Metroid Prime 4 Has Been Rated in South Korea
Rachel Kaser makes her way back to Game Mess Mornings to join Grubb in discussing Metroid Prime 4 getting rated and if that means the game is coming soon, a sequel to Star Wars Outlaws getting cancelled, Clair Obscur devs visit the Final Fantasy offices, a boat load of other stories, and the DEBUT of the Bomb 12!
2025-07-25
58 min
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<v Speaker 1>Hey, everybody, Welcome to Games Mornings with Me Jeff Greb, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're gonna be talking about <v Speaker 1>signs of Life for Nintendo's next massive game, and you'd <v Speaker 1>be soft to cancels another sequel. It's gonna be a <v Speaker 1>good one because we have Rachel Kaser on the show. Rachel, <v Speaker 1>how are you doing. <v Speaker 2>Hi, Jeff, I haven't seen you in forever, forever. <v Speaker 1>It's been a long time. Glad we can get back <v Speaker 1>on the show. We were talking yesterday, well we have <v Speaker 1>one of your stories, and we're like, we should get <v Speaker 1>Rachel back on the show. And then someone reminded me, <v Speaker 1>and now here we are. I'm very excited about it. <v Speaker 1>How have you been? <v Speaker 2>I did not, I was not privy to that conversation. <v Speaker 2>So I just got a random Bluesky notification saying, hey, <v Speaker 2>Jeff put Rachel on the show, and I was like, why, Yeah, <v Speaker 2>congratulations on your purchase of Giant Bomb. By the way, <v Speaker 2>I know I said it when we were talking earlier, <v Speaker 2>but I want to acknowledge it publicly, and as of <v Speaker 2>this morning, I am also a member, yeah scriber of <v Speaker 2>Giant Bomb which means you work for me now. <v Speaker 1>Oh no, darn it. No, see with the Giant bomb <v Speaker 1>dot com s last join. Thank you so much. Congratulations <v Speaker 1>on game Speed and everything that happened over there. You <v Speaker 1>guys being able to go independent as well and got <v Speaker 1>your own thing going. That's really really cool, really happy <v Speaker 1>for you. <v Speaker 2>I don't know which one of us was copying the other. <v Speaker 1>I know what, no, I think when you all were <v Speaker 1>going first. <v Speaker 2>I blew up Mike's d Mike's like texts when I <v Speaker 2>heard about that, and he was on the he was <v Speaker 2>on the plane I think, coming back from Disney World <v Speaker 2>and I just he landed. He got like five texts <v Speaker 2>from me all saying it's like, why didn't you tell me? <v Speaker 1>It's because he didn't know. He didn't know, so. <v Speaker 2>You found out the same. So I think that that <v Speaker 2>might have been how he found out. <v Speaker 1>Actually yep. Basically, well, yeah, we talked to him earlier <v Speaker 1>that day in that video. That's where he found out. Yeah, <v Speaker 1>Rachel tell people like what is going on with games <v Speaker 1>Beat and like how it's been so far. <v Speaker 2>It's been great. We actually have gone independent from Venture Beat. <v Speaker 2>So again, nothing, no no drama there at all. By <v Speaker 2>the way. Just you know, in case there's any confusion <v Speaker 2>about that, we just we kind of like decided like, hey, <v Speaker 2>we're family, let's move out of the house. We're still family, <v Speaker 2>we still love them over there. And so now we <v Speaker 2>are we are fully moved out on our own. We <v Speaker 2>are out of the nest. And we just launched our <v Speaker 2>Gbmac subscription service, which is a which is a subscription <v Speaker 2>service that's largely owned at largely aimed at the like <v Speaker 2>top like the people who can afford to pay subscription <v Speaker 2>services for our events, and you get perks like discounts <v Speaker 2>on our ticket prices and exclusive stories and so it's <v Speaker 2>it's it's mostly for the business business people in the <v Speaker 2>games industry who might want access to these these fun <v Speaker 2>stories and interviews. I just did one with Pierre Tardo <v Speaker 2>from Slow Clap, So that was my first GB Max story. <v Speaker 2>I was really really proud of that, and I'm a <v Speaker 2>cooler one. I've got another one coming out today with <v Speaker 2>an interview I did with Digital Extremes. <v Speaker 1>Awesome. <v Speaker 2>That's fantastic about the tenth anniversary of ten Ocon and <v Speaker 2>unrelated to the story, by the way, but I found <v Speaker 2>out during that discussion that Sheldon Carter who is the <v Speaker 2>COO of Digital Extremes worked on the Darkness too, so <v Speaker 2>he could attest and I actually we spent like five <v Speaker 2>minutes talking about top Cow comics, the Darkness, the witch Blade. <v Speaker 2>So do you have any idea how rare it is <v Speaker 2>that I get to geek out about the witch Blade <v Speaker 2>in an interview? It never happens. <v Speaker 1>Yeah, I would imagine not, but I'm glad that was <v Speaker 1>able to happen. God, Witchblade was like this then. It <v Speaker 1>was always like what is that going on over there? <v Speaker 1>When I was a kid that comics series? It was <v Speaker 1>always everywhere in other comics. You'd see it advertised and <v Speaker 1>things like that. I never ended up reading a big fan. <v Speaker 1>Now I'm assuming. <v Speaker 2>Yeah, definitely. I mean, I mean we're on Discord right now. <v Speaker 2>If you look at my Discord icon, that's the witch Blade. <v Speaker 1>Oh yeah, oh yeah, look at that. Oh my god. <v Speaker 2>Okay, the classic, the classic step and Sayak and animated <v Speaker 2>witch Blade. But I know a lot of people know <v Speaker 2>the anime. But I was like, I was into like <v Speaker 2>the weird comics when I was a kid because I <v Speaker 2>thought it was too cool for marvel in DC. <v Speaker 1>Oh yeah for sure. Yeah, that's the indie stuff for sure. <v Speaker 2>I ran into a Vampirella coss player at a convention recently, <v Speaker 2>and I was I turned into a fourteen year old <v Speaker 2>girl in front of her. I swear I was. I <v Speaker 2>was walking like I am such a big fan of <v Speaker 2>the comics. <v Speaker 1>When I was a kid, and she. <v Speaker 2>Was just holding my hands and telling me how cute <v Speaker 2>I was. And I was like, I'm a thirty five <v Speaker 2>year old woman, and I am I am a teenager <v Speaker 2>right now. I'm so awkward. <v Speaker 1>My understanding is you will usually see a Vamparella if <v Speaker 1>you go to one of these comic cons that seems <v Speaker 1>to be at least one. Usually each one has at <v Speaker 1>least one. But yeah, that sounds fantastic. Yeah, oh no way. <v Speaker 1>And then yeah, so the GB Max launched. I like <v Speaker 1>the logo. Congratulations, glad you guys were able to get <v Speaker 1>that off the granite sounds like it's just ideal for <v Speaker 1>what y'all do over there. So very very cool. <v Speaker 2>Me and Dean and Mike, we're just having we're having <v Speaker 2>fun over there. We're having so much fun getting to <v Speaker 2>just like we're in the stage now where we're throwing <v Speaker 2>everything at the wall to see what sticks. <v Speaker 1>Yeah, Oh yeah, for sure. Trying a bunch of ideas <v Speaker 1>is always a really fun part of the process. <v Speaker 2>All right, spaghetti over here. <v Speaker 1>Hell yeah, let's explain what we do here. This is <v Speaker 1>Giant Bomb. Go to giant bomb dot com slash join. <v Speaker 1>You can help make this all happen. We are a <v Speaker 1>crew of people who just try to make fun videos <v Speaker 1>on the internet, fun video game podcast, try to be informative, <v Speaker 1>and you could support all of that again by going <v Speaker 1>to giant bomb dot com slash join. Become a premium <v Speaker 1>member there, it gets you add free versions of the shows, <v Speaker 1>gets you some other extra goodies. Really, though, goes a <v Speaker 1>long toward ensuring Giant Bomb can continue in the future, <v Speaker 1>and that's exactly what we're aiming to do as far <v Speaker 1>as this show goes. Most weekdays, I Jeff Grubb, will <v Speaker 1>help piece your gaming life back together. That includes breaking <v Speaker 1>news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>bona fide expert who will make me look smart. You <v Speaker 1>are watching live on twitch Welcome. You can always listen <v Speaker 1>to the show later on podcast feeds by searching for <v Speaker 1>Games Mornings, or find the RSS feed on GiantBomb dot com. <v Speaker 1>You can also catch the show later with chapters and <v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a <v Speaker 1>lot to get into, so let's start the morning mess <v Speaker 1>with a release release with the release expected soon. Sorry, <v Speaker 1>I had the word with two times in a row <v Speaker 1>and that completely broke my brain. So let's do a <v Speaker 1>break here and go with release news expected soon. Metroid <v Speaker 1>Prime four has been rated. This is from Andy Robinson <v Speaker 1>at VGC. Metroid Prime four has been rated by South <v Speaker 1>Korea's Classification Board, suggesting release date news could arrive soon. <v Speaker 1>According to a listing published on Friday, the switch title <v Speaker 1>has been rated for ages twelve and up due to <v Speaker 1>mild violence. Metroid Prime four is due to release sometime <v Speaker 1>this year for the original Nintendo Switch, according to the company, <v Speaker 1>with an enhanced Switch to edition also planned. According to reports, <v Speaker 1>Nintendo is planning to hold a Nintendo Direct stream imminently <v Speaker 1>with matches, which matches what VGC has heard from sources <v Speaker 1>where it's likely to announce an official release date for <v Speaker 1>Prime for Yeah, okay, so Prime four getting rated at <v Speaker 1>great a great sign to me. That doesn't necessarily mean <v Speaker 1>we get the release date right away, but it does <v Speaker 1>mean like we're within six weeks to like maybe twelve <v Speaker 1>weeks for this game coming out. <v