Battlefield 6 Beta Passes Call of Duty Player Record on Steam

Game Mess Mornings

Jeff Grubb is joined by Lex Luddy to chat about Xbox's plans around its next console, a whole slew of Battlefield 6 news around the beta, AOL ending dial-up service, a Far Cry TV show in development, and even more!
2025-08-11 53 min Transcript

Available Results

Generated results are saved to the knowledge database for reuse and search.

No generated results are available for this episode yet.

Extract Knowledge

Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.

Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.

Transcript

<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grubb,
<v Speaker 1>your host from giant bomb dot com.
<v Speaker 2>Thank you for tuning in.
<v Speaker 1>In this episode, we're going to be talking about byewear
<v Speaker 1>and not getting to make a dragon Age remaster, and
<v Speaker 1>Battlefield six is doing real well. It's gonna be a
<v Speaker 1>good one because we have lex Ludi on the show. Lexi,
<v Speaker 1>how are you doing?
<v Speaker 3>It's games Calm next week?
<v Speaker 2>Fuck fuck oh no, yeah, a lot of work.
<v Speaker 1>My understanding is there's a lot of games there to
<v Speaker 1>be seen, a lot of a lot of appointments. If
<v Speaker 1>you want to have appointments, apparently there's a lot of them,
<v Speaker 1>so so many.
<v Speaker 3>I so it's been a quiet year for Alexi. Will
<v Speaker 3>say when it comes to getting commissions, that's just the
<v Speaker 3>state of freelancing. And I've managed to get a website
<v Speaker 3>in the US to be like, listen, whatever moments you
<v Speaker 3>can get, we'll take a light up of. So now
<v Speaker 3>I'm just taking any appointment I can guess. So my
<v Speaker 3>schedule is massively overbooked, and I know it is. So
<v Speaker 3>we're going to see how that goes.
<v Speaker 1>Ooh fine, Well I'm excited for you though, I'm sure
<v Speaker 1>I'm sure you'll find ways to have a good time.
<v Speaker 2>We'd love to get out of games Com one day.
<v Speaker 1>We couldn't make it happen this year, but maybe maybe
<v Speaker 1>next year we'll get back out there.
<v Speaker 3>Grubby, you would love it. There's a bunch of terrible
<v Speaker 3>smelling gamers there, just like I know you, I love
<v Speaker 3>I know you love the game scent, so you'd feel
<v Speaker 3>right off.
<v Speaker 1>Geh me the gamer sent. Yeah, it's actually a slight
<v Speaker 1>difference there. Yeah, I love the gamer sent. Not less
<v Speaker 1>busy over here in terms of events, but still pretty busy.
<v Speaker 2>We've got lots of stuff happening over on a giant bomb.
<v Speaker 1>People should be checking out the beta of the website
<v Speaker 1>starting tomorrow.
<v Speaker 2>You should do that.
<v Speaker 1>If you are a premium member, you get it, You
<v Speaker 1>get into the beta. All the details are in the discord.
<v Speaker 1>If you are wondering or if you need any help,
<v Speaker 1>you know, just ping us in there.
<v Speaker 2>Pink Chuck, bothered Chuck. That's what he's there for.
<v Speaker 3>And if anything goes wrong, it's Chuck's salt.
<v Speaker 1>Oh god, yes, of course everyone should know that by now.
<v Speaker 1>But very excited about that, just really.
<v Speaker 2>Enamored with with the work he's doing over there.
<v Speaker 1>The site's looking great, so very excited to get that
<v Speaker 1>back up off the ground, you go.
<v Speaker 3>I said about one particular bug fix that got me
<v Speaker 3>very excited as someone who watches a lot of videos
<v Speaker 3>on the website. Hearing that that bug had been fixed,
<v Speaker 3>I was like, oh, Chuck, I love you.
<v Speaker 2>Yep, he's making headway. It's a it's good stuff. You've
<v Speaker 2>been you've been playing anything recently? What have you been
<v Speaker 2>kind of checking in on?
<v Speaker 3>Not too much. I've been in like a weird kind
<v Speaker 3>of downstate with game. There's just nothing much been. I
<v Speaker 3>checked out Ninja Guide and Rage Bound and I finished
<v Speaker 3>that and that's pretty good, but it's not, you know,
<v Speaker 3>like a big, long thing that you can put much
<v Speaker 3>time into. I've been bouncing around between a lot of
<v Speaker 3>things I hate. Loaded up Tears of the Kingdom on
<v Speaker 3>the Switch too, and I'm going to try to finally
<v Speaker 3>finish that before the end of the year because I
<v Speaker 3>never I never beat that game, and I kind of
<v Speaker 3>left off after finishing the four first dungeons kind of,
<v Speaker 3>so I never saw the back half of that game,
<v Speaker 3>and I'm like trying to get to that. I'm also
<v Speaker 3>like looking at stuff that's coming out and being like, yeah,
<v Speaker 3>there's some stuff that I'm interested in Melga Salad and
<v Speaker 3>Shanobi Shanobi I played that demo of and I really
<v Speaker 3>dug that demo. I think I might like it more
<v Speaker 3>than Ninja Guidan, which I know isn't like a fair comparison,
<v Speaker 3>but it is what it is. And yeah, there's some
<v Speaker 3>stuff coming out in like September as well. I'm interesting.
<v Speaker 3>I'm I'm a Borderlands fuco like I don't like it.
<v Speaker 3>I don't like saying it. Yeah, but like it's been
<v Speaker 3>long enough and I disliked Borderlands three enough that I'm like,
<v Speaker 3>I could do with another good Borderlands and I'll fall
<v Speaker 3>for the trick again. I'll assume this will be a
<v Speaker 3>good one.
<v Speaker 1>Why didn't you like three? Like and then to to
<v Speaker 1>still be hopeful for four?
<v Speaker 2>I guess so like.
<v Speaker 3>Three change lots systems. And on top of that, boy,
<v Speaker 3>people talk about Borderlands writing not being good. Borderlands too,
<v Speaker 3>and especially It's DLC at least had some good writing
<v Speaker 3>in it and some good character moments and stuff. Borderlands
<v Speaker 3>threes writing is dreadful. It's real bad. The villains are
<v Speaker 3>some of the worst written characters imaginable that one. Yes, yeah,
<v Speaker 3>that's that one. Yeah, and like even when those previous
<v Speaker 3>games at least had interesting villains, this game doesn't have that.
<v Speaker 3>So yeah, I was I actually kind of liked Tiny
<v Speaker 3>Teina's Wonderland, the one with that. That game is not
<v Speaker 3>that bad. It's like pretty.
<v Speaker 2>Okay, yep, okay, Well.
<v Speaker 3>And then they shut down that studio, so you know.
<v Speaker 2>Yeah, that's right.
<v Speaker 1>Yeah, you have to watch that movie before you're allowed
<v Speaker 1>to play Borderlands for I know you've seen it.
<v Speaker 3>It's a thing. Bub Yeah, I already have, and I
<v Speaker 3>bought watching him. I bought another games journalist friend to it,
<v Speaker 3>who had never played the games before. I don't think
<v Speaker 3>I'm gonna stop playing these games. I was like, yeah, good, okay,
<v Speaker 3>you said another complete Yeah, fantastic.
<v Speaker 2>All right, let's explain ourselves.
<v Speaker 1>We're Giant Bomb, small team of video game dupases who
<v Speaker 1>rely on your support so that we can make the
<v Speaker 1>cool stuff you see on the side.
<v Speaker 2>If you like it, you should support us.
<v Speaker 1>Go to giant bomb dot com, slash join, become a
<v Speaker 1>premium Premium member, like a lot of other people have.
<v Speaker 1>We really appreciate the support. It really does go a
<v Speaker 1>long way. Gets you AD free shows gets you a
<v Speaker 1>lot of extras. That's giant bomb dot com slash join.
<v Speaker 1>We appreciate it. As far as this show goes most weekdays,
<v Speaker 1>I Jeff Grubb, will help piece your gaming life back together.
<v Speaker 1>That includes breaking news and maybe even some of our
<v Speaker 1>own original reporting. For all these topics, I'll get the
<v Speaker 1>input of a bona fide expert who will make me
<v Speaker 1>look smart. If you were watching live on Twitch welcome,
<v Speaker 1>You can always listen to the show later on podcast
<v Speaker 1>feeds by searching for game Mes Mornings, or find the
<v Speaker 1>RSS feed on giant bomb dot com. You can also
<v Speaker 1>catch the show later with chapters and timestamps on YouTube.
<v Speaker 2>Hello YouTube.
<v Speaker 1>All right, we have a lot to get into, so
<v Speaker 1>let's start the morning mess with I'm sorry I was.
