Report Claims Marathon Cost Over $250 Million

Game Mess Mornings

Jeff Grubb and Matthew Finneman take you into the weekend by breaking down news about Level-5's upcoming games, PlayStation's Marathon reportedly costing them over $250 million, and much more!

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Timestamps (note, timestamps on this free version may vary greatly depending on how many ads you receive):
0:00:00 Intro
0:06:49 Decapolice moves from Nintendo Switch to Switch 2
0:10:14 Level-5 Release Dates Still Up In The Air For Some Potential 2026 Titles
0:18:23 Report claims Marathon cost over $250 million as player numbers slide
0:28:27 Marvel’s Guardians of the Galaxy rated for Switch 2 in Taiwan
0:32:24 Rare Punch-Out!! Prototype With A Missing Character Found
0:40:09 Sony is Prepping a Metal Gear Solid Movie
0:45:19 Fresh Xbox discoveries point to "Duet" codename
0:49:20 Famitsu/Media Create Sales for March 30 through April 5
0:52:25 Starting April 10, 2026, Amazon Luna will no longer offer game stores, individual game purchases or third-party subscriptions
0:56:25 Poll & outro
0:59:36 THE BOMB 12
2026-04-10 62 min Transcript

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Transcript

<v Speaker 1>Hey, everybody, welcome to Games Mornings with Me Jeff Grub,
<v Speaker 1>your host from GiantBomb dot com. Thank you for tuning in.
<v Speaker 1>In this episode, we're going to be talking about a
<v Speaker 1>forgotten switch game re emerging on the switch to and
<v Speaker 1>how is anyone still buying a PS five after its
<v Speaker 1>price increase. It's gonna be a good one because we
<v Speaker 1>have Matthew Finnaman on the show. Finn, how are you doing?
<v Speaker 2>You know what I'm doing wonderfully because I'm here with
<v Speaker 2>the great Jeff Grub talking about random stuff and video games.
<v Speaker 2>So you know what a better way to start a Friday.
<v Speaker 1>Yeah, it's definitely like a random dregs day Friday. Here,
<v Speaker 1>a lot of stories, kind of like yesterday, we were
<v Speaker 1>kind of jam packed on this show, and you can
<v Speaker 1>tell everyone's like, all right, we're taking the rest of
<v Speaker 1>the week off, So we got a few stories here there.
<v Speaker 1>Stuff worth talking about, for sure. I'm glad you hear though, Finn.
<v Speaker 1>We always run into each other at like shows packs
<v Speaker 1>usually and it's like, oh, hell yeah, Finn, and then
<v Speaker 1>I don't see you to the next PACs. We finally
<v Speaker 1>correct that here.
<v Speaker 2>You know what it was meant to be finally it
<v Speaker 2>was a put in motion long ago. I appreciate you having.
<v Speaker 1>Me absolutely, Yeah, So you know usually you travel up
<v Speaker 1>the packs that is where I see you. Do you
<v Speaker 1>like when you go to those shows? I know you
<v Speaker 1>like cover them for like your personal YouTube channel. You
<v Speaker 1>still get the same amount of joy out to go
<v Speaker 1>into packs. I certainly have been.
<v Speaker 2>You know what. Yes, like it still remains such a
<v Speaker 2>fun time for me, And part of it is because,
<v Speaker 2>like you mentioned, it is the only time I get
<v Speaker 2>to see so many of my friends. Yeah, in this
<v Speaker 2>sphere right, So whether it's Pax West or Packs East,
<v Speaker 2>each one has its own like group of people that
<v Speaker 2>tend to go to it. So I treat them fifty
<v Speaker 2>percent trying out fun games and talking with devs and
<v Speaker 2>fifty percent reunions with lovely people.
<v Speaker 1>Absolutely, And when you do talk to devs and you
<v Speaker 1>create your stuff, like where can people find your stuff? Well? Yeah,
<v Speaker 1>how do you do your coverage? Tell everyone?
<v Speaker 2>So I'm at Nola Nerdcast because I'm originally from New Orleans.
<v Speaker 2>So I mean, whether it's a YouTube or I'm starting
<v Speaker 2>back up on Twitch, I've revived the whole thing. I
<v Speaker 2>used to be part of another group and now I'm
<v Speaker 2>rolling solo and bringing back my original content channel basically,
<v Speaker 2>and I do interviews. You know it is going to
<v Speaker 2>shock you, Jeff, But I'm a white guy with the
<v Speaker 2>podcast it's about I know. Don't call me a unicorn,
<v Speaker 2>don't call me an innovator. Yeah, I mean, it's just fun.
<v Speaker 2>I love talking to dev's and people in the industry
<v Speaker 2>and whether it's comics or games or anything, and feeling
<v Speaker 2>their passion and just talking to them and just trying.
<v Speaker 2>I try not to be too professional or serious. I
<v Speaker 2>try and keep it lively. I feel like you can
<v Speaker 2>relate to that. But it's just seeing people talk about
<v Speaker 2>what they love and what they're working on just kind
<v Speaker 2>of fuels my joy of what I do.
<v Speaker 1>Yeah, and it's fun that, Yeah, fantastic stuff. I have
<v Speaker 1>a couple of questions about being from New Orleans. First
<v Speaker 1>of all, how would you prefer I say the name
<v Speaker 1>of that town?
<v Speaker 2>You just said it right, It's New Orleans, Okay, Like
<v Speaker 2>I feel like if you say New Orleans, that's when
<v Speaker 2>we know you're not local. Some people will say Nolins
<v Speaker 2>because I don't know why, but New Orleans just has
<v Speaker 2>always been how I've said it I mean I've been
<v Speaker 2>living there since from since I was one, and yeah,
<v Speaker 2>like it's just New Orleans, the whole thing, good times.
<v Speaker 1>Okay, And then what is one thing about New Orleans
<v Speaker 1>that you would like people that aren't from there to
<v Speaker 1>know about? Like, is there's cause you know here it's
<v Speaker 1>the party town, great food, all this stuff is there
<v Speaker 1>like something hidden beneath the surface you would love to share.
<v Speaker 1>Because I'm I've never visited, Dan loves going there. I've
<v Speaker 1>been meaning to fix that. So what should I do
<v Speaker 1>when I'm there?
<v Speaker 2>I need to take you.
<v Speaker 1>So yeah, here's the first thing.
<v Speaker 2>Here's the first thing. I will always tell this to people.
<v Speaker 2>Marty Grass is in fact, actually just more of a
<v Speaker 2>family friendly affair outside of like the two block radius
<v Speaker 2>Subourbon Street, right, Like that's where all your state stuff.
<v Speaker 1>I would see, I'm wild on not representative of the
<v Speaker 1>entire thing.
<v Speaker 2>The Festival of Martigau is basically just think of it
<v Speaker 2>like a college tailgate party. It's just a bunch of
<v Speaker 2>families with rills, cooking together, you got ladders for the kids.
<v Speaker 2>Everyone's just having a good time. But I will say,
<v Speaker 2>for you visiting, I'm gonna I'm gonna break a couple
<v Speaker 2>of rules and tell you the insider secret, which is
<v Speaker 2>Bourbon Street is an experience I recommend you do at
<v Speaker 2>least once, just just to get it out of the way.
<v Speaker 2>But like two blocks down from Bourbon Street is a
<v Speaker 2>street called Frenchman Street and that is literally the Bourbon
<v Speaker 2>Street experience but for locals. So same live music, same bars,
<v Speaker 2>same party scene, but without all of the tourist trap
<v Speaker 2>and like crowds. So that that's that's my hidden secret
<v Speaker 2>to you. Like, I feel like you should do the
<v Speaker 2>Bourbon Street experience just to say you did it, but
<v Speaker 2>Frenchman Street, that that's the magic.
<v Speaker 1>Okay, I said two questions, but one more. Uh you
<v Speaker 1>said ladders for kids? What what do you mean?
<v Speaker 2>Okay, oh this is my okay. So first of all,
<v Speaker 2>this is how we actually told my parents that we
<v Speaker 2>were going to have a kid. We had a friend
<v Speaker 2>building us a Marti gaul ladder. So Martigaull ladders are
<v Speaker 2>literally like a ladder, and then they fix a seat
<v Speaker 2>to it, like a wooden seat with a railing bar,
<v Speaker 2>and that's where kids sit during parades so they can
<v Speaker 2>see the crowds and catch stuff.
<v Speaker 1>Oh that's smart, it's a whole thing.
<v Speaker 2>Like if you look at videos of Martigall parades, like
<v Speaker 2>you'll just see all this sea of ladders with kids
<v Speaker 2>on top of it, and that's that's like a very
<v Speaker 2>integral experience of the Marti Gaul lifestyle.
<v Speaker 1>Okay, I love it. Thank you so much for the insight.
<v Speaker 1>I'm gonna fix it. I'm gonna get out there. I'm
<v Speaker 1>gonna go out to New Orleans here pretty soon. All right,
<v Speaker 1>let's get on with the show and explain what we
<v Speaker 1>do here. We're Giant Bomb or internet video game doufaces.
<v Speaker 1>You could support us by going to giant bomb dot
<v Speaker 1>com slash join becoming a premium member. If you do that,
<v Speaker 1>you get ad versions of our shows. You get a
<v Speaker 1>premium shows Portal Pals, which is new and happening now.
<v Speaker 1>It's a limited series with Mike and Mary playing through
<v Speaker 1>Portal two. You're gonna get nine lives of mister Vestopheles.
<v Speaker 1>I'm recording a new episode with Chuck today and Jan
<v Speaker 1>We're gonna get in there and make more adventures happen
<v Speaker 1>in Skyrim. There's plenty of cool stuff happening. But really
<v Speaker 1>what you get is the assurance that independent games media
<v Speaker 1>can survive in this current environment. You get the satisfaction
<v Speaker 1>of knowing that you are making sure that is going
<v Speaker 1>to continue into the future. And we really are very
<v Speaker 1>thankful for everyone who does support us as far as
<v Speaker 1>this show goes. Most weekdays, I Jeff Grub will help
<v Speaker 1>piece your gaming life back together. That includes breaking news
<v Speaker 1>and maybe even some of our own original reporting. For
<v Speaker 1>all these topics, I'll get the input of a bona
<v Speaker 1>fide expert who will make me look smart. If you
<v Speaker 1>are watching live on twitch welcome. You can always listen
<v Speaker 1>to the show later on podcast feeds by searching for
<v Speaker 1>Games Mornings, or find the RSS feed on gianbomb dot com.
