FromSoftware Apologizes For Elden Ring Nightreign Test Server Problems

Game Mess Mornings

Jeff Grubb is joined by Tamoor Hussain to talk black market Switch 2 deals, Ubisoft's plans to avoid a continued decline, and Tam's one true love (FromSoftware).
2025-02-14 62 min Transcript

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<v Speaker 1>Don't be bare. It's the internet. You're busy. Let's do
<v Speaker 1>this for February fourteenth, twenty twenty five. I wanted to
<v Speaker 1>say Friday. I mean, it is Friday, but I don't
<v Speaker 1>usually say that. For the next hour or so, let
<v Speaker 1>me help you sort through the world of gaming on
<v Speaker 1>Game Mess Mornings Live with me Jeff Grubb. Today, love
<v Speaker 1>is Dead as the elder Ring Night Rain network test
<v Speaker 1>encounters major problems on PlayStation. But first please join me
<v Speaker 1>and welcoming today's co host a Game Mess Mornings. It's
<v Speaker 1>two more. Who's saying, tam, how are you doing?
<v Speaker 2>I am here and I am alive. What more do
<v Speaker 2>you want from me?
<v Speaker 1>Uh? Huh, all right, okay, you know what I was
<v Speaker 1>gonna ask more, but now I'm feeling like egg on
<v Speaker 1>my face? What am I thinking?
<v Speaker 2>It's also, you know, it's Ostall weekend, nba' Stall weekend. YEP,
<v Speaker 2>it's being held in the YA area. I'm expecting to
<v Speaker 2>hear a lot of E four E being blasted. Maybe
<v Speaker 2>some too short.
<v Speaker 1>You know what I mean?
<v Speaker 3>Yeah, absolutely, yeah, exactly.
<v Speaker 1>Damn. How are NBA fans feeling about the All Star
<v Speaker 1>game right now? Because All Star games kind of across
<v Speaker 1>the board being you know, kind of crappy.
<v Speaker 2>So yeah, it's not been great for the last couple
<v Speaker 2>of years. So this year's one was created in collaboration
<v Speaker 2>with the greatest basketball player of all time, the one
<v Speaker 2>and only Number thirty, Steph Curry, of course, so they
<v Speaker 2>hit him up and they're like, Yo, we're gonna come
<v Speaker 2>to your your backyard or come into your house. So
<v Speaker 2>what should we do with this NBA thing? And now
<v Speaker 2>there's a tournament format which is going to be cool. Yeah,
<v Speaker 2>And I think at one point the rookies are like
<v Speaker 2>the best rookies are going up against like the best vets,
<v Speaker 2>which is bound to cause some some like intense play
<v Speaker 2>because those vets don't want to lose our rookies and
<v Speaker 2>rookies want to be some vets. Yeah, it's going to
<v Speaker 2>be interesting.
<v Speaker 1>That's always the thing. It's like, Yeah, I just want
<v Speaker 1>to see at least some interesting game play, and usually
<v Speaker 1>these All Star games you don't get that. You have
<v Speaker 1>to create some sort of steaks, So hopefully that works.
<v Speaker 2>I'm on the other side where I'm like, we still
<v Speaker 2>have a season to play. So I didn't go like
<v Speaker 2>dumb hard on like a goof games.
<v Speaker 1>Yeah, absolutely, for sure, go ahead.
<v Speaker 2>They have like four days off to recover hopefully. We
<v Speaker 2>just we played the Warriors.
<v Speaker 3>I say we.
<v Speaker 2>I didn't touch a ball. I had no impact on
<v Speaker 2>that game.
<v Speaker 1>Yeah.
<v Speaker 2>The Warriors played the Houston Rockets yesterday. US Rockets, I
<v Speaker 2>believe are third or fourth in the conference, and we
<v Speaker 2>beat them, which was good.
<v Speaker 3>It was a bit touch and go.
<v Speaker 2>The Warriors are doing this thing where if they play
<v Speaker 2>a dog shit team, they will somehow lose. If they
<v Speaker 2>played their best team in the NBA, they will cook them.
<v Speaker 1>Yep.
<v Speaker 2>So I don't know why they Well what's going on
<v Speaker 2>over there, But we got Jimmy Buckets.
<v Speaker 1>Now that seems like it's going to go pretty good.
<v Speaker 3>It's going well so far.
<v Speaker 2>He's uh, he's doing it. He's he's he's showing up.
<v Speaker 2>He's like he's been playing really well. And then he
<v Speaker 2>did like interviews and he was like, I'm not in
<v Speaker 2>basketball shape. I still need to I didn't play for
<v Speaker 2>a month, so I need to get fit and I
<v Speaker 2>still haven't learned any of the actual like plays and
<v Speaker 2>offensive plays. So he's he's still getting warmed up, which
<v Speaker 2>is good.
<v Speaker 1>Yep.
<v Speaker 3>Excited about that.
<v Speaker 1>Yeah, you know have enjoy your All Star weekend. It's
<v Speaker 1>also the four Nations tournaments still happened for hockey, and
<v Speaker 1>it's kind of like, oh, this it's been really good,
<v Speaker 1>but you're right, they're all really trying because they're playing
<v Speaker 1>for their nations and they are they're like getting in
<v Speaker 1>scraps after the plays, like you know, not fistfights like
<v Speaker 1>happens in hockey, but like hey, no pushing and shoving
<v Speaker 1>and people being thrown into the net and stuff like
<v Speaker 1>that because they're playing hard and there's already been a
<v Speaker 1>couple of injuries. It's like, oh, oh man, they got
<v Speaker 1>to go back and play for their teams after this,
<v Speaker 1>and some of them are going to be hurt now
<v Speaker 1>because of this. So it's like, okay, these games have
<v Speaker 1>been amazing, but is that worth it? It's tough.
<v Speaker 3>It's about yeah, So what's the state of hockey?
<v Speaker 2>Video games like right now? A NBA like basketball games aren't. Well,
<v Speaker 2>there's the two K games and they're great, but like
<v Speaker 2>they don't they're too sim for me, Like I'm a
<v Speaker 2>jam guy.
<v Speaker 3>But what's it like over there?
<v Speaker 1>It's you know, it's NHL from EA uh and and
<v Speaker 1>that's about it. There You know, there are more indie
<v Speaker 1>hockey games like Arcadie games happening than than ever before.
<v Speaker 1>None of them have really like hit super hard. That
<v Speaker 1>puck game was a lot of fun. That first person
<v Speaker 1>hockey game that we played on the site of a
<v Speaker 1>couple like last week, I think, And that one's weird
<v Speaker 1>because like you have full stick control with the mouse,
<v Speaker 1>so you can like lift it up and down and
<v Speaker 1>left and right, and it's very difficult. It's like quop
<v Speaker 1>but hockey that's actually it's a really good time. And
<v Speaker 1>then there's kind of nothing in between that and EA's
<v Speaker 1>attempt at a SIM game that's been pret pretty rough
<v Speaker 1>for years. My question, I was just gonna say it, like,
<v Speaker 1>we used to have it so good, Tam. We used
<v Speaker 1>to get so many different kinds of all these sports games,
<v Speaker 1>arcadie games, sim games, everything in between that was legit
<v Speaker 1>just better. I know, it's always like, oh, things used
<v Speaker 1>to be better. You can't always say that that action
<v Speaker 1>was better.
<v Speaker 3>My quest.
<v Speaker 2>I remember I talked about trying to play NBA Jam
<v Speaker 2>on a modern console. Yeah, it's been fruitless, sadly, but
<v Speaker 2>I noticed that nets have a game coming up called
<v Speaker 2>The Dunk Dynasty Dunk CE Dynasty.
<v Speaker 1>D Dynasty.
<v Speaker 3>I wish it looks.
<v Speaker 2>Like the most I think it's the most free to
<v Speaker 2>play ass game. Of course, it's like a five v
<v Speaker 2>five game, but it's got like stylized versions of modern
<v Speaker 2>basketball players. Like it's got like James Harden steps and there,
<v Speaker 2>Kevin Durant is, then the NIS is in there, and
<v Speaker 2>then Joel Embiid absolute bomb flop fucking is also there
<v Speaker 2>as well. Some reason, my man's on break full time
<v Speaker 2>getting paid for it.
<v Speaker 1>I I like those weird mobile games that happened a
<v Speaker 1>lot of times based on these sports, like, oh wait,
<v Speaker 1>they're still doing those. Uh. They are all kind of trash,
<v Speaker 1>but they must somehow always also get major stars to
<v Speaker 1>be in them. So it's fun to.
<v Speaker 2>See if anyone knows how I can play NBA gam
<v Speaker 2>not the original one, right, because I know how to
<v Speaker 2>play the original one good.
<v Speaker 1>It is backer compatible because you buy a disc, right,
<v Speaker 1>and those are hard to come. I know.
<v Speaker 2>It's the the on Fire edition is the only one
<v Speaker 2>that I think is available or whatever, and the one
<v Speaker 2>that you need is a different one. I think that's
<v Speaker 2>why it's it's it's weird something weirdness with.
<v Speaker 1>That well, his Lord Xenu has some answers for you.
<v Speaker 1>That may or may not be the name of an emulator.
<v Speaker 1>Actually it's Xenu or Xenu.
<v Speaker 2>I can't remember when i've I have already explored the emulator,
<v Speaker 2>which is which, which works for me, and it is good,
<v Speaker 2>But like I don't want to stay in front of auba.
