The Steam Machine, Steam Frame, Steam Controller and More!
Jeff Grubb and Jan Ochoa start your Thursday by talking all about Valve's newest announcement being a fleet of new things. We got a Steam Machine, Steam Controller, and their new VR headset: The Steam Frame. We also tie off today by hitting a couple other headlines.
2025-11-13
49 min
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<v Speaker 1>Hey, everybody, welcome to Game Bess Mornings, presented by Deeku <v Speaker 1>Deals with Me Jeff Grubb, your host from Giant bomb <v Speaker 1>dot com. Thank you for tuning in. In this episode, <v Speaker 1>we're gonna be talking about a ton of news about <v Speaker 1>upcoming video game hardware. Time to start talking about the <v Speaker 1>next gen and the next Ratchet and Clank game gets announced. Really, <v Speaker 1>it's gonna be a good one. Hold your horses there, Bud. <v Speaker 1>It's gonna be a good one because we have Janet <v Speaker 1>Shoe on the show. Jan how are you doing? <v Speaker 2>I was really excited and then you tempered my expectations. <v Speaker 1>Let's temper them expectations just to tad, just to touch. <v Speaker 1>We'll talk about that very soon. But yeah, it's a <v Speaker 1>big news day plenty to catch up on. You did <v Speaker 1>get a chance to go out to Seattle and see <v Speaker 1>some stuff. <v Speaker 3>How was that trip? <v Speaker 2>Yes, it was a little bit. Uh I felt a <v Speaker 2>little bit loopy because this was maybe a day or <v Speaker 2>two after I got home from the Bombit thon. <v Speaker 3>Yeah, it was NonStop, and then. <v Speaker 2>Uh, Valve was like, hey, come on over y'all. And <v Speaker 2>you know, when Valve comes calling, you don't say no. <v Speaker 2>You if they if Gabe sends you the you up text, <v Speaker 2>you get in the car and go. And also uh, <v Speaker 2>Dan and I we put out a combination of a <v Speaker 2>video checking out the new Steam frame, Steam machine, steam Controller, <v Speaker 2>as well as like ever a little bit of a <v Speaker 2>teensy travelogue it sprinkled in there. I always enjoy going <v Speaker 2>to Valve because the people that work there seem very <v Speaker 2>enthusiastic to work. They're they're happy, and also you know <v Speaker 2>what grub when you were talking to someone that is <v Speaker 2>so incredibly passionate about like the work that they get <v Speaker 2>to do, that it feels infectious that even if you <v Speaker 2>if some of like the more technical hardcore details are <v Speaker 2>like going over your head, you're like, I'm glad y'all <v Speaker 2>made that work. That is cool. Hell yeah, And it's <v Speaker 2>just like genuine warmth and smile. And I feel that <v Speaker 2>every single time I've gone the chance to visit Valve <v Speaker 2>for you know, the original steam deck, the old and <v Speaker 2>now all these three things. <v Speaker 1>Yeah, it's uh, you know, their flat structure over there, <v Speaker 1>people only work on stuff that they want to work on, <v Speaker 1>and the fact that like they work that way and <v Speaker 1>then they end up doing all this very amazing stuff. <v Speaker 1>Well there's only one way this happens. <v Speaker 3>It's because they all. <v Speaker 1>Really want to be doing this, and that's encouraging and exciting, <v Speaker 1>and you know that hopefully that passion will carry over <v Speaker 1>now that it's it seems to be really well received. <v Speaker 1>So okay, I think we're setting ourselves up for a <v Speaker 1>nice future of cool hardware and maybe more importantly, in <v Speaker 1>my eyes, a lot of like awesome software improvements that <v Speaker 1>will set up gaming in a way that'll be safe <v Speaker 1>from the effects of Windows and all these other things <v Speaker 1>that you know, are a little bit shaky right now. <v Speaker 2>And you know, we'll get into it as we talk <v Speaker 2>about the Steam stuff further grub. But I also am <v Speaker 2>deeply appreciative Evalve even having us on their radar and <v Speaker 2>inviting us out multiple times, Like you know, we're, all <v Speaker 2>things considered, we're a very small team, and our pocket <v Speaker 2>of the internet as as fun and as great as <v Speaker 2>it is, Like I understand that we're not hitting the <v Speaker 2>same numbers as like all these other gaming outlets and everything, <v Speaker 2>but I do appreciate that they're they will constantly invite <v Speaker 2>Dan and I back, and like, oh, those two that <v Speaker 2>keep filming in the park across the street, yeah, okay, okay. <v Speaker 3>Uh huh they love it. <v Speaker 1>Yeah, no, it's they know our crew, they know our audience, <v Speaker 1>and uh there you know. I always appreciate it. Pretty <v Speaker 1>friendly with Valve and that's nice. All right, Well let's <v Speaker 1>get into it. <v Speaker 3>Thanks. <v Speaker 1>I want to talk about the hardware and everything. Before <v Speaker 1>we get into things, though, let's explain ourselves. For Giant <v Speaker 1>Bomb video game defaces independent games media, but your support <v Speaker 1>enables us to continue to be independent going in the future. <v Speaker 1>You can make that happen by going to giant bomb <v Speaker 1>dot com slash join. <v Speaker 3>Become a premium member. <v Speaker 1>Gets you, you know, ad free versions of the shows, <v Speaker 1>gets you some extra goodies. But what it gets you <v Speaker 1>is the satisfaction and the confidence that this was that <v Speaker 1>your f will support us going forward, and that we <v Speaker 1>can continue to do very cool stuff like Bambathon, like SGEFF, <v Speaker 1>like the game awards, like our Game of the Year <v Speaker 1>discussions in person, stuff like that. So shouts out to <v Speaker 1>y'all and thank you for everyone who's come through and <v Speaker 1>supported us by going to giant bomb dot com slash join. <v Speaker 1>As far as this show goes, most weekdays, I Jeff <v Speaker 1>Grubb will help piece your gaming life back together that <v Speaker 1>includes breaking news and maybe even some of our own <v Speaker 1>original reporting. For all these topics, I'll get the input <v Speaker 1>of a bona fide expert who will make me look smart. <v Speaker 1>If you are watching live on twitch, welcome. You can <v Speaker 1>always listen to the show later on podcast feeds by <v Speaker 1>searching for Game Mess Warnings, or find the RSS feed <v Speaker 1>on GiantBomb dot com. You can also catch the show <v Speaker 1>later with chapters and timestamps on YouTube. <v Speaker 3>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning mess with Valve reveals a new <v Speaker 1>hardware lineup, a controller, compact gaming PC, and vrready headset. <v Speaker 1>We're going to grab this from Darren Bontius at game Spot. <v Speaker 1>We'll be pulling from here and there as well. Valve <v Speaker 1>has announced three new Steam hardware products, which we'll all <v Speaker 1>be shipping out in early twenty twenty six. Next year, <v Speaker 1>we'll see the launch of a new Steam Controller, a <v Speaker 1>Steam Machine for PC gaming, and the Steam Frame VR headset, <v Speaker 1>with specific launch timing and pricing to be shared after <v Speaker 1>the first of the year. We will have a conversation <v Speaker 1>about pricing here at the end of all this Steam Controller. <v Speaker 1>The Steam Controller is inspired by Valves steam Deck mobile <v Speaker 1>gaming PC and it includes all the inputs required to. <v Speaker 3>Play a modern game. <v Speaker 1>Valve says this controller is equipped with next generation precision <v Speaker 1>magnetic thumbsticks. It's actually this has improved over hal effects sensors. <v Speaker 1>They're using TMR, which I think is tunneling magneto resistance. <v Speaker 