Steam May Show Up on the Next Xbox
Jeff Grubb and Jan Ochoa chat about the possibilities of Steam popping up on the next Xbox, Sony's speculated creative future, Atari acquiring a studio, and more!
2024-05-23
61 min
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He'll be gon't be bad. It's the Internet. You're busy. Let's do this for May twenty third, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with Me Jeff Grub. Today, one console brand just acquired another console brand, Kinda, and PlayStation talks about its vision for the future. But first, please join me and welcoming today's co host the Game Mess Mornings. It's Jane Choa. Everybody, Jan how are you doing? I just found out I'm going backpacking for the first time this weekend. Grub, Oh boy, do you have a backpack ready to go? Do you have to go get one? Do you have hiking boots? What's going on here? I have? I have hiking shoes. This backpack showed up in my apartment yesterday. Okay, it's like the game situation did, Like someone buys something like you're gonna go hiking in your life is gonna change. Like do you know who got the backpack for you? It's my partner's best friend's brother in law's backpack that he doesn't use, so now it's temporarily mine. I bought a Pooh shovel online. Right, apparently I have to bury that. You're gonna have to make a little trine. Sure, you're gonna have to make a little latrine. I have a jet boil, and now I have a very thin but warm and light maybe an ultra light. Some would say sleeping bag. Okay, okay, all right, this is exciting. I like hiking. I don't know if I've ever well, in boy Scott's I definitely have been something called backpacking, but as an adult, like on my own deciding, making my own decisions, I don't know if I've done anything I would refer to as backpacking. I just go for like day hikes, that sort of thing. But it sounds exciting real quick. Do you ever think about why why does the French have a word for the shithole latrine? Like they were like, yeah, trene. It's a beautiful word referring to something very obscene in my opinion, I don't know. I don't know why, and why is that the word we chose for English? All right? Building the latrene? I think about a latrines a lot because I was in boy Scouts and everyone referred to every bathroom as latrine, latrine, yes, you know, maybe maybe the French just dig a lot of holes. I've never been to France, so I've never seen the French countryside. Maybe it's just filled with boopholes, loopholes everywhere. Maybe. Uh so, do you have a plan? Do you have like you know, uh, like waterproof socks? Do you got you have like a little baggy full of full of snacks? You're gonna bring what's happening here, crub? Those would have been good ideas had I known about this earth there you have time, you have time, jan you can get yourself do an rii or whatever they're called. I bought uh a packet of tuna, and uh I thought, hey, you know it's gonna be good, dehydrated food, A box of mashed potatoes. M hm okay, yeah, listen, you have water in your mouth already, Slavi. You just throw one of those things in there and just let it sit for like five minutes. It turns into something delicious. Okay, I'm I'm ready to And I told my partner this, and then she looked at me and said, I think that's a little concerning. Maybe you should talk to someone about that. And then I because I had said, hey, I just want to keep walking until I fucking can't. Yeah, everything just shuts down. Yeah totally. I went for my walk this morning and I really needed it. Now, jan real quick, before we get into the games. Here's your quiz. What do the letters and the word GORP stand for? Do you know? Uh? Going outdoors? Really? Papa? Okay, very close? Now, what if I told you each thing refers to a food item. Granola, oatmeal, raisins, poat meal. Yeah, basically poatmeal is another word for peanuts. Yes, exactly, granola, oates, raisins, and peanuts. There you go, so you can make this by poatmeal code. Everyone use my boatmeal code. All right, everybody, we should explain what we do here. I guess most weekdays, I Jeff Grub will help piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you were watching live on twitch welcome, you can always listen to the show later on podcast feeds by searching for game Mes Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the morning mess with Atari acquires in Television brand. This is from salamano O Fra Kamatsu. Atari has acquired the Intelevision brand and certain games from in Television Entertainment, the company announced today in Television and entertain it will rebrand A continue its business of developing and distributing the Amiko brand game console with a license from Atari to continue to distribute new versions of the Intellivision games on the Amiko console. Through its purchase, Atari aims to expand digital and physical distribution of legacy and television games, as well as potentially create new games and explore brand and licensing opportunities. The first in television home game console was released by MATEL Electronics in nineteen seventy nine and sold an estimated five million units through nineteen ninety. Atari and A Television fought what Atari calls the first console war in the late nineteen seventies. In early nineteen eighties, and here's a quote, uniting Atari and A Television after forty five years, ends the longest running console war in history. Set Atari subsidiary Digital Clip Studio had Mike Mike Micah. Shout out to Mike Micah for putting it down and telling it how it is. Let's see, Yeah, the unite. This unite's former competitors and brings together fans of Atari and television and the golden age of gaming. So yeah, listen, I like this. I like where a Tari is at right now. Of Hey, we have a bunch of old stuff. We're going to find a bunch of interesting ways to bring that stuff back, whether that's just re releasing them, doing something with digital eclips, where they're going to go in there and do one of these documentary games which have all been fantastic, whether it's taking an old brand, putting a spin on it making you feel like slightly more modern, or doing something completely new with it as well. I'm a big fan of all that stuff, and it seems like having more AMMO to draw on in terms of having these old eyps is only going to benefit Atari's strategy here. The one thing is like the Amiko console that Tommy Talla Erico is making for a while, that's still a going concern. I don't get how that's gonna happen, but hey, whatever. Yeah, I don't see an actual future where the Amiko is readily available and is a product at all other than you know, just joking and goofing about it. But Atari has been doing some solid work, so maybe they could actually get it across the finish line. I still don't completely agree with how this console has been marketed, but maybe they can scale some things back and actually make it something fun to use. Yeah, And I'm like, I know there's people who are like in the Amico scene, people who are like always believed in this thing, and I'll be interested to see, like what they think about all this at this point, at the very least, just getting to a point where they sell that thing and I can check it out as a curiosity. I would be interested in that. But I beyond that, I don't see them supporting it much beyond those those confines. I think what they would do is, yeah, it's available, you could buy it. Whatever, here's a couple of games for it, and now we're moving on to another project to capitalize on these on these old brands and IP. I also don't like nothing immediately comes to mind when I think what is in an television game. There are definitely are some, but