Final Fantasy VII Remake Part Three is "On Time"
Jeff Grubb is joined by Myles Obenza to chat about the continued confusion over the timers happening with digital downloads at PlayStation, some updates for Final Fantasy VII on the Switch 2 and Part 3, Mortal Kombat: Legacy Kollection updates, and more for your Wednesday!
00:00 - Intro
5:20 - New theory says PS4 and PS5 30-day digital game timers are temporary to stop piracy, become permanent after 14 days
13:00 - Take-Two CEO Addresses Grand Theft Auto 6 Price, and the Possibility for More L.A. Noire
20:36 - Monument Valley boss says it was ‘too romantic’ about giving staff ‘long-term job security’, thinks contractors are the future
27:00 - Break
27:30 - Final Fantasy VII Rebirth demo is now live on Switch 2 and Xbox Series
29:51 - Final Fantasy VII Remake Part Three is “on time and on schedule”
36:12 - Mortal Kombat: Legacy Kollection ‘Krossplay’ update now available
40:16 - Witcher 3 veterans share Blood of the Dawnwalker gameplay and set release
44:09 - Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns
46:00 - A six-game collection of retro Rugrats titles is coming next month
50:07 - Digital Bros acquires Wuchang: Fallen Feathers IP
00:00 - Intro
5:20 - New theory says PS4 and PS5 30-day digital game timers are temporary to stop piracy, become permanent after 14 days
13:00 - Take-Two CEO Addresses Grand Theft Auto 6 Price, and the Possibility for More L.A. Noire
20:36 - Monument Valley boss says it was ‘too romantic’ about giving staff ‘long-term job security’, thinks contractors are the future
27:00 - Break
27:30 - Final Fantasy VII Rebirth demo is now live on Switch 2 and Xbox Series
29:51 - Final Fantasy VII Remake Part Three is “on time and on schedule”
36:12 - Mortal Kombat: Legacy Kollection ‘Krossplay’ update now available
40:16 - Witcher 3 veterans share Blood of the Dawnwalker gameplay and set release
44:09 - Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns
46:00 - A six-game collection of retro Rugrats titles is coming next month
50:07 - Digital Bros acquires Wuchang: Fallen Feathers IP
2026-04-29
57 min
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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff <v Speaker 1>grab your host from giant bomb dot com. I'm doing <v Speaker 1>all right. I'm gonna hang in there, everybody, We're back. <v Speaker 1>Thank you for tuning in. In this episode, we're gonna <v Speaker 1>be talking about solving that PlayStation DRM drama and a <v Speaker 1>new game from which R three devs reappears. It's gonna <v Speaker 1>be a good one because we have Miles Obenza on <v Speaker 1>the show. <v Speaker 2>Miles, how are you doing doing well? <v Speaker 3>Jeff? Thank you so much for having me. It's been <v Speaker 3>a long time coming, but I made it and we're <v Speaker 3>doing it. I'm excited to hem. <v Speaker 1>Glad we could, Glad we can make it happen. Glad <v Speaker 1>you're here. I'm gonna have you indulge me for a second. <v Speaker 1>I was just troubleshooting my other PC, my like home <v Speaker 1>Theater PC. I guess that I have connected to my <v Speaker 1>TV over there, and I think I solved the issue. <v Speaker 2>I want to. <v Speaker 1>I want to give you a chance, Miles to guess <v Speaker 1>what the problem was, because you never ever will, so <v Speaker 1>anything you say, feel free, just throw anything out there. <v Speaker 2>What do you think is wrong with that PC? Oh? <v Speaker 3>God, yeah, I don't know. <v Speaker 2>I don't know exactly, Yeah, exactly, That's how I felt. <v Speaker 1>I was in there kind of just like trying all <v Speaker 1>kinds of stuff. I'm like, is it the memory? Like <v Speaker 1>I was able to get in the windows like one <v Speaker 1>out of every twenty times of booting it up, and <v Speaker 1>I'm like, okay, I'm I'm in the windows now. Let <v Speaker 1>me see if there's something wrong with these drives. Nothing, <v Speaker 1>They're all coming back clean checks and stuff like that. <v Speaker 1>I repaired some Windows stuff. I'm like, I think I <v Speaker 1>got it. It's fine. I'm going to restart this thing. <v Speaker 1>And then it goes right back into this trouble where <v Speaker 1>it's not booting miles. I think the problem is I <v Speaker 1>have it plugged into this Sony TV that was causing <v Speaker 1>the post to break. So like when it was like <v Speaker 1>starting out, but hey, is everything good? Like you have <v Speaker 1>a keyboard, you have a monitor? Oh you don't have <v Speaker 1>a monitor. It's like, no, I do. It's just this <v Speaker 1>Sony TV is so goddamn bad with HDMI that I <v Speaker 1>think it was just towing the computer to fuck off. <v Speaker 1>And I am I'm losing my mind a little bit <v Speaker 1>because I've already like, do not like this TV? And <v Speaker 1>I like I have to restart it all the time <v Speaker 1>just to get all kinds of stuff to work. The <v Speaker 1>idea that it wouldn't even let my PC boot was <v Speaker 1>extremely frustrating. <v Speaker 2>So it's time. I need to get a new I <v Speaker 2>need to get a new TV Miles. I don't know <v Speaker 2>what to do. <v Speaker 3>Yeah, something like that happened to me yesterday. My second <v Speaker 3>monitor just crapped out while I was working, and I <v Speaker 3>was like, Uh, what's gonna happen for this show? I <v Speaker 3>need the second monitor like badly, even when I'm not <v Speaker 3>on a show. So yeah, I can empathize. <v Speaker 2>Yeah, it was. <v Speaker 1>It was robbing like like up until like ten minutes ago. <v Speaker 1>I was still trying to figure it out. I think <v Speaker 1>I think that's it now. Hopefully that's it, because if <v Speaker 1>it's not, I'm just gonna I don't know, I just <v Speaker 1>won't ever. Yeah No, I'm just don I'm gonna move <v Speaker 1>to the woods. Yeah that's the only answer here. But yeah, myles, <v Speaker 1>you know the first time on your show, told people <v Speaker 1>about yourself, tell them like where they can find you, <v Speaker 1>all that stuff. <v Speaker 2>Go ahead. <v Speaker 3>Yeah, so Miname is mom depens. Hello. I am the <v Speaker 3>games editor at a smaller site called a couple of <v Speaker 3>geek You can also find me writing at I don't <v Speaker 3>know name any website. I do a lot of games <v Speaker 3>media stuff all over. Most of the time, though, I'm <v Speaker 3>doing deals in commerceet like sites like IGN, GameSpot and <v Speaker 3>restart dot Run A shout out to Jesse Vittelli. Yeah, <v Speaker 3>I've been to a couple of Giant Bomb things. I'll <v Speaker 3>be around Magic Con starting Friday this week, and I'll <v Speaker 3>be at SGF as well. I've go to pretty much <v Speaker 3>every show. Living in LA makes that kind of easier <v Speaker 3>to do. And yeah, you can find me on lineup <v Speaker 3>Blue Sky at Miles Obenza. I don't think there's a <v Speaker 3>dot in there. Yeah, just at Miles Obenza. That's Miles <v Speaker 3>with a Y. Yeah, that's that's me. <v Speaker 2>Excellent. <v Speaker 1>Yeah, well, I've definitely seen yet GB at night and <v Speaker 1>stuff like that, hanging out. It's always good to have <v Speaker 1>you at our stuff. Feel free to always come around. <v Speaker 1>We love having you. And let's uh, let's get started <v Speaker 1>with our things right here today. Thanks for tuning in, everybody. <v Speaker 1>Let's explain what we do here. We're Giant Bomb. You <v Speaker 1>go to giant bomb dot com, slash join and become <v Speaker 1>a Premium member if you do that, it's gonna get <v Speaker 1>you ad free versions of our shows. It's going to <v Speaker 1>get you access to our premium shows like Marry Me Tomadaci, <v Speaker 1>the hottest dating show on the Internet, Portal Pals new <v Speaker 1>episode went up recently. There's a Greb's next premium I'm <v Speaker 1>going to record this week starting here pretty soon. It's <v Speaker 1>going to get you early access to the Endurance run <v Speaker 1>that me and Mike did for Bowllie. You've get a <v Speaker 1>week early access for that. So yeah, become a premium member. <v Speaker 1>And really, what that's gonna do is it's gonna get <v Speaker 1>you those good feelings of knowing you're supporting independent games media. <v Speaker 1>We thanks thank everyone who does that and ensures we <v Speaker 1>can keep the lights on, keep growing, keep doing cool stuff. <v Speaker 2>Thank you so much. <v Speaker 1>If you can't we get it, tell a friend about <v Speaker 1>the website, show up, hangout and chat. <v Speaker 2>Hang out in our community. That also means the world <v Speaker 2>to us. <v Speaker 1>All right, as far as this show goes, most weekdays, <v Speaker 1>I Jeff Grubb, will help piece your gaming life back together. <v Speaker 1>That includes breaking news and maybe even some of our <v Speaker 1>own original reporting. For all these topics, I'll get the <v Speaker 1>input of a bona fide expert who will make me <v Speaker 1>look smart? If you are watching live on Twitch, welcome. <v Speaker 1>You can always listen to the show later on podcast <v Speaker 1>feeds by searching for game Mes Mornings, or find the <v Speaker 1>RSS feed on GiantBomb dot com. You can also catch <v Speaker 1>the show later with chapters and timestamps on YouTube. <v Speaker 2>Hello YouTube. <v Speaker 1>All right, we have a lot to get so let's <v Speaker 1>start the morning mess with checking out on jan Jan <v Speaker 1>Are we good? <v Speaker 2>We're still live? Uh? We should still be live the <v Speaker 2>health Oh that's fine, nothing looks bonkers. Okay, this might <v Speaker 2>be a Twitch thing. Sounds good. Let's get into it <v Speaker 2>this first story. <v Speaker 1>Then, new theory says PS four and PS five thirty <v Speaker 1>day digital game timers are temporary to stop piracy, and <v Speaker 1>then they become permanent after fourteen days. That's not the <v Speaker 1>check doesn't become permanent. Your license to the game becomes permanent. <v Speaker 1>Let's say if we can work our way through this. <v Speaker 1>This is from Chris going In at VGC. Recent reports <v