1>The thing is like, so the traditional thumbsticks will wear <v Speaker 1>down everyone else about drift. Hall effect fixes that right. <v Speaker 1>Hallfac centers can last forever. There are some very subtle, <v Speaker 1>very minor efficiencies with Hall effect where it's like when <v Speaker 1>they're made, they have to be so precise with placing <v Speaker 1>the magnet in there. <v Speaker 3>Essentially, what is a magnet that. <v Speaker 1>If it's off by a few micrometers, it could constantly <v Speaker 1>be having its own inputs. So what they do to <v Speaker 1>address that jan is they have a larger dead zone <v Speaker 1>in there. It's not that much larger. It's about the <v Speaker 1>size of a normal dead zone. It's not that much <v Speaker 1>of a problem. TMR doesn't have that issue, and it <v Speaker 1>also enables them to have an even smaller dead zone <v Speaker 1>so you can have more instant feedback. There's some other improvements, <v Speaker 1>like the input is a little bit more linear, so <v Speaker 1>it works a little bit more like you're expecting, although <v Speaker 1>again it's not like hal effic sensors are a problem, <v Speaker 1>it's just slightly better than that. It's impressive that they're <v Speaker 1>immediately going to this though, because this is as far <v Speaker 1>as gaming applications are concerned, this is a pretty new tech. <v Speaker 1>This is the kind of thing that you would find <v Speaker 1>these sensors in military planes for like, how like the <v Speaker 1>fin or you know the ailerons are are set, Like, okay, <v Speaker 1>we need to need to know the exact degree of <v Speaker 1>how that's set. Well, TMR sensors were used in there, <v Speaker 1>and now it's just starting to come into game controllers, <v Speaker 1>full size controls, track pads, gyros and grip buttons, and <v Speaker 1>it's compatible with PC, Steam deck, steam machines and the <v Speaker 1>Steam frame. It also it's got like its own little <v Speaker 1>charging puck. Right, Jan, you got the chance to use <v Speaker 1>this thing, see it? What were your feelings about it? <v Speaker 2>I was initially a little skeptical grub over the form <v Speaker 2>factor of the controls because it didn't look the most <v Speaker 2>ergonomically sound because it is a tall controller. Dan likened <v Speaker 2>it to the Dreamcast, but upon using it, actually having <v Speaker 2>it in my hands feels really good. It feels very <v Speaker 2>comfortable ergonomically. I could see myself using it for an <v Speaker 2>extended period of time, and as we showed off in <v Speaker 2>the video grub, just like the Steam Deck, it has <v Speaker 2>all of the different options to build out different control schemes. <v Speaker 2>I think one of the most impressive things was the <v Speaker 2>capacitive touch that is built into the controller. <v Speaker 1>So the sticks and the grips right, it is like <v Speaker 1>its okay, yeah. <v Speaker 2>So it will not only see it when it is <v Speaker 2>in when you're holding the sticks, but also if with <v Speaker 2>your other fingers, if you're gripping the controller in certain <v Speaker 2>control schemes, that will activate the gyro in it, and <v Speaker 2>then you could use it as like a we mote <v Speaker 2>or a mouse, and combined with the Steam machine, I <v Speaker 2>could see that really opening the door for maybe like <v Speaker 2>point click games. Perhaps you're playing it in like an <v Speaker 2>old monkey Island or something on a living room. But overall, <v Speaker 2>the haptics and the rumble in it, they were also <v Speaker 2>very proud of. And I'm not normally someone that has <v Speaker 2>haptics on or I generally turned vibration off because my <v Speaker 2>hands are stupid, but this felt very impressive. It felt <v Speaker 2>almost like using a dual sense controller, and you know, <v Speaker 2>the rumble aspect is going to be up to each developer, <v Speaker 2>but it is nice now for PC gamers to have <v Speaker 2>that option of very good feedback when it comes to rumble. Also, <v Speaker 2>it was initially a little bit thrown off because I <v Speaker 2>think I've gone so used to the Xbox format of <v Speaker 2>the analog sticks layout analx sticks lay out. But I <v Speaker 2>think the kind of PlayStation orthodox analog stick layout works <v Speaker 2>well with the touch pads, and I think the touch <v Speaker 2>pads are in a very good space. They are underneath <v Speaker 2>the analog sticks and it feels fairly natural to shift <v Speaker 2>your thumb over. <v Speaker 1>All right, Jim, we a little tech issue, but we're back, <v Speaker 1>I'll say. Just before we get off the Steam controller, <v Speaker 1>Valve said it has support for up to thirty five <v Speaker 1>hours of battery life, which is I love to hear <v Speaker 1>that that it's got a rechargeable with them ion battery. <v Speaker 1>You mentioned the gyros and using the touch to sort <v Speaker 1>of activate that. <v Speaker 3>It's like, oh, there's some. <v Speaker 1>Clever ideas there where it's like you can put your <v Speaker 1>thumb on the sticks to sort of say, hey, I <v Speaker 1>want to be using gyro right now, or you could <v Speaker 1>even like have it where it's like it's always on, <v Speaker 1>and then if you want to like recenterate, you could <v Speaker 1>just like loosen the grips and then center it again, <v Speaker 1>regrab the grips and be like okay, now I'm good <v Speaker 1>to go, and it's like oh, that can just become <v Speaker 1>second nature very quickly for people who play a lot <v Speaker 1>of games that way. <v Speaker 2>Yes, my first application I'm thinking of is I know <v Speaker 2>a lot of folks will use the gyro aiming in <v Speaker 2>a game like Splatoon and then they get real tricky <v Speaker 2>with it. So I can only imagine that application when <v Speaker 2>you unleash the gyro aiming SI goos out into something <v Speaker 2>perhaps like I don't know, csgo perhaps or other FPSs <v Speaker 2>that are out there that you can play through Steam. <v Speaker 2>I think the one thing we didn't get the chance <v Speaker 2>to talk about yet though, grub is a little puck <v Speaker 2>attachment that they acts like as a dongle, So you <v Speaker 2>can just plug that into the Steam machine or whatever <v Speaker 2>PC you have and then that'll just help pair the controller. Also, <v Speaker 2>you know what grub I think, I like puck style <v Speaker 2>things where you can just crook and attach it and <v Speaker 2>everything and then it just you could rip it off, <v Speaker 2>but you can just easily pry it off. It's a <v Speaker 2>little bit of like a magnetic connection there. Steam. I <v Speaker 2>think they like magnets. <v Speaker 1>Yeah, it's cool technology. And then that radio that is <v Speaker 1>inside the puck is also just built right into the <v Speaker 1>Steam Machine, so it's going to have native connection to <v Speaker 1>its own controller. Let's talk about the Steam Machine. Let's <v Speaker 1>continue here with the description from Darren bamf Use. If <v Speaker 1>you're looking to bring your PC gaming to your TV, <v Speaker 1>the Steam Machine looks like it'll be a compact solution. <v Speaker 1>This roughly six inch cube runs Steam OS and it's <v Speaker 1>made to work with the Steam controller, and. <v Speaker 3>Valve says that it also supports other accessories. <v Speaker 1>So that it can offer versatile PC gaming experiences. And <v Speaker 1>it has it's open it has USB ports, it's gonna <v Speaker 1>have Bluetooth. You can connect whatever you want to it <v Speaker 1>as a controller. This will be available in five hundred <v Speaker 1>and twelve gigabytes and two terabyte models with room for <v Speaker 1>a micro SD card to expand