Splinter Cell Remake Still in Development
Jeff Grubb is joined by Dave Klein from GameSpot to end the week with a bunch of news! We got rumblings that a Splinter Cell remake is on the way, Metaphor: ReFantazio has already sold 1 million units, two Disco Elysium spin-off studios have been announced, and much much more on this Friday morning.
2024-10-11
60 min
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<v Speaker 1>He'll be blacker, go'll be bad. It's the Internet. You're busy. <v Speaker 1>Let's do this for October eleventh, twenty twenty four. For <v Speaker 1>the next hour or so, let me help you sort <v Speaker 1>through the world of gaming on Game Mess Mornings Live <v Speaker 1>with me Jeff Grubb Today, what is going on with <v Speaker 1>splinter Cell and Nintendo is asking players to keep a secret. <v Speaker 1>But first, please join me in welcoming today's co host <v Speaker 1>the Game Mess Mornings. It's Dave Kline. Everybody, Dave, how <v Speaker 1>are you doing. <v Speaker 2>I'm doing great. Been playing a lot of games, too <v Speaker 2>many games. Yeah, that's never bad. <v Speaker 1>Yeah, what's what's like? What's been keeping you most busy recently? <v Speaker 2>Right now, I'm about doing with Echoes of Wisdom. Before that, <v Speaker 2>I finished Astrobots. I was playing in Plucky Squire, and <v Speaker 2>I actually, I think I have the same sentiment as <v Speaker 2>you about Plucky Squire though. <v Speaker 1>Yeah, I think I kill a lot of people kind <v Speaker 1>of settle in there where it's like, yeah, interesting, but <v Speaker 1>maybe not super fun to play. <v Speaker 2>I think, you know, maybe like a seven year old <v Speaker 2>perfect game. <v Speaker 1>Ye, I imagine it. Actually it's a good kids game. <v Speaker 2>Yeah yeah, yeah, perfect great kids game, but not too engaging. <v Speaker 1>For us. Yeah, exactly. <v Speaker 2>And yeah, and I'm super excited because Metaphor comes out <v Speaker 2>today and hopefully it gets delivered to me today. So <v Speaker 2>and I played first Berserker Kazan. I played the beta. <v Speaker 1>Oh you did? Okay? How was that? <v Speaker 2>It was Sakiro. It's just it's sakuo. But that's what <v Speaker 2>I want, you know, less refined saki thro. So it's <v Speaker 2>it's good. It's like it's honestly, it's more punishing. It <v Speaker 2>was pretty brutal difficulty wise, especially like the bosses. Every <v Speaker 2>boss is just brutal. But hey, if you like that <v Speaker 2>type of reward structure, it is. <v Speaker 1>There for you. Yeah. <v Speaker 2>I enjoyed it. I had fun, I very much. <v Speaker 1>Uh. I think I could be in the mood for that, <v Speaker 1>especially after a beta where they probably tune things down <v Speaker 1>maybe a little bit and kind of get it in <v Speaker 1>the right place for a wide release. Do you think <v Speaker 1>there's a chance of that. <v Speaker 2>I don't know, I mean tuned down, I don't know. <v Speaker 2>I mean I feel like some things were pretty sloppy <v Speaker 2>in terms of like I feel like they didn't feel refined, <v Speaker 2>and it was a very early beta, so I hope <v Speaker 2>that they fix those, like just enemy attacks and then <v Speaker 2>feel quite snappy enough, especially when you're trying to read <v Speaker 2>and react to things. But the bosses were super brutally difficult. <v Speaker 2>I played. I'm a soul's guide, That's what I'm known for, <v Speaker 2>So I mean, like, I don't know, I doubt they <v Speaker 2>tuned it down for the beta. <v Speaker 1>So maybe after the response from the beta, I'm hoping <v Speaker 1>they might tune it down for the final release. Do <v Speaker 1>you think there's a chance of that. <v Speaker 2>I don't know. I guess we'll see, because I mean, <v Speaker 2>it's I guess it's like Shadow of the ur Tree <v Speaker 2>where that came out and everyone was like, the final <v Speaker 2>boss is way too insanely difficult, and they tuned it down. <v Speaker 2>So yeah, right, I guess we'll see. <v Speaker 1>We will see either way. You know, I might be <v Speaker 1>in the mood for something brutally difficult right now. That <v Speaker 1>sounds good. Uh yeah, I'm I'm still working through eCos <v Speaker 1>Wisdom myself, trying to uh get through that. It's hardly <v Speaker 1>a lot of stuff taking up my time. But I'm <v Speaker 1>really enjoying that game quite a bit. Where'd you fall <v Speaker 1>down or would you fall on it? In the end? <v Speaker 1>In terms of what you thought of. <v Speaker 2>It, I like it. It's very fun. It's actually I <v Speaker 2>think my biggest pro about it is it hooked me <v Speaker 2>right away a lot of games taking me a couple <v Speaker 2>of hours to get into. But I think I fall <v Speaker 2>in the line of feeling like there's too many things, <v Speaker 2>there's too many echoes, just because yeah, I always know <v Speaker 2>exactly what I need to do when I get to <v Speaker 2>a puzzle, and it's just like takes me like a <v Speaker 2>minute to get to the thing that I need to use, <v Speaker 2>and as every single thing in the game constantly, So <v Speaker 2>I like it. It's just not like one of my <v Speaker 2>top z eli games. So it's probably like one of <v Speaker 2>my top ten games of the year still, but it's <v Speaker 2>not like up there it's like top five. I don't <v Speaker 2>I don't know. It's a good game. It's fun. <v Speaker 1>You see that. What do you think I could see that? Yeah, <v Speaker 1>I think that's probably where I'm going to end up <v Speaker 1>as well, where it's uh. I think that the sort <v Speaker 1>of the brunt of the game is really good. That <v Speaker 1>just like the a thesis statement of hey, here is <v Speaker 1>a bunch of stuff, and here's a world where you <v Speaker 1>can go around and do whatever you want with that stuff, <v Speaker 1>including you know, jumping over these trees and taking these <v Speaker 1>shortcuts and the open world, and you could do your <v Speaker 1>exploration at your own pace if you really want to, <v Speaker 1>and then we'll guide you back into the story when <v Speaker 1>you're ready for it. I think all that stuff works <v Speaker 1>really well, and then the specifics of the dungeons and <v Speaker 1>the puzzles, I think it leaves a little bit to <v Speaker 1>be desired, just a little bit more refinement. I think <v Speaker 1>we would have been would have gone a long way there. <v Speaker 1>It's just a really good game that is kind of <v Speaker 1>waiting for that extra polish to be a great game. <v Speaker 1>I think so. Yeah. <v Speaker 2>Yeah, And I think part of it for me too <v Speaker 2>is you kind of just find your five things that <v Speaker 2>work for you and there's no reason to stray from it. <v Speaker 2>It's like I found Crawley Spider Boy who goes up things, <v Speaker 2>and I attached to it, and it's like, Okay, I <v Speaker 2>can go up everywhere I need to. There's no reason <v Speaker 2>to use anything else. <v Speaker 1>Yep. <v Speaker 2>There's never anything better than the bed for going long <v Speaker 2>distances that I've gotten. So it's like, I mean, I <v Speaker 2>guess you can shoot something and attached to it, but <v Speaker 2>you know, it's just like you find your things and <v Speaker 2>it's like, Okay, well, why why change what I'm doing. <v Speaker 1>Yeah, and then the way I play games is very <v Speaker 1>much like I should be willing to be creative here. <v Speaker 1>So but that that gets the situations where it's like, oh, <v Speaker 1>I'm trying to get too cute and this idea is <v Speaker 1>not going to actually work. I'll just revert to the <v Speaker 1>thing that I know will work. But yeah, I don't know. <v Speaker 1>Once I started doing the kind of that first stream <v Speaker 1>we did here, I started hitting start to bring up <v Speaker 1>the menu so I could see everything. That made it <v Speaker 1>a little bit more convenient to to like get to <v Speaker 1>get through and try some different things. But yeah, people <v Speaker 1>are they're saying there's too many echoes. I don't think <v Speaker 1>it's hard to argue with that. Yeah, it's it's a <v Speaker 1>little bit difficult to sort of keep all that in mind. <v Speaker 1>And then the answer to that for everybody is, well, <v Speaker 1>I'm just going to use the things I know work. <v Speaker 1>And I think that's completely fair. <v Speaker 2>Yeah, I think it's a matter of what do you like. <v Speaker 2>And I was talking a bit to enough fellow gamespawn <v Speaker 2>play Max Bloomenthal, who's like Zeldig, especially Breath of the <v Speaker 2>Wild guy. He loves playing with those types of mechanics <v Speaker 2>and physics sessions and stuff like that. And I think <v Speaker 2>for him that's great having all those echoes. For me, <v Speaker 2>I prefer less mechanics but more thoughtfulness around those mechanics. Yeah, because, <v Speaker 2>like I said, get to a puzzle in the game, <v Speaker 2>it's like there's ten different ways to do it. That's cool, <v Speaker 2>But then it's just an easy puzzle to solve because <v Speaker 2>I'm like, Okay, move on, got it. <v Speaker 1>Yeah. Yeah. And I think half of that is the <v Speaker 1>puzzles themselves. Though they could be more interesting, they could <v Speaker 1>be more challenging, they could be I don't know, a <v Speaker 1>lot of them just felt like very vanilla like, very <v Speaker 1>obvious puzzles that barely seem to be engaging with the <v Speaker 1>mechanics themselves. All right, let's explain what we do here <v Speaker 1>most weekdays, I Jeff Grubb, will help piece your gaming <v Speaker 1>life back together. That includes breaking news and maybe even <v Speaker 1>some of our own original reporting. For all these topics, <v Speaker 1>I'll get the input of a bona fide expert who <v Speaker 1>will make me look smart. If you were watching live <v Speaker 1>on twitch welcome, you can always listen to the show <v Speaker 1>later on podcast feeds by searching for game Mess mornings <v Speaker 1>or find the RSS on giant bomb dot com. You <v Speaker 1>can also catch the show later with chapters and timestamps <v Speaker 1>on YouTube. Hello YouTube. All right, we have