GTA 6 And Switch 2 Will Help Video Game Industry Rebound In 2025, Analyst Predicts

Game Mess Mornings

Jeff Grubb is joined by Britton Peele to chat about July's US gaming market highlights and what 2025 has in store, Nintendo ending another mobile game but giving it an offline version, and another retro gaming handheld coming for Grubb's wallet.
2024-08-22 59 min Transcript

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<v Speaker 1>He'll be a go me bit. It's the Internet. You're busy.
<v Speaker 1>Let's do this for August twenty second, twenty twenty four.
<v Speaker 1>For the next hour or so, let me help you
<v Speaker 1>sort through the world of gaming on Game Mess Mornings
<v Speaker 1>Live with Me Jeff Grubb. Today, college football is saving
<v Speaker 1>video games in twenty twenty four, while Nintendo shuts down
<v Speaker 1>another video game later this year. But first, please join
<v Speaker 1>me and welcoming today's co host the Game Mess Mornings.
<v Speaker 1>It's Britain. Peel everybody but Britain. How are you doing? Oh?
<v Speaker 1>The multiple b's in there got me all mixed. Now
<v Speaker 1>I'm doing great. Yeah, it's a good morning, Britain. I
<v Speaker 1>have been following you for a long time on social media.
<v Speaker 1>I know you've been right now by games for a
<v Speaker 1>long time. But why don't you tell people like about
<v Speaker 1>yourself a little bit real quick before we get into
<v Speaker 1>the show.
<v Speaker 2>Yeah, totally so.
<v Speaker 1>Yeah.
<v Speaker 3>I have been in the industry for a while, mostly
<v Speaker 3>as a freelancer. I wrote for Game Spot for a
<v Speaker 3>a good long time doing reviews. Lately I've been way
<v Speaker 3>more behind the scenes. I was at the Dallas Morning
<v Speaker 3>News for a while and I'm still in Dallas. Nowadays,
<v Speaker 3>I'm actually working for Chicago Public Media. So if you're
<v Speaker 3>in Chicago and you read the Chicago Sun Times or
<v Speaker 3>you listen to WBEZ on the radio, I'm doing a
<v Speaker 3>lot of tech stuff behind the scenes there, working with
<v Speaker 3>engineers and designers and the newsroom making sure everything runs smoothly.
<v Speaker 3>So we've been really busy with the DNC in Chicago
<v Speaker 3>this week. But I'm alive, I'm here, happy about it.
<v Speaker 1>So thanks for be going on excellent. That's that's awesome. Yeah,
<v Speaker 1>how did you like when you were kind of like
<v Speaker 1>looking at the video game landscape and kind of continuing
<v Speaker 1>working in this business, event like back when that was
<v Speaker 1>like something you were considering. How were you viewing it
<v Speaker 1>at at that time, because it's always something like, man,
<v Speaker 1>it's got to be rough to be a freelancer, was it?
<v Speaker 2>Yeah? Definitely, And it was a thing that for a while.
<v Speaker 3>I was just like, you know, I'm I'm I'm a
<v Speaker 3>huge fan of sites like GameSpot, So I was like,
<v Speaker 3>I even if I don't make it a career, if
<v Speaker 3>I can get my byline on there, I'll be pretty happy,
<v Speaker 3>Like it'll be a goal accomplished. So I was pretty
<v Speaker 3>excited even just with that, and then I tend to
<v Speaker 3>describe my career as a lot of like tripping and
<v Speaker 3>falling into other things. That's definitely how the product management
<v Speaker 3>stuff started was I was working at you know, mainstream
<v Speaker 3>news outlet. So covering games they're very different than covering
<v Speaker 3>it fort bomb because you have to explained like, yeah,
<v Speaker 3>Mario games still like get made, like it's not just
<v Speaker 3>still the N sixty four. It's it's not just pac
<v Speaker 3>Man and Pong anymore.
<v Speaker 1>It's video games are not just pac Man anymore.
<v Speaker 3>It was a lot of those like with colleagues in
<v Speaker 3>an office, but I was someone who understood how the
<v Speaker 3>internet worked, so I just kind of accidentally kept being
<v Speaker 3>the guy that was like, oh you understand the CMS,
<v Speaker 3>like can you teach everyone else how to use it?
<v Speaker 3>And you talk to the engineers about the needs we
<v Speaker 3>have for it, and so like one thing just kind
<v Speaker 3>of kept leading to another to where now that's my job.
<v Speaker 3>So it's the bummer is that it leaves a lot
<v Speaker 3>less time to write about games, which I still love doing.
<v Speaker 3>But that's why sometimes I just you know, hit you
<v Speaker 3>up in Discord DMS, say hey, let me come talk
<v Speaker 3>about games.
<v Speaker 2>For a while. Please, I really miss it. I need
<v Speaker 2>I need my fix.
<v Speaker 1>Yeah, and I think it's ideal. We're happy to have
<v Speaker 1>you on the show. Very excited. What are you playing
<v Speaker 1>right now?
<v Speaker 3>You know, I have been playing a lot of GameCube
<v Speaker 3>games actually, because it's added support for those. They So
<v Speaker 3>I beat Schabby Robo for the first time, which was
<v Speaker 3>it I hadn't done as a kid.
<v Speaker 1>Yeah, I never beat it either.
<v Speaker 2>You know, it holds up surprisingly well.
<v Speaker 3>I think definitely if they were to go back and
<v Speaker 3>like remake it or remaster it, there's a lot of
<v Speaker 3>quody of life things that could do. But it gave
<v Speaker 3>me that feeling, you know when that same era when
<v Speaker 3>you discover like Katamari Demassi and you're just like this
<v Speaker 3>is so weird and cool and cute at the same time,
<v Speaker 3>and like why isn't the whole world talking about this?
<v Speaker 3>It gave those sorts of vibes in the right way
<v Speaker 3>where I just had a lot of.
<v Speaker 1>Fun with Katamari. Yeah, well, we'll have we help you
<v Speaker 1>have a new story about it. But there might be
<v Speaker 1>a new way to play those GameCube games from Retroid
<v Speaker 1>Pocket that I'm like, I'm looking at the dam bike,
<v Speaker 1>I hope it's thinking on GameCube games because it'll be
<v Speaker 1>really good. But uh yeah, we'll get to that here
<v Speaker 1>pretty soon. In fact, why don't we explain what we
<v Speaker 1>do here most weekdays, I, Jeff Grub will help piece
<v Speaker 1>your gaming life back together. That includes breaking news and
<v Speaker 1>maybe even some of our own original reporting. For all
<v Speaker 1>these topics, I'll get the input of a bona fide
<v Speaker 1>expert who will make me look smart. If you were
<v Speaker 1>watching live on Twitch welcome, You can always listen to
<v Speaker 1>the show later on podcast feeds by searching for Game
<v Speaker 1>Best Mornings, or find therss on giant bomb dot com.
<v Speaker 1>You can also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a
<v Speaker 1>lot to get into, so let's start the morning mess
<v Speaker 1>with the July twenty twenty four US video game Market
<v Speaker 1>highlights from Matt Piscateella over at Sircana, which was once
<v Speaker 1>the NPD Group. July twenty twenty four US Market Highlights
<v Speaker 1>projected US spinning on video game hardware, content and accessories
<v Speaker 1>reached four point eight billion in July twenty twenty four.
<v Speaker 1>What's notable there is that that's up ten percent when
<v Speaker 1>compared to a year ago, pretty big, like one of
<v Speaker 1>the first double digits increases we've seen year over year
<v Speaker 1>this year and year to date, spending is now two
<v Speaker 1>percent higher than a year ago at thirty two point
<v Speaker 1>one billion dollars. Although so elsewhere, Matt said he still
<v Speaker 1>thinks for the whole year, once we're fully through December,
<v Speaker 1>spending is probably going to be down. This holiday may
<v Speaker 1>may not be as strong as last holiday. He's got
<v Speaker 1>charts on his Twitter profile where he puts a lot
<v Speaker 1>of the stuff where it shows hey, yeah, the ten
<v Speaker 1>percent increase for the total market, ten percent increase for
<v Speaker 1>video game content, twelve percent increase year over year for
<v Speaker 1>video game hardware, and four percent increase for video game accessories.
<v Speaker 1>Big part of that is the video game content spending
<v Speaker 1>increased ten percent in July compared to a year ago,
<v Speaker 1>as twenty nine percent growth in console content spending and
<v Speaker 1>an eight percent increase in buobule was partially offset by
<v Speaker 1>offset by a six percent drop in spending on PC
<v Speaker 1>cloud and non console VR content. A lot of numbers.
<v Speaker 1>We'll get into the big reason why here in a second.
<v Speaker 1>EA Sports college football twenty five Other big things on
<v Speaker 1>the chart, though Number one was EA Sports College Football
<v Speaker 1>twenty five. What's incredible is that it was also number
<v Speaker 1>two technically because EA Sports MVP bundle, which is a
<v Speaker 1>College Football twenty five and Madden NFL twenty five or
<v Speaker 1>twenty twenty five, whatever they're going to call that, that
<v Speaker 1>was they put the ultimate editions of both games in
<v Speaker 1>one bundle and sold that, and so it was pretty expensive.
<v Speaker 1>I think it was like one hundred and some odd
<v Speaker 1>dollars to get both these things together, but it was
<v Speaker 1>a big discount if you want to play both these
<v Speaker 1>games early and get all the extra content. But yeah,
<v Speaker 1>that was number two, And of course this chart is
<v Speaker 1>sorted by dollar sales Britain. Are you someone that enjoys
<v Speaker 1>sports video games? College football? Is that's something you were
<v Speaker 1>looking forward to? Do you have anyone in your life
<v Speaker 1>that does?
<v Speaker 2>I do have people in my life that do. I
<v Speaker 2>definitely have.
<v Speaker 3>Actually an old newspaper colleague who like to until very recently,
<v Speaker 3>probably until this release, he would bust out his Xbox
<v Speaker 3>three sixty and just play whatever, you know the last
<v Speaker 3>college football game was, and who like post on Facebook
<v Speaker 3>about it, talk about how his season was going, like
<v Speaker 3>he was invested it was.
