Cancelled Twisted Metal Game was a Battle Royale Game
2025-03-03
62 min
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<v Speaker 1>You know me, bat. <v Speaker 2>Well, it's the Internet. You're busy. Let's do this for <v Speaker 2>March third, twenty twenty five. For the next hour or so, <v Speaker 2>let me help you sort through the world of gaming <v Speaker 2>on Games Morning's Live with Me Jeff Grub Today, Claire <v Speaker 2>Obscure Expedition thirty three really does seem like the final <v Speaker 2>fantasy game fans have been waiting for. <v Speaker 1>But first, please. <v Speaker 2>Join me and welcome you today's co host the Game <v Speaker 2>Miss Mornings. It's Jesse Norris. Thanks for joining me on <v Speaker 2>my first podcast. <v Speaker 3>Hey, why hello, the very first one. This is my second. <v Speaker 1>I didn't want to ola all right, well, you don't <v Speaker 1>have to boast, you have to show off. <v Speaker 2>Hey, we're still figuring things out over here, everybody, we're <v Speaker 2>piecing it together. It's gonna be another fun day of <v Speaker 2>streaming a whole block of content on job bomb. <v Speaker 1>After this, the GB kids. <v Speaker 2>Will be hanging out with you, and then they'll they'll <v Speaker 2>hand off to Reikerts through Who knows, They're gonna be <v Speaker 2>able to do what they want on those shows, so <v Speaker 2>it should be fun. We'll see if anyone wants me <v Speaker 2>to come hang out with them, I will if I <v Speaker 2>have the time. <v Speaker 1>Looking forward to it. But Jesse, how have you been. <v Speaker 3>I've been. <v Speaker 4>Insanely busy. Yeah, there's way too much coming out. Way <v Speaker 4>too much has come out. I posted about it over <v Speaker 4>the weekend where it's like, it's really weird to just <v Speaker 4>be out of the game releases eeitgeist because by the <v Speaker 4>time everyone was losing their minds enjoying Monster Hunter Wilds, <v Speaker 4>I hadn't played it for two weeks. I was already <v Speaker 4>completely done with it, like just getting always a head, <v Speaker 4>Like now I'm twenty five hours or so into Assassin's <v Speaker 4>Green Shadows. <v Speaker 3>Well, like, it's weird. <v Speaker 4>It's been a weird thing to adjust to over time, <v Speaker 4>because then when you got to talk about it on <v Speaker 4>a show or something, I have to go back and <v Speaker 4>look at what I wrote, because half the time I've <v Speaker 4>started to forget. <v Speaker 1>Yep, it's and it's really this first part of the year. <v Speaker 2>I think a lot of people were thinking it would <v Speaker 2>be slow before February. <v Speaker 1>But was kind of There was plenty though doing January, <v Speaker 1>and then February. <v Speaker 2>Did of course pop off like crazy, and it's it's <v Speaker 2>not slowing down, even though I think people are like, <v Speaker 2>oh no, the big games came out in February again. <v Speaker 2>Now there's still plenty happening in March, things I'm excited about, <v Speaker 2>and the poll question today will be about that. Uh. <v Speaker 1>But yeah, uh, you know how you've been otherwise. <v Speaker 3>Okay as one can be in this country. <v Speaker 1>Yeah, that's kind of how I'm feeling these days. <v Speaker 2>I'm just kind of, uh, I don't know, rolling with <v Speaker 2>They're not even punches anymore devastating blows. <v Speaker 1>But yeah, it's you know, doing doing what I can. <v Speaker 4>Personally fine, but always full of existential dread. <v Speaker 2>Yeah, exactly, that's h and that's always a good way <v Speaker 2>to start the week. <v Speaker 1>Everybody, We're gonna give you your little dose of extent <v Speaker 1>existential dread. <v Speaker 4>Uh. <v Speaker 2>The for me, we can got you know, pretty busy <v Speaker 2>because I ended up going to that hockey game. <v Speaker 1>Had a good time. It was a lot of fun. <v Speaker 2>It was very cold, but I was bundled, so I <v Speaker 2>was doing okay till about the third period, where it <v Speaker 2>kept getting colder as like night because it was a <v Speaker 2>night game. It started at six pm and you know <v Speaker 2>it was. It would have been a lot easier to <v Speaker 2>handle had the Red Wings won and the they didn't <v Speaker 2>get hosed on a really just terrible non call there <v Speaker 2>in the last period. But still regardless, really glad I went. <v Speaker 2>It was a ton of fun. <v Speaker 3>They want to do one of those in Miami. Wow. <v Speaker 2>Yeah, I mean, you know, the if they can get <v Speaker 2>the weather in like the fifty to sixty ish range <v Speaker 2>or something from Miami. Yeah, I think, you know, god <v Speaker 2>like Tampa Bay might even make more sense. <v Speaker 1>I know they want to do it in. <v Speaker 2>Miami though, but you know, they have the tech now <v Speaker 2>to get those ice rinks to run. It just will <v Speaker 2>be a little sweaty like the rink, so it might <v Speaker 2>feel a little bit different to the players, but you know, <v Speaker 2>so what, you know, you got to entertain the people <v Speaker 2>go for out how to play hockey on this thing. <v Speaker 1>But yeah, it was. It was incredible. <v Speaker 2>One of the coolest live like sporting events I've ever <v Speaker 2>been to, just like the pageantry of it all. It <v Speaker 2>just looks so cool. So yeah, and the Shoe did <v Speaker 2>a good job. I've been there a couple times. Last <v Speaker 2>time I was there, Jesse had a beer bottle thrown <v Speaker 2>at my head, oh by a High State fans because <v Speaker 2>they saw a little bit of the mazes of the <v Speaker 2>yellow underneath my shirt where I was trying to hide it. <v Speaker 1>They saw it, and so they let me have it. Now. <v Speaker 2>They didn't hit me or anything. I survived. No beer <v Speaker 2>bottles thrown at me this time. In fact, most people <v Speaker 2>were pretty pretty nice. <v Speaker 3>Do they sol all glass or is everything plastic? <v Speaker 1>They these? You know, they have a lot of cans. <v Speaker 1>Actually they do a lot of ten So yeah, maybe <v Speaker 1>it's because you can. <v Speaker 4>I think they hope the price is enough to stop <v Speaker 4>people from even them, but it never is. <v Speaker 1>Oh no, of course not. <v Speaker 2>All right, let's explain what we do here most weekdays, I, <v Speaker 2>Jeff Greb, will help piece your gaming life back together. <v Speaker 2>That includes breaking news and maybe even some of our <v Speaker 2>own original reporting. For all these topics, I'll get the <v Speaker 2>input of a bona fide expert who will make me <v Speaker 2>look smart. If you were watching live on twitch, welcome. <v Speaker 2>You can always listen to the show later on podcast <v Speaker 2>feeds by searching for Game most mornings, or find the <v Speaker 2>RSS on giant bomb dot com. You can also catch <v Speaker 2>a show later with chapters and timestamps on YouTube. <v Speaker 1>Hello YouTube. All right, we have a lot to get into. <v Speaker 2>Let's start with Claire Obscure Expedition thirty three final previews <v Speaker 2>coming out today. You and I both played it right, <v Speaker 2>But you know, I'll just read this quick. The summarization <v Speaker 2>from IGN here Clear Obscure. Expedition thirty three is a <v Speaker 2>captivating turn based RPG with a unique premise. A being <v Speaker 2>called the Paintress paints a number each year, causing everyone <v Speaker 2>of that age to die. Story follows members of Expedition <v Speaker 2>thirty three, sent on a desperate mission to stop the Paintress. <v Speaker 2>The game features compelling, flawed characters who grapple with trauma <v Speaker 2>and loss. The combat system is deep, requiring strategic planning <v Speaker 2>and skillful executions of Dodges and Perry's. Players manage resources, <v Speaker 2>build combos, and leverage character specific skills and attributes. The <v Speaker 2>game world is visually stunning, and yeah, blah blah blah. <v Speaker 1>I gotta say I was super impressed with this. <v Speaker 2>I think the the sense that I got it like <v Speaker 2>just from like looking at it is it's very dramatic. <v Speaker 1>There's a lot of flare. <v Speaker 2>It almost feels the way I've been describing it to <v Speaker 2>people who've been asking me is it's like if you <v Speaker 2>could apply a layer of like persona Sheine on top <v Speaker 2>of a live action like stage play. Like the way <v Speaker 2>that the characters move and act is very like motion captured, <v Speaker 2>and then the motion capturing is not trying to be like, <v Speaker 2>let's capture these people in a naturalistic state. <v Speaker 1>It is let's capture these people. <v Speaker 2>Like really hamming it up, like really like trying to <v Speaker 2>be like overacting, and it works. It has this like <v Speaker 2>flare to it that I find visually very appealing and <v Speaker 2>I just kind of couldn't take my eyes off it. <v Speaker 1>On top of that, it is so snappy. I think. <v Speaker 2>One thing that is cool, and I think there's probably <v Speaker 2>a lot of RPGs that do this now, but the <v Speaker 2>menus are like rendered as three D objects in the world. <v Speaker 2>I don't the characters don't see it, at least as <v Speaker 2>far as I'm aware, but they're rendered as like three <v Speaker 2>D things that can like reflect the light. And because <v Speaker 2>of like the way that they're rendered out, at least <v Speaker 2>or I believe it's because of the way it's rendered out, <v Speaker 2>they're super snappy. So I, like, you know, I'm learning <v Speaker 2>this game, right, Jesse. I'm trying to figure out like <v Speaker 2>what is the right sort of train of going from <v Speaker 2>the real time attack that where you can like aim <v Speaker 2>and shoot at somebody and the turn based combat into <v Speaker 2>a normal attack into one of my spells, and then oh, <v Speaker 2>that spell leads into another spell, and all these. <v Speaker 1>Things like combo into one another. <v Speaker 2>I'm trying to figure that out, right, So I'm like <v Speaker 2>going into the wrong menu and my ADHD is such <v Speaker 2>where and a lot of times in games, I can <v Speaker 2>feel like, oh, I'm I'm messing up. I feel like <v Speaker 2>an idiot. I got to back up, or I go <v Speaker 2>figure out where I'm going. It's so snappy here and <v Speaker 2>so responsive that I was just like bouncing around no problem, <v Speaker 2>feeling like, Okay, no, I just went to the wrong place. <v Speaker 1>Let's bounce over here real quick. <v Speaker 2>And it has such a a visual confidence. <v Speaker 1>To it that