<v Speaker 1>If you hear me laughing there, maybe my green screens
<v Speaker 1>on and maybe yeah.
<v Speaker 3>I'm learning about like the San Francisco Zoo.
<v Speaker 1>I think, yeah, maybe my live producer is having fun
<v Speaker 1>and I'm joined it myself. Actually, So let's see what
<v Speaker 1>else happens today. Xboxes new game or new excuse me.
<v Speaker 1>Xboxes next gen console reportedly set to be a monster
<v Speaker 1>PC with changeable hardware before we get into this as
<v Speaker 1>a reminder, Xbox is under a target from the BDS
<v Speaker 1>movement as part of its responsibility and the ethnic cleansing
<v Speaker 1>of Gaza. It is helping out the state of Israel
<v Speaker 1>with Ai and Azure and can go fuck itself. This
<v Speaker 1>is from Alex Hopley at Game Reactor. But we still
<v Speaker 1>seem to be years away from any sort of next
<v Speaker 1>gen hardware outside of the Nintendo switch to. Of course,
<v Speaker 1>that doesn't stop people speculating, especially when it comes to Xbox,
<v Speaker 1>as the Green team is largely given up on exclusives
<v Speaker 1>now and doesn't seem to be too interested in selling
<v Speaker 1>as many consoles as its competitors. Gamers are expecting something
<v Speaker 1>big from the next generation of Xbox hardware to boost
<v Speaker 1>interest again. A new video by Digital Founder goes over
<v Speaker 1>recent leaks of AMD's reported Magnus hardware. The text specs
<v Speaker 1>can be found in the video, but to keep it brief,
<v Speaker 1>the GPU and CPU look to be more than anything
<v Speaker 1>we've seen before in consoles including the PS five, pro
<v Speaker 1>Xbox Series X, and.
<v Speaker 2>Blah blah blah. You would hope it would be.
<v Speaker 1>Perhaps more interesting is the mention of there being separate
<v Speaker 1>die sizes for this hardware, which theoretically means you could
<v Speaker 1>have an Xbox with a larger or smaller GPU if required.
<v Speaker 1>As points further to Xbox is a next console being
<v Speaker 1>more of a superpowered and mix between a console and
<v Speaker 1>a PC. It's possible that there will be multiple tiers
<v Speaker 1>of this hardware, allowing for various budgets to still exp
<v Speaker 1>sperience next gen gaming. Of course, it's worth remembering none
<v Speaker 1>of this is confirmed yet by Xbox. You know, it's
<v Speaker 1>that story again, LEXI that, Hey, the next gen Xbox
<v Speaker 1>is going to be a PC? What form that takes,
<v Speaker 1>what structure that takes in terms of how you select
<v Speaker 1>one as a consumer? Or I guess this is beginning
<v Speaker 1>to shed a little bit of light on how that
<v Speaker 1>would work. I guess my what I really wonder is like, Okay,
<v Speaker 1>if you put out like a tiered system of various
<v Speaker 1>PCs as Xboxes, how do you make those feel special?
<v Speaker 2>How do you avoid confusing people?
<v Speaker 1>How do you maintain the the benefit of console, which
<v Speaker 1>is for a lot of people, is it's just gonna work?
<v Speaker 1>Is this thing gonna be Windows? And really, have you
<v Speaker 1>made enough improvements to Windows to justify this.
<v Speaker 3>That's what I wanted, another Windows device.
<v Speaker 1>Exactly like It's it's so, I don't know, I get
<v Speaker 1>why they're doing this because, yeah, like at a certain point,
<v Speaker 1>if you are no longer in the we are making
<v Speaker 1>exclusive games for our Xbox business.
<v Speaker 2>What is the business of Xbox at all.
<v Speaker 1>In terms of hardware? So yeah, going the PC route
<v Speaker 1>makes sense from that front. How do you how do
<v Speaker 1>you like actually make an Xbox a PC?
<v Speaker 2>Though? I don't know. What do you think?
<v Speaker 3>First of all, lesson piece to the Steam Machine. You'll
<v Speaker 3>always be famous to me?
<v Speaker 1>Yeah, right, so people that you should you're you're joking,
<v Speaker 1>but I'm right there with you.
<v Speaker 3>It's what it is. It's what they're it's what they're doing.
<v Speaker 3>They're licensing the brand out to Asis.
<v Speaker 1>Yes, so the Steam Machine was a before there was
<v Speaker 1>the Steam Deck, Mike or excuse me. Steam Valve tried
<v Speaker 1>to get into the hardware game by partnering with third
<v Speaker 1>party uh PC manufacturers, Yes, to make PCs that were
<v Speaker 1>like Steam.
<v Speaker 2>Boxes is kind of what we call them colloquially.
<v Speaker 1>And the reality is those things came out and no
<v Speaker 1>one really wanted them. They were consoles as PCs, and
<v Speaker 1>they had Steam Os on them. Now, it was a
<v Speaker 1>little bit early. Steam was a little under BIGD. Linux
<v Speaker 1>Gaming was in a weird spot, so that probably contributed
<v Speaker 1>a lot to it, but that did never spoke to
<v Speaker 1>me as like the main reason people weren't interested in them.
<v Speaker 2>It seemed like the main reason was people didn't get it.
<v Speaker 2>They just didn't get like, Okay, if I want a PC,
<v Speaker 2>I'll just get a PC.
<v Speaker 3>Yeah.
<v Speaker 2>Do you think the same thing is going to afflict
<v Speaker 2>the Xbox?
<v Speaker 3>I do think so, because the only marketing strategy that
<v Speaker 3>you can have for something like this is, hey, it's
<v Speaker 3>just like a PC. But the second you look into it,
<v Speaker 3>you're like, okay, but it can't do stuff that PCs
<v Speaker 3>can do, like can I answer my emails on it?
<v Speaker 3>Can I do? Like? Can I do that on And
<v Speaker 3>as soon as that like stelf starts to add up
<v Speaker 3>and people see that as a value detraction on it,
<v Speaker 3>they'll be like, no, why not? Why not just build
<v Speaker 3>a PC? This whole thing has been really weird. There
<v Speaker 3>has been a vibe coming out of Microsoft the last
<v Speaker 3>couple of months, I'd say, like eighteen months of like
<v Speaker 3>last day a school after you've sat all your exams,
<v Speaker 3>but you still have to come into school anyway, and like, oh,
<v Speaker 3>you're there and you just don't give a shit. Instead
<v Speaker 3>of like actually doing anything, you're sitting at the back
<v Speaker 3>of the class talking to people. You're like getting a
<v Speaker 3>bit do to make your anniversary controllers for you, You're
<v Speaker 3>getting aces to make your handheld for you. Like you
<v Speaker 3>just are totally checked out. Every vibe I get off
<v Speaker 3>of Microsoft as a corporate entity, not like the people
<v Speaker 3>below them making the games, gives the vibe of like, hey,
<v Speaker 3>we've lost the stomach for this. This thing is long
<v Speaker 3>in the tooth and we're kind of done and we're
<v Speaker 3>gonna see out your investments, but we might not keep
<v Speaker 3>going much past there.
<v Speaker 2>Yeah, well, we're gonna see see out our investments.
<v Speaker 1>We're not gonna make new investments, and that includes making
<v Speaker 1>new investments in the current current ongoing.
<v Speaker 2>Efforts of Xbox. So yeah, I think.
<v Speaker 1>Everything you described there does lead back to that sort
<v Speaker 1>of being the case where uh, yeah, we want to
<v Speaker 1>keep doing stuff that represents Xbox, but we got to
<v Speaker 1>do it on the cheap, and that means outsourcing everything
<v Speaker 1>where possible, and does it sounds like that could be
<v Speaker 1>what ends up happening with the hardware here. Now, do
<v Speaker 1>you think Microsoft's hardware division puts out an Xbox themselves
<v Speaker 1>and then also welcomes in third parties to like offer
<v Speaker 1>variations on it that are like a lot more powerful
<v Speaker 1>or maybe even a.
<v Speaker 2>More of an entry level machine or what? Or do
<v Speaker 2>they just exclusively have stuff from a SUS and Acer
<v Speaker 2>and whatever.
<v Speaker 3>You'd hope they do something themselves if they had any
<v Speaker 3>degree of interest anymore in the video game industry, But
<v Speaker 3>you just don't get that vibe. Like I've had the
<v Speaker 3>conversation with people of like if I was one of
<v Speaker 3>the studio heads at a Double Fine or an Arcade
<v Speaker 3>or wherever, I would be ringing up toys for Bob
<v Speaker 3>asking them how they bought their independence back. I would
<v Speaker 3>be like, how do we get out of this system?
