Indiana Jones Previews Look Promising

Game Mess Mornings

Jeff Grubb and TurboShawn chat about Indiana Jones previews, what a new Mass Effect will look like graphically, rumors of who may play Lara Croft in a Tomb Raider series, and more stories!
2024-10-30 61 min Transcript

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<v Speaker 1>He'll be don't be bad. It's the Internet.
<v Speaker 2>You're busy. Let's do this for October thirtieth, twenty twenty four.
<v Speaker 2>For the next hour or so, let me help you
<v Speaker 2>sort through the world of gaming on Game Mess Mornings
<v Speaker 2>Live with Me Jeff Grubb. Today is Indiana Jones going
<v Speaker 2>to be as good as the previews make it sound?
<v Speaker 2>And by Aware is already making promises about the next
<v Speaker 2>mass effect. But first please join me and welcoming today's
<v Speaker 2>co host the Game Mess Mornings. It's Sean Turbo, Sean
<v Speaker 2>mcdal Sean, how are you doing, Jeff?
<v Speaker 3>Did I stay up a little bit after we got
<v Speaker 3>done playing Call of Duty last night to play more
<v Speaker 3>Call of Duty? Maybe? Who can say?
<v Speaker 2>Good move?
<v Speaker 3>Maybe that was really fun. I was just on a roll.
<v Speaker 2>Then there's gay It was a good I had a
<v Speaker 2>good time playing Call of Duty last night, and I
<v Speaker 2>also had the urge to play more. I didn't play
<v Speaker 2>much more, but uh, I am I'm dead tired for
<v Speaker 2>some reason. I have no idea what it is. I
<v Speaker 2>thought I went to sleep at a somewhat decent time,
<v Speaker 2>but I don't know. Apparently it didn't take, did not take.
<v Speaker 3>But yeah, sometimes sleep yeah, just don't take ye.
<v Speaker 2>Did not find purchase? No, Uh yeah, I was really
<v Speaker 2>enjoying that though. It turns out call duty is still fun.
<v Speaker 3>Yeah. Absolutely, and just run around multiplayer and me and
<v Speaker 3>Mike and Christian we had a little squad there after
<v Speaker 3>our show and just sat honestly longer than I thought
<v Speaker 3>we would, just have a good time.
<v Speaker 2>Yeah, it was like it definitely gotten like, oh, let's
<v Speaker 2>do another one. Then we got to a point where
<v Speaker 2>it's like, well, let's have a good match before we end,
<v Speaker 2>because they started. Uh that's the spm SBMM came for us,
<v Speaker 2>and uh we did.
<v Speaker 3>Yeah, we were. We were absolutely getting cream towards the
<v Speaker 3>end there, but I think it evened out.
<v Speaker 2>It's yeah, I did not did not bother me all
<v Speaker 2>that much. Yeah, Nuketown is launching on Friday, so definitely
<v Speaker 2>checked that out. I didn't end up using my.
<v Speaker 3>Little Caesars double space.
<v Speaker 2>I didn't end up using it last night. So I'll
<v Speaker 2>just get more Little Caesars.
<v Speaker 3>They just get more Little Caesars. That's the answer all
<v Speaker 3>our problems.
<v Speaker 2>Exactly, and I will happily do exactly that. But yeah,
<v Speaker 2>how are you doing otherwise? You feeling good about like
<v Speaker 2>catching up on games for Game of the Year, you know,
<v Speaker 2>how's like Metaphor going, like how deep into that are you?
<v Speaker 3>Well, depends on who you ask, but I would assume
<v Speaker 3>I'm around halfway around forty hours in major story beat
<v Speaker 3>is happening right now. That feels like it would be
<v Speaker 3>sort of the turning point in you know, a hero's
<v Speaker 3>journey story. So yeah, I'd assume I'm about halfway. I'm
<v Speaker 3>gonna get oh boy, gonna get almost twenty hours in
<v Speaker 3>while traveling this weekend because I got an a direct
<v Speaker 3>flight to Dan's both ways because it was half priced.
<v Speaker 3>By doing that, I was like, I'll save like two
<v Speaker 3>hundred dollars, why not?
<v Speaker 2>Yep?
<v Speaker 3>Yeah, So yeah, a lot of a lot of Steam
<v Speaker 3>deck playing of Metaphor both ways, So I'm not too
<v Speaker 3>concerned about finishing that one, but circling back to other
<v Speaker 3>things that I may be missed out on or didn't finish,
<v Speaker 3>like I would still like to get further in Infinite Wealth.
<v Speaker 3>I really only got it sure twenty hours in, I think, so.
<v Speaker 2>Yeah, and that one that works on the steam deck
<v Speaker 2>as well, So yeah.
<v Speaker 3>Yeah, that's actually how I was playing it for a while.
<v Speaker 3>And then you know just things. Snowball constantly had something
<v Speaker 3>to play. Summer was hella busy for us. So yeah,
<v Speaker 3>I'm I'm gonna try to squeeze as much as i
<v Speaker 3>can in the next Like, you know, month and a
<v Speaker 3>half is that we got here, maybe a little less
<v Speaker 3>than that.
<v Speaker 2>So yeah, yeah, the you know, there's definitely ones that
<v Speaker 2>I'm gonna start feeling pretty bad about missing. The one
<v Speaker 2>for me, Like, the most Jeff Grub game is probably
<v Speaker 2>LAURALI in the Laser Eye. I'm I'm just gonna have
<v Speaker 2>to find time for that one. I'm just gonna have
<v Speaker 2>to fit it in there somewhere. So we'll see today.
<v Speaker 3>Yeah, I bounced off of that one hard, so and
<v Speaker 3>I know what you like, have a puzzle game. I'm
<v Speaker 3>curious to see how this one st.
<v Speaker 2>I at least got to give it a shot, so
<v Speaker 2>we'll see. Yeah, there's definitely a chance I could bounce
<v Speaker 2>off to who knows. I can't. I can't predict what
<v Speaker 2>I'm gonna like and what I want. Uh, let's explain
<v Speaker 2>what we do here most weekdays. I Jeff Grub will
<v Speaker 2>help piece your gaming life back together. That includes breaking
<v Speaker 2>news and maybe even some of our own original reporting
<v Speaker 2>for all these topics, I'll get the input of a
<v Speaker 2>bona fide expert who will make me look smart. If
<v Speaker 2>you are watching live on twitch welcome, You can always
<v Speaker 2>listen to the show later on podcast feeds by searching
<v Speaker 2>for Game Mess Mornings, or find the RSS on giant
<v Speaker 2>bomb dot com. You can also catch the show later
<v Speaker 2>with chapters and timestamps on YouTube. Hello YouTube. All right,
<v Speaker 2>we have a lot to get into, so let's start
<v Speaker 2>the morning Mess with Firewalk posts farewell message as cost
<v Speaker 2>of Sony's Concord deal reportedly revealed. This is from Tom
<v Speaker 2>Ivan at VGC. Of course, if you were if you
<v Speaker 2>listen to the BombCast yesterday, you know that we got
<v Speaker 2>word that Concord was getting closed permanently and the studio
<v Speaker 2>Firewalk also was being shuttered. After that, Firewalk posted their
<v Speaker 2>own message. This is kind of the follow up to
<v Speaker 2>all that. Firewalk Studios has posted a farewell message following
<v Speaker 2>the announcement of the studio's closure. Parent company, Sony Interactive Entertainment,
<v Speaker 2>which only acquired Firewalk last year, confirmed on Tuesday that
<v Speaker 2>it was shutting the company down after its debut title Bomb.
