had a message for
<v Speaker 2>PC players keen to play the game, or saying he
<v Speaker 2>did have one. Well, we want to hear from you
<v Speaker 2>to say, replied absolutely, we want to hear from you.
<v Speaker 1>Elsewhere.
<v Speaker 2>On the interview, how it was asked how many references
<v Speaker 2>Temo Sovie was not allowed to include in the game.
<v Speaker 1>Well, do say.
<v Speaker 2>It was coy about giving a specific answer. When Hanson
<v Speaker 2>suggested that it could could somewhere between Could it be
<v Speaker 2>somewhere between five or ten? He replied about that much.
<v Speaker 2>Astrobat will be released on September sixth. An Astrobot themed
<v Speaker 2>dual Sense will be released next week alongside the game
<v Speaker 2>I Got.
<v Speaker 4>You Get Your You got Yours?
<v Speaker 1>Got my pre order and also I said yes to
<v Speaker 1>Sony when they asked me about.
<v Speaker 2>What once I got two coming, Well, I'm very excited
<v Speaker 2>about it.
<v Speaker 3>The day those went on pre order, I was like
<v Speaker 3>getting a three hour bus up to Sish a deferred
<v Speaker 3>exam and like I was fucked, But I bought one
<v Speaker 3>as soon as it went live. And then when I
<v Speaker 3>got out of the exam, people were like, oh, this
<v Speaker 3>sold out here, the sold out here, and I checked
<v Speaker 3>like the Irish retailer and there was still in and
<v Speaker 3>I bought another.
<v Speaker 1>Yeah, I'm I'm like, but I got too comming.
<v Speaker 2>I'm like, what if I just had all four like
<v Speaker 2>dual sense speed astrobot controller. We did get some like
<v Speaker 2>first images of people get getting their hands on. I
<v Speaker 2>don't know where this is from, uh, but it looks
<v Speaker 2>real good? Is this from games? Colm the look at?
<v Speaker 2>Do they have the controller there? Did you get a
<v Speaker 2>chance to see it?
<v Speaker 3>I know, I don't think Sony were there in any
<v Speaker 3>official capacity, Like shoe Hay was running around the show
<v Speaker 3>doing shoe Hay stuff, but I don't think they were
<v Speaker 3>they were showing anything. I'm I'm curious what Chap thinks
<v Speaker 3>the games that they weren't allowed to reference were, or
<v Speaker 3>what the things that they weren't allowed to reference.
<v Speaker 2>The next story we have is like when they were
<v Speaker 2>allowed to reference, which is a little bit surprising. So yeah,
<v Speaker 2>well it's weird they were.
<v Speaker 3>I'm willing to bet that it was mainly I recently
<v Speaker 3>rewatched the two thousand and six press conference, and if
<v Speaker 3>they had, I'm willing to bet that like games totally
<v Speaker 3>fine real world things where like it was in embarrassing
<v Speaker 3>moments for Sony No No.
<v Speaker 2>Nine to eleven astrobot. Sure, yeah, that's listen, that's censorship.
<v Speaker 2>They should be allowed to reference whatever they want.
<v Speaker 3>But like I can imagine them being like actually made
<v Speaker 3>you don't mention giant enemy crabs or ridge race rember.
<v Speaker 2>Okay, yeah, there's just the numbers five ninety nine just
<v Speaker 2>floating around there or whatever.
<v Speaker 1>Yeah.
<v Speaker 2>Yeah, apparently this is is whoever posts this to Twitter
<v Speaker 2>hashtago with Sony condo trip. Maybe this is in Japan somewhere,
<v Speaker 2>but this is a very shiny look at the dual
<v Speaker 2>Sense astrobot controller, very glossy. It looks fantastic. So yeah,
<v Speaker 2>I'm very excited about this thing. Cannot wait to get
<v Speaker 2>my hands on it. I was thinking camera, thank you Jan.
<v Speaker 3>And see those clasps holding onto the controller? Yes, yeah,
<v Speaker 3>I wonder if you can like buy those from anywhere
<v Speaker 3>because that would just be really fun to fuck with people.
<v Speaker 2>That I bet you could probably like secondhand Facebook marketplace.
<v Speaker 3>You see loads of them at like game events, and
<v Speaker 3>I'm like, where do you where do these? Who makes these?
<v Speaker 3>Where do they come from?
<v Speaker 2>There is a Dreamcast kiosk for sale on my Facebook
<v Speaker 2>mark place near me, and I want that thing real bad,
<v Speaker 2>but it's way too expensive.
<v Speaker 1>There's no way I could ever justify it. But I
<v Speaker 1>want one of those kiosks.
<v Speaker 2>I think ideally it would be the Toys r Us
<v Speaker 2>in sixty four launch kiosk with like the bubble that
<v Speaker 2>the in sixty four was in. Listen, Sean, if you
<v Speaker 2>want to go half season on it with me, he says,
<v Speaker 2>even he says, I'm going half season as I'm saying it,
<v Speaker 2>and he says, that's like twenty dollars.
<v Speaker 1>All right, Okay, sounds good.
<v Speaker 3>When the PS five was first coming out and they
<v Speaker 3>did send some of those kiosks out to places, I
<v Speaker 3>went to a local Smiths in Galway and for whatever reason,
<v Speaker 3>the only demo that they downloaded on that kiosk was
<v Speaker 3>Balan Wonder World.
<v Speaker 1>Oh my god, I'm pretty sure.
<v Speaker 3>I'm pretty sure it was just someone at the store
<v Speaker 3>wanting to fuck with.
<v Speaker 2>P Yes, that's the only way that happened. Or maybe
<v Speaker 2>you Suzuki or Ujinaka went in there and.
<v Speaker 1>Just did it himself. I'm sorry to use Suzuki for
<v Speaker 1>implying that he was responsible for that.
<v Speaker 2>Different pod games don't exactly all right, Astro Oh yeah,
<v Speaker 2>Crash Bandicoot will cameo in Astrobot despite Microsoft's Activision acquisition.
<v Speaker 2>This is from Jordan Miller at VGC Crash. Bandicoot will
<v Speaker 2>cameo as a vip bot in Astrobot despite Microsoft now
<v Speaker 2>owning Activision Blizzard, according to a new interview on the
<v Speaker 2>PlayStation blog Crash, alongside other characters with cartoony features such
<v Speaker 2>as the Eightes from eight Escape, will wear masks over
<v Speaker 2>their heads as the robot style head of astro didn't
<v Speaker 2>work in terms of design. Yeah, I can imagine it's
<v Speaker 2>like hard to make the robot look exactly like those things?
<v Speaker 4>Did them?
<v Speaker 3>Did you go back and get the helo ones that
<v Speaker 3>you have to like solve the victules foot.
