Game Mess Mornings 11/29/23
Steve Saylor joins Grubb this morning to chat about weak sales for Sonic Superstars, Dragon's Dogma 2's confirmed release date, Beyond Good & Evil's Anniversary edition, layoffs at Unity, Shadow the Hedgehog's feet, and more!
2023-11-29
58 min
Transcript
Available Results
Generated results are saved to the knowledge database for reuse and search.
No generated results are available for this episode yet.
Extract Knowledge
Pick what you want extracted first. Model, scope, and chapter options appear after a template is selected.
Generated results for public episodes are saved to the knowledge database so they can be reused and searched later.
Transcript
Yo, go be bait. It's the Internet. You're busy. Let's do this for November twenty ninth, twenty twenty three. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with Me Jeff Grubb. Today, Beyond Good and Evil is back and the Fallout TV show looks kind of good and we see shadows feet. But first, please join me and welcome today's co host the Game Mess Mornings. It's Steve's sailor everybody. Steve, how are you doing. I'm doing good, sir. How are you? I'm excellent. Great to hang out again. I saw you at Summer Game Fest and then and then we've talked in DM since then. But it's like, okay, we hung out there. That was great. We're gonna try to hang out again soon. Looking forward to that. Yes, orty, good stuff. You're gonna come over to GB at nights and come hang out on the couch again. I was like, yes, sir. It was like think, I'm like, who was at Summer game fust I gotta get back. I'm like, well, Steve was great a couplet. That was a fun time. Yeah, it's a very unhinged slash like you know, like controlled setting that couch its Yeah, you're right, it's because it's got like it feels very professional when you like look at it, and then you walk in and it's the least professional thing ever. So of course, yeah, because one minute you got Phil Spencer in the couch and the next minute you got us idiots, and we had a lot of fun being idiots exactly. Looking forward to that. That'll be a Wednesday, December sixth, everybody that evening definitely come hang out with us. But yeah, how are you doing otherwise? Like how did this year go for you? Gaming wise? How are you feeling about it? It's honestly like gaming wise is kind of you know, and then we'll talk probably a little bit about it today too. It's like it's been that kind of double edged sword. It is that there's been a lot of really great games that come out this year, including some great accessible ones, but you know, like it just the way the industry kind of has been. Uh, it's it's it's rough out there for game devs, and so it's just been it's just trying to navigate the year that is twenty twenty three with backlog and all. Yeah, and I guess now would be a good time that you want to tell people a little bit about like your work and what they should know about you in case they aren't aware of Steve sailor the way that I am. Yeah. Sure, so, yeah, I am a content creator, Twitch ambassador, and accessibility consultants. I have worked with several studios to help make their games more accessible to disabled players, but just really honestly accessible to everyone, regardless if you are disabled or not. You may have heard, like I've worked on games like The Last of Us two, last I worked on in the Last US Part one remake, Assassus, Creed, Valhalla, Marvel's Guard into the Galaxy. I'm currently working on the Call of Duty franchise, and yeah, just talking about and advocating for accessibility all around. Yeah, I always appreciate it because like, my stuff is like ADHD and it's hard to pay attention, and so all this accessibility stuff happens and it's like, well, we're going to give you multiple streams of the same information, and I'm like, boy, that helps me a ton. So it really does just benefit everybody. So yeah, I appreciate the work as always, but well, I'm sure we'll find way angles to talk about with some of the stories today, but we'll also just talk about video games. So I say let's get in here and explain what we do most weekdays. I, Jeff Greb, will help piece your gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. If you are watching live on twitch welcome, you can always listen to the show later on podcast feeds by searching for Game Mess Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters in timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, so let's start the Morning Mess with the Sonic three movie reveal shows off shadows feet, although there's an argument in chat right now about whether or not shoes or feet because he is wearing like those Sonic sneak heres, but I think that counts anyway. They're confirming that the movie is in production. It will be coming to theaters December twentieth, twenty twenty four, so about a little bit more than a year from now, thirteen months from now, we will be getting this movie. How are you. How do you feel about Sonic two. That's actually when I kind of only barely watched over my kids shoulders while doing something else. Yeah, I think I've seen it once and I was like, yeah, okay, sure, it's just more of relatively the same of what we saw in Sonic One, which you know, hey, it's a it's a good movie. So I don't know, I think I'm happy that we are getting more Sonic movies because I think it's like now we're kind of getting into, you know, actual video game adaptations that are actually, you know, pretty good. So like I've been seeing Sonic kind of taken that and being like in the forefront of it, even though obviously with that in the CG sort of a fiasco that we saw a couple of years ago before Sonic One came out, which was funny, but I mean, hey, they redeemed themselves. It sucks at that that studio Clothes that was working on it, but hey, like it's we got a good movie out of it at least, and then you know they're continuing on with the franchise, like it's it's gonna be interesting to kind of see what Shadow is gonna be. Like I have, I would have I would have pegged forres Elbow to actually play Shadow, honestly, but the fact that he came back it came as Knuckles. I was like, right, So who who would Who do you think should play Shadow? Yeah? It's uh, it's I think they should since they have established Idris Elba as Knuckles, and I think like him kind of being very Idris Elba, but like turned up to eleven in that role. You have to go in a completely different direction with with with with Shadow, I think, or or you know what, actually, you know, I can change my mind right in that moment, you do the Niles and Frasier thing right, You make Shadow even more so that it's like it's the only character that can actually annoy Knuckles in that way of like you are out doing me at every turn. So who's a good person for that? God, that's a tough one. I think you nailed it, honestly, Kelsey Grammar, let's do Oh my god, you're right there. It is yes, one million percent. Kelsey Gramer would be a fantastic Shadow. Oh my god, that blows me away. Listen I'm glad that these movies are doing well and then we're getting more of them. I do wonder like where like Sonics places overall right now, because it's it does feel like, hey, as a movie, it's working really well, even though the games aren't working as much as or not in every single instance. Some of them I think hit better than others, but you know, they kind of come and go with a lot of these games. It's like at this point, I think he has fully transitioned Sonic the character in the universe into just being a media star instead of like some gaming icon the way he used to be. Right, yeah, yeah, although it's kind of interesting too. I can't remember what happened in Sonic too, But like, didn't Jim Carrey like officially retire, retire, Like, isn't he out? He's he says that a bunch, right. I don't know, it's hard to tell. I think he's I think he's like definitely always considering it. I bet that he'll keep doing these roles because it seems like it's like touching. He has fun with it, and they don't ask too much of him. But I don't think he's going to be trying to do you know he had that those couple of years where he was going after oscars and taking on like heavy hitting roles and then also doing stuff where he was in the full Grinch scuba gear where every inch of his body was covered in and in a plaster or whatever. So I would imagine that he's like done with that sort of thing. He could do a light retirement