<v Speaker 2>The title in question was Concord, a live service shooter
<v Speaker 2>that Sony signed early in development for an initial two
<v Speaker 2>hundred million dollars. According to Kataku, Its sources claim that
<v Speaker 2>amount wasn't enough to cover the game's full development, and
<v Speaker 2>also didn't include the acquisition of the Concord ip rights
<v Speaker 2>or Washington based Firewalk itself. At An earlier report claimed
<v Speaker 2>it costs four million dollars to make the game. That's
<v Speaker 2>you know, probably not right. Sony took Concord offline and
<v Speaker 2>pulled the game from sale within two weeks of its
<v Speaker 2>release this summer. Oh god, I forgot it was just
<v Speaker 2>two weeks, citing a poor reception from players and awell
<v Speaker 2>farewell message published on Twitter, Firewalks said it was proud
<v Speaker 2>of the studio's work and its efforts to help push
<v Speaker 2>the medium forward and thanked players for coming along for
<v Speaker 2>the journey and a full statement like that they hear
<v Speaker 2>it's published below. Let me read some of it. Firewalk
<v Speaker 2>is signing off one last time. Firewalk began with the
<v Speaker 2>idea of bringing the joy of multiplayer to a larger audience.
<v Speaker 2>Along the way, we assembled an incredible team who were
<v Speaker 2>able to and then here's the following navigate growing a
<v Speaker 2>new startup into a team during a global pandemic, build
<v Speaker 2>a new customized next generation FPS engine in Unreal four
<v Speaker 2>and then five, manage an acquisition and integration while readying
<v Speaker 2>technical and preliminary tests, and ultimately ship and deliver a
<v Speaker 2>great first person shooter experience to players. Even if landed
<v Speaker 2>much more narrowly than hoped against a heavily consolidated market,
<v Speaker 2>we took some risks along the way, along the way,
<v Speaker 2>marrying aspects of card battlers and fighting games with first
<v Speaker 2>person shooters, and although some of these and other aspects
<v Speaker 2>of the IP didn't land as we hoped, the idea
<v Speaker 2>of putting new things into the world is critical to
<v Speaker 2>pushing the medium forward. The talent at Firewalk and the
<v Speaker 2>level of individual craft is truly world class, and teams
<v Speaker 2>with Sony Interactive Entertainment and across the industry will be
<v Speaker 2>fortunate to work with them. Please reach out to recruiting
<v Speaker 2>at PlayStations for inquiries, and thank you all to all
<v Speaker 2>the very many teams, partners and fans who supported us
<v Speaker 2>along the way. See you in the tempest Firewalk Studios. Yeah,
<v Speaker 2>I mean, we talked a little bit about this yesterday,
<v Speaker 2>but this continues to be the story of really big game,
<v Speaker 2>the big expensive game that kind of felt like it
<v Speaker 2>did just about as much as it could do right,
<v Speaker 2>went out on the on the market and landed with
<v Speaker 2>the biggest thud it could have barely almost no one
<v Speaker 2>actually bought the game. Virtually zero people were interested in
<v Speaker 2>buying this game, and the studio looked around like they
<v Speaker 2>were caught off guard. They couldn't believe it. And now
<v Speaker 2>here we are. And I think, you know, the biggest
<v Speaker 2>point that they make in this this a polyoty or
<v Speaker 2>this notice here of hey we're closing down, is consolidated market. Right,
<v Speaker 2>everyone's just playing the same games, and new games can
<v Speaker 2>come from the market unless they are catching on and
<v Speaker 2>have something to hang their hat on, they could end
<v Speaker 2>up in this situation as well.
<v Speaker 3>Yeah, there's a story to be told here, and I'm
<v Speaker 3>gonna be absolutely fascinated by it whenever it comes out,
<v Speaker 3>however it comes out, because clearly you said on the
<v Speaker 3>BombCast yesterday, I think the phrase is stuck with me,
<v Speaker 3>is one hand not talking to the other or whoever,
<v Speaker 3>you know, just the different parts of the chain that
<v Speaker 3>gets a game out there to the public. We're not
<v Speaker 3>really working together in a way that made sense. I
<v Speaker 3>think that's how we ended up in this mess to
<v Speaker 3>begin with, is people having idea of what they want
<v Speaker 3>a game to be, other people, probably executives, wanting to
<v Speaker 3>have a certain type of game, marketing feeling one way,
<v Speaker 3>and people determining pricing and everything, determined to put it
<v Speaker 3>out for the price that they did, and like how
<v Speaker 3>how to distribute everything. The whole thing was a mess,
<v Speaker 3>and I just really feel for the team who tried
<v Speaker 3>their best to put a good product out there, because
<v Speaker 3>you know, it's tired at this point. But narstas being true,
<v Speaker 3>we never want a game to fail. We always want
<v Speaker 3>these people who are working so freaking hard on these
<v Speaker 3>projects to put out something that they are proud of
<v Speaker 3>that catches on with an audience. It doesn't have to
<v Speaker 3>be the biggest audience in the world. And I think
<v Speaker 3>that's where things go wrong with Triple A gaming so
<v Speaker 3>so often nowadays, especially, is that they want all of
<v Speaker 3>the market, they want all of the audience, they want
<v Speaker 3>all of the money because sometimes that's what you need
<v Speaker 3>to pay off those gigantic investments into a game.
<v Speaker 2>I mean, that's the whole point the live service game
<v Speaker 2>initiative from Sony right is to get games that will
<v Speaker 2>be so massive that they are platforms into themselves. And
<v Speaker 2>U yeah, I.
<v Speaker 3>Mean those entrenched games that we were talking about, you
<v Speaker 3>know at the top there of your fortnites and whatever,
<v Speaker 3>those have way way more pay than for themselves at
<v Speaker 3>this point. Yeah, and just you know, obviously there's ongoing,
<v Speaker 3>but those are also recuperated by the fact that they
<v Speaker 3>started with a game, though smaller, grew it into the
<v Speaker 3>biggest game in the world, and now they can just
<v Speaker 3>you know, have sustainable you know, there's stories about like
<v Speaker 3>sometimes you know, they dip with the revenue and sometimes
<v Speaker 3>they peek and it seems that things are going well
<v Speaker 3>over there, and I always try to copy that. And
<v Speaker 3>there's also more stories about some of those games as
<v Speaker 3>well that I think that maybe people aren't taking into
<v Speaker 3>consideration when pursuing these really big games. You can't just
<v Speaker 3>make something big overnight. I think of something that I
<v Speaker 3>can speak a little more personally on them, a little
<v Speaker 3>more familiar with, is every time a game tries to
<v Speaker 3>be the next Super Smash players Melee, you know, you
<v Speaker 3>have your like your nick All Stars, and this is
<v Speaker 3>a totally different scale. But it's just again example, I'm
<v Speaker 3>familiar with, you put out your nick All Stars. What
<v Speaker 3>happens with that game? They want to capture the Melee audience,
<v Speaker 3>But what happens Melee players want to play Melee? Yeah,
<v Speaker 3>they don't want to play your game that you have
<v Speaker 3>designed to act like Melee. But what do they sometimes
<v Speaker 3>check out? They'll check out something like a Brahalla or
<v Speaker 3>Arrivals of Ether because it's in the same genre but
<v Speaker 3>doing its own thing. I think scaling that up. That's
<v Speaker 3>what we need to see more with these gigantic projects
<v Speaker 3>is you need to let people do their own thing,
<v Speaker 3>and you need to make sure that you guide them
<v Speaker 3>on a path that will present a game that stands
<v Speaker 3>alone and stands out's own merit. And people just don't
<v Speaker 3>look at and say, oh, this is blank, this is
<v Speaker 3>this is X, but y. If someone is saying that
<v Speaker 3>about your game, that is a bad start because you
<v Speaker 3>need to either be doing you need to be fixing
<v Speaker 3>every little thing that people every little issue that people have,
<v Speaker 3>which kind of what Fortnite actually did by simply being
<v Speaker 3>free to play and eventually being cross play. That's that
<v Speaker 3>was big for them. But nowadays you can't just you know,
<v Speaker 3>solve one problem, you need to kind of solve all
<v Speaker 3>the problems or do your own thing entirely.