storage. And internally, these <v Speaker 1>have an AMD zen four six core twelve thread CPU, <v Speaker 1>a semi custom AMD GPU that people are saying is <v Speaker 1>about equivalent to like a forty sixty or maybe a <v Speaker 1>seventy seventy I can't remember. It was seven to seventy whatever. <v Speaker 1>The AMD equivalent is maybe one step up. And then <v Speaker 1>it has sixteen gigabytes of DDR five RAM, although apparently <v Speaker 1>only eight gigabytes of that is VRAM. Valve says that <v Speaker 1>the unit supports four K gaming at sixty frames per <v Speaker 1>second by using AMD FSR four. That can that it <v Speaker 1>handles ray tracing stuff a little bit better. Okay, of <v Speaker 1>six inches, that's like, you know, I'm imagining something that's <v Speaker 1>like kind of the size of a GameCube. Is it <v Speaker 1>about the size of a GameCube? <v Speaker 2>Yes, one hundred percent. For folks out there, they're looking <v Speaker 2>for a frame of reference. If you have like a <v Speaker 2>square or a cube tissue box, it is the same <v Speaker 2>size as one of those. Or if you have a <v Speaker 2>game cube in your life, it is exactly like one <v Speaker 2>of those. I think when they pulled it out grub, <v Speaker 2>I was so excited because, say to the video, but <v Speaker 2>the thing that I detest the most about modern generation <v Speaker 2>consoles is how ugo they are and how unimaginative. Unimaginative <v Speaker 2>but who knew pulling out a heavy not heavy, but <v Speaker 2>like a cube that I can play my whole Steam <v Speaker 2>library on would excite me that much. The engineers that <v Speaker 2>we were chatting with they also mentioned that the micro <v Speaker 2>SD card that you have in your Steam deck, if <v Speaker 2>you wind up putting most of your games on there, <v Speaker 2>you can pop that out and pop that straight into <v Speaker 2>the Steam machine and it will work completely fine. It <v Speaker 2>should carry over mostly everything, which is very impressive. The <v Speaker 2>thing that they love to do when I've gone over <v Speaker 2>there at Valve is they love showing the other applications <v Speaker 2>you can use their things for. So they also showed <v Speaker 2>it off in a desktop mode and it ran perfectly fine. <v Speaker 2>I was able. I was running Blunder, some coding window <v Speaker 2>that I have no idea what was happening, and I <v Speaker 2>was playing Blantro as well, and it was running completely fine. <v Speaker 1>Some interesting things about this It is. <v Speaker 3>Not a custom SoC it's not a system on a chip. <v Speaker 1>They are not putting the CPU and GPU onto one <v Speaker 1>die and building it that way. These are Bespoke, a <v Speaker 1>distinct CPUs and GPU, so that's interesting. I guess the <v Speaker 1>reason they did that is it was a combination of factors. <v Speaker 1>They were worried about cost obviously, but like the sides <v Speaker 1>and the heat and just like how easy it would <v Speaker 1>be to produce. And it's like when they did all that, <v Speaker 1>they ended up coming up with this solution and it <v Speaker 1>doesn't seem like it held them back in terms of <v Speaker 1>being able to create something that is super small, super compact, <v Speaker 1>and super dense. <v Speaker 3>That's actually quite impressive. <v Speaker 1>Okay, So in terms of the power, though, we are <v Speaker 1>talking forty six seventy or seventy six hundred from AMD, <v Speaker 1>I bet it'll be because it's custom probably because they <v Speaker 1>are going to be able to really focus and hone <v Speaker 1>in on the features. I bet we're gonna get performance <v Speaker 1>at the end of the day over time that will outpace. <v Speaker 3>The things that it's equival equivalent to, but not by <v Speaker 3>a lot. <v Speaker 1>That's just gonna because based on the experience with the <v Speaker 1>Steam Deck of like them being able to get so <v Speaker 1>much out of that because people are specifically building for <v Speaker 1>it and they can really focus on improving proton for <v Speaker 1>that and stuff like that. So it's gonna be pretty powerful. <v Speaker 1>Six times more powerful than the Steam Deck, they said, <v Speaker 1>and again with FSR four to help them get up <v Speaker 1>the four K. You got to see this in you know, <v Speaker 1>in person running what like Cyberpunk was on the screen <v Speaker 1>and stuff like that. What was your takeaway in terms <v Speaker 1>of the visual quality? <v Speaker 2>From the visual quality grub, I couldn't discern the difference <v Speaker 2>from it running on a PC. I will preface this <v Speaker 2>by saying, my eyeballs are not trained to really know <v Speaker 2>notice the technical differences when it comes to PC gaming performance. <v Speaker 2>But based off of all the specs and the demos <v Speaker 2>that they ran us through, it felt like a causole <v Speaker 2>experience that I feel like would translate well to someone <v Speaker 2>trying to dip into Steam for the first time. <v Speaker 1>It's not gonna be super easy to upgrade this necessarily. <v Speaker 1>This is supposed to be kind of a self contained thing. <v Speaker 1>You can add more ram. I think you can obviously <v Speaker 1>expand the storage. In fact, you could just buy that <v Speaker 1>five hundred and twelve gigabyte version and put your own <v Speaker 1>two terabyte SSD in there so you don't have to <v Speaker 1>pay the whatever price they're they're. <v Speaker 3>Gonna charge you. They well game. <v Speaker 1>We'll talk more about the pricing in a second, but <v Speaker 1>they didn't provide a price. You know, there's maybe a <v Speaker 1>couple other small tidbits like HD my two point zero <v Speaker 1>instead of two point one, but apparently that's about not <v Speaker 1>having some specific features that they need to be able <v Speaker 1>to use. The the HDMI two point one name according <v Speaker 1>to that consortium or whatever it is, it does support <v Speaker 1>four k one and twenty frames per second on hertz <v Speaker 1>and like HDR and free sync and all that stuff, <v Speaker 1>So it's it's gonna have most of the. <v Speaker 3>Futures that gamers care about. Wi Fi six ed. <v Speaker 1>It's gonna be pretty fast as that dedicated Bluetooth antenna, <v Speaker 1>so it's and then it has its own controller stuff, <v Speaker 1>so there's a lot of like radios in there, so <v Speaker 1>you can get the maximum speed from all these things <v Speaker 1>without them interfering with one another. And that lends it <v Speaker 1>leads into the steam frame, which will take advantage of <v Speaker 1>that be able to connect directly to this thing. But <v Speaker 1>also the Steam frame comes with its own dongle that <v Speaker 1>is specifically for streaming VR games to this new VR <v Speaker 1>headset that is otherwise stand alone. Although jan let me <v Speaker 1>let me just ask you when you saw this thing, <v Speaker 1>did you get the sense that they were saying, hey, well, <v Speaker 1>this is a streaming VR thing first, or a standalone <v Speaker 1>sort of mediquest thing first. <v Speaker 2>It's a little hard to say, grub just because they <v Speaker 2>were I think they were very proud of showing the <v Speaker 2>streaming tech through the dongle and how you can just <v Speaker 2>your existing library off of a PC or a laptop <v Speaker 2>that you do have potentially straight off of your Steam <v Speaker 2>machine as well, and I can speak to how well <v Speaker 2>that felt. Hey, I don't know if anyone knows this <v Speaker 2>Half Life Alex, cool freaking game it turns out. And <v Speaker 2>I think the headset overall, if anyone out there has <v Speaker 2>worn a Mediquest three, which I find, or a PSVR two, <v Speaker 