it's never something that I had a strong association with. I had Cleekovision and a way to play a tory games on Cleecovision, and then in television was the other one we didn't have. But even then it wasn't like, oh, everyone's always talking about this in television game or something like that. That said, there's no reason that there's not interesting stories to be told about those games, and this is the right group now to tell that stuff that Mike Micah is you know right, there's there's a lot of people on his team that fully understand the history of these games, and then even if they don't, they know how to get to the people who have that history and preserve it and keep it safe. And that includes like finding documents, talking to the right people, shooting video. You know, Drew Scanlin I think is still over at Digital Clips doing stuff like that. So it's like, yeah, please go go tell those stories I didn't even know I wanted to hear. So this is this is neat And do you think in forty five years we get to a point where it's like PlayStation has bought the Xbox brand as no one cares about those things anymore. I think those two brands are going to obliterate themselves. Yeah that sounds right too, That sounds right. They blinking White Guy has really come back in a big way. I've seen that on TV a couple times in the last month. Oh yeah, it's get the bag, Drew. Yeah, get paid Drew. Absolutely all right, let's move along here. Digital Foundry says that Paper Mario the Thousand Year Door on Switch runs at nine hundred P doted and six hundred sixty six forty P in the handheld mode. This is from my Nintendo News. The latest video game released tackled by the tech focused team at Digital Foundry is the long awaited remake of Paper Mario the Thousand Year Door. The team has come away reasonably impressed by what Nintendo has accomplished with the remake, despite it being thirty frames per second as opposed to sixty frames per second like the original. However, when it comes to frame rate, Digital says the Switch remake provides a near locked thirty frames per second readout throughout our testing. Paper Mario the Thousand Year Door runs at nine hundred P when played in doc mode and six forty P when played in handheld mode, and then there's some excerpts from the thing where they basically just say they did a really good job overall with the technology of this port and Jan I'm getting to a point where I'm over the thirty frames per second thing because it does look good enough, and having a tech team like this go and look at it and be impressed. It's like, Okay, if it's good enough for them, it's definitely gonna be good enough for me. That they have like a sharper eye than even I do when I'm looking at these things, and I'm happy to keep it that way. I don't want to be so obsessed with visuals that every little thing bothers me. There are, of course, a couple things that bother them, but for the most part, it's like, no, they seem pretty happy with this, and I don't fret about like six or forty p on a handheld screen that's gonna look really sharp on seven inches. So overall, I'm pretty excited about this. I'm glad that it came out really well. It's your history with a thousand year door. I can't remember is this when you played before non existence? Right? So I'm excited either way. Yes, yeah, super excited to check this out again. Yeah, if the Digital Foundry crew is completely fine and they think it's a competent port, then it's going to be completely fine to someone's eyes like mine that are that are kind of dumb at this point. Yeah, it's a bummer for sure that they couldn't get it up to sixty frames per second. But at this point, grub I agree. Especially I'm one of those people that's only going to play this handheld and uh on that small of a screen and I'm still playing on a base switch, not even in OL. It's which this is going to be completely fine for my layman eyes. And also it's not like it is a three D high fidelity game. It is like two D sprites or at least like two D paper sprites moving around in a relatively not super detailed environment. Yeah. Yeah, And I think the big thing for me was always the timing in battles and how does that feel? And literally no one has complained about that as far as I can tell you though, and so it's like, okay, good news. And I think a big part of that is the frame timing. With that Digital Foundery talks about it's consistent. You know, thirty three point three milliseconds per frame, which is going to get you thirty frames per second, and it's it's very consistent, which makes it very predictable. So once you get the timing down, it's gonna work every time in that same timing and it won't be weird. And it's like, Okay, that's kind of that's not all I can ask for. You could still ask for sixty frames per second. There's definitely an argument to say, hey, it was sixty on GameCube, it should be sixty here. But when I actually look at the end product itself, I'm not going like, hey, how is this not sixty? Or why isn't this sixty? I'm going no, this looks really good. So overall pretty excited, And this is just me being excited to play thousand Year Door, which should be coming out tonight. That's the game I'm looking for to most in this moment. I would be interested if some outlet out there, maybe the Homies, a game spot, can do this, but if they can do a normal person off the street, hey can you tell if this is sixty fps or thirty fps or not? I feel like that'd be an interesting test to see For this game in particular, I think people would have a very difficult time telling totally or even bumping something down on the steam deck to like forty eight frames or forty frames per second. I think that'd be an interesting You've put it forty five frames per second on the steam deck, oh lad, with that frame doubling, and very few people are going to be able to tell the difference. I don't know. If I really see that, I mean side by side, I probably would be able. Okay, this one is looking smoother to me, although I can't really tell. But if you put them a double blind where the person given to me doesn't know and I don't know, and I see them isolated, I would probably have a very difficult time knowing the difference between forty five and sixty. So diminish your return starts for me around forty frames per second. For some people it starts like sixty and higher. But definitely I could tell the difference between thirty and sixty most of the time. And obviously this is something that just kind of gets in my head a little bit for even a game like this, But I'm sure once I have it, most that will be put aside, and I'll just be happy to be playing this game. Just sounds like that's the case for most people. And as long as the combat isn't affected at all, Right, if you have built up that muscle memory over time because you're familiar with a thousand year door and if you can't feel it, then I think that should be completely fine, right, And it's the kind of thing like we know that this can help in certain circumstances higher frame rates, even when you can't see the frame rate difference anymore. It was you know, oh, the eye is only refreshing so fast, but it's like you are actually getting more information in like a three hundred frames per second monitor that is rendering out counterstrike that fast. So when a person appears, like in a gap and a door, you see them quickly, so that gives you a faster, faster time to react. And I think that is the hope that that is not a problem for this game, and it just shouldn't be. You should be able to predict it and land those yumps because the jumps are happening, they happen the same way every