Game Mess Mornings 01/03/24
Grubb is joined FOR THE FIRST TIME EVER by Jeff Bakalar to talk about Star Wars Outlaws' release window, Square Enix moving from NFT weirdness to AI weirdness, and Shigeru Miyamoto starting to think about retirement.
2024-01-03
56 min
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You know he's never got me bit. It's the It's the Internet. You're busy. I was gonna say, it's the morning already off to a good start. It's the Internet, you're busy. Let's do this for January third, twenty twenty four. For the next hour or so, let me help you soar through the world of gaming on Game Mess Mornings Live with Me Jeff Grubb. Today, Ubisoft gets slightly more specific about the release date for Star Wars Outlaws, and Square Enix leaves the Blockchain Talk at twenty twenty three in favor of AI Talk at twenty twenty four. But first, please join me and welcomeing today's co host the Game Mess Mornings. It's Jeff Bakolar. Everybody. Jeff, how are you doing. I'm doing well. Yes, Contrary to popular belief, I am awake before noon. I just assumed you would just like tucked into bed every day, just letting the day happen, and then you're like, okay, I can roll out of bed here like twelve twelve thirty is what I assumed. Sometimes, if I'm feeling sauce, it's not till one pm. If we're being completely honest, when is the last time that you woke up around noon. Oh dude, I don't think it's ever happened. I mean maybe college. Like, if you're sleeping in noon, it's because you've traveled internationally, right, It's because maybe when I went to Europe. The last time I was in Europe, I like slept till one o'clock just because of that reason. Never in the same time zone. Come on, I'm a damn adult. I occasionally will have the uh oh I stayed up till like six am doing something stupid, hanging out with friends, and then I'll sleep till like eleven thirty twelve. That'll happen every once in a while, but not very even these days, even when I'm staying up real late, which that would be like one thirty two am, I'm still getting up like eight am. Not even just because the kids. A lot of times I'm still up before the kids. So it's just at this point it's ingrained in me get up early and get the day going. It's just that natural like cadence. Right, Yeah, that's what it is at a certain point. Yeah, it's just's yeah, it's built into the brain. It just happens. How's your twenty twenty four going so far, Jeff, I think it's fine. I'm already over it. Yeah, I just want to move on to twenty five. If we could, that'd be great. And yeah, twenty five feels like a much more round number, so I'd rather aim for that. Also, noticing our video, we have the thing up there. I don't control this. I could probably get in there and fixed it, but it says twenty three still, so don't blame me. That's fine. We're living in the past. Whatever it is new. All right, before we get into the special, let's explain ourselves. Most weekdays, I, Jeff Greb, will help piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you're watching live on twitch Welcome. You can always listen to the show later on podcast feeds by searching for Game mess Warnings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the Morning Mess with Ubisoft swiftly correct Star Wars Outlaws late twenty twenty four release date. This comes from Levi Winslow at Kotaku. Star Wars Outlaws, Ubisoft's upcoming action of venture game that follows Scoundrel Kves between the Empire strikes back in Return of the Jedi previously had Yes right, They're all scoundrels. It's all scoundrels and jedis that's all they know how to do. Kves Yes, previously had no release date beyond a very broad twenty twenty four window. Today, however, a Disney Parks blog post post quietly announced that it would launch in late twenty twenty four. This didn't last long, as Ubisoft promptly swooped in to correct the record and reassert the general twenty twenty four timeframe. Over on the Disney Parks website, director of Editorial Content Thomas Smith detailed twenty four company related experiences coming over the course of the next twelve months. You've got a new traction based on the two thousand and nine film The Princess and the Frog, a theatrical theatrical production inspired by the iconic The Little Mermaid movie, and entire days centered around Marvel and Pixar, among other new activities. Buried in the blog post is a blurb on Ubisoft Massive Entertainment's upcoming Star Wars Adventure, announcing that the game would come out toward the end of twenty twenty four. Star Wars Outlaws, the open Star Wars game, is set to release lately late this year. The blurb previously read, The game lets you explore distinct planets across the galaxy, both iconic and new. You could risk it all as Kves as a merging scoundrel seeking freedom and the means to start a new life along with her new companion Nix. If you're willing to take the risk, the galaxy is full of opportunity. This is the kind of thing where I assumed this was probably coming out later in the year. I guess I don't know why you Besoft is correcting it, unless maybe they want to keep some flexibility there. They've said twenty twenty four. They're not like saying no, it's not coming out later twenty twenty four. It's actually coming out in twenty twenty five. They just know going back to twenty twenty four. But it's also a game I suppose that it would come out in the summer or something like that. But but either way, I don't necessarily assume that the person writing the blog post for Disney Parks would necessarily have full insight into what is happening with this game. And maybe they made the same assumption that I did. What do you think Backlar, Yeah, I mean, well I'm sure they're fired also, and you know they're they're they were shoven. They're going to work on the tea, yeah, exactly, and they're lucky, yes, if they're lucky. Yes, No, this doesn't matter, This doesn't matter. The only thing I can see being a practical kind of reason that you would want to finesse the language a little bit there is maybe you buy some credibility by saying late twenty four that allows you to squeeze into twenty five. But again, you yourself is coming in here saying no, no, no, it's very much the entire year of twenty twenty four. It's it's semantics at best. I think, like no, So, like you said, no, one, no reasonable person was thinking this game was coming out before the summer. I mean, come on, this, I don't This feels very much like a November ass game at best. Yeah, I think there's a chance for it to be like, oh, that early Fall game, even before Fall, like early September something like that, maybe, but I think I'm mostly with you. November seems right, that's probably when this comes out. Ubisoff did like reach out to Kataku when Kataku asked for a clarification, and they said that a spokes versus said the timing was incorrect and has since been amended. Now, if you go back to that Disney Parks blog, any mention of late twenty twenty four or late this year in the Star Wars Outlaws blurb has been scrubbed away and replaced with a generic twenty twenty four. So yeah, I think they're probably just like, hey, we actually had a marketing plan when we were going to announce like the actual release timing window, and this scuffs that a little bit. That makes that a little bit muddy, where it's like, well, yeah, you already said it was late twenty twenty for in the Disney Parks blog, but well now they haven't. They've corrected it, and they probably will come