it may it like hooked me in there. <v Speaker 2>It engaged me and engrossed me right away, making all <v Speaker 2>that the other aspects of figuring it out a lot easier. <v Speaker 2>So I think they're just getting all the small details right, <v Speaker 2>and I've really been impressed by it. We were talking <v Speaker 2>about a little bit before we went live, and you <v Speaker 2>mentioned like, hey, like this, you could tell this is <v Speaker 2>a team that scoped properly for the budget that they had, <v Speaker 2>And I noticed that as well. <v Speaker 1>How'd you find the game? <v Speaker 3>Pretty much? <v Speaker 4>It is It's extremely French, is how you describe it. <v Speaker 4>Everything super it's that weird mix of super serious and <v Speaker 4>really goofy and just flops between them without a moment's notice. <v Speaker 4>Really pretty When you're doing the walk in between fight sessions, <v Speaker 4>it feels pretty standard, like you're walking around like these <v Speaker 4>very yeah, these basic corridors that the main exploration thing <v Speaker 4>that you'll gain from them is just one of the <v Speaker 4>materials you use for upgrading. But the where they've really <v Speaker 4>spent their time outside of the cut scenes which look <v Speaker 4>amazing and have really good acting from Daredevil's Charlie Cox <v Speaker 4>and a whole bunch of other people, including an old <v Speaker 4>man Andy Serkis, who should not be an old. <v Speaker 3>Man since we're all supposed to be dead. <v Speaker 4>There's so much proper scope on focusing on the combat, <v Speaker 4>which from an outside glance it's going to feel repetitive <v Speaker 4>at first, but I do think they really had to <v Speaker 4>do that because of the timing of everything. Because whenever <v Speaker 4>you attack, you need to know when you're going to <v Speaker 4>press a to try and quit or do extra damage <v Speaker 4>to their attack, and when you're going to get hit <v Speaker 4>you need to know, all right, these characters can do <v Speaker 4>these two or three moves against me. So if I'm <v Speaker 4>really low health, I'm just going to try and dodge <v Speaker 4>you with B because that's got a much bigger window. <v Speaker 3>Yeah. <v Speaker 4>But if I'm feeling good and I want to parry, <v Speaker 4>and I parry either their one or up to like <v Speaker 4>a multi Yeah, if you parry every part of their attack, <v Speaker 4>whether it's one hit or more, you'll do a big <v Speaker 4>ass counter attack. <v Speaker 3>And it's just that nice. <v Speaker 4>You've always got that balance because then also you can <v Speaker 4>do the solo aim thing where you point you try <v Speaker 4>and hit them on a weak point with your gun <v Speaker 4>or your arranged attack, but that uses your action points, <v Speaker 4>and so your other moves build the action points, and <v Speaker 4>then your big ass moves need all the action points. <v Speaker 4>And so there's always that constant dance in micromanaging and <v Speaker 4>a surprising amount of depth to how you. <v Speaker 3>Make builds for each character. <v Speaker 4>So it's like I'm going to have everyone focus on fire, <v Speaker 4>and every time I do fire, shit just pops off. <v Speaker 3>But these guys don't get hit by fire. <v Speaker 4>So I've got these characters that aren't like that, and <v Speaker 4>so they can still do stuff against them with electricity <v Speaker 4>or ice. <v Speaker 3>There it's a. <v Speaker 4>Team that really knows and loves classic turn based role <v Speaker 4>playing games. <v Speaker 2>Yeah, that's and I think that the shows throughout so like, <v Speaker 2>the combat is I think, very very fun. You know, <v Speaker 2>you mentioned the dodging the perry. These are real time <v Speaker 2>sort of you know QTE moves that you're doing in <v Speaker 2>the middle of combat, like you know Super Mario RPG <v Speaker 2>and the occasional jump. Yeah, exactly, Yeah, just like Super <v Speaker 2>Mario RPG or Mario Luigi. I guess that's the one <v Speaker 2>that had the jumping. And then like I just think <v Speaker 2>that Okay, yeah, once you start like getting to the <v Speaker 2>flow of that give and take. <v Speaker 1>As you talked about, it's very rewarding. <v Speaker 2>And while it sounds pretty complicated, I think it's not <v Speaker 2>complicated as much as it is like deep. It's like <v Speaker 2>it's there's depth to the way you can think about it. <v Speaker 2>I grocked it relatively quickly. And then as far as <v Speaker 2>the you know, the basic nature of the running down <v Speaker 2>the corridors, I don't know, that's starting to feel like <v Speaker 2>maybe that's going to be back in fashion. <v Speaker 1>For RPGs a little bit. <v Speaker 2>Because you do have it's not like, oh, this is <v Speaker 2>the only kind of RPG we were getting. I think <v Speaker 2>when people had those complaints about and I didn't play <v Speaker 2>Final Fantasy thirteen or a really Final Fantasy ten, but <v Speaker 2>like people were okay with Final Fanasy ten. <v Speaker 1>I think Final Fantasy thirteen also. <v Speaker 2>Was sort of like this corridor like rpg where you <v Speaker 2>just kind of run down these hallways and then you <v Speaker 2>get to the next combat scenario and. <v Speaker 1>This this feels like that. <v Speaker 2>I think at that time when it was Final Fantasy <v Speaker 2>do when it's like, okay, we want Final Fantasy to <v Speaker 2>be more because this is like the RPG that we <v Speaker 2>get right now. <v Speaker 1>Now. <v Speaker 2>It's like, you know, you do have your Bowlder Skate <v Speaker 2>threes and you have all these options for different kinds <v Speaker 2>of RPGs out there, and so one of them being like, hey, <v Speaker 2>we're a French RPG inspired by that, and we are <v Speaker 2>going to kind of go back to that way of <v Speaker 2>doing things and do it in a way that still <v Speaker 2>looks very stylistic and very refined, even though you could <v Speaker 2>tell like, okay, this is where the decide that they <v Speaker 2>decided to save money from their budget is we're not <v Speaker 2>going to try to give you this big open world <v Speaker 2>to explore. It works for me again, I think that <v Speaker 2>they scoped properly. <v Speaker 3>Yeah, well they do have the open world. <v Speaker 4>It's just a world map and you're like this enormous <v Speaker 4>little thing walking to then get to those areas. <v Speaker 3>Yes, it's nice. <v Speaker 4>It's that nice mix where you still get a sense <v Speaker 4>of everything being big. But is that classic RPG style <v Speaker 4>of Okay, here's the world, I'm like one hundred and <v Speaker 4>fifty feet tall walking along it, or later on they <v Speaker 4>show you get that guy who can fly, but then <v Speaker 4>once you get into the area, it's not It was <v Speaker 4>not very confusing. I've seen some people saying they they <v Speaker 4>were getting turned around a bit because it wasn't full <v Speaker 4>of way points to let you know exactly where to go. <v Speaker 3>I didn't have the issue others might. <v Speaker 4>But it's it's really fun combat backed by really nice graphics. <v Speaker 4>Even though what we got was a demo that really <v Speaker 4>feels like once they've polished it up, it'll be out <v Speaker 4>there for everyone. Because it literally ends with pre order <v Speaker 4>now and all that shit on it. It was not a <v Speaker 4>preview build in any way. It was an early demo <v Speaker 4>that only ran a ten ADP with a ton of <v Speaker 4>aliasing in it. Once that's out, I think people will <v Speaker 4>see it. It looks great. It's really fun to play. <v Speaker 4>Oh my god, is the music good? Like I am, <v Speaker 4>I'm quite looking forward to it. <v Speaker 1>Yeah. <v Speaker 2>I think the music that you know, the performances are <v Speaker 2>are very good. <v Speaker 1>That's not too surprising. <v Speaker 2>Like this is the one of the ones that has <v Speaker 2>been starring it, which soon might be every game. <v Speaker 4>But he's a tortured soul who seems to not want <v Speaker 4>to be evil from a little bit we see. <v Speaker 2>I think that, you know, it is very like I said, <v Speaker 2>very dramatic in the way that it looks just very <v Speaker 2>dramatic and it's storytelling. I do think that it is <v Speaker 2>very sincere, like there's there's no irony here at all, <v Speaker 2>and and you know, you'll get it's also you know, <v Speaker 2>pretty violent or or you know, displits of displays of <v Speaker 2>violence or. <v Speaker 4>Leader there's a guy who immediately gets his head dropped <v Speaker 4>off by circus. <v Speaker 2>Right, So it's like it's trying to be like, hey, <v Speaker 2>that this successor to this lineage of RPGs, but like, <v Speaker 2>you know, trying to also have a modern stamp on it. <v Speaker 2>I think it's I think it's going to surprise a <v Speaker 2>lot of people. I think it's gonna, you know, not <v Speaker 2>a huge RPG guys. So it's Hitten for me. You <v Speaker 2>know a lot of times that I can assume that <v Speaker 2>it's like, well, if it's Hitten for me, it means <v Speaker 2>the RPG fans won't like it. But I don't think <v Speaker 2>that's the case here. And I want to apologize for <v Speaker 2>mentioning Final Fantasy ten and thirteen because now Chad is <v Speaker 2>arguing about them. <v Speaker 4>You know what's crazy. I got the Twitter open. Twitch <v Speaker 4>just has ads on the side of the videos. <v Speaker 1>Now, yeah, they got to put ads something, no I do. <v Speaker 4>I had no clue. I always had ad blocker on. <v Speaker 4>Yelled at me about it, so I turned it off. Yeah, <v Speaker 4>and there's there's just a some enormous ads. <v Speaker 1>Wow, there they are? All right? <v Speaker 2>Well, Claire Obscure Exhibition thirty three, Jesse, do you remember <v Speaker 2>when this is coming out? <v Speaker 4>I know it's soon, but late April on Everything Series <v Speaker 4>PS five PC its Day one Play Anywhere Game Pass. <v Speaker 2>That's right, all right, So let's how does it compare <v Speaker 2>to Tonyak's Pro Skater twenty four Dan record? You know, <v Speaker 2>the kickflips aren't quite as realistic. <v Speaker 1>It's good. <v Speaker 3>The music's just as good, if not better. <v Speaker 2>Okay, Well, let's not get crazy uh Okay Up Next, <v Speaker 2>Rockstar acquires a studio founded by the director of La <v Speaker 2>Noir and The Getaway. <v Speaker 1>This is from Tom Iven at VGC. <v Speaker 2>Rockstar Games has announced the acquisition of longtime development partner <v Speaker 2>Video Games