Call of Duty Will No Longer Release Back-to-Back Black Ops or Modern Warfare Games

Game Mess Mornings

Jeff Grubb and TurboShawn are here to break down news about Call of Duty no longer releasing back-to-back entries in the Black Ops and Modern Warfare series, Take-Two establishing a new 2K studio led by former execs from The Initiative, and how Netflix "Didn't Attribute Any Value" to WB Games in their acquisition bid.

Support us directly and get new episodes ad-free by signing up for Giant Bomb Premium at https://www.giantbomb.com/join
2025-12-10 63 min Transcript

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

<v Speaker 1>Hey, everybody, welcome the Game Best Mornings with Me Jeff Greb,
<v Speaker 1>your host from giant bomb dot com. Thank you for
<v Speaker 1>tuning in. In this episode, we're going to be talking about
<v Speaker 1>how video games are worthless and Nintendo adds even more
<v Speaker 1>three D platformers that aren't Donkey Kong sixty four to
<v Speaker 1>Nso it's gonna be a good one because we have
<v Speaker 1>Sean Turboshan McDowell on the show.
<v Speaker 2>Sean, how are you doing?
<v Speaker 3>I'm doing existential crisis mode because I realized how much
<v Speaker 3>I have taken on here this week. Dan is on assignment.
<v Speaker 3>He's out at the Game Awards, and I kicked him out.
<v Speaker 3>I said, no, Jan, we'll be fine. Don't you freaking
<v Speaker 3>worry what we got this one? And I remember, oh wait,
<v Speaker 3>I actually have to do the work that I signed
<v Speaker 3>up for.
<v Speaker 2>But fine, just eliminate the self.
<v Speaker 1>Become nothing but the work, you know, at a certain point,
<v Speaker 1>that's all you got it.
<v Speaker 3>I have become computer destroyer the worlds.
<v Speaker 1>Oh man, All right, Well be careful out there. Don't
<v Speaker 1>don't step on an on any toes. By becoming computer.
<v Speaker 3>I just call myself skynuts shit, okay, oving on.
<v Speaker 1>Yeah, Hey, I'm getting excited for the Game Awards actually,
<v Speaker 1>like it's gonna like not the wards themselves, you know, whatever,
<v Speaker 1>the show is, whatever it is, but I think it's
<v Speaker 1>gonna be a pretty big show in terms of announcements.
<v Speaker 1>Uh so I'm looking forward to that. You where are
<v Speaker 1>you at with it? You know, where have you ever
<v Speaker 1>been with the Game Awards?
<v Speaker 3>I mean, for me, the Game Awards, unfortunately, is always
<v Speaker 3>the thing I look forward to the announcements of I hope.
<v Speaker 3>I don't know. I feel like from from last year,
<v Speaker 3>I know ourself was a little messy, so we missed
<v Speaker 3>a little bit of it, but catching some of them afterwards,
<v Speaker 3>like the speeches were better, like they were a little
<v Speaker 3>more respectful of that and everything like that. So I
<v Speaker 3>do hope that you know, well, we'll be streaming from
<v Speaker 3>home this time, so our setups will be better across
<v Speaker 3>the board, and so I think maybe we'll be able
<v Speaker 3>to focus on when if dev's are given time to
<v Speaker 3>have a spotlight, you know, except awards at the Game Awards.
<v Speaker 3>I think that would be nice to see this year.
<v Speaker 3>But yeah, as as always, I am of course looking
<v Speaker 3>forward to the announcements. The industry looks to this event
<v Speaker 3>now for those, so I expect some big stuff.
<v Speaker 2>We'll be talking over that tomorrow. Everybody.
<v Speaker 1>Oh man, there's a USBC cable always looking for one
<v Speaker 1>of these that.
<v Speaker 2>That's just where my brain is at. Everybody.
<v Speaker 1>My good camera has been broken since yesterday. I haven't
<v Speaker 1>had time to like restart. I should just do that.
<v Speaker 1>I bet that will fix it. Yeah, I'm sure it will.
<v Speaker 1>I just haven't done it. It's USB. When USB begins
<v Speaker 1>acting up, which is what has happened, I'm blaming my
<v Speaker 1>hub Sean. When that begins happening, though, my first thought
<v Speaker 1>is motherboard's dying. This motherboard's just dying. It's probably not that,
<v Speaker 1>but it's happened before where it's like I went through
<v Speaker 1>all these troubleshooting problems and it was like, no, that's
<v Speaker 1>just the motherboard telling you it's it's it's fucking dead.
<v Speaker 3>So I know, I know you were still getting things
<v Speaker 3>set up. Is that the old PC?
<v Speaker 2>It's still the old PC. I'm planning to shift to
<v Speaker 2>the new piece.
<v Speaker 1>See when I get back from from the game, from
<v Speaker 1>our Game of the Year stuff, that'll be Aha.
<v Speaker 3>Can you get yourself get yourself a nice USB hub,
<v Speaker 3>a nice new three point oh one.
<v Speaker 2>You know, yes, I.
<v Speaker 1>I like USB two point h hubs because again, the
<v Speaker 1>USB three point oh give me trouble early on. So
<v Speaker 1>I'm traumatized from when I'm too many things plugged into
<v Speaker 1>three point zero and it wouldn't work.
<v Speaker 2>But you're right, maybe I should also sell.
<v Speaker 3>It's okay, we've moved on. You'll be good.
<v Speaker 1>Don't trust it was it was really it was just
<v Speaker 1>the Oculus Rift that had like it was.
<v Speaker 2>It was itself a USB hub.
<v Speaker 1>And it had like one hundred things internally counting as
<v Speaker 1>different USB things.
<v Speaker 2>It was crazy.
<v Speaker 1>All right, Let's get on with the show. Let's explain
<v Speaker 1>what we do here. We're Giant Bomb Video Game Dufaces.
<v Speaker 1>We're out here on our own because we're independent games media.
<v Speaker 1>That means we need you to come through and help
<v Speaker 1>support us and ensure that we can continue to cover
<v Speaker 1>this industry in a way that feels human and authentic.
<v Speaker 1>That's our whole bag over here. I think we're hitting
<v Speaker 1>our stride with it in a real strong way, real
<v Speaker 1>proud with the way everything's going over here at Giant
<v Speaker 1>Bomb right now.
<v Speaker 2>And we have the confidence to do that because we
<v Speaker 2>do have you at our backs.
<v Speaker 1>You went to giant bomb dot com slash Join, you
<v Speaker 1>became premium members, and we're so thankful to everyone who
<v Speaker 1>has done that. It really does make a major difference,
<v Speaker 1>and it early is the thing that will keep this
<v Speaker 1>whole operation going. Once again, thank you everybody that's giant
<v Speaker 1>bomb dot com slash Join become a premium member. It
<v Speaker 1>really does help. As far as this show goes. Most weekdays,
<v Speaker 1>I Jeff Grub will help piece your gaming life back together.
<v Speaker 1>That includes breaking news and maybe even some of our
<v Speaker 1>own original reporting. For all these topics, I'll get the
<v Speaker 1>input of a bona fide expert who will make me
<v Speaker 1>look smart. If you are watching live on twitch welcome.
<v Speaker 1>You can always listen to the show later on podcast
<v Speaker 1>feeds by searching for Game Mess Mornings, or find the
<v Speaker 1>RSS feed on giant bomb dot com. You can also
<v Speaker 1>catch the show later with chapters and timestamps on YouTube.
<v Speaker 2>Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the Morning Mess with Call of Duty will
<v Speaker 1>no longer release back to back black Ops or modern
<v Speaker 1>warfare games. This is from Chris Scullian at VGC. The
<v Speaker 1>studios behind the Call of Duty games have pledged to
<v Speaker 1>change their release strategy going forward, acknowledging that not every
<v Speaker 1>player is happy with the current state of the series.
<v Speaker 1>A message posted on the series as official website and
<v Speaker 1>signed by quote the Call of Duty team address some players,
<v Speaker 1>claims that the latest release, Call of Duty Black Ops
<v Speaker 1>seven wasn't up to the series's previous standards. Call of
<v Speaker 1>Duty has enjoyed long standing and success because of all
<v Speaker 1>of you, a passionate community that demands excellence and deserves
<v Speaker 1>nothing less. The message read, we also know that for
<v Speaker 1>some of you, the franchise has not met your expectations fully.
<v Speaker 1>To be fully clear, we know what you expect and
<v Speaker 1>rest assured we will deliver and over deliver on those
<v Speaker 1>expectations as we move forward. As part of this plan,
<v Speaker 1>the team has announced that it will be changing its
<v Speaker 1>strategy going forward, declaring we will no longer be doing
<v Speaker 1>back to back releases of Modern Warfare or Black Ops games.
<v Speaker 1>The reasons are any, but the main one is to
<v Speaker 1>ensure we provide an absolutely unique experience each and every year.
<v Speaker 2>Uh Man, part of me thinks like I don't know,
<v Speaker 2>part of me always.
<v Speaker 1>Thought that this whole Black Ops, Black Ops, Modern Warfare,
<v Speaker 1>and Modern Warfare.
<v Speaker 2>Like sort of Strategy was always just a stopgap. Sean.
<v Speaker 1>This always felt like a response to some other problem
<v Speaker 1>of trying to get development development back on track. I
<v Speaker 1>was not expecting them to like go back to this
<v Speaker 1>with like next year and the next two years releases
<v Speaker 1>like Modern Warfare and Modern Warfare Again. That would have
<v Speaker 1>been crazy. So part of me is like, Okay, they
<v Speaker 1>are They already weren't going to do that, so it's
<v Speaker 1>an easy and easy thing to promise, but they have
<v Speaker 1>they do you think that they have like addressed the
<v Speaker 1>issues that led them to this place in this point
<v Speaker 1>in the first place, because making these games is still
<v Speaker 1>big and complicated, and if anything has sort of a
<v Speaker 1>bump in the road, they're going to find themselves in
<v Speaker 1>a situation where it's like it might be hard to
<v Speaker 1>put out a Call of Duty game next year, and
<v Speaker 1>we could be in a what was the one that
<v Speaker 1>didn't have the single player campaign.
<v Speaker 3>Mar Warfare at three?
<v Speaker 2>Yeah, so it's like they could be in a situation
<v Speaker 2>l yeah, right, what.
<v Speaker 3>Oh you mean that didn't have one at all? Like
<v Speaker 3>back in the day was Black Ops four?
<v Speaker 2>Uh?
