NINTENDO DIRECT INCOMING
Jeff Grubb is joined by Emma Fyffe to discuss Todd Howard's comments on the future of Fallout, Sea of Thieves doing very well on PS5, and THE INCOMING NINTENDO DIRECT, GET UNREASONABLY HYPE, Y'ALL!!!
2024-06-17
50 min
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He'll be Gon'll be bait. It's the Internet. You're busy. Let's do this for June seventeenth, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Games Morning's Live with Me Jeff Grubb. Today, Nintendo finally confirmed the date for its next major video game showcase. But what can we expect there? But first, please join me and welcome you today's co host it to Game Best Mornings. It's Emma Fife. Everybody, Emma, how are you doing? It's me. I'm great. I slept for two days basically straight after the conclusion of all the summer games stuff. I truly my body was just like, nope, nope, we got to sleep. And now I'm getting back into work and I got a cat who's trying to lay on my arm, and here we are. Yep, that's the way to do it. Yeah. I was pretty similar, got home, slept a lot. My I feel like my sleep schedule is still pretty messed up, like still in West Coast time in a lot of ways. I need to fix that. But but otherwise, home happy. We had a good time. I thought the show itself was good. I thought our shows were a lot of fun, and yeah, it was, it was. It was a good time. Glad we were able to make it all happen. Any like games, you're like that you were finally able to talk about or do any one that. I'm still the one that I got to play amidst all the Madness is still under embargo. Okay, there we go. Yes, I got a couple that are still under embargo as well, so we'll get to all those eventually. Well. Yeah, in that case, then have you been playing anything recently you're still uh plugging away? Okay, Yeah, I love it, having a great time. I had forbidden myself to play it during the week of so because I can get really, really really sucked in and suddenly three hours will have passed and I thought it was twenty minutes. So yeah, yep, absolutely, That's where I'm at. Yeah, I uh, I spent like a lot of yesterday playing Sega Rally Championship for PS two, Sega Rally Championship. Yes, I love that game in the arcade and it's uh, it's it's really good. And then I saw it there was a documentary that came out about it like that. It's four and a half hours long, and I was like watching that, I'm working that, I'm like, well, I can't, I gotta play it. So yeah, I tracked down a copy of the game and put it on my Steam deck and I was playing that yesterday and that's that's a still really good game and it's great. I was very happy because for a couple of weeks ago, I was trying to find like in my memory, I remember going to the Arcade and playing a version of Sega Rally Championship that had a full motion simulator cap so like when you would break, it would like jet you forward to make it feel like you were like actually feeling the effects of the g's that you're pulling. And I'm like, I can never find this machine. I don't even know if it exists. I'm like, did I confuse myself? Is this something that either mostly didn't exist or I made it bigger in my brain? I just couldn't find any reference to it. And it's because and I discovered this last night while like doing like downloading this stuff and watching this video. It was Sega Rally Championship too, Sega Rally two, which is actually very small on the marquee for that game, and then and then it says like Sega Rally two Rally Championship or something, and that one, the deluxe model, was the exact thing I was thinking of. So it was a relief to be like, Okay, my childhood really did happen. I did not had. I feel like I've definitely had things in my life come up to where I'm like, did I hallucinate this thing? And then when you discover that it is in fact real even though nobody else in your purview has actually heard of it, it's a great feeling. It was. It was a great feeling. Yeah. And then now I'm like, on this kick of I find one of these machines because now I'm interested to play it again? Yeah, could I track one down? I don't think they had this model at Galloping Ghost, which is like the largest arcada in North America, if not the world. They had a thousand machines a couple a couple of years ago, and they're still growing. So I'm like, Okay, if it wasn't there, where where would I be able to find one? Yeah? I don't know. See what we can make it happen. Was it a Japan produced game? Yeah? You know it was Yes, yes, Sega made it and then they yes, absolutely. Okay, if it's anywhere it's an Ochaiahabra okay, yeah they probably they probably do have it still, just trying to find it. Would I go in August? Yep, it's either way. I was very relieved glad it exists at at the very least. So hopefully I'll be able to track one down, you know. If not, well I'll just buy one. How much can it possibly cost to buy and then maintain and repair an old arcade cabinet with moving parts? All right, let's explain what we do here most weekdays, I, Jeff Greb will help piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the inplut a bona fide expert who will make me look smart. If you were watching live on Twitch, welcome. You can always listen to the show later on podcast feeds by searching for Game mess Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the morning mess with this first one. The Nintendo Direct has been set for tomorrow, June eighteenth. This is from Salramano at Gamatsu. Nintendo will host a Nintendo Direct on June eighteenth at seven am Pacific time ten am Eastern, featuring forty minutes of information focused on Switch games due out in the second half of twenty twenty four. The company has announced there will be no mention of the successor to the Switch, something they confirmed previously. You will be able to watch it on YouTube and Nintendo dot Com probably Twitch as well. Hey, yeah, there it is Nintendo Direct June eighteenth. This is the date we've been hearing for a while. And excuse me that disgrace leaker Madori also said j eighteenth, So I think they got one last prediction