<v Speaker 1>I've done a little bit of that.
<v Speaker 2>My kids usually like want to play that every once
<v Speaker 2>in a while, and that I told them there was
<v Speaker 2>new stuff in there. So they were searching and then
<v Speaker 2>they came across a couple of them and then they
<v Speaker 2>needed my help to actually do it. So I've done
<v Speaker 2>a couple can't remember who.
<v Speaker 1>I think.
<v Speaker 2>I think they might have found the bloodborne one and
<v Speaker 2>they were like, what is this or shit? I'm like, okay, well,
<v Speaker 2>one day you'll know one day you'll understand.
<v Speaker 4>What Ridge Racer one is devious.
<v Speaker 3>That's some proper fucking destiny like style Stantio and shooting
<v Speaker 3>the ground five times to trigger a thing.
<v Speaker 1>Oh, I like that.
<v Speaker 2>That's fine, Okay, I'm gonna I'm god, what a good
<v Speaker 2>game Astros Playroom is.
<v Speaker 1>I want to get back in there and find all
<v Speaker 1>that stuff. Marino says there's still one unreleased, so.
<v Speaker 3>Yes, they were doing one every month, so they'll do
<v Speaker 3>one probably FIRSTUS September.
<v Speaker 2>I like it's such a cool idea to update a
<v Speaker 2>game as as new stuff is coming out.
<v Speaker 1>Beyond Good and Evil.
<v Speaker 2>That remaster apparently has a small references to Beyond Good
<v Speaker 2>and Evil too, which is a prequel, so it makes
<v Speaker 2>sense story wise. Yeah, it's I like this sort of
<v Speaker 2>thing neat Crash Bandicoot in there.
<v Speaker 1>I listen.
<v Speaker 2>That was probably planned ahead of time. Actition probably said yes.
<v Speaker 2>I think Microsoft would have said yes as well. They
<v Speaker 2>don't care keep keep Crash relevant uh and and acknowledge
<v Speaker 2>its history there. I don't think Microsoft would be too
<v Speaker 2>precious about it. They kind of can't afford to be
<v Speaker 2>too precious about it, right.
<v Speaker 3>Yeah, that's something that also came up in the Liam
<v Speaker 3>Robertson video when they would doing.
<v Speaker 4>Back.
<v Speaker 3>I think it was sometime around twenty twenty, but after
<v Speaker 3>the announcement of Microsoft wants to buy Activision first came around.
<v Speaker 3>Boys for Bob did a cinematic that we created that
<v Speaker 3>scene and on Charged where Elena and Nache play Crash Bandacoosh,
<v Speaker 3>except it was Crash and Crash's sister playing on Charhood. Yeah,
<v Speaker 3>they are willing to have those back and forth.
<v Speaker 1>Yeah, that's a lot of fun. That's very cool.
<v Speaker 2>All right, lots more headlines to come before we get
<v Speaker 2>to Themough, we're gonna.
<v Speaker 1>Take a quick break, be right back after this.
<v Speaker 2>Okay, we're getting right back into it. Let's scrub mcgrubb
<v Speaker 2>just post. Is this from today?
<v Speaker 1>Yeah?
<v Speaker 2>August twenty eighth PlayStation plus monthly games for September Quiddach Champions. Wow,
<v Speaker 2>that's gonna be okay interesting. I got invited to the
<v Speaker 2>playtest for that and it was in DA so I'm like,
<v Speaker 2>what am I going to do with this?
<v Speaker 1>I never even touched.
<v Speaker 2>It, but I this one where it's like, oh, it
<v Speaker 2>didn't seem like it was going to be too hot,
<v Speaker 2>and comes out and it's already in PlayStation plus whatever not.
<v Speaker 4>Gonna like glub.
<v Speaker 3>I looked at this lineup on my first thought was
<v Speaker 3>all the stars.
<v Speaker 2>Yeah, MLB, the show twenty four huge baseball fan, right Lexi?
<v Speaker 2>And then Little Nightmares too. People like those little Nightmare names.
<v Speaker 2>Probably again I've never this is not not my thing.
<v Speaker 2>I leave those tobaccol backl Oar handles that for me.
<v Speaker 2>All right, So let's get into the ones I have
<v Speaker 2>written down here. TSMC, the Taiwanese semiconductor manufacturing company, may
<v Speaker 2>increase wafer pricing by ten percent for twenty twenty five,
<v Speaker 2>according to a report. Don't worry, everybody will walk you
<v Speaker 2>through what that means. The wafers are just like these
<v Speaker 2>big little wafer circles where all the chips, the processors
<v Speaker 2>that go inside most of your electronics are all built
<v Speaker 2>in these wafers. And these companies buy these processors by
<v Speaker 2>the wafer.
<v Speaker 1>So let's get into it.
<v Speaker 2>This is from Anton Shilov Shalov at Tom's Hardware. Due
<v Speaker 2>to the high demand for advanced processors in consumer electronics
<v Speaker 2>and high performance computing, TSMC is looking to hike its
<v Speaker 2>waighter pricing for all types of customers in twenty twenty
<v Speaker 2>five According to a Morgan Stanley note to clients cited
<v Speaker 2>by Eric Johnson, who is an investor, apparently the world's
<v Speaker 2>largest contract contract maker of chips plans to hike its
<v Speaker 2>prices by up to around ten percent next year. Keep
<v Speaker 2>in mind that the information comes from an unofficial source,
<v Speaker 2>though so applied the required amount of skepticism negotiations with
<v Speaker 2>AI and HPC customers such as Nvidia, suggests these clients
<v Speaker 2>can tolerate approximately ten percent price hikes for four nanimeter
<v Speaker 2>class wafers, which is like not quite the newest round
<v Speaker 2>of processors from TSMC. They have different processes where they
<v Speaker 2>draw like the lithography, they actually draw the printed circuit board,
<v Speaker 2>and the smaller the process, the more efficient, the more
<v Speaker 2>powerful it is. They have three and animeter. Now four
<v Speaker 2>an animeter though, is probably where most of these coment
<v Speaker 2>manufacturers are recuse. I think they most recently put out
<v Speaker 2>five animeter versions. That's like the revised PlayStation Slim I
<v Speaker 2>think uses five nanimeter. So the next time Sony and
<v Speaker 2>Microsoft go back to this company and say, hey, we
<v Speaker 2>want to revise our systems, they're probably going to go
<v Speaker 2>to go four an animeter and Nintendo switch to could
<v Speaker 2>easily end up going with TSMC depending on what Nvidia does,
<v Speaker 2>and they could also use Samsung, but TSMCS by far
<v Speaker 2>the largest manufacturer of chips under contract. So the four
<v Speaker 2>and nanimeter class wafers again just a big disc that
<v Speaker 2>has all the processors in it like that, that's how
<v Speaker 2>it gets printed. It previously costed around it had a
<v Speaker 2>cost of eighteen thousand dollars per wafer. Next year they're
<v Speaker 2>going to up that to twenty thousand.
