The Games You Should Play Over The Holidays
It's Thanksgiving week in the US, which means the GI staff is taking some time off, heading to wherever they rest their heads, planning dinners and get-togethers, and getting in some extra game time.
In light of that, we're publishing a special early edition of The Game Informer Show this week with a little twist - rather than a roundtable discussion, we had everyone contribute their own solo take on what they're playing, thinking about, or otherwise getting back into this holiday break! From the 2025 backlog to older games, and even some tabletop options, we've got a boatload of personalized selections from the GI crew. Enjoy!
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.
In light of that, we're publishing a special early edition of The Game Informer Show this week with a little twist - rather than a roundtable discussion, we had everyone contribute their own solo take on what they're playing, thinking about, or otherwise getting back into this holiday break! From the 2025 backlog to older games, and even some tabletop options, we've got a boatload of personalized selections from the GI crew. Enjoy!
The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.
2025-11-26
43 min
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<v Speaker 1>Hey, everybody, welcome back to the Game and Former Show. <v Speaker 1>We've got a bit of a different episode this week <v Speaker 1>for you. Instead of our typical roundtable discussion where we <v Speaker 1>talk about the ladies gaming news and reviews and exclusive <v Speaker 1>reveals alongside Game and Former staff and special guests from <v Speaker 1>around the industry, today we're changing it up and we're <v Speaker 1>each going to be recording in a little solo segment <v Speaker 1>talking about our games that we're looking forward to checking <v Speaker 1>out over the Thanksgiving break, And I think it's a <v Speaker 1>great way for you to know what we're up to, <v Speaker 1>what we're playing behind the scenes, and as well as <v Speaker 1>you know, get some recommendations for games maybe you want <v Speaker 1>to check out. So I hope you enjoy this special episode. <v Speaker 1>It's going to be shorter obviously than usual, but I <v Speaker 1>think it's a great way for us to at least <v Speaker 1>get something up for you, whether you're listening in between <v Speaker 1>you know, runs to get a new plate at Thanksgiving, <v Speaker 1>or if you are not someone who celebrates the holiday, <v Speaker 1>or you're in another location where the holidays is not <v Speaker 1>a holiday week. You know, we hope you enjoyed this <v Speaker 1>episode regardless. Thanks as always for listening, folks, and hope <v Speaker 1>you enjoy. <v Speaker 2>Hey everybody, it's Matt Miller here, editor in chief at <v Speaker 2>Game Informer. <v Speaker 3>Happy Thanksgiving. <v Speaker 2>We wanted to talk a little bit about some of <v Speaker 2>the games we're going to be playing over the break, <v Speaker 2>maybe give you some ideas about things that you might <v Speaker 2>be to enjoy. For me, I'm diving back into one <v Speaker 2>of my favorite games of the last several months. I <v Speaker 2>don't know if everybody's had a chance to play it yet. <v Speaker 2>Absolum is an amazing brawler and it's one you should <v Speaker 2>absolutely check out it. It parkens back to some of <v Speaker 2>those old kind of fantasy brawlers from the early days, <v Speaker 2>even things like Golden Acts or the early like D <v Speaker 2>and D brawlers like Champions of Mystara and that kind <v Speaker 2>of thing. <v Speaker 3>But man that. <v Speaker 2>By adding in a rogue light component to what they're doing, <v Speaker 2>it's a perfect matchup for the way that you'd want <v Speaker 2>to have. <v Speaker 3>A brawler experience. <v Speaker 2>They also have some really fun build crafting as you <v Speaker 2>go through each run, So you choose your character and <v Speaker 2>you're going through this big fantasy world and fighting different <v Speaker 2>bosses and that kind of thing, and as you go, <v Speaker 2>not unlike Hades, you are selecting a build and different <v Speaker 2>powers to focus on, and there's a certain level of <v Speaker 2>like they push you towards cool build combos as you progress, <v Speaker 2>and they also change the state of the world quite <v Speaker 2>regularly to advance the story and to change things up <v Speaker 2>and to give you different paths to pursue and that <v Speaker 2>kind of thing. It's incredibly fun. I think you're for <v Speaker 2>a lot of folks when you think about it, beat <v Speaker 2>them up. You think about a game you might play <v Speaker 2>for like a few hours and then put down, but <v Speaker 2>this is a game that you could play for just <v Speaker 2>dozens of hours. It's a really, really robust, big game, <v Speaker 2>and I think it's one of those that would be <v Speaker 2>easy to have gone under the radar in twenty twenty five, <v Speaker 2>and it should not be missed. You can play at solo, <v Speaker 2>but you can also play with a friend, either locally <v Speaker 2>or online. I kind of wish it had for player <v Speaker 2>that was maybe the be the only thing I kind <v Speaker 2>of wish that it had that it didn't. But the <v Speaker 2>game itself has tight combat, it's really fun, it has <v Speaker 2>this great progression loop. I highly recommend it if you're <v Speaker 2>looking for a fun kind of fantasy action experience. Another <v Speaker 2>thing I'm planning to go back to is Assassin's Creed Shadows. <v Speaker 2>That's a game that, you know, I think it's fair <v Speaker 2>to say no pun intended here. It was overshadowed, perhaps <v Speaker 2>by by Ghost later in the year, but I'm a <v Speaker 2>big Assassin's Creed enthusiast. I really like what they did <v Speaker 2>with Shadows in a lot of ways. I like the <v Speaker 2>big open world that they have in that game. There's <v Speaker 2>a lot of activities to do, and one thing that <v Speaker 2>I haven't had a chance to really fully explore yet <v Speaker 2>is the expansion that they released called Clause of Awaji, <v Speaker 2>that suppose, from what I've heard, helps to wrap up <v Speaker 2>some of the lingering story threads that got left behind <v Speaker 2>at the end of the core game, which I think <v Speaker 2>for myself maybe some other folks who played that game, <v Speaker 2>it was easy to feel like there was a lot <v Speaker 2>of build up along certain plot threads that didn't maybe <v Speaker 2>totally