RUMOR - No Hollow Knight: Silksong at Nintendo's Indie World

Game Mess Mornings

Jeff Grubb is joined by TurboShawn to recap his time at EVO, rumors that Silksong will not be making an appearance at Nintendo's next Indie World showcase, a possible New Super Mario Bros. collection coming, Genshin Impact getting delisted, and more for your Wednesday morning!
2025-08-06 58 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, Welcome to game As Mornings with Me Jeff Grub,
<v Speaker 1>your host from giant bomb dot com.
<v Speaker 2>Thank you for tuning in.
<v Speaker 1>In this episode, we're gonna be talking about how Nintendo
<v Speaker 1>might celebrate Mario's fortieth anniversary maybe and our live service
<v Speaker 1>games finally leaving PS four behind. It's gonna be a
<v Speaker 1>good one because we have Sean Turbo Shawn McDowell on
<v Speaker 1>the show.
<v Speaker 2>Sean, how are you doing?
<v Speaker 3>Ah see Jeff a little under the weather.
<v Speaker 1>Yeah, I realized I'm like, oh this is this boy
<v Speaker 1>might be a little sick you Okay, what's going on?
<v Speaker 3>Well, thankfully I didn't quite catch the Evola I'm measure
<v Speaker 3>of course, Yeah, dodged that this year. But yeah, for
<v Speaker 3>all the traveling I was doing and all the places
<v Speaker 3>I was at, I got a little bit of sniffle,
<v Speaker 3>just a little bit of sniffle.
<v Speaker 2>Yeah.
<v Speaker 1>You probably like didn't even get it at EVO. You
<v Speaker 1>probably got it coming home, like on the plane or whatever.
<v Speaker 3>That was probably on the plane.
<v Speaker 2>Yeah, yeah, just that that dry air.
<v Speaker 1>And but you know, when you have been traveling, immune
<v Speaker 1>system goes down a little bit. It's always at the
<v Speaker 1>end of the trip. Okay, Well, a little bit of
<v Speaker 1>a sniffull. Hopefully you bounce back quick. But that thanks
<v Speaker 1>for doing the show. I appreciate it, Okay, I want to, like,
<v Speaker 1>I're probably gonna give you a time to like give
<v Speaker 1>us a much more of a lowdown on EVO.
<v Speaker 2>I do want, like the full story, but give us
<v Speaker 2>the quick version here. How was it?
<v Speaker 3>It was good. It was a lot of fun. The
<v Speaker 3>event itself. It's like like hopefully that I came across
<v Speaker 3>in the video I put out recently. There's just too
<v Speaker 3>much to do, like in a good way, but there's
<v Speaker 3>too freaking much. I did do a little bit of
<v Speaker 3>work while I was out there, too, so that ate
<v Speaker 3>up a little bit of my time. Got got to
<v Speaker 3>preview some games though, got to go hands on with
<v Speaker 3>Invincible verses for extended period of time. Oh good, I
<v Speaker 3>want to do a video about the capture that I
<v Speaker 3>got at some point, I like I was telling you
<v Speaker 3>the other day, maybe turn that into a quick look
<v Speaker 3>or something. Figure out something to do with that.
<v Speaker 1>Yeah, we can. We can do a bunch of different
<v Speaker 1>stuff with that. Whatever you want to do, I'm down.
<v Speaker 3>Yeah. And then I got to play Marvel Tocon, which
<v Speaker 3>that's a weird game, Jeff, that is a really weird game.
<v Speaker 2>In lot happening.
<v Speaker 3>Well, it does play a very different way because like
<v Speaker 3>Invincible Verses, that's just you know, if you ask what
<v Speaker 3>what are the mechanics of Invincible Verses, the answer is yes,
<v Speaker 3>because they just if you can think of a fighting
<v Speaker 3>game mechanic, they either put it in or they have
<v Speaker 3>equivalent to it. Right considering that, yeah, it's a lot
<v Speaker 3>of old Killer Instinct devs like k I twenty thirteen.
<v Speaker 2>So that's right. Yeah, I forgot about that.
<v Speaker 3>Yes, yeah, it makes sense that they would put in
<v Speaker 3>like a lot of stuff, whereas Tokon, you know, Invincible
<v Speaker 3>is very much Marvel three mixed with KI and then
<v Speaker 3>a bunch of additional mechanics. You can easily identify where
<v Speaker 3>things coming from. Uh, Tokon, they're going like so far
<v Speaker 3>out of their way to try new things, to do
<v Speaker 3>what tag fighters have not done. At this point, you
<v Speaker 3>can't just say, oh, it's just like this game. Oh
<v Speaker 3>it's just like Marvel Games, marl vrus Characram. No, it's
<v Speaker 3>it's I can't explain in the you know, in like
<v Speaker 3>a couple of minutes here how Tocan is played. But
<v Speaker 3>The basic version is one shared health bar, which is
<v Speaker 3>very different. Normally you have multiple for each character and
<v Speaker 3>anything like that, and you gain your characters as like
<v Speaker 3>big moments happen in the match. You only start with
<v Speaker 3>your main character and a second character. And that's how
<v Speaker 3>they're doing four v four is that anytime you throw
<v Speaker 3>your opponent or do these stage transition, you'll like toss
<v Speaker 3>them into the next stage over then you each gain
<v Speaker 3>additional character up to your four characters. It's wild. It
<v Speaker 3>is a weird feeling game too, because's a little slower
<v Speaker 3>than you expect out of a tag fighter. But once
<v Speaker 3>I started like learning how all the mcacs worked, it's
<v Speaker 3>it was a very interesting game to play.
<v Speaker 1>Yeah, it definitely seems like, you know, our system works.
<v Speaker 1>What I always hear from people play a lot of
<v Speaker 1>their game. So yeah, they have a lot of systems,
<v Speaker 1>and I think they're like proud of that and they
<v Speaker 1>want to stand on there. Of course, Marvel's history is
<v Speaker 1>so strong in fighting games that I bet that's a
<v Speaker 1>big motivating factor here. But I think it's interesting when
<v Speaker 1>you get that when you start getting the.
<v Speaker 2>Third or fourth character, does it like tack.
<v Speaker 1>Onto the to the health bar in any way or
<v Speaker 1>is it just like now I have more y.
<v Speaker 3>So it does. I forget exactly how it works, but yeah,
<v Speaker 3>you get a little bit more meter and a little
<v Speaker 3>bit more health bar as you get each one. But
<v Speaker 3>it's like a chunk. It's not like you get an
<v Speaker 3>extra health get a new character now. But yeah, that
<v Speaker 3>was really interesting. The line was hilariously long for that
<v Speaker 3>it is yeah video. Yeah they kept the line moving though.
<v Speaker 3>I had never still on line for more than like
<v Speaker 3>twenty minutes even as long as the line was, so
<v Speaker 3>that was cool. But yeah, the event itself was awesome.
<v Speaker 3>The arcade section is so much fun. I like doing
<v Speaker 3>the airplay Quicken Crash the Old Namco like Young Game.
<v Speaker 3>It's like if it's like a physical like Young game,
<v Speaker 3>they like physical props inside of like this the arcade
<v Speaker 3>cabinet and when you pull out, yeah, you pull out
<v Speaker 3>the gun you like, knock over the targets. And the
<v Speaker 3>big gimmick at the end is that there's a ceramic
<v Speaker 3>mug that explodes when you shoot it. It's it's a
<v Speaker 3>cute arcade machine that I liked playing anytime an event
<v Speaker 3>has it. Uh, there's also like this Superhero game where
<v Speaker 3>you punch a punching bag in order to blow enemies away.
<v Speaker 3>I forget what's called there's a mech game where you
<v Speaker 3>sit in uh like this cockpit. The arcade is better
<v Speaker 3>than ever. It's honestly, if you're if it's like a
<v Speaker 3>short trip to EVO for you, like it's worth going
<v Speaker 3>for the arcade alone.
<v Speaker 1>It looks massive. There's so many arcade machines there. Where
<v Speaker 1>Where do they all come from? Do people truck them
<v Speaker 1>in or is it like a local collector what?
<v Speaker 3>Yeah, they literally truck it in from somewhere nearby. But yeah,
<v Speaker 3>it's the it's the same people who do the machine
<v Speaker 3>the arcade over at Combo Breaker as well.
<v Speaker 1>All right, Yeah, any relation to California extreme? Maybe, like
<v Speaker 1>because I know that's another Maybe they like from.
<v Speaker 3>Vegas rent out machines and everything, and like these companies
<v Speaker 3>share it from each other. But either way, I don't know.
<v Speaker 2>It was really cool to see that many arcade machines
<v Speaker 2>in one place.
<v Speaker 3>Yeah, a lot of stuff or the weekend. Hilariously, outside
<v Speaker 3>of previewing new games, I did not play a single
<v Speaker 3>fighting game all weekend at EVO. Watched plenty you know,
<v Speaker 3>watch Top Eight's all Sunday and stuff, got to meet
<v Speaker 3>some people. Finally got to meet ABC and Marino, so
<v Speaker 3>it's nice to catch up with them. I was hanging
<v Speaker 3>out at a friend's booth in the rstally got to
<v Speaker 3>meet Susie for the first time, the Sphere Hunter. She's awesome.
<v Speaker 3>It's great to meet her because I'm the only member
<v Speaker 3>of Giant Bomb she's never met before. Right the way
<v Speaker 3>things worked out, so yeah, we just said chat for
<v Speaker 3>a while and she's she's great. She's really nice. So
<v Speaker 3>it's just fun to like meet a bunch of people,
<v Speaker 3>do all the things there are to do at a
<v Speaker 3>massive convention and everything, and yeah, just have a fun time.
<v Speaker 3>Like I said lariously, even not playing fighting games, I
<v Speaker 3>ain't compete this year at all.
<v Speaker 1>Yep, it sounds like a great time. Looking forward to
<v Speaker 1>hearing even more from me when we get a chance.