Speaker 2>I would be fine with that. Yeah, yes, I am <v Speaker 2>tired of the weight. I'm tired of being teased. I <v Speaker 2>want Metroid Prime four in my face like. <v Speaker 1>Now, yep, And you know, and that's the best case scenario. <v Speaker 1>There's no guarantee for that. This could get rated now, <v Speaker 1>Nintendo could hold on to it, and it could still <v Speaker 1>come out late November early December. But I'm choosing to <v Speaker 1>treat this like as another reason to be hopeful that <v Speaker 1>the direct that has been rumored now multiple times repeatedly <v Speaker 1>is going to happen next week, and that one of <v Speaker 1>the key pieces of information in that direct will be <v Speaker 1>the release date for this game. And then because it's <v Speaker 1>happening now, the release date can be two to three <v Speaker 1>months out. And yeah, that would put us like September October. <v Speaker 1>Maybe that would be really welcome. <v Speaker 2>I think they would want to have another good title <v Speaker 2>to advertise when they're doing like the second resurgence of <v Speaker 2>Switch to sales. Yes, because they've already I mean, they've <v Speaker 2>already had their launch titles, and that's great and all <v Speaker 2>that we've had Bonanza, but I think they're going to <v Speaker 2>want more headliners to put out there when they're like, hey, <v Speaker 2>Black Friday sales coming around, Holiday sales are coming around, <v Speaker 2>bias which to play this really awesome, highly rated game <v Speaker 2>in this popular series. And you know, if you you know, <v Speaker 2>for those who are just you know, for the young <v Speaker 2>ones in the audience like Metroid, you like Metroid dread, <v Speaker 2>so come over and play Metroid Prime four. Yeah, and <v Speaker 2>so as a business strategy that makes sense to me. <v Speaker 1>Yeah, and it's something that Nintendo's definitely done enough of <v Speaker 1>before that that lines up with the way that they <v Speaker 1>might behave in a situation like this. I think it's <v Speaker 1>just a little bit more noticeable and frustrating with Metroid <v Speaker 1>Prime four because it is a game that has been <v Speaker 1>announced for so long. You said it yourself, annoyed with <v Speaker 1>the waiting we are in this year that it's supposedly <v Speaker 1>supposed to come out. They dropped a trailer back in <v Speaker 1>March Rachel and we still don't have a release day, <v Speaker 1>and it's it's a switch one game. I think it's <v Speaker 1>the biggest sort of sticking point for me in my <v Speaker 1>brain where it's like, as we were leading up to <v Speaker 1>the Switch to Rachel, I was looking I'm like, okay, <v Speaker 1>so clearly they're going to get Metroid Prime four beyond <v Speaker 1>out before the switch To launches, and that then they'll <v Speaker 1>have another version of the game ready to go for <v Speaker 1>switch To to take advantage of that. And none of <v Speaker 1>that happened, And now they still have this game that <v Speaker 1>they're insisting as a Switch one game. There is a <v Speaker 1>switch to enhanced version. Sure, they're still treating it in <v Speaker 1>a lot of ways like a Switch one game. And <v Speaker 1>so okay, how are you going to sort of thread <v Speaker 1>that needle? And I don't think they're actually all that <v Speaker 1>concerned with threading that needle. They just are going to <v Speaker 1>sell that game and expect people to buy it on <v Speaker 1>switch To if that's where they care about getting it. <v Speaker 2>Yeah, I think. I don't think they're going to keep <v Speaker 2>as long of a tail on the switch of the <v Speaker 2>original switch as some other companies who we won't mention <v Speaker 2>have kept on their consoles, their older consoles, But I <v Speaker 2>think they are. I think Metroid Prime four is going <v Speaker 2>to come in that in that area as well. But <v Speaker 2>you're right. I mean, the fact that it was announced <v Speaker 2>for switch originally, you would think they're like, hey, here's <v Speaker 2>the Swan song of the Switch. This you know, the great, <v Speaker 2>the great last Switch game of this generation. That was <v Speaker 2>kind of that was maybe that was the narrative that <v Speaker 2>I built up in my head, but that was kind <v Speaker 2>of what I was thinking when I thought Metroid Prime <v Speaker 2>for It's like, Okay, this is going to be the <v Speaker 2>last great game to launch on the Switch. Maybe it <v Speaker 2>still will be, but you know, the fact that will <v Speaker 2>launch for both of the consoles simultaneously, I presume then <v Speaker 2>that does kind of dilute the message a little bit there. <v Speaker 1>I think, Yeah, and I think if this game comes <v Speaker 1>out and it's really highly reviewed, it will be just <v Speaker 1>this massive also the massive thing that also moves a <v Speaker 1>lot of Switch toos, even though it is on Switch one, <v Speaker 1>and that'll be where where people actually remember playing it <v Speaker 1>the way it always happens with these cross gen games. Yeah, <v Speaker 1>people could have played Twilight Princess on GameCube. They played <v Speaker 1>it on We could have played Right of the Wild <v Speaker 1>Home WU, although many people couldn't have because they didn't <v Speaker 1>own a WU, but everyone remembers it on the Switch obviously. <v Speaker 1>Now there's a little bit more continuity between Switch one <v Speaker 1>and Switch to than even the GameCube to the Wii, <v Speaker 1>which is basically the same console, but it is still <v Speaker 1>it just feels like what you said there right, where <v Speaker 1>though that the long tail of them trying to force <v Speaker 1>the Switch one to stick around isn't going to happen, <v Speaker 1>and so that won't force them in a situation where <v Speaker 1>they try to like manufacture reasons that the Switch one <v Speaker 1>is still elevant or anything like that. I think NAFTA <v Speaker 1>will be happy for the Switch one to kind of <v Speaker 1>coast on its momentum. And there are obviously games still <v Speaker 1>coming to Switch one next year, but all those games <v Speaker 1>will work on Switch to and none of that games. <v Speaker 2>I'm staying for it. <v Speaker 1>Right None of the massive franchises from Nintendo are going <v Speaker 1>to still be coming out on Switch one. The ones <v Speaker 1>that aren't going there are like Tomadacci Life and Rhythm Heaven, <v Speaker 1>and then one of the games that's you know, allegedly rumored, <v Speaker 1>who can confirm. I have no idea. I keep saying it, <v Speaker 1>so I hope people don't think I don't know if <v Speaker 1>it's going to be there, Animal Crossing. It's like if <v Speaker 1>Animal Crossing gets announced, that will be a switch to exclusive, <v Speaker 1>as opposed to Tomadaci Life, which came out on Switch one. <v Speaker 2>Right, Yeah, and I'm I mean, I'm still I mean, <v Speaker 2>I know we got fire emblem where we're getting Fire <v Speaker 2>Emblum four switch online, but I'm still hoping for new <v Speaker 2>fire Emblum news. I will take it on switch to. <v Speaker 2>I will accept it as a switch to for a <v Speaker 2>switch to. But yeah, I don't Yeah, I don't think <v Speaker 2>it's going to be a case of like we're still <v Speaker 2>going to get switched one games like into twenty twenty <v Speaker 2>seven or anything like that. I think if we do, <v Speaker 2>it'll be it will be a curiosity at. <v Speaker 1>Best, or to be a game that like clearly has <v Speaker 1>no need for the switch tow's improved heart like aspects. <v Speaker 1>It'll be like we can put this on switch one, <v Speaker 1>it can hit that audience, run exactly the same on <v Speaker 1>switch to without any issues, and people can buy it <v Speaker 1>there if they want. Yeah, that that still makes sense. <v Speaker 1>That's you know, at this point, as we've got. <v Speaker 2>Element yeah for so long for switch one for so <v Speaker 2>long that they're like, let's just launch it on the <v Speaker 2>switch anyway. I Yeah, I don't think it's gonna be <v Speaker 2>a case like where we're still getting games on the <v Speaker 2>PS four this and the Xbox One at this this <v Speaker 2>late stage in the game. Yeah, I know, I said <v Speaker 2>I wasn't gonna name names, but I'll name names. Also, <v Speaker 2>I don't want to sound really spoiled because like Metroid <v Speaker 2>Pride Prime form could be coming out soon, that's awesome. <v Speaker 2>I don't want to immediately feel like, yeah, that's that's great. <v Speaker 2>I don't want to sound like I'm like, oh, finally <v Speaker 2>or anything like that. I'm like, I'm entitled to this <v Speaker 2>game being out ages ago. But yeah, so I'm excited <v Speaker 2>that Metroid Prime four could be coming out, But like <v Speaker 2>in a business sense, I'm like contemplating what's the most <v Speaker 2>likely window where Nintendo is going to finally give me <v Speaker 2>this game? <v Speaker 1>Yep. Absolutely, I'm hoping it's not late November or early December, <v Speaker 1>but who knows. All Right, new next story, Ubisoft has <v Speaker 1>reportedly canceled a sequel to Star Wars Outlaws. Not too surprising. <v Speaker 1>This is from my Nintendo News. Video game journalist Tom <v Speaker 1>Henderson is reporting in a new YouTube video that Ubisoft <v Speaker 1>has recently canceled plans on a Star Wars Outlaws sequel. <v Speaker 1>A decision to cancel the Star Wars Outlaws sequels was <v Speaker 1>apparently based on lackluster sales of the original game, which <v Speaker 1>Ubisoft hopes will change with the upcoming Nintendo switched to <v Speaker 1>release of the action based Star Wars game. Yeah, I mean, <v Speaker 1>once that game's fate was sealed in terms of its <v Speaker 1>sales and the response, and even though they are they <v Speaker 1>worked really hard to rescue that game, it seemed like <v Speaker 1>this was always going to be the case. There was <v Speaker 1>never going to