2>those are two headsets that I find to be very comfortable, <v Speaker 2>this blows it all out of the water. Yeah, just <v Speaker 2>much lighter, right, Yeah, just in terms of how light <v Speaker 2>it is. Dan did get the chance to play Eighties <v Speaker 2>two in another VR game straight off of the headset, <v Speaker 2>and I don't think he had there was any discernible <v Speaker 2>differences for him when he was checking those two games out, <v Speaker 2>because he was just playing those on like a couch <v Speaker 2>set up that they had, and on top of that, <v Speaker 2>it was also streaming out to another monitor, so I <v Speaker 2>could see what Dan was seeing. Yeah, gub it is <v Speaker 2>a very comfortable headset to where and for folks that <v Speaker 2>wear glasses out there, it is a good one of <v Speaker 2>those for us. <v Speaker 3>Okay, that's fantastic to hear. <v Speaker 1>Let's I'm gonna read some of the stuff from Darren Bondhus <v Speaker 1>before I hone in on things that I'm really surprised <v Speaker 1>and excited about. The steam Frame is a VR headset <v Speaker 1>that can stream VR and non VR games. Designed to <v Speaker 1>be comfortable and featuring a lightweight construction. It's powered by <v Speaker 1>a snap Dragon processor, so it's ARM and runs Steam <v Speaker 1>OS on ARM. It also supports standalone play and full <v Speaker 1>controller input support for PCVR and non VR games. The <v Speaker 1>headset has a twenty one sixty by twenty one sixty <v Speaker 1>LCD per I and a one hundred and ten degree <v Speaker 1>field of view with a seventy two to one hundred <v Speaker 1>and forty four hertz refresh rate. It has sixteen gigabytes <v Speaker 1>of RAM and will be available in two hundred and <v Speaker 1>fifty six gigabytes and on one terabyte storage models. Storage <v Speaker 1>capacity can also be expanded with micro SD. Does this <v Speaker 1>do the same thing where if you kick the micro SD? <v Speaker 3>Okay? <v Speaker 2>So, Another thing that it is very apparent Grub that <v Speaker 2>there was a lot of care into the design of <v Speaker 2>this is the face cushions are held on by magnets <v Speaker 2>that you can easily take off cool and underneath the <v Speaker 2>padding are is a micro s dport where you again <v Speaker 2>you can take it from your steam Deck steam machine <v Speaker 2>and slot that bad boy into there and it should <v Speaker 2>just carry over everything as long as you have everything <v Speaker 2>linked up like you're logged in as your account on <v Speaker 2>the Steam frame, et cetera. <v Speaker 1>It will come with controllers that have six degrees of freedom. <v Speaker 1>That's what DOFF stands for tracking capacity, finger sensing like <v Speaker 1>we were talking about before. Obviously that's even more important <v Speaker 1>in VR those same I'm assuming magnetic thumbsticks, the tmrs, <v Speaker 1>the style thumbsticks, and a battery life of up to <v Speaker 1>forty hours when using olhways, yeah, this is still right, Yeah, <v Speaker 1>when using double A batteries for that's for the controllers. <v Speaker 1>We've been super happy the success of the steam Deck <v Speaker 1>and a lot of feedback we've received from gamers about it, <v Speaker 1>and it is what has encouraged us to expand the <v Speaker 1>options for Steam users. They said, you talked to them. <v Speaker 1>They kind of repeated a lot of that stuff. I'll <v Speaker 1>get to here real quick. Breezy Caesar, as a question, <v Speaker 1>would you get steam os on your phone mobile cross <v Speaker 1>play workaround looking at you, Bilantro. So yeah, this is <v Speaker 1>super interesting, not just because they're making their own VR <v Speaker 1>standalone headset after making a VR headset previously, they're still <v Speaker 1>interested in VR, the fact that this is a Snapdragon <v Speaker 1>eight like Jen eight, I believe, which is in a <v Speaker 1>ton of these like Chinese handheld devices. There's specifically when <v Speaker 1>I'm thinking of I can't remember the name of, but <v Speaker 1>I'm like, I think that's the same exec processor that's <v Speaker 1>in both these things, And that means Steam OS with <v Speaker 1>Proton with all these abilities like built in to run <v Speaker 1>your Steam library will now work on potentially could work <v Speaker 1>on Android phones and a variety of other devices that <v Speaker 1>all have armed chips. And that's really really cool because <v Speaker 1>you know not that that stuff is not possible already. <v Speaker 1>There are like there's win I can remember there's a <v Speaker 1>Windows translation layer that WIN later I think it is. <v Speaker 1>You can get that on on Google Play right now, <v Speaker 1>and it's a little bit of a hassle. There are <v Speaker 1>other versions of that idea that are a little bit <v Speaker 1>more streamlined, but of course none of them are going <v Speaker 1>to be a streamlined as Steam Os. And it's like, <v Speaker 1>I wonder if there's a world even jan where we <v Speaker 1>see Valve make their own phone, their own gaming phone. <v Speaker 1>Because I bet that Steam app on your on your <v Speaker 1>phone right now that I use occasionally to buy a game, <v Speaker 1>or to talk to a friend or. <v Speaker 3>To set something up. <v Speaker 1>I bet that's going to be a thing where you <v Speaker 1>now you can click on a game and it will <v Speaker 1>just start playing. Uh down the line, because they'll be <v Speaker 1>they'll be able to put all the translation stuff into <v Speaker 1>that app directly, especially now that the regulation around having <v Speaker 1>third party stores on your phones has really tightened up <v Speaker 1>and enabled those companies to do that. So things are <v Speaker 1>kind of lining up for something along those lines. That's <v Speaker 1>pretty interesting stuff. Did you get the sense that they <v Speaker 1>have all these ideas in mind or something along those lines, grub. <v Speaker 2>Yes, Because when they were introducing even the concept of <v Speaker 2>the Steam Controller to us, they were talking about how <v Speaker 2>it is built on. They've taken all of the learnings <v Speaker 2>from everything they've done before, so that and I'm talking <v Speaker 2>about the original Steam controllers with the two big honkin <v Speaker 2>touch pads on them in place of some of the <v Speaker 2>face buttons or instead of the sticks, I believe, and <v Speaker 2>every iteration from the Steam Deck to the Steam controller, <v Speaker 2>like the little Steam PC thing that they had Steamlink <v Speaker 2>from a couple of years ago. All of their learnings <v Speaker 2>they've taken into consideration to building the next thing that <v Speaker 2>they're building. And also it feels like they're building things <v Speaker 2>for what their audience would want and also what they want. <v Speaker 2>So the very passionate reeks out there over at Steam <v Speaker 2>or at Valve, I could easily see them thinking, oh, <v Speaker 2>you know, I would want to be I want I <v Speaker 2>would want the ability to play games on my phone. <v Speaker 2>Why don't we make a phone? <v Speaker 3>Yeah? <v Speaker 1>I mean, at the very least, like, just get steam <v Speaker 1>oles to a point where I can install this thing <v Speaker 1>on my A Y n thor and suddenly that device <v Speaker 1>just is like even better and and hopefully make it <v Speaker 1>so the steam less is an easily sort of modifiable <v Speaker 1>tool that people could be like, oh no, here's the <v Speaker 1>fork that is perfect for ayn thor that understands the <v Speaker 1>dual screens and just handles that stuff naturally. Yeah, I'm <v Speaker 1>excited about the possibility for that. <v Speaker 3>All this