Donkey Kong Bananza Spoilers Are Circulating Around
Jeff Grubb is joined by Kat Bailey to start the week. We chat about a banana boatload of Donkey Kong Bananza related stories, the price of the Asus ROG Ally Xbox device getting leaked, EA shelving the Need for Speed franchise, and more stories for your Monday morning!
2025-07-14
60 min
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<v Speaker 1>You got me beer. <v Speaker 2>Hey everybody, welcome to game Mes Mornings with Me Jeff Grubby, <v Speaker 2>your host from giant bomb dot com. Thank you for <v Speaker 2>tuning in. In this episode, we're gonna be talking about <v Speaker 2>another huge Nintendo game leaking early and electronic Arts shelving <v Speaker 2>one of its biggest games. It's gonna be a good <v Speaker 2>one because we have Cat Bailey on the show, which <v Speaker 2>is brought to you by the Giant Bomb Store. <v Speaker 1>But first, Kat, how are you doing? <v Speaker 3>How are you doing? It's Monday morning, I got my <v Speaker 3>cup of coffee ready to talk about video game news. <v Speaker 3>Let's go. <v Speaker 1>Yeah, I'm glad to have you on here. It's you know, <v Speaker 1>it's Kat. <v Speaker 2>You're one of those people that I you know, we <v Speaker 2>always cross paths with like throughout. <v Speaker 1>Our entire time in the industry. <v Speaker 2>So when I think of people that go all the <v Speaker 2>way back with me, you're definitely one of those people. <v Speaker 1>So love just seeing you doing your thing. <v Speaker 2>It's it's been a minute since you kind of you <v Speaker 2>went in dependent as well, right like you're doing your <v Speaker 2>own thing. <v Speaker 1>How's it been. <v Speaker 3>Yeah, it's been really great. I'm currently hosting Acts of <v Speaker 3>the Blood. God can see the mug. I was kind <v Speaker 3>of putting into the. <v Speaker 1>Frame, just like the buy their proofs. <v Speaker 3>Yeah, we're an RPG podcast and we went independent about <v Speaker 3>five years ago actually, which was a pretty amazing experience. <v Speaker 3>We've got a phenomenal community. We just raised like twenty <v Speaker 3>thousand dollars for trans Lifeline, and we're trying a lot <v Speaker 3>of different things. We're doing a lot of community events. <v Speaker 3>We're playing way too much Magic the Gathering recently because <v Speaker 3>of the Final Fantasy says. So that's been fun. I <v Speaker 3>also launched a newsletter. It's called an in ten Cats. <v Speaker 3>I'm sorry, I don't I'm sorry for the copyright infringement. <v Speaker 2>We sell that Barren Squared last than ten Dogs and <v Speaker 2>then here comes to ten cats. <v Speaker 1>No, I love it. That's great. <v Speaker 3>I was going, oh, should call it in ten Cats, <v Speaker 3>but there's already an in ten Dogs podcast. What am <v Speaker 3>I gonna do? But then I decided what if I <v Speaker 3>started a rivalry? <v Speaker 2>That's the move, right, Like you know the YouTubers go like, hey, <v Speaker 2>let's fight and we'll have a boxing match. We'll have <v Speaker 2>a huge paper view and make a lot of money. Yeah, <v Speaker 2>let's just do that. That's the way to make it happen. Yeah, <v Speaker 2>So the the when you start up the newsletter, like, <v Speaker 2>what's that landscape. <v Speaker 1>Like these days? <v Speaker 2>Does it still seem like there's quite a like quite <v Speaker 2>an appetite for that sort of thing, Jeff. <v Speaker 3>There are a lot of journalists out there between jobs at <v Speaker 3>the moment, and a lot of them are going, you know, <v Speaker 3>maybe I'll start a newsletter, And there are some very <v Speaker 3>very successful ones. Chris String has obviously done an incredible <v Speaker 3>job with like the game business for example. I think <v Speaker 3>the hardest thing that I had to decide was not <v Speaker 3>to go and sub stack because there's a lot of <v Speaker 3>questions about the leadership there and everything and some of <v Speaker 3>the people that they support. So I decided to go <v Speaker 3>with Beehive instead, which meant that I was outside of <v Speaker 3>the usual journalist ecosystem. <v Speaker 2>People have their credit card numbers attached to substack that <v Speaker 2>sort of thing. <v Speaker 3>Yeah, yeah, exactly. But at the same time, it's been <v Speaker 3>a fun experience. It's been a great chance for me <v Speaker 3>to kind of get back to my one up dot <v Speaker 3>com blogging roots, yeah, back when I back in the day, <v Speaker 3>and my last one was a kind of a tribute <v Speaker 3>to Sutoro Wewata who died ten years ago last week, <v Speaker 3>and I was sharing one of my favorite Game Center <v Speaker 3>CX episodes where he made his appearance and played balloon Fight. <v Speaker 3>It's a really charming and moving little fifteen minute episode <v Speaker 3>if you can see it, so go check it out. <v Speaker 3>And ten Cats Do Behive dot com. <v Speaker 1>Yeah, that's that's fantastic. I do love that episode. <v Speaker 2>Remember that doing the rounds back in the day and <v Speaker 2>just be like, man, this is very nice yep, and <v Speaker 2>shout outs to you to your newsletter there and then <v Speaker 2>ten Cats ever and should go check that out. Let's <v Speaker 2>explain what we do here. This is Giant Bomb. We <v Speaker 2>are a crew trying to make fun video game stuff. <v Speaker 2>You can help us do that by going to giant <v Speaker 2>bomb dot com slash join. You can also help us <v Speaker 2>by getting some merch from store dot giant bomb dot <v Speaker 2>com that is recently updated. We are going to have <v Speaker 2>new merch here pretty soon, but you should hop in there. <v Speaker 2>There's some stuff that probably will drop off the store <v Speaker 2>at some point in the near future. So if there's <v Speaker 2>something you've had your eye on, probably time to go <v Speaker 2>make a move and make that happen. But yes, if <v Speaker 2>you want to help us, just make stuff in general. <v Speaker 2>Giant bomb dot com slash join. It really does go <v Speaker 2>a long way as far as this show is concerned. <v Speaker 2>Most weekdays, I Jeff Grubb, will help piece your gaming <v Speaker 2>life back together. That includes breaking news and maybe even <v Speaker 2>some of our own original reporting. For all these topics, <v Speaker 2>I'll get the input of a bona fide expert who <v Speaker 2>will make me look smart. If you are watching live <v Speaker 2>on twitch welcome, You can always listen to the show <v Speaker 2>later on podcast feeds by searching for Gamemes Mornings, or <v Speaker 2>find the RSS feed on giant bomb dot com. You <v Speaker 2>can also catch the show later on YouTube. Hello YouTube. <v Speaker 2>All right, we have a lot to get into, so <v Speaker 2>let's start the morning mess with our headlines here. Donkey <v Speaker 2>Kong Bonanza spoilers are circulating after early copies of leak. <v Speaker 2>This is from Andy Robinson at VGC and this is <v Speaker 2>more of a PSA if you care about Donkey Kong spoilers, <v Speaker 2>I suppose, but let's get into it. Donkey Kong Bonanza <v Speaker 2>street data has been broken and significant game spoilers are <v Speaker 2>beginning to circulate online. Multiple social media users posted images <v Speaker 2>showing they obtained early copies of the Switch to Game <v Speaker 2>over the weekend, and screenshots of unannounced game content are <v Speaker 2>being shared. Those looking to avoid spoilers for Donkey Kong <v Speaker 2>Binanz's July seventeenth release date three days really like two <v Speaker 2>and a half because the game comes out that evening, <v Speaker 2>right in about two nights. They may you may want <v Speaker 2>to avoid social media. I guess I'll say kat for <v Speaker 2>this game, I did get the sense that there is <v Speaker 2>more going on than they're letting on, so I guess <v Speaker 2>I'm not too surprised to hear about spoilers, although I <v Speaker 2>haven't seen this myself, so I don't think people are <v Speaker 2>talking too much about like big plot spoilers, although my <v Speaker 2>maybe characters we weren't expecting or something like this. <v Speaker 1>Have you seen this characters, moments, moment level, yes, levels, <v Speaker 1>that's for me. <v Speaker 2>The gameplay spoilers are the things that always get me, <v Speaker 2>So yeah, I want to be surprised about all the <v Speaker 2>fun stuff they put in here for me to play <v Speaker 2>around with, but that that could be popping up in <v Speaker 2>this as well. This is a little bit different than <v Speaker 2>the story how the story normally goes cat because we'd <v Speaker 2>be like, hey, a Nintendo game leaked early and it's <v Speaker 2>been ripped and it's everywhere online. <v Speaker 1>That is not the case for switched to so far. <v Speaker 2>One of the reasons Nintendo was like, Hey, let's get <v Speaker 2>to this next generation because piracy. <v Speaker 1>But yeah, the game still out there. <v Speaker 2>They are there are still plenty of spoilers, spoilers going <v Speaker 2>around you. <v Speaker 1>Is that going to bother you if you get spoiled <v Speaker 1>by this game? <v Speaker 3>No, I don't think that there's going to be you know, <v Speaker 3>a sixth sense level twist in this one, though. I <v Speaker 3>mean still time rymp. I'm just going to go in <v Speaker 3>and eye open, eyes open. If there was anything I <v Speaker 3>don't want to spoil, want spoiled. I guess it's the <v Speaker 3>sense of wonder that can