Ep. 8 All About Rekenreks
Making Number Sense Make Sense: A Math Podcast for Early Elementary Teachers
Would you like to try some of these activities for free?Do you have rekenreks sitting around your classroom and are wondering what to do with them? I remember getting given some with ESSRS funds and was like, what am I going to do with this? I dove in and did some research so you don't have to and let me tell you, my students love using them!This episode is for you! I talk all about what number racks or rekenreks are, how to use them, and what they are great for! I also give you some ideas of how to use them in your room to practice:
Subitizing
Making matching sets
One-to-one correspondence
Anchor to 5 and 10
Number recognition
Number Writing
Don’t forget to Grab the Free Bonus!
Spin, Count, and Cover Rekenreks
Rekenrek Decomposing Numbers Recording Sheets
Pick and Record or Spin and Record with numeral or number rack spinners and cards
I encourage you to try some of the free activities and consider investing in the activity bundle or mega bundle! Some teachers like you said, “Thank you so much for creating this resource! I loved how easy it was to implement into my classroom and my students really enjoyed it. ”“I have used this with my kindergarten students and they really enjoyed it. I found it to be engaging and educational. I would recommend it to other teachers to use in their classrooms as well. It’s a good resource to have and will help benefit your students’ kindergarten learning experience.”If you try the freebie, send me a DM and let me know how you like it!Blog Post All About RekenreksYT Video: All About RekenreksWant to see some rekenrek centers in action? Watch this video!FREE Rekenrek ActivitiesRekenrek Activity BundleRekenrek Activity Mega Bundle (with clip art so you can create to fit your needs!)
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Transcript
1 00:00:00,000 --> 00:00:12,800 Hello and welcome to Making Number Sense Makes Sense, a podcast for elementary teachers, 2 00:00:12,800 --> 00:00:17,680 specifically early elementary teachers, looking to really make an impact in the number sense 3 00:00:17,680 --> 00:00:19,680 of their students. 4 00:00:19,680 --> 00:00:22,440 Hello and welcome back to Making Number Sense Makes Sense. 5 00:00:22,440 --> 00:00:25,920 Today I'm here to talk with you about the Wreck and Wreck. 6 00:00:25,920 --> 00:00:28,200 Have you ever seen one before? 7 00:00:28,200 --> 00:00:34,840 The Wreck and Wreck is basically a tool that is great for lots of different things when 8 00:00:34,840 --> 00:00:40,480 working with kindergarten, first grade, second grade, in moving past counting things one 9 00:00:40,480 --> 00:00:45,400 by one and starting to unitize, starting to subitize and developing more sophisticated 10 00:00:45,400 --> 00:00:46,760 counting strategies. 11 00:00:46,760 --> 00:00:48,280 So let's learn about it. 12 00:00:48,280 --> 00:00:56,680 So a Wreck and Wreck has two rods with 10 beads each, five red and five white. 13 00:00:56,680 --> 00:01:00,920 And the setup of the Wreck and Wreck with the 10 and 10 and five and five really helps 14 00:01:00,920 --> 00:01:05,440 students with a lot of things that we need to be able to be really sophisticated counters 15 00:01:05,440 --> 00:01:09,240 and move from counting to addition and subtraction strategies on and on and on. 16 00:01:09,240 --> 00:01:13,560 When introducing a Wreck and Wreck to my kindergarteners, I usually like to wait a little bit until 17 00:01:13,560 --> 00:01:19,360 they've had a lot of practice counting and really developing their counting number sequence 18 00:01:19,360 --> 00:01:23,560 and one-to-one correspondence before we move on to a Wreck and Wreck. 19 00:01:23,560 --> 00:01:25,320 How do you introduce it to your students? 20 00:01:25,320 --> 00:01:29,040 Well, I usually start by asking them what they notice about it. 21 00:01:29,040 --> 00:01:32,200 That there's 20 beads, that there's five and five, there's some on the top and some on 22 00:01:32,200 --> 00:01:33,200 the bottom. 