Palworld Allegedly Infringes Upon Three Patents Held by Nintendo
Jeff Grubb is joined by Lex Luddy to end the week and chat about a whole slew of PlayStation related news such as Astro Bot selling close to 1.5 million copies, scalpers having a hard time reselling the PS5 Pro, and reason why Concord may have failed. We also cover the latest in Palworld versus Nintendo and more!
2024-11-08
69 min
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<v Speaker 1>He'll be don't be beer. It's the internet. You're busy. <v Speaker 1>Let's do this for November eighth, twenty twenty four. For <v Speaker 1>the next hour or so, let me help you sort <v Speaker 1>through the world of gaming on Game mess Mornings Live <v Speaker 1>with Me Jeff Grebb Today, sixty five point six million <v Speaker 1>people have PS five's, but only sixty four point one <v Speaker 1>million of them have good taste. Yes, this is about astrobot, <v Speaker 1>but first please join me and welcoming today's co host, <v Speaker 1>a Game Best Mornings. It's alex A LUDDI everybody, Lexi, <v Speaker 1>how are you doing? God? <v Speaker 2>He fucked up the joke? He fucked up the joke? <v Speaker 1>How do I fuck it up? I get the numbers <v Speaker 1>from No. <v Speaker 2>Think about it. It should be it should be sixty <v Speaker 2>four point one million of them have bad taste. <v Speaker 1>Uh, yeah, there it is. I didn't Yes, yes, yeah, <v Speaker 1>only one point five million of them have good taste. <v Speaker 1>There we go. I wrote it down wrong. That's that's <v Speaker 1>how you fuck it up. Yeah all right, beautiful. <v Speaker 2>But how if you're wondering how I'm doing one? I <v Speaker 2>watched you type that into the document and said nothing, <v Speaker 2>I'm too fair. Yes, yeah, I'm too I'm watching andle again. <v Speaker 1>Oh yeah, yeah, I don't blame you. That's that's how <v Speaker 1>I definitely a considered it. Uh, I was going to <v Speaker 1>uh restart it myself, but I don't know. Now I'm like, <v Speaker 1>I'm mostly just laying down a lot. That's that's what. <v Speaker 1>That's how I'm dealing with stuff. It's working out great <v Speaker 1>so far, really enjoying that. <v Speaker 2>Yeah, it's uh, it's been a week, you know, it's <v Speaker 2>been It's been a week at the end of a year, <v Speaker 2>at the end of four years, at the end of <v Speaker 2>a decade, and yeah, that's. <v Speaker 1>Times at the end of just forty two years, and <v Speaker 1>just kind of I think it'll change, but doesn't really <v Speaker 1>ever change. It kind of keeps getting weirder and worse <v Speaker 1>in a lot of ways, and it's one global event <v Speaker 1>after another and then h yeah, and then then suddenly <v Speaker 1>it's just like that's been the whole life. That's just <v Speaker 1>been the entire life that I've been alive. It's been <v Speaker 1>like this. Now I'm starting to think this is the <v Speaker 1>normal state of things. <v Speaker 2>Not to be too depressing, but something that I noticed <v Speaker 2>was like as a kid, and you might think of <v Speaker 2>it this way too. As a kid, things are always <v Speaker 2>getting better because you're getting older and you're like getting <v Speaker 2>more responsibilities and you're like things are getting better, you know, <v Speaker 2>and then you hit adulthood and then it's not that <v Speaker 2>things good things never happen like good things happen, but <v Speaker 2>by and large things tend to just get worse. <v Speaker 1>Yeah, yeah, you know see how it goes just you know, <v Speaker 1>bends towards you know, just shit, that's what it's been, <v Speaker 1>bending towards my life. At least. <v Speaker 2>I like that you adjacent on to like be like <v Speaker 2>good and optimistic, and now I'm on and I'm like, ah, <v Speaker 2>let's all be super fucking depressed. <v Speaker 1>You know what, though, I'm I'm happy you're here, happy <v Speaker 1>to hang out with y'all, talk about video games. We'll <v Speaker 1>get through it. It'll be fine. It'll be fine. It might <v Speaker 1>not be, but who knows, what can it? What else <v Speaker 1>can you do other than believe it could be fine <v Speaker 1>and try to make that world. <v Speaker 2>We raise money for the kids. That was a good thing. <v Speaker 1>Raise money for the kids. Over at REMAP Radio, they're <v Speaker 1>raising money for a Palestine right now. Everyone should go <v Speaker 1>check that out. They're gonna be going all weekend. They've <v Speaker 1>raised a ton of money. <v Speaker 2>They're doing great, but they were playing Neo Turf Masters yesterday. <v Speaker 1>Started started out with Neoturf Masters. Yeah, big tournament golf <v Speaker 1>as they called it. What was the reason. I guess <v Speaker 1>that's what it was called in Japan, big tournament golf. <v Speaker 1>It's weird. Yeah, it's weird that in America it was <v Speaker 1>called Neoturf Masters and in Japan it's called big tournament <v Speaker 1>golf because, like the Neo Geo was not a major <v Speaker 1>thing here, was definitely bigger in Japan. But yeah, I <v Speaker 1>don't know whatever, that's a good game. I have that <v Speaker 1>on the switch as well. I recommend going out and <v Speaker 1>you just want a good golf game. We should do <v Speaker 1>golf Week at Giant Bomb, by the way, But if <v Speaker 1>you want just a good golf game on the switch, <v Speaker 1>it's hard to do better than Neo turf. <v Speaker 2>You say we should do golf week, but then you <v Speaker 2>have to play stuff like outlaw Golf. <v Speaker 1>Listen, I'll do outlaw golf, Kirby's Stream Course, We'll do <v Speaker 1>the Walk about Golf. Is that the one of the <v Speaker 1>ones that everyone likes. There's some VR bullshit we'll do. <v Speaker 1>It'll be there's a lot of fun stuff we could do. <v Speaker 1>Oh yeah, I also do want to play webfishing jam. <v Speaker 1>We should we just do web fishing for a UPF <v Speaker 1>today or yeah for UPF I don't know. We'll see, Jane. <v Speaker 1>You don't have to worry about that. We'll figure that out. <v Speaker 1>But I kind of want to. All right, let's go. <v Speaker 1>I just discovered webfishing, so now I'm very excited about it. <v Speaker 2>I do a lot of talk about it, but I <v Speaker 2>still don't know what it is. <v Speaker 1>I think it's just kind of like you just fish <v Speaker 1>and hang out and that's it. I think that's all <v Speaker 1>there is to it. So all right, cool webfishing today, everybody. <v Speaker 1>I'll get that downloaded now. I think it's free. So <v Speaker 1>maybe if we're gonna just hop we can just take <v Speaker 1>over a server or something like that. I don't know <v Speaker 1>how it works. Let's explain what we do here most weekdays, <v Speaker 1>I Jeff Grubb, will help peace your gaming life back together. <v Speaker 1>That includes breaking news and maybe even some of our <v Speaker 1>own original reporting. For all these topics, I'll get the <v Speaker 1>input of a bona fide expert who will make me <v Speaker 1>look smart. If you were watching live on twitch welcome, <v Speaker 1>you can always listen to the show later on podcast <v Speaker 1>feeds by searching for Game Mess Mornings, or find the <v Speaker 1>RSS on giant bomb dot com. You can also catch <v Speaker 1>the show later with chapters and timestamps on YouTube. Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the Morning Mess with PS five shipments top <v Speaker 1>sixty five point six million. Yeah, yeah, there's play for <v Speaker 1>a dregs day. There's quite a bit to talk about <v Speaker 1>part of that, obviously, as Sony reported their earnings overnight <v Speaker 1>from Salamano Akamatsu, PlayStation five has shipped. You know, whatt <v Speaker 1>me turn these on real quick? Here we go? Uh, <v Speaker 1>PlayStation five is shipped sixty five point six million units worldwide. <v Speaker 1>Sony announced and its financial results for the three months <v Speaker 1>ended September thirtieth, twenty twenty four. A total of three <v Speaker 1>point eight million PlayStation five units were shipped during the <v Speaker 1>three months that ended on that September thirtieth, which is <v Speaker 1>actually down one point one million from the same period <v Speaker 1>in the previous fiscal year. That's, you know, you'd usually <v Speaker 1>not great for like what year are we in of <v Speaker 1>the PlayStation five? So launched in twenty twenty year four? <v Speaker 1>Year four? They should still be growing. Now there are caveats. <v Speaker 1>For one, this was a very front loaded generation. A <v Speaker 1>lot of people rushed out to get these things because <v Speaker 1>of the pandemic and various other reasons, and just with <v Speaker 1>a console that was in high demand and yet still <v Speaker 1>like they should be kind of growing. The other caveat, though, <v Speaker 1>is people are well aware at this point in this <v Speaker 1>quarter that the PS five Pro was coming, and maybe <v Speaker 1>some people who were going to get a console decided <v Speaker 1>to wait. I don't know, because it's like maybe they <v Speaker 1>decided to wait until they got more information, and then <v Speaker 1>they got more information, like that's seven hundred dollars. Now, <v Speaker 1>I'm not sure what to do, and they're in a <v Speaker 1>weird holding pattern because they were gonna wait for the <v Speaker 1>PS five Pro and then they found out the price <v Speaker 1>and that maybe that kept them like held off entirely. <v Speaker 1>I don't know, But how do you read these numbers. <v Speaker 2>I'd be super curious. I'll be supercurious to see what <v Speaker 2>the Black Friday prices for all of the consoles look <v Speaker 2>like this year. <v Speaker 1>Yeah, I'm expecting like some noticeable discounts, right, I mean <v Speaker 1>there were definitely, Yeah, PlayStation I've had a lot of <v Speaker 1>discounts last Black Friday or maybe it was like into <v Speaker 1>the early part of this year, but they are trying to. <v Speaker 2>Do that VIR bundle that did really well for them <v Speaker 2>that one year, or have they just totally given up <v Speaker 2>on that. <v Speaker 1>I mean, I wouldn't be surprised. I mean, if they <v Speaker 1>have VR units sitting on shelves, they'll definitely do that <v Speaker 1>bundle again. But yeah, I think they'll probably do some <v Speaker 1>pretty heavy discounts just to try to keep this thing <v Speaker 1>moving along and keeping people joining the generation. <v Speaker 2>But I think the problem this year is they don't <v Speaker 2>really have a packing game, you know, because Hell Divers <v Speaker 2>is a four dollar game, so packing that in doesn't <v Speaker 2>seem like it's as good value if you're buying, or <v Speaker 2>if you're a consumer, you'd be happier just to buy <v Speaker 2>it in your own time. And so yeah, I think <v Speaker 2>the drop in sales can really be put down to <v Speaker 2>the just hasn't been that many big PlayStation exclusives this year. <v Speaker 2>There was Rise of the Voneen, which kind of came <v Speaker 2>and went. Yep, Hell Divers took off, but it very <v Speaker 2>much so it didn't seem like it was moving PS five. <v Speaker 2>Hell Divers seems like it was selling really well to <v Speaker 2>the people who already owned PS fives, and especially people <v Speaker 2>who are on PC and Astrobart as we'll get to, like, <v Speaker 2>I don't think that was shipping. That was shipping consoles <v Speaker 2>maybe in the way that other first party games might, <v Speaker 2>which I you have it down in here that like, <v Speaker 2>you know, one point five isn't great. I think I've. <v Speaker 1>Complicated thoughts about it. It's not not great. <v Speaker 2>Yeah, yeah, And that's the thing is, like, there's there's <v Speaker 2>a lot of reasons why a game like this wouldn't <v Speaker 2>be a multimillion seller on a PlayStation five when you <v Speaker 2>look at the history of PlayStation exclusives and what that <v Speaker 2>market is conditioned to want and was conditioned to spend <v Speaker 2>their money on. And I think the thing that they <v Speaker 2>probably like about astrobart is it's the first PlayStation game <v Speaker 2>that I've seen in a while that has kind of <v Speaker 2>unreserved positive feelings around its. Every other PlayStation game, whether <v Speaker 2>people do buy it or don't buy it, there's definitely <v Speaker 2>people who like have criticisms of them. You know, Lassurs <v Speaker 2>is too dark, or Debt Stranding is too weird, or <v Speaker 2>all these different things. Spider Man two is kind of <v Speaker 2>samesy or something, and they review very well, but then <v Speaker 2>there's there's this tale of the narrative changes of it <v Speaker 2>as those games go on. With Astrobot, I don't think <v Speaker 2>I've seen anyone get negative with it beyond them being like, hey, <v Speaker 2>would be nice if like these franchises came back, if <v Speaker 2>you did something with them, which is probably in their <v Speaker 2>in their eyes, probably a better thing. That people are <v Speaker 2>now more interested in the back catalog because it makes <v Speaker 2>something like their subscription services look more valuable. <v Speaker 1>Yeah, I mean, I think you mostly nailed it there <v Speaker 1>with like it's mostly about the games. If there were <v Speaker 1>big games that kind of forced people out there to <v Speaker 1>get super excited to buy PlayStation five, they would have <v Speaker 1>sold more PlayStation fives for sure. But I mean they <v Speaker 1>also have a relatively strong library at this point, but <v Speaker 1>maybe not so strong that people feel like, well, if <v Speaker 1>I haven't got a PS five, now I gotta rush <v Speaker 1>out and get one. But they're you know, sixty five <v Speaker 1>point six million PlayStation fives at this point. I do <v Speaker 1>think that that is probably put them. It puts them <v Speaker 1>right on track of what the PS four was at, <v Speaker 1>if not ahead, and if it is, if it's not ahead, <v Speaker 1>it's just slightly bind. It's just it's basically in that <v Speaker 1>range of what the PS four was at at this <v Speaker 1>point in its life cycle, and that was, you know, <v Speaker 1>an unmitigated success that there was no you know, caveats <v Speaker 1>there to its success. So if you're matching the PS <v Speaker 1>four with the PS five, you're doing pretty well. So <v Speaker 1>it's like there's no reason they'll be like sounding alarm <v Speaker 1>bells here other than you know, as it goes from <v Speaker 1>it's fourth to fifth generator or fourth to fifth year, <v Speaker 1>it should be maybe doing a little bit better based <v Speaker 1>on the traditional trajectory of these consoles. But again, it's <v Speaker 1>a weird generation front loaded that is going to have <v Speaker 1>an effect where it's like the kinds of people who <v Speaker 1>would beginning at PS five now actually already bought a <v Speaker 1>PS five and so they're actually ahead of the curve <v Speaker 1>in a lot of ways, and so they are trying <v Speaker 1>to focus on selling games those people. The unfortunate part <v Speaker 1>there is they just didn't have a lot of the <v Speaker 1>kinds of games that those people were looking for. <v Speaker 2>Do you think they have any anything in the pocket <v Speaker 2>for the game awards, any announcements that they a jew on, <v Speaker 2>because it feels like they have a lot of everyone's <v Speaker 2>kind of waiting for Insomniac to announce their next sort <v Speaker 2>of batch of news and the Ghosts of Your Toy, <v Speaker 2>which is out next year. But apart from that, all <v Speaker 2>other Sony studios are pretty radio silent and have been <v Speaker 2>for the last while, and it doesn't seem there hasn't <v Speaker 2>been any hints of them breaking NASH before the end <v Speaker 2>of this year. <v Speaker 1>Yeah, it's I think probably not. I think if they <v Speaker 1>had more stuff beyond Ghost of Tushima, they would have <v Speaker 1>talked about it in the State of Play. And then <v Speaker 1>if they're not talking about it there, they're probably saving <v Speaker 1>it for whatever they do midtime next you know, mid <v Speaker 1>next year, because you know that they've had several opportunities <v Speaker 1>to say what these other studios have been working on, <v Speaker 1>show that stuff off, and they've they've been holding back, <v Speaker 1>and I think they've been holding back because they just <v Speaker 1>want to like wait till they're much closer and much <v Speaker 1>more sure about the release for these games before they <v Speaker 1>talk about it. And I think at the end of <v Speaker 1>this year they're like, no, you know, we've got we've <v Speaker 1>we're skating by right now on the strength of the <v Speaker 1>console just as it is, and we have the PS <v Speaker 1>five Pro we'll focus on that, tell people their games <v Speaker 1>are going to look better, and then next year, as <v Speaker 1>we're getting close to your toy, we'll have a bunch <v Speaker 1>of stuff to talk about with that, and then we'll <v Speaker 1>start making promises on new games much closer to the <v Speaker 1>release of that game, so we can kind of build <v Speaker 1>on that momentum. I think it's kind of that's just <v Speaker 1>where PlayStation's at with its studios right now, where it's <v Speaker 1>games are taking longer, so they're taking longer to talk <v Speaker 1>about them. <v Speaker 2>Do you think that we find out what I feel <v Speaker 2>like every PlayStation studio we kind of know roughly what <v Speaker 2>they're working on. We know that Nashi Dog are working <v Speaker 2>on a new IP. We know that Sony san Monica's <v Speaker 2>is also working on their new IP with ye Boto <v Speaker 2>log or Bottle log, and Insomniac is kind of like <v Speaker 2>people know a lot of the details for them. Do <v Speaker 2>you think Blue Point are new and getting getting near <v Speaker 2>talking about what they've been working on because they are <v Speaker 2>working on something that isn't a remake They've said, right, wait, wait. <v Speaker 1>Which studio was it? <v Speaker 2>Blue Point? <v Speaker 1>Blue Point? <v Speaker 2>Oh? <v Speaker 1>Yeah, blue Points yeah, new IP as well, Like who <v Speaker 1>I mean that probably is one that we'll get mentioned <v Speaker 1>here pretty soon, because it feels like it's been plenty <v Speaker 1>of time. <v Speaker 2>Yeah, at least Tools was twenty twenty. <v Speaker 1>Right, so at least get to a point where they <v Speaker 1>can reveal that thing. You know, it's maybe it doesn't <v Speaker 1>come out in twenty twenty five, but they could talk <v Speaker 1>about it in twenty twenty five. So yeah, I mean, listen, <v Speaker 1>we know that they have lots of studios working on <v Speaker 1>stuff that will like fill out the back half of <v Speaker 1>the PlayStation five's life. But when they start talking about <v Speaker 1>these things, I mean, clearly they have gone years of <v Speaker 1>not making big promises for on these studios behalf, and <v Speaker 1>so I think they're going to continue that trend. And <v Speaker 1>if that means there's you know, one and a half <v Speaker 1>big games for in any given year, and they have <v Speaker 1>to kind of continue being mostly silent and wait until <v Speaker 1>they have the assets ready to show off. And they're <v Speaker 1>gonna keep doing that. And I don't think they'll rush things. <v Speaker 1>I don't think they'll try to force something into the <v Speaker 1>Kiwis to make their consumers feel better. I think they're <v Speaker 1>happy with the position they have in the market, even <v Speaker 1>if it means there's a lot of people look around <v Speaker 1>going what's next, what's next? There's we know there's stuff <v Speaker 1>next there, just it is a lot supper. <v Speaker 2>That is actually something I do want to talk about <v Speaker 2>because it comes up with the Concord. Sorry, that is <v Speaker 2>coming up, and we can probably just skip down to <v Speaker 2>it for now. But like I think, the Concord marketing <v Speaker 2>was fucking terrible and a lot of that was down <v Speaker 2>to they only showed it at their State of Play <v Speaker 2>and they showed out one of their presentations. Those were <v Speaker 2>the own two places that game showed up, and people <v Speaker 2>just didn't know what existed. Like I think, unless it's <v Speaker 2>a pre existing franchise, Sony has been very bad about <v Speaker 2>getting people to be aware of their Like New ips <v Speaker 2>Hell Divers kind of got lucky or won the lottery <v Speaker 2>because it became it became a TikTok trend, and you <v Speaker 2>can't bet on every other new ip becoming a TikTok trend. <v Speaker 2>And it doesn't seem like they have invested in building <v Speaker 2>up the same sort of marketing machines that Xbox or <v Speaker 2>that third parties have around their new games. Like you <v Speaker 2>look at games like Dragon Age and how many early <v Speaker 2>codes were shipped out to influencers or how many codes <v Speaker 2>were shipped out influencers so that they could be playing <v Speaker 2>on day one, And like that doesn't happen with Concord. <v Speaker 2>No one was playing it on Twitch day one, So <v Speaker 2>like that seems very much like a failing of getting <v Speaker 2>it in the hands of people that will promotionsh yeah, yeah, <v Speaker 2>I mean I worry about that for like that future games. <v Speaker 1>You know, yeah, right, there's probably still a handful of <v Speaker 1>these live service games in there that they will have <v Speaker 1>to figure out how to communicate to their audience. But <v Speaker 1>I think, you know, let's get to an astrobot sales <v Speaker 1>top one point five million. This is from Salamano at Kamatsu. <v Speaker 1>That's really good for a three D platformer. It is, <v Speaker 1>you know, it's a fat it's sold, did sell faster <v Speaker 1>than Ratchet and Clank. You know that was earlier in <v Speaker 1>the generation there were fewer PS fives. But I just <v Speaker 1>think that's not really what we're talking about here. It's like, <v Speaker 1>it's not like this genre on the PlayStation is going <v Speaker 1>to grow commiserate with the sales of the console. Like <v Speaker 1>there is an audience for these games. They existed on <v Speaker 1>PS five from day one, and that's about the same <v Speaker 1>sized audience as there is there for astrobaut Now, uh <v Speaker 1>so one point five million, one of the better three <v Speaker 1>D