Layoffs at skate Studio
Jeff Grubb and Jan Ochoa sit and chat about rumored Bluepoint pitches, layoffs at the skate studio, Valve getting taken to court, and more news!
0:00 - Intro
4:30 - Bluepoint almost made a remake of Bloodborne and a spin-off to Ghost of Tsushima
15:42 - Skate studio sees layoffs
22:06 - Break
22:14 - US: Physical copies of Resident Evil Requiem are pretty much sold out
29:12 - Valve being sued by the state of New York for promoting gambling to children through loot boxes
35:50 - God Of War Sons Of Sparta Co-Op Can Now Be Accessed Right Away
38:45 - Casting call seemingly confirms Wolfenstein 3 is coming and reveals new character
43:19 - Marvel MaXimum Collection is a new compilation of retro 8-bit and 16-bit Marvel games
46:40 - Sony Apparently Has Gran Turismo Running On Switch 2, Just Don't Expect To See It
49:30 - Poll
0:00 - Intro
4:30 - Bluepoint almost made a remake of Bloodborne and a spin-off to Ghost of Tsushima
15:42 - Skate studio sees layoffs
22:06 - Break
22:14 - US: Physical copies of Resident Evil Requiem are pretty much sold out
29:12 - Valve being sued by the state of New York for promoting gambling to children through loot boxes
35:50 - God Of War Sons Of Sparta Co-Op Can Now Be Accessed Right Away
38:45 - Casting call seemingly confirms Wolfenstein 3 is coming and reveals new character
43:19 - Marvel MaXimum Collection is a new compilation of retro 8-bit and 16-bit Marvel games
46:40 - Sony Apparently Has Gran Turismo Running On Switch 2, Just Don't Expect To See It
49:30 - Poll
2026-02-26
53 min
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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're gonna be talking about <v Speaker 1>more terrible news for Bloodborne fans and a bundle of <v Speaker 1>superhero classics making a return. It's gonna be a good <v Speaker 1>one because we have Jana Choa on the show. Jan <v Speaker 1>how are you doing? <v Speaker 2>I was doing great, Grub, I was doing actually okay <v Speaker 2>given circumstances of life. But then Twitch just decides to <v Speaker 2>continue to detest me for whatever reason. <v Speaker 1>It doesn't make any sense. We got the YouTube feed <v Speaker 1>looking perfect, Twitch being a little just nasty little boys. <v Speaker 1>What it's being. It's being a little shithead. I wish <v Speaker 1>we could just like it should be as easy a <v Speaker 1>slipping a switches. That's what we do, and then Twitch <v Speaker 1>take the feed make it work. <v Speaker 2>Yeah, what do we have to do for a little <v Speaker 2>peak hind the current folks. We used to use restream <v Speaker 2>as a way to distribute the stream to different service providers, <v Speaker 2>so that would go to our internal stuff YouTube, Twitch, <v Speaker 2>and I don't know the occasional time we try on <v Speaker 2>TikTok or Instagram. We've since stopped using that and are <v Speaker 2>using a different plug in that our dear friend from <v Speaker 2>Kind of Funny, Barret Courtney showed me. So we removed <v Speaker 2>Restream from the equation because Restream and Twitch did not <v Speaker 2>like talking to each other. And this works better for <v Speaker 2>us because we can send a different bitrate and use <v Speaker 2>a different codec to send to YouTube, so those videos <v Speaker 2>look better with the live stream archive, and then Twitch <v Speaker 2>we can send a specific bitrate, specific kind of bitrate <v Speaker 2>as well over there. But they're still unhappy with me. <v Speaker 1>Yeah, I does Twitch support av one? <v Speaker 2>I know? <v Speaker 1>YouTube? Does? <v Speaker 2>I like? <v Speaker 1>Okay? No, yeah, that would be handy. <v Speaker 2>They don't support av one. Why would they support a <v Speaker 2>video codec that is ultimately better the viewer and. <v Speaker 1>Would save the money, you would assume, because it's like <v Speaker 1>I'd streaming a much lower bit rate on YouTube because <v Speaker 1>we use av one, and it's like, oh, this still <v Speaker 1>looks Great'd be nice to be able to do that <v Speaker 1>on Twitch. All right, Well, we'll keep throwing stuff at <v Speaker 1>the Twitch wall and see what sticks over there. How <v Speaker 1>you doing otherwise? <v Speaker 2>Jan I am hanging in there, Grubb. The fog seems <v Speaker 2>that it has returned to the Bay area. We were <v Speaker 2>having a lot of race. <v Speaker 1>Visited, it visited me, and it went back to you. Yeah, <v Speaker 1>so I think that's what happened there, Like did a <v Speaker 1>little Cleveland vacation. Now it's back home enjoying the domestic life. <v Speaker 2>Yes, we we all desire a little Cleveland vacation once <v Speaker 2>in a while. <v Speaker 1>Yeah, oh of course. Yeah. Listen, it's magical out here. Also, yeah, <v Speaker 1>I was on CBC. The National is the name of <v Speaker 1>the show. Yeah, I reskeeded the clip on Blue Sky, <v Speaker 1>So if you want to just check that out. It's <v Speaker 1>a it's a brief little thing, but I talked to <v Speaker 1>them for a while and kind of gave them a <v Speaker 1>lot of background about what it's doing to games. And <v Speaker 1>you can see a lot of that stuff in the story. <v Speaker 1>So yeah, go check that out everybody. It was a <v Speaker 1>lot of fun, cool. I love I love my Canadian <v Speaker 1>friends in Canada. Shout outs to see y'all. You guys <v Speaker 1>are good. Let's explain ourselves though. This is giant bomb <v Speaker 1>our Internet video game dufaces. We make stuff here and <v Speaker 1>we want to keep doing that. We need your help <v Speaker 1>because we are independent games media out here on our own, <v Speaker 1>no corporations, no big bank roll. We just have you <v Speaker 1>and if you go to giant bomb dot com slash join, <v Speaker 1>you could be a part of ensuring that we can <v Speaker 1>keep making the stuff that we want to make and <v Speaker 1>the stuff you want to see from us. We are <v Speaker 1>well on our way of uh to delivering a lot <v Speaker 1>of cool stuff. If you join up and become a <v Speaker 1>Premium member, you're gonna get grubs, snacks. Premium just put <v Speaker 1>up a new episode of that. You're gonna get Marry <v Speaker 1>Me Tomadacci. You're gonna be able to watch the archives <v Speaker 1>of that show. You're gonna be able to catch some <v Speaker 1>new stuff here in the future, Nine Lives of Mister <v Speaker 1>Mastapha Fleas. We'll be recording more episodes of that here <v Speaker 1>pretty soon. Yeah, it's a lot of cool stuff. And <v Speaker 1>then of course all our shows at free and really <v Speaker 1>it's about supporting us and ensuring that we can keep <v Speaker 1>doing this stuff as far as this show goes. Most weekdays, <v Speaker 1>I Jeff Grub will help piece your gaming life back together. <v Speaker 1>That includes breaking news and maybe even some of our <v Speaker 1>own original reporting. For all these topics, I'll get the <v Speaker 1>input of a bona fide expert who will make me <v Speaker 1>look smart. If you are watching live on Twitch welcome. <v Speaker 1>You can always listen to the show later on podcast <v Speaker 1>feeds by searching for Game Mess Mornings, or find the <v Speaker 1>RSS feed on giant bomb dot com. You can also <v Speaker 1>catch the show later with chapters and timestamps on YouTube. <v Speaker 1>Hello YouTube. All right, we have a lot to get into, <v Speaker 1>so let's start the Morning Mess with Blue Point almost <v Speaker 1>made a remake of Bloodborn and a spinoff of Ghost Ofsushima, <v Speaker 1>at least according to some rumors going around. Let's get <v Speaker 1>into it. This is a roundup from Instant Gaming News <v Speaker 1>after the announcement last week, and insider Detective Seeds has <v Speaker 1>provided new information about the events that led to the <v Speaker 1>demise of Bluepoint Games. As a reminder, the developer will <v Speaker 1>be closing its doors next month. Four employees of the <v Speaker 1>studio discussed the following details. Of course, it is difficult <v Speaker 1>to know if these details are entirely true. Sure. First <v Speaker 1>of all, it's important to note that there are various <v Speaker 1>reasons why Bluepoint Games moved away from remakes. Firstly, the <v Speaker 1>new version of Shadow of the Classes, released in twenty eighteen, <v Speaker 1>lost money for Sony despite its undeniable qualities. In addition, <v Speaker 1>a large part of the team wanted to move on <v Speaker 1>to completely original projects. However, after the release of Demon <v Speaker 1>Souls on PS five and twenty twenty, Bluepoint