Giant Bombcast Giant Bomb Game of the Year 2010: Paul Barnett's Top 10
EA Mythic's Paul Barnett brings some holiday cheer and his top 10 games of 2010.
2010-12-24
44 min
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Ladies and gentlemen. I don't even know where to start here. Uh, special bonus, special bonus, A little audio recording here. So we've been having some some of our guests from the industry and beyond providing a top ten lists to kind of compliment our own for our Giant Bomb Game of the Year twenty ten. So today in an audio format is Electronic Arts Assist's own Paul Barnett. Paul, how's it going? So a couple of things get close to the microphone. Leo Alexander's not here right, that is accurate. I can't get ambushed again, well except for us, and this, uh, this tumbler of Johnny Walker that you've got going. And and secondly here's a Poae mallet. Yes, and if for any reason I talked too much hit me because I get excited. We can edit around it, but we should. We should set the scene here. Paul and I are both wearing festive holiday Santa hats. They are yes, Christmas. I brought them specially for us. Yes, because it's Christmas Day for the people who aren't paying attention to when we when this was launched, we actually recorded on sure sure we didn't actually red no, no, we can't. We could, I know, because we don't start untill after Christmas Day. You're right, we don't start until the twenty seventh. Yeah. Oh well this was a recording we made on Christmas Day. All right, yes we can so so so Santa Paul has shown up with present Christmas. I actually I have brought presents, brought present you're gonna give away. Let me explain what they are as welcome, Ok, couple, This here is the e A Crew addition. Oh wow, of Hot Pursuits. Say so, uh, this is a explain the limitedness of this. Well I would do, but I don't really understand it. Everyone in the Who's in the Games label was given this. So it's a specially pressed, special exclusive tons of extra cars thing. It's the only way of getting all of them together. So we have your copy of It's the EA Crew Edition twenty ten of Need for Speed Hot Pursuit for the PC. It's got a festive holiday outer package to it. It's just Hot Pursuit in the front in in a nice cursive font, little uh leaves and berries. It includes fortier employees only. Mercedes Benz SLR, McLarens seven twenty two edition Maserati Quatroporte Sport GTS, Chevy Corvette z O six, Lamborghini Revatan, Bugatti Veyron sixteen point four Aston Martin. That's how you say that, right vs. And the OUDR eight five point two FSI, uh so that's that's a gift for Giant balls, the gift for Giant bomb users. Will We'll figure out some way to give this to people absolutely, and carry for myself and then carry yes, friend of the show, Yes, friend of the show. Producer at e a mythic. She's insisted that I bring you some of these. We have so close to spelling this energy drink everywhere. God damn, that was terrible street you drinks. That would have been bad. War Hammer Online, we have a grip of patches for your sweet jean jacket because clearly everyone who plays or Hammer online would have eighties and eighties geen jacky, that's exactly what they have. And it's a verminous hord, verminous hoard maybe. And then this one. I stole this off marketing, which so it's a says war Death Kill custard and it's got eight bit Paul, eight bit Paul. It's my third year. Ah, can you explain the custard reference? Are you you known for extolling the virtues of custard. It was explained that the realms of chaos in Warhammer, Yes, and the way the Americans have generally been doing it's like, you know, devilry, satanic lava. And I said, no, no, no, it's it's chaos. You know, it's badgers singing songs and custard falling from the sky. It's anything. Yeah, it's all custard falling from the sky. And not realizing that you guys really don't have custard. So I could have really said anything, but so people just kept saying custard to me, falling from the sky would be would be pretty frightening. And something about custard just sounds like a like a curse word, sounds like you're swearing emmy when you and God dare you sir, custard? You So I brought I brought all them a season of good will and very nice. Well, thank you, Paul, for these are our usuable. Thank you for these as we disseminate them to the to the masses. But what we're here for in actuality is for you to give us to deliver in classic outsized Paul Burnett fashion your Games of the Year for twenty ten. It's it's been a year, it has. So the first thing is, there's not a lot of console stuff in my top Ten's in no way reflection the console markets. It's been a tremendous year if consoles would have been really really great games. It's more reflection of the games I've had to be looking at and playing at for the secret project that I'm working on, and so it sort of reflects that. So are you suggesting that if people look at this list they can divine what it is that you're doing. Probably not, he would suggest no such stuff. So so legally he cannot suggest any such things in no particular order. They're just written down as they came to me. Oh, there has to be some order there. There has to be some order. Then if you don't have order, Paul, then then what is just custard coming out of the sky. There is chaos? Okay. So one of my one of my favorite games was Fruit Ninja. Fruit Ninja? Do you even come out this year? Fruit did? Okay? Well, it's only when I become aware of it. The game of the Year for me one of the most Fruit Ninja fair enough, because it combines two really important things fruits and fruits and ninjas. And what I really like about it from a sort of game designery point of view is that you get it on your iPad and your your family and all of