out eventually in a few months and say exactly the same thing that this game is coming out later this year, probably in the fall. How are you feeling about these big IP games. This one seems promising and it's from Massive that has had like that Avatar game is pretty okay for all the jokes about oh yeah, this is gonna be my game of the year or whatever. I played it and I'm having an okay time with it, and I'm like mostly impressed that Massive figure out a way to take this IP that could be very generic in a lot of ways, and take a skeleton of a game in farcry that can be very generic, and somehow make a game that mostly feels like it works and is cohesive. And now they're gonna be applying not necessarily the same formula to Star Wars, but they are going to be taking a lot of their skill set over to Star Wars. I think that's pretty interesting. But at the same time, it's like, man, these big studios that had previously been working on their own thing now working on these big ips. Part of me is a little disappointed. How do you feel about it? I think I'm only disappointed from the point of view of like, yeah, are we getting just basically like a s a Star Wars skinned version of one of these really kind of generic gameplay experiences, which you know, I think for better or worse. You know, these games, like you said, are competent in a way that we were like, they work and they're fine, But I don't know if it's going to scratch the itch for me that I'm looking for in this type of game, or at least the way it's being advertised and marketed. Right, So, you know, from what I saw early on of this game, I think my interest remains a lukewarm at best, but I would love to be surprised for sure. Yeah, and I'm also playing through Star Wars Jedi Survivor and enjoying that. It's like, Okay, that's a that's a really good game in my opinion, So this game will have to live up to that. But it looks like they're also matching that formulas. You got a a character that's sort of on their own trying to survive, and they got a little companion. In this case, it's a little alien instead of a little droid. But it's like a lot of familiar things. But maybe there's still a chance for it to be surprising in some ways. But what do you like, I guess that's a you know, that's what's in my mind too, Right Like, these games are kind of releasing in what feels like a relatively narrow window in terms of game releases, right Like, especially these days, I think there is a certain polish on you know, EA's game, where like is it is it going to be a similar kind of vibe, right like or you ex is the is the sort of like threshold has that been raised right for like acceptable sort of like production value. I don't know. I feel like they're gonna feel like different games too. Yeah, I think they're gonna feel very different. I think that the the raw like gameplay polish of of uh Survivor will be maybe not met by this other game by Outlaws, but I think Outlaws can feel more polished in terms of fewer bugs, fewer technical problems. A Survivor had a lot of issues running on everything still kind of has problems running on a PC to some extent. So I think, you know, this UBI Soft Massive game they'll have a better chance of, like because they're working in their own engine that they're very familiar with, So I think that they'll have a better chance of putting out a product that you know, first Blush feels more polished, but it's probably I don't think it's going to be in anyone's Game of the Year list. I would love to be surprised, though, We'll see. Sure, Sure, Hogwarts Legacy is probably the best, the best example there where it's like a lot of people like Hogwarts Legacy, but at the end of the at the end of the year, it wasn't in that many people's Game of the Year list. I think that's probably. You know, it's sold very well, and I think most companies we completely find with that where it's like some people like it, it sold very well. That's what we're going for, and I think Outlaws has a chance to do that. I think a lot of these big IP games, that's the like the butter zone for them. That's where they want to be. Absolutely, that's where they want to exist. Yeah, all right up next, Square Enix will be aggressive with using AI for development, the CEO says. This is also from Levi Winslow at Kataku. Shout out to Levi. It's just two days into twenty twenty four and a major video game company is already talking about its big AI plans. If you thought we were leaving AI discourse behind in twenty twenty three, I'm sorry to tell you that we were very, very wrong. A New Year's letter from the current Square Innex president details the final Fantasy seven Rebirth publisher's future outlook, which includes in quote, aggressive push to implement AI in game development and further financial focus on blockchain, entertainment and the cloud. And always said they were leaving blockchain behind. They probably are, but very slowly. Square NX president Takashi Kiru released a lengthy letter of on New Year's Day, discussing the past year, the rise of extended reality that is augmented in virtual reality and that's a dumb name, and the company's direction going forward. Kuru's also mentioned AI, saying that why while the generative technology carrying negative connotations, the introduction of chatbot GPT a chat GPT, alongside other software like deep learning, text image generators Dolly and stable diffusion, demonstrated the potential not only to reshape what we create, but also to fundamentally change the process by which we create, including programming. You could probably guess where this is going. Kiu wants the company to use more AI in its games, expressing as much a little deeper in the letter duh at a certain point right back. But we know that these big companies are going to want to save money by doing things that are basically shortcuts to get to their end goals. I just am always surprised when a big CEO comes out and says we're doing this, because it's not just negative connotations, it's negative results. Right, We've seen what AI is actually capable of right now, and I know it's going to get better. It's going to get better, and it's going to improve, and sure that like you want to get on that path right now. But when I hear this, I hear these games are going to look cheap. And that's the takeaway here. And I don't get why these CEOs don't understand that that is, that's the connotation that people have from this. I don't know, how do you feel about it? Yeah, Like there's an obvious level of like tone deafness here where I don't I don't understand the barrier that exists between like CEO literacy and like the mark, like the perception of the audience. I don't understand how that could be those two things are so far removed from each other, where you know, you have people parading this sort of stuff around, given such a negative connotation with all this stuff, How could these people not know? How do their teams not know? How do their teams not tell them they have all these like resources at their disposal to be like, hey, this is the most toxic shit we can absolutely talk about. Let us not shove people's noses in it. And that's what they do time and time again in the square being the guiltiest of all these you know, people who parade this stuff around. I don't get it. I don't understand. Yeah, I think like there's an absolutely better way to talk about this technology. And maybe you're never going to one hundred percent sort of like ease the concerns of like