ESRB Rates Death Stranding 2 fo the PC
Jeff Grubb and Jan Ochoa get together to chat about Micron shutting down and what that potentiall means for building PCs, Metroid Prime 4 requiring an Amiibo to listen to music, MLB the Show Mobile launching early in smaller markets, Death Stranding 2 getting rated by the ESRB, and more!
2025-12-04
58 min
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<v Speaker 1>Hey, everybody, welcome the Game Best Mornings presented by Yeah no, <v Speaker 1>I still have that written here, so I'm just gonna <v Speaker 1>say it anyhow, Deco Deals with me. Jeff Grub, your <v Speaker 1>host from giant bomb dot com, thank you for tuning in. <v Speaker 1>In this episode, we're going to be talking about the <v Speaker 1>memory crisis getting even worse and the weirdest Metroid Prime <v Speaker 1>for paywall you've ever heard of. It's gonna be a <v Speaker 1>good one because we have Jana Choa on the show. <v Speaker 1>Jan how are you doing? <v Speaker 2>I also forgot to change the layout, so shouts out <v Speaker 2>to Deko Deals the. <v Speaker 1>Dare you go, Yeah, hey, that's just how it works <v Speaker 1>over here, and we're fine with that. <v Speaker 3>We like our partners, so that's that's totally okay. <v Speaker 2>This is why it's important that we share this business <v Speaker 2>with other people because they will remind us to hey, <v Speaker 2>exactly two chuckleheads. <v Speaker 1>Yeah, you'll just keep giving it away for free, and <v Speaker 1>it's like, okay, you're right, Eventually we should stop doing that. <v Speaker 1>I'll cover up, okay, I guess uh, Hey I am. <v Speaker 3>We're on my own today. <v Speaker 1>Steph is on a small little trip, so I kind <v Speaker 1>of got a little delayed, so if you're watching live, <v Speaker 1>thanks for hanging in there while we were getting started. <v Speaker 3>But feeling good, I am. <v Speaker 1>I finally was kind of able to put Sectory down <v Speaker 1>a little bit. Jan got to be a real problem there. <v Speaker 3>And then. <v Speaker 1>Chris Plant was like, hey, but what if instead of <v Speaker 1>the thirty minute runs you've been doing on the campaign, <v Speaker 1>what if instead we all focused on the classic mode, <v Speaker 1>which is much more similar to the original Geometry Wars <v Speaker 1>leaderboard mode. <v Speaker 3>What if we did that instead? <v Speaker 1>So I kind of immediately got back on Secretory and <v Speaker 1>started playing that NonStop again. <v Speaker 3>So I don't know. <v Speaker 1>I said it wasn't a problem anymore. It might be <v Speaker 1>more of a problem than ever in a lot of <v Speaker 1>ways because I thought I had an out and I <v Speaker 1>didn't take it. <v Speaker 2>See grub. This is what I'm scared of with myself. <v Speaker 2>I was. I don't think I was very good at <v Speaker 2>Tree Wars when that initially came out on the three sixty. <v Speaker 2>But I feel like I've maybe grown as a gamer. Yeah, <v Speaker 2>But every time I see video of it or a <v Speaker 2>screenshot it looks too I feel like I'd be over <v Speaker 2>stimulated visually that I think I wouldn't be able to <v Speaker 2>put it down and my eyes would just start watering <v Speaker 2>from the stimuli. That's why I can't play Luminous for <v Speaker 2>too long. <v Speaker 1>I definitely am deep into the point where I close <v Speaker 1>my eyes and I still see all the little secretory <v Speaker 1>guys coming at me and my little ship shooting out <v Speaker 1>missiles and stuff. <v Speaker 3>Yeah, like I said, maybe it's a problem. I don't know. <v Speaker 3>I'll talk to a professional, see what they say. Yeah, <v Speaker 3>what do I do? I can just keep playing it <v Speaker 3>as well. <v Speaker 1>That's good too. All right, jan, let's explain ourselves. We're <v Speaker 1>Giant Bomb, we're video game defaces. We're independent games media, <v Speaker 1>out here on our own. We don't have the safety <v Speaker 1>net of a corporation, and frankly, we don't want one. <v Speaker 3>We wouldn't have it any other way. <v Speaker 1>We're glad to be out here on our own because <v Speaker 1>we have you at our backs. You went to giant <v Speaker 1>bomb dot com slash join, became a premium member to <v Speaker 1>support what we do and to ensure we can continue <v Speaker 1>to do it in the future. And if you haven't <v Speaker 1>done so, please join the ranks. It really makes a <v Speaker 1>huge difference. We're so thankful to everyone who has come through, <v Speaker 1>and it would mean the world if you did so <v Speaker 1>as well. That's giant bomb dot com slash Join. Let's <v Speaker 1>keep this all going into the future. Things are just <v Speaker 1>feeling good over here, so and the sites about the launch, <v Speaker 1>and it's fun to like be like, oh man, everyone's <v Speaker 1>chipping in. <v Speaker 3>Chuck's done so much work. It's totally worth it. <v Speaker 2>Shouts out to Chuck. <v Speaker 3>Yeah, we love you, Chuck, thank you so much. <v Speaker 1>So it's just yeah, good vibes over here, and you <v Speaker 1>should get get aboard. <v Speaker 3>We're a pretty cool place. <v Speaker 1>To hang out on the internet, which has become kind <v Speaker 1>of a nightmare place to hang out Otherwise, as far <v Speaker 1>as this show goes, most weekdays, I Jeff Grubb, will <v Speaker 1>help peace your gaming life back together. That includes breaking <v Speaker 1>news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>bona fide expert who will make me look smart. If <v Speaker 1>you are watching live on twitch welcome. You can always <v Speaker 1>listen to the show later on podcast feeds by searching <v Speaker 1>for game Mes Mornings, or find the rssfeed on giant <v Speaker 1>bomb dot com. You can also catch the show later <v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube, and scout. <v Speaker 1>All right, let's time start to Morning US. So let's <v Speaker 1>get into it with Micron closing down consumer brand Crucial <v Speaker 1>after almost thirty years. This is from kem Olsen at <v Speaker 1>game Reactor. Crucial, a well known, stable, well performing and <v Speaker 1>very reasonably priced memory and storage brand made by OEM <v Speaker 1>manufacturer Micron, has decided to close down its business entirely, <v Speaker 1>with the latest shipments going out in February twenty twenty six. <v Speaker 3>According to a press release. <v Speaker 1>This is in full due to demands from AI data centers, <v Speaker 1>and Micron is surprisingly honest about the closure of the brand. <v Speaker 3>Here's the quote. <v Speaker 1>The AI driven growth in the data center has led <v Speaker 1>to a surge and demand for memory and storage. Micron <v Speaker 1>has made the difficult decision to exit the crucial consumer business. <v Speaker 1>That's capital c crucial consumer business because they can they <v Speaker 1>don't consider it to be that crucial in order to <v Speaker 1>improve supply and support for our larger strategic customers in <v Speaker 1>faster growing segments. Jen This is very scary, I think. <v Speaker 1>So there's three primary memory providers storage and memory providers, <v Speaker 1>but memory providers, it's Micron, Skhinex and Samsung. And even <v Speaker 1>with those three mostly controlling the market, it's not like <v Speaker 1>that competition was keeping prices down because prices were going <v Speaker 1>up a lot in the last few. <v Speaker 3>Weeks, the last few months. <v Speaker 1>You know kits, the memory kits that cost one hundred <v Speaker 1>and fifty dollars three months ago now are three hundred <v Speaker 1>and fifty dollars or more. So that was with three competitors. <v Speaker 1>With two competitors, it's only going to get worse. And <v Speaker 1>really the most troubling sign here, Jan is that the <v Speaker 1>prices we're going up to basically incentivize these companies to <v Speaker 1>keep selling us this stuff. They've gone up one hundred percent, <v Speaker 1>and that clearly was not even sniffing enough to keep <v Speaker 1>Micron in this business. That's how much money they think <v Speaker 1>they're going to be making from AI and from these massive, <v Speaker 1>these massive deals. And I'm sure they actually they are <v Speaker 1>because for as much as it feels like this is <v Speaker 1>a big business that could crumble at any moment or <v Speaker 1>have at least a massive correction, a massive market correction, <v Speaker 1>for now, the spending on storage and memory is big, <v Speaker 1>massive bets being made by big, massive corporations, probably worth <v Speaker 1>billions and billions of dollars being paid upfront. They can <v Speaker 1>charge more and they are getting more, and there's just <v Speaker 1>no way for us to compete with that. So what's <v Speaker 1>gonna happen, Like, the only thing that can happen is <v Speaker 1>prices go up or there's massive shortages on all kinds <v Speaker 1>of devices. One thing that doesn't seem like it's gonna happen, Jane, <v Speaker 1>is another company's gonna