Video Games of 1981 Level 3: Frogger!
Listen to hear how one young woman's courage led to the success of one of the greatest arcade games in history. Plus the music, the ways to die, and a very special high score. Grab your quarters and join us in our series of the greatest video games of 1981!
2021-03-02
21 min
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<v Speaker 1>All right, everybody, welcome back to our series on the <v Speaker 1>games of nineteen eighty one. Level three Froger. <v Speaker 2>All right, everybody, welcome back to the Shirley You Can't <v Speaker 2>Be Serious podcast. Today we're continuing our series on video <v Speaker 2>games of nineteen eighty one. Today we're going to be talking. <v Speaker 1>About Froger, one of the best video games of all time. <v Speaker 2>It is. When I was looking at this, did you <v Speaker 2>ever think when the two frogs are on the log <v Speaker 2>that they're actually copulating during the game. <v Speaker 1>So you say the frogs are hogging on the log? Okay, friendly, <v Speaker 1>here we go, Okay, all right, so Froger, So Froger. <v Speaker 2>Froger released June fifth, nineteen eighty one. <v Speaker 1>Yes, So, we talked in our previous episode about the <v Speaker 1>development of pac Man, and there are a couple of <v Speaker 1>things that we need to kind of understand before we <v Speaker 1>jump in here. So we've got multiple video game companies <v Speaker 1>on both sides of the pond, Right, You've got video <v Speaker 1>game companies in Japan, video game companies in the States. <v Speaker 1>But the interesting thing is not all of the games <v Speaker 1>that are successful in Japan are going to be successful <v Speaker 1>in the United States, and vice versa. Right, Right, I mean, <v Speaker 1>we talked about how Radar Scope was second only to <v Speaker 1>pac Man over in Japan, but once Nintendo got it <v Speaker 1>over here, they couldn't sell but a third of their <v Speaker 1>small quantity of them in the States, right, And so oddly, <v Speaker 1>the same thing almost happened with pac Man. And it's <v Speaker 1>because of this cultural difference of cuteness tolerance, Like Japan <v Speaker 1>loves cuteness. It's all about the cuteness. And we talked <v Speaker 1>about the Magna art we taught you can look at <v Speaker 1>all of the various characters that have come over from <v Speaker 1>Japan that are big and fluffy and cute and even. <v Speaker 2>Yeah, I mean all the anime, all the Pokemon stuff. <v Speaker 2>The Japanese culture loves cute, cute. <v Speaker 1>And when pac Man came out, he was cute, right, <v Speaker 1>And the ghosts were cute. They had the eyes that <v Speaker 1>looked like cartoon eyes, and it was just a perfect <v Speaker 1>little maze like you would have his little kid. Fantastic <v Speaker 1>for Japan. But when people from the Amoa Show in <v Speaker 1>nineteen eighty looked at what pac Man had to offer, <v Speaker 1>they ignored it. They're like, Eh, that's too cute, I <v Speaker 1>don't I mean, our American folks are not going to <v Speaker 1>be interested in playing this cute sea game, and bally <v Speaker 1>Midway literally took a chance because it needed titles and <v Speaker 1>pac Man was cheap, and so it said, you know, <v Speaker 1>what the heck have you seen the hutsucker proxy? No, <v Speaker 1>he keeps drawing a circle and he keeps going, you know, <v Speaker 1>for the kids, and it's like a ball on a <v Speaker 1>hula hoop ands all this stuff. Right, so they thought, <v Speaker 1>this is a cute see kids game. This is a <v Speaker 1>Namco game. Yes, it comes over and becomes the most <v Speaker 1>successful game in history up until that point. So how <v Speaker 1>does this all relate to Frogger? You're asking me, I'm <v Speaker 1>asking you, would you agree that Frogger is cute? Frog <v Speaker 1>is cute. It's definitely cute. Right, It's