23 00:01:33,200 --> 00:01:37,160 And very important when using any math tool, I want to give them a chance to really play 24 00:01:37,160 --> 00:01:40,760 with it, shake it, see what it feels like, move the beads around before it becomes a 25 00:01:40,760 --> 00:01:41,760 tool. 26 00:01:41,760 --> 00:01:47,040 They're play out of it, though we still have lots of fun games to play with it. 27 00:01:47,040 --> 00:01:52,000 After I've introduced it, I like to try and have them show me different numbers. 28 00:01:52,000 --> 00:01:53,680 Like, oh, can you show me this number? 29 00:01:53,680 --> 00:01:57,440 Can you show me this number and tell me what they notice about when we move the numbers 30 00:01:57,440 --> 00:01:58,440 around? 31 00:01:58,440 --> 00:02:03,960 What it looks like, what it feels like, what the other side looks like, that is not in 32 00:02:03,960 --> 00:02:05,640 play, all those different things. 33 00:02:05,640 --> 00:02:10,800 So to use a Wreck and Wreck, I usually like to remember the rhyme white on the right. 34 00:02:10,800 --> 00:02:15,840 So the white beads belong on the right side and that is the zero position or starting 35 00:02:15,840 --> 00:02:16,840 position. 36 00:02:16,840 --> 00:02:19,880 And then from there, the kids slide the beads over. 37 00:02:19,880 --> 00:02:25,440 Now, like I said, they can slide one by one, but the benefit of a Wreck and Wreck is you 38 00:02:25,440 --> 00:02:29,400 really try to get them to see, instead of seeing like one, two, three, four, five, actually 39 00:02:29,400 --> 00:02:34,960 get them to see five and swipe them all at one time so they can start to think of numbers 40 00:02:34,960 --> 00:02:37,880 as bigger chunks versus one by one. 41 00:02:37,880 --> 00:02:42,280 The Math Resource Learning Center has a great PDF about Wreck and Wrecks and how to introduce 42 00:02:42,280 --> 00:02:45,800 them and some activities and lessons you could do with them, and I will have that link for 43 00:02:45,800 --> 00:02:47,200 you in the description below. 44 00:02:47,200 --> 00:02:51,280 Now, when students are using the Wreck and Wreck, what you're really looking for is if 45 00:02:51,280 --> 00:02:53,760 they can start to group numbers together. 46 00:02:53,760 --> 00:03:00,120 So instead of moving over seven one at a time, they would do five, six, seven, or if they 47 00:03:00,120 --> 00:03:02,720 can just push seven along the whole time. 48 00:03:02,720 --> 00:03:07,080 Something that'll really help with that is if they get to use them a lot. 49 00:03:07,080 --> 00:03:11,840 A lot of visuals, a lot of being able to play with it and see it and start to remember what 50 00:03:11,840 --> 00:03:16,280 those numbers look like or suputizing, which is one of the great things about a Wreck and 51 00:03:16,280 --> 00:03:20,480 Wreck, similar to a ten frame that you can suputize that way, is a different way to see 52 00:03:20,480 --> 00:03:24,760 numbers, a different way to play with them, and a different way to learn to suputize or 53 00:03:24,760 --> 00:03:26,560 see numbers without counting. 54 00:03:26,560 --> 00:03:31,840 Because of the structure of the Wreck and Wreck with five red and five white beads altogether 55 00:03:31,840 --> 00:03:37,160 making ten, it really helps to support an anchor to five and an anchor to ten when kids 56 00:03:37,160 --> 00:03:41,160 are counting and eventually using addition and subtraction strategies. 57 00:03:41,160 --> 00:03:45,760 So they can think of those friendly numbers and then from there build on or build backwards 58 00:03:45,760 --> 00:03:46,760 from it. 59 00:03:46,760 --> 00:03:50,800 Something else that Wreck and Wreck are really great for is learning about doubles and near 60 00:03:50,800 --> 00:03:52,520 doubles and what they might look like. 61 00:03:52,520 --> 00:03:55,960 If your question was eight plus eight and they put eight on the top and eight on the 62 00:03:55,960 --> 00:04:01,480 bottom, they might start to see that eight is also the same as ten. 63 00:04:01,480 --> 00:04:06,600 Eight plus eight is also the same as ten plus six is also the same as ten on the top and 64 00:04:06,600 --> 00:04:07,600 six on the bottom. 