Mysterious Mega Man Photo Surfaces
Jeff Grubb is joined by Lex Luddy today to chat about crptic MegaMan photos being tweeted out by Arika, a Final Fantasy 7 Rebirth expansion centered around Queen's Blood, improvements to the PS5 DualShock, and more!
2024-03-13
59 min
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He'll be don't be ber, it's the Internet. You're busy. Let's do this from March thirteenth, twenty twenty four, for the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with Me Jeff Grebb. Today we figure out if Mega Man is important and don't believe the propaganda about flying bugs and hell divers too. But first please join me and welcoming today's co host a Game Mess Mornings. It's Lex Luddy. Everybody, LEXI, how are you doing well? This needs to be said. You should watch Showgun. You should just watch it. Yeah, it's happening. It is. I've officially decided to watch it. Now it's a matter of actually following through on that decision. I have Hulu, which is where I believe I could watch it here in the United States, and I've been like ie in it a whole bunch of time. I just haven't had time for it. But it seems real good now for me. It looked cool from the outset and I was like, this looks really neat. I hope it's good. And then I heard the showrunner or one of the showrunners is Justin Marx who did Counterpart, which is one of my favorite shows. It's that's the JK. Simmons Jake. Yeah, I always mix his name up with Jay Jonah Jamison. JK. Simmons a show where he plays two characters from two worlds that got created when someone did like a quantum test and it like split time off and then there's this hallway and you could walk from one world to the other and they would. It's a whole thing. It's a whole allegory. It's great. It's a great show. I had two seasons on not Show Time Stars. I think either way, I love that show. It's like a very good show, like to watch like during the pandemic as well, because it deals with some stuff about that as well. But I'm like, Okay, they're doing the showgun show. I'll show it for that. And I also like crying. It's based on a book that's pretty old. I'm like kind of interested in checking out the book as well. So, yeah, have you watched all the episodes so far? Yes, everything that's come out. Anna I think is her name. She was also in Monarch Legacy of Monsters and Pachinko and she is fucking great in it. And the main dude, Cosmo Javis, which is just the most made up actor name I have ever, but I'm so happy he chose that name when he was getting into acting, and she is the most He's the British man that I like the most currently in the world. And he looks a lot like Tom Hardy without you know, all the Tom Hardy. Yeah, he looks like a match up between Tom Hardy, Logan Marshall Green, and like five other white guys with a beard. If I were a director and writer in Hollywood, I would be making a movie where all those guys that look exactly like our brothers and telling the story about that. It's like, that's half the battle, right there is. Man, those guys do look alike. That rules to make a movie about that. But yeah, Cosmo Jarvis's incredible name. What's the deal with white people in this show? Like I was watching it first, Yeah, yeah, tell me, Yeah, So it's it's basically like it opens with like a master and command of fucking black screen and a bit of text which is already like oh hell yes, and it's sesh. Basically, Spain has been in Japan for a while and basically told Japan hey, we're like the only other continent. Let's trade. And then this Portuguese vessel shows up and he's like, oh, sorry, other way around, and the Portuguese have been there, They've been telling the Japanese that they're the only people there. And then a Spanish vessel shows up with this British pilot Armish and he's like, hey, there's more of the world than like just the Portuguese. And then war starts happening because shit is also going down to it's real good and the who are the folk? Like, who are the primary characters are they? Are they the Japanese characters or is it like, is it a story about white guys in Japan. It's like what I'm like wondering Portuguese people in Japan and Hispanic people. I suppose, Yeah, so they all speak English, but when they're speaking English, they're usually in the universe speaking Portuguese, because like they'll be a Japanese character who understands Portuguese and she'll speak in English with with Cosmo, and so the idea is is that she's one of the main characters, and then it's also one of the members of the council. Right before this the shogunate was dissolved, and so now it's a council leading Japan, and there's a bunch of infighting between the councils. So it becomes a very not game of thronesy. But suddenly there's factions at play and they realize like, hey, maybe having a foreign army might fucking help. Pretty soon, it's really it's really good. Well, I'm gonna check it out. I've been looking forward to like spending some time with it. Maybe I'll mix it time this weekend, make it my workout show. I suppose we'll see. But you know what, we should explain what we do here most weekdays, I Jeff Grubwelt, piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch, welcome. You can always listen to the show later on podcast feeds by searching for Game mess Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into so let's start the morning mess with. Arika's vice president has shared an image of a mysterious Mega Man design ins and outs to the story. This is from Chris Scullion at BGC. The vice president of Japanese developer and publisher Areka, who's doing Endless Ocean for Nintendo at that last Nintendo direc and they also do like street Fighter ex in the past, has shared a mysterious image of a previously unseen Mega Man design, as reported by Rockman Corner. Arika vice president each Heiro Mahara was responding on Twitter to a message posted about Mega Man, known as Rockman in Japan by Menga manga artists Hotshi Ariga. Ariga has previously worked with Capcom on a number of Mega Man projects, including numerous manga comics. I used to draw Rockman manga and create encyclopedias and books with Capcom's official artwork, so I know a little bit about Rockman, Ariga wrote, alongside an illustration of Mega Man. Mahara responded Mahara from Arica with a post he had redacted himself, saying I used to make Rockman's blank blank and blank and official blank. So I'm a bit familiar with Rockman. This was accompanied by a close up image of a Mega Man helmet helmet which has puzzled fans because the design of its paneling, the positioning of a bolt, and Mega Man's glowing eyes don't fit with any previous game in the series. So basically, this is a new Mega Man design that people have not seen before. You can see it here if you're watching the video version now. Mahara was the producer of two thousand and three GameCube title Mega Man Network Transmission, so some are suggesting it may be unused concept art from from that game. Others believe that Mahara's decision to censor the post may suggest he's teasing a future Mega Man project. Last year, Capcom said that they are trying to investigate and consider how to approach making a new Mega Man game in the future. Uh this rings to me as there might be something happening here, and especially because it's Arica. I think Arika is the kind of team that Capcom would approach and say, hey, what are you working on? Could you give us some help making a game like this? What do you think? Yeah, it doesn't seem like something they'd make in house, purely because Capcom has bigger money makers at the moment that they would probably put their in