KPOP Demon Hunters Headed to Fornite
Jeff Grubb and TurboShawn celebrate Friday Eve with news of the runaway movie KPOP Demon Hunters heading to Fortnite, a Digimon Story: Time Stranger review round-up, Warframe heading to the Switch 2, Super Mario Bros levels finally getting found, and much more for your morning!
2025-10-02
62 min
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<v Speaker 1>Hey, everybody, Welcome to gamest Mornings with Me Jeff Greb, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're gonna be talking about <v Speaker 1>solid reviews for the other monster catching game and K <v Speaker 1>Pop Demon Hunters begins. It's gaming takeover. It's gonna be <v Speaker 1>a good one because we have Sean Turbo Sean McDowell <v Speaker 1>on the show. Sean, how are you doing? <v Speaker 2>I'm doing good, Jeff. I am completely absorbed in the <v Speaker 2>game that everyone's playing eighties two. I thought, what happened? <v Speaker 2>But has It's got me? <v Speaker 1>I gets you on the end. Yep, it gets everybody. <v Speaker 2>Yeah, it's just really fun. I'm having a good time <v Speaker 2>with that one. I played a lot on the steam <v Speaker 2>deck last night. Bad idea. I can't play that game <v Speaker 2>on a handheld, Jeff. There's just too damn much happening <v Speaker 2>in a chancy shit. <v Speaker 1>Yep, it's a busy game. I played like almost all <v Speaker 1>of the first one. I did play all the first ones, <v Speaker 1>Switch one. This one seems even like busier. Like they <v Speaker 1>were like, hey, you get the idea, we can like <v Speaker 1>maybe complicate things a little bit more visually. So I'm <v Speaker 1>making do but I bet if I were to go <v Speaker 1>play it on a television, I would notice a difference. <v Speaker 2>Yeah, it's like the one real issue I have with <v Speaker 2>the game, readability is a bit poor. So much going on, <v Speaker 2>and that's kind of the appeal of a game like this. <v Speaker 2>Once all the effects going, there's this basically you know, <v Speaker 2>it's like particle effects all over again. You just want <v Speaker 2>that stuff all over the damn screen. But doesn't mean <v Speaker 2>that I do enjoy the game a lot more while <v Speaker 2>I'm playing here on my monitor than you know, laying <v Speaker 2>down somewhere with the handheld. <v Speaker 1>Yeah, they seem to prioritize their visual design language, which <v Speaker 1>I think is probably the right call. It's such a <v Speaker 1>beautiful game, but that means that some of the communication <v Speaker 1>visually to the player can get a little bit messy, <v Speaker 1>and they compensate for that sometimes, I mean pointed out, <v Speaker 1>like when you're about to leave an area, if you <v Speaker 1>didn't notice a resource, there'll just be a basical line <v Speaker 1>that points you right at it, says hey, don't forget <v Speaker 1>to mind this thing before you leave, and stuff like that. <v Speaker 1>So they're aware of it, and I think that's probably <v Speaker 1>again the right move. Don't compromise such a beautiful looking game. Yeah, <v Speaker 1>I've I'm playing. I'm playing a little bit of Haites too. <v Speaker 1>I'm gonna play a lot more if I could just <v Speaker 1>conquer the man breaker in in baby Steps, I got <v Speaker 1>right there. It was the last few steps and I <v Speaker 1>just couldn't. I couldn't do it. It was too slippery, <v Speaker 1>and I'm gonna have to go in there and then <v Speaker 1>really figure that out. I think I need to pitter powder. <v Speaker 1>I gotta just do like quick baby steps right up <v Speaker 1>that little hill. And I just was trying to be <v Speaker 1>I was trying to be too careful, and that's what <v Speaker 1>you get for being too careful. In baby Steps, you <v Speaker 1>kind of have to sometimes you just have to commit <v Speaker 1>and go for it. But I don't know, man, It's <v Speaker 1>it's a lot. It takes a lot to get back <v Speaker 1>up there and some patience. But I also like just <v Speaker 1>feel like I can't move on until I do that. <v Speaker 1>So Yeah, I'm gonna probably stream some more of it <v Speaker 1>here at some point, maybe not today. Might be a <v Speaker 1>little bit busy today, but tomorrow before Game Best Mornings <v Speaker 1>is the plan, and hopefully we can in this week <v Speaker 1>on a high note. <v Speaker 2>There the games that game's got some moments man, Like, <v Speaker 2>it's the what do you call it? Did the blank gameplay? <v Speaker 2>But but like when when things just happen without you, <v Speaker 2>like really like, I feel like I brought them up <v Speaker 2>every time. I've been a show for the past couple <v Speaker 2>of weeks. But I was watching the My Life and <v Speaker 2>Gaming stream on Sunday Corey and try I don't know <v Speaker 2>if you saw they were playing Baby Steps and he mentioned. <v Speaker 1>They were going to Yeah when we when we rated <v Speaker 1>him earlier in the. <v Speaker 2>World, Yeah, what's the dude's name? Nate? The main the <v Speaker 2>character he plays. Nate falls down on the way to <v Speaker 2>the porta potty and so he's got the little little <v Speaker 2>chickadee thing like the little chokabout check they were calling it, <v Speaker 2>and do little guy like starts walking past Nate. As <v Speaker 2>Nate gets up, his leg swings out punts the chickadee <v Speaker 2>like over the hill, and everyone was dying watch it. That. <v Speaker 2>When you have a physics game like that sets up <v Speaker 2>for some point moments. <v Speaker 1>You kind of can't script it, and so when it happens, <v Speaker 1>it feels real magical. Yeah, I think I fell down <v Speaker 1>when I was playing on steam Deck this morning, and <v Speaker 1>I my helmet landed on the ground before me, and <v Speaker 1>I landed right on top of it, and I think <v Speaker 1>I either smushed it into the ground beyond the polygon <v Speaker 1>so I cannot access it, or it shot off into <v Speaker 1>the horizon so fast I couldn't even like see it. <v Speaker 1>So I think my helmet might officially be fully locked <v Speaker 1>at points. <v Speaker 2>So squeeze a pr. <v Speaker 1>Yes exactly, yes, yeah, exactly, just shot like, yeah, just <v Speaker 1>ten thousand jewels of power. Just shot it across the world. <v Speaker 2>That's a good game. <v Speaker 1>It's good. It's a good game. They really know what <v Speaker 1>they're going for, and they kind of, I think, found <v Speaker 1>the exact right balance of punishing and forgiving and fun <v Speaker 1>and frustration. They know what they're doing the like they've <v Speaker 1>done it a bunch of times before. All right, let's <v Speaker 1>explain ourselves. We're Giant Bomb Video Game dufist Is. We're <v Speaker 1>independent games media. That means we need your help to <v Speaker 1>keep covering games and doing things our way. A lot <v Speaker 1>of you have come through by going to giant bomb <v Speaker 1>dot com, slash join becoming a premium member. Thank you <v Speaker 1>to everyone who has. It means so much to us. <v Speaker 1>We really have seen that support, and it's just it's been, <v Speaker 1>Like I said, means the world to us. And if <v Speaker 1>you want to join up, be a part of that <v Speaker 1>giant bomb dot com slash join Premium, do it. It <v Speaker 1>goes a long way. It also gets you add free <v Speaker 1>versions of the show, gets you a lot of extra <v Speaker 1>goodies things like that, And if you can't, it's a <v Speaker 1>kind of out of your grasp right now. Totally understand. <v Speaker 1>Never would want someone to subscribe. It's going to put <v Speaker 1>them in any hardship. Tell a friend, share this show <v Speaker 1>with others, Share the BombCast with others. Tell people about <v Speaker 1>Blake Club. That also goes a long way. As far <v Speaker 1>as this show goes, most weekdays, I Jeff Grub will <v Speaker 1>help piece your gaming life back together. That includes breaking <v Speaker 1>news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>bona fide expert who will make me look smart. We're <v Speaker 1>watching live on Twitch Welcome. You can always listen to <v Speaker 1>the show later on podcast feeds by searching for game <v Speaker 1>Mes Mornings, or find the RSS feed on giant bomb <v Speaker 1>dot com. You can also catch the show later with <v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we <v Speaker 1>have a lot to get into. So let's start the <v Speaker 1>morning mess with Digimond story Time Stranger reviews. They are in. <v Speaker 1>Game's doing pretty well. It's got an eighty one on <v Speaker 1>Open Critic. It's like, yeah, yeah, another game scoring at <v Speaker 1>least an eighty on Open Critic. That's just another one <v Speaker 1>to add to the list if this is your kind <v Speaker 1>of thing. Got six out of ten from Dalton Cooper <v Speaker 1>at at I wrote down Open Critic here, that's not right. <v Speaker 1>I can't remember. I might be dual shockers. He says <v Speaker 1>Digimon Storytime Strangers squanders. It's fun combat and monster collecting <v Speaker 1>mechanics with repetitive dungeons and dull storytelling. But it got <v Speaker 1>an eight out of ten from Georgiang at IGN, who <v Speaker 1>says Digimond story Time Stranger has a few minor it's okay, <v Speaker 1>game ran, thank you, Dalton Cooper at Game Rant. Georgi <v Speaker 1>Ing and IGN said Digimont story Time Stranger has a <v Speaker 1>few minor hiccups, but it builds on its predecessors to <v Speaker 1>deliver one of the best Digimon RPGs to date, and <v Speaker 1>then a nine out of ten from Lucas White at <v Speaker 1>Shaq News, who says Time Stranger doesn't always hit the <v Speaker 1>way I was hoping. Because I foolishly expected more cybersleuth, <v Speaker 1>I had to get used to a slower, more somber <v Speaker 1>kind of energy. And for all the systemic improvements, I <v Speaker 1>found parts I didn't actually love to engage with. But <v Speaker 1>Time Stranger impressed me with its own vision and ambition <v Speaker 1>and ambition to be more than just a sequel to <v Speaker 1>the cult classic a bunch of weirdo's love. It's about time, <v Speaker 1>such a long wait between games, delivered so cleanly, I'd <v Speaker 1>gladly wait another ten years for the next one if <v Speaker 1>that's what it takes. Sean, I know you have some <v Speaker 1>love