and still come in and do these Sonic movies every once in a while. I've been sure they'll probably phase him out though, because he's not, like he's not gonna be under contract for forever, so I imagine they will try to move on from him, and maybe that they set that up with this movie in some way. I don't know, what do you think. I think that, Yeah, I think you're right in a good transition into into someone else I think could be could be fun. Maybe not obviously not, I don't I want to see him like recast, but you know, there's there's definitely, you know, plenty of other opportunities for for more Sonic villains that kind of come into the fold, So that'd be interesting to kind of see. But I mean, yeah, that was honestly, to be honest, like I mean, I grew up, I played Sonic, but I wasn't really like a huge like super Sonic fan. I was definitely more than Nintendo side. But I mean the draw for me for watching that movie was definitely Jim Carrey. So I was like, all right, I want to see with him, like basically have fun with it. So if if he's coming back for three, great, I'll go see him in that like that'd be great, and then see whoever they're gonna cast a shadow YEP December twenty twenty four. Once again, I'm sure they'll have plenty of teasers and trailers coming up in the in the months to come throughout next year, but right now, the only actually I haven't shown this yet, but there you go. Now we everyone could see his feet slash. Here's a question, do you think that now that we got a teaser photo, do you think that it's too early to be able to see a potential trailer at the Game Awards next week? You know, they could they could do a teaser, but it's like there's a lot of these instances right now of these things that could you know, get announced with a small little asset at the Game Awards that are doing stuff outside of the Game Awards. Obviously, Dragonstagma two had a big blowout, but it's like they could have just moved that blow out to the other side of the Game Awards and done like a little teaser at the Game Awards, but they didn't want to do that. And there's you know, Grand Theft Auto six. Clearly we're expecting to hear about that any minute now and not at the Game Awards. Maybe something that wilap with the Game Awards with that, but it seems pretty unlikely. So a lot of these companies are choosing to not go with the Game Awards, even though it's like, by all accounts the event itself gets millions and millions of eyeballs. So yeah, I guess I don't really know what the thinking is there to avoid it. I know that Jeff Kelly does have sort of a menu of Hey, if you are at a certain level and you still want to be on the Game Awards, you have to pay some money. But I would I don't think like big companies like Sega, you have to do that. I think he's happy to just take their content to because that improves the quality of his show. But who knows what the balance of that is and what these companies are actually considering when they're making that calculus. Yeah, because it was wondering, like with obviously with the category of Best Adaptation being at it last year, I would that was sort of my kind of like clue into like maybe Jeff wants to be able to expand out to any video game kind of property or adaptation that Hey, they want to be able to, you know, tea something or put out the first trailer of whatever on the thing, which I know one story we'll talk about today. Obviously, I think that could be potentially the maybe at the Game Awards this year. So I don't know, I think it's I think he's trying to expand out, you know, kind of bring a little bit more of the Spike TV kind of a Day's back a bit. But I like, hey, if it does show up at the Game Awards, I mean there's gonna be a lot of fans happy. Yep, absolutely all right. So related to Sonic this next story, Sonic Superstars sales were slightly weaker than Sega had anticipated. This is from Ali Reynolds at Nintendo Life. Sega Sammy has released its financial results for fiscal year twenty twenty four, Q two, confirming that sales were Sonic Superstars released earlier this year on October seventeenth, we're slightly weaker than the firm had anticipated. Despite this, Sega remains confident in the title, emphasizing that the Sonic IP tends to sell much better during the months of November and December, and so his ramped up marketing for the game to facilitate this. Ultimately, Sega is hopeful that Sonic Superstars can at least match the sales for Sonic Frontiers, which managed to shift almost three million copies as of February twenty three, greatly exceeding Sega's expectations. They have some like a quote about this, but it kind of repeats a lot of those details. I was I was always wondering about Sonic Superstars, Steve. I remember we had this conversation like at the time when they were talking about, Hey, this is what we do this because this we're setting up the future of two D Sonic and we want this to be appeal to future generations. And you know, I asked my four year old what you like better? And I showed her Sonic Mania versus Sonic Superstars. And without a doubt, Sonic Superstars that's what she likes better. But I'm wondering the audience that does still show up for Sonic are people who have a lot of nostalgia for it? I think still, So if you're gonna have Sonic Frontiers be like the three D game and it's going to look the way it does like one of those unreal engine demos made by a fan or whatever, and then over on the two D side, I think it's probably so smart to go with sprites and really play on the nostalgia. And maybe that was a mistake. I don't know, what do you think? Yeah, I think potentially it could have been a mistake because it really only appeals to those like with the nostalgia factor of like remember playing the Sonic games back in the day, and and anyone who has kind of become new to a Sonic, whether it was through Frontiers or through the movie, I think they would kind of see this like it'd be like I don't want to play that looks too older, that looks too retro. I mean it sucks because you know we're kind of at that age that we did play those, and it's like, yeah, it's not at retro what are you talking about? Yeah, but I think that could be it. But also as well, I mean you got to think of like the like the forecast of what will what October was like, I mean you had Mario Wonder, you had Spider Man two, you had Alan Wake two, Like, there's gonna be a lot of there was a lot of games that kind of grabbed our attention, and I don't remember seeing really a lot of marketing at all for Sonic Superstars for that, Like, I until I read the story this morning, I was like, I did. I forgot that it came out to be honest. So I mean, yeah, sure you can have expectations of how it's going to be based on you know, previous games, but it's like when you have a year like twenty twenty three where there's just hit after hit after hit, almost like on a weekly basis, there's bound to be games that are going to slip through the cracks and sort of and also like not meet expectations. So I hope that there's no like like dev blowback for this being like ah, we got to lay offs because you know, it didn't meet our expectations financially, but or at least, you know, I hope it doesn't really abandon the idea of making more two D Saunic games because they like I think Sonic Mania was my favorite Sonic game that I've ever, like, ever played. It was great. I loved this I loved everything about it. It was modern but still kind of had that nostalgic value, so I didn't Yeah, it would like. It sucks that it didn't sell well, but hopefully, you know, maybe they can put some more marketing back and be into it and be like, Okay, hey, you know this game, we can kind of have it out, you can buy it now. Yeah. I do think they probably can have a pretty decent holiday. I do also remember when we were talking about this game at launch and looking at it, it's like launch week sales in Japan where it just it barely charted at all. I actually I don't even know if it made the top twenty in Japan. And that was like the same week obviously that Mario Wonder came out and sold like six hundred and fifty thousand copies physically in Japan alone, and it's like, oh my god, this is a completely different story for these two games. I wonder if it's saying, Okay, the game's just not selling well domestically in Japan. Maybe it's doing a little bit better internationally and they can pick up some of