Speaker 1>that new PS four and PS five digital game purchases <v Speaker 1>purchases have introduced apparent DRM requiring online activation every thirty <v Speaker 1>days may not be as severe as once thought. According <v Speaker 1>to new claims earlier this week, it was reported that <v Speaker 1>the new version thirteen point twenty update for the PlayStation <v Speaker 1>five console appear to also have brought, what with it, <v Speaker 1>a form of digital rights management in which digitally purchased <v Speaker 1>games have to be verified. The theory tested by numeor <v Speaker 1>YouTube channels was that any digital game purchased on or <v Speaker 1>after a certain date appeared to have a thirty day <v Speaker 1>timer applied, suggesting that if the player didn't play the <v Speaker 1>game for thirty days, they would have to connect their <v Speaker 1>console online to renew the license and reset the timer <v Speaker 1>to thirty days again. Now, players who made such purchases <v Speaker 1>a couple of weeks ago have started reporting that the <v Speaker 1>thirty day timers have been disappearing from these purchases, leading <v Speaker 1>to more investigation as to exactly what's going on. Reset <v Speaker 1>Era user Andrew and shrew excuse me, who owns a <v Speaker 1>jail broken PlayStation flour and has been using it to <v Speaker 1>try to figure out what's happening, appears to have found <v Speaker 1>a potential explanation, claiming that the timer is a one <v Speaker 1>time measure to avoid piracy, and that digital game purchases <v Speaker 1>lose their timer and become permanent after a couple of <v Speaker 1>weeks so Miles the thing that apparently is happening here. <v Speaker 1>We've gone through a lot of iterations of people having <v Speaker 1>theories about what this is. So the reason we have <v Speaker 1>to have these theories stonies not set anything. PlayStation has <v Speaker 1>not made any public statements about this, so it's been <v Speaker 1>left to the community to sort of do that science. <v Speaker 1>And what this is saying here is when you purchase <v Speaker 1>a PlayStation game digitally, there is that fourteen day refund window. <v Speaker 1>Now that might sound like straight for me, I'm like, <v Speaker 1>what refund window? If PlayStation doesn't do refunds, It's like, okay, no, <v Speaker 1>they do. Their policy is there's that fourteen day period <v Speaker 1>where if you purchase the game digitally and you don't <v Speaker 1>start downloading it and you don't start like playing it <v Speaker 1>or whatever, but downloading it even you can get a <v Speaker 1>refund on it for the first fourteen days. That is <v Speaker 1>seemingly the day at which after that that fifteenth day, <v Speaker 1>this timer goes away. So it seems like this DRM <v Speaker 1>is related to that window, and people are sort of <v Speaker 1>just kind of maybe noticing that for. <v Speaker 2>The first time in a real way. What do you <v Speaker 2>make of this? <v Speaker 1>Do you think PlayStation will ever even come out and <v Speaker 1>acknowledge that this was a controversy. <v Speaker 3>I think they might have been planning to until this <v Speaker 3>VGC story broke. It kind of feels like, I don't <v Speaker 3>know how long that's And I also didn't know that <v Speaker 3>the refund thing was even a think because I buy <v Speaker 3>all my games in a box because I'm old and <v Speaker 3>I just like to have them that way. Sure, but <v Speaker 3>it overall just kind of does feel like best case scenario, <v Speaker 3>where like, you won't lose your games and you won't <v Speaker 3>have to connect online every what thirty days or so? <v Speaker 2>Yeah, thirty days was the month. <v Speaker 3>Yeah, I mean, overall, it's a fine outcome. Glad, it's <v Speaker 3>not any worse. <v Speaker 2>Yes, right right. <v Speaker 1>This is the kind of thing where it is easy <v Speaker 1>to let our imaginations run away with themselves once we <v Speaker 1>start hearing that the early part of like, wait, I <v Speaker 1>have to check in every thirty days. This is the <v Speaker 1>nightmare scenario that everyone warned us about with digital games <v Speaker 1>versus physical purchases, and with the licensing issue of do <v Speaker 1>you really own your games? You know, the fact remains <v Speaker 1>that Sony does have the power to do this stuff. Still, <v Speaker 1>they have made a sort of truce with the consumers, <v Speaker 1>saying that they won't do it, at least they did <v Speaker 1>many years ago, and I think people are like, that <v Speaker 1>is an uneasy excuse me, that's an uneasy truce where <v Speaker 1>at any moment, some upstart executive inside of PlayStation and <v Speaker 1>Sony Interactive Entertainment could change their mind on this. And <v Speaker 1>at this point, because there is less competition from Xbox, <v Speaker 1>maybe they won't feel the heat, won't feel the pressure <v Speaker 1>to reverse that. <v Speaker 2>And I still feel like that day might come. <v Speaker 1>But that is my anxiety, my anxieties and my fear speaking, <v Speaker 1>not necessarily the evidence on the table before us. Like <v Speaker 1>on the grand scale of time, we probably still are <v Speaker 1>looking at scenarios that are a little bit worse than <v Speaker 1>this one, right Or is that me still being a paranoid. <v Speaker 3>No, I don't think so. There was another headline I <v Speaker 3>saw leading up to hopping on this show today. I <v Speaker 3>forget exactly, but it was like Denovo is Likenuvo? Yeah, yeah, <v Speaker 3>it's like not, it's like useless. Now there was like <v Speaker 3>some other bypass that happened, and I wonder how much <v Speaker 3>that's going to play into like what happens here and <v Speaker 3>if PlayStations will kind of tighten their grip even more so. <v Speaker 1>Yeah, that story, we should just touch on that real quick. <v Speaker 1>That's uh, that is the DRM at a kernel level <v Speaker 1>for PC games that like it's anti tamper, anti cheat, <v Speaker 1>and but really anti piracy. And it's been in a <v Speaker 1>lot of games that usually gets cracked, but apparently it's <v Speaker 1>been sort of cracked across the board. <v Speaker 2>And so in response, uh. <v Speaker 1>There's been like two K Games, I believe, and again <v Speaker 1>I'm going I'm going for memory here, but I think <v Speaker 1>this is right. Two K Games is introducing a fourteen <v Speaker 1>day check where it's like, yeah, you had like the <v Speaker 1>game is only going to work for you for fourteen <v Speaker 1>days and if you don't renew that, it's gonna it's <v Speaker 1>gonna go away. Very similar to this, and that, you know, <v Speaker 1>the whole idea is danuva doesn't you know, require that <v Speaker 1>it makes it so it's a little bit more streamlined. <v Speaker 1>Of course, Danuva has all of its own problems of <v Speaker 1>performance issues and causing all kinds of headaches for people <v Speaker 1>who are just trying to play their legitimately purchased games, <v Speaker 1>and people who do find the crack often have an <v Speaker 1>easier time playing these games, and that's always frustrating. Where <v Speaker 1>it's like the pirate got a better experience than me. <v Speaker 1>But these companies they really do hate piracy and they <v Speaker 1>are sort of resorting to an old style of online <v Speaker 1>check in response to that Danuvo issue. So yeah, we <v Speaker 1>know these companies are ready and willing to do this, <v Speaker 1>and two K was like we could do it at <v Speaker 1>the drop of a hat when Danubo breaks. I think <v Speaker 1>that is the thing where like we know those sorts <v Speaker 1>of methods are waiting right around the corner for us, <v Speaker 1>and there's just a couple of maybe goodwilled employees at <v Speaker 1>these companies holding that stuff back from ruining our day, right. <v Speaker 3>Yeah, yeah, just very anti consumer if you know, I <v Speaker 3>get it's only twenty six and like if you have <v Speaker 3>a PSI or APS four, odds are you're logging online <v Speaker 3>every month anyway, but maybe you can't. Maybe that month <v Speaker 3>you have to forgo your internet bill for something else. <v Speaker 3>Like gaming is a hobby, but it's like global, it's everywhere, <v Speaker 3>so there's a lot of people who you know, still <v Speaker 3>gain but don't you know, always have access to stuff <v Speaker 3>like this. So yeah, a very anti consumer thing if <v Speaker 3>that thirty day time were to be the norm. <v Speaker 1>Yeah, and I think you know, in this moment, as <v Speaker 1>we're kind of shifting from the PlayStation story to the <v Speaker 1>Danuvo story, Uh, the concern would be, you know, Danuvo's <v Speaker 1>not going to go away, right, They're not going to <v Speaker 1>like raise the white flag and give up. This is <v Speaker 1>their business, and I think the expectation I would have <v Speaker 1>is they're going to come back with a new version <v Speaker 1>that is worse in every way, that causes more problems, <v Speaker 1>but delivers on the key thing that their partners, their <v Speaker 1>business partners want, which is protection from piracy. So like, <v Speaker 1>you know, as this thing sort of is a downward spiral, <v Speaker 1>it's like every sort of tit for tat between pirates <v Speaker 1>and Danuvo, it's like they're just going to keep going <v Speaker 1>deeper and deeper and deeper. <v Speaker 2>The pirates will always find a way around it. <v Speaker 1>So it's just going to keep getting worse for the <v Speaker 1>you know, the honest pain consumer. All Right, Yeah, no worries. <v Speaker 1>Let's shift over to the next story here. Take who <v Speaker 1>CEO addresses grand theft, Auto six price and the possibility <v Speaker 1>of more La noir. You know this this is from <v Speaker 1>bomore at ign there's no like, there's no details yet <v Speaker 1>still about that price, right, we still don't know what <v Speaker 1>they're charging. So we're trying to decode his language