not a manly <v Speaker 1>man game. It's cute. <v Speaker 2>It's a frog jumping across the street. <v Speaker 1>Right, Frogs are cute. And so whenever it came, it <v Speaker 1>had been created over in Japan, right, right, Actually, the <v Speaker 1>guy who came up with the storyline was just trying <v Speaker 1>to think of an idea and was driving in traffic <v Speaker 1>and literally saw a frog trying to make it across <v Speaker 1>the road, stopped his car. If my wife listens, to <v Speaker 1>this episode, she's gonna be like, oh my gosh, I <v Speaker 1>had to do this as an early married person. All <v Speaker 1>the time. I didn't rescue frogs, but I rescued a <v Speaker 1>ton of turtles. I have scars on my arm arms <v Speaker 1>where I've been bitten by a dog trying to rescue <v Speaker 1>a dog that was stuck next to the side of <v Speaker 1>the road. So he gets out, he rescues this frog. <v Speaker 1>He gets it to the other side of the road, <v Speaker 1>and he thinks, I've got my video game idea. They <v Speaker 1>create it, they develop it, they send it over to <v Speaker 1>the States, and everybody that looks at it goes too cute, <v Speaker 1>too cute, too cute. So our hero in this particular <v Speaker 1>story is a young lady who is a grad student <v Speaker 1>at the University of San Diego. Okay, she's working for <v Speaker 1>the paper. Okay, they have this yearly book that comes <v Speaker 1>out where they try to promote commerce by highlighting different <v Speaker 1>businesses around and her job is to go look at <v Speaker 1>these new computer enterprises that are popping up all over <v Speaker 1>San Diego. And this is before the Internet, obviously, so <v Speaker 1>this involves her driving around in her car looking for <v Speaker 1>shop fronts. Sure, and one of the one that she <v Speaker 1>happens upon is this new video gaming company called Grimlin. Okay, <v Speaker 1>so she goes in and she's she likes video games, <v Speaker 1>she's a gamer herself. So she starts talking to the <v Speaker 1>founder named Frank Fogelman. She's asking him all these questions <v Speaker 1>and at some point she says, so, how do you <v Speaker 1>know if a game is going to be a success <v Speaker 1>or not? And he didn't have an answer for her, <v Speaker 1>and so she says, you need to hire me, and <v Speaker 1>he's like, no, you're overqualified. I don't know. She's like, listen, <v Speaker 1>you need a marketing research person. I have experience with <v Speaker 1>this other company. I know what I'm doing. You need <v Speaker 1>to hire me. He says no. She calls him back <v Speaker 1>the next week and he says no, and she calls <v Speaker 1>him every week for two months, and finally, after two <v Speaker 1>months he says, fine, bring your resume in. He hires her, <v Speaker 1>and her first job is to find a game for Grimlin, <v Speaker 1>who has recently been purchased by Sega and now Sega Grimlin. Yes, <v Speaker 1>find a game for them to license from the library <v Speaker 1>that they have of all these submissions that they get, <v Speaker 1>And so she goes in this dark, nasty library room <v Speaker 1>trying to find these things. She's literally putting in VHS <v Speaker 1>tapes trying to find some good pitch for a game, <v Speaker 1>and she comes across Froger. She brings it to him <v Speaker 1>and she's like, this is great. Why haven't we licensed <v Speaker 1>this one? And he's like, well, because we've already had <v Speaker 1>a frog game and it was a total flop. <v Speaker 2>That game is called Frogs. <v Speaker 1>Yes, have you ever played it? I think I've seen <v Speaker 1>it before. It's the frog is jumping up in the <v Speaker 1>air trying to catch flies. It's kind of like kind <v Speaker 1>of like duck Hunt, you know, like the flies are <v Speaker 1>flying around and you're trying to guide your frog, okay, <v Speaker 1>to catch the