PlayStation Portal Getting Cloud Streaming Update

Game Mess Mornings

Jeff Grubb is joined by Jon Clarke to chat about review for Arc Raiders and Hyrule Warriors: Age of Imprisonment, the PlayStation finally getting cloud streaming, PS5-PC Cross-buy could be in the works, a grip of Nintendo news, and even more!
2025-11-05 66 min Transcript

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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings presented by Deku
<v Speaker 1>Deals with Me. Jeff Grub, your host from giant bomb
<v Speaker 1>dot com, Thank you for tuning in. In this episode,
<v Speaker 1>we're going to be talking about one of the best
<v Speaker 1>reviewed games of the year. Yes, another one, and a
<v Speaker 1>much requested future comes to steam Deck. We'll get into
<v Speaker 1>all that soon. It's going to be a good one
<v Speaker 1>because we have John Clark on the show. John, how
<v Speaker 1>are you doing?
<v Speaker 2>Oh good man. This is a privileged first for me.
<v Speaker 2>You'd like to be here because I have very fond
<v Speaker 2>memories you. You like, took us under your wing when
<v Speaker 2>we were first starting out, and that's hard to do
<v Speaker 2>in this industry. So it's always nice to be able
<v Speaker 2>to return the favor and be a voice and say
<v Speaker 2>hello to the giant bomb community and obviously the xboxerier community.
<v Speaker 2>Bid you good wishes, wishes.
<v Speaker 3>You will, so, yeah, we appreciate it as always.
<v Speaker 1>Yeah, it's a guy that was years and years and
<v Speaker 1>I was in Colorado then, so quite some time ago. Yeah,
<v Speaker 1>you guys are doing well, happy.
<v Speaker 3>To see it.
<v Speaker 1>How are things in the You guys describe yourself as
<v Speaker 1>console specific, but you guys try not to be fanboy Warriors.
<v Speaker 3>What's the take over there on that side of the
<v Speaker 3>face right now.
<v Speaker 2>It's Microsoft have made it wonderfully easy for the last
<v Speaker 2>couple of years.
<v Speaker 3>It's great.
<v Speaker 2>It's a great time for everyone involved. The media industry,
<v Speaker 2>I think is going through its own changes. Like I'm
<v Speaker 2>sure you've had plenty of conversations with fellow guests and
<v Speaker 2>other people in this space. It's hard out there, like
<v Speaker 2>unless you want to descend upon clickbait, seo garbage that
<v Speaker 2>no one enjoys doing. Like, no one on the team
<v Speaker 2>likes writing this stuff. There's no creative output, there's no
<v Speaker 2>fun in it. But the reality is to stay alive,
<v Speaker 2>you have to dabble a little bit. And we think
<v Speaker 2>we're finding a nice balance. But what we're really focusing
<v Speaker 2>on is making stuff for the people that play on
<v Speaker 2>that platform, because I think, you know, speaking candidly, it
<v Speaker 2>isn't everybody's favorite platform, right, but there is a contingent
<v Speaker 2>of millions of players out there that still play there.
<v Speaker 2>But equally, as Microsoft are transitioning in this weird way
<v Speaker 2>that they're doing that feels woefully disorganized into everything, there's
<v Speaker 2>kind of like there's two coins, right we've talked about rebranding.
<v Speaker 2>Do we change names ort of that. Are the Xbox
<v Speaker 2>Faithful you know, going to take that as a sign
<v Speaker 2>of defeat or is it an opportunity for us to
<v Speaker 2>just cover more or is everything going to be great
<v Speaker 2>because in the end, everything is going to be everywhere,
<v Speaker 2>so kind of it doesn't really matter what we're called.
<v Speaker 2>I don't know how that's all going to shake out.
<v Speaker 2>We're still figuring it out. But it's certainly an adventure
<v Speaker 2>and it's fun. Yeah, it's it's it's a challenge, especially
<v Speaker 2>as it's my sole job, but I love doing it
<v Speaker 2>right and they're the passion still there and we still
<v Speaker 2>get to do cool stuff like do you remember the
<v Speaker 2>book we did, Like yeah, of course four years ago,
<v Speaker 2>five years ago. It's out in retail today.
<v Speaker 3>Whoa, really, we've got it, published the book and then
<v Speaker 3>get it. Yeah.
<v Speaker 2>Yeah, So like if people didn't know this, hold on
<v Speaker 2>a second, look, I want to wheel gracefully backwards.
<v Speaker 1>No, absolutely, grab it. Uh, this is a they did
<v Speaker 1>a lot of work on this.
<v Speaker 2>It was we did we did this right and this
<v Speaker 2>is the super duper fancy version and this is for
<v Speaker 2>your expots out there that bleed green. Right, this isn't
<v Speaker 2>what it looks like at retail. I'm sorry to say,
<v Speaker 2>because this book costs a lot. But we made a
<v Speaker 2>book all about the original Xbox console and the games
<v Speaker 2>and all of that jazz. You can see. It's like embossed,
<v Speaker 2>and it's for collectors. It's a coffee table book. It's
<v Speaker 2>full of really lovely art and every game ever released,
<v Speaker 2>all of that jazz. But we got got picked up
<v Speaker 2>via some publishing deal and it's come out in retail
<v Speaker 2>in a much cheaper way, so people can go pick
<v Speaker 2>it up. But it's out Amazon. I don't think it's
<v Speaker 2>available in the US until January.
<v Speaker 1>Oh okay, well never mind. Still though that is that's
<v Speaker 1>very cool. It's excellent worker. You guys are always hustling
<v Speaker 1>trying to make stuff like that happen. I find that
<v Speaker 1>to be pretty inspiring. Yeah, And it's like to figure
<v Speaker 1>out what the future is going to look like. I
<v Speaker 1>don't think the people that get paid the most money
<v Speaker 1>in this industry have any idea what's going to happen next,
<v Speaker 1>and so I think we're all just kind of trying
<v Speaker 1>to follow their lead and realizing, oh, they don't know anything,
<v Speaker 1>and so it's making every decision we have to make
<v Speaker 1>a little bit more challenging as well.
<v Speaker 2>Yeah, I mean, look at the news run today. I
<v Speaker 2>won't spoil it, but like, oh, I guess some companies
<v Speaker 2>are all thinking along the same lines as we go
<v Speaker 2>forward now.
<v Speaker 1>So maybe they take different routes, but we kind of
<v Speaker 1>all end up in the same place. You're right, I
<v Speaker 1>was going to bring that up. We'll get to it,
<v Speaker 1>all right, let's explain ourselves. We're Giant Bomb Video Game Dofaces.
<v Speaker 1>Independent games. Media couldn't be more important. It's more important
<v Speaker 1>now than it ever has been to be independent out
<v Speaker 1>here because we can't rely on these corporations to do
<v Speaker 1>anything that make any sense.
<v Speaker 3>So you got to put your money where your mouth is.
<v Speaker 1>A lot of you have done that and supported us
<v Speaker 1>by going to giant bomb dot com slash join and
<v Speaker 1>becoming premium members. It has provided us with a strong
<v Speaker 1>foundation and backbone to keep doing the cool stuff that
<v Speaker 1>we like to do. And if you want to see
<v Speaker 1>more of it, you can also support us by going
<v Speaker 1>to giant bomb dot com slash join become a premium member.
<v Speaker 1>If you do that, there's some goodies you get extra
<v Speaker 1>all the ad free shows. But I'm gonna start doing
<v Speaker 1>a new version of grub Snacks here. I'm going to
<v Speaker 1>try to get something out here in the next week
<v Speaker 1>or two, and then we'll just start that once a week.
<v Speaker 1>It'll be a small little bonus where I'm.
<v Speaker 3>Going to kind of like pick a question that you
<v Speaker 3>all propose to.
<v Speaker 1>Me and riff on it for ten to fifteen minutes,
<v Speaker 1>maybe while I'm driving home from dropping my kids off
<v Speaker 1>at school in the morning or something like that.
<v Speaker 3>There's other stuff coming.
<v Speaker 1>Look, apparently because we reached all our goals at the Bomatons,
<v Speaker 1>so there's a lot of stuff in the works. And
<v Speaker 1>that's again all possible because you went to giant bomb
<v Speaker 1>dot com slash join. As far as this show goes,
<v Speaker 1>most weekdays, I Jeff Greb willhelp piece you're gaming life
<v Speaker 1>back together. That includes breaking news and maybe even some
<v Speaker 1>of our own original reporting. For all these topics, I'll
<v Speaker 1>get the input of a bona fide expert who will
<v Speaker 1>make me look smart. You are watching live on twitch Welcome.
<v Speaker 1>You can always listen to the show later on podcast
<v Speaker 1>by searching for Game Mess Mornings, or find the RSS
<v Speaker 1>feed on giant bomb dot com. You can also catch
<v Speaker 1>the show later with chapters and timestamps on YouTube. Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the morning mess with Arc Graders' reviews. You know,
<v Speaker 1>this is a game that was kind of it came
<v Speaker 1>out a little bit ago. Now it's you know, a
<v Speaker 1>live game, so reviews are still kind of trickling in.
<v Speaker 1>It has a ninety three on Open Critic. Was ninety
<v Speaker 1>four now just kind of down to ninety three. It
<v Speaker 1>is one of the best reviewed games of the year.
<v Speaker 1>I think people are pointing out might be actually be
<v Speaker 1>like tied for the best reviewed game of the year
<v Speaker 1>something like that. Either way, this is these are all
<v Speaker 1>kind of glowing reviews for the most part. It got
<v Speaker 1>a nine out of ten from Mark Delaney at GameSpot,
<v Speaker 1>who says Arc Graders is an extraction shooter unlike any other,
<v Speaker 1>playing out like a totally unpredictable, immersive, thrilling story generator
<v Speaker 1>directed by the community, as a nine out of ten
<v Speaker 1>from Aaron Bain at Push Square, who says Arc Raiders
<v Speaker 1>has well and truly been worth the weight. This is
<v Speaker 1>a phenomenal showcase of what immersive multiplayer can be. Every
<v Speaker 1>run is different, and what your squad will come out
<v Speaker 1>with the story. Your squad will come out with stories
<v Speaker 1>each time. It could be tougher on those planning to
<v Speaker 1>play solo, and the extraction loop won't be for everyone.
<v Speaker 1>But as far as extraction shooters go, this is the one.
<v Speaker 1>This is one of the most successible and it respects
<v Speaker 1>your time, giving you a fun experience from your first match,
<v Speaker 1>and then a six out of ten from Eric Hodges
<v Speaker 1>at Tryhard Guides, who says Art Graders seems to be
<v Speaker 1>a good contender for the extraction shooter genre, offering solid,
<v Speaker 1>if familiar genre gameplay and a unique aesthetic. However, overpriced
<v Speaker 1>to monetization plagues this already pay to play title, and
<v Speaker 1>as something of a tourist to the extraction shooter genre,
<v Speaker 1>I can't personally say that Art Greators does anything too
<v Speaker 1>different or exciting, proving to be an inoffensive experience, albeit
<v Speaker 1>one that failed to win me over. I've played a
<v Speaker 1>little bit of this, and I gotta say I think
<v Speaker 1>I'm beginning to feel the itch. There's a couple things
<v Speaker 1>that happened. John I went in there, star Plane, I
<v Speaker 1>was like, okay, I do like the aesthetic. I think
<v Speaker 1>this is a cool looking sci fi sort of setting
<v Speaker 1>that's like somewhere between a seventies a sci fi novel
<v Speaker 1>and Titan Fall, kind of in that range. Those are
<v Speaker 1>my touchstones that there's probably people who are genre. Yeah, yeah,
<v Speaker 1>And then I started, Okay, I like looking at it.