here <v Speaker 1>and seeing, like you know, taking a temperature check of <v Speaker 1>like what is he feeling, and it still feels like <v Speaker 1>it could be any price from seventy to one hundred dollars. <v Speaker 1>But let's get into the story from Bomore over at IGN. <v Speaker 1>Speaking at icon today, which is a news conference or <v Speaker 1>new conference for video game executives, sounds like hell on <v Speaker 1>Earth to me. <v Speaker 2>Take two CEO. <v Speaker 1>Straus Zelnick addressed the much debated question of how much <v Speaker 1>Grand Theft Auto six will cost. He declined to confirm <v Speaker 1>the game's price, but hinted away, hinted away from the <v Speaker 1>potentially super premium price point that has been floated in <v Speaker 1>the past. Consumers pay for the value that you bring <v Speaker 1>to them, and our job is to charge way way <v Speaker 1>less of the value delivery. Zelnick said, how you feel <v Speaker 1>about something you buy is the intersection of the thing <v Speaker 1>itself and what you pay for it. Consumers need to <v Speaker 1>feel like the thing itself is amazing and the price <v Speaker 1>they were charged was fair for what they got. He <v Speaker 1>went on to mention that game pricing has actually gotten <v Speaker 1>cheaper over the years. A reference to the fact that <v Speaker 1>major game releases have been priced at sixty or at <v Speaker 1>most seventy for more than a decade as compared to <v Speaker 1>greater rates of inflation seen in the wider economy. So <v Speaker 1>he's definitely like still laying the groundwork for any price there. <v Speaker 1>If you look at it through that lens, that doesn't <v Speaker 1>make a whole lot of sense. But that isn't the <v Speaker 1>lens through which we look at it, and instead instead <v Speaker 1>we look at how do you deliver something amazing and <v Speaker 1>how do we make sure that what people pay for <v Speaker 1>it feels very reasonable, Miles, I let you kind of <v Speaker 1>have the floor here first. What do you think this <v Speaker 1>thing's going to cost? Like, how do you decode what <v Speaker 1>Zelnik is saying, Oh. <v Speaker 3>It's definitely not could be sixy. I can start with that. <v Speaker 3>This statement feels very like corporate ask kind of nothing <v Speaker 3>burger speak. They're leaving the floor open to it being <v Speaker 3>a plus, which is kind of what I am anticipating. <v Speaker 3>I think Mario Kart World set that precedent to where <v Speaker 3>it was eighty bucks people it's now sure, yeah, it's <v Speaker 3>an option. People weren't happy about it, but they still <v Speaker 3>bought it. Gratz thought of six is one of those <v Speaker 3>games where you know, eighty dollars plus you'll be like, <v Speaker 3>oh man, that's crazy. Okay, well I'm gonna pre order <v Speaker 3>right now. Yeah. But going back to Stomach's messaging, it <v Speaker 3>just feels, yeah, he's saying certain things that sound good <v Speaker 3>but don't ultimately like mean anything. <v Speaker 2>Yes, exactly. <v Speaker 1>I think that that is the one thing I would <v Speaker 1>take away is he hasn't closed the door on anything here. Yeah, <v Speaker 1>because because it is all so much nothing, you know <v Speaker 1>it had he come and been like, you know, we <v Speaker 1>just know the consumer won't accept one hundred dollars. He's <v Speaker 1>not saying that, yeah, and uh, well we can't charge <v Speaker 1>you know, sixty dollars for this thing because it cost <v Speaker 1>this much to make. <v Speaker 2>He didn't say that either. <v Speaker 1>To me, like, not lopping enough any options means that <v Speaker 1>I think they are still leaning toward more than you <v Speaker 1>would expect. <v Speaker 2>Eighty dollars does seem very likely at this point. <v Speaker 1>I think then, I think it would be hard in <v Speaker 1>that boardroom to for strauss Zelnik to look at the <v Speaker 1>board members and have rock Star and all these people <v Speaker 1>behind them and say this game should cost less than <v Speaker 1>Mario Kart. I think that's a good point of compare <v Speaker 1>with some miles, because I think they will be like, no, <v Speaker 1>we should at least be as much as Mario Kart. <v Speaker 1>This game is going to sell more than Mario Kart, <v Speaker 1>and it will be bigger and all this stuff, you know, <v Speaker 1>all that that out there there is like certainly going <v Speaker 1>to be a tier of options when people go to <v Speaker 1>buy this thing initially, and him speaking about making people <v Speaker 1>feel like they've got a value. One thing that a <v Speaker 1>lot of companies have been doing to make people feel <v Speaker 1>like they're getting away with something and they're getting more <v Speaker 1>than they bargained for is you could feel special by <v Speaker 1>having this game early. Here is early access for one <v Speaker 1>hundred dollars, and that feels almost like a certainty for <v Speaker 1>this game of people can play it seven days early, <v Speaker 1>five days early, way, whatever it is for the one <v Speaker 1>hundred dollars price tag, and millions of people will do that. <v Speaker 1>I think millions of people will do that. And then <v Speaker 1>effectively the price of this game is somewhere between eighty <v Speaker 1>and one hundred because people you know, it averages out, <v Speaker 1>but millions of people bought it at one hundred dollars. <v Speaker 1>Like I always go back to forts the Horizon five, <v Speaker 1>it had early access, and like a million people were <v Speaker 1>playing that thing early. And that was a combination of <v Speaker 1>people buying the the digital deluxe version that gave you <v Speaker 1>early access or upgrading from game Pass for like forty <v Speaker 1>dollars or whatever it was to get early access, but <v Speaker 1>people were paying the money for that premium access to <v Speaker 1>that game. And that's forts the Horizon five a very <v Speaker 1>popular game, but not Grand Theft Auto. So I think <v Speaker 1>that my expectation here, Miles is we're going to get <v Speaker 1>a lot of details about this game pretty soon. It's <v Speaker 1>probably going to come out this year, and when it hits, <v Speaker 1>when those details hit, it's going to be yes, here <v Speaker 1>is a way for you to give us all the <v Speaker 1>money in the world. <v Speaker 2>Right. <v Speaker 3>Yeah, they're going to find every strategy they can to <v Speaker 3>capitalize off, like the fact that it's colloquially known as <v Speaker 3>the most anticipated game of all time to most people, <v Speaker 3>whether it's in our space or not. And yeah, that <v Speaker 3>eighty dollars price egg, I imagine will just be for like <v Speaker 3>the standard edition, whereas there's going to be like a <v Speaker 3>deluxe edition of premium blah blah blah, and just kind <v Speaker 3>of just keep climbing and climbing and climbing, and like <v Speaker 3>you said, early access, a lot of people like that <v Speaker 3>kind of thing. They can't wait a week to save <v Speaker 3>like twenty to forty dollars or so. Yeah, that's I <v Speaker 3>can definitely see that happening, and it wouldn't be shocked <v Speaker 3>if a lot of people. Yeah, just just really spend <v Speaker 3>the money on it. <v Speaker 1>Yeah, it's the modern day version of the marshmallow test, right. <v Speaker 1>You put the marshmallow in front of the kid and <v Speaker 1>you tell the if you don't eat this for fifteen minutes, <v Speaker 1>you get two marshmallows. Lust gamers, we're just eating that <v Speaker 1>one marshmallow, the wondering why we're not getting a second one. <v Speaker 2>We're smart people. I will say call that every once <v Speaker 2>in a while. <v Speaker 1>I'm like, man, I don't want to wait any longer. <v Speaker 1>It's just twenty forty and I've work myself into a shoot. <v Speaker 1>Uh grant theft thought A six probably is coming. <v Speaker 2>Out this year. <v Speaker 1>Do you feel like the delay is still possible? I mean, <v Speaker 1>obviously it's ill possible, but what do you think. <v Speaker 3>I think delaying it from May to November nineteen, I <v Speaker 3>think that's enough time for them to really like and <v Speaker 3>I don't say this as like a good thing, and <v Speaker 3>I don't want to use the word crunch, but I <v Speaker 3>think it's it's it's it's enough time for them to <v Speaker 3>really polish it, because it's been delayed enough. I think, <v Speaker 3>I think if they delayed it one more time, it <v Speaker 3>would be I don't know, I feel gonna be worse <v Speaker 3>press than it was when it was delayed earlier. <v Speaker 1>Yep, Yep, absolutely, I'm I think that they really want <v Speaker 1>to have this one out this year. <v Speaker 2>And uh and and you know, I. <v Speaker 1>Bet it could have even had come out in May, <v Speaker 1>but they wanted to just like you said, polish things up. <v Speaker 1>And now it's like whatever polish they are able to do, <v Speaker 1>that's great, but let's start making some money from this <v Speaker 1>thing that has been cost you know, so much to <v Speaker 1>produce for so many years now exactly. <v Speaker 3>And the rest of the industry thinks that that's happening too, <v Speaker 3>because we've heard the stories of like, well, we don't <v Speaker 3>want to launch our game around that window because we <v Speaker 3>want to avoid grants of thought of six. So I'd <v Speaker 3>be shocked if it didn't. <v Speaker 1>Right, And it's you know, I don't think Strauslnik is <v Speaker 1>calling up Asha Sharma and saying, hey, just watch your toes. <v Speaker 1>We're putting the game out. But Asha sharmas to certainly <v Speaker 1>dialed in the people in charge of these big companies <v Speaker 1>the xboxes in the PlayStation. Yep, they're dialed in enough <v Speaker 1>to know, oh, this really really state feels real, and <v Speaker 1>you're right. They are making the necessary adjustments to avoid <v Speaker 1>being in grand Theft Auto six is wake smartly, so <v Speaker 1>all right, next story here. Monument Valley boss says it <v Speaker 1>was quote too romantic about giving staff long term job <v Speaker 1>security and things contractors are the future. This is from <v Speaker 1>Chris Scully and VVGC, the chair of the UK Games <v Speaker 1>Industry trade body, Yuki and the CEO of Monument Valley <v Speaker 1>studio US two Games say it's becoming less viable for <v Speaker 1>smaller studios to retain long term employees. In an interview <v Speaker 1>with game developer Maria Seyons said the studio has been <v Speaker 1>making games that cost between seven million pounds and ten <v Speaker 1>million pounds, with production cycles lasting three to four years, <v Speaker 1>noting we need to lower that. The boss explained that <v Speaker 1>US two Games currently employees just under thirty people, down <v Speaker 1>from a peak of around forty, while Monument Valley three <v Speaker 1>was in development, before suggesting that the studio shouldn't have <v Speaker 1>hired so many full time employees and should have hired <v Speaker 1>more contractors instead to ensure less of a long term commitment. <v Speaker 1>We've been a little bit too romantic about the idea <v Speaker 1>that we should have employees and give people long long <v Speaker 1>term job security, Sands said. I think that got us <v Speaker 1>into a place where reaching the heights of Monument Valley three, <v Speaker 1>production contractors were always a relatively low percentage of our <v Speaker 1>employee base. I think that's something we're looking to change <v Speaker 1>going forward. Saan suggested that US two would hire more <v Speaker 1>contractors in the future, noting that this wasn't something she <v Speaker 1>ideally wanted to do, but the industry is now headed <v Speaker 1>that way. She continues on in that vein for a <v Speaker 1>little bit. But yeah, yeah, this is one of those <v Speaker 1>ones where oh man, they're just saying it. They are <v Speaker 1>just flat out saying the thing that's like, oh, people <v Speaker 1>that work for us and make the thing that makes <v Speaker 1>us money should not feel secure. And it's like, I <v Speaker 1>get what she's trying to get at, where it's like, <v Speaker 1>this is a it's a volatile business. There's ups and <v Speaker 1>downs and permanent commitments kind of create a lot of <v Speaker 1>pressure that cost some problems. Sure, but the idea that <v Speaker 1>like the answer to that is for you to go <v Speaker 1>out publicly say, man, we shouldn't be offering people's job security. <v Speaker 2>That's too much. Oh then what are we even doing here? <v Speaker 3>Yeah, it's just classic video games industry capitalist hellscape. And <v Speaker 3>I haven't played Monument Valley, but I mean, and I <v Speaker 3>don't really know much about developing a game, but they're <v Speaker 3>not the most like mechanically or graphically complex games, right, <v Speaker 3>So again this is me speaking from relative ignorance, but <v Speaker 3>these games can't take three to four years to make, right, <v Speaker 3>And so I don't know how much. Yeah, I'm not <v Speaker 3>sure either. But my point with that is like the <v Speaker 3>cost versus how much it costs to retain your employees <v Speaker 3>versus profit, Like I don't know, doesn't doesn't seem like <v Speaker 3>a thing that should be happening, and just basedline across <v Speaker 3>the board, whether it's in video games or not, like, <v Speaker 3>this is not a way you should talk about your employees, <v Speaker 3>especially if you want to retain them to continue to <v Speaker 3>make stuff games here specifically, I don't know, I just <v Speaker 3>can't help, but like just scoff at it, I don't know. <v Speaker 1>Yes, it's the it's the kind of thing where, you know, <v Speaker 1>other industries are not necessarily solved for this, but there <v Speaker 1>are ideas in other industries where they're gig based, like <v Speaker 1>making films, that is a gig based industry where you <v Speaker 1>go from one gig to the next, but there are <v Speaker 1>some structures in place, like the unions that provide the <v Speaker 1>healthcare for the people that work as as grips or <v Speaker 1>whatever in that industry. <v Speaker 2>I don't know if grip's actually get insurance, but. <v Speaker 1>There are like you know, writers and all these people <v Speaker 1>that move from one job to the next because there's <v Speaker 1>only money there while you're making it, and then in <v Speaker 1>the years, like there's no company or the production company <v Speaker 1>that exists and does have a staff, they don't need <v Speaker 1>the grip on the times when they're not making a production. <v Speaker 2>So the idea is, let's let's staff up for this. <v Speaker 1>We are contracting these people out, but there is a <v Speaker 1>backbone to this industry that expects that to happen and <v Speaker 1>provides a pathway for that person to go from one <v Speaker 1>gig to the next. <v Speaker 2>These sort of funnels from one. <v Speaker 1>Job to the next, and the video game industry has <v Speaker 1>none of that, it does not have that backbone. And <v Speaker 1>so these these these companies saying that, yeah, we're basically <v Speaker 1>gonna have a gig based infrastructure. Okay, I get why <v Speaker 1>that is financially incentivizing, why that is like start of <v Speaker 1>enticing to you, But what about the people's lives of <v Speaker 1>the people who are producing the thing that is making <v Speaker 1>you money? And there is no answer there because it <v Speaker 1>does not actually affect their bottom line, so they do <v Speaker 1>not care to answer it. And it's like, you know, <v Speaker 1>I get it. We're like I own a business now, <v Speaker 1>so I get it. Like looking at the numbers, is, man, <v Speaker 1>how do we do more? How do we take care <v Speaker 1>of people better? And it's it's challenging, absolutely, but I <v Speaker 1>don't think the answers sort of like throw my hands <v Speaker 1>up and go like, well, I mean people, the people <v Speaker 1>that are they just shouldn't feel secure. <v Speaker 2>So what No, we gotta gotta find answers for these problems. <v Speaker 3>Yeah, and I guess, I'll I guess in a way <v Speaker 3>to like spin it positively, it could be seen as <v Speaker 3>a good thing for like new people and new developers <v Speaker 3>in the industry who were still like looking for work. <v Speaker 3>But it was the double edged sword there. Yes, for <v Speaker 3>the people who've been for years. So it's give and take, <v Speaker 3>I guess, but I'm still yeah, just the messaging behind <v Speaker 3>this is just so toned up. <v Speaker 1>Yeah, I mean, there was certainly a time where like this, <v Speaker 1>it was just accepted that you could get a job <v Speaker 1>in this industry. And yeah, that was gonna be hard <v Speaker 1>for these companies, and sometimes there would be layoffs after <v Speaker 1>our project went out, but there were years where you <v Speaker 1>could have employment and then you would take that experience, <v Speaker 1>you shipped the game, and you could go get another <v Speaker 1>job somewhere else, and yeah, that's hectic and volatile and <v Speaker 1>not great, but you know the expectation you would go <v Speaker 1>from one full time employment to the next. And now <v Speaker 1>these companies are like, why are we doing that, Let's <v Speaker 1>just contract them out, and well, there's labor laws. That's <v Speaker 1>why you're doing it because you know, at a certain <v Speaker 1>point you got to they made a threshold of they <v Speaker 1>should just be full time employees. <v Speaker 2>But yeah, the companies don't want to do that. <v Speaker 1>It is, and they look at like that cost as <v Speaker 1>this terrifying thing. These the capital expenditures versus operational expenditures. <v Speaker 1>That capex spending terrifies companies and they're they're trying to <v Speaker 1>avoid that as much as possible, and it's hurting people, <v Speaker 1>and it's hurting this industry because senior developers, senior designers, <v Speaker 1>people that know how to make good games are wondering <v Speaker 1>why they're putting up with this and going to much <v Speaker 1>more stable industries. Although how many stable industries remain these days? Yeah, <v Speaker 1>not many, not many. All right, let's go ahead and <v Speaker 1>take a break. We got plenty of more headlines to <v Speaker 1>get into. We'll do that right after this. If you <v Speaker 1>want to skip out on these messages, go to Giant <v Speaker 1>Bomb Duck Slat's joined become a premium member. After versions <v Speaker 1>of the show there, we will be right back. It's <v Speaker 1>Game mess Mornings. We're back on Jeff Grubb, that's Miles Obenza. <v Speaker 1>We're gonna get back into the headlines here with Final <v Speaker 1>Fantasy seven Rebirth demo is now live on switch To <v Speaker 1>and Xbox Series. This is from Sal Ramano at Gamatsu. <v Speaker 1>Squaringex has released a demo for the Xbox Series and <v Speaker 1>switch To and Microsoft Store PC versions of Final Fantasy <v Speaker 1>seven Rebirth. Save data from the demo will be carried <v Speaker 1>over to the full game kind of I did a <v Speaker 1>quick glance miles to see what people are saying about <v Speaker 1>the Switch to versions performance. It is not the miracle <v Speaker 1>port that some other games have been. It is like, <v Speaker 1>so it's an ambitious thirty frames per second port is <v Speaker 1>how many people are putting it, and they do say <v Speaker 1>good enough is the phrase. I've been seeing quite a <v Speaker 1>bit of good enough. You could justify spending the money <v Speaker 1>on this. It does like have softer image quality, pop <v Speaker 1>in occasional drops under thirty frames per second in busy areas. <v Speaker 1>So it's not like, oh, you're going to get the <v Speaker 1>same experience that you had on PS five. But if <v Speaker 1>you like playing