<v Speaker 1>You can also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a
<v Speaker 1>lot to get into, so let's start the morning mess
<v Speaker 1>with Deca Police moves from Nintendo Switch to Switch to
<v Speaker 1>So there was a level five vision thing that happened.
<v Speaker 1>They talked about a few of their games. We'll get
<v Speaker 1>through their whole lineup in terms of like what happened
<v Speaker 1>with release dates or the lack thereof, but let's start
<v Speaker 1>with this one. Deca Police will no longer be released
<v Speaker 1>for Nintendo Switch According to Level five, the game is
<v Speaker 1>now planned for Nintendo Switch to instead. News about the
<v Speaker 1>game was provided during today's Level five vision presentation. A
<v Speaker 1>short thirty second video was shown, and the official website
<v Speaker 1>now lists the change in platforms. Deca Police was announced
<v Speaker 1>way back in twenty twenty three. The project has suffered
<v Speaker 1>a number of delays, and as of now doesn't have
<v Speaker 1>even a launch window. Yeah, I think this is probably
<v Speaker 1>something that we might see a little bit more of
<v Speaker 1>a handful of games that we're gonna come to Switch
<v Speaker 1>one getting delayed now coming to switch to deca Plice
<v Speaker 1>is one of those weird ones where it's like, yeah,
<v Speaker 1>I know they're making that. They'll tell us more about
<v Speaker 1>it when it's ready. I was expecting a lot more
<v Speaker 1>here and thirty seconds kind of reminding people that exist
<v Speaker 1>and then saying it's going from Switch one to switch
<v Speaker 1>to It's maybe like, oh, is that that thing maybe
<v Speaker 1>stole a little ways off? Actually, how do you feel
<v Speaker 1>about like a studio like Level five being like, Okay,
<v Speaker 1>we are still making this game, and we're still all
<v Speaker 1>in on switch to now instead of Switch one.
<v Speaker 2>I'm a Level of five sicko. I'm one of like
<v Speaker 2>ten people that have been following Deca Police since its announcement.
<v Speaker 1>But why we had you on I thank you.
<v Speaker 2>I figured that was why, but it was basically, I'm
<v Speaker 2>happy that it's there, droping switch and put it on
<v Speaker 2>switch to, because I don't think any of us would
<v Speaker 2>argue that games locked to switch one suffer in terms of,
<v Speaker 2>you know, performance, So by putting on switch to, if
<v Speaker 2>that's going to make the game run better and look better,
<v Speaker 2>I think it's just going to be better for the game.
<v Speaker 2>So I'm for it. Would I have liked to see
<v Speaker 2>something more concrete, Yes, but at least they acknowledge it's alive.
<v Speaker 2>I'd rather a it's still in the works than a
<v Speaker 2>we've canceled it, so you know.
<v Speaker 1>I I yeah. It's the kind of thing where it's
<v Speaker 1>like they it does feel like this one could have
<v Speaker 1>just gotten or you know, canceled, put on the shelf
<v Speaker 1>indefinitely right where it's like, oh, yeah, we haven't they
<v Speaker 1>haven't talked about it in such a way that's like
<v Speaker 1>the next time we hear about it could be from
<v Speaker 1>a leak saying oh, development development on that game has stalled.
<v Speaker 1>They put it on the shelf, and we're just never
<v Speaker 1>going to see it again. I'm glad that they're seeing
<v Speaker 1>it through. Well you just said you've been following it
<v Speaker 1>will remind people exactly what this is, what they can
<v Speaker 1>maybe expect from it, or what your hopes are for
<v Speaker 1>the game.
<v Speaker 2>It's it's the best thing to put it is a
<v Speaker 2>it's a it's just like an RPG like but with
<v Speaker 2>a police kind of sci fi fantasy like Bend to It.
<v Speaker 2>I don't know, it's if you've ever played like Nino
<v Speaker 2>Cooney or one of another level five RPG, fantasy Life
<v Speaker 2>anything like, you'll know the kind of vibe they're going for.
<v Speaker 2>But it feels a lot more expansive if you go
<v Speaker 2>to like they actually have. I just pull it up
<v Speaker 2>to remind myself because it's been so long since the
<v Speaker 2>trailer got dropped. But it's very anime inspired, but it's
<v Speaker 2>very smooth sounding, if if that makes sense. Like it
<v Speaker 2>just kind of I like the co concept of an
<v Speaker 2>RPG built around kind of detective work and trying to
<v Speaker 2>figure out where to go. I don't know how much
<v Speaker 2>that's going to play into it, but I've really enjoyed
<v Speaker 2>just the promise of what that mashup might look like.
<v Speaker 1>Yes, absolutely, there was more happening at this event from
<v Speaker 1>Level five, but really the headline from Malana Higgs that
<v Speaker 1>Nintendo Life is many. Level five release dates are still
<v Speaker 1>up in the air for some potential twenty twenty six titles.
<v Speaker 1>So today Level Five's Yeah, Level Five's Vision twenty twenty
<v Speaker 1>six showcase happened, and while fans of Professor Layton are
<v Speaker 1>probably happy, the same can't be said for those who
<v Speaker 1>are waiting for updates on other Level five games. Part
<v Speaker 1>Way through the showcase, President Akihirohino introduced a sizzle Real
<v Speaker 1>type video featuring three of the studio's upcoming titles. In
<v Speaker 1>Azuma eleven r a remake of the first in a
<v Speaker 1>Zumo eleven game, Deca Police, so the one we were
<v Speaker 1>just talking about in upcoming Detective RPG, and Holy Horror Mansion,
<v Speaker 1>the next project in the Yo Kai Watch series. The
<v Speaker 1>former two have been slated to release for release in
<v Speaker 1>twenty twenty six, but for in Azuma eleven, no date
<v Speaker 1>was reiterated, but a switch to version was confirmed. As
<v Speaker 1>for Deca Police, well, that's now sitting on an in
<v Speaker 1>development in the trailer, but on the official website it's
<v Speaker 1>still saying twenty twenty six. Fortunately, RPG site was has
<v Speaker 1>spotted that the upcoming RPG's release platforms have changed. Did
<v Speaker 1>we just talked about that switch to instead of switch
<v Speaker 1>No doubt disappointing news for those who haven't upgraded for
<v Speaker 1>the new console yet, but there might still be time.
<v Speaker 1>I guess we'll talk about that real quick. Maybe disappointing
<v Speaker 1>for someone. Here's the thing I think, Ben, if you're
<v Speaker 1>into DECA Police, you're probably someone who was always going
<v Speaker 1>to get a switch to and so I don't, and
<v Speaker 1>you probably want that game running as well as it
<v Speaker 1>possibly can. So there's any sort of disappointment of you
<v Speaker 1>once said this would be a switch one game. I
<v Speaker 1>don't want to upgrade a little. This is a little unfair.
<v Speaker 2>I feel like there's always going to be some of that,
<v Speaker 2>And especially in this era where price console prices just
<v Speaker 2>keep shooting up instead of down, it's you're good to
<v Speaker 2>find people that want to cling to what they already
<v Speaker 2>have as long as they can. So yeah, I don't
<v Speaker 2>think I would ever begrudge someone for being upset about
<v Speaker 2>a shift like that, especially it A. We're now releasing
<v Speaker 2>on both, but now it's just all switched to but
<v Speaker 2>you know, the way I look at it is you
<v Speaker 2>might not be able to play it at launch, but
<v Speaker 2>when you eventually do upgrade, it'll be there waiting for you. Yes,
<v Speaker 2>you know, sometimes it's liberating to get away from the
<v Speaker 2>I have to play everything the moment it drops mentality. Sure,
<v Speaker 2>I've not been able to do that yet. I still
<v Speaker 2>am that, but you know it's nice to dream.
<v Speaker 1>Yep, exactly right. Yeah, I dream of being a person
<v Speaker 1>who isn't just driven by his cravings and desires all
<v Speaker 1>the time. Maybe one day, who knows. All right, let's
<v Speaker 1>stick with this Holy Horror Mansion, which never had a
<v Speaker 1>release date, got the most footage in the real but
<v Speaker 1>also ended its section with still a ways to go.
<v Speaker 1>And that's a quote, So maybe twenty twenty seven or
<v Speaker 1>twenty twenty eight. We have no idea. Of course, game
<v Speaker 1>development is tough right now, and if you're a Level
<v Speaker 1>five fan, you're probably used to the endless delays or
<v Speaker 1>big dates at this point. That's true. Certainly lebl five
<v Speaker 1>can take their time on stuff, all right. As far
<v Speaker 1>as Professor Layton is concerned, that game is coming at
<v Speaker 1>the end of twenty twenty six, it's also for the
<v Speaker 1>first time coming to PC and PlayStation. That is a
<v Speaker 1>pay that's welcome as well. I was always I'm always
<v Speaker 1>a huge Professor Layton fan. I will play those games
<v Speaker 1>and then I'll replay them and they'll release them on
<v Speaker 1>Android and I'll play it on there as well. Looking
<v Speaker 1>forward to this one. Do you have a history with
<v Speaker 1>Professor Layton? Are you looking forward to this game?
<v Speaker 2>I mean, I've played all of them in the past.
<v Speaker 2>I don't think I've ever revisited them, but they're always
<v Speaker 2>such solid story based puzzle games. Right. There's just something
<v Speaker 2>inherently silly about the concept of solving a mystery while
<v Speaker 2>doing things like moving matchsticks around. But there's a charm
<v Speaker 2>to it. And I do like that they advertised that
<v Speaker 2>they'd be coming to PC by calling it the New
<v Speaker 2>World of Steam. I thought that was a nice nod
<v Speaker 2>to the audience.
<v Speaker 1>Smart yeah their head, like we figured this out.
<v Speaker 2>They're like, ah haha, but no, I mean more, Professor
<v Speaker 2>Layton is never going to be a bad thing.
<v Speaker 1>Uh.
<v Speaker 2>I just hope that it comes out and is well
<v Speaker 2>received because launching it on new audiences, I hope that
<v Speaker 2>means that they're confident in it and that we have
<v Speaker 2>more in the future.