<v Speaker 1>Shooting feels good, and I like just kind of like
<v Speaker 1>adding the quests and seeing the things that I needed
<v Speaker 1>to pick up and going into the world and then
<v Speaker 1>going back to my base.
<v Speaker 3>It was like, oh, yeah, this is just a new.
<v Speaker 1>Form of upgrading my weapons and my character in like
<v Speaker 1>Call of Duty four, it's like a more immersive version
<v Speaker 1>of that. And then because you can go into this
<v Speaker 1>world and it's PvP VE and most people most of
<v Speaker 1>the time are focused on the VE part of that,
<v Speaker 1>the versus the computer players and trying to take out
<v Speaker 1>the the mechs and stuff like that, it creates the arcs.
<v Speaker 1>It creates this opportunity for all these interesting interactions between people,
<v Speaker 1>and I'm just like, oh, you know what, that sounds
<v Speaker 1>like a good way to spend my time. So I
<v Speaker 1>am being one over by this, how about you?
<v Speaker 2>I was invited to the they called it the Final Preview,
<v Speaker 2>but I said, look, I've played, I don't know. I
<v Speaker 2>played something like twenty hours in the beta. I played
<v Speaker 2>another ten in the service Slam. I played an additional
<v Speaker 2>four for this preview event, and I was like, I
<v Speaker 2>don't want to do twice the work here. I'm going
<v Speaker 2>to write this as a review and progress is that okay?
<v Speaker 2>And I said yeah, and I equally like, just at
<v Speaker 2>that point, I've played enough. I know what this is.
<v Speaker 2>And I will quote myself because it's easier than coming
<v Speaker 2>up with something off the cuff. It's an extraction shooter
<v Speaker 2>that's purposely built for hardcore players, yet is surprisingly accessible
<v Speaker 2>for a newbie. It's thematically dystopian, so it's you know,
<v Speaker 2>post apocalyptic and machines have taken over the world. The
<v Speaker 2>world is screwed. Yeah, it's beautiful. It's full of color
<v Speaker 2>and vividness and brightness, and it's tense and it's thrilling
<v Speaker 2>and it can be downright terrifying. But it's also full
<v Speaker 2>of the the endearing moments that I haven't experienced since
<v Speaker 2>the early days of Seer Thieves, Like where you've got
<v Speaker 2>these player emergent moments? Yeah, you just but I've pumped in.
<v Speaker 2>I'm addicted. I haven't been this addicted to a video
<v Speaker 2>game since Blueprints earlier this year, where I am like obsessed,
<v Speaker 2>I wake up thinking about it. Playing solo is a
<v Speaker 2>friendlier experience if if there are people watching right now,
<v Speaker 2>they're like, h PvP other humans gross totally get it.
<v Speaker 2>In Solo, surprisingly, you'll find that most people will team
<v Speaker 2>up and you'll encounter the odd douchebag, but for the
<v Speaker 2>most part, that's where the emergent things happen.
<v Speaker 1>The douchebag makes the fact that most people want to
<v Speaker 1>pair up even more meaningful to me.
<v Speaker 2>Yeah, exactly, because when you do encounter that moment, Like
<v Speaker 2>I've had moments where I've been extracting and I'm on
<v Speaker 2>my own and there's been people waiting for me to
<v Speaker 2>drop down into the extraction shoot and then they're just
<v Speaker 2>gonna gun me down in the last moments, and I'm like,
<v Speaker 2>you jerks, how long have you waited?
<v Speaker 1>There?
<v Speaker 2>No life? But then equally, we've been that team. You know,
<v Speaker 2>I put often players three and you go out as
<v Speaker 2>a squad and you yeah, that's where it gets sweaty.
<v Speaker 2>But you get these wonderful combat encounters where you can
<v Speaker 2>choose to run, you might pull it out of the
<v Speaker 2>bag and then you're looting, and then someone else will
<v Speaker 2>come and third party you. It's those emergent moments that
<v Speaker 2>are making this game kind of go big and go viral,
<v Speaker 2>but it's still nice and easies you in. It's I
<v Speaker 2>think they've done an incredible job. And I know there's
<v Speaker 2>some criticism about use of AI in the game.
<v Speaker 1>The voices specifically, I think for the characters are is
<v Speaker 1>some form of AI, Yeah, the speech for a while,
<v Speaker 1>but like, maybe this is more aggressive than that. I
<v Speaker 1>think there was someone mentioned, and I haven't looked into it,
<v Speaker 1>that they trained on real voice actors. If that's the case,
<v Speaker 1>that is that is a bit much.
<v Speaker 2>Yeah, they hired voice actors that said, I am okay
<v Speaker 2>with doing this because they're a small team, right, And
<v Speaker 2>I think, like, I don't think AI is great. It
<v Speaker 2>bugs the hell out of me every time any of
<v Speaker 2>these giant companies bring it up, and I roll my
<v Speaker 2>eyes into the back of my head like everybody else.
<v Speaker 2>But there is elements in this that are super smart. Like, Okay,
<v Speaker 2>they're a small team, and if you're going to be
<v Speaker 2>tagging all these different things across all these maps, can
<v Speaker 2>they come up with a way where they don't have
<v Speaker 2>to hire everyone every time as they make a new map.
<v Speaker 2>And it's a life service game, they have they do
<v Speaker 2>you say to do that? That's a clever way, and
<v Speaker 2>the actors have agreed to it. So I don't know
<v Speaker 2>how mad we should get. But they also use and
<v Speaker 2>I'm not sure where I read this, and I'm maybe
<v Speaker 2>paraphrasing here, machine learning to dictate how the arc animate
<v Speaker 2>when you shoot off their turbines.
<v Speaker 1>Yeah, because like machine learning may Yeah, that's like that's
<v Speaker 1>like classic stuff at this point where early on when
<v Speaker 1>we were looking at machine learning, it was like, oh, yeah,
<v Speaker 1>we can like just build a three D model and
<v Speaker 1>let it run through its say hey, we want to
<v Speaker 1>go where you're running at like this speed, and then
<v Speaker 1>they can go through millions of federations in a few
<v Speaker 1>minutes and figure out a way to animate itself, like
<v Speaker 1>how it should walk. And it's like that that stuff
<v Speaker 1>I've always liked. I think that's a cool way to
<v Speaker 1>explore this. The you know this, it's not that small
<v Speaker 1>thet studio, I think they were two hundred and fifty people,
<v Speaker 1>like out of there it could tell yeah, sure, but
<v Speaker 1>but there certainly are a team that's kind of out
<v Speaker 1>there trying to like figure out ways to just save
<v Speaker 1>money to make this stuff makes sense long term. Now,
<v Speaker 1>this is a game that is going to be very successful,
<v Speaker 1>So at this point I would be like, hey, all
<v Speaker 1>those excuses early on, if we want to make sure
<v Speaker 1>that we're being cost effective, it's like, well, I don't know,
<v Speaker 1>pay the people.
<v Speaker 3>Let's just continue to pay the people.
<v Speaker 1>And all those grooments you made with those voice actors,
<v Speaker 1>maybe just bring them back because it's just actually better.
<v Speaker 1>It's better to have them there do it voice in person.
<v Speaker 1>So yeah, do do what right by those people, do
<v Speaker 1>right by your game. But I can't help but like
<v Speaker 1>the game so far, I think that it is mostly
<v Speaker 1>something that is. It does feel like it respects your time.
<v Speaker 1>Feels like it's like they thought about that stuff of like, oh,
<v Speaker 1>you have a life beyond this thing, and we want
<v Speaker 1>that for you, as opposed to some of the other
<v Speaker 1>entries in the genre, which everyone says it's like, oh yeah,
<v Speaker 1>this is going to have to become your whole personality
<v Speaker 1>is playing time.
<v Speaker 2>Yeah. Yeah, Like if you know, in the extraction shooter genre,
<v Speaker 2>you'll get wiped so that everyone gets reset after like
<v Speaker 2>a season whatever. To my knowledge, this is optional in
<v Speaker 2>our graders, So you can choose to you know, get
<v Speaker 2>some cool new cosmetics and all of this jazz if
<v Speaker 2>you choose to wipe and you have to start again,
<v Speaker 2>and you'll retain certain things, and they won't give you
<v Speaker 2>like I'm better than the other players type buffs, but
<v Speaker 2>you'll get I've got this exclusive you know whatever, because
<v Speaker 2>I am hardcore enough that I did all these things.
<v Speaker 2>So it's a smart way of approaching it. I'm curious
<v Speaker 2>to see what, you know, what next year brings. They've
<v Speaker 2>already got a road map out for from now until
<v Speaker 2>the end of the year. There's new maps, there's new
<v Speaker 2>machines to fight, there's new quests to go on. What's
<v Speaker 2>what's going to happen next, you know, and there's plenty
<v Speaker 2>of things that they could do. But the big thing
<v Speaker 2>that they're missing, Jeff, is beards. There's no beards in
<v Speaker 2>the game, and this is the post apocalypse. I need
<v Speaker 2>a beard.
<v Speaker 3>Yep.
<v Speaker 1>It doesn't make it doesn't make any sense. And I'm
<v Speaker 1>offending everywhere.
<v Speaker 2>Thank you.
<v Speaker 1>Yeah, that was that was the last thing that sort
<v Speaker 1>of won me over here was kind of talking to
<v Speaker 1>friend Christian who kind of shirped us through the game
<v Speaker 1>the other day when we stream it, and he mentioned
<v Speaker 1>he's like I finished all the missions, like wait what no,
<v Speaker 1>Like what do you mean like the dailies for today's
<v Speaker 1>like no, no, like this this season of stuff, like
<v Speaker 1>I kind of like did everything you're supposed to do?
<v Speaker 3>There's an end like that?
<v Speaker 1>To me, that's like that is more enticing the idea
<v Speaker 1>that I could see this through and then eventually they'll
<v Speaker 1>reset it and come up with like a new set of.
<v Speaker 3>Things you're supposed to do.
<v Speaker 1>But it's like, ah, I can work towards something and
<v Speaker 1>see a light at the end of the tunnel. Something
<v Speaker 1>about that clicked in my brain of making it feel like, okay,
<v Speaker 1>I curing it runs good on steam Deck. Running runs
<v Speaker 1>well on steam Deck, I should say, and that I could.
<v Speaker 1>It's like a fun experience solo queueing and you can
<v Speaker 1>actually get through this and see some sort of an end.
<v Speaker 1>I'm like, Okay. That combination of factors has has certainly
<v Speaker 1>made me more interested in playing it.
<v Speaker 2>Yeah, the world that they've built, unlike the mystery behind
<v Speaker 2>who are the arc? Why are they coming back down
<v Speaker 2>to the planet? You know, because this is set ecological disaster.
