New Crash Team Racing Game Coming?

Game Mess Mornings

Jeff Grubb is joined by Jon Martin to chat about some rumblings of a new Crash Team Racing, Halo Infinite getting its last planned update, Shigeru Miyamoto taking steps away from active game development, and Pillsbury leaking details on the new Mario movie!

Thanks to Deku Deals for making today's episode possible. Make a list and get some deals at: https://www.dekudeals.com/giantbomb
2025-11-10 62 min Transcript

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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings presented by Deku
<v Speaker 1>Deal with me. Jeff Grub from your gros from givet
<v Speaker 1>bomb dot com. I can't speak this morning for some reason.
<v Speaker 1>Thank you for tuning in. In this episode, we're gonna
<v Speaker 1>be talking about a surprise new state of play from
<v Speaker 1>PlayStation and his Steam, a monopoly, will discuss and more.
<v Speaker 1>It's gonna be a good one because we have John
<v Speaker 1>Martin on the show. John, how are you doing?
<v Speaker 2>To Jeff, I am doing well. It is a Monday morning,
<v Speaker 2>so I also will probably be miss speaking throughout the
<v Speaker 2>entire show.
<v Speaker 1>Yeah. That's the thing about this show is like it
<v Speaker 1>just it starts, whether I'm ready for it to or not.
<v Speaker 3>Like here here it is.
<v Speaker 1>It's it's eleven am Eastern Time on a Monday. It's
<v Speaker 1>time to get back to work. I actually like that
<v Speaker 1>part of it where it's like we got a schedule,
<v Speaker 1>we're gonna stick to it. Here we go no choice
<v Speaker 1>about it. But but who cares, we'll trip on our words.
<v Speaker 1>It's gonna be a good show. How was your weekend?
<v Speaker 2>It was good, kind of just a lot of watching,
<v Speaker 2>hanging out and stuff. A lot of people getting sick
<v Speaker 2>around us, so yeah, I kind of keeping it low key.
<v Speaker 2>The big highlight of the weekend was seeing a double
<v Speaker 2>comedy act of Steve Martin and Martin Short. No, that
<v Speaker 2>was a fun time. It was a good show. Grammy
<v Speaker 2>Award winning bluegrass band came out and it was insane.
<v Speaker 2>I think I'm getting into bluegrass now. I think that's
<v Speaker 2>gonna be the new rabbit hole I go down for
<v Speaker 2>the next couple of weeks.
<v Speaker 1>It happened to Steve Martin, it could happen to you,
<v Speaker 1>so yeah, I think you gotta be careful with that.
<v Speaker 1>Blue Grass is great for sure. Yeah. A new camera angle. Yeah,
<v Speaker 1>my other cameras acting up everybody, So I'm using the
<v Speaker 1>webcam here. It's doing it all right.
<v Speaker 3>Job. I think we'll hang in there.
<v Speaker 1>You know what, though, Let's get on with it. Let's
<v Speaker 1>start the week for real and explain what we do here.
<v Speaker 1>We're Giant Bomb, we're video game dufuses independent games media.
<v Speaker 1>You could support us and ensure we can keep doing
<v Speaker 1>this whole independent games media thing by going to GiantBomb
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<v Speaker 1>gets you add free versions of the shows, it gets
<v Speaker 1>you some other goodies that we're working on. I'm gonna
<v Speaker 1>be doing grubs next this week to find a way
<v Speaker 1>to distribute that to you to everybody. But I'll record
<v Speaker 1>that's going to be a new version of that. I'll
<v Speaker 1>kind of explain in that episode what it's going to
<v Speaker 1>be and how it's going to work going forward.
<v Speaker 3>But yeah, that'll happen.
<v Speaker 1>But really, if you want to just like, hey, put
<v Speaker 1>your money where your mouth is and say, hey, I
<v Speaker 1>really care about this hobby and we want to make
<v Speaker 1>sure people are out there kind of have a home
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<v Speaker 1>slash join and become a premium member. Thank you to
<v Speaker 1>everyone who has We notice it means the world. We're
<v Speaker 1>going to keep at it as far as this show
<v Speaker 1>goes most weekdays, I Jeff Grubb, will help bring your
<v Speaker 1>gaming life back together. That includes breaking news and maybe
<v Speaker 1>even some of our own original reporting. For all these topics,
<v Speaker 1>I'll get the input of a bona fide expert who
<v Speaker 1>will make me look smart. If you are watching live
<v Speaker 1>on Twitch welcome, you could always listen to the show
<v Speaker 1>later on podcast feeds by searching for Game This Mornings
<v Speaker 1>or find the RSS feed on.
<v Speaker 3>GiantBomb dot com.
<v Speaker 1>You can also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube.
<v Speaker 3>Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the morning mess with State of Play Japan,
<v Speaker 1>set for November eleventh, featuring updates on games from Japan
<v Speaker 1>and Asia.
<v Speaker 3>This is from Salamano at.
<v Speaker 1>Kamatsu Sony Interactive Entertainment will host State of Play Japan,
<v Speaker 1>a special broadcast focused on games created in Japan and Asia,
<v Speaker 1>on November eleventh at two pm Pacific time five pm
<v Speaker 1>Eastern November twelfth, and that's seven am Japan summertime.
<v Speaker 3>I think they might still be on.
<v Speaker 1>The company announced you will be able to watch it
<v Speaker 1>on YouTube English subtitles Japanese with Japanese audio. The broadcast
<v Speaker 1>will run for over forty minutes, will feature announcements and
<v Speaker 1>updates for games created in Japan and across Asia. So
<v Speaker 1>we've said like seven times now, including interviews and new
<v Speaker 1>looks at anticipated titles from beloved series to distinctive indie
<v Speaker 1>creator Creatures Sess You're Not Creation Creatures, along with a
<v Speaker 1>few other exciting updates. It will be hosted by voice
<v Speaker 1>actor Yuki kaji uh this came out of nowhere. John,
<v Speaker 1>what do you think about this?
<v Speaker 2>Yeah, it's very interesting because honestly, whenever I think about
<v Speaker 2>state of place correlating to Japan as a region, it
<v Speaker 2>is around Tokyo Game Show. So this is kind of
<v Speaker 2>a in my opinion, a welcome surprise. Definitely has felt
<v Speaker 2>over the years. It's moved away from the quirkiness and
<v Speaker 2>like history that PlayStation has, like those roots in a
<v Speaker 2>Japan's studios and those that history in all those iconic franchises.
<v Speaker 2>But yeah, this is super interesting, especially so close to
<v Speaker 2>Game of the Year season. The Game Awards is very close,
<v Speaker 2>so I'm wondering if there will be some overlap here
<v Speaker 2>or if this is like an opportunity for games that
<v Speaker 2>probably wouldn't get that spotlight otherwise, those are kind of
<v Speaker 2>the biggest names that show up at the Game Awards,
<v Speaker 2>So seeing smaller quote unquote smaller games, like it's bigger
<v Speaker 2>for me than a lot of other Triple A games.
<v Speaker 2>But I'm super excited to see this. There's definitely a
<v Speaker 2>lot of games I can think of that could show
<v Speaker 2>up here, So I'm getting more excited the more I
<v Speaker 2>think about this.
<v Speaker 1>Yeah, to me, it's like Yeah, there's two sides of it.
<v Speaker 1>The side of, oh, they're gonna announce some cool games,
<v Speaker 1>Like the stuff could really pop off here real soon
<v Speaker 1>from this. There could be shadow drops. You're right, there's
<v Speaker 1>things that could pop up here then show up again
<v Speaker 1>at the Game Awards, and then we're playing them early
<v Speaker 1>next year. And I'm excited about all that. And then
<v Speaker 1>there's this idea that I hope this is Sony being like,
<v Speaker 1>you know what we did sort of forsake are Japanese
<v Speaker 1>roots a little bit in terms of like seeding that
<v Speaker 1>ground to Nintendo and saying that the global market is
<v Speaker 1>much more important. And I think what they've found is
<v Speaker 1>that for the video game business, the people who spend
<v Speaker 1>a lot of time playing video games, a focus on
<v Speaker 1>Japan is a focus on the global gaming market because
<v Speaker 1>those games are globally appealing. Now. I mean we see
<v Speaker 1>that with Persona and a million other things, you know
<v Speaker 1>from soft games. These games that that feel very Japanese
<v Speaker 1>and never am I going to use that pejoratively. They
<v Speaker 1>feel very Japanese is something that people go, Hey, that's
<v Speaker 1>cool to me. That's like it's like all these other things.
<v Speaker 1>I like, it's like these animes. It's it's like anything else.
<v Speaker 1>I'm super into this, and I think Sony maybe regrets
<v Speaker 1>a little bit, you know, getting rid of Japan Studio
<v Speaker 1>and stuff like that. So I'm hoping what this is
<v Speaker 1>is an indicator that they are all back in on
<v Speaker 1>saying hey, there is so much more important video games
<v Speaker 1>to be found and promoted and championed by us from Japan,
<v Speaker 1>and we should be getting in on that business now.
<v Speaker 3>My you know, hesitation here.
<v Speaker 1>John would be like, oh, this could also just be
<v Speaker 1>them gesturing at it, like, hey, yeah, we're not really
<v Speaker 1>going to be making a lot of Japanese games ourselves,
<v Speaker 1>but we'll find some partners and we'll promote them a
<v Speaker 1>little bit.
<v Speaker 3>This doesn't cost us all that much.
<v Speaker 1>But even in that case, I'm still hopeful because I
<v Speaker 1>think what would happen if that's what they're doing, if
<v Speaker 1>they're just gesturing at it, is that this is going
<v Speaker 1>to go really well for them, and it'll this will
<v Speaker 1>be an initiative that grows over time if they are
<v Speaker 1>not like all in at this moment. So I'm hopeful
<v Speaker 1>kind of no matter what, how about you.