expected to <v Speaker 1>be given the remake of Bloodborne. A design department with <v Speaker 1>one or two people had even been set up. However, <v Speaker 1>the project was never approved due to a relationship between <v Speaker 1>Sony and From Software, which has been described as fragile. <v Speaker 1>Sources even say that such a remake will never see <v Speaker 1>the light of day because of these issues between the <v Speaker 1>two companies. Count me as one of those sources. I <v Speaker 1>don't think it's ever going to happen. So yeah. Then <v Speaker 1>after being acquired in twenty twenty one, it's supporting Sony <v Speaker 1>Santa Monica on God of War Ragnarok. Bluepoint began working <v Speaker 1>on a new episode without knowing that it would be <v Speaker 1>a games a new episode new game, without knowing it <v Speaker 1>would be a games as a service title. At the time, <v Speaker 1>PlayStation CEO Jim Ryan wanted to model the God of <v Speaker 1>War franchise on Assassin's Creed by exploring different mythologies. No <v Speaker 1>creative doctor had been appointed for the project, and several <v Speaker 1>designers and key members of Santa Monica joined the team. Ultimately, <v Speaker 1>the partnership gave rise to tensions, and when the staff <v Speaker 1>was informed of the game's game as a service nature <v Speaker 1>of the title, seventy five percent were against the idea. <v Speaker 1>Due to deadlines, the project was canceled in early twenty <v Speaker 1>twenty five. Subsequently, Bluepoint reportedly proposed a remake of Jack <v Speaker 1>and Daxter and one of Resistance, and even a remaster <v Speaker 1>of the original Shadow of the Classes with a new <v Speaker 1>content or restored cut content, so a bunch of the <v Speaker 1>bosses would have been back in the game. Bloodborne was <v Speaker 1>even back on the table for two to three months <v Speaker 1>before being rejected again by Sony. And then there's some <v Speaker 1>other stuff here where they started, maybe some original licenses <v Speaker 1>and a potential spinoff of Ghost of Sushima. So this <v Speaker 1>is a lot of information. <v Speaker 2>Jan Yeah. <v Speaker 1>And I'll say, when we get a spray of information <v Speaker 1>like this, I would bet like some of it is <v Speaker 1>more true than others. So let's keep that in mind. Mostly. <v Speaker 1>I mean, what's happening after this is the blood Board. <v Speaker 1>Fans are not taking it well yet again. It is <v Speaker 1>there like it's another Bloodborn. L is what people are <v Speaker 1>saying on the internet. <v Speaker 2>Cham Yeah, I feel so bad for the Bloodborn fans <v Speaker 2>out there, and it almost feels like Full Metal Alchemist <v Speaker 2>style equivalent exchange, where we have one very niche internet <v Speaker 2>video game audience appeased and happy now in the Silent <v Speaker 2>Hill camp. So now we have to because they're happy, <v Speaker 2>now we have to make Bloodborn fans incredibly unhappy, and <v Speaker 2>I feel bad for them, especially as some of that <v Speaker 2>really enjoys Bloodborne that isn't the biggest fan of Souls games. <v Speaker 1>Yeah, and you know, I think Fragile is correct for <v Speaker 1>discretion being the relationship between Sony and From Software. That <v Speaker 1>is to say that there is a relationship, and Sony <v Speaker 1>is very mindful of not stepping on Frum's toes because <v Speaker 1>From can go work with whoever they want to work with, <v Speaker 1>and they are. They're working with a Nintendo, they worked <v Speaker 1>with Activision on Secoro, and I think PlayStation's like, we <v Speaker 1>want to work with from again, and we don't want <v Speaker 1>to mess that up. And we get the sense that <v Speaker 1>if we try to force the issue with Bloodborne, something <v Speaker 1>Sony likely could do, like legally because it owns it. <v Speaker 1>Sure they could do that, but they're afraid to do that. <v Speaker 1>This is me speculating now that they would be afraid <v Speaker 1>to do that because that would upset from Software, and <v Speaker 1>from Software would then be like, you know what, We'll <v Speaker 1>just go work with someone who respects us more. Sony's like, no, <v Speaker 1>we respect you, We're not going to do this. So <v Speaker 1>you know, to me, that says like, for sure, blood Borne, <v Speaker 1>nothing's happening with Bludborne right now, and nothing is happening <v Speaker 1>with Bloodborne right now, And I think I do go <v Speaker 1>back to this idea that I don't think anything ever <v Speaker 1>will happen with Bloodborne. It is kind of going to <v Speaker 1>be stuck in the state forever. <v Speaker 2>Yeah, I think I've been with you Grub that I <v Speaker 2>feel like Bloodborne, unfortunately, is caught in a limbo right <v Speaker 2>now where any type of future support or work you're <v Speaker 2>kind of going to get from the online fan mod community. <v Speaker 2>And there are methods of playing Bloodborn sixty sixty FPS <v Speaker 2>that are out there. It is not difficult to find. <v Speaker 2>But yeah, if I was Sony, I would not want <v Speaker 2>to mess up this relationship with From especially with the <v Speaker 2>Runway not Runaway success that elden Ring has had. But <v Speaker 2>like the momentum that elder Ring has really carried over <v Speaker 2>from other Soul's games. The parts of this slew of <v Speaker 2>news with Bluepoint. That upsets me though, Grub is all <v Speaker 2>the things that we've talked about since we've broke, since <v Speaker 2>we talked about Bluepoint Games getting closed, is that, Hey, <v Speaker 2>why not a Jack and Daxter remaster, Resistance, all these <v Speaker 2>other ip that have been sitting dormant in Sony's catalog. <v Speaker 2>Let Bluepoint do something with them. Let's like bring that <v Speaker 2>back into like the modern day. Because even if the <v Speaker 2>Shadow of Classus remaster wasn't profitable, that doesn't exclude the <v Speaker 2>fact that a different remaster or different remake could be <v Speaker 2>profitable for them. Mike brought it up during the BombCast. <v Speaker 2>But the Crash Bandicoot Crash. <v Speaker 1>Yes, that collection did huge numbers. <v Speaker 2>Huge numbers, And like, maybe that's because that was a <v Speaker 2>more popular franchise, tapped into nostalgia. And I feel like <v Speaker 2>Jack and Daxter could totally do the same. <v Speaker 1>Yep, yep. I think it would. I think it would <v Speaker 1>do very well. And I bet they are thinking about <v Speaker 1>bringing back Jack and Daxter. They're like, well, let's just <v Speaker 1>do it at a cheaper studio so we make even <v Speaker 1>more money. And I'd say, I, you know, at a <v Speaker 1>certain point, getting it in the works, even if it's <v Speaker 1>at a slightly more expensive place to make games, and <v Speaker 1>that is Blue Point in Austin, Texas. I don't know, <v Speaker 1>just get games out on the PS five so you <v Speaker 1>could start making money from them. Jack A. Daxter would <v Speaker 1>have made money from this team, Like, it would have <v Speaker 1>been profitable. They would have been able to do it <v Speaker 1>in a way where it's like, Okay, like maybe it <v Speaker 1>cost the same as much the same, the same amount <v Speaker 1>as Shadow of the Classes. Maybe less, but maybe it <v Speaker 1>costs the same amount, but it certainly sells much more, <v Speaker 1>I think because the appeal there for Jack and the <v Speaker 1>nostalgia would be even more compared to what it was <v Speaker 1>for Shadow when that came out. <v Speaker 2>Yeah, especially because like we don't get too many platform <v Speaker 2>or games from so No, No. <v Speaker 1>No, and that, and that's one that like you know, <v Speaker 1>has the name recognition and now a bunch of time <v Speaker 1>for people to have really built it up, and it <v Speaker 1>would have probably looked amazing. Yeah, that would have been incredible. <v Speaker 1>It's it's really unfortunate. I'm not sure how much Resistance <v Speaker 1>would have made sense. Resistance is probably one where they're like, <v Speaker 1>can we make that work again? Do we want that <v Speaker 1>to be a big expensive remake? You know, we've kind <v Speaker 1>of moved on from it, do we want to but <v Speaker 1>like make people think we're going going back like Jack. <v Speaker 1>I could see them going back to that and even <v Speaker 1>making a new game if the if the remake does <v Speaker 1>really well. Yeah, but yeah, uh so they Okay, let's <v Speaker 1>just say