them. Every age quickly understands what to do and can quickly play it. So it's a marvelous thing for bringing people together around the table, and it's harmlessly chopping up fruit as a ninja. It is a low barrier to entry for that game. I also feel that it it represents as far as kind of the the you know the iPod iPad like that style of game. The swipe is one of the few actions that you can really execute well on that platform. I think it's you know it. Fruit Ninja is represented of kind of like this, this first or second step of people figuring out, like what is the best way to actually interact, raining it in and realizing like this slash is actually quite satisfying. Yeah, well, and we can make game gameplay out of this motion. So bizarrely, in my opinion, all the best iPad games involved single finger input of some description, because that's actually what the iPad excels. That mean's what he's good at, and if you actually have to do anything else then it's rubbish. And so it's another reason why I thought, Paul, this is why we get along. Yeah, it's not just because've got a bag of peas in front of this. No, No, that's well for something. Jeff Green will come back and get his empty PA bag someday. No, he didn't get to take that back. That's going to fill it up and get you. I never I never want to collect an empty P bag ever again. You want to collect a full p bag. That happens. So game number two, Game number two PC games Digital a love story. I don't know what that is. It's interactive fiction, okay, lots of text and windows. You read it, you pay attention, you're put in commands, you type. It's quite short, written by a lady. It's wonderful. It's an example of imagination gaming. It can play on any platform. It takes about eight minutes start to finish. This is the one in the apartment with the couple. Might be okay. To tell you anything about it is to ruin it, okay. But digital love story, as as a friend of mine, Quinn said when the credits rolled at the end, he found himself welling up with tears and in his head he kept saying, I can't believe it. Surely it wasn't that good, but apparently it is. One on What I like about it is it's showing you that actually great design can still come from the very elementary, rudimentary building box. Nothing but Asky done well, and that story really does matter because we were in a day and age where people are worried about whether the story is any good and so digital a love story. It's awesome. See this is interesting, Jeff, and part of why I was excited to get a bunch of other folks from the industry in on this top ten listation. Uh, the difference of perspective and how that informs what you consider like the best or most important games of the year. Because I feel like, for for the the the game player, you want as complete and good an experience as you can have, right, like you know, high level of polish, a lot of depth, things like that. But it seems like the kind of the designer perspective. The thing that I keep seeing is it doesn't have to be a fully formed game. It just has to have an excellent kernel, has to have something of interest at it's you can learn from exactly, or going into new areas or or re engaging old areas, or broadening the moment. But there it's it's always games that's like, well, we wouldn't call this a great game, but there is there is something at the core of this that's that's important or can be can be learned from. Well, for the longest time, the drivers on games commercial games is to do with the size of the market, delivery system and therefore the potential profit. And what's been happening over the last three years is all those rules have been challenged, and they've been challenged super aggressively. We now have completely different people effectively spending money on what we would call commercial gaming. Yeah, we have completely different delivery systems, mobile phones and stuff like that. There actually proving that you can play games. And if we have different size of market and we have different budgets, we no longer just need to do a seventy five million dollar game. You've got guys working back bedrooms knocking a game out, making tons of money on it. So it's completely changed it, which leads rather bizarrely and tangent gently to the next one. There's actually multiple versions of that. The one I picked was four square, and this is this idea that you go and book book yourself in when you go to Starbucks and you can collect points and level up and decks and real live achievements, which you could argue isn't a game, but the reason why it was in is because people who actively will tell you they're not gamers will do that, and it is clearly a game because they're going back to the same place to level up to become there clicks. Clearly again they're grinding. They're grinding it and so all breaking their phone and then hacking the geolocation services so they can check in from home without having to leave. And then bizarrely, I was in a meeting where I got the marketing term for the market segment that these people are. It's social light l I T e. S. And it's someone who has a lot of social meets on Facebook and on Twitter. You're gonna have to leave, and then we murdered him. I don't. This is just just for telling us that information is the point when the marketing people are telling you there is a viable measurable segment. Then as a designer, it's become fact. It's become something you have to You now have to pay attention to it, and you now have to at least take it into account. And just look at how achievements have completely changed gaming Now, it's almost inconceivable for game to come out that that doesn't pay attention to achievements and Facebook and Twitter. So I thought that was really interesting. Next