Silksong Hits Over Half a Million On PC Alone
Jeff Grubb is joined by Rhiannon Bevan from TheGamer to chat about Hollow Knight: Silksong and Metal Gear Solid Delta sales, Star Wars Outlaws using a game key card, layoffs at Firaxis, MindsEye traumatizing IOI, and even more stories to end the week!
Today's episode is brought to you by our friends at MSI!
For the next month, they'll be offering the Giant Bomb community 10% off regularly priced Intel B860/Z890 motherboards at their US Store: https://us-store.msi.com/ - Just use code "bombcast" at checkout!
Big thanks to MSI for their support!
Today's episode is brought to you by our friends at MSI!
For the next month, they'll be offering the Giant Bomb community 10% off regularly priced Intel B860/Z890 motherboards at their US Store: https://us-store.msi.com/ - Just use code "bombcast" at checkout!
Big thanks to MSI for their support!
2025-09-05
59 min
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<v Speaker 1>Hey, everybody, Welcome to Game Miss Mornings, presented by MSI <v Speaker 1>with me Jeff Grubb, your host from giant bomb dot com. <v Speaker 2>Thank you for tuning in. <v Speaker 1>In this episode, we're going to be talking about just <v Speaker 1>how big of a hit Silk Song really is and <v Speaker 1>how a big flop might have already scared off a <v Speaker 1>new gaming publisher. It's gonna be a good one because <v Speaker 1>we have Rhann and Bevin on the show. Rhann and <v Speaker 1>how are you doing good? <v Speaker 3>I'm pretty tired. I mean it's four pm my time. <v Speaker 3>I've got no reason to be tired, but fine, not <v Speaker 3>I am anyway. <v Speaker 1>So four pm is the time I think of the <v Speaker 1>day where I am the most tired. Actually, you know you, <v Speaker 1>I haven't quite got my second win at that point, <v Speaker 1>and the making decisions all day long is certainly caught <v Speaker 1>up with me. I'm definitely at four pm is like <v Speaker 1>when I'm usually taking like a coffee nap or something <v Speaker 1>like that. But yeah, no, so I appreciate you coming through. <v Speaker 1>Why do you tell everybody a little bit about yourself? <v Speaker 1>It's the first time on the show, Like, how do <v Speaker 1>you like, what is your relationship to games and all <v Speaker 1>that stuff? Introduce yourself a little bit. Oh. <v Speaker 3>Hi, I'm Rihannon. I've been watching the show for bits. <v Speaker 3>This is really cool, thank you. I'm a game journalist, <v Speaker 3>of course I have been. I've been scouting for the <v Speaker 3>stories here really of course. Yes, I am a games journalist. <v Speaker 3>I've been in the industry since twenty eighteen freelancing at university, <v Speaker 3>and since twenty twenty one I've been at The Gamer. <v Speaker 3>I am now the deputy news lead over there, so <v Speaker 3>hence watching the show, and I kind of like, guess <v Speaker 3>the thing, I'm just writing about news all the time <v Speaker 3>I go. I do events. You know, if you've ever <v Speaker 3>been to games Colm, people might have seen me running <v Speaker 3>around there, probably drowning in the public calls because all <v Speaker 3>the cool stuff is. But aside from that, you've probably <v Speaker 3>just read my words. So Hi, this is me. <v Speaker 2>Yeah, we actually we do love the Gamer over here. <v Speaker 1>We've read plenty of stories of yours on the show before, <v Speaker 1>and yeah, I'm really happy to. <v Speaker 2>Have you on. <v Speaker 1>You said like you mostly are covering news. What's that <v Speaker 1>like these days? Is it you know, kind of mostly <v Speaker 1>just trying to keep on top of announcements. <v Speaker 2>Yeah, what's it like these days? <v Speaker 3>It's a lot. I mean it's very competitive on the <v Speaker 3>industry side, but even just looking at like what we're covering, <v Speaker 3>it's you know, it's twenty four hour. I mean at <v Speaker 3>the Game of particularly, we have an international news room, <v Speaker 3>so it's I hope we have like probably a couple <v Speaker 3>of hours, but there's no one in. But then we're <v Speaker 3>also passed, always passing the baton on to people. People <v Speaker 3>get surprised and they find out I work weekends. It's like, yeah, <v Speaker 3>news does happen on weekends, usually the bad stuff which <v Speaker 3>they want to hide away. So yes, it's it's increasingly busy. <v Speaker 3>It's only going to get busier. But yeah, it's good <v Speaker 3>news for me. I have a job, so that's nice exactly. <v Speaker 1>Yeah, the weekend editor, Yeah, that is a thing that <v Speaker 1>exists and people really do that job. And you're right <v Speaker 1>that news would frequently pop off, whether that's from like <v Speaker 1>some event or yeah, a company trying to bury something <v Speaker 1>on a Friday evening for sure. Well let's get into <v Speaker 1>things and explain what we do here and who we are. <v Speaker 2>We're Giant Bomb. <v Speaker 1>We're a crew that just tries to make fun stuff. <v Speaker 1>You could support us and doing what we do over <v Speaker 1>here by going to giant bomb dot com slash Join <v Speaker 1>become a premium member. Thank you to everyone who has <v Speaker 1>done that. We really appreciate it. It goes a long way <v Speaker 1>to ensure we can keep doing all that cool stuff <v Speaker 1>like going to Summer Game Fest, doing Game of the <v Speaker 1>Year stuff. We put up some goodies this week that <v Speaker 1>you can get if you're a premium member. There's an <v Speaker 1>extra bonus voicemail. Sean set that up so you don't <v Speaker 1>have to like search that out. It's its own thing <v Speaker 1>and and part of the premium feed, so go check <v Speaker 1>that out for sure. It was a lot of. <v Speaker 2>Fun to do. <v Speaker 1>We also did a Q and A session yesterday with <v Speaker 1>our premium members that should be up on feeds now <v Speaker 1>check that out as well, and of course you get <v Speaker 1>ad free versions of the shows. Once again, that's giant <v Speaker 1>bomb dot com slash Join. Go there, become a premium member. <v Speaker 1>Thank you very much. As far as this show goes, <v Speaker 1>most weekdays, I Jeff Grub will help peace your gaming <v Speaker 1>life back together. That includes breaking news and maybe even <v Speaker 1>some of our own original reporting. For all these topics, <v Speaker 1>I'll get the input of a bona fide expert who <v Speaker 1>will make me look smart. <v Speaker 2>If you are watching live on Twitch Welcome. <v Speaker 1>You can always listen to the show later on podcast <v Speaker 1>feeds by searching for Games Mornings, or find the RSS <v Speaker 1>feed on giant bomb dot com. You can also catch <v Speaker 1>the show later with chapters and timestamps on YouTube. <v Speaker 2>Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning mess with Hollow Night's Silksong hits <v Speaker 1>over a half million players on PC alone after crashing Steam. <v Speaker 2>This comes from John Walker over at Kotaku. <v Speaker 1>Hollow Night Silksong may have crashed Steam, PSN and the <v Speaker 1>Switch e store before its launch, but that doesn't seem <v Speaker 1>to have hurt its success once they all crawled back online. <v Speaker 1>Team Cherry's enormously anticipated Metro a Venus sequel has just <v Speaker 1>reached over a half million concurrent players on Steam alone. <v Speaker 1>That's a figure that doesn't include anything that's happening on Xbox, <v Speaker 1>PlayStation or Switch nor indeed PC players who bought the <v Speaker 1>game on gog or elsewhere. I guess maybe, well guess <v Speaker 1>you've got a Kickstarter code. It probably was a Steam code, <v Speaker 1>or people who are playing via game. <v Speaker 2>Pass, which you know it's available on if you have <v Speaker 2>a subscription. <v Speaker 1>At around ten thirty this yesterday morning with John Wright's here. Basically, <v Speaker 1>people in their slack channels started sharing some of those <v Speaker 1>concurrent numbers because it was pretty impressive. <v Speaker 2>Right out of the gate. <v Speaker 1>It doubled the best concurrent player number ever for the <v Speaker 1>original Hollow Night at one hundred and fifty thousand. That's <v Speaker 1>for a Hollow Night Silk Song yesterday at its launch, <v Speaker 1>but that quickly shot up to over five hundred and <v Speaker 1>thirty four thousand concurrent players. Concurrent players, you know, what <v Speaker 1>can we really glean from that? You know, we could <v Speaker 1>compare it to other stuff. This would make it the <v Speaker 1>eighteenth highest concurrent player count for any game ever on Steam, <v Speaker 1>and a lot of those games are going to be <v Speaker 1>free to play multiplayer games that have massive marketing budgets <v Speaker 1>or you know, huge word of mouth campaigns, and this <v Speaker 1>certainly falls into that category. But I think ran in <v Speaker 1>that we can say Hollow Night Silksong a success so far, right, <v Speaker 1>I mean. <v Speaker 3>Yeah, Like I remember before this came out, I think <v Speaker 3>I had this horrible feeling that. I mean, obviously, Silk <v Speaker 3>Song when that's gonna come out has been the story <v Speaker 3>for the past I don't want to say how many <v Speaker 3>years clus's depressing, but I think like it felt very <v Speaker 3>industry like, you know, it was something we would. <v Speaker 2>Joke about every circle. <v Speaker 3>Yeah, and I was so worried a bit like insider Baseball, <v Speaker 3>you know. I mean, obviously I knew Hollow Night's huge, <v Speaker 3>but I I feel like it almost became a meme <v Speaker 3>in itself, and it's just so good to see that <v Speaker 3>like it. No, it really did have this dis appealed <v Speaker 3>like that. Well, that grassroot support was genuine. It was <v Speaker 3>perhaps the biggest word of mouth campaign, one of the <v Speaker 3>biggest word of mouth campaigns that we've seen off the <v Speaker 3>back of an already great initial release. Amazing. And also, <v Speaker 3>and this is what I love about this. I know <v Speaker 3>Team Cherry have