come from a really good <v Speaker 3>Nintendo game. It's one thing to watch trailers for a <v Speaker 3>game like Mario Odyssey, and the team behind Mario Odyssey <v Speaker 3>worked on this one. It's another thing to actually play <v Speaker 3>the game and experience it. And there's always so many <v Speaker 3>small moments of joy, so many great Easter eggs, so <v Speaker 3>many levels that can be really memorable. So I do <v Speaker 3>like to preserve that surprise. But I've never been particularly <v Speaker 3>precious about spoilers in a way that a lot of <v Speaker 3>other people are. I think that the times that I've <v Speaker 3>been spoiled I would go, Okay, well, now I know <v Speaker 3>about that, I guess, but sometimes you can be surprised <v Speaker 3>and happy anyway, even if you know how it actually ends. <v Speaker 2>Yeah, it's exactly been my experience, so I'm right there <v Speaker 2>with you on that. But it people do take this <v Speaker 2>very seriously, and if you want to avoid it, yeah, <v Speaker 2>I guess, go ahead and mute Donkey Kong on social <v Speaker 2>media or whatever. <v Speaker 3>Is there something that you would be if I got <v Speaker 3>spoiled on this? I would be so mad, like something <v Speaker 3>that you actually really are invested in not getting spoiled on. <v Speaker 1>It's tough. There's definitely. I'm sure there's been examples. <v Speaker 2>It's just not usually it's not story because the way <v Speaker 2>I'm watching stuff, I'm so like engaged. If I get <v Speaker 2>the spoiler about some big twist, what, it just kind <v Speaker 2>of recontextualizes that first let's watch where I'm like, okay, <v Speaker 2>now I'm just looking for how they're going to get <v Speaker 2>to that payoff, and it kind of just flips things <v Speaker 2>a little bit for me, and I still find that <v Speaker 2>very enjoyable. But I'm I'm sure there are examples that <v Speaker 2>I just can't think of where it would have been like, oh, <v Speaker 2>that's I guess that's kind of annoying. <v Speaker 1>I wish I could have had that pure. <v Speaker 2>Surprise, which which is what people are always trying to <v Speaker 2>preserve when they're really talking about spoilers. I just you know, <v Speaker 2>it's not a holy thing for me. That's I'm really. <v Speaker 3>Good avoiding spoilers. For example, I'm ased to avoid being <v Speaker 3>spoiled on Final Fantasy seven Rebirths for more than a year. <v Speaker 1>WHOA, okay, yeah. <v Speaker 3>And I want to charity and I went, yeah, okay, yeah, <v Speaker 3>I'm really good. I managed to avoid getting spoiled on <v Speaker 3>Fight Club for like ten years. I did not see <v Speaker 3>that movie until two thousand and nine, and when the <v Speaker 3>ending happened, I'm like, oh, and my partner goes, did <v Speaker 3>you not know that? And I said, wow, I didn't <v Speaker 3>know that. I managed to avoid spoilers for ten years. <v Speaker 3>Good job me. <v Speaker 2>So I kind I kind of wonder like if my <v Speaker 2>kids they have not really watched like Star Wars yet. <v Speaker 1>I'm like, do they even know about like Darth Vader? <v Speaker 1>Like I'm like, don't. <v Speaker 3>Tell them, let them be surprised and traumatized. <v Speaker 1>Yeah, I'm gonna see if I can make it happen. <v Speaker 1>Let's traumatize these kids. <v Speaker 3>Yeah, he's going to have a great life. He's doing <v Speaker 3>a great job. It'll be totally okay. Everything is coming <v Speaker 3>up great for Annie. You're right going to be on <v Speaker 3>fire and musta farre. <v Speaker 2>He is handsome and on top of the world. That <v Speaker 2>can't go wrong. Kids, You're right, all right? More Donkey <v Speaker 2>Kong Bananza stuff. It is Donkey Kong Bananza week, so <v Speaker 2>let's go nuts with that, or I guess let's go <v Speaker 2>bananas with it. <v Speaker 1>I'm sorry, everybody. <v Speaker 2>Donkey Kong Bananza director acknowledges performance dips and drops that <v Speaker 2>says we prioritized fun and playability. From Liam Dulin at <v Speaker 2>Nintendo Life, Donkey Kong Bonanza is shaping up to be <v Speaker 2>an excellent outing for DK, but the recent previews did. <v Speaker 1>Highlight some performance concerns. <v Speaker 2>The game's director, Kazu Takahashi, has now reportedly acknowledged these <v Speaker 2>issues in a chat with Spanish outlet Levangardia, seemingly confirming <v Speaker 2>these framerate drops will be in the final build during <v Speaker 2>more destructive moments of the game. For Nintendo, it was <v Speaker 2>instead apparently about prioritizing fun and playability. Here's Takashi's full response. <v Speaker 2>There are several factors to consider. First, we intentionally used <v Speaker 2>effects like hit stop and slow motion to emphasize impacts. Second, <v Speaker 2>because we used a Vauxel technology, there are times where <v Speaker 2>there are major changes and destruction in the environment. We're <v Speaker 2>aware that performance may drop slightly at these times. However, <v Speaker 2>as you say, overall, the game is smooth and at <v Speaker 2>points where large scale changes occur where we prioritized, prioritized. <v Speaker 1>Fun and playability. <v Speaker 2>I think this is like kind of notable cap because <v Speaker 2>Nintendo at least at one point had a reputation for well, <v Speaker 2>it's games they're going to run at sixty frames per second, <v Speaker 2>kind of locked on its hardware. We can count on that, <v Speaker 2>and that has not necessarily been the case since the <v Speaker 2>launch of the Switch, for sure, with Breath of the <v Speaker 2>Wild and then a handful of things here or there, <v Speaker 2>trying to think of honestly, some other Zelda games Echoes <v Speaker 2>of Wisdom and Links Awakening, where it's okay, yeah, these <v Speaker 2>are just straight up frame rate performance drops, and so <v Speaker 2>I don't think the armor is undented here for Nintendo. <v Speaker 2>But there's still this idea like Nintendo puts out games <v Speaker 2>they're going to be locked at sixty and we could <v Speaker 2>trust that, and so people are kind of like, oh, <v Speaker 2>there are some performance drops, and it hits really hard, <v Speaker 2>and it hits really hard in this moment right before <v Speaker 2>the game's out, where like the puddle news does the <v Speaker 2>most work, where it's like, Oh my god. <v Speaker 1>I'm so excited about this game. <v Speaker 2>What is something I can have anxieties about where I'm <v Speaker 2>so I can be worried about these things, Mike, That's <v Speaker 2>what my stupid brain wants to do. <v Speaker 1>It kind of feels like that's what this is. <v Speaker 3>A little bit as soon as I saw this, I <v Speaker 3>was like, well, that's going to be a week's worth <v Speaker 3>of headlines and conversation and discourse and people posting pictures <v Speaker 3>of a billion voxels happening on Blue Sky and going, <v Speaker 3>look at this frame rate drop. This is totally unacceptable. <v Speaker 1>Huh. <v Speaker 3>It is a little It is a little disappointing in <v Speaker 3>light of the fact that Donkey Kong Binanza was originally <v Speaker 3>a switch one game that was optimized for switch to. <v Speaker 3>On the flip side, I have no doubt destructibility is <v Speaker 3>very hard to do in a game like this, especially <v Speaker 3>when you're just destroying literally everything, and if you are <v Speaker 3>really going for it in terms of destroying your environments. <v Speaker 3>I'm not surprised that there's gonna be a little bit <v Speaker 3>of a performance dip here. I mean, the switch to <v Speaker 3>is not it's not even a ps five really, So yeah, <v Speaker 3>like that's that's all I really have to say about it. <v Speaker 3>I'm sure that it won't. As long as it's not <v Speaker 3>impacting my moment to moment, I'm probably going to be <v Speaker 3>perfectly okay. But yes, I'm sure people are. It's going <v Speaker 3>to be a discussion point. It's going to be like, well, <v Speaker 3>here's the first example of the switch to already chugging, <v Speaker 3>and it's only twenty twenty five. What's it going to <v Speaker 3>look like in twenty twenty eight? <v Speaker 2>But yeah, exactly, And it's that's the real thing here <v Speaker 2>is people just spent you know, four fifty to five <v Speaker 2>hundred dollars on a new piece of hardware, and they <v Speaker 2>don't want any reason to They want all the reasons <v Speaker 2>to feel good about that, and they want to be reassured, <v Speaker 2>content to be. <v Speaker 3>Feeling ecstatic about this thing. <v Speaker 1>Yes, yeah, exactly. And this is the. <v Speaker 3>First besides Mario Kart, this is the first real big <v Speaker 3>prestige release. <v Speaker 2>Well obviously Survival Kids, Survival Kids from Obviously Obviously, then <v Speaker 2>Donkey Kong Binance. <v Speaker 1>I think that's the. <v Speaker 3>Way again, Donkey Kong. <v Speaker 2>Yeah, I think that's exactly it is. People spend a <v Speaker 2>lot of money, they want to be ecstatic. Anything that <v Speaker 2>sort of pushes against that is going to hurt all <v Speaker 2>that much more. <v Speaker 1>And I think you're right. <v Speaker 2>I mean, this is a game that they definitely they <v Speaker 2>said they started on the Switch one, moved it to <v Speaker 2>switch to and when they're doing that, of course they're like, well, <v Speaker 2>we have all this power, so now we could do <v Speaker 2>this destructibility that we wanted to do. And