Prince of Persia: The Lost Crown Dev Team Potentially Reuniting

Game Mess Mornings

Jeff Grubb is joined by Jan Ochoa to chat about the Prince of Persia: The Lost Crown dev team potentially reuniting, Ubisoft settling with other devs that were laid off after unionizing, loose details on the next Xbox, the Street Fighter movie and the game not settling the incest angle, and more for your Thursday morning! 

00:00 - Intro 
6:00 - Prince of Persia: The Lost Crown development team reportedly reunites, set to pitch new ideas to Ubisoft
14:40 - Ubisoft Settles With Developers Who Were Laid Off After Unionizing
19:40 - Starfield Nintendo Switch 2 rating has now appeared
24:40 - 44% of games industry professionals have considered leaving the industry as a result of redundancies
31:00 - Break
33:00 - Xbox CCO details unified approach for next-gen Project Helix console
39:00 - Street Fighter 6’s Long-Awaited Incest Nerf Is Here And Does Basically Nothing
44:00 - Street Fighter exudes visual identity and charisma in its official trailer
2026-04-16 53 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, welcome to Game Bess Mornings with Me Jeff Grub,
<v Speaker 1>your host from giant bomb dot com. Thank you for
<v Speaker 1>tuning in. In this episode, we're gonna be talking about
<v Speaker 1>getting the twenty twenty four Game of the Year banned
<v Speaker 1>back together and capcom nurfing cousin marriage. It's gonna be
<v Speaker 1>a good one because we have Jan and Choa on
<v Speaker 1>the show. Jan, how are you doing?
<v Speaker 2>I don't know what that means, Grub, nobody does? All right? Cool? Cool,
<v Speaker 2>that's that's an interesting way to hear about the headlines today.
<v Speaker 3>Uh huh, that's how it goes. Sometimes.
<v Speaker 1>It's just that they're doing their thing. Hey, good news,
<v Speaker 1>they barely changed anything.
<v Speaker 3>Well, we'll talk about it. But how you been Jan?
<v Speaker 2>You know, I just feel like fistfighting a whole medical
<v Speaker 2>organization due to their ineptitude in handling patients and just
<v Speaker 2>dumping them out aside.
<v Speaker 3>America's greatest pastime.
<v Speaker 2>Exactly exactly, you know, apple.
<v Speaker 1>Pie baseball taxes, hating the medical infrastructure we have here.
<v Speaker 2>Yeah, and let me tell you I want I'm trying
<v Speaker 2>my hardest, Grub not to hate people at the various
<v Speaker 2>levels of this ladder because I understand they're beholden and
<v Speaker 2>they're agents in the matrix. Right, yeah, exactly right. Their
<v Speaker 2>hands are tied. But perhaps when you know they know
<v Speaker 2>information and they see a four or eleven older Filipino
<v Speaker 2>woman desperately waiting for answers, maybe you fucking inform her
<v Speaker 2>and you don't just wait around there looking on your phone,
<v Speaker 2>you fucking idiot. Sorry, yep, yep, it's uh boy.
<v Speaker 1>Any sort of interaction I have with it, it's like
<v Speaker 1>we've just messed up and we don't know how to
<v Speaker 1>clean ourselves up. We've covered covered ourselves in shit as
<v Speaker 1>America and are looking at it and be like, well,
<v Speaker 1>can't do anything about this.
<v Speaker 3>It's it's great stuff. I love it.
<v Speaker 2>It's fantast right grub Yep, it's good stuff.
<v Speaker 1>I played some Tomadauci life. Here's the thing. Emmy was
<v Speaker 1>so excited. Yes, she literally could not sleep and I
<v Speaker 1>to go check on her, and it was like I
<v Speaker 1>wanted to check it. She's like, so how long till
<v Speaker 1>it sounds like that doesn't matter, you have to go
<v Speaker 1>to sleep. And then I checked on her and it
<v Speaker 1>was midnight and she was still up. So I went
<v Speaker 1>in there real quick and showed her and she made
<v Speaker 1>one more character, and immediately she's just like, oh, I
<v Speaker 1>get it, Like this is going to be everything I
<v Speaker 1>could tell the like it really fits into her way
<v Speaker 1>of playing games, which as someone who was like play
<v Speaker 1>games a certain way for a long time, jan the
<v Speaker 1>way that kids play games where they're just it's about play.
<v Speaker 1>It's not necessarily about accomplishing something in the game or
<v Speaker 1>like getting to the end.
<v Speaker 3>It's about play.
<v Speaker 1>It's like, hey, we are going to come up with
<v Speaker 1>characters and tell ourselves stories. Tom Adagi Life might be
<v Speaker 1>the perfect video game. It's crazy how well it fits
<v Speaker 1>with their brains.
<v Speaker 2>I'm curious if this is going to be for younger
<v Speaker 2>gamers like the Gimmicks, right, if this is going to
<v Speaker 2>wind up being an on ramp to something like the SIMS.
<v Speaker 2>And I know the SIMS isn't quite doing like the
<v Speaker 2>curated scenes and tableaus that Tomodacci Life is doing, right
<v Speaker 2>uh uh, and you kind of have to make more
<v Speaker 2>of your own fun. But I wonder if like the
<v Speaker 2>Gimmicks will wind up wanting more modularity with the world
<v Speaker 2>that they can create and more specifics than something like
<v Speaker 2>Tomadacci Life is able to do that being said, folks,
<v Speaker 2>Tomodacci life quick look for living the dream out now,
<v Speaker 2>grub Dan and I have a fantastic time visiting kfabe
<v Speaker 2>Island and learning that apparently grub dogs love lobster rolls.
<v Speaker 1>They really really do. God, what a moment. Yeah go
<v Speaker 1>check that out everybody. It's on the website right now.
<v Speaker 1>Speaking to the website, let's explain ourselves. We're Giant Bomb,
<v Speaker 1>we're independent games media. We need your support to keep
<v Speaker 1>making things happen over here. Go to giant bomb dot com,
<v Speaker 1>slash join. Become a premium member, gets you add reversions
<v Speaker 1>of our shows, gets you early access to a lot
<v Speaker 1>of other stuff, and it gets you exclusive access to
<v Speaker 1>stuff like Nine Lives of Mister Mastopheles. It's gonna get
<v Speaker 1>you portal pals, it's gonna get your new grubs. Next
<v Speaker 1>premium I'm probably gonna record today, So make it happen
<v Speaker 1>and get that satisfaction of knowing that you're supporting independent
<v Speaker 1>games media. As far as this show goes most weekdays,
<v Speaker 1>I Jeff Garb will help peace your gaming life back together.
<v Speaker 1>That includes breaking news and maybe even some of our
<v Speaker 1>own original reporting for all these topics. I'll get the
<v Speaker 1>input of a bona fide expert who will make me
<v Speaker 1>look smart. If you are watching live on Twitch welcome.
<v Speaker 1>You can always listen to the show later on podcast
<v Speaker 1>feeds by searching for Game Mess Mornings, or find the
<v Speaker 1>RSS feed on GiantBomb dot com. You can also catch
<v Speaker 1>the show later with chapters and timestamps on YouTube.
<v Speaker 3>Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the morning Mess with Prince of Persia. The
<v Speaker 1>Lost Crown development team reportedly reunites set to pitch new
<v Speaker 1>ideas to Ubisoft. This is from Alex Hopley at Game Reactor.
<v Speaker 1>We're getting the back together. Well maybe we are, as
<v Speaker 1>it's believed that the development team behind Prince of Persia
<v Speaker 1>the Lost Crown, which was previously disbanded to go work
<v Speaker 1>on other titles at Ubisoft like Assassin's Creed, is being
<v Speaker 1>allowed to reform at the company. In a now deleted
<v Speaker 1>post on Blue Sky, French journalist Gauthier Gauteau's andres claimed
<v Speaker 1>that Ubisoft has brought the development team back together and
<v Speaker 1>is letting them pitch new ideas once more. Considering the
<v Speaker 1>post is now deleted on Blue Sky, it may be
<v Speaker 1>the case that something is amiss with Gautos's reporting, so
<v Speaker 1>keep your salt shakers handy for this one. However, this
<v Speaker 1>might be a glimmer of hope in Prince of Prince
<v Speaker 1>of Persia's future. After the cancelation of the Sands of
<v Speaker 1>Time remake, it did seem like the franchise was all
<v Speaker 1>but dead and buried. However, if the Lost Crown developers
<v Speaker 1>are keen on making some sort of sequel to the
<v Speaker 1>game which brought in millions of players, it's possible it
<v Speaker 1>will have.