<v Speaker 2>The rise of AI, the rise of technology is all
<v Speaker 2>convert in humanity screwed. And now the people in the game,
<v Speaker 2>like your characters and the world around you, they don't
<v Speaker 2>really know what the arc is and exploring and pulling
<v Speaker 2>at that mystery thread of like, is there another set
<v Speaker 2>of humanity up there in the stars that are trying
<v Speaker 2>to take the planet back and they're using machines to
<v Speaker 2>do it? You know, do we get to go fight
<v Speaker 2>them at some point in the like, I don't know.
<v Speaker 2>Let's find out as a community together. That's super cool.
<v Speaker 2>And that the new map that's coming in December is
<v Speaker 2>unlocked via community interaction in some form. What that looks
<v Speaker 2>like yet again, I don't know, but I'm curious to
<v Speaker 2>find out.
<v Speaker 3>Yep.
<v Speaker 1>Definitely definitely feels like it's lately combining a lot of
<v Speaker 1>the factors that have made a lot of other games
<v Speaker 1>work recently in a really smart way. The other game
<v Speaker 1>that got reviews, High Role Warriors, Age of Imprisonment in
<v Speaker 1>eighty one on Open Critic. It keeps like ticking up.
<v Speaker 1>It was like starting in the seventies. It was eighty
<v Speaker 1>when I looked last night, eighty one this morning. Seven
<v Speaker 1>out of ten from Richard Wakeling at game Spot, who says,
<v Speaker 1>a fish a.
<v Speaker 3>Few issue of fishues.
<v Speaker 1>Yeah, few issues hold it back, but High Roll Warriors
<v Speaker 1>Age of Imprisonment marks a high point for the spinoff series,
<v Speaker 1>iterating on its riotous hack and slash combat with depth
<v Speaker 1>and variety. Four point five stars from daily Mehr, who
<v Speaker 1>the author over there rights murdering millions of Moblins is
<v Speaker 1>simply a cathartic sensation you won't get in any other
<v Speaker 1>Zelda game, I suppose, other than the other Musso Zelo games.
<v Speaker 1>Is it mindless, yes, but still wholeheartedly satisfying, And then
<v Speaker 1>four stars from Jade King at the gamer who says,
<v Speaker 1>but this is still a Muso title, and it can
<v Speaker 1>only achieve so much within that framework without awkwardly bursting
<v Speaker 1>at the seams. With those restrictions in consideration, however, High
<v Speaker 1>Role Warriors Age of Imprisonment is a triumphant sequel that
<v Speaker 1>Zelda fans are going to adore. God, this is like
<v Speaker 1>a game where it's like, Okay, I suppose the best
<v Speaker 1>version of this idea with Zelda stuff, and that's the
<v Speaker 1>Zelda game that I stole, really love, and I love
<v Speaker 1>that setting, and you know this is in the past,
<v Speaker 1>I think, with Zelda being imprisoned, you know, before the
<v Speaker 1>events of Tiers of the Kingdom. I think that's right.
<v Speaker 1>I'm not exactly sure you're about right, You're about Oh,
<v Speaker 1>that sounds right to mean, that sounds good. But even
<v Speaker 1>the best version of that is only so appealing to me,
<v Speaker 1>especially when there's so many other games that could be playing.
<v Speaker 1>But I don't know, I kin kind of every day
<v Speaker 1>I wake up a little bit more likely to play
<v Speaker 1>this game.
<v Speaker 2>There's a certain addiction to these types of games right
<v Speaker 2>where it is like I think one reviewer used the
<v Speaker 2>word cathartic, because you know they're not they're not master,
<v Speaker 2>but they're not going to win a Game of the Year.
<v Speaker 2>But you can turn a certain part of your brain
<v Speaker 2>off and just sweep aside hundreds of enemies in one
<v Speaker 2>glorious swoop, and that that feels good. And I think
<v Speaker 2>that tickles a deeply regressive game a part of the
<v Speaker 2>brain in some form, which is why I saw one
<v Speaker 2>review I can't remember who wrote it, but they were like,
<v Speaker 2>I don't even know why these types of games exist, rubbish,
<v Speaker 2>And I'm like, well, clearly they keep existing for some time,
<v Speaker 2>because it does tickle that part of the brine to
<v Speaker 2>make people quite weirdly happy in a way.
<v Speaker 1>So it is like the most video game. Muso's always
<v Speaker 1>just been the most video game ass video game in
<v Speaker 1>a lot of ways, and a lot of times in
<v Speaker 1>my opinion too. It's detriment, but you know, if you're
<v Speaker 1>in the mood for it, this sounds like this one's
<v Speaker 1>gonna hit hard. And then of course there are people
<v Speaker 1>who just like this is their jam Dan's sister Kayla
<v Speaker 1>loves all the Muso games. I wonder if she's played
<v Speaker 1>the Zelda once though I know she likes Dynasty Warriors proper.
<v Speaker 4>Uh.
<v Speaker 1>But yeah, I think this will continue to be the
<v Speaker 1>best selling take on Dynasty Warriors. People will show up
<v Speaker 1>for these games. I hope this is the last one
<v Speaker 1>that is Zelda, at least for now. If Nintendo and
<v Speaker 1>Tecmo are going to continue, Koey Techmo are going to
<v Speaker 1>continue working together on these, I hope they do something
<v Speaker 1>different next time. I still am kind of interested in
<v Speaker 1>the idea of a Mario Muso. I think that would
<v Speaker 1>be honestly, ma just punch a bunch of goombus.
<v Speaker 2>I was going to ask you about this, because I
<v Speaker 2>swear we heard about this like two two something three
<v Speaker 2>years ago about.
<v Speaker 1>Yeah, it's always been out there, it's been and I'm like,
<v Speaker 1>I hope it's real. I hope it's like just been
<v Speaker 1>like simmering in the background and Nintendo actually does end
<v Speaker 1>up doing it or something.
<v Speaker 3>But I don't know.
<v Speaker 1>I'm still skeptical, but I would love to see it,
<v Speaker 1>or even like a pickman Musso just punching that thousand
<v Speaker 1>as a pickman, why not? Yeah, would be down for that.
<v Speaker 1>But let me punch your little plant guys. I love them,
<v Speaker 1>but I think it'd be funny to do that. All right,
<v Speaker 1>let's let's do this. We got plenty more headlines to
<v Speaker 1>get into, but let's take the break.
<v Speaker 2>Now.
<v Speaker 1>You could skip out on this if you are a
<v Speaker 1>premium member. There's a premium version of the video show
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<v Speaker 1>Jan you taught me to overcome my fear of sharp objects.
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<v Speaker 1>updated constantly. It's also just added Steam support with a
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<v Speaker 1>game on the November twenty first episode of Unprofessional Fridays.
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<v Speaker 1>All right, it's Game Mess Mornings. We're getting back into it,
<v Speaker 1>John Clark, jaf grub Here we Go. PlayStation Portal cloud
<v Speaker 1>streaming update launches today, including support for owned digital games.
<v Speaker 1>This is from Salramano at Gamatsu. Sony Interactive Entertainment will
<v Speaker 1>officially launch cloud streaming for PlayStation five games for PlayStation
<v Speaker 1>Portal today at six pm Pacific time that's nine pm Eastern,
<v Speaker 1>including new support for owned digital games. The company announced
<v Speaker 1>there's some details here, but basically it's like, there is
<v Speaker 1>a list of PlayStation games that will work if you
<v Speaker 1>own them and you want to stream them, stream them
<v Speaker 1>from the cloud, separate from any of.
<v Speaker 3>The PlayStation Now.
<v Speaker 1>I forget what they even called their their cloud streaming service.
<v Speaker 1>There is still that that still exists and that works.
<v Speaker 1>But now you can take a game like Astrobot apparently,
<v Speaker 1>and if you own that, you can stream that to
<v Speaker 1>your to your device over the internet.
<v Speaker 3>And hey, that's that's pretty cool.
<v Speaker 1>I think the the PlayStation Portal, John, is something that
<v Speaker 1>surprised Sony with how successful it was. I think it
<v Speaker 1>also informed them that hey, the is a spot in
<v Speaker 1>the market where you or maybe missing something because you
<v Speaker 1>were no longer doing something like the Vita. So I
<v Speaker 1>think that's why they are internally considering doing a handheld
<v Speaker 1>or something for the PS six.
<v Speaker 3>But whatever.
<v Speaker 1>For now, PlayStation Portal is something that a lot of
<v Speaker 1>people are very happy with. It seems like a slick device.
<v Speaker 1>I use my steam Deck to stream clouds or just
<v Speaker 1>to stream PlayStation games, but I don't think I can
<v Speaker 1>do this cloud stream and stuff. I guess I'll have
<v Speaker 1>to look into that. Maybe I could stream.
<v Speaker 2>I don't know if there's a browser based like yeah,
<v Speaker 2>you've got Xbox dot complay, is they going to be
<v Speaker 2>PlayStation dot com play and you.
<v Speaker 1>Can just yeah, I'm not sure, yeah, exactly how that works.
<v Speaker 1>But at the very least, like we are a decade
<v Speaker 1>and a half into the long long takeover of cloud gaming,
<v Speaker 1>it still feels additive, right, it still feels like an
<v Speaker 1>also instead of instead, Right.
<v Speaker 3>Yeah.
<v Speaker 2>I think for anyone that's watching this, or anyone that
<v Speaker 2>is living, you know, breathing video games, we're never gonna
<v Speaker 2>want cloud only as the option. It's always going to
<v Speaker 2>be a native device. Like speaking personally, I use cloud
<v Speaker 2>if I'm traveling and I'm streaming something in a hotel
<v Speaker 2>room or yeah, yeahd YadA, But I would never choose
<v Speaker 2>to sit and use it at home ninety nine percent
<v Speaker 2>at the time. Like there might be the audcation where
<v Speaker 2>I'd stream something to the ally in bed, but most
<v Speaker 2>of the time the ally can play most of the
<v Speaker 2>things I'd want to stream, so it becomes less and
<v Speaker 2>less of a use case for me. But you know,
<v Speaker 2>we I think Indiana Jones last year, there was a
<v Speaker 2>radio presenter here in the UK called James James O'Brien,
<v Speaker 2>he does LBC, and he was like, I played I
<v Speaker 2>wanted to play Indiana Jones. This was before it was
<v Speaker 2>announced for PlayStation. So I just played the whole thing
<v Speaker 2>on cloud on my Samsung TV and.
<v Speaker 3>It was great.
<v Speaker 2>And I'm like, there's your use cases for those people
<v Speaker 2>that just I just want to play a game.
<v Speaker 1>Yeah, And it's like, you know, we heard from a
<v Speaker 1>map Piscitell. He was on the show a few weeks back.
<v Speaker 1>He had s men stay being like, yeah, yeah, cloud
<v Speaker 1>gaming is not huge with this audience, as you said,
<v Speaker 1>someone listening to this, it's just not get up with them.