<v Speaker 1>In the meantime, let's explain what we do here at
<v Speaker 1>giant Bomb. We are a crew of dufasis who to
<v Speaker 1>try to do fun stuff and if you like it,
<v Speaker 1>you should support us by going to giant bomb dot com.
<v Speaker 1>Slash join really does empower us to do all the
<v Speaker 1>cool things you see on the site and at our events.
<v Speaker 1>Things like that gets you add free shows, gets you
<v Speaker 1>some extra goodies. We're working on more all the time,
<v Speaker 1>and yeah, we appreciate it. Thank you everybody. As far
<v Speaker 1>as this show goes most weekdays, I Jeff Grubb, will
<v Speaker 1>help peace your gaming life back together. That includes breaking
<v Speaker 1>news and maybe even some of our own original reporting.
<v Speaker 1>For all these topics, I'll get the input of a
<v Speaker 1>bona fide expert who will make me look smart. If
<v Speaker 1>you were watching live on twitch, welcome. You can always
<v Speaker 1>listen to the show later on podcast feeds by searching
<v Speaker 1>for Games Mornings or find the RSS feed on giant
<v Speaker 1>bomb dot com, and also catch the show later with
<v Speaker 1>chapters and timestamps on YouTube.
<v Speaker 2>Hello YouTube, it's a right.
<v Speaker 1>Shohn's back now, so we can get some chapters and
<v Speaker 1>timestamps there. We have a lot to get into, so
<v Speaker 1>let's start the morning mess with. The manufacturer of switch
<v Speaker 1>and switch to cards will start making cartridges in different
<v Speaker 1>formats to give publishers options.
<v Speaker 2>Did both for you?
<v Speaker 1>Yeah for This is from Alberto Garrido at Game Reactor.
<v Speaker 1>Despite being a big step forward in many areas, the
<v Speaker 1>launch of Nintendo switch To has brought with it some
<v Speaker 1>new practices that have not gone down well with gamers
<v Speaker 1>in particular. One of the most notable is the use
<v Speaker 1>of physical switch to cartridges or the so called game
<v Speaker 1>key cards, which are basically an empty card with a
<v Speaker 1>launcher to download the full game from Nintendo's E shop
<v Speaker 1>via an Internet connection, something that analysts already started to
<v Speaker 1>point out a few weeks ago was affecting sales, and
<v Speaker 1>which now leaves us with yet another piece of information
<v Speaker 1>that supports that suspicion.
<v Speaker 2>Macronics mcronics. Yea, I'm gonna say mccronics.
<v Speaker 1>Maker of physical switch and switched to cartridges, has filed
<v Speaker 1>its latest fiscal report in which it warns of a
<v Speaker 1>loss of one point two seven six billion Taiwan. These
<v Speaker 1>dollars about forty two million US dollars do, according to them,
<v Speaker 1>to currency appreciation adjustments and recognition of inventory reduction. But
<v Speaker 1>it turns out that in the RAM memory segment, which
<v Speaker 1>is like their flash ram memory that they put inside
<v Speaker 1>those cards, it's down two percent. That's a two percent decrease.
<v Speaker 1>That is the primary sort of use for Nintendo console cards.
<v Speaker 1>It seems that this has led them to consider offering
<v Speaker 1>more versions with different cards, stage storage capacities to companies. Currently,
<v Speaker 1>Nintendo switched two cards only come in two versions depending
<v Speaker 1>on their capacity, eight gigabytes and sixty four gigabytes, and
<v Speaker 1>that's one of the reasons, the primary reasons according to reporting,
<v Speaker 1>that we've gotten mostly game key cards from a lot
<v Speaker 1>of these developers because the sixty four gigabyte one is
<v Speaker 1>pretty is probably pretty expensive. I think we've safely assumed
<v Speaker 1>it's very exp I.
<v Speaker 3>Think the key cards might be cheaper in general, because
<v Speaker 3>I didn't notice as a bunch of stuff, like news
<v Speaker 3>came out about the Nintendo Direct and everything I saw
<v Speaker 3>at least one game said requires full download, you know,
<v Speaker 3>the game key card thing like six gigabytes, So the
<v Speaker 3>key cards must be like, yeah, even cheaper than the
<v Speaker 3>eight gig ones.
<v Speaker 2>Yes, yes, definitely, I think so. Yeah, which makes.
<v Speaker 3>Sense because there's no actual right stores on the couple megabytes.
<v Speaker 1>Probably megabytes maybe right, could be kilobytes. Yeah, so it
<v Speaker 1>could just be like a hex code that like kicks
<v Speaker 1>off a program on the switch to that sends you
<v Speaker 1>to the shop.
<v Speaker 2>Who knows, and so.
<v Speaker 1>Yeah, okay, I think the circumstantial evidence is certainly starting
<v Speaker 1>to pile up that Nintendo thinks there's something rotten in
<v Speaker 1>Denmark when it comes to game key cards, and I
<v Speaker 1>think we can point to them asking gamers in Japan
<v Speaker 1>and now around the world, hey, what gets you to
<v Speaker 1>buy a fiscal game versus a digital game? What about
<v Speaker 1>those game key cards? They've done survey and their domestic
<v Speaker 1>region and their international regions. Now we have heard from
<v Speaker 1>analysts that maybe the game key cards aren't doing as
<v Speaker 1>well as as some of the other games, like Cyberpunk
<v Speaker 1>did very well and all the game key cards maybe
<v Speaker 1>did not, and Micronics kind of being like, hey, we
<v Speaker 1>are maybe looking into some of these other storage sizes,
<v Speaker 1>which feels like, yeah, you better have been like there's
<v Speaker 1>no I mean other than maybe Nintendo likes game key
<v Speaker 1>cards or liked game key cards, and so they weren't
<v Speaker 1>super hot on the idea of offering a bunch of
<v Speaker 1>options to the third parties for them to have, you know,
<v Speaker 1>sixteen and thirty two gigabyte options. But outside of that,
<v Speaker 1>it feels like, yeah, let's give people options so they
<v Speaker 1>don't have to spend or overspend on storage media when
<v Speaker 1>we can just put an entire game on sixteen gigabytes
<v Speaker 1>in a lot of cases and call it a day
<v Speaker 1>and everyone can be happy except for maybe again maybe Nintendo,
<v Speaker 1>although Nintendo might be coming around as well based on
<v Speaker 1>what happens with that survey.
<v Speaker 2>What do you make of this?
<v Speaker 3>Yeah, I mean they definitely need an in between. Is
<v Speaker 3>it the smallest A gigabytes? That's like that doesn't get
<v Speaker 3>you very far nowadays, even when it comes to like
<v Speaker 3>retro collections and stuff, you know, just having especially once
<v Speaker 3>we get up to like PS one and stuff, having
<v Speaker 3>all those ROMs plus an emulator might take you above
<v Speaker 3>that amount. But I think something more like sixteen would
<v Speaker 3>be a happy medium, which I think for a lot
<v Speaker 3>of people that they are looking for that happy medium
<v Speaker 3>because they want smaller games, the collections, the stuff where
<v Speaker 3>they look at that and they say, that's some retro games.
<v Speaker 3>That's a simpler game. That's a smaller game. This should
<v Speaker 3>be on the cartridge. If it's like a really really
<v Speaker 3>big game, I think people would be more understanding, like say,
<v Speaker 3>Star Wars Outlaws is probably gonna be like massive even
<v Speaker 3>on the switch, and so that makes a little more
<v Speaker 3>sense for it to be a game key card because
<v Speaker 3>just like when you buy say the PS four disc
<v Speaker 3>or whatever, you know, the current gend disc. It's going
<v Speaker 3>to have at least some of the game on there,
<v Speaker 3>but you're also got to download a massive patch, and
<v Speaker 3>people would be more understanding of that game. Sorry, it's
<v Speaker 3>all right, ghosts sneezing in my ear right there. I
<v Speaker 3>think more people would be understanding of having a game
<v Speaker 3>key card in that situation. Although hey, Cyberpunk, you know,
<v Speaker 3>ponied up for the bigger cart as well, so who knows.
<v Speaker 3>I do think that might have been like a little
<v Speaker 3>bit of an anomaly with people buying that, and that
<v Speaker 3>was just like people want to buy Cyberpunk for the
<v Speaker 3>Swiss too, because that's a cool prospect, you know. I
<v Speaker 3>don't think that's a direct correlation of the game being
<v Speaker 3>on a key card, even though it helped with their marketing.
<v Speaker 1>Yes, yeah, it got the buzz around that. You're right,
<v Speaker 1>exactly factors in. Is that the main reason that that
<v Speaker 1>game did so well? Probably not, but it certainly helped
<v Speaker 1>and did not yea anyway.
<v Speaker 3>And people are being vocal about it, and companies, you know,
<v Speaker 3>they don't listen unless it's like the only thing that
<v Speaker 3>people are saying about an issue. And like I've said,
<v Speaker 3>you know, for me personally, I don't mind game key
<v Speaker 3>cards because for me, physical is still about the ownership
<v Speaker 3>of the game. But I no, for a lot of people,
<v Speaker 3>it is about the idea, if nothing else, of having
<v Speaker 3>it all on the cart and that can't be taken
<v Speaker 3>away from you. If you know, servers go down in
<v Speaker 3>the future and arthing like that. A cute little story
<v Speaker 3>from EVO. Actually, some of Atari was there, you know,
<v Speaker 3>for showing up Woral Combat Collection. Some of them sat
<v Speaker 3>in front of me during Street Fighter Top eight and
<v Speaker 3>when the Atari logo came up on the screen, they're like, yeah,
<v Speaker 3>that's us, and they were they were like saying stuff,
<v Speaker 3>and they're like, and the game is all a switch card. Yeah. Yeah,
<v Speaker 3>So like they know they're hearing people talk about it,
<v Speaker 3>and so I think that's why we're seeing even Nintendo
<v Speaker 3>themselves look too. Oh people are mad mad. Okay, Yeah,
<v Speaker 3>maybe we should walk this one back a little bit.