that momentum through the holidays. I think if they, you know, cut the price a little bit and do go hard on marketing, it's a good game for people who like the Sonic characters. I think I didn't love it very much actually playing it, but I'm also someone who just doesn't like two D Sonica that much. So, yeah, what is the market share of the footprint between like Nintendo and Saga with in Japan nowadays? Like, is it still like Nintendo pretty much dominates everything or is it kind of the opposite. Yes, so if you look at those charts, Nintendo dominates andthing, and that includes PlayStation where the PlayStation hardware is selling. Okay, it definitely with the PlayStation four generation, PlayStation's kind of really dipped in terms of overall sales in Japan. It's picked up a little bit with the PS five, and that might just be people changing their habits a little bit from playing all on their phone to going back and saying, yeah, I'll play a little bit on the PlayStation. But when you look at the software charts, it is almost every slot of that the twenty game chart is either a Nintendo published game or something on the switch. And you'll get a couple months where it's like two or three things are on PlayStation five or maybe PlayStation four. But no, it's it is Nintendo dominated in that country in a really big way, to the point where it's like Nintendo still really cares about what it does there because it gets a hit like Pickman four is like a million seller in Japan alone. It's like that, Wow, if they could do that with a franchise like Pickman, they could still make a lot of money there and in a way that PlayStation just can't. Right, all right, let's see here. Let's get on to this next story before we take a quick break. Dragons Dogma two confirmed for March twenty twenty four, priced at seventy dollars. So we've been hearing this over and over and over again, March twenty second for Dragons Dogma two. Yesterday they had a video that actually went into big, great detail about this game and they confirmed that that is the re release date. The new information here is is that was this going to be Capcom's for a seventy dollars game. Turns out, yes, that is the case, and I don't know. They are setting up Dragons Dogma two in a way that I was not expecting them to. A big part of that is I was not expecting this game this soon. The fact that it's coming out in a matter of months now, Q one of next year. But on top of that, it's like, Okay, yeah, they talked about it a little bit, but they're going to take their time to really build up the anticipation and talk about it in the terms of, oh, this is going to be up there for us with Monster Hunter and with Resident Evil because we have huge expectations for it. It's like they talk about those expectations and now they're setting the seventy dollars price. Do you feel that this game is reaching those levels where it's going to be able to justify though those those expectations. I think so. I mean, it's kind of well, nowadays, everyone you know, like is sort of money is tight. Obviously, you know, trying to be able to buy a game or justify buying a game at seventy dollars is definitely quite a bit of a you know, a financial hit, especially with just all the games that we've either had to purchase or just had to get this year alone, just with all the good games we've had, so going into now twenty twenty four, I could definitely see a lot of people sort of like looking at the seventy dollars price tech and being like, yeah, I could probably wait for this to either you know, maybe show up on Game Pass or PlayStation Plus sort of a free game of the month potentially. But I think when it comes to like a game like this, when it looks like it has that kind of a long sort of like playtime with its RPG sort of elements and all that, like there is a little bit more time investment, I think the seventy dollars is just you know, that's just how you know, how games are priced now nowadays. I think with Capcomy, like this will be their first one. Yeah to me, like it's kind of it's kind of hard to sort of like just looking at it and telling, yeah, this looks like a seventy dollars game, But just based on what they showed, it's like it looks like that there's a lot of effort into it. I mean we'll see closer to I guess like because of the sort of the biggest the preview we've had of it so far, I think that we'll like I think you'll have to see a little bit more just an order able to see like, Okay, yes, this one hundred percent justifies the seventy dollars price tag. But I mean here's the thing too, is that, like it's seventy dollars for you guys, but it's like here in Canada, it's like ninety bucks because the exchange rates. Talking about that, it's like ninety five Canadian dollars, and I mean that that's not a news story. That's been it's been the way it is for a while now for y'all up there in Canada, where every game it's significantly more expensive. And it's not just like well the exchange rate, well, you guys Canadian dollars, you get paid. No, No, it's like it really does costs more, yes, yes, yeah, And now there's even an excess ability angle to it as well. We kind of I talked about this. It's actually a while ago. I think probably like maybe the backing like twenty twenty two or twenty one on game spot. It was something that we kind of called the disability tax, and it's because a lot of games are still we're not knowing what accessibility is kind of out there. We're having to be able to spend this amount of money and on a game just to see if we can be disabled players can be able to play it, and if they find that they can't, getting a refund for these games, especially if it's digital, is extremely hard to be able to get. Yes, it is. I like, like I tried to. I actually purchased and paid for for Spoken because I was like, you know what, I'm going to give it a try, see what it's like for accessibility. Found out I basically couldn't be able to play it. And trying to be able to get a refund for PlayStation it took me two weeks just to try to go through the loop of an AI chatbot and to try to get to anybody to ask like, hey, I need a refund. No one will like picked up or anything, so I couldn't even get that. Nintendo is, honestly, and you can go look this up on others like an faq, they have the worst refund policy. It's like basically they if you buy digitally tough, like you can't get a refund. They're like no, like you should have and their excuses. You should have looked at reviews and screenshots to see if this is a game work for you. I'm like, what, so it just sucks. It's like when we have the like that's why disabled players we rely on services like PlayStation Plus or game passes that we can be able to. It's easy for us to you know, download it, try it, if it doesn't work, then you know, delete it and find in no sweat. But having this seventy dollars eight or the plus the price tag, it's especially for disabled players, it's a lot harder to be able to unless we know what accessibility is going to be in there, and if whether or not it's going to be accessible to our specific disability, it's gonna be very harder. It's gonna be harder for us to be able to justify that price tag even more. How do you like, do you think this this theme refund way of like two hours with the game under two weeks and it's no questions asked refund? Is that acceptable? Do you think that works for you? Uh? Yeah? Actually I think that because it gives us enough time to be able to because we can jujual disabled players can usually try a game and we'll kind of know within that first few hours whether or not it's something that is playable for us. Because the majority of the main gameplay loop is introducing those first few hours. It's very rare that we'll see like other new elements being added on later into the game, unless there's like a like an RPG skills based mechanic where you're basically upgrading skills and then by upgrading those those skills are actually do become accessible. That's kind of rare. But I think it's having that kind of like extra like you know a little bit of like, ok, you play a couple hours of it and see if it works, and then you can be able to at least get a full refund, Like that'd be great. I mean Xbox actually even has it where literally like like they they don't. It's not sort of like in today that you can be able to like get a refund if it's for accessibility reasons, you do have