<v Speaker 2>Yeah, it's I think that the executives when they see
<v Speaker 2>like a Jim Ryan when he's talking about here, Hey,
<v Speaker 2>we're going to go do this initiative where we're gonna
<v Speaker 2>have twelve, thirteen, fourteen live service games, they see the potential,
<v Speaker 2>and then I don't think they're very good at seeing
<v Speaker 2>the many complications and hurdles and pitfalls. We're going to
<v Speaker 2>talk about some of that with the Apex Legends here
<v Speaker 2>in a story later on today. But it's like they're like,
<v Speaker 2>even when you do get a hit in one with
<v Speaker 2>one of these games, it's not like that's all your
<v Speaker 2>problems solved. Now you have the trouble of maintaining this
<v Speaker 2>thing and deciding how do you add new content into it.
<v Speaker 2>Do you do it in a big way or you
<v Speaker 2>just do small updates over time and hope that's enough
<v Speaker 2>to keep players happy. There there's a lot of trouble
<v Speaker 2>in this kind of this kind of way of making
<v Speaker 2>games that is seems unavoidable. And that is even if
<v Speaker 2>you can get a hit in the first place, which
<v Speaker 2>is far from guaranteed. In fact, it seems right now
<v Speaker 2>like the guarantee is you won't be able to turn
<v Speaker 2>something into a hit. It's going to be a lottery ticket.
<v Speaker 3>And that's just that's not just live service either everything
<v Speaker 3>at that point, right yep.
<v Speaker 2>I do wonder what we kind of see from Sony
<v Speaker 2>in the next couple of years as they try to
<v Speaker 2>take a lot of this money that was going to
<v Speaker 2>go into live service games and figure out like, okay,
<v Speaker 2>maybe so we scale back on some of that, let's
<v Speaker 2>reinvest elsewhere, Like what does that look like? I really
<v Speaker 2>really don't know. I think maybe doubling down on their
<v Speaker 2>biggest studios, letting them make even more stuff, letting them
<v Speaker 2>hire more people, maybe start up new teams at Naughty
<v Speaker 2>Dog and Insomniac and whatever else could be could be
<v Speaker 2>the move. But boy, I mean, I think the reason
<v Speaker 2>that that happened hasn't happened is it's also very complicated
<v Speaker 2>to do that. Like there's just not a lot of
<v Speaker 2>talent out there at that level. You can't just make
<v Speaker 2>a new Insomniac, you can't just make a new Naughty Dog.
<v Speaker 2>So I don't know what the answer is for them.
<v Speaker 3>And it's easy for us as armchair analysts say, well,
<v Speaker 3>clearly the solution is blank. But when you see stories
<v Speaker 3>like this, it really feels like, well, maybe the actual
<v Speaker 3>analysts aren't really finding the solution either, so you know
<v Speaker 3>someone's gonna find it eventually, and the answer is not clear,
<v Speaker 3>otherwise everyone would be doing it. I do think at
<v Speaker 3>this point, though, they gotta start trying things differently. They
<v Speaker 3>got to try make those smaller games that we keep
<v Speaker 3>talking about, make, you know, just a smaller budget game
<v Speaker 3>that is a little simpler in scope, you know, in
<v Speaker 3>whatever way you can. Maybe that means like a variety
<v Speaker 3>of your gigantic studios make Born Miles moralesis to like
<v Speaker 3>sort of coast the studio through onto their next project
<v Speaker 3>that is bigger and is the expected gigantic sequel, and
<v Speaker 3>when it comes to live service, maybe just don't. Maybe
<v Speaker 3>we don't need everyone trace chasing these trends because they
<v Speaker 3>so rarely pay off. I'm a probably missing something huge here.
<v Speaker 3>I'm trying to think of when is the last time
<v Speaker 3>someone really really chased a trend and it paid off. Yeah,
<v Speaker 3>I'm thinking Fortnite Fortnite. You know, they have hard into
<v Speaker 3>the ball.
<v Speaker 2>Fortnite was is the real example there? Since then you're trying.
<v Speaker 3>To think, since then, Yeah, when when has that paid
<v Speaker 3>off for someone?
<v Speaker 2>Yeah, like you know, uh yeah, I mean call duty
<v Speaker 2>was able to do it with war Zone. I guess
<v Speaker 2>war Zone is huge.
<v Speaker 3>Yeah, that's also that's called duty.
<v Speaker 2>It's called duty, thought done anything like that, right, Yeah,
<v Speaker 2>anyone else in the industry is not called duty sits
<v Speaker 2>like literally nobody. Yes, that's why it's like, I guess
<v Speaker 2>that counts, but barely. But even called duty like DMZ
<v Speaker 2>we talked about, that's dead. So they chase trends and
<v Speaker 2>that doesn't work as well sometimes.
<v Speaker 3>So there's a big difference between putting out your smaller
<v Speaker 3>gamer genre like an indie putting out you know, another
<v Speaker 3>Metroid Vane or like a double A game. That's when
<v Speaker 3>there's souls like because those are smaller in scope. When
<v Speaker 3>you have a gigantic project like this. It's Yeah, people
<v Speaker 3>are gonna get affected by this in very real, awful ways.
<v Speaker 3>Do we know really what happened to the team here.
<v Speaker 2>They said that they would try to find some of
<v Speaker 2>them new positions under the Sie umbrella. They're going to
<v Speaker 2>get laid off.
<v Speaker 3>Yeah, that's what sounds like to me, I close on
<v Speaker 3>Koi at.
<v Speaker 2>The same time, and that's clearly gonna be.
<v Speaker 3>Yeah sort of just casually. Yeah, shoot away that team
<v Speaker 3>that we really hear anything from, which sucks.
<v Speaker 2>Yeah, neon koy for for for listeners, for people watching
<v Speaker 2>who don't know they were working on what seemed to
<v Speaker 2>be maybe Sony's Ginchin Impact to trend chasing.
<v Speaker 3>They were They're a mobile game developer trying to develop
<v Speaker 3>like a Triple A kind of thing, so we were
<v Speaker 3>assuming at least that maybe it was a mi jo
<v Speaker 3>Yo style game.