<v Speaker 3>A strong audience already.
<v Speaker 1>That is one of the things that did happen here
<v Speaker 1>jan is since they seemingly disbanded this team, or did
<v Speaker 1>disband this team, it does seem like Prince Persia of
<v Speaker 1>the Lost Crown specifically has continued to pile on more
<v Speaker 1>players as word of mouth like slowly spread and then
<v Speaker 1>the price.
<v Speaker 3>Came way down. It's been available for as low as
<v Speaker 3>ten dollars.
<v Speaker 1>People can get it now for like twenty to thirty,
<v Speaker 1>and that includes physically at a lot of places. At
<v Speaker 1>that price, it's like the easiest recommendation in the world.
<v Speaker 1>And then it does seem like people are taking that
<v Speaker 1>up and picking up this game so maybe the mathematics
<v Speaker 1>have changed behind it since they disbanded the team, and they're.
<v Speaker 3>Like, you know what, we were wrong.
<v Speaker 1>We see now how this can build up slowly, and
<v Speaker 1>maybe we can take that momentum and do something with
<v Speaker 1>a sequel.
<v Speaker 3>What do you think.
<v Speaker 2>I am a little bit hesitant about this news, Grub.
<v Speaker 2>I'm happy that the team may possibly be getting back,
<v Speaker 2>may either because they formed it or they developed a
<v Speaker 2>fantastic game. It was our game of the year two
<v Speaker 2>years ago. At this point, it has.
<v Speaker 1>To be twenty twenty four, right, I wrote here, but
<v Speaker 1>I'm not sure if that's exactly exactly right.
<v Speaker 2>I'm pretty sure it was, I think so. But you know,
<v Speaker 2>it was deservedly won our Game of the Year because
<v Speaker 2>I feel like it captured all of our attention, and
<v Speaker 2>you know, this whole website is so dang metroid vanyappilled
<v Speaker 2>that of course that game, and it also helped that
<v Speaker 2>it was a fantastic game.
<v Speaker 3>It was fantastic.
<v Speaker 2>The part that makes me hesitant, Grub, is that this
<v Speaker 2>is still falling underneath the UBI Soft umbrella, and if
<v Speaker 2>Ubisoft made that decision to spread out that team, potentially
<v Speaker 2>cut some of those developers out. Of the company and
<v Speaker 2>let them go. I'm not super confident that Ubisoft is
<v Speaker 2>going to follow through and even listen or entertain some
<v Speaker 2>of these ideas, especially with how we've seen uv Soft
<v Speaker 2>handle various other projects, specifically Prince of Persia projects.
<v Speaker 1>Yeah, and it's you know, maybe things did change and
<v Speaker 1>they're like, okay, yeah, we are. We would be more
<v Speaker 1>happy with a game where we can make it at
<v Speaker 1>a certain budget tarry level, and then we put it
<v Speaker 1>out and over the next couple of years it gets
<v Speaker 1>to one to two million copies sold, and maybe in
<v Speaker 1>this moment they're like, thumbs up, that sounds awesome, But
<v Speaker 1>we know how fickle these companies are, and it feels
<v Speaker 1>like three months from now that will be the kind
<v Speaker 1>of thing where you bring that back into the boardroom
<v Speaker 1>and it becomes poison to the people sitting there as
<v Speaker 1>they're like, no, it has to be the biggest swings ever.
<v Speaker 3>We're back on that bandwagon.
<v Speaker 2>It's it's an insane line of thinking to not realize, oh,
<v Speaker 2>if we give something the proper amount of runway and
<v Speaker 2>then kind of course correct in terms of price, then
<v Speaker 2>we can eventually make up for that. And also just
<v Speaker 2>having Prince of Persia of the Lost Crown has to
<v Speaker 2>be a smaller budget title compared to the other things
<v Speaker 2>that Ubisoft has been trying to do right.
<v Speaker 1>Right, all, Yes, all those ones that ran into like
<v Speaker 1>the like brick walls for whatever reason, whether that's coming
<v Speaker 1>out to zero acclaim and zero or whether it's like
<v Speaker 1>a failing in development, It's like, yeah, all those projects
<v Speaker 1>probably were bigger, more complicated, And then do they.
<v Speaker 3>Really have that much of a higher ceiling?
<v Speaker 1>Maybe they do two D games like A Prince of
<v Speaker 1>Persia of the Lost Crown always seem like they're fighting
<v Speaker 1>in an uphill battle these days, but this one, you know,
<v Speaker 1>over time just seems like it won that battle. And
<v Speaker 1>it's probably a story they can tell right now internally
<v Speaker 1>at Ubisoft to say, look, we have the ones that
<v Speaker 1>we know we're gonna make. We have our Assassin's Creeds,
<v Speaker 1>our far Cries, a handful of other things we know
<v Speaker 1>we're going to keep making those. We do have this
<v Speaker 1>massive development team of ten of ten thousand plus people
<v Speaker 1>across the world. We should be like diversifying somewhat what
<v Speaker 1>else can work. And it's like, okay, so this doesn't
<v Speaker 1>have the highest ceiling, but I think you can prove
<v Speaker 1>it does work, and so can you just make the math,
<v Speaker 1>like set out with a mathematical equation that works from
<v Speaker 1>the beginning. If we spend this much time with this
<v Speaker 1>many people and it does x amount sales, we will
<v Speaker 1>no matter what, be happy. The rest of what's happened
<v Speaker 1>at Ubisoft be damned. And it's like, yeah, that was
<v Speaker 1>like cool, That's maybe the way this whole thing should work.
<v Speaker 1>And it feels like a lot of the time it
<v Speaker 1>doesn't right.
<v Speaker 2>It it it doesn't make sense to be gra because
<v Speaker 2>it it feels like at this point, at this juncture
<v Speaker 2>with how video game development and funding for it is,
<v Speaker 2>it is the same. It feels like the same cost
<v Speaker 2>analysis of them dumping millions and millions of man hours
<v Speaker 2>and dollars into a game, a live service game that
<v Speaker 2>is ultimately going to get canceled or get the rug
<v Speaker 2>pulled from underneath it a month maybe two months after launch,
<v Speaker 2>versus a single player game or something smaller in scope
<v Speaker 2>that will eventually make up for it and like you said,
<v Speaker 2>eventually sell one two million copies. I think part of
<v Speaker 2>the problem also with Ubisoft is correct me if I'm wrong,
<v Speaker 2>but I don't believe the Lost Crown launched on Steam, right,
<v Speaker 2>it was on that?
<v Speaker 3>I think that might be right. Yeah, that sounds right, Jane.
<v Speaker 2>I think it was through whatever Ubisoft launcher they had.
<v Speaker 2>So again, they're like shooting themselves in the foot here
<v Speaker 2>by not putting it out on the biggest storefront on PCs.
<v Speaker 1>Yes, and we've seen that happen a bunch of times
<v Speaker 1>now where a game gets hurt by not doing that,
<v Speaker 1>And why.
<v Speaker 3>Would this be any different.
<v Speaker 1>In fact, this might be the exact kind of game
<v Speaker 1>that would receive the most amount of damage from not
<v Speaker 1>being on Steam at launch.
<v Speaker 2>And I feel like with you know, other two D
<v Speaker 2>games like God of War, Sons of Sparta not necessarily
<v Speaker 2>sticking and landing with a lot of folks, that is
<v Speaker 2>an opportunity to make a renewed push of like, hey,
<v Speaker 2>this didn't land for a lot of people, but this
<v Speaker 2>game for sure did. And if you missed it, it's.
<v Speaker 1>On sale and it's uh, you know, there's always the
<v Speaker 1>possibility that you know, it says gonna start pitching youb
<v Speaker 1>be so off new ideas. Maybe it won't be a
<v Speaker 1>Prince of Persia, But I just think you should let
<v Speaker 1>this team stick to what they're strongest at, and you
<v Speaker 1>can make more games in this style.
<v Speaker 3>I mean a I think someone a chat must have
<v Speaker 3>said this because I saw.