in there before riding off into the weird sunset. But yes, this is the show we've been anticipating, Emma, And that means what are you anticipating to see? Well, I know that there's a conversation about this later in the show run today, because I looked at the whole thing. Perhaps a certain successor to a flavor of Metroid, shall we say, wouldn't surprise me at all? Is that where you're at, It wouldn't surprise you at all if metroc Prime, Like I'm kind of on, I'm kind of on the Yeah, there is going to be a Metroid for Metroid Prime for something. It could be as simple as Bass, you know what i mean, Caesers I'm talking about where they just like show the moon and then a title because I'm a little bit Look, there's a bunch of cozy games coming out for Switch, but those are indies you know, that are going to be coming to other titles as well. I'm certainly excited about ones that one that's like the Little Yokai Spirit Village blah blah blah. And then there's another one that looks like he's Delivery Service. But again, these are all indie titles, and usually Nintendo is pretty forthcoming about like we're doing an indie showcase. So yeah, what does what does Nintendo have? Yes, So what they are setting up here, you're absolutely absolutely right that they are not necessarily holding back expectations except for no Switch successor right that they're saying that, and then they're setting no other real expectations in terms of you know, let's dial it in clearly not an indie world. This is a real direct. But I think, I mean, I think it's a real enough direct that you can expect just about anything to pop up here. I think, you know, this is the last chance for a big re reveal of Hollow Night's Silk Song this summer. I think people are counting on that a little bit. We'll see if that happens. I have no idea that would be be nice for those people who really want that game and we're expecting it at the Xbox Show and then didn't get it. But Metroid Prime Ford does seem to be the one that I keep leaning on. Is like, if this thing wasn't going to be in this show announced as a Switch one game, they probably would have said something by now. So here we are at this direct. They have a big hole in their schedule for later this year around the holidays. That game would slide in that would fit in so nicely right there, and then they could fill it out with a bunch of other things like the Zelda remix. Sean's gonna get me killed with this Zelda blowout incoming thing up here. This is gonna get screenshotted, and I'm gonna get shot on the street again for promising Zelda. I am doing no such thing, but you're speculating. Yeah, I would hear me out. The Zelda game that deserves a Switch release is Twilight Princess. Okay, that's likely going to Princess, underrated Zelda title. I agree. We gotta we gotta get it in there. We gotta get her in there. I think so that Win Waker Twilight Princess double HD pack the ones that got remade for you. Uh that that was the rumor from years ago that this is a project they did, finished up and now it's just been sitting there ready to go for a rainy day. Well, they delayed the switch too, so this is the rainy day. Why not just drop this thing. They had a big Zelda game last year, They tried to have one big Bazelda release per year. Before that, they had Skyward Sword, so they could go through this year without anything. Well, no, they have these things they could drop, so I would be excited about that. There's you know, several like the rumored Mario Baseball game that could drop. There's the Summer Olympic Olympics this year. Sega and Nintendo could team up again. For a Mario and Sonic at the Olympic Games. Uh, there's a whole bunch of things that could be at this show that I would be. You know, the Fire album remaster, a Slash remake, we keep caring about that. That's also Flash, right. If they were to do a re release of there would it would take some tinkering because it was a DS game, and it's always a challenge DS games because you're dealing with the dual screens. But oh my god, if I could, if I could just get a remaster with the same sort of graphical integrity I don't think graphicles word integrity of graphical you know of Awakening, which was my uh fire emblem gayway game, Oh my god, I'd be so happy. I'd be so happy. Yes, I think the rumor is it's like they're actually going back to the Fire Moon games. We never like OG's yeah never, yea genealogy of the Holy War at least I was not paying attention. So I really want to play genealogy with the Holy War because that was one of the ones that had a big influence on Awakening, where again you are dealing with those multiple generations. But yeah, yeah, Okay, yeah, So, I mean, there's lots of stuff that could be there. Is there anything in particular that you, like, like would think would be like a long shot beyond any of these, or you just like, I'm along for the ride. Whatever they got to like send out the switch and style, I'm there for it. I don't think it's a long shot per se. And this also wouldn't necessarily be a switch. It wouldn't be a switch of the end. However, I do think that a lot of the For example, I believe that we saw that there was going to be that remaster of Tactics ogre for during a Nintendo Switch showcase. I may be wrong and chat feel free to correct me on this, but like you know, we're hearing about Final Fantasy Tactics, remaster, re release whatever, definitely happening. So yeah, and those Final Fantasy like Final Fantasy nine and Final Fantasy Tactics could both show up here. I wouldn't be surprised by that. Yes, that would be very cool. I think squery Enix will more frequently show up at Nintendo direc directs. It's not like they were avoiding them before, but now that they are making it clear, that's like, no, we are supporting all these platforms. Square Enix being as much part of the Nintendo Direct as possible is going to be crucial to that strategy. So the final Fantasy name and a Nintendo Direct is something that can can move things, and I think they all recognize that. So yeah, this is tomorrow morning. We'll talk over