<v Speaker 2>Yeah, it's like, man, I don't know, if you were
<v Speaker 2>going to chase a trend. I feel like that one
<v Speaker 2>is one that could still work. Just don't make it
<v Speaker 2>exactly like Benchin Impact. Don't make it exactly like some
<v Speaker 2>of these, like a star Rail whatever it is, but
<v Speaker 2>you know, a big JRPG style thing that is a
<v Speaker 2>real full game that's take that has you know, the
<v Speaker 2>gotcha stuff in it. I don't know. It feels like
<v Speaker 2>it could probably be fine, but they are not going
<v Speaker 2>to try. And I don't blame them for being gun
<v Speaker 2>shy about chasing these trends right now, I do. It
<v Speaker 2>is interesting to see, like how these companies are so
<v Speaker 2>different where it's like, you know, the maybe the last
<v Speaker 2>standing big service game from Sony could be this Horizon
<v Speaker 2>Online multiplayer game MMO maybe, And I'm comparing that in
<v Speaker 2>my head to the Nintendo playtest thing, which is like
<v Speaker 2>so weird and out of nowhere, and it seems a
<v Speaker 2>lot more affordable to make, but a lot more inspired,
<v Speaker 2>inspired by Minecraft and Roadblocks, but it's definitely Nintendo's own thing,
<v Speaker 2>and it's like, hmm, yeah, that's that seems like maybe
<v Speaker 2>that could come out and be nothing. It could be
<v Speaker 2>like it's from but it's from like they're four, which
<v Speaker 2>did Labbo and game Maker garage small little things that like,
<v Speaker 2>you know, Labo probably made them some money, but it
<v Speaker 2>didn't like take over the world, and game Maker.
<v Speaker 3>Labo was absolutely profitable. I would get prop shocked if
<v Speaker 3>selling cardboard for eighty dollars was improfitable in the long run. Yeah,
<v Speaker 3>regardless of how hard it may or may not have flopped,
<v Speaker 3>it was a smart investment from them. And that's why,
<v Speaker 3>you know, people always look at us and they're they're like, oh,
<v Speaker 3>look at the Nintendo guys talking about Nintendo. But seriously,
<v Speaker 3>the reason Nintendo is successful is because they're smart with
<v Speaker 3>their money yep, like stingy even a hell lot of
<v Speaker 3>the time.
<v Speaker 2>And then when they can take risks, they're like, they're
<v Speaker 2>trying something that feels actually different and uh yeah, and
<v Speaker 2>compare that to like what if MMO but had Horizon
<v Speaker 2>in it. So yeah, I.
<v Speaker 3>Think that I still think that people may be misinterpreting
<v Speaker 3>that a little bit. I think it's Yes, I'd assume
<v Speaker 3>it's like an ARC survival type of thing. Yeah, I mean, yeah,
<v Speaker 3>maybe a monster her is what they're going for. I
<v Speaker 3>haven't heard everything that has been said about that game,
<v Speaker 3>but just some kind of survival game set in a
<v Speaker 3>world about survival, and it's with an ip that people
<v Speaker 3>like pretty universally. They're like, you know, the Horizon is
<v Speaker 3>at the very least like it generally an okay franchise. Yeah, yeah,
<v Speaker 3>you don't like, but you're like Aloy whatever, Sure, she's fine. Yeah,
<v Speaker 3>at least you have a name there.
<v Speaker 2>Totally yes, and it could could work. Absolutely, It's just
<v Speaker 2>a big bet and it most of Gorilla is working
<v Speaker 2>on it right now, and it's okay, all right, I
<v Speaker 2>hope you're not setting that team up for failure. Whereas
<v Speaker 2>I Meanwhile, over Nintendo it is the weird team doing
<v Speaker 2>their weird thing. Where if that does crash and burn,
<v Speaker 2>no one's gonna notice over there, like they won't even.
<v Speaker 3>Care, right like, yeah, you're that's where you can take
<v Speaker 3>the risks.
<v Speaker 2>Yes, so exactly, Yeah, all right, let's move ahead. Here
<v Speaker 2>there's a round up of reviews from Pure Xbox for
<v Speaker 2>the Indiana Jones and the Great Circle thing that happened
<v Speaker 2>recently where a lot of people got a chance to
<v Speaker 2>play the game. Uh's here. Yesterday, the previous from Machine
<v Speaker 2>games upcoming release, Indiana Jones and the Great Circle went live.
<v Speaker 2>As you might have already seen, they had their own
<v Speaker 2>over there where there's a quote from that where it
<v Speaker 2>says when our almost three hour Indiana Jones previews session
<v Speaker 2>came to an end, we didn't want to put the
<v Speaker 2>controller down, which is a ringing endorsement of Machine Game's
<v Speaker 2>latest effort. There were very few bugs in this early code,
<v Speaker 2>which is another great sign. And all in all, this
<v Speaker 2>Xbox adventure is shaping up rather nicely. Indeed, they have
<v Speaker 2>some quotes from some of the other previews, including from IGN,
<v Speaker 2>who writes, I don't know if executive producer Todd Howard,
<v Speaker 2>who famously pitched this idea to Lucasfilm many years ago,
<v Speaker 2>had machine games in mind when he came up with it.
<v Speaker 2>But the pairing absolutely works and I absolutely can't, absolutely
<v Speaker 2>can't wait to experience the rest of Indie's latest adventure game.
<v Speaker 2>Spot Rights. Indiana Jones and the Great Circle, feels like
<v Speaker 2>an amalgam of many genres, but appears to be striking
<v Speaker 2>the right balance between them. All in all in all,
<v Speaker 2>or excuse me, all in favor, I'm like losing my
<v Speaker 2>place here, all in favor of honoring the spirit of
<v Speaker 2>Indiana Jones, the archaeology professor and adventurer. While ninety minutes
<v Speaker 2>wasn't enough time to get the full scope of everything
<v Speaker 2>the game has to offer, it gave me a taste
<v Speaker 2>of a kind of adventure puzzle game seldom seen in
<v Speaker 2>the Triple A space, and it is one that's shaping
<v Speaker 2>up to be an impressive display of machine machine games
<v Speaker 2>tool set and understanding of molding game design around its
<v Speaker 2>protagonist and story. There's a few other quotes here, but
<v Speaker 2>they generally are in this flavor of Hey, we don't
<v Speaker 2>know if we played enough, but what we did play,
<v Speaker 2>we really like, this is also kind of different than
<v Speaker 2>a lot of other Triple A games, and that seems
<v Speaker 2>it's like different in a good way. It's like all
<v Speaker 2>this like generally buzzing positivity that that I want to
<v Speaker 2>buy into, that I want to believe in, and you know,
<v Speaker 2>we're gonna be playing this game of December. It's not
<v Speaker 2>that far away. But I'm like, I am beginning to
<v Speaker 2>believe on this one, and I realized that that could
<v Speaker 2>turn around and we'd be like, you know, there are
<v Speaker 2>some problems later on, and it doesn't fully fulfill the
<v Speaker 2>promise that we once saw in the previews. But in
<v Speaker 2>this moment, I'm like, you know what, Machine Games making
<v Speaker 2>an Indiana Jones game about punching Nazis. I want that
<v Speaker 2>to be good, and everyone's telling me it could be
<v Speaker 2>very good. So how are you feeling about it?
<v Speaker 3>I feel that the studio who recently made name for
<v Speaker 3>themselves making great games about killing Nazis is a good
<v Speaker 3>choice for Indiana Jones.
<v Speaker 2>Yes, And it seems like that's exactly what people are
<v Speaker 2>getting at here for sure.