<v Speaker 1>Two D splinter Cell and I didn't like read the
<v Speaker 1>rest because it was going by fast and we were
<v Speaker 1>having a conversation Jan, But I think they must have
<v Speaker 1>been getting that a two D splinter cell metro aid
<v Speaker 1>Vana in the style of Shadow Complex or something like that,
<v Speaker 1>that would be great as well. I mean, you could
<v Speaker 1>really do a lot of fun stuff there with a
<v Speaker 1>path traced ray trace lighting in a two D environment
<v Speaker 1>and and have that be like a physical element that
<v Speaker 1>you could play around with. And in a two D game,
<v Speaker 1>it's like, oh, you can really control that in a
<v Speaker 1>way where performance wouldn't be such a big headache, and
<v Speaker 1>you get that that character come to come back, and
<v Speaker 1>then it's another new Metroidvania game which will just feel awesome.
<v Speaker 1>So yeah, they could do something like that and I
<v Speaker 1>would welcome it.
<v Speaker 2>Mark of the Ninja is a good blueprint to base
<v Speaker 2>at Stealthy. I saw someone mention it in chat there,
<v Speaker 2>but you could apply that not only disciplinter sell, but
<v Speaker 2>they won't stop making assassins. Creed Games, Grub Yeah, a
<v Speaker 2>two D assassin's Creed game that kind of relies more
<v Speaker 2>on the stealth aspect I think would do well.
<v Speaker 3>I think that'd be cool. Yes, absolutely that.
<v Speaker 1>I mean an assassin's greed game that is just Mark
<v Speaker 1>of the Ninja would be exactly what the doctor ordered
<v Speaker 1>for something for a two D game like that.
<v Speaker 3>Absolutely, all right.
<v Speaker 1>There's always the possibility that this is a diversion news
<v Speaker 1>that's got that got put out there to distract from
<v Speaker 1>other Ubi Soft news, like Ubisoft settles with developers who
<v Speaker 1>are laid off laid off after unionizing. This is from
<v Speaker 1>Ethan Gotch at Kotaku. Ubi Soft Halifax would have been
<v Speaker 1>the French publisher's first unionized studio in North America if
<v Speaker 1>it hadn't been immediately shut down after developers they're organized.
<v Speaker 1>Months later, Halifax workers have finally secured a settlement as
<v Speaker 1>Ubisoft moves forward with the cost cutting measures across the
<v Speaker 1>rest of the company. Sixty one union members voted overwhelmingly
<v Speaker 1>for the deal. CW Canada announced earlier this week the
<v Speaker 1>terms of the settlement will remain confidential, but impacted developers
<v Speaker 1>said that despite a tough negotiation, Ubisoft respected the union
<v Speaker 1>quote unquote and acted in good faith, which I'm sure
<v Speaker 1>were the contracted terms that they have to say that
<v Speaker 1>it came as a surprise to all of us and
<v Speaker 1>to the frontline managers as we were in the middle
<v Speaker 1>of many ongoing and new projects and doing great work.
<v Speaker 1>Former Ubisoft Halifax employee John Huffman said in a statement,
<v Speaker 1>we are extremely grateful to our union for negotiating this
<v Speaker 1>package for us. You be soft, you know, kind of
<v Speaker 1>putting a period on this. But boy, is what I
<v Speaker 1>would say to this jan is, every time we think
<v Speaker 1>a company in the video game industry might be union busting,
<v Speaker 1>I bet we're right, and we were right in this case.
<v Speaker 1>You know, this is a settlement. I bet part of
<v Speaker 1>the settlement is no agreement of wrongdoings. So I'll still say,
<v Speaker 1>allege you to cover ourselves legally, but you settled. You
<v Speaker 1>pay them a bunch of money so that you can
<v Speaker 1>make this go away, because you would probably have to
<v Speaker 1>owe more money if you actually went to court, it
<v Speaker 1>would cost you more. So yeah, union busting at you
<v Speaker 1>be soft?
<v Speaker 3>Very likely? Right?
<v Speaker 2>Yeah, especially after like hearing the story grub and going
<v Speaker 2>through these points here. If it does feel fishy, folks,
<v Speaker 2>at home. It probably is a little bit, primarily because
<v Speaker 2>the employees let go in whatever settlement probably have to
<v Speaker 2>not necessarily a non disparaging agreement, but make play nice,
<v Speaker 2>I guess, to at least get some type of kickback
<v Speaker 2>rather than just straight up getting let go. It's I
<v Speaker 2>don't know what to do, grub because like, of course
<v Speaker 2>I want these developers to unionize. I think wrestlers should
<v Speaker 2>also unionize while we're at it. But the powers that
<v Speaker 2>be up top are just going to keep swinging their
<v Speaker 2>hammer and trying to squash any of these organizations under
<v Speaker 2>you know, the guys of budget cuts or whatever else.
<v Speaker 1>Yep, you know, we see these companies constantly looking for
<v Speaker 1>ways to make their bottom line look better, and that
<v Speaker 1>has led them back to cost cutting over and over
<v Speaker 1>and over again. So the urge to do this isn't
<v Speaker 1>going to go away. But Ubisoft does need to like
<v Speaker 1>figure their shit out so they can either sell the
<v Speaker 1>company to someone who knows what to do with it,
<v Speaker 1>or they start putting out games that people are buying.
<v Speaker 1>The last we heard from them as we can, as
<v Speaker 1>they led into this series of layoffs like one month
<v Speaker 1>after another, where all these studios were seeing cuts. Right
<v Speaker 1>before that, it was like, oh, a bunch of games
<v Speaker 1>are coming very soon, and then no, actually we're delaying
<v Speaker 1>all of our games except for like six that we're
<v Speaker 1>just canceling out right.
<v Speaker 3>We're sort of on the other side of that a
<v Speaker 3>little bit. Now.
<v Speaker 1>It seems like where maybe this Assassin's Creed for Black
<v Speaker 1>Flag remake or remaster, whatever it's going to be, is
<v Speaker 1>going to come soon. And now there's the word that
<v Speaker 1>they're getting the Prince of Persia Lost Crown team back together.
<v Speaker 3>Do you think there's a.
<v Speaker 1>Chance that they are on a path forward or is
<v Speaker 1>it just like the dust has settled from their lowest
<v Speaker 1>moment and we're just waiting for the next lowest moment.
<v Speaker 1>Because I really don't know where to put my finger
<v Speaker 1>on the pulse with the Ubi Soft at all.
<v Speaker 2>Right now, you'd be stuffed to such an outlier with
<v Speaker 2>all of this grub that I don't know which way
<v Speaker 2>they're going to move forward. You know, nothing is particularly
<v Speaker 2>changed with management at the tippy top, so I don't
<v Speaker 2>have much confidence that they are going to stick to
<v Speaker 2>their guns because it feels like they've just dropped them
<v Speaker 2>all on the floor and don't know which one to
<v Speaker 2>pick up the dust.
<v Speaker 3>Yes, very much feels that way.
<v Speaker 1>And it's like, my guess is they are just grasping
<v Speaker 1>at something and that's what stuff like this Prince of
<v Speaker 1>Persia thing is, and we are going to hear a
<v Speaker 1>very different tone in six months as they continue to
<v Speaker 1>just to scramble. So when you said you were hesitant
<v Speaker 1>out of the gate with that previous story, that's where
<v Speaker 1>I settle as well on this where there's just no
<v Speaker 1>reason to have faith that this company is going to
<v Speaker 1>figure things out in this moment.
<v Speaker 2>And who's to say, grub that they are just trying
<v Speaker 2>to build whatever positive sentiment that they can that they're
<v Speaker 2>going to wind up trying to sell the company and
<v Speaker 2>thin out the company within those the next six months.
<v Speaker 3>Yep, all right, we should move on.
<v Speaker 1>Let's get to this next story, which is a continuation
<v Speaker 1>from something we talked about on the show yesterday. Starfield
<v Speaker 1>Nintendo switch to rating has now appeared as well.
<v Speaker 3>This is from Nintendo Everything.
<v Speaker 1>The strongest evidence yet of Starfield coming to Nintendo switch
<v Speaker 1>to has come to light following a new rating discovery
<v Speaker 1>over in Taiwan. A new entry has was just added
<v Speaker 1>for the game on Nintendo's console, the classification, does it
<v Speaker 1>include any notable information outside of that, And it's unclear
<v Speaker 1>when the port would release. Previous rumors did say the
<v Speaker 1>Starfield would be coming to switch To, and then it
<v Speaker 1>was like, Oh, is it actually going to happen? And
<v Speaker 1>now this is here alongside jan I talked about it
<v Speaker 1>on the show yesterday. Several other Nintendo Switch to ports
<v Speaker 1>that have shown up at ratings agencies around the world.
