Treyarch Removing Skill-Based Matchmaking From Call of Duty
Jeff Grubb and Jon Martin end your week with video game news! Apparently the next Xbox will be significantly more powerful than the PlayStation 6, Treyarch removing Skill-Based matchmaking, updates with Nintendo's mysterious playtest, and more!
2025-10-10
56 min
Transcript
Available Results
Generated results are saved to the knowledge database for reuse and search.
No generated results are available for this episode yet.
Extract Knowledge
Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.
Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.
Transcript
<v Speaker 1>Hey, everybody, Welcome to Games Mornings with Me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're going to be talking <v Speaker 1>about the next Xbox and PlayStation. <v Speaker 2>Really some rumors out there. <v Speaker 1>But we'll just use this as an excuse to riff and competition, <v Speaker 1>leading to some surprising moves from Call of Duty. It's <v Speaker 1>going to be a good one because we have John <v Speaker 1>Martin on the show. John, how are you doing? <v Speaker 3>I'm doing really well, Jess. It has been a pretty <v Speaker 3>eventful week. I feel like I feel like there's been <v Speaker 3>a lot of games. I've beaten like three games at <v Speaker 3>this point. I finally rolled to acts three credits on <v Speaker 3>Silk Song, so I'm officially done there, and then beat <v Speaker 3>I beat the Boss of Hades two for the first <v Speaker 3>time non USA file I made. I made a new <v Speaker 3>one when I got this new version because I had <v Speaker 3>already been in them a couple times in early access. <v Speaker 3>But that is been fun. And then yeah, just a <v Speaker 3>couple other games, but we're going into it. I personally <v Speaker 3>going into a three day weekend, so there's gonna be <v Speaker 3>a lot of like playing, how's it how's it going <v Speaker 3>for you. <v Speaker 1>Yeah, yeah, we'll have that three day weekend as well. <v Speaker 1>We're off for Indigenous People's Day everybody on Monday. Uh <v Speaker 1>and so yeah, I look out for that. We'll be <v Speaker 1>back with BombCast on Tuesday. I'm doing good. I'm uh <v Speaker 1>not having like still not having a ton of time <v Speaker 1>to play a lot of games, but then uh, I <v Speaker 1>keep picking up Final Fantasy tactics and enjoying that nice <v Speaker 1>in short verse ten minute sessions here or there. But <v Speaker 1>it's uh yeah, it's also just like okay, yeah, we <v Speaker 1>got a lot going on at work, a lot of <v Speaker 1>stuff to plan for, and that's been fun and uh yeah, <v Speaker 1>I really enjoying it over here. <v Speaker 2>I'm going on a trip this weekend though. <v Speaker 1>I think we're gonna go see a red panda at <v Speaker 1>the Toledo Zoo. Oh yeah, one of those like hey, <v Speaker 1>it's so it's Steph's birthday, so we're like, hey, let's <v Speaker 1>go ahead and uh do something special. <v Speaker 2>And it's like this is one of those ones where <v Speaker 2>you can. <v Speaker 1>Like go in the cage with them or going to <v Speaker 1>like a special meet and greet with the with the <v Speaker 1>zoo animal. I don't think I don't think they're gonna <v Speaker 1>let me pet it, but I just want to be <v Speaker 1>near it. <v Speaker 2>That's fun. <v Speaker 1>So that's that's the big thing for this weekend. It'll <v Speaker 1>be a good time. So, yeah, you've been you've been <v Speaker 1>keeping up with games. It sounds like you said you're <v Speaker 1>going to play more this week. And what is like <v Speaker 1>on the docket, Like what do you have as like <v Speaker 1>the checklist of Oh I want to get into that croub. <v Speaker 3>I opened a game I have not touched since twenty seventeen, <v Speaker 3>just in honor of this week. So I picked up <v Speaker 3>Golf Story for the. <v Speaker 2>First time a long time. <v Speaker 3>Yes, I personally really love it. It was that indie <v Speaker 3>game of the moment I feel like, and oh yeah, yeah, <v Speaker 3>just working my way through there. That is going to <v Speaker 3>be a good time. I haven't played Sports Story. I <v Speaker 3>know that's not as well received, but I think probably Yeah, <v Speaker 3>I think I'll still give it a shot, just to <v Speaker 3>check out go for Variety pack. But yeah, and then <v Speaker 3>just been I've been streaming Final Fantasies, having remake going <v Speaker 3>for one hundred percent there on Steam for the first time, <v Speaker 3>and yeah, that eighties two. I need to wrap up <v Speaker 3>Shanobi and then yeah, I'm also thinking of picking up <v Speaker 3>Final Fantasy Tactics. It's just there's so many long games <v Speaker 3>I have right now that's kind of hard to justify <v Speaker 3>putting it on on the switch to right now. <v Speaker 1>Yeah, I'm gonna I'm definitely gonna spend some time with Battlefield. <v Speaker 1>You know, not necessarily my shooter very often, but I <v Speaker 1>have enjoyed what I've played of this one, so I'll <v Speaker 1>spend some time with Battlefield. And I'm kind of like, <v Speaker 1>let me get like maybe one or two of these <v Speaker 1>games off my plate right now. And they went Outer <v Speaker 1>Worlds too is here. I'm like, I might throw myself <v Speaker 1>into that. That feels like one where like, oh yeah, <v Speaker 1>I bet they have made a lot of cool improvements <v Speaker 1>to that series now that they've had a lot of <v Speaker 1>time to cook on a sequel, and I bet they're <v Speaker 1>going to deliver, so looking forward to that, but it's like, <v Speaker 1>oh yeah, there are still more games coming out at <v Speaker 1>all times. <v Speaker 2>Trying to stay on top of that. <v Speaker 1>We should explain what we do here though. For Giant <v Speaker 1>bum we're video game defaces. We are independent games media <v Speaker 1>out here on our own, but with your I hope <v Speaker 1>we can keep doing our thing. You go to giant <v Speaker 1>bomb dot com slash join become a premium member. That <v Speaker 1>support is super crucial and we're super thankful for it, <v Speaker 1>and a lot of people have come through. We've seen <v Speaker 1>that and if you want to join those ranks to <v Speaker 1>go to giant bomb dot com slash join become a <v Speaker 1>premium member to get ad F pre versions of the shows. <v Speaker 1>You get stuff like the bonus of voicemail. There's you know, <v Speaker 1>other stuff in the works, and we are always going <v Speaker 1>to be doing more because of that support. So thank <v Speaker 1>you everybody once again. As far as this show goes, <v Speaker 1>most weekdays, I Jeff Greb will help peace your gaming <v Speaker 1>life back together. That includes breaking news and maybe even <v Speaker 1>some of our own original reporting. For all these topics, <v Speaker 1>I'll get the input of a bona fide expert who <v Speaker 1>will make me look smart. If you are watching live <v Speaker 1>on twitch welcome, you can always listen to the show <v Speaker 1>and listen to the podcast. Listen to the show later <v Speaker 1>on podcast feeds by searching for Game Best Mornings, or <v Speaker 1>find the RSS feed on giant bomb dot com. You <v Speaker 1>can also catch the show later with chapters in times <v Speaker 1>on YouTube. Hello YouTube, Dyslexia got me there a little bit. <v Speaker 1>We have a lot to get into So let's start <v Speaker 1>the morning mess with Next. Xbox is stronger than PlayStation six, <v Speaker 1>but also more expensive. <v Speaker 2>This is according to rumor. <v Speaker 1>And let's just you know, a lot of times these <v Speaker 1>things will pop off, John and I just like to <v Speaker 1>use them as a launching off point. I don't know <v Speaker 1>how true any of this is, kind of don't care. <v Speaker 1>We'll find out about these things. When we find out <v Speaker 1>about these things, they just are a talking point and <v Speaker 1>if they turn out to be true, great, If not, <v Speaker 1>well we probably could still have a decent conversation about it. <v Speaker 1>Jonas Macki, a game reactor, wraps up these rumors for <v Speaker 1>us and says we are hearing more and more talk <v Speaker 1>about both PlayStation six and Xbox and Next, both of <v Speaker 1>which have been confirmed to be on the way without <v Speaker 1>any actual details at all. When it comes to the latter, <v Speaker 1>many believe that Microsoft wants to try to harmonize PC <v Speaker 1>and Xbox more in order to also be able to <v Speaker 1>offer games via, for example, Epic Game Store and Steams, <v Speaker 1>something that would mean a com sold with basically all <v Speaker 1>games except for Nintendos. Now, the well respected YouTube channel <v Speaker 1>Moore's Law is Dead, which you know, sometimes respected, sometimes <v Speaker 1>gets these things wrong. That's why I'm being a little <v Speaker 1>bit cagy about who knows if this is going to <v Speaker 1>actually all pan out, But they do seem to have <v Speaker 1>a bead on some AMD stuff, which is where I <v Speaker 1>bet a lot of these rumors are coming from. <v Speaker 2>So Moore's Law is Dead. <v Speaker 1>Has presented a new leak regarding the next generation Xbox, <v Speaker 1>and as usual, they go into depth with the technical specification. <v Speaker 1>Zoobi Tech has compiled the information via social