Deluxe, the Sydney based The Sydney based studio, <v Speaker 2>which will be renamed rock Star Australia, was founded by <v Speaker 2>Brendan McNamara, who previously directed The Getaway for Sony before <v Speaker 2>establishing La Noir studio Team Bondi. Video Game Deluxe was <v Speaker 2>has worked with Rockstar on several games, including the twenty <v Speaker 2>seventeen re releases of La Noir, La Noir, the VR <v Speaker 2>Case Files, and most recently Grand Theft Auto the Trilogy <v Speaker 2>the Definitive Edition. After working together closely over many years, <v Speaker 2>we are excited to have Video Games Deluxe joined the <v Speaker 2>team as Rockstar Australia, said Rockstar Games head of Publishing <v Speaker 2>Jennifer Colby. It's been an honor to work closely with <v Speaker 2>Rockstar Games this past decade, said McNamara. We are thrilled <v Speaker 2>to be a part of Rockstar Games and to continue <v Speaker 2>our efforts to make the best games possible. Rockstar is <v Speaker 2>currently getting ready to launch Grand Theft Auto six for <v Speaker 2>PS five and Xbox Series X and S blah blah blah. <v Speaker 2>And of course this is sort of the latest acquisition <v Speaker 2>for Rockstar, who has made other acquisitions in the lines of, Hey, <v Speaker 2>we're going to have lots of user generated content in <v Speaker 2>our games, and we're gonna have role playing, and they've <v Speaker 2>made acquisitions in both of those areas. To me, this <v Speaker 2>feels like, bring in this studio to help make sure <v Speaker 2>that maybe the main content of the game like that <v Speaker 2>they will continue to put out For GT Online two, <v Speaker 2>which we still haven't heard about. We don't know what <v Speaker 2>that looks like, We don't know what that even means <v Speaker 2>at this point, but we can assume that that will <v Speaker 2>probably still need official, you know, first party, first team <v Speaker 2>content and not just user generated content. This feels like <v Speaker 2>way of bolstering that because it's a team that has <v Speaker 2>done a lot of that kind of stuff or at <v Speaker 2>least helped spruce up that stuff for them in the past. <v Speaker 1>Yeah. <v Speaker 4>UGC is pretty much. I think a lot of people <v Speaker 4>realize a bit of a cheat code where you can <v Speaker 4>just have the audience keep your game going way cheaper <v Speaker 4>than you can. <v Speaker 3>It's the thing that way more money in the long run. <v Speaker 4>Yeah, yep, especially when you have some form of decent <v Speaker 4>monetization around it, like Fortnite has now and Minecraft has <v Speaker 4>had for a while because though with their Starfield they <v Speaker 4>made a much better version of what they hadn't Fallout <v Speaker 4>and Skyrim because those were so limited by the hardware <v Speaker 4>at the time. <v Speaker 3>It was like two gigs is all you could have. <v Speaker 4>Now you can have like one hundred because everything has <v Speaker 4>way more capability. And also, this is the team I <v Speaker 4>remember that guy kind of sucked. I don't remember why, <v Speaker 4>but this is the team that fixed up the trilogy <v Speaker 4>because I saw some people going, oh they did that, <v Speaker 4>and it was like, no, they've fixed the very bad <v Speaker 4>port job. <v Speaker 1>Yeah. <v Speaker 2>The original port job was done by something street I <v Speaker 2>can't remember. <v Speaker 1>Yeah. <v Speaker 2>Yeah yeah, and they yes, that was used a lot <v Speaker 2>of just like really bad standard AI upscaling. <v Speaker 4>And completely lost all the feel and color grading of everything. <v Speaker 1>It was not good mush together people like characters faces. <v Speaker 1>It was bad. <v Speaker 2>Yes, this is the team that they kind of trust <v Speaker 2>now to make sure that stuff like can actually be shipped. <v Speaker 2>So yeah, I get why they would want them. You know, <v Speaker 2>talk about Grand Theft Auto six. As always, people are <v Speaker 2>wondering when this thing is coming out. Uh, they continue <v Speaker 2>to say later this year. At a certain point, I <v Speaker 2>feel like they better mean that, not just because I like, <v Speaker 2>oh I want to play the game or anything like that, whatever, <v Speaker 2>I'll play it when it comes out, but because the <v Speaker 2>whole industry is on hold waiting for them to do this, <v Speaker 2>and at a certain point, it's just rude to like <v Speaker 2>be like to not give people the information about when <v Speaker 2>you're going to put this game out. You have other <v Speaker 2>companies that are waiting to do their thing because you're <v Speaker 2>going to do your thing, and you know that. So now, <v Speaker 2>of course, the game's done when it's done, right, So <v Speaker 2>if they need to delay it. <v Speaker 1>They'll delay it. <v Speaker 2>But uh yeah, boy if they're the way that they're <v Speaker 2>talking makes it sound like they won't delay it. <v Speaker 1>So we'll see. What do you think, man? <v Speaker 4>Well, two K they gave the Mafia the Old Country summer. <v Speaker 4>They gave a month and a day for Borderlands in September, <v Speaker 4>so you would think maybe July or August on Mafia, <v Speaker 4>then September, and then the rumor on GTA is October, <v Speaker 4>which does seem very close to Borderlands. But it's weird <v Speaker 4>because I all the Duty is pretty much guaranteed to <v Speaker 4>be October, and that's like the only franchise I think <v Speaker 4>won't bother moving you got Nintendo stuff, they won't give <v Speaker 4>a shit because they're not getting that game anyway, So <v Speaker 4>just put out whatever they want whenever they want, no <v Speaker 4>matter what. But for it kind of feels like Fable <v Speaker 4>might have been bonked because they were already doing Outer <v Speaker 4>Worlds two and it's like, ah, we don't know, because <v Speaker 4>when we had phil On, I joke to him about <v Speaker 4>avoiding Granduft Auto six and he just was like, yeah, <v Speaker 4>that's a big release, yep, and can't wait for it <v Speaker 4>so that they can make a lot of money. <v Speaker 2>I'm sure, Oh yeah, yeah, yeah the way yeah, Fable <v Speaker 2>was like one where it's like the way I heard <v Speaker 2>it was it was moved up and it was moved <v Speaker 2>out and Outer Worlds too was swapped in because of that. <v Speaker 1>So it's like they still want something at that time <v Speaker 1>of the. <v Speaker 3>Year, but they've talked before. <v Speaker 4>It's very much a they've got their game pass release cadence, <v Speaker 4>and only the biggest releases can really influence that. Otherwise <v Speaker 4>they've got so much they're just worried about themselves. <v Speaker 3>But GTA six is the one. <v Speaker 4>So goddamn big that everything that has any type of <v Speaker 4>relationship to it and gameplay at all is like, I <v Speaker 4>don't I don't want to be anywhere near there. <v Speaker 1>Yep o nights. Let's keep moving here. <v Speaker 2>Nintendo Switch Online is losing a classic game for the <v Speaker 2>first time. <v Speaker 1>This is from Ian Walker at Polygon. <v Speaker 2>We've become used to the show to the slow edition <v Speaker 2>of Nintendo Classics to the Nintendo Switch Online service since <v Speaker 2>it launched in twenty eighteen, but some subscribers will apparently <v Speaker 2>lose access to an old school game on March twenty eighth. <v Speaker 2>Nintendo shared on February twenty seventh that super Famicom game <v Speaker 2>super Formation Soccer, known as Super Soccer in the West, <v Speaker 2>will be delisted from the Nintendo Switch Online of service <v Speaker 2>in Japan next month, and while no reason was given, <v Speaker 2>the announcement did make a point to mention Superformation Soccer <v Speaker 2>status as a third party property. As such, it's possible <v Speaker 2>Nintendo's license to the game simply expired. We've reached out <v Speaker 2>to Nintendo for more information, but did not hear back immediately. <v Speaker 2>Superformation Soccer was first released on super Famicom in nineteen <v Speaker 2>ninety one by Clocktower developer Human Entertainment. Blah blah blah. <v Speaker 2>Human is no longer around. Someone else owns the property. Yeah, hey, <v Speaker 2>this is only notable because it's the first one on <v Speaker 2>Nintendo Switch Online. You know, there are other services where <v Speaker 2>like this is pretty standard for the most part. I'm <v Speaker 2>trying to think if there's anything where this isn't like <v Speaker 2>it's different on everything, right, because for games with Gold <v Speaker 2>and PlayStation Plus's standard tier of the essential tier, I <v Speaker 2>think the games you get each month, you can only <v Speaker 2>get those by signing in and claiming them each month, <v Speaker 2>so like there is this sort of like fence around <v Speaker 2>what is possible to do with those. Then there's the <v Speaker 2>you know, the ongoing backlog libraries that exist, and those <v Speaker 2>have frequently had games that shuffle in and out, both <v Speaker 2>on Xbox and on PlayStation now. So this just feels like, Okay, <v Speaker 2>that's kind of the way these deals work, although I <v Speaker 2>think Nintendo fans might feel a little bit differently because <v Speaker 2>they used to have the virtual console where they could <v Speaker 2>just buy all these games, and now this is the <v Speaker 2>only way to get a lot of these older games <v Speaker 2>on Switch, and so people feel like, well, you know, <v Speaker 2>get you took away our choice that we had on <v Speaker 2>the WU and everything before that to actually just own <v Speaker 2>these things. So we are kind of counting on you <v Speaker 2>to make sure that these games are available, and so <v Speaker 2>if you let one of the one of these deals lapse, <v Speaker 2>we are going to be losing out. Now again, I <v Speaker 2>don't know how many people care about Super Soccer, but. <v Speaker 3>The precedent is the president, right. <v Speaker 4>Yeah, it's a scary thing because like Eliza p Is <v Speaker 4>leaving Game Pass finally after eighteen months, like, they'll tend <v Speaker 4>to have pretty long deals on game Pass for. <v Speaker 1>At least game that scale. <v Speaker 4>Yeah, yeah, at least a year something they get in <v Speaker 4>early on, they tend to have at least twelve months, <v Speaker 4>if not two years and more like I think Freaking <v Speaker 4>Batman Arkham Knight or yeah, I think Arkham Knight has <v Speaker 4>been in there for six or seven years