<v Speaker 1>Yeah, get it on your steam deck or something. Cut
<v Speaker 1>that going there? Yeah, yeah, yeah, let's explain what we
<v Speaker 1>do here most weekdays, I, Jeff Grub, will help piece
<v Speaker 1>your gaming life back together. That includes breaking news and
<v Speaker 1>maybe even some of our own original reporting. For all
<v Speaker 1>these topics, I'll get the input of a bona fide
<v Speaker 1>expert who will make me look smart. If you're watching
<v Speaker 1>live on twitch welcome, You can always listen to the
<v Speaker 1>show later on podcast feeds by searching for Games Mornings,
<v Speaker 1>or find the RSS on giant bomb dot com. You
<v Speaker 1>can also catch the show later with chapters and timestamps
<v Speaker 1>on YouTube. Hello YouTube. All right, we have a lot
<v Speaker 1>to get into, so let's start the morning mess with
<v Speaker 1>switch To units are reportedly selling for forty thousand dollars
<v Speaker 1>on the Chinese black market. This is from Ali Reynolds
<v Speaker 1>at Nintendo Life. According to our recent post on the
<v Speaker 1>switch To subreddit, this via wccf tech, early units of
<v Speaker 1>Nintendo's upcoming new console are being sold on the Chinese
<v Speaker 1>black market for nearly forty g's. This is supposedly sourced
<v Speaker 1>via the same leaker from the Jonghaus shoe forums. Uhgo
<v Speaker 1>she how zu? I like that one. I don't know
<v Speaker 1>what it is, but I like that now? What's moorth
<v Speaker 1>feeling dominic Decoco forums, who revealed that the the CAD
<v Speaker 1>model for the switch To in twenty twenty four, So
<v Speaker 1>the people that did that also apparently are selling them
<v Speaker 1>for forty thousand dollars. They're selling them within an accompanying
<v Speaker 1>screenshot showcasing messages between the leaker and the post had
<v Speaker 1>accompanying messages that showcase the conversation between the leaker and
<v Speaker 1>a black market seller, albeit with much of the detail
<v Speaker 1>blurred out. You have to wonder why anyone would be
<v Speaker 1>willing to spend so much on an early switch To unit,
<v Speaker 1>but the theory is that the leaker is effectively shopping
<v Speaker 1>the unit out to accessory manufacturers. Building products based on
<v Speaker 1>specs alone is one thing, but having the ability to
<v Speaker 1>actually test out access with a real switch to unit
<v Speaker 1>might well be worth the hassle and money, given the
<v Speaker 1>potential payoff in the months and years ahead. Of course,
<v Speaker 1>it's possible that this could all be a load of rubbish,
<v Speaker 1>but you know what these leakers are like. Give it
<v Speaker 1>a few weeks and we'll probably see blurry cropped images
<v Speaker 1>of the unit itself on Fami boards or something like that.
<v Speaker 2>This text conversation looks suspicious as hell. Yes, it's not
<v Speaker 2>even yo, my uncle has this.
<v Speaker 3>Do you want it? It's just like I have do
<v Speaker 3>you want? Yes? How much I can make that? Shit? Man,
<v Speaker 3>I'm not saying it's not out there, but you.
<v Speaker 1>Know, I mean yeah, But at the point here clearly
<v Speaker 1>is just that it's getting wild out there for the
<v Speaker 1>switch to and the fact that wait, whether this is
<v Speaker 1>real or not real, or if it's happening, it's the
<v Speaker 1>kind of thing like I can imagine this being real
<v Speaker 1>because people have just gone nuts, and they know when
<v Speaker 1>Nintendo was promising to talk about it next April. Second. Yeah,
<v Speaker 1>people still have very little chill when it comes to
<v Speaker 1>a waiting for that.
<v Speaker 2>Who's paying forty grand for that? Come on, man, what
<v Speaker 2>are you getting out of that? You're getting like an
<v Speaker 2>early version. You cannot resell that thing, Like you can't
<v Speaker 2>be like I bought an early version of the switch
<v Speaker 2>and now I'm like, I'm I've got a one of
<v Speaker 2>the kind of thing because the moment you try and
<v Speaker 2>sell that or show it to anyone, Nintendo is gonna
<v Speaker 2>stick a knife through your throat immediately, like you're cooked this,
<v Speaker 2>You're done.
<v Speaker 3>So what are you doing with this thing? It's not
<v Speaker 3>even like it's just it's just for your own benefit.
<v Speaker 2>You're like, I lost forty grand and I have this
<v Speaker 2>bundle of wires and PCBs that is the switch too.
<v Speaker 1>They wouldn't even like get interpol or the FBI involved
<v Speaker 1>or whatever, And it's tend to be like we'll handle
<v Speaker 1>this ourselves and just to centegrate you, just yeah, they'll
<v Speaker 1>melt you where you land.
<v Speaker 2>El Sakarai, you can make his YouTube video tomorrow. We
<v Speaker 2>need him for something, and Sacarai just straps up and
<v Speaker 2>he's like, this is why it takes me so long
<v Speaker 2>for make Smash games.
<v Speaker 3>I have to fucking kill.
<v Speaker 1>In house assassin.
<v Speaker 2>Yeah, yeah, I like can imagine that when sakara is
<v Speaker 2>not making Smash he's basically living the John Wick life style.
<v Speaker 1>Yes, it's that. What was that movie where the guy
<v Speaker 1>was the game show host and he like used like
<v Speaker 1>the award for the show was like, Oh, the couple
<v Speaker 1>gets to travel around the world and it's like, you're
<v Speaker 1>traveling to Moscow because he needed to go like to
<v Speaker 1>Moscow to secretly assassinate someone.
<v Speaker 3>Yeah, sounds amazing.
<v Speaker 1>That's what That's what Sacarai is doing. He's out there
<v Speaker 1>living that life. Okay, yeah, forty thousand dollars, you're right,
<v Speaker 1>what what do you think? I get the like theory
<v Speaker 1>here of you pay that money and then you take
<v Speaker 1>the thing around and you go to all these Chinese
<v Speaker 1>manufacturers who won't care where you got it from, and
<v Speaker 1>they see like the chance to get out ahead of
<v Speaker 1>the curve and have products ready to go for them
<v Speaker 1>to switch to launch because they got a model early
<v Speaker 1>and we're able to test it out make sure everything worked.
<v Speaker 3>Are they paying for that access? I imagine?
<v Speaker 1>I think, yeah, I think they would pay for that
<v Speaker 1>access at least. You know, again, this is all just
<v Speaker 1>I could I could see that being the way things work,
<v Speaker 1>though I wouldn't be too surprised if that's mostly the
<v Speaker 1>way A lot of this stuff went down. Although you know,
<v Speaker 1>they really can make these things based on the CAD models. Sure,
<v Speaker 1>it'd be better to have a physical hard wherever you
<v Speaker 1>take the CAD models, you three D print your own
<v Speaker 1>thing and get.
<v Speaker 2>As close as I have seen switch to accessories yeah,
<v Speaker 2>that people have made in person and held them in
<v Speaker 2>my hand and it's like, oh, so this is what
<v Speaker 2>a switch is going to feel like. I've held like
<v Speaker 2>a three D version of the switch too, because it's like, yeah, yeah,
<v Speaker 2>it was whatever. It's everyone that you don't need to
<v Speaker 2>pay forty grand for us crazy.
<v Speaker 1>Yeah. I Also, I'm like skeptical that it even turns
<v Speaker 1>on this forty thousand dollars switch to and if it does,
<v Speaker 1>it's like booting into the bios or whatever and you
<v Speaker 1>can't even get into the operating system.
<v Speaker 3>So no chance.
<v Speaker 2>Yeah, just I says that it's just a dumb thing
<v Speaker 2>that someone is doing. Probably if it's real, it's just like,
<v Speaker 2>why are you doing this?
<v Speaker 3>Good for you man?
<v Speaker 1>Yep, exactly. Wait a couple of weeks and we're gonna
<v Speaker 1>get all more information.
<v Speaker 3>I have a request for you.
<v Speaker 2>I needed to load up your so onboard with you
<v Speaker 2>know the you know, the the kind of announcements on
<v Speaker 2>the street fire two when they go to a different country,
<v Speaker 2>whereas like China, China, you should have one of those
<v Speaker 2>ready for each area, so that if we were on
<v Speaker 2>this story you would have pressed down, it would have
<v Speaker 2>been like China, and then you could like carry on.
<v Speaker 1>Actually love love that, actual get like the motion graphics
<v Speaker 1>to come up with like the stream decks so it
<v Speaker 1>can be China and then actually has the plane flying
<v Speaker 1>or whatever, and you.
<v Speaker 4>Can like a yeah, you're also slande England to super
<v Speaker 4>prefer to when they put came in there, England wasn't
<v Speaker 4>the one that why are you doing it like this?
<v Speaker 1>You have changed up your energy for this?
<v Speaker 3>Yeah, what's going on?
<v Speaker 1>Super England? Uh from Software apologizes for eldin Ring Night
<v Speaker 1>Rain tests server problems. This is from George Yang at
<v Speaker 1>game Spot. From Software has issued an apology for the
<v Speaker 1>connection issues currently plaguing the elden Ring Night Rain network test.
<v Speaker 1>From Software's Japanese player support account on Twitter said that
<v Speaker 1>servers are currently congested, which is making it difficult for
<v Speaker 1>players to match with each other. The account suggested to
<v Speaker 1>continue trying and apologize for any inconvenience. It seems that
<v Speaker 1>like the PlayStation servers are being hit particularly hard night fare, Yeah,
<v Speaker 1>go ahead.
<v Speaker 2>It's crazy that they have to apologize for this thing
<v Speaker 2>when the express purpose is for this to happen. Yep,
<v Speaker 2>it's like it's for any development. This happens with order
<v Speaker 2>others that we're so sorry that you cannot connect to
<v Speaker 2>this network test.
<v Speaker 1>I'm I'm always like, man, I couldn't do this that
<v Speaker 1>job where I wrote this message because I'd be like, oh,
<v Speaker 1>I'm sorry you couldn't connect. Well, let's give you your money back.
<v Speaker 1>Oh you didn't pay for anything, Okay, Well then what
<v Speaker 1>go do something else with your time? Like what are
<v Speaker 1>we talking about here?