<v Speaker 1>Yeah, like I said, very cool that this is coming
<v Speaker 1>to other platforms. But Level five certainly seems like one
<v Speaker 1>of the publishers that really can benefit from the success
<v Speaker 1>of the Switch To. Like there's you know, there's always
<v Speaker 1>questions around, like, EA, if they put their sports games
<v Speaker 1>on the switch and switch To, how would those do?
<v Speaker 1>And like third like Resident Evil Requiem came out on
<v Speaker 1>switch To ran great and questions around how that really
<v Speaker 1>performed on that on that platform. Level five wouldn't have
<v Speaker 1>those issues, right, Like a Professor Layton, Some of these
<v Speaker 1>other games Deca Police are almost associated with Nintendo to
<v Speaker 1>the point if people are like, yeah, that's a Nintendo game,
<v Speaker 1>almost do you think they can ride that wave?
<v Speaker 2>I'm hoping. So. It's always tricky when you're trying to
<v Speaker 2>jump onto a new generation of console hardware, people might shift,
<v Speaker 2>but I don't think so. I think Level of five
<v Speaker 2>has been so ingrained with Nintendo launches for so long,
<v Speaker 2>even with the like Fantasy Life and in Azuma and
<v Speaker 2>stuff like that. They've seen releases elsewhere, but it's still
<v Speaker 2>a Nintendo like studio more or less outside of Nino Cooney.
<v Speaker 2>But it's been so long since they had an exclusive
<v Speaker 2>outside of a Nintendo console that it feels, yeah, like
<v Speaker 2>it just feels.
<v Speaker 1>Part of it.
<v Speaker 2>It's like, cap I'm dropping a new Phoenix, right, you
<v Speaker 2>just assume it's going to be on a Nintendo set exactly.
<v Speaker 1>Yes, it's a you know, it'll come maybe come to
<v Speaker 1>other platforms eventually, but yeah, you just assume that you'll
<v Speaker 1>be able to get that on your Nintendo platform. Level
<v Speaker 1>five gotten too some hot water with fans. I think
<v Speaker 1>at the end of last year when It's Boss the
<v Speaker 1>CEO over there talked about generative AI and was like,
<v Speaker 1>stop demonizing generitive AI. I don't I don't know if
<v Speaker 1>people were looking at that this vision and seeing like, oh,
<v Speaker 1>that looks maybe like they were actually using that here. Uh,
<v Speaker 1>but there's that's certainly concerned. Like if I boot up
<v Speaker 1>Professor Layton and I see something that like triggers my
<v Speaker 1>AI alarm, I will be disappointed. Then, Uh, they're gonna
<v Speaker 1>have to make maybe efforts to avoid that, right, Like,
<v Speaker 1>you know, this is a game that has a certain
<v Speaker 1>fan base that's probably wouldn't love that stuff, right.
<v Speaker 2>I mean, the love of that franchise comes from the
<v Speaker 2>handcraftedness of it, all, Right, like if they're starting to
<v Speaker 2>make the puzzles or out of gen AI or use
<v Speaker 2>AI voices instead of voice actors, like, I feel like
<v Speaker 2>that would really be a disservice to the fans.
<v Speaker 1>Yep, absolutely, all right, I'm still interested in Level five games.
<v Speaker 1>I'll play and we'll see what they, uh, what they
<v Speaker 1>end up being like, and hopefully that stuff is not
<v Speaker 1>really in there and it's you know, at this point,
<v Speaker 1>I know studios are using it for code. God that
<v Speaker 1>the talk of this new Claude code thing that can
<v Speaker 1>find security vul vulnerabilities in everything. Is this? I think
<v Speaker 1>that is this like in your realm fin of something
<v Speaker 1>that you're familiar with.
<v Speaker 2>Uh yeah, my day job is in the medical industry,
<v Speaker 2>so oh yeah.
<v Speaker 1>Every single one of those things is probably running like
<v Speaker 1>older hardware. Oh my god. Yeah yeah, that's what they're saying,
<v Speaker 1>is like this this new Claude code base that can
<v Speaker 1>hack anything, can literally find security security vuln vulnerabilities in everything, everything,
<v Speaker 1>and so everything's gonna have to be updated. And uh,
<v Speaker 1>there's people in your life that won't know how to
<v Speaker 1>update things, including people who probably work at hospitals, and
<v Speaker 1>it's gonna it's like a almost a y two k
<v Speaker 1>situation is what we might be talking about here.
<v Speaker 2>Yeah, a lot of industries that are famous for not
<v Speaker 2>being able to move quickly on stuff because of the
<v Speaker 2>most insane red tape and bureaucracy.
<v Speaker 1>Right yeah, Okay, so it's good. That's gonna be. It's like,
<v Speaker 1>but that stuff in min like, I like if it
<v Speaker 1>can do that. Obviously, all these people may code for
<v Speaker 1>all kinds of stuff. They're just going to use this stuff.
<v Speaker 1>I've almost accepted that as like an auto complete. I
<v Speaker 1>just don't want the Genai that is certainly right, like
<v Speaker 1>the Jenai for creative the creative side of things, the music,
<v Speaker 1>the art, the visuals, the gameplay, all this stuff. Just
<v Speaker 1>keep it out of there. And I bet they're not
<v Speaker 1>going to be able to help themselves, but we'll yell
<v Speaker 1>at them when they do, and hopefully they will respond
<v Speaker 1>at that point. Okay, let's move over to marathon. Report
<v Speaker 1>claims marathon cost over two hundred and fifty million dollars
<v Speaker 1>as player numbers slide. This is from Jonas Macki at
<v Speaker 1>Game Reactor. This is part of an ongoing conversation we've
<v Speaker 1>been having fen where we've talked about the cost of
<v Speaker 1>game development, the cost of Marathon, specifically this one, as
<v Speaker 1>as Jonas Mackie writes, as you're probably aware, the developer
<v Speaker 1>of Marathon has been long and tumultuous or the development
<v Speaker 1>of and as is so often the case, time is
<v Speaker 1>money in the gaming industry. New Forbes are new are
<v Speaker 1>now excuse me? Forbes journalist Paul Tassi reports that the
<v Speaker 1>game has been extremely expensive to develop, making it yet
<v Speaker 1>another in a long line of Triple A titles with
<v Speaker 1>a live service model that may struggle to turn a profit.
<v Speaker 1>I can confirm that Marathon's budget is over two hundred
<v Speaker 1>million dollars, likely more than two hundred and fifty million dollars.
<v Speaker 1>That does not include ongoing costs for maintenance and new content. Now,
<v Speaker 1>and you know that number, you know, I always wonder
<v Speaker 1>if people like think about, hey, where does that number
<v Speaker 1>come from? How Like where did costs go? And it
<v Speaker 1>is just the pain for labor to make a game,
<v Speaker 1>like that's what it is. And the people that work
<v Speaker 1>at Bungeee are are usually pretty well paid and they've
<v Speaker 1>been you know, and it takes years and years, so
<v Speaker 1>you've got to add all that stuff up. And it's
<v Speaker 1>the number I heard, and I'll kind of keep saying
<v Speaker 1>this on this show for a while now. I've I've
<v Speaker 1>mentioned it a couple of times that interview with I
<v Speaker 1>think Hasbro's CEO where he was asked about, Hey, why
<v Speaker 1>don't you guys make more video games based on your products,
<v Speaker 1>and he pointed out that the number that that the
<v Speaker 1>people that people in his position use to like figure
<v Speaker 1>out if they can make a game or game or
<v Speaker 1>not is one thousand man years of labor. That's how
<v Speaker 1>much it takes to make a game that can compete
<v Speaker 1>in the market. One thousand man years. And that if
<v Speaker 1>you multiplay that by the cost of labor in a
<v Speaker 1>place like the United States, you instantly get to two
<v Speaker 1>hundred million dollars. And the reality is you actually get
<v Speaker 1>much closer to like two hundred and fifty million dollars
<v Speaker 1>out of the gate. And that's for just to make
<v Speaker 1>a game that can kind of compete. If you're trying
<v Speaker 1>to make a game that really stands out the way
<v Speaker 1>that Bunchie almost certainly is with Marathon, it probably is
<v Speaker 1>going to, you know, tack on another fifty million dollars
<v Speaker 1>here or there to just kind of get it across
<v Speaker 1>the finish line, and then we're not talking about You've
<v Speaker 1>got to continue paying those people as the game, you know, launches,
<v Speaker 1>and they have to support it in an ongoing manner,
<v Speaker 1>so those costs don't really go away until they do layoffs.
<v Speaker 1>It's why we see layoffs so frequently with games that
<v Speaker 1>have just come out. They're like, all right, let's reduce
<v Speaker 1>our cost and it's kind of a nightmare business model,
<v Speaker 1>but that's the way it's worked. Live service was supposed
<v Speaker 1>to be the answer to this, and because it's like
<v Speaker 1>steady income for years and years, predictable steady income, so
<v Speaker 1>we can build a model of it's gonna cost this
<v Speaker 1>much to launch the game, it's going to pop off
<v Speaker 1>at launch to mostly pay for those costs, and then
<v Speaker 1>it'll support us for years and years and we can
<v Speaker 1>just like have a steady a steady payroll, a steady game,
<v Speaker 1>and predict ourselves into the future. That has not really
<v Speaker 1>worked out for Marathon so far, a game that I
<v Speaker 1>think the expectations internally when they greenlit that game was
<v Speaker 1>that it would hit six to ten million copies sold
<v Speaker 1>pretty quickly out of the gate. It is much closer
<v Speaker 1>to two million, maybe three million at this point, and
<v Speaker 1>the player numbers are sliding. Jonas Macki points that out,
<v Speaker 1>but yeah, the not a ton of people are playing
<v Speaker 1>it on Steam. Maybe they're playing it on console, but
<v Speaker 1>it seemed to have so soil better on Steam. So
<v Speaker 1>the word of mouth on this game I thought was
<v Speaker 1>pretty positive. And now it's like, I don't know. I
<v Speaker 1>think this is where live service games are at fend
<v Speaker 1>where even if it's even if you're hearing good things,
<v Speaker 1>players could still just slip away, slipped through your fingers.
<v Speaker 1>And then what do you do with a game like
<v Speaker 1>this that you spent a very long time making. How
<v Speaker 1>are you feeling about Marathon and the way people are
<v Speaker 1>playing these games?