step into this space and pick <v Speaker 1>up this slack. <v Speaker 3>That seems very unlikely. <v Speaker 2>No, that seems incredibly unlikely. And of course, all of <v Speaker 2>these people, and I'm speaking from the US government's perspective <v Speaker 2>or observations of them, I hope it's maybe less fucked overseas. <v Speaker 2>But for all of these handouts, bailouts and lung leashes <v Speaker 2>that AI companies have been given, there's been no effort <v Speaker 2>from as far as I can see, to accommodate and <v Speaker 2>maybe I don't know, build an industry or a manufacturer <v Speaker 2>in the US. For all of these talks of like <v Speaker 2>we're gonna build jobs in America, we're gonna build our <v Speaker 2>own tips, we're gonna build our own memory, none of <v Speaker 2>that has actually been done. Instead, they are actually destroying <v Speaker 2>small towns across America, causing shoot droughts in small towns <v Speaker 2>for the sake of building bigger and bigger data centers <v Speaker 2>or bigger places for AI to continue to do. Fucking what, <v Speaker 2>even Grub, like, what is any of it going for? <v Speaker 2>And like, not only are I feel like I wasn't <v Speaker 2>old enough to experience the housing bubble when that was <v Speaker 2>a thing a couple decades ago, but this is something <v Speaker 2>that is within our industry, Grub. This is something that <v Speaker 2>directly affects us, affects our community, affects our audience, affects <v Speaker 2>everyone else playing games. Because this isn't just going to <v Speaker 2>play a factor in folks building out PC rigs. You <v Speaker 2>were talking on Monday about with Lexi that memory may <v Speaker 2>be the only thing that it is not going to <v Speaker 2>go up and down in terms of price. Yet here <v Speaker 2>we are today and that was just two days ago <v Speaker 2>or three days ago. The other aspect is this gonna <v Speaker 2>this is going to affect future consoles, This is going <v Speaker 2>to affect electronics now that like little terabyte SD card <v Speaker 2>or whatever type of memory that you're going to throw <v Speaker 2>into anything is going to come at a much higher <v Speaker 2>price across the board. This is going to trickle down <v Speaker 2>to like the smallest things that we wouldn't even anticipate <v Speaker 2>it even affecting. And it's such bullshit because at least <v Speaker 2>in our space, I understand the sentiment against AI, and <v Speaker 2>I can also see that starting to grow with your <v Speaker 2>normal person that thought it was cool to generate an <v Speaker 2>image at first that looked like Studio Gibli and then <v Speaker 2>they started learning about the actual ramifications, the political impact <v Speaker 2>even of partaking and using AI to like an extent <v Speaker 2>other than the ip theft that is happening, the ecological <v Speaker 2>damage that we will not be able to see until <v Speaker 2>it's too late. I was talking with a friend yesterday <v Speaker 2>and she was incensed that at least here in San <v Speaker 2>Francisco we not only have Waymos that are self driving <v Speaker 2>autonomous cars, we now have Zeus, which is another brand <v Speaker 2>of self driving car that looks directly pulled out of <v Speaker 2>season three of Westworld. And she was slamming her hands <v Speaker 2>on the dashboard. How we learned nothing, No, we don't <v Speaker 2>learn We didn't even learn anything from the bad season <v Speaker 2>of Westworld. <v Speaker 1>I mean, you know, I'll never get over that fucker, <v Speaker 1>Peter Thield name and his company after that, Palanteer Stone <v Speaker 1>Seen Stone, that is just the most obvious. Don't mess <v Speaker 1>around with forces you don't fully understand metaphor you'll ever <v Speaker 1>get in any story. <v Speaker 3>I know that J. R. R. Tolkien is not. I <v Speaker 3>don't do allegory. I don't give a shit. <v Speaker 1>It's so obvious the palate tears this evil thing that <v Speaker 1>will messy things up, and he's like, that's my company. <v Speaker 2>I saw that guy coffee once. He's a fucking dweeb. <v Speaker 2>Oh jam, so sorry, I should have his coffee on him. <v Speaker 1>Yes, yeah, these are all people building the torment nexus. <v Speaker 1>I think you're right that there is some sentiment coming <v Speaker 1>from the common person that is seems a little bit <v Speaker 1>more educated. I think there's a part of it that <v Speaker 1>is they can just sniff this one out because we've <v Speaker 1>been through this dance so many times. Of all of <v Speaker 1>these promises being made by these billionaires, it's almost certainly <v Speaker 1>part of a scheme to centralize more wealth around them. <v Speaker 1>And it's just so obvious that that's what's happening with <v Speaker 1>this as well, and so get out of here with <v Speaker 1>your cheap AI stuff. It kind of gives me the ick. <v Speaker 1>I think it's almost as simple as that now and. <v Speaker 2>Nowadays tangentially related grub like, I definitely feel some type <v Speaker 2>of way negatively when it comes to content that is <v Speaker 2>created through like meta AI glasses, the ray bands, And <v Speaker 2>I saw a comment on TikTok as I was scrolling, <v Speaker 2>someone was just saying, you know what, I don't care anymore. <v Speaker 2>We live in a police surveillance state. We should just <v Speaker 2>give in. We're constantly being recorded anyway. And I'm just <v Speaker 2>so glad, I'm so glad Crup that all of these <v Speaker 2>comments are applying to them. We're just calling them out <v Speaker 2>as to how much of an idiot they were for <v Speaker 2>trying to embrace this surveillance state that we live in. <v Speaker 2>You don't have to We don't have to bend down, <v Speaker 2>bend the knee, bend over backwards to these corporations. They <v Speaker 2>depend on us grub. They're exploiting us. They exploit us <v Speaker 2>all across the board. We don't have to give in. <v Speaker 1>Yeah, you don't have to obey in advance, right, you know, <v Speaker 1>Like the deal was, I pay you hundreds of dollars <v Speaker 1>and you give me a device that does certain things. <v Speaker 1>It wasn't like we're doing you such a favor. You <v Speaker 1>have to let us have every access to every aspect <v Speaker 1>of your personal life and all your thoughts, and we <v Speaker 1>own all that stuff. Now it's like, that's not the deal. <v Speaker 1>I'm sure they try to write that in to the <v Speaker 1>terms of service and stuff like that, but no, the <v Speaker 1>deal is where we should be able to decide what <v Speaker 1>they can do with this stuff. Even if they do <v Speaker 1>have the potential capability of recording us all the time, <v Speaker 1>we should still be able to stand up and be like, no, thank. <v Speaker 2>You, I'll show up whole ass. <v Speaker 1>Yeah, listen, they wouldn't be able to handle that, So <v Speaker 1>maybe it's time you pull out that card. Jan So yeah, <v Speaker 1>Micron closing crucial that it's a baffling thing to see, <v Speaker 1>and I think that we'll probably get on the other <v Speaker 1>side of this in some way and what that looks <v Speaker 1>like because they will be focusing all of their efforts <v Speaker 1>on that high bandwidth memory we keep talking about on <v Speaker 1>the show, which is what they use in AI as <v Speaker 1>opposed to d d R five, d d R six <v Speaker 1>d d R six x, which is what is mostly <v Speaker 1>used in GPUs. <v Speaker 3>But that handbit high bandwidth memory has been used in <v Speaker 3>GPUs before. So maybe the silver lining here is. <v Speaker 1>This that they get so efficient at making that stuff <v Speaker 1>they wake up one day and they're like, oh, this <v Speaker 1>AI things really reached its zenith and its plateau. Now <v Speaker 1>maybe we can start selling this stuff to you know, <v Speaker 1>GPU vendors again and start selling this to customers again <v Speaker 1>and put that in their systems. We're probably far away <v Speaker 1>from that. That is the very optimistic take here. For now, <v Speaker 1>prices just are going to go way up for everything, <v Speaker 1>including probably the switch to and more. <v Speaker 2>I'm so sick of it, Grub, because as if our hobby, <v Speaker 2>our form of entertainment here with video games wasn't already <v Speaker 2>being ravaged by corporate entities at the top, now that <v Speaker 2>there are more corporate entities or the same corporate entities <v Speaker 2>being advised by AI, that is just wreaking havoc over <v Speaker 2>the hobby and just causing nothing but mayhem. I'm not <v Speaker 2>even cool mayhem. <v Speaker 1>Now, just just the worst kind of mayhem of Like, <v Speaker 1>haven't we been through enough price increases for the last <v Speaker 1>five years, and now it's here's another reason that's going <v Speaker 1>to get very very much worse for this specific industry <v Speaker 1>and for a lot of industries. <v Speaker 3>They're going to be very frustrating. <v Speaker 2>The normal