get where it needed to go. And I've heard <v Speaker 2>that Clause resolves some of that, which I'm stoked about. <v Speaker 2>And I'm also just excited to go back into that world, <v Speaker 2>see those characters again, which I like, revisit my my <v Speaker 2>hideout space that I spent so much time building up. <v Speaker 2>I think if you played Ghosts this year but you <v Speaker 2>didn't play ac Shadows, it might be worth thinking about. <v Speaker 3>It's it's it would be. <v Speaker 2>Easy to overlook it, but I wouldn't do that. It's <v Speaker 2>it's a it's a cool game. It's a cool advancement <v Speaker 2>of the Assassin's Creed gameplay style, so I would check <v Speaker 2>it out. The other I think another game I have <v Speaker 2>been thoroughly engrossed in for the last year that I <v Speaker 2>continue to want to sing the praises for is Marvel Rivals. <v Speaker 2>That has has emerged for me really, I think a <v Speaker 2>lot of us at this point kind of have like <v Speaker 2>a hobby game that while I while we're playing other things, <v Speaker 2>you're also playing this one game that you go in <v Speaker 2>and you do a few matches, or you do a <v Speaker 2>few rounds, or you play a raid or whatever. For <v Speaker 2>me right now, that really is Marvel Rivals. I I <v Speaker 2>think it scratches that same itch that overwatched it years ago, <v Speaker 2>but it hits harder for me because I'm a you know, <v Speaker 2>Marvel Comics enthusiast. I like the third person action, I <v Speaker 2>like the destructibility, the environment. I really like the art <v Speaker 2>style of that game. And uh and I think they've <v Speaker 2>done an awesome job of supporting it here. I mean, <v Speaker 2>we're about a year in. It's an annivers you know, <v Speaker 2>it's the anniversary now, first anniversary of. <v Speaker 3>The game being out. <v Speaker 2>But they have expanded it with new characters, is new maps, <v Speaker 2>new modes consistently throughout the last twelve months. And I've <v Speaker 2>found it to be a really rewarding and fun game <v Speaker 2>to try out different characters and and dive in and <v Speaker 2>try to get good with one, and you you climb <v Speaker 2>them up the ladder, and then when you're getting kind <v Speaker 2>of sick of him, you're like, I'm gonna go, I'm <v Speaker 2>going to go try to learn this other character now. <v Speaker 2>And in particular, I'll say that the new character that <v Speaker 2>they just added, Gambit from the X Men, is a <v Speaker 2>really really fun healer, a strategist that has some unique <v Speaker 2>twists on the game, on the gameplay that you're used <v Speaker 2>to having from a healer. I think he's really rocked <v Speaker 2>up the meta quite frankly, and in how that game <v Speaker 2>is playing, you see him in a lot of matches, <v Speaker 2>so you might be hard, it might be hard to <v Speaker 2>snag him sometimes at the character select, but. <v Speaker 3>He's cool. <v Speaker 2>He's a really really interesting variation on the on the concept. <v Speaker 2>So you know, check that game out if you if <v Speaker 2>you haven't tried it yet, or if you maybe just <v Speaker 2>tried it at launch and and had your fun and <v Speaker 2>went elsewhere, I. <v Speaker 3>Think it's worth going back and checking out. <v Speaker 2>I do a lot of the tabletop you know, the board, <v Speaker 2>card tabletop role playing game covers, like all that kind <v Speaker 2>of stuff here at Game Informer, and so I also <v Speaker 2>wanted to take this chance to to throw out a <v Speaker 2>couple of fun recommendations there of things that I'm gonna <v Speaker 2>be playing over the holidays. <v Speaker 3>We're gonna have a lot more of this in. <v Speaker 2>This next issue and over the holiday season, and I'm <v Speaker 2>gonna have some like a top ten tabletop game board <v Speaker 2>and card games, a separate list about the tabletop RPGs. <v Speaker 3>That we're really strong this year. <v Speaker 2>So you can keep an eye on GameInformer dot com <v Speaker 2>and on the magazine issues for that. But in the meantime, <v Speaker 2>I did want to throw out a couple that were <v Speaker 2>we're very cool games that I think you could snag <v Speaker 2>sometime soon if you're looking for something to play with <v Speaker 2>family and friends and uh and offer some ideas there. <v Speaker 2>One of those games is Lord of the Rings Fate <v Speaker 2>of the Fellowship. This is a really slick, cool board game. <v Speaker 2>It uses the old pandemic system if you've ever played <v Speaker 2>any of those board games. It's a cooperative game where <v Speaker 2>you're you know, you're playing the members of the Lord <v Speaker 2>of the Rings Fellowship as you're trying to save Middle Earth. <v Speaker 2>You're trying to get proto to throw the Ring into <v Speaker 2>Mount Doom, all that kind of stuff. But there's different <v Speaker 2>missions that you have to do in the meantime while <v Speaker 2>the Armies of Mortar and the Ring Rates are spreading <v Speaker 2>out across the map. It's a it's a very very <v Speaker 2>cool twist. It's i would say, maybe the most complex <v Speaker 2>and interesting variation on that pandemic formula, which has been <v Speaker 2>very well tread by the publisher. They've they've done that <v Speaker 2>in a bunch of different themes and and settings. But <v Speaker 2>this Lord of the Rings one is is very very cool. <v Speaker 2>Might be hard to track down a copy. I'll say <v Speaker 2>I had to really search through the local game stores <v Speaker 2>here the Twin Cities before I found found when I could, <v Speaker 2>I could snag. But it's it's great. If you want <v Speaker 2>something that's a little bit more party game, ask for <v Speaker 2>the holidays. <v Speaker 3>I point you. <v Speaker 2>Towards chit Chat. Chitchat Is is a fun, little conversation based. <v Speaker 3>Game. It's it's cooperative. <v Speaker 2>Actually, you are working together with the other people who <v Speaker 2>are playing, and you're trying to figure out It's like <v Speaker 2>get trivia questions on the cards that all have numerical answers, <v Speaker 2>and you don't need to know what the number is. <v Speaker 2>You need to know how the number fits with the <v Speaker 2>answers to other questions that that there that might be <v Speaker 2>on those cards. And so you might have like one <v Speaker 2>weird trivia question that like the answer is six hundred <v Speaker 2>and forty three, and another one that the answer is, <v Speaker 2>you