Sony Reportedly Scaling Back PC Ports for PlayStation Exclusives
Jeff Grubb and Jan Ochoa are here to help you with your Wednesday morning. Today on the show we're talking about Sony scaling back PC ports for PlayStation exclusives, Highguard shutting down after 3 months, Crimson Desert and some review drama, and more for your Wednesday!
0:00 - Intro
2:46 - Sony reportedly scaling back PC ports for PlayStation exclusives
15:28 - 3 months after closing The Game Awards, Highguard is officially shutting down
23:58 - BREAK
24:07 - Tencent's Role In US Gaming Market Faces Political Uncertainty
32:44 - Studio That Worked On Fallout Denies It's Behind A New Vegas Remaster
36:15 - Crimson Desert Marketing Director Responds To Review Drama: ‘We’re Not Hiding Anything’
43:14 - Three classic titles are coming to #NintendoSwitch2 and #NintendoSwitch on March 10.
47:02 - Resident Evil Requiem Is Capcom's Fastest-Selling Horror Hit Yet
52:54 - Capcom makes the majority of its sales on PC, and it expects the 'ratio to continue increasing
54:11 - Nintendo confirmed for PAX East 2026
56:24 - Poll
0:00 - Intro
2:46 - Sony reportedly scaling back PC ports for PlayStation exclusives
15:28 - 3 months after closing The Game Awards, Highguard is officially shutting down
23:58 - BREAK
24:07 - Tencent's Role In US Gaming Market Faces Political Uncertainty
32:44 - Studio That Worked On Fallout Denies It's Behind A New Vegas Remaster
36:15 - Crimson Desert Marketing Director Responds To Review Drama: ‘We’re Not Hiding Anything’
43:14 - Three classic titles are coming to #NintendoSwitch2 and #NintendoSwitch on March 10.
47:02 - Resident Evil Requiem Is Capcom's Fastest-Selling Horror Hit Yet
52:54 - Capcom makes the majority of its sales on PC, and it expects the 'ratio to continue increasing
54:11 - Nintendo confirmed for PAX East 2026
56:24 - Poll
2026-03-04
62 min
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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grubb, <v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in. <v Speaker 1>In this episode, we're gonna be talking about Whiplash, as <v Speaker 1>PlayStation makes big changes to its future plans, and is <v Speaker 1>the US government about to do a repeat of the <v Speaker 1>TikTok situation, but this time for video games. It's gonna <v Speaker 1>be a good one because we have Janet Chow on <v Speaker 1>the show. Jan how are you doing. <v Speaker 2>I'm doing okay, I'm doing okay. <v Speaker 3>Yeah, yes, same. It's so it's a lot. It's a lot. <v Speaker 3>There's a lot. <v Speaker 1>But you know, I'm at a point where it's feeling <v Speaker 1>more helpless than ever kind of just waiting for things <v Speaker 1>to break good for once. Still waiting though, and it's <v Speaker 1>been a minute since things have broken good. But in <v Speaker 1>the meantime, we could do this show talk about some <v Speaker 1>video games where the news is always rosy and shiny <v Speaker 1>and wonderful. <v Speaker 3>Never any problems over here, right. <v Speaker 2>Ever, never any problems, been nothing but good reporting. Uh, <v Speaker 2>people having fun in this industry where we all uh people. <v Speaker 2>Some people make the games, some people sell the games, <v Speaker 2>some people talk about the games. It's all good it's <v Speaker 2>all good, all right. <v Speaker 1>You know what we should we do have a lot <v Speaker 1>to talk about. We should probably get started here and <v Speaker 1>explain ourselves. We're Giant Bomb in an internet video game dufices. <v Speaker 1>We're independent games media, though that means we need your help. <v Speaker 1>Go to giant bomb dot com, slash join. Become a <v Speaker 1>premium member gets you a lot of extra stuff. AD <v Speaker 1>free shows gets you nine lives of mister Mestofles. It's <v Speaker 1>going to get you marry me Tomadacci. It's going to <v Speaker 1>get you grub Snack's Premium and more very soon, as <v Speaker 1>well as all of our like you know when we <v Speaker 1>do a film in forties and stuff will pop up <v Speaker 1>in there. Yeah, it's a it's a good time. But <v Speaker 1>really what it gets you is the knowledge that you <v Speaker 1>are supporting independent games media and in suuring that we're <v Speaker 1>going to stick around for the long term and keep <v Speaker 1>making stuff the way we like to do it, the <v Speaker 1>way you like to do it. Thank you so much, <v Speaker 1>And if you can't support us financially, we understand, go <v Speaker 1>tell a friend. In the meantime, as far as this <v Speaker 1>show goes, most weekdays, I Jeff Grubb will help piece <v Speaker 1>your gaming life back together that includes breaking news and <v Speaker 1>maybe some of our own original reporting. For all these topics, <v Speaker 1>I'll get the input of a bona fide expert who <v Speaker 1>will make me look smart. If you're watching live on <v Speaker 1>twitch welcome. You can always listen to the show later <v Speaker 1>on podcast feeds by searching for Games Mornings, or find <v Speaker 1>the RSS feed on GiantBomb dot com. You can also <v Speaker 1>catch the show later with chapters and timestamps on YouTube. <v Speaker 3>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning mess with Sony reportedly scaling back <v Speaker 1>PC ports for PlayStation exclusives. This is from Sophie McAvoy <v Speaker 1>at Games Industry Dot is kind of reporting on a <v Speaker 1>report from Jason Schreyer over at Bloomberg. Sony has reportedly <v Speaker 1>decided to pull back from releasing PlayStation five exclusives onto <v Speaker 1>PC Sources familiar with the company's plans told Bloomberg that <v Speaker 1>PS five games have not sold well on the platform. <v Speaker 1>They also said PC port's risk damaging the console's brand <v Speaker 1>and could hurt sales of the PS five and its successors. <v Speaker 1>A spokesperson for PlayStation declined to provide comment to Bloomberg Online. Games, <v Speaker 1>including Marathon and Marvel Tokon Fighting Souls are still expected <v Speaker 1>to launch across multiple platforms. Sony previously published Helldivers two <v Speaker 1>on PC at launch. Unlike its single player titles, which <v Speaker 1>have longer periods of exclusivity, Ghost of Vota and Housemark's <v Speaker 1>upcoming action title Sorrows are reportedly staying exclusive to PS five. <v Speaker 1>The one caveat here is stuff like Death Stranding two <v Speaker 1>on the Beach and Kana Scars of Cosmora. These games <v Speaker 1>that are like external studios, but Sony's publishing them, publishing <v Speaker 1>them on the PlayStation, those. <v Speaker 3>Will go to PC. <v Speaker 1>So those are the exception here, Okay, Jane, it seems <v Speaker 1>to come down to this. They're saying that it comes <v Speaker 1>down to, oh, some of these games didn't sell very <v Speaker 1>well on PC, and I. <v Speaker 3>Bet It's like, yeah, I'm sure that's part of it. <v Speaker 1>But like all along they were saying, hey, we do <v Speaker 1>a little bit of work, and it's like printing money <v Speaker 1>no matter how much it sells on PC. Kind of, <v Speaker 1>it's like, I bet most of those projects did recoup <v Speaker 1>their cost. I would be surprised if none of if, <v Speaker 1>like any one of them did not. But it also <v Speaker 1>feels like and I saw Matt Piscatelli saying this on <v Speaker 1>social media that it kind of feels like, oh, there <v Speaker 1>was a conversation with the executives about let's change some <v Speaker 1>things up in the future, let's restructure the way that <v Speaker 1>we measure our success, and that require them to come <v Speaker 1>up with new strategies that are different from the old strategies. <v Speaker 1>So it's like, ah, we're just gonna go back to <v Speaker 1>the old way of doing things for a bit. I'll <v Speaker 1>tell you what, this doesn't feel very permanent to me. <v Speaker 1>I think when they do this for a handful of games, <v Speaker 1>they wait till we get on the other side of <v Speaker 1>Grand Theft Auto six. Maybe they wait till, you know, <v Speaker 1>the early days of PlayStation six and then PS five <v Speaker 1>games begin coming to PC again. There's nothing says that <v Speaker 1>in the reporting. That's just the sense I get. What <v Speaker 1>do you think? <v Speaker 2>I just think that this is an odd decision to <v Speaker 2>make when you are trying to appeal to a larger, broader, <v Speaker 2>as much of an audience as possible, And I don't <v Speaker 2>think it is a two way street for PC players <v Speaker 2>that have been on the PC for an extended period <v Speaker 2>of time to go back to consoles for as much <v Speaker 2>as it is for console players to eventually get onto <v Speaker 2>that on ramp to become and also join like the <v Speaker 2>PC ecosystem yea. And it just feels like a difficult adjustment. <v Speaker 2>And for me personally, like I have, I much rather <v Speaker 2>prefer playing things on a PC, just due to the <v Speaker 2>nature of our jobs because everything is centrally located, and <v Speaker 2>also I can do other things on my computer at <v Speaker 2>the same time versus a console which is just going <v Speaker 2>to play games. And for some people that's that's enough <v Speaker 2>for them. It just I and I see folks in <v Speaker 2>our chat saying some of the PC ports were bad <v Speaker 2>or just really really start on launch. Ye yeah, yeah, <v Speaker 2>I Financially, it doesn't make sense to me. Even if <v Speaker 2>they weren't selling insane amounts of copies, you were still <v Speaker 2>selling copies. You were still selling uh And like you said, Grub, <v Speaker 2>they probably recouped their cost of whatever it took to <v Speaker 2>port them over to the PC. I don't. It just <v Speaker 2>baffles me. I just don't understand it, especially like Grub, <v Speaker 2>like hell Divers too, was a runaway success, and part <v Speaker 2>of that was being available everywhere, right. <v Speaker 3>And it's like, yeah, that's that was day one. <v Speaker 1>That's one of the differences there and the