<v Speaker 1>Yeah, I'm sure intend to probably factor Danis in a
<v Speaker 1>number of like, Okay, we make some changes. You know,
<v Speaker 1>a certain percentage of people will not come with us
<v Speaker 1>on these changes when it comes to game key cards
<v Speaker 1>or the various other changes that happened to the way
<v Speaker 1>that people buy games, and then I think Nintenda's probably
<v Speaker 1>looking at it like, Okay, maybe the number is bigger
<v Speaker 1>than what we were expecting, and we don't want to
<v Speaker 1>lose sales on this stuff, and we do retail still
<v Speaker 1>important to us. We are Nintendo. We sell a lot
<v Speaker 1>of physical games at physical retailers. So yeah, I think
<v Speaker 1>they are probably going to slowly respond to this.
<v Speaker 2>We'll see.
<v Speaker 1>I get the sense that even those eight gigabyte cards, though,
<v Speaker 1>are not plentiful. I feel like at launch it was
<v Speaker 1>like sixty four gigabyte or a game key card, and
<v Speaker 1>then maybe a handful of partners.
<v Speaker 2>Got eight gigabyte cards. I don't know how it works
<v Speaker 2>these days.
<v Speaker 1>I know back in the day with cartridges on the
<v Speaker 1>NES and Super Nintendo and Nintendo controlled the whole thing,
<v Speaker 1>like the production of those and licensing people to be
<v Speaker 1>able to get to the manufacturing plants, and that's why
<v Speaker 1>Nintendo made a ton of money back in the day.
<v Speaker 1>I bet it's not like they don't have like an
<v Speaker 1>iron grip on it like they once did. But I
<v Speaker 1>do still think that these companies mostly have to go
<v Speaker 1>through Nintendo to get these cards.
<v Speaker 2>So my understanding frustrating.
<v Speaker 3>Yeah, based on why I've just heard off handedly minor
<v Speaker 3>standing is that they still completely control the distribution of them.
<v Speaker 3>But obviously they're not like making them as close to
<v Speaker 3>chess anymore. They like buy them from someone else and
<v Speaker 3>that right exactly distribute them onwards. Right, Yeah, it's.
<v Speaker 1>And so yeah, that's I mean, Nintendo can be so
<v Speaker 1>weird and aloof sometimes that that's going to be frustrating
<v Speaker 1>for these developers publishers. So that in this moment where
<v Speaker 1>feels like Nintendo's paying attention, hopefully they're trying to get
<v Speaker 1>their ear and everyone can come out the other side
<v Speaker 1>being like, Okay, gamekey cards probably aren't gonna go away,
<v Speaker 1>but there's you know, sixteen thirty two gigabyte cards are
<v Speaker 1>much more you know, frequent than they were before.
<v Speaker 3>Yeah, I think they just overestimated how many people would
<v Speaker 3>be willing to go for their plan of just pay
<v Speaker 3>us the extra for the sixty four and so many companies,
<v Speaker 3>even big companies who don't necessary really need to say
<v Speaker 3>the money going no, screw you. That's millions of dollars
<v Speaker 3>that we say by doing the key card, we don't
<v Speaker 3>care if people are mad at us.
<v Speaker 1>Yeah, they'll get you, all right, let's stick here a
<v Speaker 1>couple other Nintendo stories. Nintendo Indie World leakers says Hollow
<v Speaker 1>Night Silk Song won't be featured at it. This is
<v Speaker 1>her mid Nintendo news that is essentially the story that
<v Speaker 1>that is a leaker switch Force, which correctly predicted a
<v Speaker 1>Nintendo presentation would take place this week. It says that
<v Speaker 1>the highly anticipated game will not be present. Yeah, yeah, yeah,
<v Speaker 1>it was probably not gonna be there.
<v Speaker 2>Hollow Night's Silk Song.
<v Speaker 1>No, yeah, that could have been at a direct, but
<v Speaker 1>even that seemed like, no, it's probably gonna be around
<v Speaker 1>Xbox stuff at Gamescom.
<v Speaker 2>It's playable at games Com. We know that, So I.
<v Speaker 1>Think that this game gets its date information at games Com.
<v Speaker 1>I really put the story here though, to say, hey, Sean,
<v Speaker 1>what do you think is gonna happen at this Indie World?
<v Speaker 1>Is going to be like one of those things where
<v Speaker 1>we won't be able to predict anything. So it's a
<v Speaker 1>bunch of games out of nowhere, or there are a
<v Speaker 1>couple outstanding indie games that like Mina The Hollower or
<v Speaker 1>what's the other one that's kind of like Silk Song
<v Speaker 1>that we've been waiting for for a long time.
<v Speaker 2>There's a couple like that. But I don't know anything
<v Speaker 2>that you're particularly.
<v Speaker 3>In the Metroid video. Yeah, I don't know. I got
<v Speaker 3>nothing for it. Jeff Well, First of all, yeah, like
<v Speaker 3>you said, of course, Silk Song wasn't gonna be here
<v Speaker 3>because like it's not exclusive to Xbox in any way.
<v Speaker 3>But they have a marketing deal that they're showing up
<v Speaker 3>in that presentation alongside their new handel. Of course they
<v Speaker 3>have some kind of marketing deal, so that's where we
<v Speaker 3>should be looking to, like see more Silk Song stuff
<v Speaker 3>leading up to launch. But as far as the indie
<v Speaker 3>world goes in general, I got no idea. I'm trying
<v Speaker 3>to think of indies that have been on my radar
<v Speaker 3>that haven't been talked about much recently. Like I guess
<v Speaker 3>Mina makes an appearance, sure like Nintendo and people.
<v Speaker 1>We do have the release date for Mina that's October
<v Speaker 1>thirty first, so but exactly it can still pop in again, yeah.
<v Speaker 3>Yeah, but like they they like doing stuff together, so
<v Speaker 3>like maybe it just pops up as sizzle reeler or something.
<v Speaker 3>Not data is out, But yeah, I got I got
<v Speaker 3>absolutely nothing. Maybe Hades two.
<v Speaker 1>Right, Yeah, it feels like a possibility to be either
<v Speaker 1>the one last thing, here's the one point oh, and
<v Speaker 1>it's coming very soon and that's exciting. Maybe could even
<v Speaker 1>like shadow Drop if that game is ready.
<v Speaker 3>Not necessarily say maybe I misheard this, didn't they say
<v Speaker 3>the next major update for Hades two was one point zero?
<v Speaker 1>Yes, I think what happened was and I've also been
<v Speaker 1>like keeping it over there, but like one eye on
<v Speaker 1>it a little bit. I think what happened was they
<v Speaker 1>did their last update before they're going to go one
<v Speaker 1>point oh, and then they're like, we have actually one
<v Speaker 1>more update. We're gonna do a surprise one last update,
<v Speaker 1>but the next one for sure is going to be
<v Speaker 1>one point oh.
<v Speaker 2>So yeah, that that is imminent, and they're pretty brisk.
<v Speaker 1>At getting those updates out, so I bet they're almost ready,
<v Speaker 1>and if they can time it with a sort of
<v Speaker 1>Nintendo event, they probably would. I mean, because it's Nintendo
<v Speaker 1>and PCT at launch exclusively so and Nintendo really likes them.
<v Speaker 2>So maybe being like, hey.
<v Speaker 1>Can we put you as the key the key player
<v Speaker 1>in one of our Indie World showcases? I bet that
<v Speaker 1>would be a good fit for this game. But it
<v Speaker 1>also doesn't necessarily mean I don't know that game's big
<v Speaker 1>enough that it could have been in the last.
<v Speaker 2>Direct, So why wasn't it there? I don't know, maybe
<v Speaker 2>just wasn't ready.
<v Speaker 3>You say key and you got me really scared there
<v Speaker 3>for a second. But yeah, no, I definitely think that
<v Speaker 3>would be the big one for them, And then I'd
<v Speaker 3>imagine this one. They always announced something news, several things
<v Speaker 3>new at Indie World that we're not expecting, But I
<v Speaker 3>don't know vibes of this going into this is probably
<v Speaker 3>like it's gonna be indies that you know and love
<v Speaker 3>that maybe couldn't come over switch to or couldn't come
<v Speaker 3>over Switch one are going to be on switch to.
<v Speaker 3>Maybe they just like didn't get around to make it
<v Speaker 3>switch one version, now they are coming to switch to.
<v Speaker 3>I would expect it to be things like that, not
<v Speaker 3>necessarily like big blow you away announcements.
<v Speaker 1>Right, and then also probably a lot of like indie
<v Speaker 1>games just going to switch one because def kits have
<v Speaker 1>been hard.
<v Speaker 2>To get get a hold of.
<v Speaker 1>Although true, you know, like okay, but this is the
<v Speaker 1>Indie World showcase, so this is almost in apparently going
<v Speaker 1>to be developed vers Nintendo has a decent relationship with,
<v Speaker 1>and maybe those are the ones that do get switched
<v Speaker 1>to developmentgainst. Although I think they said when they announced
<v Speaker 1>like the timeframe for those fifteen minutes, and a lot
<v Speaker 1>of games will be switched one, but there will be
<v Speaker 1>some switch to. I think it's how they phrased it.
<v Speaker 1>That's my expectation anyhow, So we'll see indie games they
<v Speaker 1>can come out and switch one and just be like
<v Speaker 1>unlock frame rate and it'll do better on switch to,
<v Speaker 1>and that would be just fine.
<v Speaker 2>All right, let's do this.
<v Speaker 1>One leaker claims new Super Mario Brothers collection coming for
<v Speaker 1>fortieth anniversary.
<v Speaker 2>This is from my Nintendo News.