one is an indie game, Realm of the Mad God, and actually in a little independent festival competition. I know the guys we're making it, and they're actually ex Google guys. It's a web based browser game and you basically log into a land and you it's got it's got the old what was the Supernintendo modes, modes seven scaling and rotation, scaling, a rotation. I just shoot the hell out of things as these little fantasy dudes. And what's really interesting about them is they've got a blog. They're very open about how they're making the game. It's really just using clever survey technology and then they've bolted a game on it and they're trying just to figure out how to do it, and so it's public fast iteration of an interesting game. It's really quick to play, and they're really nice. They're really approachable. The game's really interesting, fast and quick, and as you play it every month it changes and alters, it gets better, and it's really interesting. And so from a game design point of view, it's really interesting to see two people using public available graphics doing something that's interesting and challenging. So I thought that was really good, and I'm off to beat them because it really nice people. Then I've got an Xbox Live game finally, it's actually from the indie I really like the Indie channel on Xbox. I think there's some really really interesting things on it. The fact that Microsoft get out of the way they get reviewed, you put them up. It's unfortunate that you have to sift through. It's got that the kind of Apple app store thing of There are a lot of things on there that aren't necessarily worth your time. Might be melting. What's that for you? Oh? Thank god, no ventilation to this room. There is no ventilation. Yeah, there's no way of doing recommendations. There's no way of doing reviews, which is really sad. So you have to just sort of sift through it. But there were some real gems in there. Originally I was going to put soul Caster in, which is like eight bit and you summon little monsters and a little dungeon. It's quite cool, an epic dungeon. That got like a wave because that was really interesting and reminiscent to a very strong idea that I've been playing with, not that dumb realm with the Mad God. Also reminiscent of strong ideas that I like. But the one that I picked was Minor Dig Dig Deeper. I've heard of this Minor Dig Deeper, yeah, which is a sort of side on bolded ash and a little little light on your helmet, and it's very simple to play. As soon as you say boulder Dash, I'm like, all right, let's go. It's all in there. The boulders fall their diamonds to find you keep going to your shop. You make little elevators and lifts. It's mindless, it's quick, it's cheap, and I've played it. I've completed it eight times, wow, which is unusual for me because I don't have any specapacity. You've prestiged eight times. What is it about the package that compels you? Specifically? It's a really really simple idea delivered with charm and wonder. So a lot of problems people have when they do you quantify wonder allowing someone to see one good idea without trying to to put extra ideas on top of it. Because if you have one strong idea, yeah it's good. If you have two strong ideas, it doesn't bring twice as many people into the game. If you put more ideas on, you've got a good chance of hiding your strong ideas that you can't see them anymore. And mine, who dig deeper goes you dig in a mine. The name pretty much just dig and if you have to dig, dig deeper, and you sort of go, well, if all I want to do is mine by digging deeper, minor dig deeper is the dish, the way to go. It's the ultimate. It's digging. It's if you're gonna dig. And the bit the joy when you get your your your little petrol gasoline drill and then you fire it up and it vibrates the controller and all of a sudden you're doing like industrial digging. It felt like a Chilian miner, but not trapped. They're very, very exciting. I liked it a lot. Every time I find a new war, it's like, oh, yet another war. And then I I was digging down and I came across this strip of land that I couldn't dig through because I didn't have a diamond tipped like drill bid. That's all of a sudden, I now had a goal, which was yes, and and there's a simple things like that. If you dig and you design badly, you make really really rocky, like terribly horrific things, and they wobble and get it killed. One idea well delivered, that's all you really need. All so I like that a lot. I've got Wild Cataclysm on as well, for very iclar reason. It's a homage to my childhood. As this company called Ultimate, he became rare who made all these like eight bit games for the Spectrum when I was a little kid, and years and years ago x ZX Spectrum forty eight k oh. Yes. Anyway, the point is years and years ago they had six games development at once, Game one, Game two, all the way through to game six, and then one of them was working on Game three, and he'd come up with this new way of doing graphics effectively what you and I would call sort of isometric. At the time, but on the forty eight K spectrum, and he showed it to the Stamford Brothers are in charge of and they looked at it and they went, wow, that's really good. That's really really impressive. Unfortunately, we have games one and two still in production. So what they did is they canceled games four or five and six, got them to use this new engine, and then they sat on it and didn't do anything with it while they finished games one and two, and they pumped out Games one and two was very good, game called Underworld, very good, sold millions one point four million units, and they sold millions, and then they brought out the one they've been sitting on and everyone was blown away. And then they