Bandai Namco Making a New Fighting Game?
We got Jason Fanelli joining Grubb to start the week! We're chatting about Bandai Namco developing a new fighting game, Resident Evil Requiem passing 6 million sales, Mario Galaxy movie projected to have a big opening, and maybe a new Simpsons Hit & Run game might be on the way!
00:00 - Intro
4:40 - Mario Galaxy movie expecting a $160 million opening
13:14 - Don’t forget there’s 2 weeks left for free GameChat as afterwards you need a Nintendo Switch Online subscription
21:00 - Break
21:25 - Bandai Namco reportedly developing a new fighting game
30:34 - As it passes 6 million sales, Capcom officially confirms Resident Evil Requiem is the series’ fastest selling game
35:00 - Slay the Spire 2 has already sold over 3 million copies
39:50 - The Simpsons writer delivers hopeful message about a Hit & Run return
47:00 - Star Wars: Galactic Racer physical edition to be distributed by PLAION
50:00 - Turns out all your Pokémon Go data will be used to train robots
53:10 - Games with loot boxes to get minimum 16 age rating across Europe
56:55 - Poll
00:00 - Intro
4:40 - Mario Galaxy movie expecting a $160 million opening
13:14 - Don’t forget there’s 2 weeks left for free GameChat as afterwards you need a Nintendo Switch Online subscription
21:00 - Break
21:25 - Bandai Namco reportedly developing a new fighting game
30:34 - As it passes 6 million sales, Capcom officially confirms Resident Evil Requiem is the series’ fastest selling game
35:00 - Slay the Spire 2 has already sold over 3 million copies
39:50 - The Simpsons writer delivers hopeful message about a Hit & Run return
47:00 - Star Wars: Galactic Racer physical edition to be distributed by PLAION
50:00 - Turns out all your Pokémon Go data will be used to train robots
53:10 - Games with loot boxes to get minimum 16 age rating across Europe
56:55 - Poll
2026-03-16
59 min
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<v Speaker 1>Hey, everybody, welcome to Game Best Warnings with me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're going to be talking <v Speaker 1>about the big expectations for the Mario Galaxy movie and <v Speaker 1>what should be the next big fighting game of franchise <v Speaker 1>to get revived. It's gonna be a good one because <v Speaker 1>we have Jason Finelli on this show. It's a Vanelle Funday. Jason, <v Speaker 1>how are you doing? <v Speaker 2>Every day is a Finelle fun day in this house. <v Speaker 2>I'm doing well, coming off an excellent weekend. I was <v Speaker 2>in a parade on Saturday. More importantly, my daughter was <v Speaker 2>in a parade. So my theater group, Saint Francis Players. <v Speaker 2>This is something of March, Yeah, little roommate, Yes, yes, <v Speaker 2>yes it was. That was Saturday, technically not not Sunday, <v Speaker 2>but yes, so Saint Patrick's Day parade for the town <v Speaker 2>where the Catholic school that the theater group is in. <v Speaker 2>So they always give us a place in the parade. <v Speaker 2>This year we're doing Little Mermaid obviously, and I have <v Speaker 2>a flounder upstairs, so she got to get in costume <v Speaker 2>and she got to be in the back of the <v Speaker 2>truck and wave of people, and I sat in the <v Speaker 2>truck with the microphone saying, come see our show, buy <v Speaker 2>our tickets. That whole thing was a lot of fun, <v Speaker 2>a lot of fun. They both my kids though, apparently <v Speaker 2>had too much fun because now we're dealing with fevers. <v Speaker 2>They're both home from school. Yeah, but sounds like there's <v Speaker 2>a little bit of a thing going around, and if <v Speaker 2>it's if it stays this way for them, knock on wood, <v Speaker 2>I think will be okay. How about you, Black Hawai. <v Speaker 1>Yeah, yeah, I things are going around. I was like <v Speaker 1>dealing with it, being a little bit sick at the <v Speaker 1>end of the week last week after GDC, and then <v Speaker 1>over the weekend it hit me. Of course, It's like <v Speaker 1>I waited for the weekend to really come through, just <v Speaker 1>a little bit of a flu thing, and I'm like <v Speaker 1>feeling much better, but wiped out. I definitely took my <v Speaker 1>energy and and and all that. Now I'm like, okay, <v Speaker 1>I'm I'm feeling good enough because I really want to <v Speaker 1>go to Mike's house tonight and do the We're gonna <v Speaker 1>be doing our lego party thing. Everyone should tune into <v Speaker 1>that tonight. Mike Foss Brothers got that all set up. <v Speaker 1>We're gonna be testing out some new stuff that is <v Speaker 1>in Lego Party, a new update everyone everyone, So just <v Speaker 1>definitely check that out. I'm gonna try to make my <v Speaker 1>way over there, but we'll see how I'm feeling after <v Speaker 1>all this. But yeah, I'm doing good now. I'm like <v Speaker 1>doing much better and kind of ready to get into <v Speaker 1>the week and and see if we can't get things <v Speaker 1>off to a good start. I also like did some <v Speaker 1>painting even though I wasn't feeling good. I'm like, I've <v Speaker 1>been putting off for so long i started to feel guilty, <v Speaker 1>so I like primed most of the bedroom and now <v Speaker 1>I'm like, i gotta find some time this week to <v Speaker 1>finish actually put down the final color we're going with <v Speaker 1>the green. We're gonna put down kind of a foresty green. <v Speaker 2>I'm looking forward to, like, oh, foresty green, not like <v Speaker 2>not behind you so you couldn't do like you know. <v Speaker 1>I'll make it close enough, I'll go. I'll see what <v Speaker 1>Kelly's doing and see if we can't get some birds <v Speaker 1>in there. Yeah, it's gonna it's It's that took a <v Speaker 1>lot of energy as well, and my I probably should <v Speaker 1>not have doubled up on being sick and doing the painting. <v Speaker 2>Yeah, yeah, but gotta get it done. God do that, <v Speaker 2>God do that housework man. It's beautyful, beauty on house exactly. <v Speaker 1>It's like there's always a long list, since I at <v Speaker 1>least I could check one thing off as I add <v Speaker 1>four other things. Of course. All right, let's explain ourselves. <v Speaker 1>We're Giant Bomb. We are a small team of internet <v Speaker 1>video game doofass who rely on your support. Go to <v Speaker 1>giant bomb dot com Last Join to give us that support, <v Speaker 1>and it ensures we can keep doing what we're doing <v Speaker 1>over here. We are primarily funded by y'all and you <v Speaker 1>all have been coming through and making it happen. And <v Speaker 1>we are very grateful for everyone who has gone to <v Speaker 1>giant bomb dot com s last Join and become a <v Speaker 1>premium member. If you haven't and you want to do that, <v Speaker 1>it's gonna get you add free versions of our shows. <v Speaker 1>It's gonna get you a lot of premium goodies, including <v Speaker 1>This is the Run you don't want to miss, the <v Speaker 1>Irish Jeopardy One. It's gonna get you Marry Me, Tomodacci, <v Speaker 1>grub Snack's Premium nine Lives of Mister Mustapheles and plenty <v Speaker 1>more going forward. It's also worth it because you just <v Speaker 1>you know you're gonna feel good. You're gonna feel good <v Speaker 1>knowing that you're supporting independent games media. As far as <v Speaker 1>this show goes, most weekdays, I Jeff Grub will help <v Speaker 1>you your gaming life back to get whether that includes <v Speaker 1>breaking news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>bona fide expert who will make me look smart. If <v Speaker 1>you are watching live on Twitch Welcome, You can always <v Speaker 1>listen to the show later on podcast feeds by searching <v Speaker 1>for game Mes Mornings, or find the RSS feed on <v Speaker 1>giant bomb dot com. You can also catch the show <v Speaker 1>later with chapters and timestamps on YouTube. Hello YouTube, I <v Speaker 1>Sai Jeopardy, Yes Millionaire. I always my brain always complicts <v Speaker 1>those two. They're all game shows. They all look alike <v Speaker 1>to me. What am I supposed to do? All right? <v Speaker 1>We have a lot to get into, so let's start <v Speaker 1>the morning mess with Mario Galaxy movie expecting a one <v Speaker 1>hundred and sixty million dollar opening. I believe this came <v Speaker 1>from Deadline. The heat on tracking is better than the <v Speaker 1>twenty twenty three movie, which did a five day of <v Speaker 1>a two hundred and four million and a three day <v Speaker 1>of one hundred and forty six point three million in <v Speaker 1>what was the second best domestic opening ever for a <v Speaker 1>movie over Easter, after twenty sixteen's Batman or Superman Down <v Speaker 1>of Justice. Among all April and US slash Canada opening, <v Speaker 1>Super Mario Brothers was the fifth best in a month <v Speaker 1>that will forever be dominated by twenty nineteen's Avengers Endgame. <v Speaker 1>It won't be alarming if Super Mario Galaxy debuts to <v Speaker 1>a more mushroom number than its first chapter, which received <v Speaker 1>an A Cinema score. Basically, they're kind of covering like <v Speaker 1>what happened with the last movie and then the expectation <v Speaker 1>for the new one. They did move this movie up <v Speaker 1>like they was gonna come out April third. Now it's <v Speaker 1>coming out April first, so it's gonna have a five <v Speaker 1>day weekend. It sounds like this one hundred and sixty <v Speaker 1>million dollar opening is for the three day weekend, and <v Speaker 1>that's where the point of comparison is. But over the <v Speaker 1>five day week and it could end up matching that <v Speaker 1>that two hundred and four million dollar number. That seems <v Speaker 1>pretty likely. I won't be surprised if it comes in <v Speaker 1>just under that. Jason like, it maybe not match the <v Speaker 1>excitement of the first movie, because that was such a <v Speaker 1>It did feel like a moment in time, and there <v Speaker 1>was like hopes that it could be like really really good, <v Speaker 1>and I think people were like, no, that was fine. <v Speaker 1>I don't know if I need to rush out to <v Speaker 1>the theater to see it. Although