Kojima and Death Stranding 2 are Going on Tour
Jeff Grubb is joined by AJ Minotti to chat about a Death Stranding 2 tour and how early reviews looking positive, PS5 prices going up, Nintendo Switch 2 specs getting finalized, and even more this Thursday morning!
2025-05-15
54 min
Transcript
Available Results
Generated results are saved to the knowledge database for reuse and search.
No generated results are available for this episode yet.
Extract Knowledge
Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.
Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.
Transcript
<v Speaker 1>You'll be don't be bad. <v Speaker 2>Hey, everybody, welcome to Game Breaking News with me Jeff Grub, <v Speaker 2>your host from GiantBomb dot com. Thank you for tuning in. <v Speaker 2>In this episode, we're gonna be talking about switch to hardware, <v Speaker 2>reviews or lack thereof, and a huge game shows signs <v Speaker 2>of life. It's gonna be a good one because we <v Speaker 2>have Ajmonatti on the show as guy. How are you doing? <v Speaker 1>What's up? I'm doing good? Jeff. How you've been hell <v Speaker 1>of a week? <v Speaker 2>Huh, it's been a hell of a week. Absolutely, I've <v Speaker 2>been good. Busy obviously, gonna stay busy for a while now, <v Speaker 2>although you know, every day something's come together in a <v Speaker 2>way that feels very satisfying and like we're making progress <v Speaker 2>and then of course, you know, new problems arise, but <v Speaker 2>we got a lot of momentum, so that's feeling good. Really, <v Speaker 2>just trying to lock down SGF and if we can <v Speaker 2>do that then I'll be like, Okay, we can really <v Speaker 2>start planning for the future at this point. But uh, yeah, <v Speaker 2>we're doing good over here. You you know, tell people <v Speaker 2>a little bit about yourself. You're not Mike MANAUGHTI, but <v Speaker 2>you are a host of nineties Disney. I want why <v Speaker 2>do you fill people in? So? <v Speaker 1>Nineties Disney is a podcast Mike and I do with <v Speaker 1>our brother Chris. We talked about Disney stuff from the nineties, <v Speaker 1>so theme parks, movies, TV shows, video games, anything else <v Speaker 1>we could think of. That's been going on for six <v Speaker 1>seven years now. So check that out if you're at <v Speaker 1>all inclined. If you want to hear about Mike's recent <v Speaker 1>trip where he was not at the PAX's panel, we're <v Speaker 1>gonna be talking about that. We're recording Sunday Night. And <v Speaker 1>you were on the show as well. You talked about <v Speaker 1>your recent trip a few months ago, so you want <v Speaker 1>to hear more. Jeff Grubb, there's also up there. There's <v Speaker 1>a duel right now between whose trip report is more popular, <v Speaker 1>Mike's early Epic Universe trip or Jeff's family Disney World trip. <v Speaker 2>There everyone knows how to vote for the good guy <v Speaker 2>there for sure, just gonna go listen. <v Speaker 1>That's how you vote. <v Speaker 2>I totally said game breaking news, didn't I I like, <v Speaker 2>I didn't even hear myself said it didn't register until <v Speaker 2>I saw the cursor moving on the doc and I'm like, <v Speaker 2>I looked over and it was jan updating it to <v Speaker 2>Game Best Mornings for me, so I don't make a <v Speaker 2>mistake again, and I appreciate that. <v Speaker 1>Chant. <v Speaker 2>Hey, let's I just read what's on the screen everybody. Okay, Yeah, <v Speaker 2>so people should check out nineties Disney. I mean, listen, <v Speaker 2>you used to run Exploding Barrel podcasts. You you podcasted <v Speaker 2>about games for a long time there, right. <v Speaker 1>It's two thousand and seven. That show ran for a <v Speaker 1>long time, back back when not every celebrity in the <v Speaker 1>world had a podcast, and we thought we had a <v Speaker 1>chance of making something. <v Speaker 2>Yeah, you were podcasting before. Who invented podcasting most recently <v Speaker 2>Joe Rogan? Since Joe Rogan invented podcasting. <v Speaker 1>Yeah, yeah, sold it from me. And I've been in <v Speaker 1>litigation for years and nobody knows about It's really sad. <v Speaker 2>All right, we do got a lot to talk about. <v Speaker 2>So let's explain what we do here most weekdays. I, <v Speaker 2>Jeff Grubb, will help piece your gaming life back together. <v Speaker 2>That includes breaking news and maybe even some of our <v Speaker 2>own original reporting. For all these topics, I'll get the <v Speaker 2>input of a bona fide expert who will make me <v Speaker 2>look smart. If you were watching live on Twitch, welcome <v Speaker 2>you can always listen to the show later on podcast <v Speaker 2>feeds by searching for Game mess Mornings. I'll fix that <v Speaker 2>here too. It still says game breaking News. Or find <v Speaker 2>the r feed on giant bomb dot com. Speaking to <v Speaker 2>giant bomb dot com. Go to giant bomb dot com, <v Speaker 2>slash join, or an independent company. Now it's the five <v Speaker 2>of us trying to figure this thing out. If you <v Speaker 2>go there, you could support us. All of that money <v Speaker 2>goes back into making us make this website. So if <v Speaker 2>you like what you see, if you like what you're watching, <v Speaker 2>if you like any of our stuff, blight Club, anything <v Speaker 2>like that, go over to giant bomb dot com, slash join, <v Speaker 2>and let's make it happen. You can also catch this <v Speaker 2>show later though on YouTube. Hello YouTube. All right, we <v Speaker 2>have a lot to get into, so let's start the <v Speaker 2>show with Nintendo switch to final tech specs and system <v Speaker 2>reservations confirmed. Basically, this is a breakdown of the switch <v Speaker 2>to hardware as we finally have the full information by <v Speaker 2>Richard Ledbetter of Digital Foundry, writing over at Eurogamer. Nintendo <v Speaker 2>has released its own technical specifications through the switch to <v Speaker 2>console hybrid, but it's fair to say that the detail <v Speaker 2>is somewhat selective and that's okay. It's been a long <v Speaker 2>time since the firm ducked out of the technological arms <v Speaker 2>race again and Sony and Microsoft but at the same <v Speaker 2>time and information void demands to be filled. We've covered <v Speaker 2>compelling leaks about the new Consoles T two three nine <v Speaker 2>processor in the past, but today we can rule out <v Speaker 2>the various asterisks and caveats surrounding unconfirmed rumors and deliver <v Speaker 2>what you might call a final specification, along with some <v Speaker 2>of the limitations developers are dealing with in working with <v Speaker 2>the new console. We'll get to those here in a second. <v Speaker 2>Starting with the let's see the CPU. Nvidia and Nintendo <v Speaker 2>have indeed settled on the ARM Cortex A seventy eight <v Speaker 2>c basically just like an eight core processor, six cores <v Speaker 2>for developers to work with. That This is ampere architecture <v Speaker 2>for the GPU. It has one thousand, five hundred and <v Speaker 2>thirty six coup de coors. Really, all this aja stuff <v Speaker 2>that did leak before we did know about it. I <v Speaker 2>think there's a couple of things worth pointing out for <v Speaker 2>people who are like, I don't care about these numbers. <v Speaker 2>Tell me just what this might mean for me? Not <v Speaker 2>much this is going to be a good handheld, right that. <v Speaker 2>That's all you really need to worry about. It's going <v Speaker 2>to have those Nintendo games you buy the system for. <v Speaker 2>And then in terms of like, hey, it optimizing itself <v Speaker 2>for either the home console on the TV experience or <v Speaker 2>the handheld experience. Looks like they've made some improvements there where, <v Speaker 2>like in DOC mode, the memory bandwidth almost doubles, which <v Speaker 2>is nice, and that seems to enable the CPU the <v Speaker 2>down clocks it won't run as hot thing along those things. <v Speaker 2>Along those lines, they also have a custom firmware AHA <v Speaker 2>for decompressing files so they don't have to put as <v Speaker 2>much work on the CPU. Just seems like they did <v Speaker 2>a lot of customization within Nvidia to make this handheld <v Speaker 2>make sense. And that's the sense I get like from <v Speaker 2>the early previews of people playing this thing and being <v Speaker 2>really impressed by the visuals, is that this isn't just <v Speaker 2>that tablet hardware that n Video was making slapped into <v Speaker 2>a handheld. They really did the work to make this <v Speaker 2>thing feel like a switch to that can last for <v Speaker 2>the next five to ten years. <v Speaker 1>Right. Yeah, it seems like they learned a lot of <v Speaker 1>lessons of what they wanted after taking the Switch one <v Speaker 1>hardware as far as they possibly could, and how they <v Speaker 1>had to kind of get to make things work. You <v Speaker 1>talked about, like the decompression of loading tech. One of <v Speaker 1>the tricks they did on the Switch one was they <v Speaker 1>would actually downclock the GPU during a loading screen, so <v Speaker 1>the CPU could rev up and would kind of like <v Speaker 1>thermally throttle anything. So now they just have like a <v Speaker 1>bespoke method for kind of achieving a similar goal there. <v Speaker 1>So obviously a lot of custom work went in. This <v Speaker 1>isn't off the shelf components like the Switch one was, <v Speaker 1>so it should be exciting to kind of see how <v Speaker 1>developers go to tap into this at launch and in <v Speaker 1>the system's lifetime. <v Speaker 2>As far as some of those concerns that Richard Ledbetter <v Speaker 2>of Digital Foundery was pointing out, they seem to worry <v Speaker 2>about game chat and that running at the same time <v Speaker 2>as a game, And I think the way he put <v Speaker 2>it is some developers are concerned because Nintendo gave them <v Speaker 2>this tool to test their performance when game chat is <v Speaker 2>turned on. Basically it just seems to simulate a game <v Speaker 2>chat session, and so they're like, Okay, this will have <v Speaker 2>an effect on performance to some degree. What that degree <v Speaker 2>actually is does still seem undetermined. Are you worried at <v Speaker 2>all about running game chat or is that something you <v Speaker 2>don't even think you're ever gonna use. <v Speaker 1>I could see myself using it. I don't know if <v Speaker 1>it's something I need to be worried about. Maybe it's <v Speaker 1>a developer concern. It sounds like what happened with the <v Speaker 1>Connect on the Xbox One. There were system resources set <v Speaker 1>aside for that because every game had to support it, <v Speaker 1>and then eventually, as kind of Microsoft is like, okay, <v Speaker 1>Connect's not so important anymore, they remove that kind of <v Speaker 1>system level occupation. So maybe we get to a situation <v Speaker 1>three four years down the line where it's not required <v Speaker 1>that every game has to support game chat. The games <v Speaker 1>that do can leave that headroom, and the system could <v Speaker 1>take advantage of the space to run it. But if <v Speaker 1>you want to be like, no, this game needs everything, <v Speaker 1>game chat is not supported, which you know they have <v Speaker 1>games that don't support game recording on the switch. They've <v Speaker 1>done something like this before, so it could be an <v Speaker 1>option down the line. <v Speaker 2>Yeah, and I do wonder. I'm sure there will have <v Speaker 2>to be some stuff reserved in case someone turns on <v Speaker 2>game chat, but I imagine it's not turned on. It's <v Speaker 2>not like game recording, right where that is just always <v Speaker 2>happening in the background. If games, if you're not using <v Speaker 2>game chat, it shouldn't really be engaging much of those <v Speaker 2>resources at all. So hopefully this is a situation where <v Speaker 2>it's like you understand the performance hit you might be taking, <v Speaker 2>and hopefully hopefully it is negligible. I know, as guy, <v Speaker 2>there are a lot of people who are never planning <v Speaker 2>to open game chat once at all. <v Speaker 1>And I get I don't think they'll I don't think <v Speaker 1>they'll make it seems to me like like this, this <v Speaker 1>this resource is set aside, whether using it or not, <v Speaker 1>because I don't think they want a game to run <v Speaker 1>worse if you turn it on, because you know you'll <v Speaker 1>never turn it on, they want you to use it. <v Speaker 2>I guess that's a point. <v Speaker 1>My guess would be that that again, it's like a <v Speaker 1>connect situation where it's it's always running, always using it. <v Speaker 1>That way, they know the games will have a consistent experience. <v Speaker 2>Yeah, that's see that. I do have concerns about that. <v Speaker 2>Then I think you're probably right, and it's like, man, <v Speaker 2>most people probably aren't going to use this thing and <v Speaker 2>they probably aren't going to want to hear that their <v Speaker 2>game is running just you know, two to five percent <v Speaker 2>worse because of this thing happening in the background that <v Speaker 2>they've never engaged with. Now I've been having you know, <v Speaker 2>Emmy's been playing Minecraft for like the last two three weeks, <v Speaker 2>and now she's been playing with her cousin who's up <v Speaker 2>in Michigan, and I've set it up so she's got <v Speaker 2>this app where she can talk on her phone to <v Speaker 2>her cousin while while they're playing the game. So I <v Speaker 2>already see a future where game chat and the switch <v Speaker 2>to and my kids all make a ton of sense. <v Speaker 2>Like that that seems like a really great solution for me, <v Speaker 2>So I will probably use this thing a lot. So <v Speaker 2>I'm glad it's there, even if it, like in demonstrations <v Speaker 2>with that fifteen frames per second video and stuff like <v Speaker 2>that looks really rough, and that's how it's going to <v Speaker 2>work in the real world as well. Still, though, for <v Speaker 2>my purposes and connecting the kids in the simplest way possible, <v Speaker 2>I'm totally going to use this thing all the time. <v Speaker 2>I suspect overall though, for the switch to when it <v Speaker 2>comes to its you know, hardware performance. I'm still of <v Speaker 2>the opinion AJ that this thing is going to surprise <v Speaker 2>most people. For the first year or so, I think <v Speaker 2>people are expecting like something worse than the Steam Deck. <v Speaker 2>And I think once the game's like putting the actual <v Speaker 2>specs on paper aside, once all the specialized tools and <v Speaker 2>ndidious software integration with its entire like hardware stack are <v Speaker 2>implemented in each game for the switch to, I think <v Speaker 2>things are going to run way better than people think. <v Speaker 1>I think Cyberpunk is going to be an interesting flashpoint <v Speaker 1>for a lot of people. You'll see a ton of <v Speaker 1>videos Cyberpunk on a steam Deck versus a switch to. <v Speaker 1>You know, people are trying to draw the equivalences between <v Speaker 1>the power of the CPU and the switch to versus <v Speaker 1>the steam Deck, which is hard because it's armed versus. <v Speaker 1>But again, console development always has that benefit, right you <v Speaker 1>have that one spec that's what you're developing for, you're <v Speaker 1>optimizing for, you always get a little bit more out <v Speaker 1>of it. So I think, especially in the early going, <v Speaker 1>you're going to be beating what a steam Deck skipble <v Speaker 1>of now a steam Deck two or this rumored rog <v Speaker 1>ally to slash Xbox device. Could that all already come <v Speaker 1>how strong out of the gate, it's possible that's also <v Speaker 1>potentially gonna be a nine hundred, one thousand dollars device. <v Speaker 1>Now you get into even though the switch to is expensive, <v Speaker 1>you get back into this weird cost analysis paralysis thing, <v Speaker 1>you know, where a thousand dollars handheld doesn't compare to <v Speaker 1>a five hundred dollars console handheld, And you know what <v Speaker 1>does that mean? <v Speaker 2>Yep? God, we probably do get to the point here <v Speaker 2>where maybe the next maybe not the next Steam deck, <v Speaker 2>the one after that could be ARM. Right, they got <v Speaker 2>to be heading towards ARM for that thing. It just <v Speaker 2>seems like for all the improvements and you know X <v Speaker 2>eighty six or the chips that are in your desktop <v Speaker 2>computer and your laptops everybody, ARM is what's in your <v Speaker 2>phone and now in Apple computers, and it's the reason <v Speaker 2>you can have like a really powerful MacBook without a <v Speaker 2>fan in it, because it's these really efficient chips. That's <v Speaker 2>the big difference between ARM and X eighty six. Your <v Speaker 2>consoles have X eighty six processors in them, and it <v Speaker 2>seems like we are at that inflection point where one <v Speaker 2>of these things really does have to kind of win <v Speaker 2>going forward. X eighty six did win these spaces for <v Speaker 2>the last forty years or whatever. It does feel like <v Speaker 2>now X eighty six is improvements in terms of efficiency <v Speaker 2>are not keeping up with arms improvements in terms of power. <v Speaker 2>So I think everything kind of slowly shifts to ARMS <v Speaker 2>as quick well as quickly as it can. <v Speaker 1>So well, I think that's the future of Proton. It's <v Speaker 1>not going to just be translationally for Windows, but X <v Speaker 1>eighty six instructions as well. <v Speaker 2>I think that's exactly right, all right. Media will not <v Speaker 2>have switched To reviews before launch day due to significant <v Speaker 2>day one patch. This is from my Nintendo News. Those <v Speaker 2>of you hoping for early reviews for the Nintendo Switch <v Speaker 2>To hardware and software shouldn't expect to see them popping <v Speaker 2>up anytime soon. The Game Business shout outs to Dring <v Speaker 2>has been doing some digging and the reason for the <v Speaker 2>lack of pre launch hardware reviews is that Nintendo Switch <v Speaker 2>to will require a significant day one update. Further details <v Speaker 2>on set update we're not disclosed by the Game Business. <v Speaker 2>We will hopefully have our switch to review coverage published <v Speaker 2>at the same time as other publications. That's from mid <v Speaker 2>Nintendo News. Some media have even been warned they will <v Speaker 2>not have their machines until launch day. Nintendo has told <v Speaker 2>journalists that this is due to the requirement of a <v Speaker 2>significant day one patch. I bet that it's a big <v Speaker 2>part of it. I think Nintendo's also just weird about <v Speaker 2>these things, and maybe maybe more weird than ever where <v Speaker 2>they really are only going to