Ep 31: All About 10 Frames
Making Number Sense Make Sense: A Math Podcast for Early Elementary Teachers
This week we are talking all about 10 frames! Ten frames are a math tool that can help students develop anchors to 5 and 10 which are important pre-place value skills! I levels of the concept of 10, and 5 frame, 10 frame, and 20 or double ten frame activities you can use in your classroom today!
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0:37 What is a 10 Frame?
1:52 Levels of Concept of 10
4:03 Activities with 10 Frames
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1 00:00:00,000 --> 00:00:05,760 Today I'm going to talk all about 10 frames, which are amazing tools or models for your 2 00:00:05,760 --> 00:00:12,200 students to use to develop the concept of five and 10 as reference points, which is 3 00:00:12,200 --> 00:00:18,300 a pre place value skill that can be really helpful when students start to work with larger 4 00:00:18,300 --> 00:00:19,300 numbers. 5 00:00:19,300 --> 00:00:28,300 Hello and welcome to Making Number Sense Make Sense, a podcast for all of you. 6 00:00:28,300 --> 00:00:33,480 Make Sense, a podcast for elementary teachers, specifically early elementary teachers, looking 7 00:00:33,480 --> 00:00:37,080 to really make an impact in the number sense of their students. 8 00:00:37,080 --> 00:00:43,160 If you are not familiar with what a 10 frame is, like I said, it's a math tool that has 9 00:00:43,160 --> 00:00:46,360 10 squares, five on the top, five on the bottom. 10 00:00:46,360 --> 00:00:54,980 I've seen it most often be used horizontally, but it can also be used vertically. 11 00:00:54,980 --> 00:01:00,040 And so when using a 10 frame or a five frame, which is just half if you're really just starting 12 00:01:00,040 --> 00:01:05,360 with numbers, it helps kids see numbers instead of 10 being a long line. 13 00:01:05,360 --> 00:01:09,000 It's kind of stacked on top of each other, which can be really helpful when starting 14 00:01:09,000 --> 00:01:15,880 to develop subitizing and understanding how many 10 is and maybe how close a number is 15 00:01:15,880 --> 00:01:19,120 to 10 or how far a number is to 10. 16 00:01:19,120 --> 00:01:23,120 So why are five and 10 even important as reference points? 17 00:01:23,120 --> 00:01:28,440 Those numbers tend to be friendlier numbers or easier numbers for students to remember 18 00:01:28,440 --> 00:01:32,480 that help develop number sense and build their basic facts. 19 00:01:32,480 --> 00:01:37,440 And they can start to reason with how close or how far a number is from 10. 20 00:01:37,440 --> 00:01:42,520 And that knowledge and that understanding of how the number system works then can be 21 00:01:42,520 --> 00:01:45,480 applied to larger numbers. 22 00:01:45,480 --> 00:01:50,240 When kids are just kind of learning the concept of 10, there's three levels. 23 00:01:50,240 --> 00:01:52,960 The first level is the initial concept of 10. 24 00:01:52,960 --> 00:01:56,000 So they don't really understand 10 as a unit. 25 00:01:56,000 --> 00:01:59,400 They will still see 10 as individual things. 26 00:01:59,400 --> 00:02:05,080 When using a 10 frame and bringing that in, they start to see 10 things as a unit and 27 00:02:05,080 --> 00:02:11,040 eventually can move on to different models that do not need to show 10 things exactly 28 00:02:11,040 --> 00:02:13,000 like base 10 blocks. 29 00:02:13,000 --> 00:02:16,600 But when they're just starting out, they really need to see it to understand how many 30 00:02:16,600 --> 00:02:17,980 10 is. 31 00:02:17,980 --> 00:02:21,720 And when students are in this level, this first level, when they're solving addition 32 00:02:21,720 --> 00:02:26,000 problems or subtraction problems, they really need to count everything by ones. 33 00:02:26,000 --> 00:02:31,000 They're not really able to see 10 as a group of 10 ones. 34 00:02:31,000 --> 00:02:36,120 So when they get to level two, they kind of have the understanding that 10 is a unit, 35 00:02:36,120 --> 00:02:37,960 but still really need to see it. 36 00:02:37,960 --> 00:02:45,040 So in this case, a base 10 rod wouldn't necessarily be something that they would just see and 37 00:02:45,040 --> 00:02:47,360 know, oh, that represents 10 things. 38 00:02:47,360 --> 00:02:52,200 Whereas when they see it on a 10 frame, they'd still be able to understand that frame is 39 00:02:52,200 --> 00:02:53,200 10 things. 40 00:02:53,200 --> 00:02:59,360 So they really need to mentally construct that unit of 10 to be able to then manipulate 41 00:02:59,360 --> 00:03:01,980 it or add to or take away from it. 42 00:03:01,980 --> 00:03:06,600 And when they're at level three or the facile concept of 10, they're easily able to work 43 00:03:06,600 --> 00:03:10,040 with units of 10 with or without the physical representation. 