Game Mess Mornings 07/27/22
Grubb is joined by Lucy to discuss Grand Theft Auto, Riot, and more.
2022-07-27
59 min
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You'll be like a gummy beer. It's the Internet. You're busy. Let's do this for July twenty seven, twenty twenty two. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with Me Jeff Grubb. Today they got women in video games now. Surely this is witchcraft. But first please join me and welcoming today's co host to Game Mess Mornings. It's Lucy James from Giant Obama GameSpot. Everybody, yay, women in games? One? Next? What next? Man? Wow, I got them in video games now, and we don't know what to do about it. Everyone's gonna freak out. We'll talk about that. It's one of the stories today. But Lucy, how are you doing? I'm okay, yeah, I'm it's a am over here. So this is peak waking up hours. So I've got my big thing of coffee and I'm ready to dive into the news. So I like the little thing of coffee that just stays. The espresso. They just compresses it down and just like makes it puts it right into my eyeballs. You like, just slowly sipping on the coffee all day? Is that how you do it. I typically I have like a little routine. I make it one of these and I have it over the course of like I have, I always have loads of meetings in the morning. So I need to stretch that out because typically I am just sat here for three hours, right exactly, you need to be doing something to like be like triggering that brain to like be like firing up here and there. I get that, I need a constant drip of dopamine and caffeine, not just like the one shot, not just like the adrenaline shot. That's probably smarter. I probably should just be sipping on something throughout the day. But I'm like, right before the show, let's just do a whole bunch of caffeine and then that'll go really well. And everyone's about to see the results of that. Right now, before we get into what is certainly going to be a mess, let's explain ourselves. Each weekday, I Jeff Greb will help piece your gaming life back together. That includes breaking news, the catchup where we discuss the biggest topics consumer in the lives of gamers everywhere, and maybe even bring some of our own original reporting for all these topics. I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch Welcome. You can always listen to the show later on podcast feeds by searching for Game Mess Mornings, or find the RSS on GiantBomb dot com. You can also catch the show later with chapters and timestamps on YouTube. If you are watching on there, please be sure to hit that like button helps people find the show. Okay, we have a lot to get into, so let's start the Morning Mess with Grand Theft Auto six. Details have league to come from Jason Schryer over at Bloomberg. I'm just gonna go through these bullet points and then we'll talk about some of the other meat and potatoes in this story as well. Up It will feature a female protagonist for the first time in series history. She's a Latino who and one of two characters inspired by Bonnie and Clyde. The working title is Project Americas. The main location is Miami and the surrounding areas, but the game is going to evolve over time, adding new cities. The game's scope is huge, with more interior locations than previous GTA games. What does that make you? Who thinks just off the bat like hearing those bullet points like this that sound like what you want from the next Grand theft auto. Yes, I mean I'm I you know, selflessly, I would have loved I have gone back to London somewhere we haven't really explored since, like the old top down, old old GTA, and I think they could have done something really fun with it. But I kind of appreciate that, Like London is a very tight city. You know, it's very windy. It's not necessarily as fun. You don't necessarily have I don't know, I don't think you have the zany and I think that's crucial to grand theft, all right, especially now after GT five, you need an element of the zany and I. And while I think London can be plenty zany, I don't think it's as it translates as easily. There's still colorful popping as as an American sort of when you're when you're skewering American culture, it's very easy to take that color and like spin on it, and you're like you, I do I associate with like not up type, like it is a certain sort of pristine quality, and then you have to like get outside the city to like get to those that Zanius and even that Zaneus is like shades of gray rather than Miami's neon pink. Right, Yeah, that's the thing. I mean, like, even if you were to go outside of the city in London, you were going to go to the you know outside gasp, outside of the M twenty five, it's all kind of green, and like sure, you know, it's I'm just saying because I've obviously been in the US for a long time and there are still moments where my humor and like the humor of my American friends and stuff doesn't necessarily gel not gel, but like I'll say something and they just have like no knowledge of it. And so when you're thinking of like making a game as mass marketable and your biggest audience is probably in America, yeah, it makes more sense. I'm sad. I'm still sad though, Yeah, I think, I think. God, this is the problem with this the series taking so long from one entry to the other. It's like they were doing these every you know, three to four years. It'd be like, Okay, well we got Miami, then let's try something different next time, because we all like we hit the you know, the highlights we did, you know, sant Andreas, then we're gonna do Miami. Now. That gives us, that affords us the opportunity to try something different. But they are taking forever between these games, and so it's kind of like we're putting a lot of eggs into one basket. This has to hit. What is something we could do that sort of feels like a guarantee and going back to Miami does it definitely feels that way. Now do you think what the adding excuse me, adding cities over time, that they will expand beyond like the East coast of America, because I'm kind of thinking they're gonna like add Liberty City and stuff like that. Yeah, that makes all the sense in the well. That is actually quite exciting to me because it's one of the reasons why I don't necessarily play a bunch of G two online is because I feel like Vic's blowed that map and I feel like I know Los Angeles pretty well. But you know, you you think about the lifespan of a game like GCA online, right, and they have these substantial content drops, and you know they do include new locations and cutscenes and whatever, but like adding a whole new city adds just so much more to the game. So I'm I'm very intrigued by the prospect of it. But also isn't that not like, is this just what games are going to be now? Like A c and Fintansy or whatever it is? Yeah, it really does, I think. I mean, okay, I suppose if we are in a situation where we have Grand Theft Auto five from twenty twelve, is that when it came out and then we like that game, you know, last forever because of GT online. If they would have like predicted it was gonna last this long when they put it out, wouldn't they have maybe made it easier to add big new cities to it and like and like new stuff so they could really keep it going and at the same time satisfy these two varying audiences that they have, the audience that wants the GT online stuff and the audience that would be like would come back to the game because there's more big single player content. And then if one of those if by doing one of those things they could serve the other audience, they could serve both audiences at the same time. That makes it make sense. I'm like, if we are going to be stuck with a GT six four ten years or something like that. I kind of like it maybe should be this way. Maybe this is the way to make these games from now on. Yeah, I mean, you know, it's kind of the not running joke, but it is certainly running criticism now of rock Star that you don't necessarily get