flies, and he's just floating along on <v Speaker 1>a lily pad. It's not I can see why it <v Speaker 1>wasn't a big success, all right, It's OK, but duck <v Speaker 1>Hunt esque. And then they also noticed nobody else's license <v Speaker 1>this Frogger game either, So that's another indicator this is not. <v Speaker 2>Going to be why would we want it? <v Speaker 1>Right? So they were banking on this game called Eliminator. <v Speaker 1>They thought it was going to be their next big hit. <v Speaker 1>It's the only four player vector game that has ever <v Speaker 1>been made. It's like Starcastle or Tempest, you know, except <v Speaker 1>they were like, you could have on the table set, <v Speaker 1>you could have four people on each end of the table, <v Speaker 1>and it was in color. So they're like, oh, you know, Tempest, <v Speaker 1>big success, Ours is in color. This is going to <v Speaker 1>be great. But it wasn't at all. And so she <v Speaker 1>keeps saying, we need to do Frogger. They say, listen, <v Speaker 1>if you can convince management to go for it, then sure, <v Speaker 1>that's fine. But they knew how that was going to go, <v Speaker 1>right because management were the executives from Paramount, Like, it's <v Speaker 1>the same company owns Paramount, owns Sega Grimlin, and so <v Speaker 1>it's a bunch of old men's who probably knew something <v Speaker 1>about business, but didn't know anything about video games. Sure, <v Speaker 1>and so she comes in, she's this young, like twenty <v Speaker 1>early twenties girl in this manly man world. To make <v Speaker 1>her pitch for this game. She's got little booklets that <v Speaker 1>she's made on why she thinks it's going to be <v Speaker 1>a success. She hands them out to each of these <v Speaker 1>old executives from Paramount. She starts her pitch and one <v Speaker 1>of them immediately throws it back in her face and says, look, <v Speaker 1>we've already rejected this. It is just a woman in <v Speaker 1>kids game. Why are you wasting our time? And she says, <v Speaker 1>oh am I talking to the same group that rejected <v Speaker 1>pac Man. Oh wow, and that shut everybody up. And <v Speaker 1>so when she realizes that, everybody's like, oh crap, she <v Speaker 1>just went there, and so she starts making her pitch, <v Speaker 1>realizing that they're kind of backtracking on their aggressive rejection, <v Speaker 1>and she says, listen, easily memorizable patterns, attractive presentation, yes, <v Speaker 1>great soundtrack, all of the exact same things that pac <v Speaker 1>Man had going for it. We have going for this. <v Speaker 1>And all I'm asking you for is ninety days for <v Speaker 1>us to license it from Konomi and see if we <v Speaker 1>can get somebody to bite on it. That's it, ninety days. <v Speaker 1>And one of the executives says, you know what, giver <v Speaker 1>her GD kids game, we'll see what happens. And they <v Speaker 1>let her have it sixty days. Paid thirty five hundred <v Speaker 1>dollars for a sixty day license. Nice. So they get <v Speaker 1>it put together, they take it to one bar. This <v Speaker 1>time it's called Spanky Saloons Spaky Saloon in San Diego. Okay, <v Speaker 1>who's your favorite little rascal? <v Speaker 2>Spaky? <v Speaker 1>Is it Alfalfa or Spanky. This saloon has almost exclusively <v Speaker 1>guys in it. But they play tested there. Okay, it <v Speaker 1>goes nuts, it goes nuts, got all kinds of attention, <v Speaker 1>it's all it took. And when they showed it at <v Speaker 1>the AMOA, which is the Amusement and Music Operators Association show, <v Speaker 1>when they showed it there, it immediately took off, and <v Speaker 1>Frogger is born. Nice. Nice. It becomes Sega Grimlin's biggest <v Speaker 1>hit of the time. It's so big that Parker Brothers <v Speaker 1>buys the home video game rights. Not only they'd buy it, <v Speaker 