44 00:03:10,040 --> 00:03:13,880 They can see it, they understand how many it is, they understand how to decompose it 45 00:03:13,880 --> 00:03:15,400 or recompose it. 46 00:03:15,400 --> 00:03:20,340 They're able to find the nearest 10 or create the nearest 10 when solving problems. 47 00:03:20,340 --> 00:03:24,160 So these are all things that we're wanting students to work on or to be able to work 48 00:03:24,160 --> 00:03:25,400 towards. 49 00:03:25,400 --> 00:03:31,800 But it takes a lot of time for them to really understand how many things 10 is and how to 50 00:03:31,800 --> 00:03:36,200 use it, which is why the 10 frame comes in so handy. 51 00:03:36,200 --> 00:03:39,680 Now the 10 frame is a very versatile tool. 52 00:03:39,680 --> 00:03:43,700 You can use 10 frames in your warm up, you can use them for counting, you can use them 53 00:03:43,700 --> 00:03:49,040 at centers, and a great way to spice up anything you're doing with a 10 frame is to change 54 00:03:49,040 --> 00:03:50,120 the manipulative. 55 00:03:50,120 --> 00:03:52,600 You know, variety is the spice of life. 56 00:03:52,600 --> 00:03:55,960 Change your manipulative and all of a sudden it's a brand new 10 frame. 57 00:03:55,960 --> 00:04:00,860 So next I'm going to share with you some of my favorite ways to use 10 frames in the classroom 58 00:04:00,860 --> 00:04:02,880 and some activities that you might want to try. 59 00:04:02,880 --> 00:04:05,200 The first one is quick images. 60 00:04:05,200 --> 00:04:09,600 In quick images, you would show students a 10 frame with a certain number of items on 61 00:04:09,600 --> 00:04:13,120 it, show it to them for three seconds, and then quickly put it down. 62 00:04:13,120 --> 00:04:18,640 And so students would have to figure out how many items were on the 10 frame without counting. 63 00:04:18,640 --> 00:04:20,640 So that's where the reasoning really comes in. 64 00:04:20,640 --> 00:04:25,440 They might be able to think, okay, I know that if they're all full, then it's 10, but if 65 00:04:25,440 --> 00:04:28,560 I saw three empty, well, what's three away from 10? 66 00:04:28,560 --> 00:04:29,560 It's seven. 67 00:04:29,560 --> 00:04:33,560 Or they might see that there's only three things on it and realize there was a lot left 68 00:04:33,560 --> 00:04:34,900 before they got to 10. 69 00:04:34,900 --> 00:04:41,180 Quick images is a very easy to implement number sense routine or warm up that you can do with 70 00:04:41,180 --> 00:04:43,440 your kids before your math block. 71 00:04:43,440 --> 00:04:47,240 You can do it with them in centers and small group if they're really needing it. 72 00:04:47,240 --> 00:04:50,280 And then they can build the same 10 frame that they saw. 73 00:04:50,280 --> 00:04:52,960 They can try and build a matching set. 74 00:04:52,960 --> 00:04:56,320 Also something for if you're waiting in the, you have a 10 frame and a dry erase sleeve 75 00:04:56,320 --> 00:05:00,320 and a marker, you can play that in the hall while they're waiting to go into their specials. 76 00:05:00,320 --> 00:05:03,640 It's an activity that you can pull out everywhere and your kids always really like it. 77 00:05:03,640 --> 00:05:07,040 They like being able to see if they can figure out the 10 frame. 78 00:05:07,040 --> 00:05:09,240 And because you're quick, it adds a game like element. 79 00:05:09,240 --> 00:05:14,840 I mentioned briefly about using 10 frames in small group, like students would have to 80 00:05:14,840 --> 00:05:16,480 build a matching set. 81 00:05:16,480 --> 00:05:22,180 And that's another hands-on way for them to start constructing the idea of 10. 82 00:05:22,180 --> 00:05:26,800 And the next couple games I'm going to share with you definitely leverage that skill. 83 00:05:26,800 --> 00:05:29,120 The first one is pick, build, and cover. 84 00:05:29,120 --> 00:05:31,160 So your students would have a playing mat. 85 00:05:31,160 --> 00:05:36,720 They would pick up a card and then they would have to pick up a 10 frame card or a numeral 86 00:05:36,720 --> 00:05:38,720 card depending on what they're working on. 87 00:05:38,720 --> 00:05:41,360 The 10 frame card, they would just have to create a matching set. 88 00:05:41,360 --> 00:05:46,120 A numeral card can be for your students who are working on number recognition or matching 89 00:05:46,120 --> 00:05:47,360 numerals to a value. 90 00:05:47,360 --> 00:05:52,600 So they pick up their card and they would need to create that same number on their 5, 91 00:05:52,600 --> 00:05:54,320 10, or 20 frame. 92 00:05:54,320 --> 00:05:58,240 And once they've created that number, they would put a counter on that number on the 93 00:05:58,240 --> 00:05:59,240 counting mat. 94 00:05:59,240 --> 00:06:03,080 The goal is for them to build all of the numbers and they can keep track of the numbers that 95 00:06:03,080 --> 00:06:05,680 they've built by covering it up on their frame. 