<v Speaker 1>I haven't heard this, so don't take this as any confirmation,
<v Speaker 1>but this is one of the rumors out there.
<v Speaker 3>John say a story and then yeah, well, okay, we'll
<v Speaker 3>get John.
<v Speaker 1>I just reacted to John Skeinny of neogaff and Discord
<v Speaker 1>Notoriety has said that Nintendo will be releasing a new
<v Speaker 1>Super Mario Brothers collection in celebration of the franchise's fortieth anniversary.
<v Speaker 1>The collection will apparently contain new Super Mario Brothers from
<v Speaker 1>the DS, New Super Mario Brothers WE, and New Mario
<v Speaker 1>Brothers Two for the three DS. The users reportedly received
<v Speaker 1>the information via internal scheduling docs and partial localization assets
<v Speaker 1>via a contractor QA team that he has worked with before.
<v Speaker 1>I am Johnny Skinny or whatever. John Skinny has apparently
<v Speaker 1>gotten some stuff right in the past.
<v Speaker 2>I know.
<v Speaker 1>Yeah, these names apparently gotten some stuff correct in the past,
<v Speaker 1>and so maybe this is accurate, maybe it's not. Either way, though,
<v Speaker 1>the fortieth anniversary of Mario Super Mario, I guess is
<v Speaker 1>how they would phrase it is this year later this year,
<v Speaker 1>you know, now it's coming up soon. One, do you
<v Speaker 1>think Nintendo does anything for it, because while they did
<v Speaker 1>stuff for thirty fifth, they don't necessarily always do stuff
<v Speaker 1>for every like five year interval. And then two, if
<v Speaker 1>they did it, would you be happy with a new
<v Speaker 1>Super Mario Brothers collection.
<v Speaker 3>Yeah, they do something every five years, but it's like
<v Speaker 3>usually just whatever they had in the pipeline for Mario,
<v Speaker 3>and then you know some like anniversary merged or like
<v Speaker 3>something small all that they can put out In addition
<v Speaker 3>to that. Uh I was reacting to when you said
<v Speaker 3>new Super Mario Brothers collection. I'm like, oh, okay, so
<v Speaker 3>like one through three words, yeah, another new collection and
<v Speaker 3>that's like oh no, capital and Super Marios Collection. I
<v Speaker 3>was expecting that, to which I say, hell no, hey,
<v Speaker 3>no freaking way, Jeff. They're gonna New Super Mario Brothers too.
<v Speaker 3>How are they gonna do that? They're gonna have three
<v Speaker 3>dass emulation. I'll switch to they're gonna point that over like.
<v Speaker 2>They're gonna port it over. Yeah, they did.
<v Speaker 3>Like either way, that's a huge amount of work to
<v Speaker 3>put into a game that people don't even like.
<v Speaker 1>Yea, honestly probably the worst Super Mario Brothers game. I
<v Speaker 1>think that's that's probably right.
<v Speaker 2>Yeah.
<v Speaker 3>Yeah, so I don't know about this one, Like I
<v Speaker 3>would be surprised about it. Maybe there's some kernel of
<v Speaker 3>truth here and like one or two of the games
<v Speaker 3>gets like poured it over or out, and I'd having
<v Speaker 3>this be the follow up to Super Mario three All
<v Speaker 3>Stars would feel very weird to me. I could see
<v Speaker 3>the idea behind it, because casuals do like the new
<v Speaker 3>series a lot. They sold a lot, right, These games
<v Speaker 3>sold off buck Ton on the Wii and in other places. Yeah,
<v Speaker 3>I mean you get like kay Sanat streaming New Super
<v Speaker 3>Mario Brothers. We to two hundred thousand people on Twitch alone.
<v Speaker 3>It's like clearly like regardless of who it is. There's
<v Speaker 3>some level of people have been nostalgic for this, like
<v Speaker 3>Wei game that they played when they were, you know,
<v Speaker 3>in male school or whatever.
<v Speaker 1>And then even if they do the three D All
<v Speaker 1>Stars thing of this is available for six months or whatever,
<v Speaker 1>they maybe they would time it so that it's available
<v Speaker 1>at least through when the movie comes out next year.
<v Speaker 1>Another Mario game, But I think they might not even
<v Speaker 1>do a limited time thing. They probably would just have
<v Speaker 1>it out there, so that could be another Mario game
<v Speaker 1>that sells very well on the switch and Switch to
<v Speaker 1>and is ready to go when the movie comes out.
<v Speaker 1>I think I'm with you where it's like a little
<v Speaker 1>bit iffy on this actually happening because specifically because of
<v Speaker 1>us New Super.
<v Speaker 2>Mario Brothers too, but New Super Mario Brothers.
<v Speaker 1>We is a great game that's actually a very good platformer,
<v Speaker 1>and I would like them, yes, I would like them
<v Speaker 1>to find a way to like bring that back, let
<v Speaker 1>more people play it, because I think we the we
<v Speaker 1>You one is the one like oh, that one's that
<v Speaker 1>one's great.
<v Speaker 2>The WEE one's even better, and I would love to
<v Speaker 2>see people little.
<v Speaker 3>Chance to play that you better than We personally.
<v Speaker 1>But I use great it is but we was so
<v Speaker 1>fun and really that was like me playing it, like
<v Speaker 1>trying to one. As I was playing it, It's like, oh,
<v Speaker 1>the difficulty is really well done at this point.
<v Speaker 2>So yeah, we'll we'll see.
<v Speaker 1>I do think when I like sit down and I
<v Speaker 1>was pondering this this morning, putting it into the rundown,
<v Speaker 1>I was like, Nintendo probably isn't done like milking New
<v Speaker 1>Super Mario Brothers. They have not done the collection yet,
<v Speaker 1>so they will probably do that one in one form
<v Speaker 1>or another, whether that's this year or at some point
<v Speaker 1>in the future that will happen. And so like part
<v Speaker 1>of me is like, yeah, this kind of lines up
<v Speaker 1>with what I expect from Nintendo and whatever. I won't
<v Speaker 1>hate it. New super Mario Brothers woulds. That's a you know,
<v Speaker 1>that's a seven right out of ten. That's an okay game.
<v Speaker 2>But We is good. We and we U is real good.
<v Speaker 2>Two sucks.
<v Speaker 3>I hate to.
<v Speaker 1>All right, let's see, all right, We're gonna take a
<v Speaker 1>break when we come back. Plenty of more headlines. You
<v Speaker 1>can skip out on these if you go to giant
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<v Speaker 1>Didn't do that though, So we're gonna go to this
<v Speaker 1>break and be right back after this. This episode of
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<v Speaker 1>are we back?
<v Speaker 3>Jan?
<v Speaker 1>I couldn't hear you broke up a little bit. We're
<v Speaker 1>back all right, fantastic. Thanks for tuning back in. Everybody.
<v Speaker 1>It's Game Mess Mornings. I'm Jeff Grubb. That's Sean Turboshaan
<v Speaker 1>McDowell shots at to Jan. Let's get back into it.
<v Speaker 1>The PS four version of Ginschen Impact is being delisted
<v Speaker 1>and shut down. This is from Chris Sculling at VGC
<v Speaker 1>Popular Action RPG Ginschen Impact is being shut down on
<v Speaker 1>PS four, developer Bjoyo says, and at post on the
<v Speaker 1>game's official website, Bjoyo stated that it would be discontinuing
<v Speaker 1>support and updates for Ginchen Impact on PS four in
<v Speaker 1>future versions. According to the developer, the decision was made
<v Speaker 1>due to limitations related to hardware performance and platform application size.
<v Speaker 1>The PS five version will be unaffected by this, as
<v Speaker 1>well as other versions of the game. It appears that
<v Speaker 1>for now only the PS four version is being shut down.
<v Speaker 1>On September tenth, the PS four version of the game
<v Speaker 1>will be removed from the PlayStation store.
<v Speaker 2>Okay, put this here, because it's like, man forever.
<v Speaker 1>For a long time there was like, all right, we're
<v Speaker 1>kind of just waiting for a lot of these live
<v Speaker 1>service games to move on from PS four. But I
<v Speaker 1>guess do they have to? Should they? Maybe they don't
<v Speaker 1>even need to. Plenty of people probably still playing them
<v Speaker 1>on there, and that version could just work on the
<v Speaker 1>next system, And even if they do eventually release a
<v Speaker 1>native version for the next system, again, still a lot
<v Speaker 1>of people playing those those old versions.
<v Speaker 2>Now.
<v Speaker 1>Obviously, Ginchen Impact is not like Call of Duty, which
<v Speaker 1>is maybe more the audience on console, but I bet
<v Speaker 1>there's still a decent number of people playing Genschen impact
<v Speaker 1>on PS.
<v Speaker 2>Four or there was.
<v Speaker 1>So like is this just them like really being like,
<v Speaker 1>you know what, let's it has reached a critical mass
<v Speaker 1>on PS five, we can safely move on and not
<v Speaker 1>have the headaches of continuing to support this old hardware.
<v Speaker 1>Is it just that simple? Yeah, it's just that simple.
<v Speaker 3>It's eventually you need to end support for older platforms
<v Speaker 3>if you are adding to the game in a way
<v Speaker 3>that requires new hardware. We saw this with the Found
<v Speaker 3>Fantasy fourteen, you know that started on PS three, and
<v Speaker 3>as certain point they were like, we're adding so much
<v Speaker 3>this game that really does just require that much more
<v Speaker 3>ram we need to sunset the PS three version. So
<v Speaker 3>starting with I forget exactly which one had it, maybe
<v Speaker 3>a storm Blood. I forget where they completely drop PS
<v Speaker 3>three support, But at some point they're like, if if
<v Speaker 3>you want to play on PlayStation, you need to play
<v Speaker 3>the PS four version. It's been enough years, it's been
<v Speaker 3>you know, the audience has grown enough on the new system.