multiplayer multiplayer <v Speaker 1>games like Hell Divers Too. Doesn't sound like anything's gonna change. <v Speaker 1>They're gonna keep releasing those, probably on day one on <v Speaker 1>PC and PlayStation. But I think what you're getting at <v Speaker 1>what I took away from that is it seemed like <v Speaker 1>Hell Divers Too specifically benefited from being day one on <v Speaker 1>both consoles and sold more because are both the platforms <v Speaker 1>and sold more because of it. And it's like, Okay, <v Speaker 1>why not use that data and extrapolate from there? And <v Speaker 1>I think, you know, part of this comes down to <v Speaker 1>they still are trying to sell a console. They make <v Speaker 1>a lot of money from people purchasing micro micro transactions <v Speaker 1>on that console, and they're probably not like losing a <v Speaker 1>lot of players from PlayStation to PC, but they're probably <v Speaker 1>losing some as part of this. And then are they <v Speaker 1>gaining any PC users back to PlayStation? As you said, <v Speaker 1>doesn't really like it feels like the water flows more <v Speaker 1>one way than the other. There's also the side of <v Speaker 1>it that like these games, like I have a list <v Speaker 1>of the games that came to PC from PlayStation recently <v Speaker 1>and it's Horizon God of War. <v Speaker 3>Both Horizons a. <v Speaker 1>God of War both Spider Man's all three Spider Mans, <v Speaker 1>I think all three vidaments at this point the last <v Speaker 1>of US Part one at least, I think Part two <v Speaker 1>might have came to PC at this point, Uncharted, a <v Speaker 1>Ghost of Sushima, Ratchet and Clank, Returnal Days Gone Hell, <v Speaker 1>Divers one and two, the Destraining game, sack Boy, and <v Speaker 1>then they like the MLB games, they published that Predator <v Speaker 1>Hunting Grounds game. I bet a lot of these did <v Speaker 1>pretty well. Did any of them do it like extraordinarily well? <v Speaker 1>I think Ghost of Sushima apparently did very well on PC. <v Speaker 1>I bet the Spider Man games did very well on PC. <v Speaker 1>At a certain point, they do run out of those <v Speaker 1>and it's like, okay, we have ones that are lesser then, <v Speaker 1>and I do remember games like Ratchet and Clank sort <v Speaker 1>of landing with a thud on PC, and like Sackboy, <v Speaker 1>like didn't do anything at all on PC. And I <v Speaker 1>bet PlayStation looks at it. It looks at this and it's like, <v Speaker 1>we are making money on PC, but we have to <v Speaker 1>give up thirty percent to Steam and then and then <v Speaker 1>on top of that, we kind of lose the luster, <v Speaker 1>the magic of what these exclusives do when they're just <v Speaker 1>on PlayStation. When sac Boys on Steam, it's just another <v Speaker 1>video game. When it's just on PlayStation, it's one more <v Speaker 1>game on the list that people can look to and say, <v Speaker 1>this is one of those things that makes me feel <v Speaker 1>special as a PlayStation owner and that I can use <v Speaker 1>to justify my purchase or to feel good about it. <v Speaker 1>And it's like, there's that's kind of like an X <v Speaker 1>factor is that I bet PlayStation is aware of and <v Speaker 1>didn't like wanted to see, like, hey, are we going <v Speaker 1>to lose any of that luster if we put these <v Speaker 1>things on PC? And I bet they feel like a <v Speaker 1>little bit like maybe not. But there's a potential that <v Speaker 1>that stuff erodes slowly over time. And that is why <v Speaker 1>jan that I think that this is probably temporary, because <v Speaker 1>there's only so long that you look at that X <v Speaker 1>factor before it goes back to But we make more <v Speaker 1>money if we put it in more places, So I <v Speaker 1>bet they flip back in five to six years, if <v Speaker 1>even that long again. <v Speaker 3>Does that sound right? <v Speaker 2>Yeah, that's the calculus that's playing out in my head, grub. <v Speaker 2>I think ultimately it the math is going to look <v Speaker 2>a certain way where it will be more profitable to <v Speaker 2>be on as many places as possible. We always see <v Speaker 2>something similar with like meet other media TVs and TV <v Speaker 2>shows and movies, where they will be on one streaming <v Speaker 2>service and then quickly be spread out onto multiple stuff <v Speaker 2>like certain anime gets spread out across not just like <v Speaker 2>a crunchy role, but then it gets put onto Hulu <v Speaker 2>or Netflix because it's trying to reach as wide of <v Speaker 2>an audience as possible. An interesting take that I saw <v Speaker 2>as I was scrolling through the internet earlier today, Greb. <v Speaker 2>When this news broke, people are bringing up the possibility <v Speaker 2>that Sony doesn't quite enjoy that these games, at least <v Speaker 2>after they've gone through the initial like rough parts of <v Speaker 2>being pourted over, they generally will look better on a PC, <v Speaker 2>and that is kind of like hurting that may potentially <v Speaker 2>hurt PlayStation HQ because like, oh, these games look better <v Speaker 2>there than they do on our actual consoles. And do <v Speaker 2>you think that at all factors into any of that decision? <v Speaker 2>Does it perhaps like they're trying to rain everyone in <v Speaker 2>before a PS six eventually comes out and tempering those <v Speaker 2>expectations of like, hey, this is what you should expect <v Speaker 2>here because they're trying to control the narrative and that <v Speaker 2>like you can't see what it could potentially look better <v Speaker 2>as over there on a PC because it's only here <v Speaker 2>on PlayStation. <v Speaker 1>Yeah, I mean there's probably probably something to that, especially <v Speaker 1>like considering it sounds like they're going to launch the <v Speaker 1>PS six with a handheld PlayStation as well that'll be <v Speaker 1>reduced in power, and I bet they want to make <v Speaker 1>that feel special as well, and they don't want to <v Speaker 1>have the comparisons to these other PC handhelds that will <v Speaker 1>certainly certainly keep coming out and getting more powerful and <v Speaker 1>could by the time the PS six handheld launches, could <v Speaker 1>be a handheld PC that looks that makes those games <v Speaker 1>run way better, and that would that would be a <v Speaker 1>tough point of comparison, cause i the pricing is going <v Speaker 1>to be pretty similar across all of those. Yeah, I <v Speaker 1>think they want to navigate this in a silo a <v Speaker 1>little bit. <v Speaker 2>Like the Steam Machine now also has to factor into <v Speaker 2>all these console manufacturer's plans, right, because that is a <v Speaker 2>huge library that some of their games are also going <v Speaker 2>to be available on. Right, Like, you could play Ghost <v Speaker 2>of Tsushima on the Steam Machine and it could look <v Speaker 2>theoretically maybe better than a PS five right now. <v Speaker 1>Yeah, And it's like there are a lot of these <v Speaker 1>specific changes we keep bringing up and all these things <v Speaker 1>in the market that are like, oh, I wonder how <v Speaker 1>that's going to shake out. And I bet it's more <v Speaker 1>that of like PlayStation is like the rest of us, like, <v Speaker 1>oh man, things are changing fast in the gaming market. <v Speaker 1>People's you know, because consumer behavior, our ability to like <v Speaker 1>sort of re engage these consumers that have maybe grown <v Speaker 1>frustrated or bored by gaming as it's kind of stagnated <v Speaker 1>there at least the games that they were engaging with. <v Speaker 1>And we're not sure how these things are going to <v Speaker 1>shake out. What is going to happen with Linux on <v Speaker 1>PC and like we're driven by Steam and what is <v Speaker 1>going to happen with these handhelds, and what's going to <v Speaker 1>happen with our hardware, and what's gonna happen with RAM prices. <v Speaker 3>I bet like this this feels like. <v Speaker 1>Going to ground a little bit, just retreating and being <v Speaker 1>like we can re establish this program, no problem. Like <v Speaker 1>if we just keep pushing forward, though, it kind of <v Speaker 1>limits our ability to like to adapt to whatever does <v Speaker 1>happen next. And we know we're safe and secure in <v Speaker 1>our own walled garden because we've done that for a <v Speaker 1>very long time, and any sort of efforts we make <v Speaker 1>in that space is going to pay dividends toward improving <v Speaker 1>our brand, improving our ability to make revenue by having <v Speaker 1>more people getting into PlayStation or what have you. It's <v Speaker 1>you know, grand Theft Auto six Really is this massive <v Speaker 1>thing that is like going to sell a ton of PlayStations. Yeah, <v Speaker 1>and they probably just want to see what that world <v Speaker 1>looks like right after that, and then I bet things <v Speaker 1>fall into place for them in terms of developing their strategy. <v Speaker 2>It's I think I've grown to have a little bit <v Speaker 2>of friction that GTA six will save the industry. <v Speaker 3>It's not going to save any it's just going to <v Speaker 3>change it for sure. <v Speaker 2>Yes, yes, it is going to drastically change things. Who knew? <v Speaker 2>Grub that an innocuous question of to Asha Shurma Sharma <v Speaker 2>of like do you want to bring back console exclusives, <v Speaker 2>and then her maybe misunderstanding the question or not having <v Speaker 2>full context of answering the question would lead to this. <v Speaker 1>Here we are, Yeah, I think, and things are just <v Speaker 1>gonna keep get being weird in this industry and this. <v Speaker 2>Is part of that, Grub So sorry if I miss it, <v Speaker 2>But multiplayer games are not going to be included in this. <v Speaker 1>So yeah, like it sounds like what happened with Hell <v Speaker 1>Divers is going to continue happening with Marathon and then <v Speaker 1>Marvel Token Fighting Souls, and the implication