<v Speaker 3>Yeah. I even I'm one of the people who wishes
<v Speaker 3>it wasn't mostly in first person. I do kind of
<v Speaker 3>wish that they had just gone for the third person
<v Speaker 3>Uncharted Last tomb Raiders style at this point, but I
<v Speaker 3>also trust machine games and a game that they make themselves.
<v Speaker 3>You know, they obviously had hiccup there with a young Blood,
<v Speaker 3>but also wasn't entirely them. I based on what they
<v Speaker 3>did with the first two Wolfensteins and all the DLC
<v Speaker 3>for those games and stuff, Yeah, I follow you trust
<v Speaker 3>them to put out a good game Like those games
<v Speaker 3>felt great to play. I thought they had a good
<v Speaker 3>balance of really good storytelling with really gigantic action moments.
<v Speaker 3>I thought it was a ton of fun playing each
<v Speaker 3>of those, And so I've been excited for India Jones
<v Speaker 3>this whole time. Even if it's not quite what I
<v Speaker 3>would have pitched myself or wanted out of the game,
<v Speaker 3>I think that they're gonna really nail it.
<v Speaker 2>Yeah, I'll read this last one from Games Radars maybe
<v Speaker 2>provides a little bit more insight. I came away from
<v Speaker 2>the Adventure feeling like this is about as close as
<v Speaker 2>I could get to being in an Indiana Jones movie myself.
<v Speaker 2>While it does entail a lot more stealth than I
<v Speaker 2>was expecting, it serves the kind of character Indy is.
<v Speaker 2>He is no bullet spewing Nathan Drake, and I found
<v Speaker 2>it very satisfying to take out foes and traverse through
<v Speaker 2>the environment sight unseen. I've only gotten a taste of
<v Speaker 2>what's in store so far, but I'm keen to experience
<v Speaker 2>the wider picture of machine games take on the beloved character.
<v Speaker 3>Yeah, I do wonder if they're gonna have Indian netavigating
<v Speaker 3>dialogue paths and stuff and more and non violent situations then,
<v Speaker 3>because yeah, he's not that's true. He's not entirely just
<v Speaker 3>gutting down entire armies like Nathan Drake does. And they're
<v Speaker 3>just like, don't, don't, don't think about that. No, like
<v Speaker 3>Indy does, you know, do a little I'm trying to
<v Speaker 3>think of what you call it, but like social navigation
<v Speaker 3>of like all right, who do I need to talk
<v Speaker 3>to here? Who do I need to schmooze here? All right,
<v Speaker 3>this will get me into the place I need to go.
<v Speaker 3>There's a little bit of like detective work almost going
<v Speaker 3>on there, So I'm interested to see how they play
<v Speaker 3>off that, because there was some of that in the
<v Speaker 3>Wolfenstein games too, like especially high risk situations where you know,
<v Speaker 3>BJ has to like infiltrate somewhere like as a Nazi
<v Speaker 3>or something like that, just so he can like take
<v Speaker 3>out someone at the top or something. So yeah, once again,
<v Speaker 3>sounds like a perfect fit here.
<v Speaker 2>Yep. I'm I'm definitely very excited. I think I think
<v Speaker 2>that them kind of not giving into let's just make
<v Speaker 2>this an all out shooter and saying, well, what makes
<v Speaker 2>sense for the character and then hopefully being able to
<v Speaker 2>like be that, Okay, this makes sense, and then can
<v Speaker 2>we make that as fun as possible? I think that
<v Speaker 2>will be the art of the thing, right, That will
<v Speaker 2>be if they can really deliver. It will be because
<v Speaker 2>they figured out how to take the thing that makes
<v Speaker 2>Indiana Jones and Nana Jones and make that fun to
<v Speaker 2>play in again.
<v Speaker 3>After that feel different medium man, right.
<v Speaker 2>Exactly walking you know, kind of not a super fine line,
<v Speaker 2>but walking a straight and narrow path there of like, yeah,
<v Speaker 2>let's can we make this work? I think they can,
<v Speaker 2>and I you know, at the very least, if it
<v Speaker 2>is nailing, the music beats. If it is if the
<v Speaker 2>you know, the Great Circle of mcguffin is a lot
<v Speaker 2>more fun than it sounds in the title. Don't have
<v Speaker 2>most of the stuff there to make a good time
<v Speaker 2>and then you know, if playing it feels great too,
<v Speaker 2>that'll be awesome. Yeah, all right, let's take a quick break.
<v Speaker 2>When we come back. Mass Effect. There's a new one
<v Speaker 2>of those coming out by where has more to say
<v Speaker 2>about that. We'll get to that right after this. All right,
<v Speaker 2>we are back. Let's get in.
<v Speaker 3>Just gonna skip this Mike Minatti ass headline here a
<v Speaker 3>lot of machine games and what they said.
<v Speaker 2>Oh yeah, I did skip that. You're right. Let's talk
<v Speaker 2>about that real quick. Yes, So follow up to the
<v Speaker 2>last story meant to include this right there, Machine Games
<v Speaker 2>says Indiana Jones runs at sixty frames per second on
<v Speaker 2>Xbox Series X and Xbox Series As. This is from
<v Speaker 2>Jonas Macki at Game Reactor just a few hours ago.
<v Speaker 2>We finally got the chance to tell you more about
<v Speaker 2>our impressions of Indiana Jones and the Great Circle after
<v Speaker 2>getting to try it out at a recent Microsoft event.
<v Speaker 2>What we thought of it you can read in our
<v Speaker 2>massive preview blah blah blah. Window Central got the chance
<v Speaker 2>to interview the developers at the same occasion, and creative
<v Speaker 2>director Axel Torvinius was asked how the game runs on
<v Speaker 2>both the Xbox Series S and the more powerful X model.
<v Speaker 2>He pleasantly replied that we can count on sixty frames
<v Speaker 2>per second for both.
<v Speaker 3>Hey, yeah, sure sounds the right to me.
<v Speaker 2>It seems like, yeah, especially if you are going to
<v Speaker 2>make a first person action adventure game that's not open world,
<v Speaker 2>I think kind of if you can get sixty frames
<v Speaker 2>per second, you should aim for sixty frames per second
<v Speaker 2>for that. I think that'll kind of not that people
<v Speaker 2>get motion sickness from thirty frames per second. I know
<v Speaker 2>it's mostly to do with the field of view and
<v Speaker 2>stuff like that, but it certainly helps to make the
<v Speaker 2>game feel smoother when you're in first person shooters perpective.
<v Speaker 3>Yeah, there's not a ton to actually say here, by
<v Speaker 3>they just want to make sure that we hit on
<v Speaker 3>because you know, there's been a lot of games that
<v Speaker 3>have a lot of performance issues lately, and this is
<v Speaker 3>a reminder that machine games historically has used id tech
<v Speaker 3>and id tech scales very well. Yes, as we saw
<v Speaker 3>it from like them getting Doomed twenty sixteen and what
<v Speaker 3>even the follow up there in Eternal on the Switch,
<v Speaker 3>even which is wild, like sure, you know, low resolution,
<v Speaker 3>thirty fps. The fact that a more modern game can
<v Speaker 3>run at all on those systems, and then you see
<v Speaker 3>people benchmarking new P seasons running out like three hundred
<v Speaker 3>fps plus or whatever, because that's how scalable it is.