<v Speaker 2>I mean like it's like again it's a symptom of
<v Speaker 2>people thinking these parts of the kind of cycle are
<v Speaker 2>old to them. And also it's like, you know, the
<v Speaker 2>publishers shouldn't use this as a marketing be like I
<v Speaker 2>don't think from software does that.
<v Speaker 3>There are a few companies that I'd.
<v Speaker 2>Be like, if you play early, you can get into
<v Speaker 2>our beta test, if you know what I mean, which
<v Speaker 2>is like if you did that, then you've got a
<v Speaker 2>leg to stand on where you're complaining that you can't
<v Speaker 2>get in. But I think most people should be like
<v Speaker 2>a little more. I think companies should be a little
<v Speaker 2>more clear about stuff breaking, especially from like they're not
<v Speaker 2>super super well versed in like large scale networking in games.
<v Speaker 2>Even they're like core games, they almost have a a
<v Speaker 2>kind of like a drip feed of networking in their
<v Speaker 2>games unless you go into PvP and that kind of stuff.
<v Speaker 3>But this is the first game that they've made which
<v Speaker 3>is like very very very focused on put a network
<v Speaker 3>element of it.
<v Speaker 2>They should just come out and been like, big text,
<v Speaker 2>this is going to break. It's the point, do not complain, yep.
<v Speaker 1>And you could see like, of course there's going to
<v Speaker 1>be conflicting desires of what like the different sides want
<v Speaker 1>to get out of this. You know, from software clearly
<v Speaker 1>just actually wants to test and see if this is
<v Speaker 1>going to work. And then Bandy namcoes like, great, we
<v Speaker 1>will kind of like position it as like a big
<v Speaker 1>exciting thing for fans, so they could start building up
<v Speaker 1>momentum for the for the marketing, and I'm sure from
<v Speaker 1>Stuff's like okay, that's great, but no, like we have
<v Speaker 1>a specific purpose here, like yeah, go ahead.
<v Speaker 2>We went to a preview event and the networking was
<v Speaker 2>like not great there, Like it had a stumbles and
<v Speaker 2>that kind of stuff, and it meant we were limited
<v Speaker 2>and how much how long we could play, like we
<v Speaker 2>were getting like one player would get kicked out like
<v Speaker 2>halfway through a run and that kind of stuff. And
<v Speaker 2>I remember like the Namco people, just like the Bandaid people,
<v Speaker 2>freaking out. They were like, oh my god, this sucks.
<v Speaker 2>I was just like, hey man, you do not have
<v Speaker 2>to worry about it. That's this is the point, Like
<v Speaker 2>this is gonna happen. Just just it will be fine,
<v Speaker 2>Like I'm playing enough to get a good feel for it.
<v Speaker 2>And I felt so bad for them because it felt
<v Speaker 2>like they owed us something which I guess they might
<v Speaker 2>have considering like we flew out there and you know
<v Speaker 2>that kind of stuff, and they had they had, like
<v Speaker 2>you know, intention to have like preview coverage artist. But
<v Speaker 2>I was just like, it's an online game, pre release
<v Speaker 2>in a very weird environment where your networking isn't ideal
<v Speaker 2>in any way. This is gonna happen. And I was
<v Speaker 2>just like, oh man, I wish I wish it didn't.
<v Speaker 2>They didn't feel this like under the gone to have
<v Speaker 2>a perfect experience already, and like I played it. I
<v Speaker 2>played it enough to write a preview and also like
<v Speaker 2>talk about it, so I had no issues with it.
<v Speaker 2>But yeah, it was it had a it was Bomby.
<v Speaker 2>That's what it's going to be like, It's going to
<v Speaker 2>be there. It will probably be that way when it launches.
<v Speaker 1>That I suppose we're gonna ask you, like, where, what
<v Speaker 1>is your expectation level for this ability at launch? I'm
<v Speaker 1>with you. I think that it's else.
<v Speaker 2>Almost every like multiplayer focus game has a has had
<v Speaker 2>a rough goal of it to begin with, or has
<v Speaker 2>a high chance of it. I can't think of very
<v Speaker 2>many games that came out and launched perfectly like no issues. Most,
<v Speaker 2>I guess the only ones that I could reliably say, now,
<v Speaker 2>oh it's going to be fine.
<v Speaker 3>It's call of Duty. But that's because it scaled up.
<v Speaker 2>Remember Modern Warfare, like the first one, when Quality for
<v Speaker 2>Modern Warfare came out, I remember having a rough time
<v Speaker 2>with that BA and so also when the game came out,
<v Speaker 2>it was a bit rough.
<v Speaker 3>But they've had what almost a decade.
<v Speaker 2>Of being able to scale up and also use the
<v Speaker 2>same kind of infrastructure to move from one to the other.
<v Speaker 3>Game like Overwatch was rough for a little bit.
<v Speaker 2>I think the only one that I can really think
<v Speaker 2>of recently that didn't have an issue big enough for
<v Speaker 2>it to become like newsworthy was probably Marvel Rivals. I think, yeah,
<v Speaker 2>because that, as far as I can tell, just launched
<v Speaker 2>and has been fine interesting for a long time, right,
<v Speaker 2>so interesting for a long time. And NETS is a
<v Speaker 2>company that has a lot of online games, much bigger
<v Speaker 2>than most.
<v Speaker 3>People, Like they've got these weird freaking games.
<v Speaker 1>Games with huge audiences because exactly exactly, and you would
<v Speaker 1>see I guess the expectation most people would say as
<v Speaker 1>well as Banda is a huge, huge company, they should
<v Speaker 1>be able to hook this up and figure it out.
<v Speaker 3>And it's like they are a huge company.
<v Speaker 2>Name the one Bandai game that is online, it's techn
<v Speaker 2>like that's the that's the biggest game they have, and
<v Speaker 2>that's a very different kind of infrastructure network wise. Again,
<v Speaker 2>like if I'm I don't think there's I'm not trying
<v Speaker 2>to make excuses for for either of them. I think
<v Speaker 2>that I have more personally, I have more willingness to
<v Speaker 2>let this stuff figure itself out in the early days.
<v Speaker 2>And also like I'm just trying not to be entitled.
<v Speaker 1>Two things yep. Yeah, Well, you know, we'll get this
<v Speaker 1>game when it comes out, and like you said, probably
<v Speaker 1>be rough in the meantime, a test going down. I'm
<v Speaker 1>not gonna let it ruin my time. You know. Clearly
<v Speaker 1>this is what they want because they are only letting
<v Speaker 1>people play at certain times, right, so they won a
<v Speaker 1>funnel everyone in at the same time they're stress testing.
<v Speaker 1>So this is the whole thing working the way it
<v Speaker 1>was intended. All right, let's keep moving here. Microsoft has
<v Speaker 1>more games slated for PS five this year than Sony,
<v Speaker 1>and then in parentheses so far this is from Chris
<v Speaker 1>Compiendo or Compendio at GameSpot excuse me. Microsoft's cross platform
<v Speaker 1>release strategy puts the company in a unique position this year.
<v Speaker 1>As it currently stands, there are more Xbox first party
<v Speaker 1>games than Sony titles confirmed for a PlayStation release in
<v Speaker 1>twenty twenty five. The February twenty twenty five State of
<v Speaker 1>Play live stream on Wednesday contained announcements for several games,
<v Speaker 1>but the presentation showcased very few first party PlayStation games,
<v Speaker 1>instead highlighting many third party titles like Monster Hunter, Wild's
<v Speaker 1>and Borderlands four. The only notable Sony published PS five
<v Speaker 1>titles shown where a Day's Gone re release Lost Soul
<v Speaker 1>Aside and House Marks Sorrows, which is schedule for twenty
<v Speaker 1>twenty six for those keeping scrack, and as pointed out
<v Speaker 1>by Eurogamer, Sony's PS five confirmed PS five games confirmed
<v Speaker 1>for twenty twenty five are Days Sewan remastered Lost Soul Aside,
<v Speaker 1>MLB The Show twenty five, which also releases on Xbox
<v Speaker 1>and Switch, Ghost of Yota, and Desk Stranding two on
<v Speaker 1>the Beach. Release Windows from Marvel's Wolverine Intergalactic, The Heretic Prophet,
<v Speaker 1>and Marathon from Bungie have yet to be confirmed. Marathon
<v Speaker 1>supposed to come out this year. It is supposed to
<v Speaker 1>that is supposed to launch this year. Yes, we probably
<v Speaker 1>don't hear about it until Bunchie talks about it themselves
<v Speaker 1>sometime around April. They do their own events like that
<v Speaker 1>around that time of year, so they'll talk about that
<v Speaker 1>then either way, though, I mean, I get what this
<v Speaker 1>is that I think there was an expectation coming out
<v Speaker 1>of the last two ish years that Okay, Sony's had
<v Speaker 1>some time, PlayStation studios have had some time. We didn't
<v Speaker 1>get a ton of games from them in twenty twenty four,
<v Speaker 1>so twenty twenty five should be when a lot of
<v Speaker 1>things begin to hit, and that also doesn't seem to
<v Speaker 1>be the case. Not that, not that I think Sony's
<v Speaker 1>output for twenty twenty five is embarrassing or something like that.
<v Speaker 1>I think it's pretty solid. It's just as fun. You know,
<v Speaker 1>Xbox has more games on the PlayStation than Sony. That's
<v Speaker 1>a weird thing, and I think worth being like, Okay,
<v Speaker 1>what's going on over there? And I just think it's
<v Speaker 1>a combination of factors, right, tam, where the live service
<v Speaker 1>strategy clearly distracted them and making games takes longer. Is
<v Speaker 1>there any other thing that you're that makes you worried that,
<v Speaker 1>oh is there something some deeper problem?