<v Speaker 1>That is on top of two first party Nintendo Switch
<v Speaker 1>games that got rated by the ESRB or re rated
<v Speaker 1>in the last couple of weeks, and that was Splittoon
<v Speaker 1>Raiders and I can't remember the other one upcoming gain
<v Speaker 1>I know I'm trying to place it. I'll look it
<v Speaker 1>up here in a second. But point being a lot
<v Speaker 1>of stuff lying in wait for the switch to, whether
<v Speaker 1>it is many of these third party ports from other
<v Speaker 1>consoles and the PC. It's first party games that we
<v Speaker 1>know are coming, and then the first party games that
<v Speaker 1>have been rumored to be announced.
<v Speaker 3>Star Fox's ockering of time.
<v Speaker 1>So more evidence of like, at the very least, they
<v Speaker 1>do have a roster of games that they could use
<v Speaker 1>to make a Nintendo Direct one is likely coming soon.
<v Speaker 2>I believe Fire Emblem was the other game, Greb, that's it,
<v Speaker 2>Thank you fantastic. I am not the target audience specifically
<v Speaker 2>for Starfield, let alone Starfield on the switch To switch To. Sure,
<v Speaker 2>and we've report did this week about the performance and
<v Speaker 2>how many people have been upset with the performance of
<v Speaker 2>star the Starfield Port on the PS five, so much
<v Speaker 2>so that Sony's actually offering refunds for the.
<v Speaker 3>Game, something they don't normally do.
<v Speaker 2>Yeah, I can't imagine that Starfield on the Switch To
<v Speaker 2>is going to be the way that anyone should play
<v Speaker 2>this game if you are at all curious. And I
<v Speaker 2>can't imagine that any of the news coming out of
<v Speaker 2>the Starfield Port from the PS five will instill any
<v Speaker 2>confidence and anyone that is still curious about checking it
<v Speaker 2>out and was perhaps possibly waiting for you switch to port.
<v Speaker 1>I mean, I think that's certainly the biggest thing about
<v Speaker 1>this story, specifically, all these other games coming to switch
<v Speaker 1>to getting announced, the one was the thing with Starfield
<v Speaker 1>is Yeah, this feels like still it would be an
<v Speaker 1>impossible port to even come to the switch to just
<v Speaker 1>based on how the game runs on these other consoles.
<v Speaker 3>Now, as always.
<v Speaker 1>The switch To does have better built in baked in
<v Speaker 1>ray tracing hardware, and there might be some ray trace delighting.
<v Speaker 3>And Starfield that would help with.
<v Speaker 1>But my understanding was always that the CPU side of
<v Speaker 1>things is what was really causing problems with Starfield. It's
<v Speaker 1>simulating so many things, it's causing problems across the board,
<v Speaker 1>including on PC and you know, switch to while a
<v Speaker 1>relatively modern CPU, it's not like super modern. So isn't
<v Speaker 1>that going to struggle? And you know, my guess here
<v Speaker 1>would be the safe thing to assume is yes, this
<v Speaker 1>is going to have problems like all these other Pathesta
<v Speaker 1>games have had over the last several years.
<v Speaker 2>Obviously, but Pathestaa games having problems from decades ago to
<v Speaker 2>this day, grub some that perhaps mess up a whole
<v Speaker 2>recording because they won't they refuse to be captured properly.
<v Speaker 2>Who can say? Who can say?
<v Speaker 1>It's nothing's happening on that show anyhow, Untouchable.
<v Speaker 2>Just a bunch of goofballs, Nine Lives of Mister Mastapha
<v Speaker 2>Police for folks at home. If you're not a premium member,
<v Speaker 2>I suggest you sign up go check that show out.
<v Speaker 2>If you ever wanted to get harassed by Jeff Grub
<v Speaker 2>and I that's the show.
<v Speaker 3>Through.
<v Speaker 2>I just don't know what is what is Betheesa doing. Grub,
<v Speaker 2>they don't want to make a new fallout. They or
<v Speaker 2>maybe they do want to make a new fallout, but
<v Speaker 2>they're not exactly older scrolls. Whatever number we're up to
<v Speaker 2>is never going to come out. And then Todd is
<v Speaker 2>lost in space. Part of me feels like they like
<v Speaker 2>jammed away at this port to like, oh, there's renewed
<v Speaker 2>interest in space because of the Artemis Tube team. Let's
<v Speaker 2>get let's launch our game or relaunch our game, and
<v Speaker 2>it's you know, unfortunately had very poor performance on the
<v Speaker 2>PS five.
<v Speaker 3>Yeah, you know.
<v Speaker 1>I I keep waiting to see if Starfield is going
<v Speaker 1>to have one of those its back moments like a
<v Speaker 1>Noma Sky's had so many times and every opportunity with
<v Speaker 1>like that first round of DLC. It's saying, no, people
<v Speaker 1>seem to hate this more than base Starfield and with
<v Speaker 1>this these ports, it's saying, no, people are having a
<v Speaker 1>terrible experience with this.
<v Speaker 3>And that is the takeaway here.
<v Speaker 1>If there's positive positivity underneath the surface there, I'm not
<v Speaker 1>hearing about it because it's getting buried by the reaction
<v Speaker 1>to the performance.
<v Speaker 3>All right, let's do this story.
<v Speaker 1>Forty four percent of games industry professionals have considered leaving
<v Speaker 1>the industry as a result of redundancies. This is from
<v Speaker 1>Sophie McAvoy at gi dot biz. A survey from games
<v Speaker 1>recruitment firm skill Search has found that overall, forty four
<v Speaker 1>percent of respondents have considered leaving the industry due to redundancies.
<v Speaker 1>In the UK, seventy six percent said that they will
<v Speaker 1>be or are considering job hunting outside of the industry.
<v Speaker 1>In twenty twenty six, the annual Salary and Status Satisfaction
<v Speaker 1>Survey collected responses from one thousand respondents across the UK, Europe,
<v Speaker 1>North America, APAC and MINA regions between November twelfth, twenty
<v Speaker 1>twenty five, and February twenty twenty fourth. Twenty two percent
<v Speaker 1>of respondents had been made redundant in the past year,
<v Speaker 1>and twelve percent said they had been made redundant more
<v Speaker 1>than twelve months ago. The leading causes of redundancies were
<v Speaker 1>reduced investment in investor funding, budget CUNTS cuts and a.
<v Speaker 3>Lack of projects.
<v Speaker 1>So just overall less money in the space, which I
<v Speaker 1>think we've.
<v Speaker 3>Kind of been feeling over and over and over again.
<v Speaker 1>That has led, as the headline says, here jan people
<v Speaker 1>to be like, hey, why do I keep trying to
<v Speaker 1>get a game in this industry? I have skills that
<v Speaker 1>could work elsewhere. I could go work in finance or
<v Speaker 1>big banking, and you know that's Hey, we have so
<v Speaker 1>many games coming out, it's not a problem. It's not
<v Speaker 1>a problem right now. In a couple of years is
<v Speaker 1>when this begins to rear its ugly head where there
<v Speaker 1>are no like senior leaders left in the space and
<v Speaker 1>games that were already mismanaged are going to be even
<v Speaker 1>more mismanaged going forward.
<v Speaker 2>Right one hundred percent grub It's depressing to read this news.
<v Speaker 2>I mean I could already tell because we have acquaintances
<v Speaker 2>out there that have had to leave the industry outright
<v Speaker 2>just because it's impossible to get another job, or it
<v Speaker 2>is like such a uphill battle, if not straight up
<v Speaker 2>vertical climb to even like get your own studio going,
<v Speaker 2>or to stick around at a triple A place. And
<v Speaker 2>I feel like this also applies not just to the
<v Speaker 2>development side, the publishing side, but also to the pr
<v Speaker 2>side in the media side that we occupy where we
<v Speaker 2>are quickly losing ground to stand on, and we are
<v Speaker 2>just nervously looking around of like y'all, okay, you're okay, okay, cool,
<v Speaker 2>let's keep weathering it out together. And it's just such
<v Speaker 2>a bummer because there is so much talent being lost
<v Speaker 2>that could potentially make whatever her runaway success that these
<v Speaker 2>Triple A publishers are trying to chase.