65 00:04:07,600 --> 00:04:12,000 There's lots of different ways that they could see it, which helps them with their fact fluency 66 00:04:12,000 --> 00:04:15,360 and applying their previous knowledge to new problems, which is what we want. 67 00:04:15,360 --> 00:04:19,280 We want to develop their number sense so that they can approach any problem that they might 68 00:04:19,280 --> 00:04:20,280 have. 69 00:04:20,280 --> 00:04:23,880 Building off of the doubles and near doubles, it's also really helpful to see the different 70 00:04:23,880 --> 00:04:27,600 ways that kids think about numbers and think about solving problems. 71 00:04:27,600 --> 00:04:31,520 A lot of times in math people are pigeonholed into thinking there's only one way to do 72 00:04:31,520 --> 00:04:33,920 everything, but that's just simply not true. 73 00:04:33,920 --> 00:04:37,800 And lots of kids, depending on their level and how familiar they are with the Wreck and 74 00:04:37,800 --> 00:04:43,240 Wreck might help them change or think about things in a different way, working with partners, 75 00:04:43,240 --> 00:04:45,600 working with our partners and just seeing things differently. 76 00:04:45,600 --> 00:04:50,680 For example, if you are doing nine plus six, some students might need to make the nine 77 00:04:50,680 --> 00:04:55,680 on the top row and nine on the bottom row to figure out what that was, whereas others 78 00:04:55,680 --> 00:04:57,920 might be able to start compensating. 79 00:04:57,920 --> 00:05:00,360 Understanding that nine and ten are really close. 80 00:05:00,360 --> 00:05:04,480 So instead of moving nine and six, they might move ten and five and start to develop more 81 00:05:04,480 --> 00:05:10,040 sophisticated counting strategies and addition and subtraction strategies moving into first 82 00:05:10,040 --> 00:05:12,240 grade and continuing into second grade. 83 00:05:12,240 --> 00:05:16,880 We've talked about what a Wreck and Wreck is, how to introduce it, and the benefits 84 00:05:16,880 --> 00:05:19,080 of using a Wreck and Wreck in your classroom. 85 00:05:19,080 --> 00:05:24,080 Let's dive into some full group, small group, center activities that you can use Wreck and 86 00:05:24,080 --> 00:05:25,080 Wreck for. 87 00:05:25,080 --> 00:05:28,840 So the first one kind of goes along with subitizing is quick images. 88 00:05:28,840 --> 00:05:33,600 To play quick images, you will flash a number really quickly, and then the students either 89 00:05:33,600 --> 00:05:40,040 have to think about in their head what that might look like or build that number on a Wreck 90 00:05:40,040 --> 00:05:43,160 and Wreck or whatever you're using for subitizing. 91 00:05:43,160 --> 00:05:47,600 So in this case, we would be using the Wreck and Wreck cart or your own Wreck and Wreck 92 00:05:47,600 --> 00:05:51,560 and show them for three to five seconds, put it down and see if they can recreate or figure 93 00:05:51,560 --> 00:05:54,000 out in their head the number that you showed. 94 00:05:54,000 --> 00:05:59,240 The next activity could be done small group or full group, and it's called one push two 95 00:05:59,240 --> 00:06:00,240 pushes. 96 00:06:00,240 --> 00:06:04,960 So like I said before, the Wreck and Wreck is really great about developing strategies 97 00:06:04,960 --> 00:06:07,460 that are beyond just counting from one. 98 00:06:07,460 --> 00:06:12,200 So with one push two pushes, you would give your students a number, for example, seven, 99 00:06:12,200 --> 00:06:17,400 and have them think about how they might make a seven on their Wreck and Wreck in the least 100 00:06:17,400 --> 00:06:18,400 number of pushes. 101 00:06:18,400 --> 00:06:21,200 So just one push to make the number seven. 102 00:06:21,200 --> 00:06:24,640 So they might discuss like, oh, well, you might have to move it like this. 103 00:06:24,640 --> 00:06:27,960 Some students might say, oh, I just know five and two is seven. 104 00:06:27,960 --> 00:06:30,760 So I'm just going to have two white beads and move them over. 105 00:06:30,760 --> 00:06:35,360 But other students might be like, oh, well, see any five, six, seven, or some might still 106 00:06:35,360 --> 00:06:39,800 have to count it out in their head to know how many to move over in just one push. 107 00:06:39,800 --> 00:06:43,000 And then two pushes would be for a double digit number. 108 00:06:43,000 --> 00:06:48,280 So from 11 to 20, like how can you make the number 12 in just two pushes? 109 00:06:48,280 --> 00:06:51,440 So for that one, you would try to move 10 and two. 110 00:06:51,440 --> 00:06:55,840 The next game is something that you can do as a math center or math station. 