Vampire: The Masquerade - Bloodlines 2 Exclusive And Wuchang: Fallen Feathers

The Game Informer Show

In this week's episode of The Game Informer Show, we celebrate our latest issue by diving deep into Vampire: The Masquerade – Bloodlines 2. Charles Harte and Alex Van Aken traveled to developer The Chinese Room in Brighton, England, to play the game. We also continue our discussion about Donkey Kong Bananza with new, nearly complete impressions, explain the complicated, but endearing aspects of Wuchang: Fallen Feathers, and touch a little bit on the upcoming VR adaptation of World War Z.

The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.

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Jump to a specific discussion using these timestamps:
00:00 - Introduction
07:28 - Vampire: The Masquerade - Bloodlines 2 Exclusive Details
36:47 - Wuchang: Fallen Feathers (Soulslike)
01:09:51 - Donkey Kong Bananza's Final Hours (Spoiler Free)
01:35:31 - World War Z VR
2025-07-24 102 min Transcript

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Transcript

<v Speaker 1>Hey, everybody. Welcome to the Game Informer Show, a weekly
<v Speaker 1>podcast covering the video game industry. Join us every Thursday
<v Speaker 1>for discussion about the latest gaming news, reviews, and exclusive reveals,
<v Speaker 1>alongside Game and Former staff and special guests from around
<v Speaker 1>the industry. I'm one of your hosts today, Alex van Aiken,
<v Speaker 1>and I'm joined by Marcus Stewart. How you doing, Marcus?
<v Speaker 2>I am doing well. I missed you last week also likewise, Yeah,
<v Speaker 2>thank you, I'm glad to be missed rap Ozzy Osbourne
<v Speaker 2>as well.
<v Speaker 1>Yeah, absolutely that voice you heard, as well as Kyle Hilliard.
<v Speaker 1>Welcome to the show.
<v Speaker 3>Kyle, Hello, Conky hung as you guys, Oh yeah, what
<v Speaker 3>was my I was just Pauline, I guess apparently.
<v Speaker 4>Yeah, because you were a monkey song aka Pauline.
<v Speaker 1>Yeah, you're the protagonist. Is Pauline the protagonist?
<v Speaker 2>I don't know that's accurate.
<v Speaker 1>What is it?
<v Speaker 5>The agonist that's like the second protagonist? I mean she's
<v Speaker 5>like the boarding character kick basically. Yeah.
<v Speaker 1>I mean she's always on screen. That's a protagonist to me.
<v Speaker 2>I mean, so it is Robin, she isn't.
<v Speaker 3>In the first couple of minutes. It takes like it
<v Speaker 3>takes like an hour to get Pauline on your shoulder.
<v Speaker 1>That's true, that's true. Okay I was wrong. Uh Charles Hart,
<v Speaker 1>how you doing?
<v Speaker 4>Oh but no?
<v Speaker 1>Nice? Yeah me too. I was gonna say, I do
<v Speaker 1>like that.
<v Speaker 2>So about I think I've considered, like, is that a
<v Speaker 2>good text message? Tone? Is the.
<v Speaker 5>Is it in the English and Japanese? You think?
<v Speaker 3>Or is the Japanese work for banana? And if you
<v Speaker 3>pay a good question curious, I feel.
<v Speaker 2>None of us know the answer. Yeah, I was just
<v Speaker 2>in Japan. If I playing the game there, I could.
<v Speaker 1>Have asked, yeah, it's too bad. Too bad. Well, it's
<v Speaker 1>gonna be a packed show today. We're gonna be talking
<v Speaker 1>about our vampire the Masquerade Bloodlines to cover story, along
<v Speaker 1>with a lot of exclusive bits in there. Marcus after
<v Speaker 1>that is going to chat through Wu Chang Fallen Feathers,
<v Speaker 1>and then we're gonna talk about Donkey Kong a bit more.
<v Speaker 1>I know we talked about it a lot last week,
<v Speaker 1>but the crew here has had time to play it.
<v Speaker 1>Kyle's probably the furthest I'm guessing out of all of
<v Speaker 1>us show.
<v Speaker 3>At the time of this recording, I've I literally beat
<v Speaker 3>the final boss and then we started the podcast. So
<v Speaker 3>I just turned off my switch screen, so I'm going
<v Speaker 3>to turn my switch back on and watch the ending
<v Speaker 3>and theory, you know how these answers sometimes there's an
<v Speaker 3>extra boss and stuff.
<v Speaker 1>But yeah, yeah, and then later in the show, we
<v Speaker 1>got a couple other of smaller games zo on a
<v Speaker 1>chat through that we're pretty excited about. So before we
<v Speaker 1>get into the show proper, I do just want to say,
<v Speaker 1>if you want to support the show, support the podcast,
<v Speaker 1>keep the lights on, please consider getting a Game Informer
<v Speaker 1>magazine subscription. You can get a print subscription if you
<v Speaker 1>are in the United States, and that will get you
<v Speaker 1>ten issues a year with these nice glossy covers, great
<v Speaker 1>paper stocks and cool to see everybody's feedback on the
<v Speaker 1>magazine now that they're getting it in the mailboxes.
<v Speaker 2>I will stilely got mine and good. I'm glad legends
<v Speaker 2>were true. It feels great and like premium and it
<v Speaker 2>feels like I rubbed it on my face.
<v Speaker 1>Oh wow, yeah, it was like, man, I would rest
<v Speaker 1>my head on this like a pillow. Yeah, part of
<v Speaker 1>your skincare routine going forward, or.
<v Speaker 3>Like a xylophone looking thing which like just three slats
<v Speaker 3>the beds in Donkey Kong Bonanza have to be the
<v Speaker 3>most I was that.
<v Speaker 2>Yes, he does have a weird bed.
<v Speaker 1>Yeah, and then uh yeah, of course you can get
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<v Speaker 1>if you were interested, just head over to Game Informer
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<v Speaker 1>fantastic in my opinion, we put a lot of blood,
<v Speaker 1>sweat and tears into the magazine every month, and I
<v Speaker 1>think it shows, and I think in particular, yeah, a
<v Speaker 1>lot of blood. This next one has a lot of blood.
<v Speaker 1>That's what I was going to say. You read my
<v Speaker 1>mind and a pack in and a pack in Dungeons
<v Speaker 1>and Dragons poster for physical subscribers.
<v Speaker 2>And I think it's worth pointing out people have asked
<v Speaker 2>that if you haven't gotten your magazine yet, it is coming.
<v Speaker 1>Yeah, yeah, if you there were so just a little
<v Speaker 1>inside baseball the way that printing works. And that's not
<v Speaker 1>a very condescending. I didn't mean for it to sound condescending.
<v Speaker 1>We're learning this too, is that there are we essentially
<v Speaker 1>have like an internal first wave where it's like these
<v Speaker 1>are are you know, these are the people who have
<v Speaker 1>signed up before the soft deadline, right, and so we
<v Speaker 1>send those off to the printer to begin printing the batches,
<v Speaker 1>and then we have kind of like a overflow window
<v Speaker 1>where you can still subscribe and get the issue, but
<v Speaker 1>it'll be via like a second wave, like a week
<v Speaker 1>later or so. So if you haven't gotten years, you're
<v Speaker 1>likely in the second wave. But it should be coming.
<v Speaker 1>There's there's no other indication that it wouldn't be. If
<v Speaker 1>you have any order issues, you can feel free to
<v Speaker 1>to email me Alex Atgameinformer dot com. Please use that sparingly,
<v Speaker 1>but I am here as a resource if you really
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<v Speaker 2>But is there a way to track the order? I
<v Speaker 2>thought I saw some people being like, I can see
<v Speaker 2>when it's coming, and I wasn't sure.
<v Speaker 1>That's that's more so because it's we just sent it
<v Speaker 1>to the USPS. So depending on your area that put
<v Speaker 1>your postal service might have like delivery notifications. That's what
<v Speaker 1>a lot of people are seeing that through.
<v Speaker 3>Yeah, I'll get by emails sometimes it's like your your
<v Speaker 3>issue is coming today. I don't really get much more
<v Speaker 3>than that.
<v Speaker 4>But I have had informed delivery forever and they've never
<v Speaker 4>mentioned the game performers whenever they come.
<v Speaker 5>It always surprises me.
<v Speaker 4>That's not It's fine because I get them anyways, but
<v Speaker 4>it also doesn't for whatever reason, doesn't guarantee that it
<v Speaker 4>will be.
<v Speaker 1>In that For what it's worth, we have shipped all
<v Speaker 1>of the issues. Now it's just a matter of the
<v Speaker 1>postal service sorting it all and getting it into you.
<v Speaker 1>So thanks for your patience on that.
<v Speaker 2>Yeah, it is coming. I've seen people asking in a
<v Speaker 2>discord and in various spots, and you guys have gotten emails,
<v Speaker 2>so I thought be a good time to sort of
<v Speaker 2>address like it. We swear it's gonna come. I only
<v Speaker 2>just got mine, so yeah.
<v Speaker 1>Yeah, And there was a little bit longer of a
<v Speaker 1>wait period with this first issue because of logistics. We're
<v Speaker 1>told yes, so you're you should not be waiting this
<v Speaker 1>long in future issues. But we appreciate your patience excited
<v Speaker 1>for you to get it in your hands. Uh and
<v Speaker 1>and yeah, again, really appreciate all the enthusiasm around the product.
<v Speaker 1>We're really proud of it. And yeah, and appreciate you all.
<v Speaker 1>But without further ado, let's get into the show. Charles,
<v Speaker 1>I'm gonna kick it over to you. We we we
<v Speaker 1>both played Bloodlines too. We can talk about our open
<v Speaker 1>world and combat impressions. We've we've been able to play
<v Speaker 1>those hands on. We learned a lot about the world
<v Speaker 1>and the various intrigue and politics and figure heads that
<v Speaker 1>are that are kind of the main players within Bloodlines too.
<v Speaker 1>And yeah, I'm gonna kick over Charles to to kind
<v Speaker 1>of walk us through it.
<v Speaker 5>Yeah.
<v Speaker 4>So Bloodlines two is pretty different from the first game.
<v Speaker 4>It is a first person RPG, and I would I
<v Speaker 4>would consider it an action RPG that were that term
<v Speaker 4>means a lot of different things depending on what game
<v Speaker 4>you're looking at. A. Yeah, you're leveling up as you
<v Speaker 4>do combat, and there's like a skill tree with stuff
<v Speaker 4>you can unlock and that's usually okay my criteria. And yeah,
<v Speaker 4>you're playing as this elder vampire named Fire.
<v Speaker 2>She's four hundred years old.
<v Speaker 4>But for the past I'm saying she because we played
<v Speaker 4>as the female version, but you can be male or female.
<v Speaker 4>But I'm probably just gonna use she for all this
<v Speaker 4>because that's.
<v Speaker 5>Just Yeah, it's a spelled fire like flame p h
<v Speaker 5>y r E.
<v Speaker 2>Gotcha.
<v Speaker 4>That is how it's spelled. And it's because the first
<v Speaker 4>the first thing she sees when she wakes up is
<v Speaker 4>a poster for a band called Fire.
<v Speaker 2>Yes, I think I'll go by this because I like
<v Speaker 2>that she's known.
<v Speaker 4>She's known as the nomad, is like the term she's
<v Speaker 4>referred to as. And I assume that she has a
<v Speaker 4>different name that she's like concealing for one reason or another.
<v Speaker 4>But she just goes by Fire in the game when
<v Speaker 4>we played it, Man Pillsbury ad or something.
<v Speaker 2>Billsberry the Vampire.
<v Speaker 4>But uh, yeah, so it's first person melee combat putting
<v Speaker 4>which clan you choose, and yeah, I was We mentioned
<v Speaker 4>this a little bit on the revealed live stream, but
<v Speaker 4>Alex and I were like not sold on this game necessarily,
<v Speaker 4>Like we were excited to go, We're glad to be infighted,
<v Speaker 4>and we thought it was an interesting story.
<v Speaker 1>I think I think we agreed it would be an
<v Speaker 1>interesting story for sure. Yes, whether or not it would
<v Speaker 1>be a good game or ostensibly a good game, because
<v Speaker 1>we still haven't played the final thing, but like, yeah, yeah,
<v Speaker 1>that was kind of like our attitude going into it. Yeah,
<v Speaker 1>which is funny.
<v Speaker 4>You know, you don't you don't necessarily pick a cover
<v Speaker 4>game because you think it's gonna be game of the year.
<v Speaker 4>You're like, what, it's going to be an interesting story
<v Speaker 4>that people would want to learn about and read about.
<v Speaker 4>So we were not going into it with like, you know,
<v Speaker 4>sky high expectations, and we were like gradually one over
<v Speaker 4>like over the course of the demo and the more
<v Speaker 4>we saw the game, it seems like like a I think,
<v Speaker 4>a different thing than we were expecting it to be,
<v Speaker 4>and uh yeah it is. It is like narrative based.
<v Speaker 4>It seems to be linear. There's like an open world
<v Speaker 4>Seattle you can be in. It's also does a thing
<v Speaker 4>I always like where it's like a very specific time
<v Speaker 4>and place where it's modern day Seattle, specifically at Christmas
<v Speaker 4>time and because you're a vampire, you can only go
<v Speaker 4>outside at night, so it's always all Christmas lights all
<v Speaker 4>the time. A lah like Batman Arkam Origins or something,
<v Speaker 4>and uh yeah, see any other specifics you want to cover, Alex.
<v Speaker 1>Or Yeah, yeah, I I really enjoyed what I what
<v Speaker 1>I played of the combat. I think that was something
<v Speaker 1>that a lot of even like fans of the original
<v Speaker 1>Bloodlines back in two thousand and four, the combat was
<v Speaker 1>like the main detractor I think from folks is the enjoyment,
<v Speaker 1>their enjoyment of the game. But you know, the the
<v Speaker 1>story and the RPG elements really kind of kept people
<v Speaker 1>around and made it this this cult classic. And you know,
<v Speaker 1>there's there's a lot of history going into it, a
<v Speaker 1>lot of you know, Troika, the original developer, shut down
<v Speaker 1>right shortly after it released, and then you know, the
<v Speaker 1>sequel kind of starts to get green lit in the
<v Speaker 1>late you know it's twenty tens. Yeah, yeah, yeah, late
<v Speaker 1>twenty tens. This gets green lit, another studio works on
<v Speaker 1>it first, then it is given into.
<v Speaker 4>Hard Suit Labs. Yeah, and they they not only like
<v Speaker 4>worked on it, they like revealed the game. They showed
<v Speaker 4>it off. I think it was announced at GDC twenty
<v Speaker 4>nineteen or around, remember, and it was like shown to
<v Speaker 4>press at E three of twenty nineteen. So it wasn't
<v Speaker 4>just like the concept of a game.
<v Speaker 2>It was like a thing.
<v Speaker 4>People saw a thing that we would have like featured
<v Speaker 4>in our magazine in the preview section and probably did
<v Speaker 4>at the time.
<v Speaker 5>Here we may have yeah, yeah, yeah.
<v Speaker 4>And then it was like, and we're going to come
<v Speaker 4>out in early twenty twenty, and not a lot of
<v Speaker 4>things came out in early twenty twenty for a variety
<v Speaker 4>of reasons. But then it got delayed and then delayed again,
<v Speaker 4>and then they let go Brian Mitzeda, who was like
<v Speaker 4>the lead writer on the original blood Lines that they
<v Speaker 4>brought back for this game. A few other like higher
<v Speaker 4>up people were let go, and then they announced that
<v Speaker 4>they were essentially canceling the hard Suit Labs version of
<v Speaker 4>the game and handing it over to the Chinese Room,
<v Speaker 4>which is the new developers who might know for him
<v Speaker 4>recently still wakes the deep they did everybody gone to
<v Speaker 4>the Rapture. They did dear Esther, they took over the
<v Speaker 4>developed Sorry, Alex, I basically.
<v Speaker 1>Know No, you're good, You're good. I yeah, I think
<v Speaker 1>I knew them best from probably everybody's Gone to the Rapture.
<v Speaker 1>I didn't get to the arsther until after that one,
<v Speaker 1>but an interesting pick. But then you kind of see
<v Speaker 1>with like still wakes the deep you know, some of
<v Speaker 1>that gets you can kind of see them start to
<v Speaker 1>sort of you know, flex their muscles a bit more.
<v Speaker 1>And then with this game it really feels like, oh wow, no,
<v Speaker 1>this is you are much more than just you know,
<v Speaker 1>like a walking simulator studio like this, Yeah, feels great.