<v Speaker 1>Yeah, the one that was like, yeah, where they were
<v Speaker 1>planning to have a campaign and then they kind of
<v Speaker 1>they didn't and they still just put out a game
<v Speaker 1>that year.
<v Speaker 3>Yes, at the end they pivoted to black Ops with
<v Speaker 3>that or sorry, I'll blackout with that one.
<v Speaker 1>Yes, Right, So it's like they are still going to
<v Speaker 1>have to rely on all these studios. They're gonna have
<v Speaker 1>to churn through one studio at a time put out
<v Speaker 1>a new game that when they have tried to veer
<v Speaker 1>away from black Ops and and modern warfare recently, it
<v Speaker 1>maybe hasn't always worked out quite as well. Uh So
<v Speaker 1>it's like they still have all the same problems. What
<v Speaker 1>do you think they can do here? And and really
<v Speaker 1>what do you think the future of Call of Duty is?
<v Speaker 3>Well, this is a weird one because this kind of
<v Speaker 3>reads to me as sorry, we got caught. Yeah, the report,
<v Speaker 3>the reporting on Mara war Fair was I think maybe
<v Speaker 3>even you just know this with MW three was supposed
<v Speaker 3>to be DLC for MW two. Yes's that's what everyone
<v Speaker 3>was saying. And so we just assumed that was a
<v Speaker 3>similar situation here with US seven because it really feels
<v Speaker 3>like it was ELC for six. It was adding on
<v Speaker 3>what was already in six and then adding a single
<v Speaker 3>player campaign that is stitched together other things and it yeah,
<v Speaker 3>like you said, with a stop gap, that's that's the
<v Speaker 3>most logical way to do a stop gap. If you
<v Speaker 3>insist on putting out a seventy dollars product, is yeah,
<v Speaker 3>turn that DLC that was, you know, hefty, and make
<v Speaker 3>it the full size game. But like people noticed, did
<v Speaker 3>they just think people wouldn't. And that's that's what the
<v Speaker 3>statement reads to me, is them putting out this statement
<v Speaker 3>to the press in hopes that trickles down to all
<v Speaker 3>the Call of Duty fans saying like, oh, you don't
<v Speaker 3>like this strategy that we came up with is well
<v Speaker 3>thought out strategy. You know what, we won't do that
<v Speaker 3>strategy anymore. We'll go back to the way you guys
<v Speaker 3>like us to do things. Please like us. That's what
<v Speaker 3>read's like to me, And I imagine that's what the
<v Speaker 3>business behind it is.
<v Speaker 1>Yeah, I think it's uh, you know, they got away
<v Speaker 1>with it at least once, and then when they tried
<v Speaker 1>to do it again, you're right, people had learned and
<v Speaker 1>the excitement was not there for Black Ops seven. And
<v Speaker 1>now that's been reflected in we're getting this message instead
<v Speaker 1>of the typical expected message from the call of Duty team,
<v Speaker 1>which is we sold so many copies and made so
<v Speaker 1>much money in X number of days or weeks, and
<v Speaker 1>we didn't get that clearly. We're going to see probably
<v Speaker 1>reflected in the like Sirkana numbers, when Matt puts that
<v Speaker 1>out for the month, the launch month of Call of Duty,
<v Speaker 1>we're probably going to see that that game's not gonna
<v Speaker 1>maybe be number one for the year, which is unheard
<v Speaker 1>of in any year where there's not a new Rockstar
<v Speaker 1>game for a Call of Duty.
<v Speaker 3>Would it be do you think Battlefield or.
<v Speaker 1>It's going to be Battlefield Battlefield six I think be
<v Speaker 1>number one for the year. That doesn't mean Call of
<v Speaker 1>Duty couldn't catch up, but ea, I think came out
<v Speaker 1>after Call of Duty came out, and it's like Battlefield's
<v Speaker 1>the number one best selling shooter of the year.
<v Speaker 2>Or something like that.
<v Speaker 1>Them just basically saying it, so we'll see it, and
<v Speaker 1>you know, I think Battlefield continue to sell very well.
<v Speaker 3>Yeah, I do think. Yeah, there's just fatigue with the
<v Speaker 3>series right now. Even my friends, you know, we play
<v Speaker 3>war Zone all the time because that's easy to get
<v Speaker 3>them into every every time because free. But you know,
<v Speaker 3>some of them are still subscribed to game Pass and stuff.
<v Speaker 3>Some do still buy the Call of Duty game every year.
<v Speaker 3>Nobody wanted to play Black Ops seven because they were
<v Speaker 3>all like, didn't we just play Black Ops six? Why
<v Speaker 3>would I want seven? I have a new Black Ops game? Like,
<v Speaker 3>didn't we just get burned with this with modern warfare?
<v Speaker 3>That's what they're saying to me. And you know, obviously
<v Speaker 3>they know I'm in the industry, so I tell them
<v Speaker 3>about some stuff. I keep them up to date. That
<v Speaker 3>was before I like even mentioned anything about Black Ops seven.
<v Speaker 3>They had already like known all this inf done their
<v Speaker 3>own research. So I'm like, Okay, my more casual friends know.
<v Speaker 3>Then this must be trickling out there like people. You know,
<v Speaker 3>not everyone is super well informed, but they ain't stupid.
<v Speaker 3>They know what they don't like. And yeah, I just
<v Speaker 3>think Activision needs to not be so cocky about their
<v Speaker 3>Call of Duty releases.
<v Speaker 1>I mean, eventually this does have I mean, and when
<v Speaker 1>I say eventually, like a grand timeline, Eventually this does
<v Speaker 1>have to break where it's like, we will get to
<v Speaker 1>a point where they have to figure out some way
<v Speaker 1>to go through a calendar year without releasing a real
<v Speaker 1>new Call.
<v Speaker 2>Of Duty like the math and the physics behind it.
<v Speaker 1>Eventually will just break where it's like the number of
<v Speaker 1>person hours it takes to produce these things, they simply
<v Speaker 1>will not be able to buy because it'll just be
<v Speaker 1>too much.
<v Speaker 3>Even even the simple answers that we would like to see,
<v Speaker 3>like CEOs taking pay cuts and stuff like that, even
<v Speaker 3>that isn't necessarily enough to make up for. Yeah, how
<v Speaker 3>many studios they've thrown at this game. I saw. I
<v Speaker 3>think when Lexi was reviewing Black Apps seven. She posted
<v Speaker 3>the startup screen for that game, and it has what
<v Speaker 3>like thirteen studio icons on here or something wild like that,
<v Speaker 3>and she was just like, this is so depressing. I'm like, yep,
<v Speaker 3>look at all these That's like remember when Xbox came
<v Speaker 3>up on stage and they're like, all these studios are
<v Speaker 3>making games for Xbox. It was like the same graphic,
<v Speaker 3>you know, the same type of graphic.
<v Speaker 2>Think about all those.
<v Speaker 3>Studios could have been making all their stuff right now,
<v Speaker 3>but nope, got it. Got to keep the Call of
<v Speaker 3>Duty machine fed.
<v Speaker 1>Yep, the Call of Duty will continue to be a
<v Speaker 1>very successful franchise.
<v Speaker 2>It'll make a lot of money.
<v Speaker 1>It's not going anywhere, but it does feel like this
<v Speaker 1>is a bit of an inflection point.
<v Speaker 2>They will not just need to use this as as an.
<v Speaker 1>Opportunity to remind fans we're gonna make the game you
<v Speaker 1>want to make. They will have to come up with
<v Speaker 1>new solutions. They will have to sort of transition this
<v Speaker 1>game into a future where it can be a little
<v Speaker 1>bit more nimble in terms of how it responds to
<v Speaker 1>excuse me, how people are playing games and how they're
<v Speaker 1>purchasing games. Obviously, the thing is with Call of Duty.
<v Speaker 1>The way that they solve that in the past is
<v Speaker 1>they kind of just expanded Call of Duty into all
<v Speaker 1>those places. We have Call of Duty and Call of
<v Speaker 1>Duty Mobile, we have Call of Duty and Call of
<v Speaker 1>Duty war Zone, and they so they've sort of saturated
<v Speaker 1>all of those points, and they are already making a
<v Speaker 1>ton of money from all these other things. It doesn't
<v Speaker 1>leave them a lot of opportunity to sort of be like, Okay,
<v Speaker 1>let's try something a little bit different with the core game.
<v Speaker 2>The core game kind of needs to continue to be
<v Speaker 2>what it is. I don't like.
<v Speaker 1>They can't just now have only a free to play
<v Speaker 1>Call of Duty at some point ten fifteen years from now,
<v Speaker 1>even unless things change drastically. There's too much money on
<v Speaker 1>the line. Microsoft spent too much money on this thing,
<v Speaker 1>so it does kind of feel like it's like locked
<v Speaker 1>in place. It has to sort of be this thing.
<v Speaker 1>And that's where I'm like, oh, it's going to be
<v Speaker 1>very hard for them to continue to figure out how
<v Speaker 1>that works, especially on an annual basis.
<v Speaker 3>Right that's the problem that they're in. And you know,
<v Speaker 3>speaking to something near and dear to my heart, that's
<v Speaker 3>that like what we're seeing over with Pokemon, right y,
<v Speaker 3>a certain point, game freak realize, Oh, they won't just
<v Speaker 3>enjoy the slop every time, like this is still selling,
<v Speaker 3>but ooh, the people are actually mad about this one,
<v Speaker 3>like on all our social media channels and the YouTube
<v Speaker 3>comments and everything like that. Maybe we should slow down.
<v Speaker 3>And you know, that's why we don't have a new
<v Speaker 3>mainline one of those right now. I think that's yeah,
<v Speaker 3>the lace of the inflection point. That's where we're seeing
<v Speaker 3>called with call of Duty here. Even if this one
<v Speaker 3>still sells, you know, millions and millions of copies, at
<v Speaker 3>a certain point, you see the decline happen, and they
<v Speaker 3>need to prevent that from happening because so much is
<v Speaker 3>riding on Call of Duty being this gigantic thing or
<v Speaker 3>Activision Microsoft, you know, with Activision under them and everything
<v Speaker 3>like that. Yeah, it's it's gonna be devastating to a
<v Speaker 3>lot of people if something happens to call duty. And
<v Speaker 3>I'm not saying like we we need to worry about
<v Speaker 3>call of do we need to save the franchise? No,
<v Speaker 3>I'm just worried about the people who could have their
<v Speaker 3>jobs impacted and everything like that, because that would be
<v Speaker 3>that would be devastating.