1>they bid on it. They've been a quarter of a <v Speaker 1>million dollars to get the home video game rights. Parker <v Speaker 1>Brothers did because they had lost some other game and <v Speaker 1>they were really angry about losing the game. They got <v Speaker 1>turned down for the quarter of a million dollars, and <v Speaker 1>the president was so intent he offered them half a <v Speaker 1>million dollars from the home video rights to this game, <v Speaker 1>which was obviously a huge boom. And let's just think <v Speaker 1>about that for a second. In nineteen eighty one, they <v Speaker 1>got half a million dollars. They were a company that <v Speaker 1>didn't really exist on the rate are and they get <v Speaker 1>half a million dollars. If not for the young grad <v Speaker 1>student standing up to these suits, we probably would not <v Speaker 1>have had Sega Genesis. Yeah, wouldn't have Sonic The Hedgehog. Wow, <v Speaker 1>think about it. That's amazing. You're exactly right. <v Speaker 2>Frogger and its success due to this girl. <v Speaker 1>Yeah gave us signed the Hedgehog. Yeah. Wow, that's fantastic. <v Speaker 2>Hey, you know the the home video game, the Parker <v Speaker 2>Brothers Atari twenty six hundred Yes, cartridge, they marketed the <v Speaker 2>Frogger game and the Empire Strikes Back cartridge at the <v Speaker 2>same time. They spent ten million dollars marketed in them. <v Speaker 1>Yeah. <v Speaker 2>George Lucas and Lucasfilm spent six million dollars marketing the <v Speaker 2>actual movie Empire Strikes Back. <v Speaker 1>Uh huh. <v Speaker 2>So that's how big video games were. Okay, before we <v Speaker 2>talk about gameplay, let's talk about the music. <v Speaker 1>Okay. <v Speaker 2>And once again, I'm not Japanese. I've never been to Japan. <v Speaker 2>Like I said last time, the most Japanese thing I <v Speaker 2>know is mister Roboto. So here's the deal. One of <v Speaker 2>the things that is kind of distinctive about Frogger is <v Speaker 2>the music involved in yep. Okay, So the game's opening <v Speaker 2>tune is the first verse of a Japanese children's song <v Speaker 2>called Inu no i'm asan. <v Speaker 1>Let me translate that for thank you, dog Policeman. <v Speaker 2>The dog Policeman, thank you. <v Speaker 1>Cutesy kid music it is. <v Speaker 2>It's sort of like Mary had a Little lamb or <v Speaker 2>Yankee Doodle or something like that over here. It's just <v Speaker 2>something everybody knows. It's a kid's song, but it's super catchy. <v Speaker 2>Other tunes that are played during gameplay include the theme <v Speaker 2>to the anime Hano No Call Lunn. <v Speaker 1>And you can quote me on that. <v Speaker 2>Oh my god, I got this one though, and finally <v Speaker 2>Rascal the Raccoon. <v Speaker 1>Right right, Okay. When they brought it over to the States, <v Speaker 1>they replaced I think that second one with Yankee Doodle. <v Speaker 1>There you go. Yeah, a little easier for the Americans <v Speaker 1>to pronounce it. Yes. <v Speaker 2>And the reason why I bring these up is because <v Speaker 2>when you play Frogger, you have that super prominent music <v Speaker 2>playing the entire time. <v Speaker 1>It's part of the game experience, absolutely, and one of <v Speaker 1>it's kind of interesting. If you go back and look, <v Speaker 1>I mean, we're going to talk about Defender. I don't <v Speaker 1>think there is any music in Defender no, just sound effects. Right, <v Speaker 1>So eighty one games are just really starting to get <v Speaker 1>soundtracks at that time. I mean pac Man had it, <v Speaker 1>but not a whole lot of games did, and so <v Speaker 1>that cuteness plus the kid music really added to the <v Speaker 1>appeal in a way that they didn't expect. <v Speaker 2>Before you get into gameplay, I wanted to mention something <v Speaker 2>to you. Yes, Activision was a company that had