to fill out a form and they do it on a case by case basis, but basically you just mentioned it's because accessibility. They automatically like refund, they don't even bother with it. But I think that steam sort of like let's give it a bit of time, just we can try it. Like I would love to be able to kind of see that adopted pretty much across the board. Yeah, And I mean I think for a lot of people looking at reviews does make sense. But I mean the specific scenarios that you're talking about, Like everyone's disability is different. Figuring that out even from a disability review and an accessibility review, it's like, Okay, yeah, I think I have a good idea, but you need to experience it yourself at a certain point, right, Yeah, exactly, And like whenever I tried to do an accessibility review, I try to cover as many of the disability spectrum as I can, but I know that there's going to be areas where like I can say, yeah, this is like it covers a lot of what we're looking for for this particular type of disability, but it always is dependent on the game itself. Like for instance, a friend of mine actually the you know, friend of the show that you had on Grand Stoner. He like we've always talked about the Last of Us two being sort of the most accessible game that we've ever had. He can't play it because he couldn't be able to hold a like a PlayStation controller. So he's so even though it has all the accessibility that the game has for multiple disabilities, he's kind of one that basically that didn't fall into that disability spectrum of like that he could play it. And so I'm actually curious ability, Like he's got the access to access controllers, so I'm curious to see what his review of it, to see if he can be able to play these games finally. But it's yeah, stuff like that. It's like you never know until you actually try it, and whenever I sort of give my review of score, it's generally based on a kind of general sense, but I always kind of say it's like, hey, if you're curious, if you think it kind of covers a lot of disability aspects or accessibility for you, then try it. But it's it's still that kind of risk, especially with the price tags of games nowadays. Excellent Stragon is talking but two once again. March twenty second, twenty twenty four. I'm I'm looking forward to this seventy dollars. Like you said, it is just kind of the standard for the market. Now, I'm not surprised, and you know, there's a certain element of Capcom saying, no, this game is that important. We do think it should be our first seventy dollars game. Is going to be a big deal. We have put a lot of work into it, and it is gonna sell millions copies. And then they've also said to their investors about this game, so kind of like putting on their big boy pants and saying and telling us this is a big deal is a good way to make us believe it's a big deal. So now they just got to deliver on it. And I'm sore ready for I'm watching this trailer as it's happening. I've only had a chance to skim through it before, and I really like what I'm seeing so looking forward and it looks good. I'm curious to to try it out. All right, we're gonna take a quick break. We get back a lot more news. We'll get to all that right after this. All right, we're back, and we're talking Beyond Good and Evil's twentieth anniversary edition re emerging with first details and screenshots. This is from Nintendo everything after it was first leaked at the end of August, Beyond Good and Evil twentieth Anniversary Edition has now come back into the spotlight with first details and screenshots. The game could be dropping on Switch very soon, as a listing has now appeared on the xbo store page. This is a yet and Nintendo Everything sites, that's why they're phrasing it like that. The description mentions that it will include improved graphics, controls, and audio, along with brand new auto save and cross saved features. I think this looks pretty good, Steve. Were you ever a Beyond Good and Evil player? No? Funny enough? So my best friend who grew up in the next door to me, he like he played it, but I never really got a chance to played. Like there was a period of time where I couldn't really play a lot of games, especially like on stuff like the N sixty four PlayStation and forward, so this was definitely one of those. I'm like, it looked really cool. I was like, I really wanted to give it a try, and then I've completely forgot about it until whatever they said Beyond Good and Evil Too was kind of being teased or whichever, which, by the way, is that ever happening? Do you know anything about this, Jeff, or you have the pulse, you're figure on the pulse of things. What's going on with Beyond Good and Evil Too? I mean I always say that if it's being worked on, which maybe it is, if it's being worked on, it's not gonna look anything like to Beyond Good and Evil Too that they first introduced all those years ago, and then they've shown off in a couple of trailers. I think that version of the game, the Joseph Gordon Levitt version of the game is don say jg L. He is out. They got someone else in there to steal everyone else's work. Yeah, I think something called Beyond Good and Evil to will eventually come out. I just don't think it's gonna look anything like that, And really, who cares. I think most fans be Good Evil too. It's like or Beyond Good Evil one. We'll, yeah, just make another one of those instead of whatever this thing you were trying to do is so Yeah. But also like this was this twentieth anniversary edition, like I think could potentially be like that sort of gauging the pulse of like is it, can we do another? Could we actually you know, let's could we work on A two. Could we get back to it at some point, And I mean, hey, I'm curious am able to try it out, to actually be able to play it, like if it's gonna have any sort of modern control schemes or stuff like that, or potentially any accessibility, I mean, any zoobiesof So I'm like it's Alwa has been very good about about making a lot of accessibility happen in a lot of their games across all franchises, and uh, so I'd be very curious to see what that's what that would be like. So, I mean, hey, I'll that We'll see you when it comes out. I'm looking forward to. Hey, I'll give it a try. Yeah, it's the game itself, I think looks decent in some screenshots. Some look a little spartan and maybe like there's some weirdness in the visuals a lot. I mean, this would just have coming down to actually getting hands on, like like they keep saying, uh, some of the things that they are promising here four k sixty frames per second with improved graphics, improved controls, improved audio. Uh and that that aforementioned a brand new auto save and cross saved feature, which yeah, I always appreciate that was what I'm playing Super Mario RPG right now, and that that has obviously so as it's old safe system of like jumping on a little block and going up to the save menu. But they also just like, oh, we're going to auto save now as well, and it's like, oh, yeah, man, that's that's nice. If you're gonna do one of these remasters, that's a quality of life feature you kind of can't go without. Some glad they're doing that. But do you think four K sixty frames on a switch? You really think? Do you think that that? Yeah? Right, that that's not gonna be four K on the switch? This is good. The switch version will be like Canady, it will be sixty frames per second probably. I mean this game with sixty frames per second on the game cube. God, imagine that would Yeah, and if they're doing a straight up port, not doing it in an emulator. Although I'm trying to think some of those emulated GameCube games that have that Nintendover released. I think some of those were sixty frames per second. Mario Sunshine was thirty, but it was always thirty. So yeah, it won't be four K obviously, but it will probably be four K on some of these other platforms because it's coming to Xbox and things like that as well. So yeah, yeah, they have a what's there? What's the program that they have for the fps when they're for older games like three sixty games. I can't remember the were they were. They basically like they increased the backward compatibility program. Yeah, yeah, the sort of yeah, or the and they've I think they've gone like, yeah, they have a special where they they increased the frame rate of a lot of these older games, right, yes, totally. So so hey, great, okay, I'll you