for Digimon, right you watch the show. I'm sure <v Speaker 1>you played some of the games. Is Time Stranger on <v Speaker 1>your radar? How are you feeling about it? <v Speaker 2>Yeah? I saw that trailer during one of those presentations <v Speaker 2>earlier in the year. I think it was earlier in <v Speaker 2>the year. It might have been late last year, but <v Speaker 2>I something about the way it looked, and something about <v Speaker 2>the vibes there were, I don't know a little bit <v Speaker 2>of like bit these Americana vies mixed in with the <v Speaker 2>usual Digimon stuff. I was like, what is going on here? <v Speaker 2>And they're like time Stranger. I'm like, okay, so some <v Speaker 2>kind of time traveler or something's going on here that <v Speaker 2>they're gonna use to explain why things are a little <v Speaker 2>bit odd in this one. You know, I the Digimon <v Speaker 2>story games didn't quite click with me because I tried <v Speaker 2>cyber Slut, the one mentioned here in Lucas's review, and <v Speaker 2>it was a little too slow for me, which has <v Speaker 2>me a little concerned at him mentioning that's even slower me. <v Speaker 2>But it's very Persona four, Like just whoever was developing <v Speaker 2>the game, I can't remember if it was Internal BANDI <v Speaker 2>or Cyberkni too. Whoever it was, was just like what <v Speaker 2>if we did Persona four? Including the slow opening, And <v Speaker 2>I'm like, no wrong nose to But people swear by <v Speaker 2>that game, and I've always wanted to get into it <v Speaker 2>because I really like the Persona games. <v Speaker 1>I like. <v Speaker 2>Our base RPGs, general JRPGs. But yeah, something about Cyberslate <v Speaker 2>didn't really connect with me. But this one was just <v Speaker 2>looking good. People playing the demo. I didn't have a <v Speaker 2>chance to even play a demo, yet people are saying <v Speaker 2>that plays good. So this one I've been looking forward <v Speaker 2>to it looks like we have a bit of a <v Speaker 2>range here of review scores, but settling in eighty one, <v Speaker 2>that's still very good. It has me optimistic for playing <v Speaker 2>this one. <v Speaker 1>Yeah, it just seems generally well liked by a lot <v Speaker 1>of the reviews. I went through some of the other ones, <v Speaker 1>and I think people seem to be just pretty happy <v Speaker 1>with it. You know, Digimon. I've never touched a Digimon <v Speaker 1>game traditionally. Are they just should I just expect Pokemon <v Speaker 1>from like the core series, Like where does this slot in? <v Speaker 1>Like what's the difference here? <v Speaker 2>So that's the funny thing, Jeff, Digimon games have never <v Speaker 2>had a consistent through a lot. It's not only posts. <v Speaker 1>I'm like confused, Okay, yeah, go ahead and explain. <v Speaker 2>Well, it's it's not like Pokemon, where a Pokemon like <v Speaker 2>a mainline game is a turn base JRPG inspired by <v Speaker 2>Dragon Quest. That's that's what they've always been. It's what <v Speaker 2>they you know, it's taken them thirty years to try <v Speaker 2>different things. Really with Scarlet and Violet and now legends <v Speaker 2>Za being real time, it's not like that with Digimon. <v Speaker 2>The Digitmon series has just done whatever the hell it <v Speaker 2>wants to. They've done smash style fighters. They've done party games, <v Speaker 2>they've done RPGs like this, and there's a bunch of <v Speaker 2>different subsets that they tend to divide them into. Like <v Speaker 2>Digimon World was the big one for a lot of <v Speaker 2>people back in the day. Then now Digimon's story is <v Speaker 2>the more traditional RPG. So they've just tried different things <v Speaker 2>to caind of see what sticks, which is probably smart <v Speaker 2>because you shouldn't be competing with Pokemon directly, especially if <v Speaker 2>it's especially if you're kind of just ripping off Pokemon always. <v Speaker 2>So I think I think that's also part of why <v Speaker 2>they existed, is because people who like this thing can <v Speaker 2>try a completely different style of game, right, Yeah, it. <v Speaker 1>Can stand on its own. Is there like an ongoing <v Speaker 1>anime still, like or like a new series or something <v Speaker 1>like that, like where's that at? <v Speaker 2>They also do that differently than Pokemon, where Pokemon has <v Speaker 2>just always felt the need to keep the anime series <v Speaker 2>going if they had a little break where they transitioned <v Speaker 2>from Ash to the new protagonist. But Digimon kind just <v Speaker 2>put out seasons back in the late nineties or the <v Speaker 2>two thousands, and now it comes back when they have <v Speaker 2>a new show to make, you know, it's more traditional <v Speaker 2>anime production of we want to do this new thing, <v Speaker 2>tell a new story, just with some of the characters <v Speaker 2>you already know and some new Digimon. So again, it's <v Speaker 2>still very different from how the competition's doing it. <v Speaker 1>Well, good news for fans of Digimon. Just sounds like <v Speaker 1>this game is going to deliver at least something that <v Speaker 1>a lot of people are looking for. Maybe it won't <v Speaker 1>hit for everyone, but you know. Eighty one again. <v Speaker 2>Pretty impressive looking good. <v Speaker 1>Ky pop Demon Hunter has arrived in Fortnite with skins, <v Speaker 1>items and a new mode. This is from Chris Scullying <v Speaker 1>at vgc K Pop. Demon Hunters, the chart topping movie <v Speaker 1>and music Sensation is the latest ip to make its <v Speaker 1>way to Fortnite. Skins for Hunter Tricks band members Roomy, Mira, <v Speaker 1>and Zoe are available starting today in the Fortnite Shop <v Speaker 1>and I'm sure I'm gonna have to get them for <v Speaker 1>my kids, as well as various accessories and emotes inspired <v Speaker 1>by the Netflix movie. They're also available as lego minifigs <v Speaker 1>for use in the game's various Lego Fortnite modes. Their <v Speaker 1>arrival also marks the return of Horde Rush mode, which <v Speaker 1>has now been revamped as Demon Rush. The mode will <v Speaker 1>remain active for the next month and will end on <v Speaker 1>November first. Then there's just a bunch of text here <v Speaker 1>from their their press copy or whatever. Yeah, Hey, K <v Speaker 1>Pop dem Hunters is a good movie that I enjoy. <v Speaker 1>My kids love it. They constantly bring it up. I <v Speaker 1>put it on one time. The first time I put <v Speaker 1>it on, I'm like, hey, I've heard this. I wonder <v Speaker 1>if they'll like it. The one kid got scared because <v Speaker 1>she just wasn't expecting demons in the first ten seconds <v Speaker 1>or something like that. But then we tried again and <v Speaker 1>now they're both pretty obsessed with it. <v Speaker 2>So uh, okay, hang on a question, does she know <v Speaker 2>what demons are? Or did you just not say the <v Speaker 2>title of the movie. <v Speaker 1>I just kind of put it on to like see <v Speaker 1>what would happen, and then I think, you know, if <v Speaker 1>there's ominous music in a movie, She's just like, oh, <v Speaker 1>I'm supposed to be scared, and she plays the part. <v Speaker 2>So I'm gonna say, because do we just have a <v Speaker 2>Dan moment here of like, there's demons in my K <v Speaker 2>pop Demon Hunters? What the hell? <v Speaker 1>Uh huh? Well, yeah, they have no context. But even <v Speaker 1>if I would have explained. I think she would have <v Speaker 1>been she would have been like, what's going on here? <v Speaker 1>She's sick voice, Yes, she's scared of everything and she <v Speaker 1>talks just like that. It's crazy. <v Speaker 2>Hey. <v Speaker 1>Yeah, like I said, I like this movie quite a bit. <v Speaker 1>My kids love this movie. They I am not really. <v Speaker 1>I don't think my kids have had interest in Fortnite <v Speaker 1>that will change with this. I am like wondering what <v Speaker 1>is the state of like because they're not going to <v Speaker 1>want to go do the Battle Royale stuff. I don't think. <v Speaker 1>Maybe at some point they will, but the lego stuff <v Speaker 1>like that's that seems promising and is there there's like <v Speaker 1>a creative mode and then I know there's like all <v Speaker 1>of the the user created stuff that's like starting to <v Speaker 1>really pop off in there. Like do you know like <v Speaker 1>what the options are for me to like introduce this <v Speaker 1>to my kids and be like, hey, here's a kind <v Speaker 1>of low key way for you to explore this world <v Speaker 1>while running around as your favorite characters. <v Speaker 2>You are barking off the wrong young Millennia Tree, Jeff, <v Speaker 2>I have no idea. <v Speaker 1>What why do I talk to you? Like, yeah, bring <v Speaker 1>this kid shit? Yeah? <v Speaker 2>I was curious because you mentioned you know, you half joked, <v Speaker 2>I'm probably gonna have to buy us for the kids. So, yeah, <v Speaker 2>they just haven't really checked out Fortnite at all yet <v Speaker 2>bound the radar. <v Speaker 1>Yeah, they they're super into Minecraft still. It's like that's <v Speaker 1>like number one for the most part. They those Minecraft <v Speaker 1>YouTubers that they didn't watch also play a lot of <v Speaker 1>among Us, which I've not really set up for them <v Speaker 1>to play because I just don't, like, I don't playing <v Speaker 1>that with strangers, and then I like, I'm not, like, <v Speaker 1>you know, just the three of us, is that gonna <v Speaker 1>be any any fun? No, So they like set up <v Speaker 1>with their cousins, and I don't know if their cousins <v Speaker 1>are ready to play that or anything like anything like that. <v Speaker 1>So they're interested in among Us because they see the <v Speaker 1>YouTubers play it. I don't know if Fortnite is like <v Speaker 1>popped up into that orbit for them, but once they <v Speaker 1>once they definitely I like, I had to go k <v Speaker 1>Pop Demon Hunter skins are not in the Minecraft store. <v Speaker 1>I had to like actually go and find that online <v Speaker 1>and upload that into their game for them so they <v Speaker 1>could play as Roomy and and I think Zoe is <v Speaker 1>the other one that they wanted to play as. And <v Speaker 1>so I've done that for them in