be a sequel to that game. They <v Speaker 1>didn't really stand much of a chance. And hearing that <v Speaker 1>they were even like planning it and maybe working on <v Speaker 1>it to some degree, I guess, you know, maybe before <v Speaker 1>it came out, they're like they had really high hopes. <v Speaker 1>Obviously they had really high hopes, but all indicators pointed <v Speaker 1>at this game was not going to perform the way <v Speaker 1>it needed to, and then it really didn't. So the <v Speaker 1>them cancel that game. I find that disappointing because, specifically, Rachel, <v Speaker 1>this is a This felt like a game where the <v Speaker 1>sequel would have been the exact game that people actually <v Speaker 1>were looking for, where this is the studio figured out <v Speaker 1>the growing pains in game one. This happens all the <v Speaker 1>time in gaming. Game one is pretty okay to good, <v Speaker 1>and the second game just keeps all the good stuff, <v Speaker 1>adds some other elements, and really comes into its own. <v Speaker 1>Assassin's Creed two is like the prime example there, and <v Speaker 1>I think I think that would have happened here and <v Speaker 1>then the game would have really worked. But the industry <v Speaker 1>just doesn't seem like it's in a place for to <v Speaker 1>put up with that, because making one of these games now, <v Speaker 1>I think in the Assassin's Creed day, Assassin's Creed one <v Speaker 1>probably took a decent amount of time. It didn't take <v Speaker 1>seven to eight years, and now these games can take <v Speaker 1>that long, and so the appetite for putting up with <v Speaker 1>we need to build a team that can make one <v Speaker 1>game kind of get used to each other, used to <v Speaker 1>the processes, used to the environment in which they're working, <v Speaker 1>and then they can really nail it on round two. <v Speaker 1>The industry just can't support that anymore, right at least <v Speaker 1>it doesn't feel like a Ubisoft can't. <v Speaker 2>Certainly No, Unsoft definitely can't. And I almost feel like <v Speaker 2>I think, I kind of think that behind the scenes, <v Speaker 2>the failure of Star Wars Outlaws was such a massive <v Speaker 2>uh shock. I think it was just a huge shock <v Speaker 2>to the industry because that is that should be a <v Speaker 2>guaranteed winner. That should be a slam dunk, and the <v Speaker 2>fact that it wasn't it was it wasn't like that <v Speaker 2>had to have been like seismic for the entire industry. <v Speaker 2>And I think so. And also you got to think <v Speaker 2>about it from terms of like Disney as well, Like <v Speaker 2>I'm sure when they negotiated with Disney it was for <v Speaker 2>multiple games. And then you know, Disney said, hey, the <v Speaker 2>Star Wars Jedi franchise is doing much better. Maybe we <v Speaker 2>should put our put our chips on that on that <v Speaker 2>slot instead on that number, instead, instead of going with <v Speaker 2>this game that didn't really do very well, didn't really <v Speaker 2>make a whole lot of return on investment. And you know, <v Speaker 2>and also this company which doesn't seem to be that, <v Speaker 2>this company that doesn't seem to be doing very well <v Speaker 2>business wise, and you know, not very long ago, there <v Speaker 2>was some speculation that Ubisoft wouldn't even be here in <v Speaker 2>seven to eight years, which you know, I don't want to, <v Speaker 2>I don't want to, you know, curse anybody, so, you know, <v Speaker 2>knock wood, but you know that I'm sure from a <v Speaker 2>business perspective, ub Soft making another Star Wars game isn't <v Speaker 2>attractive to Disney and probably not even a Ubi Soft <v Speaker 2>at this point. <v Speaker 1>Yeah, excuse me, Lazy Shoe in chat says, considering an <v Speaker 1>eight year old Star Wars game is still cooking this year, <v Speaker 1>puts the blame mostly on Ubisoft's rep Yeah, I mean <v Speaker 1>Ubisoft clearly should take a lot of the blame, but <v Speaker 1>also like Star Wars games are in a weird place. <v Speaker 1>That eight year old game you're talking about, Lazy Shoe <v Speaker 1>was a disaster when it launched in for years following <v Speaker 1>and took a long time to fix. The other Star <v Speaker 1>Wars game that's doing really well right now, the Old Republic, <v Speaker 1>which had a huge boost to its subscription numbers. Same thing. <v Speaker 1>There's a pattern here where Star Wars is such a <v Speaker 1>big game or such a big franchise that the games <v Speaker 1>have to be at a certain level of investment. People <v Speaker 1>expect a certain level of production values, which means you're <v Speaker 1>spending a lot of money, which means it's a very <v Speaker 1>hard thing to deliver on and actually make good because <v Speaker 1>you have so many moving parts and it is so <v Speaker 1>expensive and it's hard to get that really shaped up <v Speaker 1>into something that feels special, and people expect it to <v Speaker 1>feel special because it's an important franchise and you're spending <v Speaker 1>a lot of money and it better be that good. <v Speaker 1>And so when these games come out and they have <v Speaker 1>anything wrong with them at all, not that these things <v Speaker 1>aren't worth criticizing, they clearly have been. For both of <v Speaker 1>those games and a lot of other Star Wars games, <v Speaker 1>the volume on that criticism gets turned up a lot, <v Speaker 1>and that becomes the entire story. And I think like <v Speaker 1>even in a you know, obviously there are that's not <v Speaker 1>true for all Star Wars games, the Jedi games, as <v Speaker 1>you pointed out there, they have been able to kind <v Speaker 1>of get around this by just going for what they're <v Speaker 1>going for. And maybe that's where Star Wars games need <v Speaker 1>to be, Like have a studio that really knows what <v Speaker 1>they're going for. Just do that and don't try to <v Speaker 1>make the biggest triple A blockbuster games like an open <v Speaker 1>world Star Wars games that outlaws was as opposed to <v Speaker 1>a metroid vanea style kind of from soft adventure game, <v Speaker 1>which is going to be a little bit more reduced <v Speaker 1>in scale, like a Jedi Fallen Order game. <v Speaker 2>Yeah, I think it's that. And also there's something weird <v Speaker 2>that I've noticed with Star Wars games as well, where <v Speaker 2>fans constantly want the same experience that they had with <v Speaker 2>the the well, they don't want the same experience, but <v Speaker 2>they want the same level of quality, as you know, <v Speaker 2>like Knights of the Old Republic, the original Battlefront games. <v Speaker 2>They yearn for these so much that I think it's <v Speaker 2>just it's very hard for new games to live up <v Speaker 2>to them and still you know, deliver on the like <v Speaker 2>internal milestones that companies want with games these days. So <v Speaker 2>I don't even like, as we as you know we're discussing, <v Speaker 2>I'm not even sure if Knights of the Old Republic <v Speaker 2>the remake could live up to the nostalgia for Knights <v Speaker 2>public at this point. <v Speaker 1>Yeah, that's it's gonna be tougher and people notice anything <v Speaker 1>that they don't like. Any changes will be again amplified <v Speaker 1>because people put a magnifying lens to it. <v Speaker 2>Yeah, like you said, like if there's anything wrong with <v Speaker 2>the game, what's so whatsoever? You know, they jump on <v Speaker 2>it immediately, Which isn't to say that there's anything wrong. <v Speaker 2>They should jump on that because they want a certain experience. <v Speaker 2>They want a certain experience and if they don't get it, <v Speaker 2>I mean, especially for seventy dollars these days, if you <v Speaker 2>don't get what you want from the game, I think <v Speaker 2>you're totally within your rights to complain about it, because <v Speaker 2>that is an astronomical amount of money to pay for <v Speaker 2>what you don't want. <v Speaker 1>Yep. And like that's I think that is the point <v Speaker 1>is where people are allowed to feel this way and <v Speaker 1>have this response, and you be soft, like a company <v Speaker 1>like you be soft. It looks at that goes, oh, <v Speaker 1>that's too hard for us then, and we're just we <v Speaker 1>don't want to be in that business anymore. And that's <v Speaker 1>that's how they solve this problem instead of like, Okay, <v Speaker 1>well let's make the next Star Wars Outlaws live up <v Speaker 1>to expectations. We already made all this investment. Let's take <v Speaker 1>that and apply it going forward. And it's like, no, <v Speaker 1>it's too challenging actually, And you know, worry a little <v Speaker 1>bit if it's like, Okay, can these big companies handle <v Speaker 1>games like this going forward? I don't know. Probably not. <v Speaker 1>We're gonna just get fewer of them. And I think <v Speaker 1>that's a bummer because I thought Outlaws was really okay, <v Speaker 1>yeah good yeah. <v Speaker 2>For me, but solid seven out of ten. <v Speaker 1>Yes, yeah, really really good seven out of ten. Where <v Speaker 1>it's like it's doing a lot of other stuff that <v Speaker 1>kind of floats it a little bit from on my <v Speaker 1>personal scale, but as like an objective thing, as much <v Speaker 1>as you could be objective. Seven out of ten was <v Speaker 1>definitely where that game landed. All right, what we're gonna <v Speaker 1>do now is we're gonna take a quick break when <v Speaker 1>we come back. Plenty of more headlines. If you want <v Speaker 1>to skip this, if you're listening to the podcast version, <v Speaker 1>you can always go to giant bomb dot com slash <v Speaker 1>join get the ad free version. But because you didn't <v Speaker 1>do that, we'll be back after this. This episode of <v Speaker 1>giant Bomb is brought to you by giant bomb dot <v Speaker 1>com slash Join. Join us there, become a member. It <v Speaker 1>helps us make fun stuff. It