<v Speaker 1>Yeah, And I think it's it's not humorous but interesting,
<v Speaker 1>like the point of comparison for what, like how nimble
<v Speaker 1>this company is for this franchise is Pokemon. It's like,
<v Speaker 1>is the Pokemon company is game freak even a little
<v Speaker 1>bit more responsive than the Call of Duty teams. And
<v Speaker 1>maybe because teams are like spread all over the world.
<v Speaker 2>And it's much more difficult to steer that boat.
<v Speaker 3>Yeah, the grand total number of people working on Pokemon
<v Speaker 3>is inside it stuff like.
<v Speaker 1>One of those studios Hall of Duties though, Yeah, changes
<v Speaker 1>things a little bit, absolutely, so Yeah, maybe it'll actually
<v Speaker 1>a little bit more nimble. That's crazy, all right, let's
<v Speaker 1>keep going here. Take to establish his new two K
<v Speaker 1>Studio led by former execs from the Initiative. This is
<v Speaker 1>from Sophie McAvoy at Games Industry Dot is. Take two
<v Speaker 1>Interactive is higher the Initiatives Darren Gallagher and Brian Horton
<v Speaker 1>to form a new studio.
<v Speaker 2>At two K.
<v Speaker 1>Gallagher and Horton will will head an all new venture
<v Speaker 1>following the closure of their former studio. All new venture
<v Speaker 1>important there because they're not bringing anything with them that
<v Speaker 1>they worked on at the Initiative. There was like news
<v Speaker 1>stories shortly after the Initiative was shuttered by Microsoft after
<v Speaker 1>they canceled Perfect Dark because it's a bad corporation, and
<v Speaker 1>they were like, hey, maybe take two will take on
<v Speaker 1>the initiative, take on Perfect Dark, make that game, finish it.
<v Speaker 1>And then it broke down because Take two is like,
<v Speaker 1>if we're doing this, we get the IP and Microsoft,
<v Speaker 1>well no I might, I'm still using it. That's clearly
<v Speaker 1>not but that so broke down. There was that chance
<v Speaker 1>that could happen. It's not gonna happen now.
<v Speaker 2>Instead, Take two is like, let's try.
<v Speaker 1>Something from the ground up, and so they brought these
<v Speaker 1>people in to kind of make a whole new studio.
<v Speaker 1>We don't have any additional details to share it this time,
<v Speaker 1>but look forward to sharing updates on their work in
<v Speaker 1>the future.
<v Speaker 2>I guess I'm a.
<v Speaker 1>Little encouraged by this idea that a publisher like Take
<v Speaker 1>two is still starting new studios. It did not feel
<v Speaker 1>like that was in the air right now that these
<v Speaker 1>companies would feel good about that. But maybe they were
<v Speaker 1>just very, very actually impressed by what they saw and
<v Speaker 1>like believed in it when Microsoft didn't, and they're like, hey,
<v Speaker 1>try to make something either like that or take your
<v Speaker 1>talents over here and make a game. I mean, Take
<v Speaker 1>Through will very very soon here be in a situation
<v Speaker 1>where there's going to be a lot of money coming
<v Speaker 1>in because of rock Star's Grand Theft Auto six, and
<v Speaker 1>they're going to want to invest that money to try
<v Speaker 1>to continue to have big hits in the future. So
<v Speaker 1>maybe now is the time to make a new studio.
<v Speaker 1>What do you think when you see the story?
<v Speaker 3>I think the key word for me is execs, because
<v Speaker 3>execs don't make a studio in my opinion, like they
<v Speaker 3>are part of it. Every team needs a leader, and
<v Speaker 3>the best projects that get out the door are the
<v Speaker 3>ones with good leaders. But this is not the initiative
<v Speaker 3>has been saved. This is two execs, are you know,
<v Speaker 3>getting another chance at this, whereas everyone else not so much.
<v Speaker 3>So it doesn't necessarily inspire much confidence in me, like, Okay,
<v Speaker 3>cool new new Tattoo studio. I don't I don't specifically
<v Speaker 3>see the through line here because you know, you know,
<v Speaker 3>maybe it'll be different, maybe they'll do something completely unrelated.
<v Speaker 3>Maybe they will bring what they were doing with the
<v Speaker 3>Initiative over and like have a second chance at that
<v Speaker 3>with whoever they end up hiring. But I don't know.
<v Speaker 3>To me, it's kind of like, all right, good for you.
<v Speaker 2>I guess yeah.
<v Speaker 1>I mean the hope would be like they take people
<v Speaker 1>with them and then I'm sure they will.
<v Speaker 3>That's the hope. That's the yes, that's it's it's.
<v Speaker 2>A that's a messy thing and no guarantees for sure. Horton.
<v Speaker 1>You know Darren Gallagher, I think kind of goes back
<v Speaker 1>to God, where did he come from? Crystal Dynamics.
<v Speaker 2>I think that was where he was.
<v Speaker 1>He was It was his idea to like that makes
<v Speaker 1>sense to make have the initiative work with Crystal Dynamics
<v Speaker 1>and stuff on a perfect dark Horton was creative director
<v Speaker 1>at Xbox or yeah, whatever that means and seems like oversaw.
<v Speaker 2>The creative vision and execution over there.
<v Speaker 3>Man.
<v Speaker 1>Yeah, so you ever saw the creative vision and execution
<v Speaker 1>at the initiative during the project, So yeah, okay.
<v Speaker 2>We'll see.
<v Speaker 1>I do hope that they are able to build a
<v Speaker 1>sizeable team and take on a lot of those people.
<v Speaker 1>The initiative was never that huge, so hopefully they're able
<v Speaker 1>to bring that full team back for the most.
<v Speaker 3>Part, it'd be nice.
<v Speaker 2>Yeah, all right, let's hit this next one.
<v Speaker 1>Nintendo expands Switch onlines in sixty four library with two
<v Speaker 1>classic platformers. This is from Jim Norman at Nintendo Life.
<v Speaker 1>Nintendo has today announced that it will soon be expanding
<v Speaker 1>the Nintendo Switch Online Plus Expansion Pack in sixty four
<v Speaker 1>library with a pair of classic three D platformers. Both
<v Speaker 1>ray Man two The Great Escape and Tonic Trouble will
<v Speaker 1>be added to the service on the seventeenth of December.
<v Speaker 1>That's this week, So expect to see a lot of
<v Speaker 1>floating hands. That's like, yeah, a week from now, I
<v Speaker 1>guess floating hands feet with no arms and legs attached
<v Speaker 1>to them. Yeah, those are you'd be soft platformers for
<v Speaker 1>the sixty four Tonic Trouble is actually before ray Man two.
<v Speaker 2>It's sort of like a pro to ray Man three D.
<v Speaker 1>Ray Man It's not bad, it's a pretty good game,
<v Speaker 1>and ray Man two is an actual classic, so this
<v Speaker 1>is this is pretty good.
<v Speaker 2>But man, that Donkey Kong sixty four is still not
<v Speaker 2>on there.
<v Speaker 1>It's weird at this point they're adding three you be
<v Speaker 1>soft three platformers, but still know Donkey Kong sixty four.
<v Speaker 2>Any love for ray Man or Tonic Trouble from you, Sean.
<v Speaker 3>Definitely not Tonic Trouble. I had to like google it
<v Speaker 3>right there and say, oh, right, that game, man, I
<v Speaker 3>think it was.
<v Speaker 1>An early one too, Like, yeah, ray Man two is
<v Speaker 1>good though, Like I play that.
<v Speaker 3>I enjoyed that, you know, and no Mario sixty four
<v Speaker 3>or something, which is you have always the problem with
<v Speaker 3>any three D platformer. On n sixty four, it was, hey,
<v Speaker 3>they had the best one, maybe even two this day,
<v Speaker 3>right out the gates. So it's hard to compete with that,
<v Speaker 3>you know. Yeah, with the whole Donkey Kong thing, like
<v Speaker 3>I do still think they still have to license that
<v Speaker 3>right because it is a rare game, like they have
<v Speaker 3>to do the co publishing thing.
<v Speaker 1>I don't know, for for Donkey Kong ninety or ninety four,
<v Speaker 1>Donkey Kong sixty.
<v Speaker 2>Four, I don't think so.
<v Speaker 1>In that deal, they probably would have had the full
<v Speaker 1>copyright and the code and all that stuff. I mean
<v Speaker 1>maybe to maybe they have to have like an agreement
<v Speaker 1>to have like the rare logo show up the best
<v Speaker 1>one of the game.
<v Speaker 3>Yeah, that's all I mean is because they do own
<v Speaker 3>that game. It's just a matter of like the rare
<v Speaker 3>copyright and everything like that. I have thought Audio was
<v Speaker 3>like they have to negotiate on per game basis nowadays.
<v Speaker 1>But maybe, but for some like Donkey Kong sixty four,
<v Speaker 1>I would imagine they would have made the agreement early
<v Speaker 1>on to be like, no, we own this in this
<v Speaker 1>logo showing up should not be a problem, and if
<v Speaker 1>it was, they would just take it out. Yeah, it's
<v Speaker 1>I think that's just them being a little bit strange
<v Speaker 1>about that that game in general, and about the rare games. Right,
<v Speaker 1>there's something else happening there because we have there's rare games,
<v Speaker 1>don't the Nintendo doesn't own right, there's GoldenEye on there.
<v Speaker 1>So yeah, you know Nintendo is a big part of that.
<v Speaker 1>But like, uh, it's perfect dark on there as well,
<v Speaker 1>but they do own GoldenEye. Maybe it's Perfect Dark that's
<v Speaker 1>on there that they don't fully own. Either way, they've
<v Speaker 1>done the work with Microsoft before, so they figured out
<v Speaker 1>for these other games, Doc Young sixty four. Who's who's
<v Speaker 1>to say what the reason is? But yeah, overall, how
<v Speaker 1>are you feeling about n s O these days? Whenever
<v Speaker 1>one of these pops up? I do still get pretty excited,
<v Speaker 1>and I don't necessarily know why. Sean Ily, Okay, yeah,
<v Speaker 1>such a Nintendo post.
<v Speaker 2>Yes, that's a big part of it for sure. But yeah,
<v Speaker 2>I like playing these games on there.
<v Speaker 1>But I say that and then I'll play a little
<v Speaker 1>bit of them, and I usually don't play a ton,
<v Speaker 1>especially the sixty four games, especially these days they have
<v Speaker 1>a three D How do you feel about.