<v Speaker 2>Yeah, No, I'm definitely all in, I think, And it's
<v Speaker 2>very interesting that they did the strategy on the game side,
<v Speaker 2>and then on the overall Sony landscape, they have been
<v Speaker 2>trying to diversify what their business is beyond just PlayStation
<v Speaker 2>as like the tides are kind of shifting in a
<v Speaker 2>way of more of a like a blue open sea
<v Speaker 2>kind of space where everything is sold everywhere, And the
<v Speaker 2>quadrupling down on anime has definitely made me think about, like,
<v Speaker 2>why did you really gut japan Studios? Like, yeah, Postorbot's
<v Speaker 2>still my favorite PlayStation five game, but it's like, what
<v Speaker 2>could that output have been had they not gutted that
<v Speaker 2>at the beginning of this generation. It was like kind
<v Speaker 2>of in the transition period, right, I forget when Japan
<v Speaker 2>Studio is actually hit the acts, But yeah, yeah, no,
<v Speaker 2>I mean this this kind of gives me a lot
<v Speaker 2>more hope for the future, because yeah, I mean a
<v Speaker 2>lot of their games have been but you could put
<v Speaker 2>them into a box if you wanted to, You could
<v Speaker 2>shave off some of the edges, and you could kind
<v Speaker 2>of define their slate for the most part, into a
<v Speaker 2>couple of different categories. Astrobot was one of the games
<v Speaker 2>that made me realize why I like to PlayStation in
<v Speaker 2>the first place, and so kind of getting that character,
<v Speaker 2>getting that feel beyond these brand epic stories. Sometimes you
<v Speaker 2>just want silly gameplay and that's kind of just what
<v Speaker 2>I'm hoping to see in the future for that. But yeah,
<v Speaker 2>for the time being, it doesn't seem I think this
<v Speaker 2>You're right, like, these are steps forward to that goal,
<v Speaker 2>but this particular showcase probably won't go super that way,
<v Speaker 2>considering like Astro is still getting if not it's final LC,
<v Speaker 2>then like it's still getting support. So it's gonna be
<v Speaker 2>a while before us Timusobi like actually something of the
<v Speaker 2>show for it, right.
<v Speaker 3>Yep, yep, definitely.
<v Speaker 1>I h you know, I don't think we're gonna go
<v Speaker 1>into this and we're gonna get like ten Incredible Crisises
<v Speaker 1>or ten Mister Mosquitoes.
<v Speaker 3>I'll be happy if we get.
<v Speaker 1>Yeah, if we got like one or two games that
<v Speaker 1>were like, oh, this is weird and awesome, this reminds
<v Speaker 1>me of Katamari Dimashi or whatever, I will I will
<v Speaker 1>consider that a win for me personally as someone who
<v Speaker 1>loves that kind of that kind of thing and thinks
<v Speaker 1>that Japan does it in a way that no one
<v Speaker 1>else really does. So it's something that is important to champion.
<v Speaker 1>At the same time, it's like, you know, Okay, if
<v Speaker 1>we don't get anything weird like that, that's I don't
<v Speaker 1>I'm not gonna consider this a failure. I think in
<v Speaker 1>Japan makes every kind of game, of course they do.
<v Speaker 1>So if if that means finding a bunch of just
<v Speaker 1>cool looking, slick, a global appealing games, that's going to
<v Speaker 1>be just fined, fine as well. I think that Nintendo certainly,
<v Speaker 1>I think proved over the last ten years to Sony
<v Speaker 1>that it was a bit of a misstep to sort
<v Speaker 1>of put Japan in the rear view mirror because Nintendo
<v Speaker 1>didn't do that, and they're games like the ones that
<v Speaker 1>hit hard, hit harder than they've ever hit in Japan
<v Speaker 1>right now. That includes Pickman four and the Splatoon series,
<v Speaker 1>these games that went on to sell like five million
<v Speaker 1>copies or something like that in Japan alone because they
<v Speaker 1>just became these phenomenons. So I don't know if this
<v Speaker 1>necessarily like feeds back into that, but I think this
<v Speaker 1>is them planting their flag in the ground, going hey,
<v Speaker 1>we're also the Japanese video game console company and we're
<v Speaker 1>going to own that.
<v Speaker 3>I hope that we're getting back to that would be fantastic,
<v Speaker 3>all right.
<v Speaker 1>Fans believe that a new Crash Team Racing could be
<v Speaker 1>in the works. This is from my Nintendo News. B Knox,
<v Speaker 1>the studio behind Crash Team Racing Nitro Field, could be
<v Speaker 1>working on a new game in the series. This all
<v Speaker 1>emerged due to a new profile image the company used,
<v Speaker 1>which featured crash Bandicoot in his cart. The notable thing
<v Speaker 1>is that crash Bandicoot was used was from crash Bandicoot
<v Speaker 1>for It's About Time, which launched after Crash Team Racing.
<v Speaker 1>Nitro fueled. Whether a new game in the series is
<v Speaker 1>under development remains to be seen. Like I like this
<v Speaker 1>kind of like theorizing right where it's like, okay, wait
<v Speaker 1>that that's not the crash that was in Crash Team Racing.
<v Speaker 3>They have there.
<v Speaker 1>They went to the through the effort of putting this
<v Speaker 1>crash into a cart and made that their profile picture.
<v Speaker 1>Uh I'm I'm buying into this mostly because if you
<v Speaker 1>are b nux and you're working under Activision under Microsoft
<v Speaker 1>and the last thing you did, I think it was
<v Speaker 1>b nux that did that Crash Party like weird multiplayer game.
<v Speaker 3>I can't remember.
<v Speaker 2>Yeah, yeah, like live service game. I don't even remember
<v Speaker 2>that was.
<v Speaker 1>Yeah, yes, And the one that it was like Party
<v Speaker 1>Bash or something like that, I can't remember. Either way
<v Speaker 1>it was sent out to die or just no one
<v Speaker 1>paid attention to it and it was a fine game whatever.
<v Speaker 2>Uh.
<v Speaker 3>But Crash Team Racing did incredibly well.
<v Speaker 1>And if you're looking to bounce back from a misstep,
<v Speaker 1>you know, miscalculation like that last Crash game, the safe
<v Speaker 1>thing to do is a new Crash Team Racing even
<v Speaker 1>before like a new Crash platformer. Crash four was a
<v Speaker 1>really good game, and I'm someone who does not necessarily
<v Speaker 1>love the previous Crash Bandicoot games, and I thought four
<v Speaker 1>was excellent.
<v Speaker 3>So even with.
<v Speaker 1>That in mind, if we get a five, and that
<v Speaker 1>would be you know, obviously there's a bunch of other ones,
<v Speaker 1>so this wouldn't really be the fifth one, but they
<v Speaker 1>started numbering of them again. If they did Crash Bandicoot five,
<v Speaker 1>I would be happy. But I think in terms of
<v Speaker 1>like what could get the most attention and kind of
<v Speaker 1>what the hunger out there is right now, a Crash
<v Speaker 1>Team Racing would hit hard.
<v Speaker 3>So I bet b Knox is working on this. What
<v Speaker 3>do you think?
<v Speaker 2>Yeah, I mean That's definitely my hope. I've always ever since,
<v Speaker 2>like first playing the Crash games on PS one, I've
<v Speaker 2>always preferred team racing to the other the traditional platformer games.
<v Speaker 2>It is a hot time to get into kart racing
<v Speaker 2>right now, and I think there is the foundation there
<v Speaker 2>that can make a really stellar stand apart cart racing game.
<v Speaker 2>But yeah, no, I think this is probably likely. This
<v Speaker 2>is kind of similar to like how Donkey Kong got
<v Speaker 2>that redesign and then people were looking for that everywhere,
<v Speaker 2>and the scavenger hunt definitely leads to a bonfire. Like
<v Speaker 2>there's smoke. Where there's smoke, there's fire. I think this
<v Speaker 2>will probably happen, especially because like when you think about, well,
<v Speaker 2>what would be not to be working on a cart
<v Speaker 2>racer or were they working on a platform er. I
<v Speaker 2>would almost think that that Toys for Bob project could
<v Speaker 2>be that Crash Bandedgoop platform. Yeah, I mean that's kind
<v Speaker 2>of just speculation, but yeah, I think this is incredibly likely.
<v Speaker 2>That first one did insanely well, like the Insane Trilogy
<v Speaker 2>did insanely well, and four did insanely well. It would
<v Speaker 2>be kind of a shame to put down a mascot
<v Speaker 2>like that, especially when it is that kind of answer
<v Speaker 2>to what Sony has been missing, is like, we have
<v Speaker 2>we have a cute character that could appeal to all
<v Speaker 2>different audiences. They are the Xbox I guess this entire
<v Speaker 2>needed icons and franchises that aren't just Call of Duty
<v Speaker 2>and other rare franchises to silence and shove them into
<v Speaker 2>the back of a car and we never hear from
<v Speaker 2>them again.
<v Speaker 1>But yep, yeah, Crash Team Racing is another one that
<v Speaker 1>a gat I really liked that game, the original Crash
<v Speaker 1>Team Racing on PlayStation back in the day is I
<v Speaker 1>played that on my first real date. I had my
<v Speaker 1>had the girl come over to my friend's house and
<v Speaker 1>we went in the basement and played Crash Team Racing
<v Speaker 1>because she wented to play Mario Kart and that's all
<v Speaker 1>we had, so we had fun.
<v Speaker 3>It was a good time, good game.
<v Speaker 1>But yeah, I think that let me ask you, is
<v Speaker 1>there a chance that because this is like Microsoft now
<v Speaker 1>and that would they would they try to do the
<v Speaker 1>thing of like expanding Crash Team Racing into being more
<v Speaker 1>Could you know, Banjo show up in Crash Team Racing?
<v Speaker 1>Could could Minecraft Steve show up in Crash Team Racing?
<v Speaker 1>Or Crash not really have the sort of scaffolding to
<v Speaker 1>support that.
<v Speaker 2>It's it's weird, right because, like, I mean, Crash and
<v Speaker 2>Spiro were always so separate for a long time. Then
<v Speaker 2>they had like a couple of crossovers here and there,
<v Speaker 2>like GBA, and then he Spiral was straight up in
<v Speaker 2>that Nitro fueled remake. So I don't think it's so like,
<v Speaker 2>I don't think it's so far fetched that that could happened.