gets you add free content. <v Speaker 1>It also helps us make some extras here and there <v Speaker 1>that will give exclusively to you you as members. It's <v Speaker 1>giant bomb dot com. Slash Join for ten dollars a <v Speaker 1>month or one hundred dollars a year, where you save <v Speaker 1>twenty dollars. You can support us in making all the <v Speaker 1>cool stuff that we make over here at giant Bomb. <v Speaker 1>Once again, that's giant bomb dot com slash Join. Become <v Speaker 1>a member now, it's Game Best Mornings. I'm Jeff Grub, <v Speaker 1>that's Rachel Kaser. We're getting back into the news with <v Speaker 1>Clare Obscure. Devs visit Final Fantasy offices for a quote <v Speaker 1>exchange of ideas. This is from Ethan Gotch at Kotaku. <v Speaker 1>Claire Obscure Expedition thirty three is one of the biggest <v Speaker 1>surprise gaming hits of twenty twenty five, and a traditional <v Speaker 1>turn based role playing game that reminded many fans of <v Speaker 1>the golden age of PlayStation one JRPGs they still pined for. <v Speaker 1>Some have even gone so far as to argue that <v Speaker 1>the next Final Fantasy game should be more like Clarebscure. <v Speaker 1>Maybe Square Enix even agrees. The publisher recently invited the <v Speaker 1>games developers to its headquarters in Japan. Get him a <v Speaker 1>a broch, Francois Meris and Tom get them man a <v Speaker 1>lot of fun stand names from sandfal and Alexis Garavaron <v Speaker 1>from Kepler. Creators of Exhibition thirty three visited the Square <v Speaker 1>Innix offices for a creatively rich exchange of visions and ideas. <v Speaker 1>That's according to Final Fantasy vin Rebirth director Nioki Hamaguchi, <v Speaker 1>and then they wrote that on social media. Okay. They <v Speaker 1>also apparently this team also visited Hideo Kojima. They were <v Speaker 1>out there and visited him at the same time. <v Speaker 2>So if you're going to be in Japan, might as <v Speaker 2>well visit Kachima. <v Speaker 1>You might as well do a little bit of the tour. <v Speaker 1>And you know, a big part of that is these <v Speaker 1>companies are very welcoming and like well, they always want <v Speaker 1>to make people feel homey and they feel like, hey, yeah, <v Speaker 1>you should come in, we could talk. Of course, that's <v Speaker 1>their culture for sure, but a big part of it <v Speaker 1>is I think this is a team that has a <v Speaker 1>lot of eyes on it, a lot of curiosity. It <v Speaker 1>reminds me a little bit of the undertail developer Toby Fox. <v Speaker 1>Toby Fox when like he popped off a lot of <v Speaker 1>Japanese delovers like we love your game, come out here, <v Speaker 1>we want to talk to you, we want to work <v Speaker 1>with you. They just get the reality is I think <v Speaker 1>a lot of Japanese development studios are full of fanboys <v Speaker 1>who just love what they love and they want to <v Speaker 1>Like when they see a person doing something that they're into, <v Speaker 1>no matter where they are, they want to talk to them. <v Speaker 1>And I think that's a good sign for Square Enix <v Speaker 1>Final Fantasy and Clare Obscure kind of mix that all together. <v Speaker 1>I do think, I really, Rachel, think that's what fans <v Speaker 1>of Final Fantasy want for the next game, to be <v Speaker 1>more like Claire Obscure. Do you think this is evidence <v Speaker 1>that that is a hopeful reality? <v Speaker 2>Well, I mean, where would the next Final Fant's Final <v Speaker 2>Fantasy seventeen, let's just call it. Where would that be <v Speaker 2>in development? Now? It'd probably be in like deep in production. <v Speaker 1>Mental production at least, yeah, middle production. <v Speaker 2>Yeah. So if I'm gonna say that, there's probably there <v Speaker 2>were probably past the concept document phase. But I'm gonna <v Speaker 2>guess that probably somebody on the team also wants it <v Speaker 2>to be a turn based, you know, wants it to <v Speaker 2>go back to classic Final Fantasy turn based, classic turn <v Speaker 2>based Final Fantasy. Excuse me, I'm sure they want that too. <v Speaker 2>I mean, I understand I they listen. They they wanted <v Speaker 2>an action game. They did the best Final Fantasy action <v Speaker 2>game they possibly could with sixteen, so I think they <v Speaker 2>I think it would not be far off to suspect <v Speaker 2>that maybe the new Final Fantasy seventeen is like, let's <v Speaker 2>go back to our roots and make a classic turn <v Speaker 2>based game and then an awesome turn based game comes <v Speaker 2>out and they're like, hey, come in and see what <v Speaker 2>we're working on. <v Speaker 1>I think it is. <v Speaker 2>I think it is less a case of I'm gonna <v Speaker 2>guess it's less of a case of Square Enix saying, <v Speaker 2>you know, help us come up with an idea for <v Speaker 2>a new turn based final fantasy game, and more like here, <v Speaker 2>let's show you these this proof of concept that we <v Speaker 2>have for a turn based final fantasy game, and what <v Speaker 2>do you think? Give us your feedback. So, I mean, <v Speaker 2>even if this was just a publicity stunt, honestly, it's <v Speaker 2>I love the idea. These two cross, these two people come, <v Speaker 2>these two groups of people coming together and just have <v Speaker 2>fan boying out like you said, and just you know, <v Speaker 2>we played your game, we love your game. Oh we <v Speaker 2>played your games too, We love your games. That in <v Speaker 2>and of that, knowing that probably happened, that just makes <v Speaker 2>me happy, even if that's all it was. <v Speaker 1>Yeah, and I'm definitely thinking that there's like two sides <v Speaker 1>of it. You said, publicity stunt. I bet for a <v Speaker 1>certain level of squory inix, it is exactly that. And <v Speaker 1>that's how like they were able to make it happen, <v Speaker 1>and they being I think the people making games over <v Speaker 1>at scorer Innix, who almost certainly legitimately really wanted to <v Speaker 1>talk to these people and wanted to talk and when <v Speaker 1>it actually wanted to exchange ideas, And so I think <v Speaker 1>it's it's probably a publicity stunt that is turning into <v Speaker 1>the thing that it prop like that it claims to <v Speaker 1>have been, where these people are actually exchanging ideas, they <v Speaker 1>really are interested in hearing with the other things about <v Speaker 1>making RPGs, because you know, it's it's it's circular. The <v Speaker 1>screen ex devs are a fanboy of of the people <v Speaker 1>making these games, because these people were a fanboy of <v Speaker 1>squareing RPGs and made their game modeled after that. So <v Speaker 1>everyone there is going to be interested in talking to <v Speaker 1>one another. And I think you're right that I'm sure <v Speaker 1>this next Final Fantasy is pretty deep in but I <v Speaker 1>also think that was happening in the shadow of trying <v Speaker 1>to figure out what the future of Final Fantasy looked like. <v Speaker 1>And maybe Final Fantasy sixteen didn't work out the way <v Speaker 1>they needed it too, in terms of the idea of <v Speaker 1>the action of real time combat attracting a huge new <v Speaker 1>audience that certainly didn't happen. So maybe you're right. They <v Speaker 1>were already saying let's go back to the basics, let <v Speaker 1>or let's go back to our roots. And now they <v Speaker 1>have this team that can come in and maybe not <v Speaker 1>give them pointers, but just say hey, when we tried this, <v Speaker 1>this is what we discovered, this is why it worked <v Speaker 1>for us, And people are going to love to talk <v Speaker 1>about that. They're just like this old concept of a <v Speaker 1>farmer from like Germany and a farmer from France will <v Speaker 1>have way more to say to one another than a <v Speaker 1>banker of France and a farmer from France. It's like, <v Speaker 1>even though they don't speak the same language, doing the <v Speaker 1>same job is way more of a connective tissue. And <v Speaker 1>these like there's not a lot of people making this <v Speaker 1>style of RPG uh and and that's at the scale <v Speaker 1>at least go ahead. <v Speaker 2>Well yeah, and I also have to consider, like in <v Speaker 2>the timeline of things, they're probably further along with Final <v Speaker 2>Fantasy seven. What is the what's the third one called again? <v Speaker 1>Yeah, re remix. <v Speaker 2>I can't remember something like that Final Fantasy seven Part <v Speaker 2>three there there that's gonna that's gonna come up before <v Speaker 2>any Final Fantasy seventeen does revision? Is it really revision revision? <v Speaker 1>Oh, there's no there's no name yet, that's right. Everyone <v Speaker 1>keeps guessing, trying to guess the name. <v Speaker 2>Okay, go ahead, sorry, Final Final Fantasy seven Recidivism something <v Speaker 2>like that. But yeah, anyway, that's gonna come out, and <v Speaker 2>that's gonna be another action game that's not going to <v Speaker 2>go turn based again. They're already we're past that point <v Speaker 2>with Final Fantasy with the Final seven remake, unless unless <v Speaker 2>they throw it in the minigame or something. <v Speaker 1>Yeah, yeah, I think. I mean, the Final Fantasy seven <v Speaker 1>battlesystem just doesn't need to change. People are really happy <v Speaker 1>with that. They like it a lot. I'm sure has <v Speaker 1>its critics, but overall, Yeah, but that's. <v Speaker 2>Why I'm thinking that. You know, if they if they <v Speaker 2>are bringing in the exhibition thirty three people, it's going <v Speaker 2>to be for a theoretical Final Fantasy seventeen than anything <v Speaker 2>related to the Final Fantasy seven remake trilogy. Yeah, I think, <v Speaker 2>who knows, maybe they'll show them that too and say, hey, <v Speaker 2>here's what we're working on. How can we bring back <v Speaker 2>the classic flavor maybe like minigame or something like that. <v Speaker 2>I don't know. <v Speaker 1>Yeah, it was. It