it. We'll find a way to get that done, even though Jan's out. We'll talk over it, discuss it on the bomb Cast, things like that. So that'll be our tomorrow. I'm looking forward to it. So yeah, no, no switch to news here, we know that not surprising. When do you think they talk about it then? Oh the switch? Yeah? Yeah, like so we get we get through this direct. There is no switch to news because there won't be when. Yeah. Well, because historically Nintendo has not been a big presence at Achille related events, correct, Yeah, that's true. Probably not the like Opening Night Live at Games Come or no Show maybe yeah, you know. Yeah, so that's like I always want to say that's in September, but I can't remember. I believe it is September. Yeah, yeah, that rhyme, I didn't mean it. Yeah, So I think this fall is like the earliest, like we'll get through obviously the end of summer. They're not going to talk about it this summer. That that that seems completely to make a lot of sense. So yeah, I think this fall is the earliest. It really depends actually on when this thing is going to come out, when they want it to come out. There's still reason to think it could happen, you know, by March, but really it's it's probably gonna happen a little bit later than that now, it's feeling. But if it is, if it is in the first half of next year still, then yeah, I think we get to like September, October, maybe December at the latest where they actually come out with a teaser of some sort to talk about it. Maybe get on the other side of Metro a Prime four that would make sense, unless, of course Metry Prime four is very cross gen, which is also possible. We'll see, all right, there was There were some more video game announcements happening at the end of last week. Shovel Knight's Got a Sequel and sho Shovel of Hope DX are both on the way. This is from Blair Marnell at Game Spot ten years ago. This month the retro side scrolling action game Shovel Night made its debut to celebrate the anniversary Yacht Club Games live streamed event that featured two big announcements. The first was a new definitive version of the game Shovel Night Shovel of Hope DX, and the second piece of news was confirmation that a Shovel Night sequel is also in development. Shovel of Hope DX is coming to Steam and it features a number of enhancements that weren't present in the original Shovel Night. To start, gamers can choose between twenty playable characters from Shovel from Shovel Night and Shield Night to their adversary, the Enchantress. Those aren't simply got cosmetic changes, as each character has their own abilities in play style. The game is also adding a rewind function as well as three hundred sheets that can be applied for a unique gameplay experience. Additionally, Shovel of Hope DX will include challenge stages, Custom Knight, and the Battle Ghost Arena, while as full stereoscopic three D online and local multiplayer options are also supported. Shovel Knight I Think I originally played on the three DS EMA so it's like, yeah, it would have three D support built in. I wonder, like how anyone would take advantage of that other than on a three DS but fair enough. The other thing was for the sequel, where Sean Velasco, a designer for Yacht Club Games, said that it will feature a groundbreaking innovative gameplay mechanic or mechanics excuse me, before adding that it will bring Shovel Night into an entirely new dimension of gaming. So they're teasing a three D Shove Night here. That's what I was going to say too. Yeah. For a long time, I've been like, hey, yeah, they should make Shovel Night sixty four. One of my favorite things that any developers do is, here is a new franchise. Here's a two D game that's simple and is a throwback to retroesthetics. Isn't that fun? And I'm like, yes, that's great. And then they're like, and here's the sequel. It's a three D first person shooter that builds on that and still has retroesthetics, but from a few years later. I love that. I really appreciate when developers can like have like we can tell a story. It's one of the reasons that that UFO fifty game is so exciting because they're like, yeah, we made fifty games, but it's it's from a fictional UFO console that existed for real, and it has its own internal like a logic to going from one game to the next, where it's like the gameplay mechanics built on one top on top of one another. And some characters show up in one game and they show up in the sequel or they're making they make cameos and other games. I love that, uh. And so I also just like the idea of a studio being like we made Shovel Night, and now we could make more Shovel Nights and we have what would be a big successor, and I'm like, yes, a three D game, let's do it. Is this exciting to you? Oh? Totally in the vein of a Mario sixty four, as you say, where it's like basically again, you you've got And I like Shovele Night very much, and I'm very excited about y'all. I love a rewind feature. Yeah, to me, it is not it is not cheating. It is a you know what, I don't feel like reloading this save. I'm just going to rewind and correct my mistakes. The other thing that's really really helpful with rewind is if you are learning to speed run, then using the rewind function is very helpful for you know, constantly repeating stuff instead of having to create save states that exist in a place where you're trying to pull off a particular maneuver. But yes, I'm totally totally with you that this is the right move. Give me those kind of blocky, pixelated N sixty four graphics and yeah, three D. I mean, you know, we've we've talked extensively about how a good three D platformer really slaps a la astro. So yeah, this, this would be super rad. Yeah, it just I have a lot of faith in the studio to know what makes Shovel Night's fun and being able to translate that into three D. It'll be a challenge, and I think they're up to and this is a team that also takes their time, so I'm not expecting to say anytime soon. Speaking of which, both of these projects do not have release dates. And I think Mina the Hollower or other game that