being any future <v Speaker 1>online multiplayer games will continue to be treated just like <v Speaker 1>Hell Divers was. <v Speaker 2>So because, like with the strategy that Sony has been <v Speaker 2>taking of live service games, it would feel like you're <v Speaker 2>instantly kneecapping a game's performance right out the gate, if <v Speaker 2>you are like cutting out that PC market. <v Speaker 1>Okay, all right, yep, yeah, And it's again that's another thing. <v Speaker 1>It's like, so yeah, they're not going all out about <v Speaker 1>retreating to PlayStation. This is a sort of limited retreat <v Speaker 1>and I bet they come back into the space in <v Speaker 1>a few years, if not sooner. <v Speaker 3>All right, next story. <v Speaker 1>Three months after closing the Game Awards, High Guard is <v Speaker 1>officially shutting down. <v Speaker 3>This is from Andy Robinson at. <v Speaker 1>VGC Troubled free to play shooter High Guard is officially <v Speaker 1>shutting down little over six weeks after its high profile launch. <v Speaker 1>Developer Wildlife Entertainment has confirmed High Guard launched on January <v Speaker 1>twenty sixth, following its bold announcement at the Game Awards <v Speaker 1>in December, but despite initially reaching millions of players according <v Speaker 1>to its developers, developer player numbers of Yeah, player numbers <v Speaker 1>quickly plummeted, and wild Light laid off most of its <v Speaker 1>development team in the aftermath. Now, the California based studio <v Speaker 1>is confirmed that High Guard will shut down entirely on <v Speaker 1>March twelfth. In an updated post on social media, it <v Speaker 1>said that the game had not been able to attract <v Speaker 1>enough players to sustain development long term. One final update <v Speaker 1>will be released this week. It said that's going to <v Speaker 1>have like a new character and account level progression and <v Speaker 1>stuff like that. It's like, it sounds like people on <v Speaker 1>that team were trying to get things ready for a <v Speaker 1>future and this game just didn't really have one. <v Speaker 3>And here we are. <v Speaker 1>So you know, the real story here is the game <v Speaker 1>came out, got some players, not enough to meet the <v Speaker 1>minimum threshold for ten Cent to come in with more money, <v Speaker 1>and once that money was not there, the game was <v Speaker 1>immediately sort of unviable. They laid a bunch of people off, <v Speaker 1>maybe thinking if we're more streamlined, maybe we can get <v Speaker 1>Probably they probably thought maybe we can get some investment <v Speaker 1>from somewhere else. Well, no one's investing in games right now, <v Speaker 1>especially not one like this that it's down on the mat. <v Speaker 3>And there's kind of no choice here. <v Speaker 1>There's just not gonna be enough money to make this <v Speaker 1>game makes sense, like over the next several years as <v Speaker 1>it would take to probably to recoup it, and it <v Speaker 1>would that even be worth it in. <v Speaker 3>The first place. <v Speaker 1>So here we are felt like inevitable. As soon as <v Speaker 1>that game launched the way it did. What do you think, jan, <v Speaker 1>I was. <v Speaker 2>Really unfortunate, grub, And it's been unfortunate right out the <v Speaker 2>gate for the High Guard team. You know, having that <v Speaker 2>last spot at the game Awards unfortunately did not help <v Speaker 2>it out in public perception. It definitely did draw people <v Speaker 2>to it just out of morbid curiosity, but like right <v Speaker 2>out the jump, right out the gate, Grub playing the <v Speaker 2>game definitely wasn't for me. I don't think we as <v Speaker 2>a as a team necessarily meshed well with it either. Also, <v Speaker 2>it's just such a busy, crowded space that how are <v Speaker 2>you expecting to compete if you were not like tied <v Speaker 2>to an ip already, if even like these these big <v Speaker 2>players in the game are failing to get a foothold. <v Speaker 2>And the unfortunate part is that when you were tied <v Speaker 2>to tencent like this, and Tencent is not seeing the <v Speaker 2>immediate return, which is an insane idea to have an <v Speaker 2>immediate return on a game like this in this specific genre, <v Speaker 2>the rug is going to get pulled from underneath you. <v Speaker 1>Yep, yeah, And it's uh, you know, it probably was <v Speaker 1>not the game that the bet was made thinking it <v Speaker 1>would be once it launched. But it's like, oh yeah, <v Speaker 1>you probably should have had a different strategy for this <v Speaker 1>in the first place. Give it a chance to build <v Speaker 1>up slowly, and it's like, no, we can replicate what <v Speaker 1>happened with Apex Legends and it's like that was I mean, <v Speaker 1>what was it twenty eighteen, twenty nineteen for that? <v Speaker 3>That was a while ago. World too, very very different world. Absolutely. <v Speaker 1>In the super chat here, Boat Knight says, will the <v Speaker 1>one more thing at the Game Awards be awkward? <v Speaker 3>Now? <v Speaker 1>Jan, It's certainly going to be something that Jeff Uiely, <v Speaker 1>I'll say this about him, He always responds to the <v Speaker 1>biggest criticism and the loudest voices about what could be <v Speaker 1>better about his shows, and he continues to continues to <v Speaker 1>get a lot of shit for this, and people still <v Speaker 1>don't believe that that he just liked the game and <v Speaker 1>liked the studio and wanted to give them the last <v Speaker 1>slot because he's like, this would be cool, and it's like, <v Speaker 1>you guys just don't know. Jeff Keeley, of course he <v Speaker 1>would do that. That's an LA studio. He's probably close <v Speaker 1>with a lot of those people. Yeah, he really likes <v Speaker 1>having this celebrity. He likes making money, yes, but he <v Speaker 1>really likes like throwing his weight around and being like, <v Speaker 1>I can be a taste maker here. And just because <v Speaker 1>he was off here doesn't mean there was some other <v Speaker 1>weird conspiracy in the background. A lot of those people, <v Speaker 1>a lot of those companies do pay for spots that <v Speaker 1>one like this happens almost just as frequently where he <v Speaker 1>Ley's like, I'm gonna pick a game and put it <v Speaker 1>in this show, Jen, I think so. I think it's <v Speaker 1>gonna be something where Jeff Keelly's really gonna have to <v Speaker 1>like shake things up and re establish what that one <v Speaker 1>more thing looks like in the future so that he <v Speaker 1>doesn't have to deal with this again. <v Speaker 2>Yeah, And the unfortunate part, Crub is that moving forwards, <v Speaker 2>it's going to follow the game that is in that <v Speaker 2>one last thing or one more thing spot, no matter <v Speaker 2>if it is tied to like a big, gigantic IP, <v Speaker 2>because now it's going to feel like it is like <v Speaker 2>a target on its back. <v Speaker 1>Yeah, there's probably a handful of like publishers and games <v Speaker 1>that's like can withstand that no matter what, But sure, <v Speaker 1>unknown property. <v Speaker 3>I would be terrified of that spot going forward. It <v Speaker 3>feels almost cursed. <v Speaker 2>Yeah, I Colonel Sanders in the Twitch chat he's going <v Speaker 2>to convince Valve to shadow drop Half Life three after <v Speaker 2>the awards this year. And Valve doesn't need to do that. <v Speaker 2>They don't need to occupy that spot during the Game Awards. <v Speaker 2>But also even a big publisher like Valve, I could <v Speaker 2>see them kind of just wanting to not get that <v Speaker 2>type of attention that way, or get that type. <v Speaker 3>Of right, just control everything themselves, right, it's just right. <v Speaker 1>You never know when that weird little kid from that <v Speaker 1>podcast is going to bust onto the stage and start <v Speaker 1>talking about as Rabbi Bill Clinton. You got to just <v Speaker 1>lock those things down yourself. <v Speaker 2>I hope that kid falls down some stairs. <v Speaker 3>He's weird. <v Speaker 1>Yeah, Okay, So I Guard is done, yeah real quick, <v Speaker 1>like now we have fair games still to come. Marathon <v Speaker 1>is launching this week jan Yeah, you know, I saw <v Speaker 1>a post on Twitter. I think it was from someone <v Speaker 1>who was like looking at the numbers and it was like, oh, <v Speaker 1>based on you know, wish lists and the publicly available <v Speaker 1>data data on steam dB, looks like this game's heading <v Speaker 1>for about you know, at least one hundred thousand sales <v Speaker 1>early on on Steam and forty thousand plus concurrent peak <v Speaker 1>players on Steam this weekend. And so oh, that's a <v Speaker 1>game that took years and years to make at a <v Speaker 1>very expensive studio. It's probably another one of these one <v Speaker 1>hundred and fifty to two hundred and fifty million dollars games. <v Speaker 1>It needs to sell seven to eleven million copies to <v Speaker 1>really recoup. <v Speaker 3>The recoup all that make it make sense. <v Speaker 1>Feels like it's all long way from doing that, and <v Speaker 1>then fair Games is off on the horizon if that <v Speaker 1>ever even comes out. How you feeling about this space <v Speaker 1>across the board? <v Speaker 2>I really want it to succeed Grub, just for the <v Speaker 2>sheer sake of the industry and the team that's been <v Speaker 2>working on Marathon for years. At this point, like it's <v Speaker 2>wild to think Grub that, Like, I'm I'm not one <v Speaker 2>hundred percent sure how long High Guard took in development, <v Speaker 2>but to think that within three months, maybe more than <v Speaker 2>three years worth of work and just go out the window. <v Speaker 2>And I hope that Marathon will find its audience, and <v Speaker 2>I hope that maybe the popularity of a game like <v Speaker 2>Arc Raiders will translate over and that hopefully Marathon could <v Speaker 2>be the next cool