<v Speaker 3>Because I don't think this is a system that cares
<v Speaker 3>long term about whether we exist or ash. So yeah,
<v Speaker 3>like I just I don't. I don't. I really don't
<v Speaker 3>know how what a future could look like for Microsoft
<v Speaker 3>now when they seem so disengaged with doing anything, like
<v Speaker 3>people joked about it, but they do just seem like
<v Speaker 3>they are going to become the Calle Duty company. They're
<v Speaker 3>just like Okay, we're done now, which you know, that
<v Speaker 3>ship will suit them down to the ground. They love
<v Speaker 3>that bullshit. They love bombing people.
<v Speaker 2>Yes, that's their main business.
<v Speaker 1>Apparently the AMD chips are going to be pretty powerful.
<v Speaker 1>Uh this next round of consoles. AMD's kind of really
<v Speaker 1>hit their stride with with well obviously obviously with CPUs
<v Speaker 1>have been very good for them. Their GPUs seem to
<v Speaker 1>be coming together, especially now with all the software tech
<v Speaker 1>FSR is getting really good. That's their d LSS equivalent.
<v Speaker 1>So it just kind of, yeah, if you're making new
<v Speaker 1>hardware right now, it's got to be like, okay, very cool.
<v Speaker 1>We've lined things up in such a way that we
<v Speaker 1>have a vendor that can provide us with something that.
<v Speaker 2>Is going to feel like a pretty huge leap.
<v Speaker 3>Now.
<v Speaker 1>Of course, well the games will call that different, probably not,
<v Speaker 1>but yeah, Like it's just kind of a shame that
<v Speaker 1>Microsoft has got this opportunity to really figure out what
<v Speaker 1>the next Xbox could be and it doesn't seem all
<v Speaker 1>that interested in doing that other than let's just make
<v Speaker 1>it a PC and partner with some others and let
<v Speaker 1>them do the hard work. All right, Let's keep going here.
<v Speaker 1>Former BioWare executive producer says EA was pitched multiple times
<v Speaker 1>to remaster the first three Dragon Age games.
<v Speaker 2>This is from Jordan Midler at VGC. BioWare made several.
<v Speaker 1>Pitches to remaster the first three Dragon Age games, according
<v Speaker 1>to a former BioWare veteran speaking on the YouTube channel
<v Speaker 1>Mister Maddy Plays Shout Out to Maddie. Mark Dara, a
<v Speaker 1>former BioWare executive producer who joined the studio in nineteen
<v Speaker 1>ninety seven and worked there for nearly twenty four years,
<v Speaker 1>said EA wasn't keen to remaster the first three games
<v Speaker 1>in the series in the same style as the Mass
<v Speaker 1>Effect of Legendary Collection.
<v Speaker 2>Darra says that there was a.
<v Speaker 1>Number excuse me, a number of reasons for this, including
<v Speaker 1>EA's apparent dislike of remaster projects. EA's historically been and
<v Speaker 1>I don't really know why, but they've even said this publicly.
<v Speaker 1>They're kind of against remasters. Dara said. It's strange for
<v Speaker 1>a publicly traded company to basically seem to be against
<v Speaker 1>free money, but they seem to be against it. But
<v Speaker 1>that's just part of it. The other problem is that
<v Speaker 1>Dragon Age is just harder than Mass Effect to do,
<v Speaker 1>and to some degree, unknowably harder, maybe only a little
<v Speaker 1>bit harder, maybe a lot harder. So I would get
<v Speaker 1>this question all the time, Lexi. After the Mass Effect
<v Speaker 1>Legendary Edition stuff happened and I was like breaking that,
<v Speaker 1>and I was talking about that the buy where people
<v Speaker 1>came to me like brub tell me about dragon Age.
<v Speaker 2>What's happening with dragon Age? Are we going to get
<v Speaker 2>the same thing for dragon Age?
<v Speaker 1>And whenever I would ask about it, I was told no,
<v Speaker 1>just no, flat out no. And then the reasons were
<v Speaker 1>basically what Dara is saying here, that it is much
<v Speaker 1>more more difficult. The big reason is that every every
<v Speaker 1>Mass Effect game used unreal engine, so the effort to
<v Speaker 1>improve one would likely spill over to helping.
<v Speaker 2>With the improvement of the next game.
<v Speaker 1>So every action had a knock on effect that would
<v Speaker 1>save money down the line for this project. That's not
<v Speaker 1>the case for dragon Age, which I think only the
<v Speaker 1>third one inquisition used.
<v Speaker 2>Well that used Frostbite, right, god.
<v Speaker 1>The second the first and second one we're on the
<v Speaker 1>older you know engine from biowear and that, so it's like, okay,
<v Speaker 1>immediately that you have a problem there. The other issue
<v Speaker 1>is that the stories are not like linear, with one
<v Speaker 1>leading into the next leading into the next. Necessarily, there
<v Speaker 1>are a lot of things that separate one story from
<v Speaker 1>the other, and so I think, EA, maybe Summitt BioWare,
<v Speaker 1>we're looking at that being like it just doesn't have
<v Speaker 1>the same impact as mass effect legendary legendary editions, So
<v Speaker 1>maybe it's not going to be worth it. I think
<v Speaker 1>those two factors were the biggest things. I'm sure there's
<v Speaker 1>a bunch of others, you know. That's what I was told.
<v Speaker 1>Do you think they ever changed their mind on this
<v Speaker 1>LEXI It feels like in the grand scale of time,
<v Speaker 1>we will eventually get something along these lines.
<v Speaker 2>Right.
<v Speaker 3>At one point I would have said yes, But you know,
<v Speaker 3>that franchise has become such the ugly step sister of
<v Speaker 3>biowear when it comes to internally within a EA, they
<v Speaker 3>do not view the Dragon Age franchise glowingly, like even
<v Speaker 3>though the Veil Guard sold quite a large it did
<v Speaker 3>not reach expectations at all, which like those expectations also
<v Speaker 3>from what I hear, were like fucking nuts. Yes, And
<v Speaker 3>on top of that, like I just don't I don't
<v Speaker 3>know if there's a biowear around to do this in
<v Speaker 3>ten years time, like it is a skeleton crew working
<v Speaker 3>on that new mass effect from what I can tell careful.
<v Speaker 1>Last time I described EA as having a skeleton crew
<v Speaker 1>working on a game, they got real mad at me,
<v Speaker 1>even though it was true.
<v Speaker 3>Yes, sorry, sorry, it is a agile team working on
<v Speaker 3>the new mass effect. And you know, I like worry
<v Speaker 3>that even if they that game does go on and
<v Speaker 3>become successful, they don't necessarily see BioWare as the flagship
<v Speaker 3>studio that it once was. I think they now look
<v Speaker 3>at the battle the collection of studios that make up
<v Speaker 3>Battlefield Studios as their flagship studio, as the ones that
<v Speaker 3>will receive new investment to do new things, especially considering
<v Speaker 3>like Vince Sampella. The their kind of like Golden Boy
<v Speaker 3>of development design is there at the moment, and I
<v Speaker 3>don't think you're going to see like, you know, at
<v Speaker 3>one point BioWare was bringing back Casey Hudson after he left.
<v Speaker 3>I don't think BioWare is going to be bringing in
<v Speaker 3>big name talent like that.
<v Speaker 2>Again.
<v Speaker 3>It's like, that doesn't mean there's not good people gonna
<v Speaker 3>get hired at biowear. People who love those games will
<v Speaker 3>apply for jobs at biowear and they'll be really fucking
<v Speaker 3>good at what they do. But I don't think you're
<v Speaker 3>gonna see like the big name, big money bets on.
<v Speaker 3>Let's bring back a well known developer to get this
<v Speaker 3>thing off the ground and to like see these projects through.
<v Speaker 2>Yep.
<v Speaker 1>I think that's an accurate assessment of kind of where
<v Speaker 1>they're at with this, where they like, hey, we talked
<v Speaker 1>about losing appetites. He's definitely lost their appetite to sort
<v Speaker 1>of figure out biowear and it's a mass effect, Well,
<v Speaker 1>they'll yeah, they'll do mass effect.
<v Speaker 2>Sure.
<v Speaker 1>I do wonder what the expectations are for that. I
<v Speaker 1>wonder if they have high expectations again, or if they're
<v Speaker 1>just like, no, we're doing this sort.
<v Speaker 3>Of expectations for it because they're like also greenlighting a
<v Speaker 3>TV show around it, so they're gonna expect it to
<v Speaker 3>like be some cross media collaboration massive thing, and it's
<v Speaker 3>gonna go fucking terribly for them because they're out of
<v Speaker 3>their goddamn minds.
<v Speaker 2>Yep.