is like that Game Boy Colors Zelda looking game where you play as like a little like vole or something that can like burrow under the ground and pop out. It's a lot of fun. From what I played at I think was the Game Awards or maybe Packs a few months back. Either way, it's like I had a good time with that game. It was really impressive, and I'm like, Okay, maybe that could come out in twenty twenty four. Still, well, I don't think they gave it a date, so so all of their things are still kind of in a holding pattern. I'm glad they came out and announced these things, but I'm also glad that they just take their time. Shovel Knight has been a very successful game. I hope that they are able to turn that into them working at their own pace. And so yeah, I don't expect to see Shovel Night sixty four or whatever it turns into the three D game for several years now. But yeah, I'm just kind of happy to hear that they're working on that. That is, it gets me reinvigorated for Shovel Knight in general. All right, let's get this next one. Todd Howard discussed his next Fallout game and how Bethesta is in no rush to make it. This from Darren Bonteus at GameSpot with a well received TV adaptation leading to a resurgence and popularity for the Fallout video games. Twenty twenty four has been a pretty good year so far for Bethesda, now that a second season of Fallout has been green lighted and the expectation for Fallout five is higher than ever, but Bethesda's Todd Howard says that there are no plans to rush out a new mainline Fallout game just yet. Thanks to the ongoing popularity of Fallout seventy six, new DLC for the game has just launched, the company plans to bring the franchise back in a more meaningful way. Here's one of the quotes for other Fallout games in the future. You know, obviously I can't talk about those right now, but I would say sort of rushing through them, or we need to get stuff out that is different than the work we're doing on seventy six. You know, we don't feel like we need to rush any of that. Two players right now, Howard said in an interview with Mister Maddy Plays shout out to Maddie forgetting the end interview. The Fallout TV show fills a certain niche in terms of the franchise and storytelling. I totally get the desire for a new kind of mainline single player game. Look, those things take time. I don't think it's bad. It's bad for people to miss things. We just want to get it right and make sure that everything we're doing is yeah, is good for the franchise, whether it's Elder Scrolls, Fallout, or Starfield, and that those become meaningful moments for everybody who love these franchises as much as we do. This is kind of where my expectations have been since this whole fallout of research its has happened to Emma, where it would be nice to have a new Fallout game, but let's let's be very realistic. That is just not in the cards anytime soon. It's not right and what they have. What they have is Fallout seventy six doing very well and growing, and Fallout four selling a lot of copies, so it's not like they didn't have anything. They are taking advantage of the Fallout TV show. They are making extra money. Maybe it's not as much as if they had a new one, but again, they just weren't going to be able to make a new one right. No, and it's interesting the TV show at all because you know, I've joked about how oh I bet they really wish that they had a new Fallout game for people to play right now, and in some ways, when the show first launched and there was this resurgence and interest in follow if they had had a game to launch right then and there, then that would have been the ideal situation. However, what they have instead is that people are returning to the franchise, People are giving Fallout seventy six another chance. The weird thing is, in some ways this almost is just going to make them rest on their laurels a little more. You know, the show was very well received, It's been renewed for a second season. You know, they're keeping Fallout in the public conversation, so there's almost less need for them to come out with a new Fallout game right away. Yep. It's uh. I think that they were proven that, yeah, Fallout seventy six is enough. It can fill that desire that players have for the most part, and so we should just rely on that. That said, like, Okay, they're not rushing into a new one. They're not going to rush through and release a new Manlind one. But to me that answer does not negate the possibility that they are fast tracking some sort of Fallout project from somewhere right that's probably still happening. Yoh, yeah, I would think so. I don't know, But again it's like, it is this really interesting thing. As I say, they are in a nice situation wherein Fallout is going to remain in the public conversation. So I don't know so much if it's a rushing of it, as it is a it's staying in the conversation. We're getting towards maybe eventually having news of its existence. And so maybe it seems like they've kind of fast tracked things here because of the success of the show. But who's to really say, yeah, right, it's the kind of thing where you know, we've heard like, yeah, Microsoft would love there to be a new Fallout much faster than the promises from Todd Howard at the moment, and of course they would. They see the numbers, They know how powerful and that that show has been in terms of a marketing juggernaut, and they probably do feel like they were leaving money on the table. But it's a big undertaking, and you know, even if they started right away when they realized what was happening. We're talking four years before they're able to get a game out that's any good at all. So so yeah, I'm I'm curious to see, like when we look back in a couple of years and we're like, oh, this is what they were doing with the Fallout after the show came out. I'm very curious to get to that moment because i want to see what that looks like, because I'm sure that this has had ramifications on the decisions made appathest to and Microsoft recently. It's just those decisions, aren't let's just like drop everything and make