trust the biggest of <v Speaker 2>the bit, like I think IGN gets one. Like I <v Speaker 2>think IGN probably gets one early for review and then <v Speaker 2>and then I think they have like a tier system <v Speaker 2>and they're very very selective creators, even like the biggest creators, <v Speaker 2>independent creators on YouTube probably aren't going to have one, <v Speaker 2>because again, Nintendo is very weird about these things. Does <v Speaker 2>this affect you in any way? Do you feel this? <v Speaker 2>Because I'm just like, at this point, I get it. <v Speaker 2>I'm going to get a switch to no matter what, <v Speaker 2>and then I'll make my own decision. But that's because <v Speaker 2>it's the job. <v Speaker 1>How are you feeling, Yeah, I mean I'm pre ordered <v Speaker 1>in going to a midnight launch, I mean, right, anymore <v Speaker 1>console lunches a kind of review proof, like this thing <v Speaker 1>is functionally is sold out before it's even released, so <v Speaker 1>like they don't need the press coverage for that I <v Speaker 1>can understand. You know, people in your industry who rely <v Speaker 1>on that traffic on day one, so they had to <v Speaker 1>have something. They're gonna have to have some kind of content, <v Speaker 1>write ups, videos, whatever on launch day. So that's you know, <v Speaker 1>a stress for the media industry. But Nintendo doesn't need this. <v Speaker 1>You know that the switch to is kind of, you know, <v Speaker 1>a controlled message that they're putting out through things like <v Speaker 1>the Nintendo Today app. You know that they are very <v Speaker 1>much in control of their messaging and they like it <v Speaker 1>that way. I mean, you got you talk often about <v Speaker 1>how you got this switch one early and you played <v Speaker 1>Breath of the Wild. How how early did you get <v Speaker 1>that console before launching? <v Speaker 2>I remember pretty early, so I think like three weeks <v Speaker 2>something around there. <v Speaker 1>That's a lot, and that's I mean, we're three weeks <v Speaker 1>today from the system coming out. <v Speaker 2>Right, Yeah, so you don't have one now if we <v Speaker 2>know that, Uyes. <v Speaker 1>You're I've got a really good poker face. I'm looking. <v Speaker 1>I'm looking in your. <v Speaker 2>Shelf, right, Yeah, just a look behind me and you <v Speaker 2>might spot something for sure. May fifteen, Jesus go aid. <v Speaker 1>Sh Yeah, I mean I know that they're having events. <v Speaker 1>There's public events, there's I've heard reports of press getting <v Speaker 1>extended playtime with Mario Kart. So, like you said, the <v Speaker 1>big outlets will have something. This hurts the smaller outlets, <v Speaker 1>the smaller creators who are gonna, you know, be busy <v Speaker 1>because it's going to be launched, of the switch to <v Speaker 1>and Summer Game Fest all going on at once. So <v Speaker 1>b yes, everybody, it's gonna be a crazy week. <v Speaker 2>Yeah. And I think, like you're right, review proof the <v Speaker 2>people who are showing up for this launch period are <v Speaker 2>all the true believers, the ones who are like, I <v Speaker 2>want a Nintendo console even if it turns out to <v Speaker 2>be terrible, because I just like have all the terrible <v Speaker 2>Nintendo stuff and all the good Nintendo stuff and there's <v Speaker 2>my we use still and I'm not getting rid of that. Uh. <v Speaker 2>And I think you know, that's how a lot of <v Speaker 2>the people who are showing up day one feel. As <v Speaker 2>we get a few weeks removed from that, reviews will <v Speaker 2>matter more to it to that next tier of people <v Speaker 2>who are like really looking at that price, really looking <v Speaker 2>at the value, looking at the hardware, looking at the software, <v Speaker 2>and trying to make a more informed decision and feeling <v Speaker 2>better about it at a certain point like, I'm gonna <v Speaker 2>feel good about it no matter what, because I'll be <v Speaker 2>able to make content on it. Still, though Nintendo Weird <v Speaker 2>Company not surprised to hear this. Do you have a <v Speaker 2>sense overall that this is a weird launch? Some people <v Speaker 2>have said that to me, and I'm like, yeah, I <v Speaker 2>guess so, but all launches are kind of weird. <v Speaker 1>Now, I feel like nothing about the launch of the <v Speaker 1>system has gone the way they would have liked. <v Speaker 2>I feel like, yeah, that's true. <v Speaker 1>It's later than they wanted. The tariff situation is screwing <v Speaker 1>with their pricing messaging. I feel like if they had <v Speaker 1>a do over, this would have come out at a <v Speaker 1>different time and in much different circumstances. <v Speaker 2>Yep, definitely all right, we got more to get into, <v Speaker 2>but before we do that, let's take a quick break <v Speaker 2>to hear from our sponsors. If you don't want to <v Speaker 2>hear this, there is ad free versions go to giant <v Speaker 2>bomb dot com slash join. But you didn't do that, <v Speaker 2>So here we go with our ad. This episode of <v Speaker 2>Giant Bombs brought to you by kind of Funny. When <v Speaker 2>we said we were going independent, kind of Funny was <v Speaker 2>the first group in our inbox because they believe in <v Speaker 2>and want to support independent media because that's what they are. <v Speaker 2>For more than a decade, kind of Funny's been making <v Speaker 2>YouTube videos and podcasts about video game reviews, previews, and news, <v Speaker 2>but they also review and rank Marvel movies, Alien Versus <v Speaker 2>Predator movies, and just about every other film front franchise <v Speaker 2>you can think of. Kind of Funny is an independent <v Speaker 2>eleven person talk show network that's live Monday through Friday <v Speaker 2>starting at ten am Pacific time. The day starts with <v Speaker 2>kind of Funny Games Daily, leading into the Kind of <v Speaker 2>Funny Games Cast, usually giving you a rotating podcast like <v Speaker 2>they're weekly the Last of Us In and or Spoiler Cast, <v Speaker 2>and then later they stream a game. If you like <v Speaker 2>give bomb, chances are there's a kind of Funny show <v Speaker 2>that you'll like as well. Check out their full slate <v Speaker 2>of programming on YouTube, dot com slash Kind of Funny Games, <v Speaker 2>which dot tv slash Kind of Funny Games and podcasts <v Speaker 2>services around owned the globe, then subscribe on whatever platform <v Speaker 2>works best for you. Just like Giant Bomb, kind of <v Speaker 2>Funny only exists because of support from their audience, So <v Speaker 2>give them a chance, whether it's your first listen or <v Speaker 2>your first time in ten years. All right, we are <v Speaker 2>back at it. Let's get into the news. I'm Jeff <v Speaker 2>Grubb from Giant Bomb. That's aj Minatti joining me. Let's <v Speaker 2>do it here with Sony claims it's considering manufacturing PS <v Speaker 2>five consoles in the United States due to tariffs. This <v Speaker 2>is from Sophie McAvoy at Games Industry. <v Speaker 1>Dop is excuse me something I wrote? <v Speaker 2>No, God, that Colt's really been getting your whole family <v Speaker 2>over there. I'm sorry about that. Sony has revealed it <v Speaker 2>as considering manufacturing the PS five console in the US <v Speaker 2>as a result of tariffs. During an earnings call following <v Speaker 2>the release of its full year financials, Sony president and <v Speaker 2>COO Heroke Totokey told investors that manufacturing hardware in the <v Speaker 2>US needs to be considered going forward. However, he noted <v Speaker 2>that the firm wasn't in such a critical situation for <v Speaker 2>this decision to be implemented immediately. Yeah, no shit, so <v Speaker 2>ash guy. Obviously, this is the thing you say when <v Speaker 2>you are worried about like how anything else you might <v Speaker 2>might say might be perceived by let's just say, the <v Speaker 2>US government. You open up with this so they can <v Speaker 2>hear what they want to hear, and then you say <v Speaker 2>the other stuff, which is probably more true, like we <v Speaker 2>might raise the price of the PS five to deal <v Speaker 2>with tariffs. Like okay, let's just say that they really <v Speaker 2>were considering this since they've said this. In fact, I <v Speaker 2>think even it was happening like almost simultaneously, like and <v Speaker 2>within hours of when they said this, the tariffs between <v Speaker 2>the United States and China like dropped, So it's like <v Speaker 2>down to thirty percent from one hundred and forty five percent. <v Speaker 2>And it's like if you were just about to open <v Speaker 2>your factory in the United States because of tariffs, it <v Speaker 2>just changed again. And of course no one was doing <v Speaker 2>that because it's been weeks, and even then a lot <v Speaker 2>of people are like, this is not financially viable. For example, <v Speaker 2>the building a PS five in the United States, even <v Speaker 2>with tariffs, wouldn't be financially viable. So so this is <v Speaker 2>just them saying things to kind of soften the other <v Speaker 2>things they're saying. <v Speaker 1>Right right, Yeah, if I'm one of these companies, I <v Speaker 1>am doing two things right now. First of all, I'm <v Speaker 1>trying to just say, Okay, we just need to survive <v Speaker 1>the next three and a half years. Yeah, get through <v Speaker 1>all this nonsense back and forth till things hopefully level