a lot <v Speaker 1>to get into, so let's start the Morning Mess with <v Speaker 1>the most important news story of the day. Happy Birthday, <v Speaker 1>Janet show h Happy birthday. It's the birthday boy. Yay, <v Speaker 1>thirty three years old, he says, I think it's thirty <v Speaker 1>three years young. Personally, if I were to say. <v Speaker 2>When I saw that, I was like, is he really <v Speaker 2>only thirty three? <v Speaker 1>Yeah? <v Speaker 2>It makes me feel sold. Thanks him and Bailey. <v Speaker 1>I'm like, you kids, these shoulder kids. Yeah. Yeah, but yeah, <v Speaker 1>Happy birthday, jan We'll find ways to sing you Happy <v Speaker 1>birthday multiple times on shows today, I'm sure. <v Speaker 2>But you have the power interesting to sing it. <v Speaker 1>Yeah, there you go. Yeah. I tried, like I was <v Speaker 1>trying to like bring the Mighty morphrom Power Interest theme <v Speaker 1>song into my head and immediately teenage Mutant Ninja Turtles <v Speaker 1>popped in there. So that's where my brain is at <v Speaker 1>all Right, Let's keep going here. Splinter Cell remake is <v Speaker 1>still and developed and will be released in twenty twenty six. <v Speaker 1>According to a rumor. This is from Jonas Mackey at <v Speaker 1>Game Reactor. It has been three years since you've Besoft <v Speaker 1>announced splinter Cell remake, but the total silence surrounding the <v Speaker 1>project and Ubisofts many recent difficulties have led some to <v Speaker 1>worry that it may have been canceled, But according to <v Speaker 1>Insider Gaming, this is nothing to be concerned about. They <v Speaker 1>write that their sources say that the work on the <v Speaker 1>work on the contrary is rolling along nicely and that <v Speaker 1>the project goes under the working name NORRIF and is <v Speaker 1>currently still a going concern. It is apparently being developed <v Speaker 1>with Massive Entertainment's game engine Snowdrop, which has been used <v Speaker 1>in more and more of their games recently, where previous <v Speaker 1>games in the series were created with Unreal Engine that <v Speaker 1>was like Unreal Engine two though that was like very <v Speaker 1>early stuff. Insider Gaming also writes that they have received <v Speaker 1>information that splinter Cell Remake will be released in twenty <v Speaker 1>twenty six, and given that the development was freshly started <v Speaker 1>in twenty twenty one, this would mean a development time <v Speaker 1>of five years, which is not that exceptional anymore. Yeah, <v Speaker 1>all that sounds about right, you know. I guess it's <v Speaker 1>good to get a sign of life that splinter Cell's <v Speaker 1>still coming along. We were talking before the show, Dave <v Speaker 1>that this is a game that is right for a remake. <v Speaker 1>It seems like it will be a good use of <v Speaker 1>their time, you know where there is some conversation right now, <v Speaker 1>especially when people are looking over at PlayStation be like, man, <v Speaker 1>you're doing a lot of remakes, but I think there's <v Speaker 1>some remix that people still very much want, and I <v Speaker 1>think this one falls into that category of please actually <v Speaker 1>make this happen, even if it's doesn't end up being <v Speaker 1>a fresh start for splinter Cell, where now we get <v Speaker 1>a bunch of new splinter Cell games because this one <v Speaker 1>did so well, people just want any splinter Cell at all. <v Speaker 1>And I personally think if we can get some real <v Speaker 1>real time ray trace lighting into the original splinter Cell game, <v Speaker 1>that would be a match made in heaven. So I <v Speaker 1>think there's a lot of fun possibilities here. What do <v Speaker 1>you think? <v Speaker 2>I disagree. I think Horizon is the remake people really. <v Speaker 1>Want, you know what, Yeah, I didn't want to say it. <v Speaker 1>I'm glad you did. <v Speaker 2>Thank you, so, Yach, you know that's what we're really <v Speaker 2>all then clamoring for, and I'm glad we're getting it. Look, yeah, <v Speaker 2>I think as you said we were talking about before <v Speaker 2>the show, and splinterself sounds like the perfect game for <v Speaker 2>an update. I mean, last time I played the game <v Speaker 2>is probably twenty plus years ago, but I think that's <v Speaker 2>a sign that it especially for a stealth game. There's <v Speaker 2>a lot you can do with a stealth style game <v Speaker 2>to up the ante, make it more intense, especially as <v Speaker 2>you said with ray trace lighting. I mean, plus is <v Speaker 2>like cool three green mask, right, Like that's perfect, perfect <v Speaker 2>for it. So I think'd be great, And I don't think. <v Speaker 2>I don't know why people were so worried after three <v Speaker 2>years of not hearing anything. In this day and age, <v Speaker 2>It's like look at Alan Fantasy fifteen took ten years <v Speaker 2>to make, yep, perfect Dark disappeared off the face of <v Speaker 2>the earth for a while and now it's back. I mean, <v Speaker 2>games take a long time to make, so it's yeah. <v Speaker 1>Yeah, And it's when I when I think about, like, okay, <v Speaker 1>would you'd be soft, and like what like would make <v Speaker 1>sense for them? I get why it's like, Okay, at <v Speaker 1>the first blush, you think splinter Cell doesn't fit with <v Speaker 1>a lot of stuff they've been doing. They want to <v Speaker 1>have an assassin's creed game that they can release every <v Speaker 1>year or maybe even more frequently than that. They have <v Speaker 1>so many Assassin's Creed, Franchi franchise products and the works, <v Speaker 1>and then you know, can splinter sell match that. Maybe not, <v Speaker 1>But I mean when we start looking around at like <v Speaker 1>what games are popping off right now. Obviously still there <v Speaker 1>are some multiplayer games that do well, but that also <v Speaker 1>seems like a riskier proposition than ever. And then it's <v Speaker 1>very difficult to make a new franchise that can match <v Speaker 1>Assassin's Creeds or Assassin Creeds ability to sell. So people <v Speaker 1>do want single player games, and I think if they <v Speaker 1>put enough effort into splinter Cell, it could be one <v Speaker 1>of these ones that really does very well for them. <v Speaker 1>So I think them sticking with it and giving it <v Speaker 1>the like full five year development cycle could end up <v Speaker 1>being very promising. What do you think? <v Speaker 2>Absolutely? I mean, it's also I feel like Ubisoft hasn't <v Speaker 2>been doing as well lately, right. <v Speaker 1>That's right, the recent the very rocky road for in <v Speaker 1>these past few months. <v Speaker 2>Yes, so I mean this is probably just anything that's <v Speaker 2>different for them is a good idea. And this is <v Speaker 2>as you said, it's super safe. Bet. It's a game <v Speaker 2>that has a long running franchise. People like it remakes <v Speaker 2>are doing well right now. I mean, yeah, it's the <v Speaker 2>perfect idea. I don't know why they would drop it. <v Speaker 1>Yep. <v Speaker 2>So it's a good timing, great idea. Absolutely. <v Speaker 1>Yeah. So the sign is okay or the sign of <v Speaker 1>life is here. It's still in development. They have a <v Speaker 1>you know, code name from it for it, and they <v Speaker 1>even have a release date in mind of twenty twenty six. <v Speaker 1>Does that twenty twenty six release year window give you <v Speaker 1>more confidence or does that feel like, well, they're yeah, <v Speaker 1>it's so easy to say at the end of twenty <v Speaker 1>twenty four that this game might come out in twenty <v Speaker 1>twenty six, But that also might make it feel like <v Speaker 1>wiggily like, oh yeah, maybe it could come out. But <v Speaker 1>if we have to it again or cancel it, we <v Speaker 1>can still have plenty of time to do that. What <v Speaker 1>do you think, I. <v Speaker 2>Mean, I don't. I don't know why a remake would <v Speaker 2>take five years in the first place. Honestly, it is <v Speaker 2>because a little like you're doing totally new design. So <v Speaker 2>to me, twenty twenty six seems pretty realistic. But at <v Speaker 2>the same time, like you said, I mean, they could <v Speaker 2>always just push it again. But ye honestly, why not. <v Speaker 1>Yeah, I think it's nice that it has a date. <v Speaker 1>I don't necessarily like take this as gospel though, and <v Speaker 1>like there could be a million things that go wrong <v Speaker 1>and we could find we could hear, you know, late <v Speaker 1>next year it's like, oh no, no, all that splinter self stuff, <v Speaker 1>Like sure they were thinking it at the time, but <v Speaker 1>stuff's gone wrong. The people that were working on it <v Speaker 1>got conscripted to work on some Assassin's Creed project, and <v Speaker 1>so that got put off to the side. It's on <v Speaker 1>a shelf. It's not completely canceled, like I could just <v Speaker 1>hear that in my head already. But again, it. <v Speaker 2>Also be like a residieval for style, a remake where <v Speaker 2>it's like just totally round up it does. <v Speaker 1>I feel like if it's taken five years, it must <v Speaker 1>be that, right, Like what other explanation is I mean, <v Speaker 1>we also do here, like these companies frequently talk about, hey, <v Speaker 1>why are you remaking Last of Us Part one? Instead <v Speaker 1>of uncharged it wouldn't make more sense to do on Charter, Like, well, <v Speaker 1>on Charted, it's just a little bit older, and being <v Speaker 1>a little bit older means it's a lot more work <v Speaker 1>to actually remake that Meanwhile, last of us part one, <v Speaker 1>we just got to do this. We replace these models, <v Speaker 1>make a few other changes, and it cost us a <v Speaker 1>lot less money to remake that. <v Speaker 2>So yeah, to be fair, like you hear stories all <v Speaker 2>the time about companies losing the source code, which is <v Speaker 2>crazy to me, But like that's the case with Silent Hill, right, <v Speaker 2>Like that happened with Silent Hill, if I remember correctly, <v Speaker 2>which is