<v Speaker 1>Yeah, and it's you know, as we stay in these
<v Speaker 1>spaces as consumers. On the other side of it, these
<v Speaker 1>companies that felt like, hey, we charted out growth this direction,
<v Speaker 1>and now our growth is way below that. How do
<v Speaker 1>we close that gap? And it's like, I don't know,
<v Speaker 1>motherfucker you, that's your problem, not mine. And they're like, well,
<v Speaker 1>hold my beer, we'll make it your problem. Here is
<v Speaker 1>another set of price increases after the last set of
<v Speaker 1>price increases, which were a great follow up to the
<v Speaker 1>previous price increases, and it's not stopping. No, I mean,
<v Speaker 1>they have every excuse to keep it going. They can
<v Speaker 1>just keep saying fuel prices have gone up. It's like, yeah,
<v Speaker 1>we know we will be paying the most because that's happening.
<v Speaker 1>And you, as a company, I get to get it.
<v Speaker 1>You're gonna be paying more as well. You're going to
<v Speaker 1>pass that on to us. We don't get to pass
<v Speaker 1>that on to anybody. So it's gonna just keep coming,
<v Speaker 1>and it's gonna keep getting worse and worse. And so
<v Speaker 1>we're gonna have sort of this resentment to this industry
<v Speaker 1>and we will be looking for every way to save
<v Speaker 1>a dollar and spend less on games and maybe play
<v Speaker 1>more free stuff, or maybe do other things entirely get
<v Speaker 1>miserable on and doom scroll on social media because that's
<v Speaker 1>presented as this free thing as opposed to spending seventy
<v Speaker 1>dollars on a game that's only ten hours or whatever.
<v Speaker 3>And so people begin to shut down, and it's going
<v Speaker 3>to spiral a little bit.
<v Speaker 1>I don't know, We're like this industry does all right
<v Speaker 1>through moments like this, but I do not think we're
<v Speaker 1>necessarily at a bottom for they like how bad things
<v Speaker 1>could get.
<v Speaker 3>But I don't know.
<v Speaker 1>I'm always pessimistic about these things. Jan how do you
<v Speaker 1>sort of see through this fog?
<v Speaker 2>I am kind of with you, Grub, because you know,
<v Speaker 2>talking about people leaving the industry, like that's also not
<v Speaker 2>just ideas, but that's also institutional knowledge, right of Like
<v Speaker 2>folks that know how to use a specific engine, or
<v Speaker 2>people that know how to wrangle and manage and produce
<v Speaker 2>a game or manage a team, and all that is
<v Speaker 2>just going out the window because we have to appease
<v Speaker 2>whatever shareholders want. And it's just a big bummer that
<v Speaker 2>And and I think it's been Microsoft's CEO that has
<v Speaker 2>highlighted short form video as a major competitor and Grub
<v Speaker 2>it's because doom scrolling is free for the most.
<v Speaker 1>Part, and it's like instant dopamine and all this other stuff.
<v Speaker 1>And it's just like, yeah, people are in that. It's
<v Speaker 1>shifted into that gear right now because we're defitting ourselves
<v Speaker 1>from spending money. We are building this a protective shell.
<v Speaker 1>This this callous against that, and these companies are trying
<v Speaker 1>to break through. And that also means the people who
<v Speaker 1>are still spending money are going to get nickel and
<v Speaker 1>dimed even more as these companies say, Like I think
<v Speaker 1>it's the PlayStation CEO that's like, hey, we'll just make
<v Speaker 1>more money from the same people, and that means prices.
<v Speaker 3>Go up on everything.
<v Speaker 2>And the wild part Grub is like hearing I think
<v Speaker 2>it was in the story you just read, but like
<v Speaker 2>that there's not enough money to go around, when I
<v Speaker 2>don't find that to be true because these people at
<v Speaker 2>the tippy top still have so much fricking money, grub
<v Speaker 2>like so much. Tim Sweeney with those recently offs at
<v Speaker 2>Epic insane, give.
<v Speaker 1>Abou all those WB studios and David Zasloft golden handcuffs
<v Speaker 1>that are like a billion dollars that he's gonna get
<v Speaker 1>for fucking running that company into the ground.
<v Speaker 2>It's crazy, It's insane, and I don't know how we
<v Speaker 2>on on. And I'm just gonna lump us into the
<v Speaker 2>consumer side. I don't know how we are able to
<v Speaker 2>hold anyone accountable when they just keep getting away with it.
<v Speaker 1>Yeah and yes, and then they're gonna move on to
<v Speaker 1>the next thing and get a promotion. Every single time
<v Speaker 1>they just fail upward over and over again. It's a
<v Speaker 1>club and where none of us are a part of it.
<v Speaker 1>All right, let's go to a break. We got plenty
<v Speaker 1>of other headlines to talk talk about, including funner topics
<v Speaker 1>like that Street Fighter six movie trailer that I had
<v Speaker 1>a lot of fun with. We're gonna go to this break.
<v Speaker 1>It is a new trailer for the launch of dos
<v Speaker 1>a divas. You can catch the game right now, be
<v Speaker 1>sure to do so. You can get it on Steam.
<v Speaker 1>You can go ahead and wish list if you're not
<v Speaker 1>ready to buy right now, but go check out the
<v Speaker 1>trailer for yourself. Right now, we're back with Game mess Mornings.
<v Speaker 1>That's Jiannachoa. I'm Jeff Grubb. We're going to continue on
<v Speaker 1>now with the headlines, starting with Xbox CCO details unified
<v Speaker 1>approach for the next gen hit Project Helix console. This
<v Speaker 1>is from Sophie McAvoy edgip is, Xbox's first party studios
<v Speaker 1>will collaborate closely with its hardware team as the company
<v Speaker 1>develops its next generation console.
<v Speaker 3>On the Official Xbox Podcast, CCEO.
<v Speaker 1>Matt Booty outlined the company's unified approach to Project Helix
<v Speaker 1>and emphasized early involvement from publishing and development teams. One
<v Speaker 1>of the really cool things about us blah blah blah.
<v Speaker 1>Basically he just says that the publishing and game development
<v Speaker 1>side are going to work with the hardware side. It's
<v Speaker 1>it is a pretty old story at this point, right
<v Speaker 1>and he even says we've always done that, So really,
<v Speaker 1>what I'm getting at here with this story, Jann is
<v Speaker 1>we keep hearing about Project Helix, and we hear how
<v Speaker 1>it's different that it's going to be a PC in
<v Speaker 1>the console experience put together, but a PC like underneath everything.
<v Speaker 1>And then it's like that sounds very different. And then
<v Speaker 1>all of the language that they use beyond that is
<v Speaker 1>to set it up very much like this is just
<v Speaker 1>another Xbox, and I wonder it's like, do you think
<v Speaker 1>that that is a thoughtful approach, like they're doing that
<v Speaker 1>because at the end of the day, this is going
<v Speaker 1>to feel like another Xbox or are they doing that
<v Speaker 1>because that's the playbook they have and they don't really
<v Speaker 1>understand how to communicate what this thing is yet.
<v Speaker 2>I feel like it's more of the latter that they
<v Speaker 2>don't know how to communicate this because they themselves don't
<v Speaker 2>quite know what they're making at this point. Because they
<v Speaker 2>don't know, I feel like they've prompted whatever AI the
<v Speaker 2>Microsoft is using too much to that they have so
<v Speaker 2>much confusion as to they don't know which masters to
<v Speaker 2>serve grub because I am very curious what it looks
<v Speaker 2>like on the ground floor for someone that is still
<v Speaker 2>waving the Xbox console flag, Like, what does that look
<v Speaker 2>like for you? What do you What do you want
<v Speaker 2>from a next gen console? Right? Other than Xbox exclusives
<v Speaker 2>potentially like and more bang for your buck? What do
<v Speaker 2>you want? And the thing is what the console player wants.
<v Speaker 2>I don't think people at the tippy top and Microsoft
<v Speaker 2>are going or interested in delivering on that.
<v Speaker 1>I mean, I think they are interested in using the
<v Speaker 1>interest in it to like keep a strong link between
<v Speaker 1>them and they're they're a like remaining player base. But
<v Speaker 1>I think you're right that that is not the real
<v Speaker 1>motivating factor for them.
<v Speaker 3>That is not really what they're after.
<v Speaker 1>But they're not sure how to like make those things
<v Speaker 1>meet up, Like speaking of bringing two like do you
<v Speaker 1>unify unifying two sides of a thing, like can we
<v Speaker 1>unify at Xbox this desire to move on to the
<v Speaker 1>future of what our ecosystem can be while speaking to
<v Speaker 1>an audience that very much wants the ecosystem to continue
<v Speaker 1>to be the thing they've already put a lot, a
<v Speaker 1>lot of money into. And it's like, oh, yeah, okay,
<v Speaker 1>you're not going to be able to figure that out.