<v Speaker 1>There's a community still for that, and they'd like some
<v Speaker 1>people would like update their game with the current rosters
<v Speaker 1>and stuff like that because you could do that just
<v Speaker 1>in the game. Yeah, it was. It was huge still totally.
<v Speaker 3>And so yeah, when he would try to talk to
<v Speaker 3>me about games, you'd be like, well, I've got my game,
<v Speaker 3>my one game that I'm play. So I'm very happy
<v Speaker 3>for him and the people like him. It seems like
<v Speaker 3>there's a lot of people like him who were just
<v Speaker 3>clamoring for this because yeah, the sales are kind of.
<v Speaker 1>And it's actually way more than even that. We'll get
<v Speaker 1>into it, like, because Matt's going to have his take
<v Speaker 1>on it here in a second. There's some pretty astonishing
<v Speaker 1>numbers for just how well this thing did. But let's
<v Speaker 1>the rest of the chart real quick. Elder Ring number three,
<v Speaker 1>after being number one last month when the expansion dropped.
<v Speaker 1>Call of Duty Modern Warfare three, the twenty twenty three
<v Speaker 1>edition was number four, Minecraft number five, and number six
<v Speaker 1>was the other basically the only other new release in
<v Speaker 1>the chart the physical only version of Nintendo World Championship
<v Speaker 1>Ans Edition, which is pretty impressive for that game because
<v Speaker 1>it's technically a thirty dollars game and you were supposed
<v Speaker 1>to get it digitally only if that's what you wanted,
<v Speaker 1>but if you wanted the premium edition, it came with
<v Speaker 1>a bunch of extra stuff. It was sixty dollars. It
<v Speaker 1>was a pretty clever move by Nintendo. I thought to
<v Speaker 1>be like, price it at the normal price of a
<v Speaker 1>video game. Call it a collector's edition. Add some really
<v Speaker 1>cool stuff in there. Not as cool as the Japanese version,
<v Speaker 1>which got the Famicom controllers, but still pretty cool stuff.
<v Speaker 1>And it's still it did really well on the chart,
<v Speaker 1>all things considered, better than I was expecting. What do
<v Speaker 1>you think?
<v Speaker 3>Uh, yeah, I'd echo everything you said. Better than I
<v Speaker 3>was expecting for sure. I was one of the people
<v Speaker 3>who bought that sixty dollars edition.
<v Speaker 1>Thought yes about that and the thirty dollars digital editions,
<v Speaker 1>so because I wanted it as soon as possible, and
<v Speaker 1>then I knew the physical edition would come a couple
<v Speaker 1>days later. So yeah, just say, but yeah, I knew.
<v Speaker 3>You know, I have not been as obsessed as like
<v Speaker 3>you know, you and Dan. I've you know, watched some
<v Speaker 3>of y'all's videos on that, but I have checked like
<v Speaker 3>the leaderboards and stuff like that, and been kind of
<v Speaker 3>wondering in the back of my mind, like, how how
<v Speaker 3>is this doing because is it just appealing to freaks
<v Speaker 3>like us who really care about the old stuff and
<v Speaker 3>wants to get every millisecond off our time, or is
<v Speaker 3>it actually going to have some broader appeal.
<v Speaker 2>So I was pleasantly just surprised to see it on
<v Speaker 2>this list.
<v Speaker 1>Yep. The rest of the list is a lot of
<v Speaker 1>like basically the you know regular Rogues Gallery, Hogwarts, Legacy
<v Speaker 1>than you know, a lot of sports games MLB, The
<v Speaker 1>Show E, SPORTSFC, Spider Man two, Mortal Kombat one, Mario
<v Speaker 1>Kart eight, you know again Physical only for a Switch
<v Speaker 1>game is number twelve. Hell Divers two is still number
<v Speaker 1>thirteen after being eleventh last month, Tech and eight jumped
<v Speaker 1>from thirtieth to fourteenth. Luigi's Mansion two number fifteen, see
<v Speaker 1>If Thieves, UFC five, Rainbow six Siege to the Tom
<v Speaker 1>Clancy's Rainbow six Siege, The Crew, motor Fest, and Ghost
<v Speaker 1>of Sushima at number twenty. You know, this is kind
<v Speaker 1>of how it goes right now, Brittain, where there are
<v Speaker 1>a handful of new games that do pop onto the list,
<v Speaker 1>and then the rest of the rest of the chart
<v Speaker 1>usually is stuff that's been selling since at least last year,
<v Speaker 1>but in a lot of cases for like the last three,
<v Speaker 1>four or five, and you know, in case of Mario
<v Speaker 1>cart and Grand Theft Auto the last ten years. So yeah,
<v Speaker 1>although Grand Theft Auto is that on the list, I forget.
<v Speaker 1>I feel like they stopped reporting fiscals sales on that
<v Speaker 1>or digital sales on that, so they don't actually have
<v Speaker 1>it on here.
<v Speaker 3>Yeah, even some of the new stuff, you know, Luiz's
<v Speaker 3>Mansion two new but not not new, right, Yeah, it's
<v Speaker 3>an interesting time for like three.
<v Speaker 1>Oh yeah, at least mentioned two. You're right, that's the remake. Yeah,
<v Speaker 1>I was thinking three, yes, right, new, but yeah, that's
<v Speaker 1>just kind of a re release, all right. Ea. Sports
<v Speaker 1>College Football twenty five debuted as the best selling game
<v Speaker 1>of twenty twenty four year to date and was the
<v Speaker 1>primary driver of both content and hardware growth on console platforms. Like, yeah,
<v Speaker 1>that's like, realize what happened this month is this game
<v Speaker 1>immediately became the best selling game of the year, like
<v Speaker 1>out selling Hell Divers two. Hell Divers two a forty
<v Speaker 1>dollars game, and a lot of those sales, and I
<v Speaker 1>think they probably did report the steam sales, so that
<v Speaker 1>would include that, but still a forty dollars game. Obviously
<v Speaker 1>A sports college football was going to have advantage there.
<v Speaker 1>But that's that's just not what was happening. It's this
<v Speaker 1>game was a unprecedented success in a lot of ways
<v Speaker 1>where it was enough to juice the numbers for everything
<v Speaker 1>across the board. The reason console sales were up in
<v Speaker 1>the month was EA Sports College Football. The reason accessory
<v Speaker 1>sales were up four percent is because of college football
<v Speaker 1>and people buying new controllers. It's that big of a deal.
<v Speaker 1>Mampus Cantel continues and says launch month dollar sales of
<v Speaker 1>E Sports College Football twenty five more than tripled the
<v Speaker 1>total lifetime dollar sales of the previous best selling college
<v Speaker 1>football game NCUBA College Football seven. The lifetime sales tripled
<v Speaker 1>for the best selling previous version of this series. It
<v Speaker 1>is enormous for one month. That speaks to a couple
<v Speaker 1>of things, right, Britain, more people playing games than ever,
<v Speaker 1>and really college football more popular than ever, right.
<v Speaker 2>Yeah, totally.
<v Speaker 3>I mean I'm in Texas, so I have to acknowledge
<v Speaker 3>that football has a lot of power. Yeah, it'll get
<v Speaker 3>people out of their seats. And buying things. So I
<v Speaker 3>guess not a shock, but yeah, those numbers are are massive,
<v Speaker 3>especially when you consider how many people probably did need
<v Speaker 3>to go out and buy a new console.
<v Speaker 1>That's right, it's not or not on Xbox one. It's
<v Speaker 1>only on the Xbox series XS and PS five.
<v Speaker 3>Yeah, that's wild, but good on them for seeing the
<v Speaker 3>opportunity taking it.
<v Speaker 1>Finally, Britain, do you think this what do you think
<v Speaker 1>this says about where video games are at in twenty
<v Speaker 1>twenty four in terms of, you know, we have a
<v Speaker 1>story coming up next. It's a story we've done a
<v Speaker 1>bunch of times actually, and we're just going to kind
<v Speaker 1>of check in on it that Hey, everyone's waiting for
<v Speaker 1>Grand Theft, Auto six and Switch to to save the industry.
<v Speaker 1>But you know, this game comes along, it just completely dominates.
<v Speaker 1>It seems like people want to be playing video games,
<v Speaker 1>They really want to be Do you think that this
<v Speaker 1>speaks to that and that kind of people are just
<v Speaker 1>waiting for the thing that does speak to them.
<v Speaker 2>I certainly hope that's the case, at least, because I
<v Speaker 2>love video games and I want everyone else to love
<v Speaker 2>them too. The college football stuff might be a little
<v Speaker 2>bit of more of an edge case, just because you
<v Speaker 2>know that there are those sports gamers that like, yeah,
<v Speaker 2>that is all they're going to play. But once you
<v Speaker 2>have them in that ecosystem and they've got the console already,
<v Speaker 2>it is easier to maybe entice them and say, hey,
<v Speaker 2>you know, while you're here, we've got this other thing.
<v Speaker 2>And what that other thing is could be surprising.
<v Speaker 3>A buddy of mine that I've known for a long time,
<v Speaker 3>who is this more like very mainstream casual gamer who
<v Speaker 3>usually only plays like the sports games and so on,
<v Speaker 3>also a really big Civilization fan. So maybe when SIV
<v Speaker 3>seven comes out, some of those people will be like, hey, actually.
<v Speaker 2>I remember playing SIEV years ago.
<v Speaker 3>Maybe I'll get that too, And now you at least
<v Speaker 3>have a second game that they're invested in.
<v Speaker 1>Yep. And I think that's why Take two is like
<v Speaker 1>our next year is going to be huge, because when
<v Speaker 1>I have Grand Theft Auto five or a Grinth of six,
<v Speaker 1>Civilization seven and Borderlands for and all of those are
<v Speaker 1>just like kind of like four quadrant games in a
<v Speaker 1>lot of ways for their respective genres. Right Civilizations is
<v Speaker 1>just the strategy game for a lot of people. And
<v Speaker 1>you can always see that by seeing the concurrent player
<v Speaker 1>numbers on Steam or whatever, which is always in the
<v Speaker 1>multiple tens of thousands. Real quick. EA Sports MVP Bundle.