Minecraft. Once they <v Speaker 1>see this, they will want to play Fortnite. I just <v Speaker 1>I'm not exactly sure what the best course of action is. <v Speaker 1>I think there's a creative mode. What that looks like <v Speaker 1>for them, I don't know that's how they like to <v Speaker 1>play Minecraft anyhow, So I'm imagining it's probably something pretty similar. <v Speaker 2>And I know that the Lego mode is like kind <v Speaker 2>of just a lego game that happens to be in Fortnite. <v Speaker 2>And there's our stuff, right, Me and my friends dig <v Speaker 2>it really into when they introduced a festival and the <v Speaker 2>racing racing, Yeah, yeah, the racing game is actually really good. <v Speaker 2>I like to quite a bit. It was just like <v Speaker 2>to content bear a launch for us to stick with <v Speaker 2>in place of like Mario Kart or like now now <v Speaker 2>we're playing you know, son Cross Worlds and have a <v Speaker 2>blast with that, and it's just like, well, these experiences <v Speaker 2>that you pay for, dude, tend to just be a <v Speaker 2>little more fleshed out than the ones you get for free. Yeah, <v Speaker 2>but I can see a kid getting into that, But <v Speaker 2>I don't know. There's a lot of Fortnite continues to <v Speaker 2>be just like a lot of stuff to do, right, <v Speaker 2>So I'm sure they'll find something within the ecosystem to <v Speaker 2>latch onto. <v Speaker 1>Yeah, you know, I really want to be able to <v Speaker 1>like kind of set him down in a say, fun <v Speaker 1>environment where it's not going to be every five minutes, <v Speaker 1>say dad, can you come do this for me? That's <v Speaker 1>that's the kind of Actually a little bit of the <v Speaker 1>frustrating thing is I'm like, I gotta work on other stuff. <v Speaker 1>I gotta play this game for myself. And you know, <v Speaker 1>the other night, I spent like just an hour trying <v Speaker 1>to help them out with various stuff in Minecraft because <v Speaker 1>there were some issues and then they were trying to <v Speaker 1>do the specific thing and it's like, I enjoy it, <v Speaker 1>but then after a while, it's like, oh man, that <v Speaker 1>was like a huge chunk of my evening wasted here. <v Speaker 1>I should have been working on other stuff. So it's <v Speaker 1>like getting into Fortnite's like, Okay, I think it's going <v Speaker 1>to be pretty friendly. Obviously they've thought a lot about <v Speaker 1>making it a friendly experience for all kinds of different players, <v Speaker 1>but they are smart to jump on K Pop Demon Hunters, <v Speaker 1>and yet I also, like, I think it's worth pointing <v Speaker 1>out that this does feel a little different from their <v Speaker 1>recent trend of boomer shit for boomers, which has been <v Speaker 1>like Power Rangers, Sorry, Janage, Muting, Ninja Turtles. I guess <v Speaker 1>that's that's globally appealing, but that like it definitely also <v Speaker 1>appeals to older millennials and stuff like that, and I think, like, <v Speaker 1>if you look at the trend of like where they've <v Speaker 1>been going, they do that because who has money. It's <v Speaker 1>slightly older people. They're not really worried about appealing to kids. <v Speaker 1>K Pop Demon Hunters is the exception, because it's so <v Speaker 1>popular that they can, like you can probably break through <v Speaker 1>then it's not going to be a concern. But I <v Speaker 1>don't know if the Fortnite's skin situation, I think it's <v Speaker 1>just been a little bit weird. When I started to <v Speaker 1>notice that, it's like, oh, yeah, they are just trying <v Speaker 1>to appeal to people who they know probably have money, <v Speaker 1>and they're not so worried about these younger audiences. <v Speaker 2>Yeah, I was. I was kind of thinking the same <v Speaker 2>thing when you brought it up, because I don't know, <v Speaker 2>that's kind of the vibe that I've been getting from <v Speaker 2>them recently, because like, look, I know still every one <v Speaker 2>place Fortnite, yeah, is still the bass game in the world, YadA, YadA. <v Speaker 2>But I'm wondering how much it's actually sticking with kids nowadays, <v Speaker 2>because we are quite a ways into this whole saga. <v Speaker 2>Fortnite battle Rail itself has been around. <v Speaker 1>For eight years twenty seventeen. <v Speaker 2>So it's like it's starting to get up there in <v Speaker 2>terms of live service games. I'm wondering if they are <v Speaker 2>retaining that younger audience, or more importantly, are they bringing <v Speaker 2>in new people in that younger audience, because it felt <v Speaker 2>to me like focusing on an older audience may not <v Speaker 2>have just been a play at, you know, trying trying <v Speaker 2>to get money from the people with money. Maybe it <v Speaker 2>was also like, oh, our demographic is skewing a little <v Speaker 2>bit older. As the kids get a little bit bored <v Speaker 2>and go back to Minecraft Assigned, I'd be curious to <v Speaker 2>see if the numbers are out there. <v Speaker 1>Yeah for sure. Yeah, I think there's a part of <v Speaker 1>it that is that the audience probably is just skewing overall, <v Speaker 1>like older overall on average. And at the same time, <v Speaker 1>it's like, we know the way things are breaking right <v Speaker 1>now with the economy and with jobs, it's it's getting <v Speaker 1>rougher and rougher, and it doesn't look like it's going <v Speaker 1>to get that much more promising, And I think we're <v Speaker 1>probably gonna see here, well, you know, we'll get the <v Speaker 1>results here for like what this very early part of <v Speaker 1>the holiday sales season looks like. Let's see how Borderlands <v Speaker 1>for did any? Borderlands for It probably did okay, but <v Speaker 1>did it do like the way it was supposed to do, <v Speaker 1>where people spending money on that thing the way that <v Speaker 1>they thought they would. I think there's gonna think we're <v Speaker 1>probably gonna start to see, reflecting the numbers here very soon, <v Speaker 1>that the discretionary spending on video games as entertainment entertainment <v Speaker 1>medium is act actually starting to get hurt by people <v Speaker 1>losing jobs and not having a lot of extra money <v Speaker 1>and everything else getting more expensive, which is of course been <v Speaker 1>the story for years now. But I don't think that <v Speaker 1>that fever has actually broken. If anything, people might be <v Speaker 1>putting down games in a more permanent way than we <v Speaker 1>even realize. <v Speaker 2>Or at least it's more selective because, like I mentioned, <v Speaker 2>trying to get my friends into socc racing, and it <v Speaker 2>was a kind of a mixed bag of ooh man <v Speaker 2>seventy bucks. Like we we already have Mario cart eight <v Speaker 2>and it's like that's good enough, even if this one <v Speaker 2>has like new tracks for us to play on stuff. <v Speaker 2>But I want to spend that much money. It's a <v Speaker 2>lot easier for us to get into something like Fortnite <v Speaker 2>or war Zone or whatever and dip in, dip out <v Speaker 2>as we feel necessary. So yeah, I agree with you. <v Speaker 1>In the meantime, it's like, obviously, things like K Pop <v Speaker 1>Demon Hunters, like I said, are going to be big <v Speaker 1>enough and popular enough that they will they'll make they'll <v Speaker 1>continue to make deals like this in games like Fortnite. <v Speaker 2>But this is how you get that younger audience in <v Speaker 2>if it has been not dwindling, like if it has <v Speaker 2>been decreasing like hands, this is a smart Yeah, this <v Speaker 2>is a smart play to keep that audience interested for sure. <v Speaker 1>Starbreez has canceled its Dungeons and Dragons game and is <v Speaker 1>laying off forty four staff as it focuses on Payday. <v Speaker 1>This is from Chris Scullion at VGC. Swedish developer Starbreeze <v Speaker 1>Studios has canceled its Dungeons and Dragons game and plans <v Speaker 1>to lay off forty four staff as it shifts its <v Speaker 1>main focus back to the Payday series. The studio announced <v Speaker 1>today that it will discontinue development of its D and <v Speaker 1>D title, which had the code name Project of Baxter, <v Speaker 1>which was originally announced in twenty twenty three with an <v Speaker 1>anticipated twenty twenty six release window. Following a strategic review, <v Speaker 1>the board of Directors and Management has concluded that resources <v Speaker 1>are best deployed to accelerate the growth of Starbreez's flagship <v Speaker 1>Payday franchise. It's said in a press release some of <v Speaker 1>the Project Baxter team will be redeployed across Starbreeze's other projects, <v Speaker 1>more prominently within More, most prominently within pay and that's <v Speaker 1>a quote, but the studio also notes the headcount will <v Speaker 1>be reduced by approximately forty four full time employees across <v Speaker 1>the studio. This is like still seems like fallout ramifications, <v Speaker 1>consequences of Payday three. It's pay Day three, right, pay <v Speaker 1>Day three not hitting the mark, kind of coming out <v Speaker 1>and being a disappointment and then them not being able <v Speaker 1>to get it back up, you know, into shipshape, so <v Speaker 1>that everyone's like, Okay, yeah, sure it started bad, but whatever, <v Speaker 1>We've seen the story a million times now. It gets <v Speaker 1>improved and we're all showing up for it doesn't seem <v Speaker 1>like that's happened either. People have returned in droves to <v Speaker 1>pay Day two, and so the company's kind of in <v Speaker 1>this limbo period where it's like they aren't exactly sure <v Speaker 1>what the future is, but they know it's making money now, <v Speaker 1>and maybe they're like, we kind of can't take yet <v Speaker 1>another risk when we kind of we have to like <v Speaker 1>shore up our central pillar here, and that, I mean, <v Speaker 1>you know, that shows how dangerous and risky making games is. <v Speaker 1>It's like, hey, you have Payday two, a thing that <v Speaker 1>was printing money for them. You try to do the <v Speaker 1>next thing, pay Day three. It goes bad, and now <v Speaker 1>all of your plans are thrown out the window. You <v Speaker 1>got punched in