<v Speaker 4>I can see why you would pick them from like
<v Speaker 4>a narrative perspective. And when we were there, we were like, oh,
<v Speaker 4>but they like tried, they tried really hard with the
<v Speaker 4>combat and it works and it feels good. So it
<v Speaker 4>wasn't just they clearly were like, this is what we
<v Speaker 4>need to do to make this game work, and then
<v Speaker 4>they execute it on that Yeah, at least from what
<v Speaker 4>we played, which is.
<v Speaker 2>I mean how much of that I forgot how much
<v Speaker 2>you get into discoversor but how much of that design
<v Speaker 2>was carried over from the heart Suit version like that
<v Speaker 2>that is that combat already in place then they just
<v Speaker 2>refined it or did they just build that from scratch?
<v Speaker 4>So the whole the whole situation they were very like
<v Speaker 4>cagey about and there's like an extent like going into it.
<v Speaker 4>They were like, hey, like, don't even ask questions about
<v Speaker 4>this because we can't talk about it legally, or I
<v Speaker 4>assume there's also some like reputational thing, but whatever the
<v Speaker 4>deal is there, it's like it was all owned by
<v Speaker 4>one thing.
<v Speaker 5>But so we can see.
<v Speaker 4>From like early trailers, there's like characters. There's a guy
<v Speaker 4>I can't remember what his name was from the correct Okay,
<v Speaker 4>there's trailers from the older version of the game where
<v Speaker 4>it's clear that they took older character models or the
<v Speaker 4>ideas of older character models and they've become new characters
<v Speaker 4>in this new version.
<v Speaker 5>There's one guy in the.
<v Speaker 4>New game called Tully, and you can see his his
<v Speaker 4>character model in one of these twenty nineteen hard Suit versions.
<v Speaker 4>But he has he's like a new voice actor. He's
<v Speaker 4>got a new attitude. He went from being like a
<v Speaker 4>kind of a gruff I think, like British dude to
<v Speaker 4>like a very like Ryan Reynolds type.
<v Speaker 1>Yeah, he's a funny character. I like him a lot. Yeah.
<v Speaker 1>So there's there's still not you know, there's still a
<v Speaker 1>lot we don't know about the development, but you know,
<v Speaker 1>you can see certain assets brought over. My understanding with
<v Speaker 1>the combat was like this is pretty uh. My interpretation
<v Speaker 1>of what we learned was that the Chinese Room did
<v Speaker 1>a lot of work on that piece and getting it
<v Speaker 1>to feel right and h and feel good. And so
<v Speaker 1>I'm not sure if that was something that hard Suits
<v Speaker 1>started and then they picked up or or what. But
<v Speaker 1>a lot of the game has been like you know,
<v Speaker 1>they kind of it seems like they're getting like their
<v Speaker 1>shot to do it their way. Yeah, and yeah, they
<v Speaker 1>spent like they've it's been in development for like four years,
<v Speaker 1>so it's not like they just lifted a thing and
<v Speaker 1>then slapped some new paint on it like they've clearly
<v Speaker 1>been like spending time developing sous inside. Yeah, but I
<v Speaker 1>think that the the world is really charming to run
<v Speaker 1>around in. Uh, it's been a while since I've played
<v Speaker 1>a vampire game, Like.
<v Speaker 2>You reviewed Redfall last year. How could you forget that
<v Speaker 2>that last before years ago?
<v Speaker 1>Wasn't it two years ago?
<v Speaker 2>Was that your last vampire games?
<v Speaker 1>I could understand he plays a vampire hunter in that
<v Speaker 1>game as well, a little different, And I guess there's
<v Speaker 1>like some some like Elder Scrolls quests I can I
<v Speaker 1>can think, but yeah, it's it's you know, for as
<v Speaker 1>many like zombie and like were wolf games and that
<v Speaker 1>sort of thing. I feel like I I, I don't
<v Speaker 1>get there is a vampire, which is I hear great
<v Speaker 1>things about Yeah, but but my point is they're few
<v Speaker 1>and far between, and there's a novelty to to it
<v Speaker 1>for sure. I, like I said, I enjoy walking throughout
<v Speaker 1>the streets of Seattle. I think there's a lot of
<v Speaker 1>a lot of fun dialogue that you hear and pick up.
<v Speaker 1>And and one of the things that we went to
<v Speaker 1>we were going to lunch, and was that Alex. Yeah,
<v Speaker 1>he mentioned to us while we were walking to lunch
<v Speaker 1>or dinner that like the NPCs are written in a
<v Speaker 1>way that like they don't want you to feel bad
<v Speaker 1>for feeding on them, trying to make them a little
<v Speaker 1>bit annoying, which is they're annoying or outright like rude
<v Speaker 1>and mean at times.
<v Speaker 2>It's like everyone in this city is a jerk.
<v Speaker 1>A little bit. So that like players don't feel like
<v Speaker 1>bad about like engaging in the various systems. And yeah,
<v Speaker 1>and I think that like it works. But yeah, there's oh,
<v Speaker 1>go ahead, go ahead.
<v Speaker 4>I want to talk about the combat a little bit
<v Speaker 4>more specifically. Yeah, So, the the way it works says,
<v Speaker 4>at the start a game, you pick your clan. Clan
<v Speaker 4>is what the game. Those are the bloodlines, that's what
<v Speaker 4>it's named after. Also, this whole, this whole world we
<v Speaker 4>didn't mention is Vampire the Masquerade, which is a t
<v Speaker 4>TRPG tabletop role playing game where you play as vampires,
<v Speaker 4>and it's kind of a game designed to be like
<v Speaker 4>we're gonna we're gonna give you every conceivable vampire fantasy
<v Speaker 4>that you could think of and try to fulfill it
<v Speaker 4>in some way. So if you play the tabletop game,
<v Speaker 4>there's like a lot of different ways you can be
<v Speaker 4>a vampire, a lot of uh uh. And there's i
<v Speaker 4>want to say, thirteen different clans you can be a
<v Speaker 4>part of that all have different abilities and they're usually
<v Speaker 4>taken from uh people will indoctrinate certain types of people
<v Speaker 4>into that clan. So the Ventru clan, for example, they're
<v Speaker 4>very like high and mighty aristocratic elite types. You wouldn't
<v Speaker 4>just bite a random person and make them venture. You
<v Speaker 4>would be like, I'm gonna go find like a CEO
<v Speaker 4>or a you know, a noble from a foreign country
<v Speaker 4>or whatever. Like those are the people that would be
<v Speaker 4>the venture because they think they're like the best vampires
<v Speaker 4>there are. In this game, you can be four clans,
<v Speaker 4>which I believe is less than Bloodlines one. I think
<v Speaker 4>there's a lot more variety in that game, and it
<v Speaker 4>was a lot more narrative.
<v Speaker 2>Based this one.
<v Speaker 4>You can be four clans and then they'll have I
<v Speaker 4>think two coming as DLC. You can be the Breuha,
<v Speaker 4>which are kind of like your aggressive boxer bruiser types.
<v Speaker 4>You can be the Banujachem, which are very stealth focused,
<v Speaker 4>stealth mainly focused. You can be the ventru which are.
<v Speaker 1>Kind of taking over people's minds.
<v Speaker 4>Yeah, they're like mind control type guys. And these are
<v Speaker 4>like the high Mighty people. And then the last one
<v Speaker 4>is the Tremier, which are like blood sorcerers, so they
<v Speaker 4>use their own blood. They're like blood benders, but they
<v Speaker 4>can do that. They're the only like ranged class in
<v Speaker 4>the game because they can like make blood daggers and
<v Speaker 4>throw them off at people.
<v Speaker 1>Again teleport and like cause people to like turn people
<v Speaker 1>into bombs and explode them using their blood.
<v Speaker 4>Yeah, it's gross. So you pick You'll pick your clan
<v Speaker 4>at the star to the game, and that's like the
<v Speaker 4>first skill tree you get. But as you go through
<v Speaker 4>the game, you can find different like mentors that will
<v Speaker 4>teach you, or essentially that I fire remember these other
<v Speaker 4>skills that she has, because she's like a four hundred
<v Speaker 4>year old vampire and you're not locked into one set
<v Speaker 4>of skills. So the idea is that she's like remembering that.
<v Speaker 4>She's like, oh, I'm I'm a band of Hikem, but
<v Speaker 4>I picked up some blood magic, you know, two hundred
<v Speaker 4>and fifty years ago in Lithuania or whatever, and uh yeah,
<v Speaker 4>so that's that was that's like the basics of the
<v Speaker 4>combat I played. I picked bandon Haikem. I did take
<v Speaker 4>a personality test that tells you what your clan is,
<v Speaker 4>and it said it was ban A Keem.
<v Speaker 5>They're very like idealized game. You take like you answer
<v Speaker 5>a couple of quits, like.
<v Speaker 4>There's like on a website like an official vampire.
<v Speaker 1>The master raid was that maybe maybe I.
<v Speaker 4>Don't know, I think I think one of the pr
<v Speaker 4>people send it to me. But yeah, so and it's
<v Speaker 4>that one is uh oh and then obviously you're vampire.
<v Speaker 4>You drink people's blood, and when you drink people's blood
<v Speaker 4>in combat, every ability has like certain little points. There's
<v Speaker 4>not I don't think there's like a word for it's
<v Speaker 4>just like a number of feeds. So like, for example,
<v Speaker 4>the Banu Cheam have a slash. They can do that
<v Speaker 4>instantly decapitates anyone, which is one of the ways that
<v Speaker 4>in it feels good. It feels good in vampire the
<v Speaker 4>mass grade lore. That's like one of the ways you
<v Speaker 4>can kill a vampire is you know, you can decapitate
<v Speaker 4>them or you can I think burn them. Anyways, Uh,
<v Speaker 4>when you use that move, it costs like two points
<v Speaker 4>or whatever, and every time you feed in combat, it
<v Speaker 4>fills up one of those points. So you can cycle
<v Speaker 4>between your abilities, you can use them all at once,
<v Speaker 4>but you have to always be feeding to make sure
<v Speaker 4>you can like replenish your like active abilities over time.
<v Speaker 4>If you're out of combat and you're like out on
<v Speaker 4>the streets and you're talking to one of these jerks,
<v Speaker 4>like we were saying, you feed on one of them.
<v Speaker 4>That's like a social feed is what they call it.
<v Speaker 4>And it doesn't kill them. You're not like draining them
<v Speaker 4>of their blood. You're drinking a little bit of their blood,
<v Speaker 4>and it puts them in like a weird like hazy
<v Speaker 4>euphoric state, so they kind of like lose some memory
<v Speaker 4>and they just kind of stumble around. But if you
<v Speaker 4>do that out of combat, all of your abilities completely refill.
<v Speaker 4>So it's like a little harder to do because you
<v Speaker 4>don't want to be caught.
<v Speaker 1>Yeah, and if you get caught, you're breaking the maskquarade,
<v Speaker 1>which is like this agreed upon social contract between all
<v Speaker 1>the vampires to keep themselves, you know, safe. Are the hunted?
<v Speaker 2>Are the streets like super populated with people? Like is
<v Speaker 2>it easy to isolate someone that?
<v Speaker 1>I mean, it's it's Christmas in Seattle, so like there's
<v Speaker 1>snow everywhere. It feels like there's like an appropriate amount
<v Speaker 1>of people walking around.
<v Speaker 4>It's like a fat set them a lot of time too,
<v Speaker 4>So it's like late at night.
<v Speaker 1>Yeah, there are people walking around.
<v Speaker 2>But it's a little more sparse because it's late.
<v Speaker 4>Yeah, and there's a lot of dark alleys of those.
<v Speaker 4>One of things I enjoyed them talking about is like
<v Speaker 4>the game design of a dark alley. If they wanted
<v Speaker 4>all the streets to feel really bright, so the alleys
<v Speaker 4>could feel dark and you would feel like safe in them,
<v Speaker 4>to be like, oh, I'm away from all the prying eyes.
<v Speaker 4>And also if you ever want to get on like
<v Speaker 4>a roof, you can like climb up scaffolding and stuff.
<v Speaker 4>They basically don't have any of that on the main streets.
<v Speaker 4>It's all in the alleys to kind of like make
<v Speaker 4>you feel at home there to be like if you're
<v Speaker 4>ever unsafe, you're like, oh, the alley my home.
<v Speaker 1>Yeah.
<v Speaker 2>Yeah.
<v Speaker 1>And there's like there's can you explain blood resonance a bit, Charles, Yeah,
<v Speaker 1>So kind of tied into social feeding.
<v Speaker 4>There's a mechanic that's in the fifth edition of Vampire
<v Speaker 4>the Masquerade. So this wasn't in the first blood Lines
<v Speaker 4>game because this is years after that Can came out.
<v Speaker 4>That is like people basically like charge their blood with emotions,
<v Speaker 4>just like a vibe that they have, and certain like
<v Speaker 4>clans of vampires will feed on those vibes of blood
<v Speaker 4>and get more power from them, and you can kind
<v Speaker 4>of sense it with like your vampire senses as you're
<v Speaker 4>walking down the street and you can be like, Okay,
<v Speaker 4>this person has a sanguine blood and that means that
<v Speaker 4>if they get like really happy or aroused than that
<v Speaker 4>I get some like bonuses from them. But it's always
<v Speaker 4>like you can see that they have the potential to
<v Speaker 4>have their blood like residents awakened. But you always have
<v Speaker 4>to like get it out of them. So in that case,
<v Speaker 4>you would have to like seduce someone or compliment them
<v Speaker 4>and make them really happy and then they'll be like,
<v Speaker 4>I'll follow you wherever hahaha. And then you walk into
<v Speaker 4>an alley and then you drink their blood and you
<v Speaker 4>get the points and those are if you get enough
<v Speaker 4>like sanguine points or colory points or whatever all the
<v Speaker 4>it's like the four humors from Renaissance times. That's how
<v Speaker 4>you can unlock abilities from the other clans. So if
<v Speaker 4>you're just doing your own ones, it's like just skill points.
<v Speaker 4>But if you're like a Banduichemi, you're trying to unlock
<v Speaker 4>ventrue skills, then it's doing there.
<v Speaker 1>Yeah. I really like kind of like the lore of Vampire,
<v Speaker 1>the mask guade, and how like the vampires in this
<v Speaker 1>world are kind of in on the bit of like
<v Speaker 1>you know, oh, you know in in Vampire, like there
<v Speaker 1>are certain vampires that might be like propagating old wives
<v Speaker 1>tales and myths about vampires, like stabbing in them in
<v Speaker 1>the heart to kill them, right when in reality in
<v Speaker 1>this game universe, if you get kind of staked in
<v Speaker 1>the heart, you're just kind of paralyzed and you can
<v Speaker 1>kind of come back to life. So it's interesting to
<v Speaker 1>see like come some we we we met up with
<v Speaker 1>Jason Carl on this trip, who's like a very brand
<v Speaker 1>manager at on On, at White Wolf, on on Vampire
<v Speaker 1>as a whole, uh, you know, prominent personality in the
<v Speaker 1>tt RPG space and like actual play spaces and and
<v Speaker 1>we got to get to know him on this trip
<v Speaker 1>and he was kind of like filling me in on
<v Speaker 1>you know, this this huge, vast tabletop lore that that's
<v Speaker 1>been around for so long, and I really like that
<v Speaker 1>kind of twist on it, Like you know, they're in
<v Speaker 1>control of the messaging. That is why the the masquerade
<v Speaker 1>is so important, and that that that you will get
<v Speaker 1>like staked in the heart by an NPC if you
<v Speaker 1>like do too much in the game and and kind
<v Speaker 1>of reveal that you're a vampire publicly, like you you
<v Speaker 1>will kind of get arrested for what it's worth and
<v Speaker 1>and you kind of get sent back to a checkpoint.
<v Speaker 2>Are people walking around with steaks.
<v Speaker 4>It's specifically like if you breach the masquerade enough so
<v Speaker 4>that's like doing any vampire stuff in public, then someone
<v Speaker 4>will basically spawn behind you steak you in the stomach
<v Speaker 4>and then you get a game over.
<v Speaker 2>Oh oh a vampire will do I thought you meant like, yeah, okay, no.
<v Speaker 1>No, no, no, another vampire.
<v Speaker 4>We didn't encounter them in our demo, but they've talked
<v Speaker 4>publicly that there are like vampire hunters in this game,
<v Speaker 4>and that's like a thing in the in the war
<v Speaker 4>a vampire the Masquerade. But there are like hunters that
<v Speaker 4>are like looking for vampires that we haven't encountered yet,
<v Speaker 4>but theoretically they might be like, aha, stake so the
<v Speaker 4>heart that'll kill them, and they're like they don't actually know.