plats, faster, faster selling three D platformers that doesn't <v Speaker 1>have Mario on the name. We already heard that from <v Speaker 1>Matt Piscatella, at least in the United States. Seems to <v Speaker 1>be that the case worldwide. And yet, you know, I <v Speaker 1>personally just can't help but be disappointed about this because <v Speaker 1>to me, this is what again should be. It's doing <v Speaker 1>everything right. It's a Game of the Year candidate for me. <v Speaker 1>And okay, yeah, I mean, what do you guys want? <v Speaker 1>And it's like it turns out, like you know, a <v Speaker 1>game that's just a fun video game is is not <v Speaker 1>enough for a lot of people that are spending a <v Speaker 1>lot of money on this on their PS fives. They <v Speaker 1>want something that feels important and feels like like it's prestigious, <v Speaker 1>prestigious excuse me, And you know, Astrobots not that specifically <v Speaker 1>it avoids being that it just wants to be a <v Speaker 1>fun video game. <v Speaker 2>Do you think it's that it doesn't feel prestigious or <v Speaker 2>that people weren't aware of it enough, you know, do <v Speaker 2>you think that it needn't get the same push that's <v Speaker 2>something like the last ones pot too did or something. <v Speaker 1>I mean, that could be part of it, but no, <v Speaker 1>I really think it is people who who's who are <v Speaker 1>like into console gaming at this moment when like, especially <v Speaker 1>on the PlayStation side things Xbox side to it just <v Speaker 1>to some degree, when they spend their money on something, <v Speaker 1>I think they want to spend their money on something <v Speaker 1>that feels like it is, it is big, and it <v Speaker 1>means something beyond just having fun with a video game. <v Speaker 1>And you know, I think I do look down on <v Speaker 1>that a little bit, but whatever. Everyone's entitled to their <v Speaker 1>own taste and their own idea of what games should be, <v Speaker 1>and I was just hoping that, you know, there aren't <v Speaker 1>a lot of those games at this moment, so hey, <v Speaker 1>why don't you take some of that budget you would <v Speaker 1>have spent on the sad Dad games and show up <v Speaker 1>for this game that is just clearly a great time <v Speaker 1>and it's a lot of people couldn't be bothered. Whatever. <v Speaker 2>One is an interesting Yeah, it's an interesting point because <v Speaker 2>the final bullet point that you have from this story <v Speaker 2>is that thirty seven percent of the buyer's bar Astrobot <v Speaker 2>hadn't bought another first party stony game in the past <v Speaker 2>two years. So it very clearly is selling to a different. <v Speaker 1>Mad different smaller people. <v Speaker 2>Yeah, a smaller group of people, but it is selling <v Speaker 2>to people who aren't buying the Last of Us Part <v Speaker 2>one we mastered, you know, or that aren't buying maternal <v Speaker 2>that aren't buying things like that. So I wonder if <v Speaker 2>they look at that number of the thirty seven percent <v Speaker 2>and go, oh, there is a market here that we <v Speaker 2>can slowly build on, or if they look at one <v Speaker 2>point five and they're like, this is a disappointment. <v Speaker 1>My punch here would be they understood, you know, the <v Speaker 1>market pretty well and that they're feeling good about this. <v Speaker 1>I bet this is in line with how much money <v Speaker 1>they spent on it, and I think they're happy about <v Speaker 1>the buzz and they could probably see that it's going <v Speaker 1>to have relatively long legs. And I do think that <v Speaker 1>the reason that they call out this thirty seven percent <v Speaker 1>of people that bought the game being people that haven't <v Speaker 1>bought a first party PlayStation game in the last two years, <v Speaker 1>is them saying, yes, this is a group, a new <v Speaker 1>group that we can grow and build on. And it's <v Speaker 1>also them saying it's like oh, this is a group <v Speaker 1>of people that we have not cultivated in the same <v Speaker 1>way we've cultivated other genres, and so us this is <v Speaker 1>a wake up moment for us. I think that's what's <v Speaker 1>happening here. And so, you know, just you know, to <v Speaker 1>put it in black and white. Astrobode has been a success. It, <v Speaker 1>you know, relative to the amount of money they put <v Speaker 1>into it, almost certainly it did very well. I just <v Speaker 1>you know, you know, this game's on a switch. If <v Speaker 1>this is a Nintendo game, this game racist five ten <v Speaker 1>million copies in the same amount of time, you know, <v Speaker 1>at least five million. It really does. So it's like, Okay, <v Speaker 1>that audience just is somewhere else kind of. I just <v Speaker 1>I'm at a point where I'm like, I want all <v Speaker 1>audiences to realize, Hey, a great game like this, you <v Speaker 1>should just go get it play if there's no reason <v Speaker 1>not to. <v Speaker 2>It'll be it'll be interesting to see how that Horizon <v Speaker 2>Lego game sells, you know, because that is in multiple places, <v Speaker 2>it's not just on PS five. <v Speaker 1>Yep, yeah, exactly. So well, see, I think that we <v Speaker 1>probably get quite a bit more astro We get a <v Speaker 1>lot more from Timosobi. They seem like they're in a <v Speaker 1>well protected, safe position. And you know, if I think <v Speaker 1>if NACK had if NAC could get a knack too <v Speaker 1>right when it wasn't doing anywhere close to this. Yeah, <v Speaker 1>I think Tim of Soby's going to be able to <v Speaker 1>extrapolate on their ideas that they put in here for <v Speaker 1>quite some time, and that's maybe what all I need. <v Speaker 1>But yeah, I just kind of wish the rest of <v Speaker 1>gaming would wake up and recognize a great game when <v Speaker 1>it's right in front of them. All right, let's see here, <v Speaker 1>Let's stick with Sony for a little bit. Sony President <v Speaker 1>reflects on why Concord failed. This is from Chris Scullion <v Speaker 1>at VGC. Sony President, CEO and CFO. Hiroko Totoke has <v Speaker 1>shared his views on why Concord was a failure. During <v Speaker 1>a Q and A session following its latest financial earnings <v Speaker 1>called Sony Management was asked asked numerous questions about the <v Speaker 1>live service game, which was shut down eleven days after <v Speaker 1>a launch. Totoke explained that the company's foray into live <v Speaker 1>service games is still a learning process and that it <v Speaker 1>had to take lessons from what happened with Concord. Currently, <v Speaker 1>we are still in the process of learning he said <v Speaker 1>via an interpreter, And basically with regrets to new IP, <v Speaker 1>of course, you don't know the result until you actually <v Speaker 1>try it. So for us, for our reflection, we probably <v Speaker 1>need to have a lot of gates, including a user <v Speaker 1>testing or internal evaluation, and the timing of such gates, <v Speaker 1>and then we need to bring them forward. And we <v Speaker 1>should have done that those gates much earlier than we did. Also, <v Speaker 1>we have a we have a siloed organization, so going <v Speaker 1>beyond the boundaries of those organizations in terms of development <v Speaker 1>and also sales, I think that could have been much smoother. <v Speaker 1>And then going forward in our titles and in like <v Speaker 1>and in third party titles, we do have many different windows, <v Speaker 1>and we want to be able to select the right <v Speaker 1>and optimal windows so that we can deploy them on <v Speaker 1>our own platform without cannibalization, so that we can maximize <v Speaker 1>our performance in terms of title launches. That's all I have. <v Speaker 2>That's all I have is a real defeat. <v Speaker 1>Yeah, that's all that's all I got. <v Speaker 2>I mean, yeah, I forgot about this a lot, and <v Speaker 2>ultimately I don't fucking know. <v Speaker 1>We just fucked up, man, Yeah right, I guess we <v Speaker 1>could have like known it was going to suck earlier, <v Speaker 1>and it's like, I mean, I don't know. I think <v Speaker 1>the whole story of Concord is, if you were someone <v Speaker 1>testing this game, you go, it's it's good, like all right, <v Speaker 1>it's not for me, but it's for somebody probably, And <v Speaker 1>I mean, if there's there was someone out there saying <v Speaker 1>it was for nobody, I think that's hard to like <v Speaker 1>convince other people that you know for certain that no <v Speaker 1>one else was gonna care about this game. And so <v Speaker 1>earlier testing, I don't know if that does help. I <v Speaker 1>guess you've become much more cynical in your testing. And <v Speaker 1>it's like, unless this is like making my brain pop <v Speaker 1>like popcorn every two seconds, feeling excited about the possibilities here, <v Speaker 1>then fucking put it in a bin and never look <v Speaker 1>at it again, because otherwise we know it's like, can <v Speaker 1>you do that? I don't know. I think you got <v Speaker 1>to give these games and game developers room to breathe, <v Speaker 1>to grow into a into making a game that is exciting. <v Speaker 1>So yeah, you can try this stuff. But I think <v Speaker 1>Concord is more a sign of just how impossible this <v Speaker 1>entire job is. <v Speaker 2>Yeah, I think some of it comes back to what <v Speaker 2>we were talking about about like play the game, playing <v Speaker 2>the markush in a lot of ways because like you <v Speaker 2>look at Deadlock over on Steam and Valve straight up <v Speaker 2>were like, Okay, we need to prime the numbers for <v Speaker 2>this before we even announce it, so we'll have this <v Speaker 2>private closed bejor that like sixty four thousand people are <v Speaker 2>playing in so that already when it is like released, <v Speaker 2>it's already in the algorithm and it's already a known <v Speaker 2>quantity and people and it's climbing our own charts, the <v Speaker 2>charts that Valve themselves control. They still have to play <v Speaker 2>the game, and I just think that Sony have an <v Speaker 2>expectation that they don't need to do that because they've <v Speaker 2>done such a good job with their single player stuff <v Speaker 2>of people just arrive for it. People will arrive for <v Speaker 2>the next game from Nadiot Dog or Sony Anti Monica. <v Speaker 2>But people won't just arrive for the next game from <v Speaker 2>Fireworks Studios because who is Firework and what credentials do <v Speaker 2>Sony have in the multiplayer space? Yond like people being like, <v Speaker 2>oh yeah, I guess I liked so Calm. I guess <v Speaker 2>I liked on Child and Three's multiplayer a bit, Like <v Speaker 2>you know, they don't have the bona fides make it <v Speaker 2>a thing that you're going to go out and buy, <v Speaker 2>no matter of wash as soon as you hear about it. <v Speaker 1>You know, for as scummy as it is, it kind <v Speaker 1>of maybe puts some of the truth to to what <v Speaker 1>like Nintendo's strategy of like don't tell them who's making <v Speaker 1>the game. It's a Nintendo game, right, it's a Nintendo game. <v Speaker 1>We want people to be excited about it because it's <v Speaker 1>a Nintendo game, not