know, two thousand, and you need to know that, <v Speaker 2>like the six forty three one comes before the two <v Speaker 2>thousand and one. And it makes for some fun, kind <v Speaker 2>of absurd conversations, and I think it's worth it's a <v Speaker 2>good time. <v Speaker 3>I like it a lot. <v Speaker 2>Another one that I would point folks towards is finn <v Speaker 2>span Uh. I bet if you even have even a <v Speaker 2>passing awareness of board games, you've probably heard of wing <v Speaker 2>span Uh. You know, board games have had some big, <v Speaker 2>kind of like standout success stories in in the last <v Speaker 2>decade or so Wingspan was a really really strong board game. <v Speaker 2>Finn Span is a is a I don't know if <v Speaker 2>i'd call it a sequel exactly, but it's a it's <v Speaker 2>the same idea but brought over to fish, where you're <v Speaker 2>you know, you've got different fish that you're you're hatching <v Speaker 2>and you're you're growing. Uh this environment, uh, this bias <v Speaker 2>sphere of fish, and and the way that the different <v Speaker 2>fish interact and how you grow and how you develop <v Speaker 2>and try to win the game is really fun. I <v Speaker 2>think it's one that's worth exploring if you're if you're <v Speaker 2>looking for a fun one to play with friends. And <v Speaker 2>the last one I threw out there is a game <v Speaker 2>called Jungo. This is This is a card game. Yeah, <v Speaker 2>maybe a little bit in a in the party game sphere, <v Speaker 2>but maybe a little bit more involved in that kind <v Speaker 2>of a strategic thing. <v Speaker 3>It's one of those games that. <v Speaker 2>I often when I've played it, I feel like it's <v Speaker 2>one of those games that's like like go Fish or <v Speaker 2>Uno or something like that, that you're while you're playing, <v Speaker 2>you're like, this totally feels like something that must have <v Speaker 2>been around for decades, but it's not. It's a new game. <v Speaker 2>It's very cool. It's very easy to learn. It has <v Speaker 2>to do the jungle name comes because all the cards <v Speaker 2>are monkey themed. It's a very very light theme that <v Speaker 2>doesn't doesn't do much. The fun is actually that the <v Speaker 2>numeric quality of things, because each of the cards has <v Speaker 2>UH has a number on it, and you're trying to <v Speaker 2>create larger sets or higher sets in your hand that <v Speaker 2>you can then play out onto the table. And so <v Speaker 2>if there's like two two's on the table, then you <v Speaker 2>could play you know, three threes onto the table or <v Speaker 2>something like that. And so you're you're always trying to <v Speaker 2>up the ante of what's been played out of. <v Speaker 3>The table to get rid of all your cards. <v Speaker 2>You're not allowed to rearrange the cards in your hand, <v Speaker 2>which is kind of the one of the other twists <v Speaker 2>on the experience. It makes me a really fun kind <v Speaker 2>of tactical play, but something that you can play quickly <v Speaker 2>in between rounds of other larger board games if you're <v Speaker 2>having like a board game get together with your friends. <v Speaker 2>I think it's one of the coolest new card games <v Speaker 2>in the last year and one that's worth checking out. <v Speaker 3>So there you go. <v Speaker 2>That's some of the stuff I'm gonna be digging into <v Speaker 2>over the Thanksgiving break and in the holidays. <v Speaker 3>Be that. <v Speaker 2>I hope everybody has a really awesome holiday coming up. <v Speaker 3>And hey, thanks for following along with Game Informer. We <v Speaker 3>really appreciate it. <v Speaker 4>Hie everybody, Hey, everybody, Marcus Stewart here, and yes, by <v Speaker 4>the time you're listening to this, I am probably knee <v Speaker 4>deep and a bunch of Thanksgiving food and catching the <v Speaker 4>itis and passing out on a cap somewhere. But when <v Speaker 4>I'm not doing that, I do plan to spend this <v Speaker 4>Thanksgiving break playing a bunch of games. Probably it'll be <v Speaker 4>a mixture of new stuff that I haven't touched yet <v Speaker 4>from this year, as well as making my way through <v Speaker 4>my twenty twenty five backlog. One of the games I'm <v Speaker 4>definitely gonna be spending more time with is Hades two. <v Speaker 4>I have completed a few runs. I still have not <v Speaker 4>finished the full game, but I'm having a blast with it. <v Speaker 4>As a Giant Hades fan, I am very happy with <v Speaker 4>what Super Giant has accomplished with this sequel, so I <v Speaker 4>will definitely be putting in more runs than that. I'll <v Speaker 4>also be working my way through Holiday Silk Song, which <v Speaker 4>regret I have not played as much as I've been <v Speaker 4>wanting to just because I've been tied up with other games, <v Speaker 4>but I did pick it back up recently and I've <v Speaker 4>kind of found my groove again, so I want to <v Speaker 4>kind of continue that momentum keep working my way through <v Speaker 4>that game. I still have a ways to go. And <v Speaker 4>it's also great because it's a good podcast game. As <v Speaker 4>much as I do like the music and I game, <v Speaker 4>I do like putting it on when I'm watching or <v Speaker 4>not investead of necessarily watching something, but listening to a podcast, <v Speaker 4>if for no other reason, because it distracts me from <v Speaker 4>all the constant deaths and failures and sort of alleviates <v Speaker 4>the frustration that comes with that. In terms of stuff <v Speaker 4>that I want to try to start for the first time, <v Speaker 4>I've been sitting on wander Stop for a few months now. <v Speaker 4>This is the game by I believe, the creator of <v Speaker 4>the Stanley Parable, and it's sort of the sort of <v Speaker 4>like Cozy Shop like Owner game, but it's stars like <v Speaker 4>a Soldier and the story gets into some PTSD some <v Speaker 4>burnout themes that I think is really interesting. I know <v Speaker 4>Kyle was a fan of it, so I definitely want <v Speaker 4>to try that. And then I've also been sitting on <v Speaker 4>and consume me cool indie game that kind of touches <v Speaker 4>on eating disorders and sort of like, you know the <v Speaker 4>negative effects of that. Two smaller games, but twos that <v Speaker 4>I've really wanted to get to, So those will probably <v Speaker 4>be on docket, and then who knows what else. Like honestly, <v Speaker 4>even the game was saying, now, who knows how much <v Speaker 4>I'll play, if any of them, or