job replacement and stuff like that, but you sure as shit can talk about it in a much better way than they are currently doing. Yeah, and it's people in chatter pointing this. Obviously, this is a letter more intended for investors, you know, that's yeah, But like, if I'm an investor, I'm not excited about AI either, because like, you know, you know what I mean, Like I don't I don't buy that. I think some investors are not savvy I think many many are. Many people are many investors are just regular people. Many investors are keeping their finger on the and understanding that the perception of AI is swiftly changed from wow, this works to okay, we can clearly see the seams and the limitations, and a trained eye by and that means someone who's looked at AI like four or five times can now spot like, oh, that's AI. I know what AI looks like. That's what it looks like in terms of images, that's what it looks like in terms of written text. And again it's I think it's gonna make these games feel cheap if any of that comes through in the end product. Now, there are ways around that, and those ways are probably involved having actual humans sitting down and polishing up whatever work AI does, maybe defeating the purpose to a certain extent. But yeah, I just I don't get while you're out and proud about this when it's like something that is gonna have to be kind of hidden and might be a little shameful if your game's actually come out and feel like they were made by AI. It's weird, right, because remember, like ten years ago or maybe even longer, I remember this, especially around e three where Microsoft was like going around really talking up this sort of like generative technology that it's cloud stuff was going to be able to do with games, right, Like I remember like Crackdown yeh, he was like one of those games, and that was essentially the same thing that we're kind of skirting around now, but look for better or was like obviously that stuff never really came to fruition, but at least, at the very least the language around it didn't seem as malignant as it does now, right, which I don't know how you like sort of like you know, process that in twenty twenty four, but it was not as bad when they first started doing that. Yeah, And and as it went away, it's like now we're stuck with with like the remnants of it, and now we have people like Kojima, a koach of who's going to be like, hey, I'm making a cloud game with Xbox and like, okay, yeah, you're the person who wants to go figure out that craziness still, so you must have some actual ideas and if you don't, you'll probably come up with something whatever like willing to give you a chance. It's not like this whole class of people who control a ton of the capital saying this is the thing that we're interested in because it'll get us more investment and more capital, because it's the buzzword right now. It's very like these trends, We've been through them so many times before that at this point, as soon as we get like a couple weeks into one and we see, oh, it's going to happen again, it's going to be like blockchain, it's gonna be like metaverse. It's going to be like it got VR to a certain extent, like how VR was early on was very much primed as oh, that's going to be the future, and had all this investment, and we kind of knew from for a while like it'll have someplace in all this, but it's not going to take over everything the way that these people are saying. And when we spots of like AI, it's like, okay, yeah, we understand this is going to become a part of how things are made. Let's let the people behind the scenes who are professionals in making stuff already decide what that's going to look like and not necessarily have the CEO declared this is the most exciting thing that's happening right now, the same time. This is a new CEO. I'm pretty sure like they have been the one that like from the last couple years that did these letters about a metaverse and blockchain and so, like, I think some people were hopeful, I think including myself, that their tune would change a little bit, and this seems like the same old thing. I don't know why I got my hopes up. I mean, look, the the the sort of argument that we we talked about a few minutes ago about it being like investor adjacent messaging, right, Like, that's obviously true, and that's the consequence of what you get when most CEO responsibility is to just you know, secure that kind of capital funding r and capital interest and investments. So when that drives the actions of what the sort of agenda of the of the brand is, like, you're gonna get these sort of unnatural sort of campaigns as a result. You know, if the if this stuff is driven by the people who actually make the games, you're just not going to have that, uh, this this sort of jarring position on things like AI. You would have at the very least a much more kind of like oh, potential collaborative sort of things that you can do with this technology, and not so much of this dystopian like we're gonna fucking make this, you know, replace every last person with the beating heart, and you're just gonna be buying you know, robot and made games like. No, there's no humanity in this kind of conversation when the only goal of a CEO is really to raise capital. Yep. Uh. Later on his letter, he did still talk about decentralized currencies linked to the blockchain and the on demand, on demand server infrastructure tied to the cloud. So all that stuff still on the table, uh, for for these companies. That's I think the decentralized currencies, the NFT is basically and and and then the bitcoins things like that. I'm so surprised that these companies are still trying to make that work. After touching the frying pan and finding out that it's hot several times over, yeah, and then coming back to be like, no, there's a lot of money be made here. What's like is there, it's completely crashed across the board. It's insane. It's like, oh, that frying pan, let me maybe I could put it in my pants. Uh, you know, it's it's maybe that's what's in the work. Yeah, yeah, like it's it's insane, Like, uh I did. I've talked to people through a little bit of like you know, consulting work a couple of years ago with like crypto and gaming, and like literally the only lesson everyone seemed to learn was just how toxic that vocabulary was in and around the world of gaming. And to see it two years later, still showing its disgusting face is just the most foreheads slapping inducing thing I've ever seen. It's like, what's happening? Yeah, I go back to like the original point I always thought about that. It's like, okay, so the decentralized cocns, the cryptocurrencies, they are something that these companies would not be able to control. So if someone has a customer service problem, you can't fix it. How is that better than just steam Bucks or like PlayStation network Bucks, where it's like, oh, hey, something happened and I lost my stuff, my kids spend something accidentally. Can we fix this cryptocurrency? No, we don't control this blockchain. It's decentralized. There is no one to talk to. And here it's like the way it works today. You call a company, and like, yeah, of course we can fix that. We control all of this. That's what people want. They don't want this other thing where it's like you can't call anybody and get things fixed. Like that's just what it once people encounter that to be, oh, this actually is way worse than what we already had, and what we already have does everything else