media, which reveals, <v Speaker 1>among other things, that the AMD APU that is claimed <v Speaker 1>to be used is significantly larger than in the PlayStation six, <v Speaker 1>So that would be the one in the next Xbox <v Speaker 1>is going to be like forty six percent the size <v Speaker 1>of the one in the PlayStation six apparently, and if <v Speaker 1>they're of the same generation, that would obviously. <v Speaker 2>Just give Xbox a lot more power to work with. <v Speaker 1>Now then that would be like, okay, well, it's also <v Speaker 1>going to be much more expensive. And I think this <v Speaker 1>is what we've been expecting. <v Speaker 2>For a long time. John. That's why it's like, Okay, <v Speaker 2>we'll talk about this, because. <v Speaker 1>I think when we heard first from Microsoft about hey, <v Speaker 1>they are confirming publicly that they are going to do <v Speaker 1>another Xbox it was Sarah Bond at the Game Awards <v Speaker 1>or something like that. I don't remember exactly, but she <v Speaker 1>came on stage and was like, Hey, we are work, <v Speaker 1>we're doing some stuff with handhelds, and now we're getting <v Speaker 1>the Asus Roger Ally x here very soon, and we're <v Speaker 1>going to have a full next gen Xbox. And they <v Speaker 1>said it's going to be the biggest technological leap that <v Speaker 1>we've ever seen, or something to that effect. So it's like, <v Speaker 1>in that moment, my opinion was, Okay, they are probably <v Speaker 1>going to put out a box that is a little <v Speaker 1>bit more niche, a little bit more boutique, maybe does <v Speaker 1>go this route of being a PC console hybrid, where <v Speaker 1>they'll focus is mostly on creating a version of Windows <v Speaker 1>that has a really strong game mode and solves a <v Speaker 1>lot of the problems of using Windows on a TV <v Speaker 1>consoleizes the experience, and then is much more expensive and <v Speaker 1>meant to kind of appeal to people who do not <v Speaker 1>want to leave the Xbox ecosystem. No matter what, this <v Speaker 1>sort of all does line up with that, and I <v Speaker 1>guess my question to you would be like, how are <v Speaker 1>you still feeling about that strategy if that continues to <v Speaker 1>be what they are thinking they might do this next round. <v Speaker 3>Yeah, well, I mean, I think even just the pivot <v Speaker 3>to handhelds is showing that the pure Xbox ecosystem as <v Speaker 3>it has existed doesn't really work for what Microsoft wants <v Speaker 3>in the long term. We've been hearing this like hybrid <v Speaker 3>PC console for talk for a long time, and I <v Speaker 3>think it's definitely evident by these rumors that it is <v Speaker 3>going to be a lot more Windows than even the handhelds. <v Speaker 3>I feel like would be like if they're working on <v Speaker 3>like Xbox OS versions of like the office suite, like <v Speaker 3>if they are going to try to move in and <v Speaker 3>like charge like Xbox Diehard's service fees for applications they <v Speaker 3>might not even use. Like it does feel like the <v Speaker 3>ser game is the grand play with this, and I <v Speaker 3>think that's okay. I think there is that niche of like, hey, <v Speaker 3>I have my Steam deck, I don't really want to <v Speaker 3>mess around with making building a PC or even buying <v Speaker 3>a PC. Xbox as a brand that I know I <v Speaker 3>will be able to rely on their different help desk <v Speaker 3>tech office lines to like kind of suit your purposes. <v Speaker 3>And it's weird, Like I think it's a smart move <v Speaker 3>for them, but it's not what I'm necessarily excited for. <v Speaker 3>It just kind of strips the personality out of the <v Speaker 3>brand that has existed for so long and is kind <v Speaker 3>of just, hey, we're a tech product. You can put <v Speaker 3>us on Best Buy shelves in between pre built PCs <v Speaker 3>and will fit perfectly there for you. <v Speaker 2>Yeah. <v Speaker 1>I think my perspective on this is more looking at <v Speaker 1>it like, I'm not really playing my Xbox a lot <v Speaker 1>lot as it is, I do play PC games quite frequently, <v Speaker 1>So for me, this sounds like, Okay, we're actually going <v Speaker 1>to take the PC experience and improve it through the <v Speaker 1>inclusion of some Xbox stuff and so that when you <v Speaker 1>plug your PC into a TV, it's gonna work a <v Speaker 1>lot better and you won't have to like manage a <v Speaker 1>million things with updating drivers, Like the whole game mode <v Speaker 1>will just kind of handle all that stuff for you, <v Speaker 1>and that will be pretty common across you know, the <v Speaker 1>console and the handheld devices, which is or has been <v Speaker 1>my criticism of the handheld devices for quite some times <v Speaker 1>when they're running Windows. So it's like, and it sounds like, <v Speaker 1>you know, the early previews of the Alix made it <v Speaker 1>sound like, Okay, they've figured a lot of those things out, <v Speaker 1>So for me, it's like, Okay, we're improving the side <v Speaker 1>of gaming that I'm still engaged with. When it comes <v Speaker 1>to Microsoft, as far as like, if you are on <v Speaker 1>the Xbox console, how should you feel about all this, <v Speaker 1>It's probably mostly going to be a wash and maybe <v Speaker 1>slightly more annoying if you do have to interact with <v Speaker 1>Windows in any real way, even if that's something that <v Speaker 1>only happened is like once a month where it's like, oh, <v Speaker 1>I got to go into properties here and find the <v Speaker 1>old properties menu or something that could potentially. <v Speaker 2>Be a real issue. <v Speaker 1>But as it stands like, it does seem that the <v Speaker 1>pitch would be from Microsoft that hey, we are going <v Speaker 1>to handle this experience for you, solve all these problems <v Speaker 1>for you so that you won't encounter a situation where <v Speaker 1>it's like just really annoying just to get a game running, <v Speaker 1>or the controller. <v Speaker 2>Wasn't recognized for some reason. Do we have faith that <v Speaker 2>they'll be able to see that through. <v Speaker 1>Look, Windows is still very important to Microsoft, and Windows <v Speaker 1>gaming is actually pretty central to that in a lot <v Speaker 1>of ways, and Linux is coming up on their heels <v Speaker 1>now with you know, with steam Os and a lot <v Speaker 1>of the things that kept Linux off to the side <v Speaker 1>and not as a viable option. Those have been being <v Speaker 1>solved for years now thanks to Valve, and Valve is <v Speaker 1>massive and does have the sort of a power to <v Speaker 1>kind of keep Linux in that conversation. Now Steaming or <v Speaker 1>Valve in microstuft good relationships. So I don't think Valve's <v Speaker 1>like trying to push Windows out, just trying to create <v Speaker 1>Linux as an alternative. But I think Microsoft's like, actually, <v Speaker 1>maybe we could we want to stamp this out or <v Speaker 1>at least be ready to go head to head with <v Speaker 1>anything that's happening with stem Os. So I'm like, Okay, <v Speaker 1>that competition is working. We're getting something out of that. <v Speaker 1>But as far as the hardware itself goes, I just <v Speaker 1>I can't see how they would be able to present <v Speaker 1>the Xbox Console, you know, that's really a PC in <v Speaker 1>such a way that I would be curious about getting it, <v Speaker 1>And I don't know, I guess unless it was just <v Speaker 1>really compelling on the price front, which I don't believe <v Speaker 1>it will will be based on Microsoft's recent behavior when <v Speaker 1>it comes to pricing. <v Speaker 3>Right, Yeah, it definitely seems like they are going to <v Speaker 3>it's going to cost like a pretty penny to actually <v Speaker 3>be able to afford these kinds of things, And I <v Speaker 3>feel like the marketing is just going to be like, <v Speaker 3>here's how much it costs to build a gaming PC, <v Speaker 3>something along those lines, and then comparing that. But yeah, <v Speaker 3>for me, like the flexibility of the platform is going <v Speaker 3>to be the most important thing. Like if I can <v Speaker 3>just load all of my Steam games, if I can <v Speaker 3>load all of my Xbox games, I think that would <v Speaker 3>be good for Xbox. But I I don't know, I've <v Speaker 3>been kind of dooming gloom on Xbox lately ever since, <v Speaker 3>like the huge layoffs earlier. So I'm like almost always <v Speaker 3>just assuming the worst out of every given situation with <v Speaker 3>Microsoft at this point. <v Speaker 1>I mean that's like the safe position, right because it <v Speaker 1>kind of always we kind of always end up back <v Speaker 1>here where it's like, oh Microsoft dominating the news cycle <v Speaker 1>for a week or two at a time, and it's <v Speaker 1>all the terrible things that have happened, whether it's you know, <v Speaker 1>Redfall being miserable or anything else. Yeah, it's it's it's <v Speaker 1>safe to assume the worst, I think when it comes <v Speaker 1>to this company. Sean points out that gab gab Gabe <v Speaker 1>actively hates Microsoft in Windows. He might I just I <v Speaker 1>remember him popping off when it was when the acquisition <v Speaker 1>of Activision was happening, and Gabe