house teams to work on first. Maybe this is just more concept art for Mega Man in Exothimal. Yeah, that's that's got to be what they just know they need more content for Exo Primal. Capcom wild about that. Yeah, this looking this look of Mega Man here with the glowing eyes, I'm like even, I'm like, hey, I don't recognize this at all, and I'm not like someone who's consuming all Mega Man content. But it's like, no, this does look like something new, and it is. It is very zoomed in. I suppose that, like because of the pixelation of zooming in on a JPEG. It's like, yeah, that could be old concept art that you were making for something for the GameCube. But I don't I guess I don't know why you just don't show the whole thing if that's the case, because that is twenty one years ago. You were probably okay to share that that art without breaking any Japanese NDA's at that point. So the fact that it's like it is censored and it is kind of teasing makes it feel like, hey, something is happening here, and Capcom is not going to be done with Mega Man despite all the success with like a Resident Evils growing, Monster Hunter's growing, we expect Dragons Dogma two to grow in a big way compared to the first game, and all these things are skyrocketing and Mega Man not necessarily having that same trajectory necessarily. I think that doesn't mean that Capcom's like, well, we abandon anything that's not growing that fast. I think they're like, well, we allocate the appropriate resources to keeping our mascot Mega Man as relevant as possible. And sure we're not going to like be having our core teams work on a Mega Man game that takes them away from working on one of these other franchises, But that doesn't mean that we're done. I think a lot of these pieces fit together where Capcom doesn't want to be done with Mega Man. Arika is a work for hired studio that has and has a producer that has a history of working on the franchise. I think they probably make this happen. My question to you, Lexi is does Mega Man matter to you as a younger gamer? Is a very strong word? Sure, yeah, Well, how would you describe it? It's like important. Mega Man is something that like you know of if you are into games to any certain extent, purely because it's just Mega Man. I don't think when I was young there were any Mega Man games that were like catching my eye. Bear in mind that I started playing games around the PS two and so I don't think that anyone in that generation has had any big, main mainline Mega Man games that haven't been retro throwbacks. They've all been you know, Mega Man eight or nine were very odd nine to ten very much so throwbacks to the classics. So I don't know if there's like a young audience for this, but there is an audience for it because people in who are older are still playing games. Obviously. I think that like thing that's kind of exciting about all of this, And I only realized the other day is with Dragon Sogma two coming out, we're like finally escaped the whole Capcom leak, Like there's no more games left on that leak as far as I can remember, that haven't been announced. Yesh. So now it was a Mega Man game on there, but I think it was that mobile game that came out a few years ago. I think I think that's how what it was the Dive something X dive or something. But yeah, it's interesting that we're now back in the place where we don't quite know what Capcom is working on anymore other than like informed guessing, so who knows. Yeah, And I think Mega Man is has a sort of sonic like appeal where I think the character just looks cool, people respond to it. That's why it works so well as a mascot. And and people were like, yeah, I still want like the merchant stuff. Of course, even if the games aren't the first thing I think when I think of Mega Man anymore. And that's something that you know, for a game company, they can play on that and if they have a good idea, could bring that back, get people excited, get people back into the game. I you know, for Capcom, their strategy of doubling down on the things that are working is correct, but I think that opens up opportunities for them to take risks here and there, and like smart, you know, relatively safe risks would include let's try to do something new with Mega Man again. You know Mega Man eleven. I know that internally they weren't thrilled with the performance of that game, but you know, things change, and if you could deliver something that is I think, you know, nostalgic and at the same time doing some new stuff with a either a two D game or maybe they go the Legends route. I'm not going to try to get the fans of that series as hopes up because they're lunatics, but you know, maybe something along those lines. I think they could get a big pop and get people excited again. And at the very least it's not gonna be something that won't make its money back. It'll do that at least. It just might be a small opportunity costs where it's like, I guess we could have spent that money we spent partnering with Arika doing something else that maybe would have made more money. But I think they view it as any investment into Mega Man to keep him, you know, floating up to the surface every once in a while, will be worth it in the long run because Mega Man is valuable to them in other ways. I think something that's also interesting I'm just looking at like Capcom's announced Slash after Dragons Dogma two. The only other game announced from Capcom is Monster Hunter Wilds, so at some point soon it feels like we're due form announcing a bunch of other games, and Pragma has obviously also announced, but the game isn't real. Yeah, and that's who let's not that's gonna be at the same time as deep Down. For the PS four the the they had a Capcom event like last week and the ext they had stuff like a Kuma or street Fighter, and I had no idea this thing even happened until I started seeing like sporadic headlines from that thing. They did a second stream last night with even smaller announcements, just like more. That's where they announced Mega Man for them for Exo Pimal because he is coming to Exobimal Wild. What I'm not looking forward to, LEXI is when they remake Residable five. I'm not I don't want to deal with that again. I played that game in twenty twenty one, and you know, as someone who defends tank those tank controls, Like I really I think that Deadly Premonition is like a fun game to play in the modern day because of those terrible controls. Yeah, no, that game kind of fucking sucks five. I just like there was the controversy around it where it's like, hey, you're you're playing as this white guy and you're throwing down all these tribal people in Africa. Boy, that looks pretty racist on its surface, and like, let's talk about that. And then there was such a backlash of like, we know, how dare you even suggest it's racist, and it's like, we're going to do it again, and it's going to be a nightmare. It's going to be so frustrating. I also just don't think that like that game would benefit a remake as much as some of the other games, Like it's for sure, Yeah, like it's kind of like remaking six because ultimately the big problem with six is it's just not that engaging. It's overbloated, there's way too much in it, and it's kind of a fucking mess. And yeah, I think that there's like interesting things that they still could do with the Residentieval franchise, the Zero there's all those other games that they haven't remained, there's one which could still be remade in the modern sense. And yeah, I'm curious if they do decide to go back to five, because I just don't think that game is interesting in twenty twenty