<v Speaker 2>I would love to see it. I mean, micro Steve's
<v Speaker 2>already in that Sonic game, and I mean Banjo debuted
<v Speaker 2>in a freaking cart racer with diddycong racing, so it
<v Speaker 2>would feel like a full circle thing. Whether they whether
<v Speaker 2>they have their like sights and scopes and timelines like
<v Speaker 2>kind of focus, or if they're just trying to pump
<v Speaker 2>out whatever they can without a costing too much. That's
<v Speaker 2>the big question. But for something like that, like, I
<v Speaker 2>think that is a cool and easy way to get
<v Speaker 2>even more people excited for a cart racing game. I mean,
<v Speaker 2>Sonic has kind of just been elevated because of that,
<v Speaker 2>and that's the reason why the Sonic racing games were
<v Speaker 2>cool in the first place. They were literally Sega crossover games,
<v Speaker 2>So I think it would be very smarter they did that,
<v Speaker 2>and yeah, I don't know it. I want to say
<v Speaker 2>it's likely, but I guess we shall see put Joanna Dark.
<v Speaker 3>Exactly.
<v Speaker 1>Yeah, right, that would be like when Conquer showed up
<v Speaker 1>in Diddy Kong Racing.
<v Speaker 3>You're like, who is this?
<v Speaker 1>I thought they canceled this game, and of course it
<v Speaker 1>came out later, but yeah, that'd be great. Like that's
<v Speaker 1>the only way you get Joe Joanna Dark these days
<v Speaker 1>is in Crash Team Racing.
<v Speaker 3>Really slap us in the face.
<v Speaker 1>You know. Yeah, I think in terms of like where
<v Speaker 1>Microsoft is at and again, how are they making these decisions?
<v Speaker 1>Is it all under the activision side? Who knows? And
<v Speaker 1>actually who cares? But if they are like talking the
<v Speaker 1>way they've been talking about we are looking to double
<v Speaker 1>down on our biggest hits. We want to make sure
<v Speaker 1>that we are are like going after the biggest chances
<v Speaker 1>for the home runs, Crash Team Racing really fits with that.
<v Speaker 1>Crash Team Racing nitro Fuel sold over ten million units
<v Speaker 1>and that was as of June of this year. They
<v Speaker 1>don't have a lot of games that sell that well,
<v Speaker 1>they really really don't, so it's kind of like, why
<v Speaker 1>the In fact, it'd be crazy if they.
<v Speaker 3>Weren't making this at a certain point.
<v Speaker 1>It would be like, I don't understand your thought process
<v Speaker 1>over there if you aren't pursuing this. So yeah, I
<v Speaker 1>bet Crash Team Racing is happening when we see it.
<v Speaker 1>Who knows. But I wouldn't expect them to have believed
<v Speaker 1>that last Crash game to have done super well. So
<v Speaker 1>I bet they were working on this in tandem, ready
<v Speaker 1>for this to kind of replace that game when that
<v Speaker 1>game of Sunsets, which probably has already happened.
<v Speaker 3>I'm not paying attention to it, Okay.
<v Speaker 1>Seventy two percent of devs believe Steam has a monopoly
<v Speaker 1>on PC games, according to study.
<v Speaker 3>This is from Sophie McAvoy at Games Industry Dot.
<v Speaker 1>Is more than half of game developers feel they rely
<v Speaker 1>too heavily on Steam to distribute their games, with seventy
<v Speaker 1>two percent believing the platform has a monopoly on the
<v Speaker 1>PC games market. That's according to a new white paper
<v Speaker 1>from PC distribution platform Rocky Roque titled the State of
<v Speaker 1>PC Game Distribution. The independent study conducted by Atomic Research
<v Speaker 1>survey three hundred and six industry executives across the UK
<v Speaker 1>and USA between May eighteenth and May twenty second, twenty
<v Speaker 1>twenty five. Seventy five percent of those respondents were senior
<v Speaker 1>managers of C suite level was seventy seven percent from
<v Speaker 1>studios with more than fifty employees, so a lot of
<v Speaker 1>like people who own game studios or run game studios,
<v Speaker 1>and not necessarily a ton of developers. The study found
<v Speaker 1>that a majority of studios, the people in these positions
<v Speaker 1>believe that Steam or Steam accounts for over seventy five
<v Speaker 1>percent of the revenue. Is what they said, and a
<v Speaker 1>majority of them I had the number here, Yes, seventy
<v Speaker 1>two percent believe that's a monopoly. That is, you know,
<v Speaker 1>the kind of thing where it's like, yeah, you hear that.
<v Speaker 3>It's like, I is that right?
<v Speaker 1>And I am of the opinion John that Steam is
<v Speaker 1>a monopoly, but not maybe a monopoly that could be
<v Speaker 1>very easily legally pursued. And that's just because they position
<v Speaker 1>themselves in a very non anti competitive way. They try
<v Speaker 1>to do everything they can to avoid that, because I
<v Speaker 1>think Valve knows that Steam is a monopoly. Now people
<v Speaker 1>point out, Hey, there's EPI game Store, there's God, there's
<v Speaker 1>a lot of competition. Yeah, but Steam has about seventy
<v Speaker 1>five percent of the market, and for something to be
<v Speaker 1>considered a monopoly, like one of the checks they do
<v Speaker 1>is like is it more than seventy percent of the market,
<v Speaker 1>So yeah, that would be the first trigger. But the
<v Speaker 1>reality also, John is like there is no hard and
<v Speaker 1>fast definition. You're supposed to sue, take it to court,
<v Speaker 1>make your arguments, and then a jury or judge kind
<v Speaker 1>of looks at it and goes, yeah, this you've won
<v Speaker 1>me over, Like there's and we haven't had a case
<v Speaker 1>like this in a very long time. If someone were
<v Speaker 1>to try to sue Valve for having Steam be in
<v Speaker 1>a monopoly, so it's like a lot of these arguments
<v Speaker 1>would be being made fresh for the first time in
<v Speaker 1>quite some time in a very different world. So we
<v Speaker 1>just don't know like what would actually satisfy that definition
<v Speaker 1>these days. Let me ask you, though, how do you
<v Speaker 1>feel about it?
<v Speaker 2>It's weird, right because it's it. I mean, obviously it
<v Speaker 2>is a monopoly. People. My brain immediately goes to when
<v Speaker 2>Allen Wake two came out and it was this incredible game,
<v Speaker 2>but people didn't play it because it was not on Steam.
<v Speaker 2>It's a very weird situation where the monopoly is fully
<v Speaker 2>backed by the users. It feels like most of the time,
<v Speaker 2>like I feel like obviously like places like Gog like
<v Speaker 2>have that like Okay, there's like no DRM, it's like free.
<v Speaker 2>So a lot of people find that appeal. But on
<v Speaker 2>the most part, like most people are playing on Steam
<v Speaker 2>because it's just been around forever, like it is where
<v Speaker 2>people built their libraries. It's literally I think to that conversation,
<v Speaker 2>I think it was on kind of funny where like
<v Speaker 2>Phil Spencer says, hey, the PS four generation was the
<v Speaker 2>worst to lose because that's where everyone built their libraries.
<v Speaker 2>But I mean Steam had been doing that for over
<v Speaker 2>twenty years at this point. It feels like so not
<v Speaker 2>to mention like bringing people in with their games, like
<v Speaker 2>it's a monopoly shore, but there was a reason to
<v Speaker 2>come in in the first place, Like there was Half Life,
<v Speaker 2>there was like Team Fortress Classic, and then they just
<v Speaker 2>kept building and building and so yeah, so it is weird,
<v Speaker 2>and in that sense, I do see it kind of
<v Speaker 2>be a market. And the biggest negative to that is
<v Speaker 2>the revenue share. I think it's did they revise it
<v Speaker 2>or is it still thirty percent? Goes to valve, So.
<v Speaker 3>Yeah, it works a little bit differently.
<v Speaker 1>The fast and like you know, easy rule is thirty
<v Speaker 1>percent still for the most part, but if you are
<v Speaker 1>let's see, I think if your game makes a certain
<v Speaker 1>amount of money, it drops to like twenty percent or
<v Speaker 1>something like that after a million or five million, something
<v Speaker 1>like that. I don't know the exact details, but they
<v Speaker 1>when Epic was first coming at them, they revised things
<v Speaker 1>a little bit and made things more favorable for the
<v Speaker 1>biggest companies. I don't know how it worked out for
<v Speaker 1>the smaller studios. In fact, I think it's still just
<v Speaker 1>kind of thirty percent across the boards until you get
<v Speaker 1>across a certain threshold.
<v Speaker 3>But it is worth always pointing.
<v Speaker 1>Out that while it like if like in a vacuum,
<v Speaker 1>when you look at it, like they're just taking thirty
<v Speaker 1>percent and for what Well, back in two thousand and five,
<v Speaker 1>two thousand and six, two thousand and seven, when Steam
<v Speaker 1>was taking off, if you wanted to sell your game
<v Speaker 1>on the internet, it was a major hassle. You had
<v Speaker 1>to do handle the distribution yourself. For the most part.
<v Speaker 1>You had to do all of the customer support stuff yourself.
<v Speaker 1>So it's like all these costs that add it up,
<v Speaker 1>and if you talk to developers who were there during
<v Speaker 1>the transition, not all, but many will tell you the
<v Speaker 1>amount of money that Steam saved us by taking all
<v Speaker 1>of these things off our hands is easily worth thirty percent.
<v Speaker 1>We were spending way Our revenue or our profit margins
<v Speaker 1>were way worse before this. Now it's been twenty years
<v Speaker 1>and it's established. So it's hard to like for people
<v Speaker 1>to hear that argument because it's like, well, no, I
<v Speaker 1>grew up in a world. I'm twenty five years old,
<v Speaker 1>what are you talking about? This doesn't mean anything to me.
<v Speaker 1>But I don't think you could really point to Steam
<v Speaker 1>being an obvious monopoly in the illegal sense because they
<v Speaker 1>aren't doing the anti competitive thing. They're a monopoly because
<v Speaker 1>they have the better product. Like it's a better service
<v Speaker 1>than Epic Game Store, it's a better service than God.
<v Speaker 1>Now I agree with you when you said people built
<v Speaker 1>their library there. I think that's the main reason Steam
<v Speaker 1>is successful is momentum.
<v Speaker 3>That's just human nature.