<v Speaker 1>The dual pack that we talked about, which includes EA
<v Speaker 1>Sports College Football twenty five Deluxe Edition and Madden NFL
<v Speaker 1>twenty five Deluxe Edition, ranked second among July's best selling titles,
<v Speaker 1>but also placed it as fifth for the for twenty
<v Speaker 1>twenty four's best selling games so far this year, So yeah,
<v Speaker 1>just wild stuff there. The only other new release to
<v Speaker 1>rank among the top twenty was the Nintendo World Championship.
<v Speaker 1>July video game hardware spending This is for hardware now
<v Speaker 1>grew twelve percent when compared to a year ago to
<v Speaker 1>three hundred and twenty six million. Growth in spending on
<v Speaker 1>PlayStation five, which was up twenty five percent versus a
<v Speaker 1>year ago. Xbox Series, which is up forty eight percent
<v Speaker 1>compared to a year ago, was partially offset by a
<v Speaker 1>forty four percent drop in spending on switch. Everyone has
<v Speaker 1>a switch. We know that's the story. That's not some
<v Speaker 1>like sound the alarms. Everyone gets what's happening there. Pretty
<v Speaker 1>impressive for the Xbox though, to be up forty four percent,
<v Speaker 1>I think, you know, I think what you mentioned about
<v Speaker 1>like some people still just playing Madden are in CAA
<v Speaker 1>college football fourteen. I think it was on their three
<v Speaker 1>to sixty. I think a lot of those people still
<v Speaker 1>associate college football with Xbox, and that might have helped
<v Speaker 1>the Xbox. Of course, the other factor is the Xbox
<v Speaker 1>just has more room to grow because it wasn't selling
<v Speaker 1>as fast as the PS five last year, but pretty
<v Speaker 1>good for that. Yeah, so PlayStation five led the month's
<v Speaker 1>a hardware market and unit and dollar sales, with the
<v Speaker 1>Xbox series ranking second across both measures. July twenty twenty
<v Speaker 1>four is the first month with year on year growth
<v Speaker 1>in video game hardware spending since the two percent increase
<v Speaker 1>seen during December twenty twenty three, So first time this
<v Speaker 1>year we've actually seen hardware sales grow faster than they
<v Speaker 1>did last year. But a big part of that is
<v Speaker 1>it's not just that's just not the switch, Like the
<v Speaker 1>switch is definitely dragging it down the most. But we've
<v Speaker 1>seen each month both the Xbox and PlayStation be down
<v Speaker 1>year over year in terms of the number of systems sold.
<v Speaker 1>Consumer spending on accessories grew four percent in July when
<v Speaker 1>compared to a year ago to one hundred and eighty
<v Speaker 1>four million dollars, leading the year on year spending games
<v Speaker 1>for accessories, we're the remote play device segment like the
<v Speaker 1>PlayStation Portal and game pads, which game pads were up
<v Speaker 1>six percent. Again, that's I think that's all in Cuba
<v Speaker 1>or College of plushes a suitable aze. Basically did PlayStation
<v Speaker 1>Portal was the best selling accessory and dollar sales for
<v Speaker 1>both July and twenty twenty four, a year to date.
<v Speaker 1>That thing seems like a stealth success at this point.
<v Speaker 3>What do you think I was thinking about that, because
<v Speaker 3>you know, the only other time I've been on this
<v Speaker 3>show was showing off the PlayStation Portal, and I'm pretty
<v Speaker 3>sure I set the time, like I like this thing,
<v Speaker 3>but I don't know who it's for, Like it seems
<v Speaker 3>like a very niche product, and then it's always sold
<v Speaker 3>out everywhere, So it's really been I think, a pleasant surprise,
<v Speaker 3>because I do think it's got its problems.
<v Speaker 2>For sure, But like I played a lot of.
<v Speaker 3>Offhicey seven Rebirth on my portal, and you know, I'll
<v Speaker 3>use it every now and then just to play games
<v Speaker 3>in a different room because it helps me anyway that
<v Speaker 3>I don't have a Steam Deck. So like, I rely
<v Speaker 3>on the Switch, and if I want to play something
<v Speaker 3>beefier than the Switch, I need something like the portal
<v Speaker 3>and it works well for my use case. So yeah,
<v Speaker 3>it's interesting that it's seeing the success that it is.
<v Speaker 1>Yeah. I was going to say, yeah, I keep thinking
<v Speaker 1>I should get a PlayStation portal, and every time I
<v Speaker 1>think that, like, no, save your money, you b iddy,
<v Speaker 1>or you have the Steam Deck and it works great
<v Speaker 1>on there. Of course, Chuck task in chats like PlayStation
<v Speaker 1>portal for normal people and Steam Deck for nerds. So
<v Speaker 1>you got me, Sure, you got me. But that's true,
<v Speaker 1>and the Steam Deck does require a little bit of finagling,
<v Speaker 1>So of course I'm not going to recommend that to
<v Speaker 1>anyone who's just like, hey, I want to be able
<v Speaker 1>to have a way to play some of the stuff,
<v Speaker 1>either in another room or limited to a limited aspect
<v Speaker 1>on the go. Yeah, I think the PlayStation Portal is
<v Speaker 1>definitely punching above its weight, it seems like at this point,
<v Speaker 1>and it's pretty impressive they were able to kind of
<v Speaker 1>get to this point. All right, let's move ahead here
<v Speaker 1>to the next story. GTA six and switch to will
<v Speaker 1>help video game industry rebound in twenty twenty five. Analyst predicts.
<v Speaker 1>This is from Eddie McCoo at Game Spot. I know,
<v Speaker 1>I know, we've done the story a lot everybody. I
<v Speaker 1>just want to like always kind of keep checking in
<v Speaker 1>on this see how we're feeling. The US video game
<v Speaker 1>industry is expected to experience revenue declients in twenty twenty four,
<v Speaker 1>but a new report predicts twenty twenty five will see
<v Speaker 1>the business bounce back, do in part to grand theft,
<v Speaker 1>Auto six and switch to Sircana's Future of Games report
<v Speaker 1>released today said the video game industry matured in twenty
<v Speaker 1>twenty and twenty twenty one as people turn to games
<v Speaker 1>to have fun and stay connected with friends and family
<v Speaker 1>during the pandemic. The number of people playing video games
<v Speaker 1>in the time spent plane continues to fall behind the
<v Speaker 1>all time highs achieved in twenty twenty one. Sircana said
<v Speaker 1>the downturn is attributable in part to inflation on everyday
<v Speaker 1>items people need to live, like groceries, which in turn
<v Speaker 1>has left less money available to the average person to
<v Speaker 1>spend on gaming. Sircana said for twenty twenty four, video
<v Speaker 1>game hardware revenue is expected to continue to decline due
<v Speaker 1>in part to the total number of units sold and
<v Speaker 1>their average prices declining. People have shifted some of their
<v Speaker 1>playtime to more accessible platforms like PC and mobile, and
<v Speaker 1>this has helped offset some of the declines in the
<v Speaker 1>console market. Sircana said this will continue to be a
<v Speaker 1>difficult year for video game manufacturers and publishers as an
<v Speaker 1>overall spiddy decline, albeit in the low single digits, is expected.
<v Speaker 1>Piscatela said he said he's still thinking down two point
<v Speaker 1>two percent. I think I said that earlier, but still
<v Speaker 1>re rate. On Twitter, he was like, hey, really good
<v Speaker 1>month this month. Things are looking, you know, brighter than
<v Speaker 1>they were, but overall still expecting down two point two percent.
<v Speaker 1>Looking ahead to twenty twenty five, though, Piscitel has said
<v Speaker 1>the US video game industry is poised for a rebound.
<v Speaker 1>GTA six, which is among the most anticipated games of
<v Speaker 1>all time, along with the massively hyped switch To, should
<v Speaker 1>help the video game industry's fortunes fortunes in twenty twenty five.
<v Speaker 1>Piscitella said, Brittan, I don't think there's any argument that
<v Speaker 1>the switch to and Grand Theft Out of six won't
<v Speaker 1>be an inflection point for the industry in some way,
<v Speaker 1>clearly we're headed towards that. I think the underlying question
<v Speaker 1>that I have is is this industry really in a
<v Speaker 1>decent place. If this is what we're talking about, If
<v Speaker 1>if we continue coming back to we're waiting on these
<v Speaker 1>games to sort of solve our problems or new systems,
<v Speaker 1>is that is that good? Because it feels like we
<v Speaker 1>have so many good games coming out all the time,
<v Speaker 1>so much work going into every single release, and there's
<v Speaker 1>multiple a month. It felt like this entire year that
<v Speaker 1>just are like amazing and blowing me away, and it
<v Speaker 1>feels like the growth should just be organically coming from
<v Speaker 1>people like looking over and seeing that looks amazing and
<v Speaker 1>wanting to be a part of that. And yet we
<v Speaker 1>keep talking about needing Grand Theft Auto six. How do
<v Speaker 1>you read this situation?
<v Speaker 3>I don't love it when, you know, looked at through
<v Speaker 3>that lens, because it's it feels like we're kind of
<v Speaker 3>back in where we were early two thousands and nineties.
<v Speaker 3>We're like, oh, there's just a few tent pole things
<v Speaker 3>that the big developers release, and you don't have all
<v Speaker 3>these amazing indie games, and like there's there's just so
<v Speaker 3>much to play now, and so much of it is incredible,
<v Speaker 3>and the barrier of entries, usually at least to us,
<v Speaker 3>feel so low. Right. We can say like, hey, this
<v Speaker 3>great thing on Steam is fifteen bucks, go check it out.
<v Speaker 3>But then there are the people that you have to explain, like, well,
<v Speaker 3>what is Steam?
<v Speaker 1>What is the like?
<v Speaker 3>Even if it's something like that's on Flix's service, you
<v Speaker 3>have to explain, Okay, well if you use the Netflix
<v Speaker 3>app on your phone, then you can download this like
<v Speaker 3>Golden IDL thing.