why that original remake was so bad that <v Speaker 2>people hated so much. <v Speaker 1>Yeah, so. <v Speaker 2>I mean maybe that's the case with Splin or Cell <v Speaker 2>who knows. <v Speaker 1>Yep, And you know, if they are going all out <v Speaker 1>with this one, it is right in line with what <v Speaker 1>everyone's always says. All these developers always say, it's like <v Speaker 1>a game from that generation, from that era. If we <v Speaker 1>are going to remake it, it really will re require <v Speaker 1>a lot of effort, a lot of resources, and so <v Speaker 1>five years. I hope that when we do finally see it, <v Speaker 1>it really lives up to it because I'm in the <v Speaker 1>mood for Splinter so I always really liked that first game. <v Speaker 1>I played a handful of the other games, but I <v Speaker 1>really liked that first one. Him doing the splits in <v Speaker 1>the hallway while someone walked underneath and you shoot out <v Speaker 1>a light excuse me, shootout a light and then you <v Speaker 1>just take the guy out. That's a good time. Want <v Speaker 1>to do more of that. So looking forward to it <v Speaker 1>and if they can make it feel like a modern <v Speaker 1>game again, I think this is one that can do <v Speaker 1>excellent for them. But we have to wait and see <v Speaker 1>next one here. This has been going around this past week, <v Speaker 1>but since we're on this topic of remix and the <v Speaker 1>kinds of remix that people want, I figured I bring <v Speaker 1>this one up. God of War Remastered collection. It has <v Speaker 1>apparently maybe leaked. It makes a lot of sense that <v Speaker 1>the first of all, the franchise is going to be <v Speaker 1>twenty years old here pretty soon. Second, if you looked <v Speaker 1>at some of the data that leaked because of the <v Speaker 1>Insomniac hack, there was information about like how many games <v Speaker 1>or like which games were the most played on the <v Speaker 1>cloud streaming service that they have, and God of the <v Speaker 1>God of War games, the original God of War games <v Speaker 1>were always among the most played, so they know that <v Speaker 1>there's a huge popularity there even before the twenty eighteen ones, <v Speaker 1>which of course there is, but seems like they're the <v Speaker 1>demand might be even higher than we realized and so <v Speaker 1>them like being Okay, let's take those games, remaster them, <v Speaker 1>put them all in maybe one collection, maybe two volume collections, <v Speaker 1>something like that would make a lot of sense. And <v Speaker 1>I think people would be very welcoming of this kind <v Speaker 1>of remaster r because we're talking twenty years We're not <v Speaker 1>talking you know, seven years ago. <v Speaker 2>Right absolutely. You know, I've actually I've still never played <v Speaker 2>God of War one through three. <v Speaker 1>Those those are really good games. Those are really good games. <v Speaker 2>Yeah, I mean it's got the audience and I yeah, <v Speaker 2>I agree. As soon as it's like the twenty year mark, <v Speaker 2>when you get before the PS three era, I think <v Speaker 2>it's like, those are the games that people actually want <v Speaker 2>to make of. Yeah, great, Yeah, I don't know what <v Speaker 2>else to say. Great, I'm glad if the league is true? <v Speaker 1>Yeah, great, exactly what the wait and say? I mean, <v Speaker 1>it makes sense. It feels like an easy one. They <v Speaker 1>do need more stuff, they need more content out. And also, <v Speaker 1>you know, there's a lot of love for God of <v Speaker 1>War right now, because at twenty eighteen of Ragnarok, why <v Speaker 1>not be like, oh, hey, for those of you that <v Speaker 1>didn't play that, here's this, and then for those of <v Speaker 1>you who remember these things, fondly. Here's a chance to <v Speaker 1>play them again. Apparently it would be you know, again, <v Speaker 1>in some form, maybe in one collection, but maybe two. <v Speaker 1>Maybe each game gets released individually, but it would be <v Speaker 1>like the entire Greek saga, which would be one, two, three, <v Speaker 1>the two PSP games, and then Ascension, so six games. <v Speaker 2>It makes me wonder what people who only play modern <v Speaker 2>God of War will think of the original games. <v Speaker 1>I'll probably think, wow, this one's fun. Not think God <v Speaker 1>War's fun, but boy, the original God of War games <v Speaker 1>are just fun, like that's all they're going for. <v Speaker 2>And uh yeah, they're also a different style of action game. Okay, <v Speaker 2>you know there's still like that his Inferno style of <v Speaker 2>action gameplay, but Arcadi style, so which is great. I mean, <v Speaker 2>it's a lot of fun, but it's different. So that's <v Speaker 2>where I'm curious to see what a new audience will think. <v Speaker 1>I bet my money would be put on a new <v Speaker 1>audience going back to those without much expectation would be like, oh, <v Speaker 1>this is way funner and way way better than I <v Speaker 1>thought it would be because I thought it would be <v Speaker 1>kind of old. And I go and play this and yeah, <v Speaker 1>it's different and it is just kind of a straight <v Speaker 1>up action game, but it's actually incredibly cinematic. And then <v Speaker 1>in between those cinematic moments, which of course the series <v Speaker 1>was famous for, the combo system is just super solid, <v Speaker 1>and like you know, they had Capcom Street Fighter developers <v Speaker 1>come in and help them get the combo system right <v Speaker 1>from the get go in God of War one, so that, yeah, <v Speaker 1>they just kind of crushed originally. <v Speaker 2>Was it the same guy who made Dante's Inferno. Did <v Speaker 2>he help out with this because he basically tailored he <v Speaker 2>was the one who made that system in the first place. <v Speaker 1>I don't know if it's like the you know, Dante's <v Speaker 1>Inferno goy or you said Dante's Yeah, yeah. <v Speaker 2>That was another action game that came out like that, <v Speaker 2>But I kept on meaning to say. <v Speaker 1>Right, Dante's the name of the character from Devilmaycry. It's <v Speaker 1>why it's easy to mix that up. Yeah, so, uh yeah, <v Speaker 1>I think that they wasn't like the Devil May Cry guy, <v Speaker 1>but there was Devil May Cry guys that might have <v Speaker 1>helped out with that. And then it was definitely like <v Speaker 1>some people that had worked on Street Fighter two's combo system, <v Speaker 1>like over time coming in and helping out. <v Speaker 2>I don't know if you remember this. There's also the <v Speaker 2>Dante's Infernal game Oh yeah, totally, which was also yeah, <v Speaker 2>which was the same style too, So that's probably what <v Speaker 2>was in my brain. <v Speaker 1>Yeah for sure. Yeah. That that famously had e A <v Speaker 1>pay a bunch of weird marketing firms to come out <v Speaker 1>and uh and protest gaming events and be like, oh, <v Speaker 1>you're all going to hell. And it was actually just <v Speaker 1>like a prank protest so they can market their game, <v Speaker 1>and it was really dumb. They also sent checks the <v Speaker 1>game reviewers like be like, oh, are you going to <v Speaker 1>give in to greed one of the seven Deadly Sins? <v Speaker 1>And it's like okay, And then some people are like, <v Speaker 1>some people, I'm gonna burn this check. How dare you? <v Speaker 1>It's like, now you're just giving them free marketing. Uh, okay, <v Speaker 1>dante Sinferno. That's the best act character action game of <v Speaker 1>all time. Everybody, I don't care what you say. All right, <v Speaker 1>let's keep moving here. Xbox games will soon be sold <v Speaker 1>in a new place. From Eddie McCoo at GameSpot that <v Speaker 1>for some reason, this headline makes it sound like it's <v Speaker 1>in the back of a Volkswagen is where they're going <v Speaker 1>to be sold. But now in response to a recent <v Speaker 1>court rule, Microsoft has announced that Xbox fans will soon <v Speaker 1>be able to purchase and play Xbox games directly from <v Speaker 1>the Xbox App on Android. This is something they announced recently, <v Speaker 1>like yesterday, because a court you know it says right here. <v Speaker 1>A judge ruled in the Epic versus Google case this <v Speaker 1>week that Google will be forced to allow rival third <v Speaker 1>party app stores to exist within Google Play. This effort, <v Speaker 1>spearheaded by Epics Tim Sweeney, means Microsoft will sell Xbox <v Speaker 1>games directly to consumers begin November. First, this was a <v Speaker 1>little bit confusing, so Sarah Bond, I think, came out <v Speaker 1>and said, hey, we're going to start doing this, and <v Speaker 1>people are like, wait, is this the mobile app store <v Speaker 1>you were talking about where you're going to start selling <v Speaker 1>like Call of Duty Mobile and Clash of Clans whatever <v Speaker 1>else you have on the Microsoft Store on Google Play. <v Speaker 1>And that's not what they're talking about here, at least <v Speaker 1>not yet. What they're talking about is on the Xbox <v Speaker 1>app on Google Play. They will now sell you Xbox <v Speaker 1>games that you can play on your Xbox or stream <v Speaker 1>through x Cloud on mobile if you want to do <v Speaker 1>it that way. So it's really just like, hey, we <v Speaker 1>no longer would have to pay the thirty percent cut <v Speaker 1>to sell you a game on mobile that you're going <v Speaker 1>to play on your Xbox, So now we feel good <v Speaker 1>about doing that. It's kind of a small thing, but <v Speaker 1>mostly what I want to talk about here, Dave Klein, <v Speaker 1>is Microsoft was ready to go with this, right. They're like, <v Speaker 1>this is like right there the week it was announced <v Speaker 1>by the court that they could do this, so like, hey, <v Speaker 1>in November, we're gonna have this ready to go. Get ready. <v Speaker 1>This feels like this legal strategy, this regulation strategy is <v Speaker 1>of like front and center of Microsoft's minds over there, <v Speaker 1>of like, this is our