that all of these games were pitched and <v Speaker 1>thrown out. It's like, oh, I don't think there was <v Speaker 1>anything they could have pitched to get to get green lighted, <v Speaker 1>and that's why it got closed down. Sony didn't want <v Speaker 1>to green light anything. It's there was no good answer here, <v Speaker 1>there was no solution, and the only thing that Sony <v Speaker 1>seemed to want here it was to cut its losses <v Speaker 1>and run. So yeah, it really seems like Bluepoint was <v Speaker 1>doomed at a certain point. <v Speaker 2>It just doesn't make any sense to me, grub And <v Speaker 2>you know this is me looking on the outside. Sure <v Speaker 2>there's probably a million business reasons going on, but this <v Speaker 2>really really doesn't make any sense to me, because why <v Speaker 2>what basket is PlayStation or Sony putting their eggs in <v Speaker 2>where like there we saw something like Concord not doing well. <v Speaker 2>Marathon right now has a lot of hype and a <v Speaker 2>lot of excitement built up for it, but initially, like <v Speaker 2>the last couple months, very negative taste in people's mouths. <v Speaker 2>And now with the God of War Sons of Sparta <v Speaker 2>game again left a lot of negative taste out there <v Speaker 2>in people's mouths. So why not just go appeal for nostalgia? <v Speaker 1>Go? <v Speaker 2>Would people already like and go do that? <v Speaker 1>Yep? <v Speaker 2>And I don't know, when you have such a reliable <v Speaker 2>studio like Bluepoint Games, why not just go with them <v Speaker 2>versus trying to go for the cheaper option that is <v Speaker 2>maybe ultimately going to like further tarnish your rep out <v Speaker 2>in the streets. <v Speaker 1>Yep. It's I just think it would have been beneficial <v Speaker 1>to Sony long term to keep the studio open, obviously, <v Speaker 1>even if it would have been even if it would <v Speaker 1>have cost them some money. <v Speaker 2>Grub. That is the word, long term. And yeah, we've <v Speaker 2>seen across the industry there's such a there's so many <v Speaker 2>commitment issues grub. Uh huh. <v Speaker 1>They're so scared of everything that certainty is just out <v Speaker 1>the window. <v Speaker 2>And no one wants to take that bet, No one <v Speaker 2>wants to settle down, no one wants to put a <v Speaker 2>ring on it anymore. Grub. They're all just scrolling through tiktoks, <v Speaker 2>and they just want these casual flings grub. <v Speaker 1>They just want instant dopamine response. That's all they care about. <v Speaker 1>Uh yeah, Like even the spinoff of Ghost of Sushima, right, <v Speaker 1>which you would imagine probably something along the line someone <v Speaker 1>expand alone, a Miles Morales sort of thing. So that's <v Speaker 1>I mean, that sounds pretty good. Why not try that? <v Speaker 1>Like Sushima go? That Ghost series very successful and I <v Speaker 1>bet more of that would go over very well. And <v Speaker 1>it's like even that doesn't get the green lights. So <v Speaker 1>uh yeah, it seems like it seems like Bluepoint was <v Speaker 1>just always doomed and here we are, and I don't <v Speaker 1>think it. I don't think Sony's going to be better <v Speaker 1>off for it, even if it saves them some money <v Speaker 1>in the in the short term and even medium term. <v Speaker 2>I mean another common you know, I'll go through like <v Speaker 2>different videos at PlayStation in Sonya's posted post closing Blue <v Speaker 2>Point games or post announce it. Yeah we're closing it, right, <v Speaker 2>and then all the comments are just talking about why <v Speaker 2>are you closing Blue Point? But then before that there <v Speaker 2>was a sentiment of like why do you close Japan Studios? <v Speaker 2>And I feel like this is just going to continue <v Speaker 2>to slowly haunt PlayStation. Agreed, and the general sentiment with <v Speaker 2>some folks. <v Speaker 1>All right, Skate Studios sees layoffs. This is from an <v Speaker 1>EA blog post to our Skate community. They write, since <v Speaker 1>launching early access in September, tens of millions of you <v Speaker 1>have stepped into San van Amster Vansterdam. You have San Vansterdam. <v Speaker 1>Your passion, creativity, and feedback have reinforced our belief in <v Speaker 1>what Skate can become. As Skate continues to evolve or <v Speaker 1>transforming as a studio, we're reshaping Full Circle, which is <v Speaker 1>the studio, to better support Skate's long term future and <v Speaker 1>focus the team on the things that matter most to <v Speaker 1>you and making those things great. These shifts mean making <v Speaker 1>changes to our team structure, and some roles will be impacted. <v Speaker 1>The teammates affected are talented colleagues and friends who helped <v Speaker 1>build the foundation of Skate. Their creativity and dedication are <v Speaker 1>deep and ingrained in what players experience today. This decision <v Speaker 1>is not a reflection of their impact, and we're committed <v Speaker 1>to supporting them through this transition. Our work on Skate continues. <v Speaker 1>We look forward to working with you as we move faster. <v Speaker 1>Listen more closely and deliver constantly for all of you. <v Speaker 1>Our commitment to Skate and to the millions of players <v Speaker 1>who believe in it remains strong. Okay, so they're going <v Speaker 1>to keep making more Skate like, That's not this announcement <v Speaker 1>is not we're winding that down at least that's what <v Speaker 1>they're trying to make it sound like. But they are <v Speaker 1>laying people off, they're cutting the team so they can <v Speaker 1>probably save on costs, and then they're trying to position <v Speaker 1>that as we're going to be smaller, more nimble, and <v Speaker 1>respond more quickly to what people are wanting from this game. <v Speaker 1>My understanding, jan is people still most they want improvements <v Speaker 1>to the style, the aesthetics, the visuals. They wanted they <v Speaker 1>wanted to feel more alive, to feel like a just <v Speaker 1>like a more premium looking game. And it's not that <v Speaker 1>right now. So and they have it, doesn't. I mean, <v Speaker 1>they've made some changes to that, I know early on. Uh, <v Speaker 1>but yeah, if they haven't kind of done that yet, <v Speaker 1>how are they going to do that with even fewer people, <v Speaker 1>and then how are they going to continue to grow <v Speaker 1>this game beyond that? <v Speaker 2>Yeah? I whenever I hear the term or buzzword thrown around. <v Speaker 2>We're going to be small and nimble that it almost <v Speaker 2>feels like a deathknell grub where it's like, oh yeah, <v Speaker 2>so the end is just going to come in a <v Speaker 2>couple months. And it's really unfortunate because when we checked <v Speaker 2>out Skate on upf we had a lot of fun. <v Speaker 2>I wound up sticking around with skate and playing, playing <v Speaker 2>around and having a lot of fun with it as well, <v Speaker 2>and then the wrappings around it, for me, it was <v Speaker 2>less of the look. It was more of like the <v Speaker 2>world just feeling so empty, yeah, and me detesting having <v Speaker 2>an AI assistant guiding me around this fake city where <v Speaker 2>it's like cool skaters totally love AI, right, grungey punk <v Speaker 2>skaters love being guided around by AI. That's cool. And <v Speaker 2>it's unfortunate because I know that skate Flour was such <v Speaker 2>a meme of like when is it coming? When is <v Speaker 2>it coming? And EA was actually very transparent after a <v Speaker 2>while when they announced Skate, of letting people in on <v Speaker 2>these early access builds and showing progress on everything, and <v Speaker 2>now seeing this and seeing more folks unfortunately get laid <v Speaker 2>off for I don't know, probably to appease some shareholders. <v Speaker 2>It's just such a fucking gigantic bummer, and especially in <v Speaker 2>like the world of skateboarding games where there aren't a <v Speaker 2>lot of them, right yep. <v Speaker 1>Yeah no, And it's you know, you can imagine a <v Speaker 1>world where this game came out as a game as <v Speaker 1>a product and so of a game as a service, <v Speaker 1>and it probably does quite a bit better initially right <v Speaker 1>where it's like, hey, the people will like playing this game. <v Speaker 1>It got okay word of mouth, let's go purchase it <v Speaker 1>for sixty to seventy dollars. It's not what they did here. <v Speaker 1>This is a free to