and it <v Speaker 4>was going to leave twice and then didn't end up leaving. <v Speaker 4>So you have always this worry that everything that's in <v Speaker 4>there that you wanted to get to, But like most people, <v Speaker 4>you just got an enormous backlog that is damn near <v Speaker 4>impossible to actually keep up with, especially when new shit <v Speaker 4>keeps coming out. <v Speaker 3>It's just nice to have that peace of mind that <v Speaker 3>this won't leave. <v Speaker 4>You don't really have any of that on PS plus <v Speaker 4>because when their first party goes in, it still leaves <v Speaker 4>pretty quickly. Microsoft. You know, outside of the license stuff, <v Speaker 4>their first party should stay there. But yeah, everything else <v Speaker 4>is just always subject to it. <v Speaker 2>Yeah, it sucks, yep, and it's uh, you know, there's <v Speaker 2>these The corporate view for you know, the last ten <v Speaker 2>to fifteen years has been, let's put up toll booths <v Speaker 2>everywhere everywhere we possibly can put a toll booth, and <v Speaker 2>for any kind of content, for anything. And you know, <v Speaker 2>all these companies have gotten on board with that, and <v Speaker 2>some of them handle a little bit better than than others. <v Speaker 1>And we know that this is usually just lip service. <v Speaker 2>When Microsoft says we're giving you choice and you can <v Speaker 2>buy the game anywhere, it's true, it's true, but we <v Speaker 2>know like they still like have preferences or whatever, and <v Speaker 2>really the preference is making money. But whatever, we know <v Speaker 2>why they say these things, and even if it's a lie, <v Speaker 2>the reason that they say that, they we still get <v Speaker 2>the choice and that's nice, but having these toll booths everywhere, <v Speaker 2>at a certain point, it's like, okay, yeah, you want <v Speaker 2>me to pay constantly, continually for the rest of my <v Speaker 2>life for the same set of games. Mostly, that's absurd. <v Speaker 2>Just take the power in your hands, everybody. These games <v Speaker 2>are available. Come on, like, the Internet's a library, that's <v Speaker 2>what we built it for. <v Speaker 1>Use it that way. <v Speaker 2>This like relying on these companies and the good graces <v Speaker 2>of these companies going forward. <v Speaker 1>You all know this, Come on, we're not doing that. <v Speaker 2>So and really, if they wanted me to feel differently, <v Speaker 2>they could behave differently. They don't want me to feel differently. <v Speaker 2>They just want my money. So I'm gonna continue feeling <v Speaker 2>this way, and I think you all should do. <v Speaker 1>I really do. All right, let's take a quick break. <v Speaker 2>When we come back, we'll talk about Call of Duty <v Speaker 2>still coming out the last Gen consoles and what that <v Speaker 2>might mean for some of the features. <v Speaker 1>In that game. Right after this, all right, I'm ready <v Speaker 1>to time. Let's get right back into it. <v Speaker 2>Call of Duty is probably still launching a new game <v Speaker 2>on Xbox one and PS four this year. Charlie Intel <v Speaker 2>on Twitter the website Charlie Intel posted Call of Duty <v Speaker 2>twenty twenty five could still release on PS four and <v Speaker 2>Xbox one. Per sources supporting last Gen in twenty twenty <v Speaker 2>five is a wild decision, but the game is in <v Speaker 2>development for the old consoles. From what we've heard, this <v Speaker 2>may be a reason as to why there can't be <v Speaker 2>excuse me, two big maps in war Zone at the <v Speaker 2>same time. So this, I don't think it's that wild. <v Speaker 3>I don't think it is all. <v Speaker 2>It's on the borderline of maybe next year they might <v Speaker 2>not do it, but even then I don't think it <v Speaker 2>would be wild. <v Speaker 1>Of next year, Xbox one and PS four got it. <v Speaker 2>There are millions of people who will play these games <v Speaker 2>on those consoles that money still spends. So I think <v Speaker 2>it's wild from the perspective of people who are super <v Speaker 2>into Call of Duty, have gotten their new consoles or <v Speaker 2>their new PCs and do want to have thanks take <v Speaker 2>advantage of the new hardware as much as it possibly can, <v Speaker 2>and their view is this is holding things. <v Speaker 1>Back, and they're you know, there's speculation here. <v Speaker 2>I think this is speculating from Charlie Intel that there's <v Speaker 2>that this is the reason that there can't be two <v Speaker 2>big maps and war Zone at the same time. Uh <v Speaker 2>is that they're probably some truth to that, and and <v Speaker 2>really it's like I think that they're like the people <v Speaker 2>have looked deeply into it. It's like, yeah, Warzone specifically <v Speaker 2>is the thing that might be held back because you <v Speaker 2>know they want to keep supporting that, but like that <v Speaker 2>they're going to that might be supported on last gen <v Speaker 2>consoles longer than the standard Call. <v Speaker 1>Of Duty releases. <v Speaker 2>So I just wouldn't get your hopes up, Like having <v Speaker 2>the be able to support two maps at a time, <v Speaker 2>to them is not as important as millions of people <v Speaker 2>spending money on that game. <v Speaker 3>Yeah. <v Speaker 4>I think the reason you will see more and more <v Speaker 4>still come to, at the very least Xbox One. So <v Speaker 4>pretty much when we were here, we had a ruffian <v Speaker 4>the river Side. We had that div on over the <v Speaker 4>weekend and he was talking about, well, there's an Xbox <v Speaker 4>One version of the game. <v Speaker 3>There's not a PS four. <v Speaker 4>It's because PS four and PS five are just different <v Speaker 4>and you have to port for both and it was. <v Speaker 3>Going to cost extra money. We couldn't do it. <v Speaker 4>But the Xbox were essentially just gives you everything you <v Speaker 4>get Xbox One series and PC. The main reason this <v Speaker 4>stuff will keep happening is because they're going to make <v Speaker 4>switch to versions. <v Speaker 3>And when you make a switch. <v Speaker 4>To version, that'll run on Xbox one and a PS four, Yeah, <v Speaker 4>that that will run on there. You're not far off, <v Speaker 4>if off at all, because you still have more memory <v Speaker 4>bandwith and all this other stuff, most likely more power <v Speaker 4>to play with. Like the switch to is going to <v Speaker 4>be the thing that keeps cross gen going longer and <v Speaker 4>longer for bigger titles, and there's almost no reason for <v Speaker 4>it to not exist or smaller titles, because most indies <v Speaker 4>can run on anything. <v Speaker 2>I mean, it probably just like flows, like probably the <v Speaker 2>switch to probably just inserts right into their chain that <v Speaker 2>they're already using already. So it's like, you know, we <v Speaker 2>have this technology that we've been using to make these <v Speaker 2>games for a very long time. That the Call of <v Speaker 2>Duty engine does not suddenly shift massly from one. <v Speaker 1>Game to the next. It evolves slowly over time, and <v Speaker 1>it evolves to meet their needs. <v Speaker 2>It doesn't evolve to just make the game be able <v Speaker 2>to do things that magically couldn't do before. Evolves to <v Speaker 2>meet the business needs of the people making the game <v Speaker 2>and the business needs of putting it out on switch <v Speaker 2>to as you said, and then continuing to spart PS <v Speaker 2>four and Xbox one and sort like you know they <v Speaker 2>do the cost benefit of course, and the cost to <v Speaker 2>doing that might be maybe some things don't work as <v Speaker 2>well as they possibly could, but I just don't really <v Speaker 2>see that as I don't think it's anything major really, <v Speaker 2>And even this two map thing, they probably just don't <v Speaker 2>have two maps because that's a lot of extra goddamn work. <v Speaker 1>That a lot of work to have two maps going at. <v Speaker 4>The same And they've talked about before like they still <v Speaker 4>have a lot of teams on Call of Duty, but <v Speaker 4>they are doing more stuff like Infinity Ward started up <v Speaker 4>a studio in Poland working on supposedly some new open <v Speaker 4>world RPG thing, like they the main thing that will <v Speaker 4>change isn't that Call of Duty will stop coming out <v Speaker 4>as often. It's that there will be more support for <v Speaker 4>doing things outside of Call of Duty. And so when <v Speaker 4>you when you go bigger, like Fortnite is as big <v Speaker 4>as it gets and it takes an entire publisher to <v Speaker 4>do that. It's all Epic really does anymore, is just Fortnite. <v Speaker 4>And for a while, all Activision did was Call of <v Speaker 4>Duty and they're slightly shifting. <v Speaker 3>From that a little bit. <v Speaker 4>Yeah, And the main thing they do all the cloud <v Speaker 4>texture streaming to really take advantage of your new hardware <v Speaker 4>and stuff. You get four K one twenty with way <v Speaker 4>better textures, and the spectacle looks cleaner and all that <v Speaker 4>type of stuff. But for the base gameplay, they're not <v Speaker 4>changing the formula that much. Like Call of Duty Black <v Speaker 4>Op six was just a good one of those that <v Speaker 4>took everything they already do, dialed it up to eleven <v Speaker 4>at times, and people had a lot of fun. <v Speaker 1>Yeah. <v Speaker 2>I on the other hand, I get people being like, yeah, <v Speaker 2>I've spent a lot of money on these consoles and <v Speaker 2>I want to feel special. <v Speaker 1>I get that. <v Speaker 2>Like I know, maybe it sounds it is a little childish, <v Speaker 2>I think at a certain point, but I. <v Speaker 3>Get I do. <v Speaker 4>I'm the same way you and I. We have nice computers. <v Speaker 4>We like taking advantage and with all the fancy shit. <v Speaker 4>But like as Matt Piscatella said, like percent of people <v Speaker 4>that play video games plus don't give a crap. They <v Speaker 4>get maybe one or two games a year. That's the <v Speaker 4>audience they need to keep pulling in as much as <v Speaker 4>possible into Call of Duty, and that's why they've got <v Speaker 4>their full cross progression between Call of Duty Mobile and <v Speaker 4>war Zone Mobile and all that shit. Like they just <v Speaker 4>they're desperately trying to keep as many people playing as <v Speaker 4>possible because there aren't that many other ways to replace <v Speaker 4>that revenue