faced so many jokes about how long <v Speaker 3>it took them to make the game, but kudos for <v Speaker 3>them as a studio managing to take their time on <v Speaker 3>this game, release information when they wanted to. And it's <v Speaker 3>still a mass success because if it we're in this <v Speaker 3>industry where it's so volatile. If a game sells, you know, <v Speaker 3>half a million copies is a failure. So it's it's <v Speaker 3>good to see right out of the gate, like I <v Speaker 3>I dread to we're not dread to think, but I'm <v Speaker 3>looking forward to finding out what the sales are and <v Speaker 3>what the total player count across the whole all platforms <v Speaker 3>and game passes, because that's just going to be astronomical. <v Speaker 1>Yeah, I mean it had to have flown past. I mean, <v Speaker 1>like just always to explain it. Concurrent players mean the <v Speaker 1>people online playing the game at the same time. So <v Speaker 1>these are not people who bought it and planned plan <v Speaker 1>to start it this weekend or we're going to start <v Speaker 1>it later that evening. People are planning out on like <v Speaker 1>right now because it's Friday, you know, and it's Friday <v Speaker 1>evening for a lot of the world. It's already at <v Speaker 1>five hundred and sixty thousand concurrent players today. It probably <v Speaker 1>will hit an even higher peak on Saturday. That's usually <v Speaker 1>what happens with these games that come out during the week. <v Speaker 1>Going through the weekend, it'll hit a higher concurrent peak. <v Speaker 1>But you're right, the the sales numbers will be much <v Speaker 1>bigger than that, a factor larger than that. <v Speaker 2>This thing could fly to five. <v Speaker 1>Million copies sold instantaneously, and yeah, that's it's just impressive stuff. <v Speaker 2>And you're right. <v Speaker 1>I had a similar sort of feeling about this of <v Speaker 1>is this something that we talk about. You know, the <v Speaker 1>people that kind of listen to a podcast or show <v Speaker 1>like this, if you know they're tapped in. We're all <v Speaker 1>having that same joke. That's why the meme works. But <v Speaker 1>does it go beyond that? And then you know here <v Speaker 1>in a few weeks ago, maybe a few months ago, <v Speaker 1>that Hollow Nights Silk Song is the number one most <v Speaker 1>wish listed game on Steam. I'm like, Okay, then there's <v Speaker 1>something for real there. Even with that context, this is shocking. <v Speaker 1>Five hundred thousand plus concurrent players for any game is <v Speaker 1>nearly impossible, and it has been impossible for an INDE <v Speaker 1>two D Metroid VANDIA platformer until now. And really like, <v Speaker 1>this is the biggest game in that genre ever. You <v Speaker 1>know Metroid we always point out like, you know, so <v Speaker 1>the progenitor of the series has or never or almost <v Speaker 1>never sold more than three million copies. It's kind of <v Speaker 1>a niche game. It's not as popular in Japan. I <v Speaker 1>don't think holl of Night has that problem. It's popular everywhere. <v Speaker 1>It really has just found the magic recipe to get <v Speaker 1>people's attention and kind of show them this genre in <v Speaker 1>a new light, to really bring more people in and <v Speaker 1>as a huge Metroid Venua fan, I'm like, yeah, that <v Speaker 1>sounds fantastic to me. Rhiannon, have you started Silk Song? <v Speaker 1>Have you had a chance? You know, it's it's you're <v Speaker 1>covering news. It's a busy job. <v Speaker 3>Oh I cover news for plenty of games. Doesn't mean <v Speaker 3>I played them always. I do relate to a lot <v Speaker 3>of people. I've seen this pop up or I ever <v Speaker 3>read it of like, oh, I was ready can forward <v Speaker 3>Silk Song? I remembered I suck. It's like, yeah, that's <v Speaker 3>I've decided. Yeah, but that's gonna be me. That's gonna <v Speaker 3>be like way it is news news for this, and <v Speaker 3>I'm going to be at nails pace compared everyone else. <v Speaker 3>But I'm looking forward to sucking at it. Quite frankly, <v Speaker 3>it's one of those games where I won't mind sucking <v Speaker 3>at it. I you said, it is always great when <v Speaker 3>we see a genre which kind of like written off, <v Speaker 3>even by Nintendo with Metroid, which set off the you know, <v Speaker 3>the genre, like the Metroid fans are left waiting compared <v Speaker 3>to other fans of different franchises. So it's it's just <v Speaker 3>it's like, I mean, it's not the borders keep free <v Speaker 3>effect where it's like showing like no, there is an <v Speaker 3>audience here, people like it. You know, just make these <v Speaker 3>games and people will play them. And I mean I'm <v Speaker 3>blown away, but the number still I could keep saying that, <v Speaker 3>but it's it's brilliant, and I mean on your point <v Speaker 3>on concurrent players, like, yes, it will be late Saturday. <v Speaker 3>I think probably like early Sunday for anyone in the UK. <v Speaker 3>You'll want to keep an eye on those Steam numbers. <v Speaker 3>Obviously Steam doesn't can be the full picture, but it's <v Speaker 3>the pitch that we can get the most immediate from. <v Speaker 3>And I know people are already predicting. I mean the wildest <v Speaker 3>one I saw one point two million. I mean, it'd <v Speaker 3>be great if we saw that. I'm gonna place my <v Speaker 3>bets around eight hundred thousand. <v Speaker 1>Sounds right, yeah, I think I yes, through in the <v Speaker 1>show was like I got like really excited out of <v Speaker 1>the gate there. I'm like, oh, I don't give you <v Speaker 1>a million this weekend. We'll see You're right. Eight hundred <v Speaker 1>thousand seems like the like that would be super impressive. <v Speaker 1>And yeah, it really obviously already a huge success. It's <v Speaker 1>a team that really kind of did take their time <v Speaker 1>because the first games sold so well and they could <v Speaker 1>afford to do so, and it just seems like that <v Speaker 1>has paid off for them. And obviously we know that's <v Speaker 1>not rep replicable by most of the people working in <v Speaker 1>the indie game scene, right, They're not gonna be able <v Speaker 1>to have the same They're not gonna be afforded the <v Speaker 1>same opportunities in the same amount of time to work <v Speaker 1>on their stuff. But when a team is, I'm glad <v Speaker 1>that they were able to take advantage of it and <v Speaker 1>really make this work for them. All right, let's keep <v Speaker 1>going here. Star Wars Outlaws used as a game key <v Speaker 1>card thanks to a flaw with the switch To. This <v Speaker 1>is another one from John Walker, but let's just kind <v Speaker 1>of recap it here in a more concise way. Essentially, <v Speaker 1>an engineer for you Besoft was like got involved in <v Speaker 1>a conversation about people being disappointed despite the very impressive <v Speaker 1>technical aspects of Star Wars Outlaws that the game is <v Speaker 1>on a game key card on switch To, so I've <v Speaker 1>been playing it. Digital Foundry was mentioned that they got <v Speaker 1>a video in the works. I'm impressed with the visuals, <v Speaker 1>Like it really is a much much much better than <v Speaker 1>the game ran ever on Steam Deck or the Asis <v Speaker 1>Rock ally or anything like that, and it's like, Okay, <v Speaker 1>this is a viable way to play this game, and <v Speaker 1>more than viable, it's a good way to play the game. <v Speaker 1>But people are like, I like to own these games <v Speaker 1>on the card. I'm disappointed You'bisoft put it on a <v Speaker 1>game key card, which, as a reminder, means you get <v Speaker 1>a card that does not have a game on it. <v Speaker 1>You have to download everything to the system, and the <v Speaker 1>game key card acts as a key to unlock the game. <v Speaker 1>The engineer from Ubisoft that got involved in this conversation <v Speaker 1>was like, oh, you know, that's interesting. We recognize that <v Speaker 1>people don't like these things, but basically he said that <v Speaker 1>we never even really talked about the cost of the card. <v Speaker 1>The sixty four gigabyte card, worth pointing out outlaws is <v Speaker 1>about twenty gigabytes could have easily fit on that card. <v Speaker 2>They're like, we never talked about the cost. <v Speaker 1>What we were bothered by is that we need to <v Speaker 1>stream our audio from the storage medium, and if it's <v Speaker 1>on the card, we have to stream it from the card, <v Speaker 1>and it's not fast enough for the tech. <v Speaker 2>That we use. <v Speaker 1>So we just had an obvious solution here and it's <v Speaker 1>asking people to install it onto their much faster internal <v Speaker 1>storage or even even the much faster micro SD Express storage. <v Speaker 1>And I think that that is fair, and I'm not <v Speaker 1>surprised by that because all these you know, the disc <v Speaker 1>storage mediums, and you know, whether that's a Blu Ray <v Speaker 1>or or one of these game key cards, they are <v Speaker 1>often much slower than the internal storage. And we've seen <v Speaker 1>people developers ask people to install games onto hard drives <v Speaker 1>for forever, like going back to like the PS three, <v Speaker 1>So this is something that has happened before, and I <v Speaker 1>bet this is something that developers like, let's just default <v Speaker 1>to that we should ask people to do that. I <v Speaker 1>got a little hung up here though, Rhannon, because I'm like, <v Speaker 1>what people are saying is they just want the game <v Speaker 1>to be on the card so it'll work forever. That <v Speaker 1>makes them feel more comfortable when they're collecting it. Is <v Speaker 1>it not possible to just put the all the files <v Speaker 1>to be installed on a game card and then just <v Speaker 1>have it installed directly from that, so that you know, <v Speaker 1>if the servers go down twenty five years from now, <v Speaker 1>this card will still be able to enable a person <v