<v Speaker 1>But in territories like Brazil and South Korea where the
<v Speaker 1>Internet is really good and hardware has a variety of
<v Speaker 1>prices for various reasons, in a place like Brazil because
<v Speaker 1>they do have tariffs, the cloud gaming has taken off
<v Speaker 1>and really found a foothold. It's like, oh yeah, okay,
<v Speaker 1>on a long enough timeline that stuff will begin to
<v Speaker 1>add up and just become the DeVault default for many
<v Speaker 1>of these major markets. Brazil is huge, South Korea is huge.
<v Speaker 1>They spend a lot of money on games.
<v Speaker 3>Still, these are nice to have.
<v Speaker 1>I'm I'm probably gonna just continue running my games locally personally,
<v Speaker 1>but there are I bet we'll find the rare use
<v Speaker 1>case wherever once in a while, I'll be glad to
<v Speaker 1>have this. I'll tell you what if you know the
<v Speaker 1>NHL games is something like I want to play more
<v Speaker 1>of I'm a hockey fan, but I don't usually want
<v Speaker 1>to sit down in the basement, yeah, at the PlayStation
<v Speaker 1>playing that while the family's upstairs. It's like, that's a
<v Speaker 1>game where I'm like, I just kind of want to
<v Speaker 1>play it mindlessly, maybe on a handheld, and there's no
<v Speaker 1>real good way to do that.
<v Speaker 3>Or maybe this it was something like this could solve.
<v Speaker 2>It tickle that itch. Yeah. I think like if we
<v Speaker 2>look at what what you know, all of the conjecture
<v Speaker 2>and stuff about you know, not just Sony, Microsoft nintended,
<v Speaker 2>Like what are they doing in the future and we're
<v Speaker 2>seeing over the course of this generation. I mean, we
<v Speaker 2>don't we all know about Microsoft. We don't have to
<v Speaker 2>keep like diving into this. It's been it's been a
<v Speaker 2>crazy ride for these guys. But I think all of
<v Speaker 2>these companies are like, hmm, it's costing more than ever
<v Speaker 2>to make games. How do we, you know, not just
<v Speaker 2>sell to the same people we've already sold it. How
<v Speaker 2>do we bring in different people? And I fully picture
<v Speaker 2>a world in five years from now where chipsets, you know,
<v Speaker 2>for whatever these next consoles are going to be, will
<v Speaker 2>be small enough and powerful enough to either be embedded
<v Speaker 2>into the back of a TV, so you buy your
<v Speaker 2>LGTV and instead of the Netflix button on the remote,
<v Speaker 2>it will have a PlayStation button or an Xbox button
<v Speaker 2>and boss you're you're playing games being streamed from the
<v Speaker 2>cloud or depending on how much we want to spend,
<v Speaker 2>there's enough power there to run some stuff. Natively, I
<v Speaker 2>think that's the future, and that feels weird for all
<v Speaker 2>of us console kids that grew up arguing over which
<v Speaker 2>consoles better. But I can't say that it's necessarily a
<v Speaker 2>bad future, So all right, how it's going to play out?
<v Speaker 1>And I think that that is a could be a
<v Speaker 1>good thing for games overall, because while it doesn't feel
<v Speaker 1>like it worked out exactly the way they wanted it to,
<v Speaker 1>the Xbox series S was onto something in that we
<v Speaker 1>probably should have some sort of governor or a breaking
<v Speaker 1>system on the rush toward more power, because we got
<v Speaker 1>to a point where I've said this a million times
<v Speaker 1>on this show, where the sort of the limiting factor
<v Speaker 1>on making a game for a long time was the hardware,
<v Speaker 1>and that led to a lot of creative solutions and
<v Speaker 1>very cool things. And then about twenty sixteen ten ADP
<v Speaker 1>sixty game and you could sort of do whatever you
<v Speaker 1>want under ten ADP sixty without any imitations. And then
<v Speaker 1>so they're like, okay, well let's push four K and
<v Speaker 1>that that had an effect absolutely, but really most people
<v Speaker 1>were pretty happy with ten eighty P sixty and so
<v Speaker 1>it's like, Okay, what's the limiting factor now? It's time
<v Speaker 1>and money. And if you have all the time and
<v Speaker 1>money in the world, you can make something that looks
<v Speaker 1>like The Last of Us Part two on a PlayStation four.
<v Speaker 1>And it's like, oh, oh my god. Okay, so do
<v Speaker 1>we all have to be doing that? And it's like, well, no,
<v Speaker 1>if you do that, your games are going to be
<v Speaker 1>so expensive that there'll be these massive risks, and you
<v Speaker 1>kind of can't do that because if you do have
<v Speaker 1>a misstep, it's going to destroy your entire business. So
<v Speaker 1>what do we do here. It's well, let's maybe slow
<v Speaker 1>down a little bit. Let's focus on the switch. The
<v Speaker 1>Steam deck has been around for a few years, It's
<v Speaker 1>going to be around for a few years more. It
<v Speaker 1>feels like, and it's this very pop popular platform on PC,
<v Speaker 1>and I see like more games being like, hey, our
<v Speaker 1>Greaters runs well on there. The Outer World's two runs
<v Speaker 1>well on there. These games that you would expect, like oh,
<v Speaker 1>these are the newer games they came out of after
<v Speaker 1>some other games that didn't run well in this device.
<v Speaker 1>It's like, no, these companies are now focusing on this
<v Speaker 1>lower end hardware. If these chipsets do end up in
<v Speaker 1>stuff like TVs and you're supposed to have your TV
<v Speaker 1>for ten years, that could be another sort of like
<v Speaker 1>let's slow things down. And and people I did get
<v Speaker 1>a little bit anxious about this, like I don't want
<v Speaker 1>my games to be held back, and I will continue
<v Speaker 1>to always say the same thing.
<v Speaker 3>The only thing holding.
<v Speaker 1>It back is that money factor, that time factor, and
<v Speaker 1>we don't I just I think in general, if you
<v Speaker 1>want good games going forward, you don't want these companies
<v Speaker 1>looking up at like, oh, if only we had more
<v Speaker 1>money and more time, because you.
<v Speaker 3>Can always get more of that. You you couldn't always
<v Speaker 3>get more power from the hardware.
<v Speaker 1>So it's like at a certin point you'd sort of
<v Speaker 1>come to Jesus and be like, Okay, we have to
<v Speaker 1>put out the game as it is. There's always ways
<v Speaker 1>to get more time and more money, and then all
<v Speaker 1>of a sudden, your game is the most expensive game
<v Speaker 1>you've ever made, and it's this huge risk, and it's
<v Speaker 1>like it's a bad business model. So yeah, it's doesn't
<v Speaker 1>right games like this governor on games.
<v Speaker 2>Yeah, games looks good enough. Like I've been saying this
<v Speaker 2>for a while. Games look good enough to me, like
<v Speaker 2>looks good enough ten years ago. Like I'm fine with it,
<v Speaker 2>and I get that, yes, there's technology improvements and there's
<v Speaker 2>a better lighting and stuff like that now, but predominantly,
<v Speaker 2>generally speaking, they look good enough ten years ago. But
<v Speaker 2>there's race for the best animations, the most fluid frame rates,
<v Speaker 2>the four K textures. It has killed many a great
<v Speaker 2>studio desperate to chase the next big thing, and the
<v Speaker 2>games take so long to make that they start chasing
<v Speaker 2>the next big thing four years later. Ah, no one
<v Speaker 2>plays those anymore, you know, and then studio is dead,
<v Speaker 2>you know, exactly to your point. Whereas if we can
<v Speaker 2>start thinking a little bit more, you know, And I
<v Speaker 2>love the constraints of smaller systems because they forced the
<v Speaker 2>developers to optimize to the nth degree to squeeze out
<v Speaker 2>every last possible drop, and that only means better games.
<v Speaker 2>On the higher end systems, it's super easy to scale up.
<v Speaker 2>It's not so easy to start up here and then
<v Speaker 2>scale all the way down, and that change in that mindset.
<v Speaker 2>That's something that's on developers. But if that can start
<v Speaker 2>to become a bit more pervasive, if like you mentioned
<v Speaker 2>the PS six handheld rumors, right, and yeah, you know,
<v Speaker 2>Microsoft played a bit of a savvy card now in
<v Speaker 2>hindsight by having this, Yet there has to be a
<v Speaker 2>series S version that runs at this lower power profile
<v Speaker 2>that targets ten atup thirty or ten EIGHTP sixty. Now,
<v Speaker 2>as they push forward all of those games, should all
<v Speaker 2>their backwards compatible stuff, that's going to pay off. I mean,
<v Speaker 2>granted that they're in third place and they haven't got
<v Speaker 2>the customer base to maybe capitalize on that, but it was, yeah,
<v Speaker 2>Sony are having to like, let's let's start building that
<v Speaker 2>foundation after we've built the train.
<v Speaker 1>Sort of like again, we're going to talk about it
<v Speaker 1>when this next story, but like different path, same same
<v Speaker 1>end point of like they're going to in the future,
<v Speaker 1>they're going to treat the PS five and maybe the
<v Speaker 1>PS five Pro as their Xbox series s That thing
<v Speaker 1>ain't going anywhere. The PS five is going to be
<v Speaker 1>around for a very very very long time, even more
<v Speaker 1>than the PS four. The PS four was a bad
<v Speaker 1>piece of hardware and they were able to keep it
<v Speaker 1>around for a long time. Five is excellent hardware, really
<v Speaker 1>well designed. PS five Pro even more powerful, So that
<v Speaker 1>could be the thing that sort of sits below the
<v Speaker 1>PS six and they might even like like re skin
<v Speaker 1>a PS five as like a PS six Light or
<v Speaker 1>something like that and sell like the PS five Pro
<v Speaker 1>two and really it's just a PS five Pro that
<v Speaker 1>is reduced in costs here or there, because that will
<v Speaker 1>there's no reason for the vast majority of games to
<v Speaker 1>target hardware that is above a PS five, let alone
<v Speaker 1>a PS five pro so, and that will continue to
<v Speaker 1>be true for a very long time. Yeah, next story,
<v Speaker 1>PS five PC Crossby in the works at PlayStation I
<v Speaker 1>have to put a question mark there at the end
<v Speaker 1>of that.
<v Speaker 2>Crazy, don't I like the way you did it at PlayStation.
<v Speaker 1>Yeah, here are the results that Bill Becune was able
<v Speaker 1>to come up with over at deal Labs. When he
<v Speaker 1>looked into this, Bill bi kun as someone who's like
<v Speaker 1>always in the back ends of like storefronts and getting
<v Speaker 1>leaks that way, and he kind of looked at this,
<v Speaker 1>and you know, I'll read some of this year. A
<v Speaker 1>new cross By symbol has been discovered on the PlayStation
<v Speaker 1>five console, predicting a potential launch of the feature like
<v Speaker 1>the Xbox Play Anywhere program.
<v Speaker 3>So what about the veracity of this rumor?
<v Speaker 1>We are conducting an investigation like Xbox with the mention
<v Speaker 1>of Xbox Play Anywhere. This would allow you to play
<v Speaker 1>PC and PlayStation games on or like you'd be able
<v Speaker 1>to buy on PlayStation and get a PC version, and
<v Speaker 1>no one really understands how that would work. They're also
<v Speaker 1>just being like, is this something that is really happening
<v Speaker 1>or is Sony just kind of trying this idea out?