<v Speaker 1>Dollars per wafer. As a result, the four and.
<v Speaker 2>Animeter and five animeter nodes primarily used by companies like
<v Speaker 2>AMD and Nvidia, are expected to see an eleven percent
<v Speaker 2>blended average selling price. This means that prices for IN
<v Speaker 2>four and IN five wafers may increase by approximately twenty
<v Speaker 2>five percent since Q one twenty twenty one, at least
<v Speaker 2>for some customers. And you got to keep in mind
<v Speaker 2>the price gets passed on d AMD, then AMD passes
<v Speaker 2>the price onto Microsoft and Sony, and then yes, Sony
<v Speaker 2>and Microsoft are very likely going to pass those price
<v Speaker 2>increases on to all of us. Now, maybe some of
<v Speaker 2>the recent price increases that they've done around the world
<v Speaker 2>is in anticipation of this, but likely not. I think
<v Speaker 2>it's that has to do with the reality on the
<v Speaker 2>ground in the moment. And if these prices go up
<v Speaker 2>next year, uh, it's it's going to it's you, We're
<v Speaker 2>all going to feel it. So uh, if price decreases,
<v Speaker 2>we're off the table already, LEXI. What's gonna happen now
<v Speaker 2>when these things come out? When these wafers go up
<v Speaker 2>in price and these companies are looking like, hey, we're
<v Speaker 2>now we're losing money on a console again that is
<v Speaker 2>in the sixth year of its life cycle or whatever
<v Speaker 2>fifth sixth year of its life cycle, They're gonna bulk
<v Speaker 2>at that and probably find more ways to charge us
<v Speaker 2>more money for this hardware.
<v Speaker 3>Right, Yeah, I mean, Bob, I'm gonna be honest with you.
<v Speaker 3>As soon as you started talking, all I could think was, boy,
<v Speaker 3>you should kind of take about a game speed.
<v Speaker 4>But you can't take game speed out of go oh.
<v Speaker 1>That's right, this is this my shit.
<v Speaker 3>Yeah, but no, I do think that. Yeah, that like
<v Speaker 3>Topps five Pro is totally going to be like six
<v Speaker 3>hundred and fifty dollars, isn't it.
<v Speaker 4>It's going to be real thinned.
<v Speaker 2>I think it's like it'd be very surprising if it
<v Speaker 2>was anything below six fifty. I think six Getting that
<v Speaker 2>thing for six hundred dollars feels like it would be a.
<v Speaker 1>Big win, honestly.
<v Speaker 2>So uh, and these companies just don't seem to be
<v Speaker 2>in the mood of leaving that money on the table.
<v Speaker 2>I think both Microsoft and Sony regret the chicken game
<v Speaker 2>that they played leading up to the launch of the
<v Speaker 2>PS five and the Xbox Series X, where they're like
<v Speaker 2>they lay waited till the very last minute to announce
<v Speaker 2>the price on those things. And people always have this
<v Speaker 2>idea of a thing costs this much. They know how
<v Speaker 2>much they're going to charge us, and that's just not
<v Speaker 2>how it works. It always works as they charge what
<v Speaker 2>they can get away with. And when they had a
<v Speaker 2>direct competitor, when these two companies are looking at one another,
<v Speaker 2>they are very worried that the other one's going to
<v Speaker 2>undercut them. That's the thing keeping the price down. And
<v Speaker 2>so it seemed like they both blinked at the same
<v Speaker 2>time and said, okay.
<v Speaker 1>Five hundred dollars.
<v Speaker 2>And then as soon as they got a month into
<v Speaker 2>the console generation and they saw how the things were
<v Speaker 2>selling and how people were freaking out, and then the
<v Speaker 2>pandemic really amplified that.
<v Speaker 1>Both companies I think are like, we should have at
<v Speaker 1>least charged charged to.
<v Speaker 2>Six hundred dollars for these things, and maybe even seven hundred,
<v Speaker 2>I think is what they were thinking. So with that
<v Speaker 2>lesson very fresh in their minds and the cost of
<v Speaker 2>components going up, the factors are ripe for them to
<v Speaker 2>come out with new Like obviously a PS five pro
<v Speaker 2>going to be announced any minute now, and then PS
<v Speaker 2>six and a new Xbox are not going to be
<v Speaker 2>that far behind that prices seem like they are. I mean,
<v Speaker 2>just anything below five hundred seems impossible. Now six hundred
<v Speaker 2>and above seems like the range they're going to be in,
<v Speaker 2>and I think they will try to get away with
<v Speaker 2>as much as they can. And the reality is Xbox
<v Speaker 2>might be like saying, hey, going ahead to head and
<v Speaker 2>competing with PlayStation doesn't make sense for us anymore. Maybe
<v Speaker 2>we should have something that feels different, feels me even
<v Speaker 2>more premium in a lot of ways, so we could
<v Speaker 2>charge even more. And then that sort of causes both
<v Speaker 2>companies and be like, there is no direct comparison competitor anymore,
<v Speaker 2>we should charge what we think we can get away
<v Speaker 2>with because we're not worried about being undercut anymore. So
<v Speaker 2>I just it feels like higher prices are coming our way.
<v Speaker 3>Yeah, I feel like this has the potential to go
<v Speaker 3>really ugly real quick when the PS five Pro does
<v Speaker 3>get announced from the point of view of people don't
<v Speaker 3>have a.
<v Speaker 4>Lot of money right now, and trying to.
<v Speaker 3>Position a PS five Pro to anyone is way less
<v Speaker 3>easy than it was with the PS four Pro because
<v Speaker 3>the what they're selling is in something that I can
<v Speaker 3>just explain in a sentence. It's not something I can
<v Speaker 3>be like, oh, you know how or TV is ten ADP,
<v Speaker 3>Well this is going to be the next step up,
<v Speaker 3>you know, and that that's all that like someone needs
<v Speaker 3>to hear and then be like, okay, sure we'll get that.
<v Speaker 3>Instead I'm like, yeah, well, like it's rasterizing some shit,
<v Speaker 3>and like the fucking ray tracing is gonna be like
<v Speaker 3>twenty five percent better, And then they're gonna be like,
<v Speaker 3>what's ray tracing? And I'm gonna be like, so have
<v Speaker 3>you played Minecraft? And it's gonna be a fucking nightmare.
<v Speaker 1>Yep.