<v Speaker 3>It, Jeff? Do do a thought experiment with me? Lea,
<v Speaker 3>look directly to your right, do you? Are you looking
<v Speaker 3>at a machine that can play in sixty four games?
<v Speaker 2>Yeah? Well yeah, so.
<v Speaker 3>Why are you excited about this? Your mark?
<v Speaker 2>Now?
<v Speaker 1>Tell me to look to my left too.
<v Speaker 3>Yeah, I'm I'll worry about what's over there. I know
<v Speaker 3>what's there.
<v Speaker 1>This is the shoot in sixty four and then the
<v Speaker 1>analog three D is right over there.
<v Speaker 2>There.
<v Speaker 1>We go literally in every direction, surrounded by I.
<v Speaker 3>Assume it would be a handle. I know it would
<v Speaker 3>be shoot hardware. Yeah. For me, it's just I'll emulate
<v Speaker 3>this stuff like or I'll looking at an analog three
<v Speaker 3>D because like, dang, that thing looks nice. We did
<v Speaker 3>that a quick look, and it's I could just pop
<v Speaker 3>a flash card in there and have access to all
<v Speaker 3>the games because I'm not getting into retro game collecting nowadays.
<v Speaker 3>That's for damn sure. But otherwise, yeah, emulation has gotten
<v Speaker 3>a lot better. Still not quite there with sixty four.
<v Speaker 3>As we saw with Nintendo launching the NSO service, it
<v Speaker 3>wasn't perfect. And that's kind of how I feel about
<v Speaker 3>ASSO in general. Like a lot of these games I
<v Speaker 3>still like, even own in some capacity. I purchased them
<v Speaker 3>on some platform. A couple I even have like old
<v Speaker 3>copies of, so you know, morality, I don't really care
<v Speaker 3>about that either. So yeah, I'm just going to do
<v Speaker 3>what's most accessible, and upgrading my NSO I'm still on
<v Speaker 3>the base plan is not the way that I would
<v Speaker 3>probably be doing that. So yeah, it's when I see
<v Speaker 3>announcements like this, it doesn't do anything for me, but
<v Speaker 3>I do like that they are adding more to the service,
<v Speaker 3>that more people have these games accessible to them. You know.
<v Speaker 3>It's it's we can underestimate how valuable it is that,
<v Speaker 3>like the average person can go back and play retro games,
<v Speaker 3>and we just have to hope that they're in a
<v Speaker 3>good form when they do so.
<v Speaker 2>I'm speaking of n sixty four.
<v Speaker 1>The Analog three D fun Tastic colors did just go
<v Speaker 1>on sale while we were While we were doing the show,
<v Speaker 1>people have started jumping in and picking them up.
<v Speaker 2>In chant, someone mentioned.
<v Speaker 1>Let's see the Grape Fire, Jungle and Gold Analog three
<v Speaker 1>D have all already sold out, So there you go.
<v Speaker 3>I was looking up the gold one.
<v Speaker 1>Yeah, the I have the Fantastic Orange real in sixty four.
<v Speaker 1>That's the one that I'm literally touching right now. Hi, everybody,
<v Speaker 1>I'm touching my Fantastic Orange in sixty four. I would actually,
<v Speaker 1>honestly probably just get that again. I was thinking about
<v Speaker 1>getting the Jungle of Green, but then I tucked myself
<v Speaker 1>out of it. I'm not getting one, and I'm glad
<v Speaker 1>they're selling out so I can't get one. How many
<v Speaker 1>in sixty four controllers do I have, Kyle, I have
<v Speaker 1>a few original but this one. I have like a
<v Speaker 1>ton of those eight bit dough three d's already. There
<v Speaker 1>are eight pit does sixty four. Those are I've got
<v Speaker 1>like five of those already, so it's bad or I
<v Speaker 1>four and then the original Colored one is coming whenever
<v Speaker 1>that releases, which I think is sometime next year.
<v Speaker 3>For now, that's my compromise. Yeah, I have one that
<v Speaker 3>I've been using on my PC for months now because
<v Speaker 3>that controller came out a while ago. And then yeah,
<v Speaker 3>I have the original Colors one, and then if I
<v Speaker 3>want to pick up and play on original hardware, oh,
<v Speaker 3>I'll try get three D at some point if that's
<v Speaker 3>still appealing to me. Yeah, I still have superstations still coming.
<v Speaker 3>We still got those superstations coming, and that those are misters,
<v Speaker 3>which basically does the same thing. So I'm doing my
<v Speaker 3>best to hold off for that.
<v Speaker 2>Yep.
<v Speaker 1>I expect that to get quite a bit of support
<v Speaker 1>in terms of whatever Bespoke needs it might have, which
<v Speaker 1>it's a mister, probably shouldn't have ton, but still much.
<v Speaker 3>Yeah.
<v Speaker 1>Yeah, you know, there's a lot of ways to play
<v Speaker 1>in sixty four games, and you know, emulation is improving
<v Speaker 1>all the time. It's a little bit different than the
<v Speaker 1>time when you need a plugins and all that stuff.
<v Speaker 2>Oh yeah, and.
<v Speaker 1>Those eight bit Dose sixty four controllers are great on PC.
<v Speaker 1>It's a good time to be looking back at these
<v Speaker 1>games for sure.
<v Speaker 2>All right, let's take a quick break.
<v Speaker 1>When we come back, we'll talk about how video games
<v Speaker 1>are completely worthless. If you want to skip out on
<v Speaker 1>these ads, we have an adre version of the video
<v Speaker 1>show and add AD free version of the audio show.
<v Speaker 1>Those go up on giant Bomb and if you go
<v Speaker 1>to giant bomb dot com slash join you can become
<v Speaker 1>a premium member. Find those there. In the meantime, we
<v Speaker 1>will be right back. All right, Game Bess Mornings. We're
<v Speaker 1>back at it. Jeff Grubb, Turbo Sean. Let's do this.
<v Speaker 1>Netflix didn't attribute any value to Warner Brothers games in
<v Speaker 1>acquisition deal.
<v Speaker 2>This is from Jim Norman at Nintendo Life.
<v Speaker 1>We're sure that we won't be looking back on this
<v Speaker 1>quote with a suspicious eye down the line. Following Netflix's
<v Speaker 1>a eighty two point seven billion dollar acquisition agreement with
<v Speaker 1>Warner Brothers Discovery Leader challenged by a separate offer from
<v Speaker 1>paramount Netflix co CEO president and director Gregory Peters has
<v Speaker 1>said WB Games didn't really factor into the company's decision.
<v Speaker 1>That's according to a recent earnings called where Peters and
<v Speaker 1>Theodore Sarrendos Sarandos the other co CEO. We're asked if
<v Speaker 1>Warner Brothers assets would enhance or accelerate success in Netflix's
<v Speaker 1>gaming plans. While they definitely have been doing some great
<v Speaker 1>work in the game space, Peters responded, we actually didn't
<v Speaker 1>attribute any value to that from the get go because
<v Speaker 1>they're relatively minor compared to the grand scheme of things,
<v Speaker 1>I guess. He went on to point out they got
<v Speaker 1>great studios and great folks working over there, you know,
<v Speaker 1>paid them lip service. I mean, of course, the person
<v Speaker 1>making the purchase is like going to say something like that,
<v Speaker 1>because if they attributed value for it, they'd have to
<v Speaker 1>pay that value. So the person spending the money is
<v Speaker 1>going to be a little bit more dismissive. Still, it's
<v Speaker 1>like shitty to hear, shitty to see, and.
<v Speaker 3>Yeah, what's the what's the big Lebowski quote? You're not wrong,
<v Speaker 3>You're just an asshole.
<v Speaker 2>Yes, you're just an asshole.
<v Speaker 1>And it's you know, I think, uh, it's a relatively
<v Speaker 1>small thing until you have something like a Hogwarts legacy,
<v Speaker 1>which clearly made a ton of money that made up
<v Speaker 1>made all the money in the world. So it's it's
<v Speaker 1>not that small piece of the pie when you compare
<v Speaker 1>compare that to somebody. The thing is for Netflix, there
<v Speaker 1>their business, they only they do only see things through
<v Speaker 1>the lens of subscriptions and what they can do to
<v Speaker 1>sort of bolster that. Video games have not been solved
<v Speaker 1>in terms of that even with game Pass, like people
<v Speaker 1>have not abandoned purchasing games in the way that they
<v Speaker 1>have mostly abandoned purchasing movies or like music, which they've
<v Speaker 1>completely yes, they completely abandon purchasing music. Right, So for Netflix,
<v Speaker 1>the value there is like is, hey, can this create
<v Speaker 1>a new way to get people into our ongoing toll
<v Speaker 1>booth where we stand between them and the stuff they want?
<v Speaker 2>And video games only contribute.
<v Speaker 1>To that in in a minor way, and they are
<v Speaker 1>they've been working on finding ways to solve that, and
<v Speaker 1>they themselves have not really come up with much. So
<v Speaker 1>the value of these things is separate from it's you know,
<v Speaker 1>values always determined by every individual in the moment, and
<v Speaker 1>for for Netflix, the way they value things it doesn't
<v Speaker 1>sort of mesh, that doesn't mean it's actually worthless or
<v Speaker 1>something like that. And I bet you know there's going
<v Speaker 1>to be a time where they have to sell these
<v Speaker 1>companies or whatever, and their tune will change.
<v Speaker 2>They will say the exact opposite about all these things.
<v Speaker 1>I that said, the future of these studios under Netflix
<v Speaker 1>and or Paramount, to me does seem even more treacherous
<v Speaker 1>than what it's been under WB as a terrible corporation
<v Speaker 1>on its own. I don't have much faith for the
<v Speaker 1>long term future of something like a rock Steady Sean,
<v Speaker 1>how about you.
<v Speaker 3>Yeah, Yeah, I'm a little worried about some friends scattered
<v Speaker 3>throughout WB Games and just those studios on the whole, because,
<v Speaker 3>like I said, with some mat of stuff at the
<v Speaker 3>top of the show, seems like it's a running theme
<v Speaker 3>of boy, I hope these people get jobs, can't retain jobs,
<v Speaker 3>because talk like this is what makes me not confident
<v Speaker 3>that they will have them in the near future here,
<v Speaker 3>which is an insane thing to talk about when we're
<v Speaker 3>talking like like you said, like I don't necessarily want
<v Speaker 3>to talk about but yeah, like Hogwarts, Legacy and Mortal
<v Speaker 3>Kombat and all these different like ajor ip, like, I
<v Speaker 3>forget how exactly this all works with like the Lego
<v Speaker 3>games and everything like that, but we're not We're talking
<v Speaker 3>about games are known for being big within video gaming,
<v Speaker 3>just that Hollywood will not see it the same way.