split <v Speaker 2>off of Atari and created cartridges for the twenty six hundred. <v Speaker 2>One of the Activision games that I had was a <v Speaker 2>game called Freeway, right right, And this was a game <v Speaker 2>where you would playing you had a chicken and you <v Speaker 2>were trying to cross the road. <v Speaker 1>Yes, chicken cress in the road, get it. It's like <v Speaker 1>a joke. I wonder why why. <v Speaker 2>I don't know why. Maybe to get to the other side. <v Speaker 2>But the interesting thing, so I always thought that either <v Speaker 2>Froger copied Freeway or Freeway copied Froger, but that in <v Speaker 2>this case that wasn't Yeah, that didn't happen in this case. <v Speaker 1>Yeah. Allegedly they were developed at the same time on <v Speaker 1>opposite sides of the Pacific Ocean. Yes, that's that's what <v Speaker 1>I read too, And one of I don't really get <v Speaker 1>to play games on my phone much anymore. But when <v Speaker 1>I first had and we first started playing games, one <v Speaker 1>of the first games that I remember getting was Crossy Road, <v Speaker 1>which you go, yeah, a chicken going across the road, <v Speaker 1>except it was more three D, and I was like, gosh, <v Speaker 1>this is Frogger. This is Frogger right here. Yes, but yeah, <v Speaker 1>they ended up having to sue quite a few folks <v Speaker 1>just to make sure that their game wasn't infringed upon, <v Speaker 1>and one about one point eight million dollars doing it too. Wow. <v Speaker 2>All right, so let's talk about gameplay for a second. <v Speaker 2>Go okay, So in Frogger, you are a frog hopping <v Speaker 2>across a street, yes, occupied by cars going different direction, yes, <v Speaker 2>some fast, some slow. Then you get to this median <v Speaker 2>where you have a safe spot, break a break, and <v Speaker 2>then you have to jump on either turtles or logs, <v Speaker 2>and then finally you jump into a home space frog <v Speaker 2>home where the frog lives right right and you have <v Speaker 2>to do that continually until. <v Speaker 1>You fill I think five frog homes. Five frog homes. Yes. <v Speaker 2>The cool thing is is that the turtles will dive <v Speaker 2>and sometimes there's a croctile, sometimes there's a snake, and <v Speaker 2>it's just. <v Speaker 1>It's just fun. <v Speaker 2>You're just hopping across. <v Speaker 1>To go home, you know. At the time, I mean <v Speaker 1>we're talking about it being a kid's game, but at <v Speaker 1>the time it had more ways to die than any <v Speaker 1>other video game in the ARCT. <v Speaker 2>Yes, more ways to die. <v Speaker 1>And when you get hit by a car, it was <v Speaker 1>like this gruesome death skull and crossbones epic sound effect. <v Speaker 2>And it wasn't like, yeah, Mario just sort of had <v Speaker 2>this dizzy thing and fell on his back. Yeah, this <v Speaker 2>was like a full on splat. <v Speaker 1>Yeah. Yes, so you could die. You could die by <v Speaker 1>getting hit by a car. You could die by running <v Speaker 1>into a car. Yes, you could die by jumping into <v Speaker 1>the water in some weird universe where frogs can't swim. <v Speaker 1>I guess right. You could die by riding a log <v Speaker 1>off into the side of the screen. Yes. You could <v Speaker 1>get eaten by a snake on one of the logs. Yes, <v Speaker 1>there are. Sometimes the logs were crocodiles, and if you <v Speaker 1>jumped on the mouth side, Yep, you could die that way. <v Speaker 1>If you hit the hedge instead of hitting inside the <v Speaker 1>frog home, you could die that way. Sometimes there were <v Speaker 1>alligators inside the home and you could die in that way. <v Speaker 1>I think that's eight. I don't know what too, I'm missing, <v Speaker 1>But there were all kinds of ways to die on it. Yes, <v Speaker 1>the turtle could dive on you and you could drown. Right, <v Speaker 1>the