<v Speaker 2>No, it doesn't make me worried at all. Like I'm
<v Speaker 2>I'm I'm a normal I think I'm largely a normal person,
<v Speaker 2>Like I can, I have the ability to be normal
<v Speaker 2>about So when Microsoft is like, hey, we're putting this
<v Speaker 2>game on PlayStation, I don't.
<v Speaker 3>I don't it would automatically freak out.
<v Speaker 2>And be like, oh my god, my beloved box has
<v Speaker 2>one less game when it or locked to it. It's
<v Speaker 2>just like I don't care, man, Like you could put
<v Speaker 2>that on anything you want, I'll play it wherever I can.
<v Speaker 3>It's fine.
<v Speaker 2>Yeah, I don't think that it's a symptom of Microsoft specifically.
<v Speaker 2>I think it's the result of the kind of the
<v Speaker 2>economics of making and releasing games in twenty twenty five,
<v Speaker 2>with the in the state of the world as it is,
<v Speaker 2>like and yes, to some degree, the fortunes of Microsoft
<v Speaker 2>and Sony dictate where they put these games and how
<v Speaker 2>much outside of their own box and their own like
<v Speaker 2>traditional wheelhouses they go. But like if Microsoft was in
<v Speaker 2>a better position like they were, you know, they were
<v Speaker 2>still like doing three sixty numbers, and you know, Halo
<v Speaker 2>was still as popular as it was in the Halo
<v Speaker 2>three days, they probably wouldn't be putting any of their
<v Speaker 2>games on of course.
<v Speaker 3>On anywhere else. But we're not in that world.
<v Speaker 2>We live in a world where it is insanely expensive
<v Speaker 2>to make a game, and then when you release that game,
<v Speaker 2>for you to recoup the cost and even make a profit,
<v Speaker 2>you need to sell an astronomical number of copies. That
<v Speaker 2>would take most games will take maybe like seven, eight, nine,
<v Speaker 2>ten years of a long tail sales kind of lifetime
<v Speaker 2>for you to get close to doesn't make sense to
<v Speaker 2>lock it to one thing anymore. You have to put
<v Speaker 2>that thing everywhere. You need to make your experience as
<v Speaker 2>ubiquitous as possible to stand any chance of being financially
<v Speaker 2>viable or stable even for the going, you know future.
<v Speaker 2>So that stability has to come at the cost of something,
<v Speaker 2>and it is exclusive access, and that is how it's
<v Speaker 2>going to be. And people are gonna moan about it.
<v Speaker 2>That's that's on them, Like it's that's what you're gonna
<v Speaker 2>It's gonna happen whether you like it or not, because
<v Speaker 2>ultimately they need to make money their corporations. They want
<v Speaker 2>to make money. They don't care that you feel sad
<v Speaker 2>and bad that you're green is now playable on the purple.
<v Speaker 2>It doesn't make any difference to them. Man like complaining
<v Speaker 2>all you want, it's gonna happen.
<v Speaker 3>I expect that.
<v Speaker 2>I wouldn't be surprised if Sony started putting games on
<v Speaker 2>Microsoft consoles.
<v Speaker 3>At at some point.
<v Speaker 1>Point.
<v Speaker 2>Yes, yeah, I mean like they have MLB, so like
<v Speaker 2>there's one there, you go like that. Sony is more
<v Speaker 2>focused on PC right now, which makes a lot of
<v Speaker 2>sense because that's again ubiquity. It's there. Microsoft has already
<v Speaker 2>been in PC, so they don't have a lot of
<v Speaker 2>they're not seeing the return that they probably want from
<v Speaker 2>it because they created an ecosystem that involves Xbox and PC.
<v Speaker 2>So the only real un you know, on unexplored territory
<v Speaker 2>is the PlayStation or even the switch. Who knows when
<v Speaker 2>that comes out, and it's if it feels like it's
<v Speaker 2>like capable of run decent, if it's Cape, if it's
<v Speaker 2>on par with a series s at least, they'll probably
<v Speaker 2>be like, hell, yeah, let's pull all our games on there,
<v Speaker 2>Let's put Game Pass on there. Let's do it because
<v Speaker 2>we need that money. So it's gonna happen. I don't
<v Speaker 2>think it's an issue with Microsoft. I don't think it's
<v Speaker 2>an issue with Sony. I don't think one is doing
<v Speaker 2>better than the other leading to this. I think it
<v Speaker 2>is the nature of the business and the economic context
<v Speaker 2>which they exist in.
<v Speaker 1>Yeah, I mean, I think what happened was they looked
<v Speaker 1>at their own performance, and not even relative to Sony,
<v Speaker 1>just like their own performance, especially Starfield, and Starfield's clearly
<v Speaker 1>the one that just Okay, we're gonna put out Starfield,
<v Speaker 1>and this is the one that is going to kind
<v Speaker 1>of set the tone and it's going to be this
<v Speaker 1>massive console selling game, and it wasn't for the most
<v Speaker 1>For the most part, I mean, I think I'm sure
<v Speaker 1>it's doing sure, I'm sure it's sold fine, but I
<v Speaker 1>don't think it changed the factor of how many Xbox
<v Speaker 1>they were selling. And once they realized Starfield can't do it,
<v Speaker 1>nothing can Nothing's going to be able to do it
<v Speaker 1>like we thought Starfield might, So we have to kind
<v Speaker 1>of shift our strategy. As far is PlayStation though, Uh
<v Speaker 1>that that lineup for this year, how do you feel
<v Speaker 1>about it? Again? It's let's the Day's Sewan Remastered, Loss
<v Speaker 1>Source Side MLB, The Show twenty five, Ghost of Yo
<v Speaker 1>Take Death, Randing two, and Marathon. That's good. You know
<v Speaker 1>we're gonna list them all out like that. That's a number of.
<v Speaker 3>Decent run yeah.
<v Speaker 2>Like, I mean, it's very clear which one of those
<v Speaker 2>games is the big Sony game, and it's Ghost of
<v Speaker 2>Your take. The smash hit success of the first Ghost
<v Speaker 2>of Tushima is has given them plenty of reason to
<v Speaker 2>expect big things from this game, and I expect it's
<v Speaker 2>going to be really good like that. That team hasn't
<v Speaker 2>put out a awful game ever, as far as I
<v Speaker 2>can remember anyway, Like even though even the the worst
<v Speaker 2>Infamous game is still pretty good and enjoyable, and yeah,
<v Speaker 2>that is a solid, solid anchor game for this year.
<v Speaker 2>I do think that they probably the rest of the
<v Speaker 2>games around it, other than Death Stranding, are probably not
<v Speaker 2>as a big deal, right And I think even as
<v Speaker 2>someone who loves, you know, PlayStation games and Xbox games,
<v Speaker 2>you generally want a kind of you want these landmark
<v Speaker 2>games to look forward to, and perhaps Only doesn't have
<v Speaker 2>a bunch of those right now. And for me, like
<v Speaker 2>these you know, random character action game that looks like
<v Speaker 2>every other random character action game of today is not doing.
<v Speaker 3>It for me. But I'm still not upset about it.
<v Speaker 2>Like there's still I just I just don't put as
<v Speaker 2>much reliance on first party games being the games that
<v Speaker 2>I look forward to and enjoy, Like I've got Monster
<v Speaker 2>Hunter coming up, Like I just played a bunch of Avowed,
<v Speaker 2>you know, There's there's a whole load of games out
<v Speaker 2>there that are coming out, you know, and and I'm
<v Speaker 2>not too worried about it.
<v Speaker 1>And I think that's like what we saw in that
<v Speaker 1>last quarter from Sony's earnings yesterday, where it was like
<v Speaker 1>that the best quarter ever sold a ton of PlayStation
<v Speaker 1>five so a lot of that was the PlayStation five
<v Speaker 1>Pro launched. Sure, but I think a lot of people
<v Speaker 1>are just saying, hey, I want to play games, and
<v Speaker 1>I know the PlayStation is going to have them, and
<v Speaker 1>then they and the third party games did very well
<v Speaker 1>in the last quarter for PlayStations, so I think, yeah,
<v Speaker 1>that is going to be the thing that that just
<v Speaker 1>carries it. But its like, is video games by and.
<v Speaker 3>Large, Yeah, I do.
<v Speaker 2>I do, Like maybe it's unfair of me, but I
<v Speaker 2>do discount a lot of these conversations where it's like, no,
<v Speaker 2>he needs more of these games as as like they're
<v Speaker 2>a bit like disingenuous, so like they don't come in.
<v Speaker 3>They're not a good faith kind of discussion.
<v Speaker 1>Narrow the very narrow vision what game.
<v Speaker 2>They also, Yeah, because I feel like they are discussions
<v Speaker 2>that happen with the undertone of team sports where the reason, yeah,
<v Speaker 2>the list was, the reason that they are mentioned is
<v Speaker 2>because they need to be a you know, a clip
<v Speaker 2>in the in the PlayStation ammove reserve to use against
<v Speaker 2>the opposition, because if you actually cared about just having
<v Speaker 2>good games, you would also factor in all the third
<v Speaker 2>party games, all the indie games that are coming out
<v Speaker 2>work conversation, Like you would factor those in and be like, oh, no,
<v Speaker 2>it's fine. We don't have a Spider Man three, but
<v Speaker 2>we have x y Z game, small game, hair, small game, hair,
<v Speaker 2>third party game, third party game. I'm not too worried
<v Speaker 2>about it. But no people specifically want I need a
<v Speaker 2>Sony game because then I can lord this over someone else.
<v Speaker 2>And yes, there is some value to having a Sony
<v Speaker 2>game because you know, they make games that are certain
<v Speaker 2>type and they have you know, institutional knowledge about the
<v Speaker 2>hardware which is pushed forward. But I don't think most
<v Speaker 2>people are thinking about that. They're thinking about how can
<v Speaker 2>I shit on Xbox fan over heir, over there, you
<v Speaker 2>know whatever.
<v Speaker 3>It may be.