a Fallout mainline sequel right away? At least according to Todd Howard. Yeah, again, it's you know, we're talking about a company that makes a selection of video games, all of them are very large, and I don't think they're quite ready to give up on Starfield No, no, yeah, yeah. They got that first DLC, which fans seem to be pretty excited about, so Shattered Space, I believe. All right, let's take a quick break when we get back. A lot more headlines to get into, including what was the best selling game on PS five last May? Yeah, this past May, it was an Xbox game. We'll get to that right after this. All right, we are back and as promised, more headlines xboxes. C IF Thieves was PS five's most downloaded game in May. I should say this is from Tom Ivan at VGC. Microsoft's DF Thieves was the most downloaded PlayStation five game in both the US and Europe last month. That's according to Sony, which has published monthly top twenty charts for PS five and PS four in both regions on the PlayStation Blog. While it already had a strong foothold on rival platforms thanks to perennial bestsellers Call of Duty and Minecraft, Xbox recently announced plans to bring additional titles to PlayStation and Nintendo Switch, starting with Pentiment, Hi Fi, Rush, CF Thieves, and Grounded. Last month's PS five download chart in Europe and the US both included four Microsoft owned games in the top twenty. In addition to chart topper CF Thieves, Grounded and Call of Duty, moder War for three and Fallout four appeared on both lists. Let's see Minecraft also topped the PS four download charts in both Europe and in the US in May. Microsoft Gaming CEO Phil Spitzer said he wouldn't ever want to rule out any game coming to another platform, and it was recently claimed that Xbox is considering bringing a newly remastered version of even Halo Combat Evolved to PlayStation that's the most recent rumor. Yeah, we've had this conversation. But this does feel like now we are fully on the other side here where the numbers are undeniable, that you sort of can't put this twothpaste back in the tube because this is too much money to ignore. Actually, if you're going to have one of the best selling games, if not the most downloaded game for the PlayStation five in the last couple of months, that yeah, they're going to keep doing this right, Oh yeah, oh one hundred percent. It's super interesting because a lot of the conversations have been around studios that have had exclusivity with Sony bringing their titles to other platforms. But here we're literally seeing Microsoft bringing their games to Sony platforms and them doing extremely well. So, as you say, if they don't continue to do that, it's just leaving money on the table, and they're simply not going to leave money lying around that they could be making. Not these days. Yeah, there was there was definitely a time uh several years ago, and then of course for the multiple generations and consoles before that, where they're like, there that was the cost of doing business, the cost of marketing your machine and making it feel special. It was was exclusives, and both companies have seemed to lose their their taste for that more and more to varying degrees. Obviously, the Xbox much more like willing to put games on PlayStation than Sony is for putting stuff at least on Switch. But you know, we did get Lego Horizon Adventures developed by developed by Gorilla, not developed by Travelers Tales developed by a first party Sony studio going over to Nintado Switch. Obviously we had the MLB games have that happened before, but that was like an MLB initiative. This year was like now, Sony just sees an opportunity and they I think they got to themselves into a room and they're like, why would why shouldn't we do this? Why wouldn't we do this? And they had no good answers, and I think that is where we're at. There's no good answers for keeping the off the other devices because it doesn't feel like it's going to change the reality of how the consoles sell or perform. And then they had several very good reasons, which were, we make more money. So yeah, this feels like the experiment has worked so us getting to Summer Game Fest, hearing Phil Spencer saying interviews that we would see this happen more with more games. Just not very surprising. Do you think though, that they do Halo Combat Evolved or any version of Halo on PlayStations That one feels a little weird. That one. I'm more on the side of no, because to me that this is going to be a very weird analogy. To me, that feels like putting a Mario game on a non Nintendo. That's exactly how it feels. Because I feel like master Cheap is the mascot of xbox Yep, yeah, that's exactly right. So it is the one that feels the strangest and and you know, not to defend like list war fanboys that argue with each other constantly, but like there is something to be said for they buy into the power of their system because they can say when I own it, I'm special because I get access to these games. The console makes it makes them feel special, and I think we've seen with the Xbox that sort of fall apart because the games have felt less special because they are already available in more places and now they're available on PlayStation. So, you know, holding on to a couple of these franchises as this is still what makes Xbox as a platform as a hardware platform special, that has value still, But does that value overcome actual monetary value. I don't know, and I'm not sure, right, and it's maybe maybe, Emma, they get to a point where they're like, let's rip the band aid off, right, right, Like, yeah, let's just say even Halo so that people know. And then after after Halo goes over to PlayStation, this conversation's done. This is just the way it is. Until that, though, It's like there's some question of like, well, is there a red line that they won't cross? And I, you know, I'm of the opinion that they'll cross any line eventually if it makes sense for them financially. But then even like feigning or suggesting that there is still a line can keep people guessing for a little bit. But but