<v Speaker 1>That is going to be challenging, and that is why
<v Speaker 1>we keep getting comments like this that just feel like, what.
<v Speaker 3>Do you guys, what are you trying to say about
<v Speaker 3>this project Helix? Again?
<v Speaker 1>Like the pitch is it is going to be more
<v Speaker 1>of a PC than ever before. And obviously the last
<v Speaker 1>several boxes from them have been x eighty six PCs
<v Speaker 1>at their heart with a Windows core and all this stuff. Sure, yeah,
<v Speaker 1>that you know a kernel in there that it's the
<v Speaker 1>same as the Windows kernel, That's not what they're talking about.
<v Speaker 1>They're talking about the Windows operating system being foundational here
<v Speaker 1>to the point where you can install Steam, you can
<v Speaker 1>install the Epic Game Store, and that will be very
<v Speaker 1>different from a council we've had before.
<v Speaker 3>So how should we think of when we boot the
<v Speaker 3>thing up?
<v Speaker 2>Like?
<v Speaker 3>What is what am I gonna see? Am I gonna
<v Speaker 3>see Xbox? First? Is am I still buying games primarily
<v Speaker 3>through Xbox? Are their Xbox.
<v Speaker 1>Console exclusives that won't work on PC? Other PCs? Like
<v Speaker 1>it just doesn't seem like that's in the cards, but
<v Speaker 1>they aren't ready to talk about any of that.
<v Speaker 3>I don't think. No.
<v Speaker 2>I think Also, it's just such a weird statement statement
<v Speaker 2>that's really a non statement from Matt Booty of like yes, yes, okay, cool,
<v Speaker 2>this is how I have assumed things have been done
<v Speaker 2>for forever. Now, Yes, thanks for clarifying it. I guess, Doug.
<v Speaker 2>The only thing that just popped up in my head
<v Speaker 2>grub that may be potentially appealing is if they try
<v Speaker 2>and pull the rug from underneath valve and make their
<v Speaker 2>own equivalent of like a Steam machine that could run
<v Speaker 2>the Epic Game Store, that could potentially run Steam OS
<v Speaker 2>or let you like backdoor install it in a way. However,
<v Speaker 2>part of me is just concerned that if and when
<v Speaker 2>this comes out Project Helix, it's gonna be riddled with
<v Speaker 2>very miscllaneous Microsoft products that you don't need, like teams.
<v Speaker 1>Yeah, I mean there's a very strong chance that will
<v Speaker 1>be exactly the case. Yeah, they just won't take that
<v Speaker 1>stuff out. At the very least, it's going to be
<v Speaker 1>riddled with Microsoft design. And that might be enough of
<v Speaker 1>a problem because that was a problem with the Xbox
<v Speaker 1>roger ally handheld. Yeah, you know, it's not such a
<v Speaker 1>problem that that thing is unusable, of course, but it
<v Speaker 1>is less elegant than you would expect from what is
<v Speaker 1>supposed to just be a dedicated gaming device. And now
<v Speaker 1>Xbox Microsoft continue to say they want to get that
<v Speaker 1>stuff right they've said that.
<v Speaker 3>They've said that before and for a long time now,
<v Speaker 3>and we'll see.
<v Speaker 2>You know, going back to very very early into the
<v Speaker 2>show Grub where you're talking about how the gimmicks your
<v Speaker 2>kids really resonate with something like Tomadacci life because it
<v Speaker 2>is a method of play, right, they're just playing with it.
<v Speaker 2>It feels like at Microsoft and in other places, the
<v Speaker 2>vision is so blurry now that they forget that that
<v Speaker 2>is what the primary objectives is, to get people to
<v Speaker 2>play things rather than to just spend money.
<v Speaker 1>Yes, I mean, they're a platform company and they look
<v Speaker 1>at everything through the lens of platforms and ecosystems, and
<v Speaker 1>that becomes their product first, and the games become a
<v Speaker 1>secondary thought.
<v Speaker 2>I so desperately wish these tech CEOs would have a
<v Speaker 2>ratitude moment where their hearts are cured and they remember,
<v Speaker 2>oh the love of the game, literally the game. But
<v Speaker 2>I don't think any amount of rats cooking food for
<v Speaker 2>them will we'll solve Yeah.
<v Speaker 3>Unfortunately.
<v Speaker 1>Yeah, that's the biggest fantasy of Dickinson is a billionaire
<v Speaker 1>the equivalent of a billionaire learning a lesson.
<v Speaker 3>That's not gonna happen. All right, let's.
<v Speaker 1>Keep going here, us I'll just read it. Headline writing
<v Speaker 1>is a lost art everybody. Street Fighters six is long
<v Speaker 1>awaited incest nerf is here does basically nothing street I
<v Speaker 1>think this is from I have to assume this is
<v Speaker 1>from Kataku.
<v Speaker 3>I didn't write it down, but okay.
<v Speaker 2>Do you think it's from Kenneth Well, I think I'm
<v Speaker 2>pretty sure it's from Kenneth.
<v Speaker 3>Yes, shouts out to Kenneth Shepherd.
<v Speaker 1>At the very least, I know it's that Kotaku head
<v Speaker 1>line writing team, and they always crush it.
<v Speaker 3>Street Fighter six has.
<v Speaker 1>Been dealing with the problem of its own making for
<v Speaker 1>about a month now. After a put fan favorite fighter
<v Speaker 1>Alex in an incestuous relationship with his second cousin slash
<v Speaker 1>adopted sister Patricia, much to the they just doubled up
<v Speaker 1>the incests, much to the dismay of longtime fans. Capcom
<v Speaker 1>said it would be addressing quote misleading text in Alex's
<v Speaker 1>story that might have led to all the discomfort, and
<v Speaker 1>even released a short story trying to cover its decades
<v Speaker 1>old tracks. Now the long awaited patches out now, and
<v Speaker 1>it does absolutely nothing. The patch notes don't get into
<v Speaker 1>the specifics, as they merely say that the text of
<v Speaker 1>Alex's world story segments have been adjusted, but looking at
<v Speaker 1>the game itself, it seems that the change is to
<v Speaker 1>one line of dialogue in which Alex tells the player
<v Speaker 1>about growing up with Tom, his first cousin, once removed
<v Speaker 1>and the father of his future bride, Patricia. In the
<v Speaker 1>original version, Alex explicitly tells players that Tom is his
<v Speaker 1>late mother's cousin, which would make his daughter Patricia Alex's
<v Speaker 1>second cousin. How could Capcom possibly hope to quote fix
<v Speaker 1>this whole thing with years of established backstory establishing that
<v Speaker 1>Alex and Patricia are blood related. It can't and it
<v Speaker 1>barely tries. Yeah, okay, so this is how you do it.
<v Speaker 1>This is how you patch cousin marriage in your video game.
<v Speaker 3>I guess no, I don't. It doesn't sound they didn't
<v Speaker 3>change it.
<v Speaker 1>Really, the foundational elements here all that's still true, and
<v Speaker 1>the one line they took out here, it's not like
<v Speaker 1>it changes any of that law. It just drops a
<v Speaker 1>reference to something that, as the story points out, is
<v Speaker 1>already established law. So that is from that's predating the game.
<v Speaker 1>Just dropping that mention doesn't change anything.
<v Speaker 2>So yeah, I think this is one of the rare
<v Speaker 2>capcom stumbles of this year. You know they're they're on
<v Speaker 2>a heat heat grub with uh with r E nine pragmata.
<v Speaker 2>I guess incest comes for us all huh yep. And
<v Speaker 2>here's the thing. I feel like people will latch onto
<v Speaker 2>whatever story is available in fighting games because it's so
<v Speaker 2>light on most of it, right, Like, we're all very
<v Speaker 2>familiar with what or at least what has happened in
<v Speaker 2>the world of Mortal Kombat, and because the story is
<v Speaker 2>a part of that game, but with Street Fighter it's
<v Speaker 2>kind of less. So we're just like, oh, these two
<v Speaker 2>dudes kind of do the same moves and they kind
<v Speaker 2>of wear the same things, but one wears a headband.
<v Speaker 2>Uh oh okay cool, the guy with like the American
<v Speaker 2>flag tattoo. He's friends with that guy, but that guy's sad.
<v Speaker 2>And then now that guy's just like emits electricity and
<v Speaker 2>oh that guy insane, that's.
<v Speaker 1>His special power. Yeah, so yeah, I'll read this chat
<v Speaker 1>if you're freaking out about it.