because acquires making it. Who's a choir? <v Speaker 1>You know. I hate that, but maybe there's some accuracy <v Speaker 1>to that being an important way of positioning games so <v Speaker 1>that it has the best chance of succeeding with consumers, right, <v Speaker 1>and you know it, Maybe that you can't pull that off. <v Speaker 1>Maybe you can't do that, But if at the very least, <v Speaker 1>like Sony just needs to learn how to talk to <v Speaker 1>its own consumers in a way that they can get <v Speaker 1>them excited about these games. And really, I don't know <v Speaker 1>if that's possible, because they just have shown over and <v Speaker 1>over that audience wants just one kind of certain kind <v Speaker 1>of game. I don't think that's forever. I don't think <v Speaker 1>that they're locked into this forever. That will change over time, <v Speaker 1>that will you taste will change, But in this moment, <v Speaker 1>it's like we are here for the most prestigious shit, <v Speaker 1>and Concord doesn't feel like that. I know. You try <v Speaker 1>to tell us like, this is the prestigious shooter because <v Speaker 1>it has cut scenes like other Sony games, but we <v Speaker 1>saw them, we didn't like it. We don't believe you, <v Speaker 1>and at that point it was screwed. There was just <v Speaker 1>no chance. So yeah, I yeah, don't. I don't envy <v Speaker 1>them having to sort of dissect this and figure it out, <v Speaker 1>because I think the answer here is mostly no one <v Speaker 1>knows what's going to work, and no one actually knows <v Speaker 1>if something is going to be a complete explosion upon <v Speaker 1>release in the way that this was so or enplosion, <v Speaker 1>I guess I could say. And that's not great for <v Speaker 1>a company that needs to spend tens of millions, hundreds <v Speaker 1>of millions of dollars making making selecting which games get <v Speaker 1>made and which don't. At a certain point you got <v Speaker 1>to look around and be like, what do we know? <v Speaker 1>What can we act on? And that's how you get <v Speaker 1>really risk adverse decisions, things that don't enable you to grow. <v Speaker 1>They just kind of focus more and more on the <v Speaker 1>same people. And that's exactly what Sony was trying to <v Speaker 1>get away from. They were that's specifically the thing that <v Speaker 1>they were trying to grow beyond. Is we're good at <v Speaker 1>that already. We do know what that audience wants. We've <v Speaker 1>delivered two games to them over and over. They are <v Speaker 1>buying those games a lot, maybe not in a way <v Speaker 1>that's growing a huge clip, but they do spend a <v Speaker 1>lot of money on our stuff, and they're very loyal <v Speaker 1>and they're going to show up for the place thetation <v Speaker 1>no matter what because they know they can get those games. <v Speaker 1>But we need something beyond that. And that was going <v Speaker 1>to be Concord. It was going to be all these <v Speaker 1>other live service games and that that obviously just is <v Speaker 1>not going to work. It's not going to work. So yeah, <v Speaker 1>again I do not envy them. All Right, Well, you know, <v Speaker 1>let's hit this last Sony story before we take a break. <v Speaker 1>Lack of PS five pro shortages means some scalpers are <v Speaker 1>reselling at a loss. This is from Chris Sculling at VGC. <v Speaker 1>Scalpers looking to capitalize on the release of PS five <v Speaker 1>are struggling to make a profit due to its generally <v Speaker 1>ready availability. While there remain a handful of sellers trying <v Speaker 1>to sell the console at a profit. Ibet uk currently <v Speaker 1>has numerous sellers listing the seven hundred pound console for <v Speaker 1>less than its retail price. A number of sellers currently <v Speaker 1>have buy it now consoles on sale for six hundred <v Speaker 1>and eighty pounds to seven hundred pounds, while others have <v Speaker 1>auctions currently sitting between five hundred and ten pounds and <v Speaker 1>six hundred and seventy pounds. Well, these auctions will likely <v Speaker 1>rise before they end, it seems less likely that they <v Speaker 1>will surpass the console's seven hundred pound retail price. A <v Speaker 1>couple of things here wonderful. <v Speaker 2>Sorry but I missed all that. I'm playing the world's <v Speaker 2>smallest violin. <v Speaker 1>Yeah there it is, Yeah, right, exactly like screw scalpers, <v Speaker 1>you get what you deserve. Also, do you think that <v Speaker 1>this indicates that maybe seven hundred dollars seven hundred pounds <v Speaker 1>was too high of a price, because I mean, I <v Speaker 1>that's the market crime, right. <v Speaker 2>I think it was totally too a price because it <v Speaker 2>was too high of a price for me and someone <v Speaker 2>who bought a PS five pro or a PS four Pro. <v Speaker 2>I looked at it and I was like, eight hundred <v Speaker 2>fucking yuo. That's a fuck load of money. No, thank you, <v Speaker 2>And like, yeah, I think it's definitely that it's that <v Speaker 2>price that they've gotten into where you look at it <v Speaker 2>and you're like, okay, I'm just gonna build a PC now, Okay. <v Speaker 1>Yeah, it's I think it's very easy for us look <v Speaker 1>at this and be like, this is the market saying, hey, <v Speaker 1>this is what we can actually bear. We're not gonna <v Speaker 1>I'm not going to rush out to get this thing <v Speaker 1>and pay a higher price than seven hundred dollars. So <v Speaker 1>I'm just not even considering that. And that's left a <v Speaker 1>lot of these scalpers in this situation. You know, the <v Speaker 1>other side of that, this could be supply rather than demand. <v Speaker 1>Maybe there are just so many PS five pros ready <v Speaker 1>to go that it that it's more than the demand <v Speaker 1>would be, regardless if if there were scalpers or not. So, yeah, <v Speaker 1>that seems it seems like maybe a little bit of both. <v Speaker 1>I think I think the price is too high for <v Speaker 1>most people, and it seems like they we're able to <v Speaker 1>get enough supply into the supply chain, and those two <v Speaker 1>factors have created this situation. <v Speaker 2>The other thing about the PS five Pro is like <v Speaker 2>nobody feels good about buying one, Like the fucking stand <v Speaker 2>costs twenty five dollars, Like nobody feels good about making <v Speaker 2>the purchase of a PS five pro. By time they're <v Speaker 2>done buying it, they feel like they've just been fleeced <v Speaker 2>by a fucking hooligan. <v Speaker 1>Yeah, it's right. I think that is one of the <v Speaker 1>value factors missing here. It's a really good point. Right, <v Speaker 1>when you buy something that is supposed to be pro, <v Speaker 1>the idea is maybe can kind of get everything thrown <v Speaker 1>in there. You're treated a little bit better than everybody else. Yeah, <v Speaker 1>you spent more money, but you don't have to think <v Speaker 1>about everything. You just get it all. And here it's like, no, <v Speaker 1>you're a pro. And that means we're gonna nickel and <v Speaker 1>dime you. We're gonna charge you for the disk drive. <v Speaker 1>We're gonna charge you for the stand. We're also gonna <v Speaker 1>put out a special edition version that has all the <v Speaker 1>goodies for just one thousand dollars. It's actually a pretty <v Speaker 1>good price because you get up you know, the the <v Speaker 1>not the dual sense of whatever, the dual sense edge <v Speaker 1>controller and stuff like that, and it's really rare. So <v Speaker 1>it's like when you start comparing to that, it's like <v Speaker 1>a thousand dollars for that thing made a lot of sense. <v Speaker 1>I feel kind of bad going back down to seven <v Speaker 1>hundred for this thing where I'm like, now I gotta <v Speaker 1>go ahead and get a disk drive and all this <v Speaker 1>other bs. So yeah, I think people have just can't <v Speaker 1>talk themselves into this one as easily as they could <v Speaker 1>some of these other purchases. Grub. <v Speaker 2>I don't mean to interrupt you. I think one of <v Speaker 2>your kids is looking for you and the in chat <v Speaker 2>under the username Daniker. Yeah. Yeah, yeah, they're really screaming <v Speaker 2>up a storm and complaining and throwing a tantrum. Yeah <v Speaker 2>you should, like really, you should get control of them, <v Speaker 2>like this is kind of embarrassing. <v Speaker 1>Yeah, I'm gonna go get the belt. Here we go. Yeah, <v Speaker 1>very excited about my new haircut. That's just what's happening there, which. <v Speaker 2>Looks it looks fine. <v Speaker 1>Yeah, listen, I am gonna change it, but everyone seems <v Speaker 1>to like it better than I do, so whatever. Yeah, <v Speaker 1>you know, I you know what I think it looks like. <v Speaker 1>Soap McTavish. I think that's the name of the character <v Speaker 1>from Call of duty, soap mctaviash. <v Speaker 2>You're just such a huge call of duty. <v Speaker 1>No, let's be real. I'm a soap fan. Give me <v Speaker 1>soap and Tavish every day. Soap Tavish is my life. <v Speaker 1>I want to be living the soap mc tavish life. <v Speaker 2>You should shave your beard so that you have the <v Speaker 2>Handelbaum mustache as well. <v Speaker 1>Okay, yes, I'll do half soap half Captain Price. <v Speaker 2>Okay, yeah, yeah, just two cosplays at once. <v Speaker 1>The child in Chad is now chanting game Scent. I've <v Speaker 1>destroyed the game Scent that I sat through it into <v Speaker 1>the fires of Mount Doom, one of your favorite movies. <v Speaker 1>There you go, put it outside and took a bot <v Speaker 1>to it. Yeah, shot it with a gun. All right, <v Speaker 1>here we are. Let's take a break. We'll come back. <v Speaker 1>Let's talk about Sega's earnings. Let's talk about what else <v Speaker 1>we got coming up. Pow World actually gave us some <v Speaker 1>insights Pocketpara did into what Nintendo sued them for, so <v Speaker 1>we'll talk about that as well. Right after this. All right, <v Speaker 1>we're back, and we're all just still buzzing about Soap Tavish. <v Speaker 1>In the meantime, someone. <v Speaker 2>In shot just said, Mormons call him Silk. <v Speaker 1>McTavish very good. <v Speaker 2>That's so stupid. <v Speaker 1>Yep, that's so fucking stupid. That's pretty stupid. All right, <v Speaker 1>let's go with Sega's half year results driven by twenty <v Speaker 1>two percent increase in games revenue. This is for Marie <v Speaker 1>de lessandri Atgi dot Biz. Sega published its financial results <v Speaker 1>for the six months that ended September thirtieth, twenty twenty four, <v Speaker 1>with sales across the wider company down year on year, <v Speaker 1>but games driving good, but games drove good. H one <v Speaker 1>fiscal year twenty five results for its entertainment segment. Here's <v Speaker 1>the numbers. Net sales were two hundred eleven point six <v Speaker 1>billion yen, which is about one point three nine billion dollars. <v Speaker 1>That's down four point five percent year on year. But <v Speaker 1>entertainment content net sales were at nine hundred and thirty <v Speaker 1>one million dollars, which is a sixteen four point four <v Speaker 1>percent increase year on year, and then the game