that these things claim to do. Digital money that you can buy stuff with. We have that. It's called credit cards. It works already. It's just crazy. It's crazy. I mean, and you know there and and there's always been elements of it already, like for decades of decades of like the spirit of what everyone like you could trade on steam already exactly. So I don't know the I don't understand the horning is to like continue to go back to that very poisoned well, I don't get it. It's in the watersuplan and like they can't get it out. There's there's not enough people able to read the tea leaves and just be like, this is a thing we absolutely have to permanently pivot away from the last thing here. I said that it crashed across the board. That's true of NFTs cryptocurrencies are kind of still bouncing up and down. Bitcoin is up a little bit these days, I guess. But but whatever we see, like anything attached to a JPEG or a video or any of these things, all that stuff is in the gutter. All right, We're gonna take a quick break. When we get back, we've got a lot more news. We'll try to talk a little bit more about switch To all that stuff. We'll get to that right after this. And we're back. We're back, and we're getting back at the news. Just like I promised, I would never lie to you. All right, here we go. Switch To is likely to be an iteration rather than a revolution, predicts analysts. This is from Andy Robinson at VGC, and analysts don't necessarily know much more than anyone else, but I figured this would be a worthwhile topic. Anyhow, let's get into it. Nintato Switch successor will launch this year and will likely be an iteration of the current hardware designed rather than a revolution. That's according to doctor Serkin Toto, CEO of Tokyo based games industry consultancy Canton Gang Games, who contributed his forecast for twenty twenty four in Games Industry Dot Business annual Analyst Prediction feature, although the company has yet to comment publicly. Nintendo's next generation console is widely expected to launch this year after VGC reported that development kits are in the hands of developers as the platform holder prepares its plans. According to Canton Games Toto, the console could launch at four hundred dollars, one dollars higher than the Switch launched app, and there's a chance that it's games could adopt the seventy dollars pricing of PS five and Xbox Series X. I think that chance is very high. The time is finally here for a Switch successor, even though I could say a pro model actually did exist and certain developers were already working with dev kids, Toto wrote, I believe the next hardware will drop in twenty twenty four for four hundred dollars, and there's a high chance the games will cost that seventy dollars price tag. He also goes on to say expects this to be an iteration on the Switch, not not some new fangle thing that'll be completely different, And to me that sounds exactly right, beyond even beyond Beckler the the well, you just carry that momentum of the switch forward at a certain point. It also falls into the basically the tradition of Nintendo at this point, where you know, they have the NES and then they make the Super NES, and then you know they have the Wii, they make the WIU, they have the Game Boy, they make the Game Boy Advance, they have the DS, they make the three DS. They're gonna they have the switch. They're gonna make the new switch. That is what's going to happen here. They are They've done that a million times before. Sometimes it works Super Nintendo three DS, things like that, and sometimes it doesn't. We you, uh, but I think that they think that this is the right probably the right call here, and that that is the right call, right. Does anyone want anything else? Back? Lar, No, It's this is like, uh, it's way it's way more of that moment than it was. I think for a second, we right, like absolutely, Uh, we were kind of dumb at me, right, We like, yeah, And I guess it's it's easy to say that in hindsight, but I but I also do think like the momentum that the switch still continues to carry makes it primed for just a better, beefier, more powerful and also I'm you know, I'm sure there will be half a dozen improvements to the just the general quality of life things that maybe people aren't really thinking about with the original switch, but that I just think like, this thing is going to come out and feel probably a similar way to like what the O led Steam deck felt to the Steam Deck, and you know, just performance wise being the biggest sort of improvement I think is is that'd be the question? The biggest point. Yes, I think, yeah, that's the thing. This thing really has to you know, eclipse the original switch by like five times, right, I mean it really needs to improve in that department, and everything else will be fine, you know, make a joy concept, don't drift, make those better, make some of the hardware feel a little bit more premium, and that's what we're going to get with another switch. Yeah, it's I think the small murmurings that we're getting out of these developers. We talked about this on the BombCast yesterday, where a bunch of developers talked to a Japanese publication called four Gamer about what they expected twenty twenty four and the like. The tone that they struck was everyone's pretty excited about the next hardware and some people said, then it's Nintendo hardware for twenty twenty four, And I think there's a part of me that's like, man, is this thing going to come out and be disappointing in terms of its power performance? And I think the way that maybe these developers are just like God, it's so nice to work on something that's just more powerful than the switch, no matter how much more powerful it is. But I get the idea that this is probably going to be powerful enough for most people. It's going to be powerful enough for most teams that are working on games, and they will make it make sense. I think again in Nvidia in Nintendo, when they first struck up their deal, they said, hey, we're going to be working together for twenty years. I think it's very much an Nvidia's interest to make sure that Nintendo is as well positioned as possible, so they will do the extra work to make sure that a lot of things just work. It's going to be powerful, it's going to have the backward compatibility, and however that needs to happen, which probably wasn't very simple to make happen. But I think Nvidia Nintendo probably worked together and made it happen and we'll get a lot of these answers eventually, but I think all of that does lead to something that's going to keep developers pretty excited as we get more information about it. How do you feel about the four hundred dollars price tag? That also sounds right to me. What do you think? Yeah, I think that I think that makes sense, especially the context of this being an iterative sort of improvement. I don't think it's something you're you're maybe going to need to go out and buy right away. I think I am. I'm imagining like maybe some games will sort of have a cutoff where like they're just not going to work on the original switch, but on the new Yeah, on the new switch. But yeah, four hundred does seem about right, especially knowing that like that's going to be the price for half a decade probably, you know, without that changing at all. So yeah, I mean if anything like we saw with the switch O led, you know, it went up by fifty dollars, so the price might go up over time. Yeah. I think that Nintendo has