Speaker 1>to play Star Wars Outlaws on switch to So I <v Speaker 1>asked about this, and I got some developers responding saying, <v Speaker 1>Nintendo's OS the firmware does not seem to support that yet, <v Speaker 1>and Nintendo could maybe do that, but they would have <v Speaker 1>to like enable it themselves. And when they have this <v Speaker 1>cheaper alternative, why would you be soft go through the <v Speaker 1>hassle of asking Nintendo to change anything? <v Speaker 2>Does all that sound like fair to you? Like? Do <v Speaker 2>you believe this? <v Speaker 1>To this developer, you'd be soft that this is probably <v Speaker 1>what led to them choosing to use a game key card. <v Speaker 3>I do believe then, when they say that the decision <v Speaker 3>to go digital wasn't just cost, it wasn't just ill <v Speaker 3>cost less, let's do that. I do believe that there <v Speaker 3>was that. However, it is going to come back to <v Speaker 3>cost eventually. I mean you mentioned that whole point about <v Speaker 3>like and this is when I was looking at the story, <v Speaker 3>I was thinking, Nintendo is getting away with this. They're <v Speaker 3>going to keep getting away with this. <v Speaker 1>To bring up like when everyone else get away with <v Speaker 1>it too, like. <v Speaker 3>Exactly it would you know what your solution to me? <v Speaker 3>I mean, I want to preface this saying I'm not <v Speaker 3>a developer, you know, but that solution sounds like it <v Speaker 3>makes sense, and Nintendo could do that. They won't because <v Speaker 3>why would they know this is working? People are buying <v Speaker 3>these games games, you know anyway. And it reminds me <v Speaker 3>of you know, the PS three, all the problems developers <v Speaker 3>had with that. It meant a lot of the ports <v Speaker 3>were low quality. It meant that Sony had to it <v Speaker 3>was a mistake they had to respond to that, they <v Speaker 3>suffered because of it. We're not going to have that <v Speaker 3>this time around. I can't see Nintendo suffering for it. <v Speaker 3>I mean, like, I love Nintendo, but like they can <v Speaker 3>just kind of do what they want. <v Speaker 2>I mean, yeah, exactly. <v Speaker 3>We all laugh at their online offerings, if you can <v Speaker 3>call it that. Half the time we laugh. But the <v Speaker 3>game chat thing, it runs at five frames per second. <v Speaker 3>The switch too, still does well. You know, it doesn't matter. <v Speaker 3>So I'm going to be all doomer here and say, <v Speaker 3>like it was great. I was a little bit heartened <v Speaker 3>at first when we saw CD Project Red got Cyberpunk <v Speaker 3>all on that on the cartridge, using every scrap of <v Speaker 3>data or storage base that they dated. I think that's <v Speaker 3>going to be an outlier. I I really do. And <v Speaker 3>maybe that's down to the fact that they've been developing <v Speaker 3>that game for like five years now, so they've got <v Speaker 3>that down to an art. <v Speaker 2>But good point. <v Speaker 3>Yeah, with this, it's it's extra effort. Nintendo notoriously doesn't <v Speaker 3>like doing things that are user friendly for the sake of, <v Speaker 3>you know, out the kindness of their heart. They like <v Speaker 3>doing things. <v Speaker 1>They get things more complicated for no good reason. I mean, <v Speaker 1>I'm trying to I got a DOC. So I had <v Speaker 1>two switch toos that I bought right away. I gave <v Speaker 1>one of the kids because they kept taking mind. So <v Speaker 1>I'm like whatever, I was going to sell this to <v Speaker 1>one of my friends at costs, but you guys are <v Speaker 1>being annoying. <v Speaker 2>Take this thing. <v Speaker 1>So I have two docks around the house and I'm <v Speaker 1>like find I'm like, you know what, I still moving <v Speaker 1>docks around between the TV upstairs, TV downstairs and my <v Speaker 1>computer for capture. I want one more DOC, but I <v Speaker 1>want to like kind of maybe get something that has <v Speaker 1>either more functionality or it is more affordable. And it's <v Speaker 1>like Nintendo has locked that thing down to the point <v Speaker 1>if you don't use the Nintendo power supply thing and <v Speaker 1>you don't have the right dock that has the right <v Speaker 1>sort of power delivery, the USBC power Delivery profile. It <v Speaker 1>just won't It just won't work. So people have compiled <v Speaker 1>this list of things that does work. But even then, <v Speaker 1>I got one of those that's actually a portable capture cards. <v Speaker 1>You can put an SD card in it and just <v Speaker 1>capture all your gameplay from the switch to or really <v Speaker 1>it's made for a Steam deck, but they upgraded it <v Speaker 1>to work with the switch too, and it's still a <v Speaker 1>halshle to get it to work because I have to. <v Speaker 1>I still have to go get another Nintendo USB C <v Speaker 1>power adapter because they made it proprietary and no one, <v Speaker 1>not even Apple, has done anything like that, and there <v Speaker 1>is no obvious good reason other than they're doing it <v Speaker 1>because they can sell us more accessories. And it's it's <v Speaker 1>sort of blatant in a way that's like surprising even <v Speaker 1>for a Nintendo. <v Speaker 2>But that's them this generation a little bit. <v Speaker 1>So all these all these opportunities for them to get <v Speaker 1>away with you, like reducing their costs or charging us more, <v Speaker 1>they seem more than happy to do that. <v Speaker 2>So that goes back to this idea. <v Speaker 1>Of like if you're Ubisoft and you're kind of working <v Speaker 1>within the Nintendo framework and the Nintendo ecosystem. You might <v Speaker 1>say it's not about well, we never talked about costs, <v Speaker 1>but really you're just what you're saying there is we <v Speaker 1>never considered the option that might have been more work <v Speaker 1>and more expensive because either it wasn't available to us, <v Speaker 1>or it was like, well, we're not going to go <v Speaker 1>ask Nintendo to change the way they do think so <v Speaker 1>that we can install from a game card so people <v Speaker 1>can have a game. <v Speaker 2>Card for Star Wars Outlaws. That's not going to be <v Speaker 2>worth it. <v Speaker 1>Like it's just Nintendo makes it the default to like <v Speaker 1>not even consider these things that might be better for <v Speaker 1>the consumer because they have such a hard like iron <v Speaker 1>fist wrapped around their go system. <v Speaker 2>And I agree with you, they're not going to change, right. <v Speaker 3>No, they're not. I mean that's I'm not gonna try <v Speaker 3>not make this such a wide issue, but like it <v Speaker 3>really is indicative of this console generation I think, or <v Speaker 3>they're technically in the next one. Whatever we're doing the <v Speaker 3>console generations now in that companies are finding ways to <v Speaker 3>get around stuff. At least the other Xbox one does <v Speaker 3>to go all in on being online always. Their first <v Speaker 3>attempt was disastrous. They give us the carrot instead of <v Speaker 3>the stick. With game Pass, it works. <v Speaker 1>For a bit. <v Speaker 3>Now Xbox is Xbox, but that's a whole other issue entirely. <v Speaker 3>But with Nintendo, it's they don't really have the carrot <v Speaker 3>or the stick. They just do what they're going to do, <v Speaker 3>and like they're the only ones who have Mario, so <v Speaker 3>you're gonna do it. You know, everyone complained about Pokemon <v Speaker 3>scarlet violets sold really well, the next one's going to <v Speaker 3>sell even better. So yeah, I'm such a dumal when <v Speaker 3>it comes to the Nintendo. They're still going to do <v Speaker 3>great stuff. They're still gonna introduce very question stable things <v Speaker 3>into the gaming industry. But you know, no way, it <v Speaker 3>doesn't seem to be as much as like you said, <v Speaker 3>of Apple, And we're not going to get a laws <v Speaker 3>over the city time soon. It's just gonna app yep. <v Speaker 2>Yeah. <v Speaker 1>And even even if they did get sued or regulated, <v Speaker 1>Nintendo is the slipperiest motherfucking company to ever exist in <v Speaker 1>my opinion. Obviously, it's a company I paid a lot <v Speaker 1>of attention to, but I always just think back to <v Speaker 1>them getting in trouble for like some publishing deals that <v Speaker 1>they had, and so consumers might have got charged more <v Speaker 1>than they should have been in a fair competitive market, <v Speaker 1>and Nintendo's way of paying people back was to give <v Speaker 1>them a five dollar coupon printed in a magazine and <v Speaker 1>that people could cut out and use that to spend <v Speaker 1>way more than five dollars on Nintendo video games. So <v Speaker 1>they still found a way to turn this time when <v Speaker 1>they got punished into a way for them to make <v Speaker 1>more money because their lawyers are just always that good. <v Speaker 1>And I always pent Nintendo of America a law firm <v Speaker 1>that happens to be attached to a video game company. <v Speaker 2>All right, we'll keep going here. <v Speaker 1>Up next, Metal Gear Solid Delta Snake Eater has already <v Speaker 1>sold one million copies. This is from Ben Lyons at <v Speaker 1>Game Reactor. The headline is the story. So Riannon, I'll <v Speaker 1>just ask you, what do you think about Konami, the <v Speaker 1>state of Konami making video games, and the future of <v Speaker 1>Metal Gear Solid, And you can take that in any <v Speaker 1>order you want. <v Speaker 3>So Metal Gear Solid is one of those things where <v Speaker 3>like I don't I don't play the game, so I <v Speaker 3>feel like I have because I absorb so much of <v Speaker 3>it for Osmosis and just Kanami through the industry. I <v Speaker 3>guess it really seems like they're finally found their footing <v Speaker 3>after years of not doing. That was so with the <v Speaker 3>metal gear Com Metal ge Solid community. I for one <v Speaker 3>was surprised that they've seemed to want so many