the big single player DLC, like you don't you We're not getting a ballot of Gaytony anymore. We're not getting on Dead Nightmare anymore. We're just getting updates to the online stuff. And so if this is one way to kind of and we've seen them experiment with this with GTA online, like this is not, you know, to be completely unexpected, like recently they put Franklin DLC out and Doctor dre was in it, and you know, they they've done all of these big content shops with story and so this makes all the sense in the world. And it's exciting, like I am ready to be excited about a new GTA. And it also it's like it really plays into this conversation that we've had. People been asking stuff like our game's going to be easier to make and so they will take less time and One of the examples that people use for that is an unreal and gym. They've shown these buttons you could press that basically just makes an open world city for you. And so if artists aren't stuck making an open world city for years, won't these games take less time? And I think we can look at what they're saying about GTA six just sort of immediately disprove that based on what they're talking about. They're like, yeah, maybe the city's easier to make, but we are making more interior locations than in any Grand Theft Auto before, and there is no button to just automatically do that. So it's just the scope keeps getting bigger and shifts to new things, new exciting things that would set this game apart from the previous games. And so the timeline, according to this story is maybe two years out from now is when we will get this game that late twenty twenty four at the earliest. Do you buy that or you think like the thing's just going to keep creeping out. I honestly, I don't ever put a timeline on rock Star. They are they don't need to worry about that, you know, they don't need to hit anything for a financial I twenty twenty four would be fantastic, twenty twenty five would be great. But I think regardless of what people clambering for, they're going to do it on their own timeline. So I'll still be here. I'll be here waiting. Ideally, I'll still be here, and yeah, I'll be ready for it, absolutely, like, provided the world doesn't implode, you know, exactly, and then in that case, I'll just go back to charging my DS to play Chinatown Wars in the post apocaly waste land with my little solar panel charger thing in the wastes. The other big thing here the Bonny Clyde characters. This is the first time that a woman character will be playable in a GTA game, I believe ever. Definitely in any of the major three D games, in major numbered games. Yeah, I believe you could in one of the top down ones. Yeah, I'm like right exactly, the completely different era of games and era of Grand Theft Auto. I mean, I guess, okay, your initial reaction and then well, this will take us into the other part of this story, which is the change of rock Stars culture. Is this something that you've needed from this series or is it just like that is finally nice or you know, what is what are your feelings regarding this? I think it's been needed for a long time. I mean, Grand Theft Auto is at this point one of the biggest entertainment properties in the world. It's got it's got staying power. Grand Theft Auto has always made such an imprint on popular culture, and I think it's it's really I think it's great that if I'm only putting a female protagonist, and that's very exciting to me. I also think like their humor has and the writing like it's always been good, but it's it's definitely got a lot more biting and a lot more sharp, and I think a lot better over the past few years. And I would have been, you know, if you'd asked me around the time of maybe GTA four is like, oh, what do you think they'll do with female protagonists? But then after seeing characters like Sadie Adler and Abigail Marston in Red Dead two, obviously like a different team. But you assume that a Houser will be on it in some capacity, It'll be you know, Sam will probably be on it. I'm intrigued by what the kids do. I think it could be very exciting, and I think like the Bonnie and Clyde element of it, where it is going to be I wonder if that's going to be you know, a love story that there that's that's what ties them together, or if it's going to be you know, something else, like something that makes them really reckless, because you know, we in the in DTA five, the protagonists were all kind of bound by greed, which is fine, that's in keeping with the GTA game. But if you are going for like maybe a love story between the two, that's also a very intriguing party. Yeah, Like it opens up new possibilities for storytelling. It also, you know, it opens new possibilities for like ways of viewing the world through the prism of these different characters. And we've kind of had a certain kind of character from for forever. It does sound like the development team is more interested in that stuff, and that's because of the cultural changes at the studio. At least that's the way the story puts it. Over at Bloomberg that you know, they were like the team was pretty insistent on having a female character, and then they were also pretty insistent on things like okay, maybe we should change up our humor and make it more sharp in terms of who were we attacking with these jokes, like we maybe we should be careful about punching down something that the GJ series has never really been worried about before. Do you think I have my take on this, but I want to want to hear yours, Lucy. Do you think that is going to lose the spirit of grand theft Auto if they are worried about that sort of thing, or do you think a modern GTA can still make perfect sense even if it is taken into consideration things like who is the target of a joke? I think at this point, given everything that's happening in the world, and you know, obviously we saw some of this in GT five when they were taking a piss out of like the Facebook equivalent, like the fruit phone, I think there are just so many targets to punch up to that I am not worried at all, because I think, you know, there was kind of the I think it was like the long running rumor that g T six was taking so long because the world was beyond parody, right, And I think we're at a point now where we all just kind of need to punch up a little bit, So I'm not worried. I'm not worried. I think they will still find. Like one of the things that I always really enjoy is about Rock Star games is like it's not necessarily the big bad who is the easy, the one that you kind of latch onto. It's the random side characters. And I think a huge game like whatever GT six will undoubtedly be, will be full of those, especially in a place like Miami, because you know, you just have to google Florida, man, and you get some wild shit. So there's no you know, there's a bunch of inspiration there, but there's also a bunch of inspiration just from what is happening in the world right now. Yeah, And I think these two things, like what you're talking about there, go together to where it's there are so many targets, but the world like it seems beyond parody. I think the way that a comedic approach can sort of thrive in that environment is to try to like force yourself into the difficult joke, force yourself to not go for the easy punchline, and try and try to like you know, maybe have even like a sort of positive attitude in many of your jokes, and then when it comes time to really take something down, that is this like punching up situation where like this is a target that obviously needs to be taken down a peck. That is when you can really kind of get mean and then has more of an approach to or more of an effect, because it feels like, Okay, they've held themselves back and now the thing they're going after, it's like, Wow, they're really going for it. And I think like they're having that sort of really deliberate approach to joke. Writing into you know, writing to the story and presentation of the characters can