time. The animation is the same every time, so you just want to like get used to it, and then once you get used to it, you should be able to repeat it. So yep, all right, let's go ahead to the next story here. Jess Corden says one hundred percent Steam is on the next Xbox This is from Jonas Macki at Game Reactor. We've known for a long time that Windows Central editor Jess cordon has good contacts at Microsoft, and he's often been early with big scoops about what the Xbox team in particular has going on. Now he's added again it states that the next Xbox console will one hundred percent with one hundred percent certainty support Steam. Well, this is probably speculation on his part rather than something he knows for sure. One hundred percent is still automatically interesting. Having Steam support for Xbox would mean that it would suddenly be possible to play games like The Last of Us Part one, Horizon Forbidden West, and the recently released Hell Divers two on Microsoft's console. Uh Jim, I also, I think this is happening too, and I for me, it's like part of this goes back to the way Microsoft globally is behaving with all of their technologies and all their services and all their stores. And this goes back a couple of years to Windows store being like, Hey, we'll let you bring any payment processing thing you want to our store, and that being like, okay, they're opening up that much that their own store on Windows will now accept different payment processing. And I think that that is part of a larger strategy of being like, we're going to be the open platform across the board, and that will put us in a strong position going forward so that we can then maybe make the argument that our platforms should be on or our stores should be on other platforms as well. But in the meantime, they do have to do something like this where if it's an Xbox and you're going to like let people do what they want with it, and you're going to make it more open, you do have to make Steam available to people because that's the one they're gonna want. I'd have to ask you, though, do you want to use Steam on your Xbox? I think I myself and probably not in that that audience that would like to do that. But there's one hundred percent an audience that has been a gaming audience that have only probably stuck to consoles that know the word Steam. They know that it's a PC store and would like to indulge in that store. I think it's interesting knowing that games on Steam go on sale throughout the whole year and wind up getting like reduced dramatically that I wonder how Microsoft would be anticipating that if something is available on Steam and Xbox, if someone is just going to wind up picking it up on Steam versus the Microsoft store. But does Xbox consider that a win already because they're already on the platform with an Xbox. But this is this is exciting at least for like console exclusive gamers out there that haven't picked up a Steam deck or are too scared to dive into the world a PC gaming. Yeah, and it's uh, I think we try to like figure out like, okay, so what is Microsoft thinking here is the benefit? And it's you know, I had, like I've said before, my tenfoil had conspiracy theory about long term plans of this puts them in a strong position with regulators so that they can make that argument that later down the line, Hey, we have the store, the Xbox Gaming Store that has Call of Duty and all these other things on it. People should be able to make purchases through there. If they want even on a PlayStation that tinfoil hat. I think that's so far away, and a million things could change between now and then. So in the meantime, what is the immediate benefit? And I think the argument would here here would probably be okay, one, this would keep the Xbox hardware platform relevant and viable. Right. A good point here is, yeah, Sony games come to PC, they come to Steam, and then those things could just run on Xbox. So now all those games are also on Xbox. So you know, you know, we get a PC. But if you're fraid of get a PC, get an Xbox and it's very powerful and it has a handheld version and all that stuff just works. That only goes so far because I think a lot of people be like, why wouldn't I still just get a PC that is more you know, modible or whatever. I could do whatever I want with it. But I think for for Xbox, it's also the kind of thing where you were saying, once they get the game on the Xbox platform and they're on and they're in the ecosystem, still the default in a lot of circumstances probably would be and now I'm going to get this other thing and it's right here on this little icon on the front page that takes me to the Xbox store. I'll just get that there. And when this next big game pops off, everyone we're already playing on our Xbox. Why don't we just go get it on the Xbox and then we when we make micro transaction purchases, it's just defaulting to Xbox getting that money. I st I think that makes some logical sense. Do you think that that it's better than people not wanting to get Xboxes at all anymore? Right? I think that's what the thinking might be. I don't know, what do you think? Yeah? I like the more that we we sect the situation, the more curious it seems is where the net benefit is for Xbox, Like, is it enough that you get a fraction of the micro transactions or transactions in general? Is it beneficial that they have the gamers on an Xbox platform, Because at that point I'm thinking the art I'm thinking Steam is the more beneficial side of this potential relationship, where all right, well we got another place for people to buy games available on Steam versus playing anything on Xbox, And does this kill game passes potential momentum? In the future. I mean maybe, but it feels like the momentum is already stalled for game Pass, so I guess you'll call a potential growth in the future maybe. I think for Microsoft's point of view, they're thinking here that more options for players is better and and those people that you know, get an Xbox because now they hear they can use Steam on there, and this will be an easier way to access Steam games. In their opinion, Well, now there's more people on Xbox can that can maybe get game Pass. But I don't I think that. You know, for a couple of years there, we were saying it's all about game Pass, It's all about game Pass, and I feel like that is now over that they are trying to think of other strategies to go along with game Pass. So, yeah, how does this work? I'm I don't know. There's that rumor going around that is clearly false, but it was like, got people talking that, oh, Microsoft is going to buy Steam for sixteen billion dollars or something like that, And there's a million reasons why that story doesn't make any sense at the moment, but you know, the price for sure that people were arguing that, hey, well maybe that's sixteen billion dollars. Is Microsoft trying to pay to get Steam on Xbox and said, well, they wouldn't need to do that. Steam would be happy to put or Valve would be happy to put Steam on Xbox because then they start a new place to get revenue. And that's fine if you If Microsoft opens that up Valve, Valve will put Steam on Xbox for free. Sure, so, and that does beg the question in my opinion though, does Microsoft say, well, now that you're on Xbox, do we get a cut of your sales? They probably wouldn't be able to do that, right, I don't think they would be. Right, Well, yeah, because I'm trying to think what other devices Steam is available on, but it's pretty much just PC's and Max PC's max yep, yep, that's right. And like Apple isn't getting a cut out of any transactions on like Mac games, right, You're right, No, unless