person can only have so many jobs, Grub, Like, <v Speaker 2>I hate the idea of a side hustle because your <v Speaker 2>main job should be able to support you. Whatever it <v Speaker 2>is trade, working at a grocery store, fast food or whatever, <v Speaker 2>it should be able to be enough to sustain you. <v Speaker 2>You shouldn't have to also pick up shifts at like <v Speaker 2>a fucking Amazon factory warehouse, or pick up a bunch <v Speaker 2>of shifts on Uber door Dash or whatever. You shouldn't <v Speaker 2>have to pick up so many different gigs to be <v Speaker 2>able to just fucking live, especially when you're trying to <v Speaker 2>like relax at the end of the day with even <v Speaker 2>watching a movie, playing a game. These people don't fucking care. <v Speaker 2>At the top, I'm not saying you should do something, <v Speaker 2>but you. <v Speaker 1>Know, maybe we should definitely do at least the very least. <v Speaker 1>And that is a text or wealth and blue shell <v Speaker 1>the rich. That's what we say around here. We'll see here, yeah, right, <v Speaker 1>goddamn all right, so let's uh, let's keep going here. <v Speaker 1>Metroid Prime four makes you drive around the desert in <v Speaker 1>silence unless you buy this thirty dollars amibo. What this <v Speaker 1>is from Kenneth Shepherd at Kotaku. God, Nintendo could be <v Speaker 1>an annoying company. Not twenty four hours ago, I was <v Speaker 1>writing about how it made Mario Kart World's music polyume options, <v Speaker 1>a toggle that only lets you choose between normal and louder, <v Speaker 1>and now Metroid Prime four Beyond is out today and <v Speaker 1>has its own obnoxious music options for players to contend with. <v Speaker 1>At least Mario kart World's Nonsense came at no additional <v Speaker 1>cost to you, though Metroid has paywalled basic options and <v Speaker 1>features behind thirty dollars Ambo figures. One of the big <v Speaker 1>additions to Metroid Prime four is an open world hubspace <v Speaker 1>that Samus travels through on a super cool motorcycle. Unfortunately, <v Speaker 1>the area is pretty lifeless, and you only really have <v Speaker 1>the rattle and hum of Samus's bike to a company <v Speaker 1>its desolate, isolating vibes. There's some at music in the background, <v Speaker 1>but it's certainly not doing much to make these sections exciting. <v Speaker 1>Some open world games like Grand Theft Auto or Cyberpunk <v Speaker 1>twenty seventy seven let you turn on a radio station <v Speaker 1>while traveling to make driving segments more stimulating, but Metroid <v Speaker 1>Prime four has no such option unless you buy the <v Speaker 1>Metroid Prime for Samus Ambo. The figure allows you to <v Speaker 1>change the music while riding your motorcycle, and paywalling. <v Speaker 3>Such a basic feature would be maddening. <v Speaker 1>If it weren't also one of the most Nintendo ass <v Speaker 1>decisions the company could have made. It's so weird because <v Speaker 1>I don't think internally at Nintendo they're like, people are <v Speaker 1>gonna really want this feature, and so we need to <v Speaker 1>pay wallet so that we can get more money from them. <v Speaker 1>I think in their minds they're just like, this is <v Speaker 1>a nice bonus for people who buy the samus Ambo <v Speaker 1>without even realizing this is such a stupid thing that <v Speaker 1>it's it's going to look like for all intents and purposes, <v Speaker 1>like this extremely weird paywall. <v Speaker 3>I mean, that's what it is. <v Speaker 1>But I just don't think Nintendo's like, this is going <v Speaker 1>to be the key to our ticket to making the <v Speaker 1>big bucks from this game. They would come up with <v Speaker 1>more compelling stuff if they actually cared about that. It's <v Speaker 1>so and how did no one along the line step <v Speaker 1>in and be like this is awful, this is so bad. <v Speaker 1>Why would you do it this way? You're just gonna <v Speaker 1>make this game look worse and worse. And it doesn't <v Speaker 1>actually like the people buying ambo are clearly now just <v Speaker 1>buying them because they're cool little statues and not because <v Speaker 1>of the functionality in games. I just don't think this <v Speaker 1>juice is the sales at all. Like, if anything, it's <v Speaker 1>just going to hurt sales for people who are mad <v Speaker 1>at Metroit Prime four Now. <v Speaker 2>If anything, Grub, I think this is going to encourage <v Speaker 2>shoplifting and or folks figuring out how NFC works and <v Speaker 2>ways to work around that rather than going out and <v Speaker 2>buying a samus amibo. It feels like Nintendo for whatever reason, <v Speaker 2>this generation on the switch to with first party releases <v Speaker 2>are putting small rakes in of them and just like <v Speaker 2>casually you know what, not rakes, legos. They're just throwing <v Speaker 2>out like a handful of legos and occasionally stepping on <v Speaker 2>a piece. With odd decisions one of the oddest decisions <v Speaker 2>that I can't help but think about. And we were <v Speaker 2>talking about Game of the Year yesterday internally, but Dragon <v Speaker 2>Drive was this year and just an odd decision across <v Speaker 2>the board. And also the messaging behind Drag and Drive <v Speaker 2>and the reliance or reluctance to mention wheelchair sports when <v Speaker 2>here you have something that could be touted as something <v Speaker 2>appealing to accessibility or representation for accessibility. Yet no, no, no, no, no, <v Speaker 2>they're not in wheelchairs. What are you talking about So <v Speaker 2>this just seems like another odd decision from Nintendo and <v Speaker 2>grub I agree with you. How on the ladder does <v Speaker 2>this not get addressed as something that could be a <v Speaker 2>problem for the normal person. <v Speaker 1>Yeah, I think a big part of is Nintendo's just <v Speaker 1>really dumb sometimes and this is just the dumbest shit. <v Speaker 3>It just makes it makes them look greedy. <v Speaker 1>I mean, obviously Nintendo is a greedy company, and and <v Speaker 1>but this one just feels like do you think this <v Speaker 1>is Does someone over there think this is a good <v Speaker 1>business strategy because it just doesn't feel like it. It <v Speaker 1>just feels like an oversight that is, Hey, we're making <v Speaker 1>a fun bonus and we think that this is a <v Speaker 1>good add on. <v Speaker 3>I don't know. I'm just baffled by it. <v Speaker 2>I can't imagine that. I don't know. It feels like <v Speaker 2>locking a feature behind having to buy a physical statue. Also, <v Speaker 2>did they account for availability for these amebos? What if <v Speaker 2>you go to your local big box retailer and you <v Speaker 2>live in a small town and all of them have <v Speaker 2>been bought up? What if you don't have a game <v Speaker 2>spot next to you, or a Target or a Walmart. <v Speaker 2>Are you just supposed to rely on Amazon at that point. <v Speaker 1>Yeah, you're right, this point, like we should just tell <v Speaker 1>people don't buy this thing. If you if for some <v Speaker 1>reason getting this music is important to you, like important <v Speaker 1>enough to spend money, I should say because I obviously, <v Speaker 1>I think what we should really be doing here is saying, hey, Nintendo, <v Speaker 1>just unlock this music, make it optional in the game, <v Speaker 1>and don't let don't force people to buy anything extra <v Speaker 1>to get this. That's the only acceptable solution to this. <v Speaker 1>But if Nintendo is going to be weird, which who knows, <v Speaker 1>they might still be weird tomorrow because they were weird <v Speaker 1>for the last twenty five years, go find an alternative solution, <v Speaker 1>like Jam was talking about. Go buy one of the <v Speaker 1>Ambo cards for ten dollars that unlocks this. Or there's <v Speaker 1>like devices that can replicate all these things, these NFC things, <v Speaker 1>like you were saying, learn NFC. Like, I bet that <v Speaker 1>like Flipper, the little Flipper RF like devicead, I bet <v Speaker 1>they can grub. Yeah, I bet that can replicate all <v Speaker 1>this stuff. Go shoot your way around this fucking Nintendo. <v Speaker 1>You don't need to give them more money. Taken like <v Speaker 1>music when you're on a motorcycle. <v Speaker 2>I don't know the problem. Grub Like I am not <v Speaker 2>the type of person that likes a bunch of game memorabilia. <v Speaker 2>I have nothing against it, It's just not for me. <v Speaker 2>And the last thing I want is another thing to <v Speaker 2>clutter my already small space. <v Speaker 1>Yep, yeah, I do not want to collect to me though, <v Speaker 1>that will not be happening. I have a couple that <v Speaker 1>they they sent me like when I was reviewing games. <v Speaker 3>Happy to have those, I will not be. I don't <v Speaker 3>want anymore. <v Speaker 1>All right, let's take a break. When we come back, <v Speaker 1>plenty more headlines. Jj abrams has