like himself came out <v Speaker 1>and was like, hey, no, we trust Microsoft. We don't <v Speaker 1>think that they would do anything that would make things worse. <v Speaker 4>It. <v Speaker 2>Man, why is Gabe going to bat for Microsoft? <v Speaker 1>And I think it's because Microsoft and them probably have <v Speaker 1>been having conversations like over and over again. <v Speaker 2>They want to stay on friendly terms. <v Speaker 1>But I will say, like, anytime I think of Gabe <v Speaker 1>right now, I do think, like, listen, he's not like, <v Speaker 1>We're not at risk of losing this man anytime soon. <v Speaker 2>But Valve is a private corporation. <v Speaker 1>We gotta we gotta figure something out here for what <v Speaker 1>happens when we do one day lose Gabe Noule and uh, like. <v Speaker 2>We have to. <v Speaker 1>I just don't want Saudi Arabia or Tencent to come <v Speaker 1>in and buy Steam. I just we gotta we have <v Speaker 1>we have to protect it, maybe make it a public good. <v Speaker 2>We can we just make can the state by it? <v Speaker 1>Can we collect our money together everybody and do something here? Gabe, please, <v Speaker 1>can we figure this out? Like just I would really <v Speaker 1>appreciate that. I get worried John, I don't know. <v Speaker 3>Yeah, we should definitely set up like a cofi to <v Speaker 3>like actually be able to afford this in the future. <v Speaker 3>He's Gabe's literally living in like the kun Tree equivalent <v Speaker 3>of a ranch. So it's yeah, it looked it definitely <v Speaker 3>looks like he is in his later years. But I mean, <v Speaker 3>like what a run I yeah, yeah, everything being gobbled <v Speaker 3>up has been a lot. It's been very stressful looking <v Speaker 3>at game news all the time and seeing what happens <v Speaker 3>like to just every company that is victim to one <v Speaker 3>of those big mergers or acquisitions. <v Speaker 2>Yeah, I mean. <v Speaker 3>Steam has kind of been that safe haven in the <v Speaker 3>dark as prices have been rising. Steam has been that <v Speaker 3>constant and has been that way to cheaply game. <v Speaker 1>Like that have a chance to like release a game, <v Speaker 1>and like, yeah, most games do fail, but it still <v Speaker 1>feels like you have a better shot of like making <v Speaker 1>a traditional style indie game and having it find some <v Speaker 1>audience on Steam as opposed to anywhere else where. I <v Speaker 1>guess maybe there's some exceptions, like the first year of <v Speaker 1>the Nintendo Switch and your your golf story and you <v Speaker 1>pop off there, but that's like the one other platform <v Speaker 1>where indie games really have a chance to sort of <v Speaker 1>just make things work. I don't know, we'll see I think, <v Speaker 1>you know, I guess we talked about the Xbox side <v Speaker 1>of this. Another way of looking at this is the <v Speaker 1>PlayStation six won't be as powerful as its main competitor. <v Speaker 1>I do not think that that is a concern at all, John, <v Speaker 1>now about. <v Speaker 3>You, No, definitely not. I mean PlayStation is that like <v Speaker 3>like like in the like the eighties, like how Nintendo <v Speaker 3>was the like euphemism for just all video games as <v Speaker 3>a whole, Like PlayStation is kind of synonymous with that <v Speaker 3>hardcore gaming audience. People have grown up with that, and <v Speaker 3>people will pay whatever it is. We've seen that kind <v Speaker 3>of time and time again. But I think I don't <v Speaker 3>think they should be going for that highest end market <v Speaker 3>as much as they want to see themselves as a <v Speaker 3>premium I think the flexibility and the you know, creativity <v Speaker 3>behind those big budget games they make, they want to <v Speaker 3>make sure like as many people can play them as <v Speaker 3>humanly possible. And like games. Granted, we've had a bad <v Speaker 3>string of unreal engine games, but games have been more <v Speaker 3>and more scalable. It's not like we're gonna see games <v Speaker 3>get locked out of the PS six hell, that's probably <v Speaker 3>going to be the target platform as PlayStation has kind <v Speaker 3>of been for the past few generations anyway. <v Speaker 2>Yep, that's right. <v Speaker 1>It's I think that they will still come out with <v Speaker 1>a device that does feel premium, even if it's like <v Speaker 1>it will look maybe a little bit shaggy in comparison <v Speaker 1>to some other box from Xbox. But it's not gonna <v Speaker 1>be like every game is gonna look phenomenal on this <v Speaker 1>because games have looked phenomenal since the PS four and <v Speaker 1>now they're able to run a little bit better, and yeah, <v Speaker 1>I just think that this is not going to be <v Speaker 1>the way for PlayStation to like to like try to <v Speaker 1>compete headhead on the most powerful box. I would try <v Speaker 1>to do something between like PS four and PS five. <v Speaker 1>In terms of PS four was let's just make the <v Speaker 1>cheapest shit we can possibly make and uh, and then <v Speaker 1>the PS five was like, let's, you know, kind of <v Speaker 1>go out there and make sure that we have some <v Speaker 1>pretty good cutting edge tech. People were really invested in <v Speaker 1>consoles still, and I think, you know, do something that <v Speaker 1>is just incredibly well engineered so that when you need <v Speaker 1>to like save money on the production, you have some <v Speaker 1>options available to you. Basically you't off the raise prices <v Speaker 1>four or five times during a generation. <v Speaker 2>Again, hopefully we can avoid that here. <v Speaker 1>All right, let's keep going here. Trey Arch finally answers <v Speaker 1>the prayers of i'll say some Call of Duty players <v Speaker 1>by removing skill based matchmaking. This is from Ben Lyons <v Speaker 1>at Game Reactor. For years, one of the main vices <v Speaker 1>that Call of Duty players have harped on about has <v Speaker 1>been the incredibly aggressive usage of skill based matchmaking or <v Speaker 1>sb MM in the various shooter titles. The premise for <v Speaker 1>the feature is a rather sound one, namely in that <v Speaker 1>it matches you up with players of equivalent skill, but <v Speaker 1>in practice it has been a horror story as it <v Speaker 1>has led to every single multiplayer game feeling like a <v Speaker 1>competitive final in front of a live audience, or at <v Speaker 1>least that's what has been claimed by people. I generally <v Speaker 1>think like this seems like it's working the way it should. <v Speaker 1>This has led to a lot of frustration as fans <v Speaker 1>struggle to enjoy the game, rather feeling as though they <v Speaker 1>need to be insanely focused to have a chance. <v Speaker 2>It's competitive online shooter. I think that's probably is the <v Speaker 2>way you're supposed to feel, But. <v Speaker 1>Despite years of asking for a change, Activision and the <v Speaker 1>various Call of Duty developers have remained steadfast. There have <v Speaker 1>been adjustments to the formula, but ultimately it has been <v Speaker 1>used time and time again, including in the first beta <v Speaker 1>for Call of Duty Black Ops seven, leading to even <v Speaker 1>more frustration. Now, finally a change is happening. In a <v Speaker 1>social media post, it confirmed that for the launch of <v Speaker 1>Black Ops seven, skill based matchmaking will not be used, <v Speaker 1>or it will at least be. <v Speaker 2>Turned off by default. <v Speaker 1>I think they're saying, so there might be a way <v Speaker 1>to like activate it for yourself, although. <v Speaker 2>I don't know what that looks like necessarily. <v Speaker 1>Either way, this is happening because Battlefront or Battlefield I <v Speaker 1>should say, Battlefield six is gaining a lot of momentum, <v Speaker 1>So Activision, it's like, hey, let's make Call of Duty <v Speaker 1>Black Ops six free for a week starting the day <v Speaker 1>before Battlefield six lunches. That is something that is happening, <v Speaker 1>and let's like throw a bone to the lot of <v Speaker 1>people among us. So the thing with skill based match making, John, <v Speaker 1>is that whenever we see the data where we when <v Speaker 1>we don't see it a lot, but whenever we do, <v Speaker 1>then developers who have to defend their position of using <v Speaker 1>sb MM before they are like, here's the data everyone <v Speaker 1>like in skill based match making, people play longer, and <v Speaker 1>they seem generally happier with the game, and you know, <v Speaker 1>they can tell talk themselves out of that, but here's <v Speaker 1>the reality of like how they're actually playing the game. <v Speaker 2>And then I think the. <v Speaker 1>The idea was, actually, it doesn't make the game any <v Speaker 1>harder for anyone except for the top ten percent of <v Speaker 1>best players, and those are the ones we always hear <v Speaker 1>like leading the charge against this, you know, Tim the tatman, <v Speaker 1>being like, I don't want to have to sweat in <v Speaker 1>every match. I just want to go in there and <v Speaker 1>kill nubes. And it's like, well, that's you know, that's <v Speaker 1>not It doesn't sound great for people who are new <v Speaker 1>to the game, but that's