<v Speaker 3>We need to move on over there. And with something
<v Speaker 3>like Genchen it's even easier for them to do that
<v Speaker 3>because so many people do play on other platforms, such
<v Speaker 3>as their phone, you know, even if they want that
<v Speaker 3>controller experience slapping a backbone on your iPhone that you
<v Speaker 3>got last year that runs better than the PS four version,
<v Speaker 3>which of course it does. PS fours from twenty thirteen,
<v Speaker 3>and the hardware is even older than that. So, yeah,
<v Speaker 3>these these types of games eventually have to move on
<v Speaker 3>from the older platforms, and that's all we're seeing with catches.
<v Speaker 3>It's something that happens pretty naturally.
<v Speaker 1>Uh yeah, So do you think that this is maybe
<v Speaker 1>the beginning of a cascade where Okay, now Ginchen impacts
<v Speaker 1>moving on and we'll start seeing a lot of other
<v Speaker 1>live service games being like we're no longer supporting PS
<v Speaker 1>four and Xbox one and you know switches already.
<v Speaker 2>That's that's a weird anomaly.
<v Speaker 1>But between the PS four and Xbox one or is
<v Speaker 1>this just like you know a case of now that
<v Speaker 1>makes sense for Ginschen, their numbers, they were looking at
<v Speaker 1>the spreadsheet and the number of players hit a certain
<v Speaker 1>line and the costs hit a certain line, and as
<v Speaker 1>those crossed each other, we're just like, we should just
<v Speaker 1>move on, and that's not going to be the.
<v Speaker 2>Case for the Call of Duties or what do you
<v Speaker 2>expect here?
<v Speaker 3>Yeah, I think it's case by case because just macdotally,
<v Speaker 3>I know plenty of people who still play Call of
<v Speaker 3>Duty in Fortnite on their PS fours and they just
<v Speaker 3>that's the reason they haven't bought a PS five. Is
<v Speaker 3>going to say, well, that's all I play on console,
<v Speaker 3>you know. Otherwise I play games on my phone on
<v Speaker 3>my PC if I have one, but that's the one
<v Speaker 3>that I still play, like you know, I hang out
<v Speaker 3>with people I play those games on that platform. So
<v Speaker 3>I think it was just a case of yeah, Mijohio
<v Speaker 3>seeing that they could move away from this one because
<v Speaker 3>the user base was starting to get smaller and smaller
<v Speaker 3>and smaller, and if it's just on a decline, then
<v Speaker 3>you get out of there. But yeah, stuff like Call
<v Speaker 3>of Duty is still doing exceptionally well on PS four.
<v Speaker 3>Fortnite is as well, so as long as those numbers
<v Speaker 3>are high enough, those companies will stick with it. I
<v Speaker 3>think this was specific to this game, but like I said,
<v Speaker 3>all all these platforms are going to drop support for
<v Speaker 3>the older versions eventually, like we see with the last
<v Speaker 3>version of war Zone. For example, Digital Foundry did some
<v Speaker 3>testing of war Zone two point zero on like the
<v Speaker 3>Xbox One VCR and Jeff that has some rough shit,
<v Speaker 3>especially run yeah Dy, you kind of need that to
<v Speaker 3>run at sixty or as close to sixty as possible,
<v Speaker 3>And so they cut resolution, they cut visuals, they cut
<v Speaker 3>everything possible to try and get to there, and at
<v Speaker 3>some point they're gonna add something in there that just
<v Speaker 3>will not run those old machines. That's one not to
<v Speaker 3>cut off. But I think, yeah, we're rapidly approaching the
<v Speaker 3>point for those games as well.
<v Speaker 1>Yeah, I think, you know, the sentiment was always, man,
<v Speaker 1>I just spent a lot of money on this new console.
<v Speaker 1>I want my games to take advantage of that. It
<v Speaker 1>feels like, for the most part, like we have moved past.
<v Speaker 1>I think that my understanding at least is when I
<v Speaker 1>look at games, even when these developers get unmoored from
<v Speaker 1>the last generation consoles, they're still held back by like
<v Speaker 1>what they could do in terms of budgets, and just
<v Speaker 1>like Scope Creep, they're worried about that. So it's like
<v Speaker 1>they're just kind of making games that way, haven't been
<v Speaker 1>making them.
<v Speaker 2>So it never really felt like PS four.
<v Speaker 1>Was holding games back in any real way, But do
<v Speaker 1>you think, like you know, now Kenson Impact, well, do
<v Speaker 1>you think we'll notice, oh man Kntin Impact does have
<v Speaker 1>all these really cool new features because it's not held
<v Speaker 1>back by PS four anymore, or is it going to
<v Speaker 1>be much more subtle than that.
<v Speaker 3>I think we'll like look to an update because I
<v Speaker 3>don't play Gasin anymore, so I don't know exactly how
<v Speaker 3>they roll out new content. I know that they do
<v Speaker 3>add new areas and in addition to the new characters
<v Speaker 3>and earything like that. But I think at some point
<v Speaker 3>we'll see like, oh yeah, this thing like the extra
<v Speaker 3>fast travel. That's one of those things that like you know,
<v Speaker 3>file Fast and fourteen eventually add stuff like that of
<v Speaker 3>movie around zones quickly or just something that is faster
<v Speaker 3>moving or bigger than ever. We're gonna go look at
<v Speaker 3>that and subtenly be like, ah, yeah, I couldn't do
<v Speaker 3>that last ye got it?
<v Speaker 2>Yep?
<v Speaker 1>Yeah, people in Chatta thrown out some things, They've updated
<v Speaker 1>character models, there's adding just a lot of new things
<v Speaker 1>that people are impressed with, and fox boxes remind us
<v Speaker 1>once again, yeah, the PS five versions there, so people
<v Speaker 1>can still play this if they're still in the PlayStation
<v Speaker 1>ecosystem regardless of what happens with this PS four version. Yeah,
<v Speaker 1>all right, so let's keep going here. Double O seven
<v Speaker 1>first is the fastest IOI game to reach five hundred
<v Speaker 1>thousand wishless. This is from Alex Hopley at Game Reactor. Again,
<v Speaker 1>headline is the story. So Sean, I'll just ask you, like,
<v Speaker 1>when I look at this, it's like, oh, yeah, this,
<v Speaker 1>I guess this could be like a breakout hit for IOI,
<v Speaker 1>like Hitman twenty sixteen was a breakout in a lot
<v Speaker 1>of ways.
<v Speaker 2>Like I think they.
<v Speaker 1>Established themselves as the one studio working in this way
<v Speaker 1>where it's like, we're gonna make a single player game
<v Speaker 1>that sort does feel alive and has a lot of
<v Speaker 1>cool features and really like lends itself to you going
<v Speaker 1>back and playing it over and over again. They figured
<v Speaker 1>a lot of that stuff out, and Hitman has been
<v Speaker 1>this has had long legs where it just continues to sell.
<v Speaker 2>People support it and.
<v Speaker 1>Want to continue to buy it, but it's I don't
<v Speaker 1>think it was like a breakout to the mainstream mainstream,
<v Speaker 1>and this James Bond game easily could be. It's been
<v Speaker 1>a long time since we had a decent James Bond
<v Speaker 1>game and IOI seems to be taking it pretty seriously.
<v Speaker 1>The game did show up at was it was at
<v Speaker 1>Summer game Fest where we finally saw it, and that
<v Speaker 1>feels like them taking it like, Hey, we're really going
<v Speaker 1>for it. Five hundred and wishless is nothing to sneeze at.
<v Speaker 1>Sounds like people are interested in this game. Do you
<v Speaker 1>think it could be the breakout hit for the studio
<v Speaker 1>that they have been aiming for?
<v Speaker 3>Oh? Yeah, definitely. And I think when a very talented
<v Speaker 3>developer is consistently puting out their own titles for a
<v Speaker 3>long period of time, they build themselves up as a
<v Speaker 3>really great developer, and then they get some major franchise,
<v Speaker 3>like a licensed property or something to work on. That's
<v Speaker 3>when people really know their names. I was trying to
<v Speaker 3>think of the examples that flow around my head anytime
<v Speaker 3>I think of this, and one of them is like
<v Speaker 3>Mercury Steam getting to work on Metroid was certainly like
<v Speaker 3>when people started paying attention to them. But the big
<v Speaker 3>one I was trying to remember it was it's our
<v Speaker 3>system works actually where sure people were if you were
<v Speaker 3>into fighting games especially, you knew Guilty Gear, you knew
<v Speaker 3>Blaze Blue like you have heard of them, but it
<v Speaker 3>was Dragonball Fighters that made everyone look at them and say, oh,
<v Speaker 3>the stuff they're doing with visuals that's insane, that looks
<v Speaker 3>like better than the show. Wow. You know, even people
<v Speaker 3>like you who don't necessarily follow say Guilty Gear or something,
<v Speaker 3>you know, our system works because they made that beautiful
<v Speaker 3>looking Dragon Ball game that played awesome as well. And
<v Speaker 3>so I think that that's kind of thing that could
<v Speaker 3>happen with IOI Here. Hit Man's been fantastic for a
<v Speaker 3>very long time, but even just the content of hit
<v Speaker 3>Man might be you know, not everyone wants skin Dora
<v Speaker 3>that they might just have that instinctive like, oh that
<v Speaker 3>might be a little a little too violent for me
<v Speaker 3>or something.
<v Speaker 1>And I just think him in as a reputation of
<v Speaker 1>kind of being uh, not a B game, but being like, oh, yeah,
<v Speaker 1>you know, I got my PlayStation two or three for
<v Speaker 1>this reason, and also there's a hit Man over there,
<v Speaker 1>I'll go rent that. It felt they always felt like
<v Speaker 1>a rental series to me. Now maybe that was me
<v Speaker 1>misrepresenting what that game was doing for a lot of people,
<v Speaker 1>but it rose in prominence in twenty sixteen and just
<v Speaker 1>continue to be like it's one of my favorite games
<v Speaker 1>of all time now World of Assassination.