segment <v Speaker 1>specifically was up to six hundred and twenty eight million. <v Speaker 1>That's that twenty two percent year on year increase. Games <v Speaker 1>sales have driven positive year year half year results for <v Speaker 1>Sega's Entertainment content segment. Sales across that vertical we're up <v Speaker 1>sixteen point four percent, and game sales we're up to <v Speaker 1>twenty two percent. This was due to DLC sales exceeding expectations, <v Speaker 1>the report pointed out, and repeat sales being strong, with <v Speaker 1>Unicorn Overlord in particular being highlighted. Sega also noted that <v Speaker 1>recording of Rovio sales contributed to sales increase. It added <v Speaker 1>that there was a positive impact from exchange rate exchange <v Speaker 1>rate fluctuations, and that cost improvement, mainly in Europe, exceeded expectations. <v Speaker 1>Blah blah blah. There's a lot of like minutia here, <v Speaker 1>but it's mostly Sega's business is doing pretty well. And <v Speaker 1>this was before they launched Metaphor, which is probably going <v Speaker 1>to be a you know, big exclamation point on the year. Yes, <v Speaker 1>and Sonic, Yeah, Sonic is going to do well for them, <v Speaker 1>a Sonic Shadows generation. That game is going to also <v Speaker 1>contribute very well to their end year results. They're in <v Speaker 1>a position here where it's like, Okay, we released you know, <v Speaker 1>Persona three Reload and Unicorn Overlord, and these games are <v Speaker 1>doing very well and that has increased our game sales <v Speaker 1>about the rate that is in line with what Capcom <v Speaker 1>has seen quarter after quarter about fifteen to twenty five percent. <v Speaker 1>They're not the high end of that, actually twenty two <v Speaker 1>percent for their game sales, and again that is before <v Speaker 1>they launched one of their biggest games of the year, <v Speaker 1>two of their biggest games of the year. So yeah, <v Speaker 1>they're well positioned to have a very strong year and <v Speaker 1>Sega's earned it, right, Yeah. <v Speaker 2>I think the interesting thing here is that it does <v Speaker 2>feel like Sega games have a much longer tail than <v Speaker 2>they did even a couple of years ago. Like the <v Speaker 2>conversations around like a Dragon, Infinite Wealth, and Persona three. <v Speaker 2>Maybe it's because they're long games, but it felt like <v Speaker 2>they lasted a lot longer, and I felt like more <v Speaker 2>people were going out and buying them week over week. Personally, <v Speaker 2>I think like, even as someone who fucking hates Sonic, <v Speaker 2>like Sega was definitely my publisher of the year by far, Metaphor, <v Speaker 2>Persona three and Infinite Wealth are all like top five <v Speaker 2>games of year for me. Maybe, and yeah, it's like <v Speaker 2>well earned success. I think they've found a really good cadence. <v Speaker 2>I'm curious to see how their multimedia push on other <v Speaker 2>projects outside a Sonic goes, and if that continues to <v Speaker 2>have as good in a like an effect as the <v Speaker 2>as the Sonic movie hand like that Yakuza show, I'm <v Speaker 2>curious if that bolsters sales in the same way the <v Speaker 2>Fallout Show did. And I don't think it will be <v Speaker 2>nearly as big of a bolstering because that Fallout Show <v Speaker 2>like exploded, but I'm curious see if it does, if <v Speaker 2>it does give them a boom, Like even fucking two <v Speaker 2>k or Is Austronik was out there saying like, yeah, <v Speaker 2>the Borderlands movie sucked, but it did good for a sales, <v Speaker 2>So I'm curious. I'm curious how that benefits them in <v Speaker 2>the long run, and especially like they were saying that <v Speaker 2>Yakuza Kwami release just came out on switch, and if <v Speaker 2>they bring all those other Yakuza games to a switch <v Speaker 2>to which that probably need the switch to its power <v Speaker 2>for the lasier Dragon Engine games, and yeah, those could <v Speaker 2>do a lot of sales, because like, releasing that at <v Speaker 2>twenty bucks was fucking really smart, because it was just <v Speaker 2>cheap enough that me, someone who owns like two copies <v Speaker 2>of kawam already, was like, yeah, sure, I'll buy it. <v Speaker 2>I'll chip away about on the switch again, and in fact, <v Speaker 2>I use like my Nintendo points to get it for <v Speaker 2>like down to eight bucks or something. So yeah, it <v Speaker 2>seems like they have set a good pace for themselves <v Speaker 2>with some of these things. <v Speaker 1>Yeah, and I think, you know, mentioning the Yakuza show, <v Speaker 1>if that doesn't have any effect on sales, I do <v Speaker 1>think it's like maybe we should like rethink how we <v Speaker 1>are getting these things out here, because, like you've pointed out, <v Speaker 1>even Borderlands being a bad movie had a net positive <v Speaker 1>effect on the sales of the video games. And it's like, okay, <v Speaker 1>so we're at a point where it's like just the <v Speaker 1>existence of these big projects can can like start up <v Speaker 1>the conversation. So was did Yakuza create a blip enough <v Speaker 1>to have that effect you know at the TV show? <v Speaker 1>I hope so, But then there's a possibility it just <v Speaker 1>comes and goes and doesn't do that. <v Speaker 2>And it's well, the great thing about these movie projects, <v Speaker 2>for these studios, for the companies is they're not putting. <v Speaker 1>A lot of money online for you. Yeah. <v Speaker 2>Yeah, they're not on the hook for it. They're just <v Speaker 2>selling the IP and being like fucking go for it. <v Speaker 2>You want to make a fucking Comic Zone fucking movie. <v Speaker 2>Should it's not my money? <v Speaker 1>Yeah, exactly. They just kind of get paid, and then <v Speaker 1>they get a lot more money if it works out <v Speaker 1>really well, and they can have deep involvement in it <v Speaker 1>if they want. Clearly, Sega and Nintendo have both done <v Speaker 1>that with with Sonic and Mario respectively. But otherwise when <v Speaker 1>for some of these smaller projects, you're right just license <v Speaker 1>the ip out to Hollywood and let them do it. <v Speaker 1>But I think the if you do get involved and <v Speaker 1>you can ensure like some sort of splash for the project, <v Speaker 1>you also stand to reap even more rewards from selling <v Speaker 1>the video games, which for many of these projects might <v Speaker 1>be where the real money is. Uh, we'll see. <v Speaker 2>Un says I'm too young to know what comic Zone is. <v Speaker 2>Here's the thing, Dan, I use the website called giant <v Speaker 2>bomb dot com and watch it alash so I'm surrounded <v Speaker 2>by old motherfuckers who talk about Comic Zone and have <v Speaker 2>for years. <v Speaker 1>There's a new game called like Comics Zero or something <v Speaker 1>like that that is trying to be a little comic Zone, <v Speaker 1>but it's like, it doesn't to me. That's not a <v Speaker 1>comic book enough. I wish it looked more like Comic Zone, <v Speaker 1>but I hate they were like, you're not just making <v Speaker 1>that up. They really are making a Comic Zone movie, right. <v Speaker 1>That was something kind of down. <v Speaker 2>They sold it to Story Kitchen. I think it was <v Speaker 2>who were making like a bunch of video game adaptations, <v Speaker 2>and I don't know how many of them have like <v Speaker 2>materialized or sure, just like just Hollywood in production, you know, <v Speaker 2>like James Wand has like fifteen movies in production right now. <v Speaker 2>How many of those will actually come out? <v Speaker 1>Yes? Also, I do stand with Marino. Comic Zone never <v Speaker 1>really fun to play. It definitely was a better looking game, <v Speaker 1>more interesting to look at than to actually play. <v Speaker 2>I mean, like Alex Kidd is the same way. Alex <v Speaker 2>Kidd games are like, yeah, Alex kids just setting. Yeah, yeah, <v Speaker 2>Alex Kidd games are miserable. <v Speaker 1>Uh all right, let's see here. Sega has sold Humankind <v Speaker 1>developer Amplitude from Andy Robinson at VGC. Sega has sold <v Speaker 1>Humankind and Endless Dungeon developer Amplitude Studios, it announced during <v Speaker 1>the company's latest financial results published on Friday. The publisher <v Speaker 1>said the Paris, France based developer has been sold as <v Speaker 1>part of a management buyout. Its last game Endless Dungeon <v Speaker 1>was released last year. In March, Sega announced a similar <v Speaker 1>sale of Vancouver, Canada based Relic, which also specializes in <v Speaker 1>real time strategy games during including the Company of Heroes, <v Speaker 1>Age Vampires, and Home World series. In the Endless Dungeon <v Speaker 1>a real time game, I know that A Humankind was not. <v Speaker 2>It was more like A Less Dungeon was like a <v Speaker 2>I played a game's Calm a few years back. It's <v Speaker 2>a isometric kind of The Endless series is a kind <v Speaker 2>of series that days between different and stuff. <v Speaker 1>Right, different strategy genres, Yeah right, yeah. <v Speaker 2>Yeah, it's an isometric action game. Was that one. This <v Speaker 2>is interesting because now I think the only real Sago <v Speaker 2>Western Studio left that they have any input in is <v Speaker 2>Creative Assembly, right, and Creative Assembly. Last I heard, the <v Speaker 2>mood was not great around there after the whole hyenas stuff, right, <v Speaker 2>But I think. <v Speaker 1>They do seem like they're the one that will survive <v Speaker 1>this because they announced that they're working on that new <v Speaker 1>alien isolation game. <v Speaker 2>Right. Yeah, I think there was a big like I <v Speaker 2>would assume that there was a big change in MAMU <v Speaker 2>when they were like, we get to work on alien isolations. <v Speaker 2>Something that We've been trying to get to work on <v Speaker 2>for like the last like ten years. And because the <v Speaker 2>people there fucking still love that game. They talk to <v Speaker 2>people who like books about that game. They are constantly <v Speaker 2>out there talking about how much they enjoyed working on <v Speaker 2>that game and how much they wish they ought to <v Speaker 2>make a sequel. And so yeah, I think that like <v Speaker 2>that's now Sega's only real Western studio, which is kind <v Speaker 2>of like you sawt with Capcom too. They got out <v Speaker 2>of the game when they shut down Capcom Vancouver, and <v Speaker 2>I haven't really tried to set up or partner with <v Speaker 2>any Western studios since then. I think it's a lot <v Speaker 2>of these Japanese companies deciding to place safer bets internally <v Speaker 2>where they don't have to deal with foreign companies and labor, yeah, <v Speaker 2>all the complications that that entails. It's an inverse of <v Speaker 2>kind of why Microsoft offloaded Grasshopper or shut down Grasshopper <v Speaker 2>and then we're like, yeah, I should buy it after <v Speaker 2>we shut it down. Like a lot of that was <v Speaker 2>just we don't want to run this company anymore. It's <v Speaker 2>a lot of work to do that. Translating things into <v Speaker 2>Japanese legal ees is real difficult. <v