you know, not it's good <v Speaker 1>content for him. So this it feels like they're kind <v Speaker 1>of going against what they've said before just to kind <v Speaker 1>of get a cheap pop, is how I would describe this. <v Speaker 2>Do you feel like this is. <v Speaker 1>A little bit of flailing from Activision and Trey Arc <v Speaker 1>as they seem overly concerned about Battlefield six, or does <v Speaker 1>Battlefield six pose enough of a threat that this is <v Speaker 1>maybe a smart move. <v Speaker 3>I think it is a smart move, and it is <v Speaker 3>because Battlefield six is looking to be super big and <v Speaker 3>it is going to be doubling down on that like <v Speaker 3>pure kind of hardcore shooter mentality and structure. Skill based <v Speaker 3>matchmaking is, in my experience, a really good thing for <v Speaker 3>people who do want to continuously improve. It is like <v Speaker 3>that ranked ladder system of you are playing against more <v Speaker 3>difficult opponents time and time again. I do face that <v Speaker 3>all the time in fighting games and other kind of <v Speaker 3>games like that. But at the same time, it kind <v Speaker 3>of hurts approachability for people who are just like, hey, <v Speaker 3>I'm at a friend's house, I want to try playing this. <v Speaker 3>We're wapping the controller around, and then my friend is <v Speaker 3>just not having any fun because they are not fully <v Speaker 3>adjusted to it. But at the end of the day, <v Speaker 3>it is trying to get people to be the best <v Speaker 3>that they can be at the game. So it is <v Speaker 3>kind of that double edged sword. It is kind of <v Speaker 3>like like an accessibility option in a sense, like they <v Speaker 3>are putting it behind a menu. I don't even know <v Speaker 3>if they want to do this long term, because as <v Speaker 3>Battlefield is looking to be that like kind of hardcore <v Speaker 3>with like full destruction, a lot of crazy stuff happening. <v Speaker 3>Call of Duty is that approachable, mainstream kind of game. <v Speaker 3>So for the in this situation definitely makes sense. They <v Speaker 3>want to keep the Call of Duty fans happy, they <v Speaker 3>want to keep them long term. But like, yeah, Battlefield <v Speaker 3>is definitely making a mark and that's I mean, just <v Speaker 3>this is something that people have been wanting and this <v Speaker 3>is why competition is good. Like they only did this <v Speaker 3>because Battlefield is looking pretty scary this year for them. <v Speaker 2>Yep. Yeah. <v Speaker 1>From I think where I settled with, like just the <v Speaker 1>debate is where Samue nice is at and chat where <v Speaker 1>for public games, for casual games, just turn it off. <v Speaker 1>For anything ranked turn it on. I think that's just duh, <v Speaker 1>Like why wouldn't it just work that way? Or I <v Speaker 1>guess have an optional now I think maybe even in casuals, <v Speaker 1>I would probably actually have sort of a hybrid algorithm <v Speaker 1>sort of where it's like there is some skill based matchmaking. <v Speaker 1>Maybe it's not the most aggressive or it's much less aggressive. <v Speaker 2>Than the rank mode. <v Speaker 1>To me, just the idea of a bunching new players <v Speaker 1>together is a It makes a lot of sense, And <v Speaker 1>I understand the problem with smurf accounts and all that. <v Speaker 1>And I understand the argument, like shot pointed out and <v Speaker 1>Call of Duty, if there's kill streaks and longtime players <v Speaker 1>want to feel like they can that's part of the game, <v Speaker 1>and they want to be able to occasionally get kill streaks. <v Speaker 1>And if you are always dying, like cause you get <v Speaker 1>one kill and then you die every single time and <v Speaker 1>you got that one point zh kdr, that could be <v Speaker 1>more difficult to get and makes the game feel less dynamic. <v Speaker 1>But I actually don't buy the one thing that people <v Speaker 1>do say where it's like they skew the numbers in <v Speaker 1>their favor I'm like, what to what end? Like, why <v Speaker 1>wouldn't they want to make the game that is as <v Speaker 1>fun as possible. <v Speaker 2>So if the data says. <v Speaker 1>Without skill bigs matchmaking, people will like the game more <v Speaker 1>and spend more time playing the game, why would they <v Speaker 1>not do that? Of course they would do that. They're <v Speaker 1>doing the thing that they have been that has probably <v Speaker 1>been proven to increase play time and keep people engaged. <v Speaker 1>But I don't know, maybe there's some other conspiracy I'm <v Speaker 1>missing there. Either way, I do think Battlefield six is <v Speaker 1>going to light a fire. I don't know if it's <v Speaker 1>really going to steal anyone's lunch here. But I think, <v Speaker 1>you know, at least for now, it'll offer a real <v Speaker 1>strong alternative where people can feel good about, Hey, let's <v Speaker 1>go over here, try this out, and maybe that could <v Speaker 1>be something where it's like, it hurts this next Black <v Speaker 1>Ops seven game quite a bit, and then you know, <v Speaker 1>a year from now, is it's still a problem for <v Speaker 1>the next call of duty? Probably not, but every call <v Speaker 1>of duty has got to be the biggest call of duty. <v Speaker 1>So I get why they're like panicking a little bit. Yeah, <v Speaker 1>all right, let's take a break. When we come back, <v Speaker 1>play more headlines to get into. We also have the <v Speaker 1>Bomb twelve that end the week. We'll get there eventually. <v Speaker 1>For now, if you want to skip this ad, there's <v Speaker 1>a premium audio version of the show. There's a premium <v Speaker 1>video version of the show that does not have ads. <v Speaker 1>You can go get that by going to Giant bomb <v Speaker 1>dot com, slash join, become a premium member. <v Speaker 2>We'll be right back. <v Speaker 4>Grub. I love podcasts and I would like to listen <v Speaker 4>to more of them. <v Speaker 1>Oh boy, I've got the podcast for you, then, bud <v Speaker 1>Stage select a Grub. <v Speaker 4>I have trust issues, especially with podcasters. <v Speaker 1>Look, it's always important to be careful and safe about podcasters, <v Speaker 1>But don't worry. Host Julian Titus and Justin Hamm have <v Speaker 1>over sixteen years a combined podcasting experience, and The Stage <v Speaker 1>Select is finishing up its second season at the end <v Speaker 1>of the year. <v Speaker 4>Holy smokes, what a pedigree? Tell me more, Grub? <v Speaker 1>Oh what about a video game variety show where the <v Speaker 1>hosts act as if they're performing for a live studio audience. <v Speaker 4>Kind of like The Muppet Show? Do they have reoccurring <v Speaker 4>characters Shenanigans, bits and skits? <v Speaker 2>Oh, baby, we got bits, we got skits? <v Speaker 4>I love bits and skits. <v Speaker 2>Is there more? <v Speaker 1>The show is designed to be unexpected, jan they'll go <v Speaker 1>to space sometimes a surprise game show. <v Speaker 2>Expect the unexpected space. <v Speaker 4>Grub Grub, I'm hearing that episodes forty one and fifty <v Speaker 4>nine are fantastic points to get a vibe of the show. <v Speaker 4>Julian and Justin are fiercely independent and do this for <v Speaker 4>the love of video games and podcasts. <v Speaker 1>Oh yeah, they draw from the best, like the Giant BombCast, <v Speaker 1>next Lander, Rebel FM. And no one can know about this. <v Speaker 4>Well, Grub, I'm glad I know about this podcast. <v Speaker 2>That's stage select, give it a. <v Speaker 4>Listen, bits and skits. <v Speaker 1>All right, we're back. I'm Jeff Grubb. That's John Martin. <v Speaker 1>It's Game Mess Mornings. We're going to continue on here in. <v Speaker 1>Nintendo's sterious Switch Online playtest program gets another patent. It's <v Speaker 1>so mysterious, John, No one's ever seen it, and certainly <v Speaker 1>if they had, they couldn't talk about the contents there within. <v Speaker 1>But it's got a patent that's public, so we could <v Speaker 1>talk about that. <v Speaker 2>This is from Liam Doolan, a Nintendo Life. <v Speaker 1>Another patent has been published for the Switch Online playtest program, <v Speaker 1>which has extended to Switch to, which was extended to <v Speaker 1>Switch to users in July. According to Nintendo Patent's Watch <v Speaker 1>on Blue Sky. The patent was originally filed in Japan <v Speaker 1>in April last year and in the US in April <v Speaker 1>twenty twenty five. The latest one was published in the <v Speaker 1>US this week and reportedly describes a system in which <v Speaker 1>the player can intuitively select multiple objects in a virtual <v Speaker 1>space by walking around them. That is what it sounds like. <v Speaker 1>You know, maybe there's some unique way that the game <v Speaker 1>handles that. Almost certainly that there is, or as far <v Speaker 1>as Nintendo's concerned, whatever sucks that they're patenting stuff once again. <v Speaker 1>Mostly John, I just want to talk about, Hey, when <v Speaker 1>do you think we get this thing? <v Speaker 2>And Nintendo's obviously continue to do more with it. <v Speaker 1>I guess you could say that, well, Paton isn't a <v Speaker 1>sign that they are going to release it. <v Speaker 2>It's a sign that they