Nintendo and The Pokemon Company are Suing Palworld Devs
Jeff Grubb is joined by Jan Ochoa to chat about the 30th Anniversary of the PS5 Pro, Pokemon taking legal action against the Palworld developers, the future of Kingdom Hearts 4, and many more stories this Thursday morning!
2024-09-19
59 min
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<v Speaker 1>Don't be Ba, it's the Internet. You're busy. Let's do <v Speaker 1>this for September nineteenth, twenty twenty four. For the next <v Speaker 1>hour or so, let me help you sort through the <v Speaker 1>world of gaming on Game Mess Mornings Live with me <v Speaker 1>Jeff Grub. Today, Nintendo and the Pokemon Company. Gotta sue <v Speaker 1>them all. But first, please join me and welcoming today's <v Speaker 1>co host of Game Mess Mornings. It's Janet Joe. Everybody, <v Speaker 1>jan how are you doing? <v Speaker 2>I continue to be doing terribly. I think I'm sick. <v Speaker 2>I don't want to admit it. Right, But here we are, Grub, <v Speaker 2>Here we are. I did go to the FANDOMSF office <v Speaker 2>because we're moving. Hey, folks, surprise, we're moving. Don't worry, <v Speaker 2>it's good, yay. And I was looking for my desk <v Speaker 2>for the longest time, and then I realized I don't <v Speaker 2>have I didn't I never had a desk there. Oh, <v Speaker 2>I didn't really have anything to move other than just <v Speaker 2>take a bunch. <v Speaker 1>Of How long is is long that you were looking <v Speaker 1>for your desk? <v Speaker 3>Like a good five minutes? Okay, yeah, that's quite a <v Speaker 3>bit of time. <v Speaker 2>Jan It's because I saw, like, oh, there's Eric Tay <v Speaker 2>there's Tam, there's Kurt, there's Lucy, John Luke, Richard Lee. <v Speaker 3>I'd probably be sitting around over there. <v Speaker 2>And then the thing is Michael Heim had a desk, <v Speaker 2>and Michael Heim like is that ign Yeah? <v Speaker 3>And Michael him had a desk and I did it. <v Speaker 3>That's pretty fun, It's okay. <v Speaker 2>Yeah, I mean I did take a bunch of sugar <v Speaker 2>free red Bull and diet clokes. <v Speaker 3>Hell. Yeah. <v Speaker 2>I was very tempted, very very tempted. And then I <v Speaker 2>suddenly realized that you know that the powers that be <v Speaker 2>may you listen to this program. So I shouldn't be <v Speaker 2>saying this, but I was very tempted. I was very <v Speaker 2>tempted to take the office espresso machine. <v Speaker 1>I mean, you would be a good steward of it. <v Speaker 1>I think it seems like you should go to a <v Speaker 1>good home instead of a different office. <v Speaker 2>Unless like they have plans to really use it at <v Speaker 2>the office, and all right, by all means, you know, <v Speaker 2>if someone's gonna use it, go use it. <v Speaker 1>But like, but they're gonna use it, and you're gonna <v Speaker 1>you're gonna use it right like you're gonna artisanal get <v Speaker 1>in there and do some actual magic. <v Speaker 2>Yeah, if you want to see all the things. I <v Speaker 2>was tempted to pill for go. Look at my Instagram <v Speaker 2>stories from yesterday. <v Speaker 3>I flew a jet and oh, yeah you did do that. Yeah, <v Speaker 3>could you could talk about that now? Yeah? I was. <v Speaker 1>It was a serious vision jet and they didn't tell <v Speaker 1>us about it. I think it was like kind of <v Speaker 1>something came together last minute for them to over At Microsoft. <v Speaker 1>I went there to Grant the Grand went there. I <v Speaker 1>went to the Grand Canyon for a Microsoft Flight Simulator <v Speaker 1>event and they're like, we're gonna fly you in a <v Speaker 1>helicopter over the Grand Canyon, which is actually what what <v Speaker 1>Vinnie ended up doing. Vinnie was out there, a couple <v Speaker 1>other folks were out there. Charles Hart went on the <v Speaker 1>helicopter threw up on himself. I'm sure they'll have that <v Speaker 1>in their video over on min Max. But they're like, okay, <v Speaker 1>but we're also gonna maybe have a jet and you <v Speaker 1>want to put your name in and maybe you'll get <v Speaker 1>selected to be on the jet. It's gonna be random. <v Speaker 1>And I got selected and they're like, oh, and also <v Speaker 1>once you're in there, you're gonna fly the jet. Like wait, <v Speaker 1>what what's happening here? I don't know how to fly. Really, <v Speaker 1>I played this video game the simulator, but that was <v Speaker 1>it was very exciting. <v Speaker 3>It was a good time. <v Speaker 1>If you watch the video, people have noticed he looks <v Speaker 1>locked in. I was very locked in. I was very like, <v Speaker 1>I do not want to screw this up because that <v Speaker 1>feels like death if I screw this up. So I <v Speaker 1>don't want that to happen. But it was a good time. <v Speaker 1>It's a fun video, so go check that out. Yeah, <v Speaker 1>it was a very dad trip the Grand Canyon Microsoft <v Speaker 1>Light simulator flying a jet. <v Speaker 3>I fell in my element. <v Speaker 2>Jan You were like you were the absolute definition of <v Speaker 2>locked in and grub. Like. I was like, I watched <v Speaker 2>the thing because you sent it to me early to <v Speaker 2>post and then I was scrubbing through looking for a <v Speaker 2>good face and like it was just nothing but. <v Speaker 3>Good grub faces. Yes, because so focused. <v Speaker 1>And like, like what it's very similar to how I <v Speaker 1>was doing the F eighteen challenge in the video. And <v Speaker 1>that's the first thing I did because it was a <v Speaker 1>leaderboard and I'm like, well, I want to race on <v Speaker 1>this leader board. Yeah, I got locked in for that, <v Speaker 1>and then it turns out I had another level when <v Speaker 1>it came to actually flying a real jet. That being <v Speaker 1>very easy to fly though. <v Speaker 2>It turns out grub if there may be an opportunity <v Speaker 2>soon where you were in the Bay area, we should <v Speaker 2>make the trek down to the Aviation Museum in San Carlos. <v Speaker 2>It's very fun museum and they have a little virtual cockpit. <v Speaker 2>It's older now and it replicates like an older plane, <v Speaker 2>but still pretty accurate, and I think you do very <v Speaker 2>well at it. <v Speaker 1>I would enjoy that quite a bit. That'd be a <v Speaker 1>good time. I am also now after playing quite a <v Speaker 1>bit of Flight Simulator twenty twenty four, really looking forward <v Speaker 1>to that game. So we'll talk more about it a <v Speaker 1>little bit on BombCast revengetions. <v Speaker 2>Everybody, have you ever gotten into flying like those DGI drones? <v Speaker 3>I know I want. <v Speaker 1>I'm like, I always like find reasons to justify not <v Speaker 1>spending the money on it, but I really should. So <v Speaker 1>I've gotten a couple of the really cheap ones and <v Speaker 1>they don't they don't like trim properly, so it's like <v Speaker 1>I'll try to like get them to stay steady in <v Speaker 1>the air, and it's like, ah, this is kind of <v Speaker 1>faking trim and it's not really doing a good job <v Speaker 1>of it. And the dj I ones they like can <v Speaker 1>get pretty steady even in like decent end right, So yeah, <v Speaker 1>oh yeah, yeah, that's that's what I really need to <v Speaker 1>mess around with. I was saving up there for a <v Speaker 1>little bit, and then like they were going to Disney instead, <v Speaker 1>so I just couldn't justify it. <v Speaker 3>But man, I should get. <v Speaker 2>One, even those smaller Jimmy jams. I don't know about <v Speaker 2>the ones that released in the last couple of years, <v Speaker 2>but at least with like the old Phantom models, you <v Speaker 2>could remove some of the assisted supports and just go <v Speaker 2>super duper manual. <v Speaker 3>I think you would thrive in that eye. I think <v Speaker 3>you'd be so locked in. <v Speaker 1>I think I want to. I would like to do <v Speaker 1>the first person view flying and racing that some most <v Speaker 1>people do. That would be all fun. That'd be a <v Speaker 1>good time grub. <v Speaker 2>I've been saying this to myself for the longest time. <v Speaker 2>You would kill in like the World Drone racingly. <v Speaker 1>I would love that, Yes, I would. <v Speaker 3>I would. <v Speaker 1>I would be very much into that. And then also <v Speaker 1>they were talking about all the different new planes that <v Speaker 1>got in the game, and there we have the ultra lights, <v Speaker 1>which you don't need a pilot pilot's license for in <v Speaker 1>real life, and I'm like, huh, maybe I should get <v Speaker 1>an ultra light little plane that could I could just <v Speaker 1>take off on my. <v Speaker 3>Street just fly away. So it's bad. It's bad. I <v Speaker 3>gotta not do those things. <v Speaker 2>But I want to do what we do. Here's what <v Speaker 2>we do. I've been thinking about picking up a dgi <v Speaker 2>Osmo mobile, like the little little Jimmy Jam gimbal guy. <v Speaker 2>Oh yeah, uh, we just get Dan reiker to open <v Speaker 2>the bridge and be like, hey, we got these two idiots. <v Speaker 3>One likes cameras, one likes flying stuff. Please. <v Speaker 1>I did send Dan to go he wanted to get <v Speaker 1>a Roger ally X and my head just go ask <v Speaker 1>go ask It's aces right, go ask isis for one, <v Speaker 1>and uh they send him one. <v Speaker 3>And they accidentally send him a. <v Speaker 1>Laptop as well, Like oh no, Dan, luck, it just happens. <v Speaker 1>It just falls into his lap. <v Speaker 3>It's very good. So you're right, we got to get <v Speaker 3>on that train exactly. <v Speaker 2>I think sometimes