<v Speaker 2>Like the Warriors, the best game come out, banger, it's
<v Speaker 2>so much fun, Like no, it is really count and
<v Speaker 2>it was like sitting down and being like I'm waiting
<v Speaker 2>for a new Warriors game, but it's out there. Like
<v Speaker 2>what you're complaining about as a new game like it
<v Speaker 2>came out a surprise is good play it.
<v Speaker 1>Even like even if the people that aren't like in
<v Speaker 1>the list war they're still like a work backward from
<v Speaker 1>like this point of Oh, I spent a lot of
<v Speaker 1>money on this console. I'm deeply invested. I need something
<v Speaker 1>to make it feel special to justify that, and that's
<v Speaker 1>where I think the like the best case scenario or
<v Speaker 1>the best read. But I think most of the time
<v Speaker 1>you're right. It is something to lord over others, and
<v Speaker 1>that's where they feel the value comes from. And that
<v Speaker 1>is you're right, disingenuous and bad faith and not really
<v Speaker 1>worth considering. I just think, hey, overall, games are taking longer,
<v Speaker 1>and it's definitely not making things easy on Sony, and
<v Speaker 1>obviously that live service was at this point, I think
<v Speaker 1>we can call distraction because it's not their strategy anymore
<v Speaker 1>by and large. But I think a lot of this
<v Speaker 1>just comes down to the timing. Windows got shifted around,
<v Speaker 1>and twenty twenty six definitely should be a really big
<v Speaker 1>year for PlayStation first party. If that is something that
<v Speaker 1>you're deeply invested, then.
<v Speaker 3>I want to say something about one of these games.
<v Speaker 1>Yeah, I hit it.
<v Speaker 2>Marathon bungeee yep, I'm begging Mary than got that name,
<v Speaker 2>get rid of that name. Nobody gives a shit about
<v Speaker 2>the Marathon name, other than maybe you and some nine
<v Speaker 2>year old farts some fuddy duddies, And you could just
<v Speaker 2>put any other name on there and act like it's
<v Speaker 2>a brand new IP, because let me tell you, you ain't
<v Speaker 2>saying selling a lot of games based on the Marathon IP.
<v Speaker 5>Also, your SEO is dog shit already, Like you are
<v Speaker 5>fighting decades of running people, the running people, so the
<v Speaker 5>running people are going to beat you.
<v Speaker 2>Also, it's just like a bad name, like marathon. I
<v Speaker 2>call it something, call it something else, man, anything else,
<v Speaker 2>just not Marathon. I'm begging you give the game a
<v Speaker 2>chance by calling it any other name.
<v Speaker 1>I do look forward to see how they try to
<v Speaker 1>position this game, and like, when they like really start
<v Speaker 1>talking about it, do they even bring up the mac
<v Speaker 1>game in any explicit way. I bet they barely even
<v Speaker 1>reference it, if they reference it at all. I mean,
<v Speaker 1>I'm sure they did in that first trailer, But going forward,
<v Speaker 1>how does it? How does that help them? It doesn't.
<v Speaker 3>What's the what's the benefit?
<v Speaker 2>Like, there's no benefit because everyone goes, we don't care,
<v Speaker 2>we don't we don't play games.
<v Speaker 1>Do I need to play that? First? I gotta go
<v Speaker 1>get a macintosh.
<v Speaker 3>It's available on like PC now.
<v Speaker 2>But again, it's not that good man, it was, and
<v Speaker 2>it wasn't that good back then either. Like so, I
<v Speaker 2>don't know why you're like other than like this is
<v Speaker 2>all heritage. Witch, who cares? Man, get over and grow up.
<v Speaker 1>Hey. People used to say that was good for a
<v Speaker 1>Mac game, and that meant something.
<v Speaker 3>Steve Jobs cared.
<v Speaker 1>Okay, he didn't care about anything, all right, fading to
<v Speaker 1>black for a quick break. We'll be right back after this, everybody.
<v Speaker 3>Yeah, give me one second to grab something.
<v Speaker 1>All right, I'm gonna bring back bring us back in
<v Speaker 1>while Tam is taking care of that. He's actually sitting
<v Speaker 1>down right now. There we are, Okay, I'm bringing us
<v Speaker 1>back in right now. Microsoft has Oh nope, I just
<v Speaker 1>did that one. Astrobot gets PS five Pro support and
<v Speaker 1>new levels starting now. This is from Georgian at GameSpot
<v Speaker 1>PlayStation is.
<v Speaker 3>Well, nobody cares about that again. Let's move on.
<v Speaker 1>Game of the Year from the Dice Awards and from
<v Speaker 1>the ki Lees. So hey, pretty good spread there to
<v Speaker 1>get both the game developers and the games journalist. PlayStation
<v Speaker 1>Is announced that PS five Pro support has been added
<v Speaker 1>to added to Astrobot, and the first of five additional
<v Speaker 1>levels is live in the game today. According to the
<v Speaker 1>PlayStation Blog. The PS five Pro support comes with a
<v Speaker 1>constant resolution boost while still running at sixty frames per second.
<v Speaker 3>The first what's that constant resolution?
<v Speaker 1>Yeah? I don't, I don't really know.
<v Speaker 3>Us stopped boosting, Yeah, boosting, just.
<v Speaker 1>Clear boosting NonStop, never not boosting. The first of the
<v Speaker 1>five new levels will be added today, which is TikTok Shock.
<v Speaker 1>Imagine it's one of the game one of the levels
<v Speaker 1>using the slow down power slow.
<v Speaker 2>Motions, coverment or come in for it. They're gonna be like,
<v Speaker 2>let me shut that TikTok clock thing down.
<v Speaker 1>TikTok Shock no way. The remaining ones will be released
<v Speaker 1>weekly on Thursdays at six am Pacific time. It's awesome
<v Speaker 1>they keep supporting this game. Uh yeah, and they clearly
<v Speaker 1>I had a plan. I do that.
<v Speaker 2>It's also cool that it's not just like we have
<v Speaker 2>a new themed level. It's actually like separate from that stuff. Yes, hey,
<v Speaker 2>we got an actual level. We made this and the
<v Speaker 2>kind of like selling point of it is that we
<v Speaker 2>made a new level, not that it's got character from
<v Speaker 2>X game in it.
<v Speaker 3>It's good for them.
<v Speaker 1>Yeah, I also like PS PS five Pro Sport cool.
<v Speaker 1>I bet, I bet you don't see it too much
<v Speaker 1>like when you're playing the game. I bet you don't
<v Speaker 1>notice it because that game already ran great and looked fantastic, right.
<v Speaker 3>I reviewed the PS five Pro.
<v Speaker 2>Let me tell you don't see that thing in many
<v Speaker 2>games at all.
<v Speaker 1>That's just where games are at, and I think this
<v Speaker 1>one's going to be especially so. But whatever, people spend
<v Speaker 1>their money on a PS five Pro, you want to
<v Speaker 1>see that the game is going to support it. And
<v Speaker 1>I bet, I bet these kinds of things like add
<v Speaker 1>up over time, right, They build up over time, tam
<v Speaker 1>where okay, it's getting new levels, and now it's got
<v Speaker 1>another batch of new levels. Oh and it supports PS
<v Speaker 1>five Pro. Okay, yeah, and well oh at one game
<v Speaker 1>of the year and it's just one game of the
<v Speaker 1>year from Dice. These things build up, and I think
<v Speaker 1>eventually it like breaks the seal on a new tier
<v Speaker 1>of people who were maybe never really considering this game
<v Speaker 1>until all that stuff happened, and now they're more likely
<v Speaker 1>to buy it.
<v Speaker 2>If you want to see the power of the PS
<v Speaker 2>five Pro, I'll tell you exactly how you can see it, right,
<v Speaker 2>this is specifically how you can see it. You fire
<v Speaker 2>up Demon Solisery mastered. Right you go into the first
<v Speaker 2>area of the tutorial. After you run through that little
<v Speaker 2>tunnel and going through the water and come out, there's
<v Speaker 2>a little corner that has a flickering flame on it.
<v Speaker 2>It's got like a lantern there. Keep an eye on
<v Speaker 2>that lantern and then fire up Demon sells remastered on
<v Speaker 2>another PlayStation five, an older one. Put on side by
<v Speaker 2>side and you will see the power of the PS
<v Speaker 2>five pro. But because let me tell you that flame
<v Speaker 2>looks legit good on. I stayed at it and I was.
<v Speaker 1>Like, this is sick.
<v Speaker 3>Anyways, moving on.
<v Speaker 1>Seven hundred dollars flame right there. Hell yeah, it was
<v Speaker 1>all right, let's keep moving. UBI Soft revenues decline thirty
<v Speaker 1>one point four percent to nine hundred and ninety million euro.
<v Speaker 1>This is from Sophie McAvoy, a games industry dop is.
<v Speaker 1>Ubisoft has released its financial results for the nine months
<v Speaker 1>ending December thirty first. The firm remains optimistic, despite a
<v Speaker 1>decline in revenues and netbookings, that the upcoming release of
<v Speaker 1>Assassin's Creed Shadows will turn their fates or turn the
<v Speaker 1>fade around. Pre sales of the title are reported to
<v Speaker 1>be tracking solidly and on par with the franchise, the
<v Speaker 1>second highest earner Odyssey, but just kind of across the
<v Speaker 1>board over there at Ebisoft, everything is down. Revenues down,
<v Speaker 1>their back catalog sales, uh, you know, those are down there,
<v Speaker 1>and that's for like the last nine months, they're down
<v Speaker 1>like thirty percent seven percent. Uh, and then for the
<v Speaker 1>last three months things are also down pretty significantly. You know. Really,
<v Speaker 1>it really is coming down to Assassin's Creed Shadows must perform,
<v Speaker 1>must perform and kind of maybe overperform. So the game
<v Speaker 1>has to be the best Assassin's Creed, a Game of
<v Speaker 1>the Year contender, and then just all that needs to
<v Speaker 1>then snowball into getting a bunch of people to want
<v Speaker 1>to buy the game. I think for them to really
<v Speaker 1>stand a shot of turning things around over there, I don't.