if I'll commit <v Speaker 4>to them, because a part of my himself wants to <v Speaker 4>fire up the Call of Duty seven or Black Ops <v Speaker 4>seven campaign and run through that. Thanksgiving Day we'll be <v Speaker 4>at with family and friends, probably play some Jackbox and <v Speaker 4>Mario Kart, maybe some Team Sonic Racing. Who knows. It's <v Speaker 4>going to be a bunch of stuff. As much as <v Speaker 4>Thanksgiving is about eating a bunch of food, it's just <v Speaker 4>as much about playing a bunch of games for me. <v Speaker 4>So I'm excited to dive into it. It should be <v Speaker 4>a great holiday in general, and I hope all of <v Speaker 4>you watching and listening have a lovely Thanksgiving yourselves. <v Speaker 5>Hey there, Kyle Hilliard, game in former magazine executive editor. Yeah, <v Speaker 5>we're recording individual thoughts on kind of you know, Thanksgiving <v Speaker 5>games and games throughout the year, and maybe games that <v Speaker 5>didn't get a lot of highlighting. One that sticks out <v Speaker 5>for me that I don't think I talked about it all, <v Speaker 5>whether that was Game Informer or even you know where <v Speaker 5>I contribute over at mid Max as well is Blade Chimera, <v Speaker 5>which came out early in the year. I'm actually gonna <v Speaker 5>google the release date for it because it really passed <v Speaker 5>me by. Blade Chimera one word technically came out January sixteenth, <v Speaker 5>So this is this is this is like an early <v Speaker 5>twenty twenty five game, one of the earliest, but it's cool. <v Speaker 5>It's it is a metroid Vania. It has just fantastic <v Speaker 5>pixel animation, just like awesome looking sprites, a lot of <v Speaker 5>Symphony of the Night inspiration in a huge way in <v Speaker 5>the way your primary character moves. But you have a gun, <v Speaker 5>which is kind of what sets it apart from Symphony <v Speaker 5>of the Night is you do have a blade, but <v Speaker 5>you also have a gun, and it when I explain <v Speaker 5>it or when I pitch it this way, and I <v Speaker 5>don't know, maybe it's not very exciting, but a lot <v Speaker 5>of the combat, at least the gun combat, is you <v Speaker 5>kind of slowly walking on a two D plane and <v Speaker 5>like just like loading up enemies with bullets as you're <v Speaker 5>kind of like walking and reloading, and it's just very <v Speaker 5>satisfying and it looks cool, and it's kind of gives <v Speaker 5>that symphony of the night vibe, but with guns, which <v Speaker 5>is unique, and I don't get that a lot. There <v Speaker 5>are certainly plenty of Metroid inspired games jump, you know, <v Speaker 5>search action games that have guns, but I don't know. <v Speaker 5>This one just felt a little unique, and I just <v Speaker 5>I love the way it looks. I'm a sucker for <v Speaker 5>great pixel art, and this is a game with great <v Speaker 5>pixel art. And in the face of an upcoming Metroid <v Speaker 5>this year, and Hollow Night is the big one Silksong, <v Speaker 5>I do fear that Blade Chimera will get a little <v Speaker 5>left behind because it is a pixelated Metroid inspired game. <v Speaker 5>And if a lot of folks, if they're gonna spend <v Speaker 5>time with a Metro inspired game, they're probably gonna play <v Speaker 5>Metroid or they're gonna play Hollow Night Silksong, which are <v Speaker 5>great games, absolutely, But I was kind of getting frustrated <v Speaker 5>with Hollow Night silk Song in that it's in that <v Speaker 5>it's a very difficult game, and when it came out. <v Speaker 5>I eagerly downloaded it and I was excited to play it, <v Speaker 5>but I found I just was not in the state <v Speaker 5>of mind to be challenged in that way. I just <v Speaker 5>wasn't in the mood for that. I'm sure I will <v Speaker 5>get back to Hollow Night at some point before the <v Speaker 5>end of the year and spend more time with it, <v Speaker 5>but I just was like, Ah, I like this two <v Speaker 5>D action. I want to explore a big map, but <v Speaker 5>I just don't know if I want to be challenged <v Speaker 5>this month. I don't know if I want to keep <v Speaker 5>fighting the same bosses over and over and over and <v Speaker 5>over again. And I kind of landed on Blade Chimra. <v Speaker 5>I've been playing on I'm playing it's a switch one <v Speaker 5>game I've been playing on my switch to and I <v Speaker 5>just I really got into it. I didn't It's it <v Speaker 5>just hit that sort of like that thing that I <v Speaker 5>wanted in the moment of like a search action game <v Speaker 5>that wasn't just so punishing. In Blade Chimera, the handful <v Speaker 5>of bosses that I that I've defeated have taken me <v Speaker 5>like at most two to three tries, you know, with <v Speaker 5>a couple of just one. And it's and that's the design. <v Speaker 5>It's it's not meant to sort of frustrate you, but <v Speaker 5>it's it's satisfying that it looks great, and it's got <v Speaker 5>kind of an interesting story. You're like an amnesiac soldier <v Speaker 5>who has like a demon who's kind of connected to you. <v Speaker 5>Which is funny because Possessors, which came out later in <v Speaker 5>the year, kind of had sort of a similar sort <v Speaker 5>of utterly set up. But I'm sure they differentiate themselves <v Speaker 5>quite a bit. But yeah, Blade Chimera, I I would <v Speaker 5>recommend it, but I don't know if it's going to <v Speaker 5>be on a lot of like end of the year <v Speaker 5>games and or end of the year lists and things <v Speaker 5>like that, including game informers. I don't I don't think <v Speaker 5>we have a We put a side space for it, <v Speaker 5>which would have been my call. I would have been <v Speaker 5>the on to st step up four. But this is <v Speaker 5>I think this is a good platform to talk about <v Speaker 5>play time here. I also want to use this opportunity <v Speaker 5>to talk about Thanksgiving memories because it is a holiday <v Speaker 5>that I associate with video games in a huge way. Nowadays, <v Speaker 5>I feel like we get big releases throughout the year. <v Speaker 5>February and March have weirdly become these windows for like <v Speaker 5>huge releases. But certainly when I was growing up, certainly <v Speaker 5>when I was in high school and most in part <v Speaker 5>of college, it felt like when you know, when retail <v Speaker 5>was still huge part of video game sales, and like, <v Speaker 5>you know, the Xbox Live Arcade was not quite a <v Speaker 5>thing yet. Steam wasn't really quite a thing yet. I