if you lose it. <v Speaker 2>So then what do you think this means for the <v Speaker 2>future of how these companies position the consoles like the <v Speaker 2>Xbox and the PlayStation that rely a lot on people <v Speaker 2>feeling good about spending money because they got something new <v Speaker 2>and special. <v Speaker 4>When it's super anecdotal. But when I look at my kids, <v Speaker 4>they don't care. They just want to play with their friends. <v Speaker 4>And I think the value proposition is going to matter <v Speaker 4>more and more for trying to be like the main <v Speaker 4>anything and the way they've looked at it like for <v Speaker 4>a while, they're like game Pass will be the thing <v Speaker 4>that grows forever. Cloud will be the thing that grows forever. <v Speaker 4>Problem with Cloud is if it does grow is you <v Speaker 4>have to spend more and more run all of it. <v Speaker 4>And so I think a lot of them and you'll <v Speaker 4>see more day and date or close to it, like <v Speaker 4>PlayStation has already said Arthur our live service stuff day <v Speaker 4>and date on PC. <v Speaker 3>The other stuff they'll probably wait a little bit. You <v Speaker 3>get the multiple launches. <v Speaker 4>Yeah, it's it's just going to be way more about <v Speaker 4>Nintendo's a unicorn. They get shoved off in their corner <v Speaker 4>and they're always successful doing what they do, but everyone <v Speaker 4>else is very much in the we need to be <v Speaker 4>everywhere we can, and we need to very slowly and <v Speaker 4>try to properly push our fan base into it. And <v Speaker 4>then Microsoft just leaks so much that everything comes out <v Speaker 4>early and they're like. <v Speaker 2>Shit, yeah, Mitchell, I don't think was there ever a <v Speaker 2>time when Nintendo had no successes, because like, obviously they've <v Speaker 2>had failures, but they have failures. They always had a <v Speaker 2>success like the uh uh, you know, we you three <v Speaker 2>DS was doing pretty good, it wasn't DS. <v Speaker 1>Also kind of. <v Speaker 4>By most other people, it would be like, oh, you <v Speaker 4>did seventy million in a generation with a handheld pretty good. <v Speaker 2>Exactly, yes, And then yeah, outside of that, it's like, man, <v Speaker 2>even I guess GameCube and sixty four during that air <v Speaker 2>it's like game Boy and game Boy Advance. We're just <v Speaker 2>crushing everything, mostly because of Pokemon. But yeah, they kind <v Speaker 2>of always had something. So now that they've combined both <v Speaker 2>of that into one system, now they've kind of. <v Speaker 1>Ensured that they will probably be all right for. <v Speaker 2>Good for point sometime kind of like the hardware place <v Speaker 2>with Pokemon, the hardware doesn't match what they used to do, <v Speaker 2>but the software just took off like crazy because it's <v Speaker 2>all there. <v Speaker 3>It's all in the one, so people can just get <v Speaker 3>everything they want there. <v Speaker 1>All right, let's keep moving ahead here. <v Speaker 2>Fans have ported Sonic Unleashed to PC, potentially opening the <v Speaker 2>floodgates to Xbox three sixty. <v Speaker 1>Recompilation, re recompilation. How am I going to say that? <v Speaker 3>Recompiling? <v Speaker 1>Yeah, recompiling. Let's say that that sounds better. <v Speaker 2>From Wesley yinpool at ign. Xbox three sixty recompiling has <v Speaker 2>to begun with an unofficial PC port of Sonic Unleashed. <v Speaker 2>Sonic Teams two thousand and eight platform or launched on <v Speaker 2>Xbox three sixty, PlayStation two, and Intendowi before a PlayStation <v Speaker 2>three version released in two thousand and nine, Segan never <v Speaker 2>released a PC version. Now, seventeen years later, fans have <v Speaker 2>taken it upon themselves to make a PC port of <v Speaker 2>the Xbox three to sixty version of their own, a <v Speaker 2>dubbed Sonic Unleashed Recompiled. There's even a trailer. This is <v Speaker 2>not a simple port or the game running on pcvia immolation. Rather, <v Speaker 2>this is a from the ground up PC version of <v Speaker 2>Sonic Unleashed, which even includes enhancements, so just high resolution support, <v Speaker 2>high frame rate support, and mod support. <v Speaker 1>It also runs on Steam Deck. They built out like <v Speaker 1>they built. <v Speaker 2>Like a native Linux support, so that's what they mean <v Speaker 2>when they say runs on Steam Deck. They used the <v Speaker 2>kind of more common tool right now or common a <v Speaker 2>skill of static recompiling, which is I don't know how <v Speaker 2>this works for the technical explanation of any of this, <v Speaker 2>but this is what we saw. <v Speaker 1>A lot was happening on. <v Speaker 2>N sixty four with a lot of those games where like, hey, <v Speaker 2>we've taken Majora's mask, We've h they basically bet reverse <v Speaker 2>engineered it, got the C plus code or whatever it <v Speaker 2>would be, and now we are able to recompile that <v Speaker 2>for other platforms, and now the same methods being applied <v Speaker 2>to other platforms. So here we are on Xbox three <v Speaker 2>sixty with Sonic Unleashed. I guess being the first one. <v Speaker 2>Maybe another one's happened that I haven't heard about today, <v Speaker 2>and yeah, that is. This is a pretty cool thing <v Speaker 2>because this just ensures these games will run on PC <v Speaker 2>im perpetuity. <v Speaker 1>Very exciting. <v Speaker 4>This is a cool thing, but a weird game to <v Speaker 4>choose for it if you just work the best because <v Speaker 4>I remember Sonic and Leash being pretty bad even among <v Speaker 4>Sonic fans. But Sonic fans are insane, so I'm not <v Speaker 4>surprised it would be Sonic Unleashed. <v Speaker 1>Yep, it's uh. <v Speaker 2>I am gonna probably just try this to see it <v Speaker 2>for myself. I do worry, yes, that this what this <v Speaker 2>means for Sonic O six. Of course everybody, we're all <v Speaker 2>worried that they're going. <v Speaker 1>To do that to him, to do that to that <v Speaker 1>game next. We don't need that game preserve, we need <v Speaker 1>it put in a prison. <v Speaker 2>But yeah, yeah, and as Colonel Sanders and Chat says this, <v Speaker 2>the Sonic fans just get it done. And this was <v Speaker 2>not on PC, so that's what I guess that's the <v Speaker 2>reason they chose this. <v Speaker 1>Yeah that works. <v Speaker 3>Yeah, I sick should never be anywhere. <v Speaker 1>What are some Xbox three sixty games that should get <v Speaker 1>this treatment? Though? <v Speaker 4>Man, it would be nice if people who have owned <v Speaker 4>things through the Xbox Live marketplace that aren't available anymore <v Speaker 4>because they shut that marketplace down. <v Speaker 3>Finally, if you can yank those. <v Speaker 4>Out and preserve them, that would be really cool. <v Speaker 3>Like things that you can't get on. <v Speaker 4>PC would be my hope for where they go with <v Speaker 4>this technology because unfortunately, as far as I know, Xbox <v Speaker 4>One in series and stuff, this is never been hacked. <v Speaker 4>They've got that pip on the on the motherboard that <v Speaker 4>keeps breaking everything when people try. <v Speaker 3>They're in the early stages of trying to figure out. <v Speaker 4>But on the three sixty, if you can try and <v Speaker 4>save as many things, don't bother with Kokuto Chojan, but <v Speaker 4>if you can get some of those Xbox Live arcade <v Speaker 4>games that are just gone on forever. <v Speaker 2>Uh wants Tao Fang Wet, Blood in the Sand, Lost Odyssey, <v Speaker 2>Who Dragon to Take Altower yep franchise, Yeah, Frenetic Finesse <v Speaker 2>excuse me, Uh, Saints Row two. <v Speaker 1>Yeah, Enchanted Arms. Yeah, there's plenty of games that. <v Speaker 4>Would be very There's many we were looking at because <v Speaker 4>we've got the original Xbox book we did and it's <v Speaker 4>got every game because they weren't that money that we <v Speaker 4>look at the three six and we're like, oh shit, <v Speaker 4>there's like seven thousand games, which is a third of <v Speaker 4>what Steam gets in a year now. But it's like <v Speaker 4>we can't list all those on a on the in <v Speaker 4>the book. <v Speaker 2>So that's how many Hintai games the switch gets every day, <v Speaker 2>so pretty much, yeah, run seven thousand. <v Speaker 1>Uh yep. <v Speaker 2>I hope that this these teams can really just continue <v Speaker 2>to take these tools. <v Speaker 1>Refine them, and really get to a point where. <v Speaker 2>It is almost automated where you can just like, all right, <v Speaker 2>let's get to the next game, put it into the machine. Uh, <v Speaker 2>turn it to spaghetti, and turn that spaghetti back into <v Speaker 2>Sonic six. So, uh, we'll see. It does feel like <v Speaker 2>that is where they're headed. That's kind of what they <v Speaker 2>were basically work the way it works on N sixty <v Speaker 2>four now, and I think they just want to get <v Speaker 2>to all these consoles one by one, probably working their <v Speaker 2>way ups and the ones that are the most interesting N <v Speaker 2>sixty four are a weird one emulation on that one in. <v Speaker 3>His next three sixty fight Club. Yes, have you ever <v Speaker 3>played that? <v Speaker 1>It's a couple of times. <v Speaker 4>It is the worst thing I've ever played, not even <v Speaker 4>nothing else as close. <v Speaker 1>Uh, someone and someone should remind me who this was. <v Speaker 1>I think. In my Twitch chat over the weekend when <v Speaker 1>I was playing Grim Fandango had a. <v Speaker 2>New suggestion for Blight Club, where we each take turns <v Speaker 2>playing through a fighting game campaign and call it Round <v Speaker 2>one Blight, and I would like to do Fight Club <v Speaker 2>and a handful of other ones. <v Speaker 4>It's so it's so unbelievably hard because the computer's just <v Speaker 4>so cheap, and then all the cut scenes are just <v Speaker 4>those like someone's in three D Model Maker and they <v Speaker 4>just pose them and then do really bad voiceover. It's <v Speaker 4>amazing to watch, but playing through it being the one <v Speaker 4>who has to play it, it is maddening. <v Speaker 1>Yeah. <v Speaker 2>But you get to fight Abraham Lincoln though, so that's <v Speaker 2>a good time. <v Speaker 3>Did you know that you are Tyler Dirdlin? <v Speaker 1>Oh? Shoot, I had no idea, well. <v Speaker 3>It written mind? <v Speaker 1>Did me? Trone? I'm sorry, I'm sorry. Yeah, you ruined <v Speaker 1>my whole life. Okay up next. Canceled