<v Speaker 3>But yeah, like I think that what they it is
<v Speaker 3>reality that those things are getting more expensive. That's just reality.
<v Speaker 3>But it's also reality that people have less money to
<v Speaker 3>spend on these things, and they're less willing to spend ish.
<v Speaker 3>That's why people are only spending money on the games
<v Speaker 3>that they've been playing for six years now, because they
<v Speaker 3>have all this stuff built up up in ISH and
<v Speaker 3>they know Fortnite's skin prices aren't gonna go up because
<v Speaker 3>they can't put them up. And like, I don't think
<v Speaker 3>that the adoption rate of a PS five pro is
<v Speaker 3>gonna be what they wanted to be like that, those
<v Speaker 3>adoption rates are usually pretty low anyway, for the PS
<v Speaker 3>five or for the PS four pro.
<v Speaker 4>It wasn't like.
<v Speaker 1>Dupahaly the standard vanilla system.
<v Speaker 3>That's right, yeah, but I think that like if this
<v Speaker 3>could if this goes badly, they wind up with a
<v Speaker 3>shitload of stuck again like the PSV or two, and
<v Speaker 3>I don't think they are maybe quite aware of how
<v Speaker 3>likely it is for that to be the outcome. And
<v Speaker 3>then when you go into the next generation, you have
<v Speaker 3>to wonder, well, what's the approach then, Is it, well,
<v Speaker 3>people aren't spending money, so we make these consoles cheaper
<v Speaker 3>and we make them less powerful, or is it. Okay,
<v Speaker 3>we turn these into boutique isisims and that's kind of
<v Speaker 3>the two directions that we'll be able to go in.
<v Speaker 4>So yeah, it's going to be a very weird thing.
<v Speaker 3>Like I'm at the point where if this thing is
<v Speaker 3>like six fifty seven hundred, like you're that seven hundred dollars,
<v Speaker 3>then I'll be like eight hundred yeo, And then like
<v Speaker 3>fucking I'm not what are you on about?
<v Speaker 2>No, no, yeah, it's it's a weird time because you're
<v Speaker 2>right people, I mean, I think you laid out perfectly.
<v Speaker 2>People are more price sensitive than they've been in a
<v Speaker 2>long time, and it's like that's a lesson that took
<v Speaker 2>a few years to really kind of get beaten into Americans, specifically,
<v Speaker 2>where consumer spending remained abnormally high even though all the
<v Speaker 2>indicators are like people should be saving more, they're not.
<v Speaker 2>And I think now it's like even Americans are looking
<v Speaker 2>around being like, I want to save some money. I
<v Speaker 2>want I'm gonna skip a couple purchases that normally I
<v Speaker 2>wouldn't have thought twice about. And at the same time,
<v Speaker 2>everything is telling these companies to raise prices.
<v Speaker 3>So John, what it is is that the pandemic ended
<v Speaker 3>and people remembered like, hey, it's nice to.
<v Speaker 1>Go on holiday.
<v Speaker 3>Yeah, well, and so suddenly people are like, maybe we
<v Speaker 3>should save for that during the pandemic. Why would you
<v Speaker 3>save for a fucking holiday down the East coast or
<v Speaker 3>to another country when you know you're not allowed leave
<v Speaker 3>your fucking stage, Like why? So like, yeah, I think
<v Speaker 3>people realize that, like, oh shit, there are things to
<v Speaker 3>say for. They people forgot that there were things to
<v Speaker 3>save for because every day felt the exact fucking same,
<v Speaker 3>so you may as well get something new today to
<v Speaker 3>make it feel slightly different. And now like, yeah, it's biging,
<v Speaker 3>it's biting a lot of these companies in the asses.
<v Speaker 2>Yep, and it's and what's even happening now is like
<v Speaker 2>our V sales were sky high right after the pandemic
<v Speaker 2>and then the recreational vehicles and then they have dropped
<v Speaker 2>off obscenely, like it's just completely crashed. And I think
<v Speaker 2>that's an indication of like, Okay, yeah, people had the money,
<v Speaker 2>they went out and spend it to have an experience,
<v Speaker 2>and now things that were turning to normal. But then
<v Speaker 2>that cash that they were spending on all those other
<v Speaker 2>versions of entertainment and adventures and experiences is not suddenly
<v Speaker 2>flooding back into games. It's actually people cutting back for real,
<v Speaker 2>and now here we are.
<v Speaker 3>With that like idea in mind, something that I was
<v Speaker 3>thinking a lot about games. Colm was looking at two
<v Speaker 3>K slash. They have borderlines for they have GGA six,
<v Speaker 3>and they have Civilization Devin, all ostensibly coming within the
<v Speaker 3>next fiscal year or so. They have a situation similar
<v Speaker 3>to like pandemic growth, where they have such an abnormal
<v Speaker 3>year of massive growth and sales that when things go
<v Speaker 3>back down to normal, things get really messy for them potentially.
<v Speaker 2>But I think, you know, the good news for them
<v Speaker 2>is if they do hit well with whatever GT Online
<v Speaker 2>two is, or however they follow that up, the next
<v Speaker 2>year could be just as big or bigger, and frankly
<v Speaker 2>they'll find ways to you know, because they'll they'll release
<v Speaker 2>it on PC, they'll do a PC port, and then
<v Speaker 2>very soon after that there will be some new console
<v Speaker 2>to take advantage of and they'll release it again. So
<v Speaker 2>that's GTA that will help them get through that. There's
<v Speaker 2>a chance though, that some of that stuff misses right,
<v Speaker 2>so and then it'll be a very tough comparison. But
<v Speaker 2>that is, like, you know, for a company, that's future
<v Speaker 2>companies problem. Right now, we can have our best year ever.
<v Speaker 2>That is is what investors want to hear, and that's
<v Speaker 2>what we want, what we want to tell investors, so
<v Speaker 2>they don't care.
<v Speaker 1>They're not worried about that yet. All right, let's see here.
<v Speaker 1>I mean, I feel like I could talk about yeah,
<v Speaker 1>go ahead, real quick.
<v Speaker 3>Yeah, now, now it's time to talk about the real news.
<v Speaker 3>Because I looked at the next news story. It's it's
<v Speaker 3>the real news. Like it's it's important. Yep, this is
<v Speaker 3>what's important.
<v Speaker 1>This is what's important.
<v Speaker 2>The Borderlands movie is getting a digital release just three
<v Speaker 2>weeks after its cinema release. Here it is everybody from
<v Speaker 2>Chris going at VGC. The border Lands movie is gonna
<v Speaker 2>be at home. The film will be available to buy
<v Speaker 2>or rent on streaming platforms like Amazon Prime Video, Apple TV,
<v Speaker 2>and Google Play starting on Friday, August thirty. If that's right,
<v Speaker 2>I'm gonna make everyone at Pax West watch this with me.