realized, and they realized it by never really reducing the price of the hardware, that they could have sold the switch for more money than they did, and they probably could have got away with that and it would not have put a dent in their sales in any real functional way. So that'll manifest as a at least four hundred dollars switch to or super switch when that thing comes out. And then seventy dollars games. I think that is also inevitable for this system, not inevitable, probably it'll be there on day one, I think. Again, I think Nintendo knows that its games would sell at a seventy dollars price tag because they sell so much better than everyone else's at sixty dollars already. They're like, well, yeah, we could charge ten dollars more and people are not going to skip out on it for the most part. It might put you know, a five percent dent in there, but we'll make that up in the end exactly. And Nintendo doesn't lower the prices, so it's like at seventy dollars or you know, they could lower from seventy to sixty, and then again that makes them still a lot more money than what they were making already. So I think that's also going to happen, and I think Nintendo will probably I have a good idea about how to position all this with like Okay, yeah, like here's why you need to have it, and it probably will come in the form of some very big and impressive games, likely a three D Mario. But is there anything else that comes to mind that you would get you excited for a new switch? No? I mean, you know, I think, like, uh, I hate to bring up this game in your presence, but I think a Metroid Prime for sure is like really the one that'll be an overwhelming amount of like a hype and and sort of excitement for me. But yeah, like I hate saying this out loud, but yeah, Nintendo doesn't have to do much aside from like the status quo. Yeah, and it's gonna be fine. Yep, absolutely yeah. You know. Speaking of which, that takes us to our next story. Mia Moto has no plans to retire, but is thinking about it in case something does happen. He says, this is This comes from Eddie mcoo at GameSpot Shigar Roomeo Moto, the creator of Mario, Donkey Kong, and other characters and games over his forty plus years at Nintendo, is seventy one years old and has no plans to retire. Speaking to the Guardian, Miomoto said he is thinking about a succession plan, but he plans to work for some time more more so than retiring. I'm thinking about the day I fall over, he said with a smile. In this day and age, you have to think about things in a five year time span, so I do think about who I can pass things on to in case something does happen. Mimoto went on to comment on his legacy, saying he is thankful there is so much energy around the things he has created. They've been cultivated by others. Other people have been raising them, helping them grow, so in that sense, I don't feel too much ownership over them anymore, Miomoto said. Miomoto may one day retire, but he believes his work will be remembered. There is a scene in Ironman where the president goes to his home company and the guard man doesn't let him in, and he points at the portrait and says, that's me. He said, but I really hope that the teams I work with at least remember me as the creators of these things. So that's like said, and cute and adorable, sad and cute, adorable Miyamoto and twenty eleven, Miamoto told Wired that he was planning a soft retirement and that he would step down and from his current duties and shift to a different role within Nintendo. That sparked a lot of buzz and discussion and triggered some level of panic about Nintendo's share price in some circles. But in turn but this in turn prompted Nintendo to issue a statement denying that Miyamoto was retiring in their traditional sense. In twenty thirteen, Miamoto told game Spot that he would that it would be strange to not think about retirement given his age. Back then, Miamoto and Nintendo management were internally planning for the day when Miamoto no longer works at the company. What I'm doing is pretending like I'm not working on half the projects that I would normally be working on to try to get younger staff to be more involved, he said at the time. Over the past decade, Miamoto has spent more time working on non gaming projects at Nintendo, including the Super Mario Brothers movie and Super Nintendo World theme parks. That seems like what's happening instead, right, instead of him retiring, He's just transitioning to taking what he's already built in games and finding a way to express that in these other places while other people are coming up and actually taking over control of the games and have been for many years. And that sounds like a pretty decent idea of like, okay, that that forces the Nintendo to figure out what to do without Miamoto in terms of making games. Well, Miamoto could take his creative energy and actually build something new that someone will have to take over. That's a pretty good idea, I think, how do you feel about it? Yeah? I think there's nothing sounds better to me for Miyamoto than just like hanging out on movie sets and well, you know, I guess you No one hangs out on a animated movie set, but just living in that world, which is I mean, animated films are not, as I guess, easy to kind of pull off as live action movies. A live action movies, so he might be pretty soon. Yeah, Like the to me, that movie production is without a doubt, and an easier ride than game development. So just let me to enjoy his golden years here and in that capacity, And I think that's what's going to be best for his quality of life, right, Yeah, I think so. And I think that original time when he talked about retiring back at twenty eleven, and I do remember now, yeah, that's right. There was a drop in the stock price because people freaked out, like no Miamoto. But Nintendo has clearly understood for a very long time Miamota is not always going to be there. And I think they're like, Mimoto is already like, hey, for many of these things, I'm not here right now. Zelda has been a Gia Numas thing for decades now, and Miamoto is always there in the background. But I don't think he's even in the background in the way that like George Lucas was in the background of like Return of the Jedi, right where it's like standing behind people and being like, okay, yeah, when we have a question, we're actually going to go ask George. We're not going to ask I can't remember who Mark Kwan, whoever directed Return of the Jedi. No Agia Numa and Fujibayashi. These guys are in charge of Zelda and have been for a very long time. And I think that there's even like a new generation coming up underneath that the people beneath me a Moto that are now taking things over. And we saw that with Mario, right, yeah, Wunder Yeah with Wonder, yes exactly. There was like like four people who worked on the original Mario still worked on Wonder. But the whole story about the domain is we let everybody come up with ideas from all across Nintendo and come work on this Mario game, and that is then figuring out how to ensure their future, right totally, And it obviously worked. It worked better than I think anyone could have imagined. And that's how it's it's nice to see it happening, where like there is this generational you know, handoff if you will. Yeah, And like even Pickman four, Like Pickman was like one of the last franchises that Mimoto was like, this is my baby, you know. That was an outsourced to aiding, which is a work for higher studio. And yeah, they