wasn't Naoki Yoshida that was talking, <v Speaker 1>was Hamagucci. So but they yeah, this Rebirth director is <v Speaker 1>Nauki Hamagucci's that the right name. I thought that was <v Speaker 1>Yoshita that directed Rebirth or whatever. Either way, it's like, yeah, <v Speaker 1>you're right, I'm sure that everyone there was like, let's <v Speaker 1>just get they'll let them see all these games. They're <v Speaker 1>already signing the NDA, we might as well let them <v Speaker 1>come in here and see this for sure. I think <v Speaker 1>it had it been a couple of years ago Rachel, <v Speaker 1>where Square Enix was still in that where they're like <v Speaker 1>trying to just a bunch of different stuff, and they <v Speaker 1>had five different kind of smaller RPG games and strategy <v Speaker 1>RPG games and all kinds of other stuff each year, <v Speaker 1>I would have been like, there's a chance that really <v Speaker 1>they were bringing them in to see some new game <v Speaker 1>or some offshoot or like, hey, give us an idea <v Speaker 1>for a new idea. But they did say recently over <v Speaker 1>at Square Nix that they are sort of pulling back <v Speaker 1>and going to focus on the main stuff. They are <v Speaker 1>definitely going to try to focus on fewer games at <v Speaker 1>higher quality. While a lot of publishers are saying that, <v Speaker 1>but that means probably specifically just the big Final Fantasy games. <v Speaker 1>So yeah, I do think that this probably is about <v Speaker 1>Final Fantasy seventeen and it should be. It really should, <v Speaker 1>because that's that is game that I feel like should <v Speaker 1>learn a lot from what happened with Claire Obscure without <v Speaker 1>a doubt. And again, I think there is a hesitancy <v Speaker 1>from fans of games, especially from Japan, to be like <v Speaker 1>they don't care what other developers are doing, and I'll <v Speaker 1>I promise you they do. I promise you. They are <v Speaker 1>so deeply interested in what other developers around the world <v Speaker 1>are doing because they are. They always have been fans. <v Speaker 1>It's their fans, they play games. It's always been that way. <v Speaker 1>It's always worked out for them as well because they <v Speaker 1>are always able to take ideas. I mean that, honestly, <v Speaker 1>that's Japanese culture as a whole, right. They take a <v Speaker 1>food from around the world and make it better, that's <v Speaker 1>the whole thing. So that's definitely happening here as well, <v Speaker 1>and I think that's a fantastic thing. I'm really looking <v Speaker 1>forward to seeing what this could mean for Final Fantasy seventeen, <v Speaker 1>even if it's not much, even if it doesn't change <v Speaker 1>a ton. Having a little bit of of oh this felt, <v Speaker 1>this feels informed by Claire Obscure will be exciting to see. <v Speaker 1>I think for a lot of people. <v Speaker 2>Yeah, and I absolutely and I regarding what you said <v Speaker 2>about them, like kind of narrowing their focus. That actually <v Speaker 2>makes me feel better about it, because you know, then <v Speaker 2>that way, I feel like I have a decent there's <v Speaker 2>a decent chance that when they bring them in the <v Speaker 2>Clare obscurre developers saw Final Fantasy next, not you know, <v Speaker 2>some here's like some mobile gotcha game that we're making <v Speaker 2>that is inspired by Exhibition thirty three. Like that's not <v Speaker 2>what Square Enix is working on. They know better than <v Speaker 2>that by now. <v Speaker 1>Yep, Zaki Zaki in chats is I'm not worried about <v Speaker 1>what the devs are thinking. I'm worried about leadership. And <v Speaker 1>that's the thing where it's like, yeah, we still just <v Speaker 1>can't know exactly how they are going to try to <v Speaker 1>lead them through this or figure these things out, or <v Speaker 1>how much rope they will give the studio to kind <v Speaker 1>of to tie things together on their own. But it's <v Speaker 1>clear to me that the people making the game do <v Speaker 1>care about it and are trying to talk to other <v Speaker 1>people in the space to make it make the most sense. Okay, <v Speaker 1>next story. New Zoo data reveals who won out among <v Speaker 1>the switch to third party launch titles. New Zoo is <v Speaker 1>a data collection firm, an analyst firm. They provide you know, <v Speaker 1>lists like this about hey, here's what's happening in games, <v Speaker 1>and they I think they collect data using like telemetry <v Speaker 1>from people who like share data with them. But they <v Speaker 1>have like huge database somehow, like there's a lot of <v Speaker 1>information that they are able to gather. So this data <v Speaker 1>is usually pretty reliable. Comes from vic Hood at gidp is. <v Speaker 1>New data has revealed the best performing third party titles <v Speaker 1>that launch with the switch to on June fifth, with Delta, <v Speaker 1>Rune and Fortnite leading the pack. New Zoo product manager <v Speaker 1>Max Atten used the platform's game performance monitor to provide <v Speaker 1>Games Industry Dobiz with an analysis of the digital sales <v Speaker 1>of switch to third party launch titles. This is for <v Speaker 1>the US E shop across the whole of June twenty <v Speaker 1>twenty five. Number one I think this is in order, yes, <v Speaker 1>by order of units sold, so not dollar sales units sold. <v Speaker 1>Number one was Delta Run, then Hogwarts Legacy, then Fast Fusion, <v Speaker 1>Cyberpunk twenty seventy seven, Split Fiction, Rune, Factory, Guardians of Azuma, Bravely, Default, <v Speaker 1>Flying Fairy, HD, Remaster, Speakticle Squarre, Innux, There, Street Fighter six, <v Speaker 1>hit Man, World of Assassination, Yakuza Zero, sid Meyer's Civilization seven, Kinitsugami, <v Speaker 1>Path of the Goddess, Survival Kids, and Sonic Cross Shadows Generations. <v Speaker 1>I think you know, Delta Rune clearly was like like <v Speaker 1>launched three plus four. I think the episode three and <v Speaker 1>four right as the Switch two is coming out, So <v Speaker 1>a big new drop, a new game going to do <v Speaker 1>better than a lot of these games that are reports <v Speaker 1>of other stuff. Also, I think this game is a <v Speaker 1>Delta rooone is digital only. A lot of these other <v Speaker 1>games are going to be available at retail, especially Cyberpunk <v Speaker 1>twenty seventy seven. We heard how well that did. That <v Speaker 1>was going to be primarily on the card, right because <v Speaker 1>people are so excited about having that as a physical version. <v Speaker 1>But any standouts in this list to you, Rachel, anything <v Speaker 1>that this speaks to you well. <v Speaker 2>I mean, and this is not just because we've been <v Speaker 2>talking about Square Edicts, but I'm happy to see the <v Speaker 2>Bravely Default series come back because I love the Bravely <v Speaker 2>Default games. Yes, well I have a I love them, <v Speaker 2>but they hurt me. They if you've ever played, if <v Speaker 2>you've ever played Bravely Default, if you know, you know. <v Speaker 2>But yeah, so it's it's I actually was at a <v Speaker 2>convention not too long ago, and I ran into Bryce <v Speaker 2>papen Brooke who said that he was not told until <v Speaker 2>the announcement that who he plays the main character in <v Speaker 2>Bravely Default, and so he wasn't told until the until <v Speaker 2>it was announced that they were bringing back bringing back <v Speaker 2>Bravely Default Tongue Twister. So yeah, happy to see that <v Speaker 2>on there. I guess Hogwarts Legacy. I'm also I'm a <v Speaker 2>little confused though, because new Zoo says they don't count <v Speaker 2>the upgrade pack towards units sold, So that means that <v Speaker 2>it's new copies of Hogwarts Legacy switch to specific or <v Speaker 2>like specifically on the switch to E shop that is <v Speaker 2>selling really well. <v Speaker 1>Yeah, And I think I think that's just the case <v Speaker 1>of there was probably a lot of people on Switch <v Speaker 1>one who wanted to play Hogwarts Legacy heard that the <v Speaker 1>performance was kind of bad, and so they were just <v Speaker 1>saying I'm gonna wait for the switch to. And when <v Speaker 1>they bought the switch to, they got it with Mario <v Speaker 1>Kart and the one game that they got with it <v Speaker 1>was Hogwarts Legacy. I think that's probably how that went down. <v Speaker 2>I mean, good, good for them. That's that's a you <v Speaker 2>know whatever, you know, personal sentiment may be about Hogwarts Legacy. <v Speaker 2>You know, that's a that's a that's a good bargain <v Speaker 2>because that's such a big you know, it's a it's <v Speaker 2>a massive game, and it's a established franchise, So that <v Speaker 2>seems like a solid pick along with Delta Rune. I mean, honestly, <v Speaker 2>I'm I'm I'm happy for Delta Rune. It's always good <v Speaker 2>to see them succeed. <v Speaker 1>Yep. Absolutely, And as a Rich Batag game in Chap <v Speaker 1>points out, a Hawkwarts Legacy is almost always on deep discount, <v Speaker 1>so again this is yeah, this is unit sales. So <v Speaker 1>people probably will be like, oh man, this is the <v Speaker 1>game I've been waiting for and I can get it <v Speaker 1>for I don't know what deepest discount for that means <v Speaker 1>twenty five dollars probably maybe maybe a little bit less <v Speaker 1>even Yeah, that that that's going to move that when <v Speaker 1>people had been waiting for it, knew about it fast Fusion, <v Speaker 1>uh that is. I played a lot of that. It's <v Speaker 1>really good seeing that number three. Again, that's a digital <v Speaker 1>only game, so it should be higher on the list, <v Speaker 1>but it's I think definitely where yep, where it deserves. Yeah, <v Speaker 1>the one one, the one that does bum me out. <v Speaker 1>Survival Kids a game that I played a lot of <v Speaker 1>that I think is pretty good in a like nostalgic <v Speaker 1>sort of way of like, oh, this is