future. We want to have <v Speaker 1>this stuff everywhere. Do you get that sense when you <v Speaker 1>see this sort of situation happen. <v Speaker 2>I mean, it's definitely what they want. Yeah, I don't <v Speaker 2>know how much it's gonna help them, but right who knows. <v Speaker 2>I mean when you're saying, like, honestly, it's kind of <v Speaker 2>confused as you're telling me the story, like they're trying <v Speaker 2>to sell how do you buy games for their Xbox <v Speaker 2>on the Xbox app on a phone? Right, And I'm like, and. <v Speaker 1>Then you can just install it remotely, I guess, or again, <v Speaker 1>you could maybe use x cloud to stream it. You know, <v Speaker 1>I still don't know how it works, like to stream <v Speaker 1>games you own on xCloud, and who's gonna use excloud. <v Speaker 1>It's not a very good service. <v Speaker 2>Yeah, I'm just like what it just sounds confusing. I <v Speaker 2>don't know. It doesn't like make me think like, oh, <v Speaker 2>this is how I'm gonna buy the games. It's just <v Speaker 2>easy enough to just go to the storefront, yeah, the <v Speaker 2>Xbox to buy an Xbox games. <v Speaker 1>So I don't know. Have you ever purchased a digital <v Speaker 1>video game through a like a website or an app before, <v Speaker 1>because I I've maybe done it. Well, you know, I've <v Speaker 1>done a handful of times for the e Shop actually <v Speaker 1>on the Nintendo e Shop, just kind of navigating the <v Speaker 1>website's a little bit faster. So I've done that a <v Speaker 1>couple of times, have you. <v Speaker 2>No, If I want a game for my Switch, I <v Speaker 2>go to the switch. If I want a game for <v Speaker 2>PS five, I go to my PS five. If I <v Speaker 2>buy anything on Amazon or somewhere else, that's not the <v Speaker 2>digital storefront of the system itself, I'm buying a physical copy. <v Speaker 2>So yeah, I'd never buy digital copies right way. I mean, <v Speaker 2>that's just me. I'm obviously I'm not indicative of everything, but. <v Speaker 1>But I mean, I also just think, like I am, <v Speaker 1>I buy all digital and I like only occasionally do <v Speaker 1>it through like this, these third party things. I mean, <v Speaker 1>but I don't think Microsoft's out there saying like this <v Speaker 1>is the future of buying games. I think it's just <v Speaker 1>like one more way of doing it, and we're going <v Speaker 1>to take advantage of this. I don't know. <v Speaker 2>Sean, Yeah, I mean that's fine. I just I just <v Speaker 2>don't see how it's going to help them that much. <v Speaker 2>It's like it just wants to buy something. Yeah, if <v Speaker 2>someone wants to buy something, they're not gonna be like, <v Speaker 2>oh thank god, I can finally do it on the <v Speaker 2>Xbox app right on my phone. I don't know. I <v Speaker 2>just don't think that's the case. <v Speaker 1>This is not gonna help them. What what might help them? <v Speaker 1>And again I don't think there's any guarantee that any <v Speaker 1>of this helps them. But what might help them is <v Speaker 1>them thinking that this is step one. And I bring <v Speaker 1>this up every time for listeners, but yeah, this is <v Speaker 1>step one, and eventually, you know, what's the difference between <v Speaker 1>Google Play and the PlayStation store. Why can the Xbox <v Speaker 1>Store on an Android be a place where you could <v Speaker 1>buy Xbox games but not the PlayStation store. And then <v Speaker 1>at that point it's like, we're releasing our games on <v Speaker 1>XP or on PlayStation. You could buy them here and <v Speaker 1>play them on PlayStation and we get all the money <v Speaker 1>and no longer we have to give a thirty percent <v Speaker 1>to Sony to do that. Now. I know that sounds crazy. <v Speaker 1>I think it is probably pretty crazy now, but I <v Speaker 1>do think I continue to think that micros assumes that <v Speaker 1>that is something that they can kind of penagle the <v Speaker 1>world into and regulators into agreeing that that's the right <v Speaker 1>way of doing things. And at that point it's like, okay, yeah, <v Speaker 1>sure they're a third party now, but they get one <v Speaker 1>hundred percent of the money for selling Call of Duty <v Speaker 1>on PlayStation. That's a very different world than what we <v Speaker 1>have right now. <v Speaker 2>Yeah, I seen. I think you talk about it or <v Speaker 2>someone else, And that's definitely to me the most interesting <v Speaker 2>aspect of this for sure, And I think that's where <v Speaker 2>you're getting at the beginning. I don't know what things <v Speaker 2>are going to look like in the future if that happens, <v Speaker 2>because it's also part of the whole reason these consoles work. <v Speaker 2>In a way that's how they make their money by <v Speaker 2>taking that percentage. So when you take that away from them, <v Speaker 2>it kind of destroys their business model. So it'll be <v Speaker 2>interesting to see if that happens. I it might with <v Speaker 2>this new ruling. It's it kind of puts it in <v Speaker 2>more of a race space than it used to be. <v Speaker 2>I also wonder what's gonna do to indie games because <v Speaker 2>for me, and this is selfish because I'm working on one, <v Speaker 2>but it's like, it makes me wonder. Part of the <v Speaker 2>thing that's nice about these systems is they're regulated in <v Speaker 2>a way for putting those games out, so unlike Steam ors, <v Speaker 2>just like everything. But when you take that guardrail away, <v Speaker 2>is it just going to open up the floodgates for <v Speaker 2>just like not that there aren't already a lot of <v Speaker 2>indie games, but even more like just this crazy amount, <v Speaker 2>So yeah, of games that are just total crap that <v Speaker 2>have no work put into them at all. <v Speaker 1>Right, And I think clearly that would be a risk <v Speaker 1>that this would run. But I think the the argument <v Speaker 1>that regulators seem interested in is that if there are <v Speaker 1>multiple storefronts available in all of these pieces of hardware, <v Speaker 1>that that would increase competition, and then you, as someone <v Speaker 1>who makes games, could shop your game around to the <v Speaker 1>story that has the best terms and the best revene <v Speaker 1>new share and has the most audience, and you would <v Speaker 1>factor all those things in, and then that would force <v Speaker 1>these different storefronts to be like, Okay, sure, we can <v Speaker 1>no longer charge step thirty percent for every dollar you make. Instead, <v Speaker 1>we are going to have to cut that so that <v Speaker 1>we can keep up with the Joneses, because we can <v Speaker 1>no longer just close off our platform. I don't know <v Speaker 1>if that's I don't know if that's better. I don't <v Speaker 1>know if it is, but it. <v Speaker 2>Oh yeah, I mean I get that argument for sure. Yeah, <v Speaker 2>and definitely in general, I think more competition is always <v Speaker 2>a good thing. <v Speaker 1>It's just. <v Speaker 2>I don't know if I've necessarily been against the gate <v Speaker 2>system that these systems use, like I think it helps <v Speaker 2>regulate some of the trash sometimes. Sure, it's like when <v Speaker 2>Nintendo put their solo quality thing for the NES back <v Speaker 2>in the day because of what happened with the tari. Yeah, <v Speaker 2>I mean sometimes you can overdo it, of course. But yes, <v Speaker 2>it's an interesting like back and forth, as you're saying, <v Speaker 2>because there is the market factor, theative factor, where I <v Speaker 2>mean again, as you're saying, if you're an indie developer, <v Speaker 2>any developer, so you don't want to pay thirty percent <v Speaker 2>just to put your game out on the market. That's <v Speaker 2>a huge mar margin yep, for that you're just paying. <v Speaker 2>They can't pay your employees if you're a small team <v Speaker 2>or things like that. So I don't know, it's just <v Speaker 2>it's interesting. So yeah, that will be the most interesting <v Speaker 2>aspect of this ruling. Absolutely, I think the. <v Speaker 1>Well well, as much as regulators love to hear that like, Okay, <v Speaker 1>we can get more competition in these places and that <v Speaker 1>we think that'll be more fair, it's like, I don't know, <v Speaker 1>look at examples where there is no barrier to that <v Speaker 1>that utopia that you're imagining, like thely open platform or <v Speaker 1>the PC, and you know, Steam still gets away with <v Speaker 1>charging thirty percent to most people, most developers, and you <v Speaker 1>can anyone can install any store they want on a <v Speaker 1>PC and it's not really helping things all that much. <v Speaker 1>So it's like, does the argument go so far as <v Speaker 1>Steam on an open platform has to begin letting other <v Speaker 1>stores into its store on an open platform, Maybe regulators <v Speaker 1>go that far, and it could be that crazy, But <v Speaker 1>I don't know. I it feels like for as much <v Speaker 1>as like we understand the way all this stuff works, <v Speaker 1>for as much as like, you know, we kind of <v Speaker 1>want certain things to be a certain way. Regulation could <v Speaker 1>come in and take a wrecking ball to a lot <v Speaker 1>of that and reshape the stuff in a way that's <v Speaker 1>like very hard to imagine how it would actually actually work. <v Speaker 1>And I think in the meantime, I get the sense <v Speaker 1>Microsoft is waiting in the wings, trying to be like <v Speaker 1>the one that can hop first and take advantage of <v Speaker 1>it the most, and that's what buying all this content <v Speaker 1>has really been about this entire time. But we'll see. <v Speaker 2>It'd be an interesting strategy. <v Speaker 1>Yeah, I think it's an interesting strategy. Is it the one? <v Speaker 1>Is it the one that I want them to do? <v Speaker 2>No? <v Speaker 1>I want to make good games that I want to play. <v Speaker 1>I think that would be the best strategy. <v Speaker 2>But that's the best strategy for all of us. <v Speaker 1>Yes, exactly. All right, We're gonna take a quick break <v Speaker 1>when we come back right after this. A lot more <v Speaker 1>to talk about, including really powerful sales of Metaphor refn <v Speaker 1>Tasio on day one, and what's up with Disco Elysium's developers, <v Speaker 1>Right after this. All right, we're right back into it <v Speaker 1>here we go. Metaphor Refundasio sales past one million mark <v Speaker 1>after day one. This is from Jamie Tugayev at Duel Shockers. <v Speaker 1>One day is all it takes for a legend to <v Speaker 1>be born. Sega announced Metaphor Refundasio broke the one million <v Speaker 1>copies mark within the first day. To put this meteor <v Speaker 1>grise in perspective, Atlas's previous fastest seller was Persona three Reload, <v Speaker 1>which took a week to hit similar numbers. Meanwhile, as <v Speaker 1>of this morning, Steam charts show players at a peak <v Speaker 1>past fifty two thousand and rising. That's fifty two thousand <v Speaker 1>concurrent players all playing at the same time. This puts <v Speaker 1>Metaphor Refundasio as the twenty third most played game right now. <v Speaker 1>Sandwich between Boulderskate three at around fifty thousand and Team <v Speaker 1>Fortress two at around fifty five or fifty six thousand. <v Speaker 1>These numbers are far from complete. Metaphor Refuntasio is also <v Speaker 1>available on PlayStation four and five and Xbox Series X <v Speaker 1>and S. Unlike Valve, neither Sony nor Microsoft make their <v Speaker 1>players or sales numbers public on demand. Yeah that's hey, <v Speaker 1>people seem to be into this game and they want <v Speaker 1>it real bad, being the fastest selling Atlas RPG. Apparently, <v Speaker 1>that's not necessarily what I was expecting. I thought it <v Speaker 1>would take a little bit more of a slow burn <v Speaker 1>of people be like, oh, this is as good or <v Speaker 1>as as desirable as the Persona games. I will show <v Speaker 1>up for this in week two. But nope. It seems <v Speaker 1>like word of mouth has spread. Those reviews obviously helped, <v Speaker 1>and people are jumping aboard right away. Huh. <v Speaker 2>Some one of those things that makes me really excited. <v Speaker 2>It's similar to From Software, where anytime from Software releases <v Speaker 2>a new IP, it seems to do better and better, <v Speaker 2>and it's like part of the marketing with Metaphor was, hey, <v Speaker 2>this is the same team that made Persona five, and <v Speaker 2>that's what hooked me. And I'm glad that. I'm glad <v Speaker 2>to see a new IP, even if it's an old <v Speaker 2>team doing so well, because that's what I want ultimately, <v Speaker 2>and I think that's the best for everybody, is when <v Speaker 2>new ips can get made and these steps can get <v Speaker 2>truly creative. So it's super exciting to see. And I'm <v Speaker 2>one of those people I'd almost never pre order a game, <v Speaker 2>but I want a metaphor right away, and unlike you, <v Speaker 2>I'm a physical copy guy. So I ordered mine a <v Speaker 2>few days ago just because I want to play it <v Speaker 2>as I hope it comes in today, and it looks <v Speaker 2>like it's going to So I was like, you know, <v Speaker 2>it's one of those teams I trust, like from software. <v Speaker 2>I just I trust it's going to be good. It <v Speaker 2>seems like other people do and it's exciting. <v Speaker 1>It's great. Yep, yeah, it's you know, and when you <v Speaker 1>have a game that's in the nineties on Metacritic, that's <v Speaker 1>going to help all that stuff sort of congeal together <v Speaker 1>where it's like, Okay, we know the developer, this is <v Speaker 1>a fantasy RPG that looks fun. Can I you know, <v Speaker 1>should I really begin as excited about this as as <v Speaker 1>as I have been? Should I really be pre ordering? <v Speaker 1>And then you see those metacritics scores come in and <v Speaker 1>it's like, okay, yeah, I feel good about this. Let's <v Speaker 1>just roll. And then that also is going to make <v Speaker 1>a bunch of people jump aboard and get on Steam <v Speaker 1>as soon as they see it and stuff like that. <v Speaker 1>So yeah, very very good for the developers over there <v Speaker 1>and them being able to prove it's like, no, we <v Speaker 1>can move this beyond Persona. It does feel like, oh, <v Speaker 1>this is the team that has kind of taken the <v Speaker 1>torch of that entire JRPG genre, and this is where <v Speaker 1>people are looking now, instead of even like Square Nix, <v Speaker 1>where it's like, at one point, you know, Square Innix <v Speaker 1>is going to have Final Fantasy and then they put <v Speaker 1>out a Corona trigger and everyone's gonna pay attention, and <v Speaker 1>it's like, we're a long way away from that in <v Speaker 1>this moment. I think. You know, that's not to say <v Speaker 1>Square Enix can't also be having can't have games that <v Speaker 1>get a lot of people excited for the next one, <v Speaker 1>but it's like, in this moment, it feels like they <v Speaker 1>have somewhat abandoned those the fundamentals there that made all <v Speaker 1>that stuff work in the first place, and Atlas has <v Speaker 1>full embraced those fundamentals, you know, like turn based combat, <v Speaker 1>and they're reaping the reward. <v Speaker 2>I feel like somewhere along the line, Scory Knicks kind <v Speaker 2>of lost touch with maybe a stylistic thing that made <v Speaker 2>those games click for so many people. Maybe they went <v Speaker 2>too hard and I don't know if it was the <v Speaker 2>Dark Fantasy route, I remember there's that like Final Fantasy <v Speaker 2>zero game that came out. It's like a precursor game <v Speaker 2>that just didn't. I don't know, just look like I'm <v Speaker 2>trying to be hard. We're trying to be hard as <v Speaker 2>opposed to a like true Final Fantasy game. But I'm <v Speaker 2>a big Rebirth fan. I thought that was just amazing. <v Speaker 2>So this is definitely a year that j RPG fans <v Speaker 2>are eating well. And yeah, I Alice is doing great metaphor. <v Speaker 2>It's just you know something I wonder, Actually, I don't <v Speaker 2>know if you have this the data for this. We're <v Speaker 2>talking about the metacritics scores and how amazing they are. <v Speaker 2>I wonder how how much sales jumped once those scores <v Speaker 2>starting to come out. Yep, just makes it. I don't <v Speaker 2>know if that data is out there. It makes me <v Speaker 2>wonder how many people pre ordered before it and then <v Speaker 2>how many people saw those scores and were like, oh, yes, <v Speaker 2>this is good enough for me to pre order. <v Speaker 1>Yeah. I wonder if it's like possible to measure that <v Speaker 1>on Steam dB. Maybe maybe that's possible, but I think <v Speaker 1>we would both probably guess that it did jump significantly, <v Speaker 1>like when you get a game of the Year contender <v Speaker 1>level of reviews. People are going to take notice, and <v Speaker 1>it just you know, you know, we always talking about <v Speaker 1>on the show how every purchasing purchasing decision is a <v Speaker 1>conversation with yourself and you try to like convince yourself <v Speaker 1>to do something. Once you get that much momentum in <v Speaker 1>the favor of, hey, this might be worth that money, easily, <v Speaker 1>it becomes that much easier to actually pull the trigger <v Speaker 1>on buying the things. So yeah, and now it's like, okay, <v Speaker 1>wide release. We're gonna hear everybody talking about it here <v Speaker 1>pretty soon and see kind of what the you know, <v Speaker 1>what the initial reaction is, there's any backlash, that's always <v Speaker 1>a fun time to do, a fun thing to do <v Speaker 1>with these games as well. But I imagine most people <v Speaker 1>are going to be pretty happy with this, as even <v Speaker 1>the people my circles were like early on, I didn't <v Speaker 1>I don't know if it clicked with me. Many people <v Speaker 1>did click with them right away, so I don't know <v Speaker 1>if it clicked me, Like now it has after thirty. <v Speaker 2>Hours, So only to thirty hours, Yeah. <v Speaker 1>Come on, who doesn't have that much time? All right? <v Speaker 1>Next up, two Disco Elysium spinoff studios have been announced <v Speaker 1>on the same day. This is from Chris Scully and <v Speaker 1>at VGC. Two new studios co founded by former Disco <v Speaker 1>Elysium developers have been announced on the same day. On <v Speaker 1>Friday morning, around twelve, former zah Oom staff announced the <v Speaker 1>creation of Long Do Games, a studio said to be <v Speaker 1>working on a spiritual successor to the acclaimed RPG. At <v Speaker 1>the same time, another UK based studio, Dark Math Games, <v Speaker 1>was announced, with around twenty former disco Elysium staff said <v Speaker 1>to be on board creating their own detective RPG named <v Speaker 1>Triple X night Shift. Longdew Games will also include developers <v Speaker 1>who previously worked at Rockstar, Bungie and Brave at Night <v Speaker 1>and says it aims to create games that resonate emotionally <v Speaker 1>and intellectually, and that it's here to build a reputation <v Speaker 1>of consistently delivering quality with a focus on depth and <v Speaker 1>narrative integrity. Its first game is being billed as a <v Speaker 1>spiritual successor to Disco Elysium, and Longdu says it explores <v Speaker 1>the delicate interplay between the conscious and subconscious, the scene, <v Speaker 1>and the unseen. The game is described as a psychogeographic <v Speaker 1>RPG with a unique mechanic where every decision reshapes both <v Speaker 1>the world and the characters that inhabit it. Meanwhile, Dark Maths, <v Speaker 1>a triple Dark Maths Triple X Nightshift, claims to deliver <v Speaker 1>a deep single player role playing experience with many tools <v Speaker 1>and layers of gameplay, plus a unique companion dynamic which <v Speaker 1>adds more fun and offers different paths to solve cases. <v Speaker 1>The innovative and powerful roleplaying systems, respect your time and <v Speaker 1>trust your intelligence With seismic choices, it says up to <v Speaker 1>you to decide how