back. <v Speaker 3>It seems. Yeah, there's a lot of like all is forgiven. <v Speaker 3>I suppose it to make sense. Kajima is doing his thing <v Speaker 3>quite well. But I mean and Snaky, like, you know, <v Speaker 3>we're hungry for nostalgia right now. Oh yeah, you give <v Speaker 3>someone like you know who grew up with the original <v Speaker 3>Snaky like the same, but it looks better, and that <v Speaker 3>becomes the selling point. I've seen a lot of people say, like, <v Speaker 3>what's the point. It's the same but to a lot <v Speaker 3>of people like you know, And this is where I <v Speaker 3>think the disconnectmeen industry. And then gamers comes in, right, Like, yeah, <v Speaker 3>average gamer in terms of like someone who played video <v Speaker 3>games by is like one or two games a year probably, <v Speaker 3>I mean it's probably gone up, so that's statistic. But <v Speaker 3>and if one of these if one game is like, oh, <v Speaker 3>here's a game you loved as a kid and it <v Speaker 3>looks gorgeous, like yeah, go for it. So yeah, I <v Speaker 3>guess this is a good way to test the waters <v Speaker 3>have done it very well. I guess from this point <v Speaker 3>they can continue the series possibly, but I guess we'ld <v Speaker 3>have to see what happens there. <v Speaker 2>Yeah, I think so. <v Speaker 1>I've played one in five, have played some of three <v Speaker 1>in the past. I don't know if I've ever even <v Speaker 1>touched Middle Gear Solid two or four, and I actually <v Speaker 1>I'm definitely not touched four. But I like the game, <v Speaker 1>like I really like one. I really really liked one <v Speaker 1>so much that when two seem different, That's the reason <v Speaker 1>I kind of didn't continue with the series, because I'm like, <v Speaker 1>I just wanted more of one. But I think I'm <v Speaker 1>a little bit in the same boat as you, where <v Speaker 1>it's like we kind of look at this and we go, yeah, <v Speaker 1>this is successful Konami sort of. They obviously haven't paid <v Speaker 1>for the crimes that they did to Kojima, but it <v Speaker 1>also seems like there's a different set of people in <v Speaker 1>charge of things now, so it's like they are respectfully <v Speaker 1>treating metal gear with a certain air of respect, So <v Speaker 1>why wouldn't they be able to continue doing more new <v Speaker 1>metal gear games in the future. And then I talk <v Speaker 1>to my friends who are metal gear heads, and they're <v Speaker 1>just like, there's no way they could never do that, <v Speaker 1>that that they'll never there will never be in a <v Speaker 1>position where people will accept a Metal Gear game from <v Speaker 1>someone who is not Hideo Kojima, And I'm I don't. <v Speaker 1>I don't believe that. Like I don't, I don't believe that. <v Speaker 1>I think we get to a point here where this <v Speaker 1>game does very well, they remake Metal Gear Solid one, <v Speaker 1>maybe they test the waters with a like Rising two, <v Speaker 1>a sequel to the Platinum game, and then that could <v Speaker 1>be a new one to be like you know the <v Speaker 1>plan the game. Sure Coachma helped with that. It was involved, <v Speaker 1>of course he was involved, but that was always a <v Speaker 1>Platinum game. So we're going to try to do something <v Speaker 1>with that. And I think they can keep proving themselves. <v Speaker 1>I think the pitfall there, though, is they prove themselves <v Speaker 1>as much as they want to, because if one of <v Speaker 1>these games underperforms or if there's issues with development, does <v Speaker 1>Konami lose their their interest in this. I think that's <v Speaker 1>the more likely scenario is they stumble on one of <v Speaker 1>these games eventually people are a little bit less happy <v Speaker 1>and Konami goes, what are we doing all this work for? <v Speaker 1>It's not worth it. Let's go back to the pachinko machines. <v Speaker 1>I think that's probably how it goes here. But as like, <v Speaker 1>this is a very good start, right, this is a <v Speaker 1>very good start for them coming back to Metal Gear. <v Speaker 3>I mean, like, do I think Konami's got the audacity <v Speaker 3>to make their own male gis solid game? <v Speaker 2>Yeah? <v Speaker 3>I do. I find whether or not it succeeds and <v Speaker 3>fans are willing to maybe not forgive but like begets <v Speaker 3>you know, man, just play and play the game. Yeah, <v Speaker 3>I think if it's good, they will, you know, but <v Speaker 3>that's another question entirely. I guess you know, can like <v Speaker 3>and then we have uncomfortable conversations about authorship and you <v Speaker 3>know who owns the spirit of sounds like Discolysium. Now <v Speaker 3>I won't go down that train of four, but like <v Speaker 3>you know what I mean, it's it's I think they will. <v Speaker 3>I don't think this. I don't think you just do <v Speaker 3>a snaky a remake this with this that looks this <v Speaker 3>amazing and then have zero plans for another game, like no, <v Speaker 3>whether it's another remake, which they might do because it's <v Speaker 3>one work, or where they're like, okay, this one really worked, <v Speaker 3>then people want more gear. So yeah, I think another <v Speaker 3>one's absolutely on the way. <v Speaker 1>Yeah, I mean, it's it's very clear to me that <v Speaker 1>Konami is following the Capcom Playbook right now. It's always <v Speaker 1>worth mentioning because there's some but they acting people out <v Speaker 1>there and be like Konami was always making more money <v Speaker 1>than Capcom and like, yeah, sure, I get what you're <v Speaker 1>what you mean, and they we're making them sometimes more <v Speaker 1>money in video games like traditional traditional video games were <v Speaker 1>like mobile and free to play games and stuff like that. <v Speaker 1>Capcom's had the growth recently. Capcom was like, oh, we're <v Speaker 1>up fifteen percent year over year, and that's what matters <v Speaker 1>to these companies. They are looking for growth, and Konami <v Speaker 1>is clearly trying to emulate that and has begun to <v Speaker 1>get that growth with them, Like the Metal Gear Solid <v Speaker 1>Collection was delivering that for them. So I think that <v Speaker 1>they if they are having success with success with the <v Speaker 1>Capcom Playbook, which is remakes of your most popular franchise <v Speaker 1>and then new games to go alongside those remakes and <v Speaker 1>kind of going back and forth between those two things, <v Speaker 1>to me, it's like we just obviously end up at <v Speaker 1>a point Wherekonomi figures out how they can pull that off. <v Speaker 1>And again whether they can pull that off in terms <v Speaker 1>of the quality and making fans happy as a whole <v Speaker 1>other conversation. But I think we will see them at <v Speaker 1>least try at some point. In the meantime. <v Speaker 2>There's a lot of Metal Gear. <v Speaker 1>Games that they can work with, whether that's remakes or <v Speaker 1>the collection volume two, because they called the first one <v Speaker 1>volume one. Volume two is still yet to come, and <v Speaker 1>that could include Metal Gear Solid four finally getting set <v Speaker 1>free from the PlayStation three. So they have a lot <v Speaker 1>of runway here to figure out how to like you know, <v Speaker 1>slowly actually people back to the idea that Meddle Gear <v Speaker 1>Solid is an ongoing, you know, franchise that is, you know, <v Speaker 1>still in business and still has the possibility of. <v Speaker 2>Producing new games. <v Speaker 1>And then as far as like Konami's the rest of <v Speaker 1>Konami's involvement in like making new video games, you know, <v Speaker 1>we Silent Hill, well, we'll see what happens with Silent <v Speaker 1>Silent Health that is out here really soon. <v Speaker 2>And then there is the rumor of them returning to <v Speaker 2>a Castle Vania game. They still not announced that. <v Speaker 1>But I think overall, like this strategy, I just don't <v Speaker 1>think that Konami has been scared off, and if anything, <v Speaker 1>they've been rewarded for their efforts, so I expect them <v Speaker 1>to continue kind of expanding this stuff. Is that kind <v Speaker 1>of what you're feeling as well? <v Speaker 3>Absolutely? I mean it again, you don't do this, don't <v Speaker 3>You don't find massive success in all of these sort <v Speaker 3>of these these remakes and then not capitalize on that. <v Speaker 3>The you know, the the gaming industry often has tunnel <v Speaker 3>vision that can be a good thing or a bad thing. <v Speaker 3>And in this case, if we keep getting loads of <v Speaker 3>really good games from it, like I'd say, it's a <v Speaker 3>good thing. You know, they see they see money being made, <v Speaker 3>they'll go all in. Whether or not, you know, they <v Speaker 3>reach too far, we'll see. But if I mean the <v Speaker 3>Headn't remakes, no, people will keep buying them, you know, <v Speaker 3>as long as they're they're good. <v Speaker 1>Absolutely, all right, We are going to take a break <v Speaker 1>to go hear from MSI. If you want to skip <v Speaker 1>out on these, go to giant bomb dot com, slash <v Speaker 1>join and become a premium member, get the ad free <v Speaker 1>version of the show. We will be right back. Jam <v Speaker 1>My computer is sick. I've decided it's time to start <v Speaker 1>building a new one. I just don't know where to start. <v Speaker 4>Grub If your computer is SICKI pooh, you gotta start <v Speaker 4>with MSI, which just drops something big in its brand <v Speaker 4>new Z eight ninety and B eight sixty Intel motherboards. <v Speaker 1>Are those the motherboards that unlock the power of the <v Speaker 1>Intel Core Ultra series two CPUs. <v Speaker 2>Yes, sir, These. <v Speaker 4>MOBOs, as we're calling them on the streets are powerhouses <v Speaker 4>for gaming, streaming and whatever intense tasks you need to <v Speaker 4>throw at them. <v Speaker 1>Oh okay, but Jane, you know me, I'm scared of <v Speaker 1>tools that screwdrivers