have some gameplay stuff that <v Speaker 2>they like. <v Speaker 1>But they have a full soundtrack with this game as <v Speaker 1>far as that we've been told like forty plus tracks. <v Speaker 2>Or something like that. <v Speaker 1>It's got to come at some point, but I guess <v Speaker 1>there's no guarantee it could come anytime soon. <v Speaker 2>What do you think? <v Speaker 3>It's very weird because I feel like we only get <v Speaker 3>these kinds of stories, like when they're about to open <v Speaker 3>the floodgates again to it. And still it's like the <v Speaker 3>caginess is like kind of unnerving because I've been having <v Speaker 3>fun with it allegedly, like anytime that I'm playing it allegedly, <v Speaker 3>and like, I do want to talk about it, but <v Speaker 3>it's very bizarre that they have been so cagy on it. Yes, <v Speaker 3>like it we were talking about this before the show started, <v Speaker 3>but like, is it going to be just like a <v Speaker 3>random drop or is it going to fill a hole. <v Speaker 3>I if it's very difficult if you have not played <v Speaker 3>it allegedly like to place it in any genre other <v Speaker 3>than something that is open, something that will give players <v Speaker 3>a lot of freedom. So it's like you could really <v Speaker 3>launch this at any point. It could just be like <v Speaker 3>a break glass in case of emergency game that they <v Speaker 3>will drop. But yeah, like and there there is a <v Speaker 3>lot to this game. There's a lot of things to <v Speaker 3>love about this game. So I'm not sure why they've <v Speaker 3>been so cagy about this if this is going to <v Speaker 3>be some like weird expanded os thing for the switch to. <v Speaker 3>I really don't understand. <v Speaker 1>When this game is Nintendo's PlayStation's home. Yeah, it feels <v Speaker 1>like there's just some stuff that they can hear this <v Speaker 1>thing and just kind of give it to everyone and <v Speaker 1>then and then what like there's a lot of potential <v Speaker 1>for cosmetics in this thing, allegedly, and some of that <v Speaker 1>stuff just happens naturally, And there's a lot of IP <v Speaker 1>stuff in there that was like, oh, I'm surprised to <v Speaker 1>see this in here. But community, there's community crazy creations, <v Speaker 1>so this could turn into their UGC game. <v Speaker 2>I don't know. It's it is interesting. <v Speaker 1>I think it has the chance, it's got a lot <v Speaker 1>of cool mechanics. It feels like Nintendo goings and like <v Speaker 1>looking at Minecraft and like being like we could do <v Speaker 1>this in a different way than Nintendo way and once <v Speaker 1>again figuring something out there. I do wonder like what <v Speaker 1>the hang up is? And you know, not that there <v Speaker 1>is necessarily some problem, but I wonder like what were <v Speaker 1>they trying to suss out with those playtests? Were they <v Speaker 1>trying to see like, oh, what's fun? Or were they <v Speaker 1>like were they just trying to be like, hey, how <v Speaker 1>do the online interactions work? It's probably a combination of <v Speaker 1>all of those factors, but it's like, okay, yeah, did <v Speaker 1>you get your answers? And if you did, what was <v Speaker 1>the next step there? Like, we don't have a name <v Speaker 1>for this thing. It's just online play test, and we <v Speaker 1>don't have really an idea again to go back to it, <v Speaker 1>how they will release it. <v Speaker 2>Is this going to be a free to play game? <v Speaker 1>Is it going to be just something that does pop <v Speaker 1>in the pop up in the OS or a sixty <v Speaker 1>seventy dollars game. So it's so many question marks and <v Speaker 1>Nintendo could very well put this on the shelf and <v Speaker 1>we never hear about it. Again as well, which wouldn't <v Speaker 1>be that strange for them. <v Speaker 3>Yeah, Like looking at what they were talking about when <v Speaker 3>they were talking about like I forget exactly what it was, <v Speaker 3>but on Doctor com Bananza they did something with like <v Speaker 3>a goomba that was able to like destroy terrain or <v Speaker 3>something along the lines. Just things we will never see <v Speaker 3>outside of like the rare GDC talk. It is just <v Speaker 3>weird because like I feel like they do have core <v Speaker 3>concept and they are maybe trying to flesh out their own, <v Speaker 3>like we made a hundred worlds for you to explore <v Speaker 3>and now make your own. I don't know if they're <v Speaker 3>just waiting to kind of get that balance of just <v Speaker 3>like intrigue but also just like showing through gameplay that <v Speaker 3>and touches us really well. I don't know, man, it's bizarre. <v Speaker 3>It kind of feels like they don't know what skin <v Speaker 3>they should put over it, because like you could do <v Speaker 3>a Western It could be like a lasso like we <v Speaker 3>see in the patent, or you could be in a <v Speaker 3>construction building or something. <v Speaker 2>It is. <v Speaker 3>It is very different. It could be an astral chain <v Speaker 3>spin off for all we know, Like we have no <v Speaker 3>idea what's actually Yeah, of course you could see that <v Speaker 3>the character designs allegedly, but yeah, it's kind of crazy. <v Speaker 3>They did rip the models from Astro Chain but actually <v Speaker 3>we shouldn't talk about that. But yeah, it's it's an enigma, man. <v Speaker 3>I really don't know what to think about it. I <v Speaker 3>enjoy it, but while other people get to enjoy it, <v Speaker 3>I have no idea. <v Speaker 1>Yep, absolutely, and it's I don't know. It just seems <v Speaker 1>like a pretty polished thing overall. I I allegedly enjoyed <v Speaker 1>moving around in that game quite a bit and then <v Speaker 1>figuring out how to build a big, tall, weird home <v Speaker 1>home base, I guess, and then like falling down from <v Speaker 1>there and getting back up in some fun ways. It's oh, man, <v Speaker 1>I wish I could play this game some more. That'd <v Speaker 1>be good, all right, So let's keep going here. Mind's <v Speaker 1>idevs Speak out. Build a Rocket Boy leadership slammed open letter. <v Speaker 1>This is some Darren bonth use at GameSpot. Dozens of <v Speaker 1>employees and former workers at Mind's Eye developer Build a <v Speaker 1>Rocket Boy have signed an open letter to the studio's <v Speaker 1>leadership demanding a response to allegations of the staff being mistreated. <v Speaker 1>Together with the Game Workers branch of the Independent Workers <v Speaker 1>of Great Britain. The ninety three Build a Rocket Boy <v Speaker 1>employees and ex employees have singled out studio leadership Mark <v Speaker 1>Gerhard and former GTA lead developer Leslie Benzay's basically John, <v Speaker 1>They're just. <v Speaker 2>Like, hey, excuse they overworked us. <v Speaker 1>They and it was and there was no leadership, no communication, <v Speaker 1>and then we all got fired while they still got paid. <v Speaker 1>And it's like, yeah, that's if you can go back <v Speaker 1>and like and say that out loud about the studio, <v Speaker 1>you can demand change and maybe demand some compensation, which <v Speaker 1>I think they are doing. But also I could see <v Speaker 1>like Leslie Binsay's just shutting down Build a Rocket Boy, Like, <v Speaker 1>I don't know if it's going to be around for <v Speaker 1>very long. <v Speaker 2>What do you think? <v Speaker 3>I one hundred percent agree with that it is. I <v Speaker 3>think a big part of it that makes me really <v Speaker 3>upset and sad about like the state of the industry <v Speaker 3>how we got here, is that there are there's examples <v Speaker 3>of people using their name to build these awesome, incredible <v Speaker 3>studios being able to make incredible games like like Tango <v Speaker 3>game works, like Shinji Mukami's like X they like made <v Speaker 3>Evil Within, made freaking Hi Fi Rush, like you can <v Speaker 3>get some good examples of studios being built like this, <v Speaker 3>but it does seem like on the West or the <v Speaker 3>Western hemisphere, it's just like that doesn't really happen as much. <v Speaker 3>I feel like it is you're kind of making derivative <v Speaker 3>worth work, and like I respect everything they were going <v Speaker 3>for in that game like that is definitely developers had <v Speaker 3>a vision for that. It just wasn't executed particularly well. <v Speaker 3>But yeah, I mean it's when we were talking earlier <v Speaker 3>about Microsoft and me just having zero faith kind of <v Speaker 3>like in anything they're really saying it is because of <v Speaker 3>stories like like them closing the initiative like st like this. <v Speaker 3>It's just I don't know. It just makes me really sad, <v Speaker 3>Like I don't want don't I don't understand how this <v Speaker 3>has been happening for so long, and like it doesn't <v Speaker 3>seem like there's a real way we can fundamentally change <v Speaker 3>this part of gaming. And it's annoying and. <v Speaker 1>It is worth wointing out someone to champointed this out. <v Speaker 1>That the culture over at Rockstar did change recently in <v Speaker 1>recent time. In fact, after Leslie Benzy's left of they <v Speaker 1>did address eventually, you know, there was still crunch believe <v