I think <v Speaker 2>they probably just waited out where it's like the occasional <v Speaker 2>moment where things will slow down. <v Speaker 1>It's not like that's that's an insane idea. <v Speaker 2>Games used to have that all the time on the <v Speaker 2>nes and the Super Nintendo, where too many things on <v Speaker 2>the screen would cause slow down, and we just were like, <v Speaker 2>that's part of the game. And I feel like that's <v Speaker 2>probably how I'm gonna be in this instance as well now. <v Speaker 1>Of course, but I love it to be locked at <v Speaker 1>sixty one percent of the time. <v Speaker 2>I would when the Switch two did come out and <v Speaker 2>I was playing all those Switch one games that ran <v Speaker 2>poorly and now they run perfectly on the switch to <v Speaker 2>That's awesome, love having that, But I that doesn't that <v Speaker 2>does not mean that I did not have a great <v Speaker 2>time playing those games originally on the Switch one. I did, <v Speaker 2>and the performance was hardly a problem in any of <v Speaker 2>those instances. <v Speaker 3>Yeah, I want to make two. I don't want to <v Speaker 3>make too much deal anyway, continuing. <v Speaker 2>Yeah, no, it's you're right that this is saying that <v Speaker 2>we're going to see a week's worth of headlines. Is <v Speaker 2>the exact right take here is like this is the <v Speaker 2>kind of thing that we just kind of blow up <v Speaker 2>because we need something to talk about while we wait <v Speaker 2>for this thing. <v Speaker 1>Once we get it, though, cat right. <v Speaker 2>And it's in our hands, do you think people are <v Speaker 2>like do you think this is going to be a <v Speaker 2>big talking point? Because my guess here is like once <v Speaker 2>people are playing it, this will get mentioned here or there, <v Speaker 2>but like fifth or sixth or seventh down on the list. <v Speaker 3>Right, Yeah, definitely, I think that people are probably going <v Speaker 3>to be much more focused on the game itself, which <v Speaker 3>by all accounts is really fantastic, really amazing to play. <v Speaker 3>So if that is actually the case, then I expect <v Speaker 3>that's going to be one of the things that's going <v Speaker 3>to kind of take over for Yeah, Donkey Kong Nanza. <v Speaker 2>Yeah, yeah, the previews were really good and uh, just <v Speaker 2>the you know, the. <v Speaker 3>Words buzz is really good overall. <v Speaker 1>Exactly. <v Speaker 2>Yes, on the grapevine, hearing some really really positive things, <v Speaker 2>very positive things, exactly. Not that there's a I don't <v Speaker 2>think there's a ton of review copies out there, but <v Speaker 2>there's there's some. And yeah, good, good, good buzz out. <v Speaker 3>We're hearing chatter, little birds. <v Speaker 2>Little birds are talking. Yes, exactly, all right, let's keep <v Speaker 2>going here with the headlines. Mario Movie Team returns for <v Speaker 2>a Donkey Kong film. Listing reveals this is whom Blair <v Speaker 2>Marnell at GameSpot. Even before the Super Mario Brothers movie <v Speaker 2>was a smash hit for Universal Pictures and Illumination, it <v Speaker 2>was rumored that more movies based on Nintendo's classic characters <v Speaker 2>were on the way. Now it looks like Donkey Kong <v Speaker 2>is on deck to get his own film. Universal and <v Speaker 2>Nintendo have jointly filed a copyright. This is from IGN <v Speaker 2>for an untitled Donkey Kong motion picture. It's ironic because <v Speaker 2>decades earlier, Universal and Nintendo battled it out in court <v Speaker 2>over whether Donkey Kong infringed upon King Kong. Nintendo went <v Speaker 2>on to win when that case went when the company's <v Speaker 2>lawyer demonstrated that the Universal had already argued that King. <v Speaker 1>Kong was in the public domain. <v Speaker 2>The two companies buried the hatchet a long time ago, <v Speaker 2>and they collectively raked in one point thirty six to <v Speaker 2>one billion dollars worldwide from the first Mario Brothers movie, <v Speaker 2>so kind of felt inevitable that they would team up again. <v Speaker 2>They're not working on the Zelda movie, so this is <v Speaker 2>not like, oh, of course they're working again. That's their <v Speaker 2>movie partner, Sony is making the Zelda movie, so them <v Speaker 2>like being well for animation, we're going to go back <v Speaker 2>to illumination. That's Universal. We're going to kind of keep <v Speaker 2>going that route. That does make some sense, But it <v Speaker 2>has felt like we were going to get a Donkey <v Speaker 2>Kong movie for a minute now, because they are invested <v Speaker 2>in this game and really the you know, having the <v Speaker 2>theme park expand with Donkey Kong, it's like they're going <v Speaker 2>all in on this other character as well, and that <v Speaker 2>means probably a movie. <v Speaker 1>What are your expectations for this, I'm kind. <v Speaker 3>Of racking my brains trying to remember Seth Rogan's to <v Speaker 3>piction of Donkey Kong and the Mario. The Mario movie. <v Speaker 3>I don't remember if I liked it that much. I <v Speaker 3>remember that the depiction of Cranky was interesting. <v Speaker 1>Yeah, that was yes, that was something. <v Speaker 2>Yeah, But like for for Seth, it was Seth Rogan, right. <v Speaker 2>All I remember is he just does the Seth Rogan <v Speaker 2>laugh and seeing. <v Speaker 3>That coming out very energetic, I guess. Yes, definitely had <v Speaker 3>a little bit of a rivalry with Mario. I don't <v Speaker 3>remember the characterization all that well. It wasn't particularly strong. Yeah. <v Speaker 2>Yeah, it was just like, hey, I'm going to prove <v Speaker 2>my dad that I can do things, and I'm going <v Speaker 2>to argue with Mario while I do that. So, you know, <v Speaker 2>kind of he was the Han solo character, right, He's like, oh, <v Speaker 2>this Donkey Kong, except for he was a Donkey Kong. <v Speaker 2>That's the only difference there. <v Speaker 1>Uh yeah. I mean this movie is also probably gonna <v Speaker 1>do very well. <v Speaker 2>I don't know if it does Mario numbers, but you know, <v Speaker 2>if it does, if it could repeat that, yes, they've <v Speaker 2>got a template. <v Speaker 3>They know what they're going to be doing with this one. <v Speaker 3>It's going to be a lot like the Mario movie. <v Speaker 3>There's probably going to be annoying pop songs over it. <v Speaker 3>I like the Mario movie, I think more than a <v Speaker 3>lot of people that I know, But even I'm kind <v Speaker 3>of like, Eh, this is very zero substance, very safe, <v Speaker 3>and I think it's kind of emblematic of modern day Nintendo, <v Speaker 3>which is just trying to take its existing characters and <v Speaker 3>do as much as possible with them. I'm amazed that <v Speaker 3>they've done as much as they have with Donkey Kong, <v Speaker 3>a character who you know, he's on the pac Man <v Speaker 3>level in terms of when he came into the games industry. <v Speaker 3>If you look at him, if you think about him <v Speaker 3>very deeply, you go, well, yeah, he's a monkey with <v Speaker 3>a tie. How much? How deep can you really go <v Speaker 3>with this guy? How appealing is he is he to <v Speaker 3>mass audiences? But here he is headlining one of the <v Speaker 3>biggest games of twenty twenty five, and he's probably going <v Speaker 3>to be not if not in a billion dollar movie, <v Speaker 3>then it's gonna make hundreds of millions of dollars in <v Speaker 3>the box office. So fair played into Nintendo for actually <v Speaker 3>making Donkey Kong continue to happen. <v Speaker 1>Yeah, it's you know, it's weird. <v Speaker 2>Like I've been reading and they're doing a lot of <v Speaker 2>audiobooks of like gaming history recently, and whenever Donkey Kong <v Speaker 2>does come up at least they're like among that, like, <v Speaker 2>you know, a pop historian perspective, like Donkey Kong the <v Speaker 2>first game with a story, and it's like, oh, I <v Speaker 2>guess that arcade game was story? <v Speaker 1>I know, right? <v Speaker 2>Is That's where I was like, I'm like, is that like, <v Speaker 2>by our modern standards, not really right, but compared to <v Speaker 2>all the other arcade games at the time, where it <v Speaker 2>was just hey, you're in a spaceship shooting aliens. But <v Speaker 2>I don't know, is it that much more of a <v Speaker 2>story than aliens are invading and you're protecting Earth? <v Speaker 1>I don't think so. <v Speaker 3>By Pauline, there's a monkey. <v Speaker 1>Yeah. <v Speaker 3>Yeah, all the lore hounds, all the Donkey Kong lore hounds, <v Speaker 3>they're out there. They're very invested. One of the talking <v Speaker 3>points around Mario the new Donkey Kong game where people <v Speaker 3>trying to ascertain what Donkey Kong's actual age is and <v Speaker 3>Nintendo was saying, we're not going to tell you that <v Speaker 3>that's something that you can figure out for yourself. But <v Speaker 3>I know that there has to be hours long videos <v Speaker 3>out there dissecting every single Donkey Kong game too to <v Speaker 3>figure this out. The entire Donkey Kong family tree. <v Speaker 2>Yeah right, there there was that, uh you know, not backlash, <v Speaker 2>but there was like, hey, we need an explanation for <v Speaker 2>how is it possible that Donkey Kong is friends with <v Speaker 2>Pauline when she's a girl and then later kidnaps her. <v Speaker 2>And I'm just