thing. Again, definitely not my type <v Speaker 2>of game. It's going to be one of those games <v Speaker 2>that I'm happy to check out with everyone here on <v Speaker 2>Giant Bomb, and I hope it winds up being sticky <v Speaker 2>for me for other people if forty dollars unfortunately is <v Speaker 2>a big barrier of entry for some folks when you <v Speaker 2>can have a free to play game, but I hope <v Speaker 2>that that is enough or low enough for some people <v Speaker 2>to just take the chance. <v Speaker 1>Yep, exactly. It's a weird space overall. It does feel <v Speaker 1>like low tide for it, and I bet a lot <v Speaker 1>of publishers take time to reset and maybe come back <v Speaker 1>into it with fresh ideas. But for now, it's like <v Speaker 1>I would treat it like a third rail. It's just <v Speaker 1>like it seems dangerous out there. Let's keep our heads down, Okay, <v Speaker 1>we are going to take a break when we come back, <v Speaker 1>We're going to talk about the US government maybe going <v Speaker 1>after ten Cent for reasons. We'll get into that and <v Speaker 1>more after these messages. If you want to skip out <v Speaker 1>on the ads, you go to giant bomb dot com <v Speaker 1>slash join become a premium member. Once you do that, <v Speaker 1>you can go to the website fine ad free versions <v Speaker 1>of the audio and video shows. In the meantime, we <v Speaker 1>will be right back. <v Speaker 3>Right, We're back. <v Speaker 1>It's Game mess Mornings, Janachoa, Jeff Grubb. Ten cents role <v Speaker 1>in US gaming market faces political uncertainty. This is from <v Speaker 1>Darren Bamtthus at GameSpot, ten cent stakes in various American <v Speaker 1>video game companies could be at risk as US President <v Speaker 1>Donald Trump's administration is debating whether the Chinese companies investment. <v Speaker 3>Poses a security risk. <v Speaker 1>According to The Financial Times and Reuters, several people familiar <v Speaker 1>with the internal deliberations are assessing ten Cents of investments <v Speaker 1>ahead of Trump's upcoming meeting with Chinese President Xi Jinping <v Speaker 1>next month. The Financial Times sources added that Tencent has <v Speaker 1>been negotiating with the US Administration's Committee on Foreign Investments <v Speaker 1>for years now, but the acquisition of Clash of Clan <v Speaker 1>studio Supercell, which has a huge US user base, reignited <v Speaker 1>fears surrounding the company. Tencent is well known for having <v Speaker 1>invested in many video game companies across the world, including <v Speaker 1>a twenty eight percent stake in fortnitemaker Epic. It also <v Speaker 1>owns Riot Games, which makes the League of Legends and Valorant, <v Speaker 1>and has stakes in other notable video game companies like <v Speaker 1>from Software, Crafton, Larry and Studios, and Ubisoft. The scrutiny <v Speaker 1>from the US government started with former US President Joe <v Speaker 1>Biden's administration, as concerns were raised regarding the collection of <v Speaker 1>private information from millions of US citizens and ten cents <v Speaker 1>ties to the Chinese military. <v Speaker 3>Okay, yeah, look I get it. <v Speaker 1>Tencent is this this monolith and clearly has a lot <v Speaker 1>of unfair advantages based on its relationship to its own <v Speaker 1>government and how that insulates it in a way because <v Speaker 1>like not a lot of other companies can go into <v Speaker 1>that market and compete with Tencent. So Tencent has this <v Speaker 1>just massive protected user base that gives it gives it <v Speaker 1>a ton of money that it can then wheeld around <v Speaker 1>the world, and it can make demands and it can <v Speaker 1>make like you know, can't maybe it's not outright saying, hey, <v Speaker 1>you can't do this kind of speech in your game, <v Speaker 1>but if people want to make that money, it might <v Speaker 1>freeze or put sort of a cooling effect. <v Speaker 3>On that kind of speech. <v Speaker 1>Yeah, sure, okay, and that stuff we will continue to criticize. <v Speaker 2>That is. <v Speaker 1>The motivations here are the same they were for the <v Speaker 1>TikTok thing, where it's like, let's control this stuff and <v Speaker 1>take it away from we don't want Chinese propaganda or whatever. <v Speaker 1>And this industry is looking around being like, we haven't <v Speaker 1>seen a lot of that Chinese propaganda in the games. <v Speaker 1>What we have seen is a lot of money propping <v Speaker 1>up a lot of people's jobs. <v Speaker 3>And are you just going. <v Speaker 1>To force Larry Ellison to come in here and buy <v Speaker 1>this stuff as well? And we have to sit around <v Speaker 1>hoping that they don't fuck it up the way that <v Speaker 1>they fucked up TikTok. And now, like it's not just <v Speaker 1>like TikTok in this situation. It's dozens of studios across <v Speaker 1>the industry and tens of thousands of jobs, and this <v Speaker 1>is like one. <v Speaker 3>Of the places, like you got to think about it. <v Speaker 1>As a market everybody where it's like you have a <v Speaker 1>product that you're trying to get out in the world <v Speaker 1>and you are competing for potential investment, and having at <v Speaker 1>least one big investor they're still spending money, makes it <v Speaker 1>a little bit more likely that you can pit them <v Speaker 1>against one other potential investor maybe get more money or <v Speaker 1>increase your value and have enough resources to actually produce games. <v Speaker 1>This feels like it will certainly put a freezing effect <v Speaker 1>on the way that people go about trying to get <v Speaker 1>their games funded and maybe make it completely impossible for <v Speaker 1>them to do so. <v Speaker 2>Jan it's you know, I was going to say it's <v Speaker 2>wild then the year twenty twenty six, we still have <v Speaker 2>this gigantic anti Chinese sentiment going around, but then I realized, no, <v Speaker 2>it's twenty twenty six. It's not wild for that, especially <v Speaker 2>given the current administration where there are fear mongering that <v Speaker 2>the Chinese have all of our data and that they <v Speaker 2>can't have it. So that's why we had to take <v Speaker 2>buy TikTok. But it's okay if we have all the <v Speaker 2>year made. Yes, I can hear you. Okay, you froze <v Speaker 2>for me for a second, but I think it's probably <v Speaker 2>all right. The government they're after me, but it's Okay, hey, <v Speaker 2>if the American government has access to all of that <v Speaker 2>and can sell that data to whoever they want to. <v Speaker 2>And this stupid fucking sentiment that like, oh, the Chinese <v Speaker 2>they're gonna have all of this stuff and they're gonna <v Speaker 2>start breeding all this propaganda in our video games. You <v Speaker 2>stupid Fox, You're already doing it yourselves. <v Speaker 1>Yes, there's just that report this week that the you know, <v Speaker 1>the US government, which is long time been the biggest <v Speaker 1>purchaser of our advertising data, had ice use that data <v Speaker 1>to track people. Like the thought here that they are <v Speaker 1>protecting us from anything is a joke and like and <v Speaker 1>it's like, if the China is going to have our data, well, <v Speaker 1>you know, they're gonna have our data regardless. I know <v Speaker 1>it's nihilistic, but they're gonna have our data regardless. I <v Speaker 1>still would like some developers to be able to get <v Speaker 1>some money out of all this so they can make <v Speaker 1>some games. <v Speaker 2>Yes, yes, one hundred percent. I by no means am <v Speaker 2>I defending ten cent at all? Uh, But at least <v Speaker 2>they are giving money and funding games. And I know <v Speaker 2>the runway isn't as long or as great as it <v Speaker 2>should be, but they're still funding games versus whatever fucking <v Speaker 2>crapshoot we have over here Grub where they don't fucking <v Speaker 2>know what they're doing, and they haven't known what they're doing, <v Speaker 2>I don't know for me personally, Grub. It also just <v Speaker 2>really bugs me because after leaving being now on the <v Speaker 2>other side of the pandemic, how we're removed, we are <v Speaker 2>from COVID nineteen gigantic anti Chinese sentiment, anti Asian sentiment, <v Speaker 2>and then for them to continue feeding this fire of <v Speaker 2>like anti Chinese, anti Asian, who knows who they're going <v Speaker 2>to fucking go up against now and try and continue <v Speaker 2>more hate speech. It's fucking stupid and it sickens me. Yeah, <v Speaker 2>I hope they do. Maybe shouldn't have said that. <v Speaker 3>But no, I'm with you. They know they can. <v Speaker 1>Get away with it because of the bigotry that's built <v Speaker 1>in Like if they try to do this to a <v Speaker 1>lot of other like if they tried to do this <v Speaker 1>to European company, everyone be like, what are you doing? <v Speaker 1>But because the bigotry is built in here, they can <v Speaker 1>get away with a lot more. They can just do <v Speaker 1>the MSG MSG playbook where it's like, let's make it <v Speaker 1>scary and we'll go from there. It's it is funny <v Speaker 1>to watch this like past two weeks, like China got <v Speaker 1>real quiet, like, hey, if your if your enemy is <v Speaker 1>destroying themselves, do not interrupt, just you know, get real <v Speaker 1>quiet and let them fuck up. And hey, it's working <v Speaker 1>out really well for them as we continue to just <v Speaker 1>unravel any sort of power that we have. It's absurd. Look, <v Speaker 1>this is one of those things where you go, Okay, <v Speaker 1>they talk about this, do they really do it? But <v Speaker 1>you know, they often do follow through with these crazy <v Speaker 1>ideas in this government, so we could We'll see how <v Speaker 1>this plays out. It's just as likely that they lose <v Speaker 1>political power, they lose political sort of capital as we <v Speaker 1>get closer to the terms and stuff like that, or <v Speaker 