<v Speaker 1>It's just like every company in this space apparently, Okay,
<v Speaker 1>we'll keep moving here. Battlefield six Beta eclipses Call of
<v Speaker 1>Duty Player record on Steam. This is from Darren Bonthus
<v Speaker 1>At game spot weekends are usually the busiest busiest time
<v Speaker 1>for new game releases. In the Battlefield six open beta
<v Speaker 1>was fortunately no exception to that rule. Once the game
<v Speaker 1>switched from early access to open beta, the numbers swored
<v Speaker 1>and Battlefield Battlefield six reached an impressive five hundred and
<v Speaker 1>twenty one thousand concurrent players.
<v Speaker 2>That's via Steam database.
<v Speaker 1>Second open beta is scheduled for August fourteenth through the seventeenth,
<v Speaker 1>and if you're planning to play on PS five, there's
<v Speaker 1>an exclusive skin you can claim if you choose to
<v Speaker 1>purchase the game later this year.
<v Speaker 2>To put that into perspective, Call of Duty Headquarters.
<v Speaker 1>Which includes Call of Duty Wars and it's their launcher,
<v Speaker 1>peaked at sixty seven, five hundred and ninety five players
<v Speaker 1>on Steam during the weekend, and Battlefield six are passed
<v Speaker 1>the free to play games all time peak of four
<v Speaker 1>hundred and ninety one thousand, six hundred and seventy concurrent players.
<v Speaker 1>People can use that to launch a war Zone, which
<v Speaker 1>is the free to play version. Yeah, so that's a
<v Speaker 1>bigger number than the other I think that I am.
<v Speaker 1>I know, I'm surprised by this LEXI that this game
<v Speaker 1>is finding its footing in such a strong.
<v Speaker 2>Way out of the gate with this beta.
<v Speaker 1>I think it just shows that people want something in
<v Speaker 1>this shooter space that feels both familiar but fresh, and
<v Speaker 1>Battlefield six might be exactly that. I don't think none
<v Speaker 1>of this is a guarantee that that game is going
<v Speaker 1>to do exactly what EA needs it to do and
<v Speaker 1>be the game that they want.
<v Speaker 2>It to be.
<v Speaker 1>But it's all a really good sign that so far
<v Speaker 1>this game can capture the attention of gamers in a
<v Speaker 1>way that Battlefield feels like it hasn't been able to
<v Speaker 1>do for a very long time.
<v Speaker 3>Yeah. John, by the way, I just sent you a
<v Speaker 3>DM of something very important grub. This has been really
<v Speaker 3>like weird and interesting because I think people really hungry
<v Speaker 3>for a new shooter thing and it's at the perfect time,
<v Speaker 3>which is it has been the longest possible time since
<v Speaker 3>the announcement and release of a new Call of Duty,
<v Speaker 3>Like they are getting this beta in right under the
<v Speaker 3>wire of when card tends to start showing off the
<v Speaker 3>next game.
<v Speaker 2>Is it's a Black Ops sequel? Again?
<v Speaker 1>People just got Black Ops. So I think that they're
<v Speaker 1>like the fervor for what Call of Duty is even doing.
<v Speaker 1>Is like lower than most years. So I think that,
<v Speaker 1>you know, the call of Duty, people are going to
<v Speaker 1>go play Call of Duty, of course, but I think
<v Speaker 1>there's a huge casual audience that's like ready to flip
<v Speaker 1>over to something else, at least for a little while.
<v Speaker 3>Yeah, And I'm curious to see if this game is
<v Speaker 3>sticky for people, because I definitely had the experience of
<v Speaker 3>getting in getting into a close quarters game and then
<v Speaker 3>just like getting my ship wrecked and being like, well,
<v Speaker 3>I'm just not built for the rules of operation for
<v Speaker 3>this game. And like the thing that I've always run
<v Speaker 3>into with Battlefield and it's always been like difficult, is
<v Speaker 3>it's very hard to have a singular impact as a player,
<v Speaker 3>and it's really hard for you to feel like you
<v Speaker 3>turn the tide of a match. So you're gonna have
<v Speaker 3>a lot of games where you just get your ass
<v Speaker 3>whopped and it does not matter what you do, and
<v Speaker 3>like that doesn't feel good in the long term, and
<v Speaker 3>I'm curious if that like affects this game's growth in
<v Speaker 3>the long term.
<v Speaker 2>Yeah.
<v Speaker 1>I mean, Battlefield has had its fans and it's still
<v Speaker 1>that game, and I think it's maybe with Battlefield six
<v Speaker 1>here it is maybe the better the best version it's
<v Speaker 1>been of itself in quite some time in terms of
<v Speaker 1>delivering those big epic moments where it does feel like
<v Speaker 1>you're part of a massive movement of troops and when
<v Speaker 1>you kind of all begin to work together, you that's
<v Speaker 1>when you change things on the battlefield. You're right that
<v Speaker 1>like as a lone soldier. Even the times where it's like, oh,
<v Speaker 1>I made a good move there, I made a good play.
<v Speaker 1>I got us in to be it's like, I don't
<v Speaker 1>know if that's a really effect in anything, because I
<v Speaker 1>can see over there there's a huge battle that my
<v Speaker 1>team is losing that I'm not a part of, and
<v Speaker 1>I'm like, it's completely disconnected from that.
<v Speaker 2>But I don't think that really hurts the game.
<v Speaker 1>I think people want to feel like they're part of
<v Speaker 1>something big and also not feel like their mistakes are
<v Speaker 1>counting against their team in a really negative way. You
<v Speaker 1>can kind of get lost in the shuffle. So maybe
<v Speaker 1>there's a dual sided blade there.
<v Speaker 2>At the end.
<v Speaker 1>I think this game looks good enough and plays well
<v Speaker 1>enough that it is a really well positioned to take
<v Speaker 1>advantage of all this excitement. You know, I do think, Okay,
<v Speaker 1>so we got the core version of Battlefield. Here they
<v Speaker 1>are still talking about the free to play version, which
<v Speaker 1>I don't I still don't fully understand. Have you kept
<v Speaker 1>up with that? Do you know what they plan to
<v Speaker 1>be there?
<v Speaker 3>What I think is it's going to be is going
<v Speaker 3>to be like that fire break of the Firestorm, the
<v Speaker 3>their version of a Battle Loyale and that they ease
<v Speaker 3>at the end of their event. And I think that's
<v Speaker 3>going to be their free to play mode and Firestorm, yeah, Firestorm,
<v Speaker 3>So I think that will be what they do. But yeah, again,
<v Speaker 3>I still people notoriously were like, hey, we don't want
<v Speaker 3>a Battle Loyale and Battlefield when that happened, So I'm
<v Speaker 3>curious if that even takes but it will be It'll
<v Speaker 3>be interesting to see how it plays out. Like, five
<v Speaker 3>hundred thousand is a big number, especially just on Steam.
<v Speaker 3>I bet seam is probably going to be their biggest platform,
<v Speaker 3>but they still have two other platforms adding to those numbers.
<v Speaker 3>And again, beta is like zero commitment. It is an
<v Speaker 3>open beta. It is free, anyone can get in. But
<v Speaker 3>I'll be very curious to see what the word of
<v Speaker 3>mouth leads to for next weekends open beta on how
<v Speaker 3>that affects it because if it grows and if it's
<v Speaker 3>bigger next weekend, then that's like a really good sign
<v Speaker 3>for them.
<v Speaker 1>Yeah, that's a very good point. I am looking forward
<v Speaker 1>to tracking along with this game. I did enjoy it, well,
<v Speaker 1>I play a ton of it. Probably not, but I'll
<v Speaker 1>play some more, honestly, honestly, maybe want to go play who's.
<v Speaker 2>Some more Star Wars Battlefront too?
<v Speaker 3>So maybe just to be fair, you do have a
<v Speaker 3>hard CALLI and Mike Manati, he'll he'll really help you out.
<v Speaker 1>That shotgun is so dangerous. Everybody stand, especially if you're
<v Speaker 1>honest team.
<v Speaker 3>Everything on the battlefield except for the humans.
<v Speaker 2>That's a really good clip. People should go check that out.
<v Speaker 2>This on his Blue Sky.