<v Speaker 1>And there was nothing definitive. But when Bilbocun, when Bilbocun looked,
<v Speaker 1>he was able to say, Okay, this isn't a reference
<v Speaker 1>to the old crossby from PlayStation. Sony came up with
<v Speaker 1>that term originally when it.
<v Speaker 2>Was a Vita, Right, you bought it.
<v Speaker 1>On PlayStation, you get it on Vita as well, so
<v Speaker 1>play it works on your PS three and four and
<v Speaker 1>it also works on your Vita. This is from June
<v Speaker 1>of this year. This is a new initiation of whatever
<v Speaker 1>it is. But also there's also a likelihood that this
<v Speaker 1>is just testing some ideas out and it would not
<v Speaker 1>end up with PlayStation being like, hey, buy your game
<v Speaker 1>from us, and then you also get it on PC,
<v Speaker 1>because what exactly would that look like? Are they fully
<v Speaker 1>launching their own storefront and that's where you get the game?
<v Speaker 3>Maybe?
<v Speaker 1>I would say maybe, even probably, But that's something that
<v Speaker 1>they've also shied away from because their games are doing
<v Speaker 1>well on Steam? So what do you think is happening here?
<v Speaker 2>So it's weird because we've I've been hearing rumblings over
<v Speaker 2>I don't know the last eighteen months that Sony were
<v Speaker 2>looking to do some form of their own PC store,
<v Speaker 2>And I'm like, Okay, are they going to do this?
<v Speaker 2>Because we've seen other publishers try this, EA, they've all
<v Speaker 2>come crawling back to Steam right like, because look, it
<v Speaker 2>is the de facto. I think there was a report
<v Speaker 2>earlier this week that seventy two percent of developers view
<v Speaker 2>Steamers a monopoly. That's not the right word to use,
<v Speaker 2>because they don't own the market. There is competition there.
<v Speaker 2>It's just that the markets has spoken. But you know,
<v Speaker 2>if Sony are going to do this, I think it
<v Speaker 2>raises a lot of questions about you know, are they
<v Speaker 2>going to have their own back end? We've seen on
<v Speaker 2>Xbox games that were too old to be in play
<v Speaker 2>anywhere end up with like a Windows Store version and
<v Speaker 2>an Xbox version. Have they figured out I don't know,
<v Speaker 2>like how they figured out that problem. Can they backtrack
<v Speaker 2>that and make it, you know, apply to purchases you've
<v Speaker 2>already made. Are you going to suddenly wake up tomorrow
<v Speaker 2>and have PC versions out of the wazoo? How extensive
<v Speaker 2>is this going to be? Is there going to be
<v Speaker 2>every first party game a PC version, we're going to
<v Speaker 2>see Astrobot on PC. And these are questions and the
<v Speaker 2>bigger picture here is, you know, Microsoft are more able
<v Speaker 2>to do something like this because of the sheer scale
<v Speaker 2>and size of them. Right, they have the teams, most
<v Speaker 2>of the team's capabilities are already for since twenty seventeen,
<v Speaker 2>whenever it was they build on PC at the same
<v Speaker 2>time as they build an Xbox. Sony bought Nix's right
<v Speaker 2>to help do a lot of these PC ports. So
<v Speaker 2>what is that like going forward? Is this going to
<v Speaker 2>require stuff? I mean, there's so many unanswered questions as
<v Speaker 2>to how they're going to pull it off. But it
<v Speaker 2>is interesting that they are embracing there are like I
<v Speaker 2>always look at it like five years behind where where
<v Speaker 2>Microsoft were like, you know, Microsoft, We're going to release
<v Speaker 2>games on PC uproar, and then the fans calm down.
<v Speaker 2>We're going to release games here uproar, and then they
<v Speaker 2>calm down. And now everyone's got used to the fact
<v Speaker 2>that Halo's coming to PlayStation yep, right, yeah, yep. That
<v Speaker 2>was how long until Sony made this journey? Right, And
<v Speaker 2>I don't think we'll ever see to an extent Sony
<v Speaker 2>exclusives on the PlayStation on Xbox, I mean, but PC
<v Speaker 2>day and day. Yeah, it's got to be coming because
<v Speaker 2>to your point earlier, you make a last of US
<v Speaker 2>three and it costs four hundred million dollars whatever it
<v Speaker 2>is to make, and you've got eight five ninety million
<v Speaker 2>PlayStation five uses. But then if only ten percent eight
<v Speaker 2>percent of those users by that game, because it actually
<v Speaker 2>being the mass market platform means that most of the
<v Speaker 2>people are buying NBA two K and FIFA and whatever
<v Speaker 2>because and Fortnite, how are you making your four hundred
<v Speaker 2>million back? And then some and that question can't be
<v Speaker 2>answered quite correctly yet to the way they.
<v Speaker 1>Were, Yeah, yeah, And I think that in general, this
<v Speaker 1>is the sentiment we've heard a million times for years now.
<v Speaker 1>But these companies do not necessarily feel like they're competing
<v Speaker 1>against each other that much anymore. They do feel like
<v Speaker 1>they're competing against TikTok for people's time and attention, And
<v Speaker 1>you know, I think we go, yeah, but no, you're
<v Speaker 1>still competing against Xbox at PlayStation. It's like, yeah, but like, really,
<v Speaker 1>what is going to be the move that produces the
<v Speaker 1>biggest return? Is it like trying to scratch a few
<v Speaker 1>pieces of the pie away from your direct competitor, or
<v Speaker 1>is it doing something that gets the attention of this
<v Speaker 1>this wider audience that wasn't engaged in video games at all.
<v Speaker 1>And it's like kind of obvious, like what would work there.
<v Speaker 1>But the way that you get those people who are
<v Speaker 1>not currently engaged with your console video games is to
<v Speaker 1>reach out where they.
<v Speaker 3>Are, and that that's had mixed results.
<v Speaker 1>Obviously because cloud gaming has kind of it has started
<v Speaker 1>slow and then putting games on like iPhone, right capcom
<v Speaker 1>put those Resident Evil games on iPhone natively, I guess,
<v Speaker 1>just because it's like they were putting on a Mac
<v Speaker 1>and Mac uses the same chip set basically at this point,
<v Speaker 1>but whatever it was on iPhone and they sold like
<v Speaker 1>five copies or something, but then't want to pay seventy
<v Speaker 1>sixty seventy dollars for those games on a device like that.
<v Speaker 3>So it's like, Okay, you.
<v Speaker 1>Want to sort of expand the way you do things
<v Speaker 1>to these other places, but it's like you're actually gonna
<v Speaker 1>have to change how you do things to succeed in
<v Speaker 1>these different places. And that's why it's like, Okay, they
<v Speaker 1>probably should continue to focus on continue to make games
<v Speaker 1>for this audience that's over here and growing this audience
<v Speaker 1>over here, because if they find success elsewhere, I think
<v Speaker 1>it would distract them and eventually we would be in
<v Speaker 1>a situation where they're less interested in these kinds of
<v Speaker 1>games generally, And that's happened a little bit already, could
<v Speaker 1>happen even more. Yeah, at the very least for Crossby.
<v Speaker 1>I think PlayStation will figure something out here because I
<v Speaker 1>to them selling a game twice to someone who is
<v Speaker 1>on a PC and PlayStation. That's a nice bonus, but
<v Speaker 1>making someone feel like they're getting value for something you
<v Speaker 1>actually get people spend a lot more money just upfront.
<v Speaker 1>So I think that them trying to be like, hey,
<v Speaker 1>we can make people feel like they're getting away with something.
<v Speaker 1>You're getting two versions of this game. I think that's
<v Speaker 1>where they want to end up. So I expect them
<v Speaker 1>to find some solution. It probably does involve them launching
<v Speaker 1>that store that's been rumored for a while.
<v Speaker 2>Yeah, Yeah, I agree. I think it's the way the
<v Speaker 2>industry is going. I re mark sooss focus on play Anywhere,
<v Speaker 2>especially over the last few shows, they're making a big
<v Speaker 2>song of dance about it. My understanding is for developers,
<v Speaker 2>they get asked, do you want to make this play anyway?
<v Speaker 2>And they tick a box and and then it just happens.
<v Speaker 2>And if someoney's got that figured out as well to
<v Speaker 2>a degree from their development platform, great for everybody that
<v Speaker 2>actually just loves video games and doesn't give any bother
<v Speaker 2>to the nonsense between the war of plastic boxes. That's
<v Speaker 2>all I want. I want video games that are great
<v Speaker 2>to still exist. And I want the great video game
<v Speaker 2>companies that make video games right now to still have
<v Speaker 2>jobs and still make those games. And if that means
<v Speaker 2>they have to sell to more people that don't own
<v Speaker 2>the box I own or the platform that I like
<v Speaker 2>to play on. Cool, Like, it's not, I don't know.
<v Speaker 2>People get weirdly tribalistic.
<v Speaker 1>Yeah, it's human nature and you yeah, like people want
<v Speaker 1>to feel like they made the right choice.
<v Speaker 3>You can't help it, all, right, Let's keep going here.
<v Speaker 1>Steam Deck update ads much requested new mode for downloads
<v Speaker 1>from four James at Polygon. One of the biggest complaints
<v Speaker 1>about the otherwise stellar Steam Deck is that it can't
<v Speaker 1>finish downloading games or updates while on sleep mode. Compared
<v Speaker 1>to a PS five, Xbox Series X or a Nintenda
<v Speaker 1>Switch all of which can until now sort of. A
<v Speaker 1>steam Deck update has introduced a new mode to the
<v Speaker 1>handheld PC console hybrid which sits which sits between being
<v Speaker 1>turned on and going to sleep, called displayed off display
<v Speaker 1>off downloads. Whenever the steam Deck is downloading something and
<v Speaker 1>you press the power button, you'll be asked whether whether
<v Speaker 1>you'd like to continue downloading with the screen off. If
<v Speaker 1>you confirm, the low power download mode will begin, and
<v Speaker 1>if you press a button or move the steam Deck,
<v Speaker 1>a status screen will show the download progress. This feature
<v Speaker 1>is enabled by default if your device is connected to power,
<v Speaker 1>and can be enabled while on battery power by going
<v Speaker 1>to the settings. Yeah, this feels like something that should
<v Speaker 1>have been there a long time ago, but it does
<v Speaker 1>kind of show that they are constantly making adjustments to
<v Speaker 1>make steam os a viable alternative for anything else someone
<v Speaker 1>might use right now to build a game PC or
<v Speaker 1>a handheld gaming PC. I do think this this sounds
<v Speaker 1>like the kind of thing where if you know, you
<v Speaker 1>can take STMOS and installed on your desktop right now,
<v Speaker 1>and if it had this behavior where if like you
<v Speaker 1>where it went to sleep, it just like stopped everything
<v Speaker 1>and you couldn't change that, that would be extremely frustrating.
<v Speaker 1>That's something even Windows can do. So like them kind
<v Speaker 1>of making these small adjustments over time, because like, yeah,
<v Speaker 1>they operate on valve time in a lot of instances,
<v Speaker 1>but eventually they'll get it right. And I'm happy to
<v Speaker 1>see this.