<v Speaker 2>But I do think you're right that it's like, Okay.
<v Speaker 1>Now they can use all that on something that's easily recognizable,
<v Speaker 1>and this is where these licensed games can make a
<v Speaker 1>lot of sense.
<v Speaker 3>First like this exactly. Yeah, I think that's what First
<v Speaker 3>Slight's gonna do for them. It's just gonna they have
<v Speaker 3>built a formula. It's very good and assuming a lot
<v Speaker 3>that is in there which makes the lost sense that
<v Speaker 3>would be it would Yeah. I think you're right. This
<v Speaker 3>will be like the breakout for them.
<v Speaker 1>Another example of what you were talking about the game Kitchen.
<v Speaker 1>They did those blastmost games and now they just did
<v Speaker 1>at Ninja Guyn and Rage Bound and that kicks ass
<v Speaker 1>that quick looking up now, yeah, you've been playing it.
<v Speaker 3>I know. I haven't got around to playing the Fall
<v Speaker 3>game yet because you know, it came out while I
<v Speaker 3>was traveling, but I'm really looking forward to picking it up.
<v Speaker 1>Yep, It's it's worth it. Those boss fights are so fun,
<v Speaker 1>They're so fantastic. Really enjoying that.
<v Speaker 2>Okay, keep going here.
<v Speaker 1>Rock Star founder lands publisher for his post Grand Theft,
<v Speaker 1>Auto sci fi epic and I know that this sounds
<v Speaker 1>like it's talking about Mind's Eye, but that already happened.
<v Speaker 1>This is from Michael mcwhertero at Polygon. Rockstar Games co
<v Speaker 1>founder Dan Hauser's new studio has landed a publisher for
<v Speaker 1>its first game, which is still untitled but is described
<v Speaker 1>by its creator as a tree open world sci fi
<v Speaker 1>action adventure game set in an original universe. Korean publisher
<v Speaker 1>Smilegate and Houser's Absurd Ventures announced Wednesday that the two
<v Speaker 1>companies have teamed up to release Rockstar the Rockstar co
<v Speaker 1>founder's first post grand theft auto game, Absurd Ventures. This
<v Speaker 1>is a quote now. Absurd Ventures was set up to
<v Speaker 1>tell new and different kinds of stories and to create
<v Speaker 1>what I hope are interesting and compelling original experiences. This
<v Speaker 1>new game is an opportunity to go somewhere entirely different
<v Speaker 1>and to take players on an entirely new adventure.
<v Speaker 2>Houser set in.
<v Speaker 1>A statement, I'm excited to be going on this journey
<v Speaker 1>with an amazing team that we are building here Absurdventures.
<v Speaker 2>Blah blah blah. The game is set in near future.
<v Speaker 1>A better Paradise is the name of the game tells
<v Speaker 1>the story of the illefated development of an ambitious but
<v Speaker 1>addictive digital game world project led by inventor and psychologist
<v Speaker 1>doctor Mark Tyburn. As the advanced software they developed began
<v Speaker 1>delivering unexpected and disturbing results, the team fell apart under
<v Speaker 1>strange circumstances, and the project was abandoned. The game world
<v Speaker 1>and the super intelligent intelligence within were discarded, left dormant
<v Speaker 1>and undiscovered until now. Okay, Uh, Smilegate is Uh, let's see, they've.
<v Speaker 2>Got some big games. What did they do here? I'm trying.
<v Speaker 2>I wrote it down somewhere, see if I can find that.
<v Speaker 1>But either way, they're a pretty big Korean publisher. Uh,
<v Speaker 1>maybe they have a little bit more of a handle
<v Speaker 1>on what they want than IOI did when they did
<v Speaker 1>get minds Ie. It's gonna be hard enough to compare
<v Speaker 1>this to Mind's Eye, which I guess is that even fair.
<v Speaker 1>I don't know why that's a Grand Theft Auto guy
<v Speaker 1>making a sci fi action game after leaving Grand Theft Auto.
<v Speaker 1>It's the same story, But that doesn't mean that this
<v Speaker 1>is gonna be the same outcome, right, not necessarily.
<v Speaker 2>It doesn't mean to not be that.
<v Speaker 3>Yeah, yeah, right, I'm gonna be real, Jeff, you hit
<v Speaker 3>me with a lot of nouns their eye zone.
<v Speaker 1>Yeah, a little bit, no, no, no, and then smiles crossfire.
<v Speaker 1>That's right, they did crossfire. Okay, So I don't know,
<v Speaker 1>we'll see I guess. I'm just games like this are
<v Speaker 1>so hard to make, and the reason that a studio
<v Speaker 1>like Rockstar can continue to make them, even though they've
<v Speaker 1>taken quite a bit of a break between making them,
<v Speaker 1>is that they have a lot of an institutional knowledge.
<v Speaker 2>And even if you're someone who.
<v Speaker 1>Is in the thick of that institutional knowledge, you could
<v Speaker 1>only absorb so so much and you're gonna have to
<v Speaker 1>rebuild a team that can reacquire all that information about
<v Speaker 1>how to make one of these things. And that turns
<v Speaker 1>out that always kind of takes a game like if
<v Speaker 1>to make a game, first, let it go get a
<v Speaker 1>seven out of ten, and then the next the sequel
<v Speaker 1>can kind of be like, all right, now we can
<v Speaker 1>build on that and really deliver the game that we
<v Speaker 1>always wanted to and so and frankly, I expect that
<v Speaker 1>to go. That's how it's going to go here as well.
<v Speaker 1>But that doesn't mean it can't be successful or whatever.
<v Speaker 1>I'm almost a little bit surprised that the dudes that
<v Speaker 1>left Rockstar are.
<v Speaker 2>Still making games.
<v Speaker 1>It's like, man, you guys probably made enough money to retire, right,
<v Speaker 1>but no, they want to just.
<v Speaker 2>Keep making games.
<v Speaker 1>Does it every feel of you like maybe a little
<v Speaker 1>fueled by spite, like that something happened to Rockstar and
<v Speaker 1>they're like, we got We're going to go prove to
<v Speaker 1>the world that we were the shit and the reason
<v Speaker 1>that those games were so success successful.
<v Speaker 3>I'm sure, at least for some of them, that's part
<v Speaker 3>of it. I do also think it's maybe getting tired
<v Speaker 3>of that space a little bit and saying, oh, we
<v Speaker 3>need to do things the way rock Star wants them done,
<v Speaker 3>the way two K wants them done. And there's that
<v Speaker 3>a little bit of that lowercase our rock Star mentality
<v Speaker 3>of I want to do things my way. I think
<v Speaker 3>that's what a lot of them have going into these projects,
<v Speaker 3>but then maybe being a little too ambitious with it,
<v Speaker 3>like you saw it Mine's Eye, uh not, maybe not
<v Speaker 3>really realizing the gravity of the situation. You need to
<v Speaker 3>be established if you want a you know, quadruple a
<v Speaker 3>level game to with.
<v Speaker 2>Its own roadblocks. Creation suite, Yeah exactly, Jesus.
<v Speaker 3>Crazy but yeah, if you want a massive hit on
<v Speaker 3>your hands, you either have to start small, which all
<v Speaker 3>all of these franchises did. Like Grand Theft Auto was
<v Speaker 3>not huge overnight. They needed a GTA one, a GTA two,
<v Speaker 3>a bunch of spinoffs to get to that GTA three
<v Speaker 3>at the right place the right time. In order to
<v Speaker 3>build up a massive franchise, you can't just say hey,
<v Speaker 3>I'm a GTA and then everyone swarms to you, like no,
<v Speaker 3>you have to have a really good game. You have
<v Speaker 3>to establish yourself a little bit of and yeah, they're
<v Speaker 3>getting a little over confident.
<v Speaker 1>I think yeah, and I think it's, uh, the exactly
<v Speaker 1>what you talked about, Like, I make Grand Theft Auto
<v Speaker 1>and everyone's gonna swarm to me. Well, that works when
<v Speaker 1>they're raising money. When they're raising money, you just show
<v Speaker 1>I make Grand Theft Auto and all the investors show up,
<v Speaker 1>and then you got they make the game, and like,
<v Speaker 1>I make Grand Theft Auto and all the gamers are like, yeah,
<v Speaker 1>but you want seventy dollars?
<v Speaker 2>Is the game good? And it's a little bit more challenging.
<v Speaker 3>That's the difference between investors Damas Rocks and players who.
<v Speaker 2>Are doing very savvy with their money.
<v Speaker 3>Yeah, way too much research. I'm one of them. I
<v Speaker 3>will go so far on my way to like check
<v Speaker 3>in on your game and see what's going on there.
<v Speaker 1>Yep, we'll see I you know, for some reason talking
<v Speaker 1>about this and like people following up games and open
<v Speaker 1>world games versus minds ie being like it seemed like
<v Speaker 1>it was gonna be open world and then it wasn't.
<v Speaker 2>Uh that Mafia game is.
<v Speaker 1>Out this week, right, it's out Friday. Yeah, I don't
<v Speaker 1>I don't think. I'm getting the sense there aren't going
<v Speaker 1>to be any reviews, but I don't know. No, No,
<v Speaker 1>for sure, I'm getting the sense to them there are
<v Speaker 1>maybe may be very limited.
<v Speaker 2>Who knows. We haven't seen them yet though.
<v Speaker 3>Uh.
<v Speaker 1>That game was it's a follow up to an open
<v Speaker 1>world franchise. It's not going to be open world.
<v Speaker 2>What do you what's the state of open world games
<v Speaker 2>right now? Do you think? I?
<v Speaker 1>When I when I look around, it's like, yeah, they
<v Speaker 1>that feels like the genre that just got too big
<v Speaker 1>and only a certain kind of developer connection work in
<v Speaker 1>that space.