be really effective. It can help Grand Theft Auto six stand apart in a world where Grand Theft Auto five and everything before was sort of everything was just as whimsical as possible. And maybe they'll they'll maintain some of that, but I think that there's a strong chance that some of the whimsy will be turned down until they get into those situations where they are like taking down a Facebook or something like that or something. Yeah, who at Photography, We've done, We've done Facebook, who's headquartered in Miami? Can we take down? I mean, well, you got Ron de Santez. So maybe that's it. Yeah, I mean I think it's like probably the right time just to go back to attacking like the core of what's wrong in America, and that's people, I don't know, religion, a million other things, like just as an immigrant into this fine country, I don't know what you're talking about. I'm so sorry. Let's make sure we don't mess anything up for you. So, moving on the work culture improvements, here's another bullet pointed list of things that have been improved. More producers to help avoid overtime and crunch, conversion of contractors to full time employees, removal of abusive employees, new additional mental health and leave benefits, and staff is more flexible with how they use their time. A lot of these things just sound like common sense ways to approach this stuff, like having more producers so that people can better manage how people are using their time so they don't have to crunch. It's kind of the first thing everyone always brings up when they're like, well, why are you crunching? Like, shouldn't management better be overseeing this project so they could scope it out better. But it's still nice to hear that they're implementing this stuff, right. Yeah, it's really nice, and you've got a hope that it's not a change that's from sort of a public reckoning. You know, you've got to hope that it is a change that has been wanted to happen from within. But these are all really positive, especially the removal of abusive employees that's fantastic, and mental health and leaf benefits. It is really great. So, you know, it's rock Star has always kind of been you know, we all remember the La Noir crunch accusations especial and accusations on most of the games, right, So I really, I really hope that this is a sea change for them, and then it's going to be great for the folks who work there. Yeah, and it's great games, right exactly. Yeah, Like you want to be able to enjoy their games sort of as guilt free as you can enjoy any consumer product. But it's the kind of thing where like it does seem like this the change that is needed to sort of modernize the studio to last into the future, and then to also bring these sorts of concerns into the games you're making and make them games that feel like modern games that aren't that can exist for a long time and and withstand scrutiny in many ways. I'm I'm all for this obviously. I think that it is nice to hear that this is stuff that seems like they implemented it in the last several years and many of the things have stuck. It's not like they were failed experiments. It sounds like they are sticking. And that's like a very encouraging I think, yeah, very excited for them all rights. Uh More news out of Bloomberg from Jason Schreier. Star Wars Knights of the Old Republic indefinitely delayed. Star Wars Knights of the Old Republic, a remake of a two thousand three role playing game, is delayed indifferently as developers at Austin, Texas based Aspire Media try to figure out what comes next. Aspire also abruptly fired the game's art director and design director this month. In a series of meetings throughout July, aspires two studio heads told employees that the project is on pause and that the company will look for new contracts and development opportunities. And this is this comes from Jason's Sourceson's been busy, man, busy busy, especially this week, just like Bam Bam. On June thirtieth, the sp finalized a demo of the game, known as a Vertical Slice, to show to a production partner's Lucasfilm Limited and Sony Group Corporation. The developers were excited about it about it and felt they were on the right track, according to a person familiar with the project, so they were shocked by what happened next. The following week, the company fire design director Brad Prince and art director Jason Minor. Neither responded to request for comment, but Miners suggested a social on a social media page that his dismissal was unexpected. Spire Studio heads told staff that the Vertical Slice wasn't where they wanted it to be and that the project would be paused, according to two people who were in the meeting. One person familiar with the discussion suggested that a disproportioned amount of time and money had gone into the demo and that the project's current course wasn't sustainable. Another point of contention maybe the timeline. At the outset of development, Aspire told staff and partners it would release the game by the end of this year. According to two people familiar with production developers said a more real, listic target now would be twenty twenty five. The fate of Star Wars Knights of the Old Republic remains unclear. In May, Embracer announced that Saber Interactive would also join the project. Some at a spire believe that Saber, which has mainly been doing outsourcing work for the project, may take it over completely. What is going on here, Lucy, Oh my god, I mean it's wow, What a heartbreaking situation for the team. Like if it's been in development for three years and then you kind of show it to your partners, so I guess Lucas and PlayStations or something they really didn't like. I mean, the story doesn't like explicitly even say that though, it's like no, but it's like yeah, the following after showing it to Lucasfilm and Sony, Yeah, a week following week, shit just went right. I wonder if it wasn't even that they didn't like it, there was something they really didn't like. I wonder if it was like they liked it, but like, okay, go back and you need to make just a couple changes here and there, and even that much was too much for a spire, because what it sounds like is a spire looked at the costs of what it took to make that much of the game, that vertical slice, and like, if we extrapolate from there, first of all, this is gonna take years. This is gonna take until twenty twenty five, which is something like I've heard previously. I've reported that previously, that this game's not coming until twenty twenty five. But they're like, okay, and then on top of that, that means significantly more cost. We don't have the money to do this, and our partners that we just show this too, they're fine, but before they want to give us, before they'll give us more money, they want us to make these changes, and even that is too much. That's kind of where it sounds like it's going for me. And that is like even kind of worse because that means that they were like just trying to like they were running on fumes and trying to get to this finish line, and they got there, and all of a sudden, it's like, maybe we should have realized the long time ago we didn't have the capacity to pull this off, which is, yeah, gotta be frustrated. Its super unfortunate and like in my and if you are a dev who's babing up privy to that sort of information, you make something that you think is great, and then this happens super super unfortunate and it's like as well, it's you know, it gone at so much good will when it was shown off right, everyone was super excited about it. You know, you hear Jennifer Hale again and everyone's like, oh, you know, it's happening ye. And then this it's the kind of kind of thing where you can you can see like all these problems maybe creeping up just from like looking from the outside. You're like a spire. They haven't worked on a game a big remake like this before. They've done. They do remasters, they do ports. What's that mobile they do? They move a lot of games