a video game. We'll <v Speaker 1>talk about all of that and more. If you want <v Speaker 1>to skip out on these ads sections, there is an <v Speaker 1>ad free version of the show, both in video and <v Speaker 1>audio form. You get that by going to giant bomb <v Speaker 1>dot com slash join meantime. <v Speaker 3>We will be right back. We're back, Oh my bad Sorry. <v Speaker 1>PlayStation is publishing the first game by jj abrams, Bad <v Speaker 1>Robot Games, a co op shooter directed by Left for <v Speaker 1>Dead's creator. We're all on one today. This is from <v Speaker 1>Chris Calling at VGC. Sony Interactive Entertainment has announced a <v Speaker 1>partnership with Bad Robot Games, which will see Sony publishing <v Speaker 1>its first internally developed game. Bad Robots Games is the <v Speaker 1>video game division of Bad Robot, the film and TV <v Speaker 1>production company owned by JJ Abrams, which previously co produced <v Speaker 1>such films as Star Wars Episode seven and nine and <v Speaker 1>Star Trek, the Star Trek Reboot Trilogy and Cloverfield Trilogy. <v Speaker 1>The studio is currently working on an unannounced four player <v Speaker 1>co op shooter which will be directed by Mike Booth. <v Speaker 1>Booth is Bad Robot games Chief creative officer, but is <v Speaker 1>best known as the creator and lead designer on Left <v Speaker 1>for Dead and its sequel. According to the announcement, the <v Speaker 1>game is currently in development for PlayStation five and PC, <v Speaker 1>with more information. <v Speaker 3>Set to be revealed at a later date. <v Speaker 1>They say partnering with Sony Interactive allows us to bring <v Speaker 1>our new IP to life with an expansive vision for <v Speaker 1>this new universe. Yeah, man, I guess I'm surprised most that, <v Speaker 1>like one of these Hollywood meets video game deals is <v Speaker 1>still alive and kicking. <v Speaker 3>If that feels kind of old, right? This is an <v Speaker 3>old idea? <v Speaker 2>Yes, definitely. The last one I can remember is Steven <v Speaker 2>Spielberg getting really into God. What was that game was <v Speaker 2>on the Wii? <v Speaker 3>Boom Boom Blocks Blocks. <v Speaker 2>There we go. That's the last thing I remember. <v Speaker 1>Jj amber Abrams's name has come up like in Bad Robot, <v Speaker 1>like has come up around games before, but it just <v Speaker 1>feels like a five years ago kind of pre pandemic thing, <v Speaker 1>or maybe like in the middle middle. <v Speaker 3>Of the pandemic thing. <v Speaker 1>I bet there was a lot of that then, but <v Speaker 1>it's like, oh, that quieted down, but nope, jj Abrams <v Speaker 1>still doing it and with a name, and it's an <v Speaker 1>idea of like, hey, the person that was overseeing left <v Speaker 1>for dead. <v Speaker 3>He's going to make another one of those. <v Speaker 1>It's like, oh, okay, yeah, I'm down, Yeah, I'll take <v Speaker 1>one of those. I wonder though, I'm like I was <v Speaker 1>trying to like read through it is this an existing <v Speaker 1>like IP or are they doing something fully new? Because <v Speaker 1>that's the since I'm getting that they're doing something fully <v Speaker 1>new here. That also just feels like, Okay, I fully <v Speaker 1>understand the idea of we have this IP that has <v Speaker 1>been successful and we want to translate that over to <v Speaker 1>video games, because that's an idea that all these companies <v Speaker 1>are interested in right now. Again, I'm a little bit <v Speaker 1>more surprised because that this feels like an older idea <v Speaker 1>of we're going to take the ideas that we use <v Speaker 1>when we're building new movie ideas to make new game ideas. <v Speaker 1>I'm not against it, though, I just I don't think <v Speaker 1>that this is probably not going to be earth shattering, right. <v Speaker 1>This is going to be just like maybe another thing <v Speaker 1>that comes and goes. <v Speaker 2>There hasn't been a tremendous track record for this at all. <v Speaker 2>That being said, though, it looks like Mike Booth has <v Speaker 2>been attached to Bad Robot Games since twenty twenty, so <v Speaker 2>he's been there for a hot minute now. I have <v Speaker 2>to assume that there has been some type of work <v Speaker 2>or or a good foundation laid out. Folks love Left <v Speaker 2>for Dead Back for Blood that came out a couple <v Speaker 2>of years ago. I enjoyed that a bunch not quite <v Speaker 2>scratching the Left for Dead itch, but there's there's been <v Speaker 2>several games at this point now Grubb that have emulated <v Speaker 2>or pay homage to the Left for Dead formula, like <v Speaker 2>a four player zombie shooter, alien shooter or whatever. I <v Speaker 2>guess I'd be down for it. But that being said, <v Speaker 2>the it being attached to jj Abrams Abrams, I'm not <v Speaker 2>I don't know what to make of that, because he <v Speaker 2>isn't he attached to a portal movie? Uh? <v Speaker 3>Yeah, he was, definitely. <v Speaker 1>He definitely announced publicly some movies he was making with Valve, <v Speaker 1>and that was ten years ago, maybe more. It was <v Speaker 1>a long time ago. At least that's that's to my mind. <v Speaker 1>It was that long ago. Either way, it's like, no, <v Speaker 1>that that's clearly not happening. But you're right, he's had relationships, <v Speaker 1>he's done things. It like with video games before in <v Speaker 1>terms of we are going to make something. I don't <v Speaker 1>know if that ever manifested into anything real, but it <v Speaker 1>sounds like this one actually will. And you know, at <v Speaker 1>the very least, by going with someone like Mike Booth <v Speaker 1>and just having him make one of his games doesn't <v Speaker 1>sound like such a bad idea, doesn't sound like some <v Speaker 1>bad strategy that they have some idea here that's like, oh, <v Speaker 1>we're over investing because we're following this trend and we're <v Speaker 1>going to come in and be the new you be <v Speaker 1>soft in this space. It's like, you know, you're not <v Speaker 1>going to be the new anything. You have to just <v Speaker 1>sort of figure out yes, exactly, you have to figure <v Speaker 1>out your own ideas here. And it's pretty harrowing for <v Speaker 1>companies that have been here for forty years. This feels <v Speaker 1>like a like a modest sort of step into gaming <v Speaker 1>that could turn into something real. Obviously could also just <v Speaker 1>like we said, come and go, crash and burn, be <v Speaker 1>complete nothing, But I don't know, it sounds like it <v Speaker 1>has potential. <v Speaker 2>The association with Sony and play station just I can't <v Speaker 2>help but think it. Grub what if it's a four <v Speaker 2>player concord, I mean shooter. <v Speaker 1>That would be I think that was ever the ever <v Speaker 1>the case, they would have undone that by now. Although <v Speaker 1>they do have all those assets just sitting around now, <v Speaker 1>why not just repurpose them? <v Speaker 3>Uh? <v Speaker 1>Now, I think I think this is gonna be probably <v Speaker 1>some new ip that a bad robot would fully own. <v Speaker 3>But yeah, it's interesting. <v Speaker 1>It's not not Xbox, not not not Switch. I guess <v Speaker 1>that's a little bit less surprising to me. That also <v Speaker 1>makes it sound like this is them doing another modest <v Speaker 1>step of we're not going to overreach, We're not going <v Speaker 1>to develop an Xbox version before we're ready, but we'll see. <v Speaker 2>Uh yeah, JJ Abrams cool, I don't know. I like <v Speaker 2>his daughter more. Gracie Abrams makes fun music. <v Speaker 1>Yeah, I guess, like you know, obviously not for Xbox <v Speaker 1>because PlayStation's publishing it. But for PlayStation's side of this, <v Speaker 1>I think that they they're probably just happy to be like, <v Speaker 1>we will publish something that it's not gonna be too expensive, right, <v Speaker 1>and then we get to work with JJ Abrams. I <v Speaker 1>bet that still like rings a bell for them. That <v Speaker 1>probably still brings them to dinner. <v Speaker 2>Does a video game having a big director or o <v Speaker 2>tour attached to it at this point does that curry <v Speaker 2>a lot of favor for the for any video game audience. <v Speaker 2>I can't imagine it does. <v Speaker 3>I don't think so. <v Speaker 1>Yeah, So like very specifically, I think this does something <v Speaker 1>for the people who make the deals. They love having <v Speaker 1>a big name attached to it. They think that matters. <v Speaker 1>It matters to them. I don't think it matters to <v Speaker 1>anyone in the audience. You're right about that. <v Speaker 2>Like I love Jordan Peel. That being said, I don't <v Speaker 2>quite care if he's attached to a video game, right. <v Speaker 2>I don't know. Maybe I can't think of any directors <v Speaker 2>or producers that I really like that I'd be super <v Speaker 2>jazzed hearing that they are heavily involved or their studio <v Speaker 2>is