what games <v Speaker 1>used to feel like, kind of small and contained and <v Speaker 1>just these fun little uh uh uh like little moments <v Speaker 1>of playing through a level and then it's done. It <v Speaker 1>feels like a game Boy game in a lot of ways. <v Speaker 1>And it's an exclusive, a new game for uh switch <v Speaker 1>to and it's from Konami. It does all these like <v Speaker 1>weird aspects to it, and its just no one. No <v Speaker 1>one played it, no one bought, not even about it. <v Speaker 1>I still intend to do something with it. In fact, <v Speaker 1>when everyone's out next week, maybe I'll play some Survival <v Speaker 1>Kids on the website. Everybody, I'll be there. Hell yeah, <v Speaker 1>well we'll make it happen. <v Speaker 2>Now that I've now that I've got my subscription, I <v Speaker 2>can actually get back into chat. Yeah, come out and <v Speaker 2>yell at you from from chat. <v Speaker 1>Perfect. Yeah. Overall, though, I think this is this a <v Speaker 1>list looks kind of how how you would. <v Speaker 2>Expect the fact that an indie game is top of <v Speaker 2>the list is caused for celebration. <v Speaker 1>To me, yeah, I mean it reminds me a lot <v Speaker 1>of the Switch Ones launch, where there were a lot <v Speaker 1>of third party or there were some third party big <v Speaker 1>publisher games, and then the top game for uh, you <v Speaker 1>know on the e shop probably was Golf Story early <v Speaker 1>on for the Switch one. I can't remember that that <v Speaker 1>was out day one, but it was out early and <v Speaker 1>I bet that sold very well compared to a lot <v Speaker 1>of other games that were on the e Shop at <v Speaker 1>that time. All Right, Dying Light the Beast delayed to September. <v Speaker 1>This is some Darren bon th use at GameSpot. Developer <v Speaker 1>tech Land has announced that Dying Light the b has <v Speaker 1>been delayed by several weeks, as it will now launch <v Speaker 1>on September nineteenth for PC PS five and Xbox Series <v Speaker 1>X and S. The company says that it'll use the <v Speaker 1>next month to polish the finer details of the game <v Speaker 1>ahead of its new launch date, as it wants to <v Speaker 1>focus on areas like the user interface, gameplay, balance, and <v Speaker 1>player animations. It has always been our goal to make <v Speaker 1>Dying Like the Beast the best Dying like game we've <v Speaker 1>ever released, Techland said, and Techland tech Land said in <v Speaker 1>a press statement. To honor this promise, we've made the <v Speaker 1>decision to move the release date to September nineteenth, twenty <v Speaker 1>twenty five, to allow for extra polishing work. We understand <v Speaker 1>that this may be disappointing, but our experience has shown <v Speaker 1>how important the first impression is. With just four additional weeks, <v Speaker 1>we can address final details that'll make all the difference <v Speaker 1>between good and great. The game was originally scheduled come <v Speaker 1>out August twenty second, so it's one of those, you know, <v Speaker 1>very brief delays where nothing major is going to change. <v Speaker 1>It probably is about cleaning up a few bugs, getting <v Speaker 1>early feedback from maybe Awker views and people saying, you know, <v Speaker 1>this is really annoying, and then team going we can <v Speaker 1>fix that. Should we fix that before we release the game, <v Speaker 1>and like, well, we'll need four more weeks. It's going <v Speaker 1>to be something along those lines. The question to you, Rachel, though, <v Speaker 1>is yes, I don't hear anyone talking about the beast. <v Speaker 1>I doesn't. Is there a contingency of Dying Light fans <v Speaker 1>that are still burning off out out of my sight <v Speaker 1>the way at the way that it happens with a <v Speaker 1>lot of games, or do you feel like this one <v Speaker 1>could come and go. <v Speaker 2>I do think there is a Dying Light I think <v Speaker 2>does still have a contingent of fans. I mean, I'm <v Speaker 2>not gonna say it's as massive as other zombie games <v Speaker 2>we could talk about, but I mean Dying Light still <v Speaker 2>has a unique feel, a unique game feel to use <v Speaker 2>to use the term that I think has not been <v Speaker 2>replicated by other games. I don't think it's ever been <v Speaker 2>really copied in any other game out there that kind <v Speaker 2>of like that fun, fast paced Parker game and the <v Speaker 2>the Day Night mechanic, I don't think it's ever really <v Speaker 2>been replicated. And I think if that's something that you <v Speaker 2>really like, Dying Lights the only game that you could <v Speaker 2>actually play that has that same feeling. So I don't. <v Speaker 2>I don't know if I agree with what you say <v Speaker 2>that a four week delay is probably only to fix <v Speaker 2>technical challenges. A lot of times when companies say, oh <v Speaker 2>we're going to delay it to polish the game or something, <v Speaker 2>I think or you're going to you know, you're delaying <v Speaker 2>it to push it into a more favorable financial quarter. <v Speaker 2>But that's usually my suspicion. But I think four weeks. Yeah, <v Speaker 2>I think that's just technical problems, but I think there <v Speaker 2>is there's an opportunity there for the especially if they <v Speaker 2>do again Knockwood, if they come out in September, that <v Speaker 2>is that's a good portion of time because I was <v Speaker 2>really worried about it coming out right before GTA six <v Speaker 2>was originally was going. <v Speaker 1>To a Yeah, I was literally the same thing exactly. <v Speaker 1>You could just tell that a lot of these like <v Speaker 1>smaller dlays are people going like, wait, hey, everyone, the <v Speaker 1>reason we originally chose this day is to get out <v Speaker 1>way before Grand Theft Ought of six, and that's not <v Speaker 1>coming this year, So can we just do a like <v Speaker 1>when we really wanted to put this game out originally. <v Speaker 1>It kind of feels like that might be happening here. <v Speaker 1>And yeah, I think that that makes some sense where <v Speaker 1>it's again take that time. If you can also September <v Speaker 1>maybe is like a better time to launch the game. <v Speaker 1>It's a little bit closer to when people are like, well, hey, <v Speaker 1>I'm raring back up to get ready for the holiday <v Speaker 1>or whatever. And it's before October, which is going to <v Speaker 1>sounds like it's going to be a blood bath. I <v Speaker 1>can't remember all the games that are supposed to come <v Speaker 1>out in October, but I do remember coming out of <v Speaker 1>Summer Game Fest thinking, man, there are a lot of <v Speaker 1>games announced for that month, and so it's going to <v Speaker 1>be from that time on it is going to be <v Speaker 1>pretty tough. So get out before that blood bath and <v Speaker 1>then also give yourself a little bit more time. Sounds <v Speaker 1>like a best of both worlds, or at least a <v Speaker 1>really decent compromise in terms of when they're going to <v Speaker 1>put the game out. <v Speaker 2>Yeah, well wait a minute, when is the what's the <v Speaker 2>new date again? I'm just jubble checking. <v Speaker 1>It is September nineteenth. <v Speaker 2>That is right after Borderlands four and right before Silent Hill. <v Speaker 2>So still a little tricky, but you are right. I <v Speaker 2>got a. <v Speaker 1>Little a little busy. Yeah. <v Speaker 2>I was looking at the list and we've got Ghost <v Speaker 2>of Yota, of Yota, Little Nightmare, Sory, Pokemon Legends, z <v Speaker 2>A Ninja Guid and for Outer Worlds too. So yeah, <v Speaker 2>that's all at October. So yeah, even even that, like <v Speaker 2>maybe slightly suboptimal window there at least they're not directly <v Speaker 2>competing with any huge games that are coming out in October. <v Speaker 1>Yeah. I think you're right, though, that this game does <v Speaker 1>have its own audience and they will show up for it. <v Speaker 1>I really like Dying Light one. I did not like <v Speaker 1>Dying Light two as much. It just lost some of <v Speaker 1>the magic. And the first game got really dark at night, <v Speaker 1>and there's something really cool about that of like, oh, <v Speaker 1>this feels very like scary and realistically dark. And the <v Speaker 1>second game sort of was like video game dark, if <v Speaker 1>you know what I mean, And that kind of ruined <v Speaker 1>ruined the the the sort of fantasy a little bit. <v Speaker 1>The park Wore was still fun, though combat wasn't bad. <v Speaker 2>Oh, somebody mentioned Digimon Time Stranger. I'm sorry. Sorry. My <v Speaker 2>husband's a huge digimon fan. So yeah, let's I don't <v Speaker 2>want to I don't want to neglect the digimon fans. <v Speaker 1>It's a pretty good apology the digimon community. They were <v Speaker 1>going to be mad at you had you not done that. <v Speaker 1>I don't want it. <v Speaker 2>I don't want any smoke with the digimon community. <v Speaker 1>All right, elden Ring Night Rains Duo's mode is coming <v Speaker 1>next week. This is from Michael mcworder at Polygon shouts <v Speaker 1>out to Michael mcworder. Still love seeing his byline. Dude's <v Speaker 1>been doing it for forever. Night Fares will be able <v Speaker 1>to explore limb Veld as a duo intentionally, that is <v Speaker 1>in elder Ring Night Rain starting July thirtieth. Developer from <v Speaker 1>software and publisher Bandy Namco announced Friday, Patch one point <v Speaker 1>zero two for elder Ring Night Rain will add duo <v Speaker 1>expeditions and those are both capital letter words, so you <v Speaker 1>know that's going to be what the mode is called, <v Speaker 1>offering an alternative to solo play and three player expeditions. <v Speaker 1>Patch one point zero two will also include various quality <v Speaker 1>of Life UI improvements, including more relics filtering options. Bandy <v Speaker 1>Namco said this game was built to be a three <v Speaker 1>player