<v Speaker 2>Know a rough position to be. It's kind of like
<v Speaker 2>the they kind of have made their own bed right
<v Speaker 2>now by having Assassin's Creed be a almost yearly franchised
<v Speaker 2>so long that it just kind of perennially has existed
<v Speaker 2>in the background of video games for so long that
<v Speaker 2>people just will automatically know already whether they give a shit,
<v Speaker 2>Like as Assassage created sells massively, right, Yes, but there's
<v Speaker 2>a significant group of people who are like, now, I'm
<v Speaker 2>good with it.
<v Speaker 3>I don't need to play Assasage great.
<v Speaker 2>I played that last one, or I played it seven
<v Speaker 2>years ago, I played ten years ago.
<v Speaker 3>I'm good. I'm done with that thing.
<v Speaker 2>But the can they can this game being a new
<v Speaker 2>entry in a long running franchise that has you could
<v Speaker 2>arguably say is oversaturated the market a long time ago
<v Speaker 2>is like the fourth of iteration of this version of
<v Speaker 2>the game, can that sell enough to rescue a company?
<v Speaker 2>I hate to say it, man, I don't think so.
<v Speaker 1>I don't think so.
<v Speaker 3>I don't think so.
<v Speaker 1>I mean, look, best case scenario does really well. Best
<v Speaker 1>case really want to yeah, But you know a likely
<v Speaker 1>good case scenario here is it does well enough that
<v Speaker 1>they can point to investors and be like, this is
<v Speaker 1>the kind of thing we're going to do more of,
<v Speaker 1>and it's we're on an upbor trajectory once again, up
<v Speaker 1>into the right. That's what you want to see. Uh maybe?
<v Speaker 1>But I also think that maybe people have felt burned
<v Speaker 1>by you be soft a number of times now. I
<v Speaker 1>remember years ago ubisofts like, oh yeah, our stock price
<v Speaker 1>is down a little bit invest now because we're going
<v Speaker 1>to be back, you know, it's ubi stuff. We always
<v Speaker 1>come back, and then it's been kind of just declining
<v Speaker 1>ever since then. I think a lot of investors don't
<v Speaker 1>want to take a chance on this anymore. And then uh,
<v Speaker 1>the alternative of like ten Cent winning in the wings
<v Speaker 1>to be like, hey, we will take you over, but
<v Speaker 1>a lot of conditions and caveats and losing control maybe
<v Speaker 1>for the Gumo family, which maybe probably be a good thing,
<v Speaker 1>but still like it just seems like that's not what
<v Speaker 1>you be soft in the Guimo family wants to do,
<v Speaker 1>so they might they might be forced to. Who knows
<v Speaker 1>how this is actually all going to play out either way,
<v Speaker 1>though just the numbers are diar here, they're rough.
<v Speaker 3>Again.
<v Speaker 2>I feel like, again this is a company that is
<v Speaker 2>a victim of economics and also its own decision making,
<v Speaker 2>because I feel like if you had a more diverse
<v Speaker 2>portfolio actively in kind of like in the market, you
<v Speaker 2>might be in a better position. But they doubled down
<v Speaker 2>on one franchise and kind of like rained in the
<v Speaker 2>business strategy to be like chasing a certain type of
<v Speaker 2>game monetization games as a service, open world. They kind
<v Speaker 2>of narrowed their focus, which probably made sense back then
<v Speaker 2>because it was what was popular, but they did it
<v Speaker 2>in a way where they shot so many doors that
<v Speaker 2>it doesn't you know, none of those games are available now,
<v Speaker 2>None of those projects are available now in a timely
<v Speaker 2>manner that could help them, Like imagine what Maybe it's
<v Speaker 2>not huge, but I imagine they might be in a
<v Speaker 2>better position at least in terms of the perception around them,
<v Speaker 2>the optics around them, if they actively had a spent
<v Speaker 2>a cell game that was in the market or at
<v Speaker 2>least look like it was in them coming to the
<v Speaker 2>market at some point soon. But it's not like no
<v Speaker 2>one believes that that thing exists. They announced it, but
<v Speaker 2>like not seeing it since they're not even doing the
<v Speaker 2>thing where they show like a like fake stuff like
<v Speaker 2>they did with like Beyond Good and Evil to to
<v Speaker 2>try and juice the numbers, it's not even happening.
<v Speaker 3>Like that's gone. There's no ray Man.
<v Speaker 2>They just took Prince of Persia, the last good one,
<v Speaker 2>and just like kicked it to the curb. They treated
<v Speaker 2>it like it was just they throw away game when
<v Speaker 2>it could have been so much more. They have nothing
<v Speaker 2>else but Assassin's Creed to rely on. And sadly it's
<v Speaker 2>a bed that the Guimeaus made of their own making.
<v Speaker 2>They made that bed. They got asleep in it now,
<v Speaker 2>which is unfortunate. And it sucks because I've said this before.
<v Speaker 2>I always say CEO is making dumb ass decisions that
<v Speaker 2>the people below them will have to pay for, Like
<v Speaker 2>they gemos will be fine, absolutely fine. But all those people,
<v Speaker 2>those developers create, the designers, the people who work in PR,
<v Speaker 2>people who work in like editorial at Ubisoft, they're going
<v Speaker 2>to suffer because of this.
<v Speaker 3>And it sucks.
<v Speaker 1>It's it's it's a rough situation. They employ so many
<v Speaker 1>people around the world, around the world, and they've and
<v Speaker 1>they've said, you know more, you know, restructuring is coming,
<v Speaker 1>So we know what that means and what that's going on.
<v Speaker 2>About restructure by getting rid of the a few of
<v Speaker 2>the executives and letting that money go elsewhere.
<v Speaker 3>How about that.
<v Speaker 1>It's obvious where the restructuring is needed. And it is
<v Speaker 1>who runs that company and has ran that company for
<v Speaker 1>years now. It is the gem saying to get out.
<v Speaker 3>I'm not saying ten cents going to make it better?
<v Speaker 1>Yeah, of course, who know.
<v Speaker 3>I don't think so.
<v Speaker 2>And I mean, like maybe it will, but at the
<v Speaker 2>very least, what you can definitely say is these clowns
<v Speaker 2>have no idea.
<v Speaker 3>What they're doing.
<v Speaker 2>Like they they have they have put everyone else in
<v Speaker 2>a real bad position. And they don't deserve that, because
<v Speaker 2>I know plenty of people who act there, and they're
<v Speaker 2>incredibly talented their former colleagues as well, Like they're people
<v Speaker 2>who used to work out GameSpot and you know, contribute
<v Speaker 2>to a lot of stuff on Giant Bomb and like
<v Speaker 2>various other parts of the industry as well, And it's
<v Speaker 2>just like, you didn't deserve this, man.
<v Speaker 1>They did point out one positive the crew Motorfest as
<v Speaker 1>having like the most players at one time that's ever had,
<v Speaker 1>I think, or something like that. It was a session
<v Speaker 1>days increasing to increasing by thirty eight percent year on years.
<v Speaker 1>So hey, shout out to Motorfest. That's not a bad game.
<v Speaker 3>Good for you.
<v Speaker 1>So yeah, you'd be stuff got here by you know,
<v Speaker 1>kind of overdoing it with open world and live service games.
<v Speaker 3>Right, Oh my god, there was Avatar.
<v Speaker 1>There's Avatar and you know, Star Wars Outlaws. I like
<v Speaker 1>both those games, but clearly like they did not hit
<v Speaker 1>an audience. They were big, massive, expensive and they have
<v Speaker 1>several live service games that have failed, so let's get
<v Speaker 1>to this next story. Tam UBSFCF says the plan is
<v Speaker 1>to focus on open world and live service games year
<v Speaker 1>after year. This is from Chris Calling at VGC, the
<v Speaker 1>CEO of Ubisoccess. The publisher is focusing mainly on open
<v Speaker 1>world action adventure games and live service games in the
<v Speaker 1>coming years. During a Q and A and following a
<v Speaker 1>presentation on the company's financial results for Q three of
<v Speaker 1>its twenty twenty four to twenty twenty five financial year,
<v Speaker 1>one caller asked if the executives on the panel could
<v Speaker 1>shed more light on their development pipeline going forward. Yeves
<v Speaker 1>Gimont replied that the focus was mainly going to be
<v Speaker 1>on open world adventures like Assassin's Creed and live service
<v Speaker 1>games like Rainbow six, Siege or The Crew Motorfest for
<v Speaker 1>the foreseeable future. We have been investing significantly for a
<v Speaker 1>big pipeline of products for the coming years along our
<v Speaker 1>two verticals, these being open world action adventure as well
<v Speaker 1>as games as a service native experiences, and that's what
<v Speaker 1>we want to deliver year after year.
<v Speaker 3>Their class, dude, that is that is awesome?
<v Speaker 2>Yeah, it's idiots like, Hey, Eve, your company released a
<v Speaker 2>game called Fock Cry three. Buy that bad boy up.
<v Speaker 2>There's a chart in there called vas It's gonna tell
<v Speaker 2>you something. It's gonna begin with, do you know what
<v Speaker 2>the definition of insane is? Just let that one play
<v Speaker 2>out for a little bit. Just play that game. It's
<v Speaker 2>a banger. Just listen to that for a bit and
<v Speaker 2>then play the rest of the game. There's a weed
<v Speaker 2>burning bit and it's cool. But maybe you learn something
<v Speaker 2>that's something elite dumbas shit happening there.
<v Speaker 3>It's believable.