to mobile. They've recently they've been moving a lot of Star Wars, lucasoilm Older games are LucasArts games to Switch and other platforms like that. But it's all just like ports, and they launch with kind of like some issues and they do get fixed with patches eventually, but it's like, okay, this is this is the company that's gonna do this, And of course you're like think, well, they must just have a team that they've built up that is capable of all this. And that's just why you know, the resources aren't going to these sports, because it's going to this big other project. I still think like it's very easy, even if you are a long running development studio, to underestimate what is required to make a giant, modern day triple A video game, even if it's one that you are remaking and sort of using the bones of the old one to remake. I bet it's like, man, this seemed like it was going to be something we could pull off, and the scope just keeps creeping up and up and it's getting out of hand. Aspire is a subsidiary of the Embracer group I I and so listen at this point exactly so hearing that that, uh, Starry, what's the name of the team, Saber Interactive, which is a pretty it's a similar team, but they're also pretty impressive, Like they're the ones to put the Witcher three onto the switch. Oh god, yeah, yeah. So it's like they have like some technical chops and stuff like that. It's like maybe Saber coming in it might be able to like get this over the finish line. But I'm like of the opinion that maybe we never see this game. What do you think? I hope I was just looking up and seeing what else Sabers don't obviously you see that name and stuff, but they do a lot of work for higher stuff and then they're pretty well and you know, they did snow Runners, one of my favorite games. But yeah, nice, yeah, Halo PC stuff as well. It seems they've worked on. But now, I mean, I think it would just be super, super unfortunate. And I know I've said before I'm not necessarily a Star Wars person. I've accepted that, but you know, you are talking about one of the most beloved Star Wars stories and just Star Wars video games, to talk about one of the most beloved Star Wars stories, a game that undoubtedly changed shifted the perception of BioWare and what and the games that that team would eventually make, and so it's very important. Obviously the original still exists, but you know, people were so stoked for this, this remake, and it's really sad if it doesn't come to fruition, I guess, but you know, totally understand kind of like the business side of things, but I hope it makes it out though. The one interesting point, and someone brought this up in chat, this is Embracer Group and recently acquired under the Embracer Group Idos and Square an Ex Montreal, which are probably gonna change their names pretty soon, but like Triple A studios that maybe like are looking for work. I've heard some of the stuff they're working on. I'm still like trying to back that stuff up before I report it's it's not this, but it's like, you know, those are still in the pitching face because it's really early. So maybe those don't go well and they're like, hey, well, maybe could you work on this instead? Those studios seem like they'd be able to pull this off and then would kind of keep the deal under Embracer, right, I mean I would say, yeah, I would thinking about like Idos Montril. Certainly that's a really talented team. I would be reading entreat to see if they could do it. Yeah, that's that would be a small move. I just wonder if it doesn't get messy with the rights set up. Sure. Yeah, I mean like the deal too, Like the deal was a certain group of certain studio studio, right, and it's like three years. I think that might predate Aspire being under embraceder. I can't remember exactly, but you know, I think at a certain point everyone just kind of would want to see it done and would want to be like, would be willing to say, okay, whatever it takes to make it happen. Yeah, so you know, I think it's crossed. I mean, yeah, Embraca has a lot of talented studios, and there is certainly the question mark about what teams, like you know, obviously the day sex team we're going to be doing next. So yeah. I also I think Dander and Chests. I think we get a code of remake, just not this version of the remake, and I think that that's also very likely sort of like I think, what's happening, excuse me with Beyond Good and Evil two, which is in testing this week, but like how a lot of people like to tell me about that, but it says it like it looks pretty good, but it's the world is pretty What is that game? What is that game? Exactly saw? There's zero chance it is the game you saw that trailer, right, So it's going to be a similar situation with this remake. I am amazed they didn't put NFTs in it. Yeah, well time, Yeah, there's still time, all right. Xbox closes it's fiscal year with record annual revenue. This comes from Tom Ivan at VGC. The Xbox division reportedly generated record revenue during Microsoft's fiscal year ending on June thirtieth, twenty twenty two. Microsoft reported its fourth quarter earnings on Tuesday, when It's said gaming revenue decreased two hundred and fifty nine million, or seven percent, compared to the period the same period last year, but that is in line with its previous guidance for that quarter. Xbox hardware revenue decreased eleven percent and Xbox Content and Services revenue fell six percent. And this is a quote driven by lower engagement hours and monetization in third party and first party content, partially offset by growth in Xbox Game Pass subscriptions. Microsoft said the decline you're seeing in Xbox hardware is partly a reflection of the fact we had we had that launch about two years ago, so it's supply constraints strengths that we've had seen over the last couple of years. It kind of extended out that period for consoles, So basically they're saying, like a year ago even it was still like this really chaotic launch period for the system where people were buying like they just would see a system, they would immediately immediately buy it, and that has sort of slowed up a little bit. According to Microsoft, we're still seeing strong demand, but coming off those highs that we saw in the last couple of years with the launch. But we are coming off those highs. Nevertheless, three point four five billion and quarterly sales for Xbox represents the division's second best fourth quarter ever, according to independent market analyst Dom's playing and he says, assuming three point four five billion in quarterly gaming sales, annual revenue for Xbox reached sixteen point two two billion. He tweeted, that's while that's down a bit on a rolling basis, it's the highest fiscal year sales ever for Xbox. Kind of not too surprising, like where we were seeing sales are still super high historically, kind of coming back down after the pandemic, but not coming down to pre pandemic levels, sort of finding this equilibrium of or a lot of new gamers here, still a lot of demand for the new consoles, but not quite able to keep up the momentum they had in twenty twenty twenty twenty one. Right, Yeah, it's also a wild way of saying just not that many games just don't have many big games, is it, like even Halo? Uh? But yeah, no, I mean to be expected to increase in game Pass subs as they kind of continue to invest in that service, and probably the people buying new xboxes are probably a lot of them are getting game Pass all outside it, right, that just hand in hand. Yeah, So I mean it makes sense. Like and also the three point there are three point four five billion in quarterly sales kind of puts a lot of xboxes acquisitions into into perspective where you know, we kind of book at figures like however, maney sixty nine billion for Activision or was it twelve or whatever for Zemax, and it's like seven or eight Yeah, yeah, and it's like, oh no, they actually they get a lot of money, yeah exactly, And it's like that's