quickly brought out more sequels to it, and they just made tons and tons of money because they had already had the time with that engine. But but they sat on this new development. They didn't just jump at it and go out. And so the reason I like well Cataclysm is because Blizzards just been sitting on it. Joining Well, we've got it. I don't know, should we launched, I don't know. Should we just wait? We should just wait. Let's just wait for a bit long Christmas Claus Christmas, can we have about a little bit, a little bit more? And then what do they do? They bring it out. They get the record for the most sales in one day of a PC game ever, three point three million. I think the last time I looked, they reinvigorated their user base. They've had a lot of people returning to their game for a game that they were done, dusted and finished with a year ago. And so for that along, I go, gosh, I should be on the list obviously, you know, with Cataclysm just out in one of the more massive new releases recently, it's it's it's impressive to consider that, you know, this six year old game that still has incredible legs, that has a massive user base, and that they're able to put out full size, fifty dollars expansions for and you know, break records with like that's a that says something. Do you feel like that that number? I mean, it's it's obviously like a huge number for twenty four hours, but what number of their's old subscriber base do you think will come around to Cataclysm in the first month or something like that? Because they've got like, what was it twelve million. Still, so you look at like the three point three million in that context, like, well, what are all these other people doing? Obviously, if you have an active Wow account, why wouldn't you go out and buy the big new expansion. Well, millions of them are in China and it's not there yet. Okay, Okay, you gotta give that. Okay. What I like about it is basically Wow is like an annuity. It makes an awful lot of money. One subscribe is actually worth way more than just the initial purchase price. So what you gotta look at. You got to say three point three million. They sold a load of those direct digital, so they kept lots of the money, right and everyone that they send out that people buy it's probably worth like a hundred and twenty dollars to them, is they're going to subscribe for a bit longer, so you know, it's at least at least And it's actually a very fun expansion, a bit thin for what it is, but still beautifully delivered. And I can't think of anyone else doing it to that level. It seems like it's just incredibly well done with and finding ways to reinvigorate these existing areas that you know, players are largely kind of ignore, were ignoring. Well, I was in I was on a panel talking about it, and I tried to explain one of the things that is, it's a hard lesson and very you know, ego bruising to learn. Wow is the MMO equivalent of the iPod or the iPhone. It doesn't matter that there were MP three players before the iPod. Yeah, once the iPod came out, it dominated, And it doesn't matter what you made after the iPod, the zoom, it's all right, but it's not You're never going to take on the iPod. It doesn't matter how many cell phones existed. Then the iPhone turned up and it just dominated. And so that's actually what WOW is. It's this sort of like magnificent uber creation and you know, chasing after it as already learned tomorrow experience painful and humbling. So you know, I, you know, you Yeah, I think it's really good expansion. They went really hard. It's really good. Loads of people bought it. I'm impressed, and I'm gonna say I imagine there's probably a lot of very expensive math used to decide when exactly that cataclysm was going to come out. I've got no idea about that. But yeah, I suspect that there are like a lot of men standing around a white board looking at charts and graphs. There are trajectories of sales and of subscription rates and things of that nature, and knowing that, Okay, this is the exact moment where if we put this out, here's where the lines intersect. Maximum value for dark dark, darkened rooms with men's with cigars. Yes, yes, send the go code. They're the same people we launched on the seventh, buttoned down white shirts with short sleeves, thick horn, rim glasses. It's like NASA in the sixties. It's basically what I was and say, it's like what happens when they get a new president him in secret and they basically they set him down. But they first of all, they have a pool. How long before he brings a barrier? Fifty one? Right? How long? But then what they do is they show him the Kennedy assassination from seven different angles he's never seen and they go, do we understand each other? Yeah, there's a lot of that. So next up, but it's quite it's quite dull. Actually, it's Marjong on the iPad. Yeah, so he's doing because of a particular reason for it. Again, it's a one finger input, which I think the iPad excels at and mar Young is really interesting in that it's it's a slow sedate you can play while waiting for your aeroplane in the back of a car. It's a marker of those type of games becoming popular again. It's it's one more weight onto the scales of we've gone into a new super mainstream. You and I wouldn't necessarily have gone, oh dude, Mark John coming out in the Xbox, We wouldn't have done it. There's definitely like one of the early iPad releases I ended up buying was Shanghai, and it's just that same type of just like tile matching or well, not the same type of time, but but it was. It was definitely that moment of just like man, I used to play this on the Atari links, I used to play this on this and having that in kind of a new portable format, yeah, I could see the appeal. And so it's you know, there's