this is like a very specific deal broker through Microsoft. Right, where do you think you get the whole Steam library grub or like a fraction of it? I think you should. I think if Steam's on there, you get the whole Steam library, because at the end of the day, the next Xbox console is going to be a PC, just like the current Xbox consoles, and there's no reason that everything shouldn't work. I think I haven't really I haven't really thought that through fully. If there might be some exceptions, but I think in general, the thrust of it will be every game works on Xbox from the Steam library. So yeah, I don't think they do some console I I mean, obviously there's some that require a keyboard and mouse, but you could plug a keyboard and mouse into your Xbox now, so everything would be like available to purchase, and if you want to find ways to play it, that's up to you. I think it's how they would present it. This definitely feels, though, though, like a potential seismic shift in how gaming works going forward. Do you feel in any way like this is maybe an overreaction for Microsoft, that this is, you know, giving up the goat, This is you know you have you do have an ecosystem that some people still want to buy into, and you control the entire thing from top to bottom. You have the walled garden. It seems rare and odd for one of these companies to give up their walled garden, right, Yeah, this seems like an expensive quick fix that will take a couple of years versus you know, what are our common criticism of Microsoft and Xbox as of late, of them not really wanting to tend to the garden as is, and yeah, they're just lowering the walls and just letting everyone else in at this point, hoping to find that quick fixed solution of like, okay, well, if we offer Steam to folks, then maybe that is enough to convince the gaming audience to come back to Xbox or real least stick with Xbox versus jumping over to PlayStation or getting a Steam deck or just sticking with a switch. It doesn't hearing this news makes me doubtful or a little bit nervous for Xbox's general future of like, okay, well, what are you guys betting on at this point? Yeah, it makes me. It does make me wonder like what is the vision here? And I think it does go back to, okay, what do we know about the way Microsoft operates, Well, it's a services company, and we know that they've been trying to like be Xbox as a service for a while now, and that was Game Pass. But now that they have Call of Duty and King and all these other things. It could change a little bit. It still will be game passed to a certain extent, but just being the platform through which you make micro transaction purchases for Call of Duty or Candy Crusaga, depending on what platform you're preferring there, They're like, Okay, if we can control that that and have more of a cut on that on more platforms, we stand to make a lot more money than if we just tried to grow game pass. Actually, so, how can we build a world in which the Microsoft Xbox gaming platform it goes along everywhere Call of Duty goes. So you get Call of Duty and you go and you like go inside the game, and then you open up the store inside the game and you go to make a purchase. How do we make sure we get all of that money? And that is to build a world in which the Xbox Store can be on anything and it's just the default option when you boot up that game, even on PlayStation and again, and it's a long term strategy, but I do think that's the world they're trying to manufacture. And the challenge there, obviously is there is such a long and arduous road between now and then and now that they have to you know, pave with regulators that that would be very complicated to pull off, but it seems to be I think they have confidence that they can push regulators in the way that they want because they have a history of doing that, and even despite the recent spat with the FTC over the acquisition of Activision, Microsoft does have a pretty decent relationship with many regulators around the world, especially in the unit in the United States, and they're you know, they're not one of these companies that always comes up alongside Facebook and Twitter and TikTok and Instagram that where they're like, oh, we really are worried about what they're doing with our data. Microsoft often gets left out of that from when these regulators bring them up. So it's like I think they're like, we can maybe brute force this reality, and it's it's actually the reality that these regulators keep telling us that they want devices that are more open, more options for consumers, and they're like, well, we could be that other option. I still it feels like a long way away. So in the med this is where I keep going with Microsoft, every decision, every strategy that they seem to be presenting to us and to their investors, it's like, Okay, that is a long term vision. Yeah, what about right now? Yeah? And you know that comes back to just making good games. And they have the showcase coming up in a couple of weeks. We'll get a good look at it. Then they can try to tell their story at that and in that moment. But I feel like, if they can't get the games together today, all this other stuff doesn't matter right, right if they if they can't get the games together for this upcoming Xbox showcase at SGF, is this like too far too gone in terms of like a general gaming audience, Like how I can't I can't speculate enough of like how do they get those people back if that audience has already lapsed and jump ship. Yeah, I don't know if you do. Yeah, I'm trying to think of like the most extremest like Xbox Console Warrior point of view. And I feel like a lot of even a lot of those folks at this point are burnt out about how the platform has kind of been mishandled and and a lot of the IP is kind of just like fallen to the wayside, Like is Gears six enough? Is Fable three enough? To bring people in well, and let me ask you, I mean Cyrus Raven and Chats is hell Blade though, and I don't know exactly how they mean that, but you know, let me ask you now that we're a little bit past hell Blade too, I know you didn't love it and clearly doesn't like it I started it. I'm like kind of in what you guys were saying where I'm like, I don't even know if I want to keep playing this despite that the reviews are relatively positive. Do you think that game is doing what it needed to do or or does it feel like, well, yeah, it's a good game, but it's nowhere near enough, but I don't know, good start? What do you think? I can't say that it's a good start because I also don't see hell Blade two appealing to a wide general audience in the same way because of the lack of brand recognition. Like folks will flock to a God of War because they recognize the name God of War from like the PS two era or even Uncharted to an extent, I don't and the Last of Us, especially especially with a boom from the TV show that I can't see folks like seeing a bus ad for hell Blade two and thinking like, oh dang, I gotta see what send you was up to. It just doesn't feel strong enough of an ip to for for like a gaming audience to rally behind yep. And you know, I think if it is one of many, it's you know, another brick sort of you're as you're they're building up that that fort of here's a reason to stay within the walls of Xbox. But as it is, where it's kind of standing alone, and in this moment, it feels like something that's, oh yeah, I mean, I guess I'll maybe I'll get around to that it's in game pass. I don't know. It just doesn't seem to move. It doesn't move me too much, and so I'm projecting I think a little bit not like sure, who else would this move? And I completely