play game. You have to <v Speaker 1>buy cosmetics, and that means you've got to get like <v Speaker 1>a critical mass of people engaged to a certain point <v Speaker 1>where a percentage of them want to spend money. And <v Speaker 1>we never knew if that was going to work for <v Speaker 1>a game like this. We never knew if like an <v Speaker 1>extreme sports legacy sort of game would be able to <v Speaker 1>convince that audience and a new audience to come aboard <v Speaker 1>and start engaging in cosmetics. So I think right now <v Speaker 1>we don't know if that if that has worked, it <v Speaker 1>probably has not because it maybe it just never hit <v Speaker 1>that critical mass of actively engaged players. I'm glad that <v Speaker 1>they found a way to get this game to exist <v Speaker 1>in whatever form they could, because it's just like, you know, <v Speaker 1>I do remember a world where we got a million <v Speaker 1>a million of these kinds of games a year, and <v Speaker 1>then we got extreme like football and best football games <v Speaker 1>and stuff like that. Like that doesn't happen anymore, and <v Speaker 1>it's because these companies can't sort of justify because they <v Speaker 1>want to sell us cosmetics and sell the sales cosmetics forever. <v Speaker 1>So I'm glad they were able to get it off <v Speaker 1>the ground and at least release something, but it does <v Speaker 1>I don't know if they've been able to navigate it <v Speaker 1>past that point. Do you think that this is going <v Speaker 1>going to be a long term going concern? Like, do <v Speaker 1>you think this is still running a year from now <v Speaker 1>and beyond? <v Speaker 2>Unfortunately, Greb, I don't believe this is gonna be running <v Speaker 2>a year from now. I mean when we see I mean, <v Speaker 2>King of Meat is an odd comparison, but like when <v Speaker 2>you see a live service game like that, like have <v Speaker 2>a lot of hype and momentum built up, and then <v Speaker 2>a couple months later it getting shut down or service closed. <v Speaker 2>I can only imagine a bigger game at a bigger <v Speaker 2>publisher like, Ea, that's going to it's gonna someone is <v Speaker 2>going to pull the plug much faster because of whatever <v Speaker 2>spreadsheets someone is trying to justify. And it's a bummer <v Speaker 2>because I did, really, I do, really enjoy the skate franchise, <v Speaker 2>and I thought that this was an okay entry that <v Speaker 2>just needed a little bit more time in the oven yep. <v Speaker 1>Yeah, and you know, there's something about making one of <v Speaker 1>these games a forever game that I think there's something there. <v Speaker 1>But yeah, I think that they probably missed their opportunity <v Speaker 1>with this one, and yeah, we will. I mean, I <v Speaker 1>would love to be wrong and look back two years <v Speaker 1>from now and be like, oh man, that's secretly one <v Speaker 1>of the biggest games in the world. That could always <v Speaker 1>happen with any of these It just doesn't necessarily feel <v Speaker 1>like it's in the card this time around. All right, <v Speaker 1>let's take a break. We'll come back and talk about <v Speaker 1>the rest of the headlines right after this. If you <v Speaker 1>want to skip out on these ad messages, you can <v Speaker 1>do so. You go to giant bomb dot com slash join, <v Speaker 1>become a premium member, and then there on the website <v Speaker 1>you'll find ad free versions of the art audio show <v Speaker 1>ad reversions of the video show. In the meantime, we <v Speaker 1>will be right back. It's Game Mess Mornings. I'm Jeff Grubb. <v Speaker 1>That's Janachoa. We are back at it. Let's get into <v Speaker 1>the next story. In the US, physical copies of Resident <v Speaker 1>Evil Requiem are pretty much sold out. This is from <v Speaker 1>my Nintendo News. Those of you who haven't pre ordered <v Speaker 1>a physical copy of the long awaited Resident Evil Requiem <v Speaker 1>and live in the United States will seemingly have a <v Speaker 1>hard job finding one at most retailers as they have <v Speaker 1>sold out. The only retailer who had copies was Walmart, <v Speaker 1>but checking the website now they are only offering copies <v Speaker 1>in store. Amazon, best Buy, and GameStop are now all <v Speaker 1>sold out across multiple multiple formats and multiple platforms. It <v Speaker 1>might be worth checking if you can get a copy <v Speaker 1>of Resident Evil Requiem in store when it launches tomorrow. <v Speaker 1>Of course, if worse comes to worst, you can get <v Speaker 1>a digital copy on the various storefronts. I think that <v Speaker 1>this game is going to do all right, Jan. It <v Speaker 1>seems like people are ready for this one. Oh yeah, Grub. <v Speaker 2>Here, I am looking at my fantasy and just seeing <v Speaker 2>the points rolling. But this is an absolutely fantastic game. <v Speaker 2>If folks haven't checked out Dan's written review, it's up <v Speaker 2>on the website, and also the Jeffs and Dan had <v Speaker 2>a little review round table. I absolutely adore this game, Grub, <v Speaker 2>and for folks out there that are scaredy cats as well, <v Speaker 2>just like me and generally have a hard time playing <v Speaker 2>scary games, this had its hooks in me in such <v Speaker 2>a unique way that I couldn't stop and seven and <v Speaker 2>Village I couldn't finish by myself because I got so spooked. <v Speaker 2>But having the balance of occasionally switching off between the <v Speaker 2>two different characters was enough for me to give me <v Speaker 2>that wave of a relief of like, oh, thank god, <v Speaker 2>le it's here. But also Grace is just such a <v Speaker 2>great character. And I don't want to spoil anything else <v Speaker 2>that you discovered throughout the game, but very very good <v Speaker 2>fun time, Grub. Is the physical copies being sold out? <v Speaker 2>Is that just an indicator that less games are being <v Speaker 2>printed to disc. <v Speaker 1>I think it's a little bit of both. I think <v Speaker 1>it's an indicator that they probably had a limited first print, <v Speaker 1>but not like so limited. They know this game is <v Speaker 1>going to be successful. And then I think demand is <v Speaker 1>just off the charts for it. I think people have <v Speaker 1>been waiting for the next event game. You know, there's <v Speaker 1>only a handful of those, and everyone's been saying I <v Speaker 1>think for a while now that the only next event <v Speaker 1>game is Grand Theft Auto six, and it's like, oh no, <v Speaker 1>that's not right. Resident Evil has cultural cachet, it has <v Speaker 1>a long running reputation, It is currently at the height <v Speaker 1>of its reputation, and this game is bringing back Leon <v Speaker 1>and then a fun new character that kind of will <v Speaker 1>have like be an exact through line to one of <v Speaker 1>the recent better Resident Evils, the Resident Evil that sort <v Speaker 1>of brought the series back. And so I think people <v Speaker 1>are just everything is lining up to get everyone excited. <v Speaker 1>And you know, I said it when I was talking <v Speaker 1>to Dan somewhere, there's there's nothing better than a good <v Speaker 1>Resident Evil. When Resident Evil is good, it's just better <v Speaker 1>than just about everything else. It's such a video game, <v Speaker 1>massive video game, while also always exploring new ideas and <v Speaker 1>then being really good at the fan service stuff in <v Speaker 1>terms of both war and like a gameplay and being like, oh, <v Speaker 1>we're going back to that here. Awesome, and so yeah, <v Speaker 1>when it's when it's at the top of its form, <v Speaker 1>it's a can't miss game for a lot of people, <v Speaker 1>and I think that's I think that's exactly what's happening here. <v Speaker 1>People are like, oh, I cannot miss out on this <v Speaker 1>first weekend when everyone's going to be talking about it. <v Speaker 2>Yeah, oh, one hundred percent. Also to just avoid spoilers <v Speaker 2>and everything. I feel like with Resident Evil it kind <v Speaker 2>of fulfills this similar spot for me grub with the <v Speaker 2>New hit Man games, where it, yeah, knows how goofy <v Speaker 2>and silly it can be, but it also delivers on <v Speaker 2>the action. It delivers on the gameplay aspects, and also <v Speaker 2>I feel like it respects my intelligence and my time <v Speaker 2>as a fan of the games, but also just as <v Speaker 2>like a a gamer. Yeah, just because it is like <v Speaker 