<v Speaker 1>Yeah, yeah, I don't know when we can get into
<v Speaker 1>the specifics. But we also encountered another like character who
<v Speaker 1>is kind of like, oh you kind of it seems
<v Speaker 1>like you just kind of stumbled into this world in
<v Speaker 1>a really funny way, an interesting way, and it's it's
<v Speaker 1>cool to kind of see all those dynamics. Yeah they do,
<v Speaker 1>and see how like somebody in the real world might
<v Speaker 1>actually end up amidst vampires, and like, I think that's
<v Speaker 1>a cool concept, and it seems like there's a lot
<v Speaker 1>of variations of that kind of stuff, and they play
<v Speaker 1>with vampire lore in general in a really fun way.
<v Speaker 4>It's also the other thing I was going to say
<v Speaker 4>is like the traversal in the city is very fun.
<v Speaker 4>It's like really cool. It is so like you can
<v Speaker 4>you have to do it like on a rooftop or
<v Speaker 4>like away from people, so there is like a risk
<v Speaker 4>kind of factor of like you can't be seen or
<v Speaker 4>else you're preaching the mass grade. Though sometimes if you're
<v Speaker 4>like moving fast enough, someone will be like, ah, a
<v Speaker 4>person just sprinted down the street, and then later they're like,
<v Speaker 4>maybe I'm just seeing things or maybe it was just
<v Speaker 4>a really fast normal person. But if you're like domping
<v Speaker 4>from rooftop to rooftop, there's like a normal sprint which
<v Speaker 4>is just like a human level sprint, and then there's
<v Speaker 4>vampiric sprint, which is like super speed. If you're vampire sprinting,
<v Speaker 4>you get like super long jumps and you can like
<v Speaker 4>glide in the air. So as you're like exploring the city,
<v Speaker 4>it's like this cool like sprinting and jumping, and I
<v Speaker 4>think it's uh. Kyle was talking about the Infamous series
<v Speaker 4>the other day. I've only played Infamous second Son, but
<v Speaker 4>I believe there's like a super speed ability in that game.
<v Speaker 4>It reminds me of it of another Heroes, another Seattle game,
<v Speaker 4>Second Son in particular.
<v Speaker 1>Is that really yeah? I would love to see that. Yeah.
<v Speaker 1>The back in the Day City of Heroes, which is
<v Speaker 1>my first MMO I played, you could unlock you could
<v Speaker 1>level up your character, and you had like various they
<v Speaker 1>have like teleporting, flying, super speed, and super jumps, and
<v Speaker 1>one of the things you could do is unlock multiple
<v Speaker 1>movement options. And I loved being super speed and then
<v Speaker 1>going into a super jump and like scaling like buildings
<v Speaker 1>and stuff. And it it's kind of like reminded me
<v Speaker 1>of that a bit.
<v Speaker 2>But someonemos like crackdowny, I don't know if it's quite yeah,
<v Speaker 2>if it's quite that, but yeah, maybe it's there's something.
<v Speaker 5>It's first person, right or that's what I thought.
<v Speaker 2>Can you be third person at all? Or is it
<v Speaker 2>strictly I don't think.
<v Speaker 1>So, No, just first person?
<v Speaker 2>Yeah, okay.
<v Speaker 4>It is also uh the fastest ladder climbing I've ever
<v Speaker 4>seen in a game, which was so exciting because I
<v Speaker 4>was I was like, I forgot how much I hated
<v Speaker 4>slow ladder climbing, and they definitely got better at it
<v Speaker 4>over the years, but like like the way you the
<v Speaker 4>fact that you always I feel like super speed up
<v Speaker 4>a ladder to me is they were like, we know,
<v Speaker 4>we know you.
<v Speaker 2>Don't want to.
<v Speaker 5>I love that zip up. That's a little thing, right, Charles.
<v Speaker 5>It's like that.
<v Speaker 3>You might not like highlight, but it's like I love that.
<v Speaker 3>Man like nothing. We'll talk about World War ZVR a
<v Speaker 3>little bit later, but that that VR, ladders VR. We're done.
<v Speaker 3>I don't want to do this anymore. Let's not.
<v Speaker 5>Let's get rid of it, you know, I.
<v Speaker 2>Just want to Every video game came character climbs like
<v Speaker 2>a wrestler does when they're in a ladder match, where
<v Speaker 2>they just climb unreasonably slow, and it's like you could
<v Speaker 2>zip up there if you wanted to. But I get it, drama.
<v Speaker 1>I think it is fun because you can also just
<v Speaker 1>like scale buildings. If you're like kind of using that
<v Speaker 1>vampire that's cool dash and like you can just kind
<v Speaker 1>of like run up the side of them, you kind
<v Speaker 1>of like scurry up them in a really fun way.
<v Speaker 2>Yeah.
<v Speaker 4>Oh, you also have a freaking telekinesis. These are just
<v Speaker 4>like base things. These aren't connected to clans, so you
<v Speaker 4>can like lift stuff up, you can throw it. If
<v Speaker 4>people have guns, you can like force pull the guns
<v Speaker 4>away from them and then using the force it's not
<v Speaker 4>the force, but I'm going to call it the force.
<v Speaker 4>Using the force shoot the gun back at them. And
<v Speaker 4>that's the thing that I really like of Like you
<v Speaker 4>could just hold the gun and then shoot it, but
<v Speaker 4>something about like using your telekinesis to shoot it is
<v Speaker 4>so much more like Vampire of it, Like mechanically it's identical,
<v Speaker 4>but like, it would be really boring to watch this
<v Speaker 4>game if like the best strategy was always to just
<v Speaker 4>take guns and then shoot them with guns, because like,
<v Speaker 4>well then I'm not being a vampire anymore. I'm I'm
<v Speaker 4>just shooting a bunch of people. I'll just play Grand
<v Speaker 4>Theft Auto.
<v Speaker 2>Yeah. I appreciated that a lot.
<v Speaker 1>Yeah.
<v Speaker 4>And then also my last like point I'll hit is
<v Speaker 4>mixing and matching the different clan abilities can get like
<v Speaker 4>very funky, very fast, which is cool. There's like one
<v Speaker 4>venture ability that like tags everyone in a certain spot
<v Speaker 4>and then they all are susceptible to the same mind
<v Speaker 4>control thing and you can put that on like other
<v Speaker 4>classes that have like things that are similar to mind control.
<v Speaker 4>But in one instance, they were just trying to like
<v Speaker 4>show us off the powers, and they tagged like a
<v Speaker 4>whole crowd of people. And then there's just a like
<v Speaker 4>kill yourself command that the venture can do, and it
<v Speaker 4>just like instantly kills like twelve people in your sight
<v Speaker 4>and it makes you feel like insanely powerful. Now, massive
<v Speaker 4>masquerade breach, I think anyone is alive.
<v Speaker 2>To see it.
<v Speaker 4>So it wasn't a massive maskerade breach because we killed
<v Speaker 4>all the witness and stuff. But stuff like that is
<v Speaker 4>like it's just very it's very exciting that like you
<v Speaker 4>can unlock new stuff, but then because you have the
<v Speaker 4>old stuff, it'll like make you into this cool uh
<v Speaker 4>uh amalgamation of vampire traits.
<v Speaker 1>There's also a like cloaking ability you can get that
<v Speaker 1>I forget which want. Is that a ventrue or it's
<v Speaker 1>probably band of Huchem they I don't know exactly what
<v Speaker 1>you're saying. Like you can kind of go invisible for
<v Speaker 1>a short amount of time and you can use that
<v Speaker 1>to like if you time it right, you can like
<v Speaker 1>kill somebody and people won't be able to see.
<v Speaker 4>Oh yeah, so the every uh yeah, that is a
<v Speaker 4>band Hukem thing. I think they can turn invisible. I
<v Speaker 4>was gonna say, also, every every clan has a different
<v Speaker 4>passive they get when they feed on someone in combat.
<v Speaker 4>The Band of Hichem they have like an invisibility thing,
<v Speaker 4>I'm pretty sure. But also when they feed on someone
<v Speaker 4>in combat, they become silent. So it's like a cool
<v Speaker 4>thing where it's stealth, but it's like fast stealth because
<v Speaker 4>you want to get it while you still have your
<v Speaker 4>isolence thing. But you can just like sprint from one
<v Speaker 4>place to another and just feed on everyone from behind
<v Speaker 4>without them ever knowing. Yeah, I was gonna say, my
<v Speaker 4>my big closing point was just going to be we
<v Speaker 4>were impressed. We walked away impressed. There's a lot of
<v Speaker 4>you know, more details on the cover story proper, but
<v Speaker 4>it doesn't feel like a weird game that's been in
<v Speaker 4>development hell for a decade. It felt like a game
<v Speaker 4>that I don't know, It felt like a normal game
<v Speaker 4>for lack of a better term.
<v Speaker 2>Ye, but you could also be the age on it,
<v Speaker 2>like you can't.
<v Speaker 4>Yeah, I wouldn't have known it was a thing if
<v Speaker 4>if you hadn't told me that it was a thing
<v Speaker 4>where sometimes you know, you pick up like a I
<v Speaker 4>don't know how long was that Gollam game in development?
<v Speaker 2>Oh wow, but I always think of like Duke Nukem
<v Speaker 2>Forever for you.
<v Speaker 4>Was sure, yeah, yeah, yeah, yeah Yeah.
<v Speaker 1>I didn't I didn't get that sense. I mean, I
<v Speaker 1>wouldn't say it feels like a like the next new
<v Speaker 1>Call Duty, you know, in terms of like polish. Yeah,
<v Speaker 1>like it feels polished and it feels fresh, and yeah,
<v Speaker 1>I feel yeah, it's cool. Also, I'm realizing it's not
<v Speaker 1>in visibility I was thinking of. It's the way that
<v Speaker 1>the teleport works. Yeah, where it's kind of like you're
<v Speaker 1>kind of teleporting out of their their site. That's that's
<v Speaker 1>what I was thinking.
<v Speaker 4>Yes, uh, there's also there's also like a super speed
<v Speaker 4>thing that the band team have that also feels like
<v Speaker 4>you're invisible.
<v Speaker 1>But uh, yeah, I think that's what I'm thinking of.
<v Speaker 1>I was going to see a lot of vampire abilities.
<v Speaker 4>I keep seeing people that are like, it's just very
<v Speaker 4>funny to have played the game and been like, Wow,
<v Speaker 4>what a cool game and seeing all the comments on
<v Speaker 4>our cover reveal or stuff related to the game that's like.
<v Speaker 1>There's no way this is a real game.
<v Speaker 2>Like it is.
<v Speaker 1>It is a real game. Though I played it, I know.
<v Speaker 4>I know it's been in development for a long time,
<v Speaker 4>but I have it is It's a real game, that's all.
<v Speaker 1>I played it for several hours.
<v Speaker 4>Yeah, I should have in my headline of the cover
<v Speaker 4>story it's a real game.
<v Speaker 2>Yeah, I promise.
<v Speaker 3>By the way, because we have the magazine archive, I
<v Speaker 3>did look and in the twenty nineteen Monster Hunter was
<v Speaker 3>it Munster Hunter World expansion cover issue? Is ice born?
<v Speaker 3>There is in fact a preview written by Jabe Gwaltney
<v Speaker 3>for Vampire the Mass Greade Bloodlines. Do you, having played
<v Speaker 3>it at the three twenty.
<v Speaker 1>Can you read the first paragraph?
<v Speaker 2>Lets That would be fascinating to go back and read.
<v Speaker 3>Oh this is okay, this is weird. It says if
<v Speaker 3>anyone named Alex van Aiken ends up working here in
<v Speaker 3>the future, I don't know.
<v Speaker 5>This is what it says. Yeah, huh, I'm just kidding.
<v Speaker 5>It was that clear that was a joke.
<v Speaker 1>Yeah, I didn't think jav was a prophet. See.
<v Speaker 3>Over the years, Vampire the Mass Grade Bowlines has emerged
<v Speaker 3>as one of gaming's most cherished cult classics thanks to
<v Speaker 3>its darkly enchanting portrait of modern Los Angeles, where vampire
<v Speaker 3>vampires operate under a strict law known as the Masquerade
<v Speaker 3>to keep humanity unaware they exist. We checked out the
<v Speaker 3>Unexpected sequel at E three and came away with impressions.
<v Speaker 3>Blood Lines two might prove to be a strong successor
<v Speaker 3>to the original that the original deserves. So what's the
<v Speaker 3>release date on that?
<v Speaker 5>They didn't make it? They missed it?
<v Speaker 1>That's funny, well cool, Yeah, that's kind of our topic
<v Speaker 1>on our discussion on Vampire the Masquerade Bloodlines too. Definitely
<v Speaker 1>go check out the cover story if you're a digital subscriber,
<v Speaker 1>and if you're a print subscriber, that that should be
<v Speaker 1>hitting your mailboxes in the next couple of weeks and
<v Speaker 1>you can read about it.
<v Speaker 5>There.
<v Speaker 1>But a lot of good details in there as well,
<v Speaker 1>along with along with a bunch of other goodies. But Marcus,
<v Speaker 1>let's kick it over to you now to talk about
<v Speaker 1>Wu Chang Fallen Feathers, which is a new action RPG.
<v Speaker 2>Right, Yeah, very much into souls like genre. I'm going
<v Speaker 2>to apologize in advance if I talk all over the
<v Speaker 2>place because there's so much to get into with this
<v Speaker 2>game in terms of systems and whatnot, and outside of
<v Speaker 2>getting of talking to Jessica Cogwell over at game Spot
<v Speaker 2>about this game while we were in Japan. I have
<v Speaker 2>not had a chance to really verbalize where I'm at
<v Speaker 2>this game. I will start off. I just sort of like, flatly,
<v Speaker 2>I'm enjoying the game. I think the game is very fun.
<v Speaker 2>My sort of base litmus test for for really anything
<v Speaker 2>I play for work is what I want to keep
<v Speaker 2>playing this if I was not obligated to any answer
<v Speaker 2>is yes, all right, So that's a.
<v Speaker 1>Good question to ask. I ask myself that often.
<v Speaker 2>Yeah, Like if I just didn't have to when I
<v Speaker 2>walk away from this, no, I would I want to
<v Speaker 2>finish this game. So, and I am a Souls fan.
<v Speaker 2>I enjoy I love from software stuff. I love likelyza Pe,
<v Speaker 2>I like Neo, Like I'm a Soul's Soul's daddy number
<v Speaker 2>one right here, I'm.
<v Speaker 4>Going to change your job title and the masthead of
<v Speaker 4>the website Soul's Daddy art.
<v Speaker 5>Let's do it well.
<v Speaker 2>He used to be Dan tact, but then I was
<v Speaker 2>because I was his sole step son. But since he left,
<v Speaker 2>I think I inherited, like through succession the Souls Crown. Yeah.
<v Speaker 2>So I played this game at Summer games Fest and
<v Speaker 2>I wrote a preview about it. And five or five
<v Speaker 2>Games who's publishing this. This is developed by Lindsay Games,
<v Speaker 2>who I believe is a Chinese developer. I think they
<v Speaker 2>described it to me as Chinese blood Born, which in
<v Speaker 2>the in my head I'm like, Okay, maybe calming down
<v Speaker 2>a little bit here, because I think blood Born is
<v Speaker 2>one of the best souls like's ever made. I love
<v Speaker 2>Blood Born, but it's when I played it therecause I
<v Speaker 2>played it for about an hour at SGF and I
<v Speaker 2>thought it was just fine. It was like, oh, this
<v Speaker 2>is absolutely competent, But it turns out an hour was
<v Speaker 2>not enough time to really get a sense of what
<v Speaker 2>the game is trying to do, which I knew at
<v Speaker 2>the time, but now that I've played many, many, many
<v Speaker 2>more hours of it, it's so dense with systems. So
<v Speaker 2>the general pitch is that you play as a amnesic
<v Speaker 2>pirate named bai Wu Chang who awakens in China. It's
<v Speaker 2>like set during the Ming Dynasty, and the region of
<v Speaker 2>China she's in is inflicted with this supernatural sort of
<v Speaker 2>plague called the Feathering, and what it does that if
<v Speaker 2>you get infected, you slowly turn into a mindless monster.