out. <v Speaker 1>In the meantime, Hey, we could raise the prices and <v Speaker 1>we have a scapegoat. Yeah, and then we don't have <v Speaker 1>to bring them back down. Prices never go down price. <v Speaker 1>I mean honestly, they're probably in a weird way, like <v Speaker 1>just could work in our favor if we play this right. <v Speaker 1>And that's saying you're opening a factory in the United States. <v Speaker 1>Is trying to play it right? <v Speaker 2>Yep, I think you nailed it. They are definitely looking <v Speaker 2>at the silver lining here of it's very likely that <v Speaker 2>these tariffs, most tariffs do come and it's hard to <v Speaker 2>get rid of them. These tariffs, they probably will be <v Speaker 2>will be gone within the next you know, two to <v Speaker 2>five years or whatever. And so in the meantime, you're right, <v Speaker 2>they can position again, and that's the boogeyman they can <v Speaker 2>point to, and they can get away with a lot <v Speaker 2>in terms of public perception. Yeah, it sucks, and you're right, <v Speaker 2>they're not going They're not going to back off those <v Speaker 2>price increases, even if the tariffs are not hurting them, <v Speaker 2>hurting them in the same way I would tell I <v Speaker 2>would point to GPUs. I've pointed to them before, as <v Speaker 2>they've used every excuse they could possibly find over the <v Speaker 2>last ten to fifteen years to raise prices in every way, <v Speaker 2>and the mid range or like the you know, the <v Speaker 2>starter cards have gone up hundreds of dollars in that time. <v Speaker 2>It's kind of nuts, and consoles are trying to do <v Speaker 2>the same exact thing now. <v Speaker 1>I mean Microsoft raised the price of xboxes because of tariffs, <v Speaker 1>and then it's not like when these China tariffs are <v Speaker 1>put on hold, they're like, oh, never mind, we'll bring <v Speaker 1>the price back down now. <v Speaker 2>No, it's yeah, yeah, and they like they never even <v Speaker 2>intimated at that, like, oh, this is going to be <v Speaker 2>a temporary They definitely want people to get used to <v Speaker 2>these prices for sure. All right, glad you're here, Gonna <v Speaker 2>need your opinion on this. Next story, Kingdom Hearts four <v Speaker 2>team provide's development update and shares new screenshots. This is <v Speaker 2>from Liam Doolan at Nintendo Life. Square Enix ended up <v Speaker 2>releasing the Kingdom Hearts series as a cloud game on <v Speaker 2>the Switch, and while it wasn't exactly what fans wanted, <v Speaker 2>blah blah blah, if you did happen to play through <v Speaker 2>the cloud version of on Switch or just curious to <v Speaker 2>know what's up next in the Kingdom Hearts series with <v Speaker 2>Kingdom Hearts four. Here's some details. This is what they <v Speaker 2>sent to our Kingdom Hearts community. We're currently working hard <v Speaker 2>on Kingdom Hearts for and we'll continue pouring ourselves into <v Speaker 2>the games development. We're dedicated to making this an experience <v Speaker 2>that lives up to your expectations. We've seen how excited <v Speaker 2>you are, and we are truly grateful from the bottom <v Speaker 2>of our hearts. We are equally excited and can't wait <v Speaker 2>to share more about Kingdom Hearts for when the time <v Speaker 2>is right. Until then, we appreciate your patience, Thank you <v Speaker 2>for your continued support. And then there were a bunch <v Speaker 2>of screenshots. Just tell me, what is your reaction to <v Speaker 2>this update? Does it like this give you a lot <v Speaker 2>of confidence that you're going to be playing this in <v Speaker 2>a reasonable amount of time? Does this make you worried <v Speaker 2>for any particular reason? What are you thinking? <v Speaker 1>I'm not worried and I don't think I'm playing it <v Speaker 1>anytime soon. But that was always the expectation going into <v Speaker 1>any new Kingdom Hearts project. I mean, we all remember <v Speaker 1>how long it was between two and three the exciting <v Speaker 1>thing I guess about the screenshots is that it does <v Speaker 1>seem to imply we'll be playing as Mickey, which I <v Speaker 1>find actually very enticing. That was actually the original premise <v Speaker 1>of the game was You're supposed to be Mickey. That's <v Speaker 1>why Sores got those those big shoes. But no, So, <v Speaker 1>I mean, I know what you said, but I'm the <v Speaker 1>Minati and I think I don't know where Chris really <v Speaker 1>falls in. I don't quite jive with Kingdom Hearts the <v Speaker 1>way I should. I feel like, sure, I didn't play <v Speaker 1>any of the side games, so the story completely got <v Speaker 1>away from me. I've watched YouTube videos to try to <v Speaker 1>grasp what's going on, and I just I never liked <v Speaker 1>the way they played. It's something always felt off about <v Speaker 1>the gameplay. You said it, I mean, Mike Manati's not <v Speaker 1>here is he's not in my house? Okay, he's in <v Speaker 1>chats and just be careful. Oh god, he's bullying me. <v Speaker 1>He knows this. We've talked about this. I mean, like, <v Speaker 1>I was hoping three would be a little bit more <v Speaker 1>of a step forward for the series, but that was <v Speaker 1>also kind of trying to wrap up a story. So <v Speaker 1>maybe this is a good chance with the series to <v Speaker 1>reboot and and modernize a bit. I think I'd like <v Speaker 1>it too, and I wanted to see I wanted to <v Speaker 1>be big. Like Kinghar's three felt like a very small game. <v Speaker 1>There was only a handful of worlds where that was <v Speaker 1>like the one thing I did enjoy about the game <v Speaker 1>was like, what what Disney movie am I going to now? <v Speaker 1>And we kind of already knew about it before they <v Speaker 1>I mean, granted, it's it's a different time. All this <v Speaker 1>stuff gets revealed before the game's out, but it didn't <v Speaker 1>have that kind of you know, I didn't even see <v Speaker 1>people after the fact like, oh, I didn't know there's <v Speaker 1>gonna be a level based off the black Hole, like <v Speaker 1>something goofy like that, Like we just don't we don't <v Speaker 1>get that anymore. And maybe that you can't put that <v Speaker 1>toothpaste back into tube. But yeah, I want I want <v Speaker 1>the game to be surprising. I want to go deep <v Speaker 1>with deep cuts. I feel like we kind of missed that, <v Speaker 1>uh this time around in three. <v Speaker 2>Yeah, you're so right though, that like it's a different <v Speaker 2>time because in this era, with how expensive games are, <v Speaker 2>if the teams do all this work to get something <v Speaker 2>like the black Hole and put it in the game, <v Speaker 2>they can't not use it in the marketing like they <v Speaker 2>have to use in the marketing to justify the whole thing, <v Speaker 2>because it's like, we have to be able to sell <v Speaker 2>it to the people who will be excited about this, <v Speaker 2>so we can't hide it away and not trumpet the <v Speaker 2>fact that we've done all this work. So you're right, <v Speaker 2>I agree that the idea of Kingdom Hearts at this <v Speaker 2>point for what that game is and how it plays. <v Speaker 2>For me, the thing I would be excited about too <v Speaker 2>is what game or what movie setting am I going <v Speaker 2>to next? And they kind of lose some of that <v Speaker 2>luster just based on the fact that's probably hard one <v Speaker 2>to make those settings, so they can only do a <v Speaker 2>limited number, and then too they have to kind of <v Speaker 2>like like sneak those out and tell people about them <v Speaker 2>before you even get into the game. That said, what <v Speaker 2>would you want in terms of modernization and improvements from <v Speaker 2>a Kingdom Hearts four? <v Speaker 1>I mean, I think when you look at something like <v Speaker 1>Foul Fantasy seven remake and how those games play, I <v Speaker 1>hope they go a little closer to that. Again, I <v Speaker 1>didn't really play much three, so I can't even speak <v Speaker 1>to how how truly differently it played. I just it <v Speaker 1>didn't appeal to me at all, which is again, it's <v Speaker 1>weird because I'm I host a Disney podcast and I'm <v Speaker 1>on this video game podcast and I love Final Fantasy. <v Speaker 1>It should be all the things I like, and yet <v Speaker 1>here I am. I just want to see I want <v Speaker 1>to jump and not feel like I'm flying through the <v Speaker 1>air like Princess Beach and Mario two. <v Speaker 2>Sure, yeah, I think they could just make it feel <v Speaker 2>a little bit i don't know, more instant when you're <v Speaker 2>playing that game, just to give it a little bit <v Speaker 2>more joy when I'm playing. And I agree. But yeah, Also, <v Speaker 2>I've accepted it's not for me, so I don't need <v Speaker 2>to need it to change for me in particular. But <v Speaker 2>I get it it it should be for me. <v Speaker 1>That's what it really should be. <v Speaker 2>All right, let's get onto this next story. Prince of <v Speaker 2>Persia Santa Time remake is on its way and will <v Speaker 2>be released by the end of March twenty twenty six. <v Speaker 2>Basically that's just by the end of their fiscal year <v Speaker 2>over there at Ubisoft. This comes from Marcus Person at <v Speaker 2>Game Reactor. After years of delays and hiccups, it seems <v Speaker 2>that UBI Soft has finally got the Prince of Persia <v Speaker 2>the Sands of Time remake back on track. The reworked <v Speaker 2>version of the classic two thousand and three game is <v Speaker 2>now expected to be released before April twenty twenty six. <v Speaker 2>The game, originally developed by Ubisoft Poon and Ubisoft Mumbai Poone, <v Speaker 2>maybe faced criticism for the new graphical style, which was <v Speaker 2>one of the reasons why development was instead shifted to <v Speaker 2>UBI Soft Montreal in twenty twenty two. God was it <v Speaker 2>really that long ago nowez? According to Ubisoft's latest financial report, <v Speaker 2>the game is now scheduled to be released before the <v Speaker 2>end of their fiscal year twenty twenty five twenty twenty six, <v Speaker 2>which means a launch by the end of March next year. <v Speaker 2>I guess when I hear that it shifted in twenty <v Speaker 2>twenty two and they've kind of been working on it <v Speaker 2>somewhat steadily since then, I suppose a release within the <v Speaker 2>next six to nine months sounds reasonable. What do you think? <v Speaker 1>I mean? God, yeah, how long does it take to <v Speaker 1>me Prince of Persia? I guess, especially for Ubisoft, you <v Speaker 1>have the people and the resources to throw at it. <v Speaker 1>One would think. I hope this set comes out. I <v Speaker 1>hope it's good. I mean, the original is a fantastic <v Speaker 1>game that still holds up. I'm a little worried they <v Speaker 1>poisoned the Prince of Perso well a little bit when <v Speaker 1>they laid off the team who made the last game <v Speaker 1>that everyone really likes, Like there could be a bad <v Speaker 1>sentiment over here. But yeah, I mean, if this is good, <v Speaker 1>plays good, looks good, I'm excited to get my hands <v Speaker 1>on it. We'll just kind of wait and see. <v Speaker 2>I guess. Yeah. I love Santa Time so much that <v Speaker 2>that game was just like exactly what I was in <v Speaker 2>the mood for back on the GameCube, and that's that's <v Speaker 2>where I played it, where I'm like, man, I want <v Speaker 2>something that kind of feels like it's cool that this <v Speaker 2>cool new three D stuff is really being taken advantage <v Speaker 2>of it and at the same time has that uh know, <v Speaker 2>two D platform or feel. And this one really got <v Speaker 2>all that stuff right, some good ideas to make that <v Speaker 2>stuff work in three D. <v Speaker 1>It really wrote off the coat tails of Blinks to <v Speaker 1>Time Sweeper in a good. <v Speaker 2>Way, of course. But what game hasn't Like that's every game. <v Speaker 1>I mean, that's really like an inflection point for like <v Speaker 1>all video games. Real, Yeah, just all of art. <v Speaker 2>You be stopped as making a Rider's Republic movie. Gota <v Speaker 2>forgot about this headline as I started to read it. <v Speaker 2>This is from Ben Lyons at Game Reactor is once <v Speaker 2>once again trying its hand at a big screen adaptation <v Speaker 2>of one of its core franchises. No, we're not talking <v Speaker 2>about Assassin's Create a Fork, far Cry or Splinter Cell <v Speaker 2>or Rayman or Prince of Persia or Watchdogs or even <v Speaker 2>Rainbow six. The game that will be getting a movie <v Speaker 2>adaptation this time is Rider's Republic. That's right, the Open <v Speaker 2>World Extremes sports title movie by both you we Saw <v Speaker 2>Film and Television and Gamo. I'm assuming that's French. It <v Speaker 2>will It will be set on the Alps, will offer <v Speaker 2>a ton of impressive stunts and be sculpted by the <v Speaker 2>vision of Bad Boys for Life and Bad Boys Rider <v Speaker 2>Die director Adil al Arabi or RB excuse me, And <v Speaker 2>it's going to be written by still Waters No aj Debris, <v Speaker 2>Debrie god Man. All these accents on these names. I'm <v Speaker 2>falling over today. Okay, hey, go for it. I guess <v Speaker 2>it just feels like an empty canvas for an action <v Speaker 2>movie right with vehicles. <v Speaker 1>Yeah, that's all it is. I mean, you know, they <v Speaker 1>kind of did it with Grants tourism, I guess, but <v Speaker 1>even that like tied back to the video game in <v Speaker 1>a weird way. I don't think I try to do <v Speaker 1>something like that or like, is it really just we're <v Speaker 1>Riders Republic and we're here to ride the movie? Like <v Speaker 1>what that means? <v Speaker 2>It's certainly gonna be an Isa Kai right, it's gotta be. <v Speaker 1>Yeah, some kids get sucked into the game and now <v Speaker 1>they got a snowboard. Yeah. Yeah. <v Speaker 2>I think it's probably just like every one of these <v Speaker 2>movie studios wants to have their fast and furious, right <v Speaker 2>vehicle based action movie where with cool people doing cool stunts, <v Speaker 2>and this just felt like, hey, we can pick this <v Speaker 2>one off the shelf and do something like that with that, <v Speaker 2>And sure, maybe you can. I don't know. I I like, <v Speaker 2>I've liked some action sports movies in the past, point <v Speaker 2>point point Break being the most obvious one there. That's <v Speaker 2>a great movie. Uh, this is probably not gonna be <v Speaker 2>as good as Point Break though. <v Speaker 1>Now it just goes to show how desperate these studios <v Speaker 1>are to latch onto any sort of established ip, no <v Speaker 1>matter how minor that may be. Like they don't trust <v Speaker 1>us to come in at the ground floor. Then there <v Speaker 1>has to be something they can latch onto with some history. <v Speaker 2>Yeah, and I mean kind of like working in corporations, <v Speaker 2>I kind of understand what that is. Now. You have <v Speaker 2>to be able to tell a story of some something <v Speaker 2>you can leverage. There is excitement for this brand. This <v Speaker 2>brand sold this many copies, it has this many active players, <v Speaker 2>and we can leverage that excitement for our purposes in <v Speaker 2>the movie industry. And you know, I think most of <v Speaker 2>the time, when if you were to like bring one <v Speaker 2>of us into that room while they were having that pitch, <v Speaker 2>we'd be like, that's excuse me, that's bullshit. No one <v Speaker 2>that's not going to do anything. <v Speaker 1>Who cares about writers republic to that degree that they <v Speaker 1>give like, well, I have to go see the movie. <v Speaker 2>Yeah, it's like you are just making all this up. <v Speaker 2>But that storytelling is very important for getting things done <v Speaker 2>inside of like corporations with people who are a little <v Speaker 2>bit disconnected sometimes. And that's one percent what this always <v Speaker 2>is these days, all right, Test Death Stranding two reviews <v Speaker 2>are scoring far higher than the original, and I'd say, wait, <v Speaker 2>are these leaking? How do we know this? And that's <v Speaker 2>according to Kojima, who is actually sharing this himself. This <v Speaker 2>is from Andy Robinson at VGC. Hideo Kojima has claimed <v Speaker 2>that audience test reviews show that players are feeling far <v Speaker 2>more positive about Death Stranding to on the Beach than <v Speaker 2>they did about the original game. However, the creator says <v Speaker 2>this puts him in a conflicting situation since he's not <v Speaker 2>motivated by making something that appeals to everyone. <v Speaker 1>This is this much too successful? <v Speaker 2>Hey, what is your biggest weakness? I make games that <v Speaker 2>are too good. This fucking guy. Oh shit, I love <v Speaker 2>him so much. Oh God, I'm so glad. We are <v Speaker 2>so lucky that we are alive at the same time <v Speaker 2>as this guy. Okay, he says, I I do listen <v Speaker 2>to criticism if the controls need tweaking, or if a <v Speaker 2>camera pan is too slow or too fast, but I <v Speaker 2>don't alter themes or story based on feedback. Kojama said, <v Speaker 2>of course, I want people to play my game, so <v Speaker 2>I must listen to them to a certain extent, but <v Speaker 2>also I'm not interested in making something that appeals to everyone. <v Speaker 2>Asked about audience review testing and how much he pays <v Speaker 2>attention to it, Coachuma replied, in fact, I did a <v Speaker 2>lot of monitor monitoring of tests for the original Death Stranding. <v Speaker 2>I'd find that four out of ten people would love <v Speaker 2>the game, but six would say it was a terrible game. <v Speaker 2>For me, I think it's a good balance. But with <v Speaker 2>the play test for Death Stranding two on the Beach, <v Speaker 2>everyone seems to be positive. He added, Sony as pleased, <v Speaker 2>of course, but I do wish I was a bit <v Speaker 2>more controversial. Blockbuster films need an eighty percent of percent <v Speaker 2>approval rating. I don't want to make games like that. <v Speaker 2>I'm not interested in appealing to the mass market or <v Speaker 2>selling millions of copies. That's not what I'm aiming for. <v Speaker 2>All Right, dude, he is an altour just incredible. Yep, yep. <v Speaker 2>I wouldn't I wouldn't change anything about him. Like again, <v Speaker 2>I feel lucky to have him. How are you with <v Speaker 2>your anticipation for desk Stranding two, Because I got to say, <v Speaker 2>I'm getting in the mood for it. <v Speaker 1>I have never touched the original game. After hearing Dan <v Speaker 1>talk about his time with two and how he's kind <v Speaker 1>of turned around this franchise, I just the other day <v Speaker 1>installed it to my Steam deck. I haven't started it yet, <v Speaker 1>so I'm gonna. I do want to give it a <v Speaker 1>shot to see