heavily involved with a game. <v Speaker 1>Like, let me just throw on an example of like <v Speaker 1>even when it works out well, did the name? Did <v Speaker 1>the involvement even matter? One of the biggest games of <v Speaker 1>the last five years, Jan had a major involvement from <v Speaker 1>a creative person and likes anything even popping into mind, <v Speaker 1>does anything like does that like like ring a bell? <v Speaker 3>Like people Steve Chad. <v Speaker 1>Even guesses, as I'm saying it, it's yes, there we go, <v Speaker 1>the first one with question mark, right, George R. R. <v Speaker 1>Martin with elden Ring, and it's like, take George R. R. <v Speaker 1>Martin out of it. Obviously he did probably contribute some <v Speaker 1>to the lore. Whatever, take him out of it. I <v Speaker 1>don't think it makes much of a difference. Uh, And <v Speaker 1>that's George R. Martin kind of at the little bit <v Speaker 1>of the height of his. <v Speaker 3>Powers a little bit. <v Speaker 2>So yeah, yeah, don't don't get George Railroad Martin building <v Speaker 2>up any steam. That man will just chug a chug <v Speaker 2>it all over some lore except the lore that he made. Yeah. <v Speaker 3>No, that's that's that's that train, that's the little train <v Speaker 3>that can't When it comes to. <v Speaker 2>That, It's funny when you said elden Ring, I wasn't <v Speaker 2>immediately even thinking of him at first, I was thinking <v Speaker 2>of the dude that is attached to the movie Alex something. <v Speaker 2>Oh Scarland, yes, s Garland right, rather than exactly, yeah. <v Speaker 1>All right, let's keep going here. Prince of Persia the <v Speaker 1>Sands of Time remake will not be shown at the <v Speaker 1>Game Awards twenty twenty five. This is from Eric idelback <v Speaker 1>Puru at Game Reactor. Ubisoft has kept reiterating that Prince <v Speaker 1>of Persia at the sansa Time remake will be released <v Speaker 1>before April, and the usually very reliable Tom Henderson claims <v Speaker 1>it'll specifically be as soon as the sixteenth of January. <v Speaker 1>Then it's quite understandable that Alberto thought the well sourced <v Speaker 1>gentleman had spoiled one of the announcements that will be <v Speaker 1>made at the Game Awards next week, but apparently not <v Speaker 1>so that I think that's referencing. There was a story <v Speaker 1>talking about that, saying, hey, it's going to becoming January sixteenth, <v Speaker 1>so we could probably safely assume this is going to <v Speaker 1>get revealed and announced at the Game Awards. Well, apparently <v Speaker 1>that was kind of posted by a fan account on Twitter, <v Speaker 1>and then the official Prince of Persia account responded to <v Speaker 1>that saying sorry to disappoint, but can confirm Prince of <v Speaker 1>Persia the Santa Time won't be at the Game. <v Speaker 2>Awards this year. <v Speaker 3>Okay. I wonder if that's just like they have. <v Speaker 1>Another plan of announcing it somewhere else, but that thing's <v Speaker 1>coming out as soon as January sixteenth. That's they're gonna <v Speaker 1>have to announce it somewhere here pretty soon. And I <v Speaker 1>also wonder if that's just the kind of thing where <v Speaker 1>so maybe that's the kind of game that doesn't meet <v Speaker 1>like Keighley's threshold of you don't have to pay to <v Speaker 1>be on this show, and Ubisoft's like, well, we can't. <v Speaker 1>We're not going to pay several hundred thousand dollars to <v Speaker 1>market this game that is supposed to be marketed to <v Speaker 1>people who already know about Prince of Persia. It's probably <v Speaker 1>something along those lines. What do you think That was. <v Speaker 2>My assumption, grub that maybe Ubisoft didn't want to pony <v Speaker 2>up any miscellaneous fees or costs to get into the show, <v Speaker 2>and that's why they chose to skip the TGAs And <v Speaker 2>maybe they're trying to bank on Prince of Persia tapping <v Speaker 2>into whatever nostalgia that it's still carries with gamers. That <v Speaker 2>being said, like, I'm kind of I'm still pretty juiced <v Speaker 2>for seeing the sands of Time. I hope they could. <v Speaker 2>I can't erase the fact that Prince of Persia the <v Speaker 2>IP as a whole makes me think of the God <v Speaker 2>Smack song I stand Alone or I Am Alone, whichever <v Speaker 2>one and Jake Gillenhall. So it's unforgivable. <v Speaker 1>Oh yeah, I completely understand since Time is one of <v Speaker 1>my favorite games of that generation. Ready to have it back. <v Speaker 1>I hope they just kind of get it right. I <v Speaker 1>know they're making some edits. They're gonna make the princess <v Speaker 1>that you are rescuing a little bit more capable. I <v Speaker 1>will welcome that. So let's see how they handle it. <v Speaker 1>I'm looking forward to it. <v Speaker 3>Still. <v Speaker 2>Did you like the this soft reboot Prince of Persia grub, <v Speaker 2>the one with a blue scarf. <v Speaker 1>Yeah, I didn't play as much of it as I <v Speaker 1>as I wanted to. I definitely get in a mood <v Speaker 1>with games that I'm a huge fan of that get <v Speaker 1>sequels that aren't exactly what I want. <v Speaker 3>Helo metric before Let's see. <v Speaker 1>What happens with you where it's like, oh man, this <v Speaker 1>I'm like almost afraid to like throw myself into it <v Speaker 1>too much because it's like, I have this perfect feeling <v Speaker 1>for this other game. I don't need this other one. <v Speaker 1>It's not quite what I'm wanting to come through. But <v Speaker 1>over the years, I've heard more and more positive things <v Speaker 1>about that one, and I'm like over, I'm over that <v Speaker 1>whole relationship with that series. I could go back to that. <v Speaker 1>Would like to try it, but nod did you ever <v Speaker 1>try it? <v Speaker 2>I liked it a lot. That being said, that was <v Speaker 2>the first time I ever fired at a video game. Okay, <v Speaker 2>but I enjoyed it a bunch. I want to buying <v Speaker 2>it afterwards because I felt bad. <v Speaker 3>I was Civilization three and I have bought it many <v Speaker 3>times since then. <v Speaker 2>Actually, there you go, there you go. Also, more characters <v Speaker 2>should just wear scarves and video games. <v Speaker 3>Yeah, it's it's very cool. <v Speaker 1>Shouts out to Strider number one, scarf, Mount rushmore of scars. <v Speaker 3>We could do that sometimes, James PS two Shanobi. <v Speaker 1>Oh yeah, okay, good scarf, just good scarves, all right, <v Speaker 1>let's see. Idos Montreal was working on a Legacy of <v Speaker 1>Caine reboot before. <v Speaker 3>Embrace or Buyout. Sorry, Tam. <v Speaker 1>This comes from Tom Henderson at Insider Gaming. Several cvs <v Speaker 1>from past employees that Idos Montreal have revealed that the <v Speaker 1>developer was working on a dark fantasy ARPG and was <v Speaker 1>focused on reviving an established vampire IP with a design <v Speaker 1>emphasis on melee combat and Parker. The details have sparked <v Speaker 1>a lot of speculation online, but Insider Gaming can confirm <v Speaker 1>that it was a legacy of Caine reboot and that <v Speaker 1>its cancelation is a few years old at this point. <v Speaker 1>To make it clear, the current set of canceled projects <v Speaker 1>circulating around is years. <v Speaker 3>Old and is not part of current layoffs. <v Speaker 1>So this just sounds like this was not that they're unrelated, <v Speaker 1>the layoffs and the canceling these games, even if they <v Speaker 1>are years apart, it sounds like it's all part of <v Speaker 1>the same process of taking Idos Montreal, having the studio <v Speaker 1>that could be making their own projects and making them <v Speaker 1>more and more of a profit generating support studio. I <v Speaker 1>do believe that they continue to work on the Fable <v Speaker 1>game with Microsoft, like they're doing stuff like that instead. <v Speaker 3>That's hey, that's Embracer for you and name the God. <v Speaker 1>I'm glad we don't have to deal with them as <v Speaker 1>much as we once had to deal with them, jan <v Speaker 1>remember those times, or like every week there was something <v Speaker 1>going on with those bastards that's mostly fallen by the <v Speaker 1>wayside thankfully. Occasionally, though, we get ourminders like this one <v Speaker 1>of like, oh yeah, it must still suck over there <v Speaker 1>to work for that company, so yeah, this is this <v Speaker 1>is a bummer. I I think that these companies tried <v Speaker 1>to like come out of the pandemic and be like, <v Speaker 1>we're investing some of our old ideas, can we believe <v Speaker 1>in them? And then there was the first patch of <v Speaker 1>rough seas and they all got scared and everyone canceled everything. <v Speaker 1>It feels like there's so many of these projects that <v Speaker 1>are like this one that are out there in a graveyard. <v Speaker 1>And that's a bummer because I think the industry would <v Speaker 1>be better even if all