know, hey, I was gonna play on probably on Xbox anyway, so let's I'll play on that. Yeah, I wonder if this is get because back the Young Good and Evil was on Xbox. I wonder if that's backward compatible and has some of those features already, and it'll be interesting. Yeah, Okay, moving on here. Unity is laying off two hundred and sixty five employees at Weda Digital as part of the company reset. This is from Hayley Williams, a game spot. Unity has announced a new round of layoffs and the closure of Weda Digital after it decided to end its agreement with Peter Jackson's Way to FX. The layoffs will impack two hundred and sixty five employees, a total of three point eight percent of its workforce. Reuter's reports. Back in December twenty twenty one, Unity acquired a part of Peter Jackson's wet of Digital, including what A Digital's tools, pipeline, technology, and engineering talent, and a deal worth one point sixty two five billion dollars. The remainder of WETA Digital remained under Jackson's ownership and rebranded to Weta FX, with the company maintaining an agreement to use WETA Digital's tools and services. Basically, what's happening here is they are It sounds like they're winding down the dedicated development of these tools, and if these tools continue, it'll just happening over at Unity proper and they'll be I mean, they were always getting integrated into Unity's overall tool set a. Weta obviously the best known for working on the efs of Lord of the Rings, but they do a lot of work. They've worked on Star Wars, like you know, the Disney owns ILM now and they still work with Wetta, So it's like, oh yeah, that's how much work they're doing, and wet FX should still continue doing that stuff using a lot of these tools. They were just like licensing these tools now from Unity, and it seems like they will still exist, but Unity is pairing it back in such a way that it does feel kind of like an end of something here. I don't know. I guess I didn't know what to make of this from the beginning. It's like they always said, Hey, we're gonna we're gonna bring all these tools into Unity's overall tool box, and it's gonna revolutionize making real time graphics for video games as well as you know, a video game or a video production for stuff like commercials and movies and television. Uh. I don't know if that ever really came to pass. I don't know of anyone using Unity for filmmaking. Maybe they are and I just haven't heard about it, But either way, Unity still a mess, right Yeah. I think I wondered if this was sort of like a shift of being like, Okay, well, if we can't get the money from the developers, we're just gonna go and you know, sell off some of our eyessets. But it feels weird. It's like they're you know, they're giving it's almost like they're giving back the toolbox to Weeta, but they're taking the tools with them, which is kind of like, uh, okay, but the hot does that work? And then apparently they're saying like, oh, they they like Wetta can still be able to hire the dev's back. So it's many of them as possible back, is what they're saying. Yeah, so it's it's it's a layoff but not really a layer. But it's why do they even have to, like, you know, go through that way. I don't know, it's it's it's a unity is such a mess at the moment. I'm just like, I just don't even know what the heck is going on over there, and like at this point, and I the unfortunate thing is again it's like, you know, it's the devs that suffer out of all this, and uh and it just on just mistakes that are happening up top, and I like, I like, I know that you have these conversations many times this year, but it just it just seems that we're we're like we're in that kind of like that that that period of the industry where it's like when you have like over eight thousand people that have been laid off just this year alone. It like something has to be done, and whether it's acknowledgment from some at the top, whether like I saw that letter going uh, or that that basically the thing about that should be brought up at the Game Awards essentially, and or at least something you know from like we need something needs to change. And if we're gonna if we want to have more years like twenty twenty three, when it comes to amazing games, we're gonna need to be able to step up and make sure that you know that devs can be able to at least work on the the games are, whether it's our favorite franchise or soon to be our favorite game. Yeah, it's the stability in the industry was something that was like it was it's never been real, but it felt like, oh, we are approaching a place where hey, some of these live service games they have really predictable income, and so you can could just if we're selling services, we're going to be fine and the money will just keep coming in and we could just keep a steady team around twenty four to seven, three hundred and sixty five days a year, and not have these high tide low tides. We just put out a game, and now we're not gonna get make money again for because all the pre orders already came in, and so we got to like lay people off for years. And it's like, no, actually, we're right back to that point. So they're all of these promises of steady income in the gaming industry to cover over these years of keeping people hired on these teams. So no, that that is not available, it's not real. And so these companies are right back to being like, oh god, we are in panic mode anytime. We don't see where the big paycheck is coming from. So yeah, something needs to be figured out there. I don't know, I don't know what it looks like, but spreading out the revenues and probably unionization figuring out a way to say, hey, we actually looked at your books, we know that you're able to support this team for longer, and let's just figure out a way to make that work. Hopefully they can figure something out, but this year is a rough, rough time for the industry. Overall, Unity will maintain ownership of the tools, and Weta FX will be able to keep using those tools as they have been, so not much it's going to change, for like Weta's visual effects work in Hollywood and things like that just sounds like Unity doesn't want much to do with it. They are quoted here saying Unity believes that we a digital team, are a remarkable but Unity needs to become leaner as it focuses its expertise on its core business. It also believes it makes more sense for wet to FX to own full Endo end production activities directly. Unity will be focusing its expertise and people on the matters on other matters. The whole idea here originally was Unit was going to build this cloud environment where anyone could do work the way WED has been doing it, and now it's like, no, they are fully abandoning that. So yeah, company resent. Professor Layton and the New World of Steam is launching in twenty twenty five. There was a new trailer for this. This comes from Nintendo Everything. Professor Layton and the New World of Steam just popped up during the Level five Vision twenty twenty three to two event with the news that the Switch game is launching in twenty twenty five. Professor Layton in the New World of Steam was revealed during Revealed four Switch during a Nintendo Direct earlier this year. Not counting Layton's Mystery Journey, which focused on Catriel, this will be the firzy for the series's first new entry in a decade. Professor Layton and the as Ran Legacy previously came to three DS in twenty thirteen. This is also I'll just kind of get to this next story since it's also Level five Deca Police delayed launch moved to Post twenty twenty four. This is from Nintendo Everything. The latest on Decca Police was shared today during the Level five Vision twenty twenty three to two presentation with a delay now with a delay announcement. According to president Akijarro, he Know, the game's launch has moved to Post twenty twenty four. It was originally announced for this year. I Know explained that the title possesses a vast open world of unprecedented size, and the team decided to take a little more time. He added, we aim to build a dense, an immersive world filled with the opportunities to play. Various incidents will occur in many different locations. That's always a big promise to make. It's still a very generic promise to make too very generic, promise to make yes. So Level Five's it does always seem like it has a ton going on. But Deca Police seemed like the one that was going to be coming