the mouth. You have to abandon everything, <v Speaker 1>and a bunch of people are gonna lose their jobs <v Speaker 1>because they have to save money while also trying to <v Speaker 1>fix Payday three or whatever the plan is. I don't <v Speaker 1>even know if they're going to try to fix Payday three. <v Speaker 1>Maybe I was paid. <v Speaker 2>I was wondering, Yeah, what so focusing on Payday what <v Speaker 2>does that mean? Does that mean just putting more content <v Speaker 2>to two? Does that mean fixing three. <v Speaker 1>Like, yeah, really good question. I don't know, and I think, <v Speaker 1>you know, it seems like the audience is still saying <v Speaker 1>just go back and focus on Payday two. But but <v Speaker 1>is that the right choice long term? You know, eventually <v Speaker 1>you feel like, well, no, you want to still like <v Speaker 1>you want to fix pay Day three still, but I <v Speaker 1>don't know ideally, Yeah, yeah. <v Speaker 2>I don't know. Like Jeff, I just looked at I <v Speaker 2>looked up Steam charts because I want a better picture <v Speaker 2>of this. This these numbers are so weird to me. Okay, yeah, <v Speaker 2>so how many current players do you think Payda three has? <v Speaker 1>You know, I would say it has like five thousand <v Speaker 1>peak concurrence a day or something like. <v Speaker 2>That, currently fifteen hundred and currently like six hundred, but <v Speaker 2>then the beta specifically around six thousand with a peak <v Speaker 2>of twenty k. What is going on over there? <v Speaker 1>So that's the beta four, So that's like maybe the <v Speaker 1>beta branch though, like. <v Speaker 2>The beta branch of Payday three. How does like that <v Speaker 2>is such a weird? How does everyone know to be <v Speaker 2>on that? And that's are they doing like huge things <v Speaker 2>in the beta because Payday two still has what current <v Speaker 2>players is like thirty five k? So I am so <v Speaker 2>curious about what the hell's happening over there. <v Speaker 1>Man. Yeah, I would have to look into I guess, like, yes, <v Speaker 1>just based on those numbers, I would guess they have <v Speaker 1>a very engaged audience that probably is trying to like <v Speaker 1>test out the new stuff and pay Day three beta <v Speaker 1>branch it's got to be it so Okay, Well, I <v Speaker 1>mean that's somewhat encouraging. You can kind of see why. <v Speaker 1>It's like, Okay, maybe we do have a pathway through here. <v Speaker 1>We can like see some daylight because people are still <v Speaker 1>very curious about what we're doing in pay Day three <v Speaker 1>twenty thousand concurrent players peak for a beta branch that's <v Speaker 1>you can work with. <v Speaker 2>That that's a sign that people want something new. You <v Speaker 2>just have to deliver, right, Yeah. <v Speaker 1>So I bet that they're like realizing that themselves, and <v Speaker 1>it's and and also money is limited, and I bet <v Speaker 1>they aren't. They probably aren't hearing a lot from investors <v Speaker 1>being like, hey, let's invest and kind of help Billy <v Speaker 1>out of the situation. They might have to just cut <v Speaker 1>and that's going to lead to them being like, we <v Speaker 1>can't afford to pay for this license anymore, let alone <v Speaker 1>develop a game on top of it, and you know <v Speaker 1>it was it was a Dungeons and Dragons game. I <v Speaker 1>think that that is a it's an ip you can <v Speaker 1>work with, you can do something with it, but that <v Speaker 1>does not guarantee success. You know, you're going to be <v Speaker 1>compared to boulders Gate three no matter what genre you're in. <v Speaker 1>That's it's a tough thing to pull off. So maybe <v Speaker 1>I kind of understand how they ended up here. <v Speaker 2>Yeah, it's I'm I'm fascinated in everything that's happened with <v Speaker 2>Starbreys for a long time now, So we're going to <v Speaker 2>get some videos made in the near ish future once <v Speaker 2>people can talk more about this. But yeah, the payday <v Speaker 2>situation in particular is fascinating. But yeah, this sucks that <v Speaker 2>they that layoffs are happening for them to refocus on <v Speaker 2>their service game as opposed to presumably this is focusing <v Speaker 2>us on our service game as opposed to our single <v Speaker 2>player game. Is I think the overarching story here, which <v Speaker 2>I end of, says a lot about the industry and <v Speaker 2>it sucks. But well, you see more and more of <v Speaker 2>these stories every day, and I hate that I'm almost <v Speaker 2>feeling desensitized to it. But it just that's where we're <v Speaker 2>at right now. Right sucks. <v Speaker 1>It's like, you know, if I was in their shoes <v Speaker 1>and I had this thing that I kind of understood <v Speaker 1>how it can make consistent money versus the big bed. <v Speaker 1>It's like you easily see how they make these decisions, <v Speaker 1>and it stinks that that's the reality, But that is <v Speaker 1>the reality. All Right, We're gonna take a break. When <v Speaker 1>we come back. Plenty more headlines. If you want to <v Speaker 1>skip out on these, there's a premium audio feed. There's <v Speaker 1>a premium video feed that get that. Those are AD free. <v Speaker 1>You go to giant bomb dot com, slash join. I'm <v Speaker 1>a premium member. You get those. You don't get the <v Speaker 1>ad here you go, here's an ad. All right, we <v Speaker 1>are back. It's Game Mess Mornings. I'm Jeff Grubb. That's <v Speaker 1>Turbo Shawn Sean McDowell. Keep going here with the headlines. <v Speaker 1>PlayStation is sun setting some PlayStation four services for new <v Speaker 1>titles in spring twenty twenty six. <v Speaker 2>It's just from Sorry, Jam put this on the overlay <v Speaker 2>as PlayStation is Sunsetting, and some people were freaking out <v Speaker 2>for a second that good job, Jam, always funny. <v Speaker 1>PlayStation is seemingly beginning the process of phasing out support <v Speaker 1>for the PlayStation four, as Insider Gaming has learned that <v Speaker 1>some legacy services for the platform will be sunseted in <v Speaker 1>spring twenty twenty six. Documentation sent to Insider Gaming says <v Speaker 1>that PlayStation is to start sunsetting legacy PSN features for <v Speaker 1>the PS four in the Spring for new title submissions, <v Speaker 1>basically any new games submitted for the PS four going <v Speaker 1>forward from that point. It stated that this means that <v Speaker 1>any new PS four titles submitted after this date will <v Speaker 1>no longer be able to be able to integrate with <v Speaker 1>the following legacy features. A lot of these features are <v Speaker 1>back end features, stuff that's like that might matter to <v Speaker 1>a developer. Some of them are very minor, but you know, <v Speaker 1>it's about the overall store here, not necessarily about people <v Speaker 1>losing features. It won't be able to work with the <v Speaker 1>activity feed web API, so without this, new PS four <v Speaker 1>titles won't be able to push social updates to the <v Speaker 1>PSN feed. Oh no, reducing visibility of in game progress <v Speaker 1>or shared moments. Title small storage TSS. The impact of <v Speaker 1>that developers will need to use alternative storage methods for <v Speaker 1>minor game data, possibly increasing reliance on local or cloud saves. <v Speaker 1>This is stuff that would like save settings or other <v Speaker 1>things like flags like hey, I want to play inverted <v Speaker 1>or something like that. Title user storage, which the impact <v Speaker 1>of this. New games won't be able to use this <v Speaker 1>centralized PSN linked storage, which may affect cross sinking or <v Speaker 1>cloud based personalization. This is like another side of that <v Speaker 1>same coin of if you do set a setting and <v Speaker 1>you want to save it, and you want to save <v Speaker 1>it in PSN, PSIN is not going to do that anymore. <v Speaker 1>They're not going to help you out with that anymore. <v Speaker 1>As a developer. Users in profiles will also be affected somehow. <v Speaker 1>New PS four titles will lose access to legacy profile APIs, <v Speaker 1>possibly limiting personalized features or social integration. PSN's word filter <v Speaker 1>thing will no longer work, So if you are using <v Speaker 1>bad words, this thing would just catch it. Yes, shit, <v Speaker 1>if you made your name shit shit shit shit PSA, <v Speaker 1>which just wouldn't let you do that. Well, now, if <v Speaker 1>a developer wants to mitigate people using bad words, they <v Speaker 1>will have to use their own word filter. Again, very <v Speaker 1>minor things, but these are just like kind of sony <v Speaker 1>signaling that they're less interested in people putting out games <v Speaker 1>on PS four now. And then last one is shared <v Speaker 1>meta web API. The impact of this new titles will webb. <v Speaker 1>What's that you said, meta media webank shared media web API. <v Speaker 1>The impact of that new titles won't be able to <v Speaker 1>integrate with PSN's shared media systems, which could reduce social <v Speaker 1>sharing or in game media access. You know, I'm sure <v Speaker 1>some of these things will cause some headaches for developers. <v Speaker 1>I think most of us are not like thinking about <v Speaker 1>any of these things when we're purchasing a game. Obviously, <v Speaker 1>the story just here is Sony slowly shifting people away <v Speaker 1>from PS four, those people being people who make games, <v Speaker 1>and it's like, hey, if you're going to put out <v Speaker 1>a new game, just put it on the PS four, <v Speaker 1>it'll work on PS five. Does feel like maybe that's <v Speaker 1>finally beginning to like change, and Sony's like, that's actually <v Speaker 1>more hassle than it's worth at this point. Just put <v Speaker 1>your game out on PSI. Right. <v Speaker 2>Yeah. By the way, first of all, I think I <v Speaker 2>cut you off before he gave credit out. This was <v Speaker 2>Tom Henderson insied Gaming, So sorry about that. But this <v Speaker 2>is this is an interesting one because Jeff, how much <v Speaker 2>longer do you think the PS five generation has? I mean, <v Speaker 2>I know that's like a million dollar question right now, <v Speaker 2>just