I think of Dan Reikert as Jenny <v Speaker 2>Slate's character from Parks and rec Uh huh. <v Speaker 3>She just holds her hand out and goes money. <v Speaker 1>Please, money please, yep, And he's he's a little bit <v Speaker 1>like slightly more subtle, but not that much and it works. <v Speaker 2>Yeah, but he's very charming about it is what it is. Absolutely, <v Speaker 2>let's explain what we do here most weekdays, I, Jeff Grub, <v Speaker 2>will help piece your gaming life back together. That includes <v Speaker 2>breaking news and maybe even some of our own original reporting. <v Speaker 2>For all these topics, I'll get the input of a <v Speaker 2>bona fide expert who will make me look smart. If <v Speaker 2>you were watching live on twitch welcome, You. <v Speaker 1>Can always listen to the show later on podcast feeds <v Speaker 1>by searching for Games Mornings, or find therss on giant <v Speaker 1>bomb dot com. You can also catch the show later <v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right, <v Speaker 1>we have a lot to get into, so let's start <v Speaker 1>the morning mess with Nintendo and the Pokemon Company are <v Speaker 1>suing pow World's developer, Pocket Pair. This is from Kenneth <v Speaker 1>Shepard at Kotaku. Remember back in January when the Pokemon <v Speaker 1>Companies said it planned to investigate monster taming game pow <v Speaker 1>World for intellectual property rights infringement. Well, it looks like <v Speaker 1>Pikachuan Friends are officially filing a lawsuit against the game's developer. <v Speaker 1>On September eighteenth, the company and Nintendo released a joint <v Speaker 1>statement on the publisher's website announcing the lawsuit, saying it <v Speaker 1>is seeking compensation for damages against Power World developer Pocket <v Speaker 1>Pair on the grounds of patent infringement. Shortly after its <v Speaker 1>January twenty twenty four launch, Power World skyrocketed in popularity, <v Speaker 1>while also raising eyebrows for its monster designs, which seemed <v Speaker 1>nearly identical to those in Pokemon. Nintendo and Pokemon's full <v Speaker 1>statement reads as follows, it's going to re recapping most <v Speaker 1>of that stuff. They don't give a lot of details <v Speaker 1>in what they posted publicly. <v Speaker 3>They just say. <v Speaker 1>Patent infringement, and that's where I was like, I'm pretty <v Speaker 1>surprised to see that, because you don't get a lot <v Speaker 1>of patent infringement lawsuits between different video game companies, and <v Speaker 1>for good reason, mostly because it's not gonna it's not <v Speaker 1>good for the industry when these companies starts suing each <v Speaker 1>other over patenting game mechanics. Now, we don't know what <v Speaker 1>mechanics Nintendo and the Pokemon company are talking about yet, <v Speaker 1>there has been some people looking into it. I think <v Speaker 1>Steven Totilo's have found at least one patent that I <v Speaker 1>think Nintendo filed. <v Speaker 3>In like twenty sixteen. <v Speaker 1>Nintendo in the Pokemon company filed around twenty sixteen for <v Speaker 1>the like throwing a poke ball in a three D space, <v Speaker 1>something along those lines, and that was probably for Pokemon <v Speaker 1>Go and then the games following that. So you would <v Speaker 1>be like, well, throwing a ball in a game and <v Speaker 1>to catch monsters. Wouldn't that go back to the nineteen <v Speaker 1>nineties and patents, as we all know, only last for <v Speaker 1>twenty years and then they're gone, they don't matter anymore, <v Speaker 1>so that would be up by now. Well, no, they're <v Speaker 1>talking about in a three D space, so maybe it <v Speaker 1>just goes back to twenty sixteen, so would still be <v Speaker 1>viable either way. I want to make it clear this <v Speaker 1>is patent trolling at a certain point, because what they're <v Speaker 1>really mad about is that the characters look similar, but <v Speaker 1>maybe not so similar that it's actionable. <v Speaker 3>Clearly clearly they. <v Speaker 1>Don't feel that way, or else they would be suing <v Speaker 1>them for copyright infringement, something that has a much more <v Speaker 1>stronger standing legally, also something that is more respectable to <v Speaker 1>a certain degree. There's a lot of copyright trolling in <v Speaker 1>like music and stuff like that, but patent trolling is <v Speaker 1>from a game mechanics. Like a lot of these companies <v Speaker 1>have these patents and they don't sue each other because <v Speaker 1>they know that like that kind of might start a <v Speaker 1>war of going back and forth of various companies suing <v Speaker 1>each other and Nintendo not respecting that is a bad <v Speaker 1>look and kind of a joke in my opinion. I <v Speaker 1>don't know, how do you feel about all this? <v Speaker 3>Yeah, it feels really scummy. <v Speaker 2>I mean, we've had like a long history of games <v Speaker 2>now grub where there are like pocket monsters similar enough <v Speaker 2>to Pokemon, like not just like going back as far <v Speaker 2>as like digit youm on, but like. <v Speaker 3>Even the last couple years. <v Speaker 2>Besides Power World, we have games like Tem Tem Cassette Beasts, <v Speaker 2>a whole slew of other Pokemon like games that have <v Speaker 2>similar pocket monsters that you can throw stuff and capture. <v Speaker 2>And I think it's just because Power World kind of <v Speaker 2>blew up and has similar enough designs to Pokemon that <v Speaker 2>they've been biding their time and waiting for some lever <v Speaker 2>to pull that feels like inappropriate lever to pole to <v Speaker 2>try and take the whole ship down. <v Speaker 3>It feels very scummy. You know. <v Speaker 2>I love Pokemon, as we all know, they should contact <v Speaker 2>me if they want a color commentator. But that being said, <v Speaker 2>like I don't really support this because you're right, grub <v Speaker 2>this this is like the this is the loose Jenga <v Speaker 2>piece that's going to make the whole tower crumble, because <v Speaker 2>then as soon as this goes down, who knows how, <v Speaker 2>like a different company may wind up pursuing the Pokemon company. <v Speaker 1>Shadier companies, right, yeah, like that are like, you know, <v Speaker 1>bought some patents from some indie developer and then started <v Speaker 1>like trolling another company on that kind of stuff. It's <v Speaker 1>the kind of thing that does happen in a lot <v Speaker 1>of other spaces. And video games have been built on <v Speaker 1>copying mechanics from one another from the very beginning. Always say, <v Speaker 1>like literally when it became video games plural, it was <v Speaker 1>the second game was just a copy of the first game. <v Speaker 1>It was just you know, the uh space War, you <v Speaker 1>know over at Stanford, and then it became our the <v Speaker 1>arcade game that copied that or the exact lineage. I'm <v Speaker 1>getting the names wrong, but yeah, yeah, it was one <v Speaker 1>was copying the other and then they just put it <v Speaker 1>in arcades. And that's We've had several waves of here's <v Speaker 1>pac Man. Here's all the pac Man clones. Here's Space Invaders. <v Speaker 1>Here's all the Space Invader clones. Here is Arcanoid, Yeah, Arcanoid. Yes, <v Speaker 1>here's the Doom here's the Doom clones. Here's here's the <v Speaker 1>souls likes. The industry is better off when everyone feels <v Speaker 1>like they can use all the mechanics they've seen in <v Speaker 1>other games. I think you, like someone's mentioned for board games, <v Speaker 1>there's been a case that has established that you actually <v Speaker 1>can't patent mechanics in board games somehow that you know, <v Speaker 1>maybe I'm not an expert, maybe that's not exactly true, <v Speaker 1>but that's what someone mentioned to me, and it's like, yeah, <v Speaker 1>I mean, that's clearly the way it should work. If <v Speaker 1>you have a game where you throw a ball at <v Speaker 1>a monster, you should not have twenty years of protection <v Speaker 1>from competition. What you should have is reasons to make <v Speaker 1>your throwing balls at monsters better than the other games. <v Speaker 1>That would be better for everybody, including you, but it <v Speaker 1>would be better for the people who buy and play games, <v Speaker 1>which is actually who we should be trying to protect <v Speaker 1>in this situation, because you're a giant, multi billion dollar <v Speaker 1>conglomerate that has no real risk here if people also <v Speaker 1>happen to like Power World, and you know, just fundamentally <v Speaker 1>what this is they see the characters in Power World <v Speaker 1>looking similar enough, which I hey, I agree, they look <v Speaker 1>really similar all the way, and if you want to <v Speaker 1>do something about that, like directly, go ahead, But I <v Speaker 1>mean even that's a bit silly. But they see that <v Speaker 1>they don't feel that they can get a copyright in <v Speaker 1>a lawsuit across the finish line, or to be enough <v Speaker 1>of a threat to a successfully scare Power World's developer, <v Speaker 1>Pocket Pair into into settling. So they're like, we're gonna <v Speaker 1>go with the patent case as a threat for this <v Speaker 1>other issue that we really have, and that sort of <v Speaker 1>punishment that this punitive style of litigation is silly. It <v Speaker 1>is a distraction, and it could cause further problems in <v Speaker 1>the industry. <v Speaker 2>Yeah, not just for like the advancement of like pocket <v Speaker 2>Monster advancement. But I start to worry Grub after you <v Speaker 2>brought it up of like maybe there's another shadier company <v Speaker 2>that has copy wrote like a different type of mechanic, <v Speaker 2>perhaps like trading of Pokemon, like they found they swooped <v Speaker 2>that up from an indie studio or even other aspects <v Speaker 2>of Pokemon's repertoire of IP and stuff like, hey, we <v Speaker 2>actually U bought this game fifteen years ago. That is <v Speaker 2>a sleep monitoring app that has like a little little <v Speaker 2>dudes in it, Pokemon Sleep blowing up. We will Now <v Speaker 2>you got to stop that, Pokemon. <v Speaker 1>I mean, I think there probably is a pharmaceutical company <v Speaker 1>that has a patent on game of fine health related <v Speaker 1>like goals in an app, and it's like, well, that <v Speaker 1>would be may potentially be a broad enough patent to <v Speaker 1>come after Pokemon Sleep exactly, And it's uh, Nintendo does <v Speaker 1>like in the long run, doesn't want this because they <v Speaker 1>would be the biggest target for these sorts of things. <v Speaker 1>They have a lot of money, yeah, and they have <v Speaker 1>a lot of different kinds of games, and so yeah, <v Speaker 1>this just comes back to my fundamental disagreement with the <v Speaker 1>idea of patenting game mechanics. Game mechanics should be everyone <v Speaker 1>should feel comfortable to go see a mechanic and be like, <v Speaker 1>I'm going to put that in my game and I'm <v Speaker 1>gonna try to make it better, and if I don't, well, <v Speaker 1>then the game that I'm copying from that does it <v Speaker 1>better is still going to be just fine. Uh, and Yeah, <v Speaker 1>that to me sounds like a much healthier space. <v Speaker 3>Yeah. <v Speaker 2>This this doesn't solve like Pokemon's actual problems with like <v Speaker 2>the designs being pretty much not one for one but <v Speaker 2>like one for half. And I the thing that I <v Speaker 2>find hilarious is that this is the Pokemon's Pokemon Company's <v Speaker 2>way of choosing to not continue to innovate and like, no, <v Speaker 2>we just want to keep doing this business as per usual, <v Speaker 2>where like we don't want to have to think about <v Speaker 2>going multi console, we don't want to have to think <v Speaker 2>about maybe branching out to PS five or like phones <v Speaker 2>even We're gonna stay put in what has been working <v Speaker 2>for us because it has proven to work for us. <v Speaker 2>The Power World, y'all got to sell down. We're gonna <v Speaker 2>take you down. It doesn't feel it makes my tummy <v Speaker 2>hurt grow. <v Speaker 1>Yep, yes, Sam, you know. And Nintendo going all the <v Speaker 1>way back. It's like Zelda, the original Zelda for the <v Speaker 1>Nintendo entertain System. You can compare that to Rare's Saberwolf <v Speaker 1>and be like, hey, this game looks a lot like <v Speaker 1>what Rare was doing, a company you were working pretty <v Speaker 1>closely with at the time. Did you just copy all <v Speaker 1>those ideas well, I for one, think it's awesome you <v Speaker 1>copy those ideas, but your behavior suggests that you think <v Speaker 1>that is something that should get you sued. And I <v Speaker 1>don't like when companies do this talking out both side <v Speaker 1>of their mouths. Thing I want to see you kind <v Speaker 1>of have some consistency here and recognizing that your what <v Speaker 1>your lawyer's behavior could do is have ramifications that could <v Speaker 1>hurt you, for one, but have a detrimental effect on <v Speaker 1>the entire industry. <v Speaker 3>It is a bad idea. <v Speaker 1>We don't and we kind of don't need people being <v Speaker 1>afraid of of copying games right now. It's just it's <v Speaker 1>I know, there's like sort of a a handshake friendly agreement, <v Speaker 1>like don't one for one copy a game, especially an <v Speaker 1>indie game, And that's like the same sort of thing <v Speaker 1>we have in copying jokes in the comedian space, where <v Speaker 1>it's like, hey, if you like, it's not illegal to <v Speaker 1>steal a joke from somebody, but you know you are <v Speaker 1>going to get shunned. And I think that's a pretty <v Speaker 1>decent system, all things considered, and I would I think <v Speaker 1>that should have applied to like when an indie studio <v Speaker 1>puts out a game, a bigger company shouldn't come along <v Speaker 1>and make the same exact game and put a huge <v Speaker 1>budget behind it, obviously, and maybe there should be some <v Speaker 1>recourse there. I don't know what that would look like, <v Speaker 1>but like having a patent on game mechanics doesn't seem <v Speaker 1>like the solution. <v Speaker 2>It also feels so weird because I feel like Power <v Speaker 2>World just wound up being like a small blip on <v Speaker 2>like the Pokemon radar, and all. <v Speaker 1>Things considered, it wasn't that big of. <v Speaker 2>A deal, right, And it's not like this is going <v Speaker 2>to hamper Pokemon's Pokemon moving forward, Like I've already stopped <v Speaker 2>thinking about Power World other than when it like gets <v Speaker 2>brought up in the news that I would assume that <v Speaker 2>Pokemon would calm down from the initial comparisons and maybe <v Speaker 2>outrage about it and just chill out. Because how like <v Speaker 2>two three years down the line, when the next generation <v Speaker 2>of Pokemon gets released, or like another remaster of an <v Speaker 2>older game, who is going to be thinking of Power <v Speaker 2>World or bring up Power World into that consideration, if <v Speaker 2>not comparing the new Pokemon games to the older Pokemon games. Yeah, <v Speaker 2>and I don't want to saying give Pikachu a gun, <v Speaker 2>no absolutely, Yeah, yeah, yeah, maybe I am saying that <v Speaker 2>my diary at night, But I I just wonder, like <v Speaker 2>I always think that most of the time these sorts <v Speaker 2>of things happen because a company like Nintendo, a company <v Speaker 2>especially like Nintendo and the Pokemon Company have massive departments <v Speaker 2>filled with lawyers, like you know, dozens of lawyers, if <v Speaker 2>not more than that, and they are on the clock. <v Speaker 1>And they need to get work done and they need <v Speaker 1>to come up with their own work sometime, and sometimes <v Speaker 1>that leads them into situations where it's like, ah, you <v Speaker 1>know that site's been selling or not something, been distributing <v Speaker 1>rams for twenty years. We finally got around to it. <v Speaker 1>We're gonna send them a season to system. We're gonna <v Speaker 1>be ready to assume if we need to, and that's <v Speaker 1>just what we're gonna do to And I this is <v Speaker 1>a case where it's like, I feel like the lawyers <v Speaker 1>would actually be pretty well aware of the other, like <v Speaker 1>the other side of like with the other shoe drops here, <v Speaker 1>and what that could mean for Nintendo in the Pokemon <v Speaker 1>Company if patent lawsuits become more common, so I think <v Speaker 1>I would imagine they would probably warn Nintendo in the <v Speaker 1>Pokemon Company against maybe doing something like this. Maybe I'm wrong. <v Speaker 3>I could very well be wrong. <v Speaker 1>There, but I bet this does feel like this is <v Speaker 1>Nintendo and Pokemon company leadership going. We can't actually let <v Speaker 1>this one get away with this. It feels like crossing <v Speaker 1>the line. So lawyers come up with some reason to <v Speaker 1>sue them, and here. <v Speaker 3>We are. <v Speaker 1>The powerld dev Though Pocket Pair did respond, Power Rold <v Speaker 1>Developers responded to Nintendo and the Pokemon Company lawsuit. This <v Speaker 1>is from mind Nintendo News. News emerged last night that <v Speaker 1>Nintendo and the Pokemon Company have filed a lawsuit against <v Speaker 1>Powerrold developer Pocket Pair, claiming that the company had infringed <v Speaker 1>on its patents. Today, the small end companies said they <v Speaker 1>are beginning appropriate legal proceedings and say that at this <v Speaker 1>moment in time, they are unaware of the specific patents <v Speaker 1>we are accused of infringing upon, which is strange. So <v Speaker 1>I wonder if, like when Nintendo like made this announcement, <v Speaker 1>if that's like we are getting ready to file these <v Speaker 1>infringement case suits or if they actually had already done it, <v Speaker 1>because you would figure that by now Pocket Bear would <v Speaker 1>have that stuff in front of them. Yesterday a lawsuit <v Speaker 1>was filed against our company for patent a Frenchman. We <v Speaker 1>have received a notice of the lawsuit and will begin <v Speaker 1>the appropriate legal proceedings. Blah blah blah. <v Speaker 3>Yeah, I mean what choice do they have? But I <v Speaker 3>don't know. I mean I think that this probably. <v Speaker 1>Doesn't actually go all the way all the way to court, <v Speaker 1>and Nintendo probably will just want them to settle and <v Speaker 1>kind of like put on this show of like this <v Speaker 1>is what happens when you come for Pokemon. <v Speaker 3>Ye. <v Speaker 2>God, I hate the whole deal of, you know, threatening <v Speaker 2>legal action to make an example out of a company, <v Speaker 2>because then, like grub, there's so many Pokemon clones out <v Speaker 2>there that have like skated by and like had decent <v Speaker 2>enough popularity or a decent enough audience that, now, are <v Speaker 2>you gonna scare the advancement of future