the kind of money where it's like when you're turning through that much once they close the deal, like Activision, that three point five four or five quarterly gaming sales is going to immediately double. It's going to go to like six seven eight billion every quarter, but just because the activision can add that much. So yeah, it's the kind of thing they want to that's and that's the reason they like are excited about this is because that's what they report right our quarterly gaming sales. And if that number is going to a balloon after the acquisition, it's going to make it the division look even that much stronger. It will be that much stronger, and investors will be really be into that sense it gets some kind of Xbox knighthood or something. Yes, And like even Satian Adela he tied his bonuses to the growth of game Pass right, So yeah, like if game Pass grows a certain amount, he gets major bonuses. So like he's interested in that, Like that's like how important it is to the to the company. Satan Adela a Gama confessed, He's he's always been one of us, Satia, come come hang out on the show someday. Well, we'll get you on here. Returnal's PC listing updated to show steam Deck support. This is by Jordan Midler at VGC. The Steam database entry for what is almost certainly Sony's Returnal has been updated again. This is refueling speculation that house Marks twenty twenty one shooter could soon be revealed for the platform now. Eagle eyed users have noted further updates to the listing, with several rapid changes being made within the space of a few days. These include, uh, this has come from Mocha Joe on reset Era. Shout out to Mocha Joe, I love people's user names. Joe, Sorry, I forgot your beans. That's what is the curb your Enthusiasm reference. There we go, he says. Eight depost slash app changes on July eleven, ten depost slash app changes on in the past twenty four hours. Six more made after that, and then the external ship got an update for the first time in twenty days. Doesn't happen often, but it's an interesting coincidence. And then steam Deck controller profile was added to the to the database century, so a lot is happening, like with the scheme of like if someone is in there updating frequently, and I mean, I don't I don't know if that means that, Okay, a release is eminent or an announces eminent, but it certainly feels that way, right And I mean, we know that PlayStation is committed to putting more of its first party stuff on PC, it would this be the first Steam Deck. I don't have a Steam Deck yet. I'm still waiting. Well, it says Q three, but then I checked the calculator it was like January twenty twenty four. Oh no, I don't know right now. Now I think it must be key three. But is this the first any of the PS games playable on Steam Deck? Like Death, Strunding and stuff is right, God of War is God. You could play God of War on there. So here's the thing. They I don't think that all those games are Steam Deck verified. The God of War probably is because I seen it pop up, so that must be verified. But like Spider Man is coming in two weeks and I emailed them, I said, hey, can I get a code? And they're like, tuck to tam, we already gave him a code. I'm like Jesus, and I'm like, well, I almost going to try it on the Steam Deck. And they're like, oh, well, we haven't say anything about the Steam Deck yet, and I'm like, well, yeah, but I mean if games on Steam, I'm still gonna try it on the Steam Deck. I didn't say that to them, but I mean, yeah, so like there's still this thing where they're like, we haven't verified it for for Steam Deck, but like the fact that with a game sort of coming out after Spider Man, likely with Returnal, they are saying, hey, we are verifying this for Steam Deck right out of the gate, it does seem like that is more important to them and sound. I think it's just speaks to their how determined they are to take advantage of all the features on on the Steam and you know, appeal to the PC gaming audience. Yeah, and I mean imagine just like that feels like a really good game on the go. Yes, it feels like both a good game on the go and a good mouse and keyboard game. And the fact that I could just bounce between both. Yes, absolutely, Yeah, because I bounced off Raso Guns Gun wrong game. But I mean saying development, I did enjoy rose Gun, but no, I bounced off Returnal because I just like I was playing it before this sort of rest patch stuff was sold, and I was like, I need to be able to stop playing this at some point. But if they it sounds like they fix all that and yet just to take it on the go and just like, you know, be sat on the bus or something. It just Yep, it's a game that I think is uh it's it's really solid with mouse and keyboard controls. I'm probably really gonna I'm really gonna dig it and the fact that you're at Yeah, when I'm like into a run and I want to take it with me, I can just throw it on a Steam deck and keep playing it. But uh, yeah, I'm excited to get back into that game. It's the game I like a lot. I don't love it, but I like it a lot. One hundred million dollar Riot settlement has been approved. The studio must submit to three years of independent oversight. This comes from Gray spin Fell at game Spot. The settlement represents material restitution for hundreds of aggrieved women. On Friday, July twenty second, a California judge preliminarily approved a one hundred million dollars settlement between Riot Games and the women who sued the League of Legends developer on the grounds of gender discrimination. Via a report from Axios, the court sign off means that the agree of women will finally receive that material restitution. The payout will be thousands of dollars for both current and former Riot employees who worked at the company from November twenty fourteen to December twenty twenty one. Those eligible for the payout will receive a notice by the end of August. According to the court, the settlement has further conditions. Riot has agreed to three years of independent oversight to address paid disparities and other means of discrimination. The settlement also means that Riot will hire forty of its female contractors full time. There's like some other small details here, but like, like this speaks to our first story of the day where rock Star doing It has done a lot of these things, you know, voluntarily. It has brought on a lot of contract workers to be full time. It has worked on its pay disparity between men and women, like that was one of the key points that they try to take care of. And like, you know, the alternative here is maybe you might end up in a situation that Riot's and where this deal was originally ten million dollars and then the women fought back and said that's not enough, got pushed up to one hundred million dollars, and then on top of that they still have to improve their workplace It's like what if what if we just improved our workplace before all this happened, Like it kind of just seems like just do that, right, Yeah, I mean, the one thing is like I think this is, you know, a great resolution, you know, and I'm gonna glad they push back on the ten million to get one hundred million. But my one question would be, like what about the people who did not sign or did not take part in the lawsuit for fear of retaliation? You know, so like they are they gonna be cared for? Are they gonna be cared for? Yeah? Let me see. I'm like, because they this mentions like who's eligible, and it's like the payout will be thousand dollars both current and former RIGHT employees who worked at the company from over twenty fourteen to December twenty twenty one. I hope that that is without caveat. I hope that is without sort of any like condition. And I don't know if that's the case. I'm trying. I would read through it again. But as far as I understand, it seems like even if you didn't like sign your name to the lawsuit, this is like a lawsuit that still applies to you, I hope, but yeah, I'm not not one positive about