like you know. <v Speaker 1>What do you mean by the question, though, do you <v Speaker 1>like how long before the PS six launches or how <v Speaker 1>long before. <v Speaker 2>The launches because clearly we're going to have a bigger <v Speaker 2>cross a generation period than ever because the PS five <v Speaker 2>is capable, but I want to a PS six. <v Speaker 1>I think the PS six is out in twenty twenty eight. <v Speaker 1>I think they'll actually go to twenty twenty eight. <v Speaker 2>That's why I think too. Yeah, And so it's interesting <v Speaker 2>that that means we are, you know, around two thirds <v Speaker 2>of the way through the generation, and only now are <v Speaker 2>we talking about, Hey, the PS five is finally the <v Speaker 2>console from PlayStation. <v Speaker 1>Uh it's uh, you know, And that was a big <v Speaker 1>talking point a couple of years ago, Sean like, hey, <v Speaker 1>when are we going to move on from the PS four? <v Speaker 1>Like when when is the PS five going to be <v Speaker 1>the central focus? So I can feel really good about <v Speaker 1>purchasing the system. I think people are over that, and <v Speaker 1>not because they like found a way to feel good <v Speaker 1>about the PS five. I think they're just sick of it. <v Speaker 1>They're like, whatever, we get it. This is the way <v Speaker 1>things are going to work. Now, my shiny new box <v Speaker 1>is going to feel a little less special than it <v Speaker 1>used to and all, oh well, you know, just kind <v Speaker 1>of oh well. I think people will see this and <v Speaker 1>like probably be like a little relieved. But I don't <v Speaker 1>think anyone's like taking this news and be like and <v Speaker 1>that means next year, PS five games are going to <v Speaker 1>feel even cool or even more like special because they <v Speaker 1>aren't worried about the PS four at all. I think <v Speaker 1>the reality has been proven and born out here that <v Speaker 1>the thing holding back game developers is time and money <v Speaker 1>and has nothing to do with them having to make <v Speaker 1>also a PS four version of their games in most cases. <v Speaker 1>So yeah, I just think that we're we've accepted that <v Speaker 1>gaming has changed on consoles, and this news is probably <v Speaker 1>not going to mean a lot to a lot of people. <v Speaker 2>Yeah, this is a lot of this is cific stuff <v Speaker 2>for you know, it's partially like PS four features, but <v Speaker 2>also just smaller, more niche things. In general, I feel <v Speaker 2>like and as we yeah, like you said, we're moving <v Speaker 2>away from those PS four specific versions of games into <v Speaker 2>PS five because PS fives are out there in huge numbers. <v Speaker 2>The PS five really has just been That's That's another <v Speaker 2>thing I would be curious to see someone like study <v Speaker 2>a little bit like put out some kind of article <v Speaker 2>on It's just it's fascinating to me that the PS <v Speaker 2>five has actually been like, you know, neck and neck <v Speaker 2>with PS four success long though, even though it feels <v Speaker 2>like we're doing nothing but complaining, like normies don't want <v Speaker 2>to put down the money for and everything. No, that's <v Speaker 2>that's really not the numbers show they've been out there. <v Speaker 2>That's just it's always been so interesting to me. But <v Speaker 2>that also does explain, Yeah, why why we're seeing this, <v Speaker 2>why we're seeing them just not support features that Hey, <v Speaker 2>this is twelve year old hardware, we're just moving away <v Speaker 2>from it. Finally, because the audience seems to have just <v Speaker 2>moved on to PS five for the most parts. If <v Speaker 2>they are going to they have done it. <v Speaker 1>Yeah, I think it's worth pointing out like that. There <v Speaker 1>is like that odd feeling we have about like the <v Speaker 1>PS five and being like, oh, why does it not <v Speaker 1>feel like it's doing as well when it is doing <v Speaker 1>as well. I think part of that is is just <v Speaker 1>like the overall console console ecosystem, like fewer people are <v Speaker 1>buying Xbox Series systems than they were buying Xbox One systems, <v Speaker 1>Like that number has dropped and yet the PlayStation five <v Speaker 1>is not like grown at the same rate. It does <v Speaker 1>feel like it's brought a lot of those people in <v Speaker 1>that aren't buying xboxes instead and are getting the PlayStation, but <v Speaker 1>it's like that's helping it just keep up with the <v Speaker 1>PS four. That has not led to a huge burst <v Speaker 1>of growth for Sony and PlayStation, which I think just <v Speaker 1>kind of speaks to the overall Yeah, the same people <v Speaker 1>are playing games, it's just not a lot of new people. <v Speaker 1>And the way that these companies are behaving, you could <v Speaker 1>tell they're very worried about the fact that new people <v Speaker 1>are now coming into this market, into the space, and <v Speaker 1>you know, maybe they're not even worried. They're like, our <v Speaker 1>answer is charge more, raised prices across the board over <v Speaker 1>and over again. Really have fancer at Microsoft, but it's <v Speaker 1>also been the answer at Sony for the last year <v Speaker 1>or so. <v Speaker 2>Would I would say it's also not that it's specifically <v Speaker 2>the same people as much as the same audience. As <v Speaker 2>people h into and out of that audience, they come <v Speaker 2>maintain the hardcore gaming crowd and then get the people <v Speaker 2>who just need a machine for their annual games. But <v Speaker 2>that means that console gaming is sort of staying stable <v Speaker 2>at least on the PlayStation side. Nintendo's sort of like <v Speaker 2>all over the damn place as they like, you know, <v Speaker 2>have hits and that don't have hits like we saw <v Speaker 2>with We to We You to Switch. But that's now <v Speaker 2>where growth is. Growth is in markets like mobile, and <v Speaker 2>we see Xbox doubling down on stuff like streaming, which <v Speaker 2>theoretical growth there. I know there's actually. <v Speaker 1>Select read right, We've heard that it was Brazil, it <v Speaker 1>was Korea. Good Internet good good actually infrastructure and high <v Speaker 1>cost of consoles, especially in Brazil where they have massive <v Speaker 1>tariffs on importing stuff like technology and that has caused <v Speaker 1>them to have like seventeen hundred dollars PlayStations for forever. <v Speaker 1>And so yeah, people wanting to play on the cloud there. <v Speaker 1>That makes a lot of sense. So it can work. <v Speaker 1>It's just it's not replacing it in a region that <v Speaker 1>we're used to, and it doesn't seem like it's abound <v Speaker 1>to do that anytime soon. <v Speaker 2>Yeah, Kara, curious to see how these companies handle their <v Speaker 2>different approaches right now. <v Speaker 1>Yep, agreed, all right. Next, Super Mario Brothers. The Lost <v Speaker 1>Levels minus World has finally been found after nearly forty years. <v Speaker 1>This is this is interesting. This is from Alanahiggs at <v Speaker 1>Nintendo Life. We've all heard of Minus World right, a <v Speaker 1>glitched world in the original nineteen eighty five release of <v Speaker 1>Super Mario Brothers. It was accessible via World one two <v Speaker 1>and is in infinitely looping underwater levels similar similarly designed <v Speaker 1>to World seven. It's one of the most legendary glitches <v Speaker 1>in gaming history, and it turns out its direct sequel <v Speaker 1>also has its own Minus World. It's just taken almost <v Speaker 1>forty years to discover it, and speed Runner Cosmic is <v Speaker 1>the one who discovered it thanks to Nintendo Everything, who <v Speaker 1>originally reported this story. In both the Japanese and English <v Speaker 1>releases of Super Mario Brothers the Lost levels the actual <v Speaker 1>Super Mario Brothers two in Japan, but the All Stars <v Speaker 1>version that was available on Super Nintendo, various glitched worlds <v Speaker 1>are available, either changing the names, looping screens, or changing <v Speaker 1>enemy behavior. However, it's that All Stars collection where a <v Speaker 1>Minus world is really tucked away and it's incredibly complex <v Speaker 1>to pull off. To get to it, you have to <v Speaker 1>first progress through some increasingly glitched versions of levels. The <v Speaker 1>idea is Cosmic is trying to get past B eight <v Speaker 1>but reaching B seven the first time he realized it <v Speaker 1>was impossible to beat saving quitting and reloading. Reloading brought <v Speaker 1>him back to a completely different level layout, but it <v Speaker 1>allowed him to get past the impassable glitches and roadblocks <v Speaker 1>a layout, but it allowed him Okay. A glitched warp <v Speaker 1>pipe with part of a coin above it in B <v Speaker 1>nine brought Cosmic back to world one one, but this <v Speaker 1>didn't deter him continuing to progress through the glitch worlds <v Speaker 1>until he reached World b D and eventually various glinched <v Speaker 1>menu options. It's a lot easier to watch than read <v Speaker 1>to explain it, obviously. Essentially what happened here is you <v Speaker 1>have to just go through all these various hoops. You <v Speaker 1>have to glitch the game in the exact right way, <v Speaker 1>progress through the levels in the exact right way, and <v Speaker 1>eventually you will get to this minus world that is <v Speaker 1>like this. Basically it looks like a developer test level <v Speaker 1>or something like that, but it's been hidden for forty years. <v Speaker 1>No one's discovered it until now, and Cosmic the speed <v Speaker 1>runners like it's almost certainly because it's really difficult to do, <v Speaker 1>and too, there's just not as much interest in the <v Speaker 1>lost Levels, as there is in some other Super Mario <v Speaker 1>Brothers games. But I love stories like this Sean where <v Speaker 1>things have been hidden for a very long time and <v Speaker 1>a community just keeps at it and keeps discovering new things. Uh, <v Speaker 1>and especially Lost Levels, which is an especially weird game. <v Speaker 2>Yeah, and I mean the Loss Levels sucks. It's a <v Speaker 2>bad