acknowledge there it appeals to like a good chunk of the folks that reviewed it out there just doesn't appeal to me at all, But it does feel like it necessary. Isn't necessarily picking up the baton from a previous game or passing it on to another game to carry on a momentum of it at all. It just kind of feels like it's just running its own race at this point where I don't know where Xbox is headed to after Hell Blade two yep, yeah, and me they're gonna do like again, they're gonna tell that story at this Xbox showcase, so hearing a little bit. And then right after that they have the Call of Duty direct that they previously called the redacted Direct. We'll see, will see the tail they tell and in that moment, and I think there's a chance there will be a lot of exciting games there, but I don't know. It is very difficult to feel too wonderful about Xbox in this moment, Like even like the cod audience, like all my friends that do play Call of Duty, they're not on Xboxes. They've they've already gone to PS five's because it's available there. And I don't see them jumping ship. If they announced that the next Call of Duty is going to be Xbox exclusive, yeah, I think they would. They can't do yes, Yeah, I think they would just stick to the existing Call of Duty's out there, which I don't know if that's still a win for Microsoft. Yeah, I don't know. I mean I think that's where we need to be thinking that maybe that is at this point, the wind condition seems to be people playing Call of Duty anywhere, and that's and for for Xbox or as people keep, you know, making this point of delineation, Microsoft Gaming, they don't. They actually don't care where you play your games. And now that also includes PS five and Call of Duty on PS five. So again they keep claiming they're going to tell us a story about the reason Xbox is going to matter going forward. That'll start with this showcase. It'll continue with hardware announcements that they've promised for later this year, early next year. We'll see. Okay, let's take a quick break when we get back. Sony had a presentation last night. It was pretty buck wild, talk about their creative entertainment vision. We'll get to that right after this. All right, we're back, jan I got served up for the news here. The cherviamte has totally taken hold of me, and I'm ready to talk about. Futuristic PlayStation controllers shown as Sony presents its creative entertainment vision. This comes from Tom Ivan at VGC. A futuristic PlayStation controller appears in a new video released by Sony during the company's corporate strategy meeting yesterday use the annual event to define its creative Entertainment Vision, which is like you know, capital letters, like a proper noun. That's what they're calling the strategy, which it describes as its long term vision for where it wants to be in ten years, with an eye toward future technology advancement advancements. The video, which is viewable online, includes a brief look at a futuristic game and controller being used to control a character soaring through space and basically like the screen is like being projected into the air and things like that. It's clearly just a proof of not even a proof of concept. It's just you know, an idea of what the future could look like. But this was part of an overall talk about how they are viewing the future, and they spend a lot of time talking about all of their different verticals music, movies, but also video games, and they said the creative Entertainment vision, and this is how they described it is going to be harnessing technology to unleash the creativity of creators around the world, transcending physical, virtual, and time dimensions, connecting diverse people and value across boundaries to foster vibrant communities and together with creators, creating exciting experiences, rich in narratives that go beyond imagination, and spreading them as new touch points for Condo around the world. Condo, I believe is the word for imagination or something like that. But that was another big word that they used a bunch of times where it's like, Sony's all about Condo. I watched this jen they talked about gaming, not in very specific terms, but they would mention things like, Hey, we have gaming, and they're like, the big thing there is, you know, the game engines. We're doing technology with that stuff. And then they would quickly shift to say, and we're taking those game engines and we're doing basically the volume that ILM has right we have our own volume called Torchlight, and we're using Unreal Engine to do that. And the Sony overall seems very interested in I think like a lot of these corporations like these across vertical synergies where they're like, hey, we just want to use the power of gaming to fuel all of our other products. And I wonder if that's like a potential source of a distraction for a company like PlayStation where they have their own problems they need to solve. Not that they're massive problems. They're a very successful brand. But do you feel like Sony overall has a good idea of how to go forward without sort of diluting what PlayStation does it. It's hard to say, greb like, I'm watching this now as well. They're a little creative entertainment vision thing, and this is going to further confuse the general audience as to how games are made. Oh yes, I think there are folks out there that do assume we have Iron Man Tony Stark technology where you're just dragging and dropping and drawing and suddenly you have a Fortnite esque looking character made and ready to go. I really don't know what any of this is saying yeah, like it definitely is like pompous, like puffing themselves up, or investors trying to tell like a grand story. But really a lot of it came down to okay, when they started talking about specifics, it was AI buzzwords again and again like always, and then they were like, hey, we have They spent like two minutes in a very fast section. So the two minutes was a very long time for the section talking about how we have these games, and we're going to make movies and shows based on them like we have been because that's been that gets more people caring about the games. And it's like, okay, yeah, we know that's the strategy, but like that's where Sony seems to be at, where it's just we want to maximize our return on our investment. And it wasn't a lot of necessarily building new games or like new IP When they did talk about that, they're like, we're fostering a new generation of creators in all these different spaces. It's like, Okay, well, what does that really mean. It doesn't really mean anything. But in the meantime, it's like we have uncharted and we have all these other things where we are going to make more movies and shows based on them. It does feel like, in my opinion, the Sony Broader company is sort of like lost a little bit and they keep like using PlayStation as their strong backbone to hold everything else up, and PlayStation has been able to do that so far, but I don't know how much longer it can last. Yeah, I don't know. Without the software grub, I don't know where the direction is because the only hints of games that we see other than their the like theoretical game that they are building here, Ignition, which I don't think is the real thing, is somehow grub The game that they show is Horizon. Yeah, uh huh. Horizon is definitely popped up on the screen behind them a bunch of times. I cannot wait for Horizon zero don to make the Roman reigns turn that after years of having Horizon shoved down our throats, we actually finally like Horizons as a wider They'll win us over. Eventually, they'll find I'm helping. I mean, I want to be there. I want