three, Yeah, and I think they will. I mean what they want to keep that gravy training rolling. What choice do they have other than I mean, I know Kdaronic and stuff like that. That stuff could happen still as well. But they will eventually get to a point where it's like, the only thing left to remake is five and six, and I think they will do that, and you're but you're right, it's just gonna have much less of an impact. For one, you know, those games have mixed reputations. I think five is a fine game when you're especially when you're playing a co op six that is bad, but you know the chapter, Yeah, six has one good chapter, And someone in chat bought this up that they should remake six, but make it only the Leon Kennedy section because that section that is like actually not terrible. It's like a fun action ramp. But then by time you get to the one where it's like, let's do Gears of War, You're like, this is fucking miserable. Yeah, and you know, they could make it a lot better with remakes. So I suppose that's one thing. I just you know, I think there's a strong chance that they won't be able to make them that much better. We saw that happen kind of with three a little bit. Now. I suppose that could be down to the teams that are working on it. There's a number of factors. But just like hey, five and six inherently are less interesting to me, like you said, but hey, I'll give them a chance once they come out. Doctor Ryan and Chap just said that six is better than the original four. And I think you should adact his medical license. Yeah, well, I'll send the board after him. Don't worry, everybody. I know what to do with doctor Ryan, all right. Moving on, Saber Interactive has removed references to Embracer from its site, suggesting it's been sold. This from Chris Scullian at VGC as well. Saber Interactive has removed references to Embraser Group from its website, suggesting the reports of its sale are actually accurate. Late last month, a Bloomberg report, citing a source familiar with the transaction, said the studio was being sold to a group of private investors in a deal worth up to five hundred million dollars. At the time, the Saber website featured the studio logo above the words an Embracer Group company. The site's bio also read Saber Interactive as a US based developer and publisher of video games, consisting of over twenty studios and more than two thousand, five hundred employees worldwide. We are one of the key operative operative businesses or operative business units of Embracer Group, and hey, when business people just make up terms. However, as noted by Twitter user Lee june A, at some point in early March, the site changed to remove references to the Embraser Group, with an Embraser Group company message removed from underneath the logo they Farazomore. It's still have not like publicly confirmed that this has happened. This has all been reporting and now people putting two and two together with what's happening on the website. If I were Saber, I'd be shouting from the rooftops. We don't work for Embracer anymore. Holy shit, we got out. We got out. Look, it's possible you could save yourselves. This is good news for someone. As for me, who's in a Saber Interactive fan and proud of it, I'm glad that they are will make this happen. There is such a stink of death around Embracer that there is a world in which a company like Saber just dwindles and falls apart. Because of Embracer. I'm glad that they were able to get basically what it sounds like. They were able to get private investors to come in back their bid to buy themselves out from Embracer for around five hundred million dollars, and now they are going to take their twenty studios and go out and be into it yet again. And they have a lot of stuff in the works, including apparently still that Knights of the Old Republic remake, although again Sony doesn't seem to want anything to do with it, they're still making it, so Yeah, a lot of stuff still happening over there, including you know, expeditions, which I'm still playing and really enjoying. But yeah, this is good news for a studio and a publisher that has a lot of games in the works. Yeah, I think I'm fascinated by Embraser. I know you are too, and you've been on the speed as long as I have. But like ever since games Com twenty nineteen was when it really hit me of like, oh, Embrasa is like throwing around money and you'd see it on the show floor because Embracer owns a bunch of publishers, and each one of the publishers would have their own booth on the show floor. And by the end of it, they were taking up like maybe like just under a quarter of the business space in games Calm, Like it was ridiculous how much they were spreading out. And as the years have gone on, it's become like this thing of like, hey, do they do they know that they're like the Roman Empire? Do they know that? Like this isn't gonna last? And I feel like literally everyone has been telling them that it wasn't gonna last. And I double checked the numbers there. Embracer bosh Saber Interactive for five hundred and twenty five million euro and the reporting that came out the other week was that Saber bart themselves back for five hundred million. And so they're really fucking good at business over there at Embracer, they're really good at maximizing their investments. And yeah, I would just fucking love to see someone interview Lars Wingerford because very often based on my attempts in the past, Yeah, and man, what what Embracer has done should be fucking illegal when you look at it, like the damage they caused the way that they so recklessly just bought companies to inflation their value. And now they realize like, oh, we have to make games like oh shit, like what and no matter how much those games make, no matter how much Dead Island makes, it will never be enough. Like they have racked up too much dash. And yeah, I get really fucking angry thinking about Embracer. Yeah, I mean, I mean, just the the picture you painted of a game show floor where all these booths are owned by the one company. It's like, clearly we understand at a very basic level how inefficient that is. And it's like, well, you know, it's one thing when all these companies are separate and technically competing and trying to like, you know, get the most attention for themselves. But when you're a one big company and you have all these subsidiaries competing with each other for attention, it's the inevitable conclusion for any sane person running that is, oh, we've messed up here. We could save a lot more if we slim down and streamlined, and that means cutting a lot of these companies, cutting jobs, and all the all this other stuff that is inherently bad for the industry. So it's like just from the beginning, this was set up as a bad thing and it only got worse. And we were all like, okay, well, Lars, what's the upside here, buddy, Like, what what's the positive? How how is this good for anything? And it was well, we look like we're growing that motherfucker, and some interviews said in that interview, I think he's talking to investors, said some shit like about organic growth and how they're going to continue to organic growth. Fucking angry, I could slap a motherfucker. The still growth of any company that whatever thing to say. I think like that became the most apparent when they announced, oh, we're setting up our own pure company and not all of their pre goes through that company. Yep, Like the other parts of Embracive Group still hire out other PR companies to do that PR. Why the fuck would you set up an entire PR company and still hire out other companies. Yeah, it's like, and you