111 00:06:55,840 --> 00:06:57,720 It's called pick, build, and cover. 112 00:06:57,720 --> 00:07:01,680 So the way that you play pick, build, and cover is you pick a Wreck and Wreck card, 113 00:07:01,680 --> 00:07:07,400 you build it on your Wreck and Wreck, and then find that number on your counting mat. 114 00:07:07,400 --> 00:07:11,680 And I'll have a link to that below that you can use in your classroom. 115 00:07:11,680 --> 00:07:14,320 The next game is called spin and slide. 116 00:07:14,320 --> 00:07:17,840 So for this one, they'll have a spinner that has the Wreck and Wreck's on it, either one 117 00:07:17,840 --> 00:07:23,240 to 10 or 11 to 20, depending on their counting level. 118 00:07:23,240 --> 00:07:27,480 And they would spin whatever number it is, and then figure out how they would slide to 119 00:07:27,480 --> 00:07:29,400 make their Wreck and Wreck match the number. 120 00:07:29,400 --> 00:07:33,080 And if you want to make it a little more challenging, instead of giving a picture of the Wreck and 121 00:07:33,080 --> 00:07:36,480 Wreck, you can just do numerals, and then they have to figure out what that numeral 122 00:07:36,480 --> 00:07:39,320 would look like instead of doing a direct match. 123 00:07:39,320 --> 00:07:43,120 In the next two games, you can access for free in the link in the description. 124 00:07:43,120 --> 00:07:45,600 The first one is called spin, count, and cover. 125 00:07:45,600 --> 00:07:50,440 So for this one, the students have a spinner, and they will spin it and see what number 126 00:07:50,440 --> 00:07:52,720 they get, and whatever number they get, numeral they get. 127 00:07:52,720 --> 00:07:58,800 They'll have to find that number on their counting mat and cover it with whatever you 128 00:07:58,800 --> 00:08:01,240 might have in your classroom. 129 00:08:01,240 --> 00:08:03,280 And then they keep going until they finish the board. 130 00:08:03,280 --> 00:08:06,920 And that one also has the version for one to 10 and 11 to 20. 131 00:08:06,920 --> 00:08:11,680 The last game is called how many combinations can you find? 132 00:08:11,680 --> 00:08:15,040 And this one has more to do with composing and decomposing numbers. 133 00:08:15,040 --> 00:08:17,920 So you would either give your students the number that they're working on, or they could 134 00:08:17,920 --> 00:08:22,480 roll a dice, whatever they need, to figure out which number they're going to be working 135 00:08:22,480 --> 00:08:23,480 with. 136 00:08:23,480 --> 00:08:27,960 So for example, if they're working with a number five, they would work with a partner 137 00:08:27,960 --> 00:08:33,560 or on their own to figure out how many different ways they can make a five on their Wreck and 138 00:08:33,560 --> 00:08:34,560 Wreck. 139 00:08:34,560 --> 00:08:38,520 So you can have one student be the top and one student be the bottom, or you can have 140 00:08:38,520 --> 00:08:42,360 them just working out, see if they could figure it out together, and record their answers 141 00:08:42,360 --> 00:08:45,840 that they got on their recording sheet, which like I said is available in the link in the 142 00:08:45,840 --> 00:08:46,840 description. 143 00:08:46,840 --> 00:08:51,600 That was a lot of information about Wreck and Wreck, and I hope that you found it helpful. 144 00:08:51,600 --> 00:08:55,400 If you're looking for a digital version of a Wreck and Wreck, I will have that link down 145 00:08:55,400 --> 00:09:00,760 below that you can access for free, a zero to 20 Wreck and Wreck and a zero to 100 Wreck 146 00:09:00,760 --> 00:09:02,600 and Wreck that you'll be able to use. 147 00:09:02,600 --> 00:09:07,120 Again, don't forget to grab your free products in the link in the description. 148 00:09:07,120 --> 00:09:11,360 And there'll also be a blog post that goes with this as well, if you'd like to see everything 149 00:09:11,360 --> 00:09:12,360 right now. 150 00:09:12,360 --> 00:09:14,080 I hope that you found this helpful. 151 00:09:14,080 --> 00:09:31,440 Make sure to subscribe for more math videos, and I will see you next time. 152 00:09:31,440 --> 00:09:51,280 And to play quick images, you basically flash something for...