2>ticking off and it's like, hey, we know that you <v Speaker 2>want this carrot on a stick, but surprise, surprise, it's <v Speaker 2>multiple carrots on the same stick and a weird dude <v Speaker 2>that kind of looks like madd I Moody from the Harry. <v Speaker 1>Potter franchise a little bit. Yeah, give them another foot <v Speaker 1>of height and yeah maybe yeah, yeah. It's it's a <v Speaker 1>game made by people who like know what they're doing, <v Speaker 1>because it is they know they have our attention and <v Speaker 1>they know that we really care, and they don't You're right, <v Speaker 1>they don't use that in situ way where it's like, okay, well, <v Speaker 1>then we're really gonna get into our bullshit and make <v Speaker 1>you spend a lot of time like doing stuff that <v Speaker 1>we care about. It's like, no, we're here is a <v Speaker 1>pickup an item and it has two paragraphs on it <v Speaker 1>that tell you a little bit about the world, and <v Speaker 1>then we're gonna move on from that very quickly, and <v Speaker 1>we're not gonna hit you over the head with this stuff. <v Speaker 1>It's like now it's we're just gonna we know we <v Speaker 1>can get what we want to get across in a <v Speaker 1>very succinct manner. And yeah, it feels very respectful of <v Speaker 1>your time. So yeah, good, good, good good. <v Speaker 2>The part that bugs me, Greb is like, you know, <v Speaker 2>I'm looking at Capcom and I'm just like really hyped <v Speaker 2>and like, oh that's great. I'm bummed. Monster Hunter, Wilds, Worlds, <v Speaker 2>Wilds Wilds. Yes, it didn't quite stick with me when <v Speaker 2>it came out, but like I feel like everything else <v Speaker 2>has and it's just been like home home run after <v Speaker 2>home run, and I'm looking at these other big publishers <v Speaker 2>I'm like, why can't y'all do the same thing? <v Speaker 1>Yep, exactly. This is such a model of how things <v Speaker 1>should be working for every company that's making games, and <v Speaker 1>you know they're not always gonna hit. Yeah, Capcom is <v Speaker 1>gonna have issues of its own, but overall, like you <v Speaker 1>cannot knock the stre it's it's working and uh yeah, <v Speaker 1>I'm I'm gonna replay it again. I think when I <v Speaker 1>played on PC, because I played on switch To so <v Speaker 1>far and say, I might as well go see what <v Speaker 1>this ray tracing looks like, because apparently. <v Speaker 2>It's phenomenal, I might do the same grub but the <v Speaker 2>switch To. <v Speaker 1>Yeah, it runs, it's it's really fun on the switch too. <v Speaker 1>I was very pleasantly surprised, and like, I think it <v Speaker 1>justifies its price. On the switch to you're not going <v Speaker 1>to get a lesser experience, although if you have your option, <v Speaker 1>of course you're going to get an even better experience <v Speaker 1>on the other consoles. <v Speaker 2>But also it makes me very curious for like these <v Speaker 2>future Capcom games that are coming out, like Pragmata, of like, <v Speaker 2>oh maybe I will choose to play it on the <v Speaker 2>switch to you versus the PC. <v Speaker 1>Yep, yeah, Like I was wondering we weren't allowed to <v Speaker 1>do a comparisons because of the embargo, but I was <v Speaker 1>waiting for Digital Foundery to drop it, and they like <v Speaker 1>the switch to version often looks better than the series <v Speaker 1>s and that's I mean, I think it's just that <v Speaker 1>comes down to I'm believing I haven't watched the video. Yeah, <v Speaker 1>I would guess you could tell me if they say <v Speaker 1>so in the video. The ray tracing hardware that's in <v Speaker 1>the switch too, it's very good at handling some of <v Speaker 1>that stuff, so at least the basic lighting aspect of <v Speaker 1>ray tracing. So that's going to make a difference long <v Speaker 1>term for the switch too, as more and more games <v Speaker 1>choose that as the default technology for their lighting. All right, <v Speaker 1>let's keep going here. Valve being sued by the State <v Speaker 1>of New York for promoting gambling to children through loot boxes. <v Speaker 1>This is from Alex Hopley at Game Reactor. Loot boxes <v Speaker 1>they might not feel as potent as they once did <v Speaker 1>now that live service titles ensure you have to grind <v Speaker 1>for your loot rather than rely on luck with battle passes, <v Speaker 1>but there's still the chance to roll the dice in <v Speaker 1>a lot of games, A lot of Valve Games. According <v Speaker 1>to the latest post from New York Attorney General Letitia James, <v Speaker 1>who is leading a lawsuit against the Steam owner for <v Speaker 1>its use of loot boxes, They said Valve Valve, a <v Speaker 1>video game developer, has made billions of dollars by letting <v Speaker 1>children and adults illegally gamble for the chance to win <v Speaker 1>valuable virtual prizes. James writes in a post on Blue Sky, <v Speaker 1>these features are addictive and harmful. That's why I'm suing <v Speaker 1>to stop valves unlawful conduct and protect and to protect <v Speaker 1>New Yorkers. Valve has not yet issued a response to <v Speaker 1>the lawsuit, which was compiled in a complaint first filed <v Speaker 1>on Wednesday. According to Reuter's, Valves loot boxes are particularly <v Speaker 1>pernicious because they are popular among children and adolescents, reads <v Speaker 1>the complaint, stating that children introduced to gambling by age <v Speaker 1>twelve are four times more likely to become problem gamblers <v Speaker 1>as adults. Yeah. I love the idea of making companies <v Speaker 1>answer for this stuff, because they have way more data <v Speaker 1>than they've ever shared with us about how this affects us, <v Speaker 1>about what it does, and Valve has been one of <v Speaker 1>the companies that has not done anything about its loot boxes. <v Speaker 1>A lot of others were like, oh man, we touched <v Speaker 1>the stove, we got burned. We're changing things up. We <v Speaker 1>are going to de emphasize loop boxes. Overwatch going to <v Speaker 1>get rid of loop boxes now. A lot of Overwatch fans, <v Speaker 1>including Mike Manatti, were like, the loop boxes were kind <v Speaker 1>of better than the way it works now, like they <v Speaker 1>found ways to make it worse, but maybe less outwardly <v Speaker 1>obviously scummy. What do you think the result will be here? <v Speaker 1>Because I think Valve try to say here's their argument. Usually, yeah, <v Speaker 1>it's not gambling because when you spend money on gambling <v Speaker 1>you can lose your money. Here, if you spend money <v Speaker 1>on one of our loot boxes, you are one hundred <v Speaker 1>percent of the time going to get something. Does that <v Speaker 1>pass the sniff test for you? Jam? <v Speaker 2>I if I'm having trouble with that passing the sniff <v Speaker 2>test for me, I can't see that passing the sniff <v Speaker 2>test for someone like Leticia James that is raising this <v Speaker 2>case and agreed. The part that I'm curious about is <v Speaker 2>will this start to extend to like epic right? Is <v Speaker 2>this gonna eke in to Fortnite? What happens with like <v Speaker 2>any gotcha style games or does this escalat to now <v Speaker 2>talking about Apple because a lot of those gotcha games, <v Speaker 2>those mobile games are sold through the app store? Is <v Speaker 2>Apple also partially responsible? <v Speaker 1>Yes? <v Speaker 2>And the other aspect grub that I really need someone <v Speaker 2>to fucking tighten up on or all of these betting apps. <v Speaker 1>M Oh yeah, right, if we're talking about gambling, it's <v Speaker 1>got a I mean, it's so speaking of pernicious, Like <v Speaker 1>that's crazy, the idea that they know who's good at gambling, <v Speaker 1>they know who's not, and they kick all the good <v Speaker 1>gamblers on there, and they just keep the bad ones <v Speaker 1>on there, and then they give the bad ones all <v Speaker 1>the bonuses and reasons to come back. And it's like, <v Speaker 1>this is just a giant scheme to extract value and <v Speaker 1>extract money from people that don't know any better. The <v Speaker 1>government's exact job should be to protect them from this. <v Speaker 1>And yeah, it's protecting people from the from themselves. It's <v Speaker 1>the nanny state who gives a shit, Like, we know <v Speaker 1>it's the right thing to do. And if that means <v Speaker 1>starting even here with introducing kids to gambling concepts as <v Speaker 1>young as twelve, let's get some