know why, because they're so big, one PR group inside of company would never be able to handle all of the requests and all of the time needed of them. It's like so unwieldy that again it's just it is self evident how this doesn't work. And you know, you don't have to come listen to this show. You don't have to listen to us talk about these specific incidents. Everyone everyone's gut reaction from the beginning. Every time Embracer picked up something told them the truth about what was going to happen here and here we are. Yeah, I'm just I'm just glad for the most part that a team like Saber was able to extract themselves. That's that's some good news at the very least. Oh no, Hell Divers has flying bugs to deal with now, or does it. Don't believe all the propaganda. This is from Darren bamf Use at GameSpot Held two players have a new threat to watch out for following this week's patch, as a new breed of termined enemies have been introduced to the game. While de terminive ground forces live up to their name and terrain, these new bugs are an airborne minist that have been gun appearing in the game. But are they even real? Helldivers two director Johann Pilstett took to Twitter to rubbish these claims, rejecting the reality of flying bugs and substituting the own Ministry of Truth approved spin on the claims. I've heard rumors of flying bugs and helldivers two, Pilstatt wrote, I want to officially refute such preposterous claims. Everyone knows that bugs can't fly, and I'm not alone in thinking this. The Ministry of Truth agrees that this is propaganda from bugs sympathizers that want to brainwash good people. This is a fun game. This is so fly down, fly down, This is so much fun that they are taking this route with like their new features in the game, it's, you know, kind it's it's kind of cheesy in hokey a little bit, but in a completely fun and harmless way. I think the more interesting thing about how they're treating as a live service is it isn't like they're not doing seasons. They're just doing, Hey, this week, we're adding one thing, We're adding a couple of weapons, we're adding a like it's a trickle to the realistic sent that I've ever seen with a live service game, where it does feel like things are like arriving right on like as they're done being manufactured within the universe, and they're building that intoish and I think it's keeping people engaged way more than you've seen with other seasons, because people arrive for the first week when there's a new Fortnite season, and then they drop off once they realize, oh, I'm never fucking completing this battle pass. Yeah, but if there's always a new thing to check out, and it's an evolution of the kind of live service storytelling slash content drops that we've gotten from other games, but done in a really cohesive and fun way. I mean, Fortnite's like evolving. Man was always something that, like early on, people have their problems with these days, but early on it was like Man that they got rid of this whole town and replaced there was something else. We got to go check that out and see what that's like. And you know, there was not. There wasn't a ton of low reasons early excuse me, early on. They added some stuff later, but it was never as interesting or in world truthful as this is. And then there's like stuff like Hitman twenty sixteen and its sequels, where they would have all these live service things like here's an elusive target, and it's like that stuff never had the connective tissue of here's why this new target is here. Here's how it fits into the story. Here's like what's happening in the wider lore all that stuff, and it's like that would have been very cool, but I get why that's also difficult. So them coming in with this, it doesn't feel like a roadmap, like when Destiny comes out. It's it's kind of weird that, like, oh, the big event always happens once every six month, right months, And I do think something that's worth highlighting and diego over a polygone tastic piece on this about how the bit of in the way that they're treating a lot of their communications in an in world sense has had a adverse effect on the community in some circumstances and has limited their ability to actually like moderate their community in quite a serious way. And it's a really interesting read because on one hand, this like in universe stuff, it's fun and it's really good. On the other hand, there are people who don't fucking get that it's satire still, and by playing into that, they're feeding a lot of the people who don't get that, like this game is mocking the fascists, And so you've had situations where there are groups of players who are becoming emboldened by their toxicity because they see the developers essentially approving it by staying in character. It's kind of like the Warhammer effect where you have a bunch of fans who are like, oh no, these guys are fucking great because the Warhammer company is like always promoting them and like they love them, and they don't realize like, oh wait, maybe God Kings are bad. Yeah, it's it's depitely played with player a little bit. I think that's it's important to point that out because this could you know, turn on a dime and suddenly, yeah, there is these people role playing or actually being kind of fascisty, you know, the fascit and and towards other players and then towards the developers, and they, like you said, feel emboldened. That is definitely something that could burn out the studio really quickly, and you know, a couple of years from now, it's like why did they stop doing that? And then we look back at the history, it's like all these new stories of either you know, harassment or people not just getting it, or players treating other players poorly, which is something that does happen a little bit with like the people being kicked if they're not properly. If they don't have the proper metaspec for their character and they join a certain like leveled mission, the other people be like, well you're not you don't have the right gun, so we're gonna kick you. And the studios like, hey, we don't we don't know how to deal with this. We need help figuring this out. And it's like, eventually, I think they're going to get to a point where they've learned that the community is not going to be helpful with solution. Even if they're pointing this is a problem, they don't know what the solution is. And if you're looking at the community to help you with that, especially one that you're like keeping on a string with with this lore, it's yeah, they could step in it in a bad way and it could burn them out. Yeah. I think that it's something that other companies have learned the very hard way. Bungie definitely learned it, Like it's definitely one yes. Yeah, Like community management and community development is a core part of being a developer with a live service game. It's important and if you don't have a healthy relationship that also like puts boundaries on like where the community can and can't step like you wind up with straight up. You know, these relationships where the community basically decides they're making the game as much as the developers, and things can get toxic very quickly. Yeah. I think that Hell divers is fucking awesome. I really like playing it. I just worry that there are parts of it that they have like it seems like they're shocked by the success by it as well. And when something breaks out as big as that, there's always an element of like, Okay, people are going to interpret this in the worst possible way, and you lose control of your art once you put it into the world, and that's kind of what's happening here, is