so sharp. <v Speaker 2>It's okay, bud. <v Speaker 4>MSI made them jeffproof meb Dan proof as well, which <v Speaker 4>means they're easy to work with. No more wrestling with <v Speaker 4>tiny little screws or confusing manuals. We're talking easy dbug <v Speaker 4>LEDs that tell you exactly what's going on toolless installs <v Speaker 4>for your M two drives and jipoos or GPUs. We're <v Speaker 4>calling them jipoos two. <v Speaker 2>Now, okay, hell yeah, Oh okay, yeah. <v Speaker 1>MSI has that modern bios as well that looks like <v Speaker 1>it was actually made for humans to use, not some <v Speaker 1>relic from two thousand and three. <v Speaker 2>Give me more of that. <v Speaker 4>Yes, that's right, it's gonna be so easy to get <v Speaker 4>secure boots on the ground. It's like PC building on <v Speaker 4>easy mode grub. And here's the best part. Giant BombCast listeners, <v Speaker 4>MSI is giving you ten percent off these new regularly <v Speaker 4>priced Z eight ninety and B eight sixty boards. Just <v Speaker 4>head over to US dash Store m SI dot com <v Speaker 4>and use promo code bomb cast at checkout Boom instant savings. <v Speaker 1>Oh, I'm gonna stack that discount. They allow you to <v Speaker 1>do that with MSIs got ongoing promotions. That's potentially gonna <v Speaker 1>score me up to one hundred and twenty dollars in <v Speaker 1>Steam codes. It's basically free games just for upgrading. Everyone <v Speaker 1>listening should do the same. So if you're ready to <v Speaker 1>upgrade your setup, do not wait. Visit US dash Store <v Speaker 1>dot m SI dot com and use the code BombCast <v Speaker 1>b O M C A S t all in lowercase <v Speaker 1>and give your PC the upgrade it deserves. Ms I <v Speaker 1>making PC building less of a headache and a lot <v Speaker 1>more fun. Mobo, We're back. It's Game Mess Mornings. Jeff Grubb, <v Speaker 1>Rihanna Bevan. We are going to get back into the news. <v Speaker 1>We were just at during the break talking about Yeah, <v Speaker 1>the former Polygon people start it's Rogue dot what's this <v Speaker 1>Rogue dot co, Rogue dot Rogue dot. <v Speaker 3>Say dot com? <v Speaker 2>Hang is it dot com? <v Speaker 3>I was just on it. It was on this. <v Speaker 1>Uh so they basically have they're a collective of people <v Speaker 1>covering games. <v Speaker 2>Rogue dot site. <v Speaker 1>Right, Yeah, it's rogue Yeah, yeah, we are rean in <v Speaker 1>there we go there, I fixed it there. I just <v Speaker 1>spiced that in for me. <v Speaker 2>Jan Yeah. <v Speaker 1>Rogue dot site is like, it's a bunch like Patrick Gill, <v Speaker 1>a bunch of other people that used to be a <v Speaker 1>Polygon coming together starting up. That's going to be an <v Speaker 1>ad free site. They're going to just survive on support <v Speaker 1>from people. <v Speaker 2>I'm supporting it. I think other people should as well. <v Speaker 1>It's nice to see that, right, that people can continue <v Speaker 1>to make that strategy work. <v Speaker 3>Absolutely. I mean as soon as I announced it or <v Speaker 3>even read anything, I signed up because we just like, <v Speaker 3>I know there's a lot of sites like this, but <v Speaker 3>this should be and I like it, and I think <v Speaker 3>it's great that they've all got together and do something <v Speaker 3>because there was some incredible talent that was lost a <v Speaker 3>Polygon and it's it wasn't fair. It shouldn't have come <v Speaker 3>to this, but I'm I'm glad that they've they've built <v Speaker 3>up the site. I really wish them all the best. <v Speaker 1>Likewise, absolutely, and speaking of losing a lot of talent, <v Speaker 1>for Axis was hit by layoffs as Take two forecast growth. <v Speaker 1>This is from Marcus Person at Game Reactor. Take two <v Speaker 1>is predicting another five percent in growth, So what do <v Speaker 1>they do? <v Speaker 2>Cut staff? <v Speaker 1>Of course, it has now been confirmed that new layoffs <v Speaker 1>are hitting Civilization developer for Axis Games. In a statement <v Speaker 1>to Game Developer, a spokesperson said the studio carried out <v Speaker 1>what they called staff reductions on Thursday as part of <v Speaker 1>a broader restructuring. The reason, according to them, is to <v Speaker 1>optimize processes for greater adaptability, collaboration, and creativity. <v Speaker 2>Oh my god. <v Speaker 1>Exactly how many have been let go remains unclear, but <v Speaker 1>sources close to the situation claim the cuts affect dozens <v Speaker 1>of employees. On LinkedIn, several developers have already confirmed their departure, <v Speaker 1>including writer Emma Kidwell, who is fantastic Really sorry to <v Speaker 1>hear that about Emma, as well as anyone everyone else <v Speaker 1>that works there. It also includes senior QA tester Logan Blackwood, <v Speaker 1>lead character artist Matthew Davis and producer Maya H. Kid Well, <v Speaker 1>who had spent nearly five years at for Axis and <v Speaker 1>wrote that she was among those affected. <v Speaker 2>And is now seeking new opportunities. You know that this is. <v Speaker 1>You know, it's a repeat of the story we've seen <v Speaker 1>so many times these companies kind of a growing, growing, growing, <v Speaker 1>with the idea of like putting out another another new <v Speaker 1>sequel in the popular franchise, with the expectations. <v Speaker 2>That that will grow as well. That's Civilization seven. <v Speaker 1>It hits a couple of snags, and now that's all <v Speaker 1>the excuse that Take two needs to cut jobs and <v Speaker 1>save money. And with the idea and that we know <v Speaker 1>they are going to find a way to get Civilization <v Speaker 1>seven to the point where it is just it's going <v Speaker 1>to sell just as well in the long run as <v Speaker 1>all the rest of them. That's a franchise that does <v Speaker 1>that is in a lot of ways too big to fail, <v Speaker 1>and that's because fans want it to be good. So <v Speaker 1>those updates will come and it'll it'll be just fine. <v Speaker 1>And it has sold fine up to this point. Maybe <v Speaker 1>it's not like matched what Civilization six has done, but <v Speaker 1>that's because they did such a good job of supporting <v Speaker 1>six a lot of people are like, I'm not going <v Speaker 1>to go to the new one till it's at least <v Speaker 1>as good as this one. So like that feels like <v Speaker 1>a management issue. It feels like an expectations issue. And <v Speaker 1>of course, as always, the people making the game are <v Speaker 1>the ones to get punished, right. <v Speaker 3>Yeah, absolutely, I mean you get punished for failure or <v Speaker 3>not even failure. It's never their failure, but you get <v Speaker 3>punished for success. It's absurd that the Take two of <v Speaker 3>all publishers says that argue that this isn't even necessary <v Speaker 3>GT six need I say more like that is going <v Speaker 3>to make a disgusting amount of money. They'll have to <v Speaker 3>invent a new unit of measurement for that, and they <v Speaker 3>can't hold on, you know, even if they're having to <v Speaker 3>dig between the couch cushions, which they're not, you know, <v Speaker 3>it's going to be fine. And that phrasing their optimizing processes. <v Speaker 3>That might be the worst explanation I've heard. Yeah, there's <v Speaker 3>some bad ones and been some real stinkers out there. <v Speaker 3>That might be the worst one. I think that. I'm <v Speaker 3>wonder if that was a chat GPT job. <v Speaker 1>I don't know, but it it's like chat GBT, and <v Speaker 1>it also sounds like they're going to be using AI. <v Speaker 1>That's what that means, optimizing processes. Yeah, come on, I'm <v Speaker 1>a Sieve fan. I liked SIB seven, but I also <v Speaker 1>recognized like where it's at. It's just it's like at <v Speaker 1>a certain point, the game, like I said, will find <v Speaker 1>its way. <v Speaker 2>It always feels like we see these. <v Speaker 1>Numbers come in take two Foregrass forecast another five percent <v Speaker 1>in growth with and that's before they get to GTA, <v Speaker 1>which will be astronomical growth. <v Speaker 2>They can afford to pay all these people. <v Speaker 1>There is gonna be a situation where they are going <v Speaker 1>to wish that they had a lot of these people <v Speaker 1>when it comes time to figure out what's next for <v Speaker 1>for Axis, because that is a developer that has had <v Speaker 1>numerous hits. Ensure like Midnight Suns, didn't perform the way <v Speaker 1>that they wanted it to. But they will find like <v Speaker 1>another they will find their next x Com, they will <v Speaker 1>find their next Sieve. They'll bring back sid Meyers Pirates <v Speaker 1>and I'll be very excited. And it's like they're gonna <v Speaker 1>need this talent and they won't have it because they <v Speaker 1>are They just don't look for forward. They only look <v Speaker 1>at the next immediate quarter and that five percent growth. <v Speaker 2>Probably part of it is we're going to be paying. <v Speaker 1>Fewer people, and it just it stinks to see Mind's <v Speaker 1>i launch was so bad that it traumatized its publisher. <v Speaker 1>This is from Jake Valentine at Duel Shockers. Io Interactive <v Speaker 1>has been in business for over twenty years, primarily focusing <v Speaker 1>on the development side of things. They're best known for <v Speaker 1>their work on the hit Man series, which has been <v Speaker 1>published over the years by several companies, Idos Interactive, Warner Brothers, <v Speaker 1>Interactive Entertainment, and Square Enix, and that's when Square NOx <v Speaker 1>owned Io Interactive for. <v Speaker 2>Twenty twenty one's hit Man three. <v Speaker 1>They self publish the game and will follow a similar <v Speaker 1>road with twenty twenty six's Double O seven first Light, <v Speaker 1>as well as their upcoming project Fantasy Game. When it <v Speaker 1>comes to publishing games from other developers, though, that's something <v Speaker 1>they've done only once. However, they didn't really choose the <v Speaker 1>best of