if there's any meat on those bones. <v Speaker 1>I don't know if I'll play through all of one. <v Speaker 2>Or maybe you need to play through all the one. <v Speaker 1>Yeah, may you see if I jie with it and <v Speaker 1>then like watch a video and then go to two, <v Speaker 1>we'll see. <v Speaker 2>Not trying to run the play right now, just rush <v Speaker 2>through it until you get the chapter three and if <v Speaker 2>you kind of can't make it there, I think you're <v Speaker 2>fine to just jump into two. You'll be fine, okay. <v Speaker 2>In chat, Mike Minatti is talking mess about Kojima, and <v Speaker 2>we all know why that is. It's because he wants <v Speaker 2>to protect his autur buddy Tommy tell Rico who is <v Speaker 2>he's just stick as thieves with? And all right, fine, dude, <v Speaker 2>you know, don't I think there's enough space for multiple <v Speaker 2>though maybe not Tommy, but if you disagree, that's fine. <v Speaker 2>Kochuba will two or twelve cities ahead of destranding two <v Speaker 2>on the beach launch. This is from Dean Takahashi at <v Speaker 2>games Beat. Kojuma Production said the studios creator Hideo Kojima <v Speaker 2>is gearing up to visit twelve locations across the globe <v Speaker 2>to celebrate the launch of des Straining two on the Beach, <v Speaker 2>which arrives exclusively on PlayStation five on June twenty six. Basically, <v Speaker 2>he's gonna hit a bunch of cities. I guess maybe <v Speaker 2>in a bus, I don't know. <v Speaker 1>He doesn't want everyone to like his game, but he's <v Speaker 1>gonna tour the countryside. Yes to bask in the iteration <v Speaker 1>of fans. <v Speaker 2>These positive reviews are going to ruin the tour. What <v Speaker 2>what's the world tour? Because he's going to Sydney, Tokyo, Paris, London, Soul, Taipei, <v Speaker 2>Hong Kong, Shanghai, Riad, Sal Paolo and Luke Luca god Man. <v Speaker 2>I knew I was gonna get one of these names wrong. Yeah, <v Speaker 2>So he's going He's popping all over the world. He's <v Speaker 2>gonna start in Los Angeles on June eighth, though, and <v Speaker 2>that's the weekend of Summer Game Fest, So there we go. Yeah. <v Speaker 2>I think I do think that they probably will go <v Speaker 2>hard on the marketing for this one because the first <v Speaker 2>one seemed to pay off really well in terms of <v Speaker 2>they found its audience. They probably can build this into <v Speaker 2>something more, especially if like reviews start coming out coming <v Speaker 2>out and they are really popping off. Like, do you <v Speaker 2>have like an open critic slash Metacritic guest for this one? <v Speaker 2>I mean, just go on vibes. Obviously, I don't know what. <v Speaker 1>The first one got, but something tells me it's going <v Speaker 1>to be higher than you think, like like the good <v Speaker 1>old eighty nine. Yeah, it feels about right for this, <v Speaker 1>doesn't it. <v Speaker 2>I think, hi, eighties? Yeah, And you know, for people <v Speaker 2>that you know, first of all, none of this matters. <v Speaker 2>You play the game like whatever you want. But in <v Speaker 2>terms of like a game being able to get a <v Speaker 2>high Metacritic, getting up to eighty eight eighty nine is <v Speaker 2>very difficult. Most games can't do that. I do think <v Speaker 2>this one has a chance for that though. All right, <v Speaker 2>a handful more headlines. Epic ceo says Apple still hasn't <v Speaker 2>approved its Fortnite iOS submission, suggesting it's obstructing the process. <v Speaker 2>This is from Chriscoing at VGC. Epic CEO Tim Sweeney <v Speaker 2>says Apple has still yet to approve the addition of <v Speaker 2>Fortnite to the iOS app store and has suggested it's <v Speaker 2>obstructing the process. The game was submitted to Apple for <v Speaker 2>a review on May ninth, but on May fourteenth, Sweeney <v Speaker 2>told followers on Twitter that Apple still hadn't approved the <v Speaker 2>game's release. After one follower asked Sweeney where the game was, <v Speaker 2>he replied, no news from Apple yet. They've had it <v Speaker 2>since last Friday, and another follower asked top Epic had <v Speaker 2>reached out to Apple to find out what it was <v Speaker 2>going on. He replied, we emailed yesterday but haven't heard back. <v Speaker 2>Apple's official developer site states that on average, ninety percent <v Speaker 2>of submissions are reviewed in less than twenty four hours. <v Speaker 2>Looks like this is one of those ten percent. It's <v Speaker 2>gonna take a little bit longer. I mean, we mostly <v Speaker 2>know what's going on here, right Apple still very bitter <v Speaker 2>about this legal fight with Epic. Epic has run, has <v Speaker 2>won the last few rounds, and has basically is in <v Speaker 2>a situation where Apple's being compelled by the courts, by <v Speaker 2>the judges to enable Epic to put Fortnite back on <v Speaker 2>iOS globally, including including the United States, which has been <v Speaker 2>sort of one of the places where they haven't had <v Speaker 2>to do that. And when they do that, Epic is <v Speaker 2>also going to be able to introduce web payments through <v Speaker 2>its app through Fortnite, where people can see the price. <v Speaker 2>It's like, if you want to just use your iOS account, <v Speaker 2>here's the price. And if you want to pay less <v Speaker 2>and pay us directly, click this link, go to our website, <v Speaker 2>putting your credit card information there, and we can make <v Speaker 2>this all work over here. And they're going to have <v Speaker 2>to do that now, even in the United States, so <v Speaker 2>we know Apple doesn't like that, but they are. You know, <v Speaker 2>right now they're facing criminal contempt of court charges for <v Speaker 2>dragging their feet on this, so they probably can't put <v Speaker 2>this off too much longer, right right right. <v Speaker 1>I mean, I've had in the past some apps I've <v Speaker 1>submitted for a review that I've worked on. I've had <v Speaker 1>a take up to two weeks, you know, like I'm <v Speaker 1>sure that they'll go as long as they can and <v Speaker 1>feel like they got away with it. But it's the <v Speaker 1>whole thing's so fascinating. It's truly the Godzilla let them <v Speaker 1>fight moment for me, because, yeah, I don't have any <v Speaker 1>true skin in this game. I mean, I'm an iPhone user. <v Speaker 1>I play Fortnite, but if one wants to beat up <v Speaker 1>the other, go for it. You know, we'll see what happens. <v Speaker 1>I did see. I don't know what app the screen <v Speaker 1>came from, but like an app that does have this <v Speaker 1>new payment system in place. When you clicked it, like <v Speaker 1>it popped up this really scary warning that's like, you know, <v Speaker 1>you were about to leave to a third party payment <v Speaker 1>portal that's not protected by privacy and security. It's like, <v Speaker 1>whoa Okay, are they allowed to say that because that <v Speaker 1>just sounds a little like it's a pretty nice payment <v Speaker 1>for it. You guy, you have be a shamed of <v Speaker 1>something happened to it. <v Speaker 2>You know it definitely that's because it is that. Yeah, <v Speaker 2>that's one we you know, we just know historically that <v Speaker 2>any sort of friction at all like causes people to <v Speaker 2>like be like, well, I could just put away my <v Speaker 2>credit card instead of figuring out if I should be <v Speaker 2>worried about this. And that's you know, for the most <v Speaker 2>basic stuff. A big scary message like that. We know <v Speaker 2>the intent there. Uh and and Apple's intent is we <v Speaker 2>really like getting thirty percent of you even buying things <v Speaker 2>on the internet through a browser like that. We like <v Speaker 2>that too, so we're gonna we want that money. It's like, man, <v Speaker 2>that's just so crazy to me that they were ever <v Speaker 2>able to do that. It would it would be like <v Speaker 2>going on the browser on your window or on your <v Speaker 2>Windows machine and buying something through Amazon and Microsoft getting <v Speaker 2>thirty percent of them just so stupid. Apple's been doing <v Speaker 2>that for years. <v Speaker 1>There was a time early on when you could look <v Speaker 1>at it led the way of consoles treated this closing <v Speaker 1>system device. But I mean the phone and the tablet <v Speaker 1>of superseded. The personal computer is the device you use <v Speaker 1>for your just day to day stuff, and it just <v Speaker 1>it logically doesn't make sense as the walled garden it <v Speaker 1>once did anymore. It's just not in the same category <v Speaker 1>like it used to be. I mean, my mother for <v Speaker 1>years we had to keep her up to date with <v Speaker 1>a okay computer so she could look at photos and <v Speaker 1>send email. She just has an iPhone now you know <v Speaker 1>she doesn't need that. And frankly too, she's not gonna <v Speaker 1>be bothering with the payment for it, like you said, <v Speaker 1>even though it was a price break. Maybe she called <v Speaker 1>me and asked for help, but generally she's just gonna <v Speaker 1>do the path of least resistance. It's why I use <v Speaker 1>the default mail app in my phone instead of something <v Speaker 1>like Spark. In the end, it's just kind of easier <v Speaker 1>to stay in Apple's lane. And that's to their advantage. <v Speaker 1>They make the hardware of the software. If they want <v Speaker 1>their software to be a little more convenient, they have <v Speaker 1>that ability, same as Microsoft with something like Windows Defender, <v Speaker 1>you know, instead of installing Norton. But at the end <v Speaker 1>of the day, you make yourself look a little better <v Speaker 1>by being open to other avenues. That's saying. But here's <v Speaker 1>why ours is the best and why he should use it. <v Speaker 2>Yep, exactly, all right, So let's see here. S and <v Speaker 2>K CEO steps down after heavily marketed Fatal Fury City <v Speaker 2>of the Wolves seemingly seemingly muted launch. This is from <v Speaker 2>chriscoing to VGC. S and K has announced that its <v Speaker 2>CEO will be stepping down following the release of the <v Speaker 2>heavily market fighting game. The company announced that Kenji Matsubara, <v Speaker 2>who joined as CEO in August twenty twenty one, will <v Speaker 2>transition to an advisory role where he will continue to <v Speaker 2>lend his expertise and vision. Says the quote. During his <v Speaker 2>tenure as CEO, mister Matsubara has been instrumental in driving <v Speaker 2>the company's growth and innovation. Of statement reads they that <v Speaker 2>game was everywhere right. It was on w w UFC <v Speaker 2>it was everywhere. <v Speaker 1>They heavily marketed all the ick factor of the game. Yes, <v Speaker 1>they told me a lot of reasons why I don't <v Speaker 1>want that game. <v Speaker 2>Right, And so that was like them bringing in MESSI <v Speaker 2>I'm not messy, I'm sorry, Ronaldo, and then yeah, mess <v Speaker 2>he's all right, yes exactly. And then that DJ who's <v Speaker 2>just friends with MSB and so they put him in there, <v Speaker 2>and that why does that matter? Because S and K <v Speaker 2>is owned by a company that is owned by Saudi <v Speaker 2>Arabia's royal family. And yeah, they play played up those <v Speaker 2>components of it, and I was like, that's probably not <v Speaker 2>going to hurt it. I think, really what happened here <v Speaker 2>is I think there's a lot of people, just like <v Speaker 2>Fatal Fury. What is that there's a younger audience that <v Speaker 2>just has no reference for why this franchise matters. And <v Speaker 2>this game didn't necessarily answer any of those points. They <v Speaker 2>just played up some of these other factors, and then <v Speaker 2>that turned away some of us. <v Speaker 1>That sucked the air out of the room instead of <v Speaker 1>focusing on A, what makes us a good fighting game? <v Speaker 1>And B here's my in her various DLC outfits. Yeah, <v Speaker 1>they were wasting time and resources putting Ronaldo trailers out <v Speaker 1>and all this nonsense, and that that wasn't what was <v Speaker 1>ever going to sell this game. No one, no one <v Speaker 1>really cared that a DJ you've never heard of is <v Speaker 1>in this game, even if his move set's cool and <v Speaker 1>he kind of looks like a maximum dude, Like, that's <v Speaker 1>not selling the game, you know, bringing back and rebooting <v Speaker 1>this storied fighting game franchise, and why is that cool <v Speaker 1>and why is it relevant and what is it doing <v Speaker 1>this unique? They didn't do any of that, and that's <v Speaker 1>what has sold. <v Speaker 2>The game exactly. Yep. It's you know, a game that <v Speaker 2>does play pretty good, but I just didn't I wasn't <v Speaker 2>in the mood ever play it because of all this <v Speaker 2>other stuff that was happening there. You're right. It sucked <v Speaker 2>the air out of the room for me. All right. <v Speaker 2>Last headline here EA pushes for return to the office <v Speaker 2>is remote work is scaled back. This is from Samuel <v Speaker 2>Roberts at Games Industry dot biz. Electronic Arts has sent <v Speaker 2>employees a notice that it's scaling back remote working, implementing <v Speaker 2>a new hybrid policy of three days a week in <v Speaker 2>the office. At least according to IGN and the email <v Speaker 2>sent around the company by EA CEO Andrew Wilson said <v Speaker 2>that employees will spend a minimum of three days a <v Speaker 2>week in their local office, with off site local rules <v Speaker 2>steadily being phased out. Wilson's justification is that in office <v Speaker 2>work generates quote agent kinetic energy that fuels creativity, innovation, <v Speaker 2>and connection, often resulting in unexpected breakthroughs that lead to <v Speaker 2>an incredible experience for our players. It's you know, I <v Speaker 2>mean okay. A follow up by EA Entertainment President Lower <v Speaker 2>Emil explained that the changes will not take place immediately, <v Speaker 2>with work model transitions having a minimum twelve week notice period, <v Speaker 2>so three months. I mean, I think what we have <v Speaker 2>learned a jan You tell me if you think that <v Speaker 2>this is any different in this case, is that these <v Speaker 2>moves are stealth layoffs because there are people who have <v Speaker 2>shifted their entire lives to working remote in a place <v Speaker 2>where they can afford more things, that the cost of <v Speaker 2>living is lower, and they've now built their lives around <v Speaker 2>making a certain amount of money, making a certain amount <v Speaker 2>of money, and then a certain amount of money going out, <v Speaker 2>and they kind of can't upset that by moving back <v Speaker 2>toward the office that they moved away from. In the <v Speaker 2>first place. So a certain percentage when this happens, are <v Speaker 2>going to stop working at the company no matter what. <v Speaker 2>They're not going to make that change back. So this <v Speaker 2>is a way for them to cut staff without saying <v Speaker 2>they're having layoffs. Right, do you think that's what's happening here? <v Speaker 1>You don't have layoffs, you don't have severance because it's <v Speaker 1>voluntary separation. At that point, you know, it doesn't it <v Speaker 1>doesn't speak to the human situation that they've created that <v Speaker 1>they don't seem to want to own up to ye <v Speaker 1>in five years, you're working remotely and you've come to <v Speaker 1>rely on that. It's like you said, maybe you do <v Speaker 1>move somewhere where the cost of living is cheaper. Maybe <v Speaker 1>you have children now and now your your childcare situation <v Speaker 1>is going to be thrown out of whack. Maybe you <v Speaker 1>just don't want to drive two hours a day because <v Speaker 1>you don't have to do that anymore. And you know <v Speaker 1>they never want to address that. Sow as all want <v Speaker 1>we want to foster collaboration. What does that mean, Like <v Speaker 1>you're gonna go back to the EA of twenty eighteen <v Speaker 1>or you were just cranking out hit after it hit, <v Speaker 1>Like what are we trying to get back to I <v Speaker 1>don't understand it. And we've seen so many successful not <v Speaker 1>even just in gaming, but so many successful companies and <v Speaker 1>products and projects that have been you know, not hampered <v Speaker 1>by remote work at all. The games and we won't <v Speaker 1>talk about the director and his whole thing, but just <v Speaker 1>the games themselves. And the team who made those Moon <v Speaker 1>Studios is always remote, and those are two of the <v Speaker 1>best games ever made, like with dripping with creativity, yes, <v Speaker 1>and unique ideas, So like what like they couldn't they <v Speaker 1>couldn't do it? They would it have been better if <v Speaker 1>they were in an office. I don't think so. <v Speaker 2>Yeah, I mean, I think we know that this is <v Speaker 2>mostly bullshit. It's a different kind of creativity that can <v Speaker 2>happen if you work remote. Then if you have people <v Speaker 2>in office, sure I'll buy the serendipitousness of someone being <v Speaker 2>like I have an idea and then someone over hearing <v Speaker 2>that in the office. Sure that could happen. But you <v Speaker 2>only get the people that could work in the office, <v Speaker 2>not the people on the other side of the world <v Speaker 2>that could work remotely. They have a completely different perspective <v Speaker 2>than you. And then you can add in sort of <v Speaker 2>like multiply that factor by going in all these different <v Speaker 2>places and getting all these different kinds of people to <v Speaker 2>work together in a remote setting where that would have <v Speaker 2>a different kind of creativity. So we know this is bullshit. <v Speaker 2>It's just about cutting costs in a way that is stealth, <v Speaker 2>and I just hate that. This is where I think personally, <v Speaker 2>there's got to be a law against this. There really <v Speaker 2>should be, because this is a new lever that they've <v Speaker 2>discovered for point like dropping people off, cutting people off <v Speaker 2>at the bottom so they can make some more money <v Speaker 2>by saving on labor costs, and I just don't think <v Speaker 2>they should be able to pull this lever. I think <v Speaker 2>it should be against the rules we've already sort of <v Speaker 2>codified that they can just lay people off as a <v Speaker 2>lever to make more money. And that sucks. But at <v Speaker 2>a certain point, that's like we just said that's okay, <v Speaker 2>and we didn't stop it, so here we are. I <v Speaker 2>think the idea that they can basically have effective layoffs <v Speaker 2>without saying they're laying people off because they've changed the <v Speaker 2>rules on them for how they can work their job, <v Speaker 2>I think that should be illegal. This