<v Speaker 2>I will no longer have to suffer alone. It will
<v Speaker 2>cost twenty five dollars to purchase twenty dollars to rent.
<v Speaker 2>Given that the movie's theatric release was August ninth. That
<v Speaker 2>means the film has gone from cinema to digital in
<v Speaker 2>just three weeks, which, oh boy, I mean honestly sounds
<v Speaker 2>about right for what this game is done.
<v Speaker 1>Yeah.
<v Speaker 3>So someone who like actually likes the Borderlands franchise mainly
<v Speaker 3>because of like when I played it, but also genuinely
<v Speaker 3>thinks there's some good things in there. This whole movie
<v Speaker 3>experience has been fucking incredible. It's been so much, it's
<v Speaker 3>been so funny. So the day I went to sit
<v Speaker 3>that exam and I bought those two controllers, I was
<v Speaker 3>also like, right, I'm done college. How do I celebrate?
<v Speaker 3>And I have a friend in Galway who is also
<v Speaker 3>a games journalist, who Anna and Bevan. She works at
<v Speaker 3>the Gamer. I was like, Hey, Rhannon, do you want
<v Speaker 3>to go see the Borderlands movie?
<v Speaker 4>And she was like not really, let's go.
<v Speaker 1>Hell yeah.
<v Speaker 3>When we went together and in a theater that sat
<v Speaker 3>maybe like fifteen twenty people, there was like maybe ten
<v Speaker 3>people there.
<v Speaker 4>This was opening nighte it was in the smallest theater
<v Speaker 4>in the cinema.
<v Speaker 1>It's crazy.
<v Speaker 3>Yeah, And during the entire runtime there was maybe one
<v Speaker 3>person that left out her huh.
<v Speaker 2>Yeah, it's it's not very good and not funny boy.
<v Speaker 2>It's one of those ones where it's like very much
<v Speaker 2>like Balan's Wonder World, where when I hear people kind
<v Speaker 2>of like gently defend it, I'm like, we don't.
<v Speaker 1>Need to do this.
<v Speaker 2>If you want to say people worked hard on it
<v Speaker 2>and you feel for them, I let's let's have that conversation.
<v Speaker 1>I get that.
<v Speaker 2>But the idea that like there is some joy to
<v Speaker 2>be had from this movie or it's not as bad
<v Speaker 2>as some other movies, so maybe people are overreacting.
<v Speaker 1>That's just wrong. I saw it. I know what I
<v Speaker 1>experienced and felt, and it was pain.
<v Speaker 3>It is going to be a really interesting bell Weather
<v Speaker 3>because I think it was someone who worked at Larry
<v Speaker 3>and their marketing person who.
<v Speaker 4>Brought it up.
<v Speaker 3>But like Google gives priority to movies over games when
<v Speaker 3>you search word right, and so if you now just
<v Speaker 3>search Borderlands, the first thing that comes up isn't the
<v Speaker 3>game franchise, isn't the first game.
<v Speaker 4>It is the nine percent or on ordered.
<v Speaker 2>Yeah, if they're gonna be able to ever undo that,
<v Speaker 2>and I know, well, I don't know. I have a
<v Speaker 2>hunch that Randy Pittrid is someone who like pays attention
<v Speaker 2>to that sort of thing. When Jordy Miller was on here,
<v Speaker 2>we always talk about how we each of our sites.
<v Speaker 2>I gamed back when I was a games beating him
<v Speaker 2>at VGC had a Randy Pittord story that just always
<v Speaker 2>seems to do some traffic and we're like, is he
<v Speaker 2>just like paying to get that on out kick or
<v Speaker 2>some bullshit? And I think that's exactly what he's still in.
<v Speaker 3>So yeah, So, like I feel bad for everyone working
<v Speaker 3>on Borderlands four because like genuinely the sentiment around the
<v Speaker 3>Boardlands community for that game is, hey, guys, Randy was
<v Speaker 3>in Hollywood. Maybe this one will be better than three.
<v Speaker 1>Yeah, hey, maybe it will be. People wanted to be good,
<v Speaker 1>so yeah.
<v Speaker 3>Yeah, I wanted to be good. I would love a
<v Speaker 3>good Borderlands game. I thought Tiny Teeners Wonderlands was like
<v Speaker 3>way better than I had any right to be and
<v Speaker 3>like actually somewhat compelling, and they fucked it in a
<v Speaker 3>few places, but they always fucking in a few places.
<v Speaker 3>But like, boy, that series has so much baggage now
<v Speaker 3>that even people who like ish are like don't feel
<v Speaker 3>good about it.
<v Speaker 2>So yep, all right, I got a couple of sneaky headlines.
<v Speaker 2>I'm gonna put in here. It's mostly for Shan who's
<v Speaker 2>doing headlines.
<v Speaker 3>Uh.
<v Speaker 2>Retroid Pocket five has been teased, and it looks really sleek,
<v Speaker 2>looks really good. They you know, it's a tease. They
<v Speaker 2>have not told us much about it, but they have.
<v Speaker 2>They did recently also announce the Retroid Retroid Pocket Mini,
<v Speaker 2>and they've now said that thing is gonna have a
<v Speaker 2>snap Dragon processor, so they might have some very powerful
<v Speaker 2>hardware in these things going forward. For people that aren't
<v Speaker 2>aware or haven't paid too much attention to this, Retroid
<v Speaker 2>has done a lot of Android gaming handhelds that people
<v Speaker 2>used to play a lot of emulators. It's not like
<v Speaker 2>it necessarily an amberdick that's just gonna come with a
<v Speaker 2>bunch of games pre installed or something like that. Retroids
<v Speaker 2>is a little bit more above board, but it you know,
<v Speaker 2>it uses it has an Android interface, so it has
<v Speaker 2>all the emulators you can get on your phone, but
<v Speaker 2>usually have pretty good screens and they have. I really
<v Speaker 2>like the way that the controls feel on these things,
<v Speaker 2>and this thing, yeah, just again looks really sleek. So
<v Speaker 2>I am at a point where it's like, oh, I
<v Speaker 2>don't need too many more of these handhelds. But now
<v Speaker 2>that they're doing handhelds with bigger screens and more power, again,
<v Speaker 2>I'm like, okay, maybe it's time to start paying attention.
<v Speaker 2>And again this one looks like maybe it could be
<v Speaker 2>the one for me. Where are you at with these handhelds?
<v Speaker 3>Has anyone told Greg Miller that they're still making PSVs?
<v Speaker 1>Yeah?