options, as it was the infamous flop Mind's <v Speaker 1>Eye from Build a Rocket Boy. It's a launch so <v Speaker 1>bad that now I io is possibly swear enough publishing <v Speaker 1>games from external developers. Ever again, Hakan A Rack CEO <v Speaker 1>of IOI recently spoke with IGN about the state of <v Speaker 1>Mindseye and at end the fallout from its rough launch. <v Speaker 1>The initial talks we had with Build a Rocketboy were <v Speaker 1>to support them, he said, we thought they had some <v Speaker 1>great ideas and a great world in the background that <v Speaker 1>they were building, and hopefully they'll get the opportunity to <v Speaker 1>show more of that in the future, and we just <v Speaker 1>wanted to help them distribute the game. Well, that was <v Speaker 1>definitely tough, right, It was a tough reception. It wasn't <v Speaker 1>what they hoped for and also what we didn't hope <v Speaker 1>for at Ioi Pop Partners. They're working hard on turning <v Speaker 1>that around to regain the trust of the gamers out there, <v Speaker 1>and they have a ton and they have tons of <v Speaker 1>potential and content they're working on, so hopefully they'll succeed <v Speaker 1>with that in the future. Yeah, I mean it does <v Speaker 1>sound a little bit like a shell shock of being like, oh, <v Speaker 1>that was tough, and really like, you know, big part <v Speaker 1>of that is this is this was a not once <v Speaker 1>in a generation flop, but this will be like a <v Speaker 1>bigger flop that we've had in quite some times in <v Speaker 1>terms of the expectation. <v Speaker 2>The reported about money involved. <v Speaker 1>This is a studio was able to get a lot <v Speaker 1>of money out of the gate, and then Ioli comes <v Speaker 1>in on the back end to publish it, and it <v Speaker 1>didn't really seem to have the experience to kind of <v Speaker 1>see like why no one else was picking up this game. <v Speaker 1>What do you think about the state of like developers <v Speaker 1>trying to like expand into the publishing business. It does <v Speaker 1>seem kind of fraught, right because picking winners and losers. <v Speaker 2>I couldn't do it. <v Speaker 1>I think it's going to be one of those things. <v Speaker 1>It's a very hard job, and the losers are bigger, <v Speaker 1>like in terms of losing money than ever before. Right, Yeah, absolutely. <v Speaker 3>I mean even the big big publishers that I've been <v Speaker 3>doing this for for decades struggle at it. You know. <v Speaker 3>I think back to the leaks at Xbox when we <v Speaker 3>were all laughing about the money being offered to games <v Speaker 3>to get on game parts, and they offered I'm going <v Speaker 3>to bring BEG three up again, like you know, I <v Speaker 3>think like a fraction of what they were going to <v Speaker 3>offer do a side squad. You know, it's and that <v Speaker 3>makes sense back when that email, when the email was written, <v Speaker 3>but now we look back on it and laugh. So <v Speaker 3>if Xbox is struggling with that, if PlayStation is struggling <v Speaker 3>with that, also only struggling with that with Concord, and <v Speaker 3>they have an operation around that, they have the means <v Speaker 3>to check in on the development, and you know, it's <v Speaker 3>a it's a whole process that they've been doing for <v Speaker 3>years and years and years getting into this as a <v Speaker 3>newcomer with a studio that's untested and is going off <v Speaker 3>you know, basically a name. It's it wasn't a good <v Speaker 3>bet and there should I mean, I'm not sure if <v Speaker 3>I was checking in or not, you know, to see <v Speaker 3>what was going on. And this pretty much is confirming <v Speaker 3>that against what some people working at Build a Rocker <v Speaker 3>Boy were hoping for, this probably isn't going to be <v Speaker 3>a comeback story anytime soon. It sucks for everyone involved. <v Speaker 3>You know, I do really feel for a lot of <v Speaker 3>those developers because it must be horrible to, you know, <v Speaker 3>be a developer on the game that everyone's pointing and <v Speaker 3>laughing at any year. But it's it is it's just <v Speaker 3>a cool can you call it a cautionary tale? So <v Speaker 3>much of this is luck, So much of it is <v Speaker 3>you know, I was we don't know the full extent <v Speaker 3>of what went wrong, But I'm gonna go on a <v Speaker 3>limb and say I didn't really know what it was doing, <v Speaker 3>or perhaps didn't know how involved it had to be, <v Speaker 3>or like you said, didn't know why other publishers were <v Speaker 3>steering clear. <v Speaker 1>Yeah, yeah, I mean, you know, the risk of version <v Speaker 1>is a well told story at this point in the <v Speaker 1>game's industry. It is that is, those are lessons that <v Speaker 1>a lot of these companies have learned, and maybe they <v Speaker 1>are I think they're mostly too risk averse, but there <v Speaker 1>is a reason that has come from something, and you <v Speaker 1>don't want to be the one that got caught publishing <v Speaker 1>mind's eye, like that's that's what it is, and there's <v Speaker 1>and I think it would be probably unlikely that IOI <v Speaker 1>would return to the publishing space after this, because this <v Speaker 1>does feel like, oh, we touched the stove. The stove <v Speaker 1>is very hot. Why would I do that again? And <v Speaker 1>it's a shame because you like the idea of these <v Speaker 1>established companies like IOI does have experience publishing their own <v Speaker 1>games very successfully on all these platforms. Now they know <v Speaker 1>how to do that, Like they even like, you know, <v Speaker 1>published a cloud version on Switch one. They like know <v Speaker 1>how to like get stuff done. That's expertise that can <v Speaker 1>help studios that don't have that those those tools available <v Speaker 1>to them, don't have those skills ready to go, and <v Speaker 1>so it's like it's a little bit of a shame <v Speaker 1>if they aren't able to kind of parlay this back <v Speaker 1>into publishing other games. But it's like, what's the alternative here? <v Speaker 1>Is like do you start like really small and then <v Speaker 1>is that like worth the time? I think that's what <v Speaker 1>these companies end up thinking. We look at Private Division <v Speaker 1>getting sold off by two K after like, ah, we <v Speaker 1>we're going to publish these smaller games, and it's like <v Speaker 1>a couple of them did hit, but they just aren't <v Speaker 1>interested because this is the GTA six company. They're used <v Speaker 1>to Grand Slam home runs and that is this is <v Speaker 1>like a completely different business to that when it comes <v Speaker 1>to these smaller games that they're publishing for someone else. <v Speaker 1>I I I think does have a hit in with <v Speaker 1>with Double seven First Light. I think that game looks <v Speaker 1>really good and that it will hit the market and <v Speaker 1>kind of get people excited. So it's like focus on <v Speaker 1>that maybe and if the right opportunity presents itself, maybe <v Speaker 1>go back to publishing. <v Speaker 2>But I don't know. <v Speaker 1>I'm glad it's not the business that I'm in. It <v Speaker 1>seems very perilous. <v Speaker 3>No, I completely agree, and I you know, Double seven <v Speaker 3>is gonna be great for them. They're not going to <v Speaker 3>be the victims in this, so that that's good on <v Speaker 3>the front, I suppose. And like you said, though, is <v Speaker 3>they've got their own systems working so well. It is <v Speaker 3>a shame that they didn't have more luck or picks <v Speaker 3>a developer better, because it would be really good to see. <v Speaker 3>It would be healthy to have another publisher in the industry. <v Speaker 3>But what incentive is there to get back into it. <v Speaker 3>They can't control what another developer makes entirely. They can <v Speaker 3>control what they make, and they are making games very <v Speaker 3>well and without anything like this, like it's you know, <v Speaker 3>when you look at their publishing history, it's going to <v Speaker 3>go mine z I Double seven. That's going to be wild. <v Speaker 3>But it works for them. It is just a shame <v Speaker 3>that it minds. I was there first to go at it. <v Speaker 1>Yeah, I you know, and then looking at it from <v Speaker 1>the other side of things. The leslie Benzi's who is <v Speaker 1>the name that you were referenced earlier, there's a name <v Speaker 1>attached to build a rocket Boy. That's Leslie Benzi's. He <v Speaker 1>is the guy that got GTA five out the door. <v Speaker 1>He's the guy that made sure GTR online launched with <v Speaker 1>that game and was okay and kind of worked, I <v Speaker 1>guess relatively quickly. He's the closer. He's the one that <v Speaker 1>really did all the work, according to him and according <v Speaker 1>to lawsuits, and then wasn't paid a bonus. So it's <v Speaker 1>a huge falling out a bonus that apparently he was <v Speaker 1>contractually due by Rockstar and that wasn't paid. So he <v Speaker 1>left and sued them and got a bunch of money <v Speaker 1>and then started his own studio. And you know, I <v Speaker 1>think that is a story that we've seen here or there, <v Speaker 1>or maybe not like with all the litigation, but at <v Speaker 1>least a big name leaving a studio or people who <v Speaker 1>have worked on big name games taking their their like <v Speaker 1>their stocks that have vested and now going and taking <v Speaker 1>investment and starting their own studios. I think this really <v Speaker 1>speaks to like how hard that is, and like the <v Speaker 1>idea of like, okay, when you have a studio that <v Speaker 1>has done this over and over again, the amount of <v Speaker 1>institutional knowledge that you kind of can't take for granted <v Speaker 1>is enormous and at the same time, I think it <v Speaker 1>does kind of speak to how good Kojima is because <v Speaker 1>he's the one that I could think of that actually <v Speaker 1>was able to pull this off with Desk