<v Speaker 3>And that's that's what Netflix is looking at. And even
<v Speaker 3>if they are, like you said, to try to downplay
<v Speaker 3>it a little bit for the acquisition, they're also not wrong.
<v Speaker 3>That is smaller than any potential that they have there
<v Speaker 3>for streaming movies and TV shows and stuff like that,
<v Speaker 3>and it's just that sucks. Come on, I'm like, so
<v Speaker 3>to support every part of this and not frankly had
<v Speaker 3>the language like we may not be looking at some
<v Speaker 3>of these studios at some point here.
<v Speaker 2>Yep, it's uh. You know.
<v Speaker 1>Netflix was even more dismissive with some of the other
<v Speaker 1>aspects of the Warner Brothers business. For example, as part
<v Speaker 1>of this deal, they would not be acquiring the cable
<v Speaker 1>channels like CNN and stuff like that, so like that's
<v Speaker 1>some of the parents like, hey, if we got it,
<v Speaker 1>well we'll take on all of this. We want all
<v Speaker 1>of it. Netflix would would probably find a buyer. It'd
<v Speaker 1>be like a situation where when when Disney bought Fox,
<v Speaker 1>they had to find purchase a purchaser for all of
<v Speaker 1>the Fox Sports channels because they already owned ESPN, and
<v Speaker 1>that would be a violation. This wouldn't be the exact
<v Speaker 1>same thing, but it would be them trying to find
<v Speaker 1>a deal a deal partner to send all that stuff
<v Speaker 1>to instead. And that's just because for Netflix, a cable
<v Speaker 1>channel has nothing to do with the way that they
<v Speaker 1>see about the future of making money with their business. Yes, antithetical,
<v Speaker 1>and then the and the video games are sort of
<v Speaker 1>like a step up from that, but it's again, it's
<v Speaker 1>just not They want to be the subscribe number one
<v Speaker 1>subscription service in the world, which they probably are pretty
<v Speaker 1>close to being if they're not. They have what a
<v Speaker 1>three hundred million, the five hundred million subscribers something like that.
<v Speaker 2>That's a ton of people, and they're trying to.
<v Speaker 1>Find the next opportunity for growth, and having all of
<v Speaker 1>HBO's content is going to be the key to that
<v Speaker 1>as well as HBO subscribers, although I bet there's a
<v Speaker 1>lot of overlap there, but that means they could just
<v Speaker 1>charge those people more going forward. Yeah, all right, PlayStation's
<v Speaker 1>sorrows and last of us CO director's new game confirmed
<v Speaker 1>for the Game Awards.
<v Speaker 2>This is from Andy Robinson at VGC.
<v Speaker 1>PlayStation will debut a new look at how Smarks Sorrows
<v Speaker 1>at the Game Awards this week. That's according to a
<v Speaker 1>fresh round of teasers from organizers ahead of the Game
<v Speaker 1>Awards taking place this Thursday, December eleventh. Again, we're gonna
<v Speaker 1>be talking over that. Everybody, come hang out with us.
<v Speaker 1>It'll be a good time. Sarro's, the next game from
<v Speaker 1>the creators of Returnal, is one of PlayStation's big twenty
<v Speaker 1>twenty six games, set to release in February. Sorrows was
<v Speaker 1>revealed earlier this year. The game stars Rahu Kohli and
<v Speaker 1>will continue Reternal's themes of sci fi action. The games
<v Speaker 1>don't appear to be connected narratively. In addition, the Los
<v Speaker 1>Angeles Show will debut the first look at the debut
<v Speaker 1>game from Wildflower Interactive. Wildflower is the new studio co
<v Speaker 1>founded by Bruce Staley, co game director on Uncharted two,
<v Speaker 1>The Last of Us and Uncharted four. According to wildflowers website,
<v Speaker 1>the studio is making smallish, creatively charged, uniquely stylized games
<v Speaker 1>that explore the possibilities of the medium. There was a like,
<v Speaker 1>I think a brief look at this game, and it
<v Speaker 1>does look it looks smaller and interesting, and I'm like,
<v Speaker 1>I welcome, I welcome this from big names in the industry,
<v Speaker 1>of people trying to make smaller, more creatively charged games.
<v Speaker 1>I think that's actually a good way of putting it.
<v Speaker 1>That's you know, a couple of things confirmed for the show.
<v Speaker 1>We're also you know, we talked about it on the
<v Speaker 1>BombCast yes yesterday. Divinity seems to be confirmed for Divinity
<v Speaker 1>Original Sin two coming to the PS five. It's kind
<v Speaker 1>of a new version of that game. And then it
<v Speaker 1>sounds like the statue is a reference to maybe some
<v Speaker 1>new Divinity thing, not an Original Sin game, but some
<v Speaker 1>other Divinity sort of thing. Yeah, Resident Evil Requiem is
<v Speaker 1>now going to be there in some way, at least
<v Speaker 1>I'm pretty sure that's like at this point.
<v Speaker 3>Controlled I wonder what they could show.
<v Speaker 2>I wonder what they could show.
<v Speaker 1>And now that we've seen just that art of that
<v Speaker 1>dude's face just in the background there, yep. And then
<v Speaker 1>Assassin's Creed for Recinct Black Flag will also show up
<v Speaker 1>at the show, which you know, that's Ubisoft there, And
<v Speaker 1>you said, Prince of Persia won't be on that's apparently
<v Speaker 1>coming out early next year. I guess that's them probably
<v Speaker 1>just being like, if we spend the money, which I
<v Speaker 1>think they probably do have to spend the money to
<v Speaker 1>get their stuff into the Game Awards, It's worth it
<v Speaker 1>for Assassin's Creed, not worth it for Prince of Persia.
<v Speaker 2>Just the scale of those two things.
<v Speaker 1>But yeah, I mean that list right there is not
<v Speaker 1>nothing to sneeze at. And then you know, if Half
<v Speaker 1>Life three gets announced, that that's a pretty good show
<v Speaker 1>right there.
<v Speaker 3>Insane Sentence three gets announced this week, I don't know,
<v Speaker 3>maybe tomorrow.
<v Speaker 2>Yeah, that's that's where we're at, where where we could
<v Speaker 2>be one day away from that being real.
<v Speaker 1>We talked a little bit about about the Game Awards,
<v Speaker 1>but I think this is a pretty a click list
<v Speaker 1>of different kinds of games, different kinds of people. I
<v Speaker 1>do think the Game Awards has become the like marquee
<v Speaker 1>way to show off your game if you have something
<v Speaker 1>around this time of year. It's it's just there's so
<v Speaker 1>many people watching, and it's it seems like a pretty
<v Speaker 1>decent platform for this thing of I have a game,
<v Speaker 1>I want to tell the world about it.
<v Speaker 2>It does seem like it accomplishes that.
<v Speaker 3>Christians Jellian chat where's Gabe's boat? Where is it? It's
<v Speaker 3>still so bizarre to me that this has basically become
<v Speaker 3>E three at this point, like this is this is
<v Speaker 3>the show of announcements. This is an announcement season outside
<v Speaker 3>of SGF, which is the actual, like you know, E
<v Speaker 3>three replacement. And I don't know, I've always been critical
<v Speaker 3>of that because I think the two things should be separate.
<v Speaker 3>I think if you're gonna have an award show, have
<v Speaker 3>it being awards show. We do have actual award shows
<v Speaker 3>in the industry that I implore people to remember when
<v Speaker 3>it comes to that, like the Dice Awards and stuff. Yeah,
<v Speaker 3>this is still fun though, and it is fun to
<v Speaker 3>see all the announcements, and I think it's it's cool
<v Speaker 3>that there is this one platform that people can have
<v Speaker 3>to get their stuff in have like everyone in the
<v Speaker 3>world basically look at it if you're interesting games there.
<v Speaker 3>It's unfortunate that there's so much funkiness around this and
<v Speaker 3>with the way you know, Jeff handles some of the
<v Speaker 3>business of it all and everything like that. I don't know,
<v Speaker 3>it's a weird position of being to simultaneously like, you know,
<v Speaker 3>from a media perspective, be worried about it, but then
<v Speaker 3>also on the flip side, be excited about it as
<v Speaker 3>someone just viewing, you know.
<v Speaker 1>Yeah, yeah, and again, yeah, my view of Jeff Keeley,
<v Speaker 1>who I think is a fine person.
<v Speaker 2>I've spoken to him.
<v Speaker 1>He's a bit of a video game industry warlord, right,
<v Speaker 1>He just like has his his section of the industry
<v Speaker 1>kind of cordoned off, and you got to come to
<v Speaker 1>him and pay him the money to get his uh,
<v Speaker 1>get to get into his shows, and it's about enriching
<v Speaker 1>his business, which I like, I've accepted that, especially because
<v Speaker 1>like doing this long enough, comparing it to the old
<v Speaker 1>days of like the Spike Video Game Awards, and it's like,
<v Speaker 1>what were we doing then?
<v Speaker 2>What was the purpose of the show then?
<v Speaker 1>Then it was to sell us ads for whatever Spike
<v Speaker 1>TV was putting on.
<v Speaker 2>So Girl's Gone Wild or whatever. Shit. At least now
<v Speaker 2>the ads.
<v Speaker 3>First awake as a tech issues, What the hell are
<v Speaker 3>you talking.
<v Speaker 1>About over here when I talk about it every show
<v Speaker 1>Girl's Gone Wild? And instead it's like what we're getting
<v Speaker 1>now is commercials for new video games, and that is
<v Speaker 1>a little bit better. And then maybe Gillette's shick Man
<v Speaker 1>or whatever it was called the Gilette.
<v Speaker 3>Oh yeah, that was it, hydro Man or something.
<v Speaker 2>Hydro Man.
<v Speaker 3>Yeah, Jesus Christ.
<v Speaker 1>H yeah, I'm ready to see more sorrows. I'll take
<v Speaker 1>a look at whatever this last of us directors of
<v Speaker 1>Brewce Daley's new game, and then you know, just a
<v Speaker 1>couple of surprises would go over real.
<v Speaker 2>Well and make the whole thing worth it. Hydro bought that,
<v Speaker 2>That's what it was. Okay.