<v Speaker 3>So it makes sense to me that they're gonna have
<v Speaker 3>a game that scales properly here because the difference between
<v Speaker 3>Series X and Series X is supposed to be just resolution,
<v Speaker 3>and so a game that is a little more narrow
<v Speaker 3>and scope here probably not having a tough open world
<v Speaker 3>stuff thats CPU heavy and thereforward and RAM heavy for
<v Speaker 3>that there that would have an issue on Series S. No,
<v Speaker 3>it's gonna be a little narrow er in scope, so
<v Speaker 3>you can't have sixty on the X and then presumably
<v Speaker 3>a stable sixty on the S as well.
<v Speaker 2>Yep, I am cool, Yeah, exactly cool. Glad to hear it,
<v Speaker 2>and I'll still be playing it on PC. So there
<v Speaker 2>you go. Say, all right, let's let's get into that
<v Speaker 2>next story by where says the new Mass Effect will
<v Speaker 2>have a mature tone and photo realistic visuals. This is
<v Speaker 2>from Tom Ivan at vgc bywhere has commented on the
<v Speaker 2>tone and art style the next Mass Effect game. Ahead
<v Speaker 2>of Dragon Age, the Veilguards released on Friday, Mass Effect
<v Speaker 2>franchise director and executive producer Mike Gamble said he's been
<v Speaker 2>contacted a lot by lots of players asking about Buywaar's
<v Speaker 2>next big game. Lots of people ask me about Mass Effect.
<v Speaker 2>Now the Veilguard reviews are out and October thirty first
<v Speaker 2>is close, which is when the game comes out, he
<v Speaker 2>wrote on Twitter. Both are from the both are from
<v Speaker 2>the studio, but Mass Effect is Mass Effect. How you
<v Speaker 2>bring a sci fi RPG to life is different than
<v Speaker 2>other genres or ips and has to have different kinds
<v Speaker 2>of love of fantasy RPG. The Veilguard features stylized characters
<v Speaker 2>and an art style inspired by Northern Renaissance paintings and
<v Speaker 2>a Kira Kurosawa films. Dragon Age art director Matt Rhodes
<v Speaker 2>recently told Electronic Electric Playground Network, I'm not sure I
<v Speaker 2>agree with the Pixar thing, but Mass Effect is photorealistic
<v Speaker 2>and will be as long as I'm running it. Gamble said,
<v Speaker 2>in response to a user who pleaded with Bywary not
<v Speaker 2>to explore a new visual style for the sci fi series.
<v Speaker 2>Regarding tone questions, Mass Effect will maintain the mature tone
<v Speaker 2>of the original trilogy, He added, this is all I'm
<v Speaker 2>going to say for now. Say, this is like sounds
<v Speaker 2>a little bit like a response to people who are
<v Speaker 2>still like have that original dragon Age trailer in their
<v Speaker 2>heads where it's like, oh yeah, that thing looked a
<v Speaker 2>bit like fortnitey. That doesn't look great. I hope mass
<v Speaker 2>Effect doesn't look look like this, And I get like
<v Speaker 2>the concern there, but also you know, I think once
<v Speaker 2>you play dragon Age most of those concerns about dragon
<v Speaker 2>Age itself will go out the window. But okay, still
<v Speaker 2>you don't want any sort of stylization of that sort,
<v Speaker 2>and Mass Effect I can tell you it's unlikely because
<v Speaker 2>at least for the very the point that these are
<v Speaker 2>going to be completely different engines, right They this was
<v Speaker 2>Frostbite for dragon Age, and they are going to be
<v Speaker 2>using Unreal for this. So it's not like they're going
<v Speaker 2>to be sharing the tech or something like that. They're
<v Speaker 2>going to be doing their over their own thing over
<v Speaker 2>there on mass Effect, and they're probably going to want
<v Speaker 2>to make it look as much like Mass Effect as possibles.
<v Speaker 2>They know that's what people want. That seems to be
<v Speaker 2>what they're saying here, and that sounds right to me.
<v Speaker 3>Yeah, and so, first of all, when Mike was talking
<v Speaker 3>about this yesterday, I was looking at screenshots of Vail Guards.
<v Speaker 3>Since not not really my jam have been following it much,
<v Speaker 3>but just looking at the screenshots, I'm like, this really
<v Speaker 3>doesn't look the way people are saying it does. When
<v Speaker 3>I just see people talking about in passing it just
<v Speaker 3>it looks more video gamy to me than a game
<v Speaker 3>that is going for photorealism. But it's it's also definitely
<v Speaker 3>not cartoony to the point of being compared to Fortnite.
<v Speaker 3>I think, like, what just because some of the textures
<v Speaker 3>are a little more paint stroke or even cell shaded,
<v Speaker 3>that that's that's immediately Fortnite don't know about that.
<v Speaker 2>It's a little bit or whatever.
<v Speaker 3>Yeah, yeah, it's just a way for them to stylize
<v Speaker 3>the graphics a little bit, presumably to get a little
<v Speaker 3>bit more performance, and for them to have the fantasy
<v Speaker 3>elements pop out. Like It's not photorealism by any stretching imagination.
<v Speaker 3>It is stylized, for sure, but it's also not a
<v Speaker 3>cartoon in motion like people people have people have been
<v Speaker 3>weird about this game for a whole variety of reasons.
<v Speaker 3>But yeah, this is one of them that is, it says,
<v Speaker 3>I think things are getting overblown a little bit more,
<v Speaker 3>and so it makes sense that, yeah, mass Effect, which
<v Speaker 3>has gone for more photo realism, is going to stick
<v Speaker 3>in that style. Like I it doesn't make sense that
<v Speaker 3>they would just magically change into something that's not And also,
<v Speaker 3>like Mike said, he thinks that the style of Vail
<v Speaker 3>Guard is fairly in line with where dragon Age has been.
<v Speaker 3>It's always been a little more stylized, and so makes
<v Speaker 3>sense for you, do you just have two lanes going concurrently,
<v Speaker 3>you know?
<v Speaker 2>Yep, Yeah, I mean, and you played with the strengths
<v Speaker 2>of the various franchises, and you know, they've put people
<v Speaker 2>in charge of these games that will make these games
<v Speaker 2>the best diversion so that they can be And I
<v Speaker 2>think that's what Gamble's getting at with what he's talking about.
<v Speaker 2>For you know, I'm in charge here, and we're going
<v Speaker 2>to make Mass Effect of Mass Effect game. Yeah, And
<v Speaker 2>I hope that's what people want to hear, because that's
<v Speaker 2>I fully expect them to do exactly that. I feel
<v Speaker 2>like this is going to be a return to form
<v Speaker 2>for Mass Effect. You know, I know there's Andromeda reconsiderations
<v Speaker 2>at this point, some people are kind of coming around
<v Speaker 2>on that. I don't know. When I played it, found
<v Speaker 2>it kind of boring. But whatever they're going, they're gonna
<v Speaker 2>try to go back and be like, you know, this
<v Speaker 2>is the fallow up to Mass Effect two and three
<v Speaker 2>that you always wanted it to be. And of course
<v Speaker 2>we will, we will recognize Andromeda. But and in doing so,
<v Speaker 2>in doing the thing of going back to the games
<v Speaker 2>you want, we're gonna hit all the notes that you're
<v Speaker 2>expecting and we're just gonna do a better job of
<v Speaker 2>that than ever before. So and the fact that they're
<v Speaker 2>working in Unreal I think will really help them in
<v Speaker 2>terms of having the tools to deliver that, because that
<v Speaker 2>was one of the big problems with Andromeda was, Hey,
<v Speaker 2>we can't get this animation tool set to work and
<v Speaker 2>deliver stuff that looks interesting. We can't even animate the
<v Speaker 2>faces properly famously, and so that's a big issue. And
<v Speaker 2>now with Unreal, that stuff just won't be as much
<v Speaker 2>of a problem anymore. So, Yeah, Mass Effect five, I'm
<v Speaker 2>looking forward to it.