<v Speaker 1>Okay, let's take a quick break. There's more battlefield to
<v Speaker 1>talk about, but let's get it after the break. If
<v Speaker 1>you want to skip this, go to giant bomb dot
<v Speaker 1>com slash join in the meantime, we'll be right back
<v Speaker 1>after these messages. This episode of Giant Bomb is brought
<v Speaker 1>to you by giant bomb dot com. Slash Join join
<v Speaker 1>us there become a It helps us make fun stuff,
<v Speaker 1>It gets you add free content. It also helps us
<v Speaker 1>make some extras here and there that will give exclusively
<v Speaker 1>to you as members. It's giant bomb dot com slash
<v Speaker 1>join for ten dollars a month or one hundred dollars
<v Speaker 1>a year, where you save twenty dollars you could support
<v Speaker 1>us in making all the cool stuff that we make
<v Speaker 1>over here at giant Bomb. Once again, that's giant bomb
<v Speaker 1>dot Com slash Join. Become a member. Now it's game
<v Speaker 1>Mes Mornings. I'm Jeff Grubb. That's lex Lutti, Lexi. Let's
<v Speaker 1>get back into the news. With enabling secure boot for
<v Speaker 1>Battlesfield six is turning into a nightmare for some. This
<v Speaker 1>is from Chris Peira at GameSpot.
<v Speaker 2>Shout out to Chris.
<v Speaker 1>Battlefield six on PC requires secure boots, something meant to
<v Speaker 1>help ward off cheaters. For many of this has already
<v Speaker 1>enabled and thus a non issue as they attempt to
<v Speaker 1>play the beta. For others, it may mean taking a
<v Speaker 1>trip into the bios menu that they're unaccustomed to seeing,
<v Speaker 1>but ultimately something that can be resolved in a matter
<v Speaker 1>of minutes. For others, still, the process of enabling secure
<v Speaker 1>boot it's turning out to be a much bigger problem.
<v Speaker 1>Secure boot is often enabled by default on newer PCs,
<v Speaker 1>but that's not always the case. Many people may have
<v Speaker 1>never even heard of it before, but a great deal
<v Speaker 1>of interest in the newly launched Battlefield six Beta, many
<v Speaker 1>people are hearing the term for the first time and
<v Speaker 1>perhaps having to figure out what acronyms like bios and
<v Speaker 1>you fee refer to, and how to deal with the
<v Speaker 1>possibility that the drive Windows is installed on uses MBR
<v Speaker 1>instead of GPT.
<v Speaker 2>Yeah.
<v Speaker 1>I was actually dealing with that, but for a different
<v Speaker 1>reason to reinstalling Windows on my kids PC.
<v Speaker 2>It's been a hasshole. Yeah, I mean god, I also
<v Speaker 2>realized I don't think I've ever said the u FI
<v Speaker 2>or you fee out loud before.
<v Speaker 1>This is a feature that is baked into motherboards now,
<v Speaker 1>and some operating systems take advantage of it. It's like
<v Speaker 1>a very low level security tool that games like Battlefield
<v Speaker 1>six and others are going to start you scene to
<v Speaker 1>prevent cheaters in their game, and it's gonna work for
<v Speaker 1>let me check my watch five minutes, and then they'll
<v Speaker 1>figure out a way around it, and then there will
<v Speaker 1>be cheaters in there, and you will still have had
<v Speaker 1>to do all this stupid shit to get secure boot
<v Speaker 1>working on Battlefield six.
<v Speaker 2>Did you have any trouble with this? Did you play
<v Speaker 2>on PC?
<v Speaker 3>I played on console. We we gotta stop giving Greg
<v Speaker 3>Miller free AMMO.
<v Speaker 2>Like it's getting frustrated, it's getting bad.
<v Speaker 3>Like every time we try to be like no, no,
<v Speaker 3>there's something too like PC gaming and like, you know,
<v Speaker 3>you can do so much stuff with this. Stuff like
<v Speaker 3>this comes up and he can go on his big
<v Speaker 3>podcast or whatever and take off his shirt and start
<v Speaker 3>yelling about how bad PCs are. Again, I will say,
<v Speaker 3>I feel like very empathetic towards people that have had
<v Speaker 3>to brood up their bios and aren't familiar with that stuff.
<v Speaker 2>Oh yeah, because boy scary.
<v Speaker 3>I tried to set up a Magic PS two this
<v Speaker 3>weekend and I ran my first Bash prompt, and let
<v Speaker 3>me tell you that bash prompt failed. So I understand
<v Speaker 3>the frustration of not really knowing what's going on and
<v Speaker 3>maybe following guides and the guides not working and then going, well,
<v Speaker 3>I don't really fully understand this.
<v Speaker 2>Thing, yep.
<v Speaker 1>And it's frustrating because it's they say, hey, just go
<v Speaker 1>turn on secure boot, go in your bios and turn
<v Speaker 1>it on, and every bios is different, has it in
<v Speaker 1>a different spot, might call it something different.
<v Speaker 2>It's a hassle BIOSes.
<v Speaker 1>And when I say that, I'm also referring to Ufi's
<v Speaker 1>they are a pain in the ass that they are
<v Speaker 1>actually pretty bad. They are like developed with like the
<v Speaker 1>ideal of idea of whoever's using this is going to
<v Speaker 1>know what they're doing. And if you go in there
<v Speaker 1>and you don't know what you're doing, you're gonna be
<v Speaker 1>overwhelmed more than likely.
<v Speaker 3>Now, like you can fuck up an insult, you can
<v Speaker 3>fuck up stuff if you if you are really good
<v Speaker 3>at fucking up things, which lots of gamers are, and
<v Speaker 3>you're really hard headed, you can fuck up some shit
<v Speaker 3>by fucking them owned in your bios for too long.
<v Speaker 1>Yep, Now you can figure it out. But I guess
<v Speaker 1>this is another reason I'm so surprised by that number.
<v Speaker 2>Uh.
<v Speaker 1>A lot of people must have figured it out because
<v Speaker 1>they're they're they're playing the game, and they seem pretty uh,
<v Speaker 1>they seem pretty interested in trying to get through this
<v Speaker 1>so they solve their problems. Or most people just haven't
<v Speaker 1>new enough PCs that they didn't have to do this.
<v Speaker 2>I didn't, Hello, kiddo, I'm in the middle of the show.
<v Speaker 2>I'll hope you guys later.
<v Speaker 1>All right, Uh so you know this is going to
<v Speaker 1>help with cheaters, right, this is going to stop cheaters
<v Speaker 1>in the game.
<v Speaker 2>Well, we'll see.
<v Speaker 1>The Battlefield six Open Beta is apparently already dealing with
<v Speaker 1>those cheaters.
<v Speaker 2>This is from Jason Finelli at game Spot.
<v Speaker 1>The Battlefield six Open six's open beta early access period
<v Speaker 1>has begun, and footage of explosions and simulated military action
<v Speaker 1>have been flooding the internet ever since. While a lot
<v Speaker 1>of players are sharing cool things they did and having
<v Speaker 1>a good time, a rising number of people are lamenting
<v Speaker 1>the fact that despite EA's best efforts, multiple cheaters have
<v Speaker 1>already surf surfaced within the open beta ten. Multiple social
<v Speaker 1>media posts have shown footage of cheaters in action, including
<v Speaker 1>one from Twitter user it's Hoppa that appears to show
<v Speaker 1>a player with the ability to view every player in
<v Speaker 1>the match, friend or foe, no matter where that player
<v Speaker 1>was on the map. Another Twitter user ten iq Gaming
<v Speaker 1>YouTube claimed that within hours a group of cheaters were
<v Speaker 1>able to play with esp aimbot and Radar. Battlefield sixth
<v Speaker 1>producer psychics they have that sixth sense, Yeah, replied to
<v Speaker 1>its Happa's post directly addressing the posted clip saying that
<v Speaker 1>the team was aware of the exploit and that she
<v Speaker 1>believed the player is already banned. No official comment has
<v Speaker 1>been left on the clip from ten iq Gaming YouTube
<v Speaker 1>as of this writing. The clips of cheaters come despite
<v Speaker 1>using secure boot technology for the PC version of the game.
<v Speaker 2>Which requires players to modify the core settings of the
<v Speaker 2>PC they'll be playing on that Jason Finelli is a
<v Speaker 2>good writer. Uh okay, yeah, so here we are.
<v Speaker 1>We just talked about having to go in your bios
<v Speaker 1>to stop the cheaters, and the cheaters are still getting
<v Speaker 1>in the game.
<v Speaker 2>It's funny.
<v Speaker 1>I saw some people like posting like some of these
<v Speaker 1>cheaters are just dumb idiots using stuff they found on
<v Speaker 1>the internet, Like they're like typing their commands into chat
<v Speaker 1>for everyone to see because they didn't know where else
<v Speaker 1>to put it. So just good stuff all around. Yeah,
<v Speaker 1>you kind of it's hard to stop the cheaters, and
<v Speaker 1>you kind of really the only game you can be
<v Speaker 1>playing with them is Whackable. As they pop up, you
<v Speaker 1>knock them, you ban them, and you ban their IP
<v Speaker 1>or whatever, try to fully ban their account, maybe ban
<v Speaker 1>their credit card.