<v Speaker 1>Once we start down a path, the path of least
<v Speaker 1>resistance is just to keep walking down that same exact path,
<v Speaker 1>and people are on Steam. That's the reason it has
<v Speaker 1>such a stranglehold on the market, but at the same
<v Speaker 1>time it is obviously and demonstrably a better platform in
<v Speaker 1>a lot of ways, in a better product. And then
<v Speaker 1>they do things like, if you are a developer and
<v Speaker 1>you want to sell your games on another platform, you
<v Speaker 1>can produce infinite Steam codes and sell those codes on
<v Speaker 1>other platforms and completely cut Valve out of the thirty
<v Speaker 1>percent cut if you want to do the work to
<v Speaker 1>do that. Now, of course that does feed people back
<v Speaker 1>into Steam because they're getting Steam codes, so Valve does
<v Speaker 1>benefit some thing there, but it's like that is one
<v Speaker 1>move to sort of say, hey, we're trying to be
<v Speaker 1>as non anti competitive as possible, and they make a
<v Speaker 1>lot of choices that way. I think their whole thing
<v Speaker 1>about a few years back when they got very permissive
<v Speaker 1>about what games could be submitted to Steam when they
<v Speaker 1>open it up, and like, we shouldn't be the ones
<v Speaker 1>judging whether a game should be allowed to be sold
<v Speaker 1>on Steam and your Valve that's you absolutely should be
<v Speaker 1>doing that.
<v Speaker 3>They're like, we don't.
<v Speaker 1>Think so, and that includes some games with risk ay
<v Speaker 1>content and some subject matter that might be a bit touchy.
<v Speaker 1>I think that was also about them being like, we
<v Speaker 1>don't want to be exercising our ability to to pick
<v Speaker 1>winners and losers, because if we do that, someone could
<v Speaker 1>sue us for being for.
<v Speaker 3>Anti competitive practices.
<v Speaker 1>I think they had a lawyer tell them that, and
<v Speaker 1>that's informed everything since then. So I think they're very
<v Speaker 1>aware of the possibility that if they do certain things
<v Speaker 1>it will trigger Valve into to being a monopoly or
<v Speaker 1>Steam into being a monopoly, and they've done a decent
<v Speaker 1>job of avoiding that. And then finally, I think it
<v Speaker 1>just innovation happens almost.
<v Speaker 3>Primarily on Steam in the video game market.
<v Speaker 1>Like if something cool is popping off, something new, something different,
<v Speaker 1>it's probably happening in early access on Steam. So it's
<v Speaker 1>hard to like be like this is the problem in
<v Speaker 1>the industry. It clearly is, and it's like the factory
<v Speaker 1>for new ideas, and to my mind, that really puts
<v Speaker 1>it pretty far away from being some problem that needs
<v Speaker 1>to be dealt with.
<v Speaker 3>I don't know any other thoughts on this.
<v Speaker 2>Yeah, I mean, I also don't really think it's something
<v Speaker 2>you could really deal with or needs to be dealt with.
<v Speaker 2>I think it's only a monopoly just by people wanting
<v Speaker 2>to be on there, Like the community aspect of it
<v Speaker 2>being able to see what people are playing like workshop alone,
<v Speaker 2>like adds so much replayability to a lot of different games.
<v Speaker 2>But yeah, I like you said, like this only helps competition.
<v Speaker 2>I don't think I would have any use to any
<v Speaker 2>reason beyond Fortnite to use the Epic Game Store, but
<v Speaker 2>because they wanted to stay competitive, wanted to help build
<v Speaker 2>those right libraries. I have so many free games on
<v Speaker 2>Epic Game Store that it's kind of only helping. And
<v Speaker 2>this is kind of what we see in the console market,
<v Speaker 2>like people are going out of the way to make
<v Speaker 2>themselves the most appealing platform to play on, and Steam
<v Speaker 2>more honestly, most likely probably was the template for them
<v Speaker 2>doing that kind of came in.
<v Speaker 1>Outa time, I think so Breezy Caesar with the Super
<v Speaker 1>Chest says Gog has a monopoly on dese nuts. That
<v Speaker 1>is all I wanted to say, much love, thank you,
<v Speaker 1>Breezy Caesar. I appreciate the insight there. Yeah, I think
<v Speaker 1>Epic is also kind of doing them some favors by
<v Speaker 1>having that alternative. At the same time, they also might
<v Speaker 1>be proving that you could spend all the money in
<v Speaker 1>the world and you kind of can't make a dent.
<v Speaker 3>So it goes both ways. If they were to.
<v Speaker 1>Present this argument in a court to try to prove
<v Speaker 1>that Steam is a monopoly. Doesn't seem like the very
<v Speaker 1>litigious Tim Sweeney is going to try to make that happen.
<v Speaker 1>Or maybe is in the background. I don't know, because
<v Speaker 1>he's soon and everyone else he dis'gree' with. He has
<v Speaker 1>ensued valve, and I think he probably knows that that
<v Speaker 1>would not work very well.
<v Speaker 3>All right, we are going to take a break.
<v Speaker 1>When we get back, plenty of more headlines to get into,
<v Speaker 1>including what Miam Mooto's doing, news leaking on Pillsbury dough
<v Speaker 1>Boy boxes, and more. If you want to skip out
<v Speaker 1>on these, there's a premium version of the video show
<v Speaker 1>a premium version of the audio show you can get
<v Speaker 1>on GiantBomb dot com if you're a premium member doesn't
<v Speaker 1>have ads.
<v Speaker 3>Otherwise we'll be right back.
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<v Speaker 1>It's Game as Mornings, Jeff Grab John Martin, We're getting
<v Speaker 1>back into it with new headline here seven years after
<v Speaker 1>it was announced, The Elder Scroll six is still a
<v Speaker 1>long way off.
<v Speaker 3>Says Todd Howard.
<v Speaker 1>This is from Jordan Midber at VGC, but as the
<v Speaker 1>Games director, Todd Howard has said that the Elder Scroll
<v Speaker 1>six is still quote a long way off. The Elder
<v Speaker 1>Scroll six was announced at E three to eighteen with
<v Speaker 1>a brief teaser trailer which confirmed it was in pre
<v Speaker 1>production at Bethesda Game Studios. Nothing has been seen of
<v Speaker 1>the game since, and now bethes the Game Studio's boss,
<v Speaker 1>Todd Howard said that fans shouldn't expect the game soon.
<v Speaker 1>Speaking to GQ, Howard said that the game is still
<v Speaker 1>a long way off, adding I'm preaching patients. I don't
<v Speaker 1>want fans to feel anxious. Howard also noted that he
<v Speaker 1>doesn't like announcing release dates for games then having players
<v Speaker 1>wait a long time for that date to arrive.
<v Speaker 3>I like to just announce stuff and release it. He explained.
<v Speaker 1>My perfect vision, and I'm not saying this is going
<v Speaker 1>to happen, is that it's going to be a while
<v Speaker 1>and then one day the game will just appear. Asked
<v Speaker 1>if you wanted Pethesta to shadow drop the Elder Scroll
<v Speaker 1>six like it did with the Oblivion Remastered, he replied,
<v Speaker 1>you might say that was a test run. It worked
<v Speaker 1>out well. Elsewhere in the interview, Howard claimed that Bethesta
<v Speaker 1>Games Studios has hundreds of people on Fallout right now
<v Speaker 1>with seventy six and some other things we're doing. One
<v Speaker 1>of the other things Howard is referring to VGI understand
<v Speaker 1>VGC Understands is a remaster of Fallout three, similar to
<v Speaker 1>this year's the Elder Scrolls Oblivion Remastered, which makes sense.
<v Speaker 1>That was like the next game, same engine, all the
<v Speaker 1>tools they built for that Oblivion Remastered would just work
<v Speaker 1>on fall That three for the most part, I'm betting,
<v Speaker 1>so yeah, that makes a lot of sense, not surprising,
<v Speaker 1>and also a little bit like, Okay, I guess how
<v Speaker 1>long of a wait are we in for? Really? And
<v Speaker 1>I'm saying that, like, are there fewer people waiting for
<v Speaker 1>Elder Scrolls six now than ever before?
<v Speaker 2>It?
<v Speaker 3>Is it maybe.
<v Speaker 1>Losing some of it's appeal after Starfield and all this
<v Speaker 1>other stuff, and people are like, maybe I'm not going
<v Speaker 1>to get my hopes up for this one. What do
<v Speaker 1>you think?
<v Speaker 2>Yeah, it's a very weird question in the wake of Starfield,
<v Speaker 2>but I think the thing that older Skulls five or
<v Speaker 2>six rather has is that Skyrim became a household name
<v Speaker 2>for those kinds of really open world Western RPGs, and
<v Speaker 2>so that game is a game that for a lot
<v Speaker 2>of people is the only game they need. It will
<v Speaker 2>last them a lifetime. Yeah.
<v Speaker 1>Good point.
<v Speaker 2>That it's really the only reason why I'm fine with
<v Speaker 2>it taking as long as it does to really polish
<v Speaker 2>it off in a way that is still true to
<v Speaker 2>the Bethesda experience, where there's still gonna be a lot
<v Speaker 2>of glitches, but it's just going to be an overall
<v Speaker 2>fun time and that adds to it.
<v Speaker 3>Yeah.
<v Speaker 2>I mean it's been thirteen years since scrim That was
<v Speaker 2>twenty twelve, so I mean seven years fields go drop
<v Speaker 2>in the bucket. But yeah, I mean that game has
<v Speaker 2>been released and release time and time again. I think
<v Speaker 2>the big difference is that, yeah, Elder Sculls is still big.
<v Speaker 2>People have Elder Scrolls online, but there are a lot
<v Speaker 2>of people who are just waiting for that new big
<v Speaker 2>thing and it's not It's not a time commitment in
<v Speaker 2>the sense that you can pace yourself, unlike online where
<v Speaker 2>you feel like you have to catch you up. The
<v Speaker 2>thing I want to ask you is that do you
<v Speaker 2>really think it would be at all smart to not
<v Speaker 2>market an Elder Scroll six coming out. When he says
<v Speaker 2>like the Oblivion Room Mastered was the test, I feel
<v Speaker 2>like that has to be talking about the Fallout three remake,
<v Speaker 2>like remaster, Like I cannot imagine a world in which
<v Speaker 2>Elder Scroll six is not constantly listed on like the
<v Speaker 2>years most talked about games, most anticipated games. That that
<v Speaker 2>seems ridiculous to me.