they're losing control of their ash. So yeah, I really hope that they can keep their community. They can keep their community moderated and positive in a way that keeps that like role playing going and it's fun but also doesn't entertain dipshits. Yep, agreed. All right, we are going to take a quick break when we get back. We have a lot more headlines to get into right after this. All right, we are back, and let's head right back into it. Actually, first, apparently the House of representatives just devoted to ban TikTok. So that's fun. People have a hard time convinced me that this is anything other than if you were to search the term capitalism on TikTok. You get a lot of people telling you why it's bad, and I think that's just Yeah, they're frightened of its ability to sway people and their opinion. Obviously there's bad sides of the TikTok, of course, but it's not worth banning. I hope it's just freedom. Yeah, I love freedom so much. But don't worry. Bobby Cootyck's gonna buy it because she has such a good relationship with all the American senators. I'm sure he'll be able to smooth talk them once he buys it. As the Finals, too did announce its new season. It has private matches, and yeah, maybe we'll return to that for T and T at some time. That would be fun. I would like to check that out, all right. Here's the next headline. Unicorn Overlord physical copies sold out at retail in Japan. This is from Aiden at Mins Window News. Atlas, the publisher of Unicorn Overlord, recently announced that physical copies the game have sold out at retail stores across Japan. Released worldwide on March eight, twenty twenty four, the game has seen an overwhelming response from fans, leading to a sudden shortage of physical copies and a statement addressing the shortage, Atlas expressed its apologies for any inconvenience caused by the sold out status of Unicorn Overlord. The company also conveyed its deep gratitude for fans for their overwhelming support. This is a combination of things, LEXI. Obviously, they probably did not print a ton of physical physical copies. It was probably difficult to predict how well this was gonna do. And then also I think demand is significantly higher than they would have even expected on the high end. I remember earlier this week we did a poll, Hey are you gonna play Unicorn Overlord? This is not like you don't have to put any money down to vote yes on that, but almost half of respondents said yes. And that it's like way way more of a response than I was expecting for that game. And I think it's coming down to strong word of mouth, great reviews of Vanila Ware, having a good reputation among developer among gamers, and the game just kind of like filling niche. That's like, hey, it's it's different and and and familiar at the same time. It's like, you know, this turn based strategy kind of thing, but it's got auto battles and and and I think it's like, Okay, well I'm going to get in there, and it's just experienced something new. I think it has a ton of mechanics people I haven't seen before. And then of course it just looks really nice. Yeah, you're you're a great industry analyst. But I'm kind of surprised that you have forgotten the most major factor in all of this. What's that game is b horny? Yeah? The mommies. Yeah, there's real fucking horny for for the characters in that game. Yeah. I mean that's that's just that's true across the all Vdillaware games. Uh. And I think they're embracing that here as well. Yeah, the m and chat for mommies. Uh. I am. I have not touched this game yet. I will. It's I keep forgetting it's not on PC. So I'm always like, what is that new game I want to play? And I'm like checking the Steam Store. I'm like, huh, nothing news come out what I must be making it up, and I'm like, oh, yeah, I gotta go down on the steam. Are the switch to actually play this game, which I suppose I will do, But yeah, I'm this game is due. They're going to do way better than what seems like any previous vanilla ware game. A big part of that is going to be the power of the switch driving the excitement for that game a little bit. But also I think it's just like this is the right game at the right time, and hoariness has never been more popular. ATLEASO having a big year between this Persona and Metaphour, we Fantasio. They have like three games that could sell really fucking well this year, which will only embolden them to be more weird. Yeah that's what we need. Yes, absolutely all right. We could be getting Final Fantasy seven Rebirth rebirths Queen's Blood expansions. This is from Georgiang at GameSpot. Square Enix is open to expanding Queen's Blood, the in game card game in Final Fantasy seven Rebirth. The mini game has been incredibly popular and well received. There are one hundred and forty five cards in total. He's a quote we haven't decided anything in terms of future development for Queen's Blood, said director Naoki Hamaguchi in an interview with Red Bull. But so far the media who played it have provided very positive feedback on it, so we want to consider further expansions as a possibility real quick. I love that, Like, in this world where media companies are closing, Red Bulls still doing their gaming stuff. I'm glad that that's still not I'm glad that's not been shuddered yet. That's something. Yeah, hey, Queen's Blood. I like Queen's Blood a ton. It's like my favorite mini game in Final Fantasy seven Rebirth. I think it could stand alone very easily, and I think that they should expand it and do a ton of fun stuff. I don't know if they should necessarily expand it within the confines of a rebirth though. I don't know how that would work necessarily, But if it's like, if they make that like something you could play, I guess if you could boot it up from the menu and just start playing games from Final Fasty seven Rebirth and you could get booster packs there, I think I would be down. But as it stands, it's like I'm not looking for them to like hide a character in the world I gotta go talk to that will now suddenly show up and sell me more inside the world of Final Fantasy seven Rebirth. Yeah, I'm super torn because I beat Final Fantasy seven remake the other week and I did not enjoy the back half of that game, and I thought it was straight up pretty bad. But every time I hear something about Final Fancy seven Rebirth, I'm like, maybe I should like give it. I've bought it, I know I'm gonna play it at some point. But then I hear like one thing that's like, oh, I'm really gonna like this, I'll lose a bunch of time to Queen's Blood. And then I hear something else where it's like, oh yeah, it gets even more like bullshit and no more like nonsense. Towards the end, I'm like, oh, that doesn't sound like a great use of sixty hours for me. Yeah, right. I think, like, if that stuff is something that you're worried about, Dan's strategy of playing until you're done is because there's a great game in there. There's a lot of fun stuff, so uh, I think you probably will know when you're done. Uh. And and that's a completely valid way to play that game. I think I'm not gonna let it discourage me too much, although upcoming games like Dragon's Dogma two and and some other stuff, it's gonna probably pull me away a little bit, But like I want to, I do want to get back to more Final Fantasy seven Rebirth. I did. I was playing that this morning a little bit. I was actually just trying to like get you. I hadn't played it really since the stream. I'm like, how do I open up the map? So That's where I'm at with that game now, which is always frustrating, but I'll give it another shot. But yeah, I think that, like they're like