Stranding. I <v Speaker 1>don't GE's the game that everyone loved, but it's clearly <v Speaker 1>a good game and really got there eventually, and it <v Speaker 1>kind of came out relatively quickly. He's like the one <v Speaker 1>altar I could think of who left their thing, started <v Speaker 1>their own thing and was able to sort of seamlessly <v Speaker 1>parlay that into we're just now releasing new games and <v Speaker 1>they're they're just as good as anything else I've done before. <v Speaker 1>Do you think that that's like he is the outlier <v Speaker 1>or maybe the exception that kind of proves the rule <v Speaker 1>that this is a very difficult thing to do. <v Speaker 3>I mean, undeniably, it's got to be difficult. It helps <v Speaker 3>him that he had a lot of name power, you know, <v Speaker 3>ye or the build a rocker boy had. He could <v Speaker 3>name the company after himself and people. You know, he's <v Speaker 3>on that level. He's known in both gaming communities and <v Speaker 3>in the industry. You know, he is a brand unto himself, <v Speaker 3>So that helps, I guess, I, you know, especially in <v Speaker 3>the gaming industry. It sucks that things might have to <v Speaker 3>fall down to having an auto with you because game <v Speaker 3>I mean, game credits are so long for a reason, <v Speaker 3>so many people's hands go into it. Not to discredit <v Speaker 3>the directors who obviously put their own personal flair onto stuff, <v Speaker 3>but yeah, I want to hope he's not the exception. <v Speaker 3>I mean, I'm looking forward to seeing what the This <v Speaker 3>isn't on the same level, but I'm looking forward to <v Speaker 3>seeing what the former CD Project Read developers are working on. <v Speaker 3>The name escapes me with their game now, but I <v Speaker 3>really like the looks of it. So but I don't <v Speaker 3>think we're gonna get something on that scale, you know, <v Speaker 3>And it was it was probably never gonna be. It <v Speaker 3>was never gonna be that scale. With buld A Rocket Boy, <v Speaker 3>I think he even of Mine's Eye wasn't as it was. <v Speaker 3>It was never gonna be you know, destranding. It wasn't <v Speaker 3>trying to be distruanding. But you know what I mean, <v Speaker 3>like on that scale, it was never gonna be like, <v Speaker 3>all right, let's be rock Star at its own game. <v Speaker 1>You can't rebel Wolves, is what Chad is saying. <v Speaker 2>That's the name of that. <v Speaker 3>Yeah, that's it, Yes, yes, yeah. <v Speaker 1>I always think back, like talking to us some people <v Speaker 1>from E a few years back about those Star Wars <v Speaker 1>games that got canceled and sort of like they're they're <v Speaker 1>thinking behind that, and it was like, look, we're gonna <v Speaker 1>do all this investment for this big ip that we <v Speaker 1>owe a lot of money on. It's very costly, and <v Speaker 1>so there's that cost, and then there's the cost of <v Speaker 1>just building up these studios to make these kinds of games, <v Speaker 1>and in some cases it's games they haven't made before, <v Speaker 1>like or maybe it's something like the the auteur Amy Hinnig. <v Speaker 1>She's made a game like this before, and she knows <v Speaker 1>what she wants and now she's got to kind of <v Speaker 1>like train up this studio to make games the. <v Speaker 2>Way Naughty Dog made games. <v Speaker 1>And we're looking at the like realistically, what that means <v Speaker 1>is it means like we're gonna release a seven out <v Speaker 1>of ten. We're gonna release a game, at least for <v Speaker 1>the first one that is sort of just figuring out, <v Speaker 1>like how you even get a game like this to work, <v Speaker 1>because there's just not enough institutional knowledge that's built into <v Speaker 1>this new studio or the studio that was working on <v Speaker 1>other kinds of games before. <v Speaker 2>This to pull that off. <v Speaker 1>Now, the second game that'll be shit hot, that'll be <v Speaker 1>that well, that's when we're gonna get the game of <v Speaker 1>the year consideration all this stuff. That'll be whenever it <v Speaker 1>be when everything comes together. But that's two massive games now, <v Speaker 1>huge costs associated with that, and there's no guarantee actually <v Speaker 1>that that second game does actually become shit hot and then. <v Speaker 2>Sells very well. <v Speaker 1>So it's just easier for us to be risk averse <v Speaker 1>and say, let's pull the plug on the whole thing. <v Speaker 1>And I just most most of these teams are end <v Speaker 1>up there, and if they don't, they actually do just <v Speaker 1>run into that brick wall and it's worse than a <v Speaker 1>seven out of ten in the case of mind's eye. <v Speaker 2>It's a tough business to be in. <v Speaker 1>Again, don't envy anyone that's got to figure this stuff out. <v Speaker 1>All right, let's hit these last couple of stories here. <v Speaker 1>I lost my place. <v Speaker 2>Yes. <v Speaker 1>Two K confirms college basketball game and big plans for <v Speaker 1>twenty twenty seven. This is from Ben Lyons at Game Reactor. Basically, <v Speaker 1>this is a two K saying that they are going <v Speaker 1>to make a college basketball project. The implication there being <v Speaker 1>that they are likely going to make a DLC for <v Speaker 1>NBA two K twenty seven, although they said they might <v Speaker 1>have some stuff that will happen in twenty six. But <v Speaker 1>they are going out there and making deals with colleges universities. <v Speaker 1>Rihannon and I know this is a weird thing because <v Speaker 1>this is not like college sports is just not a <v Speaker 1>thing probably throughout all of Europe, the rest of the world. <v Speaker 1>Really it's just an American thing. But it's massive business here. <v Speaker 1>It is big money. College football made a ton last year, <v Speaker 1>the best selling game last year, think and then both <v Speaker 1>EA and two K we're looking to replicate that. Sounds <v Speaker 1>like two K is going to get there first, and <v Speaker 1>we'll talk about EA here in a second. But I mean, <v Speaker 1>I guess from the outside looking at what do you <v Speaker 1>think about this idea of these companies racing to go <v Speaker 1>make deals with colleges and college students so they can <v Speaker 1>put them in a video game. <v Speaker 3>I mean, I trust every cause I work with Americans <v Speaker 3>on my news team. They pitch stories about this college <v Speaker 3>football stuff, and I'm like, I'll trust your judgment on this, <v Speaker 3>and people are really interested, so there's clearly a market <v Speaker 3>for it. I'm interested to see if honing in on <v Speaker 3>something that, as you said, is so US specific, will work. <v Speaker 3>It probably will, you know, but even you know, people <v Speaker 3>like sports games, so it will probably have appeal outside <v Speaker 3>of that as well. To be honest, Yeah, so it <v Speaker 3>does seem to me, you know, well, you know, I'm <v Speaker 3>not a publisher. <v Speaker 2>What do I know. <v Speaker 3>It seems a bit risky. It's a bit mildly, but yeah, <v Speaker 3>I would need to know more about what on earth <v Speaker 3>this is. <v Speaker 1>Yeah, So it's interesting because basketball is a little bit <v Speaker 1>different than than football in terms of. <v Speaker 2>Its global appeal. <v Speaker 1>Basketball is deep into its global moment right now, where <v Speaker 1>it is massive in Australia, massive in Europe, it's massive <v Speaker 1>in Asia, it is growing. It's like one of the <v Speaker 1>biggest sports in China, and it's one of the biggest <v Speaker 1>sports in several Eastern Eastern European countries. And a lot <v Speaker 1>of those players, those young players will go to the <v Speaker 1>United States and play for American universities as they're on <v Speaker 1>their pathway to playing for the NBA. So there's gonna <v Speaker 1>be global interest in that. There's gonna be like local <v Speaker 1>celebrities that people like are super into, like oh, this <v Speaker 1>young kid, he might be in the NBA one day, <v Speaker 1>he's going to Duke Okay, I'll check that out. I <v Speaker 1>think the interesting thing here is it does sound like <v Speaker 1>instead of making a college basketball game, two k's idea <v Speaker 1>here is let's at least just test the waters with <v Speaker 1>a mode inside of the professional sports game. And that <v Speaker 1>is as opposed to EA. And that's the other story here. <v Speaker 1>EA isn't going to make their college basketball game, which <v Speaker 1>was going to be a bespoke video game, because two <v Speaker 1>K keeps getting the deals. <v Speaker 2>And it's interesting because the. <v Speaker 1>College licensing company who kind of handles this stuff for <v Speaker 1>a lot of universities, again a very weird idea, but <v Speaker 1>that exists out there, it was telling people go sign <v Speaker 1>the deal with EA so we can get this bespoke <v Speaker 1>video game. <v Speaker 2>We think that will be better. <v Speaker 1>And instead, because I think two K has a lot <v Speaker 1>of cachet with people who follow basketball, it's a very <v Speaker 1>popular video game, everyone was signing the two K deal instead. <v Speaker 1>So EA's taking their ball and going home. So instead <v Speaker 1>it's just going to be this mode inside of two <v Speaker 1>K at least for now, and it's I don't know, <v Speaker 1>it's very strange instead of just getting its own game, <v Speaker 1>although I guess two K will probably get there eventually, we'll. <v Speaker 3>See No, like you said, I think they will. One <v Speaker 3>thing that is heartening us the right word to see <v Speaker 3>is that it sports money deals always the case. Doesn't <v Speaker 3>that serve as college level? It's always that. <v Speaker 1>Yep, a ton of money involved, for sure, it's and <v Speaker 1>I'll continue my boomer era of pointing out it was <v Speaker 1>better when we had five different college basketball games and <v Speaker 1>five like twelve different football