<v Speaker 2>And the sign that you're infected is that you sprout
<v Speaker 2>feathers on your body, and so she has feathers on
<v Speaker 2>her arm because she herself is infected. However, for some reason,
<v Speaker 2>she has not turned into a monster. So that's the
<v Speaker 2>intrigued It's well, what's special about her? However, she does
<v Speaker 2>suffer from the other side effect that being effective, which
<v Speaker 2>is you lose all your memory. So you kind of
<v Speaker 2>have multiple goals here, Like one, you're trying to reclaim
<v Speaker 2>your memory, and you're finding out pieces about her past
<v Speaker 2>and how she ended up there as you throughout the game,
<v Speaker 2>and you're also trying to find a cure for the feathering,
<v Speaker 2>because even though you're not a mindless monster now, it
<v Speaker 2>doesn't mean that you won't become what at some point,
<v Speaker 2>And then.
<v Speaker 1>So does do are you? This reminds me of like
<v Speaker 1>Sekiro a bit, where like you're kind of playing vignettes
<v Speaker 1>sometimes it almost like flashbacks by like loading into loading
<v Speaker 1>into them kind of like.
<v Speaker 2>Oh do you mean oh like those like like specifically
<v Speaker 2>those flashback seqences in Zeco. Yes, No, it doesn't have
<v Speaker 2>any of that, Like, at least from what I've seen,
<v Speaker 2>the bits of like memory that I've recovered is either
<v Speaker 2>I found a note that has something or I be
<v Speaker 2>it an NBC who like knows who Wu Chang is,
<v Speaker 2>and it's like, oh, remember that, gotcha, remember that thing
<v Speaker 2>you were doing. And then that's kind of like, oh okay,
<v Speaker 2>but yeah. And then also you're trying to find the
<v Speaker 2>source of this this plague and put a stop to it. So, uh,
<v Speaker 2>the secral comparison comes in and that this is very
<v Speaker 2>much a soul is like in a sense of it's
<v Speaker 2>not so much about like turtling up and blocking, it's
<v Speaker 2>very much about aggression and evasion, uh, and just sort
<v Speaker 2>of trying to keep moving an out maneuvering opponent, but
<v Speaker 2>very much like get in there, get some damage, dodge,
<v Speaker 2>but try to stay on them. So here's where things
<v Speaker 2>are going to get a little complicated because there's maybe
<v Speaker 2>and oh maybe too many different ways to engage with
<v Speaker 2>the combat. So I'm trying to think of where to
<v Speaker 2>start here because there's so so dodging, right that is
<v Speaker 2>your main form of avoiding damage. That is referred to
<v Speaker 2>as shimmer. There's a lot of like strange proper nouns
<v Speaker 2>for simple systems.
<v Speaker 1>That shimmer is the damage. Shimmer is dodging Okay, that's
<v Speaker 1>what you're dodging.
<v Speaker 2>You're shimmering. You're shimmering. Yes, okay, keep that in mind.
<v Speaker 2>I know it's very it's very clear. And every time
<v Speaker 2>and every time you dodge, you are rewarded with a
<v Speaker 2>point that is called skybound Might, which is essentially a
<v Speaker 2>Mana point. And when you you can have up to
<v Speaker 2>three though you can up you can unlock uh more caps. Honestly,
<v Speaker 2>you probably want to. So every time you dodge, you
<v Speaker 2>get a point of Mana that you can spin to
<v Speaker 2>cast magic spells because you can have magic spells in
<v Speaker 2>this game. And you you mean every time you shimmer,
<v Speaker 2>every time you shimmer, So if you run out of this, so,
<v Speaker 2>if you run out of skybound Mite points, you're gonna
<v Speaker 2>have to dodge, which is what encourages you to stay
<v Speaker 2>in the fight. Like running away isn't a good idea.
<v Speaker 2>It's like, oh, I want to shoot maybe a cool
<v Speaker 2>fireball or summon down lightning, or like shoot a giant
<v Speaker 2>ghostly flower pedal that explodes into like a giant just blast.
<v Speaker 2>I better get in there and try to dodge some
<v Speaker 2>attack so I can refill my skyboud might. You're your man, right,
<v Speaker 2>that is your mana okay, which I like. I like
<v Speaker 2>being rewarded for dodging. I'm more of a I like
<v Speaker 2>dodging in games a lot, like I love stylish action.
<v Speaker 2>I'm an action guy in general. So I like the
<v Speaker 2>idea that this game kind of pushes you to get
<v Speaker 2>good at it because you are rewarded to the point
<v Speaker 2>where you can actually beat enemies, including bosses, without ever
<v Speaker 2>swinging your weapon. You could just dodge constantly and just
<v Speaker 2>spam your magic if you got really good at dodging,
<v Speaker 2>which this game is very much like. The enemies and
<v Speaker 2>the bosses are very much challenging. You're like, you need
<v Speaker 2>to get good at reading movements and evading at the
<v Speaker 2>last moment so you can fill up that your man
<v Speaker 2>of points. So I like that a lot. Now you
<v Speaker 2>do have weapons. You have up to I believe it's
<v Speaker 2>five or six different weapon types, so you can you
<v Speaker 2>start the game with a long sword, which is like
<v Speaker 2>I guess canonically Wuchanin's weapon, because like people will see
<v Speaker 2>it in the story like cut scenes and be like, oh,
<v Speaker 2>I recognize that blade, you're so and so. But you
<v Speaker 2>can also equip a short sword. You can have an axe,
<v Speaker 2>you can have a spear, you can have hammers, but
<v Speaker 2>you can only equip two different weapons at a time. Now,
<v Speaker 2>every weapon has a discipline tied to it, and disciplines
<v Speaker 2>are essentially special attacks that are tied to that weapon.
<v Speaker 2>So for my long sword, for example, which is my
<v Speaker 2>main weapon, like my disciplines, like one of them is
<v Speaker 2>like this sword dance or she just swirls, just twirls
<v Speaker 2>the sword around and hits a bunch of enemies, does
<v Speaker 2>a lot of damage, and you execute those but by
<v Speaker 2>hitting the left trigger. And you can have two different
<v Speaker 2>disciplines equipped at a time. So basically you can have
<v Speaker 2>two special attacks for each weapon that you're wielding. Does
<v Speaker 2>that make sense?
<v Speaker 1>So four total?
<v Speaker 2>So four total between your two weapons.
<v Speaker 1>That maddening skybound might.
<v Speaker 5>No, Well actually yes those also spend skybine mount your.
<v Speaker 1>Four I've just written this down. Well, yeah, I can
<v Speaker 1>see drawing an arrow to skybound mic.
<v Speaker 2>In the video version, can we do the like equations
<v Speaker 2>floating around as I'm talking explaining all these systems as
<v Speaker 2>you can on the audio version, Alex just held up
<v Speaker 2>basically looks like Oppenheimer's notes when he was building the
<v Speaker 2>atomic bomb.
<v Speaker 1>Plays keep going.
<v Speaker 2>Yes, okay, So the two weapons I'm going with. I
<v Speaker 2>got the long sword that I mentioned upfront, and then
<v Speaker 2>I've got a short sword, which is you know, it's quicker,
<v Speaker 2>but it also is more for magic, like it's just
<v Speaker 2>sort of like increases magic. So it's like, Okay, I
<v Speaker 2>want to use my spells. I like having that ranged options,
<v Speaker 2>so I'm going to keep this short sword on me.
<v Speaker 2>Each weapon also has a giant skill tree associated with it.
<v Speaker 2>So when I played the game of Summer Games Fest,
<v Speaker 2>the pr told me they asked me, Hey, have you
<v Speaker 2>played Path of Exile? And I said yes, and they said,
<v Speaker 2>that's basically what our skill tree looks like. And I said,
<v Speaker 2>oh my god, that's terrifying because you've never played Bad
<v Speaker 2>of Exile. It has the biggest skill tree I've ever
<v Speaker 2>seen in the game. It is just this expansive network
<v Speaker 2>of nodes and skills, and the more you zoom out,
<v Speaker 2>the more there is this game is going for that.
<v Speaker 2>I have not seen the extent of the skill tree.
<v Speaker 2>I don't know if it's quite as big as Path
<v Speaker 2>of Exiles. I can't imagine it is, but it is big,
<v Speaker 2>and it's very much because of that. It is one
<v Speaker 2>of those games where you need to decide relatively early
<v Speaker 2>on what weapons you're going to stick with because you
<v Speaker 2>just you cannot afford to spread yourself too thin because
<v Speaker 2>of how dense each weapons skill tree is, And so
<v Speaker 2>the game I mentioned before that the game is very
<v Speaker 2>dodge heavy, but you can block if you are using
<v Speaker 2>a certain weapon. So you can't block inherently, but if
<v Speaker 2>you use axes for example, that like an axe, one
<v Speaker 2>of the disciplines is the ability to block. So if
<v Speaker 2>you are a player that prefers to block damage rather
<v Speaker 2>than dodge it, that's probably the weapon you're gonna want
<v Speaker 2>to use. If you're like me and don't mind getting
<v Speaker 2>in there and just dodging everything, I recommend swords. But
<v Speaker 2>so the skill tree is interesting because because of the
<v Speaker 2>path of x out design, it means that, like if
<v Speaker 2>you want to increase your base stats like your stam
<v Speaker 2>at a bar, your health bar, the how much damage
<v Speaker 2>you deal just in general, on top of unlocking new
<v Speaker 2>disciplines or unlocking more health flask or unlocking or raising
<v Speaker 2>your skybound mite cap, you have to follow the upgrade
<v Speaker 2>paths down a certain way. But it also means that
<v Speaker 2>you can't really freely choose which attribute you really want
<v Speaker 2>to focus on, because it kind of just shifts depending
<v Speaker 2>on the road. So if like, for example, I'm someone
<v Speaker 2>in most Soul's likes where I like to raise my
<v Speaker 2>staminta bar quickly because I know that's going to matter.
<v Speaker 2>So it's like I don't even care about health. I'm
<v Speaker 2>just gonna jack my skin, like all my skill points.
<v Speaker 2>I'm gonna spin into stamina until it gets to a
<v Speaker 2>certain point, and then I'll focus on like other things.
<v Speaker 2>You can't do that here because when you're following down
<v Speaker 2>a path, you see that it's already predetermined what you're
<v Speaker 2>going to get, and those stat upgrades like stamina and
<v Speaker 2>strength are the small nodes in between the bigger more
<v Speaker 2>like here's a brand new move or a new like spell.
<v Speaker 2>So it's like, oh, I wish I could get more stamina,
<v Speaker 2>but if I do, I got to go down this
<v Speaker 2>path that maybe takes me down a different road, even
<v Speaker 2>though there's a skill over here that I want. But
<v Speaker 2>the in between nodes are just health upgrades, So like,
<v Speaker 2>what what do I want right now? And I'm still
<v Speaker 2>sort of I have not finished this game, it's clear
<v Speaker 2>I should probably point that out too, So I don't
<v Speaker 2>have a review yet, so I'm still forming a lot
<v Speaker 2>of my thoughts. I still don't know if I like
<v Speaker 2>this format for a Soul's like specifically, I'm leaning towards
<v Speaker 2>maybe no, just because I do like having that ability.
<v Speaker 2>I miss having that ability to like I just want
<v Speaker 2>to point put a point stamina. I don't want to
<v Speaker 2>have to look for the node that's like, okay, which
<v Speaker 2>node or which branch basically has the most stamina nodes
<v Speaker 2>that I can maybe just go down the line and
<v Speaker 2>ununlock when it might take me off the path of
<v Speaker 2>like well, I was working on getting more health flask,
<v Speaker 2>but that's that's got you know, in between, there's something there,
<v Speaker 2>so it's like, oh what do I do here? And
<v Speaker 2>in the beginning of the game, like you can level
<v Speaker 2>up pretty quickly and get some notes, but then it's
<v Speaker 2>not too long because before the sort of like points,
<v Speaker 2>the XP economy raises and it takes a little bit
<v Speaker 2>longer before you can even on upgrade one node. And
<v Speaker 2>it's so that's why I was saying earlier, like you
<v Speaker 2>really have to decide early on where you want to
<v Speaker 2>spend your points and which weapons, so that you're not
<v Speaker 2>waste especially in the early game when it's easier to
<v Speaker 2>level up. You're not wasting your time putting points into
<v Speaker 2>something that you're ultimately not going to use. You can reaspeck, thankfully.
<v Speaker 2>But still there were some things I learned early on.
<v Speaker 2>It was like, oh, if I started this game with
<v Speaker 2>the knowledge I have now, maybe I wouldn't have gone
<v Speaker 2>down this road when I did. But if nothing else
<v Speaker 2>to sort of compliment it, I guess this game it
<v Speaker 2>very much allows you to build very very specialized build
<v Speaker 2>of Wu Chang. So on that note, there's another system
<v Speaker 2>I talk about and getting into the list.
<v Speaker 1>I've got predestination Calvinism tied into the skill tree next
<v Speaker 1>to the Path of Exignle.
<v Speaker 2>Yeah. So one thing I like about this game is
<v Speaker 2>that it is very much not about loot and getting
<v Speaker 2>new weapons. You rarely get a new weapon. I have
<v Speaker 2>had the same like I have had three different long
<v Speaker 2>swords in the like probably twenty hours I played at
<v Speaker 2>this point, and I when you find a new weapon
<v Speaker 2>in this game, it is like an event. You find
<v Speaker 2>more armor than you do weapons, because the game is
<v Speaker 2>more about raising your proficiency what you have rather than
<v Speaker 2>here's a new one that might be just it hits
<v Speaker 2>harder overall, which I actually like because I can get
<v Speaker 2>overwhelmed and annoyed in games that like maybe we'll say
<v Speaker 2>Neo as an example, which is like you kill a
<v Speaker 2>guy and he explodes with like nineteen different swords, and
<v Speaker 2>then you got to be like, Okay, this one gives
<v Speaker 2>me one point more, so I guess I gotta shift
<v Speaker 2>this out. And then two seconds later you find another
<v Speaker 2>sword that gives you one more point more attacks. You're like, oh,
<v Speaker 2>I gotta put that in, so I'm into menu constantly
<v Speaker 2>in this case. The way you also sort of improve
<v Speaker 2>your proficiency outside of unlocking like nodes for that weapon
<v Speaker 2>in the skill tree is that there is a system
<v Speaker 2>called benediction that you can only do in the save
<v Speaker 2>the like the safe areas, the bonfires basically, and they're
<v Speaker 2>basically important.
<v Speaker 4>What are the bonfires in this game? What are the equivalents?
<v Speaker 2>They're like shrines, okay, like like prayer shrines basically yeah, yeah,
<v Speaker 2>And basically benedictions are these little stones that you can
<v Speaker 2>slot into a into it. They're like Materia and Final
<v Speaker 2>Fantasy if you really want to, if I could, Okay, yeah,
<v Speaker 2>like they don't, but they're like passive abilities. But imagine
<v Speaker 2>like slotting material into a weapon and final.
<v Speaker 1>Fantasy sements kind.
<v Speaker 2>Of yeah, And each weapon can have up to three
<v Speaker 2>so that's it's like, oh maybe one when you have
<v Speaker 2>it equipped. It raises your stamina recovery when you have
<v Speaker 2>a certain amount of skybal might points, or your sword
<v Speaker 2>hits harder when your HP is full. It's like that
<v Speaker 2>kind of stuff.
<v Speaker 4>Do the swords themselves have like uh, stats, abilities and
<v Speaker 4>ratifiers or anything like like would it be a thing
<v Speaker 4>of like would you add like I don't know, does
<v Speaker 4>more fire damage to a sword that already does fire damage?
<v Speaker 2>Yes?
<v Speaker 4>They Okay? Cool?
<v Speaker 2>Yeah, So I I recently got my first new long
<v Speaker 2>sword and in like forever that like inherently has like
<v Speaker 2>a fire like attribute to it, and you can't stack
<v Speaker 2>it with like, oh, I'm gonna put this benediction that
<v Speaker 2>gives me extra fire damage. So it's like for certain
<v Speaker 2>and er like, some enemies do have elemental weaknesses, so
<v Speaker 2>you can like there's a forest area I went through
<v Speaker 2>with they tell you, like, hey, there's like evil tree
<v Speaker 2>people here. If you hit them with fire, it'll really
<v Speaker 2>mess them up. So you're like, well, I'm gonna pit
<v Speaker 2>on all my fire stuff and then just tear through them.
<v Speaker 2>So you have those. On top of benedictions, there's another
<v Speaker 2>system called temporary Oh my god. Also, I should point
<v Speaker 2>out that they introduce all these systems in relatively short succession,
<v Speaker 2>and that I kind of wish they didn't. I kind
<v Speaker 2>of wish they gave me.