<v Speaker 2>I don't know, but that seems to be the real
<v Speaker 2>way to deal with this, right.
<v Speaker 3>Yeah, Like it's it's a never ending battle. And I
<v Speaker 3>get why companies feel like they have to be the
<v Speaker 3>ones to make a protectives like sands, to make the
<v Speaker 3>to like start with their shields up to some extent,
<v Speaker 3>but so often, like they may as well just get
<v Speaker 3>in their manually. So often it feels like you like,
<v Speaker 3>this is going to be defeated, your first like line
<v Speaker 3>of security is going to be defeated so quickly, and
<v Speaker 3>then you'll just go back to trying to manage this
<v Speaker 3>the old fashioned way with a moderation Hannah. So yeah,
<v Speaker 3>it's it's it's frustrating that you they have to deal
<v Speaker 3>with it. But it doesn't seem like as widespread as
<v Speaker 3>some other games have at launch, which is good.
<v Speaker 2>So yeah, yeah, I am.
<v Speaker 1>I didn't see any cheaters while I was playing. So
<v Speaker 1>while it like, you know, the numbers we're hearing three
<v Speaker 1>hundred thousand or whatever that they have already dealt with,
<v Speaker 1>if that, you know, that is the real number something,
<v Speaker 1>I think that that was thrown out there somewhere. It's yeah, okay,
<v Speaker 1>that's gonna happen in a big game like this. I
<v Speaker 1>think that I am likely not going to run into
<v Speaker 1>them at this point.
<v Speaker 2>But it is the kind of thing.
<v Speaker 1>Once it starts, it begins to spread if they don't
<v Speaker 1>deal with it.
<v Speaker 2>So as long as they are, you.
<v Speaker 1>Know, kind of going there and and trimming things up,
<v Speaker 1>pruning things, keeping that bush from getting too out of
<v Speaker 1>control in the garden there, then it's probably going to
<v Speaker 1>be just fine when I go to play the game
<v Speaker 1>for real.
<v Speaker 2>But who knows.
<v Speaker 1>There's people who play games like this a ton and
<v Speaker 1>can spot a packer every single time, and it really
<v Speaker 1>does ruin the experience for them. Multiplayer games continue to
<v Speaker 1>be in a weird place. I don't ever get the
<v Speaker 1>cheating thing. Just cheating with random people trying to ruin
<v Speaker 1>someone else's time seems like a really stupid waste of time.
<v Speaker 1>But there are stupid people who love to waste their time,
<v Speaker 1>So what am I going to do about it?
<v Speaker 2>All right?
<v Speaker 1>AOL will end dial up service Internet in September, thirty
<v Speaker 1>four years after its debut. The AOL Shield browser and
<v Speaker 1>AOL Dialer software will be shuttered on the same day.
<v Speaker 1>This is from Mark Tyson at Tom's hardware dial up
<v Speaker 1>connectivity stalwart. AOL has set a date for cutting off
<v Speaker 1>the remainder of its old tech Internet holdouts. AOL now
<v Speaker 1>a Yahoo property, will end its dial up Internet service
<v Speaker 1>the public's on September thirtieth, twenty twenty five. Its dial
<v Speaker 1>up service has been publicly available for thirty four years
<v Speaker 1>and has provided many and Internet surfers first taste of
<v Speaker 1>the WWW, the world Wide Web. AOL will also end
<v Speaker 1>its AOL dialer software and all Shield browser rest in
<v Speaker 1>peace to the slow band. Hey a little bit gaming related.
<v Speaker 1>People used to play games on a dial up connectivity
<v Speaker 1>that they might have paid AOL for way back in
<v Speaker 1>the day.
<v Speaker 2>AOL was my first ISP.
<v Speaker 1>When I was a kid and my family first got
<v Speaker 1>on the Internet, it was AOL and I used the
<v Speaker 1>AOL like portal the software to like, you know, eventually
<v Speaker 1>access the browser to get to the wider Internet. But
<v Speaker 1>I was in a lot of those chat rooms and uh,
<v Speaker 1>you know, strike a match. If anyone remembers that AOL
<v Speaker 1>game or whatever, Yeah, a lot of fond memories of that.
<v Speaker 1>It is weird to see this go away, but hey,
<v Speaker 1>you know what cable internet way better.
<v Speaker 3>You know, they looked up the state of the Internet
<v Speaker 3>and they said, all job, he was done. It is.
<v Speaker 3>It is as good as it it's ever going to be.
<v Speaker 3>We did it. Mission accomplished. Everyone can go home.
<v Speaker 1>They don't want their computers to get like reinfected, like
<v Speaker 1>just on plug them, like let's just talk like this stuff.
<v Speaker 2>We don't want it to get back to us.
<v Speaker 3>Now they're going to start their own Internet. That's just
<v Speaker 3>AOL services and it's like disconnected from from everyone else,
<v Speaker 3>which you know, I would, as someone who wasn't alive
<v Speaker 3>joined that era, I would go back and use that.
<v Speaker 3>That sounds nice.
<v Speaker 2>It was. Yeah, it was a good time.
<v Speaker 1>There was like you had a real strong sense of
<v Speaker 1>camaraderie with the other people using the internet in that time.
<v Speaker 2>That went away fast.
<v Speaker 1>It was a brief glimpse of a better life, and
<v Speaker 1>then we found all the ways to make.
<v Speaker 2>It terrible and the worst. And here we are now
<v Speaker 2>on this show. Hello everybody. Yeah, I liked AOL.
<v Speaker 1>Despite it being kind of bad in a lot of ways.
<v Speaker 1>It was not the right way to experience the Internet.
<v Speaker 1>You did want the raw the raw data just stream
<v Speaker 1>to your Netscape navigator, and that was the way to
<v Speaker 1>do it.
<v Speaker 2>But still end of an era thirty four years.
<v Speaker 1>It's weird because it's like that sounds both like a
<v Speaker 1>long time and a blink of an eye at the
<v Speaker 1>same time, like thirty four years, Like if I met
<v Speaker 1>a thirty four year old and be like, you haven't
<v Speaker 1>been around all that long, and AOL's and really it's
<v Speaker 1>dial up services were irrelevant for what twenty of that,
<v Speaker 1>like at least fifteen years of that. So yeah, it's
<v Speaker 1>a shame, but also it was a long time coming.
<v Speaker 1>Diablo series head Rod Ferguson leaves Blizzard after five years.
<v Speaker 1>This is from Chris Scullion at VGC. Diablo series head
<v Speaker 1>Rod Ferguson has announced that he has left Blizzard. Ferguson,
<v Speaker 1>who was previously a program manager at Microsoft before working
<v Speaker 1>at Epic Games to lead on Gears of War, moved
<v Speaker 1>on to Irrational Games, two K and Black Tusks Studios
<v Speaker 1>before returning to Microsoft to service studio head of the
<v Speaker 1>Coalition and work on Gears again. Ferguson then left the
<v Speaker 1>Coalition after nearly five years to join Blizzard and leave
<v Speaker 1>the Diablo franchise, but fallow the sale of Activision Blizzard,
<v Speaker 1>he found himself under the Microsoft umbrella for the third time.
<v Speaker 2>Now.
<v Speaker 1>Ferguson has taken to social media to confirm that he
<v Speaker 1>has stepped down from his role as Blizzard Senior vice
<v Speaker 1>president and Diablo General manager in search of a new challenge.
<v Speaker 1>When I joined Blizzard five years ago, I had two
<v Speaker 1>main goals besides getting my sword, which I guess is
<v Speaker 1>something you get when you work there, to revitalize one
<v Speaker 1>of my favorite franchises of all time, and to have
<v Speaker 1>a meaningful impact on the company I admired, he wrote
<v Speaker 1>on LinkedIn. And it is with great pride and gratitude
<v Speaker 1>that I can now look back on this period of
<v Speaker 1>my career and say that not only did I achieve
<v Speaker 1>those goals, but having the privilege of leading this team
<v Speaker 1>alongside some of my favorite people in the world and
<v Speaker 1>shipping amazing experience as far players helped me to grow
<v Speaker 1>as a leader and as a person. He goes on
<v Speaker 1>to say nice things about Diablo and other things.
<v Speaker 2>This is Rod Ferguson. This is what he does.
<v Speaker 1>I think he's got a reputation inside the industry of
<v Speaker 1>being somewhat of a closer. So when he's the actual Benz,
<v Speaker 1>get me the Bens, it is get me the Rod
<v Speaker 1>Uh and Rod will make sure that your game gets finished.
<v Speaker 1>You got to know it's you think Mike Manati r
<v Speaker 1>hr is going to do anything about this. You got
<v Speaker 1>to know better than that.
<v Speaker 2>Yeh, see home Free over here.