all these work for higher students that were working with Nintendo, worked with Nintendo producers and things like that. But that producer was not Miamoto. I'm sure he was involved a little bit, but that things had already been set up so that they could pass baton and I think Nintendo is in the position where they are going to be able to attract like the most talented people, especially in Japan, but throughout the world. It's going to be very similar to how Disney has worked for a very long time, where it's like, hey, yeah, why is why did Disney parks are? Why are they so much better than all these other parks? So well, they attract the best engineers because they want to go work on the coolest projects because they grew up admiring what Disney was doing already. And I think Nintendo's going to have the exact same arc going forward, where people are going to want to work in Nintendo because of what Miamoto did, even long after Miomoto's gone, and they're going to want to replicate the kind of creativity he did so they don't have to worry too much about that stuff. And in the meantime, like, yeah, he gets to work on these movies, he says. He goes on to say in this story here that he's reading a lot of scripts because he's trying to understand like how to take a Nintendo magic and apply it to movies. So you can just imagine, like, I don't know, if he's reading like a bunch of pitches for Zelda. Maybe he's just reading Shane Black scripts or something like, oh man, all right, leath the weapon, Okay, this is this? Howther that of the last voy Scout? Now I get it. Now I know how to make a Zelda movie. But I do like the idea of him. But I'm like, yeah, I want to just to take these skills and apply it to one or two more areas and you know, Super Nintendo World it works. The Mario movie it worked. I think the Mari movie could have been better, but they're gonna have chances it was definitely better than it could have way better than it could have been. Right, it could have been so much worse in so many ways. Sure, So I think they have a lot of good things going, a lot of their ideas are working. Em meim Mooto. Retiring at this point feels like it would not They wouldn't miss a beat anymore, right, No, No, it would be fine. Uh and yeah, I guess. At the same time, I was thinking, while you're describing like all the other things that Nintendo is getting its hands into, it is still mind blowing to me that it really took this long for there to be this kind of blockbuster Mario movie for better or worse. Yeah, yeah, I think it was. Obviously they were scared off by the first one. I think then they also got distracted by the huge success of the Wii and the DS, and that enabled them to be like, no, we meet games from that. That is our bread and butter. Where it's going to keep focusing on that. And then with the WU they looked around being like, okay, how come we are not extracting value from these properties in other ways? And that was like one of you Wata's last things he did before he died. It was like, Hey, we are going to expand into all of these other areas. We're going to take our ip as orip's, we're going to license them, but we're going to work very closely with partners in Hollywood and it's parks like Universal and that's going to be how we're going to make more money. And that has worked so far. So yeah. Yeah, but it's surprising it took as long as it did. All Right, Next up, Prince of Persia The Lost Crown is estimated to be a twenty five hour game. Oh wow. This is from Liam Dulan at Nintendo Life While January isn't always the biggest month on the video game calendar the year, this year there are already several games to look forward to. One of these is Prince of Persia The Lost Crown, a new Metroid Venus style take on the classic platform and series. If you're wondering just how much bang for your buck you'll be able to get from this one. According to Game and Former, this new adventure is estimated to be roughly twenty five hours. It's not entirely clear if this is just a main game or a completionist run. However, the length of each playthrough depends on player's skill and the amount of exploration. As a reminder, there's a demo of The Lost Crown arriving next week on the eleventh of January. The full launch of the game will then follow on the eighteenth of January, so we're just a couple of weeks away from that right now. Twenty five hours even for a completionist run back Laar for a Metroid Vanua is a lot. That's a big, big game. I'm like, a like, yeah, people playing a Hollow Night is like forty hours, sure, But I'm like, I think of like all the Castlelvania and the Metroid games, and you can complete those like in like ten to fifteen hours. Really, I guess your first play through would probably be closer to eight or nine hours, and then cleaning things up. Yeah, you'll probably get you in a fifteen hours. Twenty five hours seems really big. But at the same time, this is you'd be soft. I think they're used to making big games. I think at a certain point they're like, it needs to be b to justify what we're doing here. I get how this happens, but how does it make you feel? Backlar, I wish you didn't know it. I wish you didn't know that. I want to unknow that it's kind of the same. Yes, I when you talk about our you know, game time in that twenty thirty hour sort of like category, I get intimidated. Sure, especially for the style of game that the new Prince Persia is. I'm hoping maybe that is just like the hardcore, like you said, one hundred percent playtime sort of thing. Where's this also coming from? Yeah, you know, look, we'll see I mean, maybe you know. I'll be happy to eat my words and find out that, like, oh my god, this really is this amazing thing that you want to spend this much time with. Sure would love to have that happen, But on its face, twenty five hours seems like a surprising amount of playtime. Yeah, I am Jesse, and Chat points out that they overestimate the amount of time it takes to beat these things a lot of times when we were taught to pr and that wouldn't surprise what we find out. That's the case twenty five hours. So it's still like, even if that that's what they're saying, and oh, it really takes like twenty hours to fully complete, that's still big for a Metroidvania. But I played the game. It is very very good, and it seems like it has a lot of cool stuff going on. And the way that they like the setup is, hey, you're on this team with these like six or seven other people who are badasses, and you guys are all go out and do badass stuff together, and then of course things happen, and now those are the bosses you have to go search the world and take on And I could see it's like, okay, if each one of those has like a two hour level, yeah I could you could probably get to fourteen to fifteen hours pretty easily. So yeah, we'll see. We'll have that game in our hands here and like I said, it's coming out to eighteenth, so two weeks we'll have that and we'll know for ourselves. Mickey Mouse game is changing its name after anti Semitic accusations. This comes from Kenneth Shepper at Kotaku. If you haven't heard, the Steamboat Willie version of Mickey Mouse is officially in the public domain and Nightmare Forge Games wasted no time announcing a horror game starring the version of Disney's mascot called Infestation eighty eight. However, upon announcement, the team was met with immediate pushback regarding the game's title and premise, with folks specifically accusing of of being an anti