RPGs on your switch to it is <v Speaker 1>good enough. <v Speaker 2>You're not in your head. Have you played this at all? <v Speaker 3>Oh yeah, yeah, So I actually went to Square Next <v Speaker 3>a couple of weeks ago for secret things and this <v Speaker 3>was one of them. <v Speaker 2>Yeah. <v Speaker 3>I got to play it in handheld mode for like <v Speaker 3>a half hour, and yeah, pretty much everything everyone on <v Speaker 3>the internet is saying is true. It was like locked <v Speaker 3>to thirty fps. There wasn't much latency issues, Like I <v Speaker 3>made it a point to go play combat that they <v Speaker 3>were like, here, just stay in town and play queens. <v Speaker 2>Blod. <v Speaker 3>I was like, that's cool. That's not the chunk of <v Speaker 3>this game. So yeah, and it felt good, It was fluid, <v Speaker 3>it was extremely responsive. Just yeah that just you know, <v Speaker 3>it looks like what you think Rebirth would look like <v Speaker 3>on switch to. But the fact that it runs as <v Speaker 3>smoothly as it does at you know, this low frame rate, <v Speaker 3>it still is pretty impressive. I did not get to <v Speaker 3>play a doct but I imagined it'll be similar to this. Yeah, <v Speaker 3>but if this is your only way to play it, <v Speaker 3>then go for it. <v Speaker 2>Yeah. <v Speaker 3>Having it on the ghost pretty cool. <v Speaker 2>Yeah, I mean having RPGs on the switch to. <v Speaker 1>I mean there's a reason why that just sounds nice <v Speaker 1>to a lot of people that people like to play <v Speaker 1>in bed, like chill out, make it their nighttime game, <v Speaker 1>And it does sound like this is going to serve <v Speaker 1>that purpose. I Rebirth was never made with a handheld <v Speaker 1>device in mind. It was specifically made for the PS five. <v Speaker 1>My guess here would be that for the third game, <v Speaker 1>which we'll talk about here in a second, but for <v Speaker 1>the third game, they will make it a little bit <v Speaker 1>more with the switch to in mind. And I bet <v Speaker 1>that game runs better on the switch to. You know, <v Speaker 1>maybe not sixty frames per second, but I bet it'll <v Speaker 1>run better on the switch to. <v Speaker 2>Let's actually talk about it. <v Speaker 1>Final Fantasy seven Remake Part three is quote on time <v Speaker 1>and on schedule. <v Speaker 2>This is for my Nintendo News. <v Speaker 1>Comic book recently caught up with Final Fantasy seven Remix <v Speaker 1>series director Neioki Hamaguchi to ask him a number of questions, <v Speaker 1>including how about how development on the eagerly anticipated Final <v Speaker 1>Fantasy seven Remake Part three is proceeding. I'm acucci said <v Speaker 1>the development for the third title is actually both on <v Speaker 1>time and on schedule, meaning that everything is currently going <v Speaker 1>as planned. <v Speaker 2>Here's like the quote here from the interview. <v Speaker 1>I'm unable to share concrete details at this time. What <v Speaker 1>I can say is that development itself is proceeding on <v Speaker 1>time and on schedule. We believe it will become a <v Speaker 1>title we can deliver with confidence as the culmination of <v Speaker 1>the trilogy. We know many fans are eagerly anticipating, and <v Speaker 1>preparations towards the announcement are steadily underway. Please look forward <v Speaker 1>to it just a little longer. When do you think <v Speaker 1>we hear about this game? Well, when do we get <v Speaker 1>the name? <v Speaker 2>The release date? <v Speaker 3>What do you think I think we hear about it <v Speaker 3>within the year and then release date maybe within the <v Speaker 3>next two to three. Part of my visit to Squaren Ennis, <v Speaker 3>I have the same interview with mister Hamocucci as well. <v Speaker 3>It was just over email, so I didn't get to <v Speaker 3>actually sit down and chat with him, but I did <v Speaker 3>actually ask him about the third game on switch to <v Speaker 3>and is the same kind of response here, no plans, <v Speaker 3>but development is chugging along. So uh yeah, sorry, I <v Speaker 3>think within the year, maybe even closer, we'll we'll get <v Speaker 3>the name maybe SGF who knows. <v Speaker 1>Yeah, as chief's on the table, you think like it's <v Speaker 1>not a guarantee, but like that's a possibility. <v Speaker 3>Uh possibility, but not super probable. <v Speaker 1>Yeah right, okay, okay, yes, yeah, I think that's kind <v Speaker 1>of the temperature I take away from this is uh yeah, look, <v Speaker 1>it's it's chuggong. It's on schedule and steadily working toward announcements, <v Speaker 1>is how he's framing it. Yeah, they're steadily underway towards <v Speaker 1>the planning of announcements. <v Speaker 2>Yeah. <v Speaker 1>That to me, that sounds like right, yeah, everything's on schedule. <v Speaker 1>It takes time to do these things, no rush because <v Speaker 1>we were not behind, so like we can keep going <v Speaker 1>at this pace, and yeah, that says to me, and <v Speaker 1>maybe before the end of this year, but not anytime <v Speaker 1>super soon, and SGF is super soon at this point, <v Speaker 1>We're a month away basically, so. <v Speaker 3>And I'm happy away for this game. It's okay, you guys, <v Speaker 3>take as long as you need. I'll play it when <v Speaker 3>it's ready. <v Speaker 2>Yep. <v Speaker 3>You know. <v Speaker 1>I do think that them setting the table with these <v Speaker 1>ports and kind of reminding people that are like, oh, <v Speaker 1>we have shifted the strategy of Final Fantasy seven Remix <v Speaker 1>happening on PlayStation first and only, so like these other <v Speaker 1>platforms are not just an option, but they are going <v Speaker 1>to maybe be right there day one, possibly at least <v Speaker 1>as a possibility. They're setting the table, and once this <v Speaker 1>is out there and people are playing it, this being <v Speaker 1>Final Fantasy seven Rebirth, I think they're like, Okay, now <v Speaker 1>now we can kind of really think about it's time <v Speaker 1>to start talking about this game. <v Speaker 2>So yeah, I think it could happen soonish, so we'll see. <v Speaker 3>Yeah, do you think this could be a launch game <v Speaker 3>with PlayStation six or that window of time. <v Speaker 1>That's not awesome, that's also not off the table, but <v Speaker 1>PlayStation six feels like it's moving from I do not <v Speaker 1>think they're going to want to tie it to PlayStation six. <v Speaker 1>I think they will be happy to be like, do <v Speaker 1>a re release in that moment of here is the <v Speaker 1>integrate Is that what they did with the first one? <v Speaker 1>With the Integrade version of Final Fantasy seven Remake Part three, <v Speaker 1>They're like, Okay, yeah, it's been out for a year <v Speaker 1>of selling to the massive audience on all these other platforms, <v Speaker 1>and now here it is at launch for PS six <v Speaker 1>in its definitive version. <v Speaker 2>That's how I would expect it to happen. What do <v Speaker 2>you think? <v Speaker 3>Pretty much agree? I think they want to try to well. <v Speaker 3>I could possibly see it as like a dual launch <v Speaker 3>as well, depending on when PlayStation six is out. But <v Speaker 3>I think they've been reports that it could be what <v Speaker 3>like twenty twenty nine or twenty thirty ish. <v Speaker 2>I mean, it's it's moving around. Yeah. <v Speaker 1>I think it was like, oh, it could be twenty <v Speaker 1>twenty seven. It's like, well, no way that, but twenty <v Speaker 1>twenty maybe, And that feels like to me, that sounds <v Speaker 1>like twenty twenty nine. <v Speaker 3>Yeah, yeah, so yeah, I mean, if that's the case, <v Speaker 3>I could see Remake Part three being a dual SKEWP. <v Speaker 1>Yeah, I think that they will be happy to play <v Speaker 1>on the excitement of new hardware, no matter what that <v Speaker 1>hardware is. But yeah, I think, like yet someone to <v Speaker 1>Chat's saying, I do think they view the partnership between <v Speaker 1>Final Fantasy seven Remix and PlayStation as sort of a misfire. <v Speaker 1>I don't know if they would call it a straight <v Speaker 1>up failure, but I think it's a misfire in that <v Speaker 1>the game just didn't deliver as much as they were <v Speaker 1>expecting it to. And I think they think locking it <v Speaker 1>down to PlayStation is one of the reasons that that happened, <v Speaker 1>and so not that they're going to like throw PlayStation <v Speaker 1>out or something, but I think they want to re <v Speaker 1>establish they're doing the work right now to re establish <v Speaker 1>that this is a series and they're a company that <v Speaker 1>puts games out everywhere, And I don't think they'll want <v Speaker 1>to like even make a gesture toward, hey, you better <v Speaker 1>have a PlayStation six to be able to play this. <v Speaker 1>Obviously that won't be the case, but I don't even <v Speaker 1>think they want to suggest that we'll see that. <v Speaker 3>I wonder as well, and correct me if I'm wrong, <v Speaker 3>but PlayStation moved away from PC ports right, So I <v Speaker 3>wonder if in that time they'll kind of run that <v Speaker 3>back and be like, well, actually we're going to bring <v Speaker 3>our games to PC, which it's weird that they're not. <v Speaker 3>It seems like money on the table. <v Speaker 1>I mean definitely, I think that is something that flip <v Speaker 1>flip flops a couple more times in lifetime. <v Speaker 2>Yes. <v Speaker 1>Yeah, they will strategically reverse decisions depending on which way <v Speaker 1>the wind is blowing blowing. I think Matt Piscatella had <v Speaker 1>a good skit about this to kind of put it <v Speaker 1>into words what I was feeling. <v Speaker 2>I'll paraphrase. <v Speaker 1>He was saying, like, the companies began putting out their <v Speaker 1>games on PC because the hardware, their hardware wasn't selling <v Speaker 1>as much as they wanted it to. And then like, <v Speaker 1>and now the hardware is not selling