<v Speaker 1>Disappointed fans blast Skyrim Switch two port over massive input lag.
<v Speaker 1>It really is unplayable. Have you seen this?
<v Speaker 3>Have you like all of this?
<v Speaker 1>Okay, I'm gonna be I mean, I know it's out
<v Speaker 1>out on all the issues with Okay, yes, the amount
<v Speaker 1>of input lag people are talking about. I was like, well,
<v Speaker 1>all right, from tay Garcia a Dual Shakers. Few games
<v Speaker 1>can boast about having graced every platform imaginable over the
<v Speaker 1>past decade, but the Elder Scrolls five Skyrim is certainly
<v Speaker 1>one of them. Since it's officially playable on practically every
<v Speaker 1>console from the past three generations, and with the arrival
<v Speaker 1>of the Nintendo Switch to earlier this year, the trend continues. Recently,
<v Speaker 1>Bethesda announced that the highly acclaimed RPG was on its
<v Speaker 1>way to Nintendo's newest console, and its arrivals should have
<v Speaker 1>been a moment of celebration. However, things did not go
<v Speaker 1>exactly as everyone expected. Expectations and hope were that the
<v Speaker 1>switch to version of Skyrim would live up to the
<v Speaker 1>acclaimed game, bringing the classic experience smoothly to yet another
<v Speaker 1>modern console, meaning it should at the very least be
<v Speaker 1>fully Unfortunately, that does not.
<v Speaker 2>Appear to be the case.
<v Speaker 1>Shortly after the port's launch, reports from disappointed players again
<v Speaker 1>popping up across community platforms like Reddit, a legend that
<v Speaker 1>the game is riddled with technical shortcomings that render it unplayable.
<v Speaker 1>Skyrim's switch to version is crippled by enormous input lag,
<v Speaker 1>wrote one user, who went on to explain his frustration
<v Speaker 1>with the switch to port. Not only are the visuals
<v Speaker 1>only marginally better, and the frame rates still thirty frames
<v Speaker 1>per second, which is wild to me. Although I know
<v Speaker 1>why that company ends up doing something like that. They
<v Speaker 1>just don't want to QA again for sixty frames per second,
<v Speaker 1>But there's nearly a full second of delay after each input.
<v Speaker 2>What's that?
<v Speaker 1>I gotta assume there's something happening there, Like, is everyone
<v Speaker 1>experience a full second of input delay?
<v Speaker 2>That's crazy bad, that's something.
<v Speaker 3>In milliseconds of lag that is insane, like the frame
<v Speaker 3>of reference. If people don't follow this, like people start
<v Speaker 3>complaining about input lag out like one hundred milli setings
<v Speaker 3>like the people who really notice it, and that's like
<v Speaker 3>above a hundred is where like other people start to
<v Speaker 3>notice it. What do you mean one full second? One
<v Speaker 3>thousand milliseconds.
<v Speaker 1>Right, So like one hundred milliseconds of input delay would
<v Speaker 1>be like especially at thirty frames per second, like three
<v Speaker 1>frames somewhere around there, this would be all thirty frames
<v Speaker 1>or somewhere around that. Yeah, crazy crazy. I wonder if
<v Speaker 1>there's like some contributing factory to some of these people
<v Speaker 1>who are experiencing it, But it's it does sound like
<v Speaker 1>most people are experiencing some sort of noticeable input lag
<v Speaker 1>that they will have to address that is completely unacceptable.
<v Speaker 1>I do find a game that has that sort of
<v Speaker 1>problem unplayable, the thirty frames per second. I do not
<v Speaker 1>hold out hope that they will do anything about turning
<v Speaker 1>that sixty frames per second instead. But man, why but
<v Speaker 1>does the every time they do something with anything, they
<v Speaker 1>always find some new exciting way to have a bug.
<v Speaker 1>It'd be the key marquee takeaway from whatever they're releasing.
<v Speaker 3>Yeah, this is one of those things. Well those QA
<v Speaker 3>things are I'm like, did nobody catch this or like
<v Speaker 3>I can't imagine that's the case. So y'all just you
<v Speaker 3>thought it was good to push through that. Come on now,
<v Speaker 3>like you have to know people are gonna notice that, right,
<v Speaker 3>that is as wild do we do? We know specifically
<v Speaker 3>like how or who this is supported by? Was it internal?
<v Speaker 2>But as do I don't, I've not heard.
<v Speaker 1>We probably could get those answers, Like someone probably could
<v Speaker 1>go through the credits at this point and see if
<v Speaker 1>there's anything in there. This is you know, this is
<v Speaker 1>a switch to edition of the anniversary game came out
<v Speaker 1>on switch which was an update to the Nintendo Switch
<v Speaker 1>one version that came out in twenty seventeen. They've done
<v Speaker 1>this a bunch of times now, so they should be
<v Speaker 1>pretty intimately aware of what all the goings on inside
<v Speaker 1>of a switch and now switch to.
<v Speaker 3>So and if I saw correctly, this version still has
<v Speaker 3>the Zelda content in it, right, which means that there
<v Speaker 3>is still some Nintendo collaboration there and so kind of
<v Speaker 3>a bad look for something that I'm assuming Nintendo would
<v Speaker 3>be pushing quite a bit.
<v Speaker 1>Yeah, I mean they you know, Skyrim sold very well
<v Speaker 1>on the Switch one, so I think they will be
<v Speaker 1>annoyed by this.
<v Speaker 2>I'm sure they'll update this. This has to be fixed.
<v Speaker 1>This is that is too crazy. Yeah, and a lot
<v Speaker 1>of people are reporting exactly that, about a one second
<v Speaker 1>of delay and it's immediately noticeable.
<v Speaker 2>Which, of course it would be, all right.
<v Speaker 1>UK Prime Minister calls Rockstar's firing of GTA six devs
<v Speaker 1>deeply concerning.
<v Speaker 2>This is from John Walker at Kotaku.
<v Speaker 1>The recent firings of thirty four grand theft aut of
<v Speaker 1>six developers at Rockstar UK have generated a lot of
<v Speaker 1>suspicion that the action was a response to these workers
<v Speaker 1>being unionized. Protests have ensued, and today the topic was
<v Speaker 1>raised in the UK's Parliament, with Prime Minister Starmer who sucks,
<v Speaker 1>describing the situation as deeply concerning. They're thirty four members
<v Speaker 1>of the Scottish development team were fired in October based
<v Speaker 1>on claims of gross misconduct by Rockstar, but this was
<v Speaker 1>quickly refuted by the Independent Workers Union of Great Britain,
<v Speaker 1>representing unionized developers, saying that it was in.
<v Speaker 2>Fact an act of union busting.
<v Speaker 1>Rockstar has heavily denied this, but the IWGB has pressed
<v Speaker 1>ahead with a case for unfair dismissal and the protests continue.
<v Speaker 1>This has led to Keir Starmer to say, it's a
<v Speaker 1>deeply concerning case. Every worker has a right to join
<v Speaker 1>a trade union, and we're determined to strengthen workers rights
<v Speaker 1>and ensure they don't face unfair consequences for being part
<v Speaker 1>of a union.
<v Speaker 2>Ministers will look into the.
<v Speaker 1>Particular case, into this particular case that he raises, and
<v Speaker 1>keep him updated. So I don't think that when Rockstar
<v Speaker 1>was doing the math of is this going to be
<v Speaker 1>worth it? And this is my opinion based on some
<v Speaker 1>reporting that alleges that what the reason that these people
<v Speaker 1>were fired was they were sharing information about their jobs,
<v Speaker 1>not their work, not grand theft out of six and
<v Speaker 1>a discord server that is private but included some people
<v Speaker 1>who no longer work at Rockstar. That is the gross
<v Speaker 1>misconduct that Rockstar was saying, oh, you are sharing classified
<v Speaker 1>an NDAD information. So my opinion on this is is
<v Speaker 1>that when Rockstar was doing the math, they're like, hey,
<v Speaker 1>we could see some backlash here, but whatever, it'll be
<v Speaker 1>worth it not to have to deal with whatever a
<v Speaker 1>union is going to want.
<v Speaker 2>And we will have to deal with the union because if.
<v Speaker 1>These final few people join it, it'll reach a certain
<v Speaker 1>legal threshold here in the UK where we have to
<v Speaker 1>acknowledge it and begin working with it. And they're like, okay,
<v Speaker 1>so let's go ahead and pull the ripcord on that.
<v Speaker 1>And I don't think they were expecting it to draw
<v Speaker 1>the attention of the Prime Minister of the UK. That
<v Speaker 1>is like probably going to be a little bit scary
<v Speaker 1>to them. This could turn into something bigger. Will it'd
<v Speaker 1>still be enough to put a dent into the amount
<v Speaker 1>of money that they will still make with grant thought
<v Speaker 1>of six Probably not, probably not, probably not especially for yeah,
<v Speaker 1>especially for a big you know, a corporation in Scotland
<v Speaker 1>that's going to be like, hey, we are one of
<v Speaker 1>your major producers of entertainment and culture and money.
<v Speaker 2>We're going to throw our weight around.
<v Speaker 1>And it's not like you know, Cure starmer Is, he's
<v Speaker 1>labor right, that's a joke of a party.
<v Speaker 2>Right now.
<v Speaker 1>They're not doing anything to actually protect people. They're not
<v Speaker 1>doing anything to actually yeah, they have so many things
<v Speaker 1>they and it won't last long because they're not going
<v Speaker 1>to be in charge because they're not doing anything that
<v Speaker 1>the people want, and so they're going to lose the
<v Speaker 1>next election as well, so it'll get even worse when
<v Speaker 1>the Tories come back or whatever. I'm only vaguely aware
<v Speaker 1>of how all things work over there, but that's my
<v Speaker 1>basic understanding of how it's going. So maybe, you know,
<v Speaker 1>the bet here from rock Star could still work out,
<v Speaker 1>because maybe this will just draw some sort of tsks
<v Speaker 1>tisks for now and it won't ever actually turn into
<v Speaker 1>anything real. Although I hope the people who work there
<v Speaker 1>who are suing and they got the IWGB at their back,
<v Speaker 1>just see that through, because it does seem almost certainly
<v Speaker 1>like they were unfairly dismissed from their jobs just for
<v Speaker 1>trying to join a union. What do you think happened here?