game. You can play it solo. It doesn't or <v Speaker 1>at first it did not really adapt all that much. <v Speaker 1>Do you playing solo? I think they did a lot <v Speaker 1>of work to do that, and in the meantime, everyone's like, well, <v Speaker 1>what if you know I always played with just my buddy, <v Speaker 1>can we just play duos? And I think from soft <v Speaker 1>the team said, we didn't even consider that. Why do <v Speaker 1>we even think of that? Everyone's like, yeah, why didn't <v Speaker 1>you think of that when we were talking about that. <v Speaker 2>And it's hard enough to get one friend to sit <v Speaker 2>down and play video games with me. It's like, me <v Speaker 2>and my best friend will sit down, we'll play some <v Speaker 2>co op together. That's about the extent of my people <v Speaker 2>management skills, like getting two friends together. I'm sorry, you're <v Speaker 2>asking too much of me at that point. <v Speaker 1>Oh yeah, for sure. I like that. The amount of <v Speaker 1>social pressure that creates, no, thank you. I don't want <v Speaker 1>to have to convince two people to do something. <v Speaker 2>We've all got busy schedules. We're all adults with jobs <v Speaker 2>and some of us have kids. So try to like <v Speaker 2>try to coordinate all our schedules. Please three people? You know, <v Speaker 2>that's what do you want for me? Do you want <v Speaker 2>blood from a stone? <v Speaker 1>Not going to happen. I really liked what I played <v Speaker 1>A night Rain, have not played much more of it. <v Speaker 1>I've been following Brad Schumaker when he was talking about it, <v Speaker 1>and I think we'll be back to talk about it <v Speaker 1>this week. I've not listened to this week's episode yet, <v Speaker 1>and it's like, oh yeah, man, the people who get <v Speaker 1>into this game sound like they are having a great time, <v Speaker 1>and it really is a its own from Soft experience. <v Speaker 1>It's doing its own thing, and yet it still feels <v Speaker 1>like a frum Soft game in so many important ways. <v Speaker 1>And it's like, yeah, I liked it, I should play <v Speaker 1>more of it, But the idea of kind of going <v Speaker 1>in there and solo killing is just not where I'm <v Speaker 1>at right now with these kinds of games. And then <v Speaker 1>it's the reality, like we're not joking trying to get <v Speaker 1>friends together to play a game like this when like <v Speaker 1>I could get interrupted after thirty minutes, Oh, I had <v Speaker 1>to go take care of some kids stuff. Yeah, also <v Speaker 1>not gonna happen. <v Speaker 2>So that's I think it would be a challenge to <v Speaker 2>get you and I to coordinate, let alone, like you, <v Speaker 2>me and Manati please, that's yep. <v Speaker 1>And at the same time, it's like, okay, duo's mode. <v Speaker 1>That sounds cool. I don't know if that solves a <v Speaker 1>lot of my problems, though I probably would still be <v Speaker 1>like hard to get to plan a game night these days. <v Speaker 2>But still the nice thing would be that, you know, <v Speaker 2>with duos, is that if you did get interrupted, Manati <v Speaker 2>and I could still go way. <v Speaker 1>Yeah. <v Speaker 2>By the way, audience, I call him Manati because My <v Speaker 2>husband's name is also Mike, so that's just usually how <v Speaker 2>I addressed him. <v Speaker 1>You could just call him Mitch. That's what everyone around <v Speaker 1>here calls them. <v Speaker 2>Yeah, that's perfectly fine by me. Just if I say Mike, <v Speaker 2>Like my husband and my and my and my supervisor <v Speaker 2>run over and I'm like, who did you want here? <v Speaker 1>All right? Next story here, Nintendo says Princess Peach and <v Speaker 1>Mario are just good friends. This is from mind Nintendo News. <v Speaker 1>Nintendo is clarified on Nintendo on the Nintendo Today app <v Speaker 1>that the lovable Principal Princess Peach and Mario are just <v Speaker 1>good friends, putting to bed fan theories that they are <v Speaker 1>in a relationship or have had a relationship. Did they <v Speaker 1>put out a new story. Did they write in the <v Speaker 1>paper that Mario is still in the friend zone? Is <v Speaker 1>that what happened here today on the Nintendo Today? Did <v Speaker 1>they blast his ass in public like that? That's incredible stuff. <v Speaker 2>I'm I'm struggling here because I'm like, what do you <v Speaker 2>the Why are you constantly teasing us? I've seen them <v Speaker 2>right before. <v Speaker 1>Yeah, the whole thing was like, Oh, she's gonna give <v Speaker 1>him a kiss if he does the right thing, or whatever, <v Speaker 1>And there was a reward of getting a kiss in <v Speaker 1>the wedding scene in Super Mario RPG. <v Speaker 2>And yeah, history will say they were roommates. <v Speaker 1>Nintendo. I don't believe you. I don't care. That's not <v Speaker 1>what's happening. My friends have never baked the cake for me, <v Speaker 1>all right, And I'm pretty sure that cake is a <v Speaker 1>euphemism or maybe not. <v Speaker 2>I think, yeah, there's there's I mean, do you, I mean, <v Speaker 2>I I love my friends. I'm not sure I'd go <v Speaker 2>to all this trouble to keep rescuing them. They it's <v Speaker 2>like at a certain point, Manu, it's a certain point, Hun, <v Speaker 2>you've done this to yourself. <v Speaker 1>Yeah, uh uh yeah. It's just very funny that they <v Speaker 1>clarified on the Nintendo Today app that this is how <v Speaker 1>it goes. But I'm sure that wasn't the headline. I <v Speaker 1>did not look up the Nintendo Today app to see <v Speaker 1>what was going on over there. I kind of less <v Speaker 1>people just tell me. <v Speaker 2>Well. In the app they say the exact words are <v Speaker 2>Princess Peach and Mario are good friends and help each <v Speaker 2>other out whenever they can. Now they don't say they <v Speaker 2>are just good friends. Yeah, okay, I mean that leaves <v Speaker 2>a little bit of room for interpretation, and there's also <v Speaker 2>thinks like, okay, was there a translation thing here with <v Speaker 2>the original Japanese where they're called like partners or something <v Speaker 2>like that. <v Speaker 1>My guess would be that there are way deeper and <v Speaker 1>more in depth conversations about what like the relationship is <v Speaker 1>between Nintendo characters than we could ever imagine. Where it's <v Speaker 1>like this couldn't They could not get published to the <v Speaker 1>Nintendo Today app without absolute clarity about what is happening <v Speaker 1>over there? Are you right? <v Speaker 2>Correct? <v Speaker 1>Yeah? All right, finally Mario. Yeah, sorry, buddy. Maybe one <v Speaker 1>day you'll you'll figure out what it's like. Last story here. <v Speaker 1>Killing Floor three reviews are out. It has a seventy <v Speaker 1>four on Open Critic. Right now, this is that, you know, <v Speaker 1>it's like a wave based shooter where you take on <v Speaker 1>waves of enemies or stuff. I've never been a Killing <v Speaker 1>Floor guy, but Ellie gold Over at PC Gamer gave <v Speaker 1>it a seventy four out of one hundred and said <v Speaker 1>Killing Floor three is fun, quick to pick up, and <v Speaker 1>builds on what worked for its predecessors, and while there <v Speaker 1>will always be a place for gory multiplayer shooters, they <v Speaker 1>are a dime a dozen and this one doesn't do <v Speaker 1>a lot to stand out from the rest. Jamie Tougeyev <v Speaker 1>at Duel Shockers gave it a six point five out <v Speaker 1>of ten and said Mowing Down Z is still fun <v Speaker 1>in principle, but the weak's sound design, questionable aesthetic shift, <v Speaker 1>and repetitive gameplay loop make it hard to justify at <v Speaker 1>full price of forty dollars. If trip Wire supports this <v Speaker 1>game as much as it did its predecessors, Killing Floor <v Speaker 1>three stands a chance of being good for now, it <v Speaker 1>isn't there yet, and then just play it, said, Killing <v Speaker 1>Flour three took a step forward, but several steps back. <v Speaker 1>While it succeeded in delivering an enjoyable co op experience, <v Speaker 1>it's limited strictly to playing with friends. At the same time, <v Speaker 1>it failed to evolve meaningfully. Monsters feel less terrifying, the <v Speaker 1>atmosphere is less gory, and the overall content is too <v Speaker 1>limited to satisfy longtime fans of the series. Ain't that <v Speaker 1>just always the story with these rachel where these games <v Speaker 1>they have had long term support. I'm trying like pay <v Speaker 1>Day two or whatever, and then they go make pay <v Speaker 1>Day three and it's like everyone's like there's not enough here. <v Speaker 1>You made some changes that I don't like. I'm going <v Speaker 1>back to pay Day two. It doesn't sound like that's <v Speaker 1>gonna be the risk here, like everyone's gonna rush back <v Speaker 1>to Killing Floor two. But at the same time, doesn't <v Speaker 1>sound like people are going to rush to Killing floor three. <v Speaker 1>So they are going to have to kind of keep <v Speaker 1>pushing forward with more content. Does that sound right to you? <v Speaker 2>Sounds about right. They're gonna have to support it for <v Speaker 2>a little while before the community is like, okay, yeah, <v Speaker 2>we'll we'll fully make the transition over to Killing Floor three. <v Speaker 2>I will say I think it's probably receiving slightly better <v Speaker 2>reception than Payday three because, as I recall, that game <v Speaker 2>was just yes, dog walked when it came. <v Speaker 1>About respect on its throat, I think, and not a <v Speaker 1>good way. <v Speaker 2>Nobody liked that game, that nobody was satisfied with that, <v Speaker 2>And as I recall, Starbree's is like there's like pandemonium <v Speaker 2>behind the scenes at Starbreeze over that. But that's that's right, Jim, <v Speaker 2>from what I've heard. But so yeah, I don't think <v Speaker 2>it's I don't think it's going to cause quite that <v Speaker 2>level of panic, but