indie companies? If <v Speaker 2>not other Triple A companies? What about like monster Hunter? <v Speaker 2>Like do they go after a monster Hunter because like <v Speaker 2>you can throw a. <v Speaker 1>Net like those like yeah, but it's like, yeah, she <v Speaker 1>don't got my tensas like then some of that stuff <v Speaker 1>pre date Pokemon. Well yeah, but what if they had <v Speaker 1>something that was just slightly more ball like and they <v Speaker 1>threw that, Now, are you gonna sit No, they're probably not. <v Speaker 1>They're like, but it just begins to feel strange that <v Speaker 1>like you're picking and choosing your cases here. <v Speaker 3>Grub, Are they gonna go after robopon next? <v Speaker 1>You can't touch my robopon the metabots medabots red and blue. <v Speaker 3>Come on? It wasn't come on, Grub, it was Rocusho <v Speaker 3>and meta ba version. Thank you. <v Speaker 1>I appreciate you always got my back on my metabots lore. Yeah, <v Speaker 1>we'll see. I think that pocket pair is uh probably <v Speaker 1>going to realize here pretty soon. It's like we flew <v Speaker 1>too close to the sun, and you know, for for <v Speaker 1>you know their responsibility and all this is you made <v Speaker 1>characters look a lot like Pokemon characters. What do you expect? <v Speaker 1>And I fully like understand that argument. I just for me, <v Speaker 1>it's like, well, my problem with that is like, oh, okay, <v Speaker 1>well that happens all the time in games, and that stinks. <v Speaker 1>I hate when that happens to people. You feel like <v Speaker 1>your work was copied. Clearly that's not great. But I <v Speaker 1>bet Pokemon is going to be fine. Yeah, and then <v Speaker 1>Nintendo's like, well, we're going to do a patent lawsuit <v Speaker 1>and that's like, oh, that actually could have ramifications in <v Speaker 1>the rest of the industry. So one is actually, in <v Speaker 1>my opinion, worse than the other. Uh, because like one <v Speaker 1>thing's kind of common scummy behavior and Nintendo's is kind <v Speaker 1>of could be detrimental to the entire industry. <v Speaker 3>So but still, what did Pocket Pair expect? Right? <v Speaker 2>Yeah, I your fly too close to the side. I <v Speaker 2>think they should, you know, for the future of the company, <v Speaker 2>whatever they plan on doing with Uh, if they continue <v Speaker 2>to want to make more stuff for Power World or <v Speaker 2>a different project, maybe don't make cute cute sea wootsy <v Speaker 2>uh monsters. <v Speaker 1>Yeah, I mean make your make your your sheep look different, right, <v Speaker 1>I mean, you know, it's it's it's clear that they <v Speaker 1>just looked at the damn woo wool loose what are <v Speaker 1>they called wu Loose, and they're like, we're going to <v Speaker 1>have our own own one of those, and people like, well, <v Speaker 1>sheep exists in the real world. <v Speaker 3>Come on, they were copying. <v Speaker 1>The wula, they just were, uh, and for their own sake, Yeah, <v Speaker 1>you you probably want to steer clear of getting that <v Speaker 1>close to to the Nintendo Sun specifically, because they do <v Speaker 1>just have an army of lawyers and you're going to <v Speaker 1>end up a situation like this, it's as for as <v Speaker 1>much as it's Nintendo bowling the industry. Uh yeah, and <v Speaker 1>that's not going to change. <v Speaker 2>Yeah, I it's I I've started to look at Nintendo <v Speaker 2>very fondly, uh, with with all the development for like <v Speaker 2>the PS five Pro and however the Xbox is doing, <v Speaker 2>and then I remember that they can occasionally be a <v Speaker 2>big bully like this. <v Speaker 3>Yep. <v Speaker 1>Absolutely, and just says you don't have to defend Nintendo. <v Speaker 1>I'm just explaining how what's happening. <v Speaker 3>That's all. Just explaining what's happening. <v Speaker 1>It's not really defending because again, I don't feel like <v Speaker 1>we've kind of trying to crucify Nintendo here a little <v Speaker 1>bit for their behavior because I think it deserves it. <v Speaker 3>But what I Pocket Pair expect. <v Speaker 1>I still believe that's true. <v Speaker 3>Yeah. <v Speaker 2>At the same time, Pocket Pair, maybe don't give something <v Speaker 2>that looks like a Pikachu a gun. <v Speaker 1>Yeah, I mean yeah, I mean that that is gonna <v Speaker 1>be the kind of thing that sets off Nintendo. <v Speaker 2>Uh. <v Speaker 1>And if you want to avoid this situation, you should <v Speaker 1>avoid that. But if you think you're going to, like, <v Speaker 1>if you want to still do it, you have every <v Speaker 1>I think you have every right to do it because <v Speaker 1>at a certain point, I do think it's a bit <v Speaker 1>of a parody and fair use in some cases because yeah, <v Speaker 1>legally distinct. It's kind of how describing most of the <v Speaker 1>characters in Power World. I think Nintendo would probably do <v Speaker 1>that too, which why they aren't suing them for copyright. <v Speaker 3>They're suing them for the part. Okay, hear me out, <v Speaker 3>grub hear me out. <v Speaker 2>I do want Nintendo to to whoever the fuck owns <v Speaker 2>the IP to Ghostbusters, though, all right, I cannot stand <v Speaker 2>anymore Ghostbusters movies. <v Speaker 3>Did you watch Frozen Empire? <v Speaker 2>Terrible man got just killed a dude in a vape <v Speaker 2>shop for no reason. <v Speaker 1>Well, we gotta leave the dudes some vape shops alone. <v Speaker 1>Come on, Hollywood, what are you doing? <v Speaker 2>You know they throw like the little ghost trap that's <v Speaker 2>like a rectangle, it's close enough to a circle. <v Speaker 1>Did you give it? <v Speaker 3>And they're capturing a ghost? Do you think a four out. <v Speaker 1>Of a ten is a fair score for Ghostbusters Frozen Empire? <v Speaker 3>I would go, yeah, four out of ten. I was <v Speaker 3>gonna three and a half. This is not an attack <v Speaker 3>on Greg Miller, it should be. This is an attack <v Speaker 3>on Paul Rudd's legacy. Brud, what are you doing, buddy? <v Speaker 1>He's Rudder list over there. I'm sorry, I'd like to <v Speaker 1>apologize for my my joke over here. <v Speaker 3>All right. <v Speaker 1>PlayStation announces thirtieth anniversary collection including gray Place Station five <v Speaker 1>and PlayStation five pros. From Chris calling to VGC, who <v Speaker 1>had just started writing it when I put it in here. <v Speaker 1>So there's no details here really, It says Sony has <v Speaker 1>announced the PlayStation thirtieth anniversary collection of consoles, including a <v Speaker 1>great PS five Digital ANDPS five Pro. I do have <v Speaker 1>the video over here, though, so I'll get that up <v Speaker 1>for everybody. Let's just take a look here. <v Speaker 2>Yeah, grub, I don't understand how these big companies just <v Speaker 2>like step on rakes all the time. <v Speaker 3>Yeah. <v Speaker 2>If this was just the PS five Pro, uh huh, <v Speaker 2>no one, I there still would have been outrage over <v Speaker 2>the seven hundred dollars price tag. <v Speaker 3>Look at this. <v Speaker 1>This shit is so fucking sexy. And I know I'm <v Speaker 1>describing Sumer electronics as sexy as kind of embarrassing and cringe. <v Speaker 1>I can't help it. I think this thing looks hot <v Speaker 1>as hell. <v Speaker 3>Is this Kristen? Oh? Is this Kristin? <v Speaker 1>Okay? <v Speaker 3>Know who Christen is seen this yet? Did her voice <v Speaker 3>come through the thing for like half a second? Did <v Speaker 3>she say Hi, I'm Kristen or something? <v Speaker 2>And I looked at the video feed and then I <v Speaker 2>saw the lower thirds of the man saying Hi, Kristen. <v Speaker 1>I was putting in an opera or the gamer browser here, <v Speaker 1>because that's where I put all of this stuff for <v Speaker 1>the news assets, and that's where the music plays before <v Speaker 1>the show, and I put this video up in there <v Speaker 1>and it started to auto play before I muted it. <v Speaker 1>So people were hearing the music and this video, and <v Speaker 1>she must have said something like hello, I'm Kristen whatever, <v Speaker 1>and so chat heard that, and then that's why before <v Speaker 1>the show started, audio listeners and people watching later people <v Speaker 1>were harassing Jan about Kristin, like we want Kristen back <v Speaker 1>or something. <v Speaker 3>This is what they were saying to you. Oh God, well, <v Speaker 3>I'm glad that Kristen is okay. <v Speaker 1>Kristen seems like she's doing great. This PlayStation five and <v Speaker 1>PlayStation five pro so it is the gray of the boo. <v Speaker 1>It's got the PlayStation thirtieth anniversary like logo in the <v Speaker 1>crack of the PlayStation five, the PlayStation five crack it's <v Speaker 1>got the original colorful PlayStation logo. This is this is <v Speaker 1>I mean, I don't know how limited is this going <v Speaker 1>to be. I know there was that limited one for <v Speaker 1>the PS four A little man and then at another <v Speaker 1>PlayStation thirtyth anniversary logo on the bottom corner with like <v Speaker 1>a thirty between the sacred symbols. <v Speaker 3>That's some good stuff. <v Speaker 1>I am finding myself being much more able of arguing <v Speaker 1>why I should spend seven hundred dollars on a PS <v Speaker 1>five pro now seeing this thing, I hope it's not <v Speaker 1>too Limitedble. This should just kind of be like you said, <v Speaker 1>get rid of the standard one. <v Speaker 3>Just sell this. Yeah, Grub, I sell this. Why is <v Speaker 3>this not just the PlayStation? <v Speaker 