to I want to like something. Yeah, I want to like something, but without the software there, this creative entertainment vision video just feels a little soulless. Yes, because, like I it, you were presenting a vision for something, but similar to Microsoft, if I don't have anything in front of me now or prospects in the near future, I can really get too excited. Yeah, and I think your point about like misrepresenting how games are made, like they did spend There was a long sizzle video where they're like, hey, we're going to enable people to use AI to take their prompts and build their own stories and shift them around in blocks, and then they hit a published button and that'll make a movie, and then they get another button that'll turn it into a video game, and then that's the game someone's going to be playing on their PlayStation nine projectile or like you know, teleporting projectile the video game handheld device. And it's okay, I know this is what people, the story that you all are telling yourself like internally, is going to happen. What evidence have you, like, go look at any time in history, any sort of creative endeavor. What makes you think it's gonna work this way? Of course it won't work this way. I kind of don't get why they keep trying to tell that story. It does feel like they're trying to tell the audience what they're going to want, versus just adapting to what the audience's expectations and desires are right and what they're asking for, which is like you know, awesome news stories told by people that are great at making these things exactly and and I I feel like it's it's I'm getting very weary of these non announcements of like yeah, okay, cool, and it's uh. I was as I was watching this, it was very frequently they would shift away from the technology and then they would talk about like the content itself, and they're like, you know, ten minutes talking about how we are going to make and more money off of all the all this anime and here's Lil nas X and here's how we're going to make more money off of Lil nas X. It's like, oh my god. It really is just blatant a corporation saying we have acquired a creative entity or a creative project and now we, as the corporation, will strip it for parts. And it's like, God, it's bald faced, like this is they're just they admit it. They admit that's what they're doing. And I then, as watching this, it's like, Okay, well, what is the benefit to me as someone who likes these things? And the pitch that these companies make is well, we can take it further and do more with it, And a lot of times I wonder it's like, well, it doesn't feel like you're doing that much more with it. Really, you seem scared to do a lot more with a lot of these things, So we'll see. And also like my my confidence in some Sony hardware stuff is the falters slightly because of you know, I don't see the PS five pro as something that I need to invest in and get as soon as it comes out, and his ver two has been completely forgotten about. They asked the that studio that was in charge of it, and like, you know, the only interesting thing that PlayStation has come out with hardware wise other than PS five is the PlayStation Portal. But I can do a lot of that stuff on my existing Steam Deck. Yeah, and you know, the portal isn't a useful device for playing anything on the go at all. I'd be more interested if there was like a better PSP yep. And I mean, and I could see how that fits into this vision somewhat, But it also feels like, well, yeah, that's a byproduct of this that doesn't feel like, hey, we have a goodea. I don't know. The Steam Deck feels like it was born out of people working at Valve saying we want to play games this way and this really matters to us, and we're going to build a product that is ideal for this. The presentation that Sony gave yesterday, it feels like a lot of corporate fluff where they're like Okay, people need to now argue that work at Sony. Here's how the product that we were already making fits into this new vision you've just set out for us. And I don't know, that doesn't seem like a good place to be in. It feels like that's what always leads to something like a PSVR two, where it's like we're doing this anyhow, here's how we can sort of make it make sense. Do you care? People who run this company and they're like, you know, it's new hardware, put it out, but we're not gonna give you the money to keep investing in it like we did with PSVR one, and look where we're at now with that. So yeah, I yeah, yeah, I don't know. I see the controller that they have made and everything, huh, and that just looks like it is going to annihilate my hands. Yeah, it's a weird little thing. It's I don't know. It feels like it's got like little circular buzz saws inside of it you can like shave your thumbs on. I don't know. Yeah, it looks like folks that haven't seen the image yet, it looks like two nunchucks with circle dials and then instead of analog sticks. They're like, they look like LAVs on instead of analog sticks, so they're just like little nubs. Yeah. Also, I just don't see folks grub as of right now or even then in the near future adopting having to to wear like a set of goggles or glasses to do this ar reality that they're kind of proposing. Yeah, I think if that's what they're going for, that is a long way away. And again, I feel like these visions are set out by people who are like, Okay, we're going to write down our prompts as executives, and we're gonna ask this team of artists to create a video, you know, cgi video that explain, you know, a render for it basically, and no one that's actually going to engineer it was involved. Yeah, you know what, I because I've been in meetings with a company that no longer exists where I had to sit in a room and tape a meeting for four or five hours of all theory. Yeah, and just it wasn't with any of the existing engineers. It wasn't with anyone working on the existing product other than the folks at the top and a comic book artist yep. So I think what we're like getting at here is none of this stuff was ever even intended to be like this is what they're really going to do. It is just a story they are telling to investors. That's all any of this is. And so while we're having this conversation that we're keeping that in mind, but it's also like, well, okay, should we be taking you at your word? Here should be? Is this division we should be trying to imagine coming down at us, you know, in the future. And I think actually the actual answer to that is also no, yeah, right, because if they're telling this story to investors, like, what is the actual reality? Yeah, yep, exactly, And I I think the reality in this moment is they don't know. I think it's very easy to tell the story of here's where we imagine ourselves in ten years. I think that's what this is. Actually the whole reason by this, behind this entire effort that they made, is that they can very easily pitch a world in which they've accomplished all of their greatest goals in ten years. The path toward getting there is as confusing and shrouded in mystery as ever, and it's not just for Sony. It's across the entire like, you know, the technological space. A lot of these companies don't know what's next, and Sony especially, I don't know why out of all these people, you know, who I trust with our future Nintendo? Yeah, I mean, because they're like, we don't know what's going to happen in the future. Here's you want to game? Like, Okay, yeah, sure, I'm showing up for a game that sounds great to me. All right, let's move on here. As part of this, Neil Druckman did an interview and he says the new Naughty Dog title could redefine mainstream