that. Still, Like, yeah, like this the kind of thing where it's like it's a few thousand dollars for each woman is great. The idea is to sort of discourage the company though in the long run. And one hundred million dollars to a company that you know, it's still for Ryota. Yeah, sallions of dollars, but yes, you still want to like cause some pain there. That's you know, eating into bonuses for some executives. Right, So hopefully this hurts them enough that they want to change and never want to be in the situation again. And also independent oversight is also fantastic, so right, and hopefully that is the real deal and and yeah, I agree. Uh. Multiverses is Warner Warner Brothers biggest Steam release by far. This comes from Chris Scully and a VG see. Multi Versus is easily Warner brothers games biggest Steam release to date based on active players. The free to play Flighter entered open beta on Tuesday, and it's number of a number of active users quickly started to build. By the end of its first night, the game had reached a peak concurrent player account of one hundred forty four four hundred and fifty six players at the time. That put it ahead of Apex, Legends and behind only Lost Arc, Dota two and Counterstrike and all. The peak was the seventh highest on Steam in the last twenty four hours, ahead of such titles as Team Fortress two, Monster Hunter, Rise, Arc Survival Evolved, Rust and Destiny too. And that's the peak versus like at the time of its concurrent. So the case you're winder like, I was only two games three games ahead of it like that. Yeah, it's two different measurements. It also marked the highest peak concurrent player account ever achieved by Warner Brothers Games by some distance, and this is for First Steam. The ten previous highest peak concurrent recurrence recorded by Warner Brothers Game Slash, Warner Brothers Interactive Entertainment are Lego Star Our Wars had Lego Star Wars, Scott Walkers Saga Excuse Me had eighty two thousand. Then it was back for Blood, Middle Earth, Shadow of Mordor, Mortal Kombat eleven, Mad Max, Batman, Arkham Knight, and then Batman Arkham Origins, Mortal Kombat X, and Justice Gods, among us. In Gotham City imposters are free to play Audition. Wow, Gotham City impostas. I want to forgot about that one had seven thousand, two hundred forty nine peak in currents and then you got all away up to Lego Star Wars at eighty two thousand, all those you know, kind of putting the putting the riverview mirror by multiverses, which fair, which, to be fair, is a free to play game, right, it's pretty play. And also it got like you know, they had they were very clever by doing Twitch integrations. They were Twitch drops and stuff. And now like, obviously a bunch of people are playing it. Have you have you played at all? I have? Actually, yeah, I used my my Steam account to get the the premium version so I could have all the characters and locked and stuff like that. I think it gets pretty good. I get some extra good game. It's not a fighting game player at all, Like the only the only real character I can play is Bayonetta, just because I'm button Mash and I'm like, oh wait, and she's really tough, so yeah, yeah she's you know. But I was playing some multiverses the other day. I Peanut, sorry, my cat just like peanut. Uh, I know, I was really fun, but then I got beaten up by a cpu who was a I don't know, a character from a show that I'd never heard of, and I was like, well, this makes me feel old. Described what they look like. I was speaking, guess a boy with like curly Stephen Stephen Universe. Stephen Universe. Yes, does he have like a kind of a star on his chest or whatever? Yeah? Yeah, Stephen Universe. Yeah you yeah, he's And it's like one of those shows that like appeals to multiple generations just because it's really really really good writing. But Mike McNaughty, big fan of Stephen Universe. There you guys in chat. I knew he would be there. Stephen Universe rules, says Mike. It's yeah, it's good. But yeah, I don't. But I'm not sure how I feel about the roster overall in terms of like how they appeal to me anymore. But that's probably just a me problem. I think I think most I think its successful in the way Nickelodeon Battle Arcade or whatever it was wasn't, because I think Nickelodeon was appealing to a very certain audience, and this one's got like, well, we have Batman and Superman, but that we have Steven Universe, and then we have you know, Lebron James is coming and stuff like that. Yeah, it's a pretty like wide appeal there, so I think that they are. Yeah. Also compared to the Nickelodeon on this game by she seems well fund That's also a very good point, which is weird because this wants the free to play one and that one was a premium priced one. Yeah. But also like I don't know, I had Cartoon Network growing up for a very limited time when I was a kid, and so maybe this just feels like I, yeah, I might not know, I might not know Stephen Universe, but I know the other one and Brothers stuff that's in that, like Shaggy and Velma and you know Arias Stock. What a weird one. But no, I'm stoked Tim. I think Tim was saying yesterday, how did they not call this Warner Brothers Ultimate? Yep, because you know it's right there. But I guess I guess someone smash Warner Brothers. Yeah, absolutely, someone an Intenda might have been a bit mad. But also that's good for them, because I you know, they Warner Brothers has not necessarily had sure for a while, except I mean except for Lego Star Wars. So they've actually had a pretty good year. But overall, you know, their releases have been relatively relatively few and far between compared to where they used to be a few years ago. So this is cool. And the longer this game succeeds, the more likely we are to get ross from friends. All right, no, oh my god, the biggest friend. Yes, the biggest friend. There we go. Roadblocks? Has the oof sound effect gone? Or okay, this is from BBC, that's how they put at Roadblocks? Why has the oofs sound effect gone? The famous sound effect has been removed from Roadblocks. Roadblocks announced the news on their social media same Due to a licensing issue, we have removed the oofs sound from Roadblocks and have created a replacement default sound which launches today. Previously, when a character died or respawn and Roadblocks, they heard a sound effect that said oof. The sound effect is hugely popular and is a well known is well known in and out of Roadblocks communities, and has been used in countless memes and videos around the world. As of July twenty six, fans will hear a different default sound when their character respawns the roof. The oof sound effect wasn't made by anyone at Roadblocks. It was actually made by a man. And this is the BBC puts it by a man name Tommy Talarrico. Harry is everybody Tommy Talariko back at it again? Let's see. Tommy has worked in the video game industry as a composer, meaning he made the music at Soun Effects and Games for more than thirty years. And it's the former CEO of gaming company in Television. The oofs sound effect was originally used in a game Tommy worked on that was released in two thousand. Fast forward to twenty nineteen and Tommy discovered how similar the Roadblocks oo sound effect was to the sound he made for the game he worked on, so he decided to contact Roadblocks. In twenty twenty, an agreement was reached between Tommy and Roadblocks, which meant that anyone making a Roadblocks experience would have to pay one dollar around eighty three or one hundred Roadblock rodebucks to be able to use the sound in their game. Tommy also agreed to work with Roadblocks to develop other paid sounds for them. He spoke to the BBC in twenty twenty and said, it's amazing to think that such a small sound I did over twenty years ago for a different game ended up being one of the most iconic pop pop cultural audio clips of the twenty first century. Jesus Christ, this motherfucker, I swear to God. Oh, hey, don't you talk about don't you talk