quite a lot of them now, but if you look at the games that are moving on the Ice Store, it is all that sort of stuff. Whereas you know, I went to visit the Epic guys. I like them a lot, but I had to look at Infinity Blade and I should have went, yeah, well, no, it's nice, but it doesn't feel right on the iPad. You're actually talking to you about it, and you're explaining until there's a there's a sort of a bluetooth joystick input. Yeah, which it's never going to feel which I don't think that even solves the problem because no one's going to carry that around with them ever where they go. So it's a ridiculous thing it is, But but it's just not you know, like Infinity Blade. It's beautiful, but beautiful is not what I'm looking for from a portable platform. It's the same problem the PSP ran into, and then it actually had the right controls of At some point the game start to look so good you just start seeing console games or computer games and thinking, well, I would much rather play this sitting in front of a gigantic type. It's some problem with the Red Shooter as well. I just didn't like it. It just doesn't have that technically kind of impressive you look gonna go it's pretty the graphics. This is a phone that's interesting, which is why if other than showing someone who's a tech right person who wants to Google, I would go that versus look at, which then led to Angry Birds. Sure. Now I like Angry Birds because it's it doesn't look was it seven million units moved on Android? Yeah? Yeah, I mean that's one platform, comes out on one platform, boom. Never mind how much it's done on the iPhone. And I believe that you can't even technically buy it on the Android. I believe it's all on and they're making a fortune on their answers. Certainly. So I think Angry is another one where you put it down making a curt tune and they're going completely cross media. But it's it's another there's another one explaining the widening of the market. The one finger input, the simplistic idea delivered well, and you sort of go, well, that really is changing game designing, game theory the highest possible level in a way that makes you go, oh, we're off the iPad, now mine cut the rope. No, No, I don't like too many fingers. Too many fingers. Yeah, yeah, it's just it's just it's a bit too clever, you know. Basically, I watched my daughter and if she just got this is rubbish, dad, then I just knock it off the list, because you know, she's part of the deal. We need to have some kids. Man, we could be reviewing these games twice as fast if we employed this system. I don't want to know about you having kids, the two of you. One. I don't think they figured that out yet. Okay, right, still working on my Minecraft is the next one. So it's just supposed to be games. Yeah, so so so I was challenged on this, Yeah, like like, Minecraft isn't even out, isn't it out? Well, you can look at two ways. You can look at it as something that was initially available in two thousand and nine or something that is entering beta on December twentieth, and therefore isn't technically out. We've decided to allow it because they're taking money for it. And that's the deal I have. If you're if you can pay money for it and play it, I think it's out. Yeah. That's so just to get Minecraft sorted out. It's not in because I think it's any bloody good. Okay, that's not why it's in because I don't think it is any bloody good. I think it's curious and a sandbox and fun and interesting for all at least two hours. And then basically three things happen if you're actually playing it. One is you just stop playing it because you go, yeah, whatever. The other one is you suddenly find out that all those beautiful things that have been built on it, we're actually built in a three D CAD system and imported, so they didn't even build them, Like what's all that about? And another one is you like it because you're sort of like snobbishly downloading texture packs and showing how clever and cool you are. Now. The reason it's in my list is because I think there is a level of super genius in how it was virally monetized, and he's actually done two attacks on it, both of which are fabulous. The first one was if you give me money now, then it's free forever when I finally get round to releasing it, and it's probably gonna be really expensive when I finally release it. It is the Star Trek Online lifetime subscription now, but done virally, as in, it went wild and it went to a very particular nerd group. You were like, oh, this is it. Gaming is still huge, and they poured millions and millions of dollars into his bank account, and so that I think is impressive. Then his second one that he's just done is his announcement that if you have bought it before the twentieth of December, then you're still guaranteed the forever, forever, forever, for everse. She's got this like second limited time ll introduction. And so the reason it's in my list is because I've not seen anyone pull that gag with such panash and just sheer income training and my hat, I tip my hat and I go, you know what, it's not a game for me. I think it might not be particularly interesting, But by hell, did he go viral? Did he take his chances? And did he monetize the heck out of that in a way that I just go, I don't care. As a multimillionaire he deserves to be and I don't care what the whether the game's any good. Look what he did, and I think, you know, that's something that he can get away with because he is one man. And also, if a publicly traded company came out there and tried to pull something like this, they would be raked over the coals. And you know, hung out the drive and no, but it was also five bucks. Yeah, like the the the it was seven fie. But the ten euros, the costs, I don't know what that