like, I don't know, use your imagination, guys. <v Speaker 2>Nintendo doesn't owe you anything. What are you talking about? <v Speaker 3>Get the Simpsons all over again? <v Speaker 2>Uh huh yeah, uh hey, I expect to get answers <v Speaker 2>to all this in the game. <v Speaker 1>They better do that or else the zero out of ten. <v Speaker 3>I really hope somebody got fired over that. <v Speaker 1>All right, A little bit more Nintendo news here. <v Speaker 2>Nintendo is gauging player opinion on Switch tos game key <v Speaker 2>cards in Japan. This is from Jordan Midler at VGC. <v Speaker 2>Nintendo is gauging player opinion on Switch twos controversial game <v Speaker 2>key cards in Japan. Since Switch two's launch, game key <v Speaker 2>cards have attracted criticism from some for the fact that <v Speaker 2>they contain no more than a digital activation key for <v Speaker 2>the game titles for the game's titles, rather than any <v Speaker 2>game data. The only difference between a game key card <v Speaker 2>title and a digital download is that the former can <v Speaker 2>be resold and will work on other switch to systems <v Speaker 2>without the need for virtual game card lending. So far, <v Speaker 2>the vast majority of third party Switch two games are <v Speaker 2>game key cards, with only a few exceptions, reportedly because <v Speaker 2>only one size of card is available to developers, and <v Speaker 2>that's the sixty four gigabyte variant. Also, I did choose <v Speaker 2>this story over the other stories because Jordan correctly calls <v Speaker 2>them cards instead of cartridges, which is one of my <v Speaker 2>pet peeves. <v Speaker 1>Cat. <v Speaker 2>Okay, there's the questions here. Did you know that Nintendo's <v Speaker 2>which two package software includes a game card called a <v Speaker 2>game key card? Another question is do you know anything <v Speaker 2>about the characteristics of the game key card? Please select <v Speaker 2>all that you know, and then, after reading the above explanation, <v Speaker 2>if you wanted to buy a piece of software and <v Speaker 2>there was a game key card or a download version available, <v Speaker 2>which would you choose? Please choose the answer that applies. Okay, <v Speaker 2>whatever the results of these questions, these are pole questions. <v Speaker 2>There's multiple answers whatever. Clearly this does show that Nintendo <v Speaker 2>is like, is there a reputation around game key cards? <v Speaker 3>Like? <v Speaker 2>How real is this conversation that's happening around those things? <v Speaker 2>Is this something that is spread out to the standard <v Speaker 2>consumer or is this still an insulated, whiny gamer thing, <v Speaker 2>which you know, Nintendo can deal with a winy gamer thing, <v Speaker 2>but none of these companies want one of those things <v Speaker 2>to break containment and become the Oh, you know, that's <v Speaker 2>a game key card and I'm going to tell the <v Speaker 2>mom at GameStop not to get this because that's a <v Speaker 2>game key card. I think they're like, we can handle <v Speaker 2>the game er stuff. Do you think it's starting to <v Speaker 2>break containment? Is this assign to you that Nintendo is <v Speaker 2>rightfully worried? <v Speaker 3>I'm not sure, honestly. One thing that surprised me was <v Speaker 3>that was learning that the Switch more than fifty percent <v Speaker 3>of sales on the switch were physical, which, when I <v Speaker 3>think about it, not surprising actually, because you go to <v Speaker 3>a store, you see a lot of physical switch games, <v Speaker 3>maybe you pick them up, maybe you buy a switch <v Speaker 3>and you grab a copy of Mario kard eight, that <v Speaker 3>kind of thing. I'll tell you my opinion on game <v Speaker 3>key cards I hate them. I want them to die <v Speaker 3>as a concept because I think it's such a bait <v Speaker 3>and switch to go and buy a game and you're <v Speaker 3>thinking that, Okay, I have this game that I can <v Speaker 3>now play online Nintendo switch too, and oh no, it <v Speaker 3>requires a download and this thing is functionally worthless without <v Speaker 3>an Internet connection. And you go, well, that's not a <v Speaker 3>problem until the servers aren't there anymore. And the reason <v Speaker 3>that I want to buy a p physical game is <v Speaker 3>so that I can have it on a cartridge or <v Speaker 3>a card, I guess you could say, and actually play <v Speaker 3>the thing, and I just I do not. I have <v Speaker 3>literally zero interest in ever buying a game key card? <v Speaker 1>Are you? <v Speaker 3>Are you taking this down Nintendo and your a little survey. <v Speaker 3>I know why they're doing it. They don't want people <v Speaker 3>buying physical. They want people buying digital because they can <v Speaker 3>control that, they can control the licenses, and this is <v Speaker 3>their way of weaning people off that. But I person <v Speaker 3>and also it's more expensive to just put a game <v Speaker 3>straight up, the full game like what Cyberpunk did onto <v Speaker 3>a game key card but or whatever game card, game cartridge. Yeah, <v Speaker 3>but I hate it personally. <v Speaker 2>It's it feels bad right like that's that's the thing <v Speaker 2>that's like, Like, I realized that there's some benefits to <v Speaker 2>this versus the code and a box having the option <v Speaker 2>to be able to resell it. Clearly that's a benefit, <v Speaker 2>right though, oh great, thanks for giving me something here, <v Speaker 2>it still feels bad because you're right. The idea that <v Speaker 2>I'm like, the idea I'm purchasing this thing under is <v Speaker 2>that you need to look when you get a thing. <v Speaker 2>You're right, It's all there on the card, and that <v Speaker 2>is the idea that's in my head when I have <v Speaker 2>this thing. So when I look at it and I'm <v Speaker 2>recognizing it is not that it is just a digital code, <v Speaker 2>it just feels bad. Which you know, whenever you're going <v Speaker 2>to spend any money we talked about earlier, you want <v Speaker 2>to feel ecstatic, you want to feel good, and I <v Speaker 2>just don't have that feeling here. <v Speaker 3>Now. <v Speaker 2>I'm not someone who buys physical anymore, so this is <v Speaker 2>just something I'm like, I'm kind of watching academically. But <v Speaker 2>if I were in the shoes of people who like <v Speaker 2>to collect games, clearly I would be like, this is <v Speaker 2>not I don't want these things. They are actually just <v Speaker 2>as worthless to me as a digital code. In a box, <v Speaker 2>you know, for the kid that like gets a couple <v Speaker 2>of games a year and like they okay, I like, <v Speaker 2>I get that this is still something they can resell <v Speaker 2>and do something, and so it's better than nothing from <v Speaker 2>that perspective. But yes, I'm with you that this is <v Speaker 2>just not something I would ever be interested in, especially <v Speaker 2>not like putting on a shelf. Like could you imagine <v Speaker 2>like looking at your shelf and seeing this there and <v Speaker 2>be like I would just be like gross, that doesn't <v Speaker 2>feel good at all, and I switch. <v Speaker 3>Yes, such a bait switch for the average person. Just <v Speaker 3>imagine some parent going, oh, you know, I got to <v Speaker 3>buy the latest Donkey Kong game here or whatever. I <v Speaker 3>don't know if game Donkey Kong is a game key card, <v Speaker 3>but let's imagine they buy a game expecting that it's <v Speaker 3>just going to work out of the box, and all <v Speaker 3>of a sudden they're having trouble. You gotta download things. <v Speaker 3>People are getting confused. That doesn't feel good. Doesn't feel good? <v Speaker 2>Yeah, for the like Cyberpunk that does that stream off <v Speaker 2>the card? Do you know or does you have to <v Speaker 2>like install it? Because I can know the others. <v Speaker 3>Device all on the card, I can't tell you that <v Speaker 3>because I haven't played Cyberpunk on the card, so I <v Speaker 3>do not know. I'm only aware that the whole thing <v Speaker 3>is on the card. I don't what actually gets onto <v Speaker 3>the switch too. I imagine that there's an install. <v Speaker 2>Yeah, there's probably some install, but I don't Maybe it's <v Speaker 2>not like the way it works on PlayStation or Xbox. <v Speaker 1>We have to install the whole game on there. I don't. <v Speaker 3>Yeah, either way, technology. <v Speaker 1>Exactly. <v Speaker 2>So for you know, this conversation that's been ongoing where <v Speaker 2>it's like, okay, early on most of these third party <v Speaker 2>games have been game key cards. Is that just a <v Speaker 2>relic of this launch and how that like that the <v Speaker 2>way things worked and what Nintendo offered them. Uh, is <v Speaker 2>this something Nintendo could kind of step back away from <v Speaker 2>if it doesn't go well, If like the physical sales <v Speaker 2>are hurting and they're not seeing a you know, a <v Speaker 2>pickup in sales on digital that is equivalent to the <v Speaker 2>amount of loss that they're seeing in physical, do you <v Speaker 2>think Nintendo is going to change their tune here and <v Speaker 2>start offering smaller card sizes that can accommodate more games, <v Speaker 2>that are more affordable for developers and publishers kind of <v Speaker 2>doubt it. <v Speaker 3>I don't think they care. I think the Switch Too <v Speaker 3>is selling