<v Speaker 1>I mean, it's possible there are more than you haven't
<v Speaker 1>seen yet.
<v Speaker 2>I think I've seen them all, just based on the
<v Speaker 2>wheel of like categories for everything that when you go
<v Speaker 2>to a safe point, I can't imagine it would squeeze
<v Speaker 2>in another one. But I guess who knows.
<v Speaker 4>Have you tried to ignore any of them? Like if
<v Speaker 4>you tried to be like if I don't if I
<v Speaker 4>don't use any benedictions, will it be fine? Or is
<v Speaker 4>it like making like a when you're losing in calmon,
<v Speaker 4>you're like, oh, obviously, I just need to read reslot stuff.
<v Speaker 2>In So this is a good time to bring up tempering,
<v Speaker 2>because that's probably the closest one. So tempering is basically
<v Speaker 2>it's your arm, your feather arm, your demon arm, basically,
<v Speaker 2>so you can find what are called bone needles or
<v Speaker 2>different types of needles that I don't know if she's
<v Speaker 2>sticking them in her arm, but that seems to be
<v Speaker 2>the implication. And you can have up to four of these,
<v Speaker 2>and you can, but you have to unlock the other slots,
<v Speaker 2>like you only have one slot open, and you have
<v Speaker 2>to use the skill tree to unlock other slots. And
<v Speaker 2>basically these are another type of passive like trait or ability.
<v Speaker 2>So like I have one bone needle, and also you
<v Speaker 2>can use the bone needles on like any weapon, but
<v Speaker 2>some are better equipped to certain weapons, so they'd be like, yeah,
<v Speaker 2>you could use this on your axe, but you really
<v Speaker 2>want to use this on your long sword, and it
<v Speaker 2>could be things like oh, and it's also a skill
<v Speaker 2>that you have to activate in battle, like you get
<v Speaker 2>an item that allows you to activate your tempering. And
<v Speaker 2>basically what she does in it actually looks pretty bad
<v Speaker 2>ass is that she like sharpens her blade on her arm,
<v Speaker 2>Like she just drags it on her arm and then
<v Speaker 2>the blade might like catch fire if that's what the
<v Speaker 2>tempering is, And you're like, that's pretty cool, So like
<v Speaker 2>I have like a temper like that of like oh,
<v Speaker 2>you can light your sword on fire, or you can
<v Speaker 2>leech health every time you hit enemies that kind of stuff,
<v Speaker 2>and then the kind of like other bone needles that
<v Speaker 2>you can equip sort of add their own little effects.
<v Speaker 2>But that is the one that I have not ignored,
<v Speaker 2>but it is the one that took me the longest
<v Speaker 2>to understand. Like I went a very long time before
<v Speaker 2>I realized it was an upgrade, or rather it was
<v Speaker 2>an ability that you had to activate manually. I thought
<v Speaker 2>it was like a passive effect like the bit addictions.
<v Speaker 2>And then but I was wondering, like is it working
<v Speaker 2>because I use the health leach one a lot, so
<v Speaker 2>I was like, well, that's useful, And then I couldn't
<v Speaker 2>tell is like am I actually getting held? Is it
<v Speaker 2>just so small that's negligible? And plus you're healing in battles.
<v Speaker 2>It was just hard to track. And then it wasn't
<v Speaker 2>until I went I got so like doubtful about what
<v Speaker 2>I was doing that I thankfully this game has a
<v Speaker 2>very comprehensive like in game glossary in editorial system where
<v Speaker 2>they will break down all of these systems like, hey, listen,
<v Speaker 2>these are the buttons you hit to do this. This
<v Speaker 2>is what it looks like. Here's here's a little video
<v Speaker 2>gif of what it looks like, so you know that
<v Speaker 2>you're doing it. And then I kept seeing her drag
<v Speaker 2>her sword in the arm and I'm like, well, I'm
<v Speaker 2>not doing that, how's that happen? And then realized it
<v Speaker 2>was like an item that I'd had since the beginning
<v Speaker 2>of a game that I was saving because I thought
<v Speaker 2>it was something different than what it was. And yeah,
<v Speaker 2>so now I'm using my tempering. But I had beaten
<v Speaker 2>probably like six bosses before I used it, so I
<v Speaker 2>guess you don't need it. And I think all of
<v Speaker 2>this is to say now that I think I've gone
<v Speaker 2>through all the systems as a Soul's like it is
<v Speaker 2>a tough game, because that's just that's just how it is. Right. However,
<v Speaker 2>what I liked this game is that it is not
<v Speaker 2>oppressively tough, like I've only been stuck on things maybe
<v Speaker 2>at most maybe like five attempts, Like generally I get
<v Speaker 2>through things pretty quickly. And again that's in the early game.
<v Speaker 2>That's when I wasn't even like actively engaging, which everything
<v Speaker 2>the game gives you to do. The hardest boss I
<v Speaker 2>came across, at least so far, was like maybe like
<v Speaker 2>eight hours in and it was very much the like,
<v Speaker 2>we're going to see if you master dodge timing, because
<v Speaker 2>that's what's going to get through do to fight and
<v Speaker 2>even that fight, yeah, and that took me probably like
<v Speaker 2>a good fifteen tries. But even then it wasn't like
<v Speaker 2>a I don't know how to beat this. I had
<v Speaker 2>figured out a strategy that was working. I just had
<v Speaker 2>it to I just had to keep doing it long
<v Speaker 2>enough and not die basically, And that was actually the
<v Speaker 2>only boss fight where I actually did come Pretty much
<v Speaker 2>ninety percent of the damage I did was just dodge magic,
<v Speaker 2>dodge magic. I was like, I'm not even gonna try
<v Speaker 2>to hit them. I think that I could do that,
<v Speaker 2>but I think a winning strategy for me is that
<v Speaker 2>I'm just going to dodge, build up my manna, and
<v Speaker 2>I'm just gonna keep throwing this like Crimson Speir at
<v Speaker 2>them and then just back off because that's just that
<v Speaker 2>seems to be a way to go. And I love
<v Speaker 2>that that's a Vallid strategy.
<v Speaker 4>And I was gonna say, my question is, after after
<v Speaker 4>all this, does it does it feel like the blood
<v Speaker 4>Born of China.
<v Speaker 2>I mean, it's in the sense of like the fights are,
<v Speaker 2>like I said, it's very dodge and aggression focused, and
<v Speaker 2>that's very much what defines like if you wanted this
<v Speaker 2>still Bloodborn's combat down to that that that that is
<v Speaker 2>what separates Blood Born from like Dark Souls. You know,
<v Speaker 2>like Dark Souls is very much like block, dodge, roll slowly,
<v Speaker 2>but like you're kind of blocking a lot blood Born.
<v Speaker 2>It took your shield away and it's like, no, you
<v Speaker 2>got to get in there, and that's what this one is. However,
<v Speaker 2>since they give you the magic spells, which also you
<v Speaker 2>don't have to engage with either, you don't have to
<v Speaker 2>use magic, especially if you aren't using the short Sword,
<v Speaker 2>which kind of has upgrade nodes that purely increase the
<v Speaker 2>damage you do with magic. There is a version of
<v Speaker 2>Wuchang as a character that maybe isn't like a magician basically,
<v Speaker 2>you know, like it seems very flexible and like how
<v Speaker 2>do you want to play this game? Which is nice
<v Speaker 2>and I think, you know, for anyone that maybe didn't
<v Speaker 2>like Sakaro and and even to maybe an extent Bloodborn
<v Speaker 2>where it maybe it felt a little more rigid in
<v Speaker 2>how you could like progress and grow your character, this
<v Speaker 2>game seems like you can go wildly different ways. Depending
<v Speaker 2>on just your preference as a as a player in
<v Speaker 2>these types of experiences. I think the boss fights have
<v Speaker 2>all been really fun. Like I said, they haven't been
<v Speaker 2>like oppressively hard. They're hard enough to wherey it feels
<v Speaker 2>like an accomplishment to beat them, but not like I
<v Speaker 2>want to scream into a pillow and like throw myself
<v Speaker 2>out the window hard. And again, you can always see
<v Speaker 2>the light at the end of the tunnel, which I
<v Speaker 2>think is really important for knowing like is this like
<v Speaker 2>a hard boss that is fun or a hard boss
<v Speaker 2>that is frustrating. It's like I can always see the
<v Speaker 2>light of the tunnel. I just have to keep executing well.
<v Speaker 2>And every time I screw it is my fault, and
<v Speaker 2>I know it's my fault, like it's either got too
<v Speaker 2>greedy or too impatient, and I just need to stick
<v Speaker 2>with what's working. And like the other Blood more comparison
<v Speaker 2>is that it's a lot more like Exposure in general
<v Speaker 2>is a little bit more linear, Like there are different routes,
<v Speaker 2>but they're generally sort of like corridors. There are some
<v Speaker 2>areas that are a little more open. But the other
<v Speaker 2>thing I like about this game is that maybe more
<v Speaker 2>than other souls like it makes the most like economic
<v Speaker 2>use of its safe points because you will find like
<v Speaker 2>three or four shortcuts back to the same point that
<v Speaker 2>was at the start of the section that you came in.
<v Speaker 2>It's like really like it feels special when you find
<v Speaker 2>like a brand new safe point and you can freely
<v Speaker 2>fast travel between them, which is great too, so you
<v Speaker 2>can easily just jump around without having to buy a resource.
<v Speaker 2>Oh also, there's one more system I forgot about that
<v Speaker 2>is very important to this game. Knew I was running something.
<v Speaker 2>So this is tied to your feathering, right, So you're
<v Speaker 2>slowly becoming a demon, even though you haven't turned into
<v Speaker 2>a demon. You have an inner demon that is within
<v Speaker 2>you at all times. And every time you die, you
<v Speaker 2>fill up a meter called madness, and it takes a
<v Speaker 2>while for it to fill up all the way, like
<v Speaker 2>you really got to die a lot. But when you
<v Speaker 2>do fill it up, it'll tell you, like you'll see
<v Speaker 2>like a message saying like madness to sinds. And basically
<v Speaker 2>what it does is that the higher your madness, the
<v Speaker 2>more damage you do. But the more damage you take,
<v Speaker 2>so the more you die, the more you become kind
<v Speaker 2>of a glass cannon and which is it an interesting
<v Speaker 2>system that I actually I kind of like because again,
<v Speaker 2>at this point, maybe I've gotten so good at dodging
<v Speaker 2>where it's like, oh, they're technically helping me because I'm
<v Speaker 2>dying a lot, so they're like, hey, you can hit
<v Speaker 2>harder now, but you're going to get hit more. So
<v Speaker 2>turning on I could take I could die quicker. But
<v Speaker 2>also it's like, but if I dodge really well, well,
<v Speaker 2>then I maybe that nullifies the like, you know, the
<v Speaker 2>fact that I'm more fragile, but I will still benefit
<v Speaker 2>from the like attack increase. But I think that a lie.
<v Speaker 1>It like changes the way that you It changes your
<v Speaker 1>strategy as you go.
<v Speaker 4>Can you just inherently clear it if you don't want that?
<v Speaker 2>So what happens is that once you've maxed out on
<v Speaker 2>your madness and you die again, when you go back
<v Speaker 2>to retrieve your XP, what happens is that your inner
<v Speaker 2>demon spawns, which basically becomes a many boss fights. So
<v Speaker 2>this spectral sword woman spawns where your experience is and
<v Speaker 2>if you want to collect your experience at this point,
<v Speaker 2>you have to beat her. And if you don't beat her,
<v Speaker 2>your XP's gone forever. But it's like Okay, your madness
<v Speaker 2>has reached critical mass and the demon has escaped from you,
<v Speaker 2>and now you've got to fight it. What I like
<v Speaker 2>is that she's not really hard. She's hard enough, but
<v Speaker 2>she's not like boss fight hard. Like she has like
<v Speaker 2>a normal enemy health bar, not like a big titled
<v Speaker 2>health bar or anything. And she also attacks indiscriminately, so
<v Speaker 2>if she's around other enemies, and she'll hit them too,
<v Speaker 2>and especially if the other enemies. Yeah, and other enemies
<v Speaker 2>will attack her too because they're like, we don't know you.
<v Speaker 2>So there have been times where I have won this
<v Speaker 2>fight because I was around like a tough boss, and
<v Speaker 2>then they just clash each other and then make it
<v Speaker 2>into it and then I'm just sitting back seeing who's
<v Speaker 2>gonna win. And then it's like it's like a yeah,
<v Speaker 2>it's like a someone that hates you.
<v Speaker 1>That's actually cool.
<v Speaker 2>So yeah, and then when if you beat her, you
<v Speaker 2>get your souls and then your your madness goes to zero.
<v Speaker 4>Okay, if you don't beat her, do you do you
<v Speaker 4>stay madness?
<v Speaker 2>I believe you also lose your madness, Like, well, if
<v Speaker 2>she kills you specifically, like you can so I just
<v Speaker 2>had this happen where she spawned next to a hard
<v Speaker 2>regular enemy and that enemy kept killing me but not her.
<v Speaker 2>So I was wondering, like, well that still count as,
<v Speaker 2>like well I lose my souls and the answer is no,
<v Speaker 2>she has to kill and then so like I like
<v Speaker 2>every time I went back there, she showed up, whereas
<v Speaker 2>like if she had killed me, that would just be
<v Speaker 2>until you know, it happens again. So yeah, like so
<v Speaker 2>if she kills you, it goes back to zero, but
<v Speaker 2>you also lose all the souls you had if you
<v Speaker 2>kill her, or you get your soul's back and you
<v Speaker 2>get like I think, like maybe a little extra. And
<v Speaker 2>then there's also sometimes where you'll enter special areas where
<v Speaker 2>she'll she'll just come out on her own, Like there's
<v Speaker 2>like special zones where suddenly you get a notification it's
<v Speaker 2>like madness increasing or something, and then she just shows up,
<v Speaker 2>like it's like Pikachu escaping his poke ball without asking
<v Speaker 2>for it, where you're like whoa, whoa, I'm not even
<v Speaker 2>like like madness right now, but it's like, no, you
<v Speaker 2>stepped into a weird zone where like I don't know,
<v Speaker 2>the evil in the area just sucked her out and
<v Speaker 2>now you have to fight her, but then you get
<v Speaker 2>like a special item that you don't normally get when
<v Speaker 2>you just beat her when she spawns when she's supposed
<v Speaker 2>to basically. But that's the other thing you're juggling is like, hey,
<v Speaker 2>if you're dying a lot, you're getting closer to having
<v Speaker 2>to fight this relatively difficult, you know, enemy to get
<v Speaker 2>your souls back, which, like you said, Alice, I like that,
<v Speaker 2>Like I kind of like the I like the madness
<v Speaker 2>something because it does change the way you play the
<v Speaker 2>more you die. And I kind of like not knowing,
<v Speaker 2>like you can't see exactly how many like how many
<v Speaker 2>points in mad as you after you go into the menu.
<v Speaker 2>So but I kind of like not looking at it
<v Speaker 2>cause I like being surprised of like, is she gonna
<v Speaker 2>show up now? Because I've got a lot and if
<v Speaker 2>I go back to my soul, she's gonna be waiting there. Yeah.
<v Speaker 2>And she also has like I think she has your
<v Speaker 2>moves or she has like some of your moves, and
<v Speaker 2>then she has moves that you haven't even gotten yet.
<v Speaker 2>So there are like abilities where I'm like I don't
<v Speaker 2>have that, and then I got it later, like that's
<v Speaker 2>a cool move. I hope, I get that.
<v Speaker 1>I like that she has the pool, like the whole
<v Speaker 1>pool of she has all the skills if she.
<v Speaker 2>Wants them, all the skills.
<v Speaker 4>And yes, how is your U? Is your notebook?
<v Speaker 2>Yeah? What are we looking at here? How? How like insane?
<v Speaker 2>Like that you through side posts? Yeah, audio listeners, you're
<v Speaker 2>gonna want to go to the YouTube version to see this. Amazing. Oh,
<v Speaker 2>Pika Shue, is that sal sketch.
<v Speaker 1>You started talking about the feathering? I just started drawing
<v Speaker 1>chickens and birds.
<v Speaker 2>I might reckon crows because there's crows that you can
<v Speaker 2>kill to get a special item. All over the place.
<v Speaker 2>The crows are.
<v Speaker 1>Yeah, this guy is I don't know if he's a crow,
<v Speaker 1>but it.