<v Speaker 2>I mean I think if I just handed this tuom
<v Speaker 2>and said here's a new psveta, he wouldn't know. He's
<v Speaker 2>just a sweet little console baby. We'll go at Greg
<v Speaker 2>in a second, because there's another story here.
<v Speaker 1>Actually, let's just do that now. Let's see here. Star
<v Speaker 1>Wars out Okay, yeah, I'm all accept your cookies.
<v Speaker 2>Star Wars Outlaws PS five players ask to start all
<v Speaker 2>new saved to avoid progression blocking bugs.
<v Speaker 1>This is what you get with consoles.
<v Speaker 2>You can't edit your saves, you can't go download mods
<v Speaker 2>to fix these things.
<v Speaker 1>You're at the whim of Sony.
<v Speaker 2>It's like you're playing bumper bowling and you damn little
<v Speaker 2>sweet little idiots can't handle this, So just restart the
<v Speaker 2>game because we don't. We have no other solution for you.
<v Speaker 2>Good luck with that bucket dweebs console nerds. That's why
<v Speaker 2>we're not going to game Spot so I can say
<v Speaker 2>the F word more often. Fucking loser, Greg Miller, restart
<v Speaker 2>your game. Actually, he doesn't even like the game, so
<v Speaker 2>he's not gonna restart it. Yeah, whatever, all right, we'll
<v Speaker 2>get back on to it. Kroc Legends of the Gobos
<v Speaker 2>remaster announced for consoles PC alongside Argonaut Argonaut Games is revival.
<v Speaker 1>Let's see here.
<v Speaker 2>This is from Salramano at Gamatsu. Argonaut Games, a British
<v Speaker 2>game developer founded in nineteen eighty two by Jazz San
<v Speaker 2>and closed down in October two thousand and four, has
<v Speaker 2>announced its revival alongside a remastered version of Kroc Legend
<v Speaker 2>of the Gobos do out for all the.
<v Speaker 1>Current consoles and PC in twenty twenty four.
<v Speaker 2>Known for titles like Star Glider, Star Glider two, Starfox,
<v Speaker 2>Kroc Legends of the Gobos and Kroc two, Argonaut Games
<v Speaker 2>released its last game in two thousand and four, and
<v Speaker 2>it's down making a comeback as a boutique publisher with
<v Speaker 2>a planned to slate of classic Argonaut Games, intellectual properties
<v Speaker 2>and exciting new titles for both current and retro game
<v Speaker 2>platforms Its first title is the remaster version of Kroc
<v Speaker 2>Legend of the Gobos, which first launched for the original
<v Speaker 2>PlayStation in September nineteen ninety seven.
<v Speaker 1>Were you ever a Kroc person in your entire life?
<v Speaker 3>I was not, But I sent this to one of
<v Speaker 3>my friends, Mollie Pritchard, who's a guide rider over your gamer,
<v Speaker 3>and she is very excited as someone who really liked
<v Speaker 3>that cow Ko the Kangaroo game that.
<v Speaker 1>Lea Ko Ko the Kangaroo.
<v Speaker 4>Yes, Grub.
<v Speaker 3>I have two questions to you about Argonage One. Do
<v Speaker 3>you know what their final game released was?
<v Speaker 1>Okay, the final game from Argonaut? I don't I so technically.
<v Speaker 3>Technically, Argonaut's most recently released game is South Fox two
<v Speaker 3>that came.
<v Speaker 4>Out in twenty thirty.
<v Speaker 1>Yes, that's right.
<v Speaker 3>But the final game they released before being showed down
<v Speaker 3>was Catwoman the game.
<v Speaker 2>Oh yeah, okay, a future black club game for sure?
<v Speaker 1>Yes.
<v Speaker 3>Also, do you want to know what this means? Do
<v Speaker 3>you want to know what we have now unlocked the
<v Speaker 3>possibility of achieving in a future.
<v Speaker 2>I'm gonna say a buck Bumble remaster.
<v Speaker 4>Buck Bumble.
<v Speaker 1>Argonaut Games did make buck Bumble.
<v Speaker 2>I know this because I just got it loaded up,
<v Speaker 2>and I saw the Argonaut thing the the splash screen,
<v Speaker 2>and then I saw the story and I'm like, where
<v Speaker 2>did I just see Argonaut?
<v Speaker 1>Why was that in my head? And then I put
<v Speaker 1>two and two together.
<v Speaker 4>Bee Week?
<v Speaker 1>It's Bee Week. Everybody they saved this news from B week.
<v Speaker 1>Buck Bumble is back. Maybe actually maybe not.
<v Speaker 2>It's back on this side at least, so everybody, briggity
<v Speaker 2>buck Bumble.
<v Speaker 1>I never played Crack. I don't know. Maybe I like
<v Speaker 1>rented it at some point.
<v Speaker 2>Maybe I did play it at some point, but I
<v Speaker 2>don't remember playing it. Is it like Chad? Is it
<v Speaker 2>something a game that people think is any good? I
<v Speaker 2>look at it and it looks kind of fun in
<v Speaker 2>this trailer. I'll try to bring that up.
<v Speaker 3>But yeah, I was, Yeah, Marino mentioned it in chat.
<v Speaker 3>The one Argonaut game I have played is that Bionical game,
<v Speaker 3>which is pretty okay.
<v Speaker 1>Oh sure, it's yeah.
<v Speaker 2>And these these, for you guys, look very rare coded.
<v Speaker 2>They got the big Google eyes. Oh yeah, all this stuff,
<v Speaker 2>so it looks it's britt It's a British, right, That's
<v Speaker 2>what this is. It's this is a British art style.
<v Speaker 3>Man, this is a British art style. Yeah, you know, yeah,
<v Speaker 3>it's just weird. How much, Yeah, it's weird. How much
<v Speaker 3>this looks like ukulele even now?
<v Speaker 2>Right exactly they had they had one art artist and
<v Speaker 2>in all of the of the Britain, and they shared
<v Speaker 2>them among among all the studios making platformers back then.
<v Speaker 1>It looks like, uh, yeah, wasn't it tank controls?
<v Speaker 2>They're probably going to update that, although I don't hate
<v Speaker 2>tank controls, although maybe for a platformer I do. So
<v Speaker 2>we'll see, U I'll play this. I have a fondness
<v Speaker 2>for that era of three D platformer. So shout outs
<v Speaker 2>to Argonaut Games for the revival.
<v Speaker 1>All right, let's see, we're gonna skip this last story,
<v Speaker 1>but we'll just say it real quick.