1>get through the midterms, if such a thing even happens. Uh, <v Speaker 1>and then they kind of like loose focus on this. <v Speaker 1>But in the meantime, this feels like it could go <v Speaker 1>through at any minute. <v Speaker 2>The thing that I'm curious to see is that if <v Speaker 2>any of these people that are still supporting and propping <v Speaker 2>up this administration that are like you know, the normal person, <v Speaker 2>do they not And the answer is probably no, But <v Speaker 2>do they not see that all this is motivated? So <v Speaker 2>they can line their own pockets, right, is this of course? <v Speaker 2>Is this gonna go to Larry Elson? Is gonna go <v Speaker 2>to Kushner? Who's this going to go? Of course? Within <v Speaker 2>like this fucking family tree. <v Speaker 1>Yep, it's it's uh, it's you know, beyond crony capitalism. <v Speaker 1>It's just straight up a mob family running the government <v Speaker 1>and throwing it like it would be a shame if <v Speaker 1>something were to happen to your video games, wouldn't Everybody, <v Speaker 1>don't worry. <v Speaker 3>We'll protect you from the bad guys. Just you. We <v Speaker 3>got to get it instead. <v Speaker 2>Like Greb, this is like I don't have a tinfoil <v Speaker 2>hat on here, but and the playbook is already out there, gang, <v Speaker 2>but they're already taking away your adult entertainment. They're going <v Speaker 2>to start controlling the regular entertainment. And now this is <v Speaker 2>a different third prong approach to control the narrative, or <v Speaker 2>start to control the narrative of video games. <v Speaker 3>Yep. <v Speaker 1>It's all like different pinpoints on the timeline to fascism. <v Speaker 1>It's like and it's all it all fits in there. <v Speaker 1>It's another way of controlling media. They want full control <v Speaker 1>of that. I mean, they've made that very very clear. <v Speaker 1>Any sort of descent against them is something to be <v Speaker 1>punished and overtaken and purchased by Larry Ellison. <v Speaker 2>Go vote, definitely, please go vote. If you're in America, <v Speaker 2>I mean wherever you are, go vote. <v Speaker 1>To All right, let's keep going here. The studio that <v Speaker 1>worked on Fallout denies it's behind a New Vegas remaster. <v Speaker 1>This is from Eddie McCoo at GameSpot. Developer Iron Galaxy <v Speaker 1>has denied reports that it's working on a remaster of <v Speaker 1>Fallout New Vegas, though it's widely expected such a game <v Speaker 1>is indeed in the works. In a social media post, <v Speaker 1>the studio said Nope, there is nothing to see here <v Speaker 1>in regards to the claim that Iron Galaxy was possibly <v Speaker 1>working on a new Fallout project. The rumor stemmed from <v Speaker 1>a February twenty sixth post from Iron Galaxy that showed <v Speaker 1>Fallout New Vegas is please stand by loading screen. It's <v Speaker 1>basically like them saying, hey we are They said, today's <v Speaker 1>our February company meeting. It's time to catch up with <v Speaker 1>what the company's been up to and what's coming up <v Speaker 1>next for Iron Galaxy. And then they had an image <v Speaker 1>of someone's desktop computer and it's two screens on one <v Speaker 1>screen is the big New Vegas please stand by loading screen. <v Speaker 1>And on the other screen is that in like a <v Speaker 1>streaming window or something like that. I can't tell, maybe <v Speaker 1>an editor of some sort, but it's that again. Basically, <v Speaker 1>it's the focal point of the shot. Like it feels like, Hey, <v Speaker 1>we are trying to say something with this now. When <v Speaker 1>we talked about this on the BombCast jan before they <v Speaker 1>had any sort of thing follow up to say, it <v Speaker 1>was like, hey, it would be weird for them to <v Speaker 1>tease fallout this way, for Iron Galaxy to have the <v Speaker 1>go ahead from Microsoft and Pathesda to take this sort <v Speaker 1>of teasing into their own hands, because otherwise it just <v Speaker 1>wouldn't happen. But on the other hand, it would be <v Speaker 1>weird for them to tease this and for it not <v Speaker 1>to be true because they clearly know people will make <v Speaker 1>this the assumption here. Why would they do that now <v Speaker 1>they've said, Nope, there's nothing to see here. <v Speaker 3>Do you think there's nothing to see here? <v Speaker 2>I don't believe this man. <v Speaker 3>I don't I don't know if I believe him. <v Speaker 2>He's too tall to be truthful all the time. <v Speaker 3>He's got to be jam packed with lies to get that. <v Speaker 2>Ht this man has too much sauce. <v Speaker 1>He he's Dave Lang's we're talking about everybody. Yes, the <v Speaker 1>guy in charge of Iron Galaxy. I know Annam Boys <v Speaker 1>was a co CEO and Anam Boys left a little <v Speaker 1>bit ago. But yeah, I look fall Out New Vegas. <v Speaker 1>There is probably something happening with that. They have done <v Speaker 1>a an Oblivion remaster. The obvious next thing for them <v Speaker 1>to do, he is a Fallout three remaster, but Fallout <v Speaker 1>New Vegas is the same engine as well. <v Speaker 3>The work that they've done on. <v Speaker 1>These other two projects, they like very likely are doing <v Speaker 1>Fallout three. Like right now, we'll just go right into <v Speaker 1>Fallout New Vegas. And yeah, Iron Douxy has worked on <v Speaker 1>Fallout before, right, I know I read that earlier. <v Speaker 2>I just want to say they have. Yes. <v Speaker 1>Yeah, so it's like, yeah, it could It's easy to <v Speaker 1>see it. Maybe they've done that. I guess they worked <v Speaker 1>on Fallout seventy six and fall Out four VR. <v Speaker 3>Okay, So is this. <v Speaker 2>A case of like NDA's getting mixed up? <v Speaker 1>Perhaps maybe like that there could be more like it <v Speaker 1>could be them just being like this is something that's <v Speaker 1>already been publicly announced, and we're just kind of reminding <v Speaker 1>everybody we're working on it, and it hadn't been. <v Speaker 3>I doubt it. These things are usually pretty lockdown though. <v Speaker 2>I'm not gonna lie though, I would think this would <v Speaker 2>be a hilarious power move from Dave Lang saying like, <v Speaker 2>just let us do it. We'll do it. <v Speaker 3>Yeah, right. <v Speaker 2>The best rumors are the ones you start yourselves, right. <v Speaker 1>You can the secret manifesting. Dave Lang is definitely a <v Speaker 1>secret guy, so that makes sense. Crimson Desert marketing director <v Speaker 1>responds to review drama, We're not hiding anything. This is <v Speaker 1>from Ethan Gotch at Kotaku. Crimson Desert has been on <v Speaker 1>a slow rolling takeover of online gamer hype. Months of <v Speaker 1>new footage and futures trickling out, capped off by a <v Speaker 1>recent glowing pre release assessment by Digital Foundry, has players <v Speaker 1>excited but also worried that the hyper polished looking, sprawling, <v Speaker 1>open world adventure game from a studio known for MMOs <v Speaker 1>might be too good to be true. Underlying that concern <v Speaker 1>is the recent news that the review embargo for Crimson <v Speaker 1>Desert is only twenty four hours before launch. That's pretty normal, <v Speaker 1>and outlets that have received code have been told they <v Speaker 1>can only get the PC version prompting people to ask, <v Speaker 1>is this another Cyberpunk twenty seventy seven situation? Ah, I don't, look, <v Speaker 1>it's possible, Jan right like that it's possible, But I <v Speaker 1>don't think that one necessarily means the other. Sometimes it's <v Speaker 1>just harder to get console code code because it takes <v Speaker 1>longer to get the certification or whatever. We've had these <v Speaker 1>conversations with PR and with these companies all the time, <v Speaker 1>Hey can we get this, Like we don't have that yet, yeah, <v Speaker 1>and we might not until later. And my first assumption <v Speaker 1>in those cases is there's something else going on, not <v Speaker 1>that there's a Cyberpunk twenty seventy seven situation. I think <v Speaker 1>the reason people are making that leap heer jen is <v Speaker 1>this game does look incredible. It looks like next next gen. <v Speaker 1>It looks like the promises of a lot of ideas <v Speaker 1>of what gaming could be are coming together and what <v Speaker 1>looks like a triple A package, and that's got people <v Speaker 1>really excited. And it's usually like physics and all this stuff. <v Speaker 1>It's just like kind of a super game in a <v Speaker 1>lot of ways, and so it's like it does look <v Speaker 1>too good to be true, making like you know, these <v Speaker 1>kinds of conspiracy theories feel a little bit more plausible. <v Speaker 1>That's it. There could be something here. I do want <v Speaker 1>to see this thing running on console. Let's see what <v Speaker 1>it really like looks like. I mean, until then, I <v Speaker 1>would be somewhat skeptical. Just don't go and pre order <v Speaker 1>the thing, I guess, but I'm going to wait until <v Speaker 1>reviews before I really start jumping on this thing. <v Speaker 3>What do you think grow. <v Speaker 2>Who is this studio that is making this Again, I <v Speaker 2>don't I wasn't familiar with them, but but I say <v Speaker 2>that to bring up I don't know there's developmental talent <v Speaker 2>around the world at this point. And yes, clearly maybe <v Speaker 2>they're just if this is like one of their first games, <v Speaker 2>they are not as ready to deal with like console <v Speaker 2>codes as. <v Speaker 1>And I think so they're they're the Black Desert Online developers. <v Speaker 1>They have done MMOs, It's the name of the studio <v Speaker 1>is Pearl Abyss. They've been around since twenty ten, but <v Speaker 1>they've only done MMOs up to this point. Sure, so <v Speaker 1>that and I think they've only done MMOs that at <v Speaker 1>least first came out on PC. So yeah, this would <v Speaker 1>be their first simultaneous release that