<v Speaker 2>All right, So first I'll talk about Marathon real quick,
<v Speaker 2>because this is actually a game where I have purchased it,
<v Speaker 2>but I'm too scared to play it because I don't
<v Speaker 2>know if I have the time to invest in it.
<v Speaker 2>Because every person I personally know that has talked I've
<v Speaker 2>talked to about this game is in love with it.
<v Speaker 2>They're calling it like Transcendent in the next echelon of
<v Speaker 2>like quality of Shooter. And that's some strong rhetoric from
<v Speaker 2>people whose opinions I respect. But does that matter if
<v Speaker 2>not enough people play it to keep it alive. There
<v Speaker 2>are some games that survive on way smaller player bases,
<v Speaker 2>But I don't think like you mentioned, a company like
<v Speaker 2>Sony looks at that and goes good enough, right, Like
<v Speaker 2>they they want this to be a huge thing, because
<v Speaker 2>for better or worse, they put a huge push on
<v Speaker 2>live service games. And to go to your second point, like,
<v Speaker 2>how do I feel about live service like stuff? In
<v Speaker 2>this model? It's dangerous, right, Like, it's not cheap or
<v Speaker 2>fast to make games. And I feel like the companies
<v Speaker 2>that try and chase trends because some other game hit
<v Speaker 2>it big, by the time they come out, either that
<v Speaker 2>genre has moved on or the audience is so entrenched
<v Speaker 2>in what they are already playing they don't really have
<v Speaker 2>time to invest in a new one. And that's really
<v Speaker 2>where it comes down to is people only have a
<v Speaker 2>certain amount of time, and with so many games becoming
<v Speaker 2>like quote unquote second jobs, where you go home and
<v Speaker 2>you got to do your dailies, you gotta do your raids,
<v Speaker 2>you got to do your whatever, you don't have time
<v Speaker 2>to keep splitting yourself among everything new that drops. And
<v Speaker 2>it's a tricky situation for anyone trying to break out,
<v Speaker 2>and if someone like Bungee, who came out with objectively
<v Speaker 2>what is a beloved, well received, well made game, isn't
<v Speaker 2>doing the numbers z either, it's worrying. But I really
<v Speaker 2>hope Marathon sticks around and has time. I like to
<v Speaker 2>use Rainbow six Siege as the example because that did
<v Speaker 2>not launch strong, but Ubisoft kept it going. They kept
<v Speaker 2>trying Fortnite too when it first dropped totally wasn't as
<v Speaker 2>big as it was, but they were given the time
<v Speaker 2>to grow and build their audience instead of cutting it
<v Speaker 2>off at its knees and being like, well, it's a failure.
<v Speaker 2>So I'm hoping Marathon has the uh, the goodwill from
<v Speaker 2>Bungee to keep going long enough to find its audience.
<v Speaker 1>I think the really disconcerting thing here is that it
<v Speaker 1>does feel like Bungee considered a lot of the factors
<v Speaker 1>of the kind of game it's making to make it
<v Speaker 1>as friendly as possible to people who don't have endless
<v Speaker 1>amounts of time. There are like I think, just having
<v Speaker 1>like the rook thing, where it's like you can jump
<v Speaker 1>in by yourself and have a different but equally good experience.
<v Speaker 1>If you're not able to get your friends together. So yeah,
<v Speaker 1>we've seen things along those lines before, but this feels
<v Speaker 1>like the most well thought out version of that. And yeah,
<v Speaker 1>I see people in chat saying this is a game
<v Speaker 1>where you can jump in and out more than you
<v Speaker 1>think you can, and it's like, and even that, to
<v Speaker 1>your point, isn't enough to like address the concern to
<v Speaker 1>address the problems fundamental to these big live service projects.
<v Speaker 1>You know. I guess you could say that maybe what
<v Speaker 1>this is is a sign that when they line things
<v Speaker 1>up and that word of mouth sort of builds up
<v Speaker 1>behind the dam and then the damn breaks and everyone's like, oh,
<v Speaker 1>should I get back into Marathon? It will be much
<v Speaker 1>easier to get back into Marathon than into some other
<v Speaker 1>live service games. But that hasn't been born out yet.
<v Speaker 1>We don't know if that's going to work. I also
<v Speaker 1>just don't know if that Rainbow six Siege sort of
<v Speaker 1>game plan is something that's still viable. We did see
<v Speaker 1>for a long time, especially after Siege, a lot of
<v Speaker 1>developers say, our game didn't hit it launch, but we're
<v Speaker 1>gonna stick with it, We're gonna turn it into something.
<v Speaker 1>And more recently we have seen games getting dropped very
<v Speaker 1>quick and and these especially when they're these big, expensive
<v Speaker 1>live service games, maybe that's the factor there. It's like
<v Speaker 1>they have already spent so much money on it that
<v Speaker 1>they don't have the appetite for it anymore. And that's
<v Speaker 1>that's certainly the case here. Bungee is this massive acquisition. Uh,
<v Speaker 1>there's there were cost associated with that acquisition, but the
<v Speaker 1>real concern is the cost of operation. And this game
<v Speaker 1>was was needed to hit. It needed to hit coming
<v Speaker 1>out of Destiny. Destiny to sort of entering a quasi
<v Speaker 1>maintenance phase. Uh, it was always supposed to be handing
<v Speaker 1>off the baton to Marathon instead. And it just like
<v Speaker 1>it's a little bit of a fumble, and it's the problem.
<v Speaker 1>Maybe may actually be it's not a complete fumble. They
<v Speaker 1>didn't completely botch everything, so it's not as easy as
<v Speaker 1>like scrap that get to work on the next thing.
<v Speaker 1>They are in this rock and hard play situation where
<v Speaker 1>it's like do we keep pushing forward with Marathon? There
<v Speaker 1>is no clear answer. I hope they do, because, like
<v Speaker 1>you said, so many people are speaking so positively about
<v Speaker 1>the game. People seem to really love what it's going for.
<v Speaker 1>It does seem to have solved a lot of problems
<v Speaker 1>with the genre, and you would hope that like that
<v Speaker 1>would be enough. But we'll see. I mean, I mean,
<v Speaker 1>the question probably does come down down to, like how
<v Speaker 1>does Sony feel about this? And because their live service
<v Speaker 1>push was a major initiative and this was the one,
<v Speaker 1>maybe the crown jewel in that initiative, like this is
<v Speaker 1>the one that really needed to hit and it just
<v Speaker 1>sounds like hell Divers two did much better than this
<v Speaker 1>is doing.
<v Speaker 2>Yeah, I just hope that they stick with it and
<v Speaker 2>don't cut it. It deserves yes, So I'm team Marathon success.
<v Speaker 1>So fingerpast same here. I hope it just continues along
<v Speaker 1>and you know, at the very least, like just see
<v Speaker 1>it through for a couple of years and see if
<v Speaker 1>you can like manufacture some more success out of it,
<v Speaker 1>because you have the goods. And if that's not enough,
<v Speaker 1>then this business is in, you know, maybe deeper trouble
<v Speaker 1>than we're actually recognizing. Alright, let's go ahead and take
<v Speaker 1>a break. If you want to skip out on these
<v Speaker 1>ad messages, you can do so GiantBomb dot com slash
<v Speaker 1>Join get yourself a premium membership there you get ad
<v Speaker 1>for versions of the audio and video program. In the meantime,
<v Speaker 1>we will be right back. All right, we're back with
<v Speaker 1>Game mess mornings. That's Finn. I'm Jeff. Let's get onto
<v Speaker 1>the next story. Here. Marble's Guardians of the Galaxy rated
<v Speaker 1>for switch to in Taiwan. This is from sal Ramano
<v Speaker 1>at Gamatsu the Taiwan excuse me. The Taiwan Digital Game
<v Speaker 1>Rating Committee has rated a switch to version of Marble's
<v Speaker 1>Guardian of Guardians of the Galaxy. Marble's Guardians of the
<v Speaker 1>Galaxy first launched for PlayStation five, Xbox series, PlayStation four,
<v Speaker 1>Xbox one, Switch, and PC via Steam an Epic Game
<v Speaker 1>Store on October twenty six to twenty twenty one. The
<v Speaker 1>Switch version people might remember, was the cloud only version,
<v Speaker 1>so the expectation here should be that we get a
<v Speaker 1>native version running on the Switch too. I'm a little
<v Speaker 1>surprised by this, just because it felt like, while there
<v Speaker 1>might be every reason to make this port happen, because
<v Speaker 1>that is a game that is beloved by many people.
<v Speaker 1>I put it on my top ten for that year.
<v Speaker 1>You as well, Okay, great, But my assumption, Finn, would
<v Speaker 1>have been that the people who could make a port
<v Speaker 1>happen probably have moved on to other things and this
<v Speaker 1>will just have to be left in the past. But
<v Speaker 1>not the case. It's rated. It sounds like it's coming
<v Speaker 1>pretty cool.
<v Speaker 2>Huh very I like you mentioned it. It was just
<v Speaker 2>a really good game when it came out, and it's
<v Speaker 2>a lot like that D and D movie where I
<v Speaker 2>just feel like it was so good, but not enough
<v Speaker 2>people loved it to make it the success it deserved. Yeah,
<v Speaker 2>So anytime it gets a port and more people get
<v Speaker 2>a chance to enjoy it, because I'm still holding out
<v Speaker 2>hope for a sequel, it was. It was just so
<v Speaker 2>much better than it had any right to be. I
<v Speaker 2>really liked it.
<v Speaker 1>Yeah, I spock Eddy in chat says the idea of
<v Speaker 1>an Underdog game based on a Marvel ip he feels crazy,
<v Speaker 1>but it really is, And yeah, it really is. It's
<v Speaker 1>of those games where it was instantly maligned because people
<v Speaker 1>just were a feeling fatigue for Marvel overall. The characters
<v Speaker 1>didn't look like the movie characters, and people are like, oh,
<v Speaker 1>another one of these games, And then it came through
<v Speaker 1>and it was like, oh, there's so much good emotion
<v Speaker 1>and good characterization in the game, and then it's like
<v Speaker 1>pretty fun to play. On top of that, Okay, yeah,
<v Speaker 1>that's great. It just really delivers on the fantasy of
<v Speaker 1>Guardians of the Galaxy.