mean, <v Speaker 5>certainly Steam started in two thousand and four, but you know, <v Speaker 5>it took a couple of years to sort of become popular. <v Speaker 5>All that to say is a lot of huge games <v Speaker 5>would come out in November. The games that you were <v Speaker 5>looking forward to all year dropped in November. And in <v Speaker 5>high school and from me in college later it became <v Speaker 5>this window. It became this dedicated video game window where <v Speaker 5>I at least had a couple of days where I <v Speaker 5>could fully focus in on a video game. And I remember, <v Speaker 5>in particular in college, I remember it was a lot <v Speaker 5>of you know, my friends at least, like we all <v Speaker 5>kind of dispersed and went to colleges that were all <v Speaker 5>a couple hours away, and then Thanksgiving break rolled around <v Speaker 5>and we all kind of reconvened, and that is how <v Speaker 5>we played games. Like Halo two was you know, we <v Speaker 5>were a big Land party Halo group, and then you know, <v Speaker 5>Halo two came out while we were all in college, <v Speaker 5>and then we kind of came back together and all <v Speaker 5>played Halo two together during the break kind of locally, <v Speaker 5>which was like a lot of fun. I also have <v Speaker 5>specific memories of Fable, the original Fable. I remember starting <v Speaker 5>it in college and then really going all in on it, <v Speaker 5>like coming home for the Thanksgiving break from college and <v Speaker 5>just going all in on Fable and just being like <v Speaker 5>just letting myself get fully lost in that world. And <v Speaker 5>it's one of those games that for a long time, <v Speaker 5>I was like, I wish I could delete the part <v Speaker 5>of my brain that played Fable so I could play <v Speaker 5>it again, because I really just have a fond memory <v Speaker 5>of just you know, very limited responsibilities and just like <v Speaker 5>not having school deadlines or anything and just playing a <v Speaker 5>lot of Fable. And then you know, Meddle Gear Solid <v Speaker 5>three was another one of those where I just had <v Speaker 5>I hadn't started metal Gear Solid three because metal Gear <v Speaker 5>Solid one and two were so important to me that <v Speaker 5>I wanted to give Medle Gear Solid three sort of <v Speaker 5>the full attention that it deserves. And it was a <v Speaker 5>game that I kind of waited until I had some <v Speaker 5>time off to play, and to my memory, that happened <v Speaker 5>around Thanksgiving. But now as I'm saying it aloud, I'm <v Speaker 5>kind of like, wait, hold on, did that come out <v Speaker 5>around Thanksgiving? Did I make that up? Maybe it was <v Speaker 5>maybe that was more of a Christmas break game for me. <v Speaker 5>When what specific month did it come out? I came <v Speaker 5>out November seventeenth. Yeah, that was like you know right there, <v Speaker 5>Like I picked it up and I probably waited a <v Speaker 5>couple of days until the week that I finally had <v Speaker 5>talent to time off to finally play Metal Gearssault three. <v Speaker 5>But unfortunately, in that time I read a lot about it, <v Speaker 5>and many elements of the game I had spoiled them <v Speaker 5>for myself. So I remember playing through uh meddle Gear's <v Speaker 5>Sult three and being like, wow, that's really cool. Kind <v Speaker 5>of wish I hadn't read about that. I wish I <v Speaker 5>hadn't done that to myself. So but you know, that's <v Speaker 5>my own problem. But anyway, Hey, thanks for supporting Game <v Speaker 5>Informer this year. This is an odd year for Game Informer. <v Speaker 5>We came back in February after the blip. We've come <v Speaker 5>to kind of call it because we've kind of disappeared <v Speaker 5>for a while, but we're back. People have been very <v Speaker 5>supportive and it's been heartwarming, and I have confidence about <v Speaker 5>the future Game Informer for the first time in a while. Frankly, <v Speaker 5>I'm happy with the way things are going, and I'm <v Speaker 5>happy to be writing about video games again. And I'm <v Speaker 5>very happy that you can find Game Informer on store shelves, <v Speaker 5>which is which is a wild thing. Never during my <v Speaker 5>time at Game Informer has that been a thing. So yeah, <v Speaker 5>you know, go to your local Barnes and Noble, pick <v Speaker 5>up a copy of Game Informer. What a strange thing <v Speaker 5>to pitch, What a strange thing to plug that shouldn't <v Speaker 5>be odd at all. But hey, thanks, thanks everybody. I <v Speaker 5>hope you have an awesome year. We'll be back before <v Speaker 5>the year concludes, and we'll you know, we have a <v Speaker 5>lot more end of the year game to talk about. <v Speaker 5>But check out Blake Kimera and check out now You're <v Speaker 5>Solid three Delta and think of me playing it during <v Speaker 5>Thanksgiving and having a wonderful time. <v Speaker 3>All right, thank you. <v Speaker 1>Hey, it's Alex Van Aiken, senior video editor here at <v Speaker 1>Game and form're talking about the games I'm going to <v Speaker 1>be playing over the holidays. Number one I think for <v Speaker 1>me is I really want to get to Morsels, which <v Speaker 1>is a creature collector rogue Light. It's developed by Ferkula. <v Speaker 1>I've met a few of the folks on that team, <v Speaker 1>Toby and Sam Webster, the sound designer and composer who <v Speaker 1>also worked on Grindstone. So if you know that soundtrack, <v Speaker 1>you should really check out Morsels because Sam has also <v Speaker 1>done all of the sound design in this game, as <v Speaker 1>well as the music. So I'm really looking forward to <v Speaker 1>playing this. Finally, I've played demos at various events in <v Speaker 1>the past, and it finally just released on the eighteenth, <v Speaker 1>just last week, and Yeah, I'm in the mood for <v Speaker 1>something weird and something fun and gritty and grimy. The <v Speaker 1>art style is excessive, and in the best way for <v Speaker 1>folks who might not be unaware. Toby Dixon worked on <v Speaker 1>Kndhog two and Atomic Crops, and so there's a lot <v Speaker 1>of that DNA here and Morsels. You know, really neat <v Speaker 1>scan lines and color gradients over top of really really <v Speaker 1>detailed and gorgeous pixel art. Everything just has like this <v Speaker 1>oozy vibe to it. You're playing these creatures that are <v Speaker 1>like it's like you're kind of in a sewer system, <v Speaker 1>it feels like, and you're coming across