there could be something <v Speaker 1>to that where it's like we're used to doing things <v Speaker 1>on PC. We know what to do there. We are <v Speaker 1>sort of navigating the console stuff at launch for the <v Speaker 1>first time, whereas before we had, you know, all the <v Speaker 1>time in the world because we just ported things to <v Speaker 1>console later. Yeah, I could see that being a reasonable <v Speaker 1>explanation for what's happening here. <v Speaker 2>I don't think it is too crazy for a game <v Speaker 2>to only have PC code available to reviewers the time window, <v Speaker 2>and especially given the what looks like the I guess <v Speaker 2>scope of the game. A little odd for sure, but <v Speaker 2>I don't know. It could be a weird sleeper hit. <v Speaker 2>Someone in chap brought brought up that like Wu Kong <v Speaker 2>was kind of a surprise and then like it was <v Speaker 2>a runaway success as well, And. <v Speaker 1>We've seen that a couple of times now, Yeah, from <v Speaker 1>especially these studios that worked in mobile or mms before, Yeah, <v Speaker 1>shifting over to make it. <v Speaker 3>I'm gonna make a big boy console game. <v Speaker 1>It's like cool, cool, Like you don't after you guys <v Speaker 1>had your niche, But that's cool if that's what you <v Speaker 1>want to do. And then they show up and it's like, oh, <v Speaker 1>I see why that's what you wanted to do. You <v Speaker 1>knew how to cook, and this game feels like that <v Speaker 1>is what's happening here. Well, that's yeah, go. <v Speaker 2>Ahead, Stellar Blade came am, I correct. <v Speaker 3>An yea that they made those games before. <v Speaker 2>Yeah, so it is not the most insane leap in <v Speaker 2>my head. <v Speaker 1>Great, it's yeah, same, I'd say, I'm kind of expecting <v Speaker 1>that at this point that this is going to be <v Speaker 1>this year's one of those, and maybe the best one <v Speaker 1>of those so far. I'm one of those being game <v Speaker 1>that came from a studio wouldn't necessarily necessarily expect to <v Speaker 1>release a game like this, and then it's like actually <v Speaker 1>shockingly good and kind of takes over gaming hype for <v Speaker 1>a little bit, and that taking over gaming hype at <v Speaker 1>least is happening. Will Powers, who is their marketing director <v Speaker 1>for the game, wrote on Twitter saying we're not hiding <v Speaker 1>anything and I'm sick of having to repeat myself. I've <v Speaker 1>repeated hundreds of times that will reveal things ahead of <v Speaker 1>launch to give people adequate time to still pre order <v Speaker 1>the game for themselves. We're saying this openly, let us cook, <v Speaker 1>please and thank you, and then the slash end of rant. Okay, <v Speaker 1>Will Powers choke made a decision there to kind of <v Speaker 1>come out swinging a little bit. <v Speaker 3>I don't know, does is it? Does that sound a <v Speaker 3>little bit like vout out to protest too much or what? <v Speaker 2>Uh? To an extent, Grub, I can understand the frustrations, <v Speaker 2>especially of. <v Speaker 3>Course having a deal with gamers of course. <v Speaker 2>Yeah, yeah, especially when people are expecting your doom before <v Speaker 2>you even get out the gate. And maybe Crimson Desert <v Speaker 2>is one of those games where it is it might <v Speaker 2>be hard to explain or be able to parse out <v Speaker 2>in a couple sentences or whatever, even like a preview <v Speaker 2>of what this is all supposed to be, because I <v Speaker 2>have like I'm watching the IGN's preview video that they <v Speaker 2>posted about two or so hours ago, and I don't <v Speaker 2>quite know what this game is either. <v Speaker 1>Yeah, it's I mean, that's another one of the things <v Speaker 1>that's kind of characteristic of many of these games that <v Speaker 1>like come from Asian developers that did other stuff. They <v Speaker 1>throw everything into their games. It's like, wait, so what <v Speaker 1>does this looks like an action adventure game? Oh, that's <v Speaker 1>a bunch of cows on a conveyor belt. <v Speaker 3>Yeah. I don't always know what's going on. <v Speaker 2>And also, Grub, even if this doesn't resonate with anyone <v Speaker 2>on our team or necessarily anyone in our audience. That <v Speaker 2>doesn't mean that it is not going to be a <v Speaker 2>huge smash hit. <v Speaker 1>Oh Yeacause often often it means it will be a <v Speaker 1>smash hit if none of us are paying attention to it. <v Speaker 2>Like Wukong, none of us really jived with. But that <v Speaker 2>was a huge game. What is it? Wuering Waves? <v Speaker 3>What Wuthering Waves? Yes, it was. <v Speaker 2>Another big hit that didn't resonate with us that much. <v Speaker 2>And there was another one. It was a survival game <v Speaker 2>I think also from a Korean studio where you had <v Speaker 2>it looked like a death stranding. There was an umbilical <v Speaker 2>cord or something. I forget what that one was called. <v Speaker 1>Uh, yeah, I can't I can't remember either, but yeah, <v Speaker 1>it's uh, we'll see games out very soon. They probably <v Speaker 1>do need to come out with some console stuff to <v Speaker 1>show off to people here pretty soon, they say they will. <v Speaker 3>So okay, well let's go. <v Speaker 1>I'm gonna give them a chin to do that, and yeah, <v Speaker 1>then I'm going to play this game when it launches. <v Speaker 3>I am curious at this point. <v Speaker 1>I want to want to see if it sort of <v Speaker 1>delivers on the hype that has been built up all right. <v Speaker 1>Continuing along here, three classic titles are coming to Nintendo <v Speaker 1>Switch To and Nintendo Switch on March tenth. This is <v Speaker 1>from Nintendo on Twitter. Virtual Boy for Nintendo Switch Online members, <v Speaker 1>and I think this is for people who have the <v Speaker 1>Expansion Pack, will begin getting Mario's Tennis and Mario's Mario Clash, <v Speaker 1>and then Game Boy Advance for Nintendo Switch, which I <v Speaker 1>think is also expansion excuse me, Expansion Pack members. We'll <v Speaker 1>get Mario Versus Donkey Kong, which is the sort of <v Speaker 1>bassis the original of the game that got remade for <v Speaker 1>Switch a few years ago, maybe maybe it was last year. <v Speaker 3>So cool. <v Speaker 1>Cool that they also are going to give you the <v Speaker 1>chance to play the GBA original. <v Speaker 4>Cool. <v Speaker 1>Mario's Tennis is definitely worth playing that. So that's a <v Speaker 1>pretty good Virtual Boy game and probably one of the <v Speaker 1>better ones. Mario Clash is actually not all that bad either, <v Speaker 1>although you know, Warrio is probably still the best game overall. <v Speaker 1>Weird that they held back on these games other than <v Speaker 1>the fact that they're coming on Mario Day, right. <v Speaker 2>Yeah, I guess they. This makes me curious as to <v Speaker 2>what they have planned for Mario Day this year, unless <v Speaker 2>maybe the primary focus is just propping up the movie that. <v Speaker 1>Could that probably is it right that that movie comes <v Speaker 1>out April first, so it's three weeks later. <v Speaker 3>That is the time to start talking about that movie. <v Speaker 2>Through April first. I the release date has to be intentional, <v Speaker 2>grab right, Like, is this secretly gonna be a Warrior movie? <v Speaker 3>They moved it up. It was April third, and then <v Speaker 3>they moved it up to April first. <v Speaker 1>I think that's right. Someone in chat can correct me. <v Speaker 1>I'm sure that that's not exactly right. But uh, yeah, look, <v Speaker 1>do I expect some character. <v Speaker 3>I wouldn't be surprised. <v Speaker 1>If a Warrio shows up in this movie something along <v Speaker 1>those lines, because it's, uh, they have already shown us <v Speaker 1>a bunch of Yoshi stuff. We knew Yoshi was going <v Speaker 1>to be in there. And Baby Bowser and it's like <v Speaker 1>and and Bowser is in prison in the movie. They <v Speaker 1>have him captive, So it's like, to me, that is <v Speaker 1>a setup for Baby Bowser tries to do something and <v Speaker 1>he screws up. Maybe unleash you a bigger bad and <v Speaker 1>that could be Warped or Warrior or something. And then <v Speaker 1>Bowser has to work with Mario to help Baby Bowser <v Speaker 1>defeat the Bigger Bad That that is my expectation for <v Speaker 1>this movie, and I think that Warrior could easily fill <v Speaker 1>in that slot. <v Speaker 2>Greg, We've seen a lot of like different inclusions outs <v Speaker 2>this they're calling the Super Mario Galaxy right. <v Speaker 3>Yes, the Super Mario Galaxy movie. <v Speaker 2>I think despite having a lot of different influences, especially <v Speaker 2>from Odyssey in this game, do you think we'll see <v Speaker 2>any paper Mario representation. <v Speaker 1>In this I think I think there's going to be <v Speaker 1>so many references that yes, yeah, I mean, because that's <v Speaker 1>the whole at this point, that's like the thing you <v Speaker 1>can rely on from this movie having non cringe needle drops. <v Speaker 1>Probably not having a really well done Pixar like story, <v Speaker 1>probably not, but you could probably rely on a lot <v Speaker 1>of really well done references in member berries, which, okay, whatever, <v Speaker 1>people know what they're paying for. You're right, Hey, what <v Speaker 1>is Mario Day going to look like? I'm at this <v Speaker 1>point leaning towards it's just going to be focused on <v Speaker 1>the movie. <v Speaker 3>But they could have one other thing. <v Speaker 1>I just don't I don't think we get the three <v Speaker 1>D Mario announced at Mario Day this year or something <v Speaker 1>like that. <v Speaker 2>Yeah, I could see them possibly waiting for the summer, <v Speaker 2>maybe like a tease or some thing. But even if <v Speaker 2>they don't announce whatever new Mario three D platform or <v Speaker 2>Mario would be at Mario Day, I don't think that <v Speaker 2>is like a death knell for the Switch