as much as <v Speaker 1>they wanted it to, so they're returning back to exclusives. <v Speaker 1>And it's like, oh, yeah, we're just in this circular <v Speaker 1>reasoning where the grass is always greening a on the <v Speaker 1>other side, and the companies are just changing things because <v Speaker 1>they're hoping that's gonna like be it's gonna be different <v Speaker 1>this time. <v Speaker 2>It never worked for them, but it could work for us. <v Speaker 1>And uh yeah, so we're going to keep going back <v Speaker 1>and forth depending on new leadership, new executive sort of initiatives. <v Speaker 1>And right now we're in the one where, like lock <v Speaker 1>it back down, we got to sell PlayStations and that <v Speaker 1>won't last forever. <v Speaker 3>Yeah, definitely not, especially with the price sykes. <v Speaker 1>So oh exactly, all right, next story here, Mortal Kombat <v Speaker 1>Legacy Collection cross play with a k update now available. <v Speaker 1>Atari and Digital Clips pushed a major update, adding crossplay, <v Speaker 1>new online modes, two on two online combat, and select <v Speaker 1>games v are our support on several platforms, and multiple fixes. <v Speaker 1>Digital Clips does say that these are the final major <v Speaker 1>features currently planned, although it does seem like this answers <v Speaker 1>a lot of the problems that people had early on. <v Speaker 2>They had some emulation issues that were causing some headaches. <v Speaker 1>They seemed to spruce those up pretty quickly, and then <v Speaker 1>they followed up with this cross play, which is oh, <v Speaker 1>oh yeah, okay, and maybe this game will now be <v Speaker 1>worth it for some people. I you know, including this <v Speaker 1>because I do like this collection. It was we had <v Speaker 1>a lot of fun with it on PC. They did <v Speaker 1>a really good job of presenting the history of those <v Speaker 1>games in an amazing way and then the story was <v Speaker 1>a little bit like, hey, this is just not the <v Speaker 1>best way to play these games. And now that has <v Speaker 1>shifted in a time when the game could maybe frequently <v Speaker 1>be on sale, and so I wonder if like this, oh, <v Speaker 1>this is another opportunity for this game to do. <v Speaker 2>Well, what do you think? <v Speaker 3>Yeah, I think you nailed it. And yeah, it's it's <v Speaker 3>a really fun collection if you like grew up with <v Speaker 3>these games, like the documentary was awesome, But if you're <v Speaker 3>like a like a diehard FGC guy, I'm not so. <v Speaker 3>I was just like, cool, I want to play these games, <v Speaker 3>I you know, started with as a kid. <v Speaker 2>It's great. <v Speaker 3>The fact that they're adding a cross play and just <v Speaker 3>like bumping up the performance is great for the people <v Speaker 3>who do like to play like that. And yeah, tying <v Speaker 3>these updates into a more I don't want to use <v Speaker 3>the word playable, but more like cohesive you know version <v Speaker 3>of the game with it always being on sale like that, <v Speaker 3>that seems like a good strategy. I guess. <v Speaker 2>Yeah. <v Speaker 1>I mean, I'm glad that companies like Digital Eclipse and <v Speaker 1>Atari do think it's worth it to like keep updating <v Speaker 1>these things to get him into the best position possible <v Speaker 1>it's not just like hit him with the big splashyet <v Speaker 1>here it is all these old game games you remember, <v Speaker 1>take it or leave it. They seem to take that <v Speaker 1>responsibility of preserving these games in the best possible way <v Speaker 1>pretty seriously. And I'm glad that like it seems at <v Speaker 1>least to me, based on them doing it repeatedly, that <v Speaker 1>the business case pans out that that they this is <v Speaker 1>a return on it. They will see a return on <v Speaker 1>investment on this work because people go, oh, the problems <v Speaker 1>that people were having have been solved. <v Speaker 2>Now I'll drop my money. <v Speaker 1>And I get encouraged because I think they're going to <v Speaker 1>keep doing a lot of these of these collections, and <v Speaker 1>even when it's a collection of bad games, and even <v Speaker 1>when it's a collection that doesn't have the incredible, uh, <v Speaker 1>the incredible documentary stuff that makes the price of admission <v Speaker 1>worth it on its own, Like who, honestly, who cares <v Speaker 1>how the game is run? <v Speaker 2>You got to play this game for the documentary. <v Speaker 1>But people care and they should, uh, And so yeah, <v Speaker 1>at them getting that stuff fixed up, I think speaks <v Speaker 1>volumes of Oh, this is maybe Atari Atari's core business <v Speaker 1>going forward. They've made some other recent acquisitions in a <v Speaker 1>studio that does the focuses on PlayStation one ports of <v Speaker 1>like updating those ports and making sure they're running well <v Speaker 1>on PC and a bunch of other platforms. And that's <v Speaker 1>in addition to Night Dive and all these other Limited <v Speaker 1>run do they own Limited Run They own a bunch <v Speaker 1>of different versions of these Hey, let's take old games <v Speaker 1>and repackage them, and they're they're taking it seriously and <v Speaker 1>doing it as best as they possibly can. And it's <v Speaker 1>like I want that to continue because that, like it <v Speaker 1>does sort of refertilize excitement about these old games. We'll <v Speaker 1>talk about another collection here before we're done, where it's like, yeah, <v Speaker 1>I want it even if it's a bunch of bad games, <v Speaker 1>because I have some nostalgia for them, and I want <v Speaker 1>a studio that has the right amount of respect for <v Speaker 1>that stuff to be in charge of it. And that's <v Speaker 1>certainly the case with everyone under the Atari umbrellas. So yeah, <v Speaker 1>I think I take this as a good sign that <v Speaker 1>we're going to keep getting these in a good state. <v Speaker 2>Agreed. <v Speaker 3>And I'm such a mark for like big box like <v Speaker 3>collector stuff like this for like a reasonable price, especially <v Speaker 3>if it's like yeah, retro games, I love. So yeah, <v Speaker 3>I personally, as a consumer, I would love to see <v Speaker 3>more than you. <v Speaker 1>All Right, we'll talk about that other collection here in <v Speaker 1>a moment. Let's get to Witcher three veterans share Blood <v Speaker 1>of the don Walker gameplay and set a release. This <v Speaker 1>is from Andy Robinson at VGC. Rebel Wolves and Vandy <v Speaker 1>Napco have shared a new gameplay, presentation and story trailer <v Speaker 1>for the Blood of the don Walker, a new RPG <v Speaker 1>from a group of former Witcher three veterans. A reminder, <v Speaker 1>this is what if Witcher three veterans made a vampire <v Speaker 1>RPG with a hard narrative clock and a day night duality. <v Speaker 2>There's this idea of. <v Speaker 1>You're a human during the day and a vampire at night, <v Speaker 1>and then there's a huge heavy choice and consequences system. <v Speaker 1>So they're really going all out with the RPG side <v Speaker 1>of this. It sounds pretty cool. There was early talks <v Speaker 1>for this game of like a thirty day calendar, but <v Speaker 1>it doesn't sound like it's as sort of hard and <v Speaker 1>fast as the Major's Mask was, where it's like if <v Speaker 1>you didn't beat it in three days, you fail. It's <v Speaker 1>like this is more about creating a little bit of <v Speaker 1>extra pressure so that interesting things happen because you're rushing <v Speaker 1>things or whatever and just adding some more fuel to <v Speaker 1>the storytelling fire. I'm excited about this. I like the <v Speaker 1>idea of just vampire gameplay mechanics is such a fun <v Speaker 1>playground that I don't think we've done enough with and <v Speaker 1>the people who kind of learned a lot from which <v Speaker 1>are three applying those lessons to this concept. <v Speaker 2>I'm all into it and it looks pretty good. What <v Speaker 2>do you think? Yeah? <v Speaker 3>I kind of liking it to something like persona metaphor <v Speaker 3>stuff like that, with that in game calendar, but with <v Speaker 3>like a gothic horror ish vibe, like that's that speaks <v Speaker 3>to me in ways that I really never knew. And yeah, <v Speaker 3>it's coming out September, so yeah, we don't have to <v Speaker 3>wait much much longer. I'm personally really excited for this. <v Speaker 3>I have this on Fantasy Critics, so hell yeah, I <v Speaker 3>hope it's good. And yeah, they had something at packs West. <v Speaker 3>I don't know if they did any hands on, but <v Speaker 3>they had like a booth just kind of with like <v Speaker 3>a opportunity, so you know, they started marketing it months ago, <v Speaker 3>even over a year ago, maybe, So the September date <v Speaker 3>is a little shocking based on how. <v Speaker 2>You're right, I didn't say that September third. <v Speaker 3>I keep going though, Yeah, yeah, the September day is <v Speaker 3>a little shocking just based on how early it started <v Speaker 3>marketing it. But I mean, yeah, this this game is <v Speaker 3>one of my most anticipated for twenty twenty six, and <v Speaker 3>miaues out of for it. <v Speaker 1>Yeah, you know, I like, I'm not gonna set my <v Speaker 1>expectations like through the Roof, but like it's a solid, fun, <v Speaker 1>good game that has issues. <v Speaker 2>Man, I'll take that. If it's got all these interesting <v Speaker 2>systems happening here, and. <v Speaker 3>If it's not like one hundred hours too that that <v Speaker 3>that would be pretty cool. <v Speaker 2>Yeah, that would hit. That would hit, and then you <v Speaker 2>know it is. It is that team from Whicher three. <v Speaker 1>At least some of the people there that one of <v Speaker 1>the lessons they did learn is just keep updating the thing, <v Speaker 1>updating the thing forever, and it will like, it'll renew <v Speaker 1>its interest among the