<v Speaker 2>We only have like two of those left.
<v Speaker 1>Really, there's like you'd be soft and rocks are and
<v Speaker 1>you be soft is just going to keep doing it
<v Speaker 1>their own way. I don't know, field things got too
<v Speaker 1>it's getting too big and now other developers can't heep.
<v Speaker 3>But I'm trying to think of the last open world
<v Speaker 3>game I played, not called Tears of the Kingdom. Yeah,
<v Speaker 3>what else is there? Even like I guess Horizon, like those.
<v Speaker 1>Guys Assassin, you know, the Assassin's Creed is still I
<v Speaker 1>mean all the Ubi stuff, gas.
<v Speaker 3>I forgot Shadows came out this.
<v Speaker 2>Year, right, Ghost Do okay will be open world? You know.
<v Speaker 1>That's like, although I was gonna say that's a massive
<v Speaker 1>budget game, apparently that that is a game that is
<v Speaker 1>done on a.
<v Speaker 2>Relatively modest budget, relatively speaking.
<v Speaker 1>Yakuza okay, Yakuza Yeah, kind of open world RPG.
<v Speaker 3>One would really call Yakuza open world, it's for sure.
<v Speaker 1>Yeah, yes, it's not trying to game, Yes, Spider Man probably.
<v Speaker 3>Yeah, that's good. But these games are you know, like
<v Speaker 3>the games that we're mentioning are you know, years old
<v Speaker 3>at this point, like they are year many years between
<v Speaker 3>releases and stuff like that. But I think that goes
<v Speaker 3>to what you said of you know, and and to
<v Speaker 3>be clear open world in the sense of like a
<v Speaker 3>GTA style okay, solver YouTube, people say, Mario Karr World, Okay,
<v Speaker 3>what are we doing? But yeah, in the sense that
<v Speaker 3>you're saying, yeah, it's hard to put out those games,
<v Speaker 3>Like it's just it takes so much freaking time. That's
<v Speaker 3>why we don't see them anymore. You can't have a
<v Speaker 3>massive open world game that is also like super high
<v Speaker 3>in fidelity. You need to pick one or the other.
<v Speaker 3>Basically yea or or the third option. Take ten years
<v Speaker 3>to make.
<v Speaker 2>Take Tiers ten years in all the money.
<v Speaker 3>Yeah, even with Nintendo, Tears of the Kingdom took what
<v Speaker 3>would that have been seven years to come out. It's
<v Speaker 3>like six and a half seven years in that last year,
<v Speaker 3>the year before, year before, Yeah, somewhere around six years.
<v Speaker 2>And they were you know, reusing that was the.
<v Speaker 3>Same, yeah, basically and stuff. So it takes a long time, right.
<v Speaker 1>I mean it just shows you, like, I think open
<v Speaker 1>world games can take all the time that you give
<v Speaker 1>to them. I think because you could just keep like
<v Speaker 1>it can essentially be infinite in terms of like, oh
<v Speaker 1>we got something between here and there there, what if
<v Speaker 1>we did something in between those two points, meaning kind
<v Speaker 1>of keep doing that for forever.
<v Speaker 2>It's got to be challenging, all right.
<v Speaker 1>Last couple of stories Clare ob Security director The prejudice
<v Speaker 1>prejudice against turn based RPGs isn't completely gone.
<v Speaker 2>This is from Chris Scullion at VGC, the creative director
<v Speaker 2>of Claire Obscure.
<v Speaker 1>Expedition thirty three, says there's still a prejudice against the
<v Speaker 1>turn based RPG genre despite the commercial and critical success
<v Speaker 1>of Claire Obscure.
<v Speaker 2>Yilm.
<v Speaker 1>Brosch told Automaton that he believes that his game and
<v Speaker 1>others like Persona are exceptions to the rule, and that
<v Speaker 1>there's still some way to go until jrpg has become
<v Speaker 1>as popular as they used to be. I could talk
<v Speaker 1>about the prejudice forever, Broche laughed. Personally speaking, I think
<v Speaker 1>Japanese turn based RPGs were super super popular up until
<v Speaker 1>the Xbox three sixty era, but around that time open
<v Speaker 1>world games started getting more popular through gaming media, they
<v Speaker 1>started being considered uncool.
<v Speaker 2>And that's the turn based games.
<v Speaker 1>Yeah, there's clearly a I know a lot of people
<v Speaker 1>where I hear them be like, oh, it's turn based.
<v Speaker 1>I have already prejudged this. It is not for me.
<v Speaker 1>I will will not enjoy this does it matter, like
<v Speaker 1>I think, because there are clearly a lot of people
<v Speaker 1>who don't care or are excited because these games are
<v Speaker 1>turn based or do you kind of bind this like yeah,
<v Speaker 1>these are the exceptions that prove the rule in clear
<v Speaker 1>obscure and persona.
<v Speaker 3>No, Like, he's right, it's funny prejudices. Maybe a bit
<v Speaker 3>of a strong word to use, but it is the
<v Speaker 3>accurate word.
<v Speaker 2>No, I get right.
<v Speaker 1>It is like we we hear it in one context usually,
<v Speaker 1>but that it has other context, other uses.
<v Speaker 2>It just means to judge before.
<v Speaker 3>I mean, I know it's but yeah, he's absolutely correct
<v Speaker 3>in that fewer people still enjoy turn based as opposed
<v Speaker 3>to action RPGs or action in general. We see that
<v Speaker 3>all the time where a turn base something that a
<v Speaker 3>company puts out will just be smaller than their action RPG.
<v Speaker 3>I think of like Beholio's games where Starrail certainly like
<v Speaker 3>has popular characters and everything like that, but is a
<v Speaker 3>turn based RPG, and so it did just get like
<v Speaker 3>a little a little less of a focus than gets
<v Speaker 3>an impact and zeenless o on zero, which it was
<v Speaker 3>sandwiched between. And so I think games like that do
<v Speaker 3>also prove addition, to clare obscure that there is a
<v Speaker 3>market for the urn based audience persona, you know, exploding
<v Speaker 3>popularity with like the anime fans of course proving that, yeah,
<v Speaker 3>there is a market for this. But you also got
<v Speaker 3>to look at stuff like when Final Fantasy does action
<v Speaker 3>RPGs and doesn't do horrible business decisions relate to them,
<v Speaker 3>like File Fantasy fifteen. Fifteen exploded in popularity. That game
<v Speaker 3>did really well, not by Square Enix's standards, but by
<v Speaker 3>normal human standards. Fifteen did very well. It's because it
<v Speaker 3>was a more approachable game then the turn based games
<v Speaker 3>that were, you know, coming before it. And so I
<v Speaker 3>think you look at even like fs A remake and
<v Speaker 3>Rebirth and stuff, those games do well within the confines
<v Speaker 3>of Square putting them out. People just look at turn
<v Speaker 3>based and they're like, yeah, those are the old games.
<v Speaker 3>That's that's how things used to be. I'm not really into.
<v Speaker 1>This turn It was just that way because they didn't
<v Speaker 1>have the horsepower to do it real time.
<v Speaker 2>And it's like, well, no, that's not the case, but
<v Speaker 2>that's how people feel about it.
<v Speaker 3>Yeah, yeah, And I mean there's a certain level of
<v Speaker 3>truth to that. It's more about the fact that they
<v Speaker 3>are based on D and D so much is that's
<v Speaker 3>where that all comes from. But stuff like Pokemon, for example,
<v Speaker 3>is really like the exception to the rule. Uh yeah,
<v Speaker 3>Giome is absolutely correct that people do prefer things that
<v Speaker 3>aren't turn based.
<v Speaker 1>Yeah, I think it's like as a rule generally, but
<v Speaker 1>I think you know, as in any of these things,
<v Speaker 1>just burrow down into your niche and then be the
<v Speaker 1>best yourself and you will probably attract people to your
<v Speaker 1>niche as opposed to trying to chase the trend of
<v Speaker 1>you know, kind of the way the Final Fantasy has
<v Speaker 1>gone and that just hasn't worked. I think you've got
<v Speaker 1>to just be yourself in the best way possible. And
<v Speaker 1>that's that's the key to this, because I honestly like
<v Speaker 1>an action rpg. I that's usually not for me. When
<v Speaker 1>I'm thinking about RPGs, I am still thinking about turn.
<v Speaker 2>Based or at least interesting at least.
<v Speaker 1>Men you driven like like I want to like be
<v Speaker 1>picking options for menu because again, that feels like I'm
<v Speaker 1>playing a little bit of D and D or something
<v Speaker 1>like that, and so, uh, there are going to be
<v Speaker 1>people who feel that way, and so it's like, just
<v Speaker 1>make your game I think, and I think that's.
<v Speaker 2>What he's really getting at.
<v Speaker 1>And while acknowledging that there are a lot of people
<v Speaker 1>who just will not try a turn based RPG because
<v Speaker 1>they are biased against it for whatever reason.
<v Speaker 3>Yeah, it's less of like a hard line I will
<v Speaker 3>not play these and more of just we're saying like
<v Speaker 3>it's a preference, like people prefer the ones that are
<v Speaker 3>more actiony. But I think, Claire obscure, the best thing
<v Speaker 3>that it has done is proven what you were saying,
<v Speaker 3>burrowing into that niche because then like the RPG sickos
<v Speaker 3>like me absolutely love the game. And then we're just
<v Speaker 3>telling everyone we know, no, no, no, no, like you don't
<v Speaker 3>understand they this is the good turn base like if
<v Speaker 3>if you're not really into that stuff, no, they added
<v Speaker 3>like the paper Mario stuff, the Mari Luigi stuff, you
<v Speaker 3>know that like active combat that you like. You have
<v Speaker 3>people like us going out to our friends who aren't
<v Speaker 3>into that stuff saying give this one a chance. Now
<v Speaker 3>a lot of them are giving a chance to find
<v Speaker 3>that they like it. Yo, Like Dan loves it even
<v Speaker 3>like you tried it and you really like it. So yeah,
<v Speaker 3>I think there's space for both of these. We don't
<v Speaker 3>need to get rid of turn base and that's that's
<v Speaker 3>a really good thing that claib'scre has done for all
<v Speaker 3>turn based RPGs, I think.