your story unfolds and how it ends. Yeah, <v Speaker 1>so this is from the the aftermath, the sort of <v Speaker 1>blast radius of what happened with za Um, which I <v Speaker 1>don't know if that's how you say it that so <v Speaker 1>I'm gonna say it for now, where that there was <v Speaker 1>a lot of controversy at that studio, so the ownership <v Speaker 1>kind of tried to take things over, tried to make <v Speaker 1>a sequel, maybe try to push out some of the <v Speaker 1>people who were key to making the game. It sounds <v Speaker 1>like there was some drama involved the people making the game, <v Speaker 1>but there was a lot of people that weren't that <v Speaker 1>had nothing to do with either side of these things. <v Speaker 1>Sounds like a lot of them have left to go <v Speaker 1>do these kinds of games elsewhere, and I welcome that. <v Speaker 1>I think that would be awesome to see more games <v Speaker 1>of that style because there's not a lot of disco <v Speaker 1>Elysiums out there. And even as someone who prefers the <v Speaker 1>dewey games over the talkie games, I have really appreciated <v Speaker 1>disco Elysium. It's a game I'm like slowly playing over time. <v Speaker 1>I played some this summer. I was kept like my <v Speaker 1>game going, and then you know, fell off because some <v Speaker 1>other games came out. But it's right there on my <v Speaker 1>Steam deck waiting for me to get back into it, <v Speaker 1>and I'm looking forward to doing exactly that. Uh yeah, <v Speaker 1>I think this is exciting. What do you? How about you? <v Speaker 2>I think I think it's cool. So if I recall, <v Speaker 2>wasn't it didn't come out that the creative director was <v Speaker 2>kind of a asshole to work? <v Speaker 1>Yes? Right right? There was some issues with the people <v Speaker 1>like response for the game, and definitely some issues with <v Speaker 1>the ownership ownership, yes right, and just sounds like they <v Speaker 1>were kind of pricks to each other and everybody else. <v Speaker 2>Yeah, it's like I'm excited about because I'm one of <v Speaker 2>the very few people who did not like disco Leasium <v Speaker 2>very much. I didn't like the writing. I found it <v Speaker 2>to be pretentious. That's just if you like it, that's great. <v Speaker 1>I just definitely a little pretentious without a doubt. <v Speaker 2>Yes, yeah, so I like it. It made me not <v Speaker 2>enjoy it, and that's cool. I know everyone loves it. <v Speaker 2>I'm in the minority. But that's part of why I <v Speaker 2>like this story so much is because I like the <v Speaker 2>mechanics of it, and I feel like a lot of <v Speaker 2>that writing that I just comes from. It feels like <v Speaker 2>after I found out about the creator, I was like, oh, yeah, <v Speaker 2>that kind of makes sense where that story came from. <v Speaker 2>So I'm excited to see what the other team's story <v Speaker 2>is because I do like the game otherwise. So yeah, <v Speaker 2>and that's just me. That's very personal to me. I'm <v Speaker 2>sure some people will feel like that that's what made <v Speaker 2>them love the game so much. <v Speaker 1>Is that. What I like about it is it is pretentious, <v Speaker 1>and then it knows it's pretentious, and that there's always <v Speaker 1>more to every single thing that the game is saying <v Speaker 1>that that deconstructs it and criticizes that pretentious position as well. <v Speaker 1>It is fully self aware and it's its own thissc <v Speaker 1>critic in a lot of ways. So I appreciated that <v Speaker 1>side of things. <v Speaker 2>Yeah, and that's cool. So, like, I'm not faulting anybody <v Speaker 2>for liking it. It's just for me. I guess it <v Speaker 2>rubbed me the wrong way. <v Speaker 1>Sure, but I mean I definitely no. I know, Dan Record, <v Speaker 1>whenever you what was watching people play would have a <v Speaker 1>similar action of like, oh my god, who cares about <v Speaker 1>any of this is sew up its own ass and <v Speaker 1>you kind of what can you do if you have <v Speaker 1>that reaction? <v Speaker 2>Yeah? So, and I finished the game. I fully played it. <v Speaker 2>I fully finished it. But hey, I'm I think anytime <v Speaker 2>more people have a chance to be creative and get <v Speaker 2>spotlight for it, that's also cool. So I'm glad that <v Speaker 2>they're getting away, they're getting some attention, and especially it <v Speaker 2>sounds like an extremely toxic workplace from all ends between <v Speaker 2>the ownership, between the creative director and all that. I'm glad. <v Speaker 2>I'm glad they spun off ano they're doing their own thing. <v Speaker 2>So that's great, super good for them. <v Speaker 1>Yeah, and you're right, I think there's a chance to <v Speaker 1>reset the vibes of the game and come in with <v Speaker 1>a different angle because you know, a detective game. Yeah, <v Speaker 1>keep it a detective game. That's fine. I think you <v Speaker 1>if you can change the sort of the preconceived ideas <v Speaker 1>of what the characters are, you can have a completely <v Speaker 1>different feeling when playing it. And I would be excited <v Speaker 1>to see how that could be executed. So we'll see. <v Speaker 2>You're describing by the quotes what were described. Sounds cool <v Speaker 2>to me. You like, I'm in that sounds great. <v Speaker 1>So, yeah, it sounds promising if you people were wasn't <v Speaker 1>Weren't they making a Disco Elysium sequel at Zaoom with <v Speaker 1>the remaining people. Apparently that got canceled, along with a <v Speaker 1>bunch of other stuff, so it doesn't sound like they're <v Speaker 1>doing much of anything over there. I don't know. Meanwhile, <v Speaker 1>the Rise of the Golden Idol is coming out ridiculously soon. <v Speaker 1>This is from Maddy Myers at Polygon. Watch out other <v Speaker 1>video games because there's a new Game of the Year <v Speaker 1>contender in town. At least for my personal taste, that is, <v Speaker 1>the Case of the Golden Idol was my favorite game <v Speaker 1>of twenty twenty two. It's a short, haunting, supernatural myster <v Speaker 1>game made up of individual chapters that each felt super <v Speaker 1>satisfying to solve it's seql. The Rise of the Golden <v Speaker 1>Idol is apparently coming out on November twelfth. It's coming <v Speaker 1>to a bunch of platforms, including on mobile via Netflix. <v Speaker 1>The announcement trailer also list pcvia Steam, PlayStation four and five, Xbox, <v Speaker 1>and Nintendo Switch. You have a month to catch up <v Speaker 1>on the original game, which is plenty of time given <v Speaker 1>that it isn't long, six to eight hours depending on <v Speaker 1>how fast you are solving mysteries. It is, however, a <v Speaker 1>game you will think about forever afterward in which you <v Speaker 1>could scrub from your memory and play a game because <v Speaker 1>it's so creepy and cool. Yeah. And then they go <v Speaker 1>and describe how that the game works, which is like, <v Speaker 1>you know, it's a scenes are set up. There's a <v Speaker 1>bunch of uh information in these scenes that they're like <v Speaker 1>still see static scenes, and you need to use logic <v Speaker 1>to piece together the words that go into certain sentences <v Speaker 1>to explain who did the crime, why and where that <v Speaker 1>sort of thing. Uh. And it is a really really <v Speaker 1>excellent game. It's one of it's one of these games <v Speaker 1>I put in the genre Dave of you mostly play <v Speaker 1>in your head instead of the mechanics existing within the <v Speaker 1>code of the game. And I love that sort of thing, <v Speaker 1>and this is what maybe the best example of that, <v Speaker 1>you know, kind of up there with uh, the what's <v Speaker 1>the Ship game where you have the time most Well, <v Speaker 1>that is a great game, Oberden, Yes, yeah, Oberden, Yeah, <v Speaker 1>this is also a great game. <v Speaker 2>I'm glad when I saw that you put this in <v Speaker 2>this story, I was like, kind of figured I was <v Speaker 2>gonna ask if you played it, and then I realized, <v Speaker 2>to talk about Golden Idol, you must have played it, <v Speaker 2>because it's not I don't think it's a very big title, <v Speaker 2>but it is excellent too, so I agree with you. <v Speaker 2>Game is fantastic. Yeah, I'm super excited there's a new one, <v Speaker 2>and I hope more people play it. I don't know <v Speaker 2>if the original one sold very well. I guess it's <v Speaker 2>sold enough to make a sequel, but I think. <v Speaker 1>I think I found a pretty big audience because it <v Speaker 1>was one of those word of mouth games that really did. It. <v Speaker 1>Was like on every podcast was talking about it. That <v Speaker 1>sort of game. <v Speaker 2>Yeah, I wanted to play it when I first saw it, <v Speaker 2>but I'm more of I'm not a big PC guy, <v Speaker 2>so I kind of I waited, and when it finally <v Speaker 2>came to switch, that's when I got it, which is <v Speaker 2>kind of buggy on the switch, So I actually there's <v Speaker 2>a game. <v Speaker 1>It's a little bit buggy, So that's just what the game was. Yeah. <v Speaker 2>I haven't been able to play the last scenario because <v Speaker 2>it bugged out on me, but otherwise for a while <v Speaker 2>I did it. Yeah, I can only use one word <v Speaker 2>that's not helpful. But it is such a good game, <v Speaker 2>and you described it the perfect way. It's one of <v Speaker 2>the few games that really makes you feel like a detective. <v Speaker 2>Obradn does that. As you mentioned, like there's detective games <v Speaker 2>like what we were just talking about with this Goelesium <v Speaker 2>and what sounds like they want to make where it's <v Speaker 2>more a story based detective game an Ace Attorney. You <v Speaker 2>do a bit of detective work, but it's really more <v Speaker 2>just like a point and click type of thing. This <v Speaker 2>is a game that really makes you feel clever when <v Speaker 2>you figure it out. It really makes you feel like <v Speaker 2>you are doing the leg work. And I appreciate it <v Speaker 2>for doing that because I feel like