these creatures that <v Speaker 1>you'll be able to collect to get past certain challenges, <v Speaker 1>and they'll kind of evolve over time in really fun ways. <v Speaker 1>I really enjoyed the demos, like I said, and I'm <v Speaker 1>dying to play the full release. I have that actually <v Speaker 1>up here on my switch to loaded up, and yeah, <v Speaker 1>I can't wait to give Morsels another try, but for <v Speaker 1>real this time. Another game I'm looking forward to getting <v Speaker 1>to is a game that I started actually when it <v Speaker 1>launched in July. It's from Bubby dark Star, who's a <v Speaker 1>really well known indie developer who worked on Subway Midnight <v Speaker 1>and Bubby has also put out a lot of Itch <v Speaker 1>titles over the years. I'm pretty sure, just like if <v Speaker 1>you're in the indie space, you probably heard of them, <v Speaker 1>and if you haven't, you should definitely familiarize yourself because <v Speaker 1>I do really neat work. Over over the summer, Bubby <v Speaker 1>dark Star put out a like a hand drawn FPS <v Speaker 1>slash like narrative game, and the art style is it's <v Speaker 1>it's two D and it's almost like a boomer shooter <v Speaker 1>and where everything is on billboards. So like billboards is <v Speaker 1>like a term often used and game designed to talk <v Speaker 1>about like a a sprite or a two D image <v Speaker 1>that is always facing the player. It's kind of like <v Speaker 1>what gives classic like Boomer shooters like that vibe where like, <v Speaker 1>you know, everywhere you look the enemy is always facing you. <v Speaker 1>That's kind of what what that what that's from? <v Speaker 2>Uh? <v Speaker 1>And and and Shooty Shooty. Robot Invasion does a similar <v Speaker 1>sort of tech and it's it's kind of like this. <v Speaker 1>The art style brings about this really new, feeling, uncanny <v Speaker 1>and irrelevant vibe. You're essentially like there's robots invading and <v Speaker 1>you're you're defending Earth, you know, but there's all these <v Speaker 1>like weird, interesting characters who are asking favors for you <v Speaker 1>of you and and amitst like this in this Invasion. <v Speaker 1>It's a really it's a really cool looking game, and <v Speaker 1>it's one that I wish I had put more time <v Speaker 1>into when A launched. So I'm planning to to go <v Speaker 1>back and check that out this holiday. I also know, <v Speaker 1>you know, probably Dark Star, Uh you know, I I <v Speaker 1>want to see them make more stuff, and so I <v Speaker 1>want to I want to support them, and especially shout <v Speaker 1>them out here on this this podcast hopefully get some <v Speaker 1>more people checking out that game, because I think it's <v Speaker 1>definitely worth checking out Shooty Shooty Robot Invasion. What else <v Speaker 1>I I I have been playing. I'm back on League <v Speaker 1>of Legends with one Eric Van Allen, fellow video editor <v Speaker 1>here at a Game Informer, and we've been playing a RAMU, <v Speaker 1>specifically a new mode called Mayhem, which is a if <v Speaker 1>you don't know what a ram is, and if you <v Speaker 1>don't know what the League of Legends, League of Legends <v Speaker 1>is or the specifics of it, it's a mobia and <v Speaker 1>which means you are controlling a hero character and helping <v Speaker 1>to escort escort these grunt like AI minions uh to <v Speaker 1>eventually like if they if they make it far enough, <v Speaker 1>they'll kind of take out enemy towers and you have <v Speaker 1>to kind of use them to get close to a tower, <v Speaker 1>otherwise you'll take tower shots and die. And so both <v Speaker 1>teams are trying to do this and slowly dismantle the <v Speaker 1>the other team's defenses and and eventually you get to <v Speaker 1>if you if you get rid of all their towers <v Speaker 1>and and there are other structures you can take out <v Speaker 1>their their nexus, their core at their base and win <v Speaker 1>the game, and ARAM simplifies the concept. Usually in the <v Speaker 1>League of Legends there are three lanes. It's where like <v Speaker 1>stay in your lane. You know, a lot of people <v Speaker 1>say stay in your lane. Well, there's only one lane <v Speaker 1>in a RAM, and it goes to it goes to <v Speaker 1>the base, and there's there's there's fewer towers and such. <v Speaker 1>But it's really a sped up version of a regular <v Speaker 1>League of Legends game, and it's usually pretty chaotic because <v Speaker 1>typically you're playing characters like randomized characters. You don't know <v Speaker 1>who you're gonna play, uh, and you kind of have <v Speaker 1>a like small pool of characters to choose from that <v Speaker 1>your team has, and it's just like a fun chaotic way. <v Speaker 1>You get a lot of team comps that that are <v Speaker 1>normally not not played do do like sort of like <v Speaker 1>roll Q and stuff. But Mayhem is a version of <v Speaker 1>of a RAM that's even more zany. And then they've <v Speaker 1>kind of introduced similar I guess I've heard some friends <v Speaker 1>call it like almost like rogue light perks. I don't <v Speaker 1>know if it's I wouldn't necessari say like rogue Light, <v Speaker 1>but like you're getting like a series of six perks <v Speaker 1>every so often throughout the game, and you're like, they <v Speaker 1>are like game breaking things, like they are increase your <v Speaker 1>range by two hundred and fifty, so suddenly a melee <v Speaker 1>character can hit you from across the field or turn <v Speaker 1>into a tiny version of yourself. And the bigger your <v Speaker 1>opponents are, the more like distance and scale difference in <v Speaker 1>scale between you and your opponents, the more damage you do. <v Speaker 1>It's like really fun, silly, stupid kind of augments to <v Speaker 1>the base normal game, and it's a lot of fun. <v Speaker 1>It's you can really make some busted characters. You also, <v Speaker 1>you know, you can make some pretty you can make <v Speaker 1>some duds, which I often do, but I still have <v Speaker 1>a lot of fun. There's like very little stakes. It's <v Speaker 1>just a fun way to explore the game and and <v Speaker 1>to learn learn more about characters that you normally normally <v Speaker 1>don't play because there are there are hundreds of characters <v Speaker 1>in the League of Legends, and so yeah, I'm really <v Speaker 1>enjoying Legal Legends a RAM. Similarly, another update to an <v Speaker 1>existing game I've been playing, uh, you know, Fortnite