like Gangbusters and Donkey Kong. Finanza is going <v Speaker 3>to sell a Gangbusters. And Nintendo is a notoriously very <v Speaker 3>rigid company and a very conservative company, and they do <v Speaker 3>things the way they want to do. And this is <v Speaker 3>frankly a taiale of old as old as time, going <v Speaker 3>all the way back to the days of the Nintendo <v Speaker 3>sixty four where Nintendo said, look, we're sticking with cartridges <v Speaker 3>and you can either stick with us or go develop <v Speaker 3>for PlayStation. We don't care. Oh, you're going to develop <v Speaker 3>for PlayStation. <v Speaker 1>Crap, We still don't care. <v Speaker 3>Yeah, we still don't care. <v Speaker 1>Yeah. <v Speaker 2>I think that I think that that spirit is still <v Speaker 2>inside a Nintendo that's sort of being like, we know <v Speaker 2>what's best here, and we're going to do this. Although <v Speaker 2>you know, seeing this survey and them trying to gauge <v Speaker 2>what consumers feel about it, at least in Japan, it <v Speaker 2>does make me think that they're not entirely sure about <v Speaker 2>this one, and maybe this is a company that has <v Speaker 2>changed the role. <v Speaker 3>I think this is very very typical information collection from <v Speaker 3>the themes just to gauge sentiment. <v Speaker 2>I'm sure so, yeah, you're right, these kinds of surveys <v Speaker 2>happen more free. Like you know, we talk about them <v Speaker 2>occasionally on a show like this, they happen all the time, <v Speaker 2>and they're usually much more mundane. And maybe we're just <v Speaker 2>noticing this one because it's saying some of those key <v Speaker 2>words that have been in the news. You're one hundred <v Speaker 2>percent could be right about that. I'm I'm hopeful that <v Speaker 2>you know that the physical game space can kind of <v Speaker 2>get prolonged a little bit and Nintendo will have a <v Speaker 2>little bit of a Sure that was just a launch thing, <v Speaker 2>and now here's a ton of sixteen gigabyte cards that <v Speaker 2>are reasonably priced, and so any game smaller than that <v Speaker 2>can just go on there and everyone can feel better <v Speaker 2>about this. <v Speaker 1>But I could be kidding myself. We'll see, all. <v Speaker 2>Right, what we're gonna do now is we're going to <v Speaker 2>take a quick break when we come back, plenty of <v Speaker 2>more headlines. If you are listening to the podcast and <v Speaker 2>you don't want to listen to these ads, you go <v Speaker 2>to giant bomb dot com slash join and you could <v Speaker 2>skip it, not even get it in the first place. <v Speaker 2>It's fantastic, But since you didn't do that. Here we <v Speaker 2>go to the ad break. This episode of Giant Bomb <v Speaker 2>is brought to you by giant bomb dot com. Slash <v Speaker 2>Join Join us there, become a member. It helps us <v Speaker 2>make fun stuff. It gets you add free content. It <v Speaker 2>also helps us make some extras here and there that <v Speaker 2>will give exclusively to you as members. It's giant bomb <v Speaker 2>dot Com. Slash Join for ten dollars a month or <v Speaker 2>one hundred dollars a year, where you save twenty dollars. <v Speaker 2>You can support us in making all the cool stuff <v Speaker 2>that we make over here at giant Bomb once again. <v Speaker 2>That's giant bomb dot Com. Slash Join. Become a member. <v Speaker 2>Now it's Game Mess Mornings. I'm Jeff grub Batt's cab Bailey. <v Speaker 2>We're gonna get back into it here on the show. <v Speaker 2>The Xbox rog ally prices have accident accidentally been posted <v Speaker 2>by Asus. <v Speaker 1>Apparently this is from alex Co. <v Speaker 2>Last month, a known leaker out of the price points <v Speaker 2>of the Asis rog Xbox out handheld gaming devices. Well, <v Speaker 2>the hardware maker has to announced anything since then. It <v Speaker 2>looks like an announcement is forthcoming, though it's one that <v Speaker 2>got leaked again. If you were hoping for something affordable <v Speaker 2>that doesn't seem to be the case based on the <v Speaker 2>leaked listings. Yeah, as a reminder, we talked about someone's say, hey, <v Speaker 2>the price should be from here to here. This seems <v Speaker 2>to basically confirm that the more affordable rog xbox ally <v Speaker 2>not the ally X, is going to be six hundred <v Speaker 2>euro which is about let's see about seven hundred dollars. <v Speaker 2>The rog xbox ally x lots of x's in there <v Speaker 2>is going to be eight hundred and ninety nine euros, <v Speaker 2>which is around one thousand to one thy fifty in <v Speaker 2>terms of US dollars. That you know, those prices seem <v Speaker 2>a little bit much, but I guess I'm also not <v Speaker 2>surprised by them. We still don't have a release date <v Speaker 2>for this thing, although they're supposed to be out by <v Speaker 2>the end of this year. Where are you at with <v Speaker 2>the rog ally x xbox and these price points that <v Speaker 2>we're now starting to hear about. <v Speaker 3>I mean, speaking for myself personally, I have literally no <v Speaker 3>interest in a rog ally that I'm not the customer <v Speaker 3>for this. I do own a steam deck Oled. I <v Speaker 3>like my steam deck o led. My steam deck Oled <v Speaker 3>does many things for me, and I'm not too fussed <v Speaker 3>about the fact that I don't have game Pass on it. Actually, <v Speaker 3>I'm probably going to be canceling Game Passed before too <v Speaker 3>long because that's a service that's already too expensive and <v Speaker 3>doesn't really give me the value that I would like <v Speaker 3>out of it. So uh, it will cater to a <v Speaker 3>very small group of people who are very invested in <v Speaker 3>that particular service in the games that is going to <v Speaker 3>have to offer, and the Windows experience is a platform, <v Speaker 3>and I say, more power to them. I'm kind of wondering, Okay, <v Speaker 3>let's say you spend more than a thousand dollars. If <v Speaker 3>that's actually the case for this roaje ad about X <v Speaker 3>by box ALLYX, how much better of an experience are <v Speaker 3>you getting with the compared to the Steam deck ol ed. <v Speaker 3>I mean, obviously in a very streamlined way to access <v Speaker 3>game pass and game pass games and that kind of thing, <v Speaker 3>but how much better? How much of a boost are <v Speaker 3>you getting for that kind of money? <v Speaker 2>I mean that, And that's really the question still that <v Speaker 2>does remain unanswered is is the experience going to be <v Speaker 2>better than other Windows handhelds? Is it going to be <v Speaker 2>equivalent to using a Steam Deck, which is a very <v Speaker 2>streamlined experience at this point and it's like, okay, well, <v Speaker 2>that's been the goal internally at Microsoft was to build <v Speaker 2>a variant of Windows Slash Xbox OS that does work <v Speaker 2>really well on a handheld. But we don't know if <v Speaker 2>they succeeded it that We're not going to know until <v Speaker 2>people start getting these things in their hands. But that's <v Speaker 2>a big remaining question. And then yeah, just the raw performance, like, yeah, <v Speaker 2>we've seen some updated chipsets from AMD since the the <v Speaker 2>Deck came out. Some things are already faster at running games. <v Speaker 2>The ally itself is a little bit faster. Is this <v Speaker 2>going to be that much faster? Is it going to <v Speaker 2>be you know whatever, We're like three hundred four hundred <v Speaker 2>dollars faster. I mean, I don't know, probably not, But <v Speaker 2>maybe if you combine all of the factors, the fact <v Speaker 2>that this is going to have if you are stolen <v Speaker 2>super into game Pass, this is just going to have <v Speaker 2>all those games ready to go, and it's going to <v Speaker 2>work really well, and the Windows experience is streamlined and <v Speaker 2>doesn't cause headaches anymore, and it's super comfortable because it <v Speaker 2>does just feel like an Xbox controller. Maybe if you <v Speaker 2>throw all those things together, I could see some of <v Speaker 2>it something of an argument, and I think for the <v Speaker 2>people who this is for, that's going to be a <v Speaker 2>winning argument. But if you are already happy with your <v Speaker 2>steam Deck, it's going to be a little bit more <v Speaker 2>of a challenge. I think the story recently has been, hey, <v Speaker 2>we took some of those Windows handhelds and we put <v Speaker 2>steam os on it, and now this thing is really good, <v Speaker 2>and it's oh yeah, that's kind of have That's been <v Speaker 2>my experience as well. So I think Microsoft just has <v Speaker 2>a big, uphill battle to figure out with making this <v Speaker 2>thing matter in terms of user experience. I mean, you <v Speaker 2>have a Nintendo newsletter, I have a Nintendo podcast. The <v Speaker 2>reason I like the switch cat is I turn that <v Speaker 2>thing on and I know it knows I'm ready for gaming, <v Speaker 2>and it just feels like I'm entering a gaming environment. <v Speaker 2>And the Windows handhelds have never felt that way. How <v Speaker 2>important do you think it is that, like something like this, <v Speaker 2>an Xbox handheld kind of feels more like a switch <v Speaker 2>than a PC. <v Speaker 3>I think it has to feel I think it has <v Speaker 3>to feel incredible. I think it has to. Okay, so <v Speaker 3>you're buying a switch too, and you're