regulation in there. Let's <v Speaker 1>make these companies to answer for that. I bet they <v Speaker 1>know just as well, and they probably know even better <v Speaker 1>the effect that this that these behaviors have on young <v Speaker 1>gamers as they get older, and what it means for <v Speaker 1>LTV lifetime value from these kinds of players. They absolutely <v Speaker 1>know all that stuff. So let's get it on the record. <v Speaker 1>Let's get it out there and answer for the ways <v Speaker 1>that you've made billions of dollars Valve. I think that's <v Speaker 1>completely fair. If on the other side of this, companies <v Speaker 1>are even more frightened to put loop boxes in their games. Good, <v Speaker 1>exactly good. <v Speaker 2>Yeah, yeah, I would much rather have the option and <v Speaker 2>Grub this is someone that really enjoys crane games. Okay, yeah, <v Speaker 2>I would very much rather enjoy the option for a <v Speaker 2>kid out there or a paying adult to be able <v Speaker 2>to just put the money down and buy what they <v Speaker 2>want versus the dice roll the gamble of like, well, <v Speaker 2>if I spend this much on this many loot boxes <v Speaker 2>or this many mystery packs or whatever, then I might <v Speaker 2>get the thing that I want. And you know, this <v Speaker 2>extends to so many other aspects Grub that is broken <v Speaker 2>about video games and video game adjacent materials like trading cards, <v Speaker 2>grub like somehow the Pokemon card market is still incredibly broken. <v Speaker 2>I was at a grocery store yesterday. I just needed <v Speaker 2>to get some food. There was a line of five <v Speaker 2>dudes outside of a Pokemon vending machine, all talking about <v Speaker 2>how they gained the system and how how much they <v Speaker 2>are intending on selling the cards for. <v Speaker 1>Yep, that's the you know, that's worth pointing out. It <v Speaker 1>is happening here. What will really help in that argument <v Speaker 1>of the idea that oh, if you spend money on <v Speaker 1>a loop box you're going to get something makes it <v Speaker 1>for sure. Gambling is that secondary market where you can <v Speaker 1>then take items for counter strike and sell them inside <v Speaker 1>of Steam for real value and then use that money <v Speaker 1>to buy games. And then often people I use these <v Speaker 1>third party markets to make transactions and then they get <v Speaker 1>real money out of the system because it's like, well <v Speaker 1>just you know, instead of trading for in games or <v Speaker 1>for store value, I'll sell to someone else who's going <v Speaker 1>to give me actual cash. And that is like this <v Speaker 1>this market that Valve has absolutely sort of just kind <v Speaker 1>of kept in the shadows over there as the backbone <v Speaker 1>of a lot of what what creates value and counterstrike, <v Speaker 1>and they are gonna have to answer to that, like <v Speaker 1>they should have answered to that a long time ago. <v Speaker 1>What does that really look like? What are what are <v Speaker 1>the machinations of that? And uh, how does it affect people? <v Speaker 1>And are kids involved in this? And are you aware <v Speaker 1>of kids being involved in trying to get loot boxes <v Speaker 1>so they could sell them on a third party market? <v Speaker 1>Almost certainly, and uh, Tisa James should be able to <v Speaker 1>get some answers on that. I'm hopeful that she will. Okay, <v Speaker 1>God of War Sons of Sparta co op can now <v Speaker 1>be accessed right away. This is from Blair Marnell at <v Speaker 1>game Spot. As revealed on the PlayStation Blog, there's an <v Speaker 1>old school way to reach the pit prior to unlocking it. <v Speaker 1>This is how this is one of the things you <v Speaker 1>need to do to unlock co op mode at the <v Speaker 1>starting menu. Simply put in the following button sequence up, up, down, down, left, right, left, right, <v Speaker 1>L one R one touch pad, so basically the Konami <v Speaker 1>code or close to it, and then you'll get a <v Speaker 1>co op right away, which is something that probably just <v Speaker 1>should have been in there, because it feels like one <v Speaker 1>of those things that might have helped this game with <v Speaker 1>something for some people just made it more enjoyable throughout. <v Speaker 1>I've fallen off of it, Jan I think I might <v Speaker 1>still go back to it now that I'm done with <v Speaker 1>Resident Evil, but I don't know again I want to <v Speaker 1>see this What what do people mean when they say <v Speaker 1>it keeps getting better as on Planex It's like I <v Speaker 1>can kind of see that if it's a good metroid <v Speaker 1>Vana underneath everything. Yeah, this this game, I think, you know, <v Speaker 1>if we didn't have this headline here, we probably would <v Speaker 1>not be talking about it again on this website right, Like, <v Speaker 1>it just feels like it has missed the mark. <v Speaker 2>Yeah, I don't really intend on checking it out, even <v Speaker 2>for journalistic integrity and purposes. I know we're only in February, <v Speaker 2>but then you know, doing the mental calculus of like <v Speaker 2>I probably don't need to play that for Game of <v Speaker 2>the Year. The baffling part that is now just coming <v Speaker 2>to me Grub is that the game is called God <v Speaker 2>of War Suns of Sparta, and for co op to <v Speaker 2>be locked behind now just a code but before like <v Speaker 2>a part of the game just feels very weird because <v Speaker 2>just based off of the title alone, I'm under the <v Speaker 2>assumption of, like, okay, are we is this a co <v Speaker 2>op game. Are we switching between Credos and Credos B <v Speaker 2>continues to be a very ODI. <v Speaker 1>Yeah, it's I think it's it's local co op only, <v Speaker 1>so like, it's important to keep that in mind. This <v Speaker 1>is not a game they are trying to position as <v Speaker 1>some big co op thing. I think the co op <v Speaker 1>stuff might be limited to the Pit of Agonies, which <v Speaker 1>is kind of just a side mode, kind of like <v Speaker 1>a light version of Hades. It's a it's a rogue light. <v Speaker 1>So yeah, I just don't think people are going to <v Speaker 1>fall in love with that, But I don't know. It's <v Speaker 1>it's better to have that future than not, and it's <v Speaker 1>better to give people a way to access it right <v Speaker 1>away without forcing them to complete the game. <v Speaker 2>Unfortunately, another bad thing for this game, calling something the <v Speaker 2>Pit of Agonies just makes me think of the show <v Speaker 2>The Pit that everyone will not shut up about. <v Speaker 1>Yep, yeah, that's that's just what they call Pittsburgh. The <v Speaker 1>Pit of Agonies. Casting calls seeming that confirms Wolfenstein three <v Speaker 1>is coming and reveals new character. This is from Andy <v Speaker 1>Robinson VGC. Leaked casting details have allegedly corroborated that a <v Speaker 1>third Wolfenstein game is indeed in production at the developer <v Speaker 1>Machine Games. Last month, multiple publications reported that the Sweeten <v Speaker 1>based but as the studio has started work on Wolfenstein <v Speaker 1>three following the completion of Indiana Jones in the Great Circle. <v Speaker 1>And now thanks to alleged casting details published by MP First, <v Speaker 1>we have some potential details on what the third games <v Speaker 1>could what the third game could look like. The details <v Speaker 1>for a project co named Valkyrie are reportedly attached to <v Speaker 1>the same performance and casting director who worked on the <v Speaker 1>previous Machine Games titles. That's good news, assuming they're accurate. <v Speaker 1>According to the casting call, the third game will feature <v Speaker 1>a new character co named Sophia, who is said to <v Speaker 1>be described as a Ukrainian orphan between the ages of <v Speaker 1>eight and eleven, who, alongside her adopted dog Ralph, is <v Speaker 1>said to form a bond with William and accompany him <v Speaker 1>on his travels. That William, I'm I'm assuming it's the <v Speaker 1>first name of bj Blaskowitz. Oh maybe be believe in. <v Speaker 1>That's sure for William. The descriptions also just scribes the <v Speaker 1>character's background. While initially suspicious and traumatized by Warshop, blooms <v Speaker 1>under the care of the Resistance, possibly referring to the <v Speaker 1>Chryso circle as a strong willed survivor. Okay, yeah, cool, <v Speaker 1>I mean new