<v Speaker 2>Oh yeah, and it allowed them to kind of go
<v Speaker 2>do some deep cuts and deep dives into Guardian lore
<v Speaker 2>that the movies couldn't really justify. And as a comics sicko,
<v Speaker 2>it's just fun to see all the Easter eggs about
<v Speaker 2>the Guardians universe just in that game.
<v Speaker 1>Yep. Yeah, some people point yeah, Luken's in chat points
<v Speaker 1>out the Guardians of the Galaxy was free on Epic
<v Speaker 1>a month ago already, So yeah, if you missed it there,
<v Speaker 1>well maybe now you can get it on Switch too.
<v Speaker 1>I might get it again, you know, have it on
<v Speaker 1>Switch to playing it again. I would welcome that. It
<v Speaker 1>would probably better than it did on the Steam deck,
<v Speaker 1>So that would be cool. Do it, Jeff, Yeah, let's
<v Speaker 1>let's make it happen. I am holding out hope for
<v Speaker 1>a sequel. I get it. I don't know. I just
<v Speaker 1>don't want to get hurt. I just I'm gonna believe
<v Speaker 1>that this is one special thing that we got and
<v Speaker 1>we're never going to get it again. That team, which
<v Speaker 1>team made that game?
<v Speaker 2>Do you remember it was it was one of the
<v Speaker 2>Square Enix's teams. I don't think.
<v Speaker 1>You're an Embracer now, right, Yeah, that team that did
<v Speaker 1>that much.
<v Speaker 2>It was Ida's Montreal.
<v Speaker 1>Okay, yes, in Idos Montreal did get acquired by Embracer. Yeah,
<v Speaker 1>I don't. I just don't have the faith that Bracer
<v Speaker 1>would be able to right, yeah.
<v Speaker 2>I I before I remember that part, I was like,
<v Speaker 2>it's more likely than a Midnight Suns too, but yeah, no,
<v Speaker 2>probably not now yeah, a different studio and then would
<v Speaker 2>it even be the same right exactly?
<v Speaker 1>Yeah, you would want this these creatives to go to
<v Speaker 1>come back and be in charge of it, especially after
<v Speaker 1>establishing such a strong foundation with that that original game.
<v Speaker 1>As a reminder, Idos Montreal did have layoffs recently. Yeah,
<v Speaker 1>and there was that cancel of that wild Lands game
<v Speaker 1>that apparently had been in the development for years and
<v Speaker 1>years and years that got canceled. Embracer then laid off
<v Speaker 1>more people after they had previously laid off like one
<v Speaker 1>hundred people and the few years before that. They basically
<v Speaker 1>have had layoffs at Idos Montreal every year for the
<v Speaker 1>last three years. All right, yep, exactly, Let's get onto
<v Speaker 1>this next one. Rare nes prototype missing a major character
<v Speaker 1>or a missing prototype showed up and a major character
<v Speaker 1>has now been found in there. This is from Scott
<v Speaker 1>Barrett at Duel Shockers. A rare and valuable prototype of
<v Speaker 1>one of the most famous Nies games of all time
<v Speaker 1>has made its way online, notable for omitting the character
<v Speaker 1>from its title. Nintendo has had terrible luck when it
<v Speaker 1>comes to leagues, with numerous unreleased and unfinished games making
<v Speaker 1>their way online. These have ranged from early versions of
<v Speaker 1>Super Mario Brothers to Pokemon games featuring monster designs never
<v Speaker 1>meant to be seen by the public. Mike's punch Out
<v Speaker 1>was one of the most beloved games of the NES era,
<v Speaker 1>and it had a bizarre history tied to its branding.
<v Speaker 1>It turns out there is more to the story than
<v Speaker 1>people realized, as explained by the Video Game History Foundation
<v Speaker 1>YouTube channel, as a prototype without Mike Tyson has been discovered.
<v Speaker 1>When punch Out was first revealed, it was originally just
<v Speaker 1>called punch Out. Mike Tyson was added later as part
<v Speaker 1>of a deal to use is likeness, which was only
<v Speaker 1>temporary as later versions of punch Out had to include
<v Speaker 1>a new character named Mister Dream. A prototype version of
<v Speaker 1>punch Out was sold at auction for forty five thousand dollars.
<v Speaker 1>This is an extremely early build of the game in
<v Speaker 1>which most of the characters weren't even finished. Details of
<v Speaker 1>this prototype can be found on the cutting room floor,
<v Speaker 1>but the most and that's like a capital of the
<v Speaker 1>cutting room floor. But the most important part is that
<v Speaker 1>Mike Tyson is nowhere to be found, nor is Mister Dream.
<v Speaker 1>While Mike Tyson might not be there, there are other
<v Speaker 1>characters who don't appear in the final game who are mentioned,
<v Speaker 1>including Rocky Head and Mongol Khan. It's unknown if the
<v Speaker 1>game if the name for supermach if that's the original
<v Speaker 1>name for Super Macho Man but was changed to avoid
<v Speaker 1>similarities to the Rocky movies. It's fascinating to see these
<v Speaker 1>glimpses into the early Nintendo games. That's one thing the
<v Speaker 1>Video Game History Foundation said fan about this thing is
<v Speaker 1>that it's the most unique early prototype game that they've seen.
<v Speaker 1>Some aspects of it are like it's printed on an
<v Speaker 1>actual like cartridge with a plastic shell on it that
<v Speaker 1>has a label on it for punch Out that features
<v Speaker 1>like some one of the characters on there. And it's
<v Speaker 1>also the game is on a final production style chip
<v Speaker 1>instead of an early ep ROM, which is one of
<v Speaker 1>one of those things that would have been used in
<v Speaker 1>prototypes previously, and this is an early prototype that just
<v Speaker 1>looks like a final cartridge, but when you boot up
<v Speaker 1>the game, a lot of the stuff is just misaligned,
<v Speaker 1>completely unfinished. A lot of these references to characters that
<v Speaker 1>didn't end up in the final game. Seems like punch
<v Speaker 1>Out was one of these test cases for Nintendo where
<v Speaker 1>they were figuring out a lot of their processes for
<v Speaker 1>developing games, and this is an artifact of that. So
<v Speaker 1>it was a really cool find. And then on top
<v Speaker 1>of that, it's history of punch Out, which is one
<v Speaker 1>of the most timeless nes games, So just getting to
<v Speaker 1>see this stuff was was very very cool. Are you
<v Speaker 1>into video game history at all in that way?
<v Speaker 2>I am. Even though I had, I just pulled it
<v Speaker 2>up and I'm looking at this, I was not aware
<v Speaker 2>of this until you had put it on the docket,
<v Speaker 2>So this is actually legitimately cool. It's just fun to
<v Speaker 2>see the behind when these behind the scene things pop
<v Speaker 2>up and you can learn more about stuff, even if
<v Speaker 2>you don't particularly care about the game that's being highlighted
<v Speaker 2>like it's still objectively cool to see how things were
<v Speaker 2>handled back then, right, Like people are just it was
<v Speaker 2>almost like the wild West. People were figuring out what
<v Speaker 2>worked what didn't. So this is that's just objectively cool.
<v Speaker 1>Yep, it's it's very cool. It's also yeah, it's fun
<v Speaker 1>to like see like what things did end up getting cut.
<v Speaker 1>And I'm sure the Rocky Head whatever situation does come
<v Speaker 1>down to them worried about any sort of name that
<v Speaker 1>might be related to the Rocky movies. That's something that
<v Speaker 1>intended got into trouble with before with Donkey Kong, so
<v Speaker 1>they probably probably wanted to avoid lawsuits. And that's also
<v Speaker 1>like there's a history of that with like street Fighter
<v Speaker 1>right where I guess that's name they were gonna name
<v Speaker 1>Mike Bison. The boxer was gonna be Mike Bison, and
<v Speaker 1>they're like, well that we don't want to get sued
<v Speaker 1>by Mike Tyson, so let's make this other character m Bison.
<v Speaker 1>And that's why it's swapped between the Japanese and American
<v Speaker 1>versions and stuff like that. So these companies think about
<v Speaker 1>that stuff, and they often also just copy stuff that
<v Speaker 1>they see and then of course Mongol Khan, which is
<v Speaker 1>a man. You can only imagine what that character would
<v Speaker 1>have looked like. But that you know, the final game
<v Speaker 1>shipped with like was it's Piston Honda or whatever, like
<v Speaker 1>just obvious stereotypes for like Japanese people and stuff like that.
<v Speaker 1>That's what that series always was. So it's like you
<v Speaker 1>can only imagine what Mongol Khan might have ended.
<v Speaker 2>Up being, right, probably for the best planted up both
<v Speaker 2>what we got.
<v Speaker 1>Exactly, Yes, for sure, punch Outs a game that I
<v Speaker 1>still want to come back. You know. There was reporting
<v Speaker 1>recently from Mron Khan who said that one of the
<v Speaker 1>reasons we haven't seen a new punch Out. Yeah shouts
<v Speaker 1>out to Emron as always, is that Nintendo was surprised
<v Speaker 1>by I don't even know if it's a backlash, but
<v Speaker 1>the conversation around the we punch Out, which once again
<v Speaker 1>featured a lot of ethnic stereotypes, and Nintendo's like, oh,
<v Speaker 1>people were talking about that in a way that we
<v Speaker 1>weren't expecting, and it was like, well you probably should have.
<v Speaker 1>I guess my question to you, Finn would be like
<v Speaker 1>if they were to do punch Out today, and they
<v Speaker 1>obviously just couldn't do the racial stereotypes anymore. How can
<v Speaker 1>they still do a punch out and kind of have
<v Speaker 1>that vibe like what would you do?
<v Speaker 2>You can still have like fighters themed after different regions
<v Speaker 2>and cultures, but not have it be a full on
<v Speaker 2>stereotype like that. It exists. People do it all the time.
<v Speaker 2>They're like they'll make what ifs. You know, what if
<v Speaker 2>this character was from this region and you look at
<v Speaker 2>it and you're like, that's that's really cool? It could
<v Speaker 2>be a yeah, yeah, you can have that. You can
<v Speaker 2>have fighters be themed after various regions and ethnicities and
<v Speaker 2>cultures and not have it be like cartoonishly over the top,
<v Speaker 2>like you know this it's not the eighties anymore. You know,
<v Speaker 2>people there are some people that don't care, but there
<v Speaker 2>are a lot enough a lot of people that do.