stuff, stuff like Queen's Blood is worth experiencing, and you could set the story aside at least, especially how it ends, because characters are great, the world is great. I think the way it looks is fantastic. I think the open world is really well done. It's like one of the better RPG open worlds. So yeah, I think it's still worth getting in there and checking out. Yeah, I do think that. Like the thing that suck out most to me about Final Nancy seven we Make was how much I enjoyed the first half where I was just hanging out with these characters and I was getting to know them, and I was like, Oh, they made these characters who've I've only known through memes and references for all these years, like super likable and I actually care about them. And then when it became more of an overarching end of the world plot towards the end, I was like, Okay, a bit less about this. I'd just like to hang out with these cool dudes and do debts. Yep. And I yeah again, I think that's a completely fine way to experience that game. Uh see. WW two K twenty four feature has players uploading porn yet again to the game from LEAs one Joshua James Harris at GameSpot. WW two K twenty four launched last week, but in the game's community creation hub, some players are already up up to their old tricks. The new creative sign feature allows users to create, the create and share custom signs for audience NPCs to hold during matches. Instead of having signs with the usual WWE banter on them, some players are uploading sexually explicit images. It's worth noting that there is a system that allows players to flag content as inappropriate if you're a goddamn nark. But despite that, many of them have made their way to the top of the most downloaded and most uploaded pages. Some images are featured prominently despite even being days old, making it unclear whether the flagging system is unreliable or if players just aren't flagging them in the first place. WWE two K is rated T by the ESRB, but wrestling games are often played by younger kids, and in any event, the sexually explicit content exceeds even in M rating. Having adult content in WWE games isn't new in the past. Some players use the games create a logo feature to upload sexually explicit images that would make their ways to the top of the most downloaded and most uploaded pages according to Reddit threads that are sometimes months or even years old. Yeah, the online games, especially with user created aspects, are the wild West definitely the kind of thing where if you are parent of a kid, you gotta you just gotta be watching that or not even letting the kids engage with that stuff in the first place, because it is it's not really part of that that rating, that TEA rating is it really has nothing to do with what's going to happen once you go online. That is a whole other world. It goes back to what we were talking about earlier, like jobs. I would not like to have community management for a live service game, running a Twitter account for a brand, and working for the WWE right now, and this combines all of those and it just seems like a fucking nightmare trying to manage that. Like, how many fucking vinces have people created and uploaded to that already? Do you want to besh? Yes, it's probably just a fucking nightmare on there. I mean I always have, Like Chrispinoire, I think is like always one of the most creative characters that people download and stuff like that. So yeah, that's there's a long history of that sort of thing. Yeah. And I saw Alex over at Nexlander was playing it and this like fucking thumbnail for it was just Peter Green and I was like, okay, yeah, this this game is still this, This is still what people do every time it's the Nevers, they just create Peter Griffin like okay, yep, and uh and that's I mean, it's uh the wild West and it's uh, there's going to be porn on there. But it's also the best part of the game, all the all the user created stuff and messing around with the creativity features, uh and telling your own stories and you know, setting up matches with that are impossible, and look, you know the game facilitates that to a certain extent. Like Damn was talking about having Muhammad Ali fighting God. I can't remember who it was now, but it was like, yeah, it was yeah, like these dream matches and it's, well, you could do that with the characters that they give you, but obviously they know that the creator wrestler and sharing those creations is important because it's these things are downloaded tens of thousands of times and they do enable even wilder matches of like Ultraman fighting al Gore or whatever, and that's like, that's a ton of fun. Ultimately, we joke about this, but like I would be devastated if they ever removed this like system, because you look at like what kind of funny do you look at? Like dead Meat has been doing one for horror movie characters, and like those are really fucking fun. They're really dumb and really fun. Germa used to do ones on Twitch that would get like thousands of youers watching Live that were just fucking ridiculous, Like, yeah, I would be. It's some of the best stuff in that game because it is the most player driven thing that you can do in that game. Yeah, it's You're right, like if this went away, and it's like, there's always the risk of that with things like this, and that's why the moderation is so important. You got to keep things on the up and up. You have to keep things sort of cool because it could ruin it for everybody. And you're never gonna be able to stop some idiot kid uploading a picture of a butthole to assign creator in WWE. You're not gonna be able to stop that. So what you have to do is you have to then cut it out and cut it off as soon as possible so it doesn't spread and don't take that literally so you don't have more of that everywhere. And then you start attracting unwanted attention for people, and like, we can't have this. Someone needs to do something. The only thing that's left is to have the United States House of Representatives and WWE's create a wrestler mode, which you know you could easily get to. That's the kind of thing that that creates moral panics all the time, So you kind of want to get on top of this if you're two k and stop the buttholes. The latest side. I just wanted to make sure there was a clean lead on that final line. Yeah, of course. Yeah, it's a good show, everybody, it's a good show. You don't have to tell me it's a bad show. I know it's a good show. The latest p S five system update adds dual shock improvements and it also lets you dim the console light. This is from Chris going at VGC. Shout out to Chris for all the hard work. The version nine point zero firmware update improves the volume of the controller speakers. It also uses AI machine learning to improve the quality of controller microphone. Don't improve that thing. Don't encourage people to use that stupid microphone. To disable it permanently. Yeah, just like, get rid of it, Please get rid of it. The amount of times that I've like joined into multiplayer games and it's just someone who has not never turned that thing off. Yeah, fucking red hot Chili Pepper's playing in the background, their child is crying and you can hear them eating chips all the time, and it's like, oh, man, fucking video games. What a mistake. Uh huh, Brenda Chili Pepper's being called as the boomer band of the of the guy that does not intern out the microphone. It's harsh, but fair, Alexi, You're absolutely right. Uh yeah, So they're going to improve the sound quality of that. I please just use a headset if you actually are going to talk online, everybody, please. There's