twos twenty <v Speaker 2>twenty six. <v Speaker 1>No, yeah, especially you know, going into Pocopia this week. <v Speaker 1>It feels like Switch was going to get a lot <v Speaker 1>of life breathed into it right now as I continue, <v Speaker 1>I think that is going to be this year's big <v Speaker 1>surprising animal crossing like launch of Everyone's playing it all right, <v Speaker 1>Resident Evil Requia meanwhiles. The other one of those is <v Speaker 1>Capcom's fastest selling whore hit yet. For this is from <v Speaker 1>Darren bonthiuse at GameSpot. Resident Evil Requiem is already a <v Speaker 1>big hit for Capcom, as it reached five million in <v Speaker 1>sales in just five days. The company says that it <v Speaker 1>achieved this sales milestone faster than its previous mainline release, <v Speaker 1>Resident Evil Village, and it was quicker than the recent <v Speaker 1>remakes of Resident Evil two and Resident Evil four. <v Speaker 3>Excuse me. <v Speaker 1>There were already signs that Requiem was off to a <v Speaker 1>strong start, as the game reached a new series record <v Speaker 1>of over three hundred and forty four thousand concurrent players <v Speaker 1>on Steam at one time, and it has so far <v Speaker 1>been met with a positive reception from both critics and <v Speaker 1>fans alike. It is right up there as like the <v Speaker 1>number two or three game on Metacritic according to user reviews, <v Speaker 1>which is like, people just very happy about this game. <v Speaker 3>How this compares to others? So it's out. <v Speaker 1>You know, it's selling faster than all those other games mentioned. <v Speaker 1>What did those games go on to do? Monster Hunter <v Speaker 1>World is their bestseller at twenty two million, rise at <v Speaker 1>eighteen point two million after that. Resident Evil two twenty <v Speaker 1>nineteen though, is their best selling Resident Evil game. Again, <v Speaker 1>this game is selling faster than that one that went <v Speaker 1>on to Cell sixteen point eight million, and Residuable seven <v Speaker 1>Bio Hazards sold sixteen point four million, So this one <v Speaker 1>feels like it's on pace to rush to seventeen eighteen, <v Speaker 1>maybe twenty million seen thirty eight seventeen. <v Speaker 3>Thirty eight exactly. <v Speaker 1>Hey, Resident Evil keeps getting bigger because they keep investing <v Speaker 1>in Resident Evil. <v Speaker 3>It just feels that simple. <v Speaker 2>Right, Yes, grub I am very hyped and excited for <v Speaker 2>Capcom just because they continue to be making good decisions <v Speaker 2>after good decisions, not all of them land of course, <v Speaker 2>but again. <v Speaker 3>And everything's perfect. <v Speaker 2>Yeah, no, not everything's perfect, But with Resident Evil at <v Speaker 2>least they've been on such like a heater that I'm <v Speaker 2>happy that this game is not only good, but it's <v Speaker 2>also resonating with the audiences out there. And I've seen <v Speaker 2>a lot of people grub expressing that they're not normally <v Speaker 2>a horror game person, but they're just seeing the positive <v Speaker 2>hype with this or. <v Speaker 3>It's to ignore this one. Yeah, yeah that Like. <v Speaker 2>Oh okay, Like, I know Leon S. Kennedy, so he's <v Speaker 2>back in this game. Maybe I'll go check this out <v Speaker 2>for him. And then, you know, I've seen a lot <v Speaker 2>of people really fall in love with the character of <v Speaker 2>Grace and I'm just excited to see what that could <v Speaker 2>mean for the future of Resident Evil. Grub if you <v Speaker 2>will allow me to put my tinfoil hat on. Yeah, <v Speaker 2>Capcom succeeding right, and despite the mixed reception of the <v Speaker 2>last Monster Hunter game overall, been on quite the heater, <v Speaker 2>right rgg. Also, despite Kawami three's whole drama with the <v Speaker 2>shitty voice actor that's incredibly problematic in them double downing <v Speaker 2>on it, doubling down on it still been on quite <v Speaker 2>the heater, right. <v Speaker 3>Yeah. <v Speaker 2>All this negativity in the games industry, I think is <v Speaker 2>maybe because the industry is kind of shifted towards a <v Speaker 2>more Western mentality, you. <v Speaker 3>Mean, like the games from Japan or what do you mean, <v Speaker 3>what do you Western. <v Speaker 2>Mentality because of like focusing so much on these live <v Speaker 2>service games and trying oh you oh, you mean that. <v Speaker 1>They're paying the price for doing things in the way <v Speaker 1>that the Western companies wanted them to. <v Speaker 3>Yes, okay, definitely. <v Speaker 1>Like I think, you know, I keep going back to <v Speaker 1>that metaphor of Boeing of you know, they you have <v Speaker 1>people that are in charge that come from the game side, <v Speaker 1>or you have people in charge that come from the <v Speaker 1>money side. <v Speaker 3>And Boeing was like, we have people in. <v Speaker 1>Charge for a long time that we're in charge of <v Speaker 1>the plane side, and we did very well, but we've <v Speaker 1>sort of reached the plateau. Let's put the money people <v Speaker 1>in charge. And that made them a lot of money <v Speaker 1>until it didn't because they killed people because they did <v Speaker 1>such a bad job making planes. You know, obviously not <v Speaker 1>as much taken video games, but I think the same <v Speaker 1>thing happens, especially at Western studios and Western publishers where <v Speaker 1>it's like we we know we answer to the investors. <v Speaker 1>We're going to put the person who's best at answering <v Speaker 1>to investors in charge, and that is it's just not <v Speaker 1>a long term strategy. It's not a strategy for long <v Speaker 1>term growth. It's always immediate returns and whatever happens happens. <v Speaker 1>But we'll figure it out then. And it's like, oh, yeah, <v Speaker 1>that clearly that's what you guys are doing, and that's <v Speaker 1>what led you here. And meanwhile, anyone else working in <v Speaker 1>another part of the world that has a little bit <v Speaker 1>of an opportunity to step back and approach things with <v Speaker 1>a deliberate, meaningful pace, and it's like a lot of <v Speaker 1>those reasons are cultural. A lot of those reasons are legal, <v Speaker 1>because there's labor laws in Japan that force people to <v Speaker 1>like go fairly think before they hire someone, and that's <v Speaker 1>having its own problems in Japan. I know, like people <v Speaker 1>are like, hey, we're getting maybe overworked in some ways. <v Speaker 1>That's starting to pop. <v Speaker 3>Back up again. <v Speaker 1>But yeah, it just sustainability should be the goal at <v Speaker 1>this point, and it's not even in the rear view <v Speaker 1>mirror for a lot of Western publishers. <v Speaker 2>This is why I've started to slowly turn on. I <v Speaker 2>was initially a little bit negative on the news that <v Speaker 2>you talked about on Monday grub of Santa Monica maybe <v Speaker 2>making a God of War game. Yeah, but I've kind <v Speaker 2>of started slowly warm up to the idea because if <v Speaker 2>they're just using their existing tool set and everything they've <v Speaker 2>already made, it kind of feels like a play out <v Speaker 2>of a judgment, right, Yeah, it feels like a judgment. <v Speaker 2>Feels like they're perhaps learning from someone like RGG or <v Speaker 2>Capcom because that Resident Evil engine has paid off dividends <v Speaker 2>for them. Yeah, so if they are taking the tools <v Speaker 2>and all the learnings from that and maybe they can <v Speaker 2>devote more work to other aspects of development. I hope <v Speaker 2>it's a success, and I am starting to get kind <v Speaker 2>of excited for what the prospects of that game could be. <v Speaker 3>Yep. <v Speaker 1>Capcom also mentioned that it's PC sales make up more <v Speaker 1>than half of its revenue and they expect that ratio <v Speaker 1>to continue to grow. This is another one of those <v Speaker 1>things where it's like they invested in their games. They <v Speaker 1>invested in bringing those games to PC, did a really <v Speaker 1>good job with them for the most part, and you know, <v Speaker 1>Monster Turner world's not accepted or being the exception beyond that, though, <v Speaker 1>they've done a lot of work to invest in that space, <v Speaker 1>and again this is paying off overtime. And obviously Capcom <v Speaker 1>we keep saying, is the model a lot of these <v Speaker 1>companies should be looking at, and a lot of them have. <v Speaker 1>And now we get Konami sort of popping off, and <v Speaker 1>if like the idea that like PlayStation might be looking <v Speaker 1>to that model as well, with like let's just you know, <v Speaker 1>take what we have, kind of build on it, maybe <v Speaker 1>spin some stuff off while using a lot of the <v Speaker 1>same kinds of assets here or there. <v Speaker 3>That would I would be encouraged by that. <v Speaker 2>Personally, Similarly, Greb, like we saw that the Silent Hill <v Speaker 2>to remake did incredibly well, and that team could just <v Speaker 2>reuse a lot of those assets and flip it around <v Speaker 2>to remake Silent Hill one. <v Speaker 1>Yep, exactly see Bramba one with the supersistors. Do we <v Speaker 1>even have the technology to make Leon hotter? I don't know, <v Speaker 1>doesn't say, I don't think so. I would I want <v Speaker 1>to see him try, though, Grare, I would like to <v Speaker 1>see them try. <v Speaker 2>Here's what they do two leons. <v Speaker 1>Okay, all right, now we're talking Hey, that's possible. That's <v Speaker 1>according to the lore, that's possible. Let's see Nintendo confirmed <v Speaker 1>for Past Packs East twenty twenty six. This is from <v Speaker 1>Go Nintendo, but basically PAS just listed a bunch more <v Speaker 1>of the people who are going to be there. They <v Speaker 1>didn't say anything about what specifically could show up. Nintendo <v Speaker 1>has sometimes been at Pax, often has not been at PAX. <v Speaker 1>I think