<v Speaker 2>It's really cool, Like just trust me.
<v Speaker 3>And I don't know, as someone who like thinks about
<v Speaker 3>the mainstream non gaming market a lot, since that's who
<v Speaker 3>I used to write for all that, it's it's tough.
<v Speaker 2>To imagine how to fix the problem there.
<v Speaker 3>I guess like the Nintendo usually does it better than
<v Speaker 3>almost anyone else, and it's great to me when I
<v Speaker 3>think they have branched out a little bit more where
<v Speaker 3>you see stuff like Haitis being a huge success on
<v Speaker 3>the Switch that you know, where usually you think of
<v Speaker 3>just Nintindo stuff as the Nintendo games. So I can
<v Speaker 3>see why so many people are looking to the Switch
<v Speaker 3>to as yeah, you know, Gandalf coming over the ridge like,
<v Speaker 3>get We're it's gonna be okay, everybody, We're good. But
<v Speaker 3>I also agree with you that's it feels like maybe
<v Speaker 3>we we shouldn't be resting all our hopes on one
<v Speaker 3>or two things that's not it's not great, And I
<v Speaker 3>don't know what the solution is.
<v Speaker 1>Yeah, and really maybe there is no solution. I think
<v Speaker 1>what I'm starting to realize as we even have this
<v Speaker 1>conversation is to most people, video games is not the
<v Speaker 1>thing where it's like, hey, that new system comes out,
<v Speaker 1>I'm gonna go get that system and whatever comes out
<v Speaker 1>for it, I'm going to be looking out for that.
<v Speaker 1>To them, video games has always been actually, and I
<v Speaker 1>think we've seen this with Fortnite, in Call of Duty
<v Speaker 1>and a number of games that like become people's hobbies.
<v Speaker 1>It's that one game that they want to go be playing.
<v Speaker 1>That's why Grand Theft Auto six is this massive thing,
<v Speaker 1>this lightning rod, because that's been the game for so
<v Speaker 1>many people for so long now that they're like, Okay,
<v Speaker 1>when that new one comes out, I will reappear and
<v Speaker 1>be ready to play games again because I'm thinking about
<v Speaker 1>that game. They're not thinking about the way that I
<v Speaker 1>think I have throughout most of my life where it's
<v Speaker 1>like this is the hobby. I'm excited to have the hardware.
<v Speaker 1>The new thing comes out for the hardware, that's just
<v Speaker 1>the new thing that makes this thing feel special to me.
<v Speaker 1>Except for I think the one exception is the switch.
<v Speaker 1>Nintendo has been able to maintain that sort of aura
<v Speaker 1>about it. It's hardware, which is why the switch too
<v Speaker 1>is also another thing. Obviously, PlayStation was huge, and there's
<v Speaker 1>a huge community there that also happens there. Xbox maybe
<v Speaker 1>to a lesser extent that stuff does happen there. But
<v Speaker 1>I think what we're seeing when we compare like how
<v Speaker 1>people treat Fortnite in Call of Duty and Grand Theft Auto.
<v Speaker 1>That feels like the future, and the way people treat
<v Speaker 1>the consoles feels a little bit like the past.
<v Speaker 3>Right Yeah, I think though I realized as you were
<v Speaker 3>talking a little bit too, there's some stuff that gives me.
<v Speaker 2>Hope, and that's it.
<v Speaker 3>There are those big tempole games that we don't always
<v Speaker 3>anticipate being the big tempole games. I think boulders Gate
<v Speaker 3>III was a good example of that, where obviously there
<v Speaker 3>us big nerds were very excited about it.
<v Speaker 2>We knew it would be a big deal, but you maybe.
<v Speaker 3>Wouldn't have thought it would be the huge, like mainstream
<v Speaker 3>success that it was. And I think, you know, look
<v Speaker 3>back to the sales figures from earlier elden Ring high
<v Speaker 3>on the list that also obviously from Software has been
<v Speaker 3>building their fan base steadily for a very long time.
<v Speaker 3>But the way elden Ring was just all over my
<v Speaker 3>TikTok for ye so long was a big deal. I
<v Speaker 3>feel it felt like a moment where a lot of
<v Speaker 3>people were asking, like, hey, you know, maybe I should
<v Speaker 3>get into video games, Maybe I should actually get one
<v Speaker 3>of these newer consoles so I can be part of
<v Speaker 3>this group that's playing this stuff. So uh, I think
<v Speaker 3>some stuff can still come around to surprise us. I do,
<v Speaker 3>and you know, maybe I'm naive. I do still think
<v Speaker 3>a lot of it is tied to the consoles. As
<v Speaker 3>great as PC gaming is, anytime I talk to someone
<v Speaker 3>who is just a casual gamer or isn't really into
<v Speaker 3>it at all, it's always like, well, what's the easiest
<v Speaker 3>way for me to get into this?
<v Speaker 2>And that's that PC is never the answer for that.
<v Speaker 3>Maybe Steam Deck at some point, yeah, but it's but
<v Speaker 3>if I can and it Historically, I've usually said, well,
<v Speaker 3>you probably want the Switch, especially if you have a family.
<v Speaker 3>They have the most family friend of the games. They
<v Speaker 3>also have all this other great stuff. And as the
<v Speaker 3>Switch has been at the end of its life, it's
<v Speaker 3>been harder to say, yeah, just go get a switch
<v Speaker 3>right now, because I can say, well, if you wait,
<v Speaker 3>I don't know, like less than twelve months at least,
<v Speaker 3>probably right, maybe you can get another one help.
<v Speaker 1>So yep, yeah, I think kind of going forward, it's
<v Speaker 1>mostly gonna be this messy period where clearly we need hardware,
<v Speaker 1>but the industry just feels like it is brute forcing
<v Speaker 1>and moving its way toward just games being the platform.
<v Speaker 1>And while that can work on PC, You're right a
<v Speaker 1>lot of people, it's just not gonna More people than
<v Speaker 1>ever are adopting it. More people are appreciaing that, appreciating
<v Speaker 1>that it's that it's open and it's just going to
<v Speaker 1>be what it's always been and doesn't need a company's
<v Speaker 1>interest to make it feel you know, viable and valuables.
<v Speaker 1>That does start to feel like the weakness was something
<v Speaker 1>like the Xbox at this point, because it's like, yeah,
<v Speaker 1>they just feel like they have other priorities, and that
<v Speaker 1>taints the way I think the Xbox feels to many people,
<v Speaker 1>and so well, you know, that could happen any of
<v Speaker 1>these companies. Eventually, they just lose interest in this thing
<v Speaker 1>and or they see something on the horizon that kind
<v Speaker 1>of makes them put the hardware in the rearview mirror.
<v Speaker 1>But regardless, people need a way to play these games
<v Speaker 1>because the games are the star of the show, and
<v Speaker 1>so consoles will still find a way to sell. But
<v Speaker 1>I think we are just going to be moving towards
<v Speaker 1>a place where people think about the games first and
<v Speaker 1>the consoles a distant, distant second. All Right, Nintendo ending
<v Speaker 1>support for Animal Crossing Pocket Camp and it will release
<v Speaker 1>an offline only version. That's very cool from Haley Williams
<v Speaker 1>at GameSpot. Almost seven years after it launched, and Nintendo's
<v Speaker 1>free to play mobile spinoff, Animal Crossing Pocket Camp is
<v Speaker 1>shutting down. Well. The current version of the game will
<v Speaker 1>be taken on November twent take it offline on November
<v Speaker 1>twenty ninth, twenty twenty four. Players will be able to
<v Speaker 1>continue their progress in an offline version of the game,
<v Speaker 1>requiring a one off purchase obadye. The announcement today excuse me,
<v Speaker 1>giving players just over three months to wrap up their
<v Speaker 1>affairs in Animal Crossing Pocket Camp. We would like to
<v Speaker 1>express our deepest gratitude to everyone who has supported the
<v Speaker 1>title since service began. Nintendo's message to players reads, despite
<v Speaker 1>the game nearing the end of its lifespan, the announcement
<v Speaker 1>added that it will continue to hold events and add
<v Speaker 1>items up until the end of service. Unlike other live
<v Speaker 1>service games that have been taken offline in recent years,
<v Speaker 1>Nintendo is giving players the option to transfer their save
<v Speaker 1>data to an offline only version of the app through
<v Speaker 1>the new version, although though the new version will require
<v Speaker 1>a one time purchase. Hey, this is what I always
<v Speaker 1>ask for. I like that some games are live services.
<v Speaker 1>That's fine. I enjoy the idea of something feeling like, hey,
<v Speaker 1>every time you check on check in on it, there
<v Speaker 1>could be something new, but nothing less forever. Eventually we
<v Speaker 1>get to a point where they take these things offline.
<v Speaker 1>I want them to be able to like just build
<v Speaker 1>in from the beginning. A button you pressed, it says
<v Speaker 1>now here's the offline version. Doesn't sound like that's even
<v Speaker 1>necessarily the case. Here sounds like they're kind of updating it,
<v Speaker 1>building it to be offline, but they're doing the work
<v Speaker 1>and I think that's fantastic. What do you think, Britain?
<v Speaker 2>Yeah, absolutely, I thought, you know, I do.
<v Speaker 3>I'm curious what this price is going to because I
<v Speaker 3>say it's going to be a paid app, and what
<v Speaker 3>if you have someone who's either spent a ton of
<v Speaker 3>money on it, and are they going to say, well,
<v Speaker 3>now you want to spend more money to keep all
<v Speaker 3>the stuff I already cost yeah yeah, or all the
<v Speaker 3>people who never spent a cent and like, well now
<v Speaker 3>I have to actually pay money to play. I don't know,
<v Speaker 3>you know, it's I think it's going to depend a
<v Speaker 3>lot on what that price is, but overall, I do think, yeah,
<v Speaker 3>this is a great thing that more live service games
<v Speaker 3>should have the ability to do. I understand that with
<v Speaker 3>a lot of them that are very multiplayer focused, that's
<v Speaker 3>a bit trickier.
<v Speaker 2>But you know, I would love ten years.