Speaker 1>And a lot of costs. Yeah, it's you know, I <v Speaker 1>always point this out a bit of a shame because <v Speaker 1>when Sega was in its lean years, when it was <v Speaker 1>between like people actually caring about its third party games <v Speaker 1>it might have put out on GameCube and Xbox and <v Speaker 1>things like that. For many years in between that stuff <v Speaker 1>and today, they were relying on these Western developers making <v Speaker 1>games primarily for the PC that did do very well. <v Speaker 1>Now that was mostly relic and Creative Assembly, but Amplitude <v Speaker 1>here was still be trying to like grow that for them, <v Speaker 1>with Humankind being like the civilization competitor. <v Speaker 2>And you know, they sold it to here. <v Speaker 1>They sold it to the people that work at Amplitude. <v Speaker 2>Okay, Amplitude to anyone that's that's the that's a good <v Speaker 2>you know, person to Solitude, right. <v Speaker 1>I hope it works out right for everybody exactly. Yes, <v Speaker 1>but we'll see. I think you're right. Like Creative Assemblies <v Speaker 1>now left they you know, they're working on Alien Isolation two. <v Speaker 1>They're also I mean, they'll keep making Total war games. <v Speaker 1>One of the Total wargames very likely a Star Wars game. <v Speaker 1>I know that rumor is out there now. It's something <v Speaker 1>I heard a while back, and I was like, yeah, <v Speaker 1>that that sounds plausible. So a total war Star Wars <v Speaker 1>game will will probably be something that like, yeah, Sega <v Speaker 1>will want to keep that around as well. <v Speaker 2>I'm trying to think of what was the last Sega <v Speaker 2>Star Wars game. <v Speaker 1>I mean, that's Sega Star Wars Arcade there trilogy game, <v Speaker 1>which is fantastic, but that was what the late nineties, <v Speaker 1>so that was around the time. <v Speaker 2>It's been a while since Saga worked with with Disney. <v Speaker 1>Yeah, I hope that, Hey, they should put that game out. <v Speaker 1>Go get Aspire to put that game out on Switch. <v Speaker 1>I would love to have the Saga Arcade game. Oh yeah, <v Speaker 1>and the John kars Is Fantasy Star Wars. They should <v Speaker 1>make that as well. They're gonna just put Star Wars <v Speaker 1>in a bunch of their ip Let's do it. Okay, <v Speaker 1>let's hit this next one. Power World allegedly afringed. Nintendo <v Speaker 1>alleges that Power World has infringed upon three of its patents. Uh, <v Speaker 1>let's get this from my Nintendo news. Pocket Pair, the <v Speaker 1>developer behind the successful Power World video game, has issued <v Speaker 1>a statement regarding the patents, which both Nintendo and the <v Speaker 1>Okeumon companies, state that the independent studio infringes on the <v Speaker 1>company and Nintendo claim that Pocket Pair infringes on three <v Speaker 1>of its patents and is looking to be compensated by <v Speaker 1>the company to the tune of over ten million yen <v Speaker 1>and have issued an injunction against Pow World. Pocket Pair <v Speaker 1>says they will continue to assert our position in this <v Speaker 1>case through our through future legal proceedings. The details like <v Speaker 1>we have, like the numbers here of the patents. I <v Speaker 1>looked into them a little bit. They are mostly what <v Speaker 1>people were speculating. For example, one that's like about uh, <v Speaker 1>I'll read the classification here from the patent on patents <v Speaker 1>Google dot Com. Controlling the output signals based on the <v Speaker 1>game progress, involving additional visual information provided to the game scene, <v Speaker 1>for example by overlay to simulate a heap heads up <v Speaker 1>display or displaying a laser site in a shooting game <v Speaker 1>using indicator for example, showing the conditions of a game <v Speaker 1>character on the screen, for tagging characters, objects, or locations <v Speaker 1>in the game scene, for example, displaying a circle under <v Speaker 1>the character controlled by the player. I'm sure, like that's <v Speaker 1>so weird and vague. In fact, a lot of these <v Speaker 1>things were filed on Let's see July thirtieth, twenty twenty fourth, <v Speaker 1>February twenty twenty four, March fifth, twenty twenty four, all <v Speaker 1>after a Power World came out. I believe Power World <v Speaker 1>was an early release, like January of this year. I <v Speaker 1>want to say, if not, like maybe like maybe February. <v Speaker 1>So it's like, that doesn't mean that these pens are <v Speaker 1>something that Nintendo and the Pokemon Company invented afterward, but <v Speaker 1>it means that they got around to patentum afterward, and <v Speaker 1>like they would have to prove that they had this <v Speaker 1>stuff in the works beforehand. But all of it just <v Speaker 1>sounds like vague gesturing towards catching a Pokemon out in <v Speaker 1>a three D space, and so like when you have <v Speaker 1>the circle around a Pokemon that shows how well your <v Speaker 1>poke ball is going to do, it sounds like maybe <v Speaker 1>this is referencing that something along those lines. But the <v Speaker 1>point is it's, you know, it's mostly bullshit. It's mostly <v Speaker 1>just Nintendo looking for something that they can sue prepare for, <v Speaker 1>and not necessarily about protecting these patents in the first place. <v Speaker 1>It is like these are being weaponized and not necessarily <v Speaker 1>about like, oh, the the sanctity of our intellectual property <v Speaker 1>right yeah. <v Speaker 2>And the other thing, I think Milino mentioned it in chat, <v Speaker 2>but I was looking at it as you were talking <v Speaker 2>about it. Ten million yen isn't a lot of money. <v Speaker 2>It's like sixty five one hundred dollars, Like, it's not. <v Speaker 2>It's it's a lot of money, but compared to what <v Speaker 2>power Will sold, and compared to what like Pokemon makes <v Speaker 2>and the Pokemon Company is making every year, and it <v Speaker 2>really does feel like more of a warning shosh of like, hey, <v Speaker 2>don't step out a line sixty five hundred, sorry my dad, <v Speaker 2>it's not And even if you apply that for each infringement, <v Speaker 2>that's still not a lot. So yeah, it just feels <v Speaker 2>like quite a It seems like a slop on the <v Speaker 2>list for what they want to send a message more <v Speaker 2>than anything else. <v Speaker 1>Yep. Yeah, and it's this nine Nintendo New Story did <v Speaker 1>have the twenty twenty four dates. Show points out that <v Speaker 1>there was originally filed in twenty twenty one, and when <v Speaker 1>I go look at the Google patents thing here at yeah, <v Speaker 1>it does say worldwide application was applied in twenty twenty <v Speaker 1>one in Japan, twenty twenty two in the United States. <v Speaker 1>It was updated on all those dates I mentioned previously <v Speaker 1>the twenty twenty four dates after after Pocupara release Power World, <v Speaker 1>which we talked about in a previous episode, where it's <v Speaker 1>like Nintendo does this with its team of lawyers, where <v Speaker 1>when they do sue so one for patent infringement in Japan, <v Speaker 1>you can update the patents and in doing so, like <v Speaker 1>you can really make them targeted at a very specific case. <v Speaker 1>And that's why Nintendo almost always wins these things, is <v Speaker 1>they have lawyers that know how to take advantage of <v Speaker 1>this system, and that's exactly what they're doing. <v Speaker 2>Yeah, Paul W. Grahman Chat says, Apparently there's a rumor <v Speaker 2>that this is all up boxy war between Sony and Nintendo, <v Speaker 2>and no, no, that's Indendo have better things to do <v Speaker 2>than to like do this sort of like low key harassment. <v Speaker 2>If they're gonna use their lawyers for something, they're gonna <v Speaker 2>go after something that will make them more money. <v Speaker 1>Why why would it be a proxy war between Nintendo <v Speaker 1>and Sony? <v Speaker 2>Is Sony invested in That's right? <v Speaker 1>Okay, I could see how people draw that conclusion, but <v Speaker 1>you are right, that is not they like a random <v Speaker 1>investment for Sony is not going to be the thing <v Speaker 1>that sets Nintendo off. No, this is very much about <v Speaker 1>like you stepped on our turf. <v Speaker 2>Yeah, your child just saw a toy that they remembered <v Speaker 2>and said they say POxy wars and metal gear. <v Speaker 1>So he says he's heard of that. Very good, Yeah, <v Speaker 1>very good. Learning he's learn he's learning. Yeah, learning gear <v Speaker 1>maybe a bit of a strong word in this case. Yeah, hey, <v Speaker 1>it is what we thought it was. This this case, <v Speaker 1>everyone's kind of understood from the beginning that this is Nintendo, <v Speaker 1>you know, seeing something that is very successful and has <v Speaker 1>you know, raised their eyebrows and then them turning around <v Speaker 1>and be like, we can rough them up a little bit, <v Speaker 1>So let's go rough them up a little bit. It <v Speaker 1>is hey, you have a nice game. Here be a <v Speaker 1>shame if something happened to it. And uh yeah, it <v Speaker 1>continues to suck because the way that they're doing it <v Speaker 1>is patent trolling. <v Speaker 2>And it really is like Nintendo going out there and <v Speaker 2>being like, yeah, we do such a great service for <v Speaker 2>the community taking out the trash. <v Speaker 1>Yep, you know, we. <v Speaker 2>Really help you out, buddy. It will be a shame <v Speaker 2>if we weren't here to help you out and maybe <v Speaker 2>someone started making a muck of this place. <v Speaker 1>Yep, and uh, I think that Nintendo will probably could <v Speaker 1>regret this one day when it gets sued for patent <v Speaker 1>infringement and pat. <v Speaker 2>Would be here kicking up your lawn and ship. <v Speaker 1>We much rather deal with us, right, It's it's just <v Speaker 1>cleaner that way, It's cleaner. Yeah, I think that. Well, <v Speaker 1>they'll probably actually still end up settling. I bet pocket <v Speaker 1>pair what that what does what does that actually look like? <v Speaker 1>I suppose that's you know, that takes two to tango. <v Speaker 1>If Nintendo wants to let them settle so that they <v Speaker 1>or do they want to make this as painful as possible? Yeah? <v Speaker 1>Either way though this, I continue to think that this <v Speaker 1>is a shitty use of Nintendo's resources and shows just <v Speaker 1>how stupid and weird that company can be. All Right, <v Speaker 1>Coach of A Productions reportedly gains full control of Death <v Speaker 1>Stranding IP from Ali Reynolds to Nintendo Life. This is <v Speaker 1>mostly just an update. We talked about this story yesterday <v Speaker 1>of Death Stranding Director's cut coming to Xbox. Suddenly out <v Speaker 1>of nowhere mentioned that doesn't Sony still own part of <v Speaker 1>that ip? That trademark that has changed? Actually that changed <v Speaker 1>yesterday morning. It was reported that Kojuma Productions has now <v Speaker 1>gained full control of Death Stranding. The rights have reverted <v Speaker 1>over there. Whether or not that was Kochma paying Sony <v Speaker 1>to get