<v Speaker 3>Yeah? I think I think you wrapped up perfectly everything
<v Speaker 3>that I've been able to follow from, you know, the
<v Speaker 3>messiness of all this. I definitely agree with everything you
<v Speaker 3>had to say, and I do agree that Rockstar probably
<v Speaker 3>thinks that yeah, this won't affect them, or at least
<v Speaker 3>in a meaningful way, and that's why they could get
<v Speaker 3>away with it. We can only speculate at this point
<v Speaker 3>the reasons behind all this and the calculus they do
<v Speaker 3>in weighing how will this look, how will this portray us?
<v Speaker 3>And everything like this if we do go out and
<v Speaker 3>pull something like this. So yeah, I don't even necessarily
<v Speaker 3>want to speculate too much because I haven't been able
<v Speaker 3>to follow this as closely as as I would like. So,
<v Speaker 3>you know, I want to say something that I'm lying on,
<v Speaker 3>but I think it summed up right.
<v Speaker 1>If people want more information on this, and really just
<v Speaker 1>go watch us, even if you don't, because it's so
<v Speaker 1>informative that you'll be happy you did.
<v Speaker 2>People make games.
<v Speaker 1>His videos on this and really all his follows. He
<v Speaker 1>is on the ground there talking to the people. He
<v Speaker 1>was already talking to those people before this happened, because
<v Speaker 1>he was going to do a story about them starting
<v Speaker 1>at Union and how.
<v Speaker 2>Cool that was.
<v Speaker 1>So he was there and he's like, what the fuck.
<v Speaker 1>It's very insightful and he's a smart guy over there.
<v Speaker 2>All right.
<v Speaker 1>Last thing here, AMD's next gen FSR Redstone brings big
<v Speaker 1>games as long as you're using a new GPU. So
<v Speaker 1>this is FSR five or Redstone. I guess yes, essentially.
<v Speaker 1>FSR five they have added a bunch of new features.
<v Speaker 1>They are features that have mostly been in DLSS for
<v Speaker 1>a few years now, which is a good way of
<v Speaker 1>like assessing where FSR is. As usual, it's a couple
<v Speaker 1>steps behind DLSS.
<v Speaker 2>This does close the gap.
<v Speaker 1>It's it a little bit closer to DLSS in terms
<v Speaker 1>of how things are performing, but it doesn't like they're
<v Speaker 1>not leapfrogging one another. AMD is always just a step behind.
<v Speaker 1>You will need the new generation of AMD cards, so
<v Speaker 1>like a ninety seventy or whatever.
<v Speaker 2>Is that where they are.
<v Speaker 1>Yeah, you'll need one of the newest generation of cards
<v Speaker 1>to take advantage of this. That's that does feel like
<v Speaker 1>maybe the right move these days, because the openness of
<v Speaker 1>FSR is really cool.
<v Speaker 2>But let's get all the.
<v Speaker 1>Features in there. Because people are going to be spending
<v Speaker 1>a lot of money on these cards. Give them some
<v Speaker 1>bespoke special stuff that works because they spent that money.
<v Speaker 1>And if that unlocks you and enables you to do
<v Speaker 1>all the extra stuff, I think that will only be
<v Speaker 1>a good thing. AMD has the potential to compete with Nvidia,
<v Speaker 1>it's just they have to stick at it. And really
<v Speaker 1>kind of see it through and believe themselves a little bit.
<v Speaker 1>I see you've written, but wait, there's more. What's happening.
<v Speaker 3>Oh hang, I'm all that's the next story. That's next.
<v Speaker 2>Okay, it's a different story I wanted to make Okay,
<v Speaker 2>gotcha all right?
<v Speaker 3>But I used your format and everything, old man.
<v Speaker 1>You know, when I first looked at it, it was small,
<v Speaker 1>and then I just looked back and saw it's a
<v Speaker 1>big headline here.
<v Speaker 2>I understood after I started talking.
<v Speaker 3>Anyways, Yeah, the FSR stuff. It is cool to see
<v Speaker 3>a MD start to be competitive here because and video
<v Speaker 3>is just the reason that their stuff is so good.
<v Speaker 3>They're sweet with like DLSS and everything and even out
<v Speaker 3>the multi frame gen which you know, some people like
<v Speaker 3>people really don't ye. They were just so far out
<v Speaker 3>of the curve. They were forward thinking and that you
<v Speaker 3>gotta give them credit for that. But it is good
<v Speaker 3>to see now everyone else catching up to that, like AMD,
<v Speaker 3>and I don't really know what's going on with Intel.
<v Speaker 3>There's weirdness there about their graphics departments. They're saying they
<v Speaker 3>are still gonna keep going with it even though they
<v Speaker 3>do have the you know, the whole end video thing
<v Speaker 3>going on, But it is nice to see more open
<v Speaker 3>alteratives being creative. And yes, you will need new hardware.
<v Speaker 3>That's because you physically need new hardware. Like this kind
<v Speaker 3>of stuff can't be done on older hardware that didn't
<v Speaker 3>have all the specific computer chips and stuff that's needed
<v Speaker 3>on the card in AORA to make this all happen,
<v Speaker 3>Like you could do it in software, but has such
<v Speaker 3>a hilariously high performance set that you wouldn't want to.
<v Speaker 3>You know, it's like how you can have a rate
<v Speaker 3>race game running at what was it like Quake RTX
<v Speaker 3>or whatever that was running. You know, it runs with
<v Speaker 3>DSS at like sixty fps on a fifty eighty or
<v Speaker 3>something or whatever. The generational divide is there's it's like
<v Speaker 3>I think it was the forty eighty digital filling tested
<v Speaker 3>down and then they went back, what about the twenty
<v Speaker 3>eighty TI that's a really powerful chip, or I think
<v Speaker 3>it might have been the ten eighty. Yeah, it was
<v Speaker 3>ten ATI because they were testing rate tracing and ten
<v Speaker 3>eighty didn't have it still a really powerful card. It
<v Speaker 3>was like two fps because like of course it is,
<v Speaker 3>you need that specific hardware.
<v Speaker 1>I mean, there's all that's what we're seeing here there's
<v Speaker 1>all kinds of very specific maths being done in all
<v Speaker 1>these situations where it's like, oh, you need the actual
<v Speaker 1>you're saying, the specific processor that understands what's happening there
<v Speaker 1>to do the stuff like the where they can the
<v Speaker 1>ray regeneration, yes, and then they have to apply a
<v Speaker 1>de noising algorithm on top of that, and these are
<v Speaker 1>things that they kind of have to develop as bespoke
<v Speaker 1>things that are happening in specific areas of the card.
<v Speaker 1>So amdy has that now, and that's exciting because because
<v Speaker 1>the ray regeneration and the de nooising stuff really is
<v Speaker 1>when ray tracing came together for the Nvidia cards. I
<v Speaker 1>remember playing Cyberpunk and testing that out when that happened
<v Speaker 1>in like twenty twenty three. We're like, Okay, it does
<v Speaker 1>look markedly improved, and it's running in a way that
<v Speaker 1>I think is mostly acceptable because now they have this
<v Speaker 1>frame generation and you're right, in video since then has
<v Speaker 1>done multi frame generation. AMD still only has single frame
<v Speaker 1>generation that also still introduces input lag a little bit.
<v Speaker 1>So yeah, all this stuff is a give and take,
<v Speaker 1>but I'm glad to see AMD continues to push on
<v Speaker 1>these things they could see this to in video, especially
<v Speaker 1>when everyone's worried about what's happening over in AI. But
<v Speaker 1>it sounds like amb's teams continue to plug away at
<v Speaker 1>this stuff in a way that I'm happy to see.
<v Speaker 3>Yeah, me too, especially because you know, AMD is looking
<v Speaker 3>appealing in their own way because they are better overrou
<v Speaker 3>on Linux, which I am using more of. I haven't
<v Speaker 3>talked about it much because I'm not confident enough. I
<v Speaker 3>don't feel like I know enough about the ecosystem to
<v Speaker 3>solve everyone's problems that they might come to me about
<v Speaker 3>and like ask about. So, but I AMD is better
<v Speaker 3>over there, So it's good to see that they have
<v Speaker 3>their alternative, more open alternatives, because competition is good. And look,
<v Speaker 3>Nvidia could use a little competition because monopolies are bad.
<v Speaker 3>It's good to like see people competing against each other.
<v Speaker 3>That way everyone can be at their best at all times.
<v Speaker 2>Yep, all right, but wait, there's more.
<v Speaker 3>Yeah, Jeff, you didn't put this one in here. You
<v Speaker 3>know I'm on the show. The the EVO lineup got
<v Speaker 3>announced last night.
<v Speaker 2>My bad. I apologize to Sean. I hope, I hope
<v Speaker 2>he accepts it.
<v Speaker 3>We' to see everybody so They did do the EVO
<v Speaker 3>Japan lineup, but I will focus on the one here
<v Speaker 3>for EVO Las neleg as it's called nowadays. So your
<v Speaker 3>games are three Fighters, six back in eight, Fatal Fury,
<v Speaker 3>City of the Wolves, Grand Blue Fantasy Rising, Grand Blue
<v Speaker 3>Fanacy Versus Rising, Mouthful, under Night in Birth two, and
<v Speaker 3>Rivals of Eighth or two. All right, and oh it's
<v Speaker 3>double wide this year, Jeff. There are no side games,
<v Speaker 3>no extended there's community terms, but there's no extended lineup.
<v Speaker 3>It's all main stage lineup. So on the other let's go, well,
<v Speaker 3>we'll get into that. The other half includes Guilty Gear Strive,
<v Speaker 3>Virtue of a Fighter five, Revo two x KO Right
<v Speaker 3>Blaze Blue Central Fiction from many years ago, whoa Invincible
<v Speaker 3>Versus they're saying that will be out and and like
<v Speaker 3>ready to be compete in at EVO, and Vampires Savior
<v Speaker 3>Dark Stalkers are not.
<v Speaker 1>That baby, that's crazy. Actually, okay, that's fun. All right,
<v Speaker 1>I'm I'm excited. I what are the vibes around around
<v Speaker 1>all this, especially in the wake of the Saudi purchase.
<v Speaker 3>So that's the that's the kickers.
<v Speaker 2>Okay.
<v Speaker 3>So they announced a minimum prize pool. I still think
<v Speaker 3>it was like the wording was a little murky in
<v Speaker 3>the announcement. I haven't seen anything to the contrary. The
<v Speaker 3>prize pool for each game minimum five hundred thousand dollars.
<v Speaker 3>I'm like, am I hearing that and reading that right?