<v Speaker 3>From now, maybe more ten years from now, but at
<v Speaker 3>some point in the future I would love to be
<v Speaker 3>able to say, hey, I can just go experience all
<v Speaker 3>that file Fantasy fifteen or fourteen content that I never played,
<v Speaker 3>you know, now the games offline, I want to just
<v Speaker 3>like play it as a single player file fancy game.
<v Speaker 3>I want, you know, I would love to be able
<v Speaker 3>to do that sort of thing all the time, like
<v Speaker 3>long after a game.
<v Speaker 1>I'm the publishers and developed developers to like expect this
<v Speaker 1>to happen eventually and have some contingency plan a trapdoor
<v Speaker 1>where once you pull the lever, the game can just
<v Speaker 1>exist down in that little space from now on. That
<v Speaker 1>would be ideal. This, this is, this kind of feels
<v Speaker 1>like it should be the standard practice is going forward.
<v Speaker 1>I don't know how realistic that is. I understand there's
<v Speaker 1>probably a lot of developers listening and being like, here's
<v Speaker 1>abc D and many more reasons why we can't do that.
<v Speaker 1>But from my perspective of someone that plays these games,
<v Speaker 1>I'm sorry, I don't care. I think there there is
<v Speaker 1>an expectation that these things should. Like you know, we
<v Speaker 1>were talking, we started the show by talking about playing
<v Speaker 1>old games. I like, we're visiting these games. I think
<v Speaker 1>that history is important. I think that providing a way
<v Speaker 1>for people to see these things in like one way
<v Speaker 1>or the other, so that those people can go on
<v Speaker 1>and take those lessons and apply it to future games
<v Speaker 1>when they become game designers. That stuff's important to me,
<v Speaker 1>and I hope that we just see more of this.
<v Speaker 1>At that said, yeah, absolutely, do you think like a
<v Speaker 1>lot of people will actually pull the trigger on making
<v Speaker 1>this purchase, even if they like were big into it
<v Speaker 1>a long time ago, maybe they haven't played it in
<v Speaker 1>a couple of years. Do you think they like come
<v Speaker 1>back like, oh, let me just pay the money to
<v Speaker 1>keep this, or they don't even think about it.
<v Speaker 3>I think there's a good chance that a large number
<v Speaker 3>of people will, especially if there's no time limit, like
<v Speaker 3>if they say, hey, you have you know, six months
<v Speaker 3>to transfer your stuff and then it's done, and then
<v Speaker 3>that may be a problem. But I wouldn't be surprised
<v Speaker 3>if a year from now some people are like, you
<v Speaker 3>know what, was really fine that animal crossing game on
<v Speaker 3>the phone? I should go just pick that up and
<v Speaker 3>play it again, especially if it takes for to know
<v Speaker 3>to put out a new animal crossing on the next
<v Speaker 3>switch or whatever. I could definitely see there being an
<v Speaker 3>audience for that, And I saw in the comments of
<v Speaker 3>this story elsewhere online this morning, people talk about other
<v Speaker 3>games where like they had invested time and like, yeah,
<v Speaker 3>I was really upset when I just lost all of
<v Speaker 3>that you know, progress, all that stuff I had done
<v Speaker 3>and the game which has gone forever.
<v Speaker 2>So this is music to my ears. This is such
<v Speaker 2>great news.
<v Speaker 1>Yep. And I know there was a little bit of
<v Speaker 1>an effort made, I think in one of the countries
<v Speaker 1>in Europe or maybe the EU as a whole, to
<v Speaker 1>sort of make this thing that's happening here something that
<v Speaker 1>game developers have to consider and maybe even make it
<v Speaker 1>required and mandatory. And I think there was a judge
<v Speaker 1>that was like, no, they have no obligation to make
<v Speaker 1>this stuff available forever, and say, man, okay, we're even
<v Speaker 1>losing in Europe on this. So, like I get, it's
<v Speaker 1>an uphill battle, probably very unlikely that this does become
<v Speaker 1>the default or the norm, but I want to celebrate
<v Speaker 1>it where it does happen, and I just want to
<v Speaker 1>see it a little bit more frequently. That would be great.
<v Speaker 1>It's some of these games now, yeah, not everything's not
<v Speaker 1>everything's going to get treated this way, but uh, and
<v Speaker 1>and I don't even like to play most of these,
<v Speaker 1>but yeah.
<v Speaker 3>Go ahead, yeah, I will say, ask someone we were
<v Speaker 3>talking earlier about how I'm like on the product side
<v Speaker 3>of things now now you know, working with engineers on
<v Speaker 3>daily basis. There's so much stuff, even just in terms
<v Speaker 3>of how websites work. They're like, yeah, this seems stupid
<v Speaker 3>simple and it like should just be like, it should
<v Speaker 3>just work this way, and there's just weird, complex reasons
<v Speaker 3>why it can't. So I get it from the development
<v Speaker 3>side of things, like you were saying, yeah, there's probably
<v Speaker 3>developers listening that are like, yeah, I would love to make,
<v Speaker 3>you know, an offline mode of this game, but here's
<v Speaker 3>the long list that can happen. But I would love
<v Speaker 3>going forward, if you know, if someone's making a live
<v Speaker 3>service like mobile game or whatever today, yeah, it would
<v Speaker 3>be great if they could build in that switch. You know,
<v Speaker 3>start thinking now, Okay, at no game lasts forever, no
<v Speaker 3>matter what it is, So at some point this.
<v Speaker 2>Will have to be shut off. What is the contingency
<v Speaker 2>plan when that happens?
<v Speaker 1>Exactly? And yeah, speaking of websites being weird, like, yeah,
<v Speaker 1>only Jan can upload premium podcast to the premium feed.
<v Speaker 1>We don't know why. Talk to the engineers. They know
<v Speaker 1>it's a problem, but he's still the only one that
<v Speaker 1>can so one computer in the world, everybody. If that
<v Speaker 1>gets shut down, who knows what happens. All right, let's
<v Speaker 1>see here. Microsoft announces you know, actually real quick, Sorry
<v Speaker 1>about that. We're gonna take a quick break. We'll come
<v Speaker 1>back right after this. Good at podcasting, good at hosting shows.
<v Speaker 1>Let's keep it going here. Microsoft announces new Xbox Adaptive Joystick.
<v Speaker 1>This is from Blair Marnell at GameSpot. Gamescom has already
<v Speaker 1>unleashed new trailers and game reveals, but for some players,
<v Speaker 1>the big attraction was a new Xbox Adaptive Joystick, Microsoft's
<v Speaker 1>new controllers designed to help players with limited mobility jump
<v Speaker 1>back into the world of video games. Via the Xbox
<v Speaker 1>official site, the x Box Adaptive Joystick is a simplified
<v Speaker 1>version of the standard Xbox controller that has four regular buttons,
<v Speaker 1>as well as two more buttons that handle the bumper
<v Speaker 1>and trigger commands. However, the thumbstick is truly customizable for
<v Speaker 1>the needs of individual gamers. Microsoft has already designed a
<v Speaker 1>number of different thumbsticks that could be three D printed
<v Speaker 1>and inserted into the Xbox Adaptive Joystick. At least one
<v Speaker 1>of the options allows players to use their chin to
<v Speaker 1>control the movement if their hands aren't able to do so.
<v Speaker 1>This is pretty neat. They had they already had the
<v Speaker 1>adaptive controller. Obviously, this adaptive joystick now is like you know,
<v Speaker 1>it really is just what it says. Instead of like
<v Speaker 1>mimicking analog handheld game pad controls, this is like a
<v Speaker 1>full joystick and then you can swap in different joysticks,
<v Speaker 1>and they showed how it can easily mount on the
<v Speaker 1>equipment that many people that need these sorts of devices
<v Speaker 1>already have and then they can just kind of fit
<v Speaker 1>it into there. So like there are many people that
<v Speaker 1>like you that do control like their their wheelchairs with joysticks,
<v Speaker 1>like with their chin, they could just swap that out,
<v Speaker 1>swap this in and start playing games that way. A
<v Speaker 1>very cool thing. I'm I'm like, I always appreciated the
<v Speaker 1>adaptive controller, but part of me is like, Okay, they'll
<v Speaker 1>do this, and then maybe the community was sort of
<v Speaker 1>sort of adopt it and take it over and provide
<v Speaker 1>the expansions that needed. Because one of the big things
<v Speaker 1>with that is it uses that the three point five
<v Speaker 1>millimeter headphone check that a lot of these accessibility devices
<v Speaker 1>already use, so people are going to be able to
<v Speaker 1>customize it to their own needs. It is sort of
<v Speaker 1>encouraging for me to see now these companies, especially Microsoft,
<v Speaker 1>continue to show up and provide new ways and new
<v Speaker 1>things of their own. And it's not like they're you know,
<v Speaker 1>doing this because it's a massive business. They charge and
<v Speaker 1>thirty dollars for this thing. It's a very affordable price.
<v Speaker 1>So just a really cool, nice thing to keep more
<v Speaker 1>people involved in gaming. What do you think, Very very good,
<v Speaker 1>very affordable. I think I saw that the attachments also there.
<v Speaker 1>They'll just give you the pattern of three D print
<v Speaker 1>you know what you need, which is fantastic, Like that's
<v Speaker 1>exactly how that sort of thing should be.
<v Speaker 2>Just if you need a thing, let get the thing.
<v Speaker 2>I think this is awesome.
<v Speaker 3>Every time one of the big companies does stuff like this,
<v Speaker 3>it warms my heart because, yeah, gaming should be for everybody,
<v Speaker 3>as they say in the video announcing this thing, and
<v Speaker 3>it's you know, talking about the future a little bit again.
<v Speaker 3>It has also made me think a little bit this morning.
<v Speaker 3>I feel like Nintendo needs to do this with their
<v Speaker 3>next stuff because Microsoft's been killing it PlayStation has been
<v Speaker 3>edging in there a little bit with their own hardware,
<v Speaker 3>and then on the software side, they've been doing a
<v Speaker 3>really good job. From my understanding, it seems like Nintendo,
<v Speaker 3>weirdly is the one that hasn't been spending as much time,
<v Speaker 3>especially given how much of their history, like with the
<v Speaker 3>Wei and everything else, like now everyone should play games,
<v Speaker 3>it's surprising that Microsoft is the one that's like really
<v Speaker 3>leading the charge here, but really happy to see it
<v Speaker 3>and love what they're doing so far.