<v Speaker 2>Can be color and black. It's basically a crow. But yeah,
<v Speaker 2>it's it's a fun game like my like my biggest
<v Speaker 2>hang ups with it or like I think maybe it
<v Speaker 2>throws a little a lot at you maybe a little
<v Speaker 2>too early. I think maybe it should give players a
<v Speaker 2>little bit more time to get used to one system
<v Speaker 2>before they say, hey, here's old other thing. They like
<v Speaker 2>all the stuff I mentioned to you. They tell you
<v Speaker 2>like the first like two or three hours, and you're like, okay,
<v Speaker 2>and so it's very easy. Like it took a while
<v Speaker 2>before I felt like I truly settled in and knew
<v Speaker 2>what I was doing and making educated choices about what
<v Speaker 2>to level up, what to put in my sore, all
<v Speaker 2>that good stuff. But like I said, the bosses are fun,
<v Speaker 2>the enemy designs are like like art direction wise, I
<v Speaker 2>think it's very strong. It's not the most like the
<v Speaker 2>fidelity wise, like the most impressive game, especially if you're
<v Speaker 2>playing on Quality mode, which I represent or represent I
<v Speaker 2>should say I represent mode, yes, But it's like it
<v Speaker 2>looks nice too, like I'm in, Like, you know, you
<v Speaker 2>go to like a cool enchance at forest at one
<v Speaker 2>point that looks cool. There's like a uh like a
<v Speaker 2>snowy area you go to, Like it's pretty varied so far,
<v Speaker 2>Like some of the levels are a little annoying in
<v Speaker 2>terms of like traps that hit you that you can't
<v Speaker 2>see and they're like giant middle fingers. Like I went
<v Speaker 2>through the snow area and I was like wanting to
<v Speaker 2>screen because we're like mines on the ground that you
<v Speaker 2>can't really see unless you really look. So that stuff
<v Speaker 2>can be a pain. But when it comps downs, just
<v Speaker 2>like I'm gonna get on, get in there and fight
<v Speaker 2>a bunch of dews. The weapons are cool. I got
<v Speaker 2>a cool whip sword that's basically like Ivy from Soul
<v Speaker 2>Caliber that it's like it lets me whip people as
<v Speaker 2>I cut them down, and it's great for like keeping
<v Speaker 2>them at bay from a range. I'm not in it
<v Speaker 2>a lot. It's it's fun. I'm it's I don't know
<v Speaker 2>if I say it's better than I thought of the
<v Speaker 2>Biggs again, and when I played SGF, I was like,
<v Speaker 2>this seems competent. But the further I've gotten, the more
<v Speaker 2>I've like and the more I've kind of like wrapped
<v Speaker 2>my head around to different systems, I've been like, oh, Okay,
<v Speaker 2>this isn't. My big concern was like, is this going
<v Speaker 2>to be like another also ran, because there's so many
<v Speaker 2>Souls likes now.
<v Speaker 1>And yeah, I've got fatigue. I'm not gonna lie.
<v Speaker 2>Yeah, I don't know if I have fatigue, But it's
<v Speaker 2>just harder to stand out. Like Lies of P is
<v Speaker 2>an example of something like that came out like oh
<v Speaker 2>this is great, like this feels like original. It's only
<v Speaker 2>I did. I don't know if it's lies of I
<v Speaker 2>don't think it's Liights of Pea level yet. But I
<v Speaker 2>do think if you are in the mood for one
<v Speaker 2>of these, and also in the mood for the more
<v Speaker 2>like blood Borne side of this, where it is a
<v Speaker 2>little bit more about dodging and sometimes parrying more so
<v Speaker 2>than again turtling up, then that this is a totally
<v Speaker 2>good option for that. Like, I'm having fun with it
<v Speaker 2>and I want to finish it.
<v Speaker 5>So cool.
<v Speaker 2>Yeah, to be a long wind to discussion about the game,
<v Speaker 2>there's a lot.
<v Speaker 1>Yeah, in a way.
<v Speaker 2>That it's it's surprising how much there is to begin
<v Speaker 2>to with this game a little bit.
<v Speaker 4>I don't think it's unfair to say lies P is
<v Speaker 4>Korea's blood born.
<v Speaker 5>No, I think so, Yeah, I could say that.
<v Speaker 1>We got I was I was just going to stay silent.
<v Speaker 1>I was hoping we do we have a blood born?
<v Speaker 4>What's the US blood born? Where's ours blood born? A
<v Speaker 4>healthcare system?
<v Speaker 1>I was going to say, what was that?
<v Speaker 5>What was that blood born? Charles?
<v Speaker 1>What that cybernetic souls like from like twenty the Surge.
<v Speaker 1>I know that's not the US, but it feels like,
<v Speaker 1>I don't know, it gives.
<v Speaker 2>Us vibes vibes. Star Wars Jedi fallen Order there you go. Yeah, yeah, yeah, yeah,
<v Speaker 2>it's really not. But it's the only like American. It
<v Speaker 2>was like I can think, yeah, yeah, it's like actually good,
<v Speaker 2>I guess.
<v Speaker 1>Yeah, yeah, well cool. Let's hand it over to Kyle.
<v Speaker 1>You've been playing Donkey Kong Bonanza. You said you just
<v Speaker 1>beat the final boss. You paused the game. You don't
<v Speaker 1>know what happened after.
<v Speaker 2>How many bananas do you have? Yeah? I do want
<v Speaker 2>to know.
<v Speaker 1>How many bananas do you have? Is you know several hundred?
<v Speaker 2>Yeah?
<v Speaker 5>Oh yeah for sure, because I.
<v Speaker 1>Think I'm at like one twenty or something like that.
<v Speaker 5>It's not like Mario where it like puts that number
<v Speaker 5>front and center, you know, like you.
<v Speaker 1>Always kind of see save file.
<v Speaker 5>Yeah, you know, how many does it really not have?
<v Speaker 3>I mean it's like in the menu though, like I yeah,
<v Speaker 3>like I've only seen it once and I was like, oh,
<v Speaker 3>that's how many bananas I have? Because it's like an
<v Speaker 3>actual currency in this game that you spend to buy upgrades,
<v Speaker 3>you know, so it's not really like just sort of
<v Speaker 3>an arbitrary sort of you need them to leave, yeah,
<v Speaker 3>which it didn't occur to me until I was talking
<v Speaker 3>with Jacob Geller.
<v Speaker 5>Over on mid Max.
<v Speaker 3>It's like, yeah, I guess you could technically just never
<v Speaker 3>pick up a banana if you wanted to and still
<v Speaker 3>make progress in that game, Like, oh yeah.
<v Speaker 2>Because it is just for the skill point. None of
<v Speaker 2>those you have to take up one of those skill
<v Speaker 2>points that you need, right because like there's like the
<v Speaker 2>one that makes you punch through harder surfaces.
<v Speaker 4>You can do it easter. Yeah, it doesn't stop you
<v Speaker 4>from going through.
<v Speaker 5>Yeah.
<v Speaker 1>You you could maybe make a case for the surf
<v Speaker 1>surf uh like surf on.
<v Speaker 3>I don't think it's an upgrade though. I think you
<v Speaker 3>can do that whenever you want.
<v Speaker 2>I think the like, well, the one that lets you
<v Speaker 2>go on water, it's an upgrade, that's true.
<v Speaker 3>Yeah, any it's just interesting. I wonder if that'll be
<v Speaker 3>what do they call it? Like and resident Evil people
<v Speaker 3>do knife runs and stuff like that, raw dogging it ra.
<v Speaker 4>I was watching, Uh, there's a speed runner streamer names
<v Speaker 4>smalling It that I like watching on YouTube, and I
<v Speaker 4>was watching his the vod of him playing the game
<v Speaker 4>the day it came out. It was very funny just
<v Speaker 4>seeing how someone that speed runs games starts it out
<v Speaker 4>where he was in the first area, not even like
<v Speaker 4>breaking stuff, just trying to be like, okay, so if
<v Speaker 4>I jump and then I roll and then I jump
<v Speaker 4>and do this, we we can go like three seconds
<v Speaker 4>without even touching ground. He's like already trying to figure
<v Speaker 4>out movement. And he was immediately like he got so
<v Speaker 4>excited that there was a skill tree because he's like, oh,
<v Speaker 4>we can do challenge runs where we don't upgrade anything.
<v Speaker 4>This game has so much content in it.
<v Speaker 3>Yeah, That's that's what makes a good game, you know,
<v Speaker 3>the content that you can choose to not engage with.
<v Speaker 2>Yeah, exactly.
<v Speaker 5>Yeah, you guys talked about a fair bit last week.
<v Speaker 3>So I don't know if I have a ton extra
<v Speaker 3>add other than like I'm far along, like I've technically
<v Speaker 3>beaten the game.
<v Speaker 1>You know, I do have a question for you.
<v Speaker 5>Yeah, I am.
<v Speaker 1>What I think is maybe halfway through the game. I'm
<v Speaker 1>on layer six hundred, seven hundred something like that.
<v Speaker 4>I'm in the forest and that's six hundred.
<v Speaker 1>Yeah. Yeah, I So you can go back, Charles, if
<v Speaker 1>you go back to the Divide, you can go and
<v Speaker 1>just go to the other one too.
<v Speaker 2>Yeah.
<v Speaker 1>So I'm on the second one of those.
<v Speaker 5>You actually you need to do both.
<v Speaker 3>Actually, I think before you purgase, okay, I think I
<v Speaker 3>think maybe that's.
<v Speaker 1>I've heard that the game like really picks up, like
<v Speaker 1>at the halfway point. Am I near the halfway point?
<v Speaker 1>And if so, like, can you talk about how it
<v Speaker 1>picks up, if you even agree with that, I do, sentim.
<v Speaker 3>I do agree with that. I've been liking the game
<v Speaker 3>a lot, like I really I like it. It's it's
<v Speaker 3>a Nintendo platformer from the Odyssey team. It feels great,
<v Speaker 3>it looks great, It's charming as hell. I love Pauline.
<v Speaker 3>I like seeing her grow. There's like a great sense
<v Speaker 3>of like place to that game, even more so than Odyssey.
<v Speaker 3>I would say, of just like making it a deeper
<v Speaker 3>and deeper into this world is cool. And you know,
<v Speaker 3>that's not to say I was I was not enjoying it,
<v Speaker 3>but I was getting a little sort of like, I
<v Speaker 3>don't know, exhausted is maybe too strong a word of
<v Speaker 3>like just breaking through everything.
<v Speaker 1>It was just I'm kind of at that point right now,
<v Speaker 1>and that's why I'm asking.
<v Speaker 3>It's just kind of chaotic and it's like it's you
<v Speaker 3>kind of get it, and they do do interesting stuff
<v Speaker 3>with it. But all that to say is like in
<v Speaker 3>the last like three or four levels, Like my appreciation
<v Speaker 3>for the game has grown quite a lot. Like if
<v Speaker 3>I was like like if I I was like, I'm
<v Speaker 3>not ready to apply a score to it yet. But
<v Speaker 3>as I was, and you know, like it's like you
<v Speaker 3>might look at like maybe you're listening to this now,
<v Speaker 3>and maybe my score will even be different than what
<v Speaker 3>I'm about to say, you know, because I just I'm
<v Speaker 3>still thinking through it and like I haven't seen the
<v Speaker 3>ending fully yet. But all that to say, like as
<v Speaker 3>I was playing, I was like, this is great. I'm
<v Speaker 3>having a great time. This is like eight five eight
<v Speaker 3>seven five is kind of where I'm at, you know.
<v Speaker 3>But in the last like I would say, like four
<v Speaker 3>or five levels, I would that's like gone up to
<v Speaker 3>like a nine. Like I really have enjoyed the end
<v Speaker 3>and the sort of the trajectory to the end a lot,
<v Speaker 3>Like it has really elevated my appreciation for the game.
<v Speaker 3>And it's like a thing that it's like, Ooh, I'm
<v Speaker 3>excited because I have been kind of like speeding through
<v Speaker 3>it in a way that I've been enjoying, Like I
<v Speaker 3>haven't really been trying to be completionist about it, like
<v Speaker 3>even when I play three D Mario, I usually you know,
<v Speaker 3>I try to get to the end and then I'll
<v Speaker 3>go back and like get everything. And that is totally
<v Speaker 3>what I plan to do here, Like I want to
<v Speaker 3>go back and do all the sort of bonus rooms
<v Speaker 3>and I will do want to get all the bananas
<v Speaker 3>and stuff like that.
<v Speaker 1>But I'd glad to hear that, yeah, because I feel
<v Speaker 1>like I'm like sitting at like a seven five or
<v Speaker 1>an eight, Like I think I started off really strong,
<v Speaker 1>and I think there's a couple levels in the middle
<v Speaker 1>that I'm like, Okay, I get it, Like I've been
<v Speaker 1>doing this, I'm ready for some new stuff.
<v Speaker 5>Yeah, then I is.
<v Speaker 1>I'm hoping it picks back up.
<v Speaker 3>There is new stuff, and like I would almost recommend
<v Speaker 3>like like I kind of had to change like when
<v Speaker 3>I played Dark Souls. This is like I'm the kind
<v Speaker 3>of play that likes to roll through all the boxes, right,
<v Speaker 3>Like I remember playing like Golden nine and sixty four
<v Speaker 3>and I don'ld have to shoot every box like and
<v Speaker 3>and you can't really do that here, Like you can,
<v Speaker 3>but you're gonna drive yourself crazy because like every level
<v Speaker 3>is like, yeah, you can strip it down to its
<v Speaker 3>bare bones if you want, like it allows you to
<v Speaker 3>do that, but like it's it's too much, you know,
<v Speaker 3>and so I've kind of had to like push against
<v Speaker 3>that like uh temptation that I usually do, and like
<v Speaker 3>I would, I would recommend doing that even like don't
<v Speaker 3>worry about gold too much. You know, you do need gold,
<v Speaker 3>it is important, but like don't like you know, if
<v Speaker 3>you're going from point at a point B, like don't
<v Speaker 3>feel like you need to rip up every element of
<v Speaker 3>especially the way there.
<v Speaker 2>And you know, if you did it in those first
<v Speaker 2>few worlds like I did, like I have created like
<v Speaker 2>a foundation of gold that I don't think will ever
<v Speaker 2>run out to where it's like I don't need to
<v Speaker 2>do it as much later it go because I've just
<v Speaker 2>built I've amassed such a fortune because you know in
<v Speaker 2>the beginning, you're like I just want to do this,
<v Speaker 2>I want to smash everything. Yeah that I'm just sort
<v Speaker 2>of like writing on this like like the I'm spending
<v Speaker 2>the money.
<v Speaker 3>From like nineteen ninety eight, basically it's just said I've
<v Speaker 3>found it with to Marcus. But I my reserves have
<v Speaker 3>gotten pretty low in a in a complimentary way, like
<v Speaker 3>there is like I was kind I've been kind of
<v Speaker 3>impressed with the economics of the game where it's like
<v Speaker 3>you I do, I did have to make choices, if
<v Speaker 3>that makes sense, right, Okay, Like like it's like, oh well,
<v Speaker 3>I mean there's like you'll find these like trees that
<v Speaker 3>you have to feed gold to get like three bananas
<v Speaker 3>that like take a ton of money, and like I did.
<v Speaker 3>I did, at least on one occasion, have to go
<v Speaker 3>and like farm gold for a while, which is like
<v Speaker 3>there's a couple of good places to go do it
<v Speaker 3>like you can like you know, you could google, like
<v Speaker 3>what's the best place to get gold? I didn't do that,
<v Speaker 3>Like you will find you will know the places to go,
<v Speaker 3>like as you progress, Like there's there's one place in
<v Speaker 3>particular that I was like, oh, I'm gonna come back
<v Speaker 3>here anytime I need gold.
<v Speaker 2>I would just want to a tie that makes treasure
<v Speaker 2>chests spawn more often.
<v Speaker 3>Yeah, yeah, I mean you could do stuff like that too. Yeah,
<v Speaker 3>but yeah, I mean I guess I guess the big
<v Speaker 3>takeaway following up like last week's conversation where you guys
<v Speaker 3>did talk about like the baseline mechanics of the game
<v Speaker 3>and like how it looks good and it plays well
<v Speaker 3>and all that stuff. Is like I have really.
<v Speaker 5>Enjoyed the ending trajectory, Like the build up to the
<v Speaker 5>end has been excellent in a way that feels very
<v Speaker 5>targeted at me. And it's.