these things didn't work, if <v Speaker 1>we kept getting these attempts to bring some of these <v Speaker 1>things back or try something new. <v Speaker 3>But the company like this doesn't seem to have any <v Speaker 3>appetite for that. <v Speaker 2>Grub folks talk a lot about learning loss through the <v Speaker 2>pandemic when it comes to kids in school and losing <v Speaker 2>the ability to socially interact. Attention spans waning I think <v Speaker 2>the biggest learning loss is in the video game industry, <v Speaker 2>where there are years and years of patterns of how <v Speaker 2>game releases and gaming trends that just got obliterated in <v Speaker 2>favor of trying to turn a quick buck or to <v Speaker 2>exploit miscellaneous dark patterns to get ring more money out <v Speaker 2>of gamers out there. It is. It's just upsets me <v Speaker 2>so much, grub because the story you brought up yesterday <v Speaker 2>about a potential Chrono Trigger remaster or whatever possibly being <v Speaker 2>shelved because Square made that, made that effort to fund <v Speaker 2>and make smaller games and it didn't pan out how <v Speaker 2>they wanted to for miscellaneous reasons. Yeah, some of the <v Speaker 2>games being bad, some of the games just not having <v Speaker 2>enough support, and then they saw that and we're like, <v Speaker 2>oh fuck this, We're not doing this at all anymore. <v Speaker 2>But that's not just Square, that's across the board here, <v Speaker 2>and it just tears me up inside that not only <v Speaker 2>are folks losing their jobs, but we are losing miscellaneous <v Speaker 2>projects that I'm sure would have found an audience and <v Speaker 2>really resonated with them. <v Speaker 3>Yep. <v Speaker 1>And this is we've seen over and over now with <v Speaker 1>like something like Idos Montreal specifically of them being like, hey, no, <v Speaker 1>we are going to find a new way to make <v Speaker 1>a new dayo Sex And they were working on one <v Speaker 1>there for a little bit, and that got canceled years <v Speaker 1>ago as well, and then it sounds like they shifted <v Speaker 1>over to this project the legacy of Kam follow up <v Speaker 1>and then kind of the same thing. And you know, <v Speaker 1>it sounds like what happens here in a case like <v Speaker 1>this is they go for the sure thing of Microsoft <v Speaker 1>is gonna cut us a check right now to send <v Speaker 1>these people over there to work on their game. I <v Speaker 1>suppose to us taking the risk of believing that making <v Speaker 1>video games is the right choice for a video game company, <v Speaker 1>making new video. <v Speaker 3>Games, that is. <v Speaker 1>And so it's okay, yeah, I see you, Embracer, and <v Speaker 1>I continue to think of you the same way I <v Speaker 1>always thought of you, which is you are just this <v Speaker 1>effectively a money laundering factory to turn cheap dollars in <v Speaker 1>Europe into a game acquisite game company acquisitions. And then <v Speaker 1>you got to the next phase of that and you <v Speaker 1>didn't know what to do, and it couldn't be more obvious. <v Speaker 3>All right, let's see here, keep going. <v Speaker 1>MLB the Show Mobile announced for iOS and Android. This <v Speaker 1>is from sal Ramono at Dematsu. Publisher, Sony Interactive Entertainment <v Speaker 1>and developer San Diego Studio have announced MLB The Show Mobile. <v Speaker 1>It is available now via a limited regional release, you know, <v Speaker 1>a soft launch in the Philippines for iOS via App <v Speaker 1>Store and Android via Google Play. <v Speaker 3>Jane get On that the. <v Speaker 1>Free to play MLB The Show Mobile is described as <v Speaker 1>a new standalone experience built from the ground up to <v Speaker 1>deliver realistic baseball gameplay on mobile devices. Yeah, not much <v Speaker 1>here other than like, okay, yeah, that they clearly need <v Speaker 1>to keep growing MLB the Show. <v Speaker 3>They already did that by. <v Speaker 1>Putting it out on Xbox and PC and now switch <v Speaker 1>and say, okay, that stuff's been established for a few <v Speaker 1>years now. <v Speaker 3>And the next thing is can they get over to mobile. <v Speaker 1>I don't know if any of these major major companies <v Speaker 1>that like we've grown up with as video game companies, <v Speaker 1>traditional video game companies, if any of them have fully <v Speaker 1>figured out mobile, some have more so than others, or <v Speaker 1>they've acquired their way into It does just feel like <v Speaker 1>one that can work. It looks to be kind of <v Speaker 1>like a real baseball game on mobile. <v Speaker 2>I don't know, Greb. It seems odd to me. Also <v Speaker 2>Rich bad At Game posits the same thing. I've been wondering. <v Speaker 2>It's baseball big in the Philippines. I can't for my knowledge, <v Speaker 2>It's not a huge market in the Philippines. If anything, <v Speaker 2>basketball is gigantic in the Philippines. Yeah, this just seems <v Speaker 2>odd unless MLB the show, specifically the video game has <v Speaker 2>a gigantic overseas audience that I'm unaware of. I don't know. <v Speaker 2>I don't believe it should be hard to adapt a <v Speaker 2>baseball game to mobile. I've never played in MLB the show. <v Speaker 2>I can't imagine it is that hard to adapt that <v Speaker 2>to a phone. But I'm not a game developer. <v Speaker 1>Yeah, I think they could probably make something that makes <v Speaker 1>sense here. It's just a I don't know. For me, <v Speaker 1>being the age, I am my solution here of like, oh, <v Speaker 1>you want to grow can you make a version of <v Speaker 1>MLB that is arcadie and different than the show that <v Speaker 1>we can put out on devices and then you could <v Speaker 1>sell to video games instead of the one you sell <v Speaker 1>every year. But I think for them it's if you <v Speaker 1>can get MLB the show mobile going, you can then <v Speaker 1>get people into their equivalent of Mad and Ultimate Team, <v Speaker 1>which all these sports games have and that's something that <v Speaker 1>can that's something that can work very very easily on <v Speaker 1>a mobile device, right, opening card packs, all that stuff <v Speaker 1>is something that that audience is accustomed to. So that's <v Speaker 1>the real goal here, because then the the profit limit <v Speaker 1>is kind of unlimited. <v Speaker 2>That sure, Yeah, the ceiling exceeds initial expectations. <v Speaker 3>Greb. <v Speaker 2>This has me thinking of something that's been ruminating and <v Speaker 2>marinating around in my head a lot. Is that I <v Speaker 2>myself at least, and I'm speaking for myself, and more <v Speaker 2>familiar with how game development is here in America, a <v Speaker 2>little bit of how it is in Japan, and a <v Speaker 2>little bit of how it is in Europe. Sure, but <v Speaker 2>seeing gigantic success stories like where Wins Meet and that <v Speaker 2>coming out of China, and then games coming out of Korea, <v Speaker 2>and there are also games coming out of the Philippines. <v Speaker 2>The Philippines isn't solely a place for support studios. I'm <v Speaker 2>very curious and I kind of want to explore more <v Speaker 2>games that are being developed in other territories outside of <v Speaker 2>like the Big Three I initially listed, like I want <v Speaker 2>to see what game development looks like in Latin America. Also, <v Speaker 2>like what's happening in Brazil. Is there anything happening in <v Speaker 2>any other smaller countries, like what's coming out of Vietnam <v Speaker 2>other than it'd be a place used for hardware. I'm <v Speaker 2>I'm very curious and if anyone has, like anything, any <v Speaker 2>leads or whatever, any any big things that are popping <v Speaker 2>up or popping breaking out that we may not be <v Speaker 2>aware of, or general gaming media is not aware of. <v Speaker 2>I'd love to know and explore it more. <v Speaker 1>Yep, you know, I think I know, Like South America's <v Speaker 1>got a lot going on. Brazil's got several, like the <v Speaker 1>Brazilian Indie Game Festival Big, that's something that they do <v Speaker 1>every year. <v Speaker 3>They've got a lot of stuff going on. <v Speaker 1>And you're right, it's like, can we just build more <v Speaker 1>inroads so we can get these games moving around the <v Speaker 1>world a little bit easier and take advantage of the <v Speaker 1>fact that people love making games everywhere because that's only <v Speaker 1>going to benefit everybody. So on Chat saying, hey, can <v Speaker 1>we get more mutant league sports games. There's a Mutant <v Speaker 1>Football League game launching like soon, right, Mutant Football League two. <v Speaker 1>It's not Mutant League Football, it's Mutant Football League, but <v Speaker 1>I mean it's the spiritual successor oh wait, did this <v Speaker 1>already come out like years ago? <v Speaker 3>Maybe not. <v Speaker 1>I think it's maybe it's hitting something else here soon. <v Speaker 1>I think it's coming to