<v Speaker 1>Yeah, Rod will move on to something else, I'm sure
<v Speaker 1>and find a job where he will help another game
<v Speaker 1>actually ship that is his area of expertise, although you
<v Speaker 1>know he's been there for a long time, so once
<v Speaker 1>he kind of settles in also, I think he can
<v Speaker 1>do other stuff. I guess the question might be to you, Lexi,
<v Speaker 1>what do you think this means for Diablo?
<v Speaker 3>Yeah, Diablo is in a weird spot because you know,
<v Speaker 3>I remember hearing all the stories of like, yeah, it's
<v Speaker 3>basically like the what was the the Destiny to team
<v Speaker 3>that came in there and or the theis Visions Visions. Yes, yeah, yeah,
<v Speaker 3>they came in there and they kind of took over
<v Speaker 3>a lot of development for and like they were integrated
<v Speaker 3>into Blizzard in a way that they could not be
<v Speaker 3>unintegrated into Blizzard even if you wanted. And so I
<v Speaker 3>think that, like, on one hand, I probably don't feel
<v Speaker 3>great about like that being part of his legacy of
<v Speaker 3>like taking away Vicarious Visions as a cool independent studio
<v Speaker 3>doing weird ports of games and doing all these different things.
<v Speaker 3>On the other hand, like they did fix that game
<v Speaker 3>and they got it out and like people still play
<v Speaker 3>it and it does quite well. So yeah, like I'm
<v Speaker 3>curious what the future holds for Diablo. They've only done
<v Speaker 3>like two or three big expansions, so like they still
<v Speaker 3>have a lot of like road that they can cover
<v Speaker 3>with that game. So and we'll probably see some of
<v Speaker 3>that at like games come. They love showing up there.
<v Speaker 3>They always have some sort of presence Blizzard do. So Yeah,
<v Speaker 3>it's it's a weird it's a weird spot.
<v Speaker 1>Yep, it's uh, you know, I I think your assessment
<v Speaker 1>of Diablo sounds right to me. It's the kind of
<v Speaker 1>thing where that is a game that a year from now,
<v Speaker 1>the sentiment around it could be one million percent different,
<v Speaker 1>it could be a complete one point eighty and uh
<v Speaker 1>that that just feels like Okay, yeah, Diablo will find
<v Speaker 1>its way. It's too important to too many people for
<v Speaker 1>them to let it languish, even if Diablo four is
<v Speaker 1>in a weird spot right now or maybe even a
<v Speaker 1>bad spot.
<v Speaker 2>So yes, they'll they'll figure it out. I don't think
<v Speaker 2>this means much.
<v Speaker 1>For the future of Diablo other than they will maintain
<v Speaker 1>the current game for quite some time, and let like try.
<v Speaker 2>To figure that out.
<v Speaker 1>And then as far as Rod Ferguson, look, there's gonna
<v Speaker 1>be a lot of studios that that need his help. Well,
<v Speaker 1>he tried to maybe me, maybe could try to start
<v Speaker 1>his own thing, although he doesn't seem interested in doing that.
<v Speaker 2>But I don't know. Maybe maybe it'll surprise us.
<v Speaker 1>Uh okay, it's going to pop, Yes, Gears Pop two,
<v Speaker 1>made exclusively by an indie studio, helmed by.
<v Speaker 2>One person, Rod Ferguson. I want to see it. Uh okay.
<v Speaker 1>Far Cry TV show featuring Always Sonny and Alien Earth
<v Speaker 1>talent reportedly in development.
<v Speaker 2>This is from Darren Bonthus at game Spot.
<v Speaker 1>It looks like Farcry will be the next high profile
<v Speaker 1>video game series getting a TV adaptation, as Ubisoft confirmed
<v Speaker 1>the news on its official site before quickly.
<v Speaker 2>Deleting the post.
<v Speaker 1>This being the intent, nothing is ever truly deleted, no
<v Speaker 1>matter how briefly it's online for in the original announcement
<v Speaker 1>has been preserved over on Reddit. Those people who did
<v Speaker 1>manage to see the original announcement say that the show
<v Speaker 1>will star Rob Mack, the Always Sonny and Philadelphia actor
<v Speaker 1>who recently changed his name from Rod Mcalinny, and he'll
<v Speaker 1>also produce the series alongside Noah Hawley, Jackie Chan, Michael
<v Speaker 1>Garcia and Nick Frinkel.
<v Speaker 2>Jackie Cohen, jack Jackie Cohen.
<v Speaker 1>Sorry, I was just watching Police Story last night, so yes,
<v Speaker 1>So it was in my head it would be better
<v Speaker 1>if it was Jackie Chan.
<v Speaker 2>Let's be real, it'd.
<v Speaker 3>Be really weird if like the eighty five year old
<v Speaker 3>Jackie chand was like, I want to make a.
<v Speaker 2>Far right, I want to make a far cry.
<v Speaker 1>I was about to say, like, we got to talk
<v Speaker 1>about this Jackie chanfella being involved in far Cry Jackie Cohen,
<v Speaker 1>there we go on the ub soft side. Gerard Gillmont,
<v Speaker 1>Margaret Boykin, and Austin Dille are also attached in various roles,
<v Speaker 1>and the series is reportedly in development at FX. Noah
<v Speaker 1>Hawley being involved is actually the thing that really.
<v Speaker 3>Shot Legion, that Legion TV show fucking rules, and I'm
<v Speaker 3>not sure if you've ever seen it, but it's great.
<v Speaker 2>I'm not. He did Fargo as well, right, that.
<v Speaker 3>Was he did a bit of Fargo as well, and
<v Speaker 3>he is doing Alien Earth, which is getting really good
<v Speaker 3>reviews at the moment, and I'm very excited for and
<v Speaker 3>I'm almost kind of like, man, Noah, don't attach yourself
<v Speaker 3>to a UBI Soft project. We know those never come out.
<v Speaker 3>We know these things get announced. I'm still waiting for
<v Speaker 3>that Jake Joleen Hall Division movie. Like, yeah, maybe in
<v Speaker 3>a world where this happens to be the one UBI
<v Speaker 3>Soft film project or TV project that gets some momentum
<v Speaker 3>and actually makes it to release. This is a cool
<v Speaker 3>creative team, and I think like rob Mac might be
<v Speaker 3>a fun character to throw into one of those worlds.
<v Speaker 3>And I think that Noah Harley, especially with some of
<v Speaker 3>the more trippy stuff that he did with Legion, is
<v Speaker 3>one of the few people able to like get away
<v Speaker 3>with that weirdness that some of the farcry games try
<v Speaker 3>for and only some of them succeed in. But yeah,
<v Speaker 3>don't I don't think this happens. I really don't.
<v Speaker 1>Now, probably not, that's the safe bet for anything like this.
<v Speaker 1>It does feel like, you know, these are two people
<v Speaker 1>who do get stuff made at FXX, so if they
<v Speaker 1>really want to do it, they could. But they've also
<v Speaker 1>you know, I know for sure rob Ma's been attached
<v Speaker 1>to stuff that hasn't come through before, and it's been
<v Speaker 1>a video game. His Minecraft movie never happened. He was
<v Speaker 1>supposed to make Minecraft. It's like, okay, we have that.
<v Speaker 1>That fell through, and eventually another Minecraft movie got made.
<v Speaker 3>What about you for a new far Cry, aren't we?
<v Speaker 2>Like?
<v Speaker 3>Twenty twenty one was six? Yeah, well that's gonna that's
<v Speaker 3>going to be some press cycle when that comes around.
<v Speaker 3>I bet it's going to be real, real sensitive to
<v Speaker 3>ongoing topics and issues.
<v Speaker 2>Yeah, what can it? Yeah? What setting coul they even
<v Speaker 2>possibly go to? Yeah?
<v Speaker 3>They ultimately where could you even set it at this
<v Speaker 3>point where it wouldn't be so unbearably distasteful that you're like,
<v Speaker 3>you shouldn't be making this?
<v Speaker 2>Yep, yep exactly.
<v Speaker 1>I think the as far as like the is the
<v Speaker 1>ground fertile enough for a decent TV show from this
<v Speaker 1>creative team? I think so, you know you, I think
<v Speaker 1>they would probably just have fun with the setting and
<v Speaker 1>the villain being kind of you know, out there that
<v Speaker 1>that would definitely be something you want to do.
<v Speaker 3>I think far Cry three, like Far Cry three would
<v Speaker 3>be the one you would do.
<v Speaker 1>I think so, And that would be like that's something
<v Speaker 1>that does feel like you adapt it correct easily that
<v Speaker 1>could be an FX show. I could really see that.
<v Speaker 1>Is it an FX show that I end up watching?