detective is a <v Speaker 2>hard genre to pull off, and it does, and it's <v Speaker 2>just it has a fun, supernatural story. Every scenario that <v Speaker 2>you go into, as they're all laid out scenarios, they <v Speaker 2>all feel unique and interesting and when you click on <v Speaker 2>the picture, so you're just exciting to be like, what's <v Speaker 2>the next scenario going to be? What happened? It really <v Speaker 2>draws you in so super exciting. <v Speaker 1>Yep, I'm looking forward to this November twelfth. I didn't <v Speaker 1>finish the DLC for a Case of the Golden Idol, <v Speaker 1>so I'm gonna do that while I wait for November <v Speaker 1>twelfth to come along and the release of Rise of <v Speaker 1>the Golden Idol. All right, let's get through these last <v Speaker 1>handful of stories here. Three more tomb Raider games are <v Speaker 1>getting remasters in twenty twenty five, including one of the <v Speaker 1>most divisive ones. This is from Ethan Gotcha at Kotaku. <v Speaker 1>Following a year after the tomb Rader one through three <v Speaker 1>remaster collection, three additional Lara Croft games are getting updated <v Speaker 1>with visual upgrades and new features. Tumb Rader four through <v Speaker 1>six remastered arrives in February twenty twenty five for thirty <v Speaker 1>dollars the collection. The collection consists of nineteen ninety nine <v Speaker 1>s tomb Rader, the last revelation for the original PlayStation <v Speaker 1>two thousand's tomb Raider Chronicles and two thousand and threes <v Speaker 1>turm Rader The Angel of Darkness for the PS two <v Speaker 1>three Mastered versions will be on PS five, PS four, <v Speaker 1>Xbox Series X and S, Xbox One, Nintendo Switch, and <v Speaker 1>PC and include a range of improvements like the ability <v Speaker 1>to toggle between classic and modern graphics on the fly, <v Speaker 1>the option of modern controls or the original tank style movement, <v Speaker 1>photo mode with poses, quality of life features like boss <v Speaker 1>health bars, trophies, and achievements on the relevant platforms. You <v Speaker 1>know the tomb Raider games. I never loved the tomb <v Speaker 1>Raider games stave. I thought the originals were interesting, like <v Speaker 1>the very originals. Definitely, by the time four, five and <v Speaker 1>six were coming out, I had lost interest. And then <v Speaker 1>I do remember Angel of Darkness being kind of a problem. <v Speaker 1>In fact, they have a quote here from some schmoke <v Speaker 1>called Great Cassavin who was writing for a website, who said, <v Speaker 1>the actual gameplay of tomb Raider The Angel of Darkness <v Speaker 1>often isn't fun at all, but instead can be frustrating, difficult, <v Speaker 1>and tedious. Apparently that game also had a lot of <v Speaker 1>like missing content and things like that, so you know, Hey, <v Speaker 1>that doesn't mean it shouldn't be remastered. Still an interesting <v Speaker 1>thing to do, and maybe there's a chance they could <v Speaker 1>make stuff better when they have an opportunity like this. <v Speaker 1>But I don't know. How do you feel about tum Raider. <v Speaker 1>You think four, five, six are going to be worth <v Speaker 1>going through? <v Speaker 2>Well, grub, you are in good company. I was never <v Speaker 2>a big man of tomb Raider either. I rented the <v Speaker 2>first one, I just never clicked with me, so I <v Speaker 2>never played any any of the other ones until the <v Speaker 2>the reimagining one came out, which I loved. I loved <v Speaker 2>the Unguarded tomb Raider. But you know, I think the <v Speaker 2>thing I think is the best though about this remaster, <v Speaker 2>even though I'm not a big Turm Raider guy, is <v Speaker 2>I think it's cool they're lene you choose between tank <v Speaker 2>controls or not, because I think that's fun to be <v Speaker 2>able to choose the original wave was intended to be. <v Speaker 1>Controls are fun. Still, yeah, I don't. <v Speaker 2>I don't think there's bad. I think they get a <v Speaker 2>bad rep I don't think they're as bad as people <v Speaker 2>make them out to be, so, especially for Survival Horror, <v Speaker 2>I tried playing the Resident Devial remake without tank controls, <v Speaker 2>and I was like, this just does not work. <v Speaker 1>No, no, yeah with the you know, the cameras and everything. No, <v Speaker 1>you want tank control. So that's the reason they did <v Speaker 1>tank controls for those games. Yeah. <v Speaker 2>I mean tom Raiders a little different because it's a <v Speaker 2>platform game. <v Speaker 1>Yeah, but also it's a platform game with its tile <v Speaker 1>based so you're moving one tile at a time when <v Speaker 1>you press forward, So it still makes sense to me <v Speaker 1>in some ways. <v Speaker 2>It's like the Croc remake is also maintaining their tank controls, <v Speaker 2>which is cool. <v Speaker 1>Yeah. <v Speaker 2>Yeah, I just never, I don't know, never clicked with me. <v Speaker 2>But I'm glad that two Murder fans are getting it. <v Speaker 2>The theme song's right, Yeah, sure, happy to hear remaster <v Speaker 2>the things song yep. <v Speaker 1>Steam deck is launching in Australia this November. Let's see here, <v Speaker 1>there's a price here, the Verge report of the original <v Speaker 1>LCD model with the two hundred and fifty six gigabytes <v Speaker 1>of storage, we'll set consumers back six hundred and forty <v Speaker 1>nine Australian dollars, which is equivalent to about four hundred <v Speaker 1>and thirty seven American Valve will also release the Steam <v Speaker 1>Decks O lead model and two versions for five hundred <v Speaker 1>and twelve gigabytes, you'll be paying nine hundred dollars Australian <v Speaker 1>and the one terabyte option will go for one fifty <v Speaker 1>dollars Australian. That's equivalent about seven hundred and six Dollarsustralian yet, <v Speaker 1>so then that's colvin to about seven hundred and six <v Speaker 1>dollars American, which is about how much that cost. I <v Speaker 1>think it's maybe a little bit more expensive. I think it's <v Speaker 1>maybe six fifty here in the United States. So the <v Speaker 1>exact release date of the device in the country has <v Speaker 1>not been shared at this time, but you know, November, <v Speaker 1>sometime in November. So congratulations Australia, you're finally getting it <v Speaker 1>after the original shipped in February of twenty twenty two. <v Speaker 2>So I didn't know they didn't have it yet. <v Speaker 1>Yep, they've been because the only place you could buy <v Speaker 1>it is is Steam, right, the only place you can <v Speaker 1>get a steam deck is through Steam itself. And it's <v Speaker 1>not like there's retailers in Australia importing them and valves <v Speaker 1>just like we're not going to be shipping them to <v Speaker 1>Australia yet. Just you know, hang tight, and finally they <v Speaker 1>are going to get. <v Speaker 2>It every few months. I like, I want to steam <v Speaker 2>Deck because I love indie games. All the best indie <v Speaker 2>games come to Steam before anywhere else, and then I <v Speaker 2>never get it just because the four under fifty dollars <v Speaker 2>price tag. I'm like, uh, it's kind of steep, though, Yeah, <v Speaker 2>it's worth it. I mean, that's why I play so <v Speaker 2>many I mean, that's why I play so many indie <v Speaker 2>games on Switch, just because I love playing a handheld <v Speaker 2>like that, and I know I would play the hell <v Speaker 2>out of a steam Deck if I got it. So yeah, hey, <v Speaker 2>I'm glad for Australia though, good for them. <v Speaker 1>Yeah, I'm with Dan Fiasco in chatz is Bury me <v Speaker 1>with my old led Steam Deck. That's I love that thing. <v Speaker 1>Just use it all the time, constantly. Every time I <v Speaker 1>look at it makes me happy. It's a great way <v Speaker 1>to play games, and the battery life is really good <v Speaker 1>on it, especially for indie games. I turned down the <v Speaker 1>TVP the total draw power on a steam Deck for <v Speaker 1>UFO fifty down to five watts, and the things like yeah, <v Speaker 1>yeah you can play this for twelve hours, You're good, <v Speaker 1>like hell, yeah, let's go all right, Nintendo asks Switch <v Speaker 1>Online play Test Program participants to quote, not discuss or <v Speaker 1>disclose content. This is from Liam Dulan at Nintendo Life. Basically, <v Speaker 1>Nintendo said, as part of like their their thing here <v Speaker 1>and as a reminder, Nintendo's running some weird tests. We <v Speaker 1>don't know what it is the mystery. People had to <v Speaker 1>sign up for it. Yesterday. I signed up, I got selected. <v Speaker 1>A lot of people signed up weren't selected. Apparently it <v Speaker 1>was like ten excuse me, ten thousand people. They already <v Speaker 1>closed it, but they said, come back on October twentieth. <v Speaker 1>We'll give you a download code for a two point <v Speaker 1>two gigabyte app on the Nintendo Switch Online service that <v Speaker 1>you'll download separately, and then you can use it on <v Speaker 1>October twenty first, and they again, they still haven't told <v Speaker 1>us what it is, but they have some requests here <v Speaker 1>and it is a request. People are kind of incorrectly <v Speaker 1>saying that this was an NDA. This is not what <v Speaker 1>NDAs sound like people, So let's read the quote here. <v Speaker 1>We request that you do not discuss or disclose content <v Speaker 1>from either the Nintendo Switch Online play Test program, test software, <v Speaker 1>or website with others. If you know, request is not <v Speaker 1>the word that it gets put in a in an NDA, <v Speaker 1>what like even like those soft ndias where it's like, <v Speaker 1>just by doing this you agree, they'll say you agree <v Speaker 1>not to disclose under any circumstance. Blah blah blah. It's <v Speaker 1>much more rigid. This is them just kind of doing <v Speaker 1>a please don't and uh there does seem like they're <v Speaker 1>any force of law. Now it is Nintendo, So maybe <v Speaker 1>don't take your chances. Maybe maybe don't risk