stuff, really though, is. <v Speaker 1>In my wheelhouse, and I you know, we could talk <v Speaker 1>about like, hey, well, how's the steam machine compare to <v Speaker 1>what Microsoft might be planning for the new Xbox. I <v Speaker 1>don't think Xbox is like at any more risk because <v Speaker 1>this thing exists than they were already at. However, I <v Speaker 1>can I know for a fact how I feel, jam <v Speaker 1>and I feel like I would rather have this thing <v Speaker 1>than any weird half measure half step Xbox PC thing <v Speaker 1>that still has fucking Microsoft teams on it. <v Speaker 2>Yes, one hundred percent grub I something I did cut <v Speaker 2>out of the video several times is when we were <v Speaker 2>doing our predictions, and then when we were talking to <v Speaker 2>the devs, I did try and incept the idea of <v Speaker 2>a watch. <v Speaker 3>Oh, Jan, you're doing You're doing the work. Huh yepstalk, <v Speaker 3>you're doing the work. <v Speaker 2>Come out. The watch dog is here, y'all. Don't worry. <v Speaker 2>I'm still out here on. <v Speaker 3>The streets steam os watch. I'll listen. I'll get it. <v Speaker 1>If they make it, I will. I will buy it, Jan, <v Speaker 1>I promise you that. There you go, all right? Any <v Speaker 1>final things from like from you know, these three devices? <v Speaker 1>I guess they did use the number three to say <v Speaker 1>we have three pieces of hardware? Was there a sniff <v Speaker 1>of what is now the much rumored coming of Half <v Speaker 1>Life three? Like I thought there was a chance, maybe <v Speaker 1>you'll come back and tell me you saw that. They're <v Speaker 1>still not talking about that if that's real, although I <v Speaker 1>think it might still pop up here any minute. <v Speaker 3>Was there any hint or any teases anything along those lines. <v Speaker 2>I don't know, grub, I can't read them at all. <v Speaker 2>For as polite and nice and knowledgeable as they all are, <v Speaker 2>I feel like they probably have the best poker faces <v Speaker 2>in the industry, because you know, tinfoil hat on. Like <v Speaker 2>you said, they're showing three things. The primary demo on <v Speaker 2>the Steam frame, half Life, Alex, Come on, guys, follow <v Speaker 2>the bread crumbs. What's going on. <v Speaker 1>Microsoft's Phil Spencer did comment on this and says, hey, <v Speaker 1>we're one of the biggest publishers on Steam, so we <v Speaker 1>love this. And for sure because I again I think <v Speaker 1>I would just talk about it from the terms of <v Speaker 1>the you know, the forecast for the future of Xbox hardware, <v Speaker 1>and again I don't think it has much of an <v Speaker 1>effect on that, primarily because they have now put any <v Speaker 1>of these Steam hardware devices into retail stores, and that's <v Speaker 1>going to be a big hurdle. You're going to be <v Speaker 1>able to find an Xbox at Target and Best Buy, <v Speaker 1>and that's going to be very different. <v Speaker 3>But let's say all things were equal. <v Speaker 1>In that case, maybe Steam Machine eats into it a <v Speaker 1>little bit, but even then I wouldn't be like worried <v Speaker 1>about the Xbox more than I already am. But yeah, <v Speaker 1>in terms of like how I feel, it's like I <v Speaker 1>know that this thing is. <v Speaker 3>More for me. <v Speaker 2>I think for people like us grub and people in <v Speaker 2>our audience to community, this is incredibly appealing. And then <v Speaker 2>this can also act as a gateway device for those <v Speaker 2>extra non PC oriented people in our lives that are <v Speaker 2>that have been intimidated. Even with how easy it is <v Speaker 2>to get into PC game now with the Steam Deck <v Speaker 2>and with gaming laptops available at your cost cos and whatnot, <v Speaker 2>this is definitely a device that can help bring people <v Speaker 2>over and let them see the light of PC games <v Speaker 2>and what digital games go on sale. <v Speaker 1>Yep, uh, So we'll talk about the price, but first <v Speaker 1>we need to take a break. We're gonna be right <v Speaker 1>back after these messages. You want to skip out on this, <v Speaker 1>you go to GiantBomb dot com slash join become a <v Speaker 1>premium member. AD free version of the audio show, AD <v Speaker 1>free version of the video show is available there. <v Speaker 3>We'll be right. <v Speaker 1>Back jan you taught me to overcome my fear of <v Speaker 1>sharp objects. I want to teach you how to overcome <v Speaker 1>your fear of saving money. <v Speaker 2>No, I don't want to. I will only ever pay <v Speaker 2>the manufactured suggested retail price. <v Speaker 3>Stop. <v Speaker 1>You don't have to live this way because now there's Deco. <v Speaker 2>Deals the double date. <v Speaker 1>That's right, Deco Deals is the best way to find <v Speaker 1>deals on any major gaming platform or store. <v Speaker 2>I don't want no bunk, out of date coupon code grub. <v Speaker 3>It's nothing like that. <v Speaker 1>Decou Deals has both the hottest and the freshest deals <v Speaker 1>updated constantly. It's also just added Steam support with a <v Speaker 1>super simple page to find bundles for Steam code. <v Speaker 2>Ooh, I just found the Missed and Riven Complete collection <v Speaker 2>for eight dollars Unhumble using Deco deals right now. <v Speaker 1>I also use Deco deals to build and add and <v Speaker 1>share wish list. You can even use it to keep <v Speaker 1>track of your collection. <v Speaker 2>You know what, I think we should all build some <v Speaker 2>lists and host them on deco deals dot com slash <v Speaker 2>giant bomb. <v Speaker 1>And if listeners go to decoud deals dot com slash <v Speaker 1>giant bomb, they can vote to make us play a game. <v Speaker 1>On the November twenty first episode of Unprofessional Fridays. <v Speaker 2>Learn more at Deco deals dot com. Slash Giant Bomb. <v Speaker 2>All right, we're back. <v Speaker 1>It's games Morning's Janicho at Jeff Grub Let's get back <v Speaker 1>into the Valve hardware stuff. Valve won't put a price <v Speaker 1>on the Steam Machine yet, it says it'll be really <v Speaker 1>competitive with the price of building a similar PC. This <v Speaker 1>is from Alex Hopley at Game Reactor. I think they're <v Speaker 1>framing there of similar PC and not equivalent console is <v Speaker 1>going to be important. This thing is going to land <v Speaker 1>more on the PC side of things in terms of pricing, <v Speaker 1>is my guess. Valves taking a bit of a gamble <v Speaker 1>reintroducing us to the Steam Machine. As was announced yesterday, <v Speaker 1>it's the headlining piece of a new round of heart <v Speaker 1>where from Valve, releasing early next year the Gabe Cube, <v Speaker 1>which there's a lot of fun to answer this thing. <v Speaker 1>I like that one, as some have called it looks <v Speaker 1>like a neat little box. But the one question on <v Speaker 1>everyone's lips is how much will it cost. Valve isn't <v Speaker 1>quite ready to reveal that just yet, but in a <v Speaker 1>conversation with IG and hardware engineer Jason Alda Hayat said <v Speaker 1>the price is competitive if you were planning to build <v Speaker 1>a PC with similar specifications, you're trying to make a <v Speaker 1>PC that has similar features and similar performance. I think <v Speaker 1>the steam Machine is going to be really competitive, be <v Speaker 1>at a really competitive price to. <v Speaker 3>That, and provide really good value to it, he said. <v Speaker 1>The affordability piece you mentioned is one of the reasons <v Speaker 1>why we think a steam machine makes a lot of <v Speaker 1>sense right now. So it's just something that we thought <v Speaker 1>about every time we made it. A hardware decision, a <v Speaker 1>feature decision is to make sure that we keep it <v Speaker 1>as approachable and as affordable as possible. So, yeah, did <v Speaker 1>you get a chance to ask them about this? Did <v Speaker 1>they make it sound like like we're thinking of this <v Speaker 1>as a PC and PC pricing? <v Speaker 2>When the topic of pricing came up, it was definitely <v Speaker 2>a conversation that they were not quite ready to have <v Speaker 2>at this point in time. However, that being said, grub <v Speaker 2>the language was like, Ah, you know, we're kind of <v Speaker 2>aiming towards the more of like an entry level PC <v Speaker 2>price rather than Steam deck prices, And with all things considered, <v Speaker 2>of all the guts inside that little cube, I think <v Speaker 2>that does make sense. Yeah, I could see it. <v Speaker 3>I don't know. <v Speaker 2>Maybe my own comfort levels of paying up to seven hundred. <v Speaker 1>That's where I'm at. So my my like for the <v Speaker 1>base model starting between six hundred and seven hundred. I <v Speaker 1>think we're probably talking six fifty for that five hundred <v Speaker 1>and twelve gigabyte model. <v Speaker 3>We'll see it could be more than that. <v Speaker 1>There's a bunch of reasons why I think they're talking <v Speaker 1>about the PC as the anchor point here. Big one <v Speaker 1>is unlike the Steam Deck, this thing is clearly a piece, <v Speaker 1>clearly something you can boot up into desktop mode. You <v Speaker 1>could if you were running a small company, you running <v Speaker 1>a mid sized company, you're running a big company, and <v Speaker 1>you need to have computers for your office. You could <v Speaker 1>easily buy ten thousand of these things. And then all <v Speaker 1>of a sudden it's like, well, now it's being used <v Speaker 1>in offices and the subsidized effect of people buying these <v Speaker 1>things to buy games doesn't come into play there. <v Speaker 3>So's I can see why the price needs to be <v Speaker 3>a little bit higher. <v Speaker 2>So Grub, here's I'm glad you mentioned this. I've been <v Speaker 2>waiting to bring this up. One of the things that <v Speaker 2>we talked about with the Steam devs is the possibility <v Speaker 2>of he's just being someone's PC perhaps, right, And then <v Speaker 2>I brought up the idea of, huh, what have I <v Speaker 2>just used like a fleet of steam machines as production computers. <v Speaker 3>Yeah, we build your own render farm exactly. <v Speaker 2>So I have like a series of three cubes. And <v Speaker 2>I'm like mister Terrific from the Superman movie or DC Comics, <v Speaker 2>just sitting there producing a live stream, and the lovely <v Speaker 2>people We're like, oh, yeah, yeah, you could do that. <v Speaker 1>Yep, They're not going to stop you, that's for sure. <v Speaker 1>I mean it's computer. You could put whatever you want <v Speaker 1>on it. They said them a million times about it. <v Speaker 3>So yeah. <v Speaker 1>And then as people in chatter pointing out and I <v Speaker 1>think we are on like a four or five episode <v Speaker 1>streak of mentioning this factoid. RAM prices are really rough <v Speaker 1>right now. They've at least doubled like a kind of <v Speaker 1>across the board, and it sounds like that's not going <v Speaker 1>to stop anytime soon. <v Speaker 3>Going through next year. <v Speaker 1>The expectation, according to the industry and analyst is RAM <v Speaker 1>prices will continue to be high and could push even higher. <v Speaker 1>As always will point out, that is due to the <v Speaker 1>industry that produces RAM, the companies like sk Hihnez, Samsung, Micron. <v Speaker 3>I think those are the three major ones. <v Speaker 1>They have been investing their time and money into the <v Speaker 1>AI side of the RAM, which is a different kind <v Speaker 1>of RAM, but they are investing their time and money there, <v Speaker 1>so everything else is being kind of left behind, and <v Speaker 1>that means that even as demand increases over there, they <v Speaker 1>can't meet that demand. <v Speaker 3>They're not interested in meeting that demand. So yes, it's just. <v Speaker 1>A very obvious if you look at the situation, those <v Speaker 1>prices will continue to go higher. So this thing, this <v Speaker 1>thing could be a little bit more expensive than we're <v Speaker 1>even talking about right now because memory is already one <v Speaker 1>of the more expensive components in a system, and that's <v Speaker 1>not going to go away as this thing as these <v Speaker 1>prices continue to go up. <v Speaker 3>Six hundred to seven hundred. <v Speaker 1>Though, if they can narrow, if they can get there, <v Speaker 1>I think this thing will do really well. It'll be <v Speaker 1>one of the best selling computers you know of recent times. <v Speaker 1>All that stuff, cause I think that the everything's sort <v Speaker 1>of in place now. The reason steam machines originally, I <v Speaker 1>think it was twenty fifteen, twenty fourteen, about ten years ago. <v Speaker 1>It didn't work because steam Os wasn't ready and it <v Speaker 1>was all focused on Linux versions of games, and while <v Speaker 1>there was a lot of those, there weren't weren't enough. <v Speaker 3>And now everything just works, and it's because Valve. <v Speaker 1>And others in the Open Source Committee have done a <v Speaker 1>ton of work on Proton and Windows translation layers, and <v Speaker 1>so it's like things have just changed so much that <v Speaker 1>now Linux as a gaming platform is ready to go. <v Speaker 1>And I think that they're we're at a point where <v Speaker 1>a lot of people are going to be ready to <v Speaker 1>jump in that direction, because it feels like with all <v Speaker 1>these announcements JAM and the success of the Steam Deck <v Speaker 1>and the kind of weird feelings around everything else, and <v Speaker 1>price is going up on hardware left and right, people <v Speaker 1>are going to be looking for a long term sort <v Speaker 1>of home base for gaming, and Valve and PC gaming <v Speaker 1>feels like the most sturdy rock in a very shaky pool, right. <v Speaker 2>One hundred percent grub. Especially with how console prices have <v Speaker 2>been fluctuating, I can see the case of fomo building up. <v Speaker 2>If you didn't get a PS five at launch, you <v Speaker 2>initially have the fomo of that, but now seeing the <v Speaker 2>price steadily climb up as time goes on for a <v Speaker 2>five year old console, it should be mentioned. I could <v Speaker 2>see that the fomo rising in terms of like Okay, <v Speaker 2>I should buy it now before it gets more expensive, <v Speaker 2>or it completely stopping someone from wanting to pick up <v Speaker 2>a PS five to begin with. And the value that <v Speaker 2>the steam machine has is it is a new thing <v Speaker 2>versus an old thing that is a PS five or <v Speaker 2>an existing xbox. <v Speaker 3>Yep. <v Speaker 1>You know, this is gonna be a kind of thing <v Speaker 1>where until we get it at home and can really <v Speaker 1>put it through its paces, there's gonna be a lot <v Speaker 1>of questions about it. People are gonna wonder about the <v Speaker 1>price to value, and you know, I think there's plenty <v Speaker 1>of things to get hung up on. I imagine every time <v Speaker 1>this comes up now, like I've seeing chat like Matt <v Speaker 1>Susie and Chet's like it's already dated. It feels because <v Speaker 1>it's that eight gigabytes of video RAM, it's going to <v Speaker 1>really stick out to people. You know, for me, it's <v Speaker 1>always about the real world use cases, real world performance. <v Speaker 1>What does it actually feel like? The numbers are always <v Speaker 1>less than half