<v Speaker 1>I don't think it will happen. I don't think that
<v Speaker 1>they will do that with Elder Scroll six, but I
<v Speaker 1>do think he means it right now. But I you know,
<v Speaker 1>as much as he is in control of everything, he's
<v Speaker 1>not in control of everything. And Microsoft will be like, no, no, no,
<v Speaker 1>let's maybe do something bigger with this very important, big game.
<v Speaker 1>But you know this is this is the studio. The studio,
<v Speaker 1>not the company, and not the publisher. The studio that
<v Speaker 1>really established the much much shorter promotional marketing run up
<v Speaker 1>to a game, and that was with Fallout four. Fallout
<v Speaker 1>four got announced in the summer and then came out
<v Speaker 1>later that fall. It was like six months of promotion
<v Speaker 1>and then and then it came out. And before that,
<v Speaker 1>the standard was like the game would get announced and
<v Speaker 1>it would get a release date like a year out,
<v Speaker 1>two years out, and then it was just NonStop like Okay,
<v Speaker 1>here's a big marketing push now, and then here's another trailer,
<v Speaker 1>and here's all this other stuff. And when Fallout four
<v Speaker 1>did it. Fallout four sold very very very well, and
<v Speaker 1>they didn't see any repercussions from not having a longer
<v Speaker 1>marketing period, and I think like that worked, and since
<v Speaker 1>then that timeline's only been compressed more and more. And
<v Speaker 1>I do believe them that they were testing things out
<v Speaker 1>with Abliving and to see how that went. Now, I
<v Speaker 1>think it would be fine actually personally if Elder Scroll
<v Speaker 1>six came out and just popped out of nowhere, because one,
<v Speaker 1>it's gonna leak, and that will that will begin the
<v Speaker 1>like the hushed sort of conversations so like is this
<v Speaker 1>really happening, I don't know, I don't And so the
<v Speaker 1>people in the know will begin like getting things like
<v Speaker 1>okay primed and people will be like, maybe we should
<v Speaker 1>get excited about this. And then once it's out there,
<v Speaker 1>that name is so big, I think it would set
<v Speaker 1>off like a bomb and it would just immediately people
<v Speaker 1>be like, oh my god, this is available. Now I'm gonna.
<v Speaker 1>I I think the excitement would be palpable and people
<v Speaker 1>would be like, I need to get in on this,
<v Speaker 1>especially if they don't know anything about it, and the
<v Speaker 1>conversation isn't about the reviews or anything like that, it's
<v Speaker 1>just the game is there.
<v Speaker 3>But I don't think that will end up happening with
<v Speaker 3>this game.
<v Speaker 1>And who knows the meta for how to market a
<v Speaker 1>game by the time this game comes out, because what
<v Speaker 1>are we talking about, John, were talking twenty twenty eight
<v Speaker 1>or are we talking twenty thirty here?
<v Speaker 2>Twenty thirty would probably be my guess if I'm going to.
<v Speaker 3>Be five years from now, four or five years from now.
<v Speaker 2>Like the way they haven't really discussed anything. And to
<v Speaker 2>be honest like that, I followed Starfield enough at the time,
<v Speaker 2>but now that it came out, and it was just
<v Speaker 2>kind of like, oh that was cool, Like I completely
<v Speaker 2>forget the marketing cycle of that game. But yeah, I mean,
<v Speaker 2>were they announced that the were they both announced at
<v Speaker 2>twenty eighteen or do we know about Starfield beforehand? Because Starfield,
<v Speaker 2>I feel like had been that thing. They always talked
<v Speaker 2>about making that like Space Odyssey kind of game for
<v Speaker 2>a long time. But I'm it just takes so long
<v Speaker 2>to make a game. I mean, they're the GTA five
<v Speaker 2>in the room, Like that only came out a year
<v Speaker 2>after Skyrim, and like that's still something that we're thinking about.
<v Speaker 2>And granted, like Rockstar on a completely different level in
<v Speaker 2>terms of the workforce that they have in the global
<v Speaker 2>the entire globe is kind of working on those kinds
<v Speaker 2>of games with naractors and such, but like Bethesda is
<v Speaker 2>a lot smaller, They're focusing on multiple different things. I
<v Speaker 2>And when you're following up a game like Skyrim, you
<v Speaker 2>would think you want to be careful because that that's
<v Speaker 2>a game that it's subtitle. It's kind of like out
<v Speaker 2>Persona became bigger than Shimagama Tense. It's like, oh, the
<v Speaker 2>Persona franchise, like Skyrim is kind of a franchise of itself.
<v Speaker 2>So I don't know, man, Like I feel like they
<v Speaker 2>need to take their time with that. In another five
<v Speaker 2>years seems like what they would want to do. But
<v Speaker 2>now they're also having to contemplate with the next Fallout
<v Speaker 2>game of the shows, so.
<v Speaker 1>I know.
<v Speaker 3>You're right.
<v Speaker 1>They can't rush it though, Like they can't get this
<v Speaker 1>one wrong. Elder Scroll six is the one they absolutely
<v Speaker 1>have to get right because well, I mean, if they don't,
<v Speaker 1>it's like, well, what's the point of that studio anymore. Yeah,
<v Speaker 1>I could see it taking you know, twenty thirty if.
<v Speaker 1>If that's the case, though, that does put it nineteen
<v Speaker 1>years since Skyrim, because eleven eleven eleven is when that
<v Speaker 1>game came out.
<v Speaker 3>That is that would be bananas. Yeah, we'd get to
<v Speaker 3>that point.
<v Speaker 1>And you know, I think that you're probably right that
<v Speaker 1>it'll take a little bit longer because after Starfield, which
<v Speaker 1>was sort of them resetting their technology and investing in
<v Speaker 1>a lot of their technology, well that didn't necessarily pay off. Again,
<v Speaker 1>that's a game I think is fine, but it did
<v Speaker 1>not live up to the hype certainly. But they will
<v Speaker 1>need to do even more. Like they can't be like,
<v Speaker 1>all right, we did all that really hard work. Now
<v Speaker 1>we could just get Elder Scroll six out. It's like, no,
<v Speaker 1>we're going to have to continue to find new ways
<v Speaker 1>to improve our technology so that things feel even more
<v Speaker 1>robust and like the possibility space opens up even more.
<v Speaker 1>And then they'll have to account for that as designers,
<v Speaker 1>and that will take even more time. It's gonna be
<v Speaker 1>a big complicated game, and they really actually only just
<v Speaker 1>kind of finished Starfield, so yeah, it's gonna take take
<v Speaker 1>a minute. Yeah, Starfield and Elder Scroll six were announced
<v Speaker 1>at the same time. I believe in that twenty eighteen.
<v Speaker 1>I was in that theater when that when that happened,
<v Speaker 1>and just be like, all right, okay, the Starfield, but
<v Speaker 1>I can't wait to go get to Elder Scroll six.
<v Speaker 1>Well that'll be out in like twenty twenty two, twenty
<v Speaker 1>twenty three. But dumb bastard, that is what I am.
<v Speaker 3>All right. Whoops.
<v Speaker 1>Pillsbury just gave us a look at Yoshi in the
<v Speaker 1>Super Mario Galaxy movie. This is from Evan Campbell at GameSpot.
<v Speaker 1>While we still await the first trailer for the Super
<v Speaker 1>Mario Galaxy Movie and unlikely source has provided a great
<v Speaker 1>look at Yoshi in the sequel. A Pillsbury box showcases
<v Speaker 1>the Green Dinosaur along alongside Mario as part of a
<v Speaker 1>promotional collaboration for the film. Top's Friendly Markets, a supermarket
<v Speaker 1>chain in the northeastern US, listed the Pillsbury Sugar cookies
<v Speaker 1>shaped like Yoshi eggs over the weekend. The cute character
<v Speaker 1>was teased at the end of the Super Mario Brothers movie.
<v Speaker 1>But this retailer leak seemingly confirms Yoshi will play a
<v Speaker 1>big role in the Super Mario Galaxy movie. Not only that,
<v Speaker 1>but the back of the Pillsbury box heavily implies that Bowser.
<v Speaker 3>Junior will be a new addition to the movie's cast.
<v Speaker 1>There is a kid friendly activity to trace the path
<v Speaker 1>for Mario, Mario and Yoshi across the Galaxy on the packaging. Intriguingly,
<v Speaker 1>Bowser Junior's mark serves as a dead end option.
<v Speaker 3>It looks like Yoshi. It looks a lot, a lot
<v Speaker 3>like Yoshi.
<v Speaker 1>Yeah, I mean, he looks like Yoshi in the Mario movies,
<v Speaker 1>where like the eyes are just a little bit I
<v Speaker 1>don't know, I don't even want to call it more emotive,
<v Speaker 1>but more friendly, probably for animating in a film setting.
<v Speaker 1>And that's about the only change that I would notice.
<v Speaker 1>I guess maybe the smile looks a little bit different
<v Speaker 1>than the standard version that I've been used to for
<v Speaker 1>my entire life. But yeah, that look like what Yoshi
<v Speaker 1>would look like in the Mario Brothers movies. I'm hey, cool, Yeah,
<v Speaker 1>I want to see this.
<v Speaker 2>Yeah, I also want to see this. I just think
<v Speaker 2>it's crazy that Pillsbury brought Yoshi Cookies to supermarkets before
<v Speaker 2>Nintendo brought Yoshi Cookie to any of the virtual console
<v Speaker 2>at Yeah, that's right crazy, but yeah, I mean it
<v Speaker 2>looks like Yoshi. He's a little scalier than I've ever
<v Speaker 2>seen him as the I mean, the back of the
<v Speaker 2>box even is just showing up like the Mario Galaxy
<v Speaker 2>to Box art pose with Mario riding Yoshi. Yeah, my
<v Speaker 2>girlfriend's very excited this for this. Her favorite game on
<v Speaker 2>my friend and I we backlit a game Boy color
<v Speaker 2>for her and the game she plays the most is
<v Speaker 2>Yoshi Cookie. So I'm very excited for this. She's very
<v Speaker 2>excited for this. Everyone I know is pretty excited for
<v Speaker 2>this because it was just a fun time in the theaters.