character. All these details sure to me, Like, honestly, <v Speaker 1>the key detail here being same casting director, same performance team. <v Speaker 1>That's good news because a big part of the backbone <v Speaker 1>of making Wolfenstein one and two the New Order in <v Speaker 1>the New Colossus as good as they were is that <v Speaker 1>they had these strong characters, strong performances, these amazing cut <v Speaker 1>scenes that really built out the world and made you <v Speaker 1>feel like you were a part of this team, this <v Speaker 1>found family that is, you know, they're being bound together <v Speaker 1>by their fight against the Nazis, and so keeping that <v Speaker 1>energy and keeping that team together is important, so you <v Speaker 1>could deliver similar quality. Sounds like that's what they're going for, <v Speaker 1>and man, this thing is really starting to sound real. <v Speaker 1>I am who getting excited. <v Speaker 2>I need it, Grub. I need more media that encourages <v Speaker 2>punching Nazis in the face. An under appreciated art of <v Speaker 2>whether it is movies or video games, is the casting aspect, Grub. <v Speaker 2>So I'm super happy that they are sticking with the <v Speaker 2>same team because, like you said, a major component of <v Speaker 2>wolf and Stein one and two is just like they've <v Speaker 2>nailed that cast and how they all interact with each <v Speaker 2>other and how they are able to unfold that story <v Speaker 2>funny enough, like I don't generally won't go back to <v Speaker 2>put on a full playthrough of a game or just <v Speaker 2>like the cinematics just cut out. <v Speaker 1>But sometimes yeah, I'll do. <v Speaker 2>That with Wolf and Stein one and two. <v Speaker 1>Yeah, and me get to that. Jimmy Hendrick saying, come on, <v Speaker 1>that's that's good. <v Speaker 2>Shit, It's it's overdone at this point, but you know <v Speaker 2>the the meme of cinema. But really with Wolves Segn <v Speaker 2>one and two and if you haven't checked it out, Gang, <v Speaker 2>it will kind of release some tension that we've all <v Speaker 2>been building up over the last couple of years. <v Speaker 1>Uh, the Savvy the tour Feaster, I'm not sure. The <v Speaker 1>Savvy says, am I Crazer is bj half ionic now, No, <v Speaker 1>it's crazier than that. H. He's half a German super soldier. <v Speaker 1>Now that's like one of the whole the core themes <v Speaker 1>of that second game. We're spoiling it. Just deal with it, Honestly, <v Speaker 1>if you know this, it's gonna make you enjoy the <v Speaker 1>game more. H. He gets his head gets chopped off <v Speaker 1>and they give him like a little repulsor thing so <v Speaker 1>you can fly around his head. And then to give <v Speaker 1>him a body back because his body has been destroyed, <v Speaker 1>they put him on the body of these perfectly designed <v Speaker 1>Nazi super soldier white bodies. And the point is is <v Speaker 1>like he's like kind of dealing with the fact that, like, <v Speaker 1>I have this body of a Nazi. Now does that? <v Speaker 1>What does that make me? And everyone's like, it makes <v Speaker 1>you you because it doesn't matter what body you have <v Speaker 1>or what it looks like, or your jeans or any <v Speaker 1>of this stuff. It's what you do with it. That's <v Speaker 1>that fucking game, because it's the best. Shit. It's so good. <v Speaker 1>It's so good. God, damn, I love that game. <v Speaker 2>It's great, all right. <v Speaker 1>Marvel Maximum Collection is a new compilation of retro eight <v Speaker 1>bit and sixteen bit Marvel games. I'm pretty excited about this. <v Speaker 1>Jan Konami and Limited Run have announced Marvel Maximum Collection, <v Speaker 1>a new compilation of retro Marvel games. The compilation, which <v Speaker 1>is coming soon to PS five, Xbox Series, X and S, <v Speaker 1>Switch and PC, contains a total of six games, most <v Speaker 1>of which have multiple versions, resulting in a total of <v Speaker 1>thirteen here's the full list. X Men The Arcade game'd <v Speaker 1>be great to have that again. Captain America and the <v Speaker 1>Avengers for the Arcade, Captain America and the Avengers for <v Speaker 1>Genesis and Super Nintendo, as well, Spider Man and Venom <v Speaker 1>and Venom, Maximum Carnage for both Genesis and Super Nintendo, <v Speaker 1>Venom and Spider Man Separation Anxiety for Genesis and Super Nintendo, <v Speaker 1>and then Spider Man and X Men Arcades, Revenge for Genesis, Supernintendo, <v Speaker 1>game Boy, and game Gear, and then Silver Surfer for <v Speaker 1>the NES. At one point or another, jan I rented <v Speaker 1>and played all these games, Helliet Carnage, Maximum Carnage. I <v Speaker 1>might have just like like owned at some point because <v Speaker 1>a friend left it over at my house, a little <v Speaker 1>bit of a cousin game. But not all of them <v Speaker 1>are great, but they all had like strong like voices, <v Speaker 1>like strong personalities, and I have an affinity for all these, <v Speaker 1>including the really difficult Silver Surfer for the NS. <v Speaker 2>I'm I haven't checked any of these games out, Greb. <v Speaker 2>I'm sure I actually have maybe checked out some of <v Speaker 2>the X Men ones, But yeah, these, like you said, <v Speaker 2>I peeped a couple of screenshots. They have just such <v Speaker 2>a distinct art style to them, and I know a <v Speaker 2>lot of them are just replicating that late eighties early <v Speaker 2>nineties run of comic books. That's when I got into <v Speaker 2>comic books. So I am all for that. We need <v Speaker 2>more side scrolling superhero games, creb. <v Speaker 1>Yes we do. I think I would. I would love <v Speaker 1>for them to like treat this as a jump off <v Speaker 1>platform to do more in this style. Just make them <v Speaker 1>look like super Nintendo games, you know, like a throwback <v Speaker 1>retro game so they can keep the budget down whatever, <v Speaker 1>who cares, But more games than the style would be great. <v Speaker 1>There are a couple more that I would like to see. <v Speaker 1>I don't know if these are Konami games. There's like <v Speaker 1>an X Men game for the Genesis, and I'll always <v Speaker 1>I'm sure I've mentioned this before. There is a point <v Speaker 1>in that game. I've never done this, my wife did. <v Speaker 1>She told me this story a bunch of times and <v Speaker 1>I looked it up, and it's true. You get to <v Speaker 1>a point in that game where there's a boss. I <v Speaker 1>think you're fighting Mojo or something, okay, and the one <v Speaker 1>of the other X ments like we have to reset <v Speaker 1>the computer to defeat Mojo, and she couldn't figure out <v Speaker 1>what that meant. And eventually they're like do you think <v Speaker 1>they mean reset the Genesis and her sister's freaking out, like, no, <v Speaker 1>we're gonna lose all our progress. You can't do that, <v Speaker 1>And eventually stuff did that and that's how you defeat <v Speaker 1>the boss. That is actually the solution. Such a cool thing. <v Speaker 1>It's Kojima esque. That's not in this collection. I kind <v Speaker 1>of I need to play through that at myself at <v Speaker 1>some point and see. <v Speaker 2>That hell yeah, hell yeah, uh. <v Speaker 1>This is they just said coming soon. And and as <v Speaker 1>always now with limited run, I think there should be <v Speaker 1>both digital and physical so you don't have to like <v Speaker 1>get that digital the physical version. Although this would be <v Speaker 1>a fun one to have in a collection. I bet <v Speaker 1>it's going to be a really handsome. <v Speaker 2>Looking seeing limited run success and also a studio like <v Speaker 2>Night Dives success really grub. I just hope that the <v Speaker 2>folks at Blue Point are able to splinter off and <v Speaker 2>do their own fucking thing and then just show Sony <v Speaker 2>it's like, fuck y'all you eediots. <v Speaker 1>Yep, you hope, and like do exactly the kind of <v Speaker 1>stuff they're good at and the stuff that they wanted <v Speaker 1>to do, like do some remix at like as a <v Speaker 1>work for hire studio and then deliver something original and <v Speaker 1>new and kind of just show the world. You really <v Speaker 1>hope that's the way it goes. All right? That does it? <v Speaker 1>For the hell? Oh no, I'm sorry. One more I <v Speaker 1>should bring this up. Sony apparently has Grand Turismo running <v Speaker 1>on switch to. Just don't expect to see it. This <v Speaker 1>is from me. I mentioned this somewhere, and