that'll be a small <v Speaker 1>percentage of the audience, so I still expected to do <v Speaker 1>very well, especially with families, right. <v Speaker 2>Yeah, and being on the Easter weekend once again and <v Speaker 2>having those extra days off I think will have a <v Speaker 2>major effect on the matinees at the very least. I <v Speaker 2>don't think that'll affect the nighttime viewings as much. But no, <v Speaker 2>I think it might get close to that two hundred <v Speaker 2>and four million for the five day the only outlier <v Speaker 2>being Easter Sunday itself. Right, Like, how many people are <v Speaker 2>going to the theater on Easter Sunday. They're having dinner <v Speaker 2>with their families that they're celebrating East or so on <v Speaker 2>and so forth. Granted that's not the entire population. If <v Speaker 2>you're not a Christian religion, you're not celebrating. <v Speaker 1>I'll see movies on like on Christmas, right, Like, So <v Speaker 1>I would imagine that even a lot of that audience <v Speaker 1>is still going to show up for this on that day. Yeah, sure, sure, sure. <v Speaker 2>But yeah, I'm with you that it might get like <v Speaker 2>underneath it, but I think it'll still crack two hundred, right. <v Speaker 2>I think we're talking about a difference of a couple <v Speaker 2>of million, because it is still it's the first sequel. <v Speaker 2>I think there's a lot of people have a major <v Speaker 2>taste for it. They seem to be teasing a lot <v Speaker 2>of potential surprises, which may pull some people in. Me <v Speaker 2>might even get a couple of multiple viewings if there <v Speaker 2>is a big shop twist at the end, people want <v Speaker 2>to see it again. I personally haven't bought my tickets yet, <v Speaker 2>but I was planning for that first weekend, So they'll <v Speaker 2>get at least one hundred and sixty million and thirty <v Speaker 2>dollars whatever that equates to for me and my daughter. <v Speaker 2>So yeah, this is exciting for them. I'm not surprised <v Speaker 2>that it's going to have a huge first weekend. I'm <v Speaker 2>also not surprised that it's tracking slightly better than it's <v Speaker 2>the first movie's original. The original movies first weekend but <v Speaker 2>whether or not it makes that two hundred and four <v Speaker 2>remains to be seen. <v Speaker 1>Yeah, I'm planning to take the family as well. It's exciting. Yeah, <v Speaker 1>I'm always looking for a good reason to go to <v Speaker 1>the movies. I like going to the movies. But for <v Speaker 1>Nintendo's point of view here, Jason, this has got to <v Speaker 1>be like a big, big explanation for why they have <v Speaker 1>sort of drawn out this Mario fortieth anniversary thing that <v Speaker 1>started last year and we've gone through Mario Day now <v Speaker 1>and we're going up to the release of this movie. <v Speaker 1>This this is like one of their big marquee releases <v Speaker 1>for the year. It's not a video game, but it's <v Speaker 1>going to be a thing that makes them and their <v Speaker 1>partners a lot of money. Do you think that there's <v Speaker 1>any potential of them getting diluted distracted from traditional video <v Speaker 1>games or is it all going going to be supporting <v Speaker 1>the video game business in the end. <v Speaker 2>I'm gonna say not yet. I think this is the <v Speaker 2>first movie. It's the sequel to Mario, but it's the <v Speaker 2>first movie franchise they have. Should Zelda come out and <v Speaker 2>be a critical and financial I expect it to be <v Speaker 2>a financial success, but a critical success as well, and <v Speaker 2>that franchise starts to take off, then you might start <v Speaker 2>to see a division of attention. But I think as <v Speaker 2>long as Miamoto is still there, still participating in any regard, <v Speaker 2>it will always go back to the video games. That's <v Speaker 2>where it started, that's what they stayed, that's where they <v Speaker 2>cut their teeth, and that's where Mario became a household name. <v Speaker 2>So there were always be a foundation there, which then <v Speaker 2>begs the question when is the next time we're going <v Speaker 2>to see Mario in a Mario adventure? And I would <v Speaker 2>have liked to think that it would have been announced <v Speaker 2>somewhere in this fortieth anniversary that's lasting more than a <v Speaker 2>year celebration. But at this point, unless there's a direct <v Speaker 2>coming between the launch of the film and let's say <v Speaker 2>Summer Games Fast in June, unless there's a direct in <v Speaker 2>there somewhere, maybe I'm being hasty. <v Speaker 1>I don't know. Let me ask you. Let's let's do <v Speaker 1>a little bit of like gaming it out here. If <v Speaker 1>let's say you're a Nintendo and you have both the <v Speaker 1>movie and the video game ready to go, like both <v Speaker 1>are fully ready to go, and you get the chance <v Speaker 1>to optimally design how you sort of launch both of <v Speaker 1>them side by side. Do you think that they're like, <v Speaker 1>it does make more sense to like ride this anniversary <v Speaker 1>into the movie and then once the movies added Zeen <v Speaker 1>it announced the game at that moment that I'm not <v Speaker 1>saying that's what would happen, But would you do that? <v Speaker 1>And if you had both things ready to go? Uh? <v Speaker 2>Yes, because I think there is less less people to <v Speaker 2>get approval from from a game standpoint. When you're talking <v Speaker 2>about a movie, you have to get Illumination involved, and <v Speaker 2>Illumination has their own plans and you sort of have <v Speaker 2>to kind of compromise with the game. You have full <v Speaker 2>control if you're a Nintendo as to when it comes out, <v Speaker 2>when you're gonna market it, things like that. So if <v Speaker 2>they're both ready, you see where your partner wants to <v Speaker 2>launch and you work around that. <v Speaker 1>So movie into game. <v Speaker 2>To try and create, as you said, the zenith of <v Speaker 2>the movie and then the zenith of the game. Would <v Speaker 2>that is a logical way to do it because this <v Speaker 2>is playing off of the past of Nintendo Mario Galaxy, <v Speaker 2>and your next game would be the future. But I <v Speaker 2>don't know if they have one ready because Bonanza was <v Speaker 2>just last July. If it's the same studio that would <v Speaker 2>in the internal studio that would make a new Mario <v Speaker 2>game that did that. We don't know how far along <v Speaker 2>they are. Is Bella Bell Park what they consider to <v Speaker 2>be the game aim that they're pairing with the movie, <v Speaker 2>even though it's just an extension of Mario. Wonder that <v Speaker 2>Nintendo can be weird. That might be how they're thinking <v Speaker 2>as well. Who knows, But yeah, I feel like the <v Speaker 2>only question mark now with Mario is when is that <v Speaker 2>new Core three D adventure coming? And I don't know <v Speaker 2>that we're gonna get an answer anytime soon. Honestly, if <v Speaker 2>I have to really guess, with Bonanza coming out last <v Speaker 2>July and all this Mario stuff happening now, they may <v Speaker 2>be trying to maybe push their focus to a Zelda, <v Speaker 2>maybe not a brand new Zelda, but start that movie <v Speaker 2>marketing cycle with some expansions or additions or things like that. <v Speaker 1>Yeah, I think I tend to agree with you that <v Speaker 1>that's like you kind of ride the movie into the game, <v Speaker 1>and then if that's something that they could do, maybe <v Speaker 1>they would do that. I think at the very least <v Speaker 1>they are going to do exactly what you said and <v Speaker 1>emphasize that they have all these other Mario games that <v Speaker 1>people who to see the movie can buy like that <v Speaker 1>is a big part of Nintendo's business is games that <v Speaker 1>have been on the shelves for years and games that <v Speaker 1>we've moved past because we're all very engaged and we're <v Speaker 1>picking them up in day one, if not, you know, <v Speaker 1>and if not day one, year one at the you know, <v Speaker 1>usually at the very least, because we know those games <v Speaker 1>aren't gonna go on sale or something like that, so <v Speaker 1>we just pick them up when we're ready. There is <v Speaker 1>a big audience Nintendo is trying to play to that is, <v Speaker 1>you know, jumping on board the switch too because of Pocopia. Uh. <v Speaker 1>And we'll then and you know, and there'll be some <v Speaker 1>overlap there with people excited about Nintendo stuff because of <v Speaker 1>the movie, and they will be like, Okay, I'm gonna <v Speaker 1>get a switch to what do you have for me? <v Speaker 1>And there will be quite a few of them. They'll <v Speaker 1>be like, Okay, I did not actually play Mario Wonder <v Speaker 1>on Switch one. Let's get that with the new content <v Speaker 1>for Switch too, because I'm very excited and it's a <v Speaker 1>two D Mario so it's very friendly to me. I <v Speaker 1>don't have to like try to figure out galstick controls <v Speaker 1>if that's something that's frightening to me. Although at this <v Speaker 1>point most of the audience has probably played Fortnite or whatever, <v Speaker 1>so that's less of a problem than it once was. Yeah, <v Speaker 1>the movie is coming April first. Well, you know, I'll <v Speaker 1>talk about it on this when I go to see it, <v Speaker 1>and Seafield we'll do a little review or something. Okay, <v Speaker 1>let's keep going here a little bit more Nintendo news. <v Speaker 1>Don't forget there's two weeks left for free game chat <v Speaker 1>as afterwards you need a Nintendo Switch Online subscription. This <v Speaker 1>is from my Nintendo News. This is just a quick <v Speaker 1>reminder that that game chat will soon need a Nintendo <v Speaker 1>Switch Online subscription to work, as it was only free <v Speaker 1>as an introductory offerer from Nintendo. Game Chat will need <v Speaker 1>a Nintendo Switch Online subscription from April first, weird and <v Speaker 1>won't work without one. Thankfully, a Nintendo Switch Online subscription <v Speaker 1>is relatively cheap and deals can be found at video <v Speaker 1>game retailers, So yeah, this is going to work with <v Speaker 1>the what is still I think twenty dollars a year <v Speaker 1>Nintendo Switch Online sub thing that you would need to <v Speaker 1>play Mario Kart Online or Smash Brothers Online game, the <v Speaker 1>games that are maybe most likely, you know, Mario Kartz specifically, <v Speaker 1>the game you're most likely to have to use game <v Speaker 1>chat with. You're gonna need it anyhow, So this doesn't <v Speaker 1>seem like too much of a problem. I guess I <v Speaker 1>wanted to ask you, Jason, like, how do you feel <v Speaker 1>about game chat as one of those Marquee launch features <v Speaker 1>for the Switch too that they really made a big <v Speaker 1>deal out of. They have a dedicated button for it. <v Speaker 1>Did it live up to any of the hype or <v Speaker 1>the promise? <v Speaker 2>I couldn't tell you. I haven't used it yet. <v Speaker 1>Yeah, I've had. It's probably a pretty common answer. Yeah, <v Speaker 1>I guess that's an answer within an answer. I just <v Speaker 1>don't have. <v Speaker 2>I didn't get a camera, right, I did not get <v Speaker 2>a camera as one of my launch accessories, so I <v Speaker 2>have not had the ability to check it out. It's <v Speaker 2>probably neat, and the people who use it a lot <v Speaker 2>probably love it. It seems like a really cool sort <v Speaker 2>of FaceTime equivalent for the younger players, where the Switch <v Speaker 2>is like the family console and they're connecting with cousins <v Speaker 2>or with you know something, friends or something like that. <v Speaker 2>But if I don't think anyone's gonna batny this is <v Speaker 2>now bundled in with an online membership, because like you said, <v Speaker 2>it's it's it's something you have to buy to play <v Speaker 2>the games online anyway. It's just another layer on top <v Speaker 2>of that. Now, if they if they went super weird <v Speaker 2>and did like the base online tier and then online <v Speaker 2>plus game chat tier, I think they'd be laughed out <v Speaker 2>of the room. So it's good that they're just kind <v Speaker 2>of including it into the membership that you already have. <v Speaker 2>But no, I don't think this moves the needle or <v Speaker 2>makes an impact in the least. I think the only <v Speaker 2>thing I remember about game chat was how goofy it <v Speaker 2>looked in those first reveal trailers. That's the lasting impact <v Speaker 2>it's had on me. <v Speaker 1>I really enjoy using it in the games that like <v Speaker 1>take it one step further, so, you know, like Mario <v Speaker 1>Kart obviously putting your face in the game, that was great. <v Speaker 1>Being able to see your friends faces spin around when <v Speaker 1>you hit them with the turtle shell, that's that's great. <v Speaker 1>And then Mario Party did some fun stuff with it, <v Speaker 1>and it was like part of that upgrade. I think, <v Speaker 1>I don't. I think you had to pay for the <v Speaker 1>upgrade to use that, and there was the other side <v Speaker 1>of that paid up grade as well, but it's like <v Speaker 1>I really enjoyed that as well, because you want to <v Speaker 1>see your friends' faces in the game as you are, like, <v Speaker 1>you know, stealing their coins or stealing star from them <v Speaker 1>or whatever. It's really clever and I think that they <v Speaker 1>kind of had something pretty cool there. Is it something <v Speaker 1>that I've used a lot since like those first couple <v Speaker 1>of months. Not No, not really, And usually that comes <v Speaker 1>down to when it's a gimmick, when it's novel, you <v Speaker 1>can kind of convince other people like let's get online <v Speaker 1>and use game chat. Now it's like, let's just you know, <v Speaker 1>play this game like grown adults or whatever, and we <v Speaker 1>don't have to set up all these cameras and stuff <v Speaker 1>like that. That's that's kind of annoying, and I like, <v Speaker 1>you know, you say you didn't buy a camera. The <v Speaker 1>switch to at least does work with a lot of <v Speaker 1>different USB cameras, so that's friendly and not as lockdown <v Speaker 1>as Nintendo often can be. But this is I throw <v Speaker 1>this in the bucket with just about every other launch <v Speaker 1>feature for any console ever, where it's like, is it <v Speaker 1>a video game that makes me want to buy the system. <v Speaker 1>If not, I'm not going to care about it in <v Speaker 1>six months, and honestly, in many cases, I'm not going <v Speaker 1>to care about it in six weeks. It's going to <v Speaker 1>be something that falls away very quickly. They have to <v Speaker 1>like sort of emphasize these things to make the new <v Speaker 1>device that you're spending a lot of money on feel <v Speaker 1>cool and different. But we all at this point have <v Speaker 1>been through this so many times. We know how it goes. <v Speaker 1>Like it's the same thing with the dual sense features. <v Speaker 1>The dual Sense is very cool and had a couple <v Speaker 1>of games that really took advantage of it, And every <v Speaker 1>once in a while you'll get something to be like, Okay, <v Speaker 1>this does feel like it's worthy of all the effort <v Speaker 1>put into this controller, but most games don't. The vast <v Speaker 1>majority of games do not, and you kind of forget <v Speaker 1>about it, and people still go, oh, Astrobot and one <v Speaker 1>or two other things are really what you need to <v Speaker 1>take advantage of that it's like, yeah, that sounds about right, <v Speaker 1>And that was one of those hey, this is the <v Speaker 1>reason to get a PlayStation five Like that was how <v Speaker 1>it was a position from Sony so marketing and four <v Speaker 1>stops a lessons of like, hey, you couldn't get this <v Speaker 1>on the last thing, you can only get it here, <v Speaker 1>and that's why you need to spend your money. We <v Speaker 1>see through it at this point. So I do wonder <v Speaker 1>like what Nintendo thinks they're necessarily going to get out <v Speaker 1>of making this, you know, putting it behind a subscription, <v Speaker 1>because I think they're just going to get the people <v Speaker 1>who already have a subscription. So it's I guess maybe <v Speaker 1>that just helps them bolster the value of that, make <v Speaker 1>that feel better so they can raise the price. Eventually, <v Speaker 1>we'll see what what game would you like to see <v Speaker 1>my face in? If we were to play multiplayer games, <v Speaker 1>so like when you hit me with something, you could <v Speaker 1>see my face go ah and do the five the <v Speaker 1>five star fund factor thing. <v Speaker 2>I don't say this because I wish to incite violence <v Speaker 2>against one Jeff brub but Smash Brothers would be very funny. <v Speaker 2>Oh yeah way, But if emotion you get them like <v Speaker 2>you get them like their stone face, you get you <v Speaker 2>have them do like a stone face snapshot, a smiley <v Speaker 2>face snapshot, and like an a snapshot. <v Speaker 1>That's like whenever you hit the guy. <v Speaker 2>Whenever you hit the guy, you see their face go <v Speaker 2>as their fly in a way that could be fun, turn. <v Speaker 1>Us all into p andng tubers. Yeah, just take your <v Speaker 1>mugshot when you start up a game, and that can <v Speaker 1>be it, just like it gets plastered as it's like <v Speaker 1>a sticker or something. When a certain attack happens. <v Speaker 2>At the victory screen, it could flash between like your <v Speaker 2>stone face and your smile if you win the match, <v Speaker 2>yes to you back and forth, or like a little <v Speaker 2>me something dancing around with your face on it with <v Speaker 2>a smile on. I don't know there's ways to do it, <v Speaker 2>but yeah, sure that's fine. Other than that though, yeah, <v Speaker 2>I don't really see this catching on all that much. <v Speaker 1>Yeah, it's just that's the way. I mean, if there <v Speaker 1>are people, I'm sure that we're using it, like when <v Speaker 1>they owe. Me and my friend across the country both <v Speaker 1>got a switch to and there was the whole idea <v Speaker 1>of just hop into a game chat and you could <v Speaker 1>share your gameplay and yeah, the frame rate is garbage, <v Speaker 1>but maybe your friend's playing another game, they could kind <v Speaker 1>of glance at what you're playing. If anyone was doing that, <v Speaker 1>I've not heard of it. And if you were doing it, <v Speaker 1>and it's like that would be the scenario in which <v Speaker 1>it's like maybe you don't have Nintendo Switch online because <v Speaker 1>you're in a single player game and you were using <v Speaker 1>game chat to talk to a friend across the country. <v Speaker 1>At a certain point, it's like do I do we <v Speaker 1>pay the money or do we just get on discord? <v Speaker 1>Do we just get on discord with each other and <v Speaker 1>talk that way or or use whatever, like literally just <v Speaker 1>call each other like what's the what's the difference at <v Speaker 1>a certain point. So, yeah, I just don't think that <v Speaker 1>that was a winning scenario that Nintendo was selling. <v Speaker 2>Oh yeah, now, also, real quick, great idea from twitch <v Speaker 2>chat about that face chat or game chat for your <v Speaker 2>face punch out. Yeah, punch punch out, Yeah, that would <v Speaker 2>work well with that well. <v Speaker 1>That that'd be really neat. Uh all right, let's uh, <v Speaker 1>let's take a break. Actually, we got plenty more to <v Speaker 1>get into. We're gonna talk about Bandy Namco's new fighting <v Speaker 1>game after some messages. If you want to skip out <v Speaker 1>on these messages, you can do that. Go to giant <v Speaker 1>bomb dot com, slash join and become a premium member, <v Speaker 1>and there on the website you could front find ad <v Speaker 1>free versions of this show in both video and audio. Formats. <v Speaker 1>We will be right back. All right, we are back. <v Speaker 1>It's Game Mess Mornings. That's Jason Finelli. I'm Jeff Grubb. <v Speaker 1>Let's go to ban dy Namco