about Stephen Tyler's second cousin like that? Right? So Stephen Talarico and Tommy Talarrico hanging out at at family reunions and collecting. So we were talking about this earlier before we went Tommy teller Eco collects balsamic vinegar. I feel like that's all you need to know. Yep, that sounds like Tommy Okay. And you asked about before about like how the in television Amiko's doing. He's no longer CEO, but he's still at that company. It's there's no way that thing actually ever comes out, and if it does, it will be farted out and immediately like just completely demolished by the market. All right, Moving on from the infamous balsamic vinegar collector and creator of the most iconic sound of the twenty first century, we have Okay, yeah, yeah, let's go to the ketchup where we have the August PlayStation Plus essential games that have been added. Let's see here, Yeah, Tony Hawk's Pro Skater one plus two. Yeah, Kuza Like a Dragon and Little Nightmares. Those are pretty that's a pretty good lineup right there. And so I checked the the classic eighth the am tweet in from PlayStation. We're also adding eight Yakasa games, including six zero. I don't have my glasses. I think that yeah, that's three four, I'm just all of them right, eight, that's there are eight yeah, Cuza games, right, So I mean it's they're coming to play Station Plus in twenty twenty two, with the first titles becoming available in August. Kind of I mean, I'm always down for more. Yak is amazing. Kind of sucks if he started playing them all on game Pass and then I think someone is still on I think a couple of months ago, like a lot of them just came back to game Pass. So I'm like, how many you could play on? Right? It's like this is maybe ideal. Then if everyone could play all of these everywhere, that's fantastic, Like you could start with zero wherever you want right now, and like that's probably the way to go. Play Zero, play maybe H five or six, and then play like a Dragon and if you want to go back to all the other ones at that point, like that, you're all in, go for it. I mean, Zero is just one of the best games I think about. Maybe it's in my top ten. Yeah, downloading it on my Steam deck, so I'm like gonna not really going twenty twenty. So no, Yeah, because is zero fantastic? So that's great. And I'm also I'm just really glad that, yeah, because is is enough of a selling point because it feels like even a few years ago it was still relatively a more niche title, but now everyone is kind of on the yak as a train. That's right, Yeah, hell me, let me just let's just get this real quick. There we go. There's just there's there's our boy, just very happy that it's coming to play station. Glad. Okay, let's let's get back. I messed up. I knew I was going to do that too vertical. There we go, All right, what else is in the catch up? Here? We got? Okay, so Meta raised the price of the Oculus Quest two. Everyone's sort of talking about how weird this is. We talked about this on the bomb Cast, and my point was like people only raise prices when they not because like components become more expensive, like that obviously encourages it, but they raise it if they feel like they can get away with it, and with inflation being what it is, obviously meta thought they can get away with it. But even then this is where because PlayStation and Nintendo and uh an Xbox probably during the like the really intense parts of the pandemic, could have also got away with raising their prices, but they didn't and wouldn't because they're like, that's it's too much of a bad pr move, and we would and yeah, right, exactly, that's what it is, right. They just they don't look around to learn from the other industries or other companies, and they're just like, we're gonna do what we're gonna do. We know better than anyone this. At the same time, though, I think when it comes to like this holiday, and if these things are on the shelf for one hundred and twenty one hundred, twenty gigabyte version for four hundred dollars, I think most people are just gonna be like, yeah, all right, uh, you know, I need a president. I said I was gonna get a your headset for my kids. Here it is, I'm just gonna pick it up. I don't think this is actually gonna hurt them too much. What do you think? No? I mean, it just kind of sucks because like if you bought it after, like if you didn't realize the price was going up, and then you know, it feels like, yeah, you're getting beat Saber included now, which is the probably the only thing I really play on my concert. Shout out to the person at Readventures who bought one for his door for Christmas and then ended up selling it because she didn't want to play. So thank you because I bought it and he was great. He charged he threw in shipping for me, so you know, I just want to say shout out to that person because it was great. But yeah, I don't know, like it feels like a weird price hike. I think you're right. I think they just they do think they can get away with it. But like I know that was it isn't metsas VR section sort of hemorrhaging money a little, right, and it's like, what does this say about they had the future of this whole VR industry if like the main system that has sold pretty well, like the ideas, you sell it, you get people's hands, and then you make money on the games. Like they still have a store where you can buy VR games through Meta whatever, and they should be getting to cutter those are. They're probably not selling as many games as they need to make this whole thing makes sense. It's kind of what this says to me. Yeah, And I mean, I don't know. I think in terms of the pr ship show that Matter is going through right now, this is maybe has last priority over the fact that everyone is saying, you know, leave Instagram, which is one of its big big brands. Yeah, and it's yes, and they yeah. I mean Facebook was flailing and now the fact that Instagram is flowing flailing, Yeah, because they changed They changed it. And I'm not lying, like I don't use Instagram that much, but it is wild to see the backlash against it. You know, people have been talking a long time about discoperability on that platform and then how it's pivoted into a shop model and now changing basically trying to become more like TikTok. So Yeah, Meta has its hands film I feel like this is probably going to be people are not going to remember the VR price, Like heait that mean they might release the meta quest. The meta quest, it's it's awful to say, I'm sorry, do you have the hell rebranded it? It sounds that's terrible mouth feel we do we talk about this, yeah, meta quest like it's like there's too many like harsh consonants in there that really like bring your mouth to a halt. And then it's like you have to do this, you turn ameret that quest. It's like, yeah, it's crust. I don't have to pronounce the t so questions like yeah, terrible. Uh yeah, let's see. Uh okay, here's a rumor I just want to bring up from Zippo, who who does a pretty good job of getting Nintendo rumors right. We're still waiting to see if that Donkey Kong game is real, but it hasn't been you know, debunked either, because we don't know what the Mario team is doing yet. Zippo says, kid Icris Uprising is getting a remaster. You'll be happy to hear that a full remaster of the game is in development at Bandai Namco. There will be a new, much more accessible control scheme, and the visuals are getting a much needed boost. There's one snag, however, the games multiplayer mode will return, but will reportedly be running on bamcost legendarily awful net code. If you played any of Bamcoast games online before Smash Fighter, Z Tech and seven, you'll know how disappointing this piece of news is The remasters due for release some time next year. This is in line with what we heard previously about Bandai. Napco was working on remastering an action game for Nintendo, and I think that was in like an earnings report or something so and I think at the time a lot of people like kind of came