the story. <v Speaker 3>They're going to have. <v Speaker 1>Done a lot of work on this thing, and if <v Speaker 1>it becomes like steam Deck, where developers begin optimizing their <v Speaker 1>games for this device, those numbers will matter less and less, <v Speaker 1>although of course there will always be situations where it's like, oh, <v Speaker 1>this game did need those sixteen gigabytes of RAM, so <v Speaker 1>what are we doing here? All right, we got to <v Speaker 1>move on, but let's hit this last thing from Valve. <v Speaker 1>They have a pretty good idea of what steam Deck <v Speaker 1>two is going to be, but it's not ready to <v Speaker 1>talk about it yet or say anything. They said obviously <v Speaker 1>the steam Decks not our focus today, but the same <v Speaker 1>things we've said in the past, where we've been where <v Speaker 1>we're really interested to work on what's next for steam Deck. <v Speaker 1>The thing we're making sure of is that it's a <v Speaker 1>worthwhile enough performance upgrade to make sense as a standalone product. <v Speaker 1>We're not interested in getting to a point where it's <v Speaker 1>twenty to thirty or even fifty percent more performance at <v Speaker 1>the same battery life. We want something a little bit <v Speaker 1>more demarketed than that shouts out to lines of demarcation. <v Speaker 1>I think that I was kind of getting ahead of <v Speaker 1>myself a little bit jam when I was reading about <v Speaker 1>the steam Frame. <v Speaker 3>I'm like, the next steam Deck is going to be <v Speaker 3>an ARM based processor. <v Speaker 1>But I think if they did that, they would end <v Speaker 1>up with something that is fifty percent more performant and <v Speaker 1>then has way better battery life, and maybe they'd be <v Speaker 1>cool with that, but the way they're talking about it, <v Speaker 1>probably not yet. So maybe we're talking like steam Deck <v Speaker 1>three or steam Deck Light like five six years from now. <v Speaker 1>But either way, like they clearly, after all of this <v Speaker 1>work on this other hardware, are using all this information <v Speaker 1>to inform them of what the steam Deck two is <v Speaker 1>really gonna be. <v Speaker 3>And did you get that sense. <v Speaker 1>Of like, oh, they're super confident about where they're headed <v Speaker 1>with all these things. <v Speaker 2>Yes, the common sentiment around was like, oh, crap, we're <v Speaker 2>also a hardware company now, Huh. I guess, I guess <v Speaker 2>that's a thing that happened. But it is a happily <v Speaker 2>happy stumbling into from the vibe that I was getting <v Speaker 2>from talking to the employees at Valve. The other thing <v Speaker 2>is that became apparent is that there's no external pressure <v Speaker 2>to have to churn out a new annual edition of <v Speaker 2>a steam Deck, Like they don't need to. Twenty twenty <v Speaker 2>six is going to roll around, and they don't feel <v Speaker 2>the need to churn out a version of the machine <v Speaker 2>with incremental improvements versus like waiting and honing in all <v Speaker 2>the information that they've taken in to build something that <v Speaker 2>they feel like should be properly called the steam Deck <v Speaker 2>two or whatever the next steam Deck is. So again, <v Speaker 2>I trust the people at Valve. When they want to <v Speaker 2>make something, they will put it out. <v Speaker 1>All right, let's get through the rest of these stories <v Speaker 1>now that we don't don't have much time left. The <v Speaker 1>next Ratchet Clank game is a free to play multiplayer shooter. <v Speaker 1>This is from Andy Robinson at VGC. Wait no, yeah, it's. <v Speaker 3>Even more than that. <v Speaker 1>Sony Interactive Entertainment has announced a new Ratchet and Clank game, <v Speaker 1>and it's a multiplayer shooter for mobile. Ratchet and Clank <v Speaker 1>Ranger Rumble is a fast paced multiplayer platform or arena <v Speaker 1>shooter published by PlayStation and developed by Obibi o Bibbi. Yeah, <v Speaker 1>there we go in partnership with Insomniac. Play as legendary <v Speaker 1>heroes from across the galaxy, and I'm customized your ranger <v Speaker 1>and unleash you were skilled in chaotic game modes. Just <v Speaker 1>sounds like a game that they slapped a license on. <v Speaker 1>Maybe it's more than that, but that's what it feels like. Look, <v Speaker 1>the reality is that studio is busy, so we weren't <v Speaker 1>gonna get any other like real Ratchet right now. Is <v Speaker 1>this a case of it's better this than nothing or not? <v Speaker 1>Jan No, No, it's not better grub, it's not. <v Speaker 2>They won't do anything with Sly Cooper, Jacket Deckster have <v Speaker 2>been waiting at the wigs. They'll bring out Ratchet at <v Speaker 2>Klai like occasionally, and this is what they do to <v Speaker 2>the this PlayStation. What the fuck these are? This is <v Speaker 2>like you're hauling out like Terry Funk and then like <v Speaker 2>you're just throwing him through tables and glass. <v Speaker 1>Why it's a mean thing to do to Terry Funk. <v Speaker 1>Sony stop that. Yeah, Hey, we'll see. I know that <v Speaker 1>most of chat is saying this game basically already doesn't <v Speaker 1>exist to me, and I know that's where I'm gonna <v Speaker 1>end up falling as well. But maybe it's a good <v Speaker 1>sign that they're like willing to continue to do this <v Speaker 1>with Ratchet and Clank. Maybe that means that they're not <v Speaker 1>going to let Marvel Games completely consume Insomniac, But who knows. <v Speaker 1>Speaking of Sony games from Out of Nowhere, Horizon Steel <v Speaker 1>Frontiers and MMO RPG from NCSoft has been announced for <v Speaker 1>PCM mobile. This is from Jordan Midler at VGC. NCSoft <v Speaker 1>has announced Horizon Steel Frontiers, a new MMO RPG based <v Speaker 1>on Sony's Horizon franchise, announced that g Star twenty twenty five. <v Speaker 1>The game is being developed in collaboration with the original <v Speaker 1>Horizon developer Gorilla. The game is planned for mobile and <v Speaker 1>PC via NCsoft's Purple app. Set in the lands of <v Speaker 1>the Machine Hunters known as the dead Lands, the game <v Speaker 1>builds on Horizon signature hunting action gameplay while introducing new <v Speaker 1>or and introducing advanced MMO RPG systems featuring deeply customizable <v Speaker 1>combat and extensive player freedom. It looks like Horizon, you know, <v Speaker 1>Forbidden West or whatever, but an MMO. Excuse me, sneezed. <v Speaker 1>I don't know who's calling for this, but this is <v Speaker 1>a big franchise for them, something they've invested a lot into. <v Speaker 3>I don't know. How do you feel about a jan Grub. <v Speaker 2>It's well documented how majority of us feel about Horizon. <v Speaker 2>I don't I don't need an MMO of Horizon. I <v Speaker 2>don't have the appetite for it, Grub. I think the <v Speaker 2>last time I was interested in the franchise was maybe <v Speaker 2>that VR game, just because you would use a peton <v Speaker 2>and like the cool rock climbing little hooky things. I <v Speaker 2>don't have any interest in it, but I hope the <v Speaker 2>Horizon secos are excited. <v Speaker 1>Say, just looking at it, I'm like five seconds here <v Speaker 1>as I try to like get more information about I <v Speaker 1>watched this earlier, but while I was getting ready, but <v Speaker 1>I didn't. <v Speaker 3>I guess I didn't pay enough attention. <v Speaker 1>It looks a lot like Monster Hunter, I think, which <v Speaker 1>makes sense that they would just try to do that. <v Speaker 3>I don't know. Let's see here, Let's keep going. They <v Speaker 3>do think more are they? <v Speaker 1>The more Horizon games are coming, including