out the soonest, and now that's not even coming out for more than a calendar year, and then Priser Layton is not scheduled for twenty twenty five either. I don't know. I'm a fan of Level five, but it always just does feel like they are scrambling in a way that they shouldn't be. It's like they have several successful franchises that people like, maybe go back to me Nokoni or something like that, but it's like no, they they're like, oh, we're gonna try this other thing, and it's going to take several years. I guess at a certain point, making big swings is part of being a video game publisher these days, but it's like, I don't know, Level five always felt felt like they were in that in between stage where they're like, should we be making much bigger swings trying to make Professor Layton feel like a Triple A game, or should we keep making the small little things that sell, you know, not not a million copies, but you know, somewhere in the five hundred thousand copy range and be happy with that. I don't know. In the situation where they are delaying games by more than a year, it's like, oh, that's that's tough to see how that works out financially. What do you think? Yeah, I think it's unfortunately. That's kind of like an A Level five is kind of an example of like what we used to have as the Double A studio and they're not necessarily indie, but they're not necessarily in that like Triple A I guess sort of status as it were. And it just shows that, you know, the struggle of how it is like how it is be able to you know, make games that at least they have an audience for, but you know, when they have like a team that maybe not necessarily a huge amount of money that they would want to be able to commit to making these big swings, it's just not there. And as investments kind of like you know, studios like especially like Embracer buying up pretty much a lot of those Double A studios that we used to have and then now selling them off or closing the closing the doors. It's just it sucks for those kind of studios that are still that have like are not Indy, but like they're kind of in that in between stage and it's we don't know where they were we want to place them, like the obviously yeah with Professor Layton, like not having a game in the past like decade, like that's like they could have they could have been able to make more games in those and a lot of their franchises. It just it just seems like anytime that they try, it's just like it's a it's a stuttering start for a lot of their a lot of their franchises. So I I hope them, well, I really love to be able to kind of see them, you know, have that sort of breakout game and being like, yes, this is that in Level five is essentially back quote unquote, but yeah, it's just sad to see, yeah it is. And I I apparently the DECA Police Post twenty twenty four thing was mistranslated. They came out on Twitter and confirmed no, it's coming out in twenty twenty four now, so it was delayed from this year to next year. Much more reasonable and maybe I'm less worrisome because it's like you who knows maybe eventually he does get delayed to twenty twenty five. But going from it's coming out this year to a man, it's not coming out for at least like fifteen months, that feels extreme and that's not what's happening here. Now. Just don't mind everybody. Deca Police is Level Five's kind of open whirlish or open worldish crime suspense RPG that has you know, obviously it's Level five, so very anime tones, and it looks it looks promising. But yeah, now it's coming out next year. And if that game comes out and it's like kind of hits its stride, I think it could signify like a new era for Level five. But otherwise I think you're right, that's the stuttering starts for a studio that's done a lot of great games in the past. So yeah, let's hope that they can get some momentum going so that we can actually get it, like yeah, Professor Layton and Ninocunny like some good games out of that after the Deck of Police comes out, all right. Next story, Amazon's Fallout series gives us a look at power Armored Gules and a new Vault. This is from Austin Goslin at Polygon. This is Prime Videos Fallout series, and it has finally given us our first glimpse and it's post apocalyptic world. There's new photos and I'm just gonna just gonna show those off. Let me make sure that this is framed up well enough. Yeah that's good. Yeah, did you get a chance to take a look at these? I think this looks pretty good. Yeah, they look amazing, Like this armor said, like, it just looks like it just jumped out of the screen of the game, Like I absolutely love it. Like and and also like seeing Walter Goggins as a ghoul. I mean like that's I forgot that he was cast in the in the show and I'm like, yes, I really want to see it as even that. And yeah, I know the photos look look amazing. I it's I hope that like this kind of like I was gonna alluding to earlier, I would hope to be able to see like a trailer at the at the Game Awards next week or at least relatively soon, because like man like, yeah, these are let's suit of armored, Like, oh, it's dope as l Yeah, I mean I think the power armor looks really great on film in a way that I was not expecting it to. I thought this would be really tough to translate, and I think there's a chance still that it could look cheap when we're actually seeing it in motion. But part of me is like, Fallout can pull that off. And Ton Howard is speaking to the in those terms somewhere in this article. Somewhere he's basically like, yeah, it's good, We're gonna take it seriously, but we're also there will also be the Fallout winks of like, we know what's going on here, we know like what we're making, we know the kind of cheese that we're sprinkling on this otherwise serious topic, and say, okay, I mean I'm a little bit hopeful. I know that Fallout, the Fallout series for a lot of fans, lost some of its bite and it's it's satire when it went when it did go to Bethesda from the studios it was at previously. But I imagine a show that if you're taking on this topic and you're making it a show, you gotta be doing it with the satirical bend. And I hope that that the stuff really comes through. But in terms of just the way it looks instills. They nailed it. Yeah, no, like these these shots look amazing. Do you think that this will potentially or like the would be would allude to some sort of Fallout game announcement at some point, whether we're talking like a remaster or of like either something like three or New Vegas. This is something that our friends talked about on a gaming podcast that we do literally it's called the Gaming Podcast, and we had this literally discussion of just like, okay, could we like could now that you know Xbox owns Bethesda and they have a few studios, including up City and that worked on New Vegas, Like, do you think we're going to see a potential be Like okay, yeah, we even though Elder Scroll six is supposedly the next game from from Bethesda, do you think we're going to see it fall Out on the Horizon? Well, I mean that's that's been the trend with everyone else right right now. Like Sony's big thing is, hey, we have all the synergy we could do between our Sony pictures in our games, so let's try to have a game ready to go for these things. Or if we released the game three years ago, let's remaster it. So we can put it back on the shelf for people who are going to be super into the Last of Us because of the HBO show, and that's like, that is the strat right now, and so it's like you do begin to wonder, It's like they must be doing something. I think what the likely scenario here is that any new, brand new, big Fallout game is still years and years away, but they will probably find ways to re release some of those games with extra features or improved in some other way to get something on the shelf, and then they will probably have an announcement at some point to be like, yes, something is in the works. And what I've heard was that Obsidium was talking about coming back and working on some follow up to New Vegas, but that was very early conversations and who knows if that ever turned it into anything real. But the point is that they know they want to make more Fallout, and it's like this is it's just tough because even though they have a ton of studios, there's not a lot of obvious people to just go make that happen and make it happen quickly. It probably will still take several years. So I