reportedly developing a new <v Speaker 1>fighting game. This is from Alex Hopley at Game Reactor. <v Speaker 1>It appears bandy Namco is working on a new fighting game. <v Speaker 1>This shouldn't be too surprising to fans of the publisher <v Speaker 1>or the fighting genre. Bandy Namco has worked on multiple <v Speaker 1>major fighting games in the past, from excuse me from <v Speaker 1>Tech into Soul Caliber, as well as plenty of anime <v Speaker 1>talie in fighters, covering hit shows like Dragon Balls, My Hero, Academia, <v Speaker 1>One Piece, and more. A recent job listing caught caught <v Speaker 1>by MP first has fighting game fans speculating wildly as <v Speaker 1>bandy Namco is hiring a game designer specifically for a <v Speaker 1>new fighting game. Through the translated job description and responsibilities, <v Speaker 1>we don't get too many details, but we do see <v Speaker 1>that it'll involve three D effects, sound effects and stages weird, <v Speaker 1>as well as character customization, online lobbies, and some more <v Speaker 1>expected features. Soul Caliber fans would love for this new <v Speaker 1>game to be highly be the highly anticipated next entry <v Speaker 1>in the series. We recently had a supposed tease last <v Speaker 1>autumn and that turned out to be nothing. It's possible <v Speaker 1>as well as that this game isn't a Soul Caliber release, <v Speaker 1>but another title we're not yet aware of. MP first <v Speaker 1>notes that Bandi did a lot of work on Super <v Speaker 1>Smash Brothers Ultimate, so a new Nintendo Fighter could be <v Speaker 1>on the way. Also, we could see another game, another <v Speaker 1>anime fighter, which is Jason where I would probably place <v Speaker 1>my bet just to be a little safe here, Like <v Speaker 1>I I my first reaction to this story when I <v Speaker 1>see this is new Soule Caliber, and then it's like, well, okay, <v Speaker 1>Tecans may be still a ways away, so maybe this <v Speaker 1>is when they start hiring for that beause they're not <v Speaker 1>talking about announcing anything. I guess it could be work <v Speaker 1>on a new tech in as things change over there <v Speaker 1>for that studio. And then it's like, oh, honestly, they <v Speaker 1>do like a couple of anime Fighters a year, or <v Speaker 1>at least every once in a while, so they'll have <v Speaker 1>a multiple of those. So it's just like the the <v Speaker 1>probability here is probably that this is an anime fighter, <v Speaker 1>but I don't know, how do you feel? I would <v Speaker 1>love it? <v Speaker 2>To be a new Soul caliber, but anything sole caliber <v Speaker 2>from Bandai Namco will give me hesitance because Okubo son, <v Speaker 2>who worked on the franchise within Namco for twenty five <v Speaker 2>years is no longer there. He does Grand Blue now, <v Speaker 2>So that would be the first Soul caliber post a Kubo, <v Speaker 2>and that alone would be worth headlines, but also would <v Speaker 2>give a lot of old school fans a bit of Oh, <v Speaker 2>I don't know, let's see how they do here. So yes, <v Speaker 2>I am, I am inclined to lean towards another anime <v Speaker 2>fighter here now, one that's going to be an anime <v Speaker 2>arena fighter or a two D fighter that remains to <v Speaker 2>be seen. This say is three D effects and stages <v Speaker 2>and stuff like that, but if you think of Fighter Z, <v Speaker 2>Dragon Ball Fighter Z, they were technically three D models <v Speaker 2>on a two D plane that was also our system works. <v Speaker 2>So I don't know. I don't know if they're going <v Speaker 2>to be involved with them again. I kind of like <v Speaker 2>the idea that maybe this is they're finally starting to <v Speaker 2>work on the Smash Ultimate Switch To edition, but I <v Speaker 2>figure if that was happening, that was way way a <v Speaker 2>way in development already. Yeah, Now, I don't know enough <v Speaker 2>about current anime to postulate on what anime that would be. <v Speaker 2>But I believe that this is probably going to be <v Speaker 2>another anime fighter of some kind, perhaps maybe another Jump <v Speaker 2>for style where it's a bunch of anime mixed into one. <v Speaker 2>They haven't that Jump Force was what twenty while twenty <v Speaker 2>while ago? Maybe maybe later than that. I'm seeing a <v Speaker 2>lot of jiu jitsu kaisen in the chat JJK. That's <v Speaker 2>a good idea, I don't Chainsaw Man also comes to mind, too, <v Speaker 2>but I feel like that would be a little too <v Speaker 2>mature for what for what Bandai Namco likes to do <v Speaker 2>in their fighting games. <v Speaker 1>Yeah, they think the what it was that shown in <v Speaker 1>Jump or whatever? They do those kinds of animes right now? Yeah, yeah, <v Speaker 1>that's right. That's not a chainsaw Man, right, so right right? Right? <v Speaker 2>So this is Dragonball my hero one piece is what <v Speaker 2>they normally do. So yeah, JJK makes sense. Maybe have <v Speaker 2>they done a narrator game in a while, Like, I <v Speaker 2>don't even know. An anime is not my anime is <v Speaker 2>not my lane, so I'll make sure I stick to it, <v Speaker 2>but stick to mine. But I do think this is <v Speaker 2>going to be an anime fighting game. Unfortunately, as much <v Speaker 2>as I would love it to be a return to <v Speaker 2>Soul Caliber, maybe even a rebooted style Soul Caliber, not <v Speaker 2>what they did with five, where they just tried to <v Speaker 2>put new characters in the old archetypes, Like keep those characters, <v Speaker 2>but have them doing something new, right to start the <v Speaker 2>new era of Soul Caliber. But I think that that <v Speaker 2>is that franchise is well and truly dormant for the <v Speaker 2>foreseeable future. They could also throw us a curveball and <v Speaker 2>make it an ace combat fighting game where all the <v Speaker 2>f sixteens fight like Hornet from Fighters megamts. That would <v Speaker 2>be fun, but now anime fighting games where I would lean. <v Speaker 1>Yeah, I think that's the Like I said, the safe bet, <v Speaker 1>I'm with you on the reasoning there. But you know, <v Speaker 1>a fighting game renaissance is among us, Like we are <v Speaker 1>living through a time where like a lot of fighting <v Speaker 1>games are coming back and doing very well, finding an audience. <v Speaker 1>And you know, I wonder how Bandynamico looks at that, <v Speaker 1>and they're like, well, you know, obviously we will keep <v Speaker 1>making tech in We are still working on Tech and <v Speaker 1>eight doing new stuff there, but like, do we want <v Speaker 1>to have another one? And I do wonder, like because <v Speaker 1>like another one would not be an anime fighter that <v Speaker 1>is its own lane, a separate from like you know, <v Speaker 1>you're into fighting games, you're not necessarily into anime, Like, yeah, <v Speaker 1>the anime fighters are a separate lane for a separate audience. <v Speaker 1>Do they want another one in the same lane that <v Speaker 1>we're already in where it's like, oh, we get tech <v Speaker 1>in from this company. Do they want to them like <v Speaker 1>to spend the resources on a Soul Caliber. I think <v Speaker 1>they eventually will, but it's one where it's like I <v Speaker 1>don't think they're going to have to rush to it <v Speaker 1>because they have a game in this space, taking advantage <v Speaker 1>of the excitement of fighting for fighting games in this moment. <v Speaker 1>But yeah, I do wonder like when does that sort <v Speaker 1>of flip and they're like, Okay, it is time for <v Speaker 1>Soul Caliber again. Do you have any like thoughts on <v Speaker 1>like what it would take to get them excited to <v Speaker 1>do that. <v Speaker 2>I don't, especially now with Heratisan leaving two. It would <v Speaker 2>just need new blood like street I think if Street <v Speaker 2>Fighter five to Street Fighter six and the story of <v Speaker 2>how the Street Fighter six original pitch was so bad <v Speaker 2>that eventually it led to on No san Yoshin No <v Speaker 2>leaving Capcom and then we get the current guys, and <v Speaker 2>that was the right call, right Street Fighter six. It <v Speaker 2>now is flourishing, especially with Alex coming this week. I <v Speaker 2>believe maybe even today Alex, who is mo capped by <v Speaker 2>Kenny Omega hits, so that that's doing well. Season three <v Speaker 2>for ten and eight starts soon, or if it hasn't <v Speaker 2>already started and we don't don't we don't know the <v Speaker 2>guest character, so there could be another big news thing <v Speaker 2>coming there. <v Speaker 1>I would it would. <v Speaker 2>It would have to be, I think, something that would <v Speaker 2>allow soul Caliber to stand out on its own, because <v Speaker 2>as much as I love soul Caliber, there's a very <v Speaker 2>reductionist argument that it's Teken with weapons, and that's not no, <v Speaker 2>it's not entirely off base. I don't necessarily agree with <v Speaker 2>it myself, but to the layman who doesn't know fighting games, <v Speaker 2>sees them next to each other, I can see where <v Speaker 2>that criticism is made. So I think it would need <v Speaker 2>to be something, whether it be an art style, whether <v Speaker 2>it be a real real change to the weapon based combat, <v Speaker 2>something that would have soul Caliber stick out enough that <v Speaker 2>it could flourish as its own thing. Maybe you somehow <v Speaker 2>like Yoshimitsu is in both. Hey, Hachi was in both <v Speaker 2>in Soul Caliber too, And they did guest characters. Maybe <v Speaker 2>that's it. Maybe you have like a Soul Caliber and <v Speaker 2>then you have a bunch of guest swordsmen in there, <v Speaker 2>like like a Samurai showdown in Vain. It's Soule caliber <v Speaker 2>or gear, you know what I mean, Like stuff like that. <v Speaker 2>That might be a way to just have that cross <v Speaker 2>the cross the crossover. Why couldn't I think of that? <v Speaker 2>Goddamn wen't crossover appeal? And then those fans stick with <v Speaker 2>Soul Caliber. They did Star Wars. <v Speaker 1>Remember Soul Caliber four with Star Wars. How friggin weird? <v Speaker 1>That