<v Speaker 1>Yep. And Nintendo's sort of a you know, accessibility stuff.
<v Speaker 1>It's never in the games themselves. Even they have some
<v Speaker 1>stuff at system level and when you ask them about
<v Speaker 1>as Steven Tatilo ask them about it a couple of
<v Speaker 1>weeks ago, and they look, they're like, hey, no, we
<v Speaker 1>we've added stuff. Here's this and this, and it's the
<v Speaker 1>stuff that's been at the system level for a long time.
<v Speaker 1>In terms of hardware, like, it's strange because it's not
<v Speaker 1>like people won't find ways to get these things working
<v Speaker 1>on Nintendo hardware. You know, a bit do does have
<v Speaker 1>that device that you could plug in the USB dongle,
<v Speaker 1>you could plug into the switch that allows you to
<v Speaker 1>use other controllers on different devices and stuff like that.
<v Speaker 1>So people are probably doing something yes, there it is.
<v Speaker 1>They're either doing that or they're doing something like that
<v Speaker 1>probably to get many of these things working on switch
<v Speaker 1>where possible, But that's like there's barriers there, and there's
<v Speaker 1>complications and remapping stuff. I'm sure as a pain. It
<v Speaker 1>would just make sense if Nintendo would just adopt these things.
<v Speaker 1>They don't even have to make their own. Just go
<v Speaker 1>talk to Microsoft, say hey, can we just have a
<v Speaker 1>thing where this works on our stuff? Whatever that requires,
<v Speaker 1>if that does require its own specific dongle, whatever, But
<v Speaker 1>then once to plug in, everything just knows what's happening
<v Speaker 1>and it just works. We should just be there. But
<v Speaker 1>Nintendo can be weird about these things.
<v Speaker 3>It was, and especially as Microsoft, as we've seen during
<v Speaker 3>games comm is getting more and more open to like, hey, no,
<v Speaker 3>we're really just going to put our stuff everywhere. It's okay, yeah,
<v Speaker 3>I would love to see if they just adapt this
<v Speaker 3>as like, no, this is part of our mission. We're
<v Speaker 3>going to make this great hardware that benefits a lot
<v Speaker 3>of people. And you know, if PlayStation wants to talk
<v Speaker 3>to us about using it, great, If Nintendo wants to
<v Speaker 3>use it, great, Like let the people who need to
<v Speaker 3>use this stuff use it wherever they want.
<v Speaker 2>I think that would be the best case scenario.
<v Speaker 1>And it's and it's not like they even need to
<v Speaker 1>necessarily go through Microsoft APE. But Dough is working with
<v Speaker 1>Microsoft to make the light se controller, which is kind
<v Speaker 1>of a flat GamePad that has all of the buttons
<v Speaker 1>for an Xbox controller right there on the face, right
<v Speaker 1>next to each other, including the bumpers and stuff, and
<v Speaker 1>there's some customizability with that as well. But it's just
<v Speaker 1>this is another option, and it's like, Okay, yeah, Api,
<v Speaker 1>do's already doing this work with with with the Xbox.
<v Speaker 1>Just have them take that thing, put a Nintendo logo
<v Speaker 1>on it, put the right you know, radio receiver in there,
<v Speaker 1>and you're in business at least, and then you at
<v Speaker 1>least have some option. But again, Nintendo could be very
<v Speaker 1>weird and sort of just I think mostly they just
<v Speaker 1>don't think about these things, and it's obvious, and it
<v Speaker 1>becomes more obvious when the thinking of these things is
<v Speaker 1>like ramped up at these other companies to the point
<v Speaker 1>where the list of accessibility settings in a PlayStation games
<v Speaker 1>these days is a mile long and has every consideration
<v Speaker 1>under the sun, whether it's you know, color blindness or
<v Speaker 1>anything else. And then it just makes a Nintend to
<v Speaker 1>look even more old fashioned, which of course we know
<v Speaker 1>they are so.
<v Speaker 3>Yeah, I hope we up a bit dough stuff though,
<v Speaker 3>because their Ultimate controller or whatever is so great about
<v Speaker 3>being able to I use that for my switch controller
<v Speaker 3>and I use it on the PC. So it's super
<v Speaker 3>great to be able to just use the same thing
<v Speaker 3>both places. If they could do that same sort of
<v Speaker 3>thing and make some accessibility accessories that like there's just
<v Speaker 3>a switch on the back that now I'm using this
<v Speaker 3>on my Xbox, now I'm using it on the Nintendo platform,
<v Speaker 3>that would be awesome.
<v Speaker 1>That would be fantastic. All right, we'll move along here
<v Speaker 1>to this next story. C F Thieves has reportedly surpassed
<v Speaker 1>one million copies sold on PlayStation five. This is from
<v Speaker 1>Tom Iban at VGC. Microsoft. Microsoft's See of Thieves has
<v Speaker 1>reportedly topped one million sales on Sony's system. That's according
<v Speaker 1>to Windows Central sources. The rare developed game hit the
<v Speaker 1>significant sales milestone on Sony's console some time ago. Well,
<v Speaker 1>Xbox hasn't announced sales figures for the game on PS five,
<v Speaker 1>There's been plenty of evidences to suggest the forty dollars
<v Speaker 1>game has performed strongly since its release in late April.
<v Speaker 1>According to Sony, was the most downloaded PS five game
<v Speaker 1>in both the US and Canada and Europe and Europe
<v Speaker 1>in May. In June it ranked among the top five
<v Speaker 1>most downloaded games, and in July it remained. In June
<v Speaker 1>and then in July it remained in the top ten.
<v Speaker 1>The Pirate themed co op multiplayer game was originally released
<v Speaker 1>for Xbox and PC in March twenty eighteen, when it
<v Speaker 1>became the first exclusive title for Microsoft to launch on
<v Speaker 1>Xbox Game Past Day and Date. With its retail release,
<v Speaker 1>the game has done very well ever since, and it
<v Speaker 1>has It's one of those massive streaming games, so when
<v Speaker 1>it came to PlayStation, a lot of that audience was
<v Speaker 1>already aware. I think what we could say here, though,
<v Speaker 1>is when on the show yesterday Philip Spencer talked about, hey,
<v Speaker 1>we learned a lot from putting games on PlayStation. I
<v Speaker 1>think what he learned is we could sell a million
<v Speaker 1>copies to see a Thieves. We should do that for
<v Speaker 1>more games. I mean, how do you argue against that
<v Speaker 1>At a certain point when it's like, okay, well, the
<v Speaker 1>alternative is keep these things exclusive, excuse me, and we
<v Speaker 1>can sell more Xboxes and then that will bolster our ecosystem.
<v Speaker 1>Well They've done that for a really long time and
<v Speaker 1>things sort of haven't changed, And now they've changed their
<v Speaker 1>strategy and they're selling more video games. It's like, well,
<v Speaker 1>one thing works and the other thing kind of had
<v Speaker 1>reached its limit of what was possible and what it
<v Speaker 1>could do. I think we could all argue maybe the
<v Speaker 1>games they were putting out weren't as world shattering as
<v Speaker 1>they needed to be to make the exclusive strategy work.
<v Speaker 1>But whatever, So they don't have those games. They do
<v Speaker 1>have this game they could sell right now on PlayStation
<v Speaker 1>and sell a million copies in no time. What do
<v Speaker 1>you think?
<v Speaker 3>Yeah, I think it's a good indication that they're doing
<v Speaker 3>the right thing by dipping their toes into putting their
<v Speaker 3>stuff elsewhere. I think back a little bit too, when
<v Speaker 3>Persona five, I think it was finally left PlayStation and
<v Speaker 3>like immediately became a bestseller, and it seemed like Sega
<v Speaker 3>and Outlas were like, oh okay.
<v Speaker 1>And everyone it's like, yeah, why didn't you do this before?
<v Speaker 2>Yeah exactly.
<v Speaker 3>So hopefully Microsoft's taken the same lesson and realize it. Okay, yeah,
<v Speaker 3>maybe maybe this is a good idea after all, and
<v Speaker 3>we should just do more of this.
<v Speaker 2>I think would be good, and I think c if
<v Speaker 2>Thieves is a good fit.
<v Speaker 3>I didn't play it as much as I wanted to
<v Speaker 3>because I don't have friends, but like it. You know.
<v Speaker 3>I'm really happy for Rare because they make good games
<v Speaker 3>typically that I enjoy and someday we'll go play that
<v Speaker 3>Monkey Island stuff because that sounded fun, good time. Yeah, yeah,
<v Speaker 3>I'm happy that people are enjoying it at more places.
<v Speaker 1>Exactly just makes sense. Lego announces first Lego Super Mario
<v Speaker 1>Kart sets at games Com. It's Super Mario Colon Mario
<v Speaker 1>Kart sets at games Come. That's weird. This is from
<v Speaker 1>Alberto Garrito at game a Game Reactor. Interestingly, despite the
<v Speaker 1>fact that they have long since confirmed that they would
<v Speaker 1>not be attending this year's Colenamus Nintendo, which games Come
<v Speaker 1>and Nintendo had quite a morning on the first day
<v Speaker 1>of games Com well, the Lego Animal Crossing sets may
<v Speaker 1>have been presented in other ways. There are also more
<v Speaker 1>Lego Animal Crossing sets. The Lego group did show off
<v Speaker 1>the first sets in Legos history with Mario Kart. These
<v Speaker 1>sets had already been previewed at the March tenth Day celebrations,
<v Speaker 1>but now we have the full list of sets, pricing
<v Speaker 1>and components. All Lego Super Mario, Coole and Mario Kart sets.