switch or something like that. Okay, <v Speaker 1>I don't think anyone really bought that game though, so <v Speaker 1>spiritual successors often miss. That's the big problem is we say, hey, <v Speaker 1>I want a new NBA JAM and then all these <v Speaker 1>companies put out spiritual successors and we don't buy them <v Speaker 1>because they don't feel exactly right. And then they go, well, <v Speaker 1>clearly you don't really want that. Here there was a <v Speaker 1>spiritual successor over there. <v Speaker 3>No one bought that. It's like, no, please. <v Speaker 1>You just have to understand if you put out one <v Speaker 1>that was real and felt right and had all the <v Speaker 1>same juice, we would be there for it. But that <v Speaker 1>I don't think the companies are going to believe us. <v Speaker 2>All all that being said, Grub what I've mentioned this <v Speaker 2>several times now, but last year or two years ago <v Speaker 2>now last year at games last year games Come, it <v Speaker 2>was a pleasure to meet and hang out with a <v Speaker 2>couple of developers from the Philippines and they were telling <v Speaker 2>me about Philippines game developer little conference happening and invite <v Speaker 2>your boy out I'll drag some of these woolligans with me. <v Speaker 3>No, for real, that would be great. <v Speaker 1>I've been out to some video games, like con Mentions <v Speaker 1>in Singapore, I went to some of Amsterdam. Going internationally <v Speaker 1>for those things is so fantastic, so often a good time. <v Speaker 1>I went to that Singapore one twice and it was <v Speaker 1>it was a really good time. Yeah, all right. Monster <v Speaker 1>Hunter Wild's director tells players who found it too easy, <v Speaker 1>I would appreciate if you could pick it up again. <v Speaker 3>This is from Chris Sculling at VGC. <v Speaker 1>The director of Monster Hunter Wilds has asked lapsed players <v Speaker 1>to consider trying the game again, particularly it's new, more <v Speaker 1>difficult missions. Yuya Takuda participate in a media interview session <v Speaker 1>during the PlayStation Partner Awards twenty twenty five Japan Asia <v Speaker 1>held on Wednesday, where he was asked numerous questions about <v Speaker 1>the game. As reported by IGN, Tokuda noted that the <v Speaker 1>team has consciously decided to make Monster Hunter Wilds more <v Speaker 1>approachable to newcomers, but this may have come at the <v Speaker 1>cost for experienced fans of the series who found. <v Speaker 3>It too easy. <v Speaker 1>As a result, we analyzed what kind of places beginners <v Speaker 1>were stuck in in Monster Hunter World, Takoda explained, we <v Speaker 1>have worked on these points in turn to make it <v Speaker 1>easier for new users to clear hurdles such as being <v Speaker 1>able to reach certain monsters or to craft certain types <v Speaker 1>of armor. In addition, we have tried to adopt as <v Speaker 1>many new elements as possible that are beneficial for both <v Speaker 1>beginners and existing users, such as Focus Mode. This time, <v Speaker 1>as a result of making the game easy to beat, <v Speaker 1>even for new players and players who could not clear <v Speaker 1>it before, I think the difficulty curve was a little <v Speaker 1>lacking for existing users, Tokuda said. The development team has <v Speaker 1>been working and trying to remedy this since the game's <v Speaker 1>released by adding more difficult gameplay in each of its <v Speaker 1>content updates. This feels like one jam where yeah, you <v Speaker 1>definitely have to do this. If you're the development team, <v Speaker 1>you kind of have to respond to this criticism. I <v Speaker 1>think that's the right move. But also something about this <v Speaker 1>game has just like clicked off with people so hard <v Speaker 1>that they're like, listen. Even if I did often enjoy <v Speaker 1>playing through that game, there is I do not want <v Speaker 1>to go back to this one. I'll check in on <v Speaker 1>the next Monster Hunter or potentially with the DLC for <v Speaker 1>this one. When they have the real actual expansion, it <v Speaker 1>does not seem like people are like, I'm rushing back <v Speaker 1>to see what you've done in these updates. But what <v Speaker 1>choice do they have. They have to like be mindful <v Speaker 1>of this thing they got it. They have to keep <v Speaker 1>that audience happy that that has been the real engine <v Speaker 1>of growth. It was not actually making the game more <v Speaker 1>easy and friendly to people. It was building up this <v Speaker 1>community of sikos that was happy to sort of train <v Speaker 1>up the next generation of people and put out YouTube <v Speaker 1>videos being like, here's how the shit even works. That <v Speaker 1>was working for them. So I think maybe they got <v Speaker 1>away from some of their bread and butter a little bit. <v Speaker 2>And looking at the general sentiment in our chat here <v Speaker 2>on twitch and YouTube, a lot of folks are just <v Speaker 2>lamenting over the fact that it still doesn't perform well <v Speaker 2>on high end piece. <v Speaker 3>That's a huge problem still. <v Speaker 2>Yeah, so I can't imagine folks really clamoring to get <v Speaker 2>back in there if the game isn't performing up to snuff, <v Speaker 2>and that just it feels like a larger problem happening <v Speaker 2>at Capcom, rather than the game being too streamlined or <v Speaker 2>too easy, it's just if it's too hard it seems <v Speaker 2>like it's too hard to play right now and actually run. <v Speaker 3>Yep, and yeah, you're right them. <v Speaker 1>More and more in the chat you've seen people just like, <v Speaker 1>please just make it perform. That's all I really want. <v Speaker 1>I'll make do with anything else, but just make that better. <v Speaker 2>It's wild, though, Grub to see the rise of Monster <v Speaker 2>Hunter rise, yeah, and that being more popular than Monster <v Speaker 2>Hunter Wilds. <v Speaker 1>I bet there's a Monster Hunter cycle that I'm just <v Speaker 1>not aware of, kind of like all these other franchises <v Speaker 1>they have the one like Zelda, is the one I'm <v Speaker 1>most familiar with. Of everyone hates the most recent one <v Speaker 1>until the next one comes out, then that one becomes <v Speaker 1>the best game ever, and the new one is the <v Speaker 1>one they hate for a bunch of different reasons. I <v Speaker 1>wonder if there's something similar happening here where it's like, oh, <v Speaker 1>now that rises behind us and isn't the main. <v Speaker 3>My main boo. We can be like, oh we love <v Speaker 3>that one, bring that one. <v Speaker 2>Back, all right. Well, I can't wait for folks to <v Speaker 2>love Wilds and love the little Choko Bosey ride. <v Speaker 3>Then yep, yeah, oh, I bet that'll happen all right. <v Speaker 1>Last story here, YESRV rates Death Stranding two on the <v Speaker 1>Beach for the PC. This is from sal Ramano at Kamatsu. <v Speaker 1>The Entertainment Software Rating Board has rated an unannounced PC <v Speaker 1>version of Death Stranding two on the Beach. Death Stranding <v Speaker 1>two on the Beach, which is developed by Kojima Productions <v Speaker 1>and published and produced by Sony Interactive Entertainment, first launch <v Speaker 1>or PlayStation five on June twenty sixth. Hey this, I <v Speaker 1>guess I should have realized this was going to happen <v Speaker 1>a little bit quicker because it went really well for <v Speaker 1>them last time around. The PC version was very successful <v Speaker 1>and everyone involved, including Sony, is not going to want <v Speaker 1>to like go without that for long. So now that <v Speaker 1>it's done its first stint on the PlayStation, this could <v Speaker 1>be on PC as soon as early next year. Is <v Speaker 1>this something that gets announced the Game Awards? <v Speaker 3>Actually? Yah, it's Kojima. Yeah. <v Speaker 2>I could see this being like a sting that happens <v Speaker 2>in between segments of Yeah, I don't know, maybe maybe <v Speaker 2>Killie wheels out of PC and then Kojima's stuck in. <v Speaker 3>There, yeah, and he's in his PC cage. <v Speaker 2>Uh. <v Speaker 1>Yeah, I guess the people are saying this could even <v Speaker 1>be the free Space Okay. <v Speaker 3>Yeah, it was like when. <v Speaker 1>I started reading this and this morning, I was like <v Speaker 1>not even thinking about that. But of course, like that's <v Speaker 1>it gets rated by the ESRB, so it could be <v Speaker 1>ready to go very soon after the Game Awards, so <v Speaker 1>we get announced it at the Game Awards. <v Speaker 3>Yeah, I guess we should. <v Speaker 2>Expect that, grub. I have scoured my parents's house. I've <v Speaker 2>looked through all of my boxes. I don't know where <v Speaker 2>my PS five is. I can't Oh my god, Jan, <v Speaker 2>I can't finish Ghost of Yota. I can't finish Death <v Speaker 2>Stranding too, because I just I don't. I can't play them. <v Speaker 2>I know where I found my Dual Sense, and