<v Speaker 2>Blue Protocol, that game that Amazon Games was going to
<v Speaker 2>port from Japan and release everywhere is actually getting shut
<v Speaker 2>down in Japan and won't come out worldwide. Oh, some
<v Speaker 2>onely gonna bring it up to be like I think
<v Speaker 2>Amazon Games is talking about switch to because stuff like
<v Speaker 2>this was not gonna work for them, so they're like,
<v Speaker 2>maybe we'll make some real games for real consoles instead
<v Speaker 2>of just trying to make a game from another country
<v Speaker 2>work here because the game wasn't even gonna work in
<v Speaker 2>that country.
<v Speaker 3>So the Amazon Games continues to be one of the
<v Speaker 3>like wildest endeavors to try to track down, like, hey.
<v Speaker 4>What do you actually eat?
<v Speaker 3>What are you?
<v Speaker 1>Yeah?
<v Speaker 3>Because like you're making two MMOs right now that look
<v Speaker 3>the exact fucking same. They're making New World and they're
<v Speaker 3>making something called like Sword and Blade or something, and
<v Speaker 3>it's basically the same, right And I have no idea
<v Speaker 3>what they're anyway.
<v Speaker 1>Yep, it's it's a weird, weird thing. I don't know
<v Speaker 1>what else.
<v Speaker 2>They can have a lot of money, though, so if
<v Speaker 2>they want to publish some other kinds of games that like,
<v Speaker 2>if they're they're gonna look at like Wukong and stuff
<v Speaker 2>like that and be like maybe we should be like
<v Speaker 2>looking for a Chinese developer and bring their game worldwide
<v Speaker 2>and yeah, whatever, go for that. I don't care, all right,
<v Speaker 2>Poll question, let's get to that real quick.
<v Speaker 1>I have that over here. I mean refresh and vote
<v Speaker 1>on that.
<v Speaker 2>Okay, refresh, there we go.
<v Speaker 1>Are you going to play Star Wars Outlaws?
<v Speaker 2>Eighteen percent said yes, forty five percent said I'll wait
<v Speaker 2>for a sale, and thirty.
<v Speaker 1>Seven percent said no.
<v Speaker 2>Yeah, that's that sounds about right, Honestly, nearly twenty percent
<v Speaker 2>one in five saying yes. It's a pretty high number
<v Speaker 2>for any new game that has like a review score
<v Speaker 2>below eighty, where it's like that makes it like people
<v Speaker 2>could just go, well, yeah, I want to try that
<v Speaker 2>because it's a good game. When it's like maybe it's
<v Speaker 2>a good game, or maybe it'll be good for me. Still,
<v Speaker 2>having one in five of four point five thousand votes,
<v Speaker 2>that's a pretty good number.
<v Speaker 1>You're gonna say something.
<v Speaker 3>Lexi, I've been trying to get review code for that.
<v Speaker 3>It's been It's been fun. I've been trying to get
<v Speaker 3>review code for a couple of things, and boy, being
<v Speaker 3>a small outlet or running a small outlet and being
<v Speaker 3>a freelancer was fun. The thing I was gonna say was,
<v Speaker 3>do you think one of the things that that they
<v Speaker 3>weren't allowed to putting Astrobot was what's his name?
<v Speaker 4>The guy who did all the ads for them for someone.
<v Speaker 1>Kevin Butler?
<v Speaker 3>Yeah, Ken, Yeah, they were totally gonna have a Kevin
<v Speaker 3>Butler fucking.
<v Speaker 2>They as they did, they sue him for doing ads
<v Speaker 2>for someone else.
<v Speaker 4>Yeah, he did ads for someone else and they sued.
<v Speaker 3>Him No, it was like something really fucking obscure.
<v Speaker 1>It was weird.
<v Speaker 3>Why are you, like, yeah, why are you doing ads
<v Speaker 3>for a local business as Kevin Butler?
<v Speaker 1>Right, it was really strange.
<v Speaker 2>Okay, yeah, fair enough, You're probably not Kevin Butler.
<v Speaker 1>All.
<v Speaker 2>They should get over it because I love Kevin Butler.
<v Speaker 2>That was a fun advertising campaign.
<v Speaker 4>It was Bridgestone.
<v Speaker 2>It was Bridgetone Tires. Okay, bring back Kevin Butler Bridge, don't.
<v Speaker 2>The gate was overblown. I have a new pool question.
<v Speaker 2>We'll get to that here in a second. Before we
<v Speaker 2>do that, though, Lex tell people where they can find
<v Speaker 2>you on the internet, what you have going on, all
<v Speaker 2>that good stuff.
<v Speaker 3>Yes, so I'm very busy at the moment. I finally
<v Speaker 3>got my computer back from repairs.
<v Speaker 4>Thank you so much. Asis.
<v Speaker 3>Your fucking repair system fucking sucks, Bush.
<v Speaker 4>I will be streaming tomorrow.
<v Speaker 3>I'm gonna stream some of that new Castlevania game that
<v Speaker 3>is within the Castlevania Dominus collection. I played about fifteen
<v Speaker 3>minutes of it and it's fucking awesome. It's really cool.
<v Speaker 3>They've basically just made they just made a new Castlevania
<v Speaker 3>in the style of like the nes Castlevanias.
<v Speaker 4>It's great it's so cool.
<v Speaker 3>Yes, yeah, And then I have a bunch of pieces
<v Speaker 3>going up across Shack News and Push Square. I will
<v Speaker 3>be in the next issue of Play Magazine. I am
<v Speaker 3>in the current issue of Play Magazine and you can
<v Speaker 3>see you. I also run start Menu, which is a
<v Speaker 3>website for young people trying to break into the games
<v Speaker 3>and especially as journalists. That website was kind of on
<v Speaker 3>ice a little bit, as I didn't have access to
<v Speaker 3>anything that could upload pieces, which was deeply frustrating.
<v Speaker 4>But it is back now.
<v Speaker 3>We are going to get things running again and we're
<v Speaker 3>looking at the future at that site now that I
<v Speaker 3>am fully finished college and I'm done my last exam,
<v Speaker 3>and whether there's any way that I can set up
<v Speaker 3>Patreon or if I can find a future for it,
<v Speaker 3>and what that looks like. So if you're interested in that,
<v Speaker 3>let me know and you can find that ash v
<v Speaker 3>start Menu on Twitter and then you can find me
<v Speaker 3>and basically LEXI both spelled with eyes at the end
<v Speaker 3>on Twitter.
<v Speaker 2>Sorry, you guys heard a Kevin Butler there for a second.
<v Speaker 2>I'm playing the Bridge Stone ad in the background now
<v Speaker 2>so people can see it. Apparently he was They were
<v Speaker 2>given away a Wii, so their Nintendo was involved. There
<v Speaker 2>was a bridgetone ad and that's why it was like
<v Speaker 2>such a weird thing. Yeah, fair enough, Kevin Butler, you
<v Speaker 2>do your thing. Yeah, hey, Lexi, whenever you figure out
<v Speaker 2>what's going on with all that stuff and let us know.