<v Speaker 2>It's it's just hilarious that we're getting looks at this
<v Speaker 2>in like cookie form and old spice form.
<v Speaker 1>Before Breezy Caesar, with another super chat says, place your bets.
<v Speaker 3>Does Yoshi talk in the movie? John, What do you think.
<v Speaker 2>He's got to talk?
<v Speaker 3>Yeah?
<v Speaker 1>It has to talk.
<v Speaker 2>Okay, like he doesn't have to talk, but he need
<v Speaker 2>there needs to be some like garbled kind of language
<v Speaker 2>that people sure can decipher, like I don't want to
<v Speaker 2>say this, but I is illumination gonna position Yoshi as
<v Speaker 2>the minions of the Mario movie, because that would be
<v Speaker 2>such a downgrade from Yoshi being his own cool character.
<v Speaker 1>There there are multiple Yoshi's, right, so they could do that,
<v Speaker 1>and like each of the different colored Yoshi's could have
<v Speaker 1>a different personality like the three main minions. But I
<v Speaker 1>don't think so. I think if they're gonna manionize anybody,
<v Speaker 1>I don't know. I guess they maybe did it a
<v Speaker 1>little bit to the toads, but no, I don't know.
<v Speaker 3>I don't think they're gonna do that the Yoshi.
<v Speaker 1>I think they're saving that maybe for eventually getting to
<v Speaker 1>a Pickman movie or something like that. I don't know
<v Speaker 1>if he talks like I don't know if he has
<v Speaker 1>full sentences, but I do think you're right that'll he'll
<v Speaker 1>at least grunt out some sort of language where it's like, oh,
<v Speaker 1>he's obviously saying this, and as the audience, we all
<v Speaker 1>know what he's referencing. And maybe he has a couple
<v Speaker 1>of phrases or small words that he repeats. But I
<v Speaker 1>don't know. I don't know what you gain as a
<v Speaker 1>storyteller from making Yoshi talk, like do we need the
<v Speaker 1>pathos of Yoshi like missing his egg or something and
<v Speaker 1>he has to like talk about what it meant to
<v Speaker 1>his family.
<v Speaker 3>I don't think so. I think I think that sounds bad.
<v Speaker 2>Look, man, I've I grew up in the age of
<v Speaker 2>the Internet. There are so many Mama Luigi jokes, there's
<v Speaker 2>so many Yoshi talking clips out there that is perverse
<v Speaker 2>in my head, and it is I fear for the
<v Speaker 2>worst with these movies, Like I want the first one,
<v Speaker 2>but there's something about it that if Yoshi doesn't talk,
<v Speaker 2>then Bazzard Junior is gonna be the most annoying character
<v Speaker 2>in the entire movie.
<v Speaker 3>Oh that's for sure, Mama.
<v Speaker 2>I don't know how they're gonna talk about that. I
<v Speaker 2>don't want to know who his mom is, but they're
<v Speaker 2>gonna they're gonna talk about it, and it's gonna it's
<v Speaker 2>gonna make me weird. It's gonna make me feel really
<v Speaker 2>really weird.
<v Speaker 1>H O G. Kawangi in chat says, will Yoshi make
<v Speaker 1>a six seven six seven? Reference? No, but I bet
<v Speaker 1>Bowser Junior does. I bet I bet Bowser Junior does.
<v Speaker 1>And you got he is good.
<v Speaker 3>You're right.
<v Speaker 1>He's gonna be so annoying. I kind of can't wait
<v Speaker 1>to see it. It's gonna be a lot of fun.
<v Speaker 1>U That movie is out in May May. Then.
<v Speaker 3>I don't have a release state in here, but I
<v Speaker 3>think I remember March. I think is March? Think April third,
<v Speaker 3>April third?
<v Speaker 2>No, What the heck? I'm getting so many mixed messages
<v Speaker 2>from chap Where when is this movie coming out?
<v Speaker 1>Uh? Yeah, I think I think it's May sometime, but
<v Speaker 1>I don't remember the exact date. But you know, I'll
<v Speaker 1>take the kids to see it. We had a really
<v Speaker 1>good time watching the first one, and you know, I do.
<v Speaker 3>Oh it is April third, man April then?
<v Speaker 2>Yeah, yeah, April third, twenty twenty six. That's soon. That's
<v Speaker 2>so really soon.
<v Speaker 1>Okay, Then here we go, all right, well, now here
<v Speaker 1>we go, Here we go, there we go. Shagaru Miyamoto
<v Speaker 1>on taking further steps away from development. This is Sirmali
<v Speaker 1>Reynolds at Nintendo Life. It's no secret that Shagiro Miyamoto
<v Speaker 1>has taken a bit of a back seat when it
<v Speaker 1>comes to game development. The last Mario game he personally
<v Speaker 1>oversaw as director was Super Mario Run and after his
<v Speaker 1>most recent experience as general producer on Pickman four, the
<v Speaker 1>creator has largely shifted over to the world of movies
<v Speaker 1>and theme parks, and a new interview with Casa Brutus
<v Speaker 1>thanks for VGC for capturing this. Miyamoto hence toward taking
<v Speaker 1>even further steps away from game development. He states that
<v Speaker 1>while Nintendo currently has other developers leading the charge on
<v Speaker 1>new Mario titles, he nevertheless endeavors to play them and
<v Speaker 1>deliver feedback on the overall interface. Nowadays, I have teammates
<v Speaker 1>who helped maintain the world of Mario, so I entrust
<v Speaker 1>much of it to them. Even so, I always personally
<v Speaker 1>play through about the first thirty minutes of the game
<v Speaker 1>and check the inter thoroughly to make sure it really
<v Speaker 1>feels like Mario. He then perhaps jokingly hints that he
<v Speaker 1>might he may not even do this in the future
<v Speaker 1>and simply leave everything to his colleagues, before expressing his
<v Speaker 1>wish to remain healthy until Mario's inevitable fiftieth anniversary in
<v Speaker 1>ten years time. Up through Super Mario Odyssey, I feel
<v Speaker 1>we've done just about everything we could on the switch
<v Speaker 1>in the past, whenever a new console came out, we
<v Speaker 1>always released a new Mario game, So I do wonder
<v Speaker 1>how the current team will take on that challenge. Maybe
<v Speaker 1>I'll say I won't look anymore laughs apparently in parentheses there.
<v Speaker 1>I just hope to stay healthy until Mario's fiftieth anniversary.
<v Speaker 1>Seems like he's doing just fine. I think he'll probably
<v Speaker 1>make it. But yeah, I he has done an admirable
<v Speaker 1>job of producing a new generation behind him, and really
<v Speaker 1>he produced a new generation that was capable of then
<v Speaker 1>themselves mentoring the generation after them, because that's really at
<v Speaker 1>what we're at at this point for Nintendo. And throughout
<v Speaker 1>all of that, they my opinion, have maintained that certain
<v Speaker 1>level of magic and people that understand what what Mario
<v Speaker 1>needs to be and what Zelda needs to be, and
<v Speaker 1>for him to be like I'm stepping back even further.
<v Speaker 1>I think, yeah, he's earned that and it's working. His
<v Speaker 1>stuff with the movies and the theme parks is certainly
<v Speaker 1>successful for Nintendo, and I like, you know, I think
<v Speaker 1>last night I was kind of humming Mario music to
<v Speaker 1>myself and like kind of magice. Oh man, I would
<v Speaker 1>like to go back to Super Nintendo World. That was
<v Speaker 1>That was That's a really cool place, and that's he's
<v Speaker 1>directly involved in that stuff, and if he wants to
<v Speaker 1>expand it and do even more, I'm all for it,
<v Speaker 1>how about you.
<v Speaker 2>Yeah, I mean, for the longest time, he's been like
<v Speaker 2>Nintendo's I guess parenthesis positive fun police, like, Yeah, he
<v Speaker 2>has been like playing every single game, finds finds the
<v Speaker 2>joy in, that gives advice. And I mean for the
<v Speaker 2>longest time, Miamoto has been hands off. I know, in
<v Speaker 2>the three DS era, a lot of people thought he
<v Speaker 2>was like two hands on paper. Mario definitely took a
<v Speaker 2>big hit because of the lesser focus on original characters
<v Speaker 2>and stories, and then honestly kind of brought that back.
<v Speaker 2>So I've just been in a really good place with
<v Speaker 2>Mario for a good long while at this point. Yeah,
<v Speaker 2>I mean to say anyone deserves it more than Miyamoto,
<v Speaker 2>I think would be kind of crazy. He has created
<v Speaker 2>all of these like crazy franchises, and I think he
<v Speaker 2>is in that position where he has created that next
<v Speaker 2>generation and like they proved theirselves worthy, like even as
<v Speaker 2>early as the Game Boy, like Koizumi working on Links
<v Speaker 2>Awakening and really being able to be like no, the
<v Speaker 2>story here could enhance that game, he really knew how
<v Speaker 2>to pick people. And if he just wants to sit
<v Speaker 2>to the sidelines and just kind of market the public
<v Speaker 2>perception about certain franchises through like shorts, movies, like theme parks,
<v Speaker 2>I think that's great. He should get to run on
<v Speaker 2>this victory lap because he's the one who knows those
<v Speaker 2>games the best. So yeah, I don't know, it's I
<v Speaker 2>I love Miamoto. He is a fantastic game creator and
<v Speaker 2>just a wonderful person to hear about.
<v Speaker 3>Yeah.
<v Speaker 1>Yeah, he's certainly earned the right to like under set
<v Speaker 1>under his own vineom fig Tree and all that, And.
<v Speaker 3>I think he's like he wants to keep doing something.
<v Speaker 1>But I do think he's like acknowledges day to day
<v Speaker 1>game development as long past him. He is past retirement age.
<v Speaker 1>Nintendo at the same time does not want to lose him.