a non MMO <v Speaker 1>multiplayer game. This is from Eddie McCoo at GameSpot, Sony <v Speaker 1>and nc softter making a new Horizon MMO, but it's <v Speaker 1>not the only entering the series in the works right now, <v Speaker 1>it seems. Gorilla Games said that the studio is busy <v Speaker 1>working on new experiences where players can hunt machines in <v Speaker 1>the world of Horizon, and they have more on that <v Speaker 1>to come. Gorilla has not announced any new Horizon game, <v Speaker 1>but it's been reported for some time now that the <v Speaker 1>developer is making a multiplayer Horizon game. They're also likely <v Speaker 1>making the next real multi verse single player adventure. <v Speaker 3>Game, Horizon. <v Speaker 1>I mean, it does seem like it's working for them, <v Speaker 1>even if we're not super into it is part of <v Speaker 1>I guess do you think it can sustain all of <v Speaker 1>this though? <v Speaker 2>Well, that's the problem, Grub is that I feel like <v Speaker 2>the people that are into Horizon really like and these <v Speaker 2>other games may not feature Aloi as a primary character, <v Speaker 2>So I don't know how strong or fleshed out the <v Speaker 2>world of Horizon is outside of her lens. So, I mean, <v Speaker 2>it has a very strong and distinct look to it, <v Speaker 2>and how all of the robot animals look. But I <v Speaker 2>don't know if that carries that interest carries over to <v Speaker 2>the rest of the audience that is really into Horizon. <v Speaker 3>Yeah, me neither. I'm sure we'll get more soon on this. <v Speaker 1>They'll probably let this MMO come out first, and then <v Speaker 1>in the wake of that, I thought the' ussome news <v Speaker 1>about the rest of the games. PlayStation is going to <v Speaker 1>drop the price of PS five models across to Europe <v Speaker 1>by at least one hundred euros for Black Friday. The <v Speaker 1>PS five standard edition will be four forty nine. It <v Speaker 1>was five forty nine PS five Digital Edition will be <v Speaker 1>three forty nine was four ninety nine, and PS five <v Speaker 1>Pro will be six ninety nine where it was previously <v Speaker 1>seven nine. <v Speaker 3>Again, that's all in. <v Speaker 1>Euro and I guess that's one of the benefits for <v Speaker 1>this company when they raise prices are one of the <v Speaker 1>many benefits is they can now afford to do discounts again, <v Speaker 1>where previously was like, we're at the lowest price that <v Speaker 1>we're comfortable with. I guess PlayStation five got quite a <v Speaker 1>few discounts early on when they were really trying to <v Speaker 1>hit some numbers. <v Speaker 3>But I don't know, this feels like, Okay, great, we <v Speaker 3>can go back. <v Speaker 1>To the prices we were maybe previously paying because you've <v Speaker 1>increased prices so many times. However, I bet it does <v Speaker 1>function well for them, especially with people still trying to <v Speaker 1>get these systems in time for Grand Theft Auto six <v Speaker 1>and now sure they have more time, but people know <v Speaker 1>these prices could keep going up. And then finally, Analog <v Speaker 1>three D is shipping that two hundred and fifty dollars <v Speaker 1>sixty four FPGA device. It's going to begin shipping November eighteenth. <v Speaker 1>I got my notification. <v Speaker 2>Oh, congratulations, Gret. <v Speaker 1>Yeah, it was like Hey, yeah, there's things going to ship, <v Speaker 1>so that was great to see. All right, that does <v Speaker 1>it for the headlines. Let's get to the poll question <v Speaker 1>from yesterday. <v Speaker 3>I have it right here. <v Speaker 1>Let me just refresh to make sure I have the <v Speaker 1>freshest numbers great PlayStation state of Play Japan ABC or <v Speaker 1>D or lower. I went with a C, as did <v Speaker 1>forty four percent of respondents. The next highest was D <v Speaker 1>or lower at thirty two percent. Then twenty one percent <v Speaker 1>of respondents gave it a B and four percent gave <v Speaker 1>it an A. You know, these state of plays always <v Speaker 1>kind of have a lot going against them that they <v Speaker 1>are more commercials than even some of these other kind <v Speaker 1>of events that we get where it's a lot of <v Speaker 1>it is, hey, these games exist, you should remember them. <v Speaker 1>We have your attention, we're going to sell them to you. <v Speaker 1>And then that means they always live and die on <v Speaker 1>the biggest, newest, freshest announcements and state of plays. There's <v Speaker 1>no guarantee you're really going to get a lot of those. <v Speaker 1>So yeah, people weren't super thrilled. And really the big <v Speaker 1>announcement was a cheaper Japanese only PlayStation five, and that <v Speaker 1>doesn't affect. <v Speaker 3>Most of this audience. Infact, it excludes them in a <v Speaker 3>key in key ways. All right, that is that poll question. <v Speaker 1>We'll get to the new poll question here in a <v Speaker 1>second effect. Actually, let's just do it right now. Are <v Speaker 1>you getting a new steam machine? <v Speaker 3>Yes? Or no? <v Speaker 1>I know that the response this will primarily be it <v Speaker 1>will depend on the price. I just like answer right <v Speaker 1>now based on your gut feeling. And then once we <v Speaker 1>get the price, we'll ask again and see how things go. So, <v Speaker 1>are you getting a steam machine? <v Speaker 3>Yes or no? We'll get the results of that. <v Speaker 1>Talk about it on Gay Mess Mornings here on Giant <v Speaker 1>Bomb tomorrow speaking a Giant Bomb, jan it's Thursday. We've <v Speaker 1>got voicemail, dump truck. Maybe me and Dan might have <v Speaker 1>time for a run at some point. <v Speaker 3>We'll see. And then tomorrow it's going to be you know, <v Speaker 3>upf and a few other things. <v Speaker 1>Well, people, get ready to go to Dan's for Saturday <v Speaker 1>where we're going to do extra life. <v Speaker 2>Yes, we got Billy Meyers on the dump truck. Later <v Speaker 2>today tomorrow, I believe we're gonna do cod Block seven <v Speaker 2>for unprofessional Fridays. And we all know how I perform <v Speaker 2>and call of duty. I'm going to carry the team. <v Speaker 3>Baby, yeah, let's go. <v Speaker 2>But yes, Also for folks that missed it, please please <v Speaker 2>please please go check out the video that Dan and <v Speaker 2>I did when we visited Valve and je's really good. <v Speaker 2>All of these new Steam thangs. <v Speaker 1>I'll say, it's I'm glad that we are business to <v Speaker 1>works the way it does where we don't have to <v Speaker 1>play the numbers game necessarily. But it's always great to <v Speaker 1>get a lot. <v Speaker 3>Of views on YouTube. <v Speaker 1>But the people in our community who are watching that <v Speaker 1>video chant, they are in love with it, and it's like, oh, yeah, <v Speaker 1>well we work for them, Like well, that's our primary <v Speaker 1>business is people who support us directly, so we can <v Speaker 1>just make stuff directly for them. <v Speaker 3>And I think you nailed it, so really really great work. <v Speaker 1>All Right, we got the new poll question out of <v Speaker 1>the way, We got the Hey, what's happening for the <v Speaker 1>rest of the week by the way, So now I say, <v Speaker 1>jan Ochoa, thank you so much for hanging out with <v Speaker 1>me and talking about video games. Man, I really appreciate it. <v Speaker 2>It is the best way to start a Thursday. <v Speaker 1>Thank you all for watching and listening. You are the <v Speaker 1>best audience in gaming. Until next time, have a good one, <v Speaker 1>Take care of yourself, goodbye meaning blinding band, being doub
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