<v Speaker 3>Alex.
<v Speaker 1>The line change was changed from whatever it was before
<v Speaker 1>to now. Alex refers to Tom as quote a distant
<v Speaker 1>relative of my mom or something, which is hilarious. Not
<v Speaker 1>only because it doesn't change or contradict anything from before,
<v Speaker 1>as it still confirms the familiar familial relationship between these people,
<v Speaker 1>but because calling someone and cousin a distant relative is
<v Speaker 1>incredibly disingenuous.
<v Speaker 3>Yep. Wait, he's embarrassed and he's trying to cover it up.
<v Speaker 2>God, it's okay, it's a little too late. Grab you.
<v Speaker 2>It's one of your idioms that I really enjoy. But
<v Speaker 2>you can't put the toothpaste back in the tube.
<v Speaker 3>You can't. Yes, absolutely not.
<v Speaker 1>Yeah, this one is just going to be how people
<v Speaker 1>will think of Alex and at least partially Street Fighter
<v Speaker 1>six four forever. This is just gonna be on this
<v Speaker 1>game and now on this series.
<v Speaker 2>It's yeah. I even if they try and retcon it
<v Speaker 2>in like a couple months to a year, it's it's
<v Speaker 2>just gonna stick.
<v Speaker 3>Alex can build a thousand bridges. He fucked one cousin.
<v Speaker 3>He ain't.
<v Speaker 1>We were not calling him a bridge builder, is what
<v Speaker 1>I'm saying. That's not what we're gonna be calling him.
<v Speaker 2>No, No, he could probably do something heinous in the
<v Speaker 2>video games. He could become the primary antagonist.
<v Speaker 1>Yes, he could do a terrorism and we're not gonna
<v Speaker 1>He's not it's not a terrorist. That's the cousin fucker.
<v Speaker 2>Come on, like grub like unfortunately, you know some things,
<v Speaker 2>some things even from school or high school, stick with people.
<v Speaker 2>This is gonna stick with Alex and unfortunately I hate that.
<v Speaker 2>A by product of this grub is that it's kind
<v Speaker 2>of lingering around Kenny Omega.
<v Speaker 3>Yeah right, he's just walking around with that Alex stank
<v Speaker 3>on him.
<v Speaker 2>Now.
<v Speaker 1>He did so much work, so much good work on it.
<v Speaker 1>It's uh so much good work. And Kenny is such
<v Speaker 1>a like the dude too.
<v Speaker 3>It's a dude.
<v Speaker 1>Yeah all right, Well, speaking of wrestlers and street Fighter,
<v Speaker 1>street Fighter exudes visual identity and charisma, and it's an
<v Speaker 1>official trailer. This is from Alberto Garrito at Game Reactor. Jane,
<v Speaker 1>did you get a chance to check this out this morning?
<v Speaker 2>I have not grub unfortunately, all right.
<v Speaker 3>I did, and I liked what I saw.
<v Speaker 1>I wrote that it reminds me of like or it
<v Speaker 1>makes me think of what the world would have been
<v Speaker 1>like if the original nineteen nineties Super Mario Brothers movie
<v Speaker 1>was a massive hit, and like that sort of camp
<v Speaker 1>became like the default way to adapt a video game
<v Speaker 1>into a movie. This looks campy as hell and like
<v Speaker 1>a lot of fun and straight dog shit, Like it
<v Speaker 1>looks like dog shit, but I don't care because.
<v Speaker 3>I'm just like, I love it.
<v Speaker 1>It looks so visually weird and interesting, and they have harsh, bright,
<v Speaker 1>colorful lighting on so many of the scenes in a
<v Speaker 1>way that feels like, yeah, the game is this cartoon
<v Speaker 1>come to life and then made three D. So it's
<v Speaker 1>like it always stood in this position between photorealistic and
<v Speaker 1>completely stylistic, and the movie is trying to adapt to
<v Speaker 1>that sensibility in a way that I find admirable because
<v Speaker 1>it doesn't have some huge, endless budget obviously to accomplish that.
<v Speaker 1>So they pick and choose what they're going for. And
<v Speaker 1>the answer in a lot of those situations, their idea
<v Speaker 1>is what we can do, turn it up to eleven,
<v Speaker 1>just go all the way off the charts, no middle
<v Speaker 1>sliders the movie and I'm into it.
<v Speaker 2>I am scanning through the trailer now and yeah, Grub
<v Speaker 2>kind of nailed it with the vibe of this movie.
<v Speaker 2>It looks stupid, it looks it's not a bad thing, right,
<v Speaker 2>like interesting, yes, and I feel like we have we're
<v Speaker 2>in such an interesting place with movie adaptations of video
<v Speaker 2>games grub where the I forget the name of the game, apologies,
<v Speaker 2>folks at home. Is it exit eight?
<v Speaker 3>Exit eight? Yeah?
<v Speaker 2>Exit eight is like on A is doing incredibly well critically,
<v Speaker 2>fans of the game really enjoy it. But also we're
<v Speaker 2>in a place where, you know, the Sonic movies are
<v Speaker 2>some of the biggest grossing movies now and has changed
<v Speaker 2>Sonic's trajectory now, and you know, Mario doing incredibly well
<v Speaker 2>despite the movies kind of be middling and a little
<v Speaker 2>too loud for Jeff Backlar, but that's okay. And then
<v Speaker 2>we also have like the the Five Nights movies. Right,
<v Speaker 2>we're at a second one and they're probably going to
<v Speaker 2>make a third one because those do so well with
<v Speaker 2>those the audience of those games. I hope this does well.
<v Speaker 2>I don't think it's gonna do critically well, but I
<v Speaker 2>hope this does well because this is gonna remind people
<v Speaker 2>of the campiness of, like, like you said, the original
<v Speaker 2>Super Mario Live Action movie and the Mortal Kombat movie,
<v Speaker 2>because I can't shake that from my head seeing this.
<v Speaker 1>Yeah, you know, and I get, like someone Chad said,
<v Speaker 1>like is good force camp. We'll see and it's like, yeah, look,
<v Speaker 1>I think some people involved might be forcing the camp.
<v Speaker 1>I don't think anyone on the cast thinks they're doing
<v Speaker 1>anything but the coolest shit anyone's ever done.
<v Speaker 3>They all look so proud of themselves, and that's great.
<v Speaker 1>That's awesome, not judging them other than to say it's
<v Speaker 1>not that cool and it looks really dumb, And I
<v Speaker 1>love that you are just still going for it and
<v Speaker 1>acting like your shit don't stink, because that just that
<v Speaker 1>has such a strong contrast in the sort of a
<v Speaker 1>spirit of the movie, and it comes through.
<v Speaker 2>I think forgot fifty is in this movie.
<v Speaker 3>That's I think that might be like what really set
<v Speaker 3>me over.
<v Speaker 1>It's like he's just he's just being fifty cent with
<v Speaker 1>a really weird headpiece to make him have the bell
<v Speaker 1>rog hair or whatever.
<v Speaker 3>Yeah, it's great.
<v Speaker 2>They're gonna make mbs in a dufis, aren't they.
<v Speaker 3>Yeah, it's what's his name? I can never remember how
<v Speaker 3>to say his name, but Polka dot Man.
<v Speaker 2>PoCA dot Man from Suicide Squad. Yeah. Yeah. Also, there's
<v Speaker 2>a shot of like Guile in full costume sitting next
<v Speaker 2>to the Andrew Cogy who plays Ryu in a hoodie
<v Speaker 2>at a club.
<v Speaker 1>Yep, yep, and that's Cody is is Gile and his hair.
<v Speaker 1>If they just do the hair and it's the hair
<v Speaker 1>from the game, I'm like, Okay, yeah, they're not cowards,
<v Speaker 1>even like that original campy street Fighter movie, which is
<v Speaker 1>also kind of great, a really good time. So I look,
<v Speaker 1>we're getting the Mario movies. They're making a ton of money,
<v Speaker 1>and I do think that there is something a little
<v Speaker 1>bit of the lost art of the weird adaptation that
<v Speaker 1>that movie completely sands away. And fine whatever, I still
<v Speaker 1>have a good time with those Mario movies. I'm glad
<v Speaker 1>we get these as well. This I think it's gonna
<v Speaker 1>be a good time.
<v Speaker 3>All right.
<v Speaker 1>Hades two is out this week on PS five and Xbox.