turtles go under you and you could run out <v Speaker 1>of time. Oh right, the time limit. There you go. <v Speaker 2>Yep, most ways to die in a video. <v Speaker 1>In nineteen eighty one and nineteen eighty one. All right, Jason, <v Speaker 1>as far as Frogger goes, there is a number you <v Speaker 1>ready for this, Yes, eight hundred sixty thousand, six hundred <v Speaker 1>and thirty. Do you know the significance of that number? <v Speaker 1>High score? Yes, but who's I don't know, Hey, look <v Speaker 1>at the high score GLC George Lewis Constanza. That's not you, <v Speaker 1>is it, Yes? Oh, that would be George Costanza, who <v Speaker 1>held the Frogger record at the Pizzeria in Seinfeld on <v Speaker 1>the Froger Seinfeld episode, which ends with them stealing the <v Speaker 1>game and trying to run it across the highway, much <v Speaker 1>in the same way that the frog tries to cross <v Speaker 1>the road. <v Speaker 2>That episode is hilarious. George trying to cross the road <v Speaker 2>with the video game. Yes, it doesn't make it, that's awesome. <v Speaker 1>Spoiler alert. It doesn't make it. I played a ton <v Speaker 1>of Froger. Yeah, me too. <v Speaker 2>This was nominated as one of the greatest video games <v Speaker 2>of all time. <v Speaker 1>It absolutely is. I can't believe how many good games <v Speaker 1>came out in that scene year. It's just amazing. It <v Speaker 1>is amazing iconic games. <v Speaker 2>Frogger. Let's just recap real quick. <v Speaker 1>Yeah, Donkey Kong. <v Speaker 2>Gave us Super Mario Brothers, which ultimately gave us Nintendo, <v Speaker 2>the Nes, the Super Nes, the Nintendo sixty four and <v Speaker 2>all the things that come of that legend of Zelda, <v Speaker 2>all that stuff. Yes, Froger gave birth to Sega, which <v Speaker 2>then in turn gave us Signed the Hedgehog and the <v Speaker 2>Sega Home Genesis and all the stuff that comes with that. <v Speaker 1>Yes, these are hugely impactful games. Absolutely. And the other <v Speaker 1>games that came out that year were Miss pac Man, <v Speaker 1>which led to a ton of pac Man spinoffs, Yep <v Speaker 1>or was a part of a ton of pac Man spinoffs, Galaga, <v Speaker 1>which became the gold standard for the space shooter games <v Speaker 1>that had absolutely started with Space Invaders YEP, and Defender, <v Speaker 1>which literally turned Space Invaders on its head. <v Speaker 2>And that doesn't even cover games like Kicks and mouse <v Speaker 2>Trap and gorf. <v Speaker 1>Is it kicks or quicks? I call it kicks? What <v Speaker 1>is it called? I don't know what do you call it? <v Speaker 1>I call it quicks? Okay, it's qi X. Yeah. It's <v Speaker 1>a fantastic game that did not get the notoriety that <v Speaker 1>these That game's freaking fun. But it is a great, <v Speaker 1>great game where if you don't remember it, it's the <v Speaker 1>one where you're you're just a dot on the frame <v Speaker 1>of the screen and you come out of the frame <v Speaker 1>to make little boxes, and your objective is to fill <v Speaker 1>up most of that space without getting hit by the <v Speaker 1>little floating. <v Speaker 2>Play a little zappra running around. <v Speaker 1>Yeap. So that wraps up this episode. We have more <v Speaker 1>video games coming next week in our series on the <v Speaker 1>best video games of nineteen eighty one. <v Speaker 2>Come back next week where we talk about mispac Man. <v Speaker 1>Thanks for joining us. <v Speaker 2>Go to our Facebook page, go to our Twitter page, <v Speaker 2>go to our Patreon page. Send us an email us. <v Speaker 1>Know how we're doing, ye Jason, you get any quarters? <v Speaker 2>Yes, I do, but I'm saving them for myself. <v Speaker 1>Put my quarters up on the screen. <v Speaker 2>I got next, I got next <v Speaker 1>Brogger in the front, liquor in the bag,
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