fan base and it will keep selling. Obviously, <v Speaker 1>Witch Youer three is a little bit of a unicorn <v Speaker 1>when it comes to that. But I don't think that <v Speaker 1>means don't learn that lesson. I think it means try <v Speaker 1>to get to that place where this game is also <v Speaker 1>beloved in that way and remind the fan base if <v Speaker 1>there's anything you like here, we're going to keep making <v Speaker 1>that better, and if there's anything you don't like, we're <v Speaker 1>going to work to fix that. And I think that <v Speaker 1>this game comes out and it's got just some decent ideas, <v Speaker 1>that'll be a really good start. And that's where I'm <v Speaker 1>at with games like this right now, where any studio <v Speaker 1>trying to make a new IP outside of a very <v Speaker 1>very large studio structure or large publisher structure, it just <v Speaker 1>gets something out the first time that shows off the <v Speaker 1>strength of the ideas, and then if it does okay, <v Speaker 1>followed up with a sequel where you already have all <v Speaker 1>the tools and processes in place to be like, Okay, <v Speaker 1>now we know what we're doing, let's really hit the <v Speaker 1>home run. <v Speaker 2>With the next game. <v Speaker 1>And I would imagine that the or at this point, <v Speaker 1>maybe with this game it's not with the next game, <v Speaker 1>but with several updates and get it to a point <v Speaker 1>where it becomes a beloved game totally. <v Speaker 2>Done. <v Speaker 1>Quick is coming to Europe for the first time with <v Speaker 1>three days of games Com speed runs. This is from <v Speaker 1>Andy Robinson at VGC charity games speed running event Games <v Speaker 1>Done Quick is coming to Europe for the first time <v Speaker 1>thanks to a collaboration with games Com. Games Com GDQ <v Speaker 1>will take place during this year's Expo, which is held <v Speaker 1>annually in Cologne, Germany, for three days of live programming, <v Speaker 1>which will also be streamed to Twitch and YouTube. As <v Speaker 1>with previous GDQ events, games Com GDQ will showcase a <v Speaker 1>curated lineup of speed runs performed by top players from <v Speaker 1>around the world. This is the expansion of GDQ continues. <v Speaker 2>To be a great thing. <v Speaker 1>They are they did some stuff at PAS doing stuff <v Speaker 1>with games Com. It's like, oh yeah, that is a <v Speaker 1>real strong way to sort of expand the brand and <v Speaker 1>to bring even more excitement to this excellent fundraising mechanism. <v Speaker 1>You know, there are there two solo, big standalone events <v Speaker 1>of Games Done Quick and Summer Games Done Quick. <v Speaker 2>Are awesome Games Done Quick and Summer Games Done Quick. <v Speaker 1>And it was like, oh yeah, they could keep adding <v Speaker 1>other stuff to the calendar, but does that take away <v Speaker 1>from those bigger events. Maybe maybe not, but it's like, <v Speaker 1>oh no, actually, just go to where where people already <v Speaker 1>are in this space and bring some of that GDQ <v Speaker 1>magic and kind of like you know, it's two flavors <v Speaker 1>to go great together, right, I'm I'm all in favor <v Speaker 1>of this. <v Speaker 2>What do you think? <v Speaker 3>Oh yeah, same exactly. This is like all positive, just <v Speaker 3>more opportunity to raise millions of dollars for good causes, <v Speaker 3>is you know? That's never a bad thing, And just <v Speaker 3>in terms of building a community. You know, there's people <v Speaker 3>who are probably fans of UH Game's done quick overseas <v Speaker 3>who've never really had a chance to attend live and <v Speaker 3>so this gives them the opportunity as well. Is it <v Speaker 3>just games common Germany or are they doing latam as well? <v Speaker 3>Where it's it's still a great, great thing. <v Speaker 2>I bet there's like one leads to the other. <v Speaker 1>But I don't think there's any announcement regarded to the <v Speaker 1>Latin American one, which is going to be in it's <v Speaker 1>in Brazil here in. <v Speaker 2>A little bit, right, it's actually I think actually think <v Speaker 2>it's I think it's the next week. <v Speaker 1>Actually, oh well yeah, so so probably not. But I <v Speaker 1>bet if this does well, that's always something that could happen. <v Speaker 1>There's a ton of speed runners in South America that <v Speaker 1>would be that would be awesome to see. Okay, last <v Speaker 1>couple of stories here. A six game collection of retro <v Speaker 1>rug Rats titles is coming next month. This is from <v Speaker 1>Chris Scullying at VGC. A six game compilation of retro <v Speaker 1>games based on Rugrats is coming next month. Rugrats Retro <v Speaker 1>rewind Collection, which I'm going to struggle to say I <v Speaker 1>think every time too many Ours, is being released on <v Speaker 1>PS five and Nintendo Switched by Limited Run, with a <v Speaker 1>digital release coming on May fifteenth. Pre Orders are also <v Speaker 1>being taken for a physical edition, with the pre order <v Speaker 1>period running from May first through May thirty first. The <v Speaker 1>compilation contains Rugrats Search for Reptar for PS one, the <v Speaker 1>Rugrats Movie for game Boy, the Rugrats Movie for Game <v Speaker 1>Boy Color, Rugrats Time Travelers for Game Boy Color, Rugrats <v Speaker 1>a Studio Tour for PS one, Rugrats in Paris the <v Speaker 1>Movie for PS one and game Boy Color, and Rugrats <v Speaker 1>Castle Capers. <v Speaker 2>For Game Boy Advance. <v Speaker 1>According to Limited Run, each game will have a number <v Speaker 1>of options typical in emulated collections, such as screen filters, <v Speaker 1>safe states in a rewind feature, as well as a <v Speaker 1>music player. You know, these licensed game collections have become <v Speaker 1>more and more frequent have been coming up more and <v Speaker 1>more frequently. The last one that kind of hit was that, <v Speaker 1>the the rin and Stimpy one. It's like, man, those <v Speaker 1>games are famously bad, and yet I I love this. <v Speaker 1>And right now, Miles, I'm going through a bunch of <v Speaker 1>old Simpsons games and it's like, so many of these <v Speaker 1>are utter trash, and yet they're so interesting that I'm like, <v Speaker 1>I hope we get a collection just like one of these. <v Speaker 1>And Ruggrats is definitely one of those ones where, like you, <v Speaker 1>if you were a kid at a certain period of <v Speaker 1>time and you had a Game Boy, you had a <v Speaker 1>Game Boy mats, you had a PlayStation one, you probably <v Speaker 1>had a Rugrats game. <v Speaker 2>Right. Yeah. <v Speaker 3>I was gonna say, like if you had if you <v Speaker 3>were raised on a PS one, odds are you had? <v Speaker 3>I had it. I know a lot of my friends. <v Speaker 3>I don't know why that happened, But this is one <v Speaker 3>of those collections where it's like, like you said, the <v Speaker 3>games aren't you know, necessarily the best games are around, <v Speaker 3>but it might be one of those collections where you <v Speaker 3>buy it just for the modernized version of Regrets in Paris. <v Speaker 3>Excuse me what there? It is similar to like marvel <v Speaker 3>bris capcom collection where you just bought it for Marvels <v Speaker 3>Fris Capcom two. But yeah, I mean having the chance <v Speaker 3>to just at least check them out if you're in <v Speaker 3>intention is only to buy it for just that one game. Sure, <v Speaker 3>why not? <v Speaker 1>Yeah, it's uh, you know going through those old Simpsons games, Uh, <v Speaker 1>it is something I'm noticing where it's like I almost <v Speaker 1>like to see how they're bad now, because there was <v Speaker 1>that one period in like nineteen ninety one where there <v Speaker 1>were four Simpsons games all just coming out back to <v Speaker 1>back to back, and some of them are like way <v Speaker 1>more famous than others for sure, and it's like, oh man, <v Speaker 1>what is this game boy one that I haven't really <v Speaker 1>ever seen anyone. <v Speaker 2>Talk about before? <v Speaker 1>And you go in there, it's like, Okay, this is <v Speaker 1>a little bit better than Bart's Bart's Nightmare or whatever, <v Speaker 1>or Bart versus the Space Mutants, but you could see <v Speaker 1>the DNA. <v Speaker 2>Oh so this is the same development studio. What lessons <v Speaker 2>did they learn? <v Speaker 1>And it's like they learned to just kind of make <v Speaker 1>it even cheaper or whatever and then make it look <v Speaker 1>a little bit more like the Simpsons. And I like <v Speaker 1>seeing that progression now. That is it's an academic curiosity, <v Speaker 1>which is how I would approach any one of these <v Speaker 1>collections like knowing a lot of these games are going <v Speaker 1>to be trash, but I don't know. I have a <v Speaker 1>real soft spot for trash at this point in my life, <v Speaker 1>miles after so much time playing bad games on like <v Speaker 1>light Club, that I kind of want to see more <v Speaker 1>and more of these exact kind of collections. Licensed games <v Speaker 1>are licensed games are It's had such a sordid history. <v Speaker 1>There was a time where you could just guarantee it's <v Speaker 1>going to be bad if it's licensed. That's changed a lot, <v Speaker 1>although it's mostly changed in that they just stopped making <v Speaker 1>them for the most. <v Speaker 2>Part, not across the board, but for the most part. <v Speaker 1>All right, last story here, Digital Bros Acquire wu Chong <v Speaker 1>Fallen Feathers IP. This is from Sal Ramano at Kamatsu <v Speaker 1>five oh five Games. Parent company Digital Bros. Is entered <v Speaker 1>into an agreement with Chinese developer lind Zi Games to <v Speaker 1>acquire the intellectual property rights for Wuchong Fallen Feathers. The <v Speaker 1>company has announced five O five games published that Lindsay <v Speaker 1>made the game, and you know, Digital Bros Is the <v Speaker 1>parent company for the whole operation. Wuchong