means. Ten euarros could be a thousand dollars, could be five out. The cost to the consumer was not great. Oh but it was not It was not a huge amount of money. But but look at some of the stuff that happened massively supported by the community for free. Yeah right, and they got nothing. And he sort of go, wow, it's like ultra capitalism. It's like every have you been running forums supporting me? Oh, what are you doing? And I'm buying an island. I'm just just gonna buy me those servers, going guys. So what I what I really like about it is it's a community orientated, crazy PC thing, viraly frontloaded on income, and therefore it is astonishing. It's a reason I think it will never happen again. It's also the reason I think it's actually a game design dead end, because I think it's it's being built by laser disc players, people who buy laser discs. It's it's like a it's a you want it to be successful because it justifies a version of gaming that you think should be dominant, but actually it's not. Everyone's buying angry birds, right. I think it's really interesting. I think that the part where Minecraft got away from me is Yeah, when I once I learned that everything was imported from CAD programs, I was like, okay, this is forget it. But it was. It's the part where he keeps trying to make it more like a game. It's like, Okay, we're gonna add more zombies and add more of this and and more. It's like, that's not what makes it interesting. Just building. Have you have you spent a lot of time playing Gary Mod I haven't, but the loads of our people would do you just build all the crazy contraptions. Yeah, so I had spent you know, and it's something sense. It's something you can do as a group. You know. It'd be like me and five other people on a weekend, just spending an entire Saturday. It's like, look at this. It launches dominoes that explode, and if I hit the button enough times, it crashes the server and destroys all of your creations. Because that's hilarious, and those sorts of experiences like that's the sort of thing that Minecraft seems like it's doing, but it didn't do it in as interesting a way to me. I like the whole idea of like, we're gonna build this whole world. Why I don't know, because higher barrier to entry on the Gary's mod, but you can end up doing it more. Yeah, well, yeah, I guess so. But you know, as far as as far as lightly interactive chat rooms go, yeah, I think that that they both kind of scratched that similar itch of like we as a group are going to hang out and talk shit, but then also build something weird along the way and make a ton of money and yeah, and make a ton of money and go viral and and and be a really as much as as much as it doesn't grab me as a long term play, I still think it's astounding. I think it's an astounding piece of work for the reasons, which is why it's on my top ten Games of the Year. However, perfect justification, all of that is dwarfed into insignificance with the game of the Year the number one with a bullet It's the It's under the woman with a bullets Number one, with like every piece of weaponry in the Universe sent from Mars in a sort of slow motion attack. Yes, it's fist down, it's it's very vulgar, and actually I have to I have to admit a weakness on my part in it. So I never played pac Man Championship Edition. Okay, I missed it. I don't know how that happened. I was in a coma, there was a flood. I don't know what it was I was. I don't know what happened, but somehow I completely missed it. On paper, that sounds crazy. Someone tells you like, we've made a new pac Man, it's like you're who. I completely missed it. So so I actually had a really bizarre introduction because get my pac Man Championship Edition d X. And so I've never played a Championship Edition. So the only thing I have in my head is pac Man. So you go directly from from Man straight into Championship d X. And I only get it because I'm I'm on the Twitter verse and I follow very particular people, of which follow Boff you Goes, and enough people who I give a damn about had started making noises about it, and I thought, okay, I'll give that a try. One of the great things about the Xbox. You don't even get online download it. And so I'm playing it, and I'm getting this wave of emotion and challenge and attack in a way that hasn't happened to me for a long time, and in a way that is deeply life altering. Yes, so at its lowest level, here I am someone who allegedly designs games, who's supposed to know what they're doing, and I'm looking at a game that he is making strong, brilliant, multiple design decisions that are all way better than anything I can do, that that have been executed to a level that I could never even contemplate. And it's like I've like, it's like someone had said to me, this is a spoon. Take the spoon home when you come back next week and make us a better spoon. And you short of god, well, it can't be done. It's a spoon. I mean, I can put a nice handle on it, philigree maybe, but a spoon is a spoon. Is a spoon. If someone had said to me, here's pac Man, make pac Man better, I juge Actually don't know where I would have gone. And then there I am loading it up, going and they said here Oh, that's very good. Oh that's actually very good. Oh that's very good. Wow, that's astonishing. So have you actually gone back and seen cees. I've stayed away because I need to be I need to be pure. But then I had a really strange experience with the game because I'm playing it and I realize you can link together. And then you friended me on Nextbook Live and I was checking and I'm thirty percent under the skill curve. It doesn't matter what I You were thirty percent better than me every single right, And it really started bothering me. So I'm like, God, I've lost it, right, I've