<v Speaker 1>It's just crazy. Like even just to say it, let
<v Speaker 1>alone do it. You gotta be like, oh, well, we're
<v Speaker 1>trying some other stuff. We have other ideas, other irons
<v Speaker 1>in the fire, and know it's like it's the same irons,
<v Speaker 1>the ones that goddess here. Yeah, I just.
<v Speaker 3>Like, how how are you?
<v Speaker 2>How are you convincing the people who are gonna decide
<v Speaker 2>what happens next that there is better times coming? When
<v Speaker 2>you're saying you're gonna do the things that you just did,
<v Speaker 2>that is failing.
<v Speaker 1>It's not even they're not even like promising that we're
<v Speaker 1>gonna bring the Ubi soft innovation that we're known for
<v Speaker 1>to bear on the genres, and we're gonna like do
<v Speaker 1>new things in it that are exciting in the open
<v Speaker 1>world in live service space. He's like, just know, we're
<v Speaker 1>gonna do more of this year after year.
<v Speaker 3>That.
<v Speaker 1>I mean, it's a crazy thing to say to investors
<v Speaker 1>when you're trying to convince them that you're going to
<v Speaker 1>be different in the future.
<v Speaker 2>Say say you're gonna you're gonna follow up on the
<v Speaker 2>success of Rainbow six Siege with a new entry in
<v Speaker 2>that franchise. You're gonna take the Siege model and make
<v Speaker 2>it bigger and better because Siege was a smash his
<v Speaker 2>success and it has like powered your esports and all
<v Speaker 2>that kind of stuff, and it's beloved and that kind
<v Speaker 2>of stuff. Try that, I don't know, Say Sam Fisher
<v Speaker 2>is definitely back, has a bit of gameplay, yep, and
<v Speaker 2>try anything else, say Rayman is back.
<v Speaker 3>Whatever you want. No, they're gonna do though.
<v Speaker 1>The only other thing they did mention is one or
<v Speaker 1>one hundred seventeen Pax Romana.
<v Speaker 3>That's gonna save them.
<v Speaker 1>Yeah, they're city building games. That's a little different, right.
<v Speaker 1>I bet that has life service stuff in it. And
<v Speaker 1>then they're gonna do some more stuff on mobile. All
<v Speaker 1>this is coming along well. We haven't provided more color
<v Speaker 1>for fiscal year twenty twenty six, but we will have
<v Speaker 1>more to share by the time of May. And as
<v Speaker 1>I've just said, we have a strong platform for future
<v Speaker 1>years across these two verticals.
<v Speaker 2>It's never been more clear. How out of touch these
<v Speaker 2>people are is unbelievable. This is definitely dementia.
<v Speaker 1>Yeah, it's yeah, for French dementia too, which is really
<v Speaker 1>rough and just no idea, which you just said, Yeah,
<v Speaker 1>all right, so let's keep going here. Why some fans
<v Speaker 1>are cheering the return of loot boxes in Overwatch twos
<v Speaker 1>is from Kenneth Shepherd over at Kataku. One of the
<v Speaker 1>funny things about being entrenched in the games community for
<v Speaker 1>years is that you sometimes forget how it might look
<v Speaker 1>to someone on the outside. That happened to be this
<v Speaker 1>week when Blizzard announced it would be bringing back loop
<v Speaker 1>boxes to Overwatch two in season fifteen, afterpping the mystery
<v Speaker 1>cosmetic packs when the sequel launched in twenty twenty two.
<v Speaker 1>When I saw that, my immediate thought was, oh, so
<v Speaker 1>the people who wanted those bag finally got what they wanted.
<v Speaker 1>And then I mentally moved on to the next thing
<v Speaker 1>kind of goes on here, right to explain, like, oh,
<v Speaker 1>this must look weird to people who aren't into Overwatch two,
<v Speaker 1>who are like, wait, why is everyone cheering loot boxes again?
<v Speaker 1>What's going on? Have I slipped into some other dimension?
<v Speaker 1>And it's like, no, this is the one game where
<v Speaker 1>everyone's like that was just better, mostly because you could
<v Speaker 1>earn enough free currency to get a free loot box
<v Speaker 1>once every couple of days if you were playing regularly,
<v Speaker 1>and that felt like a pretty fair thing versus what
<v Speaker 1>it became, which was really expensive items in the shop
<v Speaker 1>and you kind of couldn't grind out free things over time.
<v Speaker 1>Although of course it's always like, oh the compared, so
<v Speaker 1>what's better than that's just random gambling and hoping you
<v Speaker 1>get what you want in a loop box. It's like, well,
<v Speaker 1>turns out, yes, that's the case. You were like huge
<v Speaker 1>in Overwatch. You were. I know a lot of Overwatch
<v Speaker 1>fans felt this way that the loot box were better
<v Speaker 1>than what they went to. Were you in that crowd?
<v Speaker 2>Yeah, I mean the loop boxes were not. I feel
<v Speaker 2>like early Overwatch days, the loop boxes were a thing
<v Speaker 2>that would make you feel good about playing and you
<v Speaker 2>didn't necessarily need to buy them. I did buy a
<v Speaker 2>few times, but it was mainly because it was like,
<v Speaker 2>I have now played this game for one hundred hours.
<v Speaker 2>I'm going to spend a bit of money. Kick them
<v Speaker 2>some money every now and then to to you know, yeah,
<v Speaker 2>make make sure that the wheels are still greased and
<v Speaker 2>they can keep making stuff. It didn't feel predatory, is
<v Speaker 2>the thing. That's not to say it was a predatory,
<v Speaker 2>because it still existed at a time when still people
<v Speaker 2>were using loop boxes to be predatory in a lot
<v Speaker 2>of ways. But the predatory nature of how you you know,
<v Speaker 2>monetize games shifted in a way that now over Watch
<v Speaker 2>two reflects, and it was you know, it was the
<v Speaker 2>counter Strike Global Offensive skins market that went in to
<v Speaker 2>the Valoris shop system, which both together basically made it
<v Speaker 2>so you would buy a skin for like thirty to
<v Speaker 2>forty dollars baseline, and if you wanted a really good
<v Speaker 2>one on like in the count Struck, you could find
<v Speaker 2>the skin that you could then sell for like hundreds
<v Speaker 2>and hundreds of dollars. I know at least one person,
<v Speaker 2>my younger brother actually, who like found us, got a skin,
<v Speaker 2>sat on it and then sold it and built himself
<v Speaker 2>a new PC just with the with the what just
<v Speaker 2>with the kind of like money he got out of
<v Speaker 2>that and I had money left over. And I was like, damn,
<v Speaker 2>good for you man, Yeah, good for you man. But
<v Speaker 2>I think he also fucking tricked me into sending him
<v Speaker 2>that skin because I had that skin my count so
<v Speaker 2>he was like, Ah, this skin sucks.
<v Speaker 3>Can I have it?
<v Speaker 2>Like sent it to him and he was like aha, moltivleyeah,
<v Speaker 2>And I was like, I don't care.
<v Speaker 3>You could have just told me you're going to do that,
<v Speaker 3>or to give it to you.
<v Speaker 1>I think I got a skirt in early PUBG that
<v Speaker 1>I sold for fifteen dollars you know of Steam credit doodle.
<v Speaker 2>When PUBG first came out, they gave Press a series
<v Speaker 2>of like skin stuff like equipment that was exclusive to
<v Speaker 2>Press only for a very long time.
<v Speaker 3>That shit was crazy expensive.
<v Speaker 2>If you sold it on the Steam marketplace, it was
<v Speaker 2>like selling for a few grand yep, yep.
<v Speaker 3>You can believe it had a wild economy.
<v Speaker 2>That shit was just like rotting in my inventory years
<v Speaker 2>And I was like, oh, I get a shit about this.
<v Speaker 2>I don't know anyone that sold it, but fucking that is,
<v Speaker 2>I remember the hearing stories about how much that thing
<v Speaker 2>cost to buy as well.
<v Speaker 1>All right, last story here. AMD to introduce the world
<v Speaker 1>to the Radiant RX nine thousand series. At the end
<v Speaker 1>of the month, we'll see how this all pans out.
<v Speaker 1>But yeah, February twenty eighth, they're going to have a
<v Speaker 1>you know, a show to showcase these new GPUs that
<v Speaker 1>will be meant to compete with the RTX five thousand
<v Speaker 1>for Nvidia, although you know, enthusiasts in this space are
<v Speaker 1>kind of all agree, don't expect anything that's going to
<v Speaker 1>compete with like the fifty ninety, and probably not even
<v Speaker 1>the fifty eighty. AMD has just kind of giving up
<v Speaker 1>the fight on the high end, which is one of
<v Speaker 1>the reasons why people are so disappointed with the fifty eighty.
<v Speaker 1>It's because they don't in Vidia doesn't seem like they're
<v Speaker 1>worried about what AMD is going to do. That said,
<v Speaker 1>you know, fifty eighties one thousand dollars, most people do
<v Speaker 1>not buy graphics cards that are that expensive, and once
<v Speaker 1>you get kind of below that that point, anything like
<v Speaker 1>seven hundred in below, AMD does compete really well and
<v Speaker 1>actually does keep the prices down a little bit and
<v Speaker 1>probably will have really good alternatives. I think, you know,
<v Speaker 1>the problem just continues to be if you want to
<v Speaker 1>run a game at like fourteen forty sixty, there's a
<v Speaker 1>lot of there's a lot of graphics cards out there
<v Speaker 1>that are already going to do that very well. And
<v Speaker 1>then if you want to like get the extra little
<v Speaker 1>gizmos on top, like Rage Racing, well then you kind
<v Speaker 1>of are stuck back. Going over to in video, yeah,
<v Speaker 1>actors and stuff is just better.