it back or if that was just a <v Speaker 1>byproduct of the original contract, I think it's probably likely that. <v Speaker 1>But here we are now Kojuma fully and that means <v Speaker 1>they can put this game out anywhere, for example Xbox <v Speaker 1>or Nintendo Switch to right, like, I think there's a <v Speaker 1>chance we get to the Nintendo switch to launch and Destrey. <v Speaker 1>Any director's cut is just there, right. Yeah. <v Speaker 2>The weird thing about this was while they were still <v Speaker 2>partnering with Sony, they did release it on Amazon Luna, <v Speaker 2>but just no one, no one bothered to turn that <v Speaker 2>into a story because like, who fucking cares, right exactly, Like, Okay, great, <v Speaker 2>Sony's putting their games on Amazon Luna. Awesome. But yeah, <v Speaker 2>this this kind of makes sense. If they're making a <v Speaker 2>movie and Kojima wants it to be a universe that <v Speaker 2>he is full control of, it makes sense that he <v Speaker 2>doesn't want to share it with five h five anymore. <v Speaker 2>So they probably have taken over the PC rights, or <v Speaker 2>they're trying to take over the PC rights as well. <v Speaker 2>At the moment, and yeah, it makes sense. It is <v Speaker 2>interesting that there's still, as far as I know, Death <v Speaker 2>Stranding two is still being going to be marketed as <v Speaker 2>like a PlayStation exclusive. And how much of that is <v Speaker 2>trying to keep both PlayStation and Xbox happy with them <v Speaker 2>having their own exclusives, you know. Yep, So that that's <v Speaker 2>something that will be interesting to see as it goes along. <v Speaker 2>And if Xbox is like, hey, what if we release <v Speaker 2>our Xbox exclusive Kojima game on PlayStation, then we get <v Speaker 2>to really weird territory. So yeah, it will be interesting <v Speaker 2>to see how they go. And obviously they have that <v Speaker 2>m that deal with Sony for Physion Twitch is ages away, <v Speaker 2>but they still that's a big deal for people in <v Speaker 2>Sony at least. <v Speaker 1>Yep. There's a right there, I'm pointing at it. That <v Speaker 1>is an Amazon lunar controller right there, hanging up on <v Speaker 1>my wall for all to see. <v Speaker 2>And how long has it been hanging there since it <v Speaker 2>was last touched? <v Speaker 1>Well, the second I put that thing on the walls <v Speaker 1>securely with the screw, I put that thing up there <v Speaker 1>just to see what it looked like, and then I've <v Speaker 1>not touched it since. I've never removed it from that position. Yeah, <v Speaker 1>it belongs in a museum, that's right. Real quick. I <v Speaker 1>was just like looking at that and then like my <v Speaker 1>hair was right next to it, and I'm like, I <v Speaker 1>remember when Kayla was cutting my hair, Dan, she kept saying, <v Speaker 1>can I give you a mohawk? And I'm like, look, <v Speaker 1>I think she likes like stealthily tried to do that. <v Speaker 1>I think she was very much going for that, and <v Speaker 1>that's what ended up happening to my hair here, which <v Speaker 1>is very mohawksh. <v Speaker 2>Now, honestly, I'm thinking you're asking Kayla to cut my <v Speaker 2>hair because it's kind of what I've been going for. <v Speaker 1>Yeah a while. Yeah, Oh that's right, Dan, you also <v Speaker 1>cut a lot from the top. Yeah. Yeah, see people <v Speaker 1>like it. Everyone seems to like the hair. Yeah, we'll see. <v Speaker 1>I might go get it cleaned up. So it just <v Speaker 1>is kind of the little mohawk for Kayla's sake. <v Speaker 2>It was really beautiful watching that stream at Niche and <v Speaker 2>then going to sleep and then waking up at eight <v Speaker 2>am for my stream and seeing y'all still going and <v Speaker 2>just like the sort whole time had passed for me. <v Speaker 2>But clearly it was like the fucking scene and Interstellar <v Speaker 2>where it had been seven years on the space ship. <v Speaker 2>You had aged so much, Jeff Bob looked like a <v Speaker 2>different fucking person. There was a man in a fucking <v Speaker 2>sous and I didn't even know who it was. Was like, <v Speaker 2>isn't another person in this room? <v Speaker 1>Yeah? I don't. I don't want a doc Stan. But <v Speaker 1>his house is very close to a black hole, so <v Speaker 1>it really does affect time over there. Yeah, yeah, quite great. Yeah, <v Speaker 1>I'm sorry, it's gonna make it easy, but yeah, I <v Speaker 1>just had to say it, all right. A Mass Effect <v Speaker 1>TV series is in development at Amazon. This is from <v Speaker 1>Vicky Blake at GI dot Biz. A TV series based <v Speaker 1>upon BioWare's Mass Effect franchise has been greenlit by Amazon. <v Speaker 1>Fast and Furious nine writer Daniel Casey is set to <v Speaker 1>write and executive produced the Amazon MGM Studios production, with <v Speaker 1>Kareem Zrek also producing via Cedar T Productions Theedar Tree <v Speaker 1>Productions Excuse Me. The EP team is rounded out by <v Speaker 1>ari Arod and EA's Michael Gamble, who is the executive <v Speaker 1>pducer of the Mass Effective video game. Like the creative <v Speaker 1>director over there, I think, yeah, this is another video <v Speaker 1>game project and one that I think makes sense if <v Speaker 1>you kind of just do it. By the numbers of <v Speaker 1>sci fi adventure TV show should be relatively easy to <v Speaker 1>go from point A to point B to get that <v Speaker 1>thing out. But I don't know, what do you think. <v Speaker 2>I'm looking at at what's his name? Daniel Casey's writing <v Speaker 2>IMDb credits, There is not much here. It really is <v Speaker 2>just Fasten the Furious nine, something called Kin Then his <v Speaker 2>previous thing was a TV show in twenty twelve and <v Speaker 2>a couple of other movies in the early two thousands. <v Speaker 2>It's weird that you wouldn't go out and get a <v Speaker 2>big name screen reiser for a game series that is <v Speaker 2>basically entirely known for its writing. And it feels like <v Speaker 2>like a lot of the reason that Fallout show was <v Speaker 2>big or got sort of it's it's bona fides with <v Speaker 2>the TV crowd before it even came out, was it <v Speaker 2>was Jonathan Nolan and Lisa Joy and people are like, oh, <v Speaker 2>those are like, those are big names. So variash she <v Speaker 2>talked that show very seriously and report on it very seriously. <v Speaker 2>This doesn't feel like they've gone to that length of <v Speaker 2>getting like a showrunner or Elijah who is kind of <v Speaker 2>a known name. Anything can be good. And it's not <v Speaker 2>my money, it's Jeff Bezos's money, so sure, fuck at <v Speaker 2>gophert Man. <v Speaker 1>Yeah, I'm like trying to like see like like is <v Speaker 1>Daniel Casey like the son of somebody or anything like that. <v Speaker 1>I don't. I don't see that. He grew up in <v Speaker 1>Royal Oak, Michigan, which is I think that's like pretty <v Speaker 1>close to being the fancy place near Detroit. It's not <v Speaker 1>Point Gross Point excuse me, which is a very fancy place. <v Speaker 1>But yeah, shout out to a Michigan boy at the <v Speaker 1>very least. Yeah, I don't know. It says year's active <v Speaker 1>since nineteen ninety nine, right, So what was he doing? <v Speaker 1>Like he's got the one with the handful of writing projects. <v Speaker 1>I don't know. Maybe he was. We're working on stuff <v Speaker 1>in some other ways, maybe just producing, but fair enough. Okay, Oh, <v Speaker 1>he's working with Ed Brubaker on stuff. Okay, that's pretty neat. <v Speaker 1>Ed brew Baker did a good run of Captain America. <v Speaker 2>Yes, he's done some good comics. Get Ed brew Baker <v Speaker 2>in the writing room. <v Speaker 1>Yeahucket, yeah, get if you got If you get Ed <v Speaker 1>Brubaker to write an episode of a mass effect TV show, <v Speaker 1>I think i'd feel pretty pretty good about that. Yeah, <v Speaker 1>someone wreckoned me more, recommend me more ed Brew Baker stuff. <v Speaker 1>I don't know if I've read a lot of his <v Speaker 1>other stuff, so feel free to get in. <v Speaker 2>They had an iron fisted one of his. I was <v Speaker 2>pretty okay. <v Speaker 1>Okay, yeah, yeah, get me on Blue Ski. I would <v Speaker 1>like that, okay, job. <v Speaker 2>Yeah on Twitter, you're at Jeff Glub. <v Speaker 1>Yeah? <v Speaker 2>On Blue Sky your act Glub? <v Speaker 1>Yeah? <v Speaker 2>Do you want to know who Jeff act Jeff Glub <v Speaker 2>is on Blue Sky? <v Speaker 1>Do I want to know? <v Speaker 2>It's the other Jeff club? Ah? Okay, sure, I can <v Speaker 2>stole it from you. <v Speaker 1>To be fair, I wanted to just grub that, so <v Speaker 1>I got that before him. I didn't want Jeff Grub. <v Speaker 1>So I'm happy with that at grub. <v Speaker 2>But well, in this case, it's your fault that I <v Speaker 2>tagged some richer on Warcraft in my Blue Sky post <v Speaker 2>about being on this show today. <v Speaker 1>I suppose I should have considered the brand I should have. <v Speaker 1>That's my fault, my failure. I'd like to apologize everybody <v Speaker 1>for not considering the brand. All right, sure, MASSFECTV show whatever. <v Speaker 1>I'll believe it when I see it. With all these things, <v Speaker 1>but I'll say, this is one that I am interested in. <v Speaker 1>I would like to see this. You know, I did <v Speaker 1>watch that Fallout TV show. I thought that was pretty good. <v Speaker 1>I would I would be more interested in a MASSIVECT <v Speaker 1>show than a Fallout show personally. Real quick, here little <v Speaker 1>note that Got a War TV show we talked about <v Speaker 1>before Ron Moore's taking that over Battlestar Galactica and Star <v Speaker 1>Trek and a bunch of other stuff. I guess he <v Speaker 1>must have just finished for All Mankind with Apple TV, <v Speaker 1>which got like way more seasons than I thought it would, <v Speaker 1>So I guess he was free and I was gonna <v Speaker 1>work on Got a War. I'll uh, I'm interested to <v Speaker 1>see that. At the very least. <v Speaker 2>I watched that Fallout show with my parents, and it's <v Speaker 2>good enough that my parents were like, oh, this is good. <v Speaker 1>Yeah, I think it's a good That sounds like the <v Speaker 1>right video game show to put in front of parents. Yeah, <v Speaker 1>that is so. <v Speaker 2>My dad didn't get that, like, oh, the bombs dropped <v Speaker 2>in twenty seventy seven. He was like, I thought that <v Speaker 2>was the nineteen sixties. <v Speaker 1>I was like, no, No, it's an alternate history where <v Speaker 1>nuclear power became so efficient that they just stopped yes, <v Speaker 1>there was no micro electronics movement because of nuclear power. Basically, well, <v Speaker 1>final news story here. Let me see here. Happy birthday <v Speaker 1>the friend of the site, Michael O'Leary. Yay, have fun <v Speaker 1>at Disney. I believe that he's going to go celebrate there, <v Speaker 1>So happy birthday to you, Michael. All right, pull question <v Speaker 1>from yesterday. Let me get that up over here. Oh nope, <v Speaker 1>I've lost it actually, So while I get this set up, LEXI, <v Speaker 1>why don't tell people where they can find you on <v Speaker 1>the internet what you have going on all that good stuff. <v Speaker 2>Yes, you