Speaker 1>I believe on Red Dead Redemption two or quite a <v Speaker 1>bit of it. Maybe not as much as in the past, <v Speaker 1>but still some, but that culture did change. And you know, <v Speaker 1>here it is for Build a Rocket Boy, the staff <v Speaker 1>saying that there was like unconscionable crunch to get that <v Speaker 1>game out and all that was seemingly to me, I <v Speaker 1>guess I should say my read on the situation was <v Speaker 1>that was done out of spite of Leslie Binsay's wanting <v Speaker 1>to get his game out before GTA six launched. And yeah, <v Speaker 1>that's not a way to run a studio. And of <v Speaker 1>course we can go back to various people from the <v Speaker 1>leadership team there talking about being sabotaged by some dark forces, <v Speaker 1>clearly suggesting that it was rock Star that made their <v Speaker 1>game bad or whatever. It is a delusional sort of <v Speaker 1>thing that is happening over there, and I have to <v Speaker 1>be one of those staffers that had to pay for <v Speaker 1>that delusion. <v Speaker 2>Had to be very frustrating. I hope, I hope. <v Speaker 1>This leads to something for the people that worked at <v Speaker 1>the studio, because you know, it doesn't sound like it <v Speaker 1>was any of their faults, all right, Next up Skate story. Finally, <v Speaker 1>gets December release date in new trailer. This is from <v Speaker 1>Alex Hopley at Game Reactor. Finally a game that isn't <v Speaker 1>getting pushed into twenty twenty six. Devolver Digital and Sam <v Speaker 1>Ing's Skate Story has given us a release date, and <v Speaker 1>rather than throw itself into next year, it'll be grinding <v Speaker 1>to its release on the eighth of December this year. <v Speaker 1>That's right, everybody, Mike Minatti's birthday there it is. Yeah, <v Speaker 1>of course, finally win something, finally won for Mikey Yes, <v Speaker 1>skates store. He follows a demon made of glass and <v Speaker 1>pain who skates around hell after making a deal with <v Speaker 1>the devil. <v Speaker 2>That sounds stylish. <v Speaker 1>It also looks incredibly stylish, has a really cool soundtrack <v Speaker 1>to it. You'll roam across the world, devouring the moons <v Speaker 1>so you can pay off your debt. However, it looks <v Speaker 1>like over the course of the game, we'll see that <v Speaker 1>devouring excuse me, devouring a moon, which will, yeah, can <v Speaker 1>have quite the negative consequences. I imagine it would be <v Speaker 1>probably sort of a gain and take with devouring moons. <v Speaker 1>I always thought this game looked awesome, John, and then <v Speaker 1>I kind of got up. I put it into a <v Speaker 1>bucket of Oh it feels like it's never going to <v Speaker 1>come out. So now that we have a release date <v Speaker 1>and it's like, oh okay, I can go back to <v Speaker 1>being pretty excited about this thing. And I don't need <v Speaker 1>it to be Tony Hawk. I don't need it to <v Speaker 1>be Skate. I just needed to have cool sh movement <v Speaker 1>and all the style that we already saw in the trailer, <v Speaker 1>and I'll be pretty happy. And you know, it's Devolver, <v Speaker 1>so I can rely on both those things probably being <v Speaker 1>very likely. <v Speaker 2>What do you think, I don't I don't know. <v Speaker 3>I remember less time Devolvers delivered anything under it and <v Speaker 3>out of then in like a long time. So yeah, <v Speaker 3>this kind of seems like a slam dunk. Yeah, this <v Speaker 3>is a game that I have known out for a <v Speaker 3>long time, just seeing it years ago, and then it <v Speaker 3>has been kind of that story in the background. I <v Speaker 3>do think I also got like confused with sports story <v Speaker 3>for a long time, like there was just a couple <v Speaker 3>of story games. But I think this sounds really cool. <v Speaker 3>I think, like, correct me if I'm wrong, but like <v Speaker 3>I don't think Tony Hawk really had a lot of <v Speaker 3>story outside like the Underground games. Is that right? <v Speaker 1>Yeah, They're like they started introducing like characters that you <v Speaker 1>could go up to and talk to in like Tony <v Speaker 1>Owk's Pro Skater four and stuff like that. But yes, <v Speaker 1>the Underground games introduced like more of a story, but <v Speaker 1>nothing nothing like those were all like you're gonna get <v Speaker 1>revenge or join the skate team or whatever. You're gonna <v Speaker 1>be part of Tony Hawk's Project eight or whatever it was. <v Speaker 1>This feels like using the act of skating to tell <v Speaker 1>something more poetic, which I'm all for. <v Speaker 3>This seems delightful, honestly, Like, I just think the premise <v Speaker 3>of a skater of all people is just like made <v Speaker 3>of like glass bones and paper skin. Just sounds like <v Speaker 3>so much fun. I gotta check out a trailer for this. <v Speaker 3>This is the one thing I didn't get my eyes <v Speaker 3>on before we started today. <v Speaker 1>But yeah, it's definitely it looks awesome. Yeah, it's got <v Speaker 1>a great style. A Minecraft movie sequel has been green <v Speaker 1>lighted for July twenty third, twenty twenty seven. This is <v Speaker 1>from Sophie McAvoy at Games Industry Dot Viz. Warner Brothers <v Speaker 1>has green lighted a sequel to a Minecraft movie, which <v Speaker 1>is set to premiere on July twenty third, twenty twenty seven, <v Speaker 1>its variety of reports, Jared Hess will return to direct, <v Speaker 1>as well as co write the screenplay with Chris Galletta. <v Speaker 1>The film's plot and cast has not been disclosed yet, <v Speaker 1>but Jason Momoa will produce the film alongside Mary parent <v Speaker 1>kil Boyder, Roy Lee, Eric McLean and m McLeod McLeod, <v Speaker 1>Kaylen Walters, and a bunch of other producers doesn't matter. <v Speaker 1>The first Minecraft Movie, which which premiered earlier this year, <v Speaker 1>earned one hundred and fifty seven million dollars domestically and <v Speaker 1>three hundred and one million dollars globally during its opening weekend. <v Speaker 1>It surpassed expectations, with Warner Brothers estimating the film to <v Speaker 1>earn between seventy million and eighty million with a budget <v Speaker 1>of one hundred and fifty million. <v Speaker 2>By the end of its premiere. <v Speaker 1>Month, it has generated five hundred and fifty million dollars globally. <v Speaker 1>Right it had done that, it ended its box office <v Speaker 1>run with nine hundred and fifty seven million dollars. So, yep, <v Speaker 1>that's uh, it's impressive stuff. <v Speaker 2>They are. <v Speaker 1>It's pretty obvious they were going to do a sequel, <v Speaker 1>but I was wondering like, Okay, well they just get <v Speaker 1>the director back and kind of just keep that creative <v Speaker 1>team together and they will, which hey, that movie is <v Speaker 1>super duper just fine, Like it's just it's just kind <v Speaker 1>of forgettable. But I don't know, now that they have <v Speaker 1>seen the success, maybe they can spend a little bit <v Speaker 1>more time on the script or do a little bit <v Speaker 1>more there, or maybe it's just not for me, and <v Speaker 1>that would be fine as well. But yeah, this is <v Speaker 1>like exactly what these companies want. They want their Sonic <v Speaker 1>the Hedgehog, right, the movie, the franchise that comes out <v Speaker 1>is successful, and in the case of Sonic. <v Speaker 2>Each movie I think is getting more and more successful. <v Speaker 1>And I think it's what these movie studios see could <v Speaker 1>happen with these video game properties, and Minecraft definitely has <v Speaker 1>the potential to do that. <v Speaker 3>Right, Yeah, absolutely, And it's it could not happen to <v Speaker 3>a studio that was more hungry for hits. Like this <v Speaker 3>is the first year in a long time that Warner <v Speaker 3>brother actually made a significant profit and they released like <v Speaker 3>eight to nine of the best movies of the year. <v Speaker 3>It has been kind of insane for them. And yeah, <v Speaker 3>I don't think they want to let go of a <v Speaker 3>cash co anytime soon. <v Speaker 2>They are. <v Speaker 3>Definitely hedging their bets on Minecraft, and I think that's <v Speaker 3>a strong idea. I think it definitely pleased a majority <v Speaker 3>of the fan base, and it kind of had enough <v Speaker 3>rye humor for me to, you know, go see it <v Speaker 3>in the theater with friends. <v Speaker 2>Yeah, for sure. <v Speaker 3>And that's like one of the best things you probably <v Speaker 3>could say for this, Like it is watchable. I had <v Speaker 3>no expectation. I didn't know if it was going to <v Speaker 3>be another border Lands, but it definitely seems like it <v Speaker 3>is a little bit above that. Yeah, and I'd be <v Speaker 3>done to see a s equal. A lot of my <v Speaker 3>friends got back into Minecraft just because of this movie, <v Speaker 3>so they're definitely in the mood, so I'll probably end <v Speaker 3>up seeing it. <v Speaker 2>Yeah, fantastic, All right, let's keep going here. <v Speaker 1>Halo art director leaves after seventeen years with cryptic message <v Speaker 1>suggesting it was on bad terms. <v Speaker 2>This is from Chris Scully and fbgc as. <v Speaker 1>An art director who worked on