think they'll be happy if this is like a big hit, but the part of them will be like, damn, I wish we had a new game to release alongside that, because what we saw from The Witcher on Netflix and all these other things is they tend to to help sell those games a ton. They saw a ton of copies, So yeah, I think they wish they had one. I don't think they actually will. Do you think we'll see a resurgence of Fallout seventy six or at least a new kind of been like, you know, it's not that bad now? Yeah? I think that that is the key thing that they probably will try to make it happen is they will include some Fallout seventy six updates that take on some aspects of the show, and that'll be where that stuff lives. And I think that is effective to a certain degree. I mean, obviously that game is doing much better than a Dead at launch, and it does have its fans. I don't know if it's the kind of thing where you could take people who like a show and be like, go play this online version of the game. Some people will, but it's not going to be like when people go to the store to get the Witcher three because they watched The Witcher where that's like, no, this is just the story and you're gonna be able to play this and you're gonna get a lot of the same feelings you get when you watch the show that's not sure. They're not gonna be able to sell fall at seventy six on that too much. Yeah, yeah, now that it's not gonna be this synergy is like the last of a show with the Last of Us game. Yeah that makes sense, yes, exactly, but I don't know, it looks it looks good. And yes, that is Walton Goggins. Uh, jerff, you were asking about that. That is our boy, Walt looking real cool at I love the Western look like I'm I'm a huge Western fan, and it's just like I've always loved that aspect of Fallout, so uh and then with obviously yeah, with the kind of the the sixties sort of vibe of a Fallout shelter like it's it's so good, Like I just I can't wait to be able to see this on screen. Yeah, I was gonna I think that's Jonathan Nolan, Chris Nolan's brother who is the showrunner on the show, and that is ja Yep. Yeah, that makes sense Westworld and to fall out. Yeah, that makes sense. I can say, yes exactly. I think you can make this work. Uh yep, this has got to be like a flashback scene maybe and maybe not. I don't know. Yeah, probably interesting to see. If there's gonna gonna be any like flashback scenes pre vault like that would be interesting. I don't know. They look at the big like the tails of all the nukes over there. All right, cool, I'm excited. I like any show that deals with any sort of radiation or bombs going off. I'll watch a million documentaries about nuclear weapons because I just I'm fascinated by that stuff. So, yeah, this is you, Barbenheimer. This this summer. Did you do that? It's hard for me to get to the theater because of the kids, but I did. As soon as I was able to watch that at home. I did. Yes, nice, Yes, definitely. I hit the wrong button there, everybody, Sorry about that too up vertical. There we go, No more music, all right, next couple of stories here. Marvel Snap Team says it will carry on as Byte Dance pulls back from games. This is from Gabor and Gray at Destructoid. After developing social media apps like TikTok. Byte Dance made a push, a big push into gaming with its New Verse brand. Now the company may be reversing course. New Verse is a developer behind titles like Marvel Snap, One Piece of Voyage and Warhammer forty thousand Lost Crusade. They're kind of like a co developer slash publisher because Less Supper or whatever that studio is who made Marvel Snap. According to a report from Reuters, Byte Dance is scaling back New Verse and looking to sell off Moontown Technology, it's other development brand. We regularly regularly review our businesses and make adjustments to center on long term strategic growth areas. A Byte Dance spokesperson told Reuters following a recent review, we've made the difficult decision to restructure our gaming business. The studio over there that's making Marvel Snap says they will continue making the game and it should be mostly unaffected by this. But yeah, it's one of those things you would think Marvel Step would be successful enough that you look around like, okay, yeah, one of our things hit. We tried some other stuff. This was the only one that hit. But we understand it's a hit driven business and if you're able to get one that's pretty impressive on its own merits. So the fact that even a big Chinese conglomerate like Byte Dance is pulling away from gaming in some ways and get signifies just the volatility volatility of the overall market, right yeah, and just looking at like kind of like I so I used I used to teach like a college course here in Toronto, and it's all about social media, and I talk about like that kind of the history of of TikTok, and it just Byke Dance always kind of like popped up and being like Okay, well they're buying this the studio or buying this company, and it just it was always like interested in acquiring things and then selling things and then combining things and and things. I mean that's how we got TikTok in the first place with Byte Dance, and I think it was new yeen, I think how to pronounced it was that's what blended into TikTok. And By Dance bought musically back in the day. So it just like it's like this is by Dance, mo o. But this is like it's one of those things of like yeah, it's a hit, why don't you you know, why don't you sort of capitalize on on on just that and you know, hey, let's just keep it like if it ain't broke, don't fix it kind of deal. And it just sucks that, Like, I don't know, I love Marvel Snap. I play it occasionally at't I'm not on a on a on the daily driver like a like a lot of my friends are. But uh, it's just sad to see kind of like you know, the behind the scenes like who knows what's gonna happen like or you know, I just I still want to be able to see what like what's his name come up on the on the Jeff Keeley stage and just you know, go very enthusiastic about about Marvel Snap. So I can't remember his last name now. Yeah, but I mean, hey, I just hope that basically that that doesn't mean that uh Finbro Marble. Yeah that Marble Snap is going to be ending anytime soon, so let's see, we'll see. Yeah. I mean I think that as long as that game is able to get out of that orbit and continue on, fine, almost no harm, no file, because yeah, it's that is the game that people care about from from that studio. Uh, all right, last story here, Silent Hill Ascension isn't written by AI. The dev insists, saying the suggestions otherwise is a veiled insult, and I don't think it's too veiled. This is from Cameron co at Game Spot after a viral tweet a qu Silent Hell Ascension of being written by artificial intelligence. That viral tweet written by Voidburger, the CEO of the studio behind the interactive Choose your Own Adventure series, has insisted it was written by real people. Yeah. That added that any insinuation that it wasn't is just a failed to availed insult to talented humans who have been who have worked hard to create something they are proud of. Uh. The scene in question that like, I really hit this off, and again Voidburger tweeted this since it was a hit tweet. It is a man coming out of the woods and saying that he's hunting for berries look to make jam, and then he just disappears and like that's his only interaction with the story. Uh. It does feel weird, but it does just feel like bad writing at a certain point. And I know Steve that humans are capable of bad writing even without the help of AI, right, yeah, exactly like it did, Like just because you know you could write and you're a human doesn't mean you're you can write well yeah, and uh and then it just yeah, I get it looks like people are sort of training to be like oh, like only they think anything that's sort of written poorly is is kind of potentially could be AI. But it's just it's just because there's so much unknown about AI and like right now, and like who's integrating want into into where I'm I'm I'm here's the thing, Like I am all for AI being used as a tool, but not to be able to replace art and uh, if people are using this as sort of as as a shortcut or a scapegoat to buildle or to kind of get pasted or you know, the kind of you can just get this stuff through, then no, I'm like, I'm like the replaces humans. No, I'm not a big fan of that, but I mean, yeah, you're