<v Speaker 3>Like Nintendo is good at endings, like they It's even
<v Speaker 3>even the recent Princess Peach game, which was like a fine,
<v Speaker 3>you know game like geared towards the younger players, had
<v Speaker 3>an awesome ending like weirdly, you know, and Bonanza like
<v Speaker 3>is like they are pulling out all the stops, you know,
<v Speaker 3>like they it's like, all right, we've been building to
<v Speaker 3>this and here's like this is what everything you've been
<v Speaker 3>working towards, and like you're going to use all your
<v Speaker 3>abilities and it's going to be nostalgic and it's it's, uh,
<v Speaker 3>it's great, It's it's really cool. So like I I
<v Speaker 3>encourage you to see it to the end if you
<v Speaker 3>if you are sort of hitting that sort of wall
<v Speaker 3>of exhaustion, and and also like just just you know,
<v Speaker 3>just make your way through. You can always go back.
<v Speaker 3>It's very easy to go back, Like you just guess,
<v Speaker 3>do the basics of what you need to do, and
<v Speaker 3>and like go see the cool ending and then if
<v Speaker 3>you want to keep playing, you you can, and if not,
<v Speaker 3>you got to see the conclusion and you're you'll be
<v Speaker 3>happy like me for once in your life, they finally
<v Speaker 3>Nintendo will finally make you happy.
<v Speaker 1>Was the first time you've ever been happy?
<v Speaker 5>That's right.
<v Speaker 2>You're not gonna start punching walls in your own house
<v Speaker 2>to be.
<v Speaker 3>Like, I've already got the thirteen year old girl as
<v Speaker 3>my daughter's thirteen year old has got her on my shoulder,
<v Speaker 3>and I'll start punching stuff.
<v Speaker 1>I'll be a good time there. Yeah, yeah, ye, but.
<v Speaker 3>Yeah, review should be I mean, I think by the
<v Speaker 3>time this podcast goes up, I would think that my
<v Speaker 3>review will be on the site, and I I would
<v Speaker 3>be surprised if it didn't make like my personal top
<v Speaker 3>five at the end of the year. You know, I
<v Speaker 3>think Claire Obscure is still my number one. But I
<v Speaker 3>like Bonanza a lot. And it's also it's like I'm gonna,
<v Speaker 3>I'm gonna, I'm gonna go for one hundred percent. It's
<v Speaker 3>gonna be like a great game to have on my
<v Speaker 3>switch and just like pop on and grab a couple
<v Speaker 3>of bananas and like, you know, go do something else.
<v Speaker 1>I do have one final question for you, Kyle, I'll
<v Speaker 1>allow it. How accurate is Pauline as a thirteen year
<v Speaker 1>old compared to a real life a real life thirteen
<v Speaker 1>year old.
<v Speaker 5>She's a lot more optimistic, she's a lot less doubt.
<v Speaker 1>You know, she seems younger to me than we got
<v Speaker 1>a game. She seems like eight with a high vocabulary.
<v Speaker 2>Is it a thing? Is that what it is?
<v Speaker 3>Or she's she's very chibby. Yeah, I would like nine
<v Speaker 3>eight nine or something like that. Because I asked my
<v Speaker 3>thirteen year old. I was like, wait, how old do
<v Speaker 3>you think she is? And she was guessing, like, you know,
<v Speaker 3>like eleven or something.
<v Speaker 2>Wait, is she canonically thirteen?
<v Speaker 1>Like?
<v Speaker 2>Is that ever? Stated?
<v Speaker 5>Yeah, it's in the loading screens she's a thirteen year
<v Speaker 5>old girl.
<v Speaker 2>Yeah, oh, I guess maybe I'm just I haven't seen that.
<v Speaker 5>You haven't been reading all those tips. They are invaluable market.
<v Speaker 1>There's a lot of lore in there.
<v Speaker 4>Kyle, you mentioned you mentioned dark Souls earlier. Would you
<v Speaker 4>say that the Docky Young Bananza is kind of the
<v Speaker 4>blood born of Japan?
<v Speaker 3>No, because it's like that, you know, because it's you know,
<v Speaker 3>it's just pure fun that doesn't like, you know, make
<v Speaker 3>you want to throw.
<v Speaker 2>He was like, which which member of the boy crew
<v Speaker 2>is the most like the Bloodstar Beast.
<v Speaker 4>Yeah, I'm sure. I'm sure there's a different game that's
<v Speaker 4>like the Bloodborn of Japan. We'll probably find it someday.
<v Speaker 5>No way of knowing, ye I hope.
<v Speaker 2>Yeah, I would say, yeah, good game, good game. I've
<v Speaker 2>been playing it too. You know, I was out traveling,
<v Speaker 2>but I played it on the flight back from where
<v Speaker 2>I was in Japan, so a lot of time with it.
<v Speaker 2>And you know, I'm still I probably have the least
<v Speaker 2>amount of progress of the four of us, but I
<v Speaker 2>have not gotten sick of breaking things. I love the
<v Speaker 2>destructibility in this game. I think this might have the
<v Speaker 2>best destructibility in any game I've ever played. Like, better
<v Speaker 2>than Red fash Gorilla, better than Battlefield.
<v Speaker 1>Oh I don't know about that.
<v Speaker 2>I know it's better than battle You can't you can
<v Speaker 2>bring everything at Battlefield.
<v Speaker 1>You should play the finals. I think that game is
<v Speaker 1>a contender for me.
<v Speaker 2>I have played the Finals. I mean I played it
<v Speaker 2>once with you. Yeah, I don't have I have some
<v Speaker 2>but I think just the well, honestly, that's maybe a
<v Speaker 2>good comparison of like the idea of using the destructibility
<v Speaker 2>to solve problems, like the way you do in the
<v Speaker 2>finals of like well, I'm I could do this one way,
<v Speaker 2>or I could just blow a hole in the roof
<v Speaker 2>and then that fixes the issue. Like I've noticed with
<v Speaker 2>this game, like they'll present like here is a like
<v Speaker 2>buy the numbers platforming thing, and then I just circumvented
<v Speaker 2>it by punching through a wall. And it's like it's
<v Speaker 2>cool that they're like, yeah, you can do that too,
<v Speaker 2>I guess if you want, And I take every opportunity
<v Speaker 2>to do that just to see, like, well they let me,
<v Speaker 2>I see a solution that requires breaking something, and then
<v Speaker 2>it's like yeah, they said do that, okay, and it's
<v Speaker 2>almost it's almost like the other version is almost there
<v Speaker 2>for like a joke to be yeah, you could have
<v Speaker 2>sat on that platform forever, or you could just be
<v Speaker 2>at the other side.
<v Speaker 3>Now there are definitely Breath of the Wildunteers of the
<v Speaker 3>Kingdom lessons throughout this whole game.
<v Speaker 2>One percent. Yeah, yeah, which.
<v Speaker 3>Is which is cool and I like that, but I
<v Speaker 3>also do, like, you know, I also like that when
<v Speaker 3>you go into those little triangle doors that that's where
<v Speaker 3>you get the sort of like, all right, we're designing
<v Speaker 3>a gauntlet for you that's very specific, and you know,
<v Speaker 3>like I enjoy those a lot too. You know, I
<v Speaker 3>don't always want to circumvent. Sometimes I want to jump
<v Speaker 3>on the the playground that they made for me, you know.
<v Speaker 2>Yeah, which is also very Zelda of, like these are
<v Speaker 2>the shrines of Like here's a very focused, like purposely
<v Speaker 2>designed puzzle to show off the different ways you can
<v Speaker 2>use the mechanics. Like I did a cool one yesterday
<v Speaker 2>where you're like on a wheel of dirt and you're
<v Speaker 2>trying to collect that fun. I love that one. It's like, oh,
<v Speaker 2>that's such a cool idea. You went three bananas, Like,
<v Speaker 2>of course, Alex, come on, hore you talking.
<v Speaker 5>I don't leave those rooms without all three bananas.
<v Speaker 2>Yeah. I have a very strictly no banana behind policy
<v Speaker 2>that has gotten me very far in life. And I
<v Speaker 2>like the tassy levels high as well.
<v Speaker 1>Yeah, I think that makes the if you go, it
<v Speaker 1>makes the shrines more fun. To me, is like having
<v Speaker 1>a personal requirement. I have to get every banana in
<v Speaker 1>this room, no matter what.
<v Speaker 2>Yeah, themselves either, like yeah, like I did.
<v Speaker 1>One other one least I've seen ones are the combat
<v Speaker 1>ones where it's just like, kill these three guys in
<v Speaker 1>thirty seconds, and it's like, okay, I would rather have
<v Speaker 1>a puzzle one. Bring back the.
<v Speaker 2>Wheel, bring back the wheel.
<v Speaker 3>Like the triangle doors, you know, you get the cool stuff,
<v Speaker 3>but those are the ones you pound and go down
<v Speaker 3>and then you do the enemy and you're like, I'll
<v Speaker 3>just knock out these three guys real quick.
<v Speaker 2>I'll yeah, they're not bad, they're inoffensive. They're like.
<v Speaker 5>At least it never not feels good to punch something
<v Speaker 5>in the face.
<v Speaker 1>Yeah, I I I'm like I've been tempted to skip
<v Speaker 1>those because I'm like, that doesn't too much for me.
<v Speaker 1>I just want the triangle.
<v Speaker 5>Just skip them, man, Like just what you want to do?
<v Speaker 2>You know?
<v Speaker 1>Yeah, I do wish. I'll say I wish Pauline had
<v Speaker 1>something other.
<v Speaker 2>Than I mean, it works, what you want from her?
<v Speaker 5>That was crazy, Alex. You there's a lot of Alex
<v Speaker 5>couple episodes.
<v Speaker 4>It's just about to praise the sound design in this game, because,
<v Speaker 4>like you're talking about the music, music is very good,
<v Speaker 4>but I also just like how everything, like the sound
<v Speaker 4>is all good and like when you pull a chunk
<v Speaker 4>of rock out, it sounds different than when you pull
<v Speaker 4>like a chunk of a tree out, and like the
<v Speaker 4>way it feels to like collect a bunch of gold
<v Speaker 4>is like I like, I don't even I don't even
<v Speaker 4>think I'm collecting this gold because I need it or
<v Speaker 4>want it. I'm just like compulsively, like I want the
<v Speaker 4>sound of the money going in my big bank. I
<v Speaker 4>don't know that way about the bananas, but I thought
<v Speaker 4>i'd get sick of that, and I can't stop. I
<v Speaker 4>really want to add it to our discord soundboard, my
<v Speaker 4>main discord.
<v Speaker 1>That I am a part of. That has been a
<v Speaker 1>sound effect for like five years. And because it's from
<v Speaker 1>the the Oh Banana, the old Older Donkey Kong games,
<v Speaker 1>I had no idea which one either.
<v Speaker 2>Like return Tropical Freeze.
<v Speaker 1>I could summon it right now, but the listeners wouldn't
<v Speaker 1>be able to hear it.
<v Speaker 2>Oh interesting, there you go. I don't remember and I
<v Speaker 2>like those games, Okay, we just oh wow, Why do
<v Speaker 2>I have no memory of that?
<v Speaker 5>I mean it's different in Bonanza, but yeah, it's more
<v Speaker 5>in your.
<v Speaker 2>Place in Bonanza. Like there's a pose that comes with
<v Speaker 2>it too, And.
<v Speaker 5>I wonder if I was in Jungle Beat, maybe was
<v Speaker 5>that in jungle beat.
<v Speaker 1>It might be sound.
<v Speaker 4>There was certainly jungle beats.
<v Speaker 1>It's more like a central like like a like a
<v Speaker 1>long winded oh, instead of oh banana, Like it's like banana.
<v Speaker 4>That's like they're remembering what a banana is the audio.
<v Speaker 1>Yeah, oh banana. Yeah.
<v Speaker 4>The I was gonna say, but on Pauline singing, I
<v Speaker 4>do I do wish she changed the rifts up a
<v Speaker 4>little bit. I joke that it sounds like when you
<v Speaker 4>come back from a commercial break in hand the montana. Yeah,
<v Speaker 4>she's like doing that to open this stuff up. I
<v Speaker 4>do wish it was a bunch of different ones, but
<v Speaker 4>I think it's fine. I also do really like the Again,
<v Speaker 4>I was watching this streamer play the game. Who I
<v Speaker 4>no context of it, Like I was paying attention to
<v Speaker 4>the like all the ads and directs and just for
<v Speaker 4>work and whatever. And he there's a scene where Donkey
<v Speaker 4>Kong is confronted with odd Rock for the first time.
<v Speaker 4>Odd Rock, by the way, sounds like a battle droid
<v Speaker 4>from Star Wars, which I thought was very fun. Confronted
<v Speaker 4>with od Rock at the first time, and its just
<v Speaker 4>like sits on Donkey Kong and then the button prompt
<v Speaker 4>comes up and says, hold ell, princes make music. And
<v Speaker 4>he's like what.
<v Speaker 1>Because it is so crazy. It's a crazy bun to
<v Speaker 1>introduce out of nowhere.
<v Speaker 4>And then Donkey Kong start does he whistles? He like
<v Speaker 4>he whistles, he whistles. It was like, is that a
<v Speaker 4>I don't know that that's the thing Donkey Kong does,
<v Speaker 4>but it's.
<v Speaker 1>Just like aclined.
<v Speaker 5>I guess I knew the drum.
<v Speaker 4>I'm not I'm not a Donkey Kong guy.
<v Speaker 1>Yeah, and it's showing by the way.
<v Speaker 2>We've been meaning to tell you for some time.
<v Speaker 4>I've never felt such such a malice in your voice before, Like, yeah,
<v Speaker 4>so shut up and get off.
<v Speaker 1>How about you? How about you put some respect on
<v Speaker 1>Donkey Kong knew.
<v Speaker 2>He's research year right now, put some respect on his name.
<v Speaker 4>Anyways, I like it, That's all I was trying to say, Like,
<v Speaker 4>I like the banana noises.
<v Speaker 1>I think, oh, I signed you homework last week, but
<v Speaker 1>it was in the it was in the loss recording.
<v Speaker 1>I don't know if we ever talked about it on
<v Speaker 1>the raw.
<v Speaker 4>You signed me homework to listen to the Don't Kung
<v Speaker 4>Tropical Freeze soundtrack. Then I listened to some of it.
<v Speaker 1>To be fair, it's like a five hour long I
<v Speaker 1>listened to I skipped through like the first like fifteen
<v Speaker 1>tracks or so.
<v Speaker 4>This is before you sent me links. I had like
<v Speaker 4>looking up those, listen to some of it, and it
<v Speaker 4>didn't really do it for me. And then I asked,
<v Speaker 4>were there songs that you liked? And then you sent
<v Speaker 4>me links. I haven't listened to those yet, so I
<v Speaker 4>haven't listened to like the good ones.
<v Speaker 2>But pull up the.
<v Speaker 1>Link right now. Listen to the first five seconds. You
<v Speaker 1>gotta say which song, which song you're.
<v Speaker 2>Listen like a personal favorite soundtrack for you?
<v Speaker 1>Alex's Tropical first one of my favorites. Yeah, okay, So
<v Speaker 1>do you.
<v Speaker 5>Go back to the Superintendo soundtrack? I mean with like
<v Speaker 5>there's you.
<v Speaker 4>Know, oh I love like symphony Yeah yeah.
<v Speaker 5>Yeah, those aquatic ambience is great.
<v Speaker 2>Yeah.
<v Speaker 1>Okay, So I need you to listen to Big Top Bop.
<v Speaker 5>I am doing that right now.
<v Speaker 1>Is Boss Poppy the Persumptuous? Wow, it's a doom song. Okay,
<v Speaker 1>there's a doom song in Dunk Country Tropical Freeze, So
<v Speaker 1>that's one of them. Now go to the one below
<v Speaker 1>that for Windmill Hills which is my favorite.
<v Speaker 2>Everyone listening to so also do this. This is everyone's yeah.
<v Speaker 1>Windmill Hills from Talk Kong Tropical Freeze. Oh yeah, there
<v Speaker 1>we go.
<v Speaker 4>That's what I was looking for. Yeah, yeah, I'm so honestly,
<v Speaker 4>I think the thing that I didn't like from the
<v Speaker 4>earlier tracks is I can tell it's a fake trumpet.
<v Speaker 4>Sounds like a synthesized trumpet, and I for some reason,
<v Speaker 4>I'm like, why are you using splendor Sugar? Is so
<v Speaker 4>easy to get to get the real thing. It's so nice.
<v Speaker 4>You already wrote this whole soundtrack. Can we get a
<v Speaker 4>trumpet player? And I can also feel that this is
<v Speaker 4>synthetic instruments, which isn't.