the Halo series for <v Speaker 1>seventeen years, has as he has left Halo Studios, posting <v Speaker 1>a curious message suggesting there was more to his departure <v Speaker 1>than meets the eye. Glynn Israel joined Bungie when it <v Speaker 1>was still working on Halo in two thousand and eight, <v Speaker 1>then moved over to three four three Industries in twenty <v Speaker 1>ten to continue working on the series. He's since served <v Speaker 1>as a concept artist and senior concept artist on the <v Speaker 1>series for seventeen years. His first credit in being on <v Speaker 1>Halo three odst. However, in a statement on his LinkedIn pages, <v Speaker 1>Reel announced that he was leaving the developer not now <v Speaker 1>known as Halo Studios, stating that he would shed more <v Speaker 1>light on the situation in the future. As of today <v Speaker 1>and after seventeen long years, I am officially no longer <v Speaker 1>contributing to the Halo universe. Israel's message reads, there's little <v Speaker 1>more I could stand for the moment, though, I intend <v Speaker 1>to share this particular story in its entirety when it <v Speaker 1>is absolutely safe to do so next year. In the meantime, <v Speaker 1>I have a message for anyone and everyone who needs <v Speaker 1>to hear it. I note that the state of our <v Speaker 1>industry seems dire, but never forget that you are free <v Speaker 1>to choose no illusion of security, nor promise of wealth <v Speaker 1>or fame or power. It's worth trading away your health, <v Speaker 1>your dignity, your ethics, or your values and no one <v Speaker 1>can force you to force you to do those things. <v Speaker 1>Stay strong, take evidence when necessary, and find where you belong. <v Speaker 1>Israel didn't give any further details on what happened to <v Speaker 1>cause his departure, but his messages suggests that he will <v Speaker 1>be free to do so sometime in twenty twenty six, <v Speaker 1>probably when the NBA he signed when he joined the <v Speaker 1>company or re upped his contract expires. Look, there's to <v Speaker 1>me this sounds like a situation where it probably has <v Speaker 1>more to do with his specific situation, his employment and <v Speaker 1>his relationship with that studio a bad breakup, but it, boy, <v Speaker 1>does it just feel like the emblematic of where things <v Speaker 1>are at for Microsoft and Xbox overall, where everywhere you <v Speaker 1>turn there's something stinking and wrong and something that just <v Speaker 1>feels like, oh man, so there's problems over there still <v Speaker 1>as well. And it's like it's been that way at <v Speaker 1>Halo Studios and before that three four three industries for <v Speaker 1>a very long time, where it's like, you know, there's <v Speaker 1>a lot of word that came out about tough leadership <v Speaker 1>and leadership like not really having a good vision for <v Speaker 1>Halo Infinite and being able to figure that out and <v Speaker 1>not knowing what it would require to support that game, <v Speaker 1>and putting that game in a really tough position where <v Speaker 1>it was basically impossible for it to make a bounce back, <v Speaker 1>and a lot of those that a lot of that <v Speaker 1>leadership getting cleaned out, though they definitely positioned it as <v Speaker 1>they were just retiring. But nope, a lot of people <v Speaker 1>are kind of getting kicked out and that continues. It <v Speaker 1>doesn't like the good news, does It has not come <v Speaker 1>from the Halo franchise for quite some time, but we <v Speaker 1>are continuing to get this bad news right. <v Speaker 3>Yeah, it's been a rough to go for Halo ever <v Speaker 3>since I think three four three really took over. I <v Speaker 3>they really haven't had like a like a break from <v Speaker 3>it in a long time. I personally loved a lot <v Speaker 3>of Infinite when that came out. Say it's my first <v Speaker 3>time playing a new Halo game launched since like three <v Speaker 3>or Reach. I want to say it was like last time, <v Speaker 3>I like same here, engaging, But yeah, it's it is. <v Speaker 3>It is a rough time for the Halo studio, but <v Speaker 3>I think it's also a rough time for people who <v Speaker 3>have been with a lot of these Microsoft companies for <v Speaker 3>who knows how long, Like we had the creator of <v Speaker 3>Banjo leaving rare and we've had like Pete Hines even <v Speaker 3>left besays it before it was like super super fully <v Speaker 3>like in there, And there could be other reasons why <v Speaker 3>those people left, but it does seem like there's kind <v Speaker 3>of a clamp down on we want this kind of <v Speaker 3>product from you, And yeah, Halo needs to be done, right. <v Speaker 3>I think they've said as much, and there's a lot <v Speaker 3>of pressure. But I'm interested to see if they go <v Speaker 3>in a different direction, I guess. I just you know, <v Speaker 3>I'm interested to see when that when in that timer <v Speaker 3>finally clicks, like what the heck actually was going on here? <v Speaker 1>Yeah, we hear rumors of a Halo remake for the <v Speaker 1>first game, Combat Evolved getting like full livermade and Unreal <v Speaker 1>Engine with the with the help of maybe Virtuos. Obviously <v Speaker 1>they're gonna want to do a new Halo at some point. <v Speaker 1>We don't know what that could look like in this moment, <v Speaker 1>but apparently that would also run on Unreal Engine. They've <v Speaker 1>they've made the shift there, Okay, Yeah, that's fine. In <v Speaker 1>the meantime, you know, can you build up a studio, <v Speaker 1>can you build a studio back up that so they <v Speaker 1>it can get to a point where it could put <v Speaker 1>out a new Halo. Like there's one thing to be <v Speaker 1>said for partnering up with Virtue Us to remake a <v Speaker 1>Halo game that already exists and already has all of <v Speaker 1>the loans there. It's another thing to be like, Okay, <v Speaker 1>now we're going to take another crack at Halo. Is <v Speaker 1>something that three or four three has not been able <v Speaker 1>to perfect and really get out in the way that <v Speaker 1>everyone felt good about ever. <v Speaker 2>And now they're Halo Studios. <v Speaker 1>But you know that the would imagine the culture's got <v Speaker 1>to have to prove it's gonna have to prove that <v Speaker 1>it has changed with a new game in the meantime. <v Speaker 2>For for Israel. <v Speaker 1>Here he he says, it's you shouldn't, you know, sacrifice <v Speaker 1>your dignity, your ethics or values. <v Speaker 2>And he was an art director. <v Speaker 1>They they a million percent were asking him to like <v Speaker 1>build AI tools to make this game, right, a million <v Speaker 1>percent that's what this was. I mean, we're guessing, but <v Speaker 1>it's gotta be no. <v Speaker 3>But yeah, the silver lining is there, like I can <v Speaker 3>I can see the lines there and it is. It <v Speaker 3>was such a good final response to what is happening, <v Speaker 3>like kind of building new studios that are focused on, yeah, <v Speaker 3>creating holistic games, creating games that are purely from a <v Speaker 3>human's mind and like shares those values. But yeah, yeah, <v Speaker 3>now that you're saying that, yeah, that that definitely has <v Speaker 3>to happen, especially if they are remaking Halo for like <v Speaker 3>the second time. And I I don't know, for a <v Speaker 3>game series that had such a big storyline about an <v Speaker 3>AI companion, maybe not like reading into certain situations in <v Speaker 3>a certain way and choosing the like nuclear option, uh, <v Speaker 3>kind of just a wild position to be in. And yeah, <v Speaker 3>it's it's just depressing. I love yeah, pretty big amount. <v Speaker 1>Yeah, it's the kind of thing where it's like, really, <v Speaker 1>for a while, there a new uh a new remaster <v Speaker 1>or a new remake at a studio like this, it <v Speaker 1>would be like, this is an excuse to keep people employed. <v Speaker 1>It's an excuse to train up a new generation of <v Speaker 1>developers to come into our way of doing things and <v Speaker 1>get everyone on the same page. <v Speaker 2>Maybe develop some new tools that we can then use. <v Speaker 1>For our next real, new, big project. And it's like, <v Speaker 1>oh it is Microsoft. Actually just go in there and <v Speaker 1>be like, let's do that with the purpose of building <v Speaker 1>the AI tool that we can then use to replace <v Speaker 1>all of you. And I could easily see that being <v Speaker 1>the case, which would be very, very disheartening to see <v Speaker 1>from someone who has been at a studio like that <v Speaker 1>for seventeen years. And I wouldn't blame him for forgetting <v Speaker 1>out there. Maybe there's something more to it. But I <v Speaker 1>bet when he comes out and talks about this in <v Speaker 1>a year or so, unless they pay him a bunch <v Speaker 1>of money to be quiet, which it sounds like he's <v Speaker 1>not going to take, we'll probably find out that it <v Speaker 1>was something along these lines. <v Speaker 3>Yeah, it's maybe they were even like pushing this announcement <v Speaker 3>because there's been too many Like they were just reinforcing <v Speaker 3>the NDA because there have been so many negative stories <v Speaker 3>about Microsoft and they they need a win or something. <v Speaker 3>I don't know. And when the story comes out, we're <v Speaker 3>going to be even deeper into the AI apocalypse, Like <v Speaker 3>it is gonna be even deeper, and then this will <v Speaker 3>be kind of just another drop in the bucket. Definitely <v Speaker 3>just pushing the message. <v Speaker 2>I want to trustity after another for sure. <v Speaker 1>All Right, that does it for the headlines, everybody, Let's <v Speaker 1>go ahead and go to the bomb twelve. Actually, you <v Speaker 1>know what we gotta do we got to wrap up <v Speaker 1>yesterday's poll. Let's do that first and then we'll get <v Speaker 1>to the bomb twelve. So here we go, let me <v Speaker 1>refresh that, get all the results here. <v Speaker 2>All right? <v Speaker 1>Who is your favorite video game golfer? That's right, everybody, <v Speaker 1>it's time to wrap up Golf Week with some big respect. <v Speaker 1>Your options were Warrior, Craig Stadler, Tiger Woods, or the <v Speaker 1>Golf story Boy. I'm gonna vote for Golf story Boy. <v Speaker 1>I love him, and he was last place twelve percent. <v Speaker 1>Third place was fourteen percent for Tiger Woods, second place <v Speaker 1>nineteen percent for Craig Stadler, and in the lead, the <v Speaker 1>King of Golf. We've always said it. Fifty five percent <v Speaker 1>of the votes went to Warrio. Or Warrio I should say, <v Speaker 1>this is how he says his name. All right, there <v Speaker 1>we go, So now we know who's the number one <v Speaker 1>golfer of all time, and as expected, it was Warrio. <v Speaker 3>Yeah, just overall? <v Speaker 2>Yeah? Yeah? <v Speaker 1>Do you have a favorite video game golf game in general? <v Speaker 3>John, I mean, the easiest one for me is Toatstal <v Speaker 3>Tour or Mario Mario Golf Coastal Tour on GameCube. That <v Speaker 3>was what I grew up playing before we even had <v Speaker 3>any of the PGA games. That was just something we <v Speaker 3>got immediately and just fell in love with that. I <v Speaker 3>don't think there's been as good of a golf Mario <v Speaker 3>golf game or just Arkadie golf game since then. <v Speaker 2>Yeah. <v Speaker 1>I think the three DS one was kind of like <v Speaker 1>the spiritual spiritual successor to that game, and then had <v Speaker 1>that excellent online tournament mode. So I really liked the <v Speaker 1>three vs. <v Speaker 2>One. All right, yep, that's out of the way. <v Speaker 1>We should probably give John a chance here to tell <v Speaker 1>people where they could find you on the internet and <v Speaker 1>what you have going on and all that good stuff. <v Speaker 3>Man, Yeah, appreciate it. Yeah, you can find me on <v Speaker 3>Blue Sky John Martin kind of just there. Yeah YouTube, <v Speaker 3>I haven't changed my username yet, so that's jam An <v Speaker 3>Zeria sixty five or if you search John Martin, that's <v Speaker 3>going to be the header. <v Speaker 2>Anyway. <v Speaker 3>Been streaming for the last couple of months now. I've <v Speaker 3>been really enjoying it. It's been very fun. Probably going <v Speaker 3>to stream at least two times this weekend just because <v Speaker 3>it is a long weekend, so that's going to be great. <v Speaker 3>Other than that, yeah, I hope here in the future again, <v Speaker 3>it's always a great time to do this with you. <v Speaker 2>Jeff Yep. <v Speaker 1>Absolutely, we love having you on, really appreciate you showing <v Speaker 1>up today. Let's see here bomb twelve time. Everybody, let's <v Speaker 1>go ahead and make it happen. We have the results <v Speaker 1>from a week of people submitting their games to tell <v Speaker 1>us what really matters to people who are really playing games, <v Speaker 1>to get the exact results right here in front of me. <v Speaker 2>All right, let's go through it. <v Speaker 1>Number twelve is Baby Steps, number eleven, Trails in the <v Speaker 1>Sky First Chapter, number ten, Super Mario Galaxy one plus <v Speaker 1>two number nine, Baby Steps number eight, Apsolute number seven, <v Speaker 1>Megabunk number six, Did Youmond? Story Time Stranger number five, <v Speaker 1>Final Fantasy Tactics, The Eviles Chronicles number four, Hollow Nights, <v Speaker 1>Silk Song. Number three is Silent Hill f number two <v Speaker 1>is Ghost of Yota, and number one still Hades two Dominant. <v Speaker 1>Up there just kind of always get like once again, <v Speaker 1>it was like far ahead from of everything else. Although <v Speaker 1>Ghost of You they had a really strong showing. It <v Speaker 1>was on last week's chart, but it was like one <v Speaker 1>day of people being able to vote for that game <v Speaker 1>because it. <v Speaker 2>Had only just become available. <v Speaker 1>So yeah, I think that uh oh, Baby Steps is <v Speaker 1>nine and twelve. Oh I didn't fix that. Look at <v Speaker 1>that and I just said it. You know what, I <v Speaker 1>stand by it, everybody. Yeah, if you add it together, <v Speaker 1>maybe that's even better than number one in a lot <v Speaker 1>of ways. Maybe we'll get that fixed and take a <v Speaker 1>look care that's the Bomb twelve is always a work <v Speaker 1>in progress everyone, and maybe we just caught it between <v Speaker 1>steps here. Ghost Yota, I think also will just kind <v Speaker 1>of continue to thrive. It just seems like it is <v Speaker 1>very popular with a slightly more casual audience of like, Hey, <v Speaker 1>I just want a big video game that feels well <v Speaker 1>made and it's a big adventure and I can get <v Speaker 1>lost in and it delivers on that for sure. Is <v Speaker 1>any chance you're gonna play Ghostyota anytime soon? <v Speaker 2>Yeah? <v Speaker 3>I mean I'm kind of in the same boat as <v Speaker 3>you and the other GB people where it is going <v Speaker 3>to be like a holiday break kind of thing. It is, <v Speaker 3>and the reason why I'll probably be on the Bomb <v Speaker 3>twelve and is just going to be adopted by a <v Speaker 3>lot more casual people. Like you said, it's just a <v Speaker 3>big game, so you get a lot of bang for <v Speaker 3>your buck. It's just going to be kind of like <v Speaker 3>a passive game for me love the first one, and yeah, <v Speaker 3>I think it is going to do quite well in <v Speaker 3>the future. Also, forget to mention Silent Hill f that's <v Speaker 3>something I'm doing this weekend too, completely forgot about that. <v Speaker 3>My girlfriend and I we've been passing the controller through <v Speaker 3>that game and it has been a very fire, very <v Speaker 3>very fun time. <v Speaker 1>All right, I am updating the list. I think it <v Speaker 1>might update live so people might see a jan if <v Speaker 1>you're still on that screen. The new number twelve, the <v Speaker 1>corrected number twelve, umamusame pretty derby. There you go, the Horseoy, <v Speaker 1>the horse Girl. People have come through once again and <v Speaker 1>saved it. I don't think it made the chart last week. <v Speaker 1>In fact, I got a text message from a source <v Speaker 1>being like, where's Umamusame. I'm like, look, man, relaxed. I'm <v Speaker 1>sure we'll be back at some point. <v Speaker 2>And here you go. I hope you're happy. All right, <v Speaker 2>that's the Bomb twelve. <v Speaker 1>You can submit your game each week on giant bomb <v Speaker 1>dot com. I post a blog post that wraps up <v Speaker 1>what happened on the Bomb twelve, most recently. At the <v Speaker 1>bottom of that blog post, there's a link to a <v Speaker 1>form submit your game there. We will streamline this process <v Speaker 1>once we get our new website up and running, but <v Speaker 1>for now, this is the way it's working. I'll also <v Speaker 1>post it on Blue Sky. You can find it on <v Speaker 1>the Giant Bomb Blue Sky things like that. We'll get <v Speaker 1>the results of that next week on next Friday's the <v Speaker 1>Bomb twelve. For now, if you're hanging out with us today, <v Speaker 1>we're wrapping up golf week. We're gonna go out with <v Speaker 1>a bang Mario Golf here in a little bit. And <v Speaker 1>then for UPF, it's golf with your friends. <v Speaker 2>That's right. It's four words that one. <v Speaker 1>Has the ability to like support very large online rooms everyone, <v Speaker 1>So we might open that up. <v Speaker 2>We'll go in there and kind of see how it works. <v Speaker 1>But it might be fun to see if we can <v Speaker 1>get as many people in there as possible. So if <v Speaker 1>you want to get ready for that for UPF, maybe <v Speaker 1>come hang out with us. You're more welcome, more than <v Speaker 1>welcome to although don't go buy it because I said that, <v Speaker 1>because of course it could always fall apart. Yeah, mount <v Speaker 1>your golf friends, everybody. That's what we're going to be <v Speaker 1>doing here pretty soon. No, all right, John, thank you <v Speaker 1>so much for hanging out with me today and talking <v Speaker 1>about video games. <v Speaker 2>Man I really appreciate it. <v Speaker 3>It's an absolute pleasure. Jeff, thank you so much for having. <v Speaker 1>Me, and thank you all for watching and listening. You <v Speaker 1>are the best audience in gaming. Until next time, have <v Speaker 1>a good one, take care of yourself, and goodbye.
Chapters
No chapters available.