<v Speaker 2>Yeah, it's a it's a like I was like this
<v Speaker 2>didn't exist already, Like cool, this is great for people
<v Speaker 2>that own a steam deck, And I think you're right.
<v Speaker 2>It does speak perhaps to valves greater ambitions when it
<v Speaker 2>comes to steam os and what they plan to do
<v Speaker 2>with it. You know, we saw Satch in the Della
<v Speaker 2>over a I think he was doing some tech Bro
<v Speaker 2>show TVPN or something like that, and he talked about Windows.
<v Speaker 2>He talks about the next version of Windows and how
<v Speaker 2>PC and console and maybe we should re visit I
<v Speaker 2>think the phrase was, we built the console because we
<v Speaker 2>wanted a more focused or more powerful PC that was
<v Speaker 2>great at playing just games, and now we want to
<v Speaker 2>revisit some of that. And I'm like, if they're smart,
<v Speaker 2>they would build Windows to be modulo. Like, if I'm
<v Speaker 2>a gamer, I do not want I don't want AI
<v Speaker 2>productivity or co pilot or any of the nonsense that
<v Speaker 2>they might stick in for commercial reasons. I just want
<v Speaker 2>a gaining focused version of Windows that does much like
<v Speaker 2>what they've done with the ally and that I could
<v Speaker 2>see if steam Deck keeps like steam Os keeps pushing
<v Speaker 2>in these ways, I can see that competition coming to Windows,
<v Speaker 2>and that's great for us. So like I'm wishing Valve
<v Speaker 2>all the best here, Like go make Linux really genuinely
<v Speaker 2>viable beyond you know, the people that want to deal
<v Speaker 2>with Linux. Make it so that TPM and secure bootwork
<v Speaker 2>so you can run your big games. I'm very curious
<v Speaker 2>how the steam Tech two ends up, you know, is
<v Speaker 2>it going to be super powerful? I think I think
<v Speaker 2>they're probably going to still stay fair, calm, but like
<v Speaker 2>where's that going to be? And the competition that drives
<v Speaker 2>from that great for us. But this is all good stuff.
<v Speaker 1>I think that they've you know, they certainly have established
<v Speaker 1>steam Os that their fork of Linux as a viable
<v Speaker 1>thing at this point, especially when you compare it to
<v Speaker 1>the first go around with the Steam machines. However, long
<v Speaker 1>ago that was maybe a little bit more than ten
<v Speaker 1>years ago now I can't remember, but it was that
<v Speaker 1>they had steamoles on that thing as well, on those things.
<v Speaker 1>I should say, there was a bunch of variations from
<v Speaker 1>different companies, and it was early on, and so it
<v Speaker 1>was basically just playing Linux games, natively native Linux games,
<v Speaker 1>and there there are a lot of games on Steam
<v Speaker 1>that support Linux, but not everything. And so them figuring
<v Speaker 1>out Proton and sort of being the spearhead of that
<v Speaker 1>project and ensuring that it's something that is mostly open
<v Speaker 1>source and it gets improved constantly by all these people
<v Speaker 1>contributing to it. It's like, oh, okay, now we are
<v Speaker 1>easily in a point where this can be a viable
<v Speaker 1>alternate because all those games people already own for the
<v Speaker 1>most part, are going to work on here and and
<v Speaker 1>now they could just make it a really good gaming
<v Speaker 1>os as opposed to what Windows is. And I think
<v Speaker 1>you're right that Windows Microsoft has noticed this is an
<v Speaker 1>inflection point and while we are entrenched, we should not
<v Speaker 1>take that for granted in some instances.
<v Speaker 3>So you're right.
<v Speaker 1>They Yeah, I was hopeful going into the ALLY. I
<v Speaker 1>think that they definitely. The ALLY says to me, they
<v Speaker 1>recognize the problems. Do I have the faith that they
<v Speaker 1>can sort of then deal with the problems and create
<v Speaker 1>a version that answers all of those issues.
<v Speaker 3>They seem so.
<v Speaker 1>Determined to keep stuff like Copilot on every device that
<v Speaker 1>has Windows that maybe they can't. Maybe there's just a
<v Speaker 1>mental block inside of that company that will prevent them
<v Speaker 1>from succeeding.
<v Speaker 2>I think it's a demand from on high, right, and
<v Speaker 2>it's on foot because I've spoken to a number of
<v Speaker 2>the folks that are genuinely directly responsible for the prances
<v Speaker 2>in the device, and like they know all of this right,
<v Speaker 2>like I can speak on equivocally. They know what they
<v Speaker 2>want and what they will to need to do. But
<v Speaker 2>you know, I don't know how how much they can
<v Speaker 2>push for it. You know, I think there's a lot
<v Speaker 2>of into office politics going on at Microsoft, and arguably
<v Speaker 2>from my, you know, my selfish position as someone who
<v Speaker 2>just wants to play called video games in the easiest
<v Speaker 2>ways possible, the people that make the decisions aren't me,
<v Speaker 2>aren't of that mindset, and that's unfortunate because I, you know,
<v Speaker 2>this is just me speaking candidly. I genuinely think there
<v Speaker 2>is an opportunity for Microsoft to actually chuck out all
<v Speaker 2>of the stuff that isn't needed by your your average
<v Speaker 2>I just want to use this machine for video games
<v Speaker 2>and have that work and work really really well and
<v Speaker 2>be super performant. They can do it. It's just someone's got
<v Speaker 2>to have the push internally high up enough to be like,
<v Speaker 2>this is what we're doing.
<v Speaker 3>Yep.
<v Speaker 1>That's always the environment that I've heard as well, and
<v Speaker 1>it's a lot of people very frustrated of having to
<v Speaker 1>deal with visionless middle managers that are corporate ladder climbers,
<v Speaker 1>and it's sort of pervasive there. It's it's that is
<v Speaker 1>the entire environment, and it's like, if you come in
<v Speaker 1>with an idea for making the video games better, it's
<v Speaker 1>usually going to hit a tough brick wall of people
<v Speaker 1>who are trying to just keep the status quo because
<v Speaker 1>they're in charge of the status quo.
<v Speaker 3>Yeah.
<v Speaker 2>Boy, But the thing is they could make so much
<v Speaker 2>more money because that's what a lot of people really
<v Speaker 2>spend a lot of money on super high powerful rigs
<v Speaker 2>that can play video games with that sole purpose in mind,
<v Speaker 2>like go do that. I really hope that Valve keep pushing,
<v Speaker 2>keep making these updates, keep making these improvements, and start
<v Speaker 2>becoming a genuine threat. I mean I saw a metric
<v Speaker 2>that was like they've got three percent of the market. Okay,
<v Speaker 2>that sounds small, but that's that's a big deal compared
<v Speaker 2>to five years ago, So keep going, Valve.
<v Speaker 3>It's like infinitely more.
<v Speaker 2>It's like huge.
<v Speaker 1>All right, let's hit the last handful of stories. Marvel
<v Speaker 1>Games says it'll continue to work with Spider Man and
<v Speaker 1>Wolverine studio Insomniac for many years to come.
<v Speaker 3>This is from Chris going at VGC.
<v Speaker 1>Headline is mostly the story here, though, Yeah, we already
<v Speaker 1>know that they're working with Insomniac for a very long
<v Speaker 1>time because of the leaks. They're gonna be making X
<v Speaker 1>Men video games and stuff like that. I gotta say, though,
<v Speaker 1>if I were sitting here and I didn't know that
<v Speaker 1>and it's like, Okay, what are they gonna end up doing,
<v Speaker 1>It's like, I like, probably just mostly Spider Man and
<v Speaker 1>like Spider Man spin offs, and the Wolverine will be
<v Speaker 1>like something they dabble in. But those are the two
<v Speaker 1>characters that make a lot of sense because those are
<v Speaker 1>Marvel's two most popular marketable characters. I'm still a little
<v Speaker 1>shocked that they're gonna end up making this X Men game,
<v Speaker 1>and I'm excited to see it, but also Insomniac is
<v Speaker 1>so talented. I hope they don't get burned out being
<v Speaker 1>in the superhero minds.
<v Speaker 2>Yeah, there is a bit of that, Like I think,
<v Speaker 2>I think there is super talented studio, like one of
<v Speaker 2>the best, they're one of the all stars in PlayStation's
<v Speaker 2>line up, and PlayStation have a number of fantastic studios, right,
<v Speaker 2>But there is an element of and again this is
<v Speaker 2>just a hot take. You can hold onto your feels,
<v Speaker 2>folks in the chat. But like Spider Man two was
<v Speaker 2>iterative off of Spider Man one, Right, people like, how
<v Speaker 2>did Insomniac chuck out these games so fast? Well, you know,
<v Speaker 2>you're basically a game in New York City. We've built
<v Speaker 2>it once, we can come in again. It's the same
<v Speaker 2>game engine with tweaks here and there. I'm very curious
<v Speaker 2>how much does Wolverine feel different? And Wolverine's a unique
<v Speaker 2>problem for Insomniac because he's not Spider Man, so his
<v Speaker 2>powers are killing people. And just like with ninjinly and four,
<v Speaker 2>which I really really loved after a while, yep, I'm
<v Speaker 2>kind of bored of just chopping people up, right, it's
<v Speaker 2>fits and starts. Can they sustain that for however long?
<v Speaker 2>Sony games like to be like twenty hours or whatever.
<v Speaker 2>And if they got start getting to that Superhero Minus
<v Speaker 2>as you say, like, are they going to get kind
<v Speaker 2>of like ah, it's another superhero game from Insomniac, and
<v Speaker 2>it will just start feeling very samey and I look
<v Speaker 2>back to things like Sunset Overdrive, which I think celebrated
<v Speaker 2>its anniversary this year, Like i'member big one that even
<v Speaker 2>news ten years something like that. That was a cool game.
<v Speaker 2>I want to see Sundset Overdrive to come on, Sony,
<v Speaker 2>you want you will work something out with X.
<v Speaker 1>I think they work something out eventually where it's like
<v Speaker 1>they have most of the rights. I think they might
<v Speaker 1>have to get like permission to re.
<v Speaker 3>Release the first game. I could be misremembering that.
<v Speaker 1>I'm just pulling it off the top of my head,
<v Speaker 1>but yeah, I mean I love those Spider Man games.
<v Speaker 1>I think I like those Spider Man games more than
<v Speaker 1>just about any first party Sony game. And so it's like,
<v Speaker 1>I'm not going to be like, oh and I want
<v Speaker 1>so I want them to go do something different because
<v Speaker 1>if they keep doing stuff like that, for the most part,
<v Speaker 1>I'm going to be pretty happy. But I hope that
<v Speaker 1>this the studio that's been so prolific and has always delivered.
<v Speaker 3>I hope they're.
<v Speaker 1>Happy continuing to do that because it seems like that's
<v Speaker 1>going to be their job for the next fifteen years
<v Speaker 1>or something like that.
<v Speaker 3>That's a looking down the barrel of that has got
<v Speaker 3>to be intimidating.
<v Speaker 2>Yeah, a little bit, A little bit.
<v Speaker 1>Uh. Nintendo president comments on Switch to strong start and more.