I <v Speaker 2>found an extra dual Sense I don't even remember buying. <v Speaker 1>Yeah, it was gonna be like, there's gotta be a <v Speaker 1>fine device. But no, of course there's not a fine <v Speaker 1>device on a console or whatever. There's no Apple tag <v Speaker 1>or whatever those things are called. <v Speaker 2>I even mounted in my old apartment. It's not even there. <v Speaker 3>And it's not like a you don't have a slim right, <v Speaker 3>you have a full fat boy. <v Speaker 2>I have a seven Kaiba modem PS five. <v Speaker 1>Gotta be like maybe not the first person, Jan, but <v Speaker 1>like in the first fifty people on Earth to lose <v Speaker 1>a PlayStation five because they're just so massive? <v Speaker 3>How do you misplace them? Have you? <v Speaker 1>Have you like fully unpaid? Obviously a lot of stuff's <v Speaker 1>gotta be in storage. Still right, because it's like that <v Speaker 1>the movie was. <v Speaker 3>Complicated, but that you've checked every box you think. <v Speaker 2>I've checked every box. I've found every miscellaneous thing. You <v Speaker 2>know what. It's funny enough. The two things I haven't found, <v Speaker 2>my passport and my PS five. Maybe both are in <v Speaker 2>Jeff Backlar's butt. <v Speaker 3>Yeah, that's right. <v Speaker 1>God, that email you sent about the ear thing. I <v Speaker 1>won't repeat it here for everyone, will spare everyone, trust me. <v Speaker 3>It's stuck with me. But I don't think that. <v Speaker 2>Don't don't bedmo me, guys. I can get a PS five. <v Speaker 2>I could buy it to a PS five if I <v Speaker 2>have to, all right, don't stop bedmoing me. <v Speaker 1>We should just add honestly, we should just ask Tony <v Speaker 1>to send out another PlayStation five pro I bet they would, <v Speaker 1>and you can get that, all right. Let's uh, let's <v Speaker 1>wrap up those headlines then, and let's go over to <v Speaker 1>the poll question that we asked yesterday. <v Speaker 3>Uh. <v Speaker 1>You go ahead and refresh get the most up to <v Speaker 1>date results here. Yeah, there we are. Do you play <v Speaker 1>PC games off of a hard drive instead of an SSD? <v Speaker 1>Thirteen percent say yes, so a little bit over one <v Speaker 1>in ten people here say that they still use hard drives. <v Speaker 3>To play games. <v Speaker 1>Now, maybe they also have an SSD, but they play <v Speaker 1>some games off of hard drive. Seventy one percent said no, <v Speaker 1>and sixteen percent said I don't play PC games. One <v Speaker 1>thing we missed in that Helldiver's two story yesterday was <v Speaker 1>they were duplicating all of the data just because they <v Speaker 1>were like, this is industry best standards. And one of <v Speaker 1>the things they found when they were when they stopped <v Speaker 1>duplicating the data and they saved like eighty five percent <v Speaker 1>of the of the file size or whatever, was like, <v Speaker 1>it actually doesn't perform that much worse on hard drives. <v Speaker 3>We were just over it was overkill. <v Speaker 1>Everything we were doing, and so Nix has helped them <v Speaker 1>sort of figure that out. It's like, oh wow, okay, <v Speaker 1>so even the reason that you were doing this, this <v Speaker 1>thing actually probably still performs just fine in a hard drive. <v Speaker 1>Although don't play your new games on a hard drive. <v Speaker 1>Come on, everybody, treat yourself better than that. All right, <v Speaker 1>We have a new poll question. Let's go ahead and <v Speaker 1>do that right now. Were you planning to build or <v Speaker 1>purchase a PC in twenty twenty six, just kind of <v Speaker 1>seeing how people are feeling about that. Yes, No, throw <v Speaker 1>your comments in there as as well. We'll go through <v Speaker 1>those g and usually scroll through those kind of want <v Speaker 1>to see the general sentiment about how people are feeling <v Speaker 1>about doing that. You know, we have our partners and <v Speaker 1>if I say get while getting is good, but of <v Speaker 1>course you know, we have an incentive there, so I <v Speaker 1>keep that in mind. But I do really think the <v Speaker 1>prices are just going to get worse and worse for <v Speaker 1>the next twelve to twenty four months. <v Speaker 3>So we'll see what people are saying about this. <v Speaker 2>Grub question for you, because you are more well versed, <v Speaker 2>I feel like Sean would answer this incredibly well as well. <v Speaker 2>Does it make a difference to play older emulated games <v Speaker 2>off of a hard drive a hard disk drive versus <v Speaker 2>a solid state. <v Speaker 1>It does make a difference, Yeah, especially if you're doing <v Speaker 1>anything that's like a loading off a CD file you know, <v Speaker 1>in ISO or whatever. <v Speaker 3>But yeah, everything makes it. <v Speaker 1>Now, if you're playing nes Super Nintendo games, it's not <v Speaker 1>going to make much of a difference. But the SSDs <v Speaker 1>and even like like modern slower storage storage like SD cards, <v Speaker 1>Like I have that flippy drive installed in my GameCube <v Speaker 1>and that is an SD card basically that it's running <v Speaker 1>the games of off of it loads games much faster <v Speaker 1>off that SD card than it did off of those <v Speaker 1>many DVDs, which you know is reading directly off those DVDs. <v Speaker 1>So it was like all drive speed and things like that. <v Speaker 1>So it's like, yeah, you can get quite an improved experience. <v Speaker 3>Especially within SSD. <v Speaker 2>Nice. <v Speaker 1>Okay, let's see here, all right, we did that, so <v Speaker 1>jan so speaking a giant bomb. <v Speaker 3>What do we have going on on. <v Speaker 2>The website today? We have voicemail dump truck popping off it. <v Speaker 2>Maybe a little bit earlier. We have to shift things <v Speaker 2>around due to some scheduling stuff. Also, the site as <v Speaker 2>a whole is still frozen up until Friday. Chuck is <v Speaker 2>clutching his tummy because it hoots and hoping to launch <v Speaker 2>the site, and he will launch the site this Saturday. Gang. <v Speaker 2>It looks great. I love using it. Again. This is <v Speaker 2>not me glazing Chuck at all. He does not need it, <v Speaker 2>but I'm sure he appreciates it. It's a great and <v Speaker 2>good sight to use from a producer perspective, it makes <v Speaker 2>things so much easier and I hope y'all will enjoy <v Speaker 2>it and use it. Go go to the forums, go <v Speaker 2>make a forum thread. <v Speaker 3>Yeah, come hang out with us. <v Speaker 2>That being said, the wiki won't one hundred percent be ready, folks, <v Speaker 2>but again, you can help Chuck out if you go <v Speaker 2>to BombCast dot com, slash wiki, rejoin the Giant Bomb Discord, <v Speaker 2>find the wiki streak team channel, and see how you <v Speaker 2>can help Chuck. <v Speaker 1>Listen the site goes down, We'll come after Chuck. Don't <v Speaker 1>worry everybody, So when it definitely goes down on Saturday, <v Speaker 1>always going to be in so much trouble, No, we <v Speaker 1>were expecting it. <v Speaker 3>Just hang in there with us. <v Speaker 2>I also want to give special shouts out grub. I <v Speaker 2>know that Spotify is one of the worst right now <v Speaker 2>because of AI usage, but it does warm my heart <v Speaker 2>to see all the folks that are hosting the BombCast, <v Speaker 2>Gamess Mornings, Dump truck In, even the extended Giant Bomb <v Speaker 2>Universe podcasts on their Spotify rapped, their YouTube rapped. I <v Speaker 2>didn't realize that creators also have their own version of <v Speaker 2>Spotify rapped, so it's incredibly nice to see the level <v Speaker 2>of growth that we've seen this year alone from the audience, <v Speaker 2>whether that's the BombCast, Gamess Mornings again, Dump Truck, and <v Speaker 2>all of our other miscellaneous stuff. So shouts out to <v Speaker 2>y'all out there. And I know that that is a <v Speaker 2>small slice of the pie, just looking at Spotify, just <v Speaker 2>looking at YouTube, but hey, you all matter to me, <v Speaker 2>and every little bit of help, whether you're just listening, <v Speaker 2>whether you're a premium member, it does mean a lot <v Speaker 2>and it does help us out a lot. <v Speaker 3>That's right, all right? <v Speaker 1>Cool, I think with that said, continue to hang out <v Speaker 1>with us for the rest of the week. Continues to <v Speaker 1>be a lighter week, but we're going to keep doing <v Speaker 1>some of our normal shows in the meantime. Though, Jan <v Speaker 1>thank you so much for hanging out with me today <v Speaker 1>and talking about video games. <v Speaker 3>Man, I really appreciate it. <v Speaker 2>It's the best way to start a Thursday. <v Speaker 3>Grub what you went to plaid? All right? <v Speaker 1>Thank you all for watching and listening. You are the <v Speaker 1>best audience in gaming. Until next time, have a good one, <v Speaker 1>take care of yourself and goodbye.
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