percp of gaming. This is from tom Ivean at VGC I'm Charted for and Last of Us. Creative director Neil Druckman has said Naughty Dogs, the next title, could redefine mainstream perceptions of gaming. The studio's parent company, Sony, used its Corporate Strategy meeting on Thursday to present its Creative Entertainment Vision, which it describes as its long term vision for where it wants to be in ten years. In an interview published to coincide with today's event, Drugman was asked to share details about a personal vision or dream project he wants to see realized. I've been lucky to work on several dream projects, and I'm currently excited about a new one, which is perhaps the most thrilling yet. There's a growing appreciation for gaming that transcends all age groups, unlike when I was growing up. This shift is highlighted by our venture into television with the Last of Us, which I hoped would bring would bridge the gap between gamers and non gamers. The show's success has spotlighted gaming, illustrating the rich, immersive experiences it offers. The visibility excites me not only for our current project, but the broader potential of gaming to captivate a global audience. I'm eager to see how this new game resonates, especially following the success of the Last of Us, as it could redefine mainstream perceptions of gaming. So not a lot there in terms of what exactly he means by this. I think what he's getting at, though, is I want people to take us seriously. It's that old It's that old song and dance jam where it's like we want to be taken seriously by the oscars or whatever, And boy, I just don't care about that anymore personally, but that seems to be what he's saying. I don't know. Maybe I'm wrong. Yeah, I don't know. I don't know what what Neil wants. Neil, you already have you like? Your games are loved and appreciated by the gaming audience and even the general audience at this point, What else do you want Neil to make a musical? Then? Yeah, that's what Okay, a gaming musical with made with that prestige gaming ideal behind it. Okay, I'd watch that. I'm not gonna play it, but I'll watch it this way to Lynn, Miranda and Neil Druckman meet. Okay, well, listen, don't oh no, the game since going off as soon as he said that, Oh no, it's an omen. Yeah. I am hopeful that he can accomplish all his gaming goals because I'm afraid what would happen if he left gaming and might became a politician or something. Oh boy? Yeah, yeah, don't keep picking games. I don't know. I'm what what does Neil Truckman like other than his own games? What do you like? Neil? Well, let me ask you so. In a previous interview, within like the last year, I can't remember what game like he was referencing at the plane. I think he was referencing something specific, but he basically said, we've done very prescribed stories that have been very set in stone, and that's been great. But maybe for our next game, what we might do is create something that is more emergent and has sort of stories told by the players and they can kind of do their own thing and have more freedom. Do you think that he can like combine these two ideas of mainstream prestige with a game that is more open, Neil, just make a GTA then, yeah, make a Last of Us, Breath of the Wild, last ok Store. Yeah, I think it was elden Ring to test, thank you to test. Yeah, I'm pretty sure it was elden Ring, where he's like, oh, yeah, we want, we want maybe want to make something more along those lines. I feel like Neil Druckman's style of storytelling, though, is very is so direct versus how elden Ring handles its story. Because you know, someone that spent a lot of time in elden Ring, I can't tell you what the fuck the story is. Yeah, I mean I know what was happening there, but like I've said before. The way I played that game is I'm just a little guy, and I'm a little guy trying to survive here, and all these big gods are around me doing their story and I'm just ducking my head, plugging my ears and running away trying to live. So and this guy is mad at me. Yeah, I don't know why, right, And I'm glad I could play the game that way, And then I'm glad that the story was also there for people who went to delve into it. I just that feels a million miles away from the way they've made games so far over at Naughty Dog. And I also don't I think if you are setting out with the goal of redefining how the mainstream views video games. I mean, I think the right answer to actually accomplish that is a game more like Elder Ring, because we have that did do that. That game did accomplish that. It was on TikTok, it was everywhere, everyone was playing it, everyone was talking about it. But I don't know if that was the goal at Frumsoft, right. I don't think it frum Soft they were ever thinking this is going to make people think differently about games. They just made the game they wanted to make right. And also I feel like Neil maybe thinking of like that older audience that has that negative perception of games. Yes, that are that That never was his target audience to begin with, because I feel like the current gaming audience and gen Z Jen Alpha whatever already growing up where games are completely fine and acceptable. Yeah, it feels like he's getting bent out of shape over like maybe an older person saying like, I don't play video games, They're not, it's just a Nintendo, when like that audience is shrinking already, Like that audience is like going away. That audience may not even go see Francis Ford Coppola's uh a Megalopolis generation defining Megalopolis, That's right? And and like, I don't know, I see so many people talking about The Last of Us, the game and the show in the same breath where it's like, oh, this is amazing, this is great, right, where I don't feel the need to to have to further validate your existence and your medium further than you already have. Yeah, And if it's if that's where it's coming from. Yeah, And I don't if what he's getting at here is that he's tapped out the ability to get people to pay attention to games by making this type of game, and now they're going to do something very different. I think I agree with that because I don't like, you know, how much further you can push the prestige narrative driven game to be much different than it was in the last of Us Part two. What you can do is you tell another great story that people like, and that's fine, But I mean, I if the goal here is to get like the Roger Eberts or people who think like Roger Ebert to to pay attention and love gaming and respect it, I don't know. To me, I think that's wrongheaded. Personally, Yeah, I feel like it's very reductive of the media that that made you right, yeah, to to not give it the same type of weight or feel like it isn't a valid form of expression it did having that mentality rather than just like now games are sick as fuck. Bro. Yeah, I don't know. I see like across the Pond and you see stuff like Alan Wake two just really having like a very clear and defined vision and like, damn, that's hella cool. And then like mixing live action and gameplay together, and hey, we're talking about musicals. There's a whole musical episode or level in Alan Wake two. Yeah, I don't know. Maybe I would like kneeling the team to uh maybe grub. Maybe it's time to bring Jack and Daxter back. Maybe Jack and Daxter is the dark story that we've needed. If they do a Jack Yeah, Jack and Daxter, that is like builds on all the technology they have, but then and that frees them up to get away from telling the very prescribed story. I think that that could have some potential. I would love that. Uh real quick, we're not gonna dive deep in this story. But there was another