Twisted Metal live <v Speaker 1>service title was a Battle Royale featuring out of vehicle <v Speaker 1>combat in third person, according to a report, this comes <v Speaker 1>from MP first Let's see here. <v Speaker 2>It's well known that PlayStation has been on a losing streak, <v Speaker 2>with a long list of recently canceled titles, shutting down <v Speaker 2>many projects from its developers after internal restructurings, a list <v Speaker 2>mostly composed of live service games. One of these canceled <v Speaker 2>live service titles was a game based on Twisted Metal <v Speaker 2>with a classic playing station franchise that would have been <v Speaker 2>revived by developer fire Sprite, where they focus on this <v Speaker 2>multiplayer game model. According to a Bloomberg report last year, <v Speaker 2>the game was canceled after a layoffs impacted fire Sprite <v Speaker 2>as part of a large restructuring within Sony. Other reports <v Speaker 2>indicated that the game was intended to time with the <v Speaker 2>TV adaptation released on Peacock. However, no more details emerge <v Speaker 2>about what we would would have seen from the game. <v Speaker 2>The good news is that thanks to the website of <v Speaker 2>a former fire Sprite employee, we can learn more details <v Speaker 2>about this game that gives us an idea of what <v Speaker 2>it would have been like, along with early development and images. <v Speaker 2>And they actually have some images up on this guy's <v Speaker 2>site that like it's kind of like blurry and it <v Speaker 2>says under NDA on them, but you could see there <v Speaker 2>is dudes run around with guns and. <v Speaker 3>As you do in Twisted Metal. <v Speaker 2>As you do in Twisted Metal, now you can get <v Speaker 2>in vehicles and it's like, Okay, I see what they're <v Speaker 2>going for here. The batter Royale. It's like, couldn't you <v Speaker 2>just make a batter Royal? You're just in the car, <v Speaker 2>Like couldn't that just yep, exactly this. So this is <v Speaker 2>a little very strange. I do wonder what fans would <v Speaker 2>have expected, but like, hey, Twisted Metal fans, how much <v Speaker 2>can you really demand? <v Speaker 1>Like beggars can't be choosers at a certain point. <v Speaker 2>But I think they wisely recognized that this was probably <v Speaker 2>not going to work. <v Speaker 1>It would have just. <v Speaker 2>Been what, at best, the seventh Batter rayal that people <v Speaker 2>choose to play in like order, Like that's really where <v Speaker 2>it would have ended up, instead of being like the <v Speaker 2>number one Twisted Metal game that people want to play. <v Speaker 2>That wasn't going to matter to anybody. So you can <v Speaker 2>kind of see how this idea just naturally led to <v Speaker 2>its own conclusion of getting canceled and never coming out right. <v Speaker 4>It's just there is trend chasing works in certain areas <v Speaker 4>where it hasn't worked as extraction shooters in Battle Royales, <v Speaker 4>because they just they kind of had their moment. They're <v Speaker 4>still big with the ones who got in there right away, <v Speaker 4>and you can't just smash your head into it. Sony <v Speaker 4>definitely really wanted to trend chase. But the biggest thing <v Speaker 4>about all these big multiplayer games like this are the <v Speaker 4>IP you just constantly yoink in big real world IP <v Speaker 4>or other game IP and all that type of stuff, <v Speaker 4>and people don't care about it when it's just one <v Speaker 4>thing like Fortnite will have anything in it. I think <v Speaker 4>Halo Infinit's a really good game, but Halo Infinite fans <v Speaker 4>won't let them put stupid shit in there, so the <v Speaker 4>game tied off. Like if you can't put in Hatsunni <v Speaker 4>Miku and not have your fans revolt, then it's just <v Speaker 4>it's not it has to be that type of dumb shit. <v Speaker 1>Yep. <v Speaker 4>That's why I think of all of their things they're doing, <v Speaker 4>the one that has the best chance is that u <v Speaker 4>Wu anime style Horizon one, because that is the type <v Speaker 4>of thing you can just throw every dumb you put <v Speaker 4>bleach in God, you should put at ninja scroll and <v Speaker 4>more stuff. <v Speaker 3>No one puts a Ninja scroll in anything. <v Speaker 1>Yeah. Probably for a good reason. <v Speaker 2>Yeah, probably because of the I got the I got <v Speaker 2>the new Blu ray right there. <v Speaker 3>Oh I would, I would show it to you, but <v Speaker 3>naked ladies are on the cover. <v Speaker 1>Yeah, of course, Ninja scrawl. Yeah. <v Speaker 2>I think that Twisted Metal could have worked this way. <v Speaker 2>I think that this game probably could have been fun, <v Speaker 2>but in the way that what is that the boss <v Speaker 2>Key game, the one that wasn't The Lawbreakers, Oh, radical Heights, <v Speaker 2>Radical Heights, Like that's you know, I would have been <v Speaker 2>like obviously a higher quality in terms of you don't. <v Speaker 4>Have to do they have to start small, find something <v Speaker 4>that hits, and then expand it. <v Speaker 3>That's what all the biggest ones have been. <v Speaker 4>PUBG wasn't PUBG what it is now Like PUBG Mobile <v Speaker 4>India is one of the biggest games in the goddamn world. <v Speaker 4>No one talks about it. When PUBG was huge. It <v Speaker 4>started really small and it got bigger, and everyone just <v Speaker 4>keeps going, Okay, especially as dumb Fock's a WB right now, <v Speaker 4>we're going to make less but bigger. It's like no, <v Speaker 4>like Matt Booty, say what you want about him. Like <v Speaker 4>the focus over there was, yeah, we'll have our big stuff. <v Speaker 4>But also we see Billatro and we see Abiotic Factor, <v Speaker 4>and we see all these games that are one, two, ten, <v Speaker 4>twenty guys like Sony saw it with that frigging the <v Speaker 4>Chinese game I can't remember the name of that was <v Speaker 4>just at the show. That looks really cool. <v Speaker 3>That was one guy. <v Speaker 4>It was one guy and now he's got a team <v Speaker 4>of like thirty or forty. Like having the small stuff, <v Speaker 4>find something that hits and then build it. That is <v Speaker 4>the way it's not have a suicide squad game where <v Speaker 4>if it doesn't hit your toast like man. <v Speaker 2>And this goes back to the earlier conversation about user <v Speaker 2>generated content, right because it's it is much more difficult <v Speaker 2>even to be like, Okay, let's make a bunch of <v Speaker 2>small stuff ourselves have a bunch of small teams. Like <v Speaker 2>that's great, do that. I want to see that. That <v Speaker 2>is a fantastic idea. But you are still then going <v Speaker 2>to be up against any platform that can just have <v Speaker 2>anyone make any idea and let the best rise to <v Speaker 2>the top and it can make money and then it <v Speaker 2>makes money for you. And yeah, that's just the When <v Speaker 2>you have that sort of power behind it of the crowd, <v Speaker 2>the wisdom of the crowd, it is so much more effective. <v Speaker 2>This is why you know Steam makes so much money <v Speaker 2>just letting anyone in there make a game, and there's <v Speaker 2>so much trash. But the one that rises to the <v Speaker 2>top is going to take over the entire gaming world <v Speaker 2>and in five years, every game is going to look <v Speaker 2>like that game and play like that game. It's happened <v Speaker 2>multiple times now and then you know, obviously roadblocks being <v Speaker 2>a similar model, but like in a Wall Guarden and <v Speaker 2>now Fortnite doing the same thing, and Minecraft doing that <v Speaker 2>thing for years the years now, it is very difficult <v Speaker 2>to sort of compete with that, which is why I <v Speaker 2>think a lot of these big companies do say things <v Speaker 2>like bigger and fewer, so like that is the one <v Speaker 2>advantage we have. And this goes back to that Phil <v Speaker 2>Spencer letter that I always refer to that was I <v Speaker 2>think leaked, you know, yeah, I think it was a <v Speaker 2>leaked letter during the Activision investigations and all that stuff <v Speaker 2>before they were letting. <v Speaker 1>The deal go through. <v Speaker 2>Where he said, back in the day, these companies could <v Speaker 2>just command retail because that's how people got games, and <v Speaker 2>they had deals with retail, so their game would be <v Speaker 2>on the shelf, and that is what mattered, that's what <v Speaker 2>set them apart, and so they didn't have to do <v Speaker 2>anything else. They didn't have to have a relationship with <v Speaker 2>their consumers, they didn't have to try a bunch of <v Speaker 2>different ideas. They could just spend a lot of money <v Speaker 2>on a game, put it in retail, and that was <v Speaker 2>their first mover advantage that they had. Now you can <v Speaker 2>get a game from anywhere, and anyone can put a <v Speaker 2>game out anywhere, and in that world, these big companies <v Speaker 2>saying fewer and bigger looks insane because then your bets <v Speaker 2>are they'll they are massive, and the risk is massive <v Speaker 2>compared to thousands of little teams all trying different ideas, <v Speaker 2>the next one that could be the big thing, the <v Speaker 2>next trend that you're going to be chasing in four <v Speaker 2>to five years. So yeah, I I it just is <v Speaker 2>at this point madness when you hear that from like <v Speaker 2>someone like WB And in the meantime, I can see <v Speaker 2>I could see why Sony gets to a point where <v Speaker 2>it's like, let's try to chase these trends and see <v Speaker 2>it's not working. At least they like pulled the plug <v Speaker 2>on this one before it became another embarrassment. But at <v Speaker 2>the same time, like, I don't know what you do <v Speaker 2>with twisted Metal other than something like this, it felt <v Speaker 2>like a decent fit other than you know, just put <v Speaker 2>out another It's like the Starfox problem, right, just to <v Speaker 2>put out another Star Fox. I guess that plays like <v Speaker 2>the first two Star foxes. Put out another Twisted Metal <v Speaker 2>that plays like the first five Twisted Metals. They don't <v Speaker 2>really have a good answer here, but they have a <v Speaker 2>TV show and they want to find some synergy. <v Speaker 1>So they're in a they're kind of a tough place. <v Speaker 2>Do you think there's a world where they can figure <v Speaker 2>out figure out older games like that and make them work. <v Speaker 1>It