<v Speaker 1>We'll go on sale on the first of next year,
<v Speaker 1>twenty twenty five. The sets are as follows. There's a
<v Speaker 1>Yoshi Bike Standard Cart Monkey or a Monkey Donkey, Kong
<v Speaker 1>Monkey Kong and DK Jumbo, Baby Mario Versus Baby Luigi,
<v Speaker 1>Toad's Garage, and Baby Peach and Grand Prix set, and
<v Speaker 1>I think all of those are on the Lego site
<v Speaker 1>now if you want to go check them out. I
<v Speaker 1>always wanted to to to Lego, and now there's so
<v Speaker 1>many options. I'm like, man, this is kind of too much.
<v Speaker 1>I don't know which ones to get. I don't feel
<v Speaker 1>like I can get everything. I can't justify that. But
<v Speaker 1>it's still cool that they're doing this. How do you
<v Speaker 1>feel about it?
<v Speaker 2>Yeah, I think it's great.
<v Speaker 3>I'm a bit surprised and personally disappointed at that it's
<v Speaker 3>not going to be in time for Christmas, because it's
<v Speaker 3>been perfect. I've got a five year old who literally
<v Speaker 3>this morning was building Luigi's mansion Lego stuff. He's obsessed
<v Speaker 3>with Loui's mansion. I hear king Boo's name more than
<v Speaker 3>any other name in this house right now. But so
<v Speaker 3>that Mario Lego stuff has been fantastic for him and
<v Speaker 3>for me because I'm a you know, bignton No fan,
<v Speaker 3>and he's the perfect age for it, being five. So yeah,
<v Speaker 3>when I saw this stuff announced, I was like, Oh,
<v Speaker 3>this will be perfect for Christmas, and then realize it's
<v Speaker 3>not coming until after Christmas, but uh, it'll it'll be
<v Speaker 3>good when it finally comes out. I think some of
<v Speaker 3>the Mario stuff, you know, it's it's tricky for like
<v Speaker 3>you and me as people have also like collecting because
<v Speaker 3>the Mario stuff is like not as good. It's really
<v Speaker 3>geared towards the younger audience, and I think this Mario
<v Speaker 3>Kart stuff is going to be in the same vein.
<v Speaker 3>But since we also have kids who can enjoy like
<v Speaker 3>actually playing with.
<v Speaker 1>The stuff, that's how I justify it. Yeah, yeah, yeah, absolutely,
<v Speaker 1>My god, I'm just getting for the kids in the
<v Speaker 1>They're like, don't I don't care as much as you do, Dad,
<v Speaker 1>You don't tell anyone that, all right, that's between Yes.
<v Speaker 3>I worried that was going to be the case. When
<v Speaker 3>I first started buying this Mario Lego stuff. I was like,
<v Speaker 3>I don't know if you know this is gonna fly,
<v Speaker 3>but no, he'll he'll my son will totally switch out
<v Speaker 3>Mario suits. And it's like they're surprisingly interactive when you
<v Speaker 3>got stuff turned on and he's catching ghosts and like
<v Speaker 3>playing out his own little Luigian mansion.
<v Speaker 2>Story with those legos. So it's, uh, it's cool that
<v Speaker 2>they're still doing it.
<v Speaker 1>Well. Yeah, we I think they do a good job
<v Speaker 1>hitting the whole spectrum, right because like some of those
<v Speaker 1>toys are very good for young kids, like these builds
<v Speaker 1>slightly older. Uh, and then they have the you know,
<v Speaker 1>the catnip for us old with like here's the NES
<v Speaker 1>and the TV that you can crank and stuff like that. Yeah. Yeah,
<v Speaker 1>there's the right exactly built though. The lego and stuff, Yeah,
<v Speaker 1>that's that stuff is great too. And I'm like, okay,
<v Speaker 1>Mike got me the big Super Mario sixty four question
<v Speaker 1>block and things like that, so it's like, okay, I
<v Speaker 1>have that for me and the kids have their. So yeah,
<v Speaker 1>they do a good drub hitting at all. And yeah,
<v Speaker 1>the kids who just want to squid word, don't worry.
<v Speaker 1>Squid word officially gets here tomorrow. Everybody. I ordered a
<v Speaker 1>squid word it's coming all right. Next story, Go Retro
<v Speaker 1>Retroid reveals new Retroid Pocket Mini, a four x three handheld.
<v Speaker 1>This is from Brendan Sala to Machia. Yeah, sell the
<v Speaker 1>Machia at Retro Dodo. And it's been a while since
<v Speaker 1>Go Retro has launched a product if you ignore the doc.
<v Speaker 1>Their latest being the Retroid Pocket for Pro that went
<v Speaker 1>down a treat earlier in the year, but now with
<v Speaker 1>the onslought of many retro handhelds, Go Retro wants a
<v Speaker 1>piece of the pie and has revealed the Go Retro
<v Speaker 1>Pocket Mini. This is a four x three device featuring
<v Speaker 1>what looks like a borderless display similar to that of
<v Speaker 1>the Ia Neo Pocket Micro. It has a glass surrounding
<v Speaker 1>the whole face and uh yeah, it's basically they give
<v Speaker 1>some info. This is an lled Scream four x three.
<v Speaker 1>It looks really cool. I love these things. They have
<v Speaker 1>not said how powerful it is, so my my concern
<v Speaker 1>is can I play Dreamcast and GameCube on here. If
<v Speaker 1>I can do that and maybe even like a handful
<v Speaker 1>of PS two games, I'll be very happy. Because a
<v Speaker 1>four x three screen on one of these handhelds, I'm like,
<v Speaker 1>I think I'm set on my sixteen by nine ones
<v Speaker 1>or the ones that like are closer to a game
<v Speaker 1>Boy Advance a screen. I'm like, I'm good on those. Now.
<v Speaker 1>I am like now looking around for some that would
<v Speaker 1>be good to play some of these home console games,
<v Speaker 1>re retro games, and for those, I think I do
<v Speaker 1>want a four y three screen, and I think a
<v Speaker 1>lot of these it will make a lot of sense
<v Speaker 1>if they are if it's powerful enough. Now they're not saying,
<v Speaker 1>but I don't know, are you interested in these devices
<v Speaker 1>at all? Do you have any I got one right there, Yes,
<v Speaker 1>I've got say the three, yes, the Rich Ray Pocket
<v Speaker 1>three excellent, yes.
<v Speaker 3>Which I love and I do a lot of that
<v Speaker 3>retro achievement stuff on, so it's fantastic. It is like
<v Speaker 3>it's not powerful enough to play like some in sixty
<v Speaker 3>four games like Mystical Ninja Staring going on is the
<v Speaker 3>one that I keep trying to get working and it
<v Speaker 3>won't work. It frustrates me. So I like every time
<v Speaker 3>they announce one of these new ones, I'm like, maybe
<v Speaker 3>it's time to get new one. And I have the
<v Speaker 3>exact same requirement where I really i'd like to play
<v Speaker 3>GameCube stuff. So yeah, that We'll have to wait and see,
<v Speaker 3>I guess, but I think they're cool devices in general,
<v Speaker 3>and I do think the four x three screen will
<v Speaker 3>be good for a lot of That's like I play
<v Speaker 3>a lot of Nass and yes stuff online game with.
<v Speaker 2>Stuff too also, but.
<v Speaker 3>Especially with and maybe it's because I'm just a retro
<v Speaker 3>treatment freak at this point, but now that GameCube and
<v Speaker 3>PS two are both in there, I'm like, okay, yeah, like,
<v Speaker 3>give me a good handheld that I'll play that stuff.
<v Speaker 3>And I will spend a lot of time playing those
<v Speaker 3>games on a handheld. Once I find the perfect one, yep.
<v Speaker 1>I and I say, I'm like, I'll get this and
<v Speaker 1>this to solve all my problems, and then of course
<v Speaker 1>I'll start looking for the next one. That's just how
<v Speaker 1>it goes. Shout out to Billy Myers in chat, saying
<v Speaker 1>this is the first time that she's been awake for
<v Speaker 1>Game Mess mornings because usually she's on Pacific time that's
<v Speaker 1>way too early. But now she's in Germany so she's
<v Speaker 1>able to catch it there because it's probably almost dinner
<v Speaker 1>time there. Congratulations Bailey on crushing Dan and the spelling Bee.
<v Speaker 1>We all knew you could do it. We all knew
<v Speaker 1>you would do it. In fact, I don't even need
<v Speaker 1>to check the results to know that you are the winner.
<v Speaker 1>Well done, everybody. If we get a be's in chat
<v Speaker 1>for Bailey. All right? Final story here. Vice presidential candidate
<v Speaker 1>Tim Walls noted Dreamcast lover was apparently a crazy taxi guy.
<v Speaker 1>This is from Steve Watts at game Spot. Nintendo Governor
<v Speaker 1>Tim Wallas is preparing to formally accept the Democratic Party
<v Speaker 1>national nomination for vice president this week at the Democratic
<v Speaker 1>National Convention, and just before that happens, we may have
<v Speaker 1>learned about his classic gaming habits. Following his selection as
<v Speaker 1>the running mate for presumptive nominee Kamala Harris. A profile
<v Speaker 1>on The New York Times outed Walls as a Dreamcast fan.
<v Speaker 1>Players on the high school football team where he coached
<v Speaker 1>recalled him sharing stories that the kids found relatable, like
<v Speaker 1>when his wife took away his Dreamcast because he played
<v Speaker 1>it too much. Naturally, the smart speculation about what game
<v Speaker 1>had hooked him so deeply ign reports that it tracked
<v Speaker 1>down a series of subsequent owners of Walls's Dreamcast, tracing
<v Speaker 1>it back to a man named Tom Johnson. Johnson worked
<v Speaker 1>as an intern for Wallas's congressional campaign, and one day
<v Speaker 1>Walls brought in a box of personal items he had
<v Speaker 1>planned to donate but that the interns might like to
<v Speaker 1>use instead. Among them was a dreamcast which was which
<v Speaker 1>went mostly unused in the congressional office, which you know,
<v Speaker 1>it's a red flag right there. If the Dreamcast is
<v Speaker 1>sitting there, someone needs to be playing it. Johnson ultimately
<v Speaker 1>took the dreamcast home with him and then to college
<v Speaker 1>and said that he recalls seeing a copy of Crazy
<v Speaker 1>Taxi already sitting in the system when he took it,
<v Speaker 1>so the idea of being Tim Waughs brought it in
<v Speaker 1>it had Crazy Taxi in it. No one played it
<v Speaker 1>until Tom Johnson took it home and saw that Crazy
<v Speaker 1>Taxi was in there. And that sounds about right to me.