<v Speaker 2>And it's not hard to just make your design be
<v Speaker 2>cool but not derogatory. I guess is is a good
<v Speaker 2>way to look at it. Like I I my mind
<v Speaker 2>immediately went to I don't know if you ever watched
<v Speaker 2>g Gundam where every Gundam was based off a different
<v Speaker 2>country and some of those were just so over the top,
<v Speaker 2>like but you know, you don't need to do that anymore.
<v Speaker 1>Was there a gun? Here's what I need to know.
<v Speaker 1>Was there a Gundom with the sombrero, because then all
<v Speaker 1>was there was that.
<v Speaker 2>That is a yeah and I.
<v Speaker 1>And I know shout outs to U, any of our
<v Speaker 1>Mexican viewers. I know you guys actually usually love that
<v Speaker 1>stuff because it's like this is fun and like you
<v Speaker 1>always get annoyed it like white people being over sensitive
<v Speaker 1>to that. But that's still crazy. It's still crazy that
<v Speaker 1>a Gundam had a sombrero. That's wow, fun stuff. It's
<v Speaker 1>just representation, baby, I know what you're talking about. Yes,
<v Speaker 1>shots at the shot Sean would know.
<v Speaker 2>I put it in chat just in case for you.
<v Speaker 1>Fantastic It's its name is Tequila Gundam. I gotta watch this.
<v Speaker 1>I gotta watch this. So here's what I would do.
<v Speaker 1>You just make up stereotypes of jobs. You just take
<v Speaker 1>the job, like you make a boxer who's based on
<v Speaker 1>like a firefighter, right, and then you can have all
<v Speaker 1>the fun you want because anyone can be a fire
<v Speaker 1>firefighter and then you're you're lampooning or whatever a job
<v Speaker 1>a profession, and then you can get all the same
<v Speaker 1>effects as they got in the original punch Out from
<v Speaker 1>the original punch Out characters, but it's just for a
<v Speaker 1>profession instead of an ethnicity or a race. I think
<v Speaker 1>that's the the move there, but I don't know. I'm
<v Speaker 1>getting the sense we might never get a punch Out
<v Speaker 1>game again. And maybe that's okay. That punch Out game
<v Speaker 1>is Yeah, you're right man, that we punch Out. They
<v Speaker 1>should just re release that, but I don't think that
<v Speaker 1>they will. All right, So let's get through these last
<v Speaker 1>handful of stories. Sony is prepping prepping a Metal Gear
<v Speaker 1>Solid movie. This is from Scott Barrett at Dual Shockers.
<v Speaker 1>It has not yet come to pass all the times
<v Speaker 1>that they've been talking about doing a Metal Gear movie
<v Speaker 1>with projects that keep languishing in development. Hell, middle Gear
<v Speaker 1>Solid is hardly the only video game franchise to be
<v Speaker 1>cheated out of a live action project, but it seems
<v Speaker 1>particularly odd that an action franchise that starts out relatively
<v Speaker 1>grounded couldn't get a movie. The Great Solid Snake might
<v Speaker 1>finally beginning his big, big screen debut. Sure, According to
<v Speaker 1>the Hollywood Reporters, Sony Columbia Pictures has green lighted at
<v Speaker 1>Middle Gear Solid movie with a familiar set of duos
<v Speaker 1>heading the project. The middle Gear Solid movie is being
<v Speaker 1>made by Zak Lapowski and Adam b Stein of Final Destination,
<v Speaker 1>Bloodlines Fame, with Avia Rod and ari A Rod, who
<v Speaker 1>have produced many films including Borderlands and Ghost in the Shell.
<v Speaker 1>There's currently no word on a release date or even
<v Speaker 1>a cast for the middle Gear Solid film, as it
<v Speaker 1>hasn't entered production yet. Dan was pointing out to us
<v Speaker 1>yesterday when we were talking about this, and I think
<v Speaker 1>he's got an old tweet about it of how the
<v Speaker 1>ever about every two to four years, a middle Gear
<v Speaker 1>Solid movie is announced with actors attached, with talent attached,
<v Speaker 1>with writers, with directors, and it has not happened yet, Finn,
<v Speaker 1>Is there any reason to believe this time will be different?
<v Speaker 2>There's always a chance, right, But what I think secretly
<v Speaker 2>is happening is has anyone made the joke yet that
<v Speaker 2>because middle Gear games are basically movies anyway, Kojima is
<v Speaker 2>killing them until they tap him to direct.
<v Speaker 1>Oh yeah, he's going in there, right, He's he loves
<v Speaker 1>movies and he's always talked about wanting to be a director.
<v Speaker 1>I don't know if you, I mean he could do
<v Speaker 1>that with des granding and he's not, so I think
<v Speaker 1>that I think he probably knows he shouldn't do this.
<v Speaker 2>Well he has the thing. Bloodlines was better than I
<v Speaker 2>ever expected it to be, right, And so I still
<v Speaker 2>firmly believe Metal Gear works better as a series like
<v Speaker 2>a Prestige TV show than trying to shove it into
<v Speaker 2>the runtime of a single film. But I'm still gonna
<v Speaker 2>be there and hope for the best because we're entering
<v Speaker 2>into a much better era of video game adaptations than
<v Speaker 2>we have had previously. So fingers crossed that it happens
<v Speaker 2>and it's good, but you know, there's still so much
<v Speaker 2>for time for it to just not happen again.
<v Speaker 1>Yeah, I'm with you on that one. Let's see here,
<v Speaker 1>I'm sorry. So let's just saw someone say that a
<v Speaker 1>leaker said Mario Maker three is happening. I'll track that down.
<v Speaker 1>We'll talk about that before we're done. Yeah, I need.
<v Speaker 1>I think the one thing that might change things now
<v Speaker 1>is video game movies have been proven to make a
<v Speaker 1>lot of money. Very recently, They've made a ton of money.
<v Speaker 1>And Hollywood works in trends, it works in fads, and
<v Speaker 1>when success happens with one thing from one realm. They
<v Speaker 1>will do that ad nauseum from that point forward. So
<v Speaker 1>and they love adapting other ip things that have been
<v Speaker 1>proven to make money elsewhere. So all those factors do
<v Speaker 1>work in favor. But there's a reason that this thing
<v Speaker 1>always crashes and burns, and it's because it is a
<v Speaker 1>little bit difficult to adapt, and the fan base is
<v Speaker 1>so particular and they don't have there's not a lot
<v Speaker 1>of room for imagination. Fin that you're like, that's the
<v Speaker 1>point you're getting at with it's already basically a movie
<v Speaker 1>like what we've seen the movie already, so you're going
<v Speaker 1>to be compared one to one to that and that
<v Speaker 1>probably causes a lot of headaches for writers, directors, from
<v Speaker 1>producers as they try to figure out a way to
<v Speaker 1>make this thing work. And you know, I think, you know,
<v Speaker 1>based on like the history of so many people getting
<v Speaker 1>attached to projects and then moving on seems like a
<v Speaker 1>common thing in Hollywood that will probably continue. People may
<v Speaker 1>be thinking they could take on this project and then
<v Speaker 1>getting distracted by something that probably pays just as well,
<v Speaker 1>and it's a little bit easier to adapt.
<v Speaker 2>So basically, do you do you think it could be
<v Speaker 2>more along the lines of like if you don't do
<v Speaker 2>something with a property for long enough, you lose it.
<v Speaker 2>So by announcing that it's in the works again, they
<v Speaker 2>hold on to the rights in perpetuity until it actually happens.
<v Speaker 2>But I don't know cynically that could be a factor.
<v Speaker 1>Yeah, I always like, I'm sure it depends on the contracts.
<v Speaker 1>My understanding a lot of those cases is you lose
<v Speaker 1>it unless you actually put something out, Like I know
<v Speaker 1>that's how it works with like Dick Tracy, Right, Warren
<v Speaker 1>Batty has had the rights to Dick Tracy for forever
<v Speaker 1>because he made that movie, but he's actually made other
<v Speaker 1>Dick Tracy stuff that people probably know about at this point,
<v Speaker 1>maybe maybe you don't to keep the rights to Dick Tracy.
<v Speaker 1>And those things are like TV specials, like a half
<v Speaker 1>an hour in character interview with Dick Tracy that Warren
<v Speaker 1>Batty aired on TV at like twelve thirty at night
<v Speaker 1>when he bought a TV slot so that he could
<v Speaker 1>keep the rights. And it's like he actually had to
<v Speaker 1>make something and put it out. It was a piece
<v Speaker 1>of shit and no one cared about it, but that
<v Speaker 1>satisfied the contractual obligation. So if they want to keep
<v Speaker 1>the rights, they might have to actually put something out.
<v Speaker 1>Yeah he's done that multiple times, says Colonel Sanders. Yeah,
<v Speaker 1>I know he's done it at least twice. Maybe he's
<v Speaker 1>done it three times at this point, I don't know.
<v Speaker 1>Warren Brady, hell of a guy, all right. Fresh Xbox
<v Speaker 1>discoveries point to Duet codename. The rumors around this is
<v Speaker 1>that this is Xbox game Pass Duet, and that name
<v Speaker 1>Duet implies that it is a combination of having game
<v Speaker 1>Pass and Netflix together, and this version of game Pass
<v Speaker 1>seemingly would use the game Pass triton another code name.
<v Speaker 1>That is a version of game Pass that focuses almost
<v Speaker 1>solely and exclusively on games that Microsoft owns themselves, so
<v Speaker 1>they have more control of it. So you get a
<v Speaker 1>version of game Pass through Netflix that includes all the
<v Speaker 1>Xbox game Pass games but doesn't have the third party games,
<v Speaker 1>so that Microsoft doesn't have to go and get new
<v Speaker 1>approvals from each of its parts to have those games
<v Speaker 1>show up. Then I just I want to know what
<v Speaker 1>do you think the appetite is out there for a
<v Speaker 1>combination of these two services, Like, what do you expect
<v Speaker 1>the price to be? How do you think Netflix people
<v Speaker 1>who don't have an Xbox access these games. Is it
<v Speaker 1>just you plug in a controller to your TV or
<v Speaker 1>Bluetooth to your TV and then start playing through Netflix.
<v Speaker 1>What are your expectations for this?