to a consensus like the one game that makes the most sense is probably Kiddick or is Uprising, even if it's just like because they have experience working on Sacarai games, and that was a Sacarai game, so why not, And that was a game that you could rescue from the three DS and sort of ensure that it had has a longer legacy so you don't have to do the weird touch screen with the stand thing. Which do you remember how you played? Did you ever played Kiddick or uprising. I had it. I played it a bit. I don't think I stuck with it very long though, right. I had that weird thing where like you'd put it on like a stand and then you sort of like hold it for you and then you can use the aiming with the stylists on the bottom screen. Yeah, weird thing. I'm glad. I hope this is true though, because that's a pretty good game. That's nice and we get rescued it. Okay, let's get to the polls here. After a ven do you still have any interest in Marvel superhero games if they go a single player? Let if I can get it up here. Let me get your response real quick before I will I get the actual being up here. We talked about Black Panther earlier this week. The fact that they committed to it being well internally they've committed to it being a single player. Is that enough to be like, Okay, maybe I could get excited about superhero games again. So again with my Star Wars takes, I think I'm kind of done with Marvel. Well, that's what I think. That's exactly what I think. There's people who are in that same camp. Right after like maybe not even getting burned, but either either burned or burnt out of being like there's just too much. It's just there's just too much of it. And like I was looking at the Phase five reveal stuff and I was like, nothing about this is really gelling with me, Like yeah, cool, I like Charlie Cox. I would probably watch Dad Deevil. I will watch Blade because I am TAM's friend and Blade is very important to time, and then I'll watch Black Panther two another than that. I was like, I don't I don't know if I mean you did, but you did play Star Wars Jedi fallon Order though, right, and you're kind of Dune. You were kind of like mostly Dune with Star Wars, like I done because it was it was different enough. So like if it's a similar sort of vibe where it kind of divorces itself from the movie stuff, maybe right, I could be it. But also I just you know, it's not It's not where I was ten years ago, where like every new Marvel thing, you know, off the high of the Avengers movie and I was like, oh god, you know everything that they do is great. You're great. Now. I'm just sort of like a lot of Marvel. Yeah, Mike, I'm not quite to that extreme, but I'm definitely like trending in your direction a little bit. But after like hearing that this game is could be like Star Wars Jedi fallon Order, I'm kind of like, if it's if they can get in there, if they get near there, I'll be I'll be really happy. I'll be very happy to try those games. But it is, so it is the team from U like Middle Earth Shadow. It is. It is the new team founded by people who worked at who were like oversaw that studio but now Ada. So I don't know. I think I think they have they have a great experience working with sort of licensed stuff and kind of trying their best to make it their own. I think with the Middle Earth Enterprises and the Tolkien Es state, it's way more difficult to do that. I hope Marvel is a much more forgiving partner because that team has some great ideas and like they ended up giving us the Nemesis system, so you know, I'm treat to see what they can do. But uh. In the in the Twitter poll, seventy nine point eight percent said yes, twenty point two percent said no. So I think most people are still kind of like, yeah, I mean adventurous was this misstep or thing I wasn't interested in because they were trying to go the Destiny route. All I wanted to single player games, and if they nail that, then I'll be happy. Yeah. I mean, like I think in terms of like all the Marvel games out there right now, I think the only one that I'm really super excited for is the Wolverine game from Insomniac, But that's only because we have an necessarily had. You know, however, many X Men games X Men movies, either at least at least on x Men within the MCU, right, we've had some x Men movies. Well there we were getting lost, and it's like, man, I got that got to the point where I was just like, I wait this came out and yeah, no, look I don't know Oscar Isaac was apocalypse. What the hell are you talking about? That didn't happen apparently did. I fucking loved X Men too, though, X Men x Men and it was a great movie when he goes berserk and he starts stabbing people, but then O of them that know, you haven't had a single X Men movie since then, and they definitely didn't bif the Wolverine are good. Okay, Logan's good, but they definitely didn't biff Doc Phoenix twice. Of course, Jan is a Cyclops fan boy. Oh my guy, Sis, when will we ever do my boys side clups? Justice Ge and you are the Cyclops of Giant Bomb, and I mean that in a nice way. I mean that in a nice way. All right. For the tomorrow's poll, do you think that Star Wars Nights of the Old Republic remake from Aspire ever comes out? Yes or no? We'll talk about it tomorrow. I hope it does too. This I'll take it, okay, very good? All right? I am What are we doing now? Yeah? What is happening on Giant Bomb for the rest of the week. What's up with you? I guess, Lucy, what's up with you? You got anything happening this week? Today? Oh god, it is it Wednesday already? It should be the One Punchment, the finale of One Punchman, of Jeff jeff Bizarre Adventure, the One punchmin Guiding. So we should be talking about the final episode of One Punchman today and then we're gonna start I already watched the episodes, but we're recording it on Monday. We're going to be starting back with Joe Joe's Bizarre Adventure to start Ust Crusaders next Wednesday. I am so excited to talk about those because there's a wild stuff in there. And then we've got rest of today. We also have Pit Pit Pit YEP, Arcade Pit album or hit Man three DLC stream, So yeah, I'll be playing Hitman three and there will be a couple of devils. I don't think I'll have any angels on my shoulder time each side. Uh yep, oh my god. Yeah. And then then on Arcade Pit we've got was it the team team Maynai? Yes? Was it? Jean Luke and Jacob Decker? Is that what it is? Yeah? From from gangs playing and then who are they playing against? They're playing against seven Mall and Jan. I think Seve Mall does our best of edits a right or I think he does either or he does the the clips on social media. I can't remember which it's not. That's not my department. I don't know. Ask Jan like he's playing with seven Mall, so look out for that today. It's gonna be a good one. Everybody, and then yeah, the rest of the week, you know, well, voicemail dump truck, we'll have We'll have gamest Mornings every morning. And they turned in for a tune in for are the what is likely going to be the finale of Ranking of Tech and Endings, which I'm really looking forward to watching with everybody while I drive down to Cleveland and go pick up some of my work mail. Oh oh wait, someonesen did we already shout out with the new shirts? Yeah? So the new shirts are in the store. Yes, and there's a way to get ten percent off. There's a post. I think Rory put a post on the site, and if he hasn't, it will be up soon. So yes, if you're a premium member you can get ten percent off. Go look into the details for that. Those shirts are fantastic, right with the cat, Yes, with the giant bomb. Oh yeah, absolutely, it's good stuff. I'm gonna pick up a shirt as well. All right, everybody, let's get out of here. Thank you so much, Lucy for joining me. I really appreciate it. Thank you all so much in the audience. You're the best audience in gaming. I appreciate it. Until next time, have a good one, take care of yourself and goodbye.
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