it's if anything like the best case scenario here, <v Speaker 1>Jan is like a situation where it looked a lot <v Speaker 1>like it did at that Pax East we went to <v Speaker 1>where they showed off Super Mario Brothers. Wonder we got <v Speaker 1>to play that for the first time. So okay, maybe <v Speaker 1>a game like that that's coming out later this year, <v Speaker 1>maybe it just get gets announced or it's been announced <v Speaker 1>and we finally get a chance to play it. Like <v Speaker 1>Rhythm Heaven and Tomodacci Life could easily be there. <v Speaker 3>Tomadachi Life will not be out by the time at Packs. No, <v Speaker 3>it won't be. <v Speaker 1>So I'm happy to see this and then wouldn't be <v Speaker 1>surprised if it's a worst case scenario of here is <v Speaker 1>a small little booth that has all of our games <v Speaker 1>that have already been released and it's like an installation <v Speaker 1>at a Best Buy. <v Speaker 3>That could also be the case. <v Speaker 2>Right, all that being said, if that is the case, <v Speaker 2>I'm also okay with it. Because that Packs we attended, <v Speaker 2>I believe it was West where they just had like <v Speaker 2>a gigantic Kirby car and then like a photo installation <v Speaker 2>of Super Mario Brothers Wonder with a gigantic pipe to <v Speaker 2>take pictures with. I thought it was really well done. <v Speaker 2>The museum aspect of it was also really neat to see. <v Speaker 2>So if they are just trotting out a bunch of <v Speaker 2>older games, I think I'd be okay with that. That <v Speaker 2>big orchestral band that they had, yeah, that was playing <v Speaker 2>was also very neat. And if this is just Nintendo <v Speaker 2>trying to get boots on the ground and appeal and <v Speaker 2>to see their constituents, I'm okay with that. <v Speaker 4>Super Wow you just had that, Oh my god, Nintendo <v Speaker 4>at Pax would be excel I would if they kind <v Speaker 4>of come with a little bit of extra juge like <v Speaker 4>they like they did. <v Speaker 1>That's Packs West though, and it's like they're in Seattle <v Speaker 1>right there, so it's like I always like. <v Speaker 3>Get a little bit more hopeful for that. <v Speaker 1>I hope that they can just bring that same energy <v Speaker 1>here because we're going to be there and I would <v Speaker 1>like to see that. Okay, that does it for the headlines. <v Speaker 1>We have the poll question we need to get to <v Speaker 1>from Monday, and then we'll have a new poll question <v Speaker 1>for you. Let me refresh the results, make sure that <v Speaker 1>we have everything here. There we go, just going to <v Speaker 1>scroll down a little bit. Are you picking up Pokemon <v Speaker 1>Pacopia at launch? <v Speaker 3>Yes or no? <v Speaker 1>I am I'm putting a yes, and so are twenty <v Speaker 1>six percent of respondents. Seventy four percent say no. I <v Speaker 1>think that's that's about right. This is one of those <v Speaker 1>ones where it's like, Okay, I could have easily seen <v Speaker 1>this at like fifteen percent before the reviews. Because it's <v Speaker 1>a seventy dollars game, people have to kind of talk <v Speaker 1>themselves into it. And then as word of mouth spreads <v Speaker 1>over the next couple of weeks and all of these <v Speaker 1>cozy streamers are going to be playing it, I think <v Speaker 1>that number goes up pretty fast. <v Speaker 2>Jan Yeah, I think the proximity also to being so <v Speaker 2>close to Resident Evil nine may have thrown people off <v Speaker 2>of getting it from launch day as well as sure Yeah, <v Speaker 2>there is no physical release for this or there isn't one. <v Speaker 1>Place there is there is, but it's a game key card. <v Speaker 1>That's another one that is going to be another significant <v Speaker 1>percentage point on this chart here of people being like <v Speaker 1>I would love to, but I'm not going to get <v Speaker 1>a game key card. <v Speaker 3>Like that's still real. <v Speaker 2>Yeah. And also for the folks that maybe voted know <v Speaker 2>on this poll, I'm assuming maybe they also don't have <v Speaker 2>a switch to yet, right, but this as popularity builds, <v Speaker 2>grub I could see maybe not. <v Speaker 3>This is a system seller. I think this game is <v Speaker 3>a system seller. <v Speaker 1>Yes, I mean for that for that audience that has <v Speaker 1>been like that loves Pokemon, is excited about the thirtieth anniversary, <v Speaker 1>was thinking about I already have. <v Speaker 3>A switch one. <v Speaker 1>I'll play Za on there, or maybe I'll wait to <v Speaker 1>get it until I get a switch to. I think <v Speaker 1>this sort of clicks them over and be like, oh, <v Speaker 1>I'll get to play that and Pacopia and then maybe <v Speaker 1>pick up some maybe pick up Donkey Kong like the Again, <v Speaker 1>I talk about the narrative of when you talk to <v Speaker 1>yourself to spend five hundred dollars on something becomes a <v Speaker 1>lot easier when a game like this hits. So I <v Speaker 1>think I think it's gonna get a lot of people <v Speaker 1>who do not have switch too is to show up <v Speaker 1>for a switch to maybe not like not like tens <v Speaker 1>of millions, like an animal crossing necessarily, but some fraction <v Speaker 1>of that. <v Speaker 2>Yeah, I've continued to play it, grub and like you know, <v Speaker 2>sometimes will bounce off of a game after the initial <v Speaker 2>podcast discussion or leading up to it, but like I <v Speaker 2>can feel the momentum, and I want to see what <v Speaker 2>this is like in a multiplayer setting as well. <v Speaker 1>Let's see, we have a new poll question. Let's do <v Speaker 1>that real quick. I did not say nude pole. Question everybody, <v Speaker 1>how many PlayStation games have you purchased? <v Speaker 3>Four? <v Speaker 1>PC, zero, one, two, three or more? We'll get the results, <v Speaker 1>talk about it on the show tomorrow. Here on Giant Bomb. <v Speaker 1>Speaking of Giant Bomb, Jan, what do we have going on? <v Speaker 3>Later? <v Speaker 2>There's a bell on you. I don't know if you <v Speaker 2>know this. <v Speaker 3>There's a bell on me. Did it not go away? <v Speaker 2>No? <v Speaker 3>I'm gonna play it again. Let's see if the let's <v Speaker 3>see if this fixes it. <v Speaker 2>Oh, you beat it all right? <v Speaker 3>Oh question mark? Did the question mark make it go away? <v Speaker 2>No? It's still there. <v Speaker 3>Okay. Anyway, Well, I'll just I'll live with this bell then. <v Speaker 2>Blake Club the Blightning Round. Sorry, happening later today. For <v Speaker 2>Mike You's sake, I hope you finishes it today. Also, <v Speaker 2>for as much as I enjoy a bundle of nerves, <v Speaker 2>I need to move on from. <v Speaker 3>Versus we Unit. I want to miss it, right, I <v Speaker 3>want to miss it. I want to go back. <v Speaker 1>Yeah, it's it's like overplayed because it's so good. <v Speaker 3>I don't want to ruin it. Right. <v Speaker 2>It's like, you know, I think that is our Sabrina <v Speaker 2>Carper Carpenter's espresso. It got overplayed, huh. I enjoyed enough, <v Speaker 2>but I needed to go away now. Later today, we'll <v Speaker 2>also be posting a new episode of This Is the Run. <v Speaker 2>Who Wants to Be a Millionaire? Folks, tune in. It's <v Speaker 2>honestly one of my favorite things, and I really enjoy <v Speaker 2>this iteration, or this season at least of This Is <v Speaker 2>the Run because game shows are just fun. <v Speaker 3>Game shows are great. We'll be doing more of this <v Speaker 3>in the future. <v Speaker 2>Voicemail dumb Truck popping off tomorrow. We have a very <v Speaker 2>packed Friday as well, folks. The schedule hasn't been updated, <v Speaker 2>but Gays mornings and then a multiplayer Pocopia stream and <v Speaker 2>then upf where we'll probably do marathon, and then Mikey's <v Speaker 2>going to have himself his own launch day Pocopia stream. <v Speaker 2>If folks didn't check out the World of Warcraft one yesterday, <v Speaker 2>Mikey went through that expansion and grab, I don't like <v Speaker 2>it because I thought about getting Wow. <v Speaker 1>Yeah, the house building stuff actually was way more enticing <v Speaker 1>than I ever thought World of Warcraft would be to me. Yeah, <v Speaker 1>but then I saw then I did see a quest <v Speaker 1>in Midnight where the question was like, hey, tell us, <v Speaker 1>which of these cogs is moving in the wrong direction? <v Speaker 1>And it's four cogs and all of them are going <v Speaker 1>in one direction, and one of them is going in <v Speaker 1>a different direction, and they're huge and very easy to <v Speaker 1>look at. But then the one that is going in <v Speaker 1>the wrong direction is always a different looking cog. <v Speaker 3>And that's it. <v Speaker 1>Do you or what? Are Warcraft players just dumb? And <v Speaker 1>it's like, well, at leakes Blizzard thinks, So. <v Speaker 2>So yeah, don't worry, folks, I still have to make <v Speaker 2>good on one of the incentives to play Final Fantasy fourteen, <v Speaker 2>So I'm gonna dive into an MMO. It's going to <v Speaker 2>be fourteen. <v Speaker 1>All right, let's see anything else we got to let <v Speaker 1>people know about. No, I think we mostly covered it. <v Speaker 2>Jan Tomadacci Tomorrow is, of course, yeah, yeah. <v Speaker 3>The best dating show on the internet. Everybody. You definitely <v Speaker 3>do not want to miss that. <v Speaker 1>All right, Jan, I think with all that out of <v Speaker 1>the way, let's get on out of here. Thank you <v Speaker 1>so much for hanging out with me today and talking <v Speaker 1>about video games. Man, I really appreciate it. <v Speaker 2>Happy Sandwich Wednesday, everybody. <v Speaker 3>Happy Sandy Wednesday, everybody. <v Speaker 1>Thank you for tuning in and listening and watching and <v Speaker 1>all of that. <v Speaker 3>You are the best audience in gaming. <v Speaker 1>Until next time, have a good one, take care of yourself, <v Speaker 1>and goodbye.
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