yeah, I don't know, what what do you think is more likely Halo? The bandit gets pulled off or they keep pushing kicking that can down the road, and we get to the end of this generation and Halo is still exclusive to Xbox. Yeah, I can't. This is tough for me too, I really don't. It is a very tough call, I am. I'm gonna go. I'm gonna swing hard here and say that it's staying on Microsoft related platforms. They're not quite ready to give up the console wars yet. Yeah. I think that they will find an oper tune moment that where they can like minimize what though the perceived damage would be or something. But yeah, I think that takes a couple of years. You're probably right. Yeah, all right, let's see here. Next story, massa Hero Sakarai says he's recorded his final YouTube video. This is from Andy Robinson at VGC. Super Smash Brothers director Massa Hero Sakarai has recorded his final YouTube video, he has said. Since twenty twenty two, the game designer has run his own YouTube channel named mass Hero Sakarai on Creating Games, in which he shares game design tips. At the time of publishing, the channel has more than five hundred and eighty thousand subscribers. Earlier this year, Sakari announced on social media that he would be winding down the channel after two years of publishing videos now. In a further update shared on Saturday, the designer confirmed that he'd recorded its final episode. However, Sakri said it will be a while before the video is published. Or Earlier this year, Sakri said he was still creating games for the time being, despite previously claiming in twenty twenty two that he was a semi retired following the release of Super Smash Brothers Ultimate Final DLC character As for me, I'm still creating games for the time being, but I'm also making this YouTube channel. I've never done anything like this before, so in a way you could say, I'm I haven't exactly stayed put either. I am curious if we should be reading into this anymore, Emma, as is this Sakarai getting back on the saddle for the next Smash Brothers game. I hope so right. It's very easy to like for us to create those links in our head and all that, and that is where my brain goes first. The reality is he could just as well be like this is it. I made the videos. I wanted to make. I had a certain set of ideas I wanted to share. I have now fully explained my process in my thinking, and I don't need to start repeating myself for trying to drill down deeper on these topics. The content is out there, channels done. I'm moving on to another project, and that project isn't necessarily getting back into doing another Smash Brothers or making a game for Nintendo. Even so, Yeah, at the same time, I mean, it would make some sense. I don't know, I know, I know, I mean, And he came from Kirby originally, so we got a new Kirby game in the last couple of years, obviously, wasn't him because he's been very busy with Smash. We were getting a lot of Kirby games. Yes, Kirby Kirby seems to go on just fine without him at this point. It is. He was like sort of champion kid it Chris there on the three DS, and he was involved in k Icarus uprisings at the name of that game, and that game could easily get a remaster at any point too. That could show up at the direct Frankly, we'll see, But I don't know if if Sakarai is like, hey, I need to go back and make another Kid a Chris game after doing that three DS one, or if I need to do another Smash Brothers after Ultimate, which he very much positioned as this is the final expression of what this thing is going to be. But he did say during the development of Ultimate that he didn't really have time to sort of do a mentoring process for bringing up someone new to oversee the franchise going forward. So I wouldn't be surprised if, like he is moving on to a project where it is, yeah, I'm making the next Smash Brothers game, but what I'm really doing is standing back and letting other people learn some learn some lessons so that they can actually take that franchise over going into the future and I can fully wash my hands of it. I think I do believe that Sakari probably will get involved in that process, but whether that's happening now or not, who knows. It would again makes some sense because they probably want to get a Smash Brothers game on the switch to in the next several years, and maybe they've already started that process. They probably honestly already have started that process, and maybe now sacrist like, Okay, I'll come, I'll come take a look at it and get involved. I don't know, lazy. Yeah, I mean, as you say, they're not gonna launch a switch To without some promise of a smash coming in the near future. So that's certainly something that could be happening. Yep. Yeah, and yes, Tom Pain says Super Smash Brother's Ultimate Deluxe is almost certainly going to be what that Smash Brothers game on the switch To looks like in the first year of that console's release. So yeah, and they could They could ride that for as long as they rode Mario Kart eight Deluxe, So we'll see what that ends us looking like still riding it. Oh, yes, and they will be for a while. Embracer is closing Alone in the Dark studio Pieces Interactive. This is from Tom Ivan at VGC. Embracer Group is closing Pieces Interactive, the studio behind it's recent Alone in the Dark reboot and an image published on its website. The studio wrote Pieces Interactive twenty seven to twenty twenty four, thanks for playing with us. The image was accompanied by a short history of the Sfulke, Sweden based studio. Pieces Interactive released over ten titles on PC, console, and mobile since two thousand and seven, both our own concepts such as Puzzle ged In, Fretneice, Leviathan Warships, Robosurf, and Kill to Collect, as well as work for hire titles such as Magica two and several DLCs for Magica. It said. Our client list includes Paradox Interactive, Coe Techmo, Arrowhead Game Studio, Coke Media, and Race Room Entertainment. In twenty seventeen, Pieces Interactive were acquired by Embraser Group after working with the expansion for titan Quest titan Quest Ragnarok and the