it. At <v Speaker 1>least I'm telling you not to risk it. Don't don't <v Speaker 1>blame me if something happens with you. But hey, uh what, <v Speaker 1>I just keep bringing this up, Dave, because I'm curious <v Speaker 1>what people think. It is no idea. <v Speaker 2>Yeah, I mean it's not like a switch to thing otherwise, <v Speaker 2>I mean you need the console for that. <v Speaker 1>Yeah, I mean it's a future that could easily transfer <v Speaker 1>over to the switch to. But yes, something that's gonna <v Speaker 1>work on switch one right now. <v Speaker 2>It could be I while we were talking about, just <v Speaker 2>thinking like racking my brain what could it possibly be? <v Speaker 2>But it's like trying to guess the alarmo right, Yes, <v Speaker 2>it's like who would have ever guessed that was a thing. <v Speaker 2>I'm excited for you, though. They get to find out <v Speaker 2>before all of us. I no clue. And I'm sure <v Speaker 2>somebody is going to break it because uh, somebody's gonna <v Speaker 2>want the attention. <v Speaker 1>But oh sure, without a doubt. <v Speaker 2>Especially if there's not illegally binding NDA. Yeah, but man, <v Speaker 2>that's like maybe it's a fitness app. I don't know. Yeah, <v Speaker 2>it's like if it's if it's an app on your phone. <v Speaker 1>Man, I don't know, but it's it's not an app. No, <v Speaker 1>it's an app you download on the switch. So it's right, right, <v Speaker 1>it's I mean, so it's gabytes And they do that <v Speaker 1>one of the others, some of the other tibits where <v Speaker 1>they request that you use it in TV mode, that <v Speaker 1>you should use it in TV mode with a wired connection. <v Speaker 1>So people are thinking maybe it's a cloud streaming thing, <v Speaker 1>and and some of the rumors have been GameCube cloud <v Speaker 1>streaming streaming game Cube games. Yeah, maybe I would. <v Speaker 2>Matter for the Why would that matter for the TV <v Speaker 2>part though? <v Speaker 1>For ease because then because that's when you can have <v Speaker 1>it wired. You can't have it wired and handheld excuse me, <v Speaker 1>and handheld mode at least not easily. But I mean <v Speaker 1>they won't like have it wired, so you have the <v Speaker 1>best connection possible, I guess. I mean, I don't know. <v Speaker 1>You're right, so what might actually be the relevant thing here? <v Speaker 1>None of that might matter for what this thing ends <v Speaker 1>up being, which could be more disappointed than anything we're imagining. <v Speaker 2>So uh yeah, yep, it's just like Mario saying it's <v Speaker 2>a me every so often on your. <v Speaker 1>Right, it's a it's an Mario. They got the Milo <v Speaker 1>tech from Microsoft, and now it's ma Mario instead. <v Speaker 2>I wish I could have some more fun guesses for you, <v Speaker 2>but I've got no clue. <v Speaker 1>I mean, but you're right though, because it is exactly <v Speaker 1>like trying to guess Alarmo. It's like, who could possibly <v Speaker 1>think what Nintenda's going to do next? And why are <v Speaker 1>they keeping in such a mystery? Uh? I guess there's <v Speaker 1>a chance that they announced what this is between now <v Speaker 1>and when the test happens, so that they can control <v Speaker 1>the messaging. <v Speaker 2>But then why they're just masters of marketing. We're talking <v Speaker 2>about it. <v Speaker 1>Yeah, but then why keep it a secret? I don't <v Speaker 1>know why or why I ask people to keep it <v Speaker 1>a secret. <v Speaker 2>Everyone's going to want to know what's the secret? What <v Speaker 2>is it? <v Speaker 1>Yeah? You're okay, compare that's actually not a bad point, <v Speaker 1>but I always think, like, is Nintendo that clever? I <v Speaker 1>just think they just sort of stumble into these things sometimes. <v Speaker 1>So who knows? <v Speaker 2>All? <v Speaker 1>Right? Poll question? I got the results from yesterday's poll <v Speaker 1>right here, I have to vote. So it was Nintendo's <v Speaker 1>testing a mystery switch online feature. What is it? The <v Speaker 1>options were a remote play together, social platform, achievements, cloud streaming, <v Speaker 1>family library sharing. You probably should have put a who <v Speaker 1>knows something else, but I'm gonna I'll just click on <v Speaker 1>cloud streaming, and twenty seven percent also said cloud streaming, <v Speaker 1>but that was not number one. Number one was achievements <v Speaker 1>at thirty percent. <v Speaker 2>My two point two gigabytes for achievements. <v Speaker 1>Yes, I'm a separate app for that. You're right, I <v Speaker 1>fully agree. I think that is people saying that's what <v Speaker 1>they want, which guess gotta get over that. Seventeen percent <v Speaker 1>say it's a social platform, fifteen percent say it's remote <v Speaker 1>play together, like that thing where you can have a <v Speaker 1>game that only has local remote play or local play <v Speaker 1>you can just have your friend come in over the <v Speaker 1>cloud with a direct connection to your console. Sure, maybe, <v Speaker 1>And then ten percent say it's a family library sharing system, <v Speaker 1>which is maybe the thing I want the most, That's <v Speaker 1>what I want. <v Speaker 2>Yeah, but they would have selected people differently for that. <v Speaker 1>Yeah, this random ten thousand of people like that. You <v Speaker 1>don't know what it is. You're all just hopping in there. <v Speaker 1>You're right, it's definitely not family remote. Why would you <v Speaker 1>need a two point two gigabyte app for that as well? Right? <v Speaker 2>Yeah, yeah, that too. Yeah, I mean cloud streaming does <v Speaker 2>seem like the most likely I. <v Speaker 1>Agree with you on based on the information we have. <v Speaker 2>Yeah, right, based on the information. But I mean again, <v Speaker 2>it could be an alarmo. <v Speaker 1>So it could be an alarmo. All right, we have <v Speaker 1>a new poll question coming out here in a second. <v Speaker 1>Before we do that, though, Dave Klin, why don't you <v Speaker 1>tell people where they can find you on the internet <v Speaker 1>what you have going on? All that good stuff? <v Speaker 2>Sure. I work for game Spot as a senior producer, <v Speaker 2>starting a new show with Giant Bomb next week, I think, <v Speaker 2>or in two weeks, which well, I guess we'll reveal <v Speaker 2>when we do it. And I'm excited about that new <v Speaker 2>show coming out for game Spot called speed Break, which <v Speaker 2>is about how speed runners break games in order to <v Speaker 2>get their high scores. That I'm more on as well. <v Speaker 2>YouTube channel I haven't posted content on in two years <v Speaker 2>called day Control, and I'm working on a game in <v Speaker 2>my free time, been working on for two years. Hopefully <v Speaker 2>I can announce it in a year and it'll be <v Speaker 2>done in five years. <v Speaker 1>Yeah, the indie game cycle. Hell yeah, let's go, Dave, <v Speaker 1>thank you for doing all this. Newpoll question, do you <v Speaker 1>think the splinter Cell remake ever comes out? Yes? <v Speaker 2>Or no? <v Speaker 1>What do you think? You think we got a splinter Cell? <v Speaker 1>Just what do you think in this moment? Yeah? <v Speaker 2>Yeah, I think so. <v Speaker 1>Yeah, yeah, I think so too. But we'll see what <v Speaker 1>people say. We'll get results for this and discuss it <v Speaker 1>on Game Mes Mornings here on Giant Bomb on Monday, <v Speaker 1>speaking a Giant Bomb today, there's still more stuff happening. <v Speaker 1>In fact, I need to wrap the show up because <v Speaker 1>they need to start BCR right now to talk about <v Speaker 1>Metaphor Refan Tasio Jan for his birthday apparently put together <v Speaker 1>an all star crew talk about it. People who have <v Speaker 1>beaten the game. People are pretty deep into it. And <v Speaker 1>then also Sean, who I think is like twenty five <v Speaker 1>hours into it's not it's still respectable, but it's like man, <v Speaker 1>when it comes to this game that he might get spoiled, <v Speaker 1>so heavily spoiled. Yeah, we'll see. We'll see how that <v Speaker 1>works out for him. But they're gonna have conversations if <v Speaker 1>you're worried about spoilers. Obviously, the game just came out. <v Speaker 1>I think they'll probably start with a few like with <v Speaker 1>no spoilers, and then that stuffould be safe at the end. <v Speaker 1>I don't know how they're doing it. You should just <v Speaker 1>listen to the show. Uh. And then also we are <v Speaker 1>doing a like Club today. Blake Club is back, new <v Speaker 1>season of Blake Colb. <v Speaker 2>Oh. Yeah, I'm excited to see what Lucy has to play. <v Speaker 1>Lucy James is our victim this time, and you will just. <v Speaker 2>People knew that, people. <v Speaker 1>Have known that that what they don't know is what <v Speaker 1>she's playing. She doesn't know what she's playing, and she's <v Speaker 1>gonna find out after she gets dressed up and her <v Speaker 1>outfit for the show, which you're not gonna want to miss. <v Speaker 1>It's gonna be a good time, all right, let's see here. <v Speaker 1>Anything else that we should talk about. Yeah, next week <v Speaker 1>will be fun. I think we're off next Monday, though <v Speaker 1>everybody I think it's Indigenous People's Day. I think so. <v Speaker 1>But I'm not good at remember that that sort of thing, <v Speaker 1>so maybe. <v Speaker 2>That is invisionous People's Day. I have no idea what <v Speaker 2>Giant Bomb schedule is. <v Speaker 1>Tho, yes, I think we're off next Monday. I'm all <v Speaker 1>right with all that said, Dave Clink, thank you so <v Speaker 1>much for hanging out with me today and talking about <v Speaker 1>video games. Man, I really appreciate it. <v Speaker 2>Thanks so much for having me on. It was a blast. <v Speaker 1>Of course, absolutely, we'll make it happen more often. Thank <v Speaker 1>you all for watching and listening. You are the best <v Speaker 1>audience in gaming. Until next time, have a good one, <v Speaker 1>take care of yourself and goodbye.
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