sold like a <v Speaker 1>million copies. It did pretty well. So my reading here <v Speaker 1>is is this a situation where publishers are going to <v Speaker 1>be doing a thing where they'll let an independent studio <v Speaker 1>or a studio from from Asia that they want to <v Speaker 1>partner with do the brunt of the work to create <v Speaker 1>something new, and if it hits, then they're like, Okay, <v Speaker 1>we found a winner. Let's go and invest in it <v Speaker 1>at this point because it has guaranteed name recognition and <v Speaker 1>will sort of this will be like one of the <v Speaker 1>things that we now treat as one of our primary <v Speaker 1>properties going forward, sort of doing a backward research and <v Speaker 1>development of like what can succeed and being like you <v Speaker 1>guys take on the brunt of the risk. We'll step <v Speaker 1>in and help a little bit, but if it works, <v Speaker 1>we'll buy it from you and run it forward. Do <v Speaker 1>you think that's what kind of happened here? <v Speaker 3>Maybe actually yeah, yeah. And I will wonder if, like <v Speaker 3>if like I don't know if they've announced any other <v Speaker 3>games in this IP, but I wonder if, like, like <v Speaker 3>you said, if they had and they make a stinker <v Speaker 3>and it doesn't perform well, both you know, financially and critically, <v Speaker 3>if this is one of the things where we own <v Speaker 3>it but it didn't do well, So now we're just <v Speaker 3>not gonna make it anymore. It's kind of that's the <v Speaker 3>read I get. Just I don't know, maybe that's pessimistic, but. <v Speaker 2>Yeah, I'm kind of I understand. <v Speaker 1>Yeah, And it's like I wonder, like, does Lindsay Games <v Speaker 1>be like okay and we'll we'll make the next one, <v Speaker 1>or do they sort of find a different studio to <v Speaker 1>take it on. Yeah, it's it's it is. It's a <v Speaker 1>little bit weird. We haven't seen this a ton, but <v Speaker 1>I wonder if it's a situation where it's like the <v Speaker 1>game did pretty well, but in order to like sort <v Speaker 1>of get everyone involved to feel happy about continuing down <v Speaker 1>the path of maybe making sequels, Di Joe bros Is like, well, <v Speaker 1>we need more ownership. And yeah, it's a much more <v Speaker 1>cynical version of this where it's okay, they want to <v Speaker 1>have they want to have a bigger piece of the pie, <v Speaker 1>which would be unfortunate because like they yeah, sure they <v Speaker 1>provided some of the support to get this game out, <v Speaker 1>but again they're not the ones that like did the <v Speaker 1>real work to make the thing have value in the <v Speaker 1>first place. And the people who did have sold the <v Speaker 1>rights now hopefully they got handsomely rewarded that that would <v Speaker 1>be the idea here, but we'll see. I don't do <v Speaker 1>you do you expect them to follow up with it <v Speaker 1>just a straight up sequel, because that's what this kind <v Speaker 1>of suggests to me. <v Speaker 3>Yeah, that's what I'm kind of thinking, and I believe. Yeah, <v Speaker 3>it's a Chinese developer and it's based on like Chinese <v Speaker 3>myth if I'm not mistaken. I haven't played it, but <v Speaker 3>I've seen, like, you know, stuff about it. I wonder <v Speaker 3>if it's one of those things, if they follow up <v Speaker 3>or they just only release it in the Chinese market, <v Speaker 3>which would would be big enough on its own. <v Speaker 2>Oh yeah, yeah, absolutely maybe. <v Speaker 1>All right, we'll see, we'll follow up if anything does <v Speaker 1>break there that was going to do it for the <v Speaker 1>headlines everybody. We do have a poll up question for <v Speaker 1>Monday that we should get to. Let's go hop over there. <v Speaker 1>I'm going to refresh to make sure I have the <v Speaker 1>most recent results. Have you played Alien Isolation? Forty six <v Speaker 1>percent of people said yes, fifty four percent said no. <v Speaker 1>That's on four thousand votes, so pretty good sample size there. <v Speaker 1>This is one of those games where now that a <v Speaker 1>sequel's coming, will I think what happens, especially in the <v Speaker 1>horror game Space miles Is. People like the idea of <v Speaker 1>new games in that genre, but they also like the <v Speaker 1>idea of like spending their like investing their time on <v Speaker 1>something that will continue to pay off as new games <v Speaker 1>come out. That's one of the reasons Resident Evil is <v Speaker 1>continues to grow. I think, in my opinion, is that <v Speaker 1>people know if they spend their time on one of <v Speaker 1>those games, they're going to get more resident eval in <v Speaker 1>the future because Capcom is not going to stop making them. <v Speaker 1>And then there's this huge library of games that exists <v Speaker 1>from you know, the before times and then all these remakes. <v Speaker 1>It's like there's just this abundance and so anytime you <v Speaker 1>invest in there is going to pay off, and I <v Speaker 1>think people like that idea a lot. So now that <v Speaker 1>we know an Alien Isolation too is happening, I think <v Speaker 1>it's like the time is ripe for people to rediscover <v Speaker 1>this game. And so forty six percent people already having <v Speaker 1>played it. That's a huge number, but there's a lot <v Speaker 1>of people in the rest of that audience that will <v Speaker 1>check this game out. <v Speaker 3>What do you think, Yeah, that doesn't act great and <v Speaker 3>it's always on sale, and like Steam and pretty much <v Speaker 3>any other good Point to or Front as well, And <v Speaker 3>if I remember correctly, when it first came out, it <v Speaker 3>didn't get the best reviews of it. After time, it <v Speaker 3>like became kind of generally accepted as one of the <v Speaker 3>best war games of all time. <v Speaker 2>Oh classic. <v Speaker 3>Yeah, I love horror games. I actually haven't played this yet, <v Speaker 3>which is like one of my biggest woes. But yeah, <v Speaker 3>now that part two is coming out, this this is <v Speaker 3>one I'm definitely gonna play before I have a chance <v Speaker 3>to play the next one. Yeah, I'm stoked for it. <v Speaker 1>Excellent sor right, We have a new poll question that <v Speaker 1>we'll get to here in a second. Before we do that, though, Miles, <v Speaker 1>whyn't you tell people where they can find you on <v Speaker 1>the internet, what you have going on and all that <v Speaker 1>good stuff. <v Speaker 3>Yeah, so I'm mostly on Blue Sky at Miles of Benza. <v Speaker 3>That's Miles with a why what do I have going on? <v Speaker 3>I'm freelancing everywhere. I have a couple of big cool <v Speaker 3>things coming out on Kotaku tomorrow morning. And then yeah, <v Speaker 3>if you're going to Magic Con in Vegas this weekend, <v Speaker 3>I'll be there. A lot of games media folks will <v Speaker 3>be there, So say, hif if you'd like I'll be <v Speaker 3>around SGF. I'll be at San Diego Comic Con. Probably <v Speaker 3>we'll be at Anime Expo too. It's uh, that's up <v Speaker 3>in the air, but yeah, I go to pretty much <v Speaker 3>every show on the West Coast because I am bad <v Speaker 3>with money. <v Speaker 2>Well, I'm sure people love to see you there. <v Speaker 1>Definitely, everyone should say hi if they see you, and yes, <v Speaker 1>stay busy man, that's awesome. Yeah, all right, it's new <v Speaker 1>poll question. Are you getting Final Fantasy seven rebirth on? <v Speaker 1>Switch to yes, sir no, just kind of want to <v Speaker 1>listen to other type ticking the temperature, y'all, Like, let's <v Speaker 1>see what people are thinking. Have you been waiting on <v Speaker 1>this game? And now this is a good opportunity to <v Speaker 1>hop on. That pole is up there right now. If <v Speaker 1>you go to YouTube dot com slash at Giant Bomb <v Speaker 1>the post tab, you can find it there. We often <v Speaker 1>post stuff on there about what's happening on the site. <v Speaker 1>But the poles go up there each and every or <v Speaker 1>after each and every Game Mess Mornings, and you can <v Speaker 1>go vote right now. We'll get the results and talk <v Speaker 1>about it here on Game Mess Mornings here on Giant Bomb. <v Speaker 1>Speaking of Giant Bomb, it's happening today. It's Wednesday, so <v Speaker 1>we got some other stuff cooking. But yeah, it's time <v Speaker 1>to get back to the Blake Club everybody. Dan's going <v Speaker 1>to be continuing Space Ace for Super Nintendo just forty <v Speaker 1>minutes left. Look, I think there is a possibility that <v Speaker 1>he beats that game today. I think it's probably more <v Speaker 1>likely that he kind of sees what is like everything <v Speaker 1>that is in front of him, and then he puts <v Speaker 1>together the run next week. But man, this is you <v Speaker 1>do not want to miss this for people who have <v Speaker 1>been asking for Mike or for Mike to give Dan <v Speaker 1>his come up. And it's happened, and you can watch <v Speaker 1>it every week on Blake Club, including today's episode. <v Speaker 2>All right, let's see here. Anything else that we have <v Speaker 2>happened worth mentioning? <v Speaker 1>There was new Portal Pals. People should go check that <v Speaker 1>out if you're a premium member. If you're not going <v Speaker 1>to make it happen, excellent. All right, myles, thank you <v Speaker 1>so much for hanging out with me today and talking <v Speaker 1>about video games. <v Speaker 2>Man, I really appreciate it. <v Speaker 3>Yeah, thank you for having me. This was a ton <v Speaker 3>of fun. I would I would love to come back. <v Speaker 1>Yeah we will, We will make it happen. Again you're right, <v Speaker 1>that was fun, great conversations. Really appreciate it. Man, Thank <v Speaker 1>you all for watching and listening. You're the best audience <v Speaker 1>in gaming. Until next time, have a good one, take <v Speaker 1>care of yourself and goodbye.
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