game, by the way, Like they were just like, well, <v Speaker 2>we took a just intricately crafty game like Super Mario <v Speaker 2>Bus and just said fuck you, we hate you, we <v Speaker 2>love Yes. This is really interesting though, because it's not <v Speaker 2>like this is specifically lost content necessarily. It's more of <v Speaker 2>figuring out that the glitch that existed in the predecessor <v Speaker 2>also can be recreated in this game that is based <v Speaker 2>on top of it. <v Speaker 1>Right, Yeah, which sense they probably used the same tools <v Speaker 1>and the same like like processes to develop the game, <v Speaker 1>and so that being headed in there, it's probably just <v Speaker 1>they It was probably there for the same reason it <v Speaker 1>was in Super Mario Brothers one. <v Speaker 2>Yeah, it's like the Lost Levels was the original like <v Speaker 2>ISO rom hacked the original like f you rom haack. <v Speaker 2>Just Nintendo themselves put it out. So it makes sense <v Speaker 2>that a lot of that stuff. <v Speaker 1>Would transfer Yeah, I definitely think about Super Mario Brothers <v Speaker 1>to Japanese version Lost Levels quite a bit when I'm <v Speaker 1>playing something like Baby Steps. But it's like the difference <v Speaker 1>there is like Baby Steps is artful about it's fuck you, <v Speaker 1>and Lost Levels is just like a troll. It's just <v Speaker 1>a NonStop troll game. And I respect that. Like, that's <v Speaker 1>a lot that's fun in some ways, especially when you're <v Speaker 1>playing it and streaming it for others and the first <v Speaker 1>time you like jump over a pole and like, what <v Speaker 1>is going on in this game? It's so strange, And <v Speaker 1>then you keep going You're like, oh no, it's not <v Speaker 1>just strange, it's mean and stupid. Again, I respect that, <v Speaker 1>but weird game. <v Speaker 2>Yeah. It's also it's a lot different when you spend <v Speaker 2>full price on game versus I look up and yeah, <v Speaker 2>Lost Levels was a Family Com disc system game, so <v Speaker 2>it presumably would have been cheaper as well. So if <v Speaker 2>you get right, okay, if you get a budget thing, <v Speaker 2>that's like as was half the price of a regular <v Speaker 2>game or whatever. And oh, I see they're messing with <v Speaker 2>me because they know I played Super Mario Brothers one. <v Speaker 2>That's a little bit different than if it was just <v Speaker 2>the next like full price cartridge game, and don't saying <v Speaker 2>screw you. <v Speaker 1>How much were system games right? They were like half <v Speaker 1>price or something even less than that a lot of <v Speaker 1>times because you would just overwrite a disc. <v Speaker 2>Well, yeah, keep in mind games had variable pricing there, <v Speaker 2>it was. It wasn't until like the PS one era <v Speaker 2>where the real MSRP was kind of a stylish at <v Speaker 2>fifty bucks or forty I believe for PS one, so <v Speaker 2>they can just charged whatever the hell they want to. <v Speaker 2>I would have to look up, you know how much <v Speaker 2>this costs. But yeah, and then there's also stuff like <v Speaker 2>you know, Nintendo Power not the magazine, the thing where <v Speaker 2>he'll load it up on a rewriteable thing and whatever. <v Speaker 2>But yeah, the point of the Family comm disc system <v Speaker 2>is that sense. It was basically floppies or floppy Jason <v Speaker 2>Tech because it was magnetic that they could put these <v Speaker 2>games out for less money. I don't know exactly how <v Speaker 2>variable it was, but yeah, there's a difference. <v Speaker 1>Shoutouts to discoun Warframe two getting switched to Version Digital <v Speaker 1>Extreme showcase to Warframe running on switch to during a <v Speaker 1>recent Developer live stream. It will have faster loading times, <v Speaker 1>higher shading quality, and it's targeting sixty frames per second <v Speaker 1>in doc mode. The team has access to def kits now, <v Speaker 1>but they have not given a release date for when <v Speaker 1>the switch to version will come out. Originally, war Frame <v Speaker 1>hit switch one in twenty eighteen. Panic Button did the port. <v Speaker 1>It was, as usual with Panic Button, a respectable port, <v Speaker 1>something that worked surprisingly well but was not a great <v Speaker 1>way to play the game. Still, this should probably kind <v Speaker 1>of solve a lot of those problems. Like the Warframe <v Speaker 1>is an older game at this point. Now they updated <v Speaker 1>all the time. I'm sure they're updating the visuals too, <v Speaker 1>But I bet this game will probably end up running <v Speaker 1>just fine on switch to. And you know, this is <v Speaker 1>one thing I guess I wasn't thinking about too much that, <v Speaker 1>you know. Okay, obviously Fortnite's going to get a switch <v Speaker 1>to update, Like that's the kind of game that's big <v Speaker 1>enough and they have enough money they can do that. <v Speaker 1>But like the ones a step down from that, like <v Speaker 1>the Warframes, that very successful game. Yeah, that should start <v Speaker 1>getting switched to updates as well. Now, I don't think <v Speaker 1>that that applies to like every kind of game like this, <v Speaker 1>but Warframe they have a good grasp on that audience <v Speaker 1>and what people want from it, and I was like thinking, <v Speaker 1>I might check this game out on switch to. That <v Speaker 1>would be a pretty good way to play that. <v Speaker 2>What why is the title here war Frame two Gang <v Speaker 2>switch to version? There's no war Frame two. <v Speaker 1>Yeah, I don't know war Frame one, just war Frame <v Speaker 1>war Frame is Gang switch getting switched to version? <v Speaker 2>Yeah? <v Speaker 1>Forty and slip think about them two's I always think about. <v Speaker 2>That number switch to you expect war Frame two. I <v Speaker 2>get what you mean. Yeah, it is cool to see <v Speaker 2>the switch to get more love from these games that <v Speaker 2>are ongoing because it does mean that, yeah, we can <v Speaker 2>replace those older versions that were met for a much <v Speaker 2>much weaker hardware, you know, like the difference between a <v Speaker 2>PS four game and a PS five game is as noticeable, <v Speaker 2>especially because the PS four head PS four Pro, so <v Speaker 2>you still have, like most times, a four K ready <v Speaker 2>version of that game to play on your four K TV, <v Speaker 2>even if there is a native PS five version. But <v Speaker 2>the switch first of all, was topped out at ten ADP, <v Speaker 2>whereas the switch to tops out at four K, so <v Speaker 2>there's so much more headroom there on top of the <v Speaker 2>fact that we do at the more powerful hardware. So yeah, <v Speaker 2>I love seeing updated versions like this even even if <v Speaker 2>theoretically the original version of warm Frame on your switch <v Speaker 2>to would look and play better than ever because they're <v Speaker 2>hitting those maximums better. Nice to see them get those <v Speaker 2>those native versions out there so that you can also <v Speaker 2>do things like hit sixty fps and doc mode. That's <v Speaker 2>pretty cool. I mean, this is nice an old game <v Speaker 2>at this point, so you were kind of hope. So <v Speaker 2>that's kind of what me and you were telling people <v Speaker 2>for a while here. If we're runs well in the <v Speaker 2>PS four, should run well and switch to. And that's <v Speaker 2>what does seem to be saying as well now because. <v Speaker 1>Yeah, of course, and that that leads right into the <v Speaker 1>next story, which is Final Fantasy seven remake director says <v Speaker 1>lighting is the crucial factor and making it look good <v Speaker 1>on switch to. This is from Chris Scullying at VGC <v Speaker 1>really just headlines the story. They're just kind of saying, hey, yeah, <v Speaker 1>we recognize people are really happy with the way the <v Speaker 1>game looks. We can kind of get away with this <v Speaker 1>and go a long way by focusing on things that <v Speaker 1>really make a huge difference to the image quality, and <v Speaker 1>in this case that's the lighting. And you know, eventually <v Speaker 1>we will stop doing stories about hey game looks good <v Speaker 1>on Switch too. We are still in that period where <v Speaker 1>we're sussing out exactly where the hardware is going to land, <v Speaker 1>how developers land with the system, how things settle in <v Speaker 1>that is, it's going to be sure it's powerful in <v Speaker 1>certain instances. Star Wars Outlaws just got another update apparently <v Speaker 1>apparently now it runs and looks even better. It's like, oh, okay, <v Speaker 1>but does that require all this extra effort from studios <v Speaker 1>and should we expect studios to do that? We still <v Speaker 1>kind of don't know, So we're gonna keep talking about <v Speaker 1>these stories. I think the thing I keep taking away <v Speaker 1>Sean is that thing I mentioned before where developers can <v Speaker 1>actually on the Switch to pick and choose sort of <v Speaker 1>where they're going to put their efforts, Whereas with the <v Speaker 1>Switch one it was always turned down everything across the board. <v Speaker 1>And that does make a huge difference if you can <v Speaker 1>prioritize the lighting, because that makes a huge difference in <v Speaker 1>your game. Well, the Switch to you can accommodate that, <v Speaker 1>and to me, that continues to be really good news. <v Speaker 2>Yeah, and I think the statement that the lighting is <v Speaker 2>crucial is a big factor here. I'm glad that, like <v Speaker 2>you said, they can do that that they do have <v Speaker 2>is it's not a situation where switch To just straight <v Speaker 2>up cannot do certain things like we saw with Star Wars, <v Speaker 2>the fact that the switch to supports ray tracing. Are <v Speaker 2>you going to get ray trace reflections at all? Ever? <v Speaker 2>Probably not unless it's like what was that Shinnen game, <v Speaker 2>the Tourist, I think the little Sure right right, the <v Speaker 2>Catholicing game. Yeah, the ak On PS five game. Yeah, <v Speaker 2>that's where sure, maybe you'll get like ray trace reflections <v Speaker 2>because the dev is like flexing there. But generally