<v Speaker 2>Well, Xbox has already kind of set the precedent of
<v Speaker 2>allowing like Samsung TVs to play Xbox games, So having Netflix,
<v Speaker 2>I mean, I feel like price wise, we're looking in
<v Speaker 2>between the bottom tier and the medium tier. If they're
<v Speaker 2>cutting out third party games and dropping it just to
<v Speaker 2>Xbox first party studios, which a lot of people treat
<v Speaker 2>x Game Pass as a way to play first party
<v Speaker 2>studio games. I feel like, you know, it never hurts
<v Speaker 2>to have more tiers and more payment options because if
<v Speaker 2>you drop out, cut out access to the third party
<v Speaker 2>games and just making Microsoft studio games, there's people that
<v Speaker 2>would be benefit from that. And then if you have
<v Speaker 2>another tier that includes Netflix, like, would a lot of
<v Speaker 2>people do that? I'm not sure, But I don't see
<v Speaker 2>how it costs them a ton of money to have
<v Speaker 2>it be an option. I don't know. I feel like
<v Speaker 2>it can't hurt them, but I don't see it making
<v Speaker 2>huge waves to bring in a ton of new people.
<v Speaker 2>It might just be a tier that some people drop down.
<v Speaker 1>To yeah, right exactly, And I think that's that. I
<v Speaker 1>think that would be the concern. I think that it
<v Speaker 1>has been one of the reasons why this has not
<v Speaker 1>happened earlier. There's been word that Microsoft has been very
<v Speaker 1>keen to do this for a long time, but they've
<v Speaker 1>struggled to figure out the business side of it. Of
<v Speaker 1>if they do this and it's a really good deal,
<v Speaker 1>do a lot of people just drop their their raw
<v Speaker 1>Microsoft subscription and then jump over and do it kind
<v Speaker 1>of through Netflix, where where Microsoft will get a lot
<v Speaker 1>less money presumably, and in the cost the price of
<v Speaker 1>this thing Xbox Game Pass ultimately is what thirty dollars
<v Speaker 1>a month month the standard version of Netflix just twenty
<v Speaker 1>dollars a month, and then if you want the premium
<v Speaker 1>four K, that's twenty seven dollars a month. These things,
<v Speaker 1>you know, Okay, So if you're paying for both already,
<v Speaker 1>you're looking at what around fifty forty to sixty dollars
<v Speaker 1>a month. And I think that them trying to get
<v Speaker 1>a price in there. If that price comes in and
<v Speaker 1>it is like forty dollars a month in some combined way,
<v Speaker 1>and you don't get ads, maybe oh, that's a good deal.
<v Speaker 1>But if this thing is fifty dollars a month, people
<v Speaker 1>are just gonna roll their eyes and be like, that
<v Speaker 1>is a huge number, regardless of what I'm getting. I
<v Speaker 1>don't want to think about that, even if they're already
<v Speaker 1>paying for those two things separate, right, and I think
<v Speaker 1>what the price increases. Recently, a lot of people are
<v Speaker 1>dropping these services. I guess, maybe not Netflix. I know
<v Speaker 1>it's numbers keep going up, but certainly feels that.
<v Speaker 2>Way, especially as prices keep going up. I mean, yeah,
<v Speaker 2>you have to look at our reality. They keep raising prices,
<v Speaker 2>but everything is also raising its prices, so people start
<v Speaker 2>making cuts. It might not be Netflix right now, but
<v Speaker 2>people are dropping other served streaming services to make room.
<v Speaker 2>He was a time when I was subscribed to all
<v Speaker 2>of them, just because you know, that was just the reality.
<v Speaker 2>Everything had something I like, but I've had to start.
<v Speaker 1>It was all like eight dollars a month too, right, Yeah, yeah.
<v Speaker 2>It was like yeah, so I mean, but that's just
<v Speaker 2>not our world anymore, and so who knows? Who knows?
<v Speaker 1>Yep? Absolutely all right, Just we'll look quick check in
<v Speaker 1>with the sales charts in Japan. This is the first
<v Speaker 1>Famitsu Media creates sales chart after the PlayStation five price increase,
<v Speaker 1>and you know the you know, poke pocopea stole number
<v Speaker 1>one selling game doing very well. Let's see it in Japan.
<v Speaker 1>It's at eight hundred and sixty seven thousand copies sold,
<v Speaker 1>doing very well. But when it comes to the hardware,
<v Speaker 1>the PlayStation five did see a week over week decline.
<v Speaker 1>You know, all the platforms did, so maybe this is
<v Speaker 1>just in line with that. It went from nineteen thousand
<v Speaker 1>units sold in the previous week to thirteen point five
<v Speaker 1>thousand units sold the following week. So you know, the
<v Speaker 1>switch to went from sixty five thousand to fifty nine thousand,
<v Speaker 1>and the Switch one, I guess this is maybe notable.
<v Speaker 1>The Switch one was sold less than the PlayStation five
<v Speaker 1>did last week, and this week it sold more than
<v Speaker 1>the PlayStation five. It was at sixteen thousand units sold
<v Speaker 1>as opposed to the thirteen point five for the PS five.
<v Speaker 1>Japan is a weird market for PlayStation right now. It's
<v Speaker 1>one that you feel like it should be doing better in.
<v Speaker 1>But you know, through the PS four and now especially
<v Speaker 1>during the PS five, the system never fully found its footing,
<v Speaker 1>and the PS four did pretty well in Japan all
<v Speaker 1>things told, but the PS five is not quite done
<v Speaker 1>as well, and the price increases can only be hurting it.
<v Speaker 1>We should expect this to be reflected worldwide, right, people
<v Speaker 1>are just going to be purchasing fewer PlayStation fives at
<v Speaker 1>least until Grand Theft Auto six comes out. Now that
<v Speaker 1>the price is increased.
<v Speaker 2>I would agree. I mean, any this is the first
<v Speaker 2>generation history where the price is just keep going up
<v Speaker 2>instead of down, so that's obviously going to be reflected.
<v Speaker 2>It just we'll probably find a reason to purchase them
<v Speaker 2>during big events like holidays or when a massive title
<v Speaker 2>like you mentioned GTA is six drops. But I don't
<v Speaker 2>think we're going to see as many people just randomly
<v Speaker 2>go like, hey, you know what, maybe it's time I
<v Speaker 2>upgrade to a PS five Pro. I don't think we're
<v Speaker 2>going to see that, at least in the numbers we're
<v Speaker 2>used to, and we're all sadder for it.
<v Speaker 1>Yeah, I mean the PS five Pro specifically, four thousand,
<v Speaker 1>six hundred PS five Pro units sold the previous week,
<v Speaker 1>and it dropped down to eight hundred and forty, so
<v Speaker 1>less than one thousand, and then the PS five, the
<v Speaker 1>standard PS five went from two thousand, eight hundred to
<v Speaker 1>five hundred and fifty. It's all the digital edition, which
<v Speaker 1>is I believe in Japan at a lower price. It's
<v Speaker 1>at Japan only digital edition, so that one is where
<v Speaker 1>everyone's going. And that actually went up in sales. It
<v Speaker 1>went from eleven thousand, nine hundred the week before to
<v Speaker 1>twelve thousand. So it kind of just maybe flat is
<v Speaker 1>a better way to put that. But yeah, this is
<v Speaker 1>just the reality, and it's going they're gonna have and
<v Speaker 1>it's going to hurt their sales, but they've accepted that
<v Speaker 1>that's the reality and they're just gonna keep pushing forward
<v Speaker 1>with it because costs have increased that much. Also, maybe
<v Speaker 1>maybe noteworthy this cent might be the first week where
<v Speaker 1>no PS fours were sold in Japan.
<v Speaker 2>I just noticed that.
<v Speaker 1>Yeah, yeah, I don't see it. It's not on the
<v Speaker 1>list at all. Odd, Okay, let's keep going here. Starting
<v Speaker 1>April tenth, twenty twenty six, Amazon, Luna will no longer
<v Speaker 1>offer game stores, individual game purchases, or third party subscriptions.
<v Speaker 1>This is from their website, but effectively it sounds like
<v Speaker 1>they're shutting down all the ways you can acquire new
<v Speaker 1>games through Luna. But it's not like shutting down quote unquote,
<v Speaker 1>like you could still use Luna, but you can't really
<v Speaker 1>get new games through Luna. You know. I'll read the
<v Speaker 1>what's changing thing here from their blog post. A la
<v Speaker 1>carte gaming game purchases are no longer available. Previously purchase
<v Speaker 1>titles will will remain playable through June tenth, after which
<v Speaker 1>they will be removed from Luna. So yeah, some things
<v Speaker 1>are just getting straight up removed. Bring your own library
<v Speaker 1>will no longer be supported. Games previously played in this
<v Speaker 1>manner will no longer be playable on Luna after June tenth.
<v Speaker 1>Ubisoft Plus and Jackbox Games subscriptions sold through Luna are discontinued.
<v Speaker 1>New subscriptions are no longer available for purchase, and any
<v Speaker 1>active subscriptions purchased from Luna will be canceled at the
<v Speaker 1>end of your next billing cycle. Third party game stores EA, Ubisoft,
<v Speaker 1>and gog are being removed from Luna platform. Yeah, this
<v Speaker 1>thing's shutting down, right, I know, they know me keep
<v Speaker 1>saying it's not like there's parts of this thing where
<v Speaker 1>they're like it's not shutting down or it's being reworked,
<v Speaker 1>I think, is how they're saying. It. It's shutting down.
<v Speaker 1>This is just this is you can't use this service
<v Speaker 1>the way that it was intended to be used. I
<v Speaker 1>don't understand what they're like really doing here other than
<v Speaker 1>just pulling back from this initiative entirely.
<v Speaker 2>Right, Yeah, I mean removing games from their service, removing
<v Speaker 2>options for your service, removing entire storefronts from your service.
<v Speaker 2>I don't know how. I mean, that's just corporate talk.
<v Speaker 2>You don't want to say what it is. You want
<v Speaker 2>to make it sound a little more palatable. But if
<v Speaker 2>you were using Amazon Luna, and obviously not a lot
<v Speaker 2>of people were, we wouldn't be in this situation. But uh, yeah,
<v Speaker 2>that would this would be a sad day.
<v Speaker 1>Yep, exactly. How do you feel about cloud streaming overall?