was cool? <v Speaker 2>Like it was fun. Uh, star Killer in that game <v Speaker 2>was wild. Yoda was cheap as shit. I I that <v Speaker 2>might be the way to go, just lean into the <v Speaker 2>crossovers to get people back into it. <v Speaker 1>Yeah, a couple of things. Apparently the chansaw Man is <v Speaker 1>shown in Okay, fair enough? Yeah, I learn something new <v Speaker 1>every day here from Chad. Thank you for saving my <v Speaker 1>life chat. I appreciate that. And then and then yeah, <v Speaker 1>the street Fighter. You talked about street Fighter like doing <v Speaker 1>a bunch of stuff. They also announced street Fighters six <v Speaker 1>across Mega Man, Star Force and Battle Network. They're doing <v Speaker 1>a collaboration there for. <v Speaker 2>The for the avatars and world tour cool exactly. <v Speaker 1>So yeah, they're constantly like sprucing up that game, keeping <v Speaker 1>people interested. That is happening March seventeenth, So jan if <v Speaker 1>you want to get on Streetfighter now, get your Battle <v Speaker 1>Network stuff going, It's going to be there for you. Congratulations. <v Speaker 1>All right, let's keep going here. As it passes six <v Speaker 1>million sales, Capcom officially confirms the Resident Evil Requiem is <v Speaker 1>the series's fastest selling game. This is from Chris Scullion <v Speaker 1>at VGC. Capcom is officially confirmed that Resident Evil Requiem <v Speaker 1>is the fastest selling game in the series his history. <v Speaker 1>In early March, the publisher announced that the game had <v Speaker 1>sold five million copies in less than a week, attributing <v Speaker 1>its hugely successful launch weekend to Requiem's worldwide acclaim. It <v Speaker 1>stopped short, however, of officially declaring that Requiem's reaching of <v Speaker 1>the five million milestone made it Resident Evil's biggest launch. <v Speaker 1>Now Capcom has announced that Resident Evil Requiem has passed <v Speaker 1>six million in sales and has now officially confirmed that <v Speaker 1>it is the fastest that a title when the series <v Speaker 1>has reached this milestone. Noting that the thirtieth anniversary of <v Speaker 1>Resident Evil is on my birthday, March twenty second, It <v Speaker 1>added Capcom is readying various plans for this anniversary to <v Speaker 1>delight series fans, such as a collaboration between Universal Studios <v Speaker 1>Japan and Resident Evil Requiem in twenty twenty six, and <v Speaker 1>orchestral concerts in Japan, the US and Europe. Capcom also <v Speaker 1>reiterated plans to release more content for Requiem, stating Resident <v Speaker 1>Evil Requiem is the latest installment in the Resident Evil series, <v Speaker 1>which offers bla blah blah blah. Players can enjoy the <v Speaker 1>elevated essence of the survival horror experience by the interplay <v Speaker 1>between the intense Fhere basically, they're just explaining the game. <v Speaker 1>There's more stuff coming, It's what they're getting at. Yeah, hey, <v Speaker 1>we could tell this game was a pretty big hit, <v Speaker 1>but it is the fastest selling Resident Evil game. A <v Speaker 1>franchise that's been around a very long time, has had <v Speaker 1>many very high highs, both in terms of critical acclaim <v Speaker 1>and commercial success, and now it feels like that have <v Speaker 1>hit the hail the nail on the head in both <v Speaker 1>of those realms with this game, and they're getting very, <v Speaker 1>very rewarded for doing so. Residentible Requiem is a massive blockbuster, right. <v Speaker 2>Six million sold, six million people can't be wrong, As <v Speaker 2>the old Atage goes this, and they are making They <v Speaker 2>did announce extra story content deeper into the world of Requiem. <v Speaker 2>Their hard and work on now takes some time. The <v Speaker 2>story you'll see obviously was coming, came to seven, came <v Speaker 2>for eight, Come for now. But a person I follow <v Speaker 2>on Blue Sky the name, I don't remember who it was. <v Speaker 2>I'll go back and find the post made a great point. <v Speaker 2>Think about when Resident Evil six launched, right and how <v Speaker 2>like the Low the Valley that was for people when <v Speaker 2>it came to Resident Evil. The side games were not <v Speaker 2>very good, the main game wasn't very good, the movies. <v Speaker 2>I think we're starting to flounder at that point, or <v Speaker 2>at least stay past. They're welcome. And now we have <v Speaker 2>the highest selling game in the franchise, a game with <v Speaker 2>near universal critical claims still at a ninety on open <v Speaker 2>critical last I like eighty nine nineties something like that, <v Speaker 2>and people calling it the best marriage of both sides <v Speaker 2>of Resident Evil that there has ever been. The the <v Speaker 2>tense skin crawling horror with the over the top action <v Speaker 2>one liners. Capcom is just firing, man, every cylinder is firing. <v Speaker 2>And then and then we may be talking about their <v Speaker 2>success again a month from now when they launch a <v Speaker 2>new IP right like, it's it's wild to me how <v Speaker 2>far we've come from on disc DLC with Capcom. Then again, <v Speaker 2>there was also the story that broke overnight that a <v Speaker 2>certain country in the Middle East has bought more shares <v Speaker 2>and is starting to get their fingers into CAPCOMs. That's <v Speaker 2>all something we should keep a hesitant eye on. <v Speaker 1>But right now they bought five percent of Capcom shares. <v Speaker 2>Yes, no, the pit already had five percent. This is <v Speaker 2>the other one. Oh also bought five per pg ec <v Speaker 2>or whatever it is. So that yeah, yeah, great, wonderful. <v Speaker 2>So we have to all worry about, you know, when <v Speaker 2>Ronaldo's in Resident Evil ten. But I for now I <v Speaker 2>am going to sit here and be glass half full <v Speaker 2>about Capcom in their direction until I am forced to <v Speaker 2>be otherwise. <v Speaker 1>Yep. I uh, you know, I think the the industry <v Speaker 1>is at its best when when we were when we're <v Speaker 1>getting good Resident Evil games and Capcom is doing well <v Speaker 1>and they could sort of lay down the groundwork and <v Speaker 1>a blueprint for other publishers to follow, because it's not <v Speaker 1>like some mystery what they're doing. They're investing in their technology, <v Speaker 1>they're investing in their best games, and then they're being <v Speaker 1>a little bit experimental here or there with other franchises <v Speaker 1>in other like spin offs to give them a chance <v Speaker 1>to start up a new thing that's just as popular <v Speaker 1>as Resident Evil, and it's like, hey, maybe Pragmata is <v Speaker 1>going to be that next thing, so we'll see. Uh. <v Speaker 1>Slay the Spire too has already sold over three million copies. <v Speaker 1>That's also doing very very well. This is from Ben <v Speaker 1>Lyons at Game Reactor. One of the biggest success stories <v Speaker 1>of twenty twenty six so far is, without question, Megacrits <v Speaker 1>Slay the Spire two, as the indie squel debuted into <v Speaker 1>early access with one hell of a bang. It rather <v Speaker 1>quickly became one of the most popular Steam games of <v Speaker 1>all time, notching up a concurrent player peak that was <v Speaker 1>well over five hundred thousand individuals, and naturally, this is <v Speaker 1>a pretty useful tell the game has been commercially successful <v Speaker 1>already to this end. In a recent blog post, it's <v Speaker 1>revealed that Slay the Spire two has shipped as many <v Speaker 1>as three million units so far. Following a little bit <v Speaker 1>of quick math based on the game selling for twenty <v Speaker 1>pounds means that the title has raked in nearly or <v Speaker 1>around sixty million pounds for an indie studio, and an <v Speaker 1>insanely admirable effort considering it is only an early access <v Speaker 1>on PC at the moment. So yeah, that's like worth <v Speaker 1>pointing out that it's a massive, massive hit and it's <v Speaker 1>just an early access on Steam and it has not <v Speaker 1>had its mobile versions and its console versions and all <v Speaker 1>that stuff happen yet. Yeah, man, this thing is it <v Speaker 1>just took over. I love the idea of three million <v Speaker 1>people playing an early access game, and it sounds like <v Speaker 1>the early access here for every everyone who does get <v Speaker 1>scared off by that, And I understand that why some <v Speaker 1>people do. If you're like, but man, people are playing <v Speaker 1>it now, and I don't want to be left out. <v Speaker 1>But I also hate playing early access games because I <v Speaker 1>want to want to want to wait for it to <v Speaker 1>be done. This is I would just look at this <v Speaker 1>as it's done and they're going to add more stuff later. <v Speaker 1>That's how people are positioning this one or explaining it <v Speaker 1>to me, it is like even different from like a <v Speaker 1>Hades two, where it's like you would get to a <v Speaker 1>point and be like, hey, we're going to put this <v Speaker 1>stuff in later. It's actually missing. That's not the sense <v Speaker 1>that people are having with this game so far. So <v Speaker 1>and you can tell it's not scary many people off <v Speaker 1>with five hundred thousand concurrents and three million copies sold, <v Speaker 1>that's just astronomical stuff, right. <v Speaker 2>You love to see it. I don't know what to <v Speaker 2>do with myself, Grub. We're usually you know, really sad <v Speaker 2>and talking about bad stories on this show, and that <v Speaker 2>you're doing well here, eight million copy sellers. But there's <v Speaker 2>something in the water, something the weather's changing. I'm not <v Speaker 2>gonna go a for but this it's it's It is <v Speaker 2>a beautiful thing to see a indie studio have a <v Speaker 2>follow up as successful or getting to be as successful <v Speaker 2>as the original one that people fell in love with <v Speaker 2>so long ago. Three million people on early access, and <v Speaker 2>again it is early