Semitic dog whistle. For those that don't know, eighty eight is code for HH or Hail Hitler within the Nazi movement, as H is the eighth letter of the alphabet. The game focuses on killing a monster version of Mickey and dealing with a rat infestation by using gas, and the Nazi movement has used rats as a stand in for Jewish people in its propaganda. All this threw up too many red flags, and Infestation eighty eight was immediately met with suspicion that what looked like a horror game was capitalizing on Mickey's public domain status was actually hiding something much more insidious. This did not occur to me when I first looked at this, but we start like, hey, yeah, people, eighty eight is definitely something that's like, oh, yeah, they're right. That's that thing where where people are trying to hide their weird stuff about Hitler in there. They are changing the name and they're saying they didn't know. But this is a tough one where at the very least they have to kind of go out and like prove that that this is not what they were trying to do, right Yeah, And I mean, I don't know, I haven't really dug too deep into this story. I think at the speed at which they were like whoa, like, this is not what we wanted to do, I think is maybe you're giving them the benefit of doubt. But maybe that is a sign of like, okay, maybe that is an honest mistake. I don't know. Also, you're keeping this game a secret, right because you know of the you don't want to get a season. Well it could still happen. Yeah, right, So again, I don't know. Maybe I'm just finding excuses for these possible nazis. I don't know, but yeah, like on its face, if I'm just looking at at the details that have come out, that's uh, you know, apology pulled the walk back right away, Like okay, maybe that's maybe it's yeah, you know, it's possible that they're line stepping though, right where it's like, we're gonna step up that line and we're gonna look like we're gonna be a baddie, We're gonna we're gonna be naughty, and it's like as soon as they get slept on the rest, like we weren't really doing that. Oh Jesus, I haven't thought about that. Okay. It's like, and you know that the kinds of people that would use eighty eight in that way are definitely the kind of people who are line steppers, and they're like, we're poking at you, we're prodding at you. We don't know they have changed it, but at the very least, I'm like, hey, this this criticism is the kind of thing where people need to be considered of it and think about it. And think about how the game is being presented. And I actually I don't get their explanation about it being set in the eighties other than maybe that's kind of what Fineff maybe looks like sometimes, where it's like, oh yeah, big animatronic animals chasing you down in the of a like a party zone or whatever. So it's going to be set in nineteen eighty eight, It's like, oh, okay, but this is Steamboat Willie from like nineteen twenties. What does that have to do with the eighties? Why are those the sixty years apart? What does that even mean? Like, why would that be a thing? Yeah, I so, yeah, I'm with everyone who's suspicious, and sure I'm ready to give an ounce of a benefit of a doubt, but I'm also like willing to, like, hey, let's have people look a little bit more into what's the steamer all about? And you know, it does suck that like this thing that would normally be not that interesting is now getting a bit more of that kind of attention in a way that just we're not sure how to feel about it. So exactly, Yeah, I will read their statement here. They said, our game investation eighty eight is set in the nineteen eighties, with the year nineteen eighty eight chosen simply due to its symmetrical design in the game's artwork logo. Unfortunately, we were unaware of the of any additional meetings the number eighty eight has. However, after learning about this, we're changing the game's name to Infestation Origins. We apologize for our ignorance on this and appreciate that this was brought to our attention so we could address it asap. Yeah, it's tough, but at the same time, this is a cheap cash and it's not that big a deal. It's not important, right, It's like gonna be a thing that we're gonna forget about in a year. So definitely not registering on the important scale, that's for sure, all right, So let's move here. Jack Black is becoming too powerful and will star as Steve in the Minecraft movie. This comes from Michael mcwater at Polygon. Actor musician Jack Black continues to be Hollywood's go to guy for video game roles. He'll play Steve in the upcoming Minecraft movie. According to reports from Deadline and Variety. Black joins actors Jason Momoa, Daniel Brooks, and Emma Myers in the live action adaptation of Mo Yang's massive sandbox game. Black, of course starting last year's billion dollar blockbuster adaptation of the Super Mario Brothers franchise as the vote voice of Bowser and the crooner of Peaches, just one aspect of what made him the best thing about the Super Mario Brothers movie. Black also stars in the upcoming adaptation of Borderlands as Claptrap and but that's never coming out. Yeah, that would come. But he was also to Jumanji flicks, which you know, a video games. He did to Jumanji movies. That first one, that first, the first reboot, is really really good. The second one, i've heard that. I didn't know they made another one. Yeah, it was really really successful too, so it was like inevitable. They did a second one, which I don't remember liking as much. I kind of forgot most about it. Okay, maybe maybe it's good. But yeah, they made two of those ones, two of them, and Jack Black was in both of them. And then of course Jack Black has a history of being in games. He's got He's close with Tim Schaeffer. He was in Broken Age, Psychoonauts, Tonyaks, pro Skater one and two, I didn't know about that. He did. What I know to Michael mcgord, he was in Tonyaks pro Skater one and two. Maybe maybe he has like a character voice in the new one or something like that. Oh, you know, obviously he was also what's that other Tim Shaffer game, the Metal Game. Oh, Brutal Legend. Yeah, Brutal Legend. Oh, he was Officer Dick in the remake. Okay, that makes sense. Okay, that's cool, that's very cool. So yeah, hey this is aweso neat. But also, do you think of Minecraft movie also ever comes out? I'm like, we've heard about this one before, and I think the last time I heard about it was years ago where it was going to be directed by Rod Rob mcalenny from It's Always Sunny in Philadelphia, Sonny. Yeah, and then that fell through, and hey they're gonna work on they have another project going, another Minecraft project. Now they got a bunch of actors attached. I still am like, I'm forty five percent sure this this is gonna come out? Ever? Yeah yeah, I mean it sounds like, oh so Jared hess Right is attached to it. Yeah, yeah, that's right. Yes, I'm that's I don't know, I don't know. I really love Jared hess either, So yeah, I mean I'm kind of lukewarm. I think, like, get, I don't know. Once I feel like once a name like Jack Black is attached to a thing along with the director he's worked with before, maybe there's a little bit more stock to put into this sort of thing. I mean, I don't know. I think, Uh, it's just also such a no brainer that this should be a movie. Oh yeah, maybe it's just too big to kind of fail. Yeah, I supposed to. It has to happen eventually, right, and it probably will. Service Kan also points out Jack Black was in an Atari