a whole bunch of other additions, but yeah, I mean, hey, I guess mostly with this, I'm wondering, like, you do you think that the PS five like user interface and and menu system and all that stuff is good. So I've been visiting my parents a lot recently and my PS four is there, and loading up the PS four and using that again, I'm like, this is just so much fucking better. Like it's not that much different, but it's just more intuitive in every single fucking way. And also, like everything in the PS five UI is designed to annoy the shit out of me. Specifically, if you go to the PlayStation Plus Games and you subscribe to their tier that gives you the electro games, they'll have a thing that's like sort by release stage, but it's not actually fucking release state. It's when they added them to p s N two titles that are Yeah, they have PS four and PS two titles that are sort hit as newer than PS four and PS three titles. I fucking hate it. It's just it's not that hot, it's not that hard. It's wild that they do things that way. For me, it's like I could just see so transparently through what happened here they this is the PS five interface is basically built on top of the PS four interface. They took that and they slapped a bunch of shit on top to make it feel new and different for you know, before stops the lessons reasons that we always talk about, and it's just like, okay, we're past that period. You should start peeling away some of this horseshit and just going back to what you had with the PS four that was like that just worked. This doesn't. This is annoying and I but you know, it's it's never gonna be the thing that stops people from buying the games, right, So this is not like a priority for them to fix. And yet boy, I wish they would. I wish they would just take a little bit of time to make it less shitty. I just know there's like UX designers who every time you bring up the fact that they swapped the way that you hold down the bush in or press the station bosion to shut down the console, Like who fucking decided that? Who was like, let's just invertish from from one game to another, like h from one console to another. Who Jesus Christ. Even the stuff that was cool, like when it launched, like being able to keep track of whether I want want to play inverted in every game, like the PS five launch dance, Like we're gonna like have something set across all your games that just stopped working, that just stopped working at some point and I got to go into every game and invert my controls again and set my stuff to performance mode instead of graphics mode. I mean, maybe I saw I'll go back to check, maybe that stuff got turned off, but I'm pretty sure it's on the last time I checked, and it's still. Some games are like, yeah, we're not. We don't get about that because it came up on content. I went back and I've been playing sac Boy on the PS five because I played it on PC when I reviewed it, and I was like fucking shocked when one of those game cards came up and it was like pick up your activity where you're going? And then I finished a level and I was like review the challenge like stars on a five? Would you hear this? I was like, what the fuck are these notifications? I think I went to a game card in a recent game, or tried to go to a game card and like like like I clicked it and it was basically the PlayStation five O cool than like four oh four not found. It's like, we don't know what you're trying to do. This is not connected to anything. This is just a box that exists here. Oh okay, I mean, and it's what we all kind of predicted. It's like saying the things are cool if they're going to use it, but we know they're not. Yes said at the beginning, and here we are. Whatever. It doesn't once you're in the games, it's fine. They play great. Play Station five is a good console. But I'm more and more appreciative of Xbox not changing things and be like, listen, our shitty thing is kind of you're kind of used to it, right, Just keep using the shitty thing and we'll make it a little bit better here and there. Uh, as opposed to like, let's just remix everything because we're playing so long trying to make the Xbox ones you are fucking usable, and we're just about there. We are not sounding from square one again. And Nihilox says ranking of console You why I would do a tier list of consoles. Yeah, I would be way into that. That sounds incredible. I We'll find some time on a BCR in the future for that. Uh okay, let's see here. Yeah, there are David Bowie. There's just straight up a David Bowie song, Let's Dance in sac Boy and the level is set to the music and it's incredible. And then you go to the next level and it's an instrumental version of like a Virgin by Madonna without it, and that's like, that's just as good. It's such a good game. There's there's the level with Toxic as well. Yeah. It's like that game is really annoying to me in one way because I when I play it, I'm like, oh, this game is like so close to being a nine out of ten, and then I remember that if you get hit twice, you die and you have to go back to a check bo and I'm like, this is really annoying. Why is why are you my kids? For sure, it's close if it's really close to being great, and if they had just, like what, I don't know, if they had just taken a few different approaches to balancing. I think the movement in that game actually feels super good. Yes, yeah, it's like it's not quite Super Mario three D World in terms of quality, but it's like the closest thing from that anyone else has ever made. And the needle drops, the very illumination animation style needle drops are better than they are in any illumination movie. It's so yeah. I think they just did a great job with making that game feel fun and alive, and the kids really do love it. And she's passed out, all right, Cool, she's mad at me, and now she's sleeping, all right. Resident Evil four has sold seven million copies. This is from Jonas Mackett Game Reactor. It was the remake everyone was asking for, and almost exactly a year ago, Capcom finally released completely reworked Resident Evil four. The Predecessor is often considered one of the best games of all time, and that legacy has preserved and improved, leading to great ratings and satisfied fans. When it was released in March twenty twenty three, in just two days, three million copies were sold with and within a week four million games have been sold. Since then, it has continued to grow, and recently an Apple version was launched. Has anyone played that version? I just I think it's an insane thing to buy that game on your iPhone and have it take up half of your storage on your phone. But whatever for seventy dollars. Yeah, but the game has now surpassed seven million copies sold, which is I think that's like right in the range where that's a huge success for these games Residny Evil in the past. It's like some of the best games before this spat of remakes. We're right around seven million. I think that's what Resident Evil six did, which is unfortunately that was the best selling one for a very long time. And then this game is probably going to continue to sell. I guess it gets more sales. It's gonna easily get over to ten million, I think in the next couple of years. So that's pretty good, and I think it's it's it's you know, they're going to be very happy with that. Are you surprised by that number? Would you expect more? What do you think? No? I fucking love the Resident Evil games. At the moment, really wanted to talk shit about Resident Evil for just to upset Mike, But I love that getting too much. Yes, And I do think Resident Evil is like one of my