2>God that that dual sense looks so good, Grub, it <v Speaker 2>looks incredible. I thought the astrobot dual sense controller looks <v Speaker 2>kind of dinky, but like who knew adding some into <v Speaker 2>this guy would like. <v Speaker 1>Oh, we're so back. It's it's really really good. And <v Speaker 1>see I'll get up the VGC story. Now let's see here. <v Speaker 3>I'm gonna refresh. H what's it called? Grub. <v Speaker 2>I don't know if they're going to show this in <v Speaker 2>the video, but okay, here the USB C cord. <v Speaker 3>Whoa, it's wait, whoa is it? Oh my god? <v Speaker 1>Is it a chord with like. <v Speaker 3>The controller plug thing on it? Okay, let's try to <v Speaker 3>describe this. <v Speaker 1>So you know how you would plug a PlayStation, a <v Speaker 1>dual shock or the original PlayStation controller into your PlayStation one, <v Speaker 1>and it had that gray sort of uh uh you <v Speaker 1>know where the plate would handle, Yeah, the handle where <v Speaker 1>the port would come out of. He put a tiny <v Speaker 1>USBC part on the end of one of those. So <v Speaker 1>when you plug it in your PS five, it looks <v Speaker 1>like you're plugging in a PlayStation one controller. <v Speaker 3>Oh god. And the PS portal looks cooled down too. <v Speaker 1>This portal looks awesome. This is okay again, it's it's <v Speaker 1>it's the gray of the PlayStation one, for the for <v Speaker 1>the texture of the it is. Once again, this is <v Speaker 1>I think the standard of the way it is on <v Speaker 1>the PlayStation five in general. But it is all the <v Speaker 1>square circle, triangle and X button and then it has <v Speaker 1>the colorful PlayStation logo everything else. It's the same as <v Speaker 1>like the PS five, the PS five pro, the PlayStation portal, <v Speaker 1>but like god, it changes everything. It's like the toothpick <v Speaker 1>on the toothpick meeting where it's like with a toothpick. <v Speaker 1>This is I look cool now that they put a <v Speaker 1>toothpick on the PlayStation five Pro. <v Speaker 3>Yeah, they gave it. They gave it a cigarette in <v Speaker 3>its mouth. <v Speaker 1>Yeah, cigarette and wow from VGC now. The collection will <v Speaker 1>include special thirtieth anniversary editions of the PlayStation five Pro <v Speaker 1>and the PlayStation five Digital Edition. The thirtieth Anniversary PS <v Speaker 1>five Digital Edition will include a console colored like the <v Speaker 1>original PlayStation, along with a matching dual Sense, a console <v Speaker 1>cover for the disc drive, which is still sold separately, <v Speaker 1>a vertical stand, a poster one of thirty possible designs, <v Speaker 1>an original PlayStation style cable connector housing. So the housing, <v Speaker 1>justay is something you can like clamp on, four PlayStation shapes, <v Speaker 1>cable ties, a sticker, and a paper clip. The thirtieth <v Speaker 1>Anniversary PlayStation five Pro will include the same accessories, but <v Speaker 1>the dual Sense is replaced with a dual Sense edge. Oh, <v Speaker 1>this thing's going to be one thousand dollars, and a <v Speaker 1>dual Sense charging station. Sony says each thirtieth anniversary PS <v Speaker 1>five Pro will have a number on it, and the <v Speaker 1>console will be limited to twelve three hundred units. Globally. <v Speaker 3>No the thirty then, why. <v Speaker 1>What is wrong with you? <v Speaker 3>Just sell this perpetually? Why why do you hate me? <v Speaker 1>I don't want to I don't need a number on <v Speaker 1>my console. I just wanted to look like a PlayStation one. <v Speaker 2>Please forget the VGC story at this point. Go in <v Speaker 2>the GB chat and look what Sean just linked to you. <v Speaker 2>As far as the box that they're putting this in. <v Speaker 1>All right, hang on here see maybe they'll show it <v Speaker 1>out here at the end or something. Maybe I don't <v Speaker 1>think they do. Okay, all right, we'll bring it up here. <v Speaker 1>Thenlet's go there the game of Browser. Thank you very much? <v Speaker 1>Uh all right, yeah, that's uh, that's good. <v Speaker 3>Oh my god. <v Speaker 1>Okay, I mean are they saying how much this thing is? <v Speaker 1>Because it's I don't think it's staying here in the story. <v Speaker 1>But apparently the collection will be released on November twenty <v Speaker 1>first pre orders begin on September twenty sixth, So. <v Speaker 3>Try to get one. Yeah, me too, Sony. I normally <v Speaker 3>like one, Please me too, Sony. Yeah, this looks good <v Speaker 3>PlayStation please yeah. <v Speaker 1>I'll roll scroll down so people go to see like <v Speaker 1>the here's the PlayStation tie ties, here's the clamp the <v Speaker 1>mix like a PlayStation controller. Uh, yeah, this is some <v Speaker 1>good looking stuff here. I I guess I'm not surprised <v Speaker 1>because this is pretty similar to what they did with <v Speaker 1>the PS four one four was that the how was <v Speaker 1>that the twentieth anniversary now or yeah? Yeah, yeah, geez? <v Speaker 1>And that was that was great but also limited and <v Speaker 1>I thought that looked very good as well. Uh, this <v Speaker 1>in a lot of ways looks even better. And twelve thousand, <v Speaker 1>three hundred units globally, so uh, probably gonna sell out instantly, <v Speaker 1>we'll see. <v Speaker 3>All right, let's get actually, let's take a quick break. <v Speaker 1>When we get back, plenty of more headlines, including some <v Speaker 1>an update on High Fi Rush. <v Speaker 3>Do that right after this. All right, we are back. <v Speaker 1>Let's get into it. Crafton CEO says it acquired Tango <v Speaker 1>for its creativity, even if High Fi Rush too won't <v Speaker 1>make money. This is from Chris Scullion at PGC. The <v Speaker 1>CEO of Crafton says the acquisition of Tango game works <v Speaker 1>with This was designed to add more creativity to its portfolio, <v Speaker 1>rather than to make big money. Microsoft announced to April <v Speaker 1>that Tango was one of four with those developers it <v Speaker 1>would be shutting down and the studio seemingly closed its <v Speaker 1>doors in gu However, last month, South Korean publisher Crafton, <v Speaker 1>which also owns PUBG Studio and the Calisto Protocol studio <v Speaker 1>Striking Distance, announced that it had acquired Tango Game Works, <v Speaker 1>seemingly rescuing it. And it did that with the specifically <v Speaker 1>with the purpose of making more high fi rush games <v Speaker 1>rather than what's the darkness game? What's their horror game called? Yeah, yes, <v Speaker 1>and so a hi fi rush It's back. They're going <v Speaker 1>to make more of it, but the let's see here <v Speaker 1>and now. In an an interview with game developer Chang'an <v Speaker 1>Kim has explained that the decision to acquire Tango wasn't <v Speaker 1>necessarily a financial one, but a creative one, and that <v Speaker 1>having Tango's developers on board would lead to a greater <v Speaker 1>variety of games, even if they don't make a fortune <v Speaker 1>from them. Here's some quotes. We wanted to maintain their legacy, <v Speaker 1>Kim said. Although they did not have a big success <v Speaker 1>in their games, we saw many creatives worth pursuing. That's <v Speaker 1>why we wanted to work with that organization. Because the <v Speaker 1>move is still being finalized, Kim did not tell the <v Speaker 1>publication how much the acquisition costs, saying that it's not <v Speaker 1>too expensive or not too cheap either. He also went <v Speaker 1>on to basically say that, well, we can't acquire Tango <v Speaker 1>game works based on their financials or their numbers, right. <v Speaker 1>We don't think High five Rush two is going to <v Speaker 1>make us money, to be frank, but it's part of <v Speaker 1>our attempt. We have to keep trying to develop games <v Speaker 1>in the spirit of challenge taking. Tango GameWorks are creative, <v Speaker 1>they want to try something new, and we want to <v Speaker 1>be We want to do more of that. Making video <v Speaker 1>games is really a hit or miss industry, and that <v Speaker 1>is risk taking. But having more project lineups is actually <v Speaker 1>a way to mitigate risks because one of them might <v Speaker 1>work out. He also goes on to say that, like <v Speaker 1>he just confirms, like I originally reported High Fi Rush <v Speaker 1>lost money. He says it had a something like he <v Speaker 1>says like minus fiscal something like that, minus financial earnings <v Speaker 1>or something like that. But it lost money. So yeah, <v Speaker 1>I gues this is a little bit of me doing <v Speaker 1>I told you so. I feel a little more comfortable <v Speaker 1>doing that now that everyone has their job secured. But sure, hey, <v Speaker 1>I kind of like the sound of this. Still while <v Speaker 1>it might not be great if you're working there to <v Speaker 1>hear like, well, they don't have confidence that we're gonna <v Speaker 1>make money. I think having someone be like, we get it. <v Speaker 1>It's a hit driven business, and we just want to <v Speaker 1>be in the business of making the kinds of games <v Speaker 1>you're making. As a creative, maybe that's a little freeing. <v Speaker 1>I don't know, how are you reading this? <v Speaker 2>Yeah, it feels like a compl assault where yeah, we <v Speaker 2>really like this crew. We know that they're not gonna <v Speaker 2>make money, but we're gonna let them do their thing, <v Speaker 2>and you know what, we like these wild scallywags of people. <v Speaker 2>I'm not gonna say I relate to this sentiment at