Simpsons <v Speaker 1>having a lot of fun exploring Springfield, as as Marge <v Speaker 1>and and Bart in them, And I think Fortnite continues <v Speaker 1>to to impress me with just like the level of <v Speaker 1>detail that they bring when when partnering with with some <v Speaker 1>of these big ip I think it's funny that, you know, <v Speaker 1>other other collaborations, you know, they'll transform a couple of zones, <v Speaker 1>I'll introduce some characters or like a new ability or something, <v Speaker 1>whereas Simpsons, the entire level is just the Simpsons everything <v Speaker 1>is in it and more of a Simpsons art style. <v Speaker 1>You've got you know, the factory and the neighborhoods of <v Speaker 1>Springfield and all that, uh and and that's it. Like <v Speaker 1>there's no regular non Simpsons POI and so it like <v Speaker 1>makes our very immersive and silly experience. But yeah, I <v Speaker 1>think I think I'm gonna pass it to another editor, <v Speaker 1>or maybe I'm at the end. <v Speaker 6>I don't know. <v Speaker 1>But thank you for checking out the show this week. <v Speaker 1>It really means a lot, and we hope that this <v Speaker 1>was like a fun way too for us to kind <v Speaker 1>of share about what we're talking about, share about what <v Speaker 1>we're playing rather uh and and talk about what's on <v Speaker 1>our plates, you know, outside outside of that food. <v Speaker 3>You know what I'm saying. <v Speaker 1>All Right, I'm done here. Thanks for watching y'all, I'll <v Speaker 1>see you next time. Goodbye. <v Speaker 6>Hey game a former show, It's associate editor Charles here, <v Speaker 6>and this year the game I'm thankful for. <v Speaker 3>Is Dungeons and Dragons. <v Speaker 6>I've talked about this game a good bit on the show, <v Speaker 6>I'm pretty sure, and if you know me outside of <v Speaker 6>just the game and former show, you know this is <v Speaker 6>kind of one of my things. I very much like <v Speaker 6>Dungeons and Dragons obviously, but it's not on my list <v Speaker 6>because I'm planning to play it this Thanksgiving break, although <v Speaker 6>I would like to if I had time. I'm just <v Speaker 6>planning to watch a bunch of it, and I thought <v Speaker 6>it was an interesting thing of games you're grateful for, <v Speaker 6>or games that you're fans of not necessarily because you're playing, <v Speaker 6>but because you're observing other people play it, or you're <v Speaker 6>kind of existing in the community, and kind of in <v Speaker 6>the way that like games are unique in that you <v Speaker 6>can kind of be an auxiliary fan of a thing <v Speaker 6>without necessarily participating all the time. So, for example, Dungeons <v Speaker 6>and Dragons. I really like the show Dimension twenty. I've <v Speaker 6>been listening to not Another D and D podcast a <v Speaker 6>lot lately. I'm in the second campaign on that one, <v Speaker 6>and just the notion that someone someone could listen to <v Speaker 6>a ton of dungeons and Dragons content. I listened to <v Speaker 6>all of the Adventure Zone Balance before I ever actually <v Speaker 6>played a game. The notion that you could be a <v Speaker 6>fan of a game without ever actually having played the <v Speaker 6>game does also extend to some video games, like there's <v Speaker 6>people that I know I really enjoyed watching like Competitive <v Speaker 6>and Justice Too for a while, even though I had <v Speaker 6>the game and I kind of played it, but I <v Speaker 6>wasn't watching it in the sense that I was trying <v Speaker 6>to practice my combos or competing in tournaments or whatever. <v Speaker 3>I just thought it was cool. <v Speaker 6>I liked watching it, and I liked understanding how the <v Speaker 6>characters matched up and if people were mastering this or <v Speaker 6>who was good or whatever. And I do think there's <v Speaker 6>like an esports component of it in the way also <v Speaker 6>that you know, if someone says I'm a really big <v Speaker 6>fan of football, you probably don't assume if they're an <v Speaker 6>adult anyways, you don't assume that they play football. You <v Speaker 6>a seem that they watch football and learn a lot <v Speaker 6>about it, which is also a game. It's just a <v Speaker 6>way that humans enjoy games is finding the masters of <v Speaker 6>a game and just really enjoying all the statistics and <v Speaker 6>the gameplay and the mechanics of that. And that does <v Speaker 6>extend to video games and tabletop games. I think there's <v Speaker 6>even and a further extension of they don't even have <v Speaker 6>to be masters of the craft. They can just be <v Speaker 6>entertaining people. If you're watching a streamer you like, for example, <v Speaker 6>you really like someone that plays the Sims, you really <v Speaker 6>like someone that plays Animal Crossing, or even like a <v Speaker 6>Northern Lion type right where he's playing a roguelike or whatever, <v Speaker 6>and you're not necessarily ever gonna play it, but you'll <v Speaker 6>be like, oh, yeah, I like Balatro. I've never played it. <v Speaker 6>I've just seen other people play it a lot. <v Speaker 3>And I think. <v Speaker 6>In the video game space because so many of us <v Speaker 6>are ostracized for lack of a better term in school <v Speaker 6>and varying degrees of severity depending on your social situation, <v Speaker 6>but there's a real intense need to like Gatekeep and <v Speaker 6>say no, I'm a real video game fan because I <v Speaker 6>played Dark Souls or I played this game all the <v Speaker 6>way to the end, and you don't even count because <v Speaker 6>you're not playing. But when we talk about video games <v Speaker 6>as a culture, as an industry, it's not necessarily just <v Speaker 6>the players. Sometimes now it's the viewers or the wider enjoyers, <v Speaker 6>or you know, you're sitting in the Marvel Rival subreddit <v Speaker 6>and listening to all the back and forth, which is <v Speaker 6>what I'm doing. And I haven't played in weeks, but <v Speaker 6>I still find I still pay a touch to the <v Speaker 6>game and updates and all that. So this year, I <v Speaker 6>guess if I'm thankful for a thing or a concept, <v Speaker 6>it is the idea that games are meant to be played, <v Speaker 6>but you don't always have to be the one playing them, <v Speaker 6>and you can still enjoy them like dungeons and Dragons, <v Speaker 6>like an esport, like a casual streamer, without necessarily being <v Speaker 6>the ones with your hands on the dice around the controller. <v