PlayStation executive, let's see. I think kissel a side kizsel Bash, which is a powerful name that I love. He is the head of product at PlayStation Studios. He basically said that he sees them going from prioritizing graphics to prioritizing immersive narratives. It's like that also feels like, isn't I feel like that's what you've been doing? Uh what do you mean by immersive narratives? And I think what he ends up describing it's like, well, actually, we're just gonna do more on that side. And the graphics have gone about as far as they can go. It's okay, sure I could see that to a certain extent, right cool, but it's like it feels like, Okay, we get that, what's what's next? And maybe we need to get over that as gamers a little bit where it's like we've been so used to novelty for so long that when there suddenly is just like, well, no, this is kind of what game is going to be. For a little while, it's like, well, we're not used to that, and my whole history of gaming is the next thing is coming. It's going to change everything, and it's going to be like once once a year, if like, and if not that, it's like once every other year something new is going to completely change everything. And we're getting to a play where gaming's mature, and so maybe that's not going to happen so much anymore. So they do have to rely on, well, what's the reasons that most humans come through these things? And while for many it's play, and for a while there was visual fidelity and being blown away by the technology, now it's like, well, we know we can connect to humans with immersive stories, and I get that to a point, I just don't get too excited about it. Yeah, it feels like the people at the top for good that games are very specific medium that you play and kind of experience and have to occasionally, no, for the most part, be an active participant in as you were playing it. I don't know. I think about like recent successes and Hogwarts legacy comes to mind of like, that's folks that want to be in that world. They want to relive the magic of like reading those books and put themselves into the robes of a Hogwarts student. And like there's other audiences like Fortnite and Call of Duty that just want to play those games and then do that. And I don't I don't know what some people at Sony, I don't know what they're doing grub, I don't know what they're doing other than potentially sniffing their own farts. Yeah, I definitely that's how I feel too. Yeah, I get that sense where it's like, Okay, you're impressed with yourselves, and that makes people think you have the answer, and you have to sort of project that you do have the answer. And the since I get across the board from most people in gaming right now is no one has the answers, So you maybe don't act that way, but you got to tell a story. This is the downside of Microsoft not being as strong of a competitor. On the other side of the fence is that Sony is like just freewheeling, right, Sony falls into its hubris Right, Yeah, exactly, b Phil, get it, Come on, dog, Yeah, get back in the fight. Yeah, all right, what's up. We're gonna skiped. Un to this one, Nintendo president revealed he's a huge fan of the Fire Emblem series. This is from my Nintendo News. Nintendo's strategic RPG series, Fire Emblem has many fans throughout the world, and one of those is Nintendo president Shuntaro for Akawa. The news was revealed in an episode of the Kitt and Krista podcast, in which Christa Gang described her story of meeting Nintendo's current president and finding out his enduring love for the long running Fire Emblem franchise. He just loves Wi Fus. So, I mean, listen, I think a president of Nintendo should love the Fire Emblem Wi Fus. That's important. That's that's very important. I'm glad that his ideals align with mine own. Yep, this probably doesn't mean too much. Like I don't think this, like, oh, I love fire and Blom, so we're gonna make eight more Fireblom games. But it probably doesn't mean that, like they'll deny a game getting made in the Fireroom series as well. So yeah, well we'll see how that all plays out. Nintendo's still doing their Nintendo Direct in June. That fire on bloomerymake probably should be there, maybe for a Kyleege should come out and announce it himself if he loves it so much. I would like that. Okay, that does it for the News. I got a pull question that we're going to bring up. Let me see I got it right here or maybe right there. There we go. Have you been into an arcade in the last year? Let me refresh that and frame it up properly. There we go. Okay, have you been to an arcade in the last year? Thirty four percent said yes, sixty six percent said no. It's okay, about a third of people I've been to an arcade. I think that's a pretty decent number, all things considered, because really, if you have an arcade next to you or near you, it's going to be like one of those mega arcades like Dave and Busters, and those can either be depressing or they can be you know, kind of expensive, like you've got to commit to a day at Dave and Busters a little bit to get your money's worth there. So I think a lot of people are like, well, maybe if there is one next to me, I'm not going there all the time. So the fact that a third of our audience is that's somewhat encouraging. Mostly mostly, I'm hopeful that a company like roth Rolls can keep making arcade games because they seem pretty good at it. Yeah, yeah, I can't. I don't remember the last time I went to an arcade grub. That makes me sad. Yeah, make an effort to get to one. Maybe at some point one of these trips, we'll see if we go to the batting cages. Maybe we go to a batting cages that hasn't arcade in it. All right, We got a new poll question coming up in a second. Before we do that, though, jan why don't we tell people where they can find us on the internet what we have going on, all that good stuff. You can find us a giant bomb dot com. Folks, if you're hitting up the YouTube channel and are baffled as to like, I thought they did stuff every single day, and you're right, we do. It's just under the live tab. Everything is life to tape over there find all the goodness there. There's a fun d light club that we did yesterday since Mike Manati is out where Grub, myself and Dan played Mister Mosquito. Turns out ps two games still hit, they hit, Still still bangers Grub. But later today after this, about an hour after Game Mess raps, we'll be doing another grab bag of miscellaneous things on Steam. Maybe we'll check out send you with Saga. Yeah, folks at home voicemail dump Truck later today. Another episode of Game Mess Mornings tomorrow, BCR tomorrow, as well as Unprofessional Fridays where we will be checking out the co op in Elden Ring again. I'm excited to get back to that for sure. Definitely tune in for all of that. Thank you, jan Pull question for tomorrow. Got an episode on Friday and where we will discuss would you want to use Steam on your Xbox? Yes or no? Can vote on that, We'll talk about it on Game Mess Mornings on Giant Bomb tomorrow. Jesse for Telly should be here everybody for Gameless Morning Love. Get some young Elmo in your life. Yeah. People mentioned that Armored Course six co op done by the same person. Yeah, we'll do that. Well, we should do that eventually. That would be a fun time. Yes, that would be a good time, all right, Jan Thank you so much for spending today talking with me about video games. Man, I really appreciate it. It's my favorite way to start a Thursday. Thank you all for watching. You're the best audience in gaming. Until next time, have a good one, take care of yourself and get europed up.
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