<v Speaker 2>Yeah.
<v Speaker 1>And obviously turn based works in a lot of genres,
<v Speaker 1>like four X games. Yeah, like strategy games are the
<v Speaker 1>turn based ones are often more popular than their real
<v Speaker 1>time counterparts, So exactly like Civils has been huge, and
<v Speaker 1>a lot of the other real time since games that were,
<v Speaker 1>like Rise of Nations, that's not going anymore.
<v Speaker 2>Civilization still is, though.
<v Speaker 1>All right, So let's wrap things up with these last
<v Speaker 1>two Xbox Game Pass titles for August include Assassin's Creed, Mirage.
<v Speaker 1>These are the games coming to game Pass Rain World,
<v Speaker 1>Citizen Sleeper, Two Star Wars, Vector Lonely Mountain, snow Riders,
<v Speaker 1>Mech Warrior five Clans.
<v Speaker 2>I've been meaning to play.
<v Speaker 1>That, Orcs Must Die, Death Trap, Assassins, Creed, Mirage, Aliens,
<v Speaker 1>Fire Team Elite, and Nine Kings. Leaving game Pass on
<v Speaker 1>August fifteenth is Anthem Farming Simulator two Persona three reload
<v Speaker 1>Sean we should we should all play Anthem.
<v Speaker 2>Nothing but Anthem until it leaves.
<v Speaker 3>See what Anthem is like here.
<v Speaker 2>In I want to I want to see.
<v Speaker 1>July's game Pass titles include Grounded to RoboCop Rogue, City
<v Speaker 1>of Farming Simulator twenty five, and Wu Chong Fallen Feathers.
<v Speaker 2>A lot of those already on there and have launched.
<v Speaker 1>Hollow It's Silk Song will be playable at games Com.
<v Speaker 1>Microsoft developer team Cherry announced blah blah blah, this's all
<v Speaker 1>kind of that game's also in game Pass, right, is
<v Speaker 1>that right?
<v Speaker 2>All Night, Silk Song. I think that was the case,
<v Speaker 2>silks Song.
<v Speaker 3>I assume it's launching the game pass, that they have
<v Speaker 3>the marketing deal.
<v Speaker 1>Right, because it was announced that that SGF thing from
<v Speaker 1>them their Xbox Summer Showcase a couple of years ago,
<v Speaker 1>and that was like, oh and everything in this showcase
<v Speaker 1>is going.
<v Speaker 2>To be on game Pass. So I think that's that's right.
<v Speaker 1>And then over at PlayStation, August's PlayStation Plus Essential titles
<v Speaker 1>are now available. That includes Lies of p as well
<v Speaker 1>as Daisy and My Hero One's Justice two, which is
<v Speaker 1>probably an arena fighter. I'm guessing yeah. Dais is the
<v Speaker 1>PS four version. I don't know if there is a
<v Speaker 1>PS five version. I okay, I know we talked about
<v Speaker 1>games that we should play that we really should play
<v Speaker 1>daiz like just like have like a couple like two
<v Speaker 1>weeks in a row where we see how like if
<v Speaker 1>we can actually survive in that world.
<v Speaker 2>Now, I haven't.
<v Speaker 1>Played that in god, that's actually probably been like ten
<v Speaker 1>years more than that. Now, it's it's interesting. It definitely
<v Speaker 1>like you could see how things continue to evolve out
<v Speaker 1>a daisy and like a bunch of mods then became
<v Speaker 1>big games based on what was happening there. All right,
<v Speaker 1>let's get to the poll question. We have this from
<v Speaker 1>earlier this week. Let me make sure I can find
<v Speaker 1>the results.
<v Speaker 2>Okay, let me go to the post.
<v Speaker 1>Actually, a giant bomb. It's given me a problem here,
<v Speaker 1>there we go, giant bomb on YouTube. A giant bomb.
<v Speaker 1>All right, it was just stuck on the last poll question.
<v Speaker 1>Do you want a new Super Mario Brothers collection on Switch?
<v Speaker 1>That's the new poll question. Let's see, have you played
<v Speaker 1>a Dark Sider's game before? Yes, yes, and no? Sixty
<v Speaker 1>four percent said yes, thirty six percent said no. That's
<v Speaker 1>quite a few people. So I wonder if Dark Sider's
<v Speaker 1>four is going to do just fine, especially if it
<v Speaker 1>like really delivers on the promise of following up that
<v Speaker 1>first game. I'm I'm definitely like, oh yeah, Dark Sider's Rules.
<v Speaker 1>Would love to go back.
<v Speaker 2>And play another one of those, So that's me.
<v Speaker 1>We do have that new poll question, do you want
<v Speaker 1>a new Super Mario Brothers collection on Switch?
<v Speaker 2>Yes or no? The poll question is up now.
<v Speaker 1>I'm curious to see what the response from our audience
<v Speaker 1>is going to be for this one. Okay, Sean, why
<v Speaker 1>don't you tell people where the can find you on
<v Speaker 1>the internet what you have going on?
<v Speaker 2>All that good stuff?
<v Speaker 3>Yeah, Turbo Sean on all things Shawn blue Sky Twitch YouTube,
<v Speaker 3>you can find me putting stuff up here. I brought
<v Speaker 3>some stuff back with me from EVO, so I did
<v Speaker 3>some interviews. I interviewed the producer of Virtue Fighter viv
<v Speaker 3>Revo and the producer on the new Virtual Fire game.
<v Speaker 3>Did video interviews with both of them that I'm going
<v Speaker 3>to be pulling up on YouTube. I'm hoping no later
<v Speaker 3>than tomorrow, I'll have at least one of them to
<v Speaker 3>put up, and then the r one hopefully will be
<v Speaker 3>like the day after. I should also be gaining transcriptions
<v Speaker 3>done to put those on the website if people would
<v Speaker 3>read them. Let's see what else did I do when
<v Speaker 3>I was out there, did show Fighter, did Invincible Versus
<v Speaker 3>mentioned that topless show. I'd like to check all that
<v Speaker 3>footage out with telling you guys, I'll get you and
<v Speaker 3>Mike kind of call me and talk over it. Let's
<v Speaker 3>do it, and then help me with the pronunciation stump
<v Speaker 3>out with names. Dan Amrick over at Digital Eclipse.
<v Speaker 2>Yes, I think, yes, I think so. Yeah, Okay, yeah, I.
<v Speaker 3>Had to chat with him about the Mortal Kombat collection,
<v Speaker 3>and because he yeah, because he's old games media, we
<v Speaker 3>went off into many of any tangents that were very,
<v Speaker 3>very fun and just talking, yeah, talking some fun stories
<v Speaker 3>about like his relationship with Moral Komba and stuff. I'll
<v Speaker 3>see what that gets turned into. Maybe I could do
<v Speaker 3>like an audio tu video thing to put up on YouTube,
<v Speaker 3>but otherwise, yeah, that'll also be something that'll transcribe and
<v Speaker 3>pup on site.
<v Speaker 2>No, fantastic, looking forward to that.
<v Speaker 1>I'm glad you were able to get out there and
<v Speaker 1>enjoy EVO and looking forward to seeing all the fruits
<v Speaker 1>of the labor. Oh right, let's see, we already did
<v Speaker 1>the new poll question, so I think we could probably
<v Speaker 1>just tell everybody what's going on on Giant Bomb for
<v Speaker 1>the rest of the week as well as the rest
<v Speaker 1>of today. Checking the calendar. Oh yeah, we're gonna play
<v Speaker 1>Grounded two at two pm. No Blake Club today because
<v Speaker 1>Dan is still out on assignment. We will have Blake
<v Speaker 1>Club tomorrow at three pm. On Thursday at three pm,
<v Speaker 1>we should be able to wrap up hinp my Riker.
<v Speaker 1>In fact, I'm going to force stand to finish that
<v Speaker 1>because I'm done with it. It's starting to torture me now
<v Speaker 1>and I don't like that. So we'll do Gratitude today
<v Speaker 1>and then maybe get some other stuff going. There should
<v Speaker 1>be another quick Look Look going up later this week.
<v Speaker 1>I think yeah, me and Mike did Gradius. That'll be
<v Speaker 1>happening later this week. Voicemail Dump Truck will be earlier
<v Speaker 1>Tomorrow twelve thirty pm Eastern time. We got to move
<v Speaker 1>things around again so we could do Blake Club, and
<v Speaker 1>then on Friday upf we're gonna play Sunderfolk, which is
<v Speaker 1>this multiplayer tactics game where everyone has their controls on
<v Speaker 1>their phone. Seems like a cool idea looking forward to it.
<v Speaker 1>I think that and that Wild Star Wildgate game. Those
<v Speaker 1>are both from Mike.
<v Speaker 2>Morheims Studio or publisher.
<v Speaker 3>I guess I should say.
<v Speaker 1>I'm like, oh yeah, I'm interested, and didn't realize they
<v Speaker 1>had these interesting multiplayer games happening right now. But both
<v Speaker 1>of those seem to be popping off, so maybe check
<v Speaker 1>out one or the other. But Cunderfolk will definitely happen
<v Speaker 1>on the website. All right, that is gonna do it. Sean,
<v Speaker 1>thank you so much for Harry hanging out with me
<v Speaker 1>today and talking about video games.
<v Speaker 2>Man, I really appreciate it.
<v Speaker 3>Oh, it's a fun time, Jeff, thanks for having me on.
<v Speaker 1>Yep, yep, thank you. Thank you everybody for watching and listening.
<v Speaker 1>You're the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself, and goodbye.

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