sucks. <v Speaker 1>And at the end of the day, if you think <v Speaker 1>remote works not working for your company. That is a <v Speaker 1>management issue. And we've said a lot of failings of <v Speaker 1>the game industry seem to come down to management issues <v Speaker 1>that they don't want to address or do anything about. <v Speaker 1>They just want to keep it business as usual. They're <v Speaker 1>not willing to kind of challenge that like upper mid <v Speaker 1>tier of director management whatever it is. Uh, you know, <v Speaker 1>they don't want to meet the challenge, which is frustrating <v Speaker 1>because again we've seen people who have met that challenge <v Speaker 1>and it's led to great things. <v Speaker 2>Yep. All right, that does it for the headlines. We <v Speaker 2>have poll question to get to and then we'll have <v Speaker 2>the new one to talk about here in a second. <v Speaker 2>Let me refresh Giant bomb over on YouTube. That's YouTube <v Speaker 2>YouTube dot com slash at Giant Bombs. You click on <v Speaker 2>the community tab, you can find the poll question like <v Speaker 2>this one. Are you going to a midnight launch for <v Speaker 2>switch To? It's a mid midnight launch for switch To? <v Speaker 2>Yes or no? Ten percent said yes they are going <v Speaker 2>to a midnight launch. Ninety percent said no they are not. Yeah, <v Speaker 2>that sounds about right. A lot of people were probably <v Speaker 2>able to get those pre orders in where they're going <v Speaker 2>to get it sent to them or whatever. Ash Gay. <v Speaker 2>You are going to a midnight launch, right, I. <v Speaker 1>Am the ten percent. Yeah, yeah, that's by is where <v Speaker 1>I got night switched to, and they are doing midnight <v Speaker 1>store launches. I could have had it chipped to me, <v Speaker 1>but I like midnight launches. It's a nostalgic thing for me. <v Speaker 1>Chris and I were at the Switch one launch while <v Speaker 1>Mike was at I think GDC that year. He kind <v Speaker 1>of missed out on it, but we both got our switches. <v Speaker 1>We got his too. Actually, I think we're able to <v Speaker 1>pick his up. And you know, that night we got <v Speaker 1>home at twelve thirty and we were playing Switch. Now. <v Speaker 1>The funny thing that I did laugh about is we're <v Speaker 1>going to get back to probably Mike's house, and first <v Speaker 1>we got to install this Day one patch and download <v Speaker 1>Mario Kart because it's just a code for that game. <v Speaker 1>So we won't be playing anything till god knows when <v Speaker 1>if the servers hold up. But I do like that <v Speaker 1>kind of weird coming together, especially like here in Youngstown, Ohio, <v Speaker 1>there's not a lot of like public gaming stuff, if <v Speaker 1>that makes sense. So this is like one of those <v Speaker 1>few times where like I'm in a line with fifty <v Speaker 1>other people and we're all excited about you know, a <v Speaker 1>Nintendo console coming out and you know, getting to experience <v Speaker 1>a little bit of that also. So Mike and Chris <v Speaker 1>did not get there at best but I think they <v Speaker 1>got Walmart or Target being shipped to them. But Best <v Speaker 1>Buy did announce that they are going to have limited <v Speaker 1>in store stock at these midnights. Sounds for non pre orders. <v Speaker 1>I don't want to say Mike's an impulsive person, but <v Speaker 1>he did also important incube from Japan instead of waiting <v Speaker 1>three months for it to come to the States. So <v Speaker 1>I wouldn't be surprised if he also tries to get <v Speaker 1>one at midnight and either cancels his Target order or <v Speaker 1>you know, do like you've talked about, like reselling it <v Speaker 1>a costs or giving it to a friend or something. <v Speaker 1>So he might pull that move the opportunity presents himself. <v Speaker 1>I think we all did get pro controllers and accessories <v Speaker 1>for midnight at best Buy, so they'll get that stuff too. <v Speaker 1>But yeah, I went forward to it. It's just you know, <v Speaker 1>I did the midlight launch for the Wii and a <v Speaker 1>Toys rust in Pittsburgh with Chris with two hundred people <v Speaker 1>at that It was huge. I was the first person <v Speaker 1>line at a target for the three sixty when I <v Speaker 1>came out when Mike was going to school in Toledo, <v Speaker 1>so I didn't even know. I didn't have anything with me, <v Speaker 1>I didn't know where I was. I just showed up <v Speaker 1>this target because it was the only place that didn't <v Speaker 1>have a line, and I asked if there was a <v Speaker 1>line that said not yet, and I said okay, and <v Speaker 1>I sat it line. That guy showed up. He goes, <v Speaker 1>are you in line for the Xbox? He said, yep, <v Speaker 1>right here. <v Speaker 2>Well, yeah, I love those things. I love going to <v Speaker 2>going to going to them. It's always been I would <v Speaker 2>do it more frequently for games than hardware. I can <v Speaker 2>never like usually couldn't afford the hardware at launch, so <v Speaker 2>it was like a situation. I wish I could go <v Speaker 2>that midnight lunch, but I won't be able to make <v Speaker 2>that happen. So the fact that maybe there's a chance <v Speaker 2>to do at this time, I keep thinking about it. <v Speaker 2>Although if I do it, I think I will be <v Speaker 2>in LA at that time. So we'll see, all right, <v Speaker 2>a new polk question. We'll get to it here in <v Speaker 2>a second. Ask promise before we do that, though, as guy, <v Speaker 2>why don't you tell people once again where they can <v Speaker 2>find you on the internet and what you have going <v Speaker 2>on all that good stuff. <v Speaker 1>Yeah, so I'm on Blue Sky at Age Guy, and <v Speaker 1>then that's all where you can find nineties Disney, which <v Speaker 1>is at nineties disney dot com or the website. We <v Speaker 1>do a monthly show on the first of the month. <v Speaker 1>That's our main topic, and then somewhere in the middle <v Speaker 1>of the month, as a bonus episode, like I said, <v Speaker 1>we'll talk about Mike and Chris's recent trip to Disney <v Speaker 1>and Universal's Epic Universe. We're recording Sunday night, So if <v Speaker 1>you want to ask anything about the chip, hit us <v Speaker 1>up on plusky and ask your questions. And yeah, you <v Speaker 1>might see more of me now that apparently my brother <v Speaker 1>owns part of this company. That's crazy. You saw that coming. Yeah, <v Speaker 1>So I think that makes me like like a a <v Speaker 1>first gentleman or something like that. We're gonna go take that. <v Speaker 1>So I think I'm the first gentleman of Giant Bomb. <v Speaker 1>So I'm gonna go with that title. And if you will, <v Speaker 1>all would please fall in line. I would appreciate your compliance. <v Speaker 2>That's what we've been doing in our discord. So yeah, absolutely, <v Speaker 2>We'll just keep calling you that for sure. All right, excellent. Yeah, <v Speaker 2>we'll get you back on Game Mess Mornings for sure <v Speaker 2>at some point in the future. This was great new <v Speaker 2>poll question. Are you excited about death stranding to yes, no? <v Speaker 2>Or I am waiting for reviews? Those are your three options. <v Speaker 2>You can vote for this poll question on YouTube dot <v Speaker 2>com slash at Giant Bomb. Hit the community tab there, vote, <v Speaker 2>we'll get the results. We'll talk about it on Game <v Speaker 2>Mess Mornings here on Giant Bomb tomorrow. Speaking of Giant Bomb, <v Speaker 2>what do we have going on? Well, we are gonna <v Speaker 2>be doing voicemail dump truck here very soon. Uh, and <v Speaker 2>then later I'll be on the Aftermath podcast to talk <v Speaker 2>about what we're doing over here at Giant Bomb. Things <v Speaker 2>like that. We're everywhere this week, so you're gonna get <v Speaker 2>sick of us for sure. And then I think Mike <v Speaker 2>and I might try to get a quick look done <v Speaker 2>of that Capcom Fighting collection too. <v Speaker 1>If you haven't, go back and watch Blake Club from Wednesday. <v Speaker 1>Mike looks really cool. <v Speaker 2>I'm glad you said it. <v Speaker 1>Yeah. At first, I was like, is this like another <v Speaker 1>sub zero thing? Where are we going with this? I <v Speaker 1>in my wildest dreams. I never thought he'd look so cool. <v Speaker 2>Yep, it's Rascal but Mike. Everybody. Blake Club available now <v Speaker 2>on YouTube and then you can tune in next Wednesday <v Speaker 2>for the next episode. You're not gonna want to miss it. <v Speaker 2>It's gonna be very good must see TV. <v Speaker 1>All right. <v Speaker 2>I think that's going to do it. Aj Minatti, thank <v Speaker 2>you so much for taking the time to talk with <v Speaker 2>me about video games. <v Speaker 1>Jeffs and this was super fun. <v Speaker 2>Appreciate it absolutely no. Yeah, thanks, I think, like I said, <v Speaker 2>we'll have you on again very soon. In the meantime, <v Speaker 2>thank you everybody for watching and listening. You were the <v Speaker 2>best audience in gaming. Do you want to support what <v Speaker 2>we're doing over here? A giant bomb dot com, slash <v Speaker 2>join everything goes into supporting us as independent creators for <v Speaker 2>a self owned company. It's employee own. We're gonna keep <v Speaker 2>this thing going with your help. Until next time. Have <v Speaker 2>a good one, take care of yourself and goodbye. <v Speaker 1>Hey you don't men, don't be bad.
Chapters
No chapters available.