accepting certain technical <v Speaker 3>trade offs for a certain amount of flavor. If you're <v Speaker 3>buying an Xbox to the extent that Xbox has literally <v Speaker 3>any identity anymore, you're expecting power. You're expecting a crisp, <v Speaker 3>amazing experience for more than a thousand dollars on your <v Speaker 3>giant handheld that you're gonna clock people over the head with. <v Speaker 3>You're gonna expect an amazing screen. You're expecting it to <v Speaker 3>not you know, burn a hole through whatever because it's <v Speaker 3>overheating so bad from and that it's able to cool itself. <v Speaker 3>You're expecting a really super duper premium experience. And that <v Speaker 3>does extend to the UI and the UX. So it's <v Speaker 3>less about being a switch and just going wow, I <v Speaker 3>bought a Cadillac of a handheld gaming device right here <v Speaker 3>for my Xbox LAX, and maybe maybe it will be <v Speaker 3>like that. But let me tell you something else, Jeff, <v Speaker 3>UI and UX is not exactly the strong suit of <v Speaker 3>Xbox here. No. I still to the extent that I <v Speaker 3>turn on my Xbox Series X at all whenever I <v Speaker 3>go in there, I'm like, oh my god, this thing is. <v Speaker 3>They've had the same freakin dashboard for how long? And yes, <v Speaker 3>I no switches. Also, I had the same dashboard to <v Speaker 3>ten years. So come on, Nintendo, get at it. But <v Speaker 3>I'll take Nintendo's dashboard over xboxes dashboard any day of <v Speaker 3>the week. What is even going on with that dashboard? <v Speaker 2>Oh my god, it's definitely like it gets messier because <v Speaker 2>it's like did they change it? <v Speaker 1>And like, what is different here? <v Speaker 2>And you look for thirty seconds and it's oh, it's <v Speaker 2>a new ad space for Call of Duty. It's like, oh, <v Speaker 2>they just added a third one of those okay, more ads. <v Speaker 1>Yeah, the. <v Speaker 3>Roach Alli x and the rose Ally to me, is <v Speaker 3>Xbox throwing good money after bad again. <v Speaker 1>Yeah. <v Speaker 3>I mean they're just why why are they connect? <v Speaker 1>Like a connect sort of thing, like chasing a trend? <v Speaker 1>Is that what you're kind of getting that they wanted. <v Speaker 3>To make a dedicated handheld because they saw the popularity <v Speaker 3>of the Steam Deck and the switch. I expect this <v Speaker 3>is me speculating, and they went, okay, let's make our own. <v Speaker 3>And then they said, oh, this is kind of expensive. <v Speaker 3>Well let's just make a partnership with with rose Ally. <v Speaker 3>Which fine, here's an idea, Xbox just put game Pass <v Speaker 3>on Steam. Geez, why does it have to be separate? Okay, <v Speaker 3>it's not a strong enough brand to stand on its own. <v Speaker 3>Put on the Steam deck ol ed, and then we <v Speaker 3>can have both be peanut Butter and Jelly, and I <v Speaker 3>would actually be more inclined to continue to subscribe to <v Speaker 3>your service as it is Xbox game passes in this <v Speaker 3>kind of it's over here for me, it's not actually <v Speaker 3>that easily accessible. Even though everything is an Xbox. I <v Speaker 3>can play it on my x I can guess I <v Speaker 3>can play it on my PC. But this to me <v Speaker 3>is just kind of needlessly making it actually kind of <v Speaker 3>really difficult to get to their service. And if they <v Speaker 3>want to drive subscriptions and growth, they should put they <v Speaker 3>should actually put it where the people are and the <v Speaker 3>people on Steam. <v Speaker 1>That's all. <v Speaker 2>When when EA, I can't remember the name of their <v Speaker 2>subscription service was EA Live, Who the hell those? When <v Speaker 2>that came to Steam, there was it was a kind <v Speaker 2>of a circular thing where EA wanted it on Steam <v Speaker 2>and Valve was like, well, we want Apex Legends on Steam, <v Speaker 2>so if you bring Apex Legends free to play onto Steam, <v Speaker 2>then we will let you do your EA subscription service. <v Speaker 2>I wonder if it's like for Valve, they're like, well, <v Speaker 2>we already get all the Xbox games. So we're not <v Speaker 2>going to try to make We're not going to make <v Speaker 2>it easier for Microsoft to put a game pass on here. <v Speaker 2>But you know, Microsoft and Valve are still pretty close partners, <v Speaker 2>like they did. <v Speaker 1>I don't know. I wonder if they just had it. <v Speaker 3>I think it's that there have been a lot of <v Speaker 3>rumors that the new Xbox is going to be very <v Speaker 3>strongly connected to Steam in some way exactly, so you're going, okay, <v Speaker 3>if that's the case, so why can't you get game <v Speaker 3>pass onto the Steam deck? Oled what's going on here? <v Speaker 2>You know what, maybe that is what happens here, is <v Speaker 2>a new xboun Xbox launches with Steam and then suddenly <v Speaker 2>game passes available on Steam. I wouldn't be surprised if <v Speaker 2>that's how this plays out. But whatever, that's that's them <v Speaker 2>figuring out their problems as far as handheld goes. <v Speaker 1>I think that it is weird that I get it, <v Speaker 1>but it's weird that. <v Speaker 2>The price is significantly more than the recently increased in <v Speaker 2>price Xbox Series X. <v Speaker 1>And of course I get it like this. <v Speaker 2>You know, miniaturizing technology is a very expensive thing to do, <v Speaker 2>But you're right, that's not I don't care about that. <v Speaker 2>That's their problem. So that I want a Cadillac. I <v Speaker 2>want the premium experience. When I picked this thing up, <v Speaker 2>I think it's going to like hold this thing back <v Speaker 2>a little bit because it's gonna have to have some sacrifices. <v Speaker 1>I think, yeah, or yeah. <v Speaker 3>Get into a Cadillac experience. <v Speaker 1>Yes, the analog pocket that she's holding there, yes. <v Speaker 3>Yes, uh for the all you audio people, analog pocket, <v Speaker 3>that's the Cadillac experience. Just by one of those. <v Speaker 2>All right, and thanks to the super chats for boat night. <v Speaker 2>They should let me watch cable TV on my Xbox? <v Speaker 1>Do you ever? Do you ever do that? I never <v Speaker 1>had cable the. <v Speaker 2>Entire time I had an Xbox one. Also, Ricky B said, <v Speaker 2>Pepo shouts out to Ricky B. <v Speaker 1>Thanks. <v Speaker 3>You know when the Xbox one was announced, that was <v Speaker 3>like two months after the first Netflix streaming show. <v Speaker 1>Came out, That's right, And I. <v Speaker 3>Remember thinking in twenty thirty, oh, wow, they're building this <v Speaker 3>around cable. Cable's already on the way out. What are <v Speaker 3>they doing? <v Speaker 1>Yeah? <v Speaker 3>That was importing of the future. <v Speaker 1>Yeah, and they were like there was the rumors. <v Speaker 2>I think the pactor I think was like they're going <v Speaker 2>to start selling these as cable boxes at your cable company, <v Speaker 2>and when you order cable you're just going to get <v Speaker 2>an Xbox one. It's like that never happened because of <v Speaker 2>course no one actually cared. <v Speaker 1>Uh. <v Speaker 2>All right, so thousand dollars from an Xbox rog allyx <v Speaker 2>we'll see, you know. I think there's that people in <v Speaker 2>that audience probably will show up for that, but they <v Speaker 2>kind of show up for everything Xbox. I don't think <v Speaker 2>this thing is going to break containment all that much, <v Speaker 2>at least not at that price. <v Speaker 1>All right. <v Speaker 2>EA backed car culture site winds down as Need for <v Speaker 2>Speed has been shelved. <v Speaker 1>This is from Andy Robinson at VGC. <v Speaker 2>EA backed car culture site speed Hunter says it's winding <v Speaker 2>down operations after the publisher allegedly decided to shelve. <v Speaker 1>Its Need for Speed series. <v Speaker 2>That's according to photojournalists and longtime contributor Matthew Evernham, who <v Speaker 2>posted on Instagram that the site was on ice some <v Speaker 2>seventeen years after it was founded. Speed Hunters is on ice. <v Speaker 2>EA shelved Need for Speed and that means no more <v Speaker 2>funding for the site. He wrote, Grateful for everything, the trips, <v Speaker 2>the stories, the lifelong mates, Speed Hunters hasn't been updated <v Speaker 2>for several months, and its social media accounts were recently <v Speaker 2>updated with blackout profile pictures. Its store is also offline. Okay, <v Speaker 2>so first of all, I didn't know anything about this website. <v Speaker 2>It's weird that they were back in the website, but <v Speaker 2>also that's a shame. <v Speaker 1>It sounded like a pretty cool thing. <v Speaker 2>It also like makes some sense in hindsight because kat <v Speaker 2>I would like, do reporting or do a story on <v Speaker 2>Need for Speed, and every time I would do that, <v Speaker 2>I would get contacted by like three or four Need <v Speaker 2>for Speed dedicated to YouTubers would be like, do you. <v Speaker 1>Have any more information about this? I'm like, how are <v Speaker 1>there so many of you? <v Speaker 2>And then I realized, oh, there is a massive community <v Speaker 2>of players that just always show up for Need for Speed. <v Speaker 2>It is the one sort of like bastion for that <v Speaker 2>audience in traditional you know, console gaming, where it's like <v Speaker 2>I'm going to go and spend sixty dollars on a <v Speaker 