I think they are going to <v Speaker 2>have to stick with it for a little while before <v Speaker 2>people will say like, yeah, let's go play Killing Floor three. <v Speaker 2>It's going to be a blast. <v Speaker 1>Yep, yeah, so tell you. I mean, you're right. Maybe <v Speaker 1>I shouldn't have been invoked pay Day three because this <v Speaker 1>is not that situation. But it's just there are echoes <v Speaker 1>of it of we want more, this isn't enough, and <v Speaker 1>then pay Day three had way worse problems than that before. Sure, uh, okay, <v Speaker 1>that does it for the headlines. Let's get to the <v Speaker 1>Bomb twelve everybody. This is a new thing that we're <v Speaker 1>doing over here on Game Mass Mornings. Every Friday, we <v Speaker 1>will have a list called the Bomb twelve for this week. <v Speaker 1>It's for the week of July twenty first, twenty twenty five. <v Speaker 1>As scene on Game mess Mornings, this is our list. <v Speaker 1>It's going to be a living list of the twelve <v Speaker 1>games that matter right now. We're going to get informed <v Speaker 1>by what you all send me. I put out a <v Speaker 1>call for hey, what's your game right now? On social media? <v Speaker 1>It was a Google form. Everyone filled it out, got <v Speaker 1>a ton of results. More than a thousand people responded. <v Speaker 1>I just kind of I sorted, I processed the data <v Speaker 1>and then we added a little sugar on top and <v Speaker 1>it gave us this result. So we're going to start <v Speaker 1>from twelve and work our way up. And number twelve <v Speaker 1>is a game that I had not heard of until <v Speaker 1>I did this, which may be one thing that this <v Speaker 1>list might be useful for in the future. He is Coming, <v Speaker 1>which looks like a little tactic turn based game that <v Speaker 1>is with like lo fi one bit visuals or two <v Speaker 1>bit visuals, and it's got a really cool look to it. <v Speaker 1>Then we go to number eleven street Fighter six. I <v Speaker 1>number ten, Yeah, it seems pretty cool. I've been meaning <v Speaker 1>to check it out. Now A number eleven Street Fighter six, <v Speaker 1>A lot of people still playing this. I was not surprised, <v Speaker 1>but it's like, man, there are people who are this <v Speaker 1>is still their shit. So this is going to stay <v Speaker 1>on the list for a little bit. Blueprints at number ten. Now, <v Speaker 1>this is not a Game of the Year list, everybody, <v Speaker 1>but the games that matter right now elder Ring Night <v Speaker 1>Rain at number nine. Number eight is Cyberpunk twenty seventy seven. <v Speaker 1>Number seven is Bilatro number six, Final Fantasy fourteen. You <v Speaker 1>people are still sick ohs, and you're just out there <v Speaker 1>playing that NonStop Number five, Monster Train two. Yeah, yeah, <v Speaker 1>if we got one right there, Monster Trained two at <v Speaker 1>number five. Number four is Tony Hawk's pro Skater three <v Speaker 1>plus four number three still clear Obscure Expedition thirty three. <v Speaker 1>It is. <v Speaker 2>I appreciate that that's in third place. <v Speaker 1>When I was getting the feedback and getting the numbers <v Speaker 1>and stuff like that, it was just like, oh, yeah, <v Speaker 1>this is a game that people are just going to <v Speaker 1>keep picking up throughout the rest of this year. It's <v Speaker 1>one of the reasons I think it stands a really <v Speaker 1>good chance of being Game of the Year at stuff <v Speaker 1>like the achillis number two Death Stranding two and number <v Speaker 1>one Donkey Kong Bonanza and that's the Bomb twelve from <v Speaker 1>Giant Bomb. Thank you everybody for our first ever and <v Speaker 1>we're really excited about this. It's a fun little thing <v Speaker 1>to do. You know. If you remember like reading video <v Speaker 1>game magazines growing up, and they would have like their <v Speaker 1>top ten lists or whatever, top twenty list, top thirty lists, <v Speaker 1>and it would like it was always like, what is <v Speaker 1>this list, and like it would almost very kind of <v Speaker 1>invariably be the thing I would turn to first in <v Speaker 1>like GamePro or whatever. Well, we're going for the same thing. Here, everybody. <v Speaker 1>I will put out another call for what is your <v Speaker 1>game right now? Over the weekend, look out for that. <v Speaker 1>It'll be on Blue Sky. We'll throw into the discord <v Speaker 1>as well, looking forward to hearing what your feedback will be. <v Speaker 1>And look, it's total requests, live rules here everybody. If <v Speaker 1>you want to try to game the system, go tell <v Speaker 1>all your friends to hey, vote for this game. Maybe <v Speaker 1>something cool happen. Maybe you can get the new kids <v Speaker 1>on the block. Put in on the Bond twelve. We'll see. <v Speaker 2>I appreciate that Blotro is still on there. <v Speaker 1>Yep, Yes, a Blotro is one of those ones that <v Speaker 1>also feels like this, like that it's in the same <v Speaker 1>zone as Final Fantasy fourteen where there are people who <v Speaker 1>are like, yeah, this is just my game right now. <v Speaker 1>We'll see you know, the So the rules for how <v Speaker 1>things get counted might change in the future, and I <v Speaker 1>ain't telling anybody how it's getting calculated. This is this <v Speaker 1>is proprietary tech over here, all right. I think we <v Speaker 1>just point out not going to be doing poll questions <v Speaker 1>on Friday, so that'll be a kind of a through <v Speaker 1>the week sort of thing, and then the Bomb twelve <v Speaker 1>will cap out every week. That's how we're going to <v Speaker 1>end everything. All right, With that out of the way, <v Speaker 1>Rachel Kazer, Uh, why don't you tell people where they <v Speaker 1>can find you on the internet what you have going on? <v Speaker 1>All that good stuff? <v Speaker 2>Okay, Well, you can find me at GamesBeat dot com. <v Speaker 2>It is now fully gamespeed dot com. It is no <v Speaker 2>longer VentureBeat dot com slash gaming. It is now GamesBeat <v Speaker 2>dot com. And you can check out our subscription service, <v Speaker 2>which includes an exclusive newsletter from me. And I forgot <v Speaker 2>to mention this earlier. We do have a free tier. <v Speaker 2>We have a free access tier if you want to join, <v Speaker 2>and you get access to some of our posts and <v Speaker 2>some of our some of our exclusive content, not all <v Speaker 2>of it. But I don't expect anyone to pay nine <v Speaker 2>hundred dollars yearly if they don't, if they don't want to, <v Speaker 2>So but yeah, we have a free tier if you <v Speaker 2>want to check in and see what I'm doing. You <v Speaker 2>can also find me on social media. I'm getting back <v Speaker 2>after I've been sick for the last little while, so <v Speaker 2>i haven't been posting very frequently, but I am feeling <v Speaker 2>better and I'm getting back out there. So you can <v Speaker 2>also find me on TikTok where I do a daily <v Speaker 2>gaming news show. I'm getting back into doing a daily <v Speaker 2>daily gaming news show, and we now have a games <v Speaker 2>Beat TikTok where I'm posting fun videos during the week <v Speaker 2>there as well. <v Speaker 1>Excellent. Yeah, it's just been awesome seeing you guys thrive <v Speaker 1>on your own and really excited for the future of <v Speaker 1>games Beat, and a big part of that is what <v Speaker 1>this is, the work you do, Rachel. So thanks for <v Speaker 1>being on the show with us today. Oh, thank you, <v Speaker 1>really appreciate it. I did this, they did do it <v Speaker 1>a little bit out of order. I think the plan <v Speaker 1>was I should have actually wrapped up yesterday's poll question. <v Speaker 1>So let's do that real quick. Jan Do you think a <v Speaker 1>Nintendo director is happening next week? Yes or no? We're <v Speaker 1>the options. I'm on yes. I'm saying yes. I'm pretty <v Speaker 1>I'm pretty confident that will happen, even though again I <v Speaker 1>haven't heard about it. Just the way some friends are <v Speaker 1>talking about it, it's like, yeah, I believe you guys. <v Speaker 1>The results, though, are fifty percent to fifty percent, completely split, <v Speaker 1>split right down the middle, although when I look at <v Speaker 1>the bar graph it does look like yes is slightly <v Speaker 1>ahead of no, so maybe it's fifty point one percent <v Speaker 1>versus forty nine point nine percent. We'll see, though, I <v Speaker 1>don't blame anyone for not getting their hopes up right, Rachel. <v Speaker 1>It's at this point so if it doesn't happen, it's <v Speaker 1>gonna be a relatively big disappointment. Although what July direct <v Speaker 1>always just feels like, wait, should there be one in July? <v Speaker 1>It's dead a summer. Does anyone gonna care? I'm gonna care, <v Speaker 1>especially if you if we get Metroid Prime for a <v Speaker 1>release date. <v Speaker 2>Yes, absolutely, I mean anytime, anytime Nintendo rings the bell, <v Speaker 2>my ears perk up. <v Speaker 1>Yep, all right, we got your plugs. Let's say thank <v Speaker 1>you one more time, Rachel. We really appreciate you coming <v Speaker 1>on the show. Let's also say thank you to everybody <v Speaker 1>for watching and listening. Giant Bomb is gonna have plenty <v Speaker 1>more Today. We're gonna be back with UPF and a <v Speaker 1>little bit where we are gonna play Mario Party Jamboree <v Speaker 1>Live plus Jamboree TV or whatever the hell the goddamn <v Speaker 1>game is called. I'm sure Dan will find the most <v Speaker 1>painful way for us to play that, so definitely tune in. <v Speaker 1>That is happening. I'm gonna check the thing. Yeah, that's <v Speaker 1>happening at three pm, so look out for that everyone <v Speaker 1>in the meantime. YEAP. Once again, thank you Rachel, thank <v Speaker 1>you everybody for watching, listening. Until next time, have a <v Speaker 1>good one, take care of yourself and goodbye bye
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