favorite gaming franchises at this point. It just hits the hits every note. Yeah, looking at the sales for or E to remake, the latest numbers on that were like twelve point six million, So this is going to keep selling. I think that it's just a really fucking well made game. It's like everything about it is designed really cleverly. It like feels really good to play, and they made really sensible changes to both the story and the gameplay. Yep, that's right, and it's it's getting the sales it deserves, and I think Resident Evil will just keep getting bigger. The way that they're making these games and the quality coming out of Capcom right now, they're just they're nailing it, and Residevil forres is benefiting from that. One of these days they'll figure out how to turn it into a movie. Is attempts that seems impossible, all right. Last story here, a new Nintendo switch emulator has a few tricks up at sleeve to avoid getting sued. This is from Alex Hopley at Game Reactor. Yuzu, the most popular switch emulator out there, recently shut down, and already we are seeing another emulator take its place. Do you know what it's called? Cleverly sue you? Sue you is looking to avoid a similar laws It's the giant bomb naming scheme. What's the dubbest fucking baby we can call this thing? Sue you is looking to avoid a similar lawsuit from Nintendo, is preparing to utilize some legal loopholes to get around one. Sue YOUU is currently currently existing in a legal gray area, and we are trying to work out work our way out of discord. Moderator sharply told as are excuse me ours technica. There are multiple plans and possibilities for what to do next. Things are still being organized in planned but the general plan is to avoid promoting piracy. They're not going to include official tutorials on how to download copyrighted games, and they will not monetize it. Seems to be their plan is the plan we don't commit crimes. Yeah, we like read the DMCA and then don't do those things. Yeah, that seems to be it. Honestly, youzu again the emulator itself, even when it was suing it. They're not saying you can't build an emulator. It was the end, never the emulator. It was bypassing encryption. It was explaining how to bypass you know, the copyright law things like that that Nintendo was going after. That's what they built their case on. And if you can avoid those things, like many emulators do, you should continue to be fine. So Sue, you look out for that at a shady place on the internet near you. What an incredible name. All right, Lexie, I have a poll question. I'm gonna get to you while I get that set up. Why don't you tell people where they can find you what you have going on, all that good stuff. Yeah, so you can find me all over the place. At the moment, I'm on statmanu dot co dot uk, a website for young people trying to break into the industry as game journalists. We try to have like a safe and supportive place for people to find opportunities and to get working with an editor and get their work out there, and you will also be able to find me on Shock News over the next couple of weeks. There is a game Somish on in Galway that I will be attending and interviewing a few people Lash so you can see my ride ups from Nash sometime early April, and you can see me around the place in the giant bomb jash annoying people with my own emote. Now, and let's get some lex wins in chat for that. Absolutely, I'm really I'm discovering I'm really good at Superman sixty four. Oh really, you always when I always win. It's we'll get to more of that here in a second. Let's see, let's do this poor question all right, did you ever play an adult swim game? Fifty three percent said yes, Forty seven percent said no. Adult swim games. I real soft spot for them. I just every time they were putting out anything, I was like, I'm at least interested. They were the team I would seek out whenever I was at any sort of indie gaming event at a show, because I knew they would find something that had like an attitude, and that's what that's like. The thing I prized the most from an indie game, lex is, give me something with a voice, give me something that's like screaming at me in some way, and adult swim games always did that. I if someone knows a way to play Unicorn or yeah, Unicorn Rainbow Attack? Is that what it's called Rainbow Unicorn Attack? If someone knows how to play that original one still somewhere, let me know. I would appreciate that. I want to track that down. My kids I think would really dig that. That does remind me quick shout out to my old co worker Andy Kelly, who used to work at The Gamer and now Rock Evolver. He now works at Devolver, but he's been doing like SNS style manuals for all their games coming up. So he did one for Pepper Grinder, and he did one for Children of the Sun and they look fucking great like they they're real cool. So yeah, those indie game studios that have a bit of money behind them or polish to have a bit of money behind them, and we're funding weird shit. There's not enough of them, and it's a real shame that is less every month. Fuck w B. Let's see next pole. Question is Mega Man important? Yes or no? You can vote on that right now. By going to YouTube dot com slash at giant Bomb under the community tab, there you will find our poll questions. I will talk about this on Game Mess Mornings here on Giant Bomb tomorrow. That's where we'll discuss the results. Speaking a Giant Bomb later today, it's Blake Club with super Dance sixty four, the Dan of Steel. It's it's gonna be a big moment for him. He has to decide because Mike did go back and beat Shinak for shoot. In Mortal Kombat mythology sub zero, Mike is number nine in the world if his speed runt gets accepted. He is a sick sick man. But his sickness has effect. It affects us all, mostly Dan, though, who agreed to beat the game on Superman difficulty, the highest difficulty, to steal the to see the shoot credits. If Mike beat Shanak, well that's happened. Now Dan is into Superman sixty four. He has to decide if he wants to take the chance of playing it on the normal difficulty and then just playing the last level on the Superman difficulty to see if that works, which someone said, but we don't know if that's the case, or if he was going to restart the whole game right now and play it on Superman difficulty, So tune in for that. You're not gonna want to miss it. As always, Blake Club is gonna be so much fun. Do you think Dan is more of a Zack Snyder Superman or more of a James Gunn Superman or is he more of a Leaves Superman? Yeah, he's He's a mix between a Snyder and a Richard Donner Superman. Yeah, so like Richard Donner. It was actually like went to prison for a little bit, right, I gotta look into that. I can't remember why she went to jail. I think that's right though. So yeah, so a criminal director and a real criminal director in Zack Snyder. O' lock in chat said, he's more of George Reaves. I know, no, let's not do that, all right. Yeah, he's a Brandon Ralph. He's a Ralph Superman. Yeah. And if you missed that first episode, go watch it right now so you're ready, because I had some fun stuff happening there, and that's continues to be one of my favorite franchises that we got going over here at Giant Bomb Lexie once again. Once again you've won. Thank you so much for spinning today with me talking about video games. I really appreciate it. Anytime, anytime. Thank you all for watching as well. You're the best audience in gaming. Until next time, have a good one, take care of yourselves and goodbye. Thanks for being cool too. Appreciate everybody.
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