<v Speaker 3>Yeah. By the way, to quote Nikki graysa and chat
<v Speaker 3>word for a word, let's just hope it's not ass
<v Speaker 3>effect hurt. Okay, I think Nicky might be waking up
<v Speaker 3>a little bit.
<v Speaker 2>Yeah, you know, you get there. You're gonna get there.
<v Speaker 2>It's gonna be good.
<v Speaker 3>Absolutely.
<v Speaker 2>Okay. So there's people are dropping some news in Chatlet's
<v Speaker 2>so cyberpunk is coming to Mac all right, there you go?
<v Speaker 2>Uh there was Yeah, I did see this, and I
<v Speaker 2>guess I don't know why to include. I guess it
<v Speaker 2>was just like so sick of it, but you'd be soft.
<v Speaker 2>Just quietly launched a full, full blown n f T game.
<v Speaker 2>It's called Champions Tactics, and it's.
<v Speaker 3>A peep not the one we already knew about it.
<v Speaker 2>I don't know if we knew about it. I don't we.
<v Speaker 3>Already knew about one of these. Yeah, it's a key
<v Speaker 3>projects of theirs.
<v Speaker 2>PVB pv PEA excuse me, tactical RPG. Uh yeah half one.
<v Speaker 2>With that, you'd be soft, I'm sure, next big hit.
<v Speaker 2>And then there was let's see PlayStation Plus Essentials for November,
<v Speaker 2>Hot Wheels Unleashed to Turbo Charged, Ghost Wire Tokyo and
<v Speaker 2>Death note Killer within so one of the good anime games.
<v Speaker 2>Probably not right, I don't know, yeah, probably not? Uh Okay,
<v Speaker 2>let's keep going here with the headlines I have written down.
<v Speaker 2>Pokemon Card Game Pocket launch is word today. This is.
<v Speaker 3>Jah and get in here. Tell me about your openings.
<v Speaker 3>I want to hear all about it.
<v Speaker 2>Today marks the launch of Pokemon Trading card game Pocket,
<v Speaker 2>and it's now available to download on mobile devices. The
<v Speaker 2>Pokemon Company has also shared a notice mentioning how it's
<v Speaker 2>still in the process of rolling out around the globe
<v Speaker 2>on both Android and Apple devices and may only be
<v Speaker 2>available in select regions for now, although that's changing because
<v Speaker 2>they've like we hit the button. It's happening. Just have
<v Speaker 2>some patience. So you've been playing this because you've been
<v Speaker 2>traveling to New Zealand every once in a while. Now
<v Speaker 2>you could see it in the morning. Yeah, save a
<v Speaker 2>little gas money. Now you can just stay at home
<v Speaker 2>and play it, right, Okay, So, like, what's the sort
<v Speaker 2>of as everyone's getting their hands on it. What's your
<v Speaker 2>not final assessment, but your final initial assessment as it
<v Speaker 2>goes live? Oh, no, phone to the screen. That's a
<v Speaker 2>lot of packs and he's putting his fingers on it
<v Speaker 2>and he's gonna draw across the top. And he just
<v Speaker 2>opened the pack in a very satisfying way coughing. Yeah,
<v Speaker 2>all right, poory gone woolu. Man, these cards look great.
<v Speaker 3>Cloba Puss. What Cloba pus? It's a glober and octopus.
<v Speaker 2>Okay, bro not bad.
<v Speaker 3>I think kept my knee in one of those. Yeah cool.
<v Speaker 3>That's how the pack opening works. You know, you if
<v Speaker 3>you have noifications, turn now. You just get a little
<v Speaker 3>notification on your phone. It's like, hey, it's time to
<v Speaker 3>open a pack. Just fire fire it up, open pack,
<v Speaker 3>see what you get. It's mostly driven around collecting the cards. Uh.
<v Speaker 3>They give you a ton of packs in the beginning
<v Speaker 3>of the game, so you know, as they're guiding you through,
<v Speaker 3>here's how here's here's the menu you gotta go to,
<v Speaker 3>uh to do this thing and do that thing. Hey,
<v Speaker 3>good job, good job. Open the pack now, and like
<v Speaker 3>they're really trying to get you hooked on opening the cards.
<v Speaker 2>I wonder why.
<v Speaker 3>Yeah, I can't imagine me. Because there's micro transactions that
<v Speaker 3>will help you open more pass DNA is really good
<v Speaker 3>about that. No, it's a really fun, more mobile friendly
<v Speaker 3>way to play at the Pokemon TCG to collect these cards.
<v Speaker 3>You know, you absolutely can just do it completely free
<v Speaker 3>to play in the new Zealand period. I did not
<v Speaker 3>spend a single Daima, and I have like o what
<v Speaker 3>like two thirds of the cards that are currently available
<v Speaker 3>for the game. I have you know, multiple decks built
<v Speaker 3>and everything like that. So you definitely can't just like
<v Speaker 3>play it that way. If you want to chip in
<v Speaker 3>a little bit here or there, you can, you know,
<v Speaker 3>like an our mobile game. What's that? Look? What's that?
<v Speaker 2>Sorry enough they just hamm in of Texas and Chad.
<v Speaker 2>I'm not going to repeat that for reasons.
<v Speaker 3>But oh good lord, get yourself together. It's morning for us.
<v Speaker 2>Come on.
<v Speaker 3>Speaking to Yeah, yeah, you should speaking to playing the game.
<v Speaker 3>I neglected to mention this first time I talked about
<v Speaker 3>the current Pokemon TCG has an issue with like feature
<v Speaker 3>creep and power creep and stuff. There's too much going
<v Speaker 3>on on. This is interesting because it kind of resets
<v Speaker 3>everything to zero. They're not just putting in real life cards.
<v Speaker 3>They're taking art from real life cards, but they are
<v Speaker 3>making their own cards that have their own stats, their
<v Speaker 3>own attacks and everything like that. So if you're tired
<v Speaker 3>of like seeing, oh I need to get this like
<v Speaker 3>you know, really expensive card for my deck, and like
<v Speaker 3>put this really complicated deck together you can kind of
<v Speaker 3>start with just like, hey, remember the days where like
<v Speaker 3>you would just put down a squirrel and try to
<v Speaker 3>evolve it up into a blastois and play against your
<v Speaker 3>friend who is playing like the bulblesor and anything like that.
<v Speaker 3>We're back to that. And so it's really satisfying to
<v Speaker 3>go to a simple version of the game that is
<v Speaker 3>going to help people learn how to play it, and
<v Speaker 3>I'm having a lot of fun with it. I think
<v Speaker 3>it's cool to have this alternate way to play the game.
<v Speaker 2>You and you think that's what most people want. They're
<v Speaker 2>going to be happy that the cards are slight. Are
<v Speaker 2>they slightly different or is it like a completely different
<v Speaker 2>card with the same art.
<v Speaker 3>They are literally completely different cards just because some of
<v Speaker 3>the same arts work.