Speaker 6>And I think that's a perfectly valid and exciting way <v Speaker 6>to do it. <v Speaker 7>Yeah. <v Speaker 6>I hope this Thanksgiving you find some time to chill, <v Speaker 6>whether that is playing a game or watching a game <v Speaker 6>or something in between. I hope you guys have a <v Speaker 6>happy Thanksgiving. <v Speaker 7>Hey, Game Informer, this is Eric Van Allen, one of <v Speaker 7>your video editors here, and for this holiday, I think <v Speaker 7>I'm dipping into Trails in the Sky first chapter again <v Speaker 7>It's really been my kind of go to game for <v Speaker 7>the last few months, I think, and it's been a <v Speaker 7>joy to just always have there to go back to <v Speaker 7>after every assignment, after every review game that I pick up. <v Speaker 7>It's been the thing that I kind of constantly returned <v Speaker 7>to over and over and over again. I love the <v Speaker 7>story of a Stelle and Joshua learning to become kind <v Speaker 7>of junior Bracers and come into their own in a <v Speaker 7>world that feels really fully realized. I think that's one <v Speaker 7>of my favorite parts of the game so far, and <v Speaker 7>really like what feels like the appeal of the Trail <v Speaker 7>series is having this world that feels very lived in, <v Speaker 7>has all these different moving parts and cogs that interconnect <v Speaker 7>and form the sort of tensions that happen around the character, political, <v Speaker 7>or whether around different forces moving in the background. I <v Speaker 7>love that stuff. So that's probably top of my list <v Speaker 7>for the holidays is to get some more progress and <v Speaker 7>done in that. Otherwise, I think I'm looking towards probably <v Speaker 7>Clubhouse Games. That's always a classic that comes out. I'm <v Speaker 7>play no secrets, I hold nost versions that I'm not <v Speaker 7>like a Clubhouse Games megafan. At the end of the day, <v Speaker 7>I love just sitting down with that game and going <v Speaker 7>through all the different versions of old board games, card games, <v Speaker 7>strange marble based games like Nine Men's Morris, and working <v Speaker 7>on my different metals for them and getting all of <v Speaker 7>them locked in, or playing them with a family. We <v Speaker 7>love playing stuff like Ludo or Last Card, which is <v Speaker 7>a Nintendo's version of Uno. It's a really really enjoyable thing. <v Speaker 7>I think my family has always really liked doing some <v Speaker 7>kind of board game, card games something like that during <v Speaker 7>the holidays, and clubhouse games kind of slotted in really <v Speaker 7>well for that, something where we could all kind of <v Speaker 7>grab a controller, hook the dock up, pass pass around, <v Speaker 7>play some Ludo, play some blackjack. We've done that a <v Speaker 7>few times before, kind of silly or just you know <v Speaker 7>Connect four stuff like that, you know, and then that's <v Speaker 7>the physical version of Connect four, but I think there <v Speaker 7>is a digital one in clubhouse games as well. Anything <v Speaker 7>like that I think always really gets a lot of <v Speaker 7>play during the holiday times. So I'm going to be <v Speaker 7>bringing that back with me. I'm also going to try <v Speaker 7>to teach my family how to play Magic. The Avatar <v Speaker 7>set finally broke the seal. Multiple members of my family <v Speaker 7>are big Avatar fans, and so they really were like, hey, okay, <v Speaker 7>you win, teach us how to play magic. We saw <v Speaker 7>the Avatar art that looks really sick. We want to learn, <v Speaker 7>So I'm bringing a bunch of Jumpstar packs home. If <v Speaker 7>you've ever wanted to learn how to play magic, or <v Speaker 7>if you if you yourself play magic and you want <v Speaker 7>to teach somebody else how to do it, I think <v Speaker 7>the Jumpstar packs are actually one of the best ways <v Speaker 7>of doing it. You just buy two of them. They're <v Speaker 7>kind of thicker booster packs, and the whole idea is <v Speaker 7>that you smack them together and they make one playable deck. <v Speaker 7>And so you just get two of them, smack them together, <v Speaker 7>get two of them, smack them together, You've got two <v Speaker 7>decks to play with. I'm bringing like eight of them <v Speaker 7>home so that way we can kind of mix and match. <v Speaker 7>They each come with different color combinations or focuses or <v Speaker 7>ideas in them that can play well with each other. <v Speaker 7>And this set for Avatar, I think is really maybe <v Speaker 7>my favorite of the year, which is weird to say, <v Speaker 7>considering Final Fantasy was also this year, and I also <v Speaker 7>really liked the Edge of Eternities, but the Avatar set <v Speaker 7>has really incredible mechanics. I think the air bending, the earthbending, <v Speaker 7>the water bending, the fire bending, all of it feels <v Speaker 7>very fully realized in magic creating these mechanics that feel <v Speaker 7>like they do in the show, and then also feel <v Speaker 7>really good as magic mechanics for opening up avenues of <v Speaker 7>different kinds of play. They all have very cool, unique <v Speaker 7>ways of being employed and doing cool things with them. <v Speaker 7>And I can't wait to see how the jump Star <v Speaker 7>cards land with the family. I know some folks will <v Speaker 7>be hoping to get certain characters, obviously Zuko Katara, famous <v Speaker 7>characters like that. I just I want to run a <v Speaker 7>cabbage merchant. That'd be sick, you know, get some get <v Speaker 7>some bossco the bear action out there. But it's always <v Speaker 7>really fun. I find that the holidays are a time <v Speaker 7>for me of social playing stuff. Sitting at a table <v Speaker 7>playing a game, sitting around a TV playing some jack box, <v Speaker 7>playing some some clubhouse games. It's always about being together <v Speaker 7>and in the moment. And I love games that put <v Speaker 7>you in the moment with other people, and so I <v Speaker 7>love this time of year for that. And then you know, <v Speaker 7>when it gets late at night, it gets cozy, you know, <v Speaker 7>the temperature drops get a little RPG, you sit down <v Speaker 7>with that, you go off to your cozy rocker by <v Speaker 7>the fire or something like that with the trails in <v Speaker 7>the sky. It's a good pick. So yeah, check those <v Speaker 7>out if you're looking for something for this holiday break.
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