twenty six hundred Pitfall commercial as a kid, and that is true. Yes, I've sort so it's his destiny is basically yes. Uh, all right, I'm trying to think that there's anything else I want to cover on this. I get that that Borderlands movie, we have not heard much about that for a while. That thing seems to just be like buffering or something. I don't know, they're still rendering it out. I have no idea. Do you think like k Blanchet's like, man, I kind of hope it never comes out. She's in that movie fucking border Yeah, and and so is who Oh, well, was Eli Roth? Right he directed it? Right? Uh? You did? Yeah? That he was definitely involved, right, mean god who? I just feel like looking it up. All right, let's see Border Lance movie. Well, and Jamie Lee Curtis is also in it, and I feel like she's recently won an oscar and now is she like, hey, Eli Roth directed it? Maybe you don't release this movie. I know I'm joking around. I don't I don't know. I don't know why it's stuck in this sort of like post production. Hell right, no one is not happy with it, right, so that they were filming it. We got a look at the set during that Digital E three in twenty twenty one, So it's twenty twenty four now, it seems like quite some time. But we'll we'll see. I bet, I bet it does re emerge in some way this year. Of course, it's too much of an asset to just be written off. I think at this point I will say this like just anecdotally. I know, I know of like a lot of things that have sort of been shelved pre and post writers and actor strike. So there's like weirdness there too. I'm not saying they are directly related, but I do know of stuff that, like, you know, assets moved around a lot before and during the strike as well, and who knows the the machinations of why something like this could be held up. I think it's a reasonable assumption to wonder about the quality of this thing and who maybe people are, you know, not happy with its current position. I don't know. Yeah, let's see saying Craig Mason worked on it and had his name taken off, Craig Mason being the guy that worked on Chernobyl. I think I heard about this. Yeah, yeah, that's never a great sign. But it's not Yeah, there's not I'll say this. There's not a lot of positive detail else that would lead anyone to have any sort of like enthusiastic take on this. Right, that's for sure. Yeah, we'll see all right. Finally, here just a PSA recording explicit Balder'sgate three romance scenes may get your Xbox account banned. This comes from json Finelli at game Spot. Building up a romantic relationship with a companion of choice in Balder's Gate three will earn players an intimate scene with the chosen party member and if you're on Xbox, be warned recording the scene could get you banned from Xbox Live, as one member of the game's reddit community has reported. Reddit user Daddy Vegas shared his play on the BG three form as they said they recorded three separate videos, in particular tryst in the player's character camp. How many videos do you need? Buddy? As is routinem The videos were uploaded xboxes servers after capture for sharing purposes, but when the uploads were completed, each video was reportedly marked as an infraction, and in companying image on the reddit post shows each of the active suspensions earned by the three separate incidences incidents and then the first video earned a four day suspension, with a second adding a twenty two day suspension, and the third adding a three hundred and sixty six day suspension, and appeal has been sent to Xbox. According to the post, as the author remarks they are hoping the appeals process fixes this. This seems like an oversight, Uh, but it's like you think it's like bloob and penis recognition technology. I don't know. I don't know either, and I feel like if the game is spitting it out like you should be allowed to. Yeah, I mean that's how it works on Twitch, even right where Twitch is like, hey, you cannot show your buttthole on here, don't ever show your buttthole. But if it's part of the game, it's part of the game. Yeah, Like what are we doing? You know, Like I I'm like flag it as like adults only or something. But like, of course, and also I love the name Daddy Vegas. I do Vegas. I am down for Daddy Vegas as Daddy Vegas just resonates with me in a way that I'm not really prepared to see. You know, that guy could show you a good time, Like you we go to Vegas, be like, I don't know if I can have a good time here. Daddy Vegas would make sure you had a good time. Yeah. It takes care of his own totally. So I'm very excited about, uh, Daddy Vegas in the future of Daddy Vegas. No, but like, yeah, this seems silly. If the game spits it out, let me record it. What are we doing? Let's be come on, let's be re here. They should fix this. Xbox better fix this. This is stupid. Otherwise you could play it on your Xbox. Uh, you just can't record it using the tools built in for the game that you're you're selling and making money off of. Don't come on an ass about it. If it's a problem, fick. Just just fix it. Just just fix it, make it go away. Uh okay, let's see here. Yeah, I guess it just points out you could record, you can't upload to their servers. Yeah, the server upload happens automatically. You have to turn that off. Like, just come on at an adult. Just make it market it like put it behind an age gate. We know, we know it uploads automatically, we know it's a certain Just fix it. Just just just just fix it, all right? Uh? Does it for the news? I did? I don't think I did a pull question. People can remind. I mean, we can talk about it tomorrow if I did. But I don't think I said. We're gonna be on such a long break it doesn't make sense. So no pole question go over now. But I do have a new poll question that we will get to in a moment. In the meantime, Beckler, what do we have going on on the website this week? Oh, there's all kinds of things happening on the website. We're gonna actually do a today later, right, I believe you're playing at the new Avatar game. That's right, we'll go to GP plays for Avatar, closing in on the final episodes of Blight Club as well. We're doing Voicemail Dump Truck tomorrow, We've got I think we have a TNT scheduled as well, and then Friday, of course we'll do our revengeance, a UPF and much much more. Yep, well, we'll get all that to you guys this week with GMMs for the rest of the week. For Avatar, I think we're starting at twelve thirty. Is that when we said I have the calendar here, Yes, twelve thirty, maybe closer to one. We'll see how it goes. And then light Club will be at two thirty pm Eastern time, so we'll go right into that from Avatar, so we'll see you all pretty soon for that. In the meantime, that poll question it'll be up on YouTube dot com slash giant Bomb and just go to that community tab there you can find do you want Nintendo's next console to be an iteration on switch or something completely new? Good? Vote vote for that. We'll talk about it on Gameless Mornings on Giant Bomb tomorrow. Beckler, thank you so much for spending today talking with me about video games. I really appreciate it. Thank you Jeff Grub for having me on my very first appearance. Actually welke up in time, so I figured out, I we'll actually get on here, New Year, New Games Mornings. That's right, I'm loving it. I'm loving it too. Thanks everybody for watching. You're the best audience in gaming. Until next time, have a good one, take care of yourself. Goodbye.
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