<v Speaker 1>But come on the show. We'll let you kind of
<v Speaker 1>talk about it. Here. Get more people like checking that
<v Speaker 1>stuff out because it's it's good work.
<v Speaker 2>I appreciate any time people that are trying to break
<v Speaker 2>in the industry have anywhere they can get their voice started.
<v Speaker 1>So good work you're doing over there.
<v Speaker 2>All right, let's see here new poll question. Do you
<v Speaker 2>wish Astrobot would have a VR mode?
<v Speaker 1>Yes or no?
<v Speaker 2>Just interested to see if, like, you know, it's you know,
<v Speaker 2>the one of the like Mount Rushmore PSVR games for sure,
<v Speaker 2>that Astrobot Rescue Mission and so is any of that
<v Speaker 2>like lingering to people like still say, well that's the
<v Speaker 2>VR game I love so much. I wish that would
<v Speaker 2>just come back, or is it like no, I don't,
<v Speaker 2>I don't care at all. I'm gonna be interested to
<v Speaker 2>see the results on that. Speaking of those results, we'll
<v Speaker 2>get it on Games Mornings on Giant Bomb tomorrow, speaking
<v Speaker 2>of Giant Bomb later today, it is a B light club.
<v Speaker 2>We're gonna do that around that's nine to forty five ish,
<v Speaker 2>uh Pacific time. That'll be like ten twelve forty five
<v Speaker 2>ish Eastern. So hearing about forty five minutes, Jan's gonna
<v Speaker 2>get started with that. I'll be hanging out, We'll get
<v Speaker 2>some stuff going. Should be a good time. We're gon
<v Speaker 2>we're gonna just do a bunch of different B related games.
<v Speaker 2>And then the reason we're doing that at that time
<v Speaker 2>is because we do think blight clubs should be back today.
<v Speaker 1>Now the issue is.
<v Speaker 4>It's still today.
<v Speaker 2>Well, Dad's still having some some problems with having energy
<v Speaker 2>come to his home. It sounds like a real nightmare.
<v Speaker 2>It's been out for a very long time. And uh
<v Speaker 2>any like listen, anytime powers out for like more than
<v Speaker 2>like four or five hours, it becomes like just exponentially worse.
<v Speaker 1>It's like, oh, you can't do anything. Everything's breaking. Uh.
<v Speaker 2>So he's trying to find a way to get into
<v Speaker 2>a some sort of studio somewhere. I thought, I'm like
<v Speaker 2>try the public library or something. It's like he wasn't
<v Speaker 2>able to book a conference room for long enough, so
<v Speaker 2>he's looking for some solution. I don't know if you
<v Speaker 2>could find one, we will, we will do it. I'm
<v Speaker 2>telling him we can call an audible, but he really
<v Speaker 2>wants to do it. So that's why we're actually trying,
<v Speaker 2>still trying to figure it out.
<v Speaker 4>I mean, yeah, well, but I know why he really
<v Speaker 4>wants to do it.
<v Speaker 1>I know he yeah.
<v Speaker 4>We I got home.
<v Speaker 3>I got back to my airbnb at like one in
<v Speaker 3>the morning the night he told me, and I was like,
<v Speaker 3>I have to find some gameplayer this and one. Finding
<v Speaker 3>gay player that game really fucking hard. Yep, like finding
<v Speaker 3>documented video footage of it. You can find a couple
<v Speaker 3>of trailers, but finding video footage. When I finally did, oh.
<v Speaker 2>Boy, yeah, oooh boy, you have to like go like
<v Speaker 2>find a YouTuber specifically making a video about that version
<v Speaker 2>of that game.
<v Speaker 1>And uh.
<v Speaker 2>Yeah, I can't wait. I just can't wait. It's uh
<v Speaker 2>it for us. It feels targeted from orbit to hit
<v Speaker 2>Mike Manatti right in the spot he doesn't want to
<v Speaker 2>be hit, which is we waggle weird controls. So really
<v Speaker 2>looking forward to it. I hope we can make it
<v Speaker 2>happen today. If we can't, honestly, might be an issue
<v Speaker 2>to do it next week too, well, no, and next
<v Speaker 2>week should be fine, so it'll be the week after
<v Speaker 2>that that could be a problem.
<v Speaker 1>So either this week or.
<v Speaker 2>Next week we should be back with Blake Club's first
<v Speaker 2>episode of the new season. You're not gonna want to
<v Speaker 2>miss it because Mike will have to. You'll find out
<v Speaker 2>with Mike what his game's gonna be. So really looking
<v Speaker 2>forward to that. In addition, there will be a Yes
<v Speaker 2>Pax Swest is coming up on Friday. Will be there,
<v Speaker 2>many of us will be there. We have a panel
<v Speaker 2>on Saturday, panel on Sunday. Some of those details are
<v Speaker 2>out there as far as I understand, it's like twelve
<v Speaker 2>thirty ish on each day we will have. On the
<v Speaker 2>first day, I think we're going to be doing the
<v Speaker 2>BombCast Reventions episode, and then on Sunday, I think we're
<v Speaker 2>doing Blake Club, but those things could still change last
<v Speaker 2>minute is what we've been hearing, so we'll see how
<v Speaker 2>it's all going to go down on and then Voicemail
<v Speaker 2>Dump Truck on Thursday, we turned to the biggest be
<v Speaker 2>we know, Ben Pack is going to be there everybody,
<v Speaker 2>so you want to listen to that. The original driver
<v Speaker 2>of the dump truck and then yeah, on Friday, Jan
<v Speaker 2>and crew probably probably some of the GB kids will.
<v Speaker 1>Be hanging out to do some upf and things like that,
<v Speaker 1>so gonna be a fun week.
<v Speaker 2>Still plenty more to come for B week, so look
<v Speaker 2>out for all of that. It was a good BombCast
<v Speaker 2>yesterday GMM from earlier this week as well. All right, LEXI,
<v Speaker 2>thank you so much for hanging out with me today
<v Speaker 2>and talking about video games. I really appreciate.
<v Speaker 4>It anytime, GUB anytime.
<v Speaker 2>And thank you all for listening. Thank you all for watching.
<v Speaker 2>You're the best audience in gaming. Love doing the show,
<v Speaker 2>and we're doing it. We've been doing it a while now.
<v Speaker 2>There's a lot of episodes of this show, and every
<v Speaker 2>day I still wake up and I can't wait to
<v Speaker 2>do it because of you all. So let's keep it going.
<v Speaker 2>Hopefully see all at packs East. Until then, have a
<v Speaker 2>good one, take care of yourself.
<v Speaker 1>Goodbye,

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