sounds like that's something they're interested in. <v Speaker 4>It's I mean, the main thing we always hear about <v Speaker 4>that most companies really struggle with is GOE in project management. Yeah, <v Speaker 4>they just have to because like they're not carried by <v Speaker 4>their first party. <v Speaker 3>They never really happen. <v Speaker 4>They've always just been the default enormous third party everyone <v Speaker 4>goes to to get some stuff, and that is has good, <v Speaker 4>then it's bad. You sell a lot of hardware, but <v Speaker 4>you don't get as much software attach rate like Nintendo does. <v Speaker 4>Into a surprising extent, Microsoft does on Xbox they have <v Speaker 4>solid attached rates compared to their hardware sales. <v Speaker 3>And then Nintendo's just freaking crazy. <v Speaker 4>The main thing they need to do is like when <v Speaker 4>we saw in the Insomniac leak, they're like they're looking <v Speaker 4>at hell Blade too, and they're like, we want to <v Speaker 4>have that level of. <v Speaker 3>Fidelity and everything. <v Speaker 4>It's like No Hell Blade was like eighty people with <v Speaker 4>a smaller budget really focused on doing a thing whether <v Speaker 4>you liked it or not. They weren't going for an <v Speaker 4>enormous Marvel game. And so when you just keep going bigger, <v Speaker 4>bigger and bigger, even if the games do great, like <v Speaker 4>Spider Man two sold a ton, but it just costs <v Speaker 4>so much more so that they need to find a way. <v Speaker 4>And they had built up the expectations of their audience <v Speaker 4>by having all those constant big hits to end the <v Speaker 4>last gen, they need to figure out a way to <v Speaker 4>keep their own costs down while putting out more and more. <v Speaker 3>It's not easy, but. <v Speaker 4>It's also just it's a mind shift, like you have <v Speaker 4>to change your mindset, which I think they've started doing so. <v Speaker 2>I think so too. Yeah, all right, last couple of <v Speaker 2>stories here. Guitar Hero mobile ad appears on Activision's Instagram <v Speaker 2>with obvious AI art. This is from Grant Taylor Hill <v Speaker 2>at Insider Gaming. It was recently noticed that an advertisement <v Speaker 2>for a new guitar hear mobile Excuse Mobile title had <v Speaker 2>been surreptitiously uploaded to Activision's official Instagram channel While the <v Speaker 2>post has since been hidden, it can still be accessed <v Speaker 2>if you have the link. The ad, which bears shockingly <v Speaker 2>obvious AI art, claims that a new guitar Hear mobile <v Speaker 2>game will be released in twenty twenty five. Fans of <v Speaker 2>the franchise were quick to criticize the use of ai <v Speaker 2>ai art, which is staring you in the face from <v Speaker 2>the post on the on Instagram. This isn't the first time, <v Speaker 2>even in the last few weeks that Activision has drawn <v Speaker 2>criticism for using AI art in games. You could see <v Speaker 2>it up here on the screen now, everybody, Yeah, I <v Speaker 2>think you just look at the audience, you can see it. <v Speaker 1>I mean that certain point that these companies have to realize. <v Speaker 2>It's like, Okay, you're saving money on labor, sure, but <v Speaker 2>you are you keep finding yourself in a situation where <v Speaker 2>you are making stuff that people hate looking at for <v Speaker 2>whatever reason, whether it is a predisposition against AI because <v Speaker 2>they for whatever reason, or they actually legitimately don't like <v Speaker 2>the way it looks. <v Speaker 1>It doesn't matter. People don't like it. <v Speaker 2>It has this backlash, and then the people that do <v Speaker 2>like it don't like it any more than anything else, <v Speaker 2>and so they're not voicing their opinion right, because they're <v Speaker 2>not like, oh I love this because of course. <v Speaker 1>Knowing it's like falling in love with this AI R. <v Speaker 2>And so the only voices that fill the room for <v Speaker 2>the people making these decisions is going to be people <v Speaker 2>who hate this stuff. At a certain point, you just <v Speaker 2>got to stop doing it, right, It just is not <v Speaker 2>worth it at a certain point. <v Speaker 4>Right for all of us, we know, yes, But for activision, <v Speaker 4>I don't think they care. <v Speaker 1>Yeah it's activision, huh. That's where we go back to. <v Speaker 2>I okay, yeah, I think that these and I say <v Speaker 2>all that, and then you know their answer to that <v Speaker 2>would be, well, we're just gonna make the AI better <v Speaker 2>so that you don't. <v Speaker 4>It's already it's all over black ops like yeah, six <v Speaker 4>fingered Santa zombie guy. It just there's a look too <v Speaker 4>generative AI that's just always there, and it's really easy <v Speaker 4>to tell them like, oh, yeah, we start with this, <v Speaker 4>but then we have people touch it up and they <v Speaker 4>think that's good enough, and then we all know eventually <v Speaker 4>it'll be like, well, we just it's gotten so good <v Speaker 4>we don't need to touch it up anymore. <v Speaker 3>So you're fired. <v Speaker 2>As far as guitar here, Mobile goes Let's let's read <v Speaker 2>from a vgc here. Adverts for Guitar Here Mobile, Call <v Speaker 2>Duty Zombie Defender, and Crash bandicoop Bra all have recently <v Speaker 2>been appearing on the cup these social media platforms, including <v Speaker 2>Facebook and Instagram. While the adverts initially appear to serve <v Speaker 2>as new product announcements, their use of generative AI for <v Speaker 2>promotional artwork quickly raised doubts about whether this was actually <v Speaker 2>the case. It seems that initial doubts were well founded, <v Speaker 2>as some of the ads featured links to mocked up <v Speaker 2>app stores. When users then attempt to download the product, <v Speaker 2>they're met with a message explaining the true nature of <v Speaker 2>the ad. It reads, thanks for your interest. This is <v Speaker 2>in a real game, but could be someday. We'd love <v Speaker 2>if you could answer this short survey, which could help <v Speaker 2>inform the potential future of this game. Your feedback really <v Speaker 2>matters to us, according to one advert. Guitar Helar Mobile <v Speaker 2>is a fast paced, competitive mobile rhythm game where players <v Speaker 2>face off in real time music battles, hitting notes in <v Speaker 2>sync with the music to climb the global leaderboards and <v Speaker 2>become the ultimate rock star. Called Duty Zombie Defenders, a <v Speaker 2>top down Tactco mobile defense game where players build defenses <v Speaker 2>and fight off waves of zombies in an iconic post <v Speaker 2>apocalyptic world. Reads Another and a third reads crash Bandcooperrall <v Speaker 2>is a fast paced round survival game where thirty plus <v Speaker 2>contestants compete against one another in wacky platforming, puzzle solving, <v Speaker 2>and obstacle course challenges. Activision recently confirmed its teams used <v Speaker 2>generative eye tools to help developers some develop some in <v Speaker 2>game assets for Call Duty blah blah blah. Okay, So <v Speaker 2>I think what this is saying is that Activision themselves <v Speaker 2>are making fake ads or games that don't exist because <v Speaker 2>they want to see how many people click on them <v Speaker 2>so that they then know they should actually release or <v Speaker 2>make the games. <v Speaker 1>What the fuck is going on? <v Speaker 4>Instead of doing leak trial balloons, they're just doing them <v Speaker 4>directly themselves, because, as I said, Activision doesn't give a shit, <v Speaker 4>They don't care. <v Speaker 1>There. <v Speaker 2>Yeah, they're by far the most nihilistic video game publisher <v Speaker 2>we've ever had. Nothing matters, it's all just do anything, hoke, <v Speaker 2>poke the people with something and they score them away <v Speaker 2>that seems like they might give us money, then give <v Speaker 2>them more of that juice. <v Speaker 1>It's uh uh, this is really gross and stupid. <v Speaker 4>I don't know if it'll ever change now that they've <v Speaker 4>been bought. But while they were being bought, they just <v Speaker 4>hired they like more, almost doubled, if not doubled their headcount, <v Speaker 4>knowing most of those people would probably be fired. <v Speaker 1>Yep. <v Speaker 4>Thankfully not it hasn't happened as much, but it did <v Speaker 4>happen a lot, and they didn't give a shit. I <v Speaker 4>know Microsoft's all in on AI, they but they always <v Speaker 4>they always try and talk the talk we're in on <v Speaker 4>AI and generating stuff, but we won't do a ton <v Speaker 4>of generation. But then obviously a company they own is <v Speaker 4>just doing it. <v Speaker 1>Yep. <v Speaker 4>Yeah, if I could, instead of having them on as <v Speaker 4>a celebration of an episode hitting milestone, if I could <v Speaker 4>do an interview with Phil or anyone there, it would <v Speaker 4>really be They probably wouldn't give a good answer, but <v Speaker 4>I really want to know what the hell the thought <v Speaker 4>process on all the AI shit at Activision is. <v Speaker 1>Yep. <v Speaker 2>And you know the way it works this guy, thank <v Speaker 2>you very. <v Speaker 1>Much, jan uh. <v Speaker 2>And the way it works at Activision or Microsoft, I <v Speaker 2>should say, is that all these you know acquired big <v Speaker 2>studios at least for the most part how are kind <v Speaker 2>of operating in their own silos, especially Activision right now, <v Speaker 2>but is its own company with its own sort of <v Speaker 2>like you know, progression path through promotions and things like <v Speaker 2>that separate and if you want to like go from <v Speaker 2>a studio under the Bethesda over to someone of the <v Speaker 2>Microsoft game studios. Uh, It's it's actually kind of difficult still. <v Speaker 2>It's not just like this, you know, full on process. <v Speaker 2>It's a it's a completely different process because they are <v Speaker 2>on different paths. There was a lot of a lot <v Speaker 2>of the like the seniority doesn't carry over and things <v Speaker 2>like that. <v Speaker 4>It is a little better because I did see quite <v Speaker 4>a few people that got fired at Arcane ended up <v Speaker 4>in like Blizzard and some other places. <v Speaker 2>It's not it has begun to shift recently, yes, and <v Speaker 2>so you wonder it's like, is that the long term <v Speaker 2>story of active Activision where Microsoft slowly brings it in. <v Speaker 