speaking, <v Speaker 2>that's not how they're going to use the tech. They're <v Speaker 2>going to use the tech in situations where you need <v Speaker 2>the tech in order to run the game, because we're <v Speaker 2>at places where rate tracing is essential for just like <v Speaker 2>the global illumination. I know this is a little inaccurate, <v Speaker 2>but yeah, like I like to refer global illuminations sort <v Speaker 2>of like the room lighting. The environment lighting in general <v Speaker 2>is what GI tends to be, and they can do <v Speaker 2>that because the switch who supports it. It's good to <v Speaker 2>see that situation like Remake where it's very moody, you know, <v Speaker 2>making sure that things aren't overexposed, blown out stuff like that. <v Speaker 2>Goes a long way and making sure that that experience <v Speaker 2>is preserved on the Switch too. And yeah, I think <v Speaker 2>I think it's looking really good. You know, Digital Foundry <v Speaker 2>boys have had hands on with it and said, yeah, <v Speaker 2>this looks like just a really good port from what <v Speaker 2>we've seen, what we've played. I'm glad that the Switch <v Speaker 2>who can do that now because, as I say, a <v Speaker 2>decent amount, I don't think games need to look radically <v Speaker 2>better than PS four, So it's nice to see that <v Speaker 2>we're at least at that level across the board. <v Speaker 1>Yeah, it's I think we've kind of like dealt with <v Speaker 1>the fallout of developers continuing to push the visual fold <v Speaker 1>and uh, you know, sort of the reality of that <v Speaker 1>seems like it's not worth it. It seems like games <v Speaker 1>are taking way too long, they're becoming way too expensive, <v Speaker 1>becoming way too much of a risk. And of course <v Speaker 1>there are going to be some companies that have to <v Speaker 1>keep doing that because that's their business model and that's <v Speaker 1>how they stand out and it leads to huge rewards <v Speaker 1>for them, but just about everyone else in the industry <v Speaker 1>maybe should just be pulling back a little bit. God, <v Speaker 1>I wish I wish it was possible that developers did <v Speaker 1>just start targeting the switch to make that your lead platform. <v Speaker 1>I don't think that's gonna happen. I wish it would, though, <v Speaker 1>because I think that was just solful. I mean for <v Speaker 1>some maybe for some like maybe Capcom. <v Speaker 2>Well, because remember all over on PC a lot of <v Speaker 2>devs have switched to steam Deck. <v Speaker 1>We have kept steam Deck in mind. <v Speaker 2>You're right, Yeah, it's like the base level of Okay, <v Speaker 2>we're not going to hams during our game if we <v Speaker 2>can't avoid it, but if we are capable of having <v Speaker 2>things scaled down to that steam Deck level, and that yeah, <v Speaker 2>the base performance, and then everything scales up from there. <v Speaker 2>We have higher poly models, we have you know, a <v Speaker 2>less level of detail issues, we have much higher resolution textures, <v Speaker 2>ray tracing. We are at the point where PS four <v Speaker 2>level base is good enough for you to then have <v Speaker 2>a really good looking PS five version on top of it. <v Speaker 2>We've seen it with Sony's first party stuff, you know, <v Speaker 2>the cross gen stuff like God of War and Horizon. <v Speaker 2>Those games did not look ugly on PS five just <v Speaker 2>because a PS four version exists right right like so, <v Speaker 2>and that's where we're at with the SWISCH too. It's <v Speaker 2>keeping pace with the PS four so we can have <v Speaker 2>that base version that looks good enough. It also gives <v Speaker 2>you the headroom. I think that that is where I <v Speaker 2>would like to see developers go and where I would <v Speaker 2>like to see them take their optimization, because then that <v Speaker 2>also means that games are gonna run better for those <v Speaker 2>of us who have PS five, PS five pro nice PCs, right. <v Speaker 1>Yeah, no, yeah, I have a kind of a bubble <v Speaker 1>that you're working in and making sure that the switch <v Speaker 1>to is well within that bubble of of sort of <v Speaker 1>a range of performance options. That's probably the move you know, <v Speaker 1>people to. <v Speaker 2>Try from like switch one, like really hamsterring a game <v Speaker 2>if you're targeting that. <v Speaker 1>It's deeply far away from that. Yes, And you know <v Speaker 1>people in chat like freaked out when I'm like, hey, <v Speaker 1>prioritize the switch to as as your lead platform, Like <v Speaker 1>that'll hamstring everything, ye'all things. This is not the problem. <v Speaker 1>The problem is the money and the time, and when <v Speaker 1>games are like hey, let's go to the top end platform, <v Speaker 1>every single one of those games is running like shit <v Speaker 1>right now. Developers are biting off more, they more than <v Speaker 1>they can chew, and every single open world Unreal Engine <v Speaker 1>five game runs like fucking dog shit, and like is <v Speaker 1>this what we want? Like, what's the answer that you're <v Speaker 1>gonna go get. You're gonna get a sixty ninety like <v Speaker 1>to solve this problem. No, of course not. You're gonna <v Speaker 1>get a regular GPU like everyone else, and your games <v Speaker 1>are gonna run like shit because developers are are trying <v Speaker 1>to make their screenshots still look better than everything else. <v Speaker 1>And it's like switch to is good enough. I promise <v Speaker 1>you PS four was good enough for like Sean keeps saying, <v Speaker 1>I agree with that that was good enough for the <v Speaker 1>vast majority of games. And if you could prioritize, maybe <v Speaker 1>not lead platform, but prioritize making sure there's a good <v Speaker 1>version for something like the switch to, it'll ensure everything <v Speaker 1>else is performant. And you know, need to be hands <v Speaker 1>strung a little bit based on what I'm seeing from <v Speaker 1>so many games right now. <v Speaker 2>No, yeah, go off, chef, like for real, Like people <v Speaker 2>need to be talking about this more of Like again, <v Speaker 2>you know, I think it was on this show where <v Speaker 2>I said that, uh, what's his face in a Trio <v Speaker 2>red Epic Games? <v Speaker 1>What the hell? Tim two? Sweet free boy? <v Speaker 2>Jim Sweeney, He's an asshole. He's a shirk and he <v Speaker 2>shouldn't be talking about developers the way he does. But <v Speaker 2>again had a point of deep keep things in check. <v Speaker 2>You need to spec out for the systems you're developing for, <v Speaker 2>the hardware you're developing, for the PCs you're developing for, <v Speaker 2>because people can't buy the latest and greatest stuff, So <v Speaker 2>you need to keep things at a level where hey, <v Speaker 2>it's okay at the base PS five can run this, <v Speaker 2>it runs it decently. Well, We'll scale up from there <v Speaker 2>and switch to same thing. If a game can run <v Speaker 2>on switch to have that version so it can be <v Speaker 2>your base. You can scale up. Always, always better to <v Speaker 2>scale up rather than scaled down, because you can only <v Speaker 2>squeeze so much performance from something that is less powerful. <v Speaker 2>But you can always add, you know, higher level of detail, <v Speaker 2>better textures, improve the lighting on more capable systems. So <v Speaker 2>I think it's just the fact that, you know, at <v Speaker 2>the risk of repeating myself too much, because we have <v Speaker 2>that baseline now, that is where we need to be. We, <v Speaker 2>like you said, may sometimes they do need be hamstrung <v Speaker 2>a little bit because it keeps people in check, it. <v Speaker 1>Right, Yeah, and like we you know, God, we're gonna <v Speaker 1>keep hard viounce but we've given developers weave. The industry <v Speaker 1>is given developers some more space to work with. On <v Speaker 1>the CPU side of things, the CPU jumped from PS <v Speaker 1>four to the modern generation of hardware. It's so massive <v Speaker 1>that they could be doing so much more simulations and <v Speaker 1>all kinds of different new technologies smart AI, like actually <v Speaker 1>having characters behave in a more believable way. But that <v Speaker 1>shit costs money and research and development, and it's risky <v Speaker 1>and you don't know if it's going to pay off. <v Speaker 1>So we're not getting any of the fun stuff we <v Speaker 1>should be getting from developers having more hardware. So like, <v Speaker 1>why do they keep going the GPU way? Because the <v Speaker 1>screenshots sell video games, so we're going to keep having <v Speaker 1>them run into a wall of being like, hey, we <v Speaker 1>made it look really good, and oh my god, it <v Speaker 1>runs at fucking twenty five frames per second on everything, <v Speaker 1>and it hitches like crazy. It's just miserable. I don't <v Speaker 1>want it anymore. <v Speaker 2>Like Mike was very happy about this generation getting a <v Speaker 2>psive because he was like, finally I don't have to <v Speaker 2>worry about my like nine hundred p thirty FPSPS four <v Speaker 2>games over and over and over. No, the game's run <v Speaker 2>well it'll be at some higher resolution sure, but they <v Speaker 2>will run well. And know, we keep having companies chase <v Speaker 2>like you said, so almost the bullshop mentality. You want <v Speaker 2>that higher resolution pretty trailer nowadays YouTube trailer as well <v Speaker 2>as like coverage on social media and stuff. But look, <v Speaker 2>it's also it's to be very clear, it's not like <v Speaker 2>on the people who are actually coding the game, making <v Speaker 2>the r and everything like that. This is all management shit. <v Speaker 2>And like, look, Lex had that prey well covered yesterday, <v Speaker 2>so I want to relitigate that. But holy shit, our <v Speaker 2>team's being mismanaged if we are at the position where <v Speaker 2>we are still chasing graphical fidelity over optimization performance. And <v Speaker 2>that's why the switch to will hopefully be good for <v Speaker 2>all of us because it will hopefully be successful this <v Speaker 2>which one was, and give developers a powerful platform. Yep, <v