then I <v Speaker 1>feel like it was a couple of weeks ago when <v Speaker 1>I mentioned this, and it got picked up like last <v Speaker 1>night or the night before, and now a bunch of <v Speaker 1>people are reporting that I said this, and thankfully, I'll <v Speaker 1>say most people have accurately captured what I said, which <v Speaker 1>is I heard that they had it running on a <v Speaker 1>switch to, and then when I looked into it to <v Speaker 1>see if if there's any chance that it was coming <v Speaker 1>to switch to, which I never really thought there would be. No, <v Speaker 1>doesn't sound like it's going to come to switch to. <v Speaker 1>And everyone, for the most part, when reporting this did <v Speaker 1>at least mention that pretty high up in their story. <v Speaker 1>So thank you to everyone who responsibly kind of repeated <v Speaker 1>what I said there. Yeah, it wouldn't. Grant Turismo just <v Speaker 1>doesn't make sense on the switch too, because it doesn't <v Speaker 1>have analog triggers, like that would be a weird game <v Speaker 1>to have on there because it's a simulation game right. <v Speaker 2>On undred percent grub for my education, I am sure <v Speaker 2>that these types of tests and ports happen all the <v Speaker 2>time that never do get reported and never do see <v Speaker 2>the light of day. What is the purpose of it? <v Speaker 1>Yeah, I think I think there is always a desire <v Speaker 1>for these teams to be up to speed on various <v Speaker 1>technical like no how's for all kinds of platforms. I <v Speaker 1>would guess that this is a combination of they do <v Speaker 1>want to better understand the switch to so like this <v Speaker 1>would be a good like and prolific Digital is a <v Speaker 1>technical you know, a tech house that has a lot <v Speaker 1>of expertise, and then there is probably a desire to <v Speaker 1>know what it's like to downgrade one of your big <v Speaker 1>games for a mobile platform because that is probably one <v Speaker 1>of the future forks For Sony, They're going to have <v Speaker 1>a PS six and they're probably gonna have a PS <v Speaker 1>six handheld at the same time that's going to be <v Speaker 1>less powerful. So like, well, let's let's you know, we <v Speaker 1>can two birds one stone, maybe get ready for a <v Speaker 1>future where we are supporting the switch to which I <v Speaker 1>don't know if that's gonna come anytime soon, but let's <v Speaker 1>get up to speed on that so we know. And <v Speaker 1>then we also now know how to like take our <v Speaker 1>game and shrink it down to the switch to and <v Speaker 1>a PS six handheld you would assume would be even <v Speaker 1>more powerful. So we've been through it before and we <v Speaker 1>can kind of continue that expertise at that point. That <v Speaker 1>would be my guess, But I don't know that. We've <v Speaker 1>definitely heard other studios getting like Halo running on PS <v Speaker 1>three before or something like that, like teams just do <v Speaker 1>this sometimes. <v Speaker 2>Cool. <v Speaker 1>All right, that's it for the headlines. That's it for <v Speaker 1>the headlines. Let's get to the poll question from yesterday. <v Speaker 1>I have the results over here, but I am going <v Speaker 1>to refresh one more time. Here we are, do you <v Speaker 1>think Xbox will bring back its console exclusive games? <v Speaker 2>Yes? <v Speaker 1>Or no? I'm voting no, and so did eighty six <v Speaker 1>percent of respondents. Fourteen percent believe yes. Man. It's I <v Speaker 1>think it's really hard to like nail down how Xbox <v Speaker 1>is talking about its future right now, because really the <v Speaker 1>answer seems to be from Ashar from Asha. I can't <v Speaker 1>remember her last name. I'm sorry, Sherma Asha Sherma. I <v Speaker 1>think she said that I need to go learn and <v Speaker 1>about everything and come back and tell you, And then <v Speaker 1>she said a few things aren't off the table, and people, <v Speaker 1>I think are running with this concept that exclusives aren't <v Speaker 1>off the table. I don't know. She's given a couple <v Speaker 1>of pretty straightforward interviews with with you know, Xbox fan <v Speaker 1>websites and coverage that way, and so I don't think <v Speaker 1>we've really had the full answers yet, and I don't <v Speaker 1>think she's even ready to give those full answers. So <v Speaker 1>it's pretty hard to read it. I think it'd be <v Speaker 1>silly to assume we're going to get exclusives back, right jan. <v Speaker 2>I can't see a world where we would, especially after <v Speaker 2>all of the efforts to go acquire Activision and all <v Speaker 2>these other acquisitions over the years of GREB, Like, what <v Speaker 2>are we gonna is? The joke I see is are <v Speaker 2>they going to put Minecraft two only on the Xbox right? <v Speaker 1>No way, And there's no chance of something like that happening. <v Speaker 1>And it's like it's not gonna happen with Call of <v Speaker 1>Duty and Minecraft. Why force it onto these other franchises <v Speaker 1>that could really use it to have, like they could <v Speaker 1>really use having a larger potential pool of people to <v Speaker 1>sell their game too. <v Speaker 2>So yeah, it's just like who wants exclusives at this point? <v Speaker 1>Yeah it doesn't. It's it's just for arguing on the <v Speaker 1>internet at this point. Yeah, it's it's weird. All right. <v Speaker 1>We have a new poll question. We'll get to it <v Speaker 1>here in a second. Actually, know what, let's do it now. <v Speaker 1>Are you getting Resident Evil Requiem this weekend? Yes? No, <v Speaker 1>not yet, but I will soon. Those are your options. <v Speaker 1>Go ahead and go to Giant Bomb on YouTube YouTube <v Speaker 1>dot com, slash at Giant Bomb, find the post tab. <v Speaker 1>Respond there. We'll get the results to talk about it <v Speaker 1>on Game Mess Mornings here on Giant Bomb tomorrow. Speaking <v Speaker 1>of Giant Bomb, it is where we at. It's Thursday. Yeah, <v Speaker 1>we're getting voicemail dump Truck. We're gonna be doing some <v Speaker 1>more Marry me Tomadaci. <v Speaker 2>Right, yes, Greb. We got new Legacy Incs and Deadlock's <v Speaker 2>own John Blood joining us on the dump truck today. <v Speaker 2>Shouts out to John Blood for sitting down with Dan <v Speaker 2>and talking about WWE two K twenty six. Folks, if <v Speaker 2>you missed that video that came out yesterday, I know <v Speaker 2>we were caught up in the resident evil hubbub palooza <v Speaker 2>of the review embargo coming out, but also go check <v Speaker 2>out the WW two K twenty sixth video Dan edited <v Speaker 2>that together. Fantastic video. Great job Dan, marry me, Tomodacci <v Speaker 2>continues today, Greb, I'm so excited finally gonna be able <v Speaker 2>to fall in love. <v Speaker 1>She's good at this. And immediately my family started watching <v Speaker 1>with me and they're like, I get this, and this <v Speaker 1>is fantastic, fantastic. It's like, yeah, we needed a show <v Speaker 1>like this. I'm so happy to get back to it today. <v Speaker 2>I like, I will never stop singing the praises of <v Speaker 2>Abby Russell because Abby Russell is the coolest motherfucking person <v Speaker 2>in the world. <v Speaker 1>I think so too. Yep, absolutely very excited to be <v Speaker 1>doing a show with her. It's a miracle to watch <v Speaker 1>her work. So yeah, tune in for that. Everybody become <v Speaker 1>a Premium member so you don't miss out on it, <v Speaker 1>especially if you can't watch it as we do it live. Okay, <v Speaker 1>So then we got the rest of the week happening <v Speaker 1>here on Giant Bomb. Hang out with us the rest <v Speaker 1>of the week. Everybody go to Johnbom dot com to <v Speaker 1>keep up with all the latest. In the meantime, we <v Speaker 1>did the poll question, So Jan, I think I'm gonna <v Speaker 1>say thank you for hanging out with me today and <v Speaker 1>talking about video games. Man, I really appreciate it. <v Speaker 2>It's the only way to start a Thursday grip. <v Speaker 1>Thank you all for watching and listening in a big <v Speaker 1>shout out, and our hearts with the people at Eurogamer <v Speaker 1>who are experiencing layoffs. This is a tough industry and <v Speaker 1>the corporations won't have us, so let's try to pick <v Speaker 1>them up as best we can. Everybody, thanks for watching. <v Speaker 1>Until next time, have a good one, take care of <v Speaker 1>yourself and goodbye.
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