<v Speaker 1>Probably not, but I'm not watching a lot of these shows,
<v Speaker 1>so whatever I think they Yes, let me. Let's read
<v Speaker 1>some more of the details here, because there is more
<v Speaker 1>details about how the structure of the show will work.
<v Speaker 1>It's claimed that the show will be in an anthology
<v Speaker 1>drama that will set each season in a new world
<v Speaker 1>and with a different cast of actors attached, emulating the
<v Speaker 1>storytelling approach of the games. This lines up with Ubisoft's
<v Speaker 1>current plans to focus on its tent pole properties Assassin's Creed,
<v Speaker 1>Far Cry, and Rainbow Six, via a new spun off
<v Speaker 1>subsidiary of the company, funded in part by ten Cent
<v Speaker 1>and led by Ubisoft CEO Yeves Gimo's son Charlie.
<v Speaker 3>Gimmo, oh this this this got green, lad because Tencent
<v Speaker 3>threw a bunch of money out them. That's that's what happened, Okay.
<v Speaker 1>Now, yes, okay, right, and then that right in ten
<v Speaker 1>Cent loves funding film and TV projects, so yes, they
<v Speaker 1>have some money.
<v Speaker 2>They're probably.
<v Speaker 1>You know, it's like American Horse Story and other FX thing,
<v Speaker 1>an anthology series. They've had success with that I think far
<v Speaker 1>Crib being sort of the douchey Americans around the world
<v Speaker 1>get into. This is maybe not the exact right comparison,
<v Speaker 1>but like saw like situations where they are punished for
<v Speaker 1>their Americanism and for being sort of young and beautiful,
<v Speaker 1>that that is a again a ripe fertile ground for
<v Speaker 1>storytelling and or at least the kind of thing that
<v Speaker 1>would do well on television.
<v Speaker 2>So yeah, I have a.
<v Speaker 3>Few years back when there was a rumored that the
<v Speaker 3>next far Cry was going to be set in like
<v Speaker 3>a fake Northern Ireland with Killian Murphy.
<v Speaker 2>No, I don't remember that.
<v Speaker 3>That was day on Twitter back then that was like yeah,
<v Speaker 3>some fucking Leka was like, oh, like you know it's
<v Speaker 3>gonna be Killian Murphy and it's going to be Northern Ireland,
<v Speaker 3>which like, okay, that fucking I want to see you
<v Speaker 3>be soft. Fuck that up.
<v Speaker 1>Mm hmm too, Mike, do you remember that he's still sleeping? Sorry, okay,
<v Speaker 1>all right, okay, that does it for the headlines. Let's
<v Speaker 1>get to the poll. No wait, there was no pull question.
<v Speaker 1>That's right, we changed up health these things work.
<v Speaker 3>I do have I do have to ask because I
<v Speaker 3>said I said this to Christian the other day. Do
<v Speaker 3>you think that there's like a pretty good chance that
<v Speaker 3>Dan knows about the IOA through techn And if so,
<v Speaker 3>does he think the IOA is just a thing in tech?
<v Speaker 2>And I don't think he'll even like be able to
<v Speaker 2>recall that.
<v Speaker 3>But Okay, that's that's we are showing. That's that's a relief.
<v Speaker 1>Yeah, we don't want him to. Yeah, let's keep those
<v Speaker 1>things separate for.
<v Speaker 2>Now, all right.
<v Speaker 1>Uh yeah, if we didn't do the poll question, have
<v Speaker 1>you ever played Daisy twenty seventy five percent yes versus no.
<v Speaker 2>I think we talked about that on Friday though, jan
<v Speaker 2>So we do have a new poll question. We'll get
<v Speaker 2>to here in a second before we do that.
<v Speaker 1>Lex Luttie, why do you tell people where they can
<v Speaker 1>find you on the internet, what you have going on
<v Speaker 1>and all of that good stuff.
<v Speaker 3>Yes, I'm super busy. I will be covering games come
<v Speaker 3>for Shock News over the next little while. I have
<v Speaker 3>an appointment to see three cough Cough capcom games that
<v Speaker 3>hasn't been picked up anywhere, So if anyone's looking for
<v Speaker 3>coverage of those games, let me know. I'm continuing to
<v Speaker 3>write stuff over at rewinder dot co. Dot uk. Most
<v Speaker 3>recently wrote a piece about sports, video games, maps and
<v Speaker 3>palasign that I think is really good and you should
<v Speaker 3>check out and still running stampmanu dot co dot uk,
<v Speaker 3>which is a website for people trying to break into
<v Speaker 3>games media and games journalism. So if you are interested
<v Speaker 3>in Nash, check us out on Blue Sky or on
<v Speaker 3>the website. And I'm on Blue Sky at lexlod dot xyz.
<v Speaker 1>All right, New Pole question, are you getting Battlefield six?
<v Speaker 1>Maybe you had a lot of time to spend on
<v Speaker 1>the beta, you formed an opinion, or you watched a
<v Speaker 1>bunch of people play.
<v Speaker 2>Yes or no?
<v Speaker 1>Are you getting Battlefield six? We'll get the results of
<v Speaker 1>that and talk about it on game Mes Mornings here
<v Speaker 1>on Giant Bomb on Wednesday. Speaking of Giant Bomb, Mitch's Mondays.
<v Speaker 1>We've said it a million times. I'll say it a
<v Speaker 1>million times in the future. Mitch is Monday's look out for.
<v Speaker 3>May move in with him on for Mondays.
<v Speaker 1>Yeah, I told him I might be busy and I
<v Speaker 1>couldn't do Riven and he kidnapped me and put him
<v Speaker 1>put me in his home as you can clearly see
<v Speaker 1>on this video. Yeah, Monday Mornings missed with Mitch. Now
<v Speaker 1>moving on to Riven. We've been playing that the last episode.
<v Speaker 1>We're going to continue that today, then later it'll be
<v Speaker 1>Mega Man Monday evening gaming at Mike's at night, That'll
<v Speaker 1>be whatever he ends up feeling like playing. That'll be
<v Speaker 1>at eight pm Eastern Time. In the meantime, though, tomorrow BombCast.
<v Speaker 1>The rest of the week, you can expect Blake Club
<v Speaker 1>with I guess Jeff Passer. I'm gonna be playing Jurassic
<v Speaker 1>Park trust Passer for the personal computer.
<v Speaker 2>Not sure what to expect from that.
<v Speaker 3>Also sounds like something I might need to call h about.
<v Speaker 2>Yes, you know you got a Jeff pass here in
<v Speaker 2>your office. Yeah, you never want something like that.
<v Speaker 1>I am terrified because people just keep saying trespasser and
<v Speaker 1>then laugh and that's all they'll say to me.
<v Speaker 3>And it's I haven't made it my business not to
<v Speaker 3>look at footage of this video game before you play it.
<v Speaker 3>I've heard about this video game, but I'm like, no,
<v Speaker 3>I want to go in fresh.
<v Speaker 1>I thought it was like a CD ROM sort of
<v Speaker 1>point and click fm V game.
<v Speaker 2>I had no idea what it was.
<v Speaker 1>So when I did the work to get it up
<v Speaker 1>and running, as I was told to do with the
<v Speaker 1>help of Piston Hyundai from from dance chat in the community.
<v Speaker 1>I'm like, okay, I need to see if it's gonna work.
<v Speaker 1>So I moved around the first two steps to see
<v Speaker 1>and it was like, oh, this is a first person
<v Speaker 1>shooter game. This is a completely completely different game than
<v Speaker 1>I was expecting. And now people are like, it's like
<v Speaker 1>half Life before, Half Life before, like Valve figured out
<v Speaker 1>all that stuff.
<v Speaker 2>I'm like, okay, that sounds insane.
<v Speaker 3>This is probably gonna be the second game on Black
<v Speaker 3>Club worked on by the gym's Pinch Shin company.
<v Speaker 1>Oh yeah, yeah, Jim Henson's Creature Factory or whatever it is. Yeah,
<v Speaker 1>I'm worried.
<v Speaker 2>I'm worried about it. All right, let's see.
<v Speaker 1>We talked about what we got coming up for the
<v Speaker 1>rest of the week. It's gonna be a good week.
<v Speaker 1>Everybody tune in GiantBomb dot com. Beyond that, I think
<v Speaker 1>I got to say thank you Lexi for hanging out
<v Speaker 1>with me today and talking about video games.
<v Speaker 2>I really appreciate it.
<v Speaker 3>Always a pleasure to be on the show.
<v Speaker 1>Thank you all for watching and listening. Excuse me, you're
<v Speaker 1>the best audience in gaming. Until next time, have a
<v Speaker 1>good one, take care of yourself.
<v Speaker 2>Goodbye,

Chapters

No chapters available.