all, <v Speaker 2>because you know, I look in a. <v Speaker 3>Mirror and I kind of see a similar thing. <v Speaker 2>Just saying, but hey, as a creative, for sure, this <v Speaker 2>must feel very free to not have that hammer or <v Speaker 2>that guillotine hanging over your neck. Of like, if you <v Speaker 2>don't make money, this is gonna drop. Or if you <v Speaker 2>don't make enough money, or if you don't make like <v Speaker 2>double the projected sales expectations, then this guy team is <v Speaker 2>gonna drop and you're all gonna lose your jobs again. <v Speaker 3>So shouts out to Crafton. <v Speaker 2>I mean, like other than being behind or publishing pubg <v Speaker 2>I'm not one hundred percent familiar with Crafton's like library <v Speaker 2>of stuff. <v Speaker 1>I mean, I think the only other thing they've really <v Speaker 1>done is that the Striking Distance horror game, the space <v Speaker 1>horror game. Oh sure, which they said, yeah, yeah, that's it. Yeah, <v Speaker 1>and like as Paradis and Chat says, I'm not sure <v Speaker 1>I believe Crafton. I mean, even if we believe them, now, <v Speaker 1>we all know that it could change in an instant, right, <v Speaker 1>it takes one quarter for things to go sideways and <v Speaker 1>or new leadership to come in and they're like, wait, <v Speaker 1>why did the previous executives buy this studio? They said, what, <v Speaker 1>they don't care if it made money, What the hell <v Speaker 1>are you talking about? Like that has nothing to do <v Speaker 1>with what we're doing now. These things it's corporations. These <v Speaker 1>things change, New ideas come in. It's like you know <v Speaker 1>that story yesterday of or this week of the amazonbie, <v Speaker 1>and like everyone come back to the office five days <v Speaker 1>a week, and the people are explaining the reasons they <v Speaker 1>were doing that, because hey, if you do that, a <v Speaker 1>lot of people just won't come into the officele just quit. <v Speaker 1>So it's a good way of laying people off with <v Speaker 1>and having to actually lay people off. And it's like <v Speaker 1>these companies always will pull levers at any time whenever <v Speaker 1>they need to. <v Speaker 3>They don't care. <v Speaker 1>So obviously we know in a year everything that's said <v Speaker 1>here could be completely irrelevant and have no bearing or <v Speaker 1>material effect on the future of this studio. That said it, <v Speaker 1>I don't know, I like hearing this better than the <v Speaker 1>studio better make us money or else they're going to <v Speaker 1>be out on the street. You kind of by saying this, <v Speaker 1>they are manifesting a little bit. <v Speaker 3>I hope, right. <v Speaker 2>I hope also the whatever profit Tango Game Works is <v Speaker 2>able to create for Craft and is just going to <v Speaker 2>be like a net positive across the board of like, hey, right, <v Speaker 2>we're happy that we have another studio with like a <v Speaker 2>proven track record of making great games that, let's to say, <v Speaker 2>break even so we can continue doing that, yeah, and <v Speaker 2>existing in the game space rather than just having like <v Speaker 2>a couple of titles that are hit or miss. <v Speaker 1>Right. And And this is like it very much flies <v Speaker 1>in the face of how Microsoft works. Where when this <v Speaker 1>company was under Microsoft, my understanding is they would you know, <v Speaker 1>the leadership of Xbox was very used to setting very <v Speaker 1>high expectations because it was their belief that, like, let's <v Speaker 1>believe in these studios so much that they have to <v Speaker 1>like really crack the you know, the whip to like <v Speaker 1>try to deliver on those expectations so that like they will, <v Speaker 1>they won't leave anything out on the on the field. <v Speaker 1>They'll they'll put everything into this and with the hopes <v Speaker 1>of one of these things will break out. And it's like, well, <v Speaker 1>that didn't seem to work out too well for a <v Speaker 1>lot of projects and a lot of ideas and a <v Speaker 1>lot of services. So maybe like being like, let's let <v Speaker 1>the creatives just be creative, say that that the reason <v Speaker 1>we acquired you was to be creative. That's the job <v Speaker 1>you're doing now. Your job is not to come up <v Speaker 1>with a business plan for this company. Your job is <v Speaker 1>to make something cool, and that's what we're gonna pay <v Speaker 1>you to do. Maybe there's gonna be something there. I <v Speaker 1>have no idea, but it sounds good to. <v Speaker 3>Me, you know. <v Speaker 2>Wishful thinking is that Crafton knows their part to play <v Speaker 2>in the equation and to not meddle too much into <v Speaker 2>the creative aspects and be like more of a publisher <v Speaker 2>and help along with like advertising and getting the game <v Speaker 2>in front of multiple eyes, or like helping the team <v Speaker 2>get the resources they need to perhaps bring the game <v Speaker 2>to more platforms. From the jump, we've seen grub across <v Speaker 2>the board how console exclusivity is ultimately hurting games and <v Speaker 2>hurting titles, and those publishers are kind of kicking themselves <v Speaker 2>in the butt about those numbers being low when they <v Speaker 2>know releasing games on a limited platform is going to <v Speaker 2>give you limited numbers. I don't understand how these big <v Speaker 2>gigantic publishers still don't see that. <v Speaker 1>Yep. I think it's uh man. I think Microsoft has <v Speaker 1>kind of burned themselves on the oven enough times. They <v Speaker 1>are beginning to learn that, and that's why they're changing <v Speaker 1>some things. But that means they have to like change <v Speaker 1>so much that that is also causing a backlash, Like there's. <v Speaker 3>No easy way out of that. <v Speaker 1>But these third party publishers now like, yeah, they are <v Speaker 1>they have really learned that. <v Speaker 3>If square X has learned that, everyone has. <v Speaker 1>Still Yeah, we'll see, I mean, we'll see what they learn, <v Speaker 1>especially once Tetsya ni Mura leaves. Tetsia Nimura says he's <v Speaker 1>planning to retire in a few years time. And wants <v Speaker 1>to finish Kingdom Hearts four. This is from my Nintendo News. <v Speaker 1>Legendary Square Inex developer and producer Tetsia Nimura has said <v Speaker 1>in a new interview with Japanese site Young Jump that <v Speaker 1>he plans to retire in a few years time. Mister <v Speaker 1>Nimura says that he wants to have the longer way <v Speaker 1>to Kingdom Hearts four wrapped up by then, and that <v Speaker 1>his intention with Kingomarts four is to conclude the story. <v Speaker 3>You finish the story? <v Speaker 1>Do you believe he's going to finish the story? <v Speaker 2>I don't believe him because the story is so freaking <v Speaker 2>convoluted at this point. <v Speaker 3>Even as a fan of the series, I think. <v Speaker 1>It will finish the story in the same way Metal <v Speaker 1>Gear solid for finish the story, which is there are <v Speaker 1>going to be a lot of really clever retcons and <v Speaker 1>and for fans, I bet they'll come away being like <v Speaker 1>he pulled it off, and everyone out looking out at <v Speaker 1>it from the outside like what is going on in there? <v Speaker 3>But hey, there? <v Speaker 1>I respect that beside of Kingdom Hearts, king Mart's four <v Speaker 1>is being made with the intention of newcomers to easily <v Speaker 1>jump in. Oh there it is, and there's jan in <v Speaker 1>front of the Kingdom Hearts sign. <v Speaker 3>I forget why you told me why that was there, <v Speaker 3>but I forget they made it for me. That's why. <v Speaker 3>Uh do you uh? <v Speaker 1>You ever get a little scared when you hear a <v Speaker 1>game like a sequel is being made with the intention <v Speaker 1>of being easy for newcomers to jump in. <v Speaker 3>No, not at all. <v Speaker 1>I get a little bit like, I'm not like gatekeeping <v Speaker 1>in a way, and what I'm saying like, I feel <v Speaker 1>like the games work for certain reason, and whenever the <v Speaker 1>developers get in their heads about like God, we should <v Speaker 1>try to make it easier, or we should try to <v Speaker 1>make it more appealing or whatever, I think they end <v Speaker 1>up sanding down that not just the rough edges, but <v Speaker 1>the interesting edges sometimes, sure, And I'm like, there's probably <v Speaker 1>some other Like if you make something that people just <v Speaker 1>can't ignore, the people who are newcomers will just manifest <v Speaker 1>reasons to get in there and check it out. And <v Speaker 1>I think that's been kind of at least in most scenarios, <v Speaker 1>that's been the best case. But I don't know who <v Speaker 1>knows that's what's going to happen here. <v Speaker 2>I take it with a grain of salt when it <v Speaker 2>comes to anything Final Fantasy or Numur. <v Speaker 3>Related, because. <v Speaker 2>Specifically with Kingdom Hearts, I feel like there's been the <v Speaker 2>continuing conversation of like, well, we got to we want <v Speaker 2>to bring more people in, We've got to get more <v Speaker 2>people in. Yet the interest or hatred is already deeply <v Speaker 2>embedded in the culture at this point. Grub that the <v Speaker 2>people that have been curious will eventually check it out, <v Speaker 2>like you said, And I think if Kingdom Hearts continues <v Speaker 2>to operate in the ven diagram of in between Final <v Speaker 2>Fantasy and Disney