third expansion for titan Quest titan Quest Atlantis. This is the latest example of this happening across the industry. Of course, also happening under the Embracer umbrella of a studio putting out a game it underperforming in that studio getting closed down or you know, they've closed on several studios that even even haven't had a chance to put out a game yet. So this is Embracer just being like, Okay, we got to save on cost for cutting another studio, and it stinks that that alone. In the Dark Game Emma, it did come and go. I don't really know anyone who's played it, and yet, excuse man, I don't know what the expectations were for that game from Embracer. It is coming out into a world with Resident Evils and and a kind of a resurgence of survival horror across several scopes. So, you know, I don't know why they put big expectations on this thing. But it thinks that the studio is closing down. Yeah, I mean, everybody in chat is saying that game came out yep, yep, it really did. I haven't. I never even really touched it. I meant too. It's got you know, it had David Harbor in it right, like they were going for something. But I clearly it didn't hit what it was going for in terms of those expectations. But I just really wish that they would have recognized that the expectations were alone and alone in the dark game that was going to be mostly mediocre, just fine at best. We never couldn't have have been that high. Oh yeah, as you say, unless you're going ground up like Resident Evil two three four remakes, there's just the market for an okay re release or even Death Space. There's just no market for a fine reimagining, remaster, et cetera of a horror game. Yeah, a game that's trying to like do what the Resident Evil games are doing right now, but not nearly as well. There's obviously a lot of space in that genre for smaller low five games that are that are interesting and look weird. I think that's what we're seeing from Blumhouse, Like that is their whole mo o, the announcing Blumbhouse Games. Here's a bunch of smaller titles, and I think that could have worked for a Loone in the Dark. But you know, Highsight twenty twenty, I get that, Like we're coming in here armchair analysis for this one. Mostly mostly just feel bad for the studio. Yeah, and I've been curious about this game. I might eventually check it out. I was gonna. I was planning to check it out later this year for Halloween. But we'll see. And then of course a similar story, Wizard with a Gun developer Galvanic Games is also closing down. This is from Jordan Miller at BGC Galvanic Games. The studio behind Wizard with a Gun is shutting down, posting to x or Twitter. As some might still call it. President and founder Patrick Morgan wrote, with a heavy heart, I announced the closure of Galvinic Games. Despite claiming that Wizard with a Gun got off to a promising start, sales of the title were not enough to sustain the studio. I may never get over the irony of spending a decade building my ideal team, only for it to end after our most productive year. Morgan wrote, the dedication, creativity, and hard work of every person on our team has been nothing short of extraordinary. Thank you for the support and memories. We are grateful for the journey and hope that our paths will cross again in the future. This is not an embrac or story. This is the other story of like you could have a team kind of hitting their stride putting out games, but it is so there are so many games being put out that it's very easy for something to be like lost in the shuffle and then in the past, not in the past. In the several years leading up to the moment that we're in now, you could have been like, well, look, this team is really working well together. Let's give it a couple more gos. You could have found the money to keep that team going. That is not happening now. The money is not out there. Investment has dried up for a lot of these kinds of studios, and so another team shutting down, and it's like, I don't know what the answer is to any of this, Emma. If it felt like, oh yeah, well, when they had cheap money to borrow, that at least gave them a chance to keep it going and they could have another bite at the apple. But here we are where it's like, Nope, this is the way it kind of was before that low interest rate period for a couple for several years, and then how we're back into like what seems like the natural state of Boy, it's hard to make money making video games. I mean, it's across the entertainment industry. It feels like we're seeing you know, a lot of the conversation around the writers strike that happened last year, was that a lot. You know, previously, when you were staffed on a TV show, almost certainly that show would get a couple of seasons, it would have some time to find its stride. But that just doesn't happen anymore. And also, in the like Netflix framework of it all, they are constantly releasing new shows. The vast majority of which never make it beyond a second season. And it feels like now it's getting even harder to get that second season. And the problem is they're not making these shows for no money. It's the same thing with video games. They're not making them for no money. Which is why looking at, as you mentioned earlier, the Blumhouse model, they have specifically stated and this is Blumhouse's model for making horror films as well. Right, none of those films have budgets of I think now it's three million is their cap? Wow? Okay? And for I believe in the very early days of Blumhouse their cap is a million. Yes. So you're looking at these things that are giving people an opportunity to try something. And the problem is is when you do have these independent studios. That's the thing that's nice about Blumhouse is it's part of a bigger entity. When you are an independent studio, you are beholden to your investors, and investors are just like Nope, didn't make enough money by yep, and like you know, they're there was a time where the promise of acquisition was so ripe that these investors would be like Okay, well we're already pot committed. You need more