<v Speaker 1>The Xbox doesn't have enough reviews yet to get a Metacritic,
<v Speaker 1>but the PS five version being very well received on Metacritic.
<v Speaker 1>For that version right now, people can check that out.
<v Speaker 1>And then, right as the show was going live, see
<v Speaker 1>here the Neo Geo let's I think it's the Yes,
<v Speaker 1>the Neo AES plus was announced. They're going to release
<v Speaker 1>this thing in November twelfth. It is kind of all
<v Speaker 1>in one way to play Neo Geo games. But I
<v Speaker 1>think you can even use the arcade boards in here?
<v Speaker 1>Is that how that works? Chat remember seeing this and
<v Speaker 1>not having enough time to check things out. But it's
<v Speaker 1>well priced. It's only like two hundred and fifty dollars
<v Speaker 1>for the all in pack. I think you can get
<v Speaker 1>the one with the arcade stick for even less than that.
<v Speaker 1>I don't know, I'm sorry, that is just the arcade stick. Yes,
<v Speaker 1>this is from play On, which is Embracer, which is
<v Speaker 1>kind of weird. But hey, I will probably be looking
<v Speaker 1>into this thing. Never really had much experience using anything
<v Speaker 1>neogo like in terms of shoot hardware, so would really
<v Speaker 1>like to check this out. So, okay, does the old
<v Speaker 1>eight home AES cards? Those are often pretty expensive, right,
<v Speaker 1>so that might be a little bit challenging if that's
<v Speaker 1>the way to do it, But I bet there's ways
<v Speaker 1>around that.
<v Speaker 3>And it is not an FPGA thing. Interesting.
<v Speaker 1>I wonder is it just an emulator box? So if
<v Speaker 1>that's the case, that's a little bit less exciting. All right, Well,
<v Speaker 1>I'll look into this more. We'll bring it to tomorrow
<v Speaker 1>tomorrow stories and really cover exactly what's going on here.
<v Speaker 1>It's Thursday, It's not time for the Bomb twelve everybody,
<v Speaker 1>but you do have one more day to put your
<v Speaker 1>game in for the bomb twelve. So go to GiantBomb
<v Speaker 1>dot com. Hit the vote here tab plenty of respondents
<v Speaker 1>so far. Let's get as much of a response as
<v Speaker 1>we can. We'll do that tomorrow. So for now, let's
<v Speaker 1>switch over to the poll question from yesterday. I have
<v Speaker 1>the results right over here. I am going to refresh.
<v Speaker 1>Let's see there all right. Are you excited?
<v Speaker 2>No?
<v Speaker 3>I'm sorry.
<v Speaker 1>Are you getting forts A Horizon six in May? Your
<v Speaker 1>options were yes, no, no, I'll get it later, and no,
<v Speaker 1>I'll wait for the PS five release. Forty three percent
<v Speaker 1>said just straight up no. Then twenty seven percent said
<v Speaker 1>yes they're going to get it in May, sixteen percent
<v Speaker 1>says no, I'll wait for the PS five release, and
<v Speaker 1>fifteen percent say no, I'll get it later.
<v Speaker 3>We know this is a massively successful series, so I.
<v Speaker 1>Wonder if that's you know, predictive of oh yeah, this
<v Speaker 1>is also going to shoot out of the gate really strong,
<v Speaker 1>or if there's a chance people are.
<v Speaker 3>A little bit tired of forts A Horizon maybe not.
<v Speaker 3>I don't know. It's hard to say.
<v Speaker 2>You know, we were talking about Rockstar and their positioning.
<v Speaker 2>I believe it is on the BombCast this week, Grub,
<v Speaker 2>and I completely forgot that Midnight Club was a rock
<v Speaker 2>Star Jimmy Jam Yep. People love cars, people love driving,
<v Speaker 2>especially in games. It's too expensive to shoot drive now, Grub,
<v Speaker 2>so people just looking for that escapism and Forts is
<v Speaker 2>definitely Forts A Horizon specifically has definitely been delivering on
<v Speaker 2>that that. I'm kind of surprised there hasn't been more
<v Speaker 2>of an effort from the Triple A side to make
<v Speaker 2>more driving games.
<v Speaker 3>Yeah.
<v Speaker 1>Yeah, I was just actually like craving this so bad
<v Speaker 1>that I'm I kind of want to play the Crew
<v Speaker 1>motor Fest, which I know Mike really liked.
<v Speaker 3>I'm like, I might go do that.
<v Speaker 1>Although Forts six Horizon six is out next month, so
<v Speaker 1>it's not like it's that much of a wait for
<v Speaker 1>the one that's gonna take place in Japan, which is
<v Speaker 1>a region I really want to play in that game.
<v Speaker 2>So yeah, I will occasionally think about and I would
<v Speaker 2>never use it. It'd be the stupidest expenditure of my money,
<v Speaker 2>which I probably, you know, should be more mindful of.
<v Speaker 2>But I occasionally just want a racing wheel, Grub.
<v Speaker 3>I know, yeah.
<v Speaker 1>I mean, look, we can reach out to like Logitech
<v Speaker 1>and see if they have anything new that's either that.
<v Speaker 2>Or like one of those guitar hero, rock Band Control
<v Speaker 2>or guitars.
<v Speaker 1>I did Kickstarter back a new kind of high end
<v Speaker 1>DDR pad and I can't wait for that to get here.
<v Speaker 3>That's what I'll be spending my time doing is dancing.
<v Speaker 1>You deserve it chat, Thank you, Jan, That's what I'm trying.
<v Speaker 1>That's all I need people to say, is I deserve
<v Speaker 1>to dance. All right, A new poll question. Are you
<v Speaker 1>excited about the Street Fighter movie?
<v Speaker 3>Yes?
<v Speaker 1>No, we'll talk about that here on Giant Bomb on
<v Speaker 1>game this Morning's tomorrow. Speaking a Giant Bomb, Jan, it's Thursday.
<v Speaker 1>We're gonna have voicemail dump Truck. Anything else we should
<v Speaker 1>tell the people.
<v Speaker 2>For premium members out there, the hottest dating show, Marry
<v Speaker 2>Me Tomodaci, is going to be popping off later today
<v Speaker 2>this afternoon, and folks at home, if you're looking for
<v Speaker 2>something to watch in between the Dump Truck and Marry
<v Speaker 2>Me Tomodacci, the Tomadaci Life Living the Dream Quick Look
<v Speaker 2>as well as the Pragmatic Quick Look are now up
<v Speaker 2>on the site. Both very good quick looks and also
<v Speaker 2>tomorrow Grub on top of upf we're gonna be playing
<v Speaker 2>scam lines with our friend Bailey Myers. You are going
<v Speaker 2>to be doing a launch look of your own with
<v Speaker 2>a grub mota.
<v Speaker 1>That's right, I'm I'm looking forward to it. People in
<v Speaker 1>chat are saying, hey, Greub, did you cancel your dance
<v Speaker 1>sub for Just Dance? And it's a legal for you
<v Speaker 1>to ask me that you're not allowed shut up.
<v Speaker 2>Yes, Also, someone can guide me through the process of
<v Speaker 2>canceling your Paramount plus subscription.
<v Speaker 3>Please.
<v Speaker 1>All right, let's see, we did the new poll question,
<v Speaker 1>we told people what's happening.
<v Speaker 3>Yeah, I'm looking forward to doing grub, madam.
<v Speaker 1>Everyone just seems to love it, and I bet it's
<v Speaker 1>gonna be my shit at the end of the day.
<v Speaker 2>So yeah, learning about your taste in games Grub and
<v Speaker 2>what you like and the stories that do resonate with you.
<v Speaker 2>I don't want to gas you up too much. I
<v Speaker 2>do think you will enjoy pragmata.
<v Speaker 3>Okay, Yes, I'm looking forward to it, is what I'll say.
<v Speaker 1>So, yeah, we'll be starting that Friday evening tomorrow evening, everybody,
<v Speaker 1>So let's wrap this show up and get onto the
<v Speaker 1>rest of the week. Jan thank you so much for
<v Speaker 1>hanging out with me today and talking about video games.
<v Speaker 3>Man, I really appreciate it.
<v Speaker 2>It's the only way to start a Thursday.
<v Speaker 1>Greb, thank you all for watching and listening. You are
<v Speaker 1>the best audience in gaming. Until next time, have a
<v Speaker 1>good one, take care of yourself, and.
<v Speaker 2>Goodbye, Gutchikuchiku. We're tickling you today.
<v Speaker 3>Bye.

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