<v Speaker 3>Like freaking pool? It's pool? So like right, but yeah,
<v Speaker 3>damn that saudy money right there. Huh whoa yeah man,
<v Speaker 3>so yeah, and that's the kind of thing that had
<v Speaker 3>some people talking of, like, ah, I see, so this
<v Speaker 3>is the trade off a lot of money, a lot
<v Speaker 3>of like improved production and everything like that. But we
<v Speaker 3>know who's backing EVO nowadays and who owns half of it.
<v Speaker 3>So I don't know. It's a weird situation to be
<v Speaker 3>in because I've been able to go to the past
<v Speaker 3>three evos and the event gets better and better and better.
<v Speaker 3>But this year I'm like, I kind of just didn't
<v Speaker 3>want to go, but maybe I'd go for work to
<v Speaker 3>like cover stuff because that missed opportunity and everything, and
<v Speaker 3>like the announcements and everything. I don't know, it's a
<v Speaker 3>weird situation to be in. I'm still trying to figure
<v Speaker 3>out how I feel about in everything, because I do,
<v Speaker 3>I do really respect some of the people who work
<v Speaker 3>over there at EVO. I think Rick does a great
<v Speaker 3>job with every event he runs, and like I know
<v Speaker 3>his politics. I don't want to put words into anyone's mouth.
<v Speaker 3>I'm sure he's dealing with all of this as well.
<v Speaker 3>Maximilian already announced he will not be attending EVO this year.
<v Speaker 3>He'll still restream it, you know, for the community and
<v Speaker 3>everything like that, but he's like, I don't want to
<v Speaker 3>be associated with a government entity. And that's like, you know,
<v Speaker 3>his standside, and got how I feel about it too.
<v Speaker 3>You know, I wouldn't be there in that capacity, but
<v Speaker 3>even like attending feels icky at this point. So yeah,
<v Speaker 3>I'm processing a lot of things that the highs of
<v Speaker 3>all the announcements last night and also the lows of
<v Speaker 3>the ethics of it all, you.
<v Speaker 1>Know, yep, Yeah, it's uh, it is so challenging to
<v Speaker 1>have a sort of backbone in a world where there's
<v Speaker 1>no moral consumption under capitalism. It's like, no matter where
<v Speaker 1>you turn, you're gonna find something that is vile. But
<v Speaker 1>it's like you still have to draw a line somewhere,
<v Speaker 1>and it's, uh, it is challenging. I listen, if you're
<v Speaker 1>a competitor, the go take the money.
<v Speaker 2>I don't. I'm not going to judge you for it.
<v Speaker 2>I get it.
<v Speaker 3>I wouldn't blame anyone at those points, like.
<v Speaker 2>Take their money and do something good with it. I
<v Speaker 2>don't know. It sucks, but that's what it is. A
<v Speaker 2>right that does it.
<v Speaker 1>For the headlines, let's get to the poll question we
<v Speaker 1>had from Monday's show. Let me see I forgot to
<v Speaker 1>get the graphic. Yeah you have to, Yeah, yeah, problem,
<v Speaker 1>take your time. Let's see here. I'm gonna refresh. H Okay,
<v Speaker 1>there we go. This is from earlier this week. Did
<v Speaker 1>you buy a console from for Black Friday? Your options
<v Speaker 1>were PS five, Xbox, which one? Or switch to or nope.
<v Speaker 1>I'm gonna go with nope. Uh and it's gonna ask
<v Speaker 1>me to sign in. Incredible, incredible, I love I love
<v Speaker 1>this website. That's cool, and you're not gonna let me
<v Speaker 1>do that, so I'm gonna go over here instead. Let's
<v Speaker 1>see here YouTube.
<v Speaker 2>Dot com slash at giant bomb. All right, dextra Sewan,
<v Speaker 2>do you have the results?
<v Speaker 3>The results can absolutely be grabbed here. I will say
<v Speaker 3>nope because okay, so did you buy a console for
<v Speaker 3>Black Friday? Which one or two had three percent of
<v Speaker 3>the vote. Yes, five had two percent, Xbox had one percent,
<v Speaker 3>which means ninety four percent of the vote was nope.
<v Speaker 2>Yep.
<v Speaker 1>It is interesting though, it's like, you know, that's uh
<v Speaker 1>six thousand votes here. A lot of people came through
<v Speaker 1>on this one, so you know that's still a fair
<v Speaker 1>number of people purchase and stuff, and it's like, you know,
<v Speaker 1>two to one for PS five Xbox and then you
<v Speaker 1>know the switch one and two is like, you know,
<v Speaker 1>thirty three percent more than the PS five with our audience.
<v Speaker 1>But then we saw those numbers. PS five was by
<v Speaker 1>far number one in terms of making money on Black Friday.
<v Speaker 1>Part of that is going to be it's a little
<v Speaker 1>bit on average more expensive than the switch, but had.
<v Speaker 2>A deep discount.
<v Speaker 1>So no, I think it's just like with the average
<v Speaker 1>consumer out there, this was the moment to hop on
<v Speaker 1>the PlayStation five.
<v Speaker 2>It really felt that way.
<v Speaker 3>Yeah, I think these results make sense with our audience
<v Speaker 3>because yes, people already have consoles at this point in
<v Speaker 3>a generation. If you want to switch to, you probably
<v Speaker 3>bought switsch to already. It's been accessible, easy to buy,
<v Speaker 3>So I think this makes a lot of sense.
<v Speaker 2>Oh yeah, for sure the ninety four percent. You're right.
<v Speaker 1>If you're listening to this, you're getting consoles much earlier
<v Speaker 1>than the average person. All Right, we have a new
<v Speaker 1>poll question we will get to in a second. Before
<v Speaker 1>we do that, Sean, tell people where they can find
<v Speaker 1>you on the internet. What you have gone on all
<v Speaker 1>that good stuff other than just being in the giant
<v Speaker 1>bomb mines all week.
<v Speaker 3>Yeah, that's mostly it. But yeah, turbo Shan everywhere on
<v Speaker 3>the internet. Sahawn. I was on the BombCast with you
<v Speaker 3>guys yesterday talking about a lot of metrode a whole
<v Speaker 3>lot of Metro Prime for and how we have a
<v Speaker 3>big range of opinions on that game, which I think,
<v Speaker 3>if nothing else like makes the game interesting to talk.
<v Speaker 2>Good conversation.
<v Speaker 3>Yeah, I think it was a good conversation too. And
<v Speaker 3>then I also talked about Unbeatable, which I still have
<v Speaker 3>not quite finished up. I apparently have the finale to
<v Speaker 3>do tonight. I keep playing in like two hour chunks,
<v Speaker 3>and I don't know that that game. They did the
<v Speaker 3>Day one patch for Unbeatable. It seems to affix a
<v Speaker 3>lot of the bugginess, but there's still some to it.
<v Speaker 3>So I'll warn people if you really like what I
<v Speaker 3>have to say about on the BombCast. Still a low
<v Speaker 3>bugginess there, so to just you know, the RB dragons
<v Speaker 3>and earthing. Yeah. Well, we'll be talking over the Game
<v Speaker 3>Awards tomorrow. It's gonna be a fun week of stuff
<v Speaker 3>here at Giant Bomb going into gamely Year season. By
<v Speaker 3>the way, you haven't done so already, I'll make sure
<v Speaker 3>put up the blue Sky post after this. Go to
<v Speaker 3>TinyURL dot com splash GB music twenty five. That's two
<v Speaker 3>five if you want to submit songs for our Music
<v Speaker 3>of the Year category, which I'll be putting together over
<v Speaker 3>the next couple of weeks. Here no guarantees that your
<v Speaker 3>chosen song will make it in, but I like to
<v Speaker 3>get the community involves. That way, I probably not to
<v Speaker 3>miss anything. I try to miss any games that have
<v Speaker 3>a really good soundtrack that maybe I didn't play, or
<v Speaker 3>songs from a soundtrack that I may have missed out on.
<v Speaker 3>So again, TinyURL dot com, slash GB music twenty five
<v Speaker 3>if you want to help out.
<v Speaker 2>I am muted.
<v Speaker 1>There we go, all right, new pool question, what kind
<v Speaker 1>of GPU do you have in Nvidia, A M D,
<v Speaker 1>Intel or I don't know, slash don't have PC we
<v Speaker 1>will get the results of that. Talk about it here
<v Speaker 1>on Game of Morning's here on Giant Bomb tomorrow speaking
<v Speaker 1>a Giant Bomb. Blake Club's happening today, right, yeah, it's Wednesday.
<v Speaker 1>We're going back to We're doing Blake Club.
<v Speaker 2>Everyone. That'll happen and it's John.
<v Speaker 3>Why did I agree to produce this? Oh no, I'd
<v Speaker 3>actually sit.
<v Speaker 1>It really is better when it's like more people are
<v Speaker 1>suffering with me like that is it really does help
<v Speaker 1>the like lesson a blow.
<v Speaker 2>I don't know what that is.
<v Speaker 3>Your closest friends to sit exactly.
<v Speaker 1>Everyone everyone else is coming here be miserable with this game.
<v Speaker 1>I'm not even playing. It's Mike and it's just the worst.
<v Speaker 1>So yeah, that'll be happening today. He is not going
<v Speaker 1>to finish it today. We are still deep deep into
<v Speaker 1>the box office bust. But yeah, don't miss it. That'll
<v Speaker 1>be a good time. We will be also, like I said,
<v Speaker 1>the talkovers happening tomorrow, so six thirty ish pm we
<v Speaker 1>will kind of be starting to get set up. We
<v Speaker 1>will be live by seven and then the pre show
<v Speaker 1>starts at seven thirty, So come hang out with the tomorrow.
<v Speaker 1>That's all Eastern time, Yes, all Eastern time, so I
<v Speaker 1>guess that'd be four pm Pacific time. So come in
<v Speaker 1>hang out with us, everybody, and let's react to some
<v Speaker 1>game trailers and see if an ankle is gonna happen.
<v Speaker 1>It'll be a good time. Okay, else, Sean, I think
<v Speaker 1>we did the poll question. I think I was just
<v Speaker 1>gonna say, hey, Sean, thank you so much hanging out
<v Speaker 1>with me today and talking about video games. Man, I
<v Speaker 1>really appreciate it's fun. Thank you all for watching and listening.
<v Speaker 1>You are the best audience in gaming. Until next time,
<v Speaker 1>have a good one, take care of yourself.
<v Speaker 2>Goodbye.

Chapters

No chapters available.