<v Speaker 1>Tim Walls seems like a guy that'd be like, man,
<v Speaker 1>I always wanted to be a cabby. This is fun
<v Speaker 1>and I'll just get in here and drive around. What
<v Speaker 1>do you think he does have that energy?
<v Speaker 3>For sure? I was personally hoping he'd be a big
<v Speaker 3>chew chew rocket fan, So I mean maybe, still, we
<v Speaker 3>don't know for sure, so I can keep that dream
<v Speaker 3>alive a little bit maybe not a PSO player.
<v Speaker 1>I definitely shouldn't move though, right, who wasn't.
<v Speaker 3>I mean, of course the big, biggest thing in the world. Yeah,
<v Speaker 3>but this story is true journalism.
<v Speaker 1>Like this is what did all this just incredible work.
<v Speaker 3>Yeah, very happy that this work was done and exciting
<v Speaker 3>to see it is kind of I think the safest
<v Speaker 3>bet was probably the two K football games, right, but
<v Speaker 3>that was the boring answer. So it's it's actually exciting
<v Speaker 3>that there's something in there, like a crazy Taxi. Okay, yeah, cool,
<v Speaker 3>it's that's a good thing to be spending your time with.
<v Speaker 1>Yep. Christy text is when I actually played in the
<v Speaker 1>arcade more than I actually played it at home, But
<v Speaker 1>I should go back and play those crazy tax games somemow.
<v Speaker 3>Yeah. I don't know what it was how it was
<v Speaker 3>for you, But with me having such a limited budget,
<v Speaker 3>I was like, I'm not going to get an arcade game.
<v Speaker 1>That's always when I said to myself, yes.
<v Speaker 3>Yeah, that's why I got so into RPGs, Like, no,
<v Speaker 3>I'm going to get a good fifty hours out of.
<v Speaker 2>This thing if I'm going to spend the money. Yep,
<v Speaker 2>and Crazy Taxi yet didn't fit that bill.
<v Speaker 1>It was always hard to argue to get arcade games
<v Speaker 1>at home. Absolutely, I love Crazy taxing the arcade though.
<v Speaker 1>All right, let's see here, I have the poll question.
<v Speaker 1>Let me even refresh this real quick, make sure that
<v Speaker 1>we are fully updated. There, yes, there we go. All right,
<v Speaker 1>this is the one that Sean said I was going
<v Speaker 1>to start a console war with. But I just I'm
<v Speaker 1>just curious, everybody, where are you going to be playing
<v Speaker 1>Indiana Jones in the Great Circle. Well, thirty one percent
<v Speaker 1>said they're going to wait for the PS five version
<v Speaker 1>next year, quite a big response. But also thirty one
<v Speaker 1>percent sai they're going to get on PC this holiday,
<v Speaker 1>and thirty nine percent are going to get it on Xbox.
<v Speaker 1>And that's from two to two point two two thousand
<v Speaker 1>votes there. How about you, Britain? Are you in Indiana
<v Speaker 1>Jones person? Is this something you're interested in?
<v Speaker 3>I'm sometimes an Indian Jones sureson, Like when I see
<v Speaker 3>one of the movies, usually I'm like, yeah, Indiana Jones
<v Speaker 3>is cool.
<v Speaker 2>And then like even after Crystal Skull came out, I
<v Speaker 2>was like, I'm gonna go buy that Lego Indiana Jones game,
<v Speaker 2>Like it wasn't even that great of a movie.
<v Speaker 3>It's just like the vibes were good, right, So I'll
<v Speaker 3>probably play it. I've got game pass, so I'll most
<v Speaker 3>likely just play it there. But yeah, and I love
<v Speaker 3>you know what that studio has done before. I love
<v Speaker 3>punching Nazis, so it'll probably be a good time yep.
<v Speaker 1>And the previous keep coming out and making it sound
<v Speaker 1>more and more promising all the time. Everyone seems to
<v Speaker 1>think it's it's quite impressive so far, so I am
<v Speaker 1>building up my hopes. So I'm really looking forward to it,
<v Speaker 1>all right, new pole question in a second before we
<v Speaker 1>do that, though, written Peel, why don't you tell people
<v Speaker 1>one more time where they can find you on the
<v Speaker 1>internet what you have going on and all that good stuff.
<v Speaker 3>Yeah, so I try to get the you know, the
<v Speaker 3>Britain Peel handle b R I T T O N
<v Speaker 3>P E E l e uh just about everywhere.
<v Speaker 2>I'm still on X as it sinks.
<v Speaker 3>I'm on Threads, Blue Sky all the places, and that's
<v Speaker 3>usually where you can find me like actually talking about
<v Speaker 3>stuff when I don't bug my giant bomb friends to
<v Speaker 3>let me on here on occasion, come on, yeah, which
<v Speaker 3>I will keep doing as long as you will have me.
<v Speaker 1>I always tell people it's the best way to like.
<v Speaker 1>It helps me when people are like, hey, I'm available,
<v Speaker 1>because I'm like, I can't keep a roster in my
<v Speaker 1>head of people who could be on the show. And
<v Speaker 1>then someone's like I could do them. Oh thank god,
<v Speaker 1>that's always the best. So yeah, I keep doing that.
<v Speaker 3>Yeah, I will take advantage of that for sure, because
<v Speaker 3>I love talking about games. I don't get enough opportunity
<v Speaker 3>to do it. I will also, you know, just not
<v Speaker 3>as an employee, but just as a you know, person
<v Speaker 3>who likes likes the media industry, you know, for.
<v Speaker 2>For better and worse, my employer.
<v Speaker 3>Now, Chicago Public Media is a nonprofit, so if you're
<v Speaker 3>in Chicago and you want to get coverage like the
<v Speaker 3>DNC and stuff, there's no payball. We're you know, trying
<v Speaker 3>to do the public media thing of taking donations and
<v Speaker 3>writing service. Yeah, just getting the journalism out to everybody
<v Speaker 3>as much as we can. So yeah, if you're in Chicago,
<v Speaker 3>pick up copy of the sometimes listen to WBZ and
<v Speaker 3>you won't see me or hear me there, but I'll
<v Speaker 3>be there in spirit because I work my disease.
<v Speaker 1>Whenever I was a huge public radio listener. When I
<v Speaker 1>was a driver, it was like the default in my
<v Speaker 1>car usually, And yeah, I listened to a lot of
<v Speaker 1>podcasts and stuff and books on tape, but I would
<v Speaker 1>I would audio books. I said, books on tape. I
<v Speaker 1>wasn't actually listening to books on tape. I'm not that
<v Speaker 1>old everybody, but it was a public radio was my
<v Speaker 1>my default. But these days I'm like always was like, hey, man,
<v Speaker 1>I haven't heard some some stuff like that in a while,
<v Speaker 1>or I'm doing some work around the house. When I
<v Speaker 1>do want to listen to something like that, I do
<v Speaker 1>just tell Google, Hey, Google, play wb Easy Chicago and
<v Speaker 1>it plays. Because that's a really reliable way to get
<v Speaker 1>one that I know is a good radio, and we'll
<v Speaker 1>have all the shows I like. So yep, thank you
<v Speaker 1>for doing that work. I appreciate it. Thank you for
<v Speaker 1>coming on here. By the way, we'll get out here
<v Speaker 1>in a second. But first pull question for tomorrow. When
<v Speaker 1>is the last time you played a Nintendo game on
<v Speaker 1>a phone or a tablet? Was it this year, last year,
<v Speaker 1>two plus years ago, I don't remember, or never. Those
<v Speaker 1>are your options. We'll get the results. We'll talk about
<v Speaker 1>them on Games Mornings tomorrow. Here on Giant Bomb. Speaking
<v Speaker 1>to Giant Bomb, it's gonna be shaky for the rest
<v Speaker 1>of the day. I got a thing with the kid
<v Speaker 1>right in the middle of the day schools. That's weird
<v Speaker 1>when it starts. Got to like take them to stuff
<v Speaker 1>at two PM. I don't know what's going on there,
<v Speaker 1>but I got to handle that. So schedule is gonna
<v Speaker 1>be pretty shaky.
<v Speaker 3>Day.
<v Speaker 1>Might pop back on later if I find the time
<v Speaker 1>and the energy to do so. But voicemail dump Truck
<v Speaker 1>will be happening from Germany. Jan hasn't said he's not
<v Speaker 1>doing it, so you must have figured out something there.
<v Speaker 1>He was gonna try to figure out how to do
<v Speaker 1>that from the road. That BombCast they did earlier from
<v Speaker 1>his hotel room is spectacular. They did such a good job.
<v Speaker 1>There's a lot of great stories from their travel to
<v Speaker 1>kick off. The first thirty minutes of that episode. You're
<v Speaker 1>not gonna miss I want to miss any of that,
<v Speaker 1>so go listen to that. In the meantime. Tomorrow Killer
<v Speaker 1>Clowns from Outer Space, we'll be playing that at Emma
<v Speaker 1>on there with me, Sean and Nikki. We're gonna play
<v Speaker 1>through some of that probably around one pm. Eastern tomorrow.
<v Speaker 1>Of course, games mornings as well, and then let's see,
<v Speaker 1>we'll probably do a BCR as well. Yeah, I think
<v Speaker 1>I will. I'll figure out how to throw that together,
<v Speaker 1>all right, Britton Peele, thank you so much for hanging
<v Speaker 1>out with me today and talking about video games.
<v Speaker 3>Man.
<v Speaker 1>I really appreciate it.
<v Speaker 2>I really appreciate you. It's always a blast. Hope to
<v Speaker 2>come back someday absolutely.
<v Speaker 1>Thank you all for listening, Thank you all for watching.
<v Speaker 1>You're the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself and goodbye. DJ
<v Speaker 1>ass Hits.

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