access in quotes, which does raise <v Speaker 2>an interesting conversation about what qualifies as early access. Are <v Speaker 2>they just calling it that and treating it as a <v Speaker 2>full game length beta? Like what are we just? Are <v Speaker 2>we bug testing? <v Speaker 1>Or are they figuring out the game isn't there. The <v Speaker 1>way Mike was explaining it to me was that there <v Speaker 1>are different classes or characters that you could play the <v Speaker 1>game as, and some of those just aren't aren't there. <v Speaker 1>But the whole idea is like you've played through the <v Speaker 1>game multiple times through using these different ones, so you <v Speaker 1>right now just play play with what's there, and then <v Speaker 1>when they add the other stuff later, that gives you <v Speaker 1>a reason to go back. So it does feel like <v Speaker 1>an update, even though it is like this was always <v Speaker 1>intended to eventually be in the game, and if you <v Speaker 1>buy it now at the price it's at right now, <v Speaker 1>you get all that stuff. One of the things that <v Speaker 1>often happens with early access is they will raise They <v Speaker 1>will have an early access price, and then when it <v Speaker 1>goes to one point zero, they'll raise the price, so <v Speaker 1>it'll go up to like from twenty pounds to thirty <v Speaker 1>pounds or twenty dollars to forty dollars or something like that. <v Speaker 1>And that could happen here, but you already bought the game, <v Speaker 1>you're in, you helped fund it early, so you get <v Speaker 1>a little bit of an advantage there. That's one of <v Speaker 1>the things that often happens. So yeah, once the game <v Speaker 1>gets more content, it could very easily get more expensive. <v Speaker 1>And there's a reason people are rushing into this because <v Speaker 1>they have a lot of faith in this studio to <v Speaker 1>be able to deliver on this game, and it sounds <v Speaker 1>like they already have. I've not played it myself, although <v Speaker 1>the hype is getting to me kind I do want <v Speaker 1>to check in on this, and it seems like it's <v Speaker 1>something I could just throw on the Steam deck and <v Speaker 1>play on there and really really enjoy it. <v Speaker 2>Yeah. Same, Sorry if I'm distracted. Apparently, I'm coming to <v Speaker 2>you from Silent Hill. I'm not sure what the hell's <v Speaker 2>going on. Let me see. If bad, Yeah, they cameras <v Speaker 2>are bad, nobody should use them. I don't know what <v Speaker 2>the hell is going on here. <v Speaker 1>I don't know. <v Speaker 2>Yeah, so sorry about that. <v Speaker 1>Cover it up with your hand completely, like make it like, yeah, <v Speaker 1>there you go, and then and then let go and <v Speaker 1>see if it like locks in again. Nope, of course, <v Speaker 1>what is happening. We could still man out, all right, <v Speaker 1>let's let's keep going here more maybe maybe good news. <v Speaker 1>The Simpsons writer delivers delivers hopeful message about a hit <v Speaker 1>and run return. This is from Ben Lyons at Game Reactor. <v Speaker 1>It was only at the end of February. February that <v Speaker 1>Radical Entertainment returned under a rebranded likeness, sprouting hope that <v Speaker 1>this could mean a return for one of the most <v Speaker 1>beloved and iconic video games of all time, namely that <v Speaker 1>of the Simpsons Hit and Run. To add further fuel <v Speaker 1>to this hopeful fire, now, one of the key writers <v Speaker 1>on the long running animated series has spoken out and <v Speaker 1>claim that a return of the game could actually happen. <v Speaker 1>In an interview with People, writer Matt Selman has been <v Speaker 1>asked about Hit and Run and if the game could <v Speaker 1>ever return in some form. He replied with the hopeful <v Speaker 1>answer of never say never, before then explaining a little <v Speaker 1>more about the game and how it came to fruition <v Speaker 1>all those years ago. Of course it's so long ago, <v Speaker 1>but I remember being in a meeting with whoever made <v Speaker 1>it and Grand Theft Auto three had just come out, <v Speaker 1>and so we were like, this has to be the <v Speaker 1>Simpsons version of that. You have to be able to <v Speaker 1>get in and out of cars. They so did not <v Speaker 1>want people to get in and out of cars, so <v Speaker 1>that was a huge battle we had to fight on <v Speaker 1>getting in and out of cars. We luckily won that <v Speaker 1>battle because it is fun to get in and out <v Speaker 1>of cars. Selman also explained that nothing is set in <v Speaker 1>stone and that we know people love it, we know <v Speaker 1>they want it, so that's good, continuing to suggest that <v Speaker 1>the timeless title could eventually return to entertain an entirely <v Speaker 1>different audience to the one thrilled when it launched back <v Speaker 1>in two thousand and three, much much closer to the <v Speaker 1>launch of the Simpsons television show than to Now that's crazy, Okay, <v Speaker 1>So I would guess here that the most likely situation, Jason, <v Speaker 1>is that we get a Simpson's Hit and Run remaster. <v Speaker 1>Like that feels like something that is in the cards. <v Speaker 1>There's been a lot of re releases of classic games recently. <v Speaker 1>There are a lot of studios and publishers that specialize <v Speaker 1>in that. Radical Entertainment could handle all that themselves, or <v Speaker 1>they could work with one of these groups and it <v Speaker 1>could be a collection of Simpson's games, and this is <v Speaker 1>one of them. Although I feel like this one could <v Speaker 1>stand on its own with just a little bit of remastering, <v Speaker 1>and they could easily sell it for forty or even <v Speaker 1>like fifty dollars and as long as it runs well <v Speaker 1>and has all that stuff, and it is slightly upgraded visually, <v Speaker 1>I think people will show up for that game. <v Speaker 2>What do you think I do too? But I think <v Speaker 2>there's a there's a Monkey's Paul situation here. Yes, you'll <v Speaker 2>get your Hit and Run remastered, but as the finger curls, <v Speaker 2>it'll only be in Fortnite on the map that we built, <v Speaker 2>you know what. I'm saying that one bother me. But <v Speaker 2>I know people that that would have issues with that. <v Speaker 1>I mean just because you like it would go away <v Speaker 1>right like eventually, like if it's in No, No, they <v Speaker 1>would keep it. <v Speaker 2>They would keep it as a separate mode like they <v Speaker 2>have Fall Guys, how they have Rocket League, how they <v Speaker 2>have the Go separate games. But like I'm saying, there's <v Speaker 2>no multiplayer aspect to it, so that don't know they <v Speaker 2>would want to do that because all those games. <v Speaker 1>But that kind of makes some sense just because Disney, <v Speaker 1>which now owns The Simpsons, has a lot of a <v Speaker 1>lot of money invested in Fortnite. <v Speaker 2>Yes, they were teasing some sort of UEFN creative tools <v Speaker 2>or something that's just for Star Wars like this morning, <v Speaker 2>so they might have a lot of Disney related things <v Speaker 2>coming down the pike. But don't don't quote me on that. <v Speaker 2>That's probably harder to do than it sounds, because there <v Speaker 2>are specific locations that in Hit and Run, if I recall, <v Speaker 2>that are not in the Fortnite map, so they'd have <v Speaker 2>to rework it. Anyway, I'm probably talking out of my ass. <v Speaker 2>I just know how the industry works now, and I <v Speaker 2>worry that these things might be what they decide to do. <v Speaker 2>I think this is long, long, long overdue, and I <v Speaker 2>think they realize it too, Like I heard it. I <v Speaker 2>heard a story that like there was like maybe one <v Speaker 2>or two people in the up and up somewhere in <v Speaker 2>the hierarchy that were just like against anything Simpson's video <v Speaker 2>game related at all, and then they have since gone away, <v Speaker 2>so you might start seeing more the thing. <v Speaker 1>The math has changed, right because after that Fortnite Simpsons thing, <v Speaker 1>which was probably one of the more popular Fortnite drops <v Speaker 1>in a while, and everyone's got to be looking at <v Speaker 1>that being like there is we are leaving a lot <v Speaker 1>of money on the table, and they were probably comparing <v Speaker 1>it to the old days where it's like you know, <v Speaker 1>Simpsons games on nees and Genesis and Super Nintendo. We <v Speaker 1>bought those because they were Simpsons games and we didn't <v Speaker 1>know any better, and it's like, well, you know, I <v Speaker 1>love Simpsons, so let's get the Simpsons game. And most <v Speaker 1>of them were garbage. And then there were I think <v Speaker 1>there were Simpsons games on the PS one and PS <v Speaker 1>two that I don't know anyone that ever talks about those, so, <v Speaker 1>like I bet the numbers on those when they were like, hey, <v Speaker 1>what can we get out of video games from like <v Speaker 1>translating the Simpsons to that to that medium. So yeah, <v Speaker 1>not much. People don't seem to care. And it's because <v Speaker 1>they were trash or very like low low profile games. <v Speaker 1>It's ah, but hit and Run that's one where it <v Speaker 1>could really really take off. Yeah, and to a lesser <v Speaker 1>extent road rage, right and right the same time, that's right, <v Speaker 1>that is one that people do talk about, yes. <v Speaker 2>Yes, And then the the PS one games are they <v Speaker 2>are talked about. Unfortunately, they're just mentioned on worst of lists, right, <v Speaker 2>Like Simpson's wrestling is famously dog shit, it's really Simpson's <v Speaker 2>skateboarding not too far behind it, so that one might <v Speaker 2>have a little more I think potential, right skateboardings, Tony <v Speaker 2>Hawk's styles sort of game yeah, but yeah, we bought <v Speaker 2>the games because it had Bart Simpson. I didn't like <v Speaker 2>playing Bart's Nightmare. I like playing Bart in His Nightmare. <v Speaker 2>That makes sense. That