2>game and I'm going to get the new Need for <v Speaker 2>Speed and that's good. I'm going to play that for <v Speaker 2>a couple of years and that's all I'm going to play. <v Speaker 2>I think it is a sign that companies like EA <v Speaker 2>are done with those kinds of you know, niche audiences <v Speaker 2>that are pretty sizable. They're like a casual, mainstream audience, <v Speaker 2>but they're not interested in going after them in console <v Speaker 2>gaming anymore. If they're going to do that, they are <v Speaker 2>fully kind of probably turning back toward mobile would be. <v Speaker 2>My guess is that how you read the situation. <v Speaker 3>Like like Xbox, I think E has a lot to <v Speaker 3>answer for, and number one is the incalculable damage that <v Speaker 3>they've done to the games industry and the history of <v Speaker 3>the games industry and the games within the games industry. <v Speaker 3>And I speak as someone who's played almost every major <v Speaker 3>EA franchise over the years, who played was very into BioWare, <v Speaker 3>who was in fact, very into Need for Speed ten <v Speaker 3>years ago, because I was really into Burnout Paradise and <v Speaker 3>Battlefield and many others. And EA has shown, especially recently, <v Speaker 3>that they just do not care. They do not care <v Speaker 3>at all about anything that isn't going to make them <v Speaker 3>a billion dollars, and so everything has been pivoted to Battlefield. <v Speaker 3>That's their big bet, and that includes Criterion, a very <v Speaker 3>good game studio. I might add Criterion. I heard a <v Speaker 3>great story about Criterion Battlefront two has been in the news. <v Speaker 3>Criterion worked on the vehicle section, which, by the way, <v Speaker 3>incredible if you ever played play Starfighter Assault so good <v Speaker 3>peak Chef's Kiss, and apparently the leadership went and visited <v Speaker 3>Criteria while that game was in development to go see <v Speaker 3>the progress on the vehicle section. They're like, we're done. <v Speaker 3>They're like, you're done. We're done. Here it is and <v Speaker 3>it's played phenomenally, really polished, really excellent stuff. And then went, oh, okay, cool, <v Speaker 3>because Criterion is high quality studio for Speed is a <v Speaker 3>very efficient need for Speed, venerable franchise within the driving community. Huge, huge, huge, <v Speaker 3>huge name, and it's going to go on the Big <v Speaker 3>Dragon's Hoarde of Dead eyep along with Ultima. <v Speaker 2>I mean it's I mean even like Burnout right and <v Speaker 2>sim City. <v Speaker 1>Yeah, there was some code Masters you have. <v Speaker 3>To be to not be able to make sim City <v Speaker 3>a billion dollar. <v Speaker 1>Franch Yeah, it is. It's bizarre. Yeah, it's the kind <v Speaker 1>of thing where. <v Speaker 2>EA's notorious for this, but it's like even like when <v Speaker 2>you like just funnel it down to like, okay, this <v Speaker 2>vertical of racing games. They bought code Masters a couple <v Speaker 2>of years ago and they were like, hey, we're gonna <v Speaker 2>make all these other ones with some rally racing games <v Speaker 2>and all this stuff, and slowly they've been like. <v Speaker 3>A code Masters makes me furious. They bought a healthy <v Speaker 3>studio and this is the result. Give me a break. <v Speaker 2>And like, after like a couple of years too, it <v Speaker 2>wasn't even like, well, we've done three of those racing <v Speaker 2>games in that series and there's like the trend lines <v Speaker 2>going down, so we see the writing on the wall. <v Speaker 1>It wasn't even like that, which is also just not. <v Speaker 2>A fair thing because it's like, well, we know why, <v Speaker 2>because you're investing less in these games time after time, <v Speaker 2>we know why the trend line goes down. But it <v Speaker 2>was just like a couple of years, like two years <v Speaker 2>or something like that that and maybe not even it <v Speaker 2>was really wild to see that, and then like I'm <v Speaker 2>just okay, I held out hope for Burnout. Hey maybe <v Speaker 2>Burnout can come back, and I'm like, oh, Criterion is <v Speaker 2>and Ghost Games making it. Yeah, yeah, just all this <v Speaker 2>stuff right ea big anything like that, like NBA Volume <v Speaker 2>two could come back. Oh there's no hope for any <v Speaker 2>of that. If there's no hope for Need for Speed, <v Speaker 2>why I should not be getting my hopes up for <v Speaker 2>anything else because Need for. <v Speaker 4>Speed sports games a sports game, and it sold a way. <v Speaker 3>Ya can't make Need for Speed a driving game. The <v Speaker 3>biggest thing going are you kidding me? <v Speaker 1>Right? Wow? <v Speaker 2>And that's the audience that they have been able to <v Speaker 2>successfully monetize with Ultimate team modes and opening card packs <v Speaker 2>and stuff like that. I think it's a similar audience <v Speaker 2>that plays Need for Speed at least again on that <v Speaker 2>wide casual audience, and they probably tried to Maybe they <v Speaker 2>just couldn't figure it out, or maybe that audience was <v Speaker 2>like more ready to reject that stuff, or maybe that <v Speaker 2>audience has, like I know, there's a lot of mobile <v Speaker 2>games that have a similar sort of structure to them. <v Speaker 2>Maybe they're already playing there and they couldn't get to <v Speaker 2>play on console. <v Speaker 3>Yeah, they have all the character of a hotel lobby. <v Speaker 3>They're a corporate meeting room, and it has this this <v Speaker 3>culture which comes from the top, has a flattening effect <v Speaker 3>on everything they do. It makes it so that people <v Speaker 3>who are very passionate, and there are a lot of <v Speaker 3>very passionate people attached to Need for Speed. There's a <v Speaker 3>lot of very passionate people attached to BioWare who are <v Speaker 3>forced into a particular corner, a particular hole and cannot <v Speaker 3>do their best work, and so you always go, why <v Speaker 3>aren't EA? Why are games all? Kind of it's because <v Speaker 3>of that, it's the culture of the company, and the <v Speaker 3>result is EA is going to die now or Need <v Speaker 3>for Speed is going to die now, and that's a shame. <v Speaker 2>Yep, and it's uh, it is like weird to compare <v Speaker 2>and contrast EA take two because I'm like Take two <v Speaker 2>also doesn't have a characteristics. They don't have something that <v Speaker 2>stands like I don't I'm not a Take two fan. <v Speaker 2>I don't know any Take two fans. I also don't <v Speaker 2>know any EA fans. That's not a thing. But Take <v Speaker 2>two is like even like for strass Zelnik who does <v Speaker 2>not like admittedly doesn't play games, and that does, you know, <v Speaker 2>in a kind of an animalistic level, rub me the <v Speaker 2>wrong way when I hear that, because he's like, well, <v Speaker 2>I read books and I watch movies and listen to music, <v Speaker 2>but I. <v Speaker 1>Don't play games. <v Speaker 2>I'm like, okay, but he has found a way to <v Speaker 2>like stand off to the side, would Take two and <v Speaker 2>let the rock stars and I guess even like gearboxes <v Speaker 2>and stuff like that, and the and the sports studios <v Speaker 2>kind of be their own brands in a way that <v Speaker 2>does not happen at EA. That stuff does get whittled down, <v Speaker 2>BioWare does get subsumed by EA's culture, which is a <v Speaker 2>lack of culture. And so yeah, I don't really know <v Speaker 2>what the difference is there, but it's it is noticeable <v Speaker 2>at the very least. <v Speaker 1>All Right, last couple stories here. <v Speaker 2>Halo Championship Edition remake will get Championship Edition Combat Edition. <v Speaker 2>Halo Championship Edition is long overdue. I'm sorry, I cce <v Speaker 2>and my brain mainly goes to street fighter. Halo Combat <v Speaker 2>Evolved remake will only feature a campaign mode. It is <v Speaker 2>claimed this is from Sam Sepiol at Insider Gaming. What yeah, <v Speaker 2>this thing is? I don't really This doesn't make any <v Speaker 2>sense to me that a Halo game wouldn't have any <v Speaker 2>multiplayer of campaign mode only even if like master Chief <v Speaker 2>Collection does exist. What is the point of any of <v Speaker 2>this without the multiplayer? <v Speaker 3>I don't Oh my gosh, I mean that that company <v Speaker 3>is a mess. What do they call to get? What <v Speaker 3>are they called now? <v Speaker 4>They used to be three four three they reading, yes, <v Speaker 4>like Halo Studios or something like that maybe it says <v Speaker 4>the story. There's a rumor out there that came out <v Speaker 4>following the layoffs that shocking surprise. Everybody at Halo Studios <v Speaker 4>is really unhappy with the state of the next Halo game. <v Speaker 4>And I saw somebody going, yeah, well, Halo is Xbox's <v Speaker 4>flagship franchise after all, I mean, what is your fragship, <v Speaker 4>flagship franchise, flagship franchise, what was your flagship franchise? Say <v Speaker 4>about you as a company? Nintendo has Mario and Zelda. <v Speaker 3>PlayStation has The Last of Us and Spider Man, I guess, <v Speaker 3>and Xbox has Halo and uh just Halo just this <v Speaker 3>absolute state of it. Wow, we what's happened to? Those games? <v Speaker 3>Just cannot get it right? And the the the Xbox <v Speaker 3>series X has been a disaster for Xbox. They wanted <v Speaker 3>to