money. We are investing again, let's get a few more points on our ownership here, so that when you do sell, we can expect an even bigger return. It's just worth it to us because again we're pot committed. That is also that's really greatly shifted. So the investors that we're probably there before aren't coming back for a second round because they're like, acquisitions have really cooled off. The money that people would have borrowed to make those acquisitions is also hard to come by, just like it is for us to actually give you money to invest in the first place. So all along the stack it is sort of gone bad for these kinds of studios. So does that mean that we can expect fewer indie games? I think that's the thing. It feels like indie games get made because people have an idea and a passion and a craving to make these things. So no, I think we're going to continue to get a ton of indie games. So it's not even like the thing that happens with inflation right where it's like, well, you know, wages were going up a lot, and it's like, man, that's great that's great. That's great anyway, but if it could be good if it slowed down where it's like, that'd be nice if they like things slowed down a little bit, because that means inflation might cool off, if people stop getting pay increases. And say, Okay, well that sounds like it sucks, but I get what you're saying. I understand why that is also maybe a good thing. Here. It's like, well, maybe there will be fewer indie games getting made, so the ones that do still get made have a better chance of survival now that that is not going to happen. So so it's going to continue to be a mess out there. The indie Pocalypse is ongoing as always, and it will be a few games rise to the top and everyone else sort of gets lost in the shuffle. And there was a time where it's like you could have made the argument, well, our next game, our next game, this team's really good, can we get some more money. That's not happening anymore either, So it still be like Elvana Kstagat has to shut down totally. I mean, it's exactly what you're saying. There's and this is also kind of related to what we were talking about with Alone in the Dark, that there are so so many games that something's gotta click for you to get that kind of recognition because you're in an insanely competitive market. Yep. Not every game is going to be at the Bilatro, most are or not going to be far from it. All right, I think that does it for the news. I have a pull question coming up here in a second. Well, I get that ready, Emma, why don't you tell people where they can find you what you have going on all that good stuff? Well, you can find me at my name on the internet. It's Emma Fife. I don't go on social media a whole lot. And you know what, my life's so much nicer for it. And you can find what is, in fact my cat laying on the couch behind me. That's not the one who y'all usually see. That's my other cat l That is not a conveniently placed pillow. That is a cat. And uh yeah, you can find my face talking at you on various dot fandom dot com wikis. I think right now it's about Bridgerton and that's that's what's going on with me. Man. Hell yeah, like you said, we have more embargoed games from Summer Game Fest that we'll talk about somewhere eventually, probably on this show. If not BombCast proper or whatever, we'll find some time for it. I'm realizing we didn't put up the poll question because Jam's gone, So I'll put this up now and then we will discuss it on Wednesday show because I'm still interested in the answer to this one. Where are you buying Lego Horizon Adventures? Are you buying it on PlayStation switch, PC? Or I'm not buying it? All? Right, there is that's going up now. I've posted buying it though grub because you know, you basically went super saying over it exactly. Yeah, I lost my mind for that game, and I'm proud of it, proud Lego Horizon Adventures. Stan. There's the pull question. Now, we'll get to that on Wednesday's show. Oh nope, let me think care. Wednesday's Juneteenth. We have it off, so we'll get to that on Thursday today. That's right. But in the meantime, the site should have most of our normal ongoings happening, where the BombCast will happen tomorrow. We will talk over that nintend direct direct in one way or another, So look out for that, see if I can get a crew together for that whole Shenanigan. Let's see what else. Wednesday will be off, so I guess no Blake Club huh. Thursday, though, we will be back. We'll have a voicemail dump truck this week. We'll figure that come hell or high water, and then of course Game US Mornings back for the rest of the week and we'll do a upf. I think by the end of this week that Shadow the urg Tree will be out, so maybe we'll do something with that. I don't know, we'll see. Emma. Thank you so much for spinning today talking with me, with me about video games. I really appreciate it. Thank you so much for having me, and thank you to always be clothing. I appreciate the gift with which I was bestowed at our live show. Thank you so much everybody that came to that show. It was It was so fun. It was so nice to see a big audience of people just ready to hang out for what ultimately was pure Shenanigans. It was pure Shenanigans. It was a good time. Yeah, ABC, thank you for my popcorn bucket. You. Then I went to Disney and I bought another popcorn bucket. So you've already you've turned me into a freak already. I got a Millennium Falcon popcorn bucket from ABC. Was very nice. I know, I'm like, am I about to start collecting Galaxy's Edge tiki mugs? Yet one just came out, The lowcat one just came out. So yeah, yeah, and that was that was one of the portions of my gift. So thank you again, a good deal. Thank you so much everybody who did come out. Yeah and uh and and shout out to everyone who made it happen, especially Emma. Thank you so much. All right, let's uh, let's get out of here. Thank you everybody for watching. You're the best audience in gaming. Until next time, have a good one, take care of yourself, and goodbye.
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