Speaker 2>that's also lower level, so they captain check. <v Speaker 1>Just keep things in check a little bit, all right. <v Speaker 1>Last last headline here Marvel Cosmic Invasion demo now playable <v Speaker 1>at Steam next Fest. This is this is cool. They've <v Speaker 1>got like two playable level yes, no, there's Steam next Fest. <v Speaker 1>There's nine playable heroes in this thing. Spider Man Wolverine, Storm, <v Speaker 1>she Haulk, Captain America, Venom, Rocket, Raccoon, Nova, and Fi Level. <v Speaker 1>I don't know, Jan, you know who that is? They <v Speaker 1>also listen there were some new I'm sorry. I think <v Speaker 1>the last two characters did get data mind and they're <v Speaker 1>I don't think they're cyclops. I don't know about I'm sorry. <v Speaker 1>There's a ton of characters in here. It's wild. There's <v Speaker 1>no such and I don't care. I'm so sorry. Cosmic Invasion, <v Speaker 1>I'd love to play. It looks really good. Team up <v Speaker 1>locally or online to double the destruction. And then that's <v Speaker 1>has Steam Deck support, so you're gonna be able to <v Speaker 1>try it out on there. Yeah. Hey, dott Emu, deliver <v Speaker 1>another cool I will check this out Steam next est. God, <v Speaker 1>there are too many games for me to like really <v Speaker 1>think about the Steam Next fest all that much, but <v Speaker 1>this will be one I will at least install on <v Speaker 1>the Steam Deck, all right. <v Speaker 2>By Lavelle has been Captain Marvel, but she's been other heroes, <v Speaker 2>like all the oles as well, So I guess that's. <v Speaker 1>All like Marvel. Okay, it's like a variation on that. <v Speaker 1>I see. <v Speaker 2>Interesting, Man, there's another Steam next every time there's one <v Speaker 2>of these. I download Trap time demos. It gives me <v Speaker 2>a ton to look at and I just get way <v Speaker 2>too damn busy checking stuff. Man, No, it's not the <v Speaker 2>time for another next test. <v Speaker 1>Not at the time. <v Speaker 2>I don't have time for demos right now. You know <v Speaker 2>how much crap out to play, like in preview and stuff. <v Speaker 2>Hey go download some demos because next fest always has <v Speaker 2>some cool andies. Check out. We need to support Indians <v Speaker 2>right now. <v Speaker 1>Absolutely, yeah, And it's it's just a lot of fun. <v Speaker 1>Even if you're not worried about supporting other people whatever, <v Speaker 1>you just want to be selfish. I get it. There's <v Speaker 1>gonna be some fun games that will fill some needs <v Speaker 1>and you'll discover some cool new stuff. All right, let's uh, <v Speaker 1>let's get to the poll question. This is from yesterday. <v Speaker 1>Let me actually reload the thing here. There we go posts. <v Speaker 1>All right, have you ever played proto Type? The options <v Speaker 1>were yes or no. Forty six percent said no, fifty <v Speaker 1>four percent said yes, more than half of respond it's <v Speaker 1>nearly four thousand votes. This just felt like one where <v Speaker 1>it's like, yeah, that's like back then, if a big <v Speaker 1>game of that scale came out and it was good, <v Speaker 1>everyone played it. And prototype is maybe like the poster <v Speaker 1>child for that idea, and it was like really delivered <v Speaker 1>on superhero video games in a way that we hadn't <v Speaker 1>seen from like anything that wasn't like a Spider Man <v Speaker 1>or a handful of other things. It's it's a really <v Speaker 1>good game, like a really solid Xbox three sixty era game. <v Speaker 1>And you know reason we're bringing it up is there's <v Speaker 1>rumors that they could bring it back Prototype one and two. <v Speaker 1>Iron Galaxy might be working on it got updated on Steam, <v Speaker 1>new credits that references things that might be for and upgrade. <v Speaker 1>I would play these games again, how about you. <v Speaker 2>I've never played Protype before. I just add other stuff <v Speaker 2>to play. At the time that was this came out <v Speaker 2>while I was in high school, Jeff. Not to make <v Speaker 2>you feel too old, but I was definitely more focused, <v Speaker 2>more focused on like party games and stuff at the time. Yeah, <v Speaker 2>like like rock Stand or like split screen Call of <v Speaker 2>Duty stuff like that. So yeah, this is one of <v Speaker 2>those games that I never got around to. But hey, <v Speaker 2>I mean, I'm sure this is a dollar or whatever <v Speaker 2>on one of the PC sites, or it's like cheap <v Speaker 2>to get a physical copy, so maybe I'll check it <v Speaker 2>out or maybe I'll check out or remaster. <v Speaker 1>You know, yep, high school gaming, party gaming. That's that's <v Speaker 1>the way to do it. Sean. I'm glad to hear that, because, <v Speaker 1>like that was that was why the N sixty four <v Speaker 1>was so so good for me when I was kid <v Speaker 1>like play. I'm so fond of it. It was the <v Speaker 1>party game console and I could have friends over and <v Speaker 1>we just played that thing NonStop. So when it kind <v Speaker 1>of gets judged today by people who are like only <v Speaker 1>play single player games, like, yeah, you're kind of missing <v Speaker 1>the context a little bit. Although I understand, I get <v Speaker 1>people are coming from when they criticize it. We just <v Speaker 1>had to get a little N sixty four defense in <v Speaker 1>there before we end the week here. <v Speaker 2>Sure as you do. <v Speaker 1>I know it's only Thursday, everybody, but it doesn't feel <v Speaker 1>that way. We got a new poll question. We'll get <v Speaker 1>to that here in a second. Before we do that, Sean, <v Speaker 1>where can people find you on the internet? What do <v Speaker 1>you have going on? Tell people all about it? <v Speaker 2>Turbo Shan, I say, hjawn everywhere. If I'm on a platform, <v Speaker 2>that's the name I'm using. If you can't find me, <v Speaker 2>I'm probably not on that platform. Otherwise, Hey, doing stuff here, <v Speaker 2>Giant Bomb, editing shows, editing shorts. I'm trying to get <v Speaker 2>if Dan's watching that meilgear solid thing is probably going <v Speaker 2>up tomorrow because we keep getting big news this week <v Speaker 2>that I need to put on socials instead. I still <v Speaker 2>I was so busy yesterday I didn't pay anything out <v Speaker 2>for the game past thing. I'm probably squeeze one in <v Speaker 2>there this morning about that. So yeah, it's been It's <v Speaker 2>been a crazy time. We're working on a lot of <v Speaker 2>stuff beyond the scenes right now, a lot of games <v Speaker 2>coming out. Very busy. Keep a lot and go giant <v Speaker 2>bomb dot com, slash. <v Speaker 1>Join and see doy and chedd. Just this grub was <v Speaker 1>so old, lil you're so old man old but closer <v Speaker 1>to closer to fifty than thirty. It's definitely something I <v Speaker 1>think every day. That's a weird thing. <v Speaker 2>But yeah, right, I'm closer forty than twenty. That doesn't <v Speaker 2>feel good either. <v Speaker 1>Yeah, it comes for us all shit new pole question, <v Speaker 1>how would you great switch to his launch here? So <v Speaker 1>far abc D or lower. We'll probably do this a <v Speaker 1>couple of times. I will do it maybe again after <v Speaker 1>Metroid's out, kind of seeing how people are feeling overall, <v Speaker 1>I'm really happy with the the Nintendo games have been good, <v Speaker 1>and then playing indie stuff on there has been fantastic. <v Speaker 2>So dog, if this console didn't have Donkey Kong, I <v Speaker 2>would really Empire's remorse right now. <v Speaker 1>But sure, yes, but it's a great way to play <v Speaker 1>Hades and Silk Song as well. For me now, of course, <v Speaker 1>it's I know, steam deck, o leb. That's a great <v Speaker 1>way to do. <v Speaker 2>Like, yeah, I feel different because I have a good <v Speaker 2>Steam deck. So I'm just feeling differently about the whole situation. <v Speaker 2>But I switched switched toes what you got. It's a <v Speaker 2>great handhold, all right. <v Speaker 1>We'll get the results of that, talk about it on <v Speaker 1>tomorrow's episode of Game Mess Mornings here on Giant Bomb. <v Speaker 1>Speaking of Giant Bomb, we take a look at the <v Speaker 1>calendar here. We have some stuff happening. Voicemail Dump Truck <v Speaker 1>will be at two pm Eastern, it's eleven am Pacific. <v Speaker 1>Then after that, starting at five pm Eastern, going for <v Speaker 1>a brown two hours, Mike is going to be playing <v Speaker 1>Super Mario Galaxy to them there on that switch to <v Speaker 1>that he's got that is that just launched last night. <v Speaker 1>I've not had a chance to try it out. But <v Speaker 1>I'm looking forward to seeing how the pointer stuff works. <v Speaker 1>It seems like it's succeptible, which hey, I'm excited to <v Speaker 1>hear about before voicemail dump truck. Maybe I'll try a <v Speaker 1>little bit more baby steps. I want to get that <v Speaker 1>thing done. I want to see so we'll see how <v Speaker 1>we're feeling. Although there's some other work I should take <v Speaker 1>care of as well, but we'll see. Tomorrow's episode of <v Speaker 1>Game Mest mornings will be when we have the Bomb twelve. <v Speaker 1>I put up the link the form link giant bomb <v Speaker 1>dot com. There's a blog post for last week's Bomb twelve. <v Speaker 1>You can find the link in there. Submit your game. <v Speaker 1>I want to get some results in there so we <v Speaker 1>can really have a good Bomb twelve to end the week. <v Speaker 1>All Right, I think it's gonna cover everything. Sean, thank <v Speaker 1>you so much for hanging out with me today and <v Speaker 1>talking about video games. Man, I really appreciate it. <v Speaker 2>Chance shopping for Banjos. <v Speaker 1>No, I yeah, no, he should be. Yeah he earned it. Oops. <v Speaker 2>Good for you, Zan, good for you. <v Speaker 1>Thank you everybody for watching and listening. You are the <v Speaker 1>best audience in gaming. Oh yeah, Lego party party on <v Speaker 1>upf tomorrow everybody and come hang out. It's gonna be fun, <v Speaker 1>it's gonna be a real good time. Until next time, <v Speaker 1>I would go to one, take care of yourself, and goodbye. <v Speaker 1>I've only ever played Nuts and Bolts.
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