<v Speaker 2>I when I look at AMD, I think that it
<v Speaker 2>is competitive, but I think of it as competitive in
<v Speaker 2>a responsible way. Yeah, because they're not trying to match
<v Speaker 2>end Video because AMD isn't the same kind of company
<v Speaker 2>that n Video is and Video. I don't know if
<v Speaker 2>people are paying attention, but and Video is one of
<v Speaker 2>the most valuable companies in the world right now because
<v Speaker 2>it is not just making graphics cards.
<v Speaker 1>Is like.
<v Speaker 2>Head of the spear on AI and like various other
<v Speaker 2>chip manufacturing stuff. They are like company number one when
<v Speaker 2>it comes to that kind of stuff. So their AMD
<v Speaker 2>isn't capable of making a graphics card that also is
<v Speaker 2>you know, loaded with AI driven technology that will you know,
<v Speaker 2>generate frames to make things run better, and they're not
<v Speaker 2>set up to responsibly compete in that market, and if
<v Speaker 2>they did, if they tried to, I imagine it would
<v Speaker 2>probably sink them pretty quickly. It's just like the n
<v Speaker 2>Video is punching so far above anyone else's weights that
<v Speaker 2>wait that you just cannot compete with them, which honestly
<v Speaker 2>good for them, Like they they they made good they
<v Speaker 2>make good graphics cards, they make good tech.
<v Speaker 1>And the early investments in AI and a lot of
<v Speaker 1>stuff was like hey for gpews and it turned out
<v Speaker 1>that paid off real well for this whole yeah business.
<v Speaker 2>Yeah, the hope is that they also don't price out
<v Speaker 2>people and become like you know, they too too expensive
<v Speaker 2>for most average people, because then that would mean people
<v Speaker 2>will start looking elsewhere. And AMD is already a good
<v Speaker 2>option if you want a good graphics card that isn't
<v Speaker 2>too expensive.
<v Speaker 1>Intel's becoming a really good option at the country level,
<v Speaker 1>like so yeah, there's competition there.
<v Speaker 2>Yeah, And ny video also has some like low lower,
<v Speaker 2>lower kind of priced graphics cards that are still very good,
<v Speaker 2>like you can buy I think a thirty eighty now
<v Speaker 2>or relatively cheap and it still runs games really really well.
<v Speaker 2>I know because I have a thirty eighty in one
<v Speaker 2>of my PCs, and pretty much every recent game that's
<v Speaker 2>come out, that's what I.
<v Speaker 1>Use on this PC on the TV over here. Yeah
<v Speaker 1>that's great.
<v Speaker 3>Yeah, yeah, same, the same.
<v Speaker 2>Like I have the two PCs hooked up to that
<v Speaker 2>TV over there, and I just a lot of the
<v Speaker 2>times I'll use the one that has the thirty eight
<v Speaker 2>in it because it's just like, I don't need to
<v Speaker 2>fire up this more powerful like a PC, just leave
<v Speaker 2>it as it is. And yeah, there are there are
<v Speaker 2>options out there. It's just AMD is not able to
<v Speaker 2>kind of compete with n Video because n Video isn't
<v Speaker 2>It isn't making graphics cards anymore. It is defining and
<v Speaker 2>innovating technology and hardware and chips and AI and algorithms
<v Speaker 2>in a way that makes them not a company that
<v Speaker 2>makes graphics cards.
<v Speaker 3>They make cars.
<v Speaker 2>They make Because I went to an end Video event
<v Speaker 2>and they were showing off what the new graphics cards.
<v Speaker 1>Are being used for AI and car.
<v Speaker 2>They were showing us things they're AI and cars. They
<v Speaker 2>also showed us this lengthy kind of presentation on how
<v Speaker 2>they've built a an AI model that lets you effectively
<v Speaker 2>plan out how factories work and you can integrate AI
<v Speaker 2>to help people more efficiently work in factories. And it's
<v Speaker 2>had like a lot of these little drones just knocking about,
<v Speaker 2>moving things away around and people moving in between them,
<v Speaker 2>and I was like, this is insane, this is crazy,
<v Speaker 2>and like that, and like buildings like architecture, that's what
<v Speaker 2>in video makes now.
<v Speaker 1>Yep, and the like. When they do focus on the
<v Speaker 1>AI business, they are selling like cards that are ten
<v Speaker 1>thousand dollars, not one thousand, two thousand dollars, you know,
<v Speaker 1>fifty ninety. There's some one card that's ten thousand dollars
<v Speaker 1>and they're selling ten thousand of those cards to one
<v Speaker 1>vendor at a time. So like, you know, that was
<v Speaker 1>the thing like oh, Deep Seek, the Chinese AI company, Oh,
<v Speaker 1>they bought like hundreds of millions of dollars worth of
<v Speaker 1>Nvidia GPUs apparently or something like that. And it's like
<v Speaker 1>that's just one company off of them. Oh yeah, exactly,
<v Speaker 1>And all these companies are doing the same thing. There
<v Speaker 1>are massive investments, and Nvidia is kind of the only
<v Speaker 1>company really providing the chips for that kind of AI
<v Speaker 1>in a lot of ways. Although you know that one
<v Speaker 1>of the things deep Seak apparently did was fine. Ways
<v Speaker 1>to get it that stuff to run better on less powerful.
<v Speaker 2>GPUs Deep Seek is one of the funniest moments in
<v Speaker 2>recent tech history.
<v Speaker 3>But they were just like, ah, we did it. It's cheaper.
<v Speaker 2>These these people who are telling you a expensive and
<v Speaker 2>only they can do it airline yep, see you.
<v Speaker 1>All right. I got to pull a question from yesterday.
<v Speaker 1>Let's get to it. Grade the state of play where
<v Speaker 1>four stars is the highest. See here, what will work
<v Speaker 1>our way up? One star? Eleven percent people? Eleven percent
<v Speaker 1>of respondents gave it one star season, thirty seven percent
<v Speaker 1>of respondents gave it two stars, forty seven percent gave
<v Speaker 1>it three stars, and then five percent gave it four stars.
<v Speaker 1>So you know, the bell curve is weighted more towards
<v Speaker 1>the lower side, but more like the plurality of people
<v Speaker 1>agree three stars. Almost half said three stars, which is
<v Speaker 1>what I voted for, Tam, I think that showcase was
<v Speaker 1>pretty pretty good, pretty good, said not everything for me,
<v Speaker 1>but pretty good overall.
<v Speaker 3>Yeah, I'd say three is about right, yeah, about right?
<v Speaker 1>All right, Uh, we got the result results from that.
<v Speaker 1>I have a new poll question. We'll get to here
<v Speaker 1>in a second. Before we do that, though, Tam, why
<v Speaker 1>don't to tell people where they can find you on
<v Speaker 1>the internet what you have going on, all that good stuff.
<v Speaker 2>You'll find me everywhere tomorrow H. I am on Instagram
<v Speaker 2>as tomorrow H please follow me for various life reasons
<v Speaker 2>that will help me massively. And I'm on plase guy
<v Speaker 2>tomorrow H dot com, Twitch is tomor H.
<v Speaker 3>I'm I'm all tom H everywhere and all over that shit.
<v Speaker 3>You know I'm saying, You know what I mean?
<v Speaker 1>Yeah? All right, So let's see your new poll question.
<v Speaker 1>What March games are you most looking forward to? Your
<v Speaker 1>options are Split Fiction, Assassin's Creed, Shadows, Sweek It in
<v Speaker 1>one and two remaster, and the first Berserker Kazan starring
<v Speaker 1>Ben Starr. There you go. We'll get the results of that.
<v Speaker 1>Talk about it on Game US Mornings here on Giant
<v Speaker 1>Bomb on Monday. Trying to think, bot.
<v Speaker 2>If you want to have actual discussion about split Fiction, yes,
<v Speaker 2>you can go watch Rising Rising Revengeance. Now, I guess
<v Speaker 2>Giant Bomb Revenge.
<v Speaker 1>How's that possible, Tam? How that game's not out yet?
<v Speaker 1>How will we possibly be able to talk about it?
<v Speaker 3>Previews?
<v Speaker 1>Sam? To go play that? To go play it?
<v Speaker 2>So Jan Lucy, we were there playing it, but I
<v Speaker 2>think it'll be me and Nikki talking about it.
<v Speaker 1>Yep. We'll also be talking about Avowed, Tam. You've been
<v Speaker 1>playing that as well. I'm looking forward to that conversation.
<v Speaker 1>And then we will have Nathan Grayson on to talk
<v Speaker 1>about his book stream Big It's about Twitch. That'll be
<v Speaker 1>happening at one pm Eastern, so about an hour from now.
<v Speaker 1>Look forward to that. Additionally, we'll have a upf after that,
<v Speaker 1>and then everyone should go enjoy their Valentine's Day. That's
<v Speaker 1>what I say.
<v Speaker 2>Hi, Oh man, I have got my Valentine ready.
<v Speaker 1>Oh this is right? Oh there it is. Look at that.
<v Speaker 1>Look at that beauty. I already got that. That's Peggy sixteen.
<v Speaker 1>Excuse me, Bloodborne.
<v Speaker 3>Yeah, the love of my life.
<v Speaker 1>You guys you look so happy together. Oh look at that.
<v Speaker 3>Oh good, it's just for me.
<v Speaker 1>Yeah yeah yeah, just keep it. Got to keep it
<v Speaker 1>a tease, Keep it a tease.
<v Speaker 3>I do have a side piece though, Oh yeah, I
<v Speaker 3>got I got a side piece.
<v Speaker 1>Yeah go look oh there you go. Okay, man, that's
<v Speaker 1>a side piece. That's pretty good too, dark souls. Okay,
<v Speaker 1>all right, Tam, thank you so much, hanging out with
<v Speaker 1>me today and talking about video games despite your torrid
<v Speaker 1>love affair with the from Software Library.
<v Speaker 3>Thank you, thank you for having me.
<v Speaker 1>Thank you everybody for watching, Thank you for listening. You
<v Speaker 1>are the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself, and goodbye.

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