right, it's like just because you're a human doesn't mean you can't writ you can't write bad stuff. Yeah, yeah, I'm right there with you. Where it's like people are gonna use the tool and the tools available to them, but it has like that. The key firm there is people like people have to be involved, and we've seen the results when people aren't involved in in help in helping to guide AI in whatever process, it almost always is just drivel and nonsense and not really worth any one's time, or it's a novelty like those like that Seinfeld show that was on Twitch for a while, and I think it still is where it's like it's just a bunch of random words mushed together to kind of like resemble a Seinfeld like thing, and it's like, well, that's that. This is weird and a novelty, and then it wears off really fast, and that's what we can expect from AI without really human involvement this though it does. Just someone who chat mentioned it's like a scene out of Birdemic when like a bad mystery science Theater three thousand movie. Yeah, and I think that's just what this thing is. It's a bad video game movie. Uh. And that is possible without the help of AI, for sure, Uh, exactly. And well, but also it's like we don't know the context of this. We don't know like what like what it is really kind of happening. It's just sort of like it's just one clip that's just taken like and just you know, like, yeah, anything that basically put up with with this kind of context, it's without anything. It's like, you don't know what's gonna what's going on with this? And yeah, you know and hey, and like people are like, well, like, how would you get hired if you're if you're all like that, But it's like, hey, you know, junior writers, you know, they have to learn somewhere. So if they get as long as they're able to get you know, get the bad writing out then and then you know, be able to elevate and get better than that, then hey, let's let's do that then. But yeah, where else the junior writer is gonna be able to go and get get at least some sort of work in Yeah, And it's it's at a certain point there may they're feeling up hours and hours of content with this thing, right like it's an ongoing thing, or at least it's ongoing at the moment. Uh, there's gonna be a lot of scenes that are just stinker and unless they you know, they put a ton more effort into it, it just doesn't seem like that kind of project. It seems like the kind of thing where it's experimental and they don't really know what's going to work and what doesn't, and they probably aren't hiring uh great screenwriters come in there and figure this stuff out, because that would be a waste because they don't even know if that's going to be effective. So yeah, hey, uh sound Hill fans, I get it, I get it. You guys are in a tough spot and this is not helping. Hopefully those other games start coming out and they live up to your expectations. That seems something. Are you feeling about the Bloomber game, Silent Hill, how do you feel about that? It seems like it's gonna have a tough time being able to win over those fans. But I don't know. I bet it comes out and is better than expected because the amount of scrutiny that it's gonna get externally, I think will increase the scrutiny it gets, maybe not from Konami. Who knows if Konami actually cares, But I think Bloomer's afraid of upsetting a lot of people, so they will take their time and hopefully they could do a decent job. And really what they could do is just recreate that that the old game almost exactly, so you can like wash your hands of any creative decisions and just say, hey, we did what they did and we tried to portray it in a respectful way, and who knows if they're gonna be able to pull that off, it will still be tough. So I am you. I'm worried for that studio in that game. Yeah, did you talk about that sort of like that that post that they made. Was it yesterday or the day before like that, They're like, yeah, no, we're happening. We did. Yeah, we did talk about that, And the question was like, like what caused that to happen? It was like, the theory is people are so upset about this, this Silent Hill ascension, that the studio working over there felt the need to come out and be like, hey, don't worry, the good things still coming, although there's still questions about whether that's going to be the good thing or not amongst Silent Hill fans. We'll see cher all right, that does it for the news. I got a pull question from Monday in here somewhere. Let's see if I can find that. There we go. Are you going to update the last most part two. Nope, let's refresh. There we go. There it is RoboCop is working security at the Game Awards. What is his prime directive? Serve the public trust, protect the Kili, or uphold gamer Law. I'm gonna go with uphold gamer Law. Twelve percent said serve the public trust, thirty two percent set uphold gamer Law, and fifty six percent said protect the Kilee. And that probably would that would vote. That's what that probably is the thing that is actually going to be his number one prime directive. Well, I have a new poll question we will talk about on the show tomorrow. But before we get to that, Steve, why do you tell people where they can find you what you have going on? All that good stuff? Yeah, so I've actually been be able to find me pretty much Steve Sailor pretty much everywhere on YouTube, Twitter, threads, but Instagram, whatever. But you can also be able to find me on Patreon. I actually I've been trying to be able to do some more accessibility content over there, and so you can be able to find me at patreon dot com, slash Steve Sailor. Awesome, and Steve, thanks so much for hanging out with me today talking about video games. I really appreciate it. Man. Oh, of course, thank you so much. And yeah, definitely looking forward to seeing seeing you all next week. Yeah, person next week. Are you ready for it? Are you like ready to go? I think so. I mean it's it's I'm more interested of course. Like I just love being able to see my friends. That's really the kind of the main reason why I go to the game wards is to see friends. And you know, hey, it's cool to be able to see like new stuff that the announced too, but you know, we get to get to hang out with folks, and yeah, I'm excited for it as it's always a good time. It's like also like just before my birthday too, so kind of like an early birthday gift to myself. So that's kind of like, yeah, I'm really excited for it. Fantastic. Okay, Well, now that we know that, well maybe we'll make something of it. I'll say, well you come hang out GB at night that I'm glad you're coming. Well we will have a lot of friends there, so it'll be a good time, all right. The new poll question before we get out of here, have you played Dragons Dogma before? Yes or no? I half played a little bit, but I want to play it more. I want to like put in some real time into that game so I kind of actually figure out why people like it so much. But I'm looking forward to Dragons Dogamun two regardless. Don't remember if I asked you, have you played Dragons Dogma one before? No, I haven't, so this will probably be my first time giving it a try. So hey, we'll see what Dragons Dogma two comes out like. So really I'm really looking forward to it. All right, we'll talk about that on Game mess Mornings tomorrow on Giant Bomb. Speaking of Giant Bomb, we will have Blake Club later today. I'm going back to Ride to Hell Retribution. Unfortunately, I'm going to continue that doesn't seem like I'm anywhere near the end of that game, so that'll be a rough one, but turn tune into that at two thirty pm Eastern time is when we'll start that. Also, I don't know if tickets are still on sale for the live event, the Game of the Year Finale, the Real Game of the Year getting announced on Saturday, Saturday, December ninth, in LA at the Teagram. Tickets were selling out yesterday, so if you if you want to get him. Go check now, Go check now. And then one final mention, Store dot GiantBomb dot com a bunch of new merch. If you're looking to get gifts of the Giant Bomb fan in your life, it'd probably be good to check that out. I am very excited to hop in there and get the the the fanny pack myself. It looks really cool. All right, what's good Steve? Thank you, Thank you everybody for watching. You're the best audience in gaming. Until next time, have a good one, take care of yourself and goodbye.
Chapters
No chapters available.