set themselves up for the next ten to twenty <v Speaker 3>years with this thing, and Halo Infinite was the starting point, <v Speaker 3>and we saw what happened with it. It's just not <v Speaker 3>good enough. <v Speaker 1>Yep. <v Speaker 2>I like Halo Infandite a lot, but it did not <v Speaker 2>check the boxes it needed to check. And now it <v Speaker 2>just feels like the rest of Xbox where they they <v Speaker 2>know they want to keep doing stuff, but what that <v Speaker 2>stuff exactly is, they're not sure and so and they <v Speaker 2>half asked. <v Speaker 1>Some of the stuff. <v Speaker 2>It feels like the console certainly feels that way now, <v Speaker 2>and now even the Halo franchise feels that way. If <v Speaker 2>this is the way it's going to go down. I <v Speaker 2>get when you're sitting there looking at it and be like, <v Speaker 2>we don't need to replace. <v Speaker 1>Master Chief collection. <v Speaker 2>That doesn't make sense, but okay, then actually just don't <v Speaker 2>do anything with Halo Combat evolved at that point. <v Speaker 3>Its chronic mismanagement of their entire studio system. And again <v Speaker 3>that starts at the top. I lay that squarely at <v Speaker 3>the feet of the executive team. They've had years to <v Speaker 3>get this right, and it feels. <v Speaker 1>Didn't really change anything the entire time. The strategy was always. <v Speaker 2>Phil saying to Matt Booty, go go handle things, and <v Speaker 2>then mat Booty going to the studios and be like, <v Speaker 2>make what you want to make, and then years later <v Speaker 2>the teams bringing what they made back and no one <v Speaker 2>being happy with it, So what what the hell? <v Speaker 1>Then? All right? <v Speaker 2>And then last story here, a new Stuntman game is <v Speaker 2>potentially in the works. There was a YouTuber who found <v Speaker 2>a basically an IP like like transfer, I guess is <v Speaker 2>what I would how I would refer to it. On <v Speaker 2>March twenty eighth, twenty twenty four, an asset assignment was <v Speaker 2>signed between THHQ Nordic and Saber Interactive, transferring the Stuntman IP, <v Speaker 2>including previous games like Stuntman Ignition, and explicitly mentioning a <v Speaker 2>new entry, Stuntman Hollywood, currently in development by Saber, or <v Speaker 2>at least that was what was happening at the time. <v Speaker 2>This assignment was officially recorded on April second, shortly after <v Speaker 2>Saber's public split from Embracer. Saber took just about everything <v Speaker 2>else with them, so it seems to stand a reason <v Speaker 2>that maybe this went along with them as well. I <v Speaker 2>like the Stuntman games, specifically Cat the Stuntman for Game <v Speaker 2>Boy Advance with its like faux three D graphics. Is <v Speaker 2>when I go back to all the time, it's what <v Speaker 2>It's one of the games I tested on the Analog Pocket. <v Speaker 2>It was like, how good is the Analog Pocket really? <v Speaker 2>And I got Stuntman out It looked really sharp on there. <v Speaker 2>I these are decent games. I would like to see <v Speaker 2>Stuntman come back, although it's a weird one, although Saber's. <v Speaker 1>Good at that kind of weird stuff. So I don't <v Speaker 1>know any love for Stuntman from you. <v Speaker 3>I've never played this game, and actually this is the <v Speaker 3>first time I've heard of it. <v Speaker 2>So go play the game Boy Advance one. That's all <v Speaker 2>you need. It's like, I'm still wanting to get those <v Speaker 2>weird three D game Boy Advance games. <v Speaker 3>There's like more weird games. <v Speaker 1>Yes, exactly. <v Speaker 2>This is the kind of thing where I'm like, I <v Speaker 2>could see this just coming out at fifty dollars and <v Speaker 2>doing surprisingly well. <v Speaker 1>And if that's gonna be Sabers bread and butter, yeah, <v Speaker 1>go for it. <v Speaker 3>Good streaming content, right, Yeah, that's like my first thought <v Speaker 3>right there. <v Speaker 1>Yeah, you're right. <v Speaker 2>Then they could really lean into that side of things <v Speaker 2>of it being secretly really silly and kind of fun <v Speaker 2>to watch. All right, that does it for the headlines. <v Speaker 2>We have some whole questions we're going to get too. <v Speaker 2>Let's go ahead and I'm leve me refresh this here, <v Speaker 2>all right? So did we do this one? Are you <v Speaker 2>concerned about all about used to switch one games? <v Speaker 1>All right? Yeah, there we go. <v Speaker 2>So last week we talked about some used games causing <v Speaker 2>a switch to to get get bricked by Nintendo because <v Speaker 2>they were games that had also been captured and put online, <v Speaker 2>and Nintendo's like, okay, well you're using those games that <v Speaker 2>you illegally downloaded, but they were the actual use games, <v Speaker 2>So there was maybe a chilling effect that could happen <v Speaker 2>to the use games market. Seventy seven percent of people <v Speaker 2>said they're not worried about that, but twenty three percent <v Speaker 2>said they had They are concerned about buying used games <v Speaker 2>on Switch one games. Now, that's going to be this <v Speaker 2>audience that listen to that show, But still I think <v Speaker 2>that's something Nintendo should keep an eye on. And then <v Speaker 2>let's see here. We also did not answer this one. <v Speaker 2>Do you want modelist Seft's next game to be a <v Speaker 2>Xeno Blade game? <v Speaker 1>Yes? <v Speaker 3>Or no? <v Speaker 1>I'm I personally am gonna say no. <v Speaker 2>I want them to try something different, although I'm not <v Speaker 2>going to be mad if they make another Zeno Blade game. <v Speaker 2>Sixty four percent said no, and thirty six percent do <v Speaker 2>want another Xeno Blade game. <v Speaker 1>How about you, a host of Acts of the Blood God. <v Speaker 3>I'm less of a fan of Zeno Blade than Nadia <v Speaker 3>and Eric, my co hosts, are, right, I think I'll <v Speaker 3>say this Monolisoft secretly one of the technological engines and <v Speaker 3>drivers behind Nintendo. They had a very large hand and <v Speaker 3>Tiers of the Kingdom, among other things. And I think <v Speaker 3>that the Xeno Blade games have gotten better with each <v Speaker 3>successive iteration, and I would actually be very excited to <v Speaker 3>see where they took it the series next with Zeno <v Speaker 3>Blade Chronicles four, and the audience behind it keeps growing. <v Speaker 3>I think it took another leap was unably Chronicle three. <v Speaker 3>So I'm gonna say, yes, let's see what you got <v Speaker 3>on the Switch too. I bet it's actually going to <v Speaker 3>be a pretty cool looking game, very lovely double a <v Speaker 3>h R RPG for sure. For the Switch to. <v Speaker 2>Sean has posted in a super chat here a patent <v Speaker 2>that does refer to the Nintendo Switch game cards as <v Speaker 2>a cartridge here in the patent. So that's me a <v Speaker 2>losing point for me here in this battle. <v Speaker 1>Oh no, see, I'm not giving up though, not giving up. <v Speaker 1>All right. We have a new poll question we'll get <v Speaker 1>to here in a second. <v Speaker 2>Before we do that, though, Cat Bailey, why don't you <v Speaker 2>tell people where they can find you on the internet <v Speaker 2>what you have going on? <v Speaker 1>All that good stuff? <v Speaker 3>Hey, you can find me at me on Blue Sky, <v Speaker 3>at Cat Bailey at blue Sky. Socially, you can find <v Speaker 3>me on acts of the blugod, Twitch, dot tv, slash, <v Speaker 3>bloogd pod, We're on YouTube or on Blue Sky. We're <v Speaker 3>on all of the channels that you can possibly think about. <v Speaker 3>And I have a newscats dot beehive that's spell b <v Speaker 3>e e h I I V dot com. Go check <v Speaker 3>me out, like and subscribe. <v Speaker 2>Thank you so much, Thank you so much. New poll question. <v Speaker 2>Are you getting Donkey Kong Bonanza? <v Speaker 1>Yes or no? <v Speaker 2>Just kind of want to see the results. If you <v Speaker 2>don't have a switch to you can just vote know <v Speaker 2>that would still count. That's the same thing. <v Speaker 1>We'll get the results of that. <v Speaker 2>We'll talk about it on game Mes Mornings here on <v Speaker 2>Giant Bomb on Wednesday, speaking to Giant Bomb, we might <v Speaker 2>I think we're planning to do maybe a test stream today. <v Speaker 2>Mike is out on assignment and so we're not gonna <v Speaker 2>be having Monday Mornings missed with Mitch, So instead we <v Speaker 2>might try to test some stuff out. Whether or not <v Speaker 2>that goes up live or not, we'll figure it out <v Speaker 2>on the fly. But if you see us and it <v Speaker 2>says test stream, you'll you'll know what's going on tomorrow BombCast, <v Speaker 2>and then we'll be back with Game mess Mornings on Wednesday, <v Speaker 2>and then a bunch of other fun stuff which we're <v Speaker 2>going to figure out here in our meeting here pretty soon. <v Speaker 2>All right, in the meantime, I think that's gonna do it. <v Speaker 2>Cat Bailey, thank you so much for hanging out with <v Speaker 2>me today and talking about video games. I really appreciate it. <v Speaker 2>Thanks Jeff, thank you all for listening and watching. You're <v Speaker 2>the best audience in gaming. Until next time, have a <v Speaker 2>good one, take care of yourself and goodbye. <v Speaker 3>You'll be never go to bed.
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