<v Speaker 2>That big of a deal.
<v Speaker 4>I'm just such a big fan of like, uh, I
<v Speaker 4>don't know, like all that.
<v Speaker 2>We've we've instruments.
<v Speaker 4>Yeah, we've got to like a big band Nintendo era,
<v Speaker 4>especially lately of like Mario Odyssey and the Mario Karts
<v Speaker 4>have been leaning more into like the live jazz, like
<v Speaker 4>you can provide saxophone solos on like the second lap
<v Speaker 4>or whatever.
<v Speaker 2>Well they can afford it now they got that Mario
<v Speaker 2>movie money.
<v Speaker 1>That's what the That's.
<v Speaker 3>What I sent you the best Donkey Kong song.
<v Speaker 4>Just sent me, h quote Donkey Kong Complete Soundtrack.
<v Speaker 1>It's just the.
<v Speaker 5>Arcade because also listen to that.
<v Speaker 2>Is it weird that when you make your little house
<v Speaker 2>the the DK wrap that plays, it's it's just the
<v Speaker 2>course of the decay. I remember the first time and
<v Speaker 2>I sat waiting for the rest, and then it just
<v Speaker 2>looped the go and I was like, I guess I.
<v Speaker 5>Got rid of the bad parts.
<v Speaker 2>Well, I was like, is this is this avoid crediting
<v Speaker 2>like Hope if we only use like a second of it?
<v Speaker 3>I mean ultimately, I mean they have no legal obligation
<v Speaker 3>to credit Kirk Hope. I mean he wrote the song
<v Speaker 3>as an employee of Rare for you know what I mean, Like, yeah,
<v Speaker 3>he should to be clear.
<v Speaker 5>I think it's great to credit people.
<v Speaker 3>But it's not like he's like it's not like Nintendo
<v Speaker 3>is screwing him over something.
<v Speaker 4>I think he wasn't credited in the credits of the
<v Speaker 4>Mario movie I know, which is a bummer.
<v Speaker 5>He should have been.
<v Speaker 2>Yeah, for sure.
<v Speaker 4>The I I looked up the DK rap the other
<v Speaker 4>day because I was just like, what's so funny? I
<v Speaker 4>was looking at talking on sixty four because I was like,
<v Speaker 4>I don't know much about this game except that it
<v Speaker 4>introduced all these songs. And they mentioned the dk rap
<v Speaker 4>as one of the worst video games of all of
<v Speaker 4>all time, one of the worst game songs of all time,
<v Speaker 4>as like a thing it was known as, and I
<v Speaker 4>was like, I had no idea that was the opinion.
<v Speaker 4>I just thought it was really it didn't occur to
<v Speaker 4>me that people thought it was bad. I just came
<v Speaker 4>to it as like, wow, this is the stupidest thing
<v Speaker 4>I've ever heard parentheses affectionate Like I didn't. It didn't
<v Speaker 4>occur to.
<v Speaker 5>Me though, that's where someone was disliked.
<v Speaker 1>I always thought it was charming.
<v Speaker 2>It's a meme now, yeah, yeah, I mean that's why
<v Speaker 2>I was in the movie.
<v Speaker 3>They knew what they were, like, I love I love
<v Speaker 3>Donkey Kong Country, like Donkey Kunk Country one, two, and
<v Speaker 3>three for the Superintendo are like, like, uh, you know,
<v Speaker 3>I don't know what the best term is, but like
<v Speaker 3>those games that defined you, right, Like yeah, I got
<v Speaker 3>my first console that I owned was a Superintendo with
<v Speaker 3>Donkey Kong Country, right, and so like that game is
<v Speaker 3>like incredibly important to me. I loved all three of
<v Speaker 3>those games. And then I remember renting and I don't
<v Speaker 3>like Donkey KONGK sixty four to be clear, to like
<v Speaker 3>set that up, I'm not a fan of that game.
<v Speaker 5>I don't like that game.
<v Speaker 3>I remember renting it and being really excited for like,
<v Speaker 3>all right, you know these this the series that's so
<v Speaker 3>important to me. Let's see what's next, and like that
<v Speaker 3>rap is like the start screen, and I just remember
<v Speaker 3>not even being offended, but just being like, what is happening?
<v Speaker 3>Like what did I sign up for? Like the music
<v Speaker 3>of Donkey Kong Country is so ethereal and like wooty
<v Speaker 3>and spooky, and then this opens up with like a
<v Speaker 3>clown show. I was like it was weird. It just
<v Speaker 3>it really it did. It did sort of like not
<v Speaker 3>give me the best first impression, I'll be honest, And
<v Speaker 3>that is my impression of Donkey Kong.
<v Speaker 4>For the record, is the DK wrap was largely I
<v Speaker 4>was like, oh, let's just just google like that. The
<v Speaker 4>other thing I want to mention is when I was
<v Speaker 4>in elementary school, we had a project where.
<v Speaker 5>We had like three years ago Charles or something like that.
<v Speaker 4>Yeah, we had it wasn't that funny. We had to
<v Speaker 4>make a trifle poster board about a treasure, and it
<v Speaker 4>was like you could kind of define treasure how you
<v Speaker 4>wanted to resulting. And for some reason, I don't know
<v Speaker 4>why I wanted to do it or how I talked
<v Speaker 4>to my teacher and do it. But my treasure was
<v Speaker 4>Donkey Kong the arcade game. I was like, such like
<v Speaker 4>a valuable treasure to whatever. I just want to do
<v Speaker 4>something a video. I was like eight years old, and
<v Speaker 4>I was like, this would be fine.
<v Speaker 1>I like that.
<v Speaker 2>No.
<v Speaker 4>I did spend weeks of the year just going going
<v Speaker 4>to class, using the computers in the computer lab and
<v Speaker 4>just printing out in in.
<v Speaker 5>Full color Wikipedia.
<v Speaker 4>Page entries of all the different songs. I have like
<v Speaker 4>staple pages of like, wow, this is too Dixie Kong.
<v Speaker 4>Is I'm really learning?
<v Speaker 5>I like study Dixie Kong.
<v Speaker 4>I know, I've never played a game where Dixie Kong
<v Speaker 4>was a playable character. But it was the thing I
<v Speaker 4>did like in elementary school, and I also like was
<v Speaker 4>so unproductive. I did have to like stay after school
<v Speaker 4>like three days before it was due to like actually
<v Speaker 4>finish the project because all I had been doing was
<v Speaker 4>reading Wikipedia entries and different members of the Kong family
<v Speaker 4>that really sounds like you're ready.
<v Speaker 2>To go to the Donkey Kong theme park in Superintendent
<v Speaker 2>World now, like you've you've proved yourself worthy to step
<v Speaker 2>through the gates.
<v Speaker 4>Like I knew, I knew the Cranky Kong Donkey Kong,
<v Speaker 4>like I knew Cranky Kong was in the original Talk
<v Speaker 4>Kong before I had I don't know, played a I
<v Speaker 4>don't know if I had a weird not at that point.
<v Speaker 2>That was like what I was. Yeah, that's important, you know,
<v Speaker 2>that's important gamer lineage to know.
<v Speaker 3>They yeah, yeah, that crystal, you know the crystal with
<v Speaker 3>the tie with the eyeballs that's in front of Dockkey
<v Speaker 3>Kong Land Markets.
<v Speaker 5>You met that character like in Florida, right that you?
<v Speaker 5>They quiz you?
<v Speaker 2>Yeah, yeah, Yeah. It was a long line, but you know,
<v Speaker 2>I get it.
<v Speaker 1>Let's move on to the final game that we're going
<v Speaker 1>to talk about today. Kyle, you've been playing a World
<v Speaker 1>War z v R.
<v Speaker 5>All right? Yeah?
<v Speaker 2>Now, is it z VR? Is all three words?
<v Speaker 1>How do they stylize it? Is it space?
<v Speaker 5>Is world space war space z space VR?
<v Speaker 1>Okay, it's boring, but that's fine.
<v Speaker 3>Sorry, Yeah, I just want to talk about it briefly
<v Speaker 3>because I didn't know. It was like a lot of
<v Speaker 3>these VR games, I just kind of show up in
<v Speaker 3>my inbox like yeah, and it's I actually really like
<v Speaker 3>World war Z a lot.
<v Speaker 1>The movie or the games, the game.
<v Speaker 5>I read the book as well. I read the book.
<v Speaker 3>The movie's fine, but the games really surprised me because like,
<v Speaker 3>I really like Left for Dead and World war Z
<v Speaker 3>is one of the many that, like you know, was
<v Speaker 3>trying to do like a Left for Dead style thing.
<v Speaker 3>And I remember i'd e three like twenty seventeen or something.
<v Speaker 3>Maybe I just had an appointment for it because I
<v Speaker 3>was like on my docket, and I really had low
<v Speaker 3>expectations because I was like, it's a license game based
<v Speaker 3>on this movie that was like and the movie had
<v Speaker 3>been out for a while already, like and I remember
<v Speaker 3>playing it and being like, oh, this is this is
<v Speaker 3>pretty good actually, like I remember being shocked at like
<v Speaker 3>how good about it? And then I reviewed it a
<v Speaker 3>few years later and like it's it's like my favorite,
<v Speaker 3>like not Left for Dead, Left for Dead style game.
<v Speaker 3>I haven't played them all, but like I think the
<v Speaker 3>lies of p of Left for Dead, Yeah, yeah, I
<v Speaker 3>can't because like it's it just it's it's it's interesting,
<v Speaker 3>and then that the zombie tech they have like really
<v Speaker 3>does feel like overwhelming, Like they have so many zombies
<v Speaker 3>on screen, and they have that thing that's in the
<v Speaker 3>film of them like you know, piling up and climbing
<v Speaker 3>on each other, and it's like it's really well emulated
<v Speaker 3>in the game. So I like World Wars Z a lot,
<v Speaker 3>so I was curious about the VR version and I
<v Speaker 3>played like the first I played through the training and
<v Speaker 3>stuff and the and the first level, and like I
<v Speaker 3>was impressed, Like it certainly is scaled back because it's
<v Speaker 3>like VR was playing it on Quest three, which is
<v Speaker 3>like my platform of preference when it comes to VR.
<v Speaker 3>But like you know, it's World War Z. You move
<v Speaker 3>through a series of like blockades and you have to
<v Speaker 3>like survive for a few minutes and get to the
<v Speaker 3>next one, and like the the end of this this
<v Speaker 3>first level in Japan like had a pretty impressive you
<v Speaker 3>know asterisk for VR zombie like apocalypse, Like you you're
<v Speaker 3>facing these like two like skyscrapers and like what's the
<v Speaker 3>game that you reviewed, Marcus with the dinosaurs where they
<v Speaker 3>just like Exo exo primal, Like there's just zombie is
<v Speaker 3>sort of pouring off the skyscrapers and like making their
<v Speaker 3>way to you, and it it's cool. In VR, It's
<v Speaker 3>like it's I I was, I was impressed by it,
<v Speaker 3>so I just wanted to talk about it a little
<v Speaker 3>bit and highlight it and like it's it's it's it's
<v Speaker 3>not like you know, it's it's not like a platform seller,
<v Speaker 3>you know. I would still say maybe like Arkham Shadow
<v Speaker 3>and like Presiduvill four for quests, you know, not not
<v Speaker 3>the not resume before remake VR, but Presumevill four requests,
<v Speaker 3>Like those two games are still like the games that
<v Speaker 3>I'm like, if you were interested at all in VR,
<v Speaker 3>like those are really good and you should play them.
<v Speaker 3>But I but World war Z, like I was impressed.
<v Speaker 3>It was fun to shoot big hordes of zombies together
<v Speaker 3>with a pair of NPCs, And I was impressed by
<v Speaker 3>the final set piece, you know, and I imagine there's
<v Speaker 3>a number of other set pieces throughout the game, because
<v Speaker 3>that's how you know World war Z works normally.
<v Speaker 1>So yeah, do you find that the speed of the
<v Speaker 1>zombies is like counterintuitive to like sometimes this slowness of
<v Speaker 1>movement in VR, like are you playing with like the
<v Speaker 1>teleporter kind of style.
<v Speaker 5>Or you just I just walk. Yeah, I don't. I
<v Speaker 5>assume teleportation is an option maybe, but yeah, I.
<v Speaker 1>Think it probably is an accessibility feature because I can't
<v Speaker 1>I can't do the walking in VR. I just get
<v Speaker 1>too sick.
<v Speaker 5>I get this.
<v Speaker 1>I was wondering how that would function if there's like
<v Speaker 1>hundreds of zombies like tearing at me.
<v Speaker 3>Yeah, it's it's it was fine, like they're they're slowed
<v Speaker 3>down a little bit, but you don't really perceive it
<v Speaker 3>because of like your face to face with them, if
<v Speaker 3>that makes sense. Like I'm sure if I just was
<v Speaker 3>playing it outside of R, i'd be like, oh, this
<v Speaker 3>feels they feel slow, but in VR they feel like
<v Speaker 3>the right speed. And it's not like it's not like
<v Speaker 3>hundreds of zombies, you know, it's probably like I don't know,
<v Speaker 3>probably less than fifty, But it feels overwhelming.
<v Speaker 5>Because you're in VR, you know.
<v Speaker 3>Yeah, and it's like it yeah, the shooting. The shooting
<v Speaker 3>feels good, and it's like the one thing I ran
<v Speaker 3>into is like the way grenades work is instead of
<v Speaker 3>like chucking them like you would in other games, you
<v Speaker 3>actually aim and then just let go of the trigger
<v Speaker 3>and then like the grenade kind of shoots away from you,
<v Speaker 3>which is like, which It's one of those things that
<v Speaker 3>it's like it.
<v Speaker 5>It feels weird. It feels like I should just be
<v Speaker 5>able to throw them.
<v Speaker 2>But then as I always do.
<v Speaker 1>The Apples and Pokemon snap where it just kind of
<v Speaker 1>like shoots out.
<v Speaker 3>Yeah, but as I'm playing, it's like, oh, you know what,
<v Speaker 3>I actually really like being able to aim exactly where
<v Speaker 3>I want to throw a grenade. Like if it was
<v Speaker 3>like that, if I was throwing it, I would have
<v Speaker 3>my own throw capabilities, which would be I would always
<v Speaker 3>you know, So I actually didn't ultimately like from like mechanically,
<v Speaker 3>I was like, you know what, it's a little awkward,
<v Speaker 3>but I would rather be able to aim exactly for
<v Speaker 3>that pile of twenty zombies.
<v Speaker 5>Over there and get a grenade.
<v Speaker 2>Under their feet, you know.
<v Speaker 1>So yeah, that's fair.
<v Speaker 5>Yeah, So World Wars ZVR, it seems solid.
<v Speaker 1>Well cool. I think that's going to do it for
<v Speaker 1>the show this week. I think.
<v Speaker 3>By the way, August twelfth, so I was playing a
<v Speaker 3>preview build to make that.
<v Speaker 1>Sorry I started our exit way too way too soon.
<v Speaker 3>No, I just I didn't have the data off the
<v Speaker 3>top of my head and I was like, wait, I
<v Speaker 3>wasn't playing the final game, right?
<v Speaker 2>Yeah?
<v Speaker 5>Okay, next, well that comes out well.
<v Speaker 1>Like I said, time to wind down the show. Make
<v Speaker 1>sure to follow the crew here on social media. You
<v Speaker 1>can follow Marcus at Marcus Stewart seven. You can follow
<v Speaker 1>Kyle at Kyle Hilliard or Kyle M. Hilliard depending on
<v Speaker 1>what platform. You can follow Charles at Chuck Duck three, six, five,
<v Speaker 1>and you can follow me at It's Van Aiken. Don't
<v Speaker 1>forget to follow Game Informer in those places too. If
<v Speaker 1>you want to keep up with day to day video
<v Speaker 1>game news, you know, releases of new videos and features
<v Speaker 1>and that sort of thing. That's the best way to
<v Speaker 1>keep up with Game Informer, And don't forget head over
<v Speaker 1>to gaminformer dot com slash subscribe. Get a magazine subscription
<v Speaker 1>today and you will not only be helping us keep
<v Speaker 1>the lights on and keep growing, but also you're going
<v Speaker 1>to be getting a fantastic product in return that you
<v Speaker 1>can hold in your hands if you're in the state side.
<v Speaker 1>So that'll do it for the week. Thank you all
<v Speaker 1>for listening or watching on YouTube, and we will see
<v Speaker 1>you next week. Goodbye, oh

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