1>But at this point, you know, all these. <v Speaker 4>Corporations, Activision just makes a lot most of their money <v Speaker 4>now exactly, they don't want to rocket too much because <v Speaker 4>they're the way. <v Speaker 1>It wor coomes more like Activision. <v Speaker 4>Yeah, well, every company, every developer is its own company <v Speaker 4>that has to pay for itself is essentially the way <v Speaker 4>it is. You're all your own business and activisions just <v Speaker 4>can always be paying for itself. <v Speaker 2>So yep, all right, last story here, Decki Kamia says <v Speaker 2>he'd still love to make scale Bound one day. <v Speaker 1>This is from Chris Sculling at VGC. <v Speaker 2>Former PlayStation games co vounder Kamyas says he still wants <v Speaker 2>to make scale Bound. The Bayonetta, Devilmycry and Ocami director <v Speaker 2>left Platinum a year and a half ago and is <v Speaker 2>currently working on a sequel to Okami with his new studio, <v Speaker 2>Clover's Inc. However, a new tweet posted by the official <v Speaker 2>Clover's Inc. Account on Twitter suggested that Kamiya still doesn't <v Speaker 2>have the canceled Xbox game scale Bound out of. <v Speaker 1>His head yet. <v Speaker 2>The action RPG start development in twenty thirteen with Commya's director, <v Speaker 2>and he was working with Xbox. In twenty seventeen, Microsoft <v Speaker 2>announced the game had been canceled. However, so Clover's they <v Speaker 2>got back together over there, and in a video Commya <v Speaker 2>scene explaining to his colleagues that the protagonist has okay. Well, first, <v Speaker 2>they're like apparently all gathered around his computer because he <v Speaker 2>was just like looking at old videos of it, and <v Speaker 2>he was telling stories of the good old days making <v Speaker 2>scale Bound, and he says that the main character is <v Speaker 2>headphones in a smartphone despite being in a fantasy world <v Speaker 2>with dragons. And then someone said, just like an Isa Kai. <v Speaker 2>When when the developers commented referring to the subgenre of <v Speaker 2>mangas in anime, Uh yeah, exactly, Kamya said, that's the <v Speaker 2>big trend right now. The tweet also quotes Kamya as <v Speaker 2>saying I'd love to make it again someday. He's got <v Speaker 2>to be trolling us, right, This has gotta. <v Speaker 4>Be the troll I would say yes, but on our <v Speaker 4>on our podcast Your Friend and Mine, Nick has intimated <v Speaker 4>there has been talks about it. <v Speaker 2>I mean, I wouldn't be surprised if if like because <v Speaker 2>now that he's out of Platinum and is looking to <v Speaker 2>like rekindle deals and make stuff happen. <v Speaker 1>This, You're right, that wouldn't surprise me. <v Speaker 2>What the part that I feel like they're trolling is <v Speaker 2>it's a neat explaining that's an Isa Kai, as if <v Speaker 2>this is like something like a reveal or something, or <v Speaker 2>or like an insightful statement. It just honestly, it just <v Speaker 2>feels like they're putting on a little skit for us <v Speaker 2>as part of like a lead into maybe something else <v Speaker 2>that's happening in their line. I don't know if they <v Speaker 2>would do this if there wasn't something happening, honestly. <v Speaker 4>And they were still we found out they were working <v Speaker 4>with that on the whole time. Yeah, it was like <v Speaker 4>seven years ago when they started up Ninja Gating four. Yeah, <v Speaker 4>so they didn't seem after. <v Speaker 2>What obviously that was like that lines up with the <v Speaker 2>timing doesn't make good for scale bound. <v Speaker 1>Yeah. <v Speaker 4>Yeah, so I wouldn't be shocked. They are in the <v Speaker 4>business of, we would like a big game every quarter. <v Speaker 4>They're almost in the business of having a game every month. <v Speaker 4>They're like they are for all the shit they've gotten <v Speaker 4>in the past, rightfully, So it's. <v Speaker 3>They just they there. <v Speaker 4>They are the one publisher outside in Nintendo that has <v Speaker 4>a path for constantly putting out double A to triple <v Speaker 4>A games like they A lot of people are struggling <v Speaker 4>to find that funding because if you put fifty million <v Speaker 4>into something, you get fifty million back. It's just where's <v Speaker 4>what's the point, especially. <v Speaker 3>When half of them fail. But with that be everywhere <v Speaker 3>be on a. <v Speaker 4>Subscription, be able to be buying it, have it on PC, <v Speaker 4>have it on mobile, have it. <v Speaker 3>On cloud, all that type of shit. <v Speaker 4>Yeah, if they can, if they can make it work <v Speaker 4>at a reasonable budget, I don't see any reason why <v Speaker 4>they wouldn't. <v Speaker 1>Excellent's all right, let's get to the poll question from <v Speaker 1>last week, where are you playing Monster Hunter wilds? Six <v Speaker 1>percent are playing on Xbox, sixteen percent are playing on <v Speaker 1>PlayStation five, and seventeen percent are playing on PC. Sixty <v Speaker 1>one percent of respondence say they're not playing it. So <v Speaker 1>there you go. They just really wanted to answer. <v Speaker 2>Still, Yeah, that's that's maybe a little surprising. I guess <v Speaker 2>it's not surprising when you see how like the concurrent <v Speaker 2>numbers for Monster Hunter Wild's on PC, You're like, man, <v Speaker 2>how many more people could really be playing on console? <v Speaker 2>And it is there are more people in total on console, <v Speaker 2>but it's about equal on PlayStation five, and then about <v Speaker 2>a third of that number are playing on Xbox at least, <v Speaker 2>you know. <v Speaker 1>Based on the. <v Speaker 4>Yeah, we take it by it's anecdotal, because you got <v Speaker 4>four point one thousand for a game. <v Speaker 2>It's probably had like two three million and a very <v Speaker 2>specific kind of audience response. <v Speaker 4>Did well, I would say that giant bomb as a <v Speaker 4>console user most of my life, Giant bombs pretty console heavy. <v Speaker 1>Yep, yeah, definitely. <v Speaker 2>And you know, although you know, more PC every day <v Speaker 2>feels like yep everywhere. Yeah, so there you go, everybody. <v Speaker 2>Uh yeah, people, that was a pretty good response for <v Speaker 2>the poll. <v Speaker 3>It does not run like a dream on anything. I <v Speaker 3>do not believe that person. <v Speaker 2>Yeah, yeah, all right, that does it for that poll question. <v Speaker 1>We have a new poole question. <v Speaker 2>We'll get to here in a second before we do though, <v Speaker 2>Just in Norse, when you tell people where the could <v Speaker 2>find you. <v Speaker 1>On the internet, what you have going on all that. <v Speaker 4>Good stuff, Yeah, you can find me at xbox era <v Speaker 4>dot com. Had a preview for a clear obscure go <v Speaker 4>up today. We've got our split fiction review premiering tomorrow, <v Speaker 4>and then we'll have a little. <v Speaker 3>Show right after it. You can see up at the <v Speaker 3>top there. <v Speaker 4>Our main thing is the Patreon because, as you guys know, <v Speaker 4>you can't make jack shit with advertise money anymore online. <v Speaker 1>So that's it. <v Speaker 4>We do reviews, previews. I'm the reviews editor. I do <v Speaker 4>lots of reviews working on Assassin's Creed Shadow. Have another <v Speaker 4>little preview dropping later this week. We have lots and <v Speaker 4>lots of shit, so please take a look. <v Speaker 1>Yep, check them out, everybody. Thank you so much. Jesse. <v Speaker 2>Let's see here. New poll question I have in front <v Speaker 2>of me. Which March release are you most looking forward <v Speaker 2>to getting? Two point Museums, Split Fiction, Assassin's Creed Shadows, <v Speaker 2>or sweeking In one into HD remaster. <v Speaker 3>I have one of those, so I can't answer. <v Speaker 2>There you go, two point Museum. I'm really looking forward <v Speaker 2>to that right now. After Mike talking it up, I <v Speaker 2>haven't had time for it though. <v Speaker 3>Yeah, I revere liked it quite a bit. It's familiar. <v Speaker 4>If you've played the two point stuff lately, it's pretty familiar, <v Speaker 4>but it's still it's a good familiar. <v Speaker 2>Spliction, you know. You know, Jan's played that. Hunch of <v Speaker 2>people that I've talked to have played it. Everyone seems <v Speaker 2>to really enjoy it. So we'll see that game's out <v Speaker 2>very soon. <v Speaker 3>We got Reviewsorrow Tamori for. <v Speaker 1>Exactly uh, and then Sweet then one and two HD remaster. <v Speaker 1>We'll see. We'll see. <v Speaker 2>Because that game has been a long time coming. People <v Speaker 2>have been waiting for it, so there'd be a lot <v Speaker 2>of hype for. <v Speaker 1>It and then Assassin's Creed Shadows. <v Speaker 2>Well see, I'm looking forward to trying that one out myself. <v Speaker 2>All right, that is the poll question. Jesse Norris, thank <v Speaker 2>you so much for hanging out with me today and <v Speaker 2>talk about video games. <v Speaker 1>Man, I really appreciate it. That was fun. <v Speaker 3>Thank you for having me. <v Speaker 2>Thank you all for watching listening. You're the best audience <v Speaker 2>in gaming. If you are watching live, please stick around. <v Speaker 2>It's gip kids up next. We're going to do a <v Speaker 2>hand off here in a second. This is how the <v Speaker 2>show works now right, we go from one show right <v Speaker 2>into the next. That's how it works, these content blocks. <v Speaker 2>It's been going really well so far. It's been a <v Speaker 2>lot of work. We're going to figure out some ways <v Speaker 2>to make it as smooth as possible. We're gonna spruce <v Speaker 2>everything up a little bit, give it everything, just a <v Speaker 2>little bit of love, you know, feed it, water it, <v Speaker 2>see if it grows. <v Speaker 1>So we'd love if you kind of helped us out <v Speaker 1>with that. Watched along so far. Everyone seems to be <v Speaker 1>really enjoying it. <v Speaker 2>And so when you see other faces, new faces pop up, <v Speaker 2>say hi, welcome in and welcome in and say hey, <v Speaker 2>you're streaming on Giant Bomb great, that's fantastic. It went <v Speaker 2>really well the other day with the GameSpot folks doing <v Speaker 2>exactly that, so let's keep that energy. <v Speaker 1>Going all right. Thank you once again for listening. <v Speaker 2>Until next time, have a good one, take care of yourself, <v Speaker 2>and goodbye.
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