Adults, then there will always be an <v Speaker 2>onboard ramp for people to eventually check it out and <v Speaker 2>get into it right. <v Speaker 1>And I think I am definitely thinking of Final Fantasy sixteen, <v Speaker 1>a game that I do believe Numro worked on. Yeah, <v Speaker 1>maybe not, did he, I can't remember either way, I <v Speaker 1>believe he did. Either way, the whole mantra of that <v Speaker 1>game from Square Nix was this is going to be <v Speaker 1>the Final Fantasy. They'll be very easy for everyone to <v Speaker 1>get into because we're gonna make an action, We're going <v Speaker 1>to get ready to turn based. And I think in <v Speaker 1>hindsight now it has looked like that maybe didn't work <v Speaker 1>out the way they hoped it it would, And at <v Speaker 1>the same time, a lot of other RPG franchises that <v Speaker 1>have gotten more into their bullshit, like Persona and some <v Speaker 1>other stuff, those are growing. So it's like, I feel <v Speaker 1>like you need to own your bullshit and that's the <v Speaker 1>best strategy, at least in video games. But who knows, <v Speaker 1>maybe they are going to actually end up doing exactly that. <v Speaker 1>And this sentence here doesn't mean what I think it means, <v Speaker 1>but we're correct, Mber, Yoshi P. Yeah, Yoshi Pi, that's <v Speaker 1>what I was like. Yoshi Pi definitely oversaw sixteen. He <v Speaker 1>was on the final Fantasy seven Remax series, which doesn't <v Speaker 1>seem to have any of those issues, So who knows, <v Speaker 1>Maybe maybe he'll be able to pull it off. I mean, <v Speaker 1>it's got numror issues with a convolute story, but again, <v Speaker 1>that might be a feature not a bug for a <v Speaker 1>lot of people. Yeah, Kingdom Hearts four, do you when <v Speaker 1>do you think you're gonna be playing that? <v Speaker 3>God? <v Speaker 2>When I'm married and I have two children and I've <v Speaker 2>somehow finagled buying a house. <v Speaker 3>Yeah, so never yeah, Ever, ever, some of us don't <v Speaker 3>get happy endings, folks. I'm sorry, Yeah, sorry, Jan. <v Speaker 1>Yeah, we'll see King Marks three kind of like surprised me, <v Speaker 1>Like that actually came out. What's We're gonna move on here, sue? <v Speaker 1>But what's the temperature check on Kingdom Hearts three? <v Speaker 3>These days like a head. <v Speaker 2>Of people feel I'm I'm someone that really liked it. <v Speaker 2>I don't understand why a lot of people didn't. I <v Speaker 2>mean I understand why people didn't like it. Sure that <v Speaker 2>being said, Hey, we found out that Donald Duck is <v Speaker 2>the most powerful wizard final I like that. <v Speaker 1>Yeah, all right, let's jump down to X Defiant. Absolutely <v Speaker 1>not dying, according to Ubisoft. This is from Alex Hopley <v Speaker 1>at Game Reactor. Ubisoft's Call of Duty Challenger X Defiant <v Speaker 1>got off to a great start in its beta and launch, <v Speaker 1>but player numbers have dwindled significantly since that hype began <v Speaker 1>to die down. This has led to claims that the <v Speaker 1>game is dying just months after launch. However, in a <v Speaker 1>recent post explaining the game's roadmap, the developers have chosen <v Speaker 1>to clear the air. Here's a quote. I just want <v Speaker 1>to quickly address the status of the game, I e. <v Speaker 1>Is the game dying. No, the game is absolutely not dying. <v Speaker 1>The game is doing well. We just wanted to do better, <v Speaker 1>from tackling packet loss issues to giving players more progression, <v Speaker 1>new events, and more. The future does look brighter than <v Speaker 1>some would have you believe for X Defiant according to <v Speaker 1>the story. Yeah, I mean, it's so hard to gauge <v Speaker 1>like how some games are doing because expectations versus reality, <v Speaker 1>And it was the game overperforming. Now it's in line <v Speaker 1>with what they were expecting. All that's possible. I don't know. <v Speaker 1>I think they probably did have higher expectations for X Defiant. <v Speaker 1>I would hope, though, at the same time that they <v Speaker 1>were building a game that could survive and maybe even <v Speaker 1>thrive with a wide range of possible like daily concurrent players, <v Speaker 1>and maybe they're still well within that range. <v Speaker 3>I don't know. <v Speaker 2>It's I I feel terrible grub because it every time <v Speaker 2>X Defiant comes back in the news, I have to <v Speaker 2>play the mental game of like what is that? <v Speaker 3>Which one has that come out yet? <v Speaker 2>And which one is that Fancy's colorful Call of Duty <v Speaker 2>right right? And then like I feel bad about like that. <v Speaker 2>I have a negative association when I realize, oh, yeah, <v Speaker 2>it's the Ubisoft game, and then oh okay, then the <v Speaker 2>expectation comes of well how long is this going to <v Speaker 2>last yeah, and then seeing a headlining like this is <v Speaker 2>not necessarily inspiring. <v Speaker 1>To look at a positive light Yep, definitely. It's I <v Speaker 1>feel like whenever a studio feels the need to say <v Speaker 1>this not necessarily not necessarily a great sign, kind of <v Speaker 1>let the game do the talking for it. <v Speaker 3>But I don't. <v Speaker 1>I don't think x difine is at risk of evaporating <v Speaker 1>like a concord. <v Speaker 3>That doesn't seem to be the case. <v Speaker 1>And I will say that I do feel occasional interest <v Speaker 1>in as someone who did spend a lot of time <v Speaker 1>with Call of Duty, being like, I want to go <v Speaker 1>play Call of Duty, but maybe one without the baggage <v Speaker 1>that could still be X Defiant. The issue is I <v Speaker 1>do feel the sort of negativity of a lot of <v Speaker 1>other people like either not knowing or caring about it. <v Speaker 1>And so if I was like, Hey, Giant Bomb Crew <v Speaker 1>and Seleck, should we play X Defiant this week? <v Speaker 3>I'm not. <v Speaker 1>I'm like never going to really push that point because <v Speaker 1>I'm like, that doesn't seem like a good use of <v Speaker 1>our time. I don't think people would be on board. <v Speaker 1>So it's and I think a lot of people are <v Speaker 1>probably feeling that similar feeling of do you want to <v Speaker 1>try to convince your friends to come by ex Defiant <v Speaker 1>with you when they are all probably gonna be like, <v Speaker 1>we're already playing war Zone, dude, what are you talking about. <v Speaker 1>So that's a it's a tough, uphill battle for every <v Speaker 1>game in the space, but I think especially for a <v Speaker 1>bigger one from a bigger publisher that maybe needs a <v Speaker 1>certain level of success to justify ongoing cost of producing <v Speaker 1>a game like this. <v Speaker 2>Yeah, I think, folks at home, you should just introduce <v Speaker 2>themed weeks for your friend groups. <v Speaker 3>It's fun exactly. <v Speaker 2>You started building excitement of like, oh shit, infrastructure week, <v Speaker 2>structure week. <v Speaker 1>Yeah, and then I get excited even if they don't <v Speaker 1>know what infrastructure means. <v Speaker 2>It's great exactly exactly. And see people are still talking <v Speaker 2>about B week make success. Hey, that nine to one <v Speaker 2>one show made a whole season about man. <v Speaker 3>They saw, they saw where all the excitement was that <v Speaker 3>whole infrastructure week. <v Speaker 2>I'm just gonna be wearing a hard hat, a high <v Speaker 2>vis vest, and that hold a clipboard clipper the whole time. <v Speaker 3>I almost said it wrong. Sorry, folks. <v Speaker 1>I'm gonna I'm gonna get I'm gonna get all my <v Speaker 1>Dicky's clothing out and it's gonna it's gonna be real good. <v Speaker 3>Ideah, it's gonna be good stuff. <v Speaker 2>That being said, in all the goofing around X to Fine, <v Speaker 2>I do hope that it succeeds, because I think there <v Speaker 2>is the space for a COD alternative, especially with Battlefield <v Speaker 2>not really having a space in the gaming environment right now. <v Speaker 3>I think. <v Speaker 2>Me as an outsider to COD, it just feels very bloated, <v Speaker 2>and it feels like a system that is like way <v Speaker 2>too ingrained that you have to have it. <v Speaker 3>It starts to feel like a destiny. <v Speaker 2>Where I don't know where anything is, so I'm just <v Speaker 2>gonna stay away from it, and that the fan base <v Speaker 2>occasionally will feel too rabid or at least a hardcore <v Speaker 2>audience behind COD that maybe I would check out an <v Speaker 2>X Defiant down the line, Grubb, if you put into slack, <v Speaker 2>let's go play X Defian, I'd be okay, Yes, yeah, I. <v Speaker 1>Know, you'd be okay, yes. I was thinking, like, you know, <v Speaker 1>it was what would Sean thinking you said it in <v Speaker 1>chatter and he's like, no, We're gonna put do more <v Speaker 1>oops all nikkis and call of Duty. I'm like, well <v Speaker 1>that does sound fun too, and that I play that <v Speaker 1>out in my head, I'm like, okay, I'm down for <v Speaker 1>more Call of Duty at the same time, so. <v Speaker 3>Yeah, all right, let's. <v Speaker 1>Clean up a few other things here. Minecraft is going <v Speaker 1>to be dropping PlayStation VR support next year. There's a <v Speaker 1>report from Wall Street Journal. PlayStation five has sold twice <v Speaker 1>as well as the Xbox series sn X something I <v Speaker 1>think we've talked about a bunch of times. Now what <v Speaker 1>do we even say there anymore? A duh? And then <v Speaker 1>I like this one. Yeah, you want those