game holds a soft spot for me, <v Speaker 2>although it is also objectively bad. It's one of the <v Speaker 2>few games I had as Super Nintendo as a kid. <v Speaker 2>I played the shit out of it. They had them <v Speaker 2>use all the time, fuck in my head whenever you'd <v Speaker 2>get the a like beat at bet app bat Wow, <v Speaker 2>I do that all the time. It's I love I <v Speaker 2>love that game. <v Speaker 1>But yes, it's it's there should have been. <v Speaker 2>I don't think there's been a core Simpsons video game <v Speaker 2>outside of the Fortnite, but that's not a remaster since <v Speaker 2>the Simpsons movie game or the Simpsons game. <v Speaker 1>Am I am? <v Speaker 2>I am I rolling on that? <v Speaker 1>Am I forgetting something that sounds right to me as <v Speaker 1>far as I can remember, But like, I definitely just <v Speaker 1>remember all the Simpsons games early on Virtual bar or whatever. Yeah, <v Speaker 1>Bart's Nightmare, uh, and then a couple of them on <v Speaker 1>the PS one PS two Wrestling, Hit and Run, road Rage, <v Speaker 1>and then yeah this, you're right, the Simpsons. It's just <v Speaker 1>called the Simpsons right then that game, simple game. <v Speaker 2>I think yeah, and I don't remember this since then. Yeah, <v Speaker 2>I remember one thing about that game. We got an <v Speaker 2>achievement for five points for pressing start. It was called <v Speaker 2>worst achievement ever, fantastic, well done. But no, I see <v Speaker 2>two things. I see a Hit and Run remaster by <v Speaker 2>itself because they can sell it by itself. And then <v Speaker 2>I see a classics collection in the vein of and <v Speaker 2>I for some reason, I've been buying a lot of <v Speaker 2>collections lately, like the Colibunga collection for Ninja Turtles, the <v Speaker 2>Red and Stinty collection that came out, all the Mega <v Speaker 2>Man collections where they're all all the retro games are <v Speaker 2>in one spot. There was no reason why there isn't <v Speaker 2>a Simpsons collection yet. I I that's just leaving money <v Speaker 2>on the table for idiots like me who liked those <v Speaker 2>games as a young as a young buck. And what's <v Speaker 2>the playing again? <v Speaker 1>Yeah, the Marvel Maximum collection just got announced and that <v Speaker 1>has the X Men Arcade game in there and then <v Speaker 1>a bunch of other console games. It's like, just do <v Speaker 1>the exact same thing with Simpsons. In like the that <v Speaker 1>X Men Arcade game is getting rollback net code on there. <v Speaker 1>It's like, yeah, just had that that is a that <v Speaker 1>is something that will kind of click people to be like, Okay, <v Speaker 1>this is a collection worthy of me purchasing it because <v Speaker 1>I'm going to get some benefits and people will be <v Speaker 1>able to play online with me pretty easily, as opposed <v Speaker 1>to just emulating it or whatever, which is of course <v Speaker 1>still available to people. As an equivalent, you could put <v Speaker 1>the Simpsons Arcade game on there with rollback in their code, <v Speaker 1>and that pulls people in. Yeah, this makes too much sense. <v Speaker 1>Why aren't they doing this? Why aren't why don't we <v Speaker 1>make it happen? All right? Star Wars Galactic Grace or <v Speaker 1>physical addition to be distributed by play On. This is <v Speaker 1>from Salamano at Kamatsu, just kind of a hey, that's <v Speaker 1>good news because the game was not confirmed necessarily for <v Speaker 1>physical before this. This is it's being made by former <v Speaker 1>Criterion developers. It looks very much like Star Wars burnout <v Speaker 1>and say, okay, well are people going to be able <v Speaker 1>to get it in stores? Like who's publishing it or <v Speaker 1>distributing it? And play on play on you know formally <v Speaker 1>that's part of the Embracer group, right, but they this <v Speaker 1>is like actually their main business was always taking games <v Speaker 1>and then distributing them to retailers, mostly in Europe, so <v Speaker 1>they know how to do this. So yeah, when this <v Speaker 1>game launches at some point in twenty twenty six, I <v Speaker 1>still don't think we have a month, let alone a <v Speaker 1>specific date, but it is twenty twenty six that the <v Speaker 1>game is supposed to come out. Yeah, you'll sup see <v Speaker 1>it in stores, and that's I'm glad that we are <v Speaker 1>still like prioritizing that to the point where it's like <v Speaker 1>a big game like this wants to make this happen. <v Speaker 1>It's not just like, well, physical is a nice to have, <v Speaker 1>and for some cases it is a nice to have <v Speaker 1>as opposed to just a oh, this is necessary to <v Speaker 1>sell your video game. But for a Star Wars Galactic <v Speaker 1>Racer with a big license like that, it's not a <v Speaker 1>nice to have. It's kind of a requirement. So I'm <v Speaker 1>glad they were able to figure this out. <v Speaker 2>Right, Yeah, I imagine Disney's gonna want that on shelves, <v Speaker 2>but'd be it great and any no, no matter how <v Speaker 2>small the retail store is or how it's becoming, they're <v Speaker 2>gonna want that game front and center because it is <v Speaker 2>such a ballyhooed game since it was launched back or <v Speaker 2>since it was announced back in December. It's interesting to <v Speaker 2>me that publishing physical copies now is becoming a third <v Speaker 2>party business of its own right. Limited run, secret mode <v Speaker 2>stuff like that. They just released physical copies of games <v Speaker 2>that have come out as digital exclusives, and they sort <v Speaker 2>of incur the costs that the publishers don't want to <v Speaker 2>which I don't I can't imagine the The ROI is great, <v Speaker 2>but they seem to be sticking around. So maybe it's <v Speaker 2>maybe the licensing fees alone or the or the fees <v Speaker 2>to produce for the license are good enough to keep <v Speaker 2>them afloat. <v Speaker 1>Yeah, And I think like we've definitely seen situations where <v Speaker 1>there were some games released a limited in a limited <v Speaker 1>capacity on like switch To, where the price was higher <v Speaker 1>for the physical version than for the digital version, not <v Speaker 1>so much higher that it was like this is a <v Speaker 1>collector's edition. It was more like, this is a special <v Speaker 1>physical edition that you're going to get because you're getting <v Speaker 1>a literal limited run, and so we're going to charge <v Speaker 1>a little bit more to justify import tariffs and whatever else. <v Speaker 1>Like it contributes to the increased cost of releasing a <v Speaker 1>physical game. Uh, A Pokemon Go data was used to <v Speaker 1>train robots to deliver stuff. This is from Amy Horror <v Speaker 1>there Oligon, Yeah. <v Speaker 2>There it is, we found it. Here's the bad one. <v Speaker 1>Yeah, yeah, this is the stuff that's like, oh, not <v Speaker 1>that surprising. Of course that data we knew the data <v Speaker 1>in Pokemon Go of people walking around was being used <v Speaker 1>by Niantic to like fill out their data pool that <v Speaker 1>they were going to sell to third parties that they've <v Speaker 1>started their business that way. But it's like, Okay, how <v Speaker 1>did that ever manifest? I bet it's manifested in some <v Speaker 1>more pernicious and scary ways than this. But yeah, this <v Speaker 1>is like one of those ones where it's like, oh, yeah, <v Speaker 1>all that data I create by playing a free to <v Speaker 1>play game creates a lot of value for these companies, <v Speaker 1>and then they get to go sell that for a <v Speaker 1>lot of money. What are we going to do about that? <v Speaker 1>Shouldn't we get cut into that pie a little bit? <v Speaker 1>But yeah, apparently through cities like Los Angeles, Chicago, Jersey City, Miami, Helsinki, <v Speaker 1>there is this Coco Robotics company that is using niantics <v Speaker 1>expertise in spatial AI and its visual positioning system to <v Speaker 1>further improve Coco robotics titular deliver rerobot Coco. So yeah, <v Speaker 1>I'm not surprised that we got here. I'm a little <v Speaker 1>surprised that maybe took this long to hear a story <v Speaker 1>like this, because that they've been collecting that data for years, <v Speaker 1>even long before Pokemon Go, and they had I'm not <v Speaker 1>gonna be able to remember the name of the game <v Speaker 1>they had before that, but they had another one, yes, <v Speaker 1>thank you, yes exactly. So yeah, weird. This is of course. <v Speaker 1>I never really think about how my data is going <v Speaker 1>to get used until it's like too late. It's like, oh, yeah, <v Speaker 1>of course it's being used to do something like this <v Speaker 1>right now. <v Speaker 2>Listen, man, if here's my thing, If they're using my data, <v Speaker 2>this robot better recognize me when it delivers me at pizza, <v Speaker 2>right it better be like. <v Speaker 1>Hey, I know you. <v Speaker 2>You spend a lot of time in this area and <v Speaker 2>you call it the same Pokemon sixty five times because <v Speaker 2>you're an idiot. But no, I'm not surprised by this <v Speaker 2>at all. It's like my wife works at one of <v Speaker 2>the credit monitoring bureaus, and she's always telling me the <v Speaker 2>people who want your data, they have it. They talk <v Speaker 2>about the malicious you for stuff like that. They're the <v Speaker 2>people they're selling. They're selling your data phenominalicious uses too, <v Speaker 2>just to have it, just to know what you're looking at, <v Speaker 2>what they can advertise to you, where you're gonna be, <v Speaker 2>how you're gonna get there, that sort of thing. It's <v Speaker 2>it's it's not to say that you shouldn't protect yourself, <v Speaker 2>but there are some things that they're just gonna sell <v Speaker 2>right from underneath you, whether you like it or not. <v Speaker 2>And in this case, if it's a robot, if it's <v Speaker 2>a robot deliver in pizzas or groceries. Now look, if <v Speaker 2>a robot is delivering groceries to an elderly person who <v Speaker 2>can't get to the