can find me on blue Sky, on Twitter <v Speaker 2>and Twitch and basically Lexi both spelled with eyes at <v Speaker 2>the end. My Twitch community recently raised one thousand, one <v Speaker 2>hundred and fifteen dollars for Extra Life, which was awesome. <v Speaker 2>It was a really fun stream. We played through all <v Speaker 2>of Binary Domain in like one sitting, and then played <v Speaker 2>three hours of Sonico six, which was so destroying. Currently, <v Speaker 2>I am organizing a bunch of stuff for my website <v Speaker 2>stat Menu, which is a website for young people trying <v Speaker 2>to break into the industry, and we're getting guests on <v Speaker 2>again this year. Gob I think I have you signed up. <v Speaker 2>I have a few other people signed up looking like <v Speaker 2>a real cool We have Jason Fanelli. He's he's gonna <v Speaker 2>be on the site this year, which is awesome, and <v Speaker 2>trying to get some different names on and so we'll <v Speaker 2>have a bunch of guests, and then we'll also have <v Speaker 2>a bunch of lists and top tens and end of <v Speaker 2>the year pieces from young guy who's going up at <v Speaker 2>the same time alongside all of these established names and people. <v Speaker 2>And we're working on or group of awards which will <v Speaker 2>be big undertaking because it always is because it's a discorder, <v Speaker 2>like three hundred people and trying to figure out what <v Speaker 2>how to assign a game of the year of between <v Speaker 2>three hundred people who are of varying levels of activity <v Speaker 2>in the discord is always fun. But yeah, go check <v Speaker 2>out statmanu dot co dot uk if you want to <v Speaker 2>see some of that stuff. We have stuff going up <v Speaker 2>literally every single day for like the next week and <v Speaker 2>a half because I had a big backlog after going <v Speaker 2>to London Comic Con, which was not so good. Not <v Speaker 2>a fan of comic con. Comic is not a fun time. <v Speaker 1>I don't feel a need to go to a comic con. <v Speaker 1>I'm good. <v Speaker 2>Yeah, so egx paired up with Comic Con. EGX used <v Speaker 2>to be the big British game like version of games com. <v Speaker 2>That ain't it, man, that ain't it. It wasn't a <v Speaker 2>great show. So I got to interview some cool people, <v Speaker 2>but they were all group interviews, so nothing much has <v Speaker 2>come of it in the way of pitching, which is <v Speaker 2>always a shame. I did briefly meet Bensar and talk <v Speaker 2>to him, mainly about Mike Manati. <v Speaker 1>Sure, yeah, that's what you do. Yeah, yeah. <v Speaker 2>He was like why. I still don't know why Mike <v Speaker 2>was dressed up as RoboCop, but he was there when <v Speaker 2>I got there, which was weird. I was like, yeah, <v Speaker 2>that's he's got That's kind of what it was like <v Speaker 2>for me too. What I should have got to stop. <v Speaker 1>Calling me in the middle night asking me that, Like, <v Speaker 1>I look through it. I know it haunts you, but <v Speaker 1>I just don't have an answer for you. Man. I <v Speaker 1>am sorry, mister Starr. Yeah, anything else, I don't think. <v Speaker 2>I have one very big report that I'm working on <v Speaker 2>for the end of the year for Shack News that <v Speaker 2>I can't really talk about. But it's one of my <v Speaker 2>first long form reports that I'm working on. So do <v Speaker 2>we that when it comes out. I'll be writing a <v Speaker 2>lot of it next week, so hopefully we'll go up <v Speaker 2>next week or the week after. But yeah, other than that, <v Speaker 2>you can find me lurking in the Giant bomb chat <v Speaker 2>and I'm trying to take it easy for the rest <v Speaker 2>of the year. Haven't haven't gone pitching any reviews because boy, <v Speaker 2>there's there's not that much left coming out other than <v Speaker 2>Indiana Jones and Soccer, and there will be covered in <v Speaker 2>house by website. So there's a lot of freelancers vying <v Speaker 2>for a lot less a lot less stuff than they <v Speaker 2>usually would be. So it's a tough end of the year. <v Speaker 2>But at least fabus looking busy. <v Speaker 1>Okay, uh, I got a pull question from yesterday. We'll <v Speaker 1>get the results of that real quick. But people in <v Speaker 1>chat throughout the games that are coming out for the <v Speaker 1>rest of the year that that's going to be The <v Speaker 1>next poll question is which of these games are you <v Speaker 1>still most looking forward to? H So we got yeah, <v Speaker 1>we'll do Rise of the Golden Idol, We'll do to <v Speaker 1>you just mentioned Jones, Stalker Stalker, and go ahead. Okay, okay, <v Speaker 1>you guys keep them there all right. Here's the pull <v Speaker 1>results from yesterday. Let's see here. Do you still think <v Speaker 1>GTA six comes out by fall twenty twenty five? Say no? <v Speaker 1>For though, say yes, and I think, you know, near <v Speaker 1>a coin flip, you know, I think that's actually where <v Speaker 1>I'm at personally. I did vote no, but I only <v Speaker 1>lean no. I don't think it's like we got to <v Speaker 1>get a delay for this thing. That's of course that's <v Speaker 1>going to happen. I think it feels quite possible, and <v Speaker 1>I won't be surprised if that happens. But I just <v Speaker 1>lean towards now. If it does come out full twenty <v Speaker 1>twenty five, I think I think that's possible too, how <v Speaker 1>about you. <v Speaker 2>I think the way to look at this is that <v Speaker 2>game has definitely been delayed internally several times, and maybe <v Speaker 2>they're just better about being siled out at this time <v Speaker 2>and they've given them They're now instead of announcing it <v Speaker 2>at or announcing the release date so early that they <v Speaker 2>have to publicly push it back, they're now like, Okay, <v Speaker 2>this is the final actual release date. I think they <v Speaker 2>might have learned their lessons of when to announce the <v Speaker 2>release dates. <v Speaker 1>Yeah, all right, let's see, let's get those games. Dragon <v Speaker 1>Quest three h D two D Stalker, what was it? <v Speaker 2>Stalker Soccer two, Indiana Jones and Golden Idol Vise of the. <v Speaker 1>Golden Idol Idol. I'll a Tetris fever on here, sure, yeah, <v Speaker 1>or Tetris for ever. <v Speaker 2>Excuse me, I'm so excited for that. I really wish <v Speaker 2>I had landed with a view for that. I don't <v Speaker 2>know when codes are going out, but that game looks awesome. <v Speaker 1>So I feel like if I put anton Blast on here, <v Speaker 1>it's just gonna set anton Blast up for failure because <v Speaker 1>even people, yeah don't yeah, people should know about the game, <v Speaker 1>don't know about it. Yeah, let's leave anton Blast out <v Speaker 1>of here for its own sake. But I am excited <v Speaker 1>about that. Okay, Yeah, this looks good. All right? So <v Speaker 1>which game are you most looking forward to for the <v Speaker 1>rest of the year? Dragon Quest three, h D two <v Speaker 1>D Stalker two, Indiana Jones, Rise of the Golden Idol <v Speaker 1>or Tetris Forever only had space. That's right, They did <v Speaker 1>change it to four, didn't they. Okay, so yeah, get <v Speaker 1>rid of Tetris. Uh, get rid of Dragon Quest since <v Speaker 1>that's a remake? Or is that four? Is that that <v Speaker 1>is four? Excuse me? Okay, So Dragon Quest Stalker two, <v Speaker 1>Indiana Jones, Rise of the Golden Idol. Okay, those are four. <v Speaker 1>That's it. That seems fair. We will get the results <v Speaker 1>of that. Talk about it on Game Mas Mornings here <v Speaker 1>on Giant Bomb on Monday, right, yes, Monday should be fine. <v Speaker 1>Speaking of Giant Bomb, today, we're gonna do a upf <v Speaker 1>I think we're doing a voicemail dump truck, the voicemail <v Speaker 1>dump trucks at three pm Eastern, so we'll try to <v Speaker 1>fit upf in there maybe, but before that a little bit, <v Speaker 1>we'll just hang out. We're gonna do web fishing. I <v Speaker 1>think it's called We're gonna do web fishing. <v Speaker 2>So it's gonna be a low impact Friday, I think impact. <v Speaker 1>We're gonna save our knees, we're gonna save our souls. <v Speaker 1>Let's just hang. <v Speaker 2>Out and we're all gonna tread water in the shallow <v Speaker 2>end of the pool and we're gonna place all butts <v Speaker 2>up against the thing that like Jettison's water out of <v Speaker 2>them and just really enjoy hanging out in the pool. <v Speaker 1>Monday's Veterans Day. Do we have Veterans Day off Jan <v Speaker 1>I can't remember, and honestly, I don't know where to <v Speaker 1>look to see that. I think it's like, concourse, what's <v Speaker 1>the name of that website I got to use to <v Speaker 1>find out what my work is. Let's say yes, and <v Speaker 1>then Jan says yes, we probably do have it off. Okay, <v Speaker 1>Well in that case, a long weekend out of nowhere. <v Speaker 1>Kind of honestly a little annoyed by that because I <v Speaker 1>got we got work to get done. It's got to <v Speaker 1>come out the next week, so short week is not <v Speaker 1>going to help me. Uh, but we'll be back with <v Speaker 1>gamester mornings when we'll be back. <v Speaker 2>Uh. <v Speaker 1>In the meantime, that poll should be going live. Thanks <v Speaker 1>for posting that. Uh le see anything else we should mention. <v Speaker 2>You know what, you take care of yourself this weekend. <v Speaker 2>Go go walking, movie, go take yourself out for dinner, <v Speaker 2>or just do something nice for yourself. <v Speaker 1>Take care of yourself. And then if you are a <v Speaker 1>game developer listening to this and you are going to <v Speaker 1>be in Los Angeles for the Game Awards, let me <v Speaker 1>know we'd love to have you on the Giant Bomb couch. <v Speaker 1>We're doing GB at night on Wednesday, December eleventh, the <v Speaker 1>night before the Game Awards, so. <v Speaker 2>That Issavan dien Bach, but only talk to him about Nubes. <v Speaker 1>He's actually still in there. He never left, so. <v Speaker 2>But he must have gone out there. <v Speaker 1>Jedi Projection. Yes, actually, okay, okay, okay, yeah, we can <v Speaker 1>ask Casper. Of course. I would love to get Casper <v Speaker 1>back on there. But yeah, hey, if we got a <v Speaker 1>lot of friends of the site coming to hang out, <v Speaker 1>but people that might have games they want to talk about, <v Speaker 1>or games that they're proud of that they made from <v Speaker 1>the last couple of years, let me know. We'd love <v Speaker 1>to love to get you on there, but you know, <v Speaker 1>reach out Twitter. I guess still my dms are open <v Speaker 1>Blue Sky tag me, email me, jagrubbitttfandom dot com. Okay, <v Speaker 1>LEXI thank you so much for hanging out with me <v Speaker 1>today and talk about video games. I really appreciate it. <v Speaker 2>Always a pleasure. Always favorite show to be on. <v Speaker 1>Favorite show to have you on. I know that doesn't <v Speaker 1>make sense, but it's true. Everybody, thank you for listening, <v Speaker 1>Thank you for watching. You are the best audience in gaming. <v Speaker 1>Until next time, have a good one. Please take care <v Speaker 1>of yourself and goodbye.
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