<v Speaker 1>They want him to be involved in some day to
<v Speaker 1>day operations, and I think recently he said himself as
<v Speaker 1>much that he's he also wants that he wants to
<v Speaker 1>keep working. He really enjoys and he's found this enjoyment
<v Speaker 1>and producing the movies, and I think that's more than
<v Speaker 1>fair because again, like that Super Mario wonder came out,
<v Speaker 1>Super Mario Brothers Wonder came out last year, two years ago,
<v Speaker 1>whatever it was, and that had almost all of the
<v Speaker 1>names from the original Super Mario Brothers in its credits. Like,
<v Speaker 1>they still have so much continuity, so much ingrained institutional knowledge.
<v Speaker 1>It can't all just come down to Viamoto and yeah,
<v Speaker 1>right real quick, Like if he were like to like
<v Speaker 1>actually retire and no longer be involved and Nintendo's culture
<v Speaker 1>would remain intact, I do. We were talking about it earlier, Steam.
<v Speaker 1>I think if Gabe Newle were to, like, if he
<v Speaker 1>were to die, you know that's gonna happen. It happens
<v Speaker 1>to everybody. I don't want to scare anyone, but happens
<v Speaker 1>to everybody. If you were to die, I'd be like, oh,
<v Speaker 1>there's like a significantly increased chance that Valve gets sold
<v Speaker 1>off to like Microsoft or to Saudi Arabia, and then
<v Speaker 1>what happens, what happens then?
<v Speaker 3>Yeah, I don't like for as much as we were
<v Speaker 3>talking about.
<v Speaker 1>It not being necessarily an an antagonistic monopoly or an
<v Speaker 1>anti competitive monopoly, that could change on a fucking dime
<v Speaker 1>if something, if some things were to change at the
<v Speaker 1>top over.
<v Speaker 2>There there's a lot of ways that could happen.
<v Speaker 3>Yeah, yep, all right, let's see yep.
<v Speaker 1>Okay, last couple of stories here, Star Wars, Outlaws in
<v Speaker 1>Avatar front Actually, Mike min and I, you need to
<v Speaker 1>stop listening. If you're listening, I want to save you
<v Speaker 1>from this story. I don't want you get upset. Star Wars,
<v Speaker 1>Outlaws in Avatar, Frontiers in Pandora, DLC's Beat Claire Obscure
<v Speaker 1>Expedition thirty three to Grammy nomination. This is from Ben
<v Speaker 1>Lyons at Game Reactor. Basically, the story is the headline.
<v Speaker 1>They announced the nominations for the Video Game category in
<v Speaker 1>the Grammys. The category has nominated Avatar Frontier, Frontiers of
<v Speaker 1>Pandora's Secret Spires, DLC, Star Wars, Outlaws, Wildcard in Pirate's Fortune,
<v Speaker 1>DLC's Hell Divers two.
<v Speaker 3>Yeah, there's a handful of out their things.
<v Speaker 1>I think Indiana Jones in the Great Circle and Sort
<v Speaker 1>of the Sea are the other two games nominated. Expedition
<v Speaker 1>thirty three Claar Obscura, which does it just have like
<v Speaker 1>really great music? It has a metric fuck ton of
<v Speaker 1>really great music, Like it has the most music and
<v Speaker 1>it's all really good. Not nominated, And I think we
<v Speaker 1>could all chalk this up to it's the Grammys.
<v Speaker 3>They don't know, they don't know, right.
<v Speaker 2>Yeah, they're skimming off the top of like what are
<v Speaker 2>the game releases we could release and what is so much.
<v Speaker 3>Like what do we recognize?
<v Speaker 2>Yeah, Yeah, it's like they're going to like what is
<v Speaker 2>closest to a film score, because that's how we're judging
<v Speaker 2>these metrics as opposed to really assessing how the music
<v Speaker 2>does play a part in the game. That to me,
<v Speaker 2>that's why I feel like Sort in the Seat is
<v Speaker 2>kind of surprising that that got no many to because
<v Speaker 2>that is what I would like a Grammy nomination to
<v Speaker 2>kind of reflect, Like so much of that is getting
<v Speaker 2>the mood across and I'm not saying any of these
<v Speaker 2>other soundtracks don't do that. Grants that I haven't played
<v Speaker 2>either of the DLCs for Avatar and Pirate's Fortune, but
<v Speaker 2>Indiana Jones is that one exception where I feel like
<v Speaker 2>it is so close to the movies that it like
<v Speaker 2>it works because that's kind of what it is trying
<v Speaker 2>to be, is trying to be that like intevral. But yeah,
<v Speaker 2>I mean it's it's gonna be unfortunate for a long
<v Speaker 2>time until we get more people in the Grammy s
<v Speaker 2>board who actually recognize what gamers are actually listening to.
<v Speaker 2>I mean, yeah, Expedition thirty three is top five probably
<v Speaker 2>soundtracks for me at this point, Like there's there's so
<v Speaker 2>many like great songs in there that I'm still listening to.
<v Speaker 2>But yeah, it's I don't know, kind of a fool's
<v Speaker 2>errand to expect it to go another way. I'm surprised
<v Speaker 2>Kirby Ever got nominated for one of these Grammys. That's
<v Speaker 2>still still yeah.
<v Speaker 1>I think the one thing that Ever gave me hope
<v Speaker 1>was early on I think the first winner of this category.
<v Speaker 1>Maybe it wasn't this category, but the Grammys gave a
<v Speaker 1>Grammy to Christopher Ten for Baba Yet Too from a
<v Speaker 1>Civilization four. I think he really sad on his own
<v Speaker 1>album Later and that's where it won. I'm like, oh,
<v Speaker 1>game recognized game. That's one of the best video game
<v Speaker 1>songs ever made, and they recognized and gave it a Grammy.
<v Speaker 3>I'm like, okay, so they know.
<v Speaker 1>Ball, but I think that was just Actually, Christopher Ten
<v Speaker 1>has cachet beyond video games and so like he's a
<v Speaker 1>name that they would be like, oh, we should be
<v Speaker 1>listening to his music and then we can check it out.
<v Speaker 1>I think that's what happened with sort Of the See
<v Speaker 1>Austin Wintery is a name in the space of people
<v Speaker 1>who make music. They have reck like he has established
<v Speaker 1>himself so and he did sort of the Sea. I
<v Speaker 1>think that's probably why he got nominated. All right, last
<v Speaker 1>couple of stories and its second week in arc Raders
<v Speaker 1>has reached a new peak player count. It was, let's see,
<v Speaker 1>I think over four hundred, yeah, four hundred and sixty
<v Speaker 1>two thousand players.
<v Speaker 3>All at one time at one point.
<v Speaker 1>That puts it above Hell Divers two, which I think
<v Speaker 1>was a little pretty close to that. But this game
<v Speaker 1>is massive, massive, massive, and again not a free to
<v Speaker 1>play game. People showed up paid I think it was
<v Speaker 1>forty bucks for it, and yeah, and it's really popping off.
<v Speaker 3>Is this when you've checked out?
<v Speaker 2>Yeah, I mean I was a part of this. This
<v Speaker 2>was the first weekend. Then I bought into it because
<v Speaker 2>one of my friends was super addicted already has like
<v Speaker 2>fifty hours in it or something, so we were playing
<v Speaker 2>over the past weekend. It's the first extraction shooter I've
<v Speaker 2>really gotten into and that loop is very addictive. It's
<v Speaker 2>very easy to get other people into it. So yeah,
<v Speaker 2>I have been having a lot of fun with this.
<v Speaker 2>This has kind of become the main multiplayer game for
<v Speaker 2>me right now, and something I play solo, which I
<v Speaker 2>never thought I was gonna do.
<v Speaker 1>Uh. I want to speak directly to people playing this game.
<v Speaker 1>If you chicken shits, make them create a server where
<v Speaker 1>there's no PvP, I will go insane. That is the
<v Speaker 1>whole point of this game is not that not every
<v Speaker 1>encounter needs to be PvP, but you need the threat
<v Speaker 1>of that in every encounter to make them interesting. It
<v Speaker 1>doesn't like talking to someone and and convincing them not
<v Speaker 1>to kill you, or having Kayla scream her head off
<v Speaker 1>to the point where we're like, this isn't worth it,
<v Speaker 1>This isn't worth it. This lady's insane. Even if we
<v Speaker 1>kill her, who knows what we're gonna get, It's just
<v Speaker 1>not worth it. That interaction is so crucial to this
<v Speaker 1>game that if you see of thieves this ship and
<v Speaker 1>make them create a server where you have your your
<v Speaker 1>safe space, and you make the game woke, I'm gonna
<v Speaker 1>be pretty mad. We need we need this thing to
<v Speaker 1>continue to be a dangerous space. I got shot in
<v Speaker 1>the back last night. I made a friend. I made
<v Speaker 1>a friend and then we I call the elevator and
<v Speaker 1>it's all good. And I open the elevator and go
<v Speaker 1>in and I see a dead body on the ground.
<v Speaker 1>I'm like, huh, I wonder how that got there. And
<v Speaker 1>it was obvious that second. I'm like, oh shit, And
<v Speaker 1>I turned around and the guys just popping me because
<v Speaker 1>obviously this is what he's been doing for the last hour.
<v Speaker 3>So hey, lesson learned.
<v Speaker 1>I love that. That's a story. That's the whole point
<v Speaker 1>of the game. Please don't don't defang it. I need
<v Speaker 1>this game to stay the way the way it is.
<v Speaker 2>Trust no one. And I was hyperventilating at the UPF
<v Speaker 2>last week. Yeah, that was incredible. Kayla, Kayla kills it.
<v Speaker 1>Really really enjoyed that. It was a good time. I
<v Speaker 1>can't wait up. I'll be hanging out with Kayla in
<v Speaker 1>less than a week's time at dance House for Extra
<v Speaker 1>Life everybody. That's this Saturday, so look out for that.
<v Speaker 1>Halo Infinite receives last currently planned major update.
<v Speaker 3>This is from Sophie McAvoy at Games in the Street.
<v Speaker 1>Up is Uh, but yeah, basically they're just saying the
<v Speaker 1>Tenure plan, well that was, that's not real.
<v Speaker 3>We're not doing that.
<v Speaker 1>We are doing that Halo Campaign Evolved game next year.