<v Speaker 1>This is from Nintendo Everything. Nintendo president for Akawa has
<v Speaker 1>shared a few comments about Switch two's fast start. For
<v Speaker 1>Akawa was speaking at a press conference following the release
<v Speaker 1>of the company's financial results, which we talked about on
<v Speaker 1>the BombCast yesterday. They raised their forecast for Switch to
<v Speaker 1>sales in the first year or the end of the
<v Speaker 1>fiscal year to nineteen million. It was previously fifteen million,
<v Speaker 1>so and they're conservative companies, so they might be expecting
<v Speaker 1>even more than that. If it does nineteen million, that'll
<v Speaker 1>make it, I think, by far, the fastest selling new
<v Speaker 1>console in its first year ever. Even if Nintendo surpasses that,
<v Speaker 1>it has a system capable of meeting additional demand for
<v Speaker 1>a Kawa said, I want each and every customer to
<v Speaker 1>have the opportunity to purchase one, and we aim to
<v Speaker 1>exceed our current sales plan.
<v Speaker 3>That has been the story of the switch To with
<v Speaker 3>so far.
<v Speaker 1>I think John that they have met demand with their
<v Speaker 1>supply in a way that we've not really seen a
<v Speaker 1>console ever really do before. They just made a fun
<v Speaker 1>of these things.
<v Speaker 2>There's so many Like I wasn't going to get a
<v Speaker 2>switch To. I was out at SGF in June and
<v Speaker 2>it had just come out while I was out in
<v Speaker 2>the States, and I was in a Best Buy and
<v Speaker 2>I happened to walk in first thing in the morning
<v Speaker 2>and there were two sitting on the shelf after it
<v Speaker 2>was sold out the day before, and I was like,
<v Speaker 2>I can save seventy quid by buying it here right now.
<v Speaker 2>So I just I just did it. And I'm sorry
<v Speaker 2>to say, like, look, sorry, sorry, I went bomb. Sorry, Jeff,
<v Speaker 2>I'm not I'm not a huge Nintendo fan. I did
<v Speaker 2>not grow up. This was not my avenue into video
<v Speaker 2>game I was in a BBC.
<v Speaker 1>Micro Amiga Commodore BBC.
<v Speaker 2>So I don't have any of the nostalgia or love,
<v Speaker 2>particularly for Nintendo's franchises overall. Like I've got a lot
<v Speaker 2>of love for Zelda more than anything else, but Mario.
<v Speaker 2>Eh ya, you know, I can live again sisters. Yeah right,
<v Speaker 2>But like I picked up the switch too and I
<v Speaker 2>played Mary Car and I was like, it's Mario kar
<v Speaker 2>And then I kind of haven't really done much with it.
<v Speaker 2>I got Donkey con Bonanza and I'm like, I don't know.
<v Speaker 2>I feel like for me as probably not my platform.
<v Speaker 2>I let the kids have fun on it every now
<v Speaker 2>and then. But it is still super cool and impressive
<v Speaker 2>to see Nintendo, comparatively to their previous launches, sell ten million,
<v Speaker 2>and now they're raising their forecast again. And here I
<v Speaker 2>was being a naysayer, thinking how quickly is this cancle?
<v Speaker 2>Like you're going to sell to your diehard Nintendo fans
<v Speaker 2>and there's a lot of you boys out there. Yes,
<v Speaker 2>yes there's a lot. But at some point are the
<v Speaker 2>casuals that would typically pick up a Nintendo console late
<v Speaker 2>in this life cycle going to be like, eh, I've
<v Speaker 2>already got a switch, like I can make do it?
<v Speaker 2>And Nintendo have the same problem. A lot of their
<v Speaker 2>games there seem reluctant to just really switch to exclusives
<v Speaker 2>in huge swaths because there's one hundred and fifty million
<v Speaker 2>switched one customers out there that they still.
<v Speaker 1>I think it's just a touch of Honestly, at this point,
<v Speaker 1>I think it's outside the DS, which would be like
<v Speaker 1>one hundred and fifty ish million.
<v Speaker 2>Yeah, yeah, I mean it's it's probably outside the PS too,
<v Speaker 2>but Sonny will keep digging back. Yeah, another, I want
<v Speaker 2>to retain that crown. But like Nintendo deserve credit for that,
<v Speaker 2>I just I hope that it starts releasing perhaps more
<v Speaker 2>like for me stuff that I'm genuinely gonna be like, Oh,
<v Speaker 2>but I think the biggest problem is being somebod who
<v Speaker 2>plays on multiple platforms and PC and Xbox is if
<v Speaker 2>I'm going to buy a third party game, I'm going
<v Speaker 2>to buy the most performance, the most port. And at
<v Speaker 2>the moment for me, well, I've got my Xbox l
<v Speaker 2>I X, I can take it anywhere, most play anywhere.
<v Speaker 2>That's predominantly where I play. But I still think it's
<v Speaker 2>an impressive feat from Nintendo. And you could never count
<v Speaker 2>these guys out. They always pull it out of the
<v Speaker 2>bags somehow.
<v Speaker 1>And I think, you know, they haven't used all their
<v Speaker 1>big guns. They use their biggest gun, Mario Kart, that
<v Speaker 1>is their biggest gun. But you know they have not
<v Speaker 1>announced the three D, the new three D Mario the
<v Speaker 1>new three D Zelda, that's Smash Brothers. Yes, the the
<v Speaker 1>new Animal Crossing. They've updated some of these things, but
<v Speaker 1>there's all these massive levers they can pull.
<v Speaker 3>In the meantime.
<v Speaker 1>They did have Mario Kart at the launch and they
<v Speaker 1>had like like a basically a one to one attach
<v Speaker 1>rate and it certainly sold systems and will continue to
<v Speaker 1>do so. And then they're hitting this Holidays with a
<v Speaker 1>Pokemon game that everyone just seems pretty happy with overall.
<v Speaker 1>No one sayings the game of the year or anything, but
<v Speaker 1>everyone's like, no, this is a good Pokemon game, and
<v Speaker 1>that is always massive for them. And that's before next
<v Speaker 1>year where they're going to have the next new gin
<v Speaker 1>of Pokemon, which will certainly then activate an even larger
<v Speaker 1>audience of kids and young adults and adults who have
<v Speaker 1>been with that series for forever. So they have these
<v Speaker 1>like mile markers that they've still yet to reach in
<v Speaker 1>terms of here's an opportunity to sell even more of
<v Speaker 1>these devices, and so they're already on a huge pace.
<v Speaker 3>I think they will have a.
<v Speaker 1>Bunch of ways to manufacture, manufacture excitement to keep that
<v Speaker 1>pace going, and then I think it will just be
<v Speaker 1>a question of that those families.
<v Speaker 3>That they'd show up for the switch.
<v Speaker 1>Will they hop on board this thing at the price?
<v Speaker 1>That's still a question that has been answered. So we'll
<v Speaker 1>see this holiday a little bit and then after that
<v Speaker 1>next years all right, Nintendo wants the steady release of
<v Speaker 1>new movies they see. I think they're pretty engaged with
<v Speaker 1>the films, and I think that this they have found
<v Speaker 1>a lot of success like a lot of other companies
<v Speaker 1>have with Hey, we put out a movie, it does well,
<v Speaker 1>and then our games related to that movie sell better.
<v Speaker 1>They certainly saw that with Mario, and I think they
<v Speaker 1>see this as a multi pronged attack going forward. So
<v Speaker 1>as long as the movies keep doing all right, I
<v Speaker 1>think that they're going to be all.
<v Speaker 3>In on this. But they so they got a couple
<v Speaker 3>of Mari movies.
<v Speaker 1>They're doing a Donkey Kong one, likely with illumination Zelda
<v Speaker 1>is over at Sony because what the hell, you know,
<v Speaker 1>obviously those ones all have the potential to to make
<v Speaker 1>a lot of money. Do you think that they have
<v Speaker 1>the bench to sort of support that long term with
<v Speaker 1>you know, if they do end up making a Star
<v Speaker 1>Fox movie or something like that, or does it kind
<v Speaker 1>of like fall off a pretty quickly.
<v Speaker 2>Yeah, I think it depends. Like Nintendo have always made,
<v Speaker 2>especially for their core IP, genuinely great games that capture imaginations,
<v Speaker 2>and it explains why they're so beloved today, right, And
<v Speaker 2>I think there's a world where if they're clever enough
<v Speaker 2>and line things up enough, I totally pull off bring
<v Speaker 2>an old IP that's I remember that from the Child, like,
<v Speaker 2>give it fresh new mechanics, break some molds and align
<v Speaker 2>it with a you know, an IP elsewhere in another medium,
<v Speaker 2>like yeah, here's the movie version to promote the game
<v Speaker 2>that we're And if they can get all that synced up,
<v Speaker 2>I mean they're going to make bank. But again, them
<v Speaker 2>doing all of this is another prime example because Nintendo
<v Speaker 2>isn't like every other console platform holder over the years.
<v Speaker 2>They aren't they aren't going to release their games elsewhere,
<v Speaker 2>so they are pursuing these other methods to bring in
<v Speaker 2>additional revenue, and that is licensing deals, theme parks, movies,
<v Speaker 2>bring it on, like especially if it makes fans happy,
<v Speaker 2>Like I didn't think the Mario movie was great. It
<v Speaker 2>was run of the mill average, But if you're a
<v Speaker 2>huge Mario fan I am not, you probably loved it
<v Speaker 2>a lot more than I did. And there are a
<v Speaker 2>lot of Mario fans out there, and there are a
<v Speaker 2>lot of Zelda fans out there. If they can do
<v Speaker 2>the service of these ips right to those fans, like
<v Speaker 2>and I, you know, I hate to bring it on
<v Speaker 2>an Xbox tangent, but I am an Xbox guy. Look
<v Speaker 2>at the Halo TV show. I have never been more
<v Speaker 2>annoyed with a company. Oh, I've been waiting twenty years
<v Speaker 2>to see Hello on the big screen. Hey guys, we
<v Speaker 2>know we've got all these cool stories and everything that
<v Speaker 2>we made, but we're going to create a completely different
<v Speaker 2>universe and ignore all of it enjoy. And it's like
<v Speaker 2>what you could have had everyone of all those core
<v Speaker 2>fans singing its praises, but you chose not to. Nintendo
<v Speaker 2>won't do that. They'll they'll do clever decisions, I.
<v Speaker 1>Think, and I think that I agree with that because
<v Speaker 1>Mirmodos seems so involved, but he's like, my job now
<v Speaker 1>is to make sure that these people don't fuck up
<v Speaker 1>are shit And yeah, absolutely fact. In fact, I'm also
<v Speaker 1>going to like learn all of their secrets. And now
<v Speaker 1>we hate the pictures and I'm gonna We're going to
<v Speaker 1>do it ourselves in ten years.
<v Speaker 3>But for now I'm over.
<v Speaker 1>There just getting all of their little goodies to show
<v Speaker 1>about them. Last story here, Nintendo says going forward it
<v Speaker 1>will shift primary development focus to Nintendo Switch to So
<v Speaker 1>to me, that says John that we're going to get
<v Speaker 1>quite a few more Nintendo Switch one games that they
<v Speaker 1>have been finishing up development on recently.