grocery store anyway, I can sign <v Speaker 2>on to that. That's fine. If it used me walking <v Speaker 2>around La catch your Pokemon to be able to find <v Speaker 2>this person's house, sure, but don't fucking lie to me <v Speaker 2>about it. Just tell me it's what you're gonna do. <v Speaker 2>Tell me that's what you're making these robots for. Tell <v Speaker 2>me that's what my data is going through. Don't just <v Speaker 2>put in this field research. Tell us to take pictures <v Speaker 2>and scan the surrounding areas just for the game. <v Speaker 1>Come the fuck off. Yeah, well always try Tousition is <v Speaker 1>like the most altruistic thing, and we know what's really <v Speaker 1>happening here of course. Uh yeah, with loot boxes to <v Speaker 1>get a minimum of sixteen age rating across Europe. This <v Speaker 1>is from Laura Cress at BBC. Games which feature loot <v Speaker 1>boxes will soon be given an age rating of sixteen <v Speaker 1>across Europe, including the UK, under a host of changes <v Speaker 1>by the European Video Game Ratings organization the Pan European <v Speaker 1>Game Information Body, which is what PEGGY stands for. I <v Speaker 1>just learned today. Basically they're just coming out of me like, hey, <v Speaker 1>if you got loo boxes, you're a game for adults. <v Speaker 1>The adults or you know, or people who are have <v Speaker 1>matured enough to the point where they can handle that <v Speaker 1>concept because we believe it's akin to gambling. And I <v Speaker 1>think this is completely fine, because really the idea should <v Speaker 1>be that you need a credit card to engage with <v Speaker 1>these systems anyhow, right, and if you don't, you need <v Speaker 1>the permission of someone who does. And credit cards, I <v Speaker 1>think you have at least be sixteen. I think we'll <v Speaker 1>maybe in many places you have to be eighteen to <v Speaker 1>get a credit card. So yeah, what's the what's the <v Speaker 1>difference at a certain point, And you know that's going <v Speaker 1>to cause problems for selling these games at some retailers <v Speaker 1>that have strict rules about like selling games to people <v Speaker 1>who are under a certain age if it has a <v Speaker 1>certain rating. But good, So what I think that these <v Speaker 1>games should have to have a little bit more hurdle <v Speaker 1>hurdles and more friction, although, of course most of these <v Speaker 1>games are sold digitally, and again many of them are <v Speaker 1>free that have loop boxes, so the barriers there are <v Speaker 1>already very, very low, and retailers wouldn't even factor into that. <v Speaker 1>But yeah, what does this make you think? How do <v Speaker 1>you feel about this? <v Speaker 2>Anything that makes it more difficult for my children to <v Speaker 2>spend my money without me knowing works for me. It's <v Speaker 2>basically if that's how I think about it. They're like, <v Speaker 2>I like how the Amazon Fire tablets. If they want <v Speaker 2>to download games that have any in app activity at <v Speaker 2>all that could be financial, I have to approve it <v Speaker 2>via email first, like the email meaning and I go <v Speaker 2>into my account stuff like that. That That makes sense <v Speaker 2>to me that this is the kind of logical child <v Speaker 2>protecting services not to use CPS. But you know that <v Speaker 2>these games need those are the kind of protections that <v Speaker 2>these kids need because they don't know what they're clicking, <v Speaker 2>and the games are made to be that way so <v Speaker 2>that they don't know what they're clicking and they take <v Speaker 2>their money from you. How many stories have we heard of? <v Speaker 2>Three hundred and fifty feet a here, two hundred dollars <v Speaker 2>in roadblocks. <v Speaker 1>Are patterns where it's like they clearly are designing it, <v Speaker 1>so these accidental accidental button presses will just lead to <v Speaker 1>money being spent. Yeah, yeah, we know what they're doing. <v Speaker 2>And not only that, when they press the button, they <v Speaker 2>get all the fancy animations. <v Speaker 1>WHOA, what's coming out of the box? <v Speaker 2>What's in the box? Oh? <v Speaker 1>I don't know it. <v Speaker 2>I like this and I wish more regions than just <v Speaker 2>the EU and Peggy would adopt it. <v Speaker 1>Last story here, Giant Bomb is going to Packs East. <v Speaker 1>If you still need tickets and you are a Premium member, <v Speaker 1>we have a code for fifteen percent off if you <v Speaker 1>head to the behind the scenes channel on the GB discord. Everybody, <v Speaker 1>so get into the discord. You can get into that <v Speaker 1>if you remember and we have the behind the scenes channel, <v Speaker 1>you click on that and we post some fun pictures there. <v Speaker 1>Every once in a while, but right now we have <v Speaker 1>tell us about how you can get fifteen percent off <v Speaker 1>of your badges for packs East Jan Do we have <v Speaker 1>an exact schedule yet because I know things. We're still <v Speaker 1>in flux. We've been okay, yeah, we've been trying to <v Speaker 1>help packs out by like Sam, we're pretty flexible. They <v Speaker 1>have a schedule that they are trying to accommodate for <v Speaker 1>a lot of other people that are a little bit <v Speaker 1>less flexible than we are. So we've looked almost flexible. <v Speaker 1>We can flow. My god, we could go where they <v Speaker 1>need us. So we're still nailing things down, but I <v Speaker 1>think we have some stuff happening on Friday and Saturday, <v Speaker 1>So if you want to try to like book your <v Speaker 1>schedule around us, we appreciate that. We'll have more info <v Speaker 1>very very soon. All right, Again, that's the Johant Bomb discord. <v Speaker 1>Everybody the behind the scenes channel fifteen percent off. That <v Speaker 1>does it. For the headlines, there was no pull question <v Speaker 1>from last week because we did the Bomb twelve instead. <v Speaker 1>There is a new Bomb twelve link up on the <v Speaker 1>website though. If you want to contribute to your contribute <v Speaker 1>what you've been playing so you can help shape what <v Speaker 1>the Bomb twelve looks like when we wrap up this week, <v Speaker 1>do so. Just go to giant bomb dot com. Scroll down, <v Speaker 1>you'll see last week's Bomb twelve. You'll see a link <v Speaker 1>there on the Cydebords says boat here take you. It <v Speaker 1>takes you to a form submit your game. We'll get <v Speaker 1>all of that going here at the end of the week. <v Speaker 1>In the meantime, we got to figure out what's going <v Speaker 1>on on Giant Bomb. We're gonna have a meeting to <v Speaker 1>do so. But you know, normal stuff. I think we <v Speaker 1>should be able to do, uh, the new season of <v Speaker 1>a Blight Club. Dan's gonna Dan's gonna be out on <v Speaker 1>assignment soon afterward. But I think, I once say, we <v Speaker 1>should be able to pull it off. And you're not <v Speaker 1>gonna want to miss it, because Mike has pulled the ripcord. Everybody, <v Speaker 1>he's done it. He's pulled the rip yeap oh, we <v Speaker 1>sent him. We sent Dan a game and a costume, <v Speaker 1>and then since then, Mike has pulled the ripcord. So <v Speaker 1>I sent Dan a different game and a different costume. <v Speaker 1>So yeah, he's got he's got a lot waiting for <v Speaker 1>him here. Pretty soon. It's gonna You're just not gonna <v Speaker 1>want to miss it. It's gonna be pretty good. And <v Speaker 1>then yes, we have Minati party featuring Lego tonight everybody, <v Speaker 1>So uh, that's that's gonna be a lot. I'm really <v Speaker 1>looking forward to it. They were like, hey, we have <v Speaker 1>this new stuff where for you to check out, but <v Speaker 1>it's got to be couch co op. I'm like, all right, <v Speaker 1>I'll get over to mic so we'll make it happen. <v Speaker 1>So it's going to be a fun week over here <v Speaker 1>on Giant Bomb. Go to gianbomb dot com and you <v Speaker 1>can keep up with everything that's happening over there. Jason Finelli. <v Speaker 1>Before we really wrap things up, why don't you tell <v Speaker 1>people where the can find you on the internet what <v Speaker 1>you have going on and all of that good stuff. <v Speaker 2>Jasonfanelli dot com on Blue Sky, Big Man Finale on <v Speaker 2>Instagram or my main social media presences. Currently in the <v Speaker 2>midst of reviewing MLB the show twenty six for the <v Speaker 2>good folks at kotuk who It's baseball so far paying <v Speaker 2>playing baseball, It's already broken the immersion of realism by <v Speaker 2>allowing Phillies catcher JT. Realmuto to hit a walk off <v Speaker 2>home run to win a game that's that's just not <v Speaker 2>going to happen in real life. Sorry, everyone. Other than that, <v Speaker 2>enjoying my time with that so far and prepping for <v Speaker 2>four days in Boston myself. I'll be up there Thursday <v Speaker 2>till Sunday at PACC's. Got some appointment schedule, got some <v Speaker 2>things I want to do. If I don't talk to <v Speaker 2>you between now and then, a good friend of mine <v Speaker 2>named Carl Carl jerm here on twitch is a speed runner. <v Speaker 2>He will be speed running Dark Souls on the GDQ <v Speaker 2>stage at PAX East from two to three on Friday. <v Speaker 2>I'm going to try my best to have my button <v Speaker 2>a seat to watch him and support my boy. And <v Speaker 2>if you're around and you have nothing to do in <v Speaker 2>that time and that timeframe, you should too. He's a <v Speaker 2>great streamer and a great friend. And yeah, so that's it. <v Speaker 2>That's what's on the timeline for me. <v Speaker 1>Well then we should get out of here. Jason, thank <v Speaker 1>you so much for hanging out with me today and <v Speaker 1>talking about video games. Man, I really appreciate it. <v Speaker 2>Always a pleasure friend. <v Speaker 1>Until next time, Thank you all for watching and listening. <v Speaker 1>You are the best audience in gaming. Until next time, <v Speaker 1>have a good one. Take care of yourself and goodbye.
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