<v Speaker 3>But obviously they're going to need a new Halo multiplayer game.
<v Speaker 1>So the last update for Infinite it's happening, and its
<v Speaker 1>replacement is well on its way. I bet, what do
<v Speaker 1>you want them to do with this? What can they
<v Speaker 1>do with a new Halo multiplayer game?
<v Speaker 2>It's a hard question for me as someone who actually
<v Speaker 2>did really like Infinite I thought that was pretty fun.
<v Speaker 2>I guess too. The one thing I think you could
<v Speaker 2>probably go back to is having that like kind of
<v Speaker 2>playlist of different game modes. The shuffle factor has always
<v Speaker 2>been one of my favorite things in Halo because it
<v Speaker 2>is completely changing the game. We never did get that
<v Speaker 2>Halo Battle Royale. It's not something I personally really want
<v Speaker 2>from a Halo game, but it could be there. It
<v Speaker 2>could be that free alternative. Yeah, it's really hard. We
<v Speaker 2>were on I think we were hosts. I was co
<v Speaker 2>hosting last time when it got announced a couple of
<v Speaker 2>weeks and I really thought that that Campaign Evolved was
<v Speaker 2>going to have multiplayer. That was my big assumption, and
<v Speaker 2>to the fact that it didn't kind of made me
<v Speaker 2>lose a lot of interest in that. Halo multiplayer just
<v Speaker 2>means a lot to a lot of people because of
<v Speaker 2>it being like the forefather of all those online ATPs
<v Speaker 2>games on console. I guess, so that huge memories for me.
<v Speaker 2>But yeah, I really don't. I don't even know at
<v Speaker 2>this point. I think they put a lot of their
<v Speaker 2>eggs in the Infinite basket and it still didn't go
<v Speaker 2>their way. It's going to be an uphill battle. I
<v Speaker 2>guess skill based matchhaking. Maybe that's the only thing I
<v Speaker 2>could really think of or removing that. I don't know,
<v Speaker 2>what about.
<v Speaker 1>You, Yeah, I mean I also really liked Infinite, and
<v Speaker 1>it's like, oh, well, if that's not gonna work, what
<v Speaker 1>can work? I that if they were to basically do
<v Speaker 1>an all my multiplayer that was similar to Infinite, but
<v Speaker 1>they did it with unreal engines so that it was
<v Speaker 1>much easier for them to burn use content at a
<v Speaker 1>rapid pace and the game was really filled, like filled
<v Speaker 1>with support. Did Halo Infinite launch without Team Slayer? I
<v Speaker 1>think it did. That's crazy, Uh. I think that's the
<v Speaker 1>sort of thing where it's like you can't don't launch
<v Speaker 1>in a reduced state. Launch is like just oh man,
<v Speaker 1>this is Halo and it's back and it's got everything
<v Speaker 1>and it's ready to go. I bet that would hit
<v Speaker 1>really well. By the time this game is out. I
<v Speaker 1>think people will be craving that and it just needs
<v Speaker 1>to then immediately have a ton of support ready to go.
<v Speaker 1>And that's just the world we live in now, so
<v Speaker 1>that would be my hope.
<v Speaker 3>All right, that does it for the headlines.
<v Speaker 1>Uh, let's we're gonna get to the poll question Before
<v Speaker 1>we do that, though, let's double check into the Bomb
<v Speaker 1>twelve from last week. Just wanted to show this off
<v Speaker 1>one more time. Bomb twelve is brought to you by
<v Speaker 1>Deku Deals in the month of November. Everybody shouts out
<v Speaker 1>to them for supporting us. You can go to Deaku
<v Speaker 1>Deals and save a bunch, get you know, fresh stuff
<v Speaker 1>and a fresh deals and all that stuff.
<v Speaker 3>But Bomb twelve twelve is High Role Warriors.
<v Speaker 1>Age of Imprisonment eleven is Powerwash Simulator two. Ten is
<v Speaker 1>the Seance of Blake Manor nine Hollow Nights, Silk Song
<v Speaker 1>eight is Dragon Quest one plus two. HD seven is
<v Speaker 1>Battlefield six. Number six is Pokemon legend z A number
<v Speaker 1>five Haighties two four is Ghost of Yota, three is dispatched,
<v Speaker 1>Number two is the Outer World's two, and number one
<v Speaker 1>is our creators.
<v Speaker 3>We have a new pull up now or new submission form.
<v Speaker 1>If you go to giant bomb dot com, you're gonna
<v Speaker 1>find the blog post about this Bomb twelve the bottom.
<v Speaker 1>There's a paragraph there with a link to the form
<v Speaker 1>submit your game right now for this week. If you
<v Speaker 1>already know it, or if you want to wait, just
<v Speaker 1>go ahead and bookmark that later this week.
<v Speaker 3>Submit your game once you're playing something and you're ready
<v Speaker 3>to vote.
<v Speaker 1>We'll get the results of that. Talk about it on
<v Speaker 1>the Bomb twelve again this Friday. Once again thanking to
<v Speaker 1>DK Deals for presenting that. All right, now, let's get
<v Speaker 1>to let's see we have a new pool qushion we're
<v Speaker 1>going to talk about here in a second. Still before
<v Speaker 1>we do that, though, John Martin, why don't you tell
<v Speaker 1>people where they can find you on the internet, what
<v Speaker 1>you have going on and all that good stuff.
<v Speaker 2>Yeah, so yeah, you can follow me on Blue Sky
<v Speaker 2>at John Martin blue sky dot com. This week, I'm
<v Speaker 2>going to be going back to f F seven remake we're
<v Speaker 2>doing a one hundred percent play through, kind of hoping
<v Speaker 2>we get news at that state of play. Is it
<v Speaker 2>tomorrow the Japanese.
<v Speaker 3>Date of play?
<v Speaker 2>We got going to the information on part three maybe
<v Speaker 2>at the Game Awards, but I'm trying to kind of
<v Speaker 2>like manifest that the develop director be talking about that.
<v Speaker 2>So that's the focus of this week. So Wednesday, Wednesday, Friday,
<v Speaker 2>that's going to be a lot of fun. And then yeah,
<v Speaker 2>quick wanted to shout out everyone who did their Extra
<v Speaker 2>Life streams over the weekend. It was very fun to
<v Speaker 2>bopping around. Everyone killed it and so just making good
<v Speaker 2>shit happen. That's why we love the community.
<v Speaker 1>Yeah, absolutely, everyone really came through. It was a lot
<v Speaker 1>of fun hanging out in GiantBomb dot com slash Extra
<v Speaker 1>Life where people were in there with their streams and
<v Speaker 1>we were We even had old chat going for what
<v Speaker 1>is like very likely last time. So good send off
<v Speaker 1>for that, for a good effort for a good cause
<v Speaker 1>and a good effort from the community. We really appreciate
<v Speaker 1>that stuff. We'll be doing our extra Life stuff this weekend.
<v Speaker 1>But yeah, absolutely impressed by all of the work and
<v Speaker 1>all of the effort that people put in from the community.
<v Speaker 2>I see Giant Bomb in chat saying what about Kingdom
<v Speaker 2>Hearts For? Maybe we should get bad news? Do you
<v Speaker 2>think in the marts for is happening?
<v Speaker 1>There is a very strong chance that we'll hear about
<v Speaker 1>that game soon. I don't know if it's tomorrow, but yeah,
<v Speaker 1>I think we probably hear about that within the next year.
<v Speaker 1>Is what soon is to me?
<v Speaker 4>There?
<v Speaker 1>All right, new pole question, what do you want more
<v Speaker 1>new Crash bandicoot platformer or new Crash Team racing.
<v Speaker 3>We'll get the results.
<v Speaker 1>Talk about that on Game this Morning's here on Giant
<v Speaker 1>Bomb on Wednesday, speaking a Giant Bomb, I believe Mikey's out,
<v Speaker 1>so still no Monday Morning's missed with Mitch, but I
<v Speaker 1>do believe that should return next week, and when it does,
<v Speaker 1>we're probably starting out starting a miss three or whatever
<v Speaker 1>the hell that's called.
<v Speaker 3>Let's see everyone's yelling at jan and then.
<v Speaker 1>But with Mike being out, me and Jam might have
<v Speaker 1>some stuff popping off today. Jam might play something, I
<v Speaker 1>might play something. We'll figure it out. I want to
<v Speaker 1>play Dispatch. I didn't play one this morning. I was
<v Speaker 1>kind of busy this morning. The kids are off school,
<v Speaker 1>so somehow that makes me busier. It's weird, but I will. Yeah,
<v Speaker 1>so I'll probably do a new episode of that. If
<v Speaker 1>I don't do that today, I'll get back on it
<v Speaker 1>tomorrow morning. But I'll probably try to do that today,
<v Speaker 1>and then yeah, the rest of the week is going
<v Speaker 1>to be the BombCast Tomorrow game as Morning's returns to
<v Speaker 1>the rest of the week. On Wednesday, we should have
<v Speaker 1>I believe a new season of Blight Club. I think
<v Speaker 1>it's the Blightning Round. I'm up first, we'll see. I
<v Speaker 1>think my costume's arriving soon, So I guess. I guess
<v Speaker 1>I gotta play a game. I'm afraid, but that's the
<v Speaker 1>way it goes sometimes, all right, and then you know,
<v Speaker 1>the rest of the week will be, you know, business
<v Speaker 1>as usual. Well, I'll see about talking over the PlayStation thing.
<v Speaker 1>We're gonna go to a meeting right now. We'll figure
<v Speaker 1>that out. But I think of the time was five pm.
<v Speaker 1>If that's the case, we'll probably talk over it all right, John,
<v Speaker 1>thank you so much for hanging out with me today
<v Speaker 1>and talking about video games. Man, I really appreciate it.
<v Speaker 2>Anytime, Jeff, this is always the highlight any week that
<v Speaker 2>it happens, and so thank you again for having me
<v Speaker 2>and much love to the community.
<v Speaker 3>Thank you.
<v Speaker 1>It's a highlight for us as well. Thank you everybody
<v Speaker 1>for watching and listening. You are the best audience in gaming.
<v Speaker 1>Until next time, have a good one, take care of
<v Speaker 1>yourself and goodbye.

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