<v Speaker 3>There's a couple already announced Tomadaci Life.
<v Speaker 1>But the game's beginning development today that will come out
<v Speaker 1>in four, three to five years. Because it's Nintendo, maybe
<v Speaker 1>some of their games have slightly shorter development times.
<v Speaker 3>Those ones will be switched to exclusive.
<v Speaker 1>So we're still expecting quite a bit of an overlap
<v Speaker 1>here of Switch one games getting quite a bit of
<v Speaker 1>support for some time, right.
<v Speaker 2>That's yeah, but that's the right thing to do. They're
<v Speaker 2>communicating to the customers that are like, yo, where's my news,
<v Speaker 2>elder and stuff. Yeah, like, yeah, we're on it, folks,
<v Speaker 2>but setting some expectations there, but doing the right thing
<v Speaker 2>for the platform. I think, like, I know, money makes
<v Speaker 2>all of these companies tick, and Nintendo want to make
<v Speaker 2>just as much everybody else. But yeah, at some point
<v Speaker 2>you got to You've got to look after your customers
<v Speaker 2>where they're going and investing now, which is on the
<v Speaker 2>switch too, so bring on the big guns. I want
<v Speaker 2>to see what I hope whatever new Zelda is isn't
<v Speaker 2>like you know, Breath of the Wild three. I want
<v Speaker 2>to see like you know that they always used to
<v Speaker 2>change it up, new art style, new mechanics. Let's see
<v Speaker 2>that from a new Zelda, right personally speaking, but I
<v Speaker 2>look forward to seeing it nonetheless.
<v Speaker 1>Likewise, all right, let's get to the poll question. This
<v Speaker 1>is from earlier this week. Have you played Arc Raiders?
<v Speaker 3>Yes or no? Your options?
<v Speaker 1>And while the game is very successful, nineteen percent have
<v Speaker 1>said yes, eighty one percent said no. And it's you know,
<v Speaker 1>that's because it's not a free to play a game.
<v Speaker 1>It's not like something you just cant cusily try. So
<v Speaker 1>nineteen percent is all like, that's one in five here
<v Speaker 1>of people saying.
<v Speaker 3>Yeah, I've tried it.
<v Speaker 1>That is you can see why it's so massive, And
<v Speaker 1>then it also has this potential to keep growing if
<v Speaker 1>the word of mouth stays positive on it. You said
<v Speaker 1>you did that event, are you continuing to play the game.
<v Speaker 2>I can't stop thinking about it, like, oh yeah, if
<v Speaker 2>I wasn't doing this I'd be playing Art Graders right now.
<v Speaker 2>I did a live stream if people want to like
<v Speaker 2>a genuine like moment to moment, like how does this
<v Speaker 2>feel the play? I did a live stream on the
<v Speaker 2>Xbox here a YouTube channel for five hours straight where
<v Speaker 2>me and a couple of buddies we were just hitting
<v Speaker 2>raids and exploring. And this was early game stuff, right,
<v Speaker 2>so within the first five or so hours of gameplay,
<v Speaker 2>and you'll get a feel for the kinds of encounters
<v Speaker 2>that can occur, the funny bits that can happen. Even
<v Speaker 2>in my review video, there was one moment where we're
<v Speaker 2>all caring for cover, one of our guys ping someone.
<v Speaker 2>Six dudes just come up to the top of the
<v Speaker 2>cliff and there are another two teams that have teamed
<v Speaker 2>up and they're like, hey, chill out, and they start
<v Speaker 2>playing the recorder at us, and we're like, oh, okay,
<v Speaker 2>this is a friendly time. So that stuff, that's the
<v Speaker 2>stuff that's like magic. And the more of that I
<v Speaker 2>discover and the more kind of gut wrenching tension I experienced,
<v Speaker 2>the more I just can't wait to keep playing. Plus
<v Speaker 2>you have a pet chicken.
<v Speaker 3>Yeah, if you're right, they're just a rooster there.
<v Speaker 2>I know he wants pillows, he wants olives, You've got pemperm.
<v Speaker 1>I'm such a sucker for emergent storytelling. That to me,
<v Speaker 1>that's the real storetelling video games. But I'm a pretentious asshole,
<v Speaker 1>but so it warms me up to hear everyone else
<v Speaker 1>be like, yeah, this is the best stuff.
<v Speaker 3>I'm like, yes it is.
<v Speaker 2>Finally, it really is. Like there's the amount of clue.
<v Speaker 3>Player right, yeah, yeah, totally. Yeah.
<v Speaker 2>I've got so many stories that are inherent to me
<v Speaker 2>and just me and see a thieves where I'm like,
<v Speaker 2>that will never happen to anyone else ever.
<v Speaker 3>Again, that's the best best shit?
<v Speaker 2>Uh?
<v Speaker 3>Real quick, super chef from scad Party. Where'd you get
<v Speaker 3>your shirt?
<v Speaker 1>Grub?
<v Speaker 3>I got this from ign dot com. They have a store.
<v Speaker 1>I don't know if they still have a store, but
<v Speaker 1>when I bought it, they had a store. Uh this
<v Speaker 1>was a couple of years ago. I like it quite
<v Speaker 1>a bit, but who knows that they still sell it?
<v Speaker 2>Uh?
<v Speaker 1>Okay, poll question, we have a new one here in
<v Speaker 1>a second. Before we do that, though, John Clark, why
<v Speaker 1>don't you tell people where they can find you on
<v Speaker 1>the internet? Tell them again about the book, tell them
<v Speaker 1>about your card game, tell them about everything.
<v Speaker 2>Yeah I can do that. So yeah, I own and
<v Speaker 2>run with an incredible call team of awesome people. Xboxero
<v Speaker 2>dot com. Yes we know, xbox It's still a cool
<v Speaker 2>place to come and be because we fun. Fact, Jeff,
<v Speaker 2>we've reviewed more video games this year with video reviews
<v Speaker 2>than in We are six people team, right, We try
<v Speaker 2>and do videos for every review. We try and give
<v Speaker 2>you the down load on how things perform. We've started
<v Speaker 2>incorporating xbox our I footage into our reviews, so if
<v Speaker 2>you were an owner of that handheld, you can be like, oh,
<v Speaker 2>this runs well or it doesn't. We often do crazy experiments,
<v Speaker 2>so Xboxer dot com is the gateway to all of
<v Speaker 2>this stuff. We have a Patreon because yep, we wouldn't
<v Speaker 2>be able to do it without the people. Much like
<v Speaker 2>everyone that supports Giant Bomb and you should absolutely do that,
<v Speaker 2>we couldn't do it without these folks, right, these amazing
<v Speaker 2>individuals that keep independent games coverage alive. Means we get
<v Speaker 2>to avoid doing the clickbait and build a core community.
<v Speaker 2>We've got a discord you can connect all of it
<v Speaker 2>and if you want a fun card game, another One
<v Speaker 2>of the crazy things we did was we made Console
<v Speaker 2>Wars the card game, whereas you are battling for famous
<v Speaker 2>video game IP and winning the console war for yourself.
<v Speaker 2>So even though it's over out here in the real world,
<v Speaker 2>you can still live through those battles by your mates.
<v Speaker 2>It's really fun and you can buy it on Amazon
<v Speaker 2>dot Com on Amazon UK and it ships worldwide. We
<v Speaker 2>put a lot of heart into it. We did a
<v Speaker 2>successful Kickstarter and we're continuing to see it grow. So
<v Speaker 2>if you want to go check it out, and I
<v Speaker 2>would recommend you do because it's like twenty five bucks
<v Speaker 2>and it's really funny. Got to check it out. But yeah,
<v Speaker 2>that's it. That's where you can find me and all
<v Speaker 2>the stuff.
<v Speaker 3>Excellent.
<v Speaker 1>All right, new poll question the guy that wrote it
<v Speaker 1>down just a second ago. Do you have a PlayStation portal?
<v Speaker 1>I want to check in on this. I want to
<v Speaker 1>see what people because another thing sold really will up
<v Speaker 1>the gate. And then it was hard to get for
<v Speaker 1>a while, and they did another round. I still don't
<v Speaker 1>think I've ever seen one on a store's shelf, But
<v Speaker 1>is this one that they were selling from like the
<v Speaker 1>police station store, and that was primary way to get it.
<v Speaker 1>Maybe that's what it was. Either way, I just want
<v Speaker 1>to see what people say, yes or no? Do you
<v Speaker 1>have one? I don't need one, but I'm like, God,
<v Speaker 1>I might pick it up.
<v Speaker 3>I don't know.
<v Speaker 1>It's some stupid for that kind of thing.
<v Speaker 2>I mean, if it's only you're right, they'll give you
<v Speaker 2>the opportunity to just stream to any device with this
<v Speaker 2>cloud stuff, right, Does it have to be just on
<v Speaker 2>the portal lot?
<v Speaker 3>No? No, I think you know their cloud stuff is
<v Speaker 3>every you know.
<v Speaker 1>I don't know for sure though, John, for like the
<v Speaker 1>streaming your own owned games, Maybe there's something there, but
<v Speaker 1>I can't imagine there would be. All right, I think
<v Speaker 1>with all of that out of the way, what we
<v Speaker 1>should do now, let's say what's happening next on Giant Bomb.
<v Speaker 1>We're going to go right into Blake Club. Everybody, if
<v Speaker 1>you're watching live, stick around. We're doing it early today
<v Speaker 1>because Dan's going to have another assignment he's going to
<v Speaker 1>be out on, so definitely show up for that. Beyond that,
<v Speaker 1>it's gonna be mostly a regular week. We'll have our
<v Speaker 1>stuff on Friday, well, voicemail dump truck on Thursday, so
<v Speaker 1>stick with us.
<v Speaker 3>We're looking forward to it.
<v Speaker 1>In the meantime, though, John, thank you so much for
<v Speaker 1>hanging out with me today and talking about video games.
<v Speaker 3>Man, I really appreciate it a privilege.
<v Speaker 2>I loved it, and I'll happily join again as long
<v Speaker 2>as people don't mind.
<v Speaker 3>That's right.
<v Speaker 1>Today's Dan. Dan's doing a Twitch Rivals thing today. He's
<v Speaker 1>going to be competing in Hades two against a beardy
<v Speaker 1>man and all the stars are here, is my understanding,
<v Speaker 1>and Dan is one of them stars.
<v Speaker 3>So we'll talk about that. He can hype that up
<v Speaker 3>and we'll say all the details.
<v Speaker 2>Can I make a Twitch request a giant bomb request?
<v Speaker 2>Can I see Jeff grabbin two joint bombs, go in
<v Speaker 2>stream ark writers as a squad and get sweaty like
<v Speaker 2>I want to see the panic. I want to see
<v Speaker 2>the panic in your eyes.
<v Speaker 1>I want to put yes, I want to do more
<v Speaker 1>of that for sure. Yes, I will live up to
<v Speaker 1>that request. I can deliver.
<v Speaker 3>All right.
<v Speaker 1>We got to get out of here so we can do
<v Speaker 1>Blake Club once. Get Thank you, John, Thank you everybody
<v Speaker 1>for listening and watching. Until next time, have a good one,
<v Speaker 1>take care of yourself, and goodbye.

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