games, right, <v Speaker 1>so here you go. Now, let's see you clear them. <v Speaker 1>That's the name of a game. There's two of them. <v Speaker 1>These are the games that are This is a developer <v Speaker 1>making those games you see in the mobile game ads <v Speaker 1>where it's like someone like pulling the pins out and <v Speaker 1>the lava falls down on the guy and you're like, <v Speaker 1>oh my god, how can you be so stupid? How <v Speaker 1>can you play games so bad? I'm gonna go download <v Speaker 1>this and try it myself. And then that's not really <v Speaker 1>the game. The game is, you know, Ebony, and it's <v Speaker 1>like some princess being like, hey, hello, my lord, now <v Speaker 1>build your kingdom. This game is actually all of those <v Speaker 1>games you see in the ads and just that, and <v Speaker 1>there's two of them, so like as those games have <v Speaker 1>changed in the ads, like now it's so just running <v Speaker 1>on a field going through gates. Actually, don't know if <v Speaker 1>that's in one of these ones, but that's the ones <v Speaker 1>I see in ads now, and I will like, I <v Speaker 1>just want to play that game. And then of course <v Speaker 1>you get in there and it's like that's ten seconds <v Speaker 1>and then the rest of the game is building up <v Speaker 1>your base. Again, it's very frustrating. But this is now <v Speaker 1>coming to consoles. It's gonna be on PlayStation I think <v Speaker 1>Xbox and and the Switch and it's a as a <v Speaker 1>collection of both one and two of Yeah, you want <v Speaker 1>those games, right, So here you go. Now, let's see <v Speaker 1>you clear them. Which is a beautiful name. <v Speaker 3>Sure, I'll play this. I'm all for that group. All right. <v Speaker 1>Poll question, let's get to the pole question from yesterday. <v Speaker 3>Got it right here? Actually, maybe I gotta frame it <v Speaker 3>up proper. There we go. <v Speaker 1>Okay, are you happy with the alleged Nintendo switch to renders? <v Speaker 1>We got playing responses here, Let's. <v Speaker 3>Go work our way up from the bottom. <v Speaker 1>Only three percent are very unhappy, three percent are unhappy. <v Speaker 1>Fifty say me, thirty percent say happy and thirteen percent <v Speaker 1>say very happy. This is probably the like everyone acknowledges <v Speaker 1>that this is not bad in any way, but I <v Speaker 1>was like a little like, Okay, I guess I don't <v Speaker 1>know what I wasn't I was definitely hoping for exactly this, <v Speaker 1>So why am I disappointed? I tell you, I'm cured <v Speaker 1>of that because I saw some people like being hysterical <v Speaker 1>about it on Twitter. I'll being like, Nintendo used to innovate. <v Speaker 1>I can't believe they're doing this, and it's like, did <v Speaker 1>you forget like the Super Nintendo, the you know, the <v Speaker 1>Game Boy Color, the Game Boy Advance after the Game Boy, <v Speaker 1>the three DS after the DS, the WU after the Wei. <v Speaker 1>This is what they always do. So I'm cured of <v Speaker 1>that insanity. I'll say that after seeing people being completely unreasonable. <v Speaker 3>But I I sympathize. <v Speaker 1>With people who are man about this. How do you feel, jan. <v Speaker 3>I it? Yeah, I'm okay. <v Speaker 2>As long as it works, as long as I don't <v Speaker 2>get joy con drift, and as long as it got <v Speaker 2>game good you know grub, I'm okay. <v Speaker 3>Hey yep. <v Speaker 2>Also, I'm just hoping it's not gonna be five hundred plus. <v Speaker 3>Yeah, God do. <v Speaker 1>We uh, have we done a poll about what they <v Speaker 1>think the price is gonna be. <v Speaker 2>We didn't do a poll, but we did like a <v Speaker 2>temperature check around the room. Yeah, during the BombCast, and <v Speaker 2>I think you said four hundred to four fifty, and <v Speaker 2>that feels. <v Speaker 1>Yeah, I'm like dialed in on four hundred now, where <v Speaker 1>it's like, I know they could get away with five <v Speaker 1>hundred if they really wanted to, but I think they <v Speaker 1>come in at four hundred. They probably will still make <v Speaker 1>a profit because the chip they're gonna end up using <v Speaker 1>probably is relatively old from Nvidia at this point. They really, <v Speaker 1>I'm sure, got it very efficient to produce those now, <v Speaker 1>and they want they want families. That is their bread <v Speaker 1>and butter, and they own that space, and it only <v Speaker 1>feels like Sony is going further away from that. Microsoft <v Speaker 1>is kind of a non factor in that. So why <v Speaker 1>give it up? I mean, and I know they could like, well, <v Speaker 1>let's put the screws to them, if the families don't <v Speaker 1>have any other option, let's charge five hundred, But then <v Speaker 1>that starts to like, no, they'll just take that money <v Speaker 1>and put it in other places in their entertainment budget, <v Speaker 1>not towards other video games. You're just gonna scare them away, <v Speaker 1>so just go with four hundred. But I know every <v Speaker 1>time I have that conversation, it's like, that's not how <v Speaker 1>they make these choices. They make the choice based on <v Speaker 1>what they think they can get away with. So we'll see, <v Speaker 1>all right, new pole question here in a second, just <v Speaker 1>a simple one, but I'm curious. But in the meantime, Jan, <v Speaker 1>what do we have happening on the website? Where can <v Speaker 1>people find us all that good stuff? <v Speaker 3>Jeff Grub? <v Speaker 2>We got game Miss Mornings popping off tomorrow as well. <v Speaker 2>But for the rest of today, we have an episode <v Speaker 2>of Voicemail Dump Truck driving over to your neighborhood later <v Speaker 2>in the afternoon. <v Speaker 1>That's not what dump trucks to Hong Kong. <v Speaker 2>Tomorrow we have a fun filled BCR where Grub will <v Speaker 2>be talking about his adventures flying through the Grand Canyon <v Speaker 2>with Microsoft Flight Simulator. We'll also be talking to one <v Speaker 2>to More who's saying about his time playing the new <v Speaker 2>Dragon Age game, The Vailguard, as well as a upf. Tomorrow, <v Speaker 2>gonna do a good old classic regular decular grab bag <v Speaker 2>full of different games and uh, if you hey, folks <v Speaker 2>at home, we got some We got some good content <v Speaker 2>every week, but this week in particular, please check out <v Speaker 2>Grub flying a plane. I've never seen a man so <v Speaker 2>meant to be with a machine before. <v Speaker 3>Uh. <v Speaker 2>It was like, you know in that Pixar movie Soul <v Speaker 2>where Jamie Fox talks about like seeing someone just like <v Speaker 2>in the zone and like you see their soul like <v Speaker 2>just like vibing. <v Speaker 3>That was Grub behind the top of it. <v Speaker 1>I felt very in tune with that that piece of <v Speaker 1>machinery definitely. <v Speaker 2>And as well, if you missed it earlier in the week, <v Speaker 2>please go check out the Cologne, Germany travelogue documenting our <v Speaker 2>times at a chocolate museum and when we went to <v Speaker 2>It's really good the I'm not tooting my own horn here, Grub, <v Speaker 2>but I do think it's very telling that the vibes <v Speaker 2>are immaculate. <v Speaker 3>If me editing it and. <v Speaker 2>Having to watch my coworker repeatedly as I edit this, <v Speaker 2>and then I just watched it again myself, it's a <v Speaker 2>fun time. <v Speaker 3>If you want to. <v Speaker 2>If you miss hanging out with your friends folks at home, <v Speaker 2>go watch this video your we're your group of friends. <v Speaker 1>Yep, it's a good time. <v Speaker 3>Yeah. Dragon Age Vailguard. <v Speaker 1>Previews did pop off here like as we started the show, <v Speaker 1>they look very positive, very excited. Tam did go for <v Speaker 1>game Spot. Ben Boum wasn't invited, who knows why, but <v Speaker 1>Tam were for games too, and yeah, people are like <v Speaker 1>got to play for like six or seven hours and <v Speaker 1>they're saying stuff like that, like Britney Bombacher saying it's <v Speaker 1>the game that it should be in twenty twenty four, <v Speaker 1>Danny Pania says it's his hype is through the roof <v Speaker 1>ham put out. He says he's very impressed and it <v Speaker 1>could be special. He's got his preview up on GameSpot <v Speaker 1>dot com. Now, yes, I'm gonna go read it right <v Speaker 1>after this, and you all should too. <v Speaker 2>Speaking about game Spot, star Players is back, Lucy James <v Speaker 2>played DJ Hero with acclaimed dj Z and I guess made. <v Speaker 3>Fun of him for playing as a widow maker no sorry, no. <v Speaker 1>Window maker and tracer and she said, so you're annoying, <v Speaker 1>which is a good burn. Overwatch fans will all appreciate that. <v Speaker 1>All right, we'll talk about that Dragon Age stuff like you, <v Speaker 1>like Jen said on the BCR tomorrow, I'm sure if <v Speaker 1>I think Tam might still be on the show tomorrow <v Speaker 1>next week, I think you're missing, so maybe I'll talk <v Speaker 1>to him a little bit on there as well. Thanks <v Speaker 1>for watching, everybody, Jan thank you so much for hanging <v Speaker 1>out with me today and talking about video games. <v Speaker 3>Man, I really appreciate it. It's the only way to <v Speaker 3>start a Thursday grop. <v Speaker 1>Thank you all for watching, Thank you for listening. You're <v Speaker 1>the best audience in gaming. Until next time, have a <v Speaker 1>good one, take care of yourself and goodbye. <v Speaker 3>Ah
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