totally lost it. I can't play, and so I'm playing and I'm going I just don't get it. I'm really I was really I was like at the top of my game, played for eight hours straight energy drinks, and I was still Every time I thought I'd done well, I didn't check Ryan scoring thirty percent. God damn it. And then like out of nowhere, by accident, I hit the button and the bomb goes off, and I go, how was that? I did? I did? I do remember getting the message from you hours after you had discovered the game of like, oh, I didn't even know there was a Oh of a sudden, I was like, God, damn it, everything tired game. I haven't been playing. You had created you unknowingly created your own metagame within Championship Edition d X with the the the Bomb's free mode, but bombs make a difference. Well, all of a sudden, I realized i'd been it was a trainer mode because now all of a sudden, I had bombs, And I was like, unstoppable if you play without bombs. Suddenly having bombs at your disposal. Yeah, because I cracked my first million on one of the waves, and I thought, god, I've cracked him. When I checked you like one point three million, Oh damn. Once his side the bombs, it was like, this is so much easier. I didn't realize it where I think you're both probably pretty far ahead of me right now. I need to that's gonna be over over the break here, over this like two three weeks or whatever much time I end up taking off. That's a big part of it. I won five bets at work, five dollars each bet one dollar. I walked in and I said, I'm playing Championship Edition the X. I think it's one of the greatest games I've played. And they all said rubbish, And so we put five dollars on the table and they all came in the following day and they all folded. I'll give you that. It's it's unbelievably good. And it's really weird. Like my little boy never played pac Man, and so I bought him a copy Think you Bop, sent it to download. He's obsessed with it. And what we do is do how many ghosts can you eat? Oh? Yeah, that's it. We're just chaining, just just to see how many we can get, and then we're in competition. Now it's it's it's son, father, who can win? Who can win? Who can win? And I have to do certain things like I have to put the background into type. H sure, I have I have my I have my type for the music everything. Otherwise I get very very confused at your table and then you play, and yes, so I think that game is utterly astounding. It's it's one of my top ten. I will say that much. I don't know when this is jowing up, so I will not I will not let let lose more than that. But Christmas Day, it's it's uh it's it's genius how they're able to modernize that game and still have it be recognizably pac Man. But the big thing for me is is that they've it recognizes the difference of game design between the eighties and now, which is eighties. It was. It was there was the chase. It was you know, you were we were always wanting for something. You could get the power pellet, but it only last year for so long. You're always at the mercy of the Ghost. It was it was panic. You were constantly under stress, under duress. Right, you were underpowered and outnumbered, right. Uh, And now that is the exact opposited. Video games are empowering. It's it's very much. It's it's still skill based, right, but it's more about these are the abilities that I had. You're gonna hit this button and make everything explode and feel like a badass the whole time exactly, And the fact that they're able to like kind of combine these two things because like for me, I was never very good at pac Man, so playing playing traditional original pac Man is a is a stressful, unpleasant experience for me. So suddenly to have this game that says, like no, that you are the pac Man. You are going to go and destroy all of these doesn't matter if there's a million ghosts out there, you are going to go and eat every single one of them. And that in that register that sounds going to hit faster and higher every time that you eat the next ghost in a row. And it's it's the way they key those those kind of those nostalgic markers, those things that are burned into your brain from you know, twenty years of this stuff. It's it's impressive how they're able to access that stuff. I really do think it's it's it's pretty brilliant. So for you and me, it's the same thing. It's that revisiting our youth and and and settling a score. Yes, it's therapy. But what I really admire about it is if you don't know pac Man, yeah, you can play it and have a great experience and feel really good. It fools you into thinking you're good at pac Man. That's how that game works to play. I tell you, we were around a guy's house. He's got a miss pac Man and just kicked our ass. Oh yeah, but it fools you into think makes you feel good about playing a game. And it's it's got lots of all the the new modern era. It's all interconnected with its friends tables and its leagues and the rest of it. It's not as not as elegantly done as it could be, things like the need for speed hole pursuit. I think there's a better job of getting people to understand how to you know company they had a ghost log, Yeah, but things like you can coord videos and the rest of it. So it does that beautifully. It does the unlocking beautifully, It does the achievements beautifully. It gives you all these different game styles beautifully, gives you another thing to go out, and you never feel I've never felt cheated by it because all the bits it could have done. It's like they wrote down all the things about pac Man that make you happy and all the things about pac Man that that piss you off, and then they purposely designed it to neutralize the second list, like dying because you just move the wrong direction at the last minute, solving