games or whatever. That was <v Speaker 1>a better time instead of these things always being locked <v Speaker 1>down to just one game in one company. It stinks, <v Speaker 1>all right, that does it for? Yeah, that doesn't for <v Speaker 1>the headlines? Here we did. <v Speaker 2>Did we do a poll question yesterday? Jam? <v Speaker 1>We don't do that, right we go to the bomb <v Speaker 1>twelve or no, No, we do do a poll question, <v Speaker 1>and we don't do a new one today. So let <v Speaker 1>me go ahead and get to the poll question real quick. <v Speaker 1>Here I have it or on this thing? Oh my god, <v Speaker 1>I'm playing audio. I did not mean to do that. <v Speaker 1>All right, refreshing, Let's take a look here. Does Double <v Speaker 1>O seven first Light look like something you'll want to play? <v Speaker 1>Your options were yes, no, and I didn't watch the <v Speaker 1>Double oh seven State of Play cent of people said yes, <v Speaker 1>it's something that looks like they'll want to play, which <v Speaker 1>is a pretty high number for any of these polls <v Speaker 1>where we ask something like this. Thirty three percent said <v Speaker 1>I didn't watch the Double seven state of play, so <v Speaker 1>that just shows a lack of interest, and then thirteen <v Speaker 1>percent set outright, no, Rannon. Earlier, you were saying that <v Speaker 1>this looked pretty good to you as well. <v Speaker 3>Right, yeah, yeah, it looks solid. It's you know, they trust, <v Speaker 3>I trust they know what they're doing. It's I'm not <v Speaker 3>even a big double O seven't head, but it looks <v Speaker 3>it looks really good. You know, I'm sold, and I <v Speaker 3>think it's hard to look at what they've shown so <v Speaker 3>far and not be sold. Hence the small amount of <v Speaker 3>people saying out right, no, it's it's you know, I <v Speaker 3>think it's going to do incredibly well. <v Speaker 2>Yep. <v Speaker 1>I'm I like James Bond here or there. It's never <v Speaker 1>been like my favorite franchise, but I think I think <v Speaker 1>it's pretty cool. I love Golden Eye as a kid, <v Speaker 1>of course, so the video James Bond in video games <v Speaker 1>has actually always been like, oh yeah, that's where I <v Speaker 1>think about him first. And it feels like this is <v Speaker 1>part of that legacy in a really positive way. And really, <v Speaker 1>I'm a huge Hitman fan and I like IOI a lot, <v Speaker 1>and it looks like a good sort of mutation of <v Speaker 1>those ideas in the right direction for a big, fun <v Speaker 1>action game that could really hit the tone of James Bond. <v Speaker 1>So we'll see March twenty seventh for that game. People <v Speaker 1>get a chance to really put their money where their <v Speaker 1>money with their mouth is for the fifty four percent <v Speaker 1>of people here who said, yes, all right, we got <v Speaker 1>to get to the bomb twelve here in a second <v Speaker 1>before we do that, though, Rann And while you tell <v Speaker 1>people where they can find you on the internet, what <v Speaker 1>you have going on? <v Speaker 2>All that good stuff? <v Speaker 3>Okay on Twitter, I am re Underscore Bevan on Blue Sky, <v Speaker 3>I am real the Witch. I'm gonna Can I do <v Speaker 3>a little promo as a alloud yeah please? Okay. I <v Speaker 3>have an hour ago an interview of Randy Pitcher that <v Speaker 3>went up and it is sweet, insane. Please read it. <v Speaker 3>I asked him about stop Killing games and we ended <v Speaker 3>up talking about the heat death of the universe. It <v Speaker 3>was that was a nine am Games Calm appointment. It <v Speaker 3>was incredible. <v Speaker 2>He did some slight hand he did some distraction there. <v Speaker 3>Yeah, it seems like I know, it's like, okay, you're <v Speaker 3>not answering your question, but I'm entertained, you know. Yeah, <v Speaker 3>I'll let you talk. It's fine. It's genuinely amazing and <v Speaker 3>you had a great time talking to him. Please check <v Speaker 3>that out. <v Speaker 2>Fantastic, excellent. People should go check that out. And let's <v Speaker 2>see here. <v Speaker 1>Yeah, let's go ahead and talk about what else. <v Speaker 2>We have going on at Giant Bomb today. <v Speaker 1>I don't know, because I'm leaving to go to a concert. <v Speaker 1>Me and I could going to go see the studio <v Speaker 1>ghibli composer Joehisaishi and concert here he's playing with the <v Speaker 1>Cleveland Orchestra. But I do believe Jan and the crew <v Speaker 1>intend to do some upf People should hang out for that, <v Speaker 1>you know, I'll maybe I'll watch while we're at the <v Speaker 1>bar before we go to the concert actually and see <v Speaker 1>that for ourselves. We'll be back next week with a <v Speaker 1>bunch of new stuff as well as always, But first, <v Speaker 1>before we get out here, it. <v Speaker 2>Is time for the Bomb twelve. <v Speaker 1>That's right, These are the twelve games that really matter <v Speaker 1>to people who are really playing games. We got a <v Speaker 1>lot of responses this week. A lot of responses yesterday, <v Speaker 1>and that's right. Hollowdight's Silk Song is your number one <v Speaker 1>game of the week on the Bomb twelve after one day. <v Speaker 2>That's the first time I. <v Speaker 1>Think we've seen that, at least since Donkey Kong. Usually <v Speaker 1>a game comes out and we do these on Friday. <v Speaker 1>The games come out on Thursday or Friday or something <v Speaker 1>like that, maybe Wednesday, and it takes about a week <v Speaker 1>for enough votes to pile up. <v Speaker 2>Not this time. Hollow Night Silk Song. <v Speaker 1>Everyone jumped aboard right away and it had significantly more <v Speaker 1>votes than anything else. Let's do the rest of the list, <v Speaker 1>working our way up from the bottom here. Number twelve <v Speaker 1>Death Stranding two on the Beach. Number eleven Cyberpunk twenty <v Speaker 1>seventy seven. Number ten No Man Sky. The more recent <v Speaker 1>updates for that has a lot of people playing it. <v Speaker 1>Number nine is Hell is Us. I've not touched that. <v Speaker 1>I keep meaning to. I need to go look at <v Speaker 1>it and see it for myself, but I've heard good things. <v Speaker 1>Number eight Donkey Kong Bonanza. It was number one for <v Speaker 1>the entire run of the Bomb twelve. So far since <v Speaker 1>we started doing this has it's dropped significantly there It <v Speaker 1>seems like a lot of people were playing that game <v Speaker 1>so they could and then trying to finish it so <v Speaker 1>they can get out of the way and play Hollow <v Speaker 1>Night Silks on their switch to instead. But that was <v Speaker 1>a really good run for Donkey Kong Bananza. And yes, <v Speaker 1>that does mean that it is behind Umu Masame pretty Derby, <v Speaker 1>the Horse Girl game Everybody at number seven. Number six <v Speaker 1>is Kirby and the Forgotten Land Nintendo switch To edition <v Speaker 1>plus Starcross World. A lot of people playing that. Actually, <v Speaker 1>that was one that even yesterday more people were putting <v Speaker 1>in votes for that. I think people are kind of <v Speaker 1>hearing good word of mouth about that DLC, which I <v Speaker 1>found to be very entertaining. Number five Hell Divers two, <v Speaker 1>Number four Clear Obscure Expedition thirty three, Number three Shanobi <v Speaker 1>Art a Vengeance, really good showing for that. That's another <v Speaker 1>one that seems to be just slowly picking up more <v Speaker 1>votes as the good word of mouth spreads for that <v Speaker 1>one as well. And then number two Metal Gear Solid <v Speaker 1>Delta Snake Eater probably would have been number one if <v Speaker 1>it wasn't for a silk song coming out of nowhere. <v Speaker 1>But that's how it goes. What game you playing right now? <v Speaker 1>Rannon Claire obscure. <v Speaker 3>Actually, I Jimmy m I'm so into based Offuge. I'm there. <v Speaker 3>So everyone was telling me for long this time, you <v Speaker 3>have to play this, get around to get around to it. <v Speaker 3>It's like everyone's saying you to watch like Breaking Bad <v Speaker 3>back in the day, right, and then it sends out, <v Speaker 3>But then like Breaking Bad, it's like, oh, oh, you're right, <v Speaker 3>it is really good. Why didn't no one tell me <v Speaker 3>to do this sooner? <v Speaker 1>Like this is amazing. <v Speaker 3>It's like I'm really early on, but it's incredible. I <v Speaker 3>think that's my Game of the year. So it like <v Speaker 3>I've talked Silk Song yet, so maybe, but like I'm <v Speaker 3>feeling very confident in that. <v Speaker 2>Yeah. It was. <v Speaker 1>Uh the other day I was talking to Mike Minatti <v Speaker 1>and we were doing our fantasy football league and we <v Speaker 1>were kind of like just chit chatting, and then like <v Speaker 1>it got quiet for a second and he's like he <v Speaker 1>Actink Expedition thirty three has Game of the Year unlock, <v Speaker 1>Like it's it's nothing's gonna I mean, even Silk Song, <v Speaker 1>it's a known quantity, and people are like, yeah, that <v Speaker 1>was a really that was awesome Game of the year contender. <v Speaker 1>But man, that Expedition thirty three came out of nowhere <v Speaker 1>really won me over, and it did that for just <v Speaker 1>about everyone. <v Speaker 2>So I continue to think that game is a lock <v Speaker 2>for Game of the Year as well. <v Speaker 1>All Right, that's the Bomb twelve, that's Game as Mornings. <v Speaker 1>That's the week for me. Rihann And thank you so <v Speaker 1>much for hanging out with me today and talk about <v Speaker 1>video games. <v Speaker 2>I really appreciate it. <v Speaker 3>Thank you for having me. It's been really fun. <v Speaker 1>We'll have you on again. It was Yeah, that really <v Speaker 1>fun is the right way of putting it. Until next time. Everybody, <v Speaker 1>you're the best audience in gaming. Thank you for listening, <v Speaker 1>thank you for watching. Take care of yourself, have a <v Speaker 1>good one and goodbye.
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