<v Speaker 1>It just feels like, man, that was a long decade
<v Speaker 1>of it's coming, it's coming, it's coming, and now it
<v Speaker 1>feels like everyone's.
<v Speaker 2>Like, yeah, I mean I've never really used it outside
<v Speaker 2>of like my PlayStation portal when I travel, but it's again,
<v Speaker 2>it's just one of those things where it never hurt
<v Speaker 2>that give people the option, even if it wasn't their
<v Speaker 2>primary way of playing. Uh, it's always sad when something
<v Speaker 2>gets removed from the ecosystem.
<v Speaker 1>Yep, absolutely, all right, I'm gonna see if I can
<v Speaker 1>find this Mario Maker thing. Yeah, okay, so special said
<v Speaker 1>that Mario Maker three could be happening. I would love that.
<v Speaker 1>You know, the Switch two has a mouse. It kind
<v Speaker 1>of makes a lot of sense. But I always got
<v Speaker 1>the sense that Nintendo expected better performance from the Mario
<v Speaker 1>Maker games Mario Maker three or Mario Maker two. For
<v Speaker 1>the Switch one sold around five million copies, which is
<v Speaker 1>really good, but it doesn't quite compare to like when
<v Speaker 1>they just put out their own bespoke two D new
<v Speaker 1>like Wonder performed much better than that, I think in
<v Speaker 1>the end, and it continues to perform much better than that.
<v Speaker 1>So it's like they can make if they have that
<v Speaker 1>two D Mario team, make just a new Mario game,
<v Speaker 1>it'll do better. So it's like that's an opportunity cost
<v Speaker 1>why not just do that instead of Mario Maker three.
<v Speaker 1>That was always my thinking. But here's the counter that
<v Speaker 1>Mario Maker fucking owns and we should get more Mario
<v Speaker 1>Maker games. So hopefully they're actually doing this. It would
<v Speaker 1>be a great fit for the Switch to with that mouse.
<v Speaker 1>That was the one to complaint with Mario Maker two.
<v Speaker 1>It was just a little bit more cumbersome to make
<v Speaker 1>levels on the Switch compared to the WU and the
<v Speaker 1>mouse would absolutely fix that, and honestly it would kind
<v Speaker 1>of be even better than the stylus on on the WIU.
<v Speaker 1>So yeah, hopefully this is real. I'm gonna hold out hope.
<v Speaker 1>You know, we're we should get a direct from Nintendo
<v Speaker 1>by June, So if they're gonna drop something like that soon,
<v Speaker 1>I would love that. Even if they drop it in
<v Speaker 1>the next couple of years, I would be more than
<v Speaker 1>more than happy to accept it. All right, Finn, That
<v Speaker 1>does it for the headlines. We're gonna move on to
<v Speaker 1>the poll question from yesterday. We have that over here
<v Speaker 1>on Giant Bombs YouTube channel. I am going to refresh things.
<v Speaker 1>I asked you all, have you ever played Rhythm Heaven before?
<v Speaker 1>Yes or no? We're your options, And for this audience,
<v Speaker 1>a respectable thirty nine percent said yes they did, and
<v Speaker 1>sixty one percent said no. You have a chance to
<v Speaker 1>fix that. Everybody. Rhythm Heaven Groove coming to Switch to
<v Speaker 1>and Switch one on July second. So yeah, great series.
<v Speaker 1>I was playing Rhythm Heaven Fever for the Wii on
<v Speaker 1>Dolphin yesterday. You could play that with the mouse. You
<v Speaker 1>can play that with the mouse and just get really
<v Speaker 1>two clicks as your two inputs for the most part. Yeah,
<v Speaker 1>it works great, It's a lot of fun. People should
<v Speaker 1>go play.
<v Speaker 2>That that Uh that sounds tempting.
<v Speaker 1>Yeah, it's worth it, man, Dolphin, good emulator. All right,
<v Speaker 1>everybody that does it? For the pole question, no new
<v Speaker 1>pole question today. Because it is Friday, We're going to
<v Speaker 1>wrap up the week with the Bomb twelve as always.
<v Speaker 1>But before we do that, let's take care of some business. Then,
<v Speaker 1>why don't you tell people where they can find you
<v Speaker 1>on the internet what you have going on and all
<v Speaker 1>of that good stuff sounds good.
<v Speaker 2>I like I mentioned at the beginning, I am Nola
<v Speaker 2>nerd cast on pretty much everything. Turns out being consistent
<v Speaker 2>is a good thing. I mean, and I just I
<v Speaker 2>just rebranded and restarted everything, so all my packs East
<v Speaker 2>coverage is pretty much the most recent stuff prior to
<v Speaker 2>twenty nineteen. But yeah, that's where I'm going to be
<v Speaker 2>doing everything. That's everything. I'm going to be going to
<v Speaker 2>Summer Games Fest for the first time ever this year.
<v Speaker 2>I'm very excited about that. But yeah, it's that's all
<v Speaker 2>My coverage, my reviews, my podcasts, and interviews will all
<v Speaker 2>be via Nola Nerdcast. So if you feel like giving
<v Speaker 2>it a shot, I'm always going to be happy to
<v Speaker 2>have you. And yeah, I just love talking about cool
<v Speaker 2>stuff with cool people, and that's why I'm just gonna
<v Speaker 2>be very thankful that I got to be part of
<v Speaker 2>this today.
<v Speaker 1>Awesome, great news about Summer Game Fest. We'll get you
<v Speaker 1>on the couch. We're gonna be doing a Giant Bomb
<v Speaker 1>at night once again, everybody, so get to see Finn there.
<v Speaker 1>That'll be fantastic. All right, let's see here. With that
<v Speaker 1>out of the way, let's see what's happening today on
<v Speaker 1>Giant Bomb. We're going to be recording some stuff between
<v Speaker 1>now and UPF, but UPF will be happening at three
<v Speaker 1>pm Eastern noon Pacific. We're probably I think there's plans
<v Speaker 1>to play a couple of games, but we're gonna try that.
<v Speaker 1>I think it's called scam Line, which is kind of
<v Speaker 1>a friend slop social deception game where we might want
<v Speaker 1>to bump that one.
<v Speaker 2>It seems like maybe more people are gonna be out
<v Speaker 2>that we thought.
<v Speaker 1>Oh really, okay, thank you, Sean. I appreciate that. All right. Yeah,
<v Speaker 1>when we can get the whole crew together, we'll play
<v Speaker 1>that one because it does seem to require it just
<v Speaker 1>seems like the more the better. Okay, So we're probably
<v Speaker 1>gonna do a grab bag then that was the original plan.
<v Speaker 1>We'll probably do that. Maybe at X Men Multiplayer, the
<v Speaker 1>Arcade game, maybe we could do some of that. So
<v Speaker 1>tune in for UPF that'll be at three pm. As
<v Speaker 1>I said, Other than that, we're gonna have, you know,
<v Speaker 1>just the normal stuff that you can get from the
<v Speaker 1>website all the time, and then tomorrow we'll have a
<v Speaker 1>special drop as well. And of course if you're a
<v Speaker 1>Premium member, there's tons of new stop stuff dropping all
<v Speaker 1>the time. All Right, with all that out of the way,
<v Speaker 1>I believe it is now time to end the show
<v Speaker 1>and end the week with the Bomb twelve. Everybody, These
<v Speaker 1>are the twelve games that really matter to people who
<v Speaker 1>are really playing video games. I have the Bomb twelve
<v Speaker 1>right here, starting with number twelve, as it goes to
<v Speaker 1>PS five, Starfield, Number eleven as we come out of Easter,
<v Speaker 1>I Am Jesus Christ. Ten is Dragging Quest seven Reimagined.
<v Speaker 1>Number nine is Resident Evil remake. Number eight is Starfux
<v Speaker 1>sixty four. That's a hell of a thing to see
<v Speaker 1>on the chart, but obviously a lot of people excited
<v Speaker 1>about that after the movie. I also played Starfux sixty
<v Speaker 1>four this week. Number seven is Resident Evil Requiem. Number
<v Speaker 1>six is Neo three that popped back up after I
<v Speaker 1>think kind of dipping a little bit. Maybe people are
<v Speaker 1>checking into that now. Number five death Stranding two on
<v Speaker 1>the Beach thanks to its PC port. Number four is
<v Speaker 1>Slay the Spire two. Then the top three as it
<v Speaker 1>has been in different orders for the last couple of weeks.
<v Speaker 1>Number three is Pocopia, Number two is Crimson Desert, and
<v Speaker 1>number one Marathon. This audience certainly is playing that game,
<v Speaker 1>so I guess we'll see. I mean, I really just
<v Speaker 1>feel like it's continued success with people who are super
<v Speaker 1>into video games. It's just a good omen film. Like
<v Speaker 1>eventually this is going to click with that wider audience.
<v Speaker 1>I don't know what will happen. A big streamer will
<v Speaker 1>start like really playing it a ton and it'll just
<v Speaker 1>take off from there. I have no idea, but I
<v Speaker 1>believe in the power of Marathon coming back, all right, supremacy, Yes,
<v Speaker 1>Marathon supremacy once and for all. That does it for
<v Speaker 1>the Bomb twelve. If you want to submit your game
<v Speaker 1>for next week's Bomb twelve, go to the website there.
<v Speaker 1>If you scroll down a little bit, you could see
<v Speaker 1>this current week's Bomb twelve, and then on the left
<v Speaker 1>hand side there's a vote here button you click on
<v Speaker 1>that you can submit your game in a Google form.
<v Speaker 1>I will add it to consideration, and then we'll wrap
<v Speaker 1>up next week with the Bomb twelve and the twelve
<v Speaker 1>games that you all are playing. All right, with all
<v Speaker 1>that out of the way, time to really finalize things. Finn,
<v Speaker 1>thank you so much for hanging out with me today
<v Speaker 1>and talking about video games. Man, I really appreciate it.
<v Speaker 2>I very much appreciate it right back. Thank you. This
<v Speaker 2>was just super fun. I had a wonderful time.
<v Speaker 1>Absolutely, we'll make it happen again. You are a great guest.
<v Speaker 1>I can't wait to do it once once again. Like
<v Speaker 1>I said, thanks for watching everybody. You're the best audience
<v Speaker 1>in gaming. Until next time, have a good one, take
<v Speaker 1>care of yourself and goodbye.

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