it by giving you effectively bullet time right moment of clarity, and you go, gosh, that's brilliant. Reducing the pixel collision on the ghosts so that you can actually squeeze between the moment of clarity, allowing you to pick up lots of the fruit. Having the picking up of the fruit extending the is yeah, supreme moment of clarity. So so it's not a question of oh do I get the like, No, I have to get it. That's how the game gets better, having lots of power pills and having the ghosts, having the ghosts follow you in that sort of crazy train. Yeah, so that you can then literally turn around and eat thousands of them just beautiful people and and you know, just little things like I'm figuring out that ghosts that have got a pill inside their tummy extend the pill time, so you go, ah, new thing I do. So I yeah, I really admired it. I still really admire it. I'm sad I missed Championship Edition. However, I'm also, on the other hand, really pleased because it meant that the the endworphin high I hit. It was super extreme because literally, if they have started with d X there wasn't a Championship podition, then I would just you'd have to quit and kill yourself and never design again because it's too awesome. So now that you've seen someone make a better pac Man, can you look at games, other games of that era. Can you look at dig Dug and say like, well, here's clearly that's what I want. I want to see that we want. We've been all kind of racking our brains thinking about how do you how do you do that to dig Dug? Oh wow, another another nameco classic or Mappy, it's you like mister doos do is just the mister is dig Dug Championship at this champiship editions beyond a clown and it kill a clown. I know it's beyond me, and I think that's what's great about it. I love finding things that make you go oh, I couldn't do that. I wouldn't think about doing that. I don't think i'd go into that space. But actually, every decision you've made makes me nod and go that's obvious. And if ever you meet something that makes you go, oh, that's obvious, then it's a piece of wonderful thinking. Yeah, wonderful thinking makes you go, oh, I could have come up with that, And that's that's You're gonna be very respectful to those people. So yes, that's my game. It might be my game of the year. Fantastic Paul, thank you so much for very much for coming with the gifts, the gifts, and for for spend some time and coming up with your list and and telling us all about these these games. And by the way, I'm very impressed with you guys living the dream. Thank you. Yes, I mean you are living well. Yeah. For for people who've never been here, never been to Fortress Giant Bomb. Yes, you've got like a bunker, but it's the bunker Hitler would have wanted. It's got a bomb here, it's got a bar, it's got an arcade, it's got comfy seats, it's it's it's interestingly laid out. It's full of really hip and happening people who are young and have tight skin, and they have hope in their eyes. It's given another year. It's got lots of like mandols and toys and the rest of it. It literally you walk in and you go, yeah, actually, this is awesome. This is exactly what it's supposed to be. And it's good and life affirming for me to realize that we have people like you doing what you do. I don't mean that in a bad women a good word. What I mean is it's like like you're not corporate shills. You're not just mirrdock people being told to do stuff. You actually care and love and live it, and actually your surroundings show all that. I'd be happy if this was what I was aiming for to do in game reviewing, if I got here, because it's like awesome, Yeah, it's it's do you have a bar as well? It takes a while before you get to unlock the bar level. Yeah, as a game reviewer, normally you have to go to the bar. They don't let the bar come to you until you've been doing it for a decade or so. It's it's been you know, lucky and blessed for sure. It's it's it's it's been a good experience. It means because you two, you're basically you're the Lester Bangs of computer game. You know, everyone's always hunting for I don't know why. If they're not hunting for Lester Bangs, they're hunting for Roger Ebert. Yeah, it's that someone someone who wears a scar for Yeah, I don't look good in the scar. I'd rather I don't know, I'd rather be the hunter. S Thompson of reviewing. Well, you could be that as well, But what I mean is being able to speak with a voice that people can live with, understand, and have character Like you, You've actually got an ability to put your personality into what you're talking about. Well, I think you know, context is everything, and if you don't have any context of who the person is that's telling you their opinion on a thing, then what you know, what value is there in that opinion? Well, and I get extra value from what you do because things like I follow you on Twitter and actually who you are and what you are and what you talk about is reflected in how you're broadcast in your social media as well, which makes me realize that you're real people, not frauds and fakes. So we've been fooling people, is what you're saying that you haven't been. It's working. So we keep meeting at shows, although I keep meeting you at shows. Yeah, you goes far too many. So yes, it's very very good to be here, very honored. Liked it a lot and enjoyed it a lot. Well, thank you for your time, Paul. Are our game of the year content I don't even know feature? What do you want to call it? Our suite of stuff? End? Of the year free stuff. We get things that we're feeling time with while we're on vacation. Basically, I kid you so once again, Paul Rent, thank you so much for your time in your top ten games of twenty ten.
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