96 00:06:05,680 --> 00:06:11,200 And like I said, you can do a 5 frame for students who are needing just working on numbers 97 00:06:11,200 --> 00:06:16,060 to 5, 10 frame for students who are working on numbers to 10, and 20 frame if your students 98 00:06:16,060 --> 00:06:17,560 are a bit beyond numbers to 10. 99 00:06:17,560 --> 00:06:21,960 And working with a 20 frame is a great way to develop the concept of teen numbers as 100 00:06:21,960 --> 00:06:25,940 a teen number being one full group of 10 and ones. 101 00:06:25,940 --> 00:06:28,800 And they can start to see that the more they work with 20 frames. 102 00:06:28,800 --> 00:06:30,920 So there's a little something for everyone. 103 00:06:30,920 --> 00:06:35,660 Another game that is similar to that is spin and build instead of pick and build. 104 00:06:35,660 --> 00:06:40,240 So for spin and build, they actually have a spinner with a 5, 10, or 20 frame on it. 105 00:06:40,240 --> 00:06:45,420 They would spin and create that number on their frame. 106 00:06:45,420 --> 00:06:49,660 And in this one, I like to bring in some number writing into it as well. 107 00:06:49,660 --> 00:06:53,160 So they would have a recording sheet where they would write the number that they spun 108 00:06:53,160 --> 00:06:57,680 and they could draw or fill in a 10 or 20 frame depending on what it looked like. 109 00:06:57,680 --> 00:07:02,200 So they can get some number writing practice in while they're working on those numbers. 110 00:07:02,200 --> 00:07:08,120 And if you can, there are dice, like actual dice available that have 5, 10, and 20 frames 111 00:07:08,120 --> 00:07:09,120 on it. 112 00:07:09,120 --> 00:07:14,520 That is a great thing to put on your classroom wish list or see if you can get because those 113 00:07:14,520 --> 00:07:16,520 are so versatile as well. 114 00:07:16,520 --> 00:07:20,100 And my kids really love anything that they can use a die for. 115 00:07:20,100 --> 00:07:21,100 They love it. 116 00:07:21,100 --> 00:07:22,640 With those die, you can also create. 117 00:07:22,640 --> 00:07:28,400 There's tons of dice templates online and you can just put your 5, 10, or 20 frames 118 00:07:28,400 --> 00:07:30,720 on it and create them yourself as well. 119 00:07:30,720 --> 00:07:34,340 And with that, you can do roll and write 5, 10, or 20 frames. 120 00:07:34,340 --> 00:07:38,400 So again, all of these are really similar, working on the same skills, but giving it 121 00:07:38,400 --> 00:07:41,760 a little tweak makes it feel like a different activity. 122 00:07:41,760 --> 00:07:45,360 For example, in Pick, Build, and Cover, you're using cards to make your matches. 123 00:07:45,360 --> 00:07:49,000 In Spin and Build, you're using a spinner, which is also an amazing tool that you can 124 00:07:49,000 --> 00:07:50,000 get. 125 00:07:50,000 --> 00:07:54,200 They're not very expensive and I use them all the time and I can use them for everything. 126 00:07:54,200 --> 00:07:58,980 I use spinners so much because they're, again, another really versatile tool you can use 127 00:07:58,980 --> 00:08:00,560 for so much. 128 00:08:00,560 --> 00:08:03,880 And the roll and write is really focusing more on writing your numbers. 129 00:08:03,880 --> 00:08:07,840 So they would roll their die, figure out which number it is, and write the number because 130 00:08:07,840 --> 00:08:13,160 a lot of times kids can recognize their numbers before they can actually write them with reversals 131 00:08:13,160 --> 00:08:14,160 and such. 132 00:08:14,160 --> 00:08:17,720 And so when you're working with kindergartners, first graders, it's still developmentally 133 00:08:17,720 --> 00:08:22,120 appropriate for them to be reversing their numbers, so maybe writing their 5 backwards. 134 00:08:22,120 --> 00:08:27,560 But it starts to become an issue when they start writing teen numbers as 51 instead of 135 00:08:27,560 --> 00:08:28,560 15. 136 00:08:28,560 --> 00:08:32,240 So I think it's an opportunity to practice it, but in a more interactive way than just 137 00:08:32,240 --> 00:08:34,680 filling out a worksheet is really helpful. 138 00:08:34,680 --> 00:08:35,680 So there you have it. 139 00:08:35,680 --> 00:08:37,560 I hope that you got some ideas from this. 140 00:08:37,560 --> 00:08:45,080 I will have a link to images of the centers I listed in the show notes, and feel free 141 00:08:45,080 --> 00:08:51,240 to let me know what your favorite 10-frame activities are, either by sending me an email 142 00:08:51,240 --> 00:08:52,240 or finding me on Instagram. 143 00:08:52,240 --> 00:08:59,240 And until then, I will talk to you next time.