<v Speaker 2>Yeah, okay, And you think that's what people will be
<v Speaker 2>happy that with that, because if you care about those cards,
<v Speaker 2>those are still still exist over there. But yeah, you
<v Speaker 2>more simple, right.
<v Speaker 3>I think the audience for this will be happy that
<v Speaker 3>this is a lot easier to understand. But it's also
<v Speaker 3>a good gateway to playing the actual physical game with
<v Speaker 3>your friends or like going to your local community and
<v Speaker 3>like hanging out with people in real life It's like
<v Speaker 3>I went to a pre release for the new TCG
<v Speaker 3>set over the weekend. Boy, it's sure as nice just
<v Speaker 3>hanging out with people who like the same thing you like.
<v Speaker 3>You know, he's spend a little bit of money, get
<v Speaker 3>a whole bunch of packs, you build a deck out
<v Speaker 3>of them, meta pre release, that's what you do. It's
<v Speaker 3>it's just a fun time. And yeah, I think it's
<v Speaker 3>also the Pokemon TCG. If you're not one of those
<v Speaker 3>people who opens a crap ton of packs on YouTube
<v Speaker 3>or whatever, it's not that bad to like build a deck.
<v Speaker 3>Like you can build a competitive Pokemon TCG deck for
<v Speaker 3>like fifty bucks. Oh wow total. So yeah, compared to
<v Speaker 3>something like you gih or especially magic like Super Easy
<v Speaker 3>again the door, And I think this is gonna be
<v Speaker 3>a good way for people to get familiar with the TCG.
<v Speaker 3>And so, yeah, if you're gonna download, check it out.
<v Speaker 3>I'd like to hear what you think as well.
<v Speaker 2>Yeah. So when I do build a deck and I
<v Speaker 2>want to go online and play, I is it just matchmaking?
<v Speaker 2>Do I have to match with a friend? How does
<v Speaker 2>it work?
<v Speaker 3>No, it's matchmaking. It all works. Well, it's I don't
<v Speaker 3>know how they're doing the matchmaking. There's no ranked ladder
<v Speaker 3>at the moment, but they said that in the future
<v Speaker 3>there will be a competitive like ranked mode. Nicky's popping
<v Speaker 3>off and check because the guy's shiny merijuaky x. That's
<v Speaker 3>what the card game does. Man. You open these packs
<v Speaker 3>and it's like, ooh, shiny.
<v Speaker 2>They right, I'm the I'm the best at this game
<v Speaker 2>if they unlocked the shiny merrijuak act. So all right,
<v Speaker 2>well i want that feeling too, So all right, I'm
<v Speaker 2>gonna download this thing, and yeah, I will report my
<v Speaker 2>thoughts on it. I definitely have liked a card game
<v Speaker 2>here and there, so I've always been interesting.
<v Speaker 3>We want to check it out at the very least,
<v Speaker 3>you know.
<v Speaker 2>Yeah. Especially Yeah, kids are Emmys like crazy for Pokemon
<v Speaker 2>all of a sudden, So yeah, we're gonna have to
<v Speaker 2>deal with that.
<v Speaker 3>H all right.
<v Speaker 2>Let's see here. And as Apex Legends engagement declines, EA
<v Speaker 2>suggests it's not planning version two. This is from tome
<v Speaker 2>Ivan tom Ivan at VGC. EA's planning to make significant
<v Speaker 2>changes to Apex Legends designed to a designed to address
<v Speaker 2>a decline in player engagement and missed revenue targets. We
<v Speaker 2>do have a moment right now where we are managing
<v Speaker 2>the current trajectory of the business, CEO Andrew Wilson acknowledged
<v Speaker 2>during the company's second corner earnings report on Tuesday. But
<v Speaker 2>we believe by virtue of the strength of the brand,
<v Speaker 2>the size of the of the global community, the position
<v Speaker 2>we hold in the top tier of these free to
<v Speaker 2>play live service games, that we'll be able to return
<v Speaker 2>to that growth in the On the business side over
<v Speaker 2>the course of time, Wilson said, apex Legend Season twenty two,
<v Speaker 2>which launched in early August, has fallen short of expectations
<v Speaker 2>following changes to the battle Pass construct. We did not
<v Speaker 2>see the lift and monetization we had expected. He said.
<v Speaker 2>Two things have become clear in the free to play
<v Speaker 2>first person shooter category. First, in the competitive landscape where brand,
<v Speaker 2>a strong core player base, and high quality mechanics matter
<v Speaker 2>more than ever, Apex has proven to be a compelling
<v Speaker 2>franchise for US and an industry stallwart. Second, to drive
<v Speaker 2>significant growth and re engagement, large systematic change is required.
<v Speaker 2>We will continue to focus on retention and breadth of
<v Speaker 2>content and service of our global community as we work
<v Speaker 2>towards more significant innovative innovative changes in the future. During
<v Speaker 2>a Q and A session, EA was essentially asked asked
<v Speaker 2>to explain the pros and cons of incrementally improving the
<v Speaker 2>game in its existing in its existing form, versus fully
<v Speaker 2>rebuilding the title and releasing something akin to an APEX
<v Speaker 2>two point zero. Oh god, Yeah, it's a really good
<v Speaker 2>question and probably beyond the scope of this conversation. But
<v Speaker 2>what I would say is that typically what we have
<v Speaker 2>seen in the context of live service driven games at
<v Speaker 2>scale is the version two thing has almost never been
<v Speaker 2>as successful as the version one thing. Wilson responded, and
<v Speaker 2>so actually, the objective right now is to ensure that
<v Speaker 2>we are continuing to support the global player base that
<v Speaker 2>we have to deliver them new innovative, creative content on
<v Speaker 2>a season by season basis, as well as build these
<v Speaker 2>other things, but build them in a way that players
<v Speaker 2>don't have to give up the progress that they've made
<v Speaker 2>or the investment that they've put into the existing ecosystem. Okay,
<v Speaker 2>so a lot of corporate word salid, but basically we're
<v Speaker 2>saying game engagements lacking. We made some changes demonetization that
<v Speaker 2>didn't help. So right now we're looking at ways that
<v Speaker 2>we can change things up in terms of the game played,
<v Speaker 2>keep people engaged, get them back in there. So we'll
<v Speaker 2>be doing that, but it will be incremental, it'll be
<v Speaker 2>smaller stuff, and it will not lead to a Apex
<v Speaker 2>Legends two point zero, and you know, in general, probably
<v Speaker 2>not an Apex Legends two. They're looking to just upgrade
<v Speaker 2>this thing, which is probably the right move. But also,
<v Speaker 2>you know, it also sounds like, Okay, we are making
<v Speaker 2>decisions based on looking at the spreadsheet of number is here,
<v Speaker 2>and so if we spend this much money, we can
<v Speaker 2>maybe grow number up to here. And and but if
<v Speaker 2>we spend this much money making of Apex Legends too,
<v Speaker 2>would the number go that much higher? And so I
<v Speaker 2>think that's kind of what they're talking about here. I
<v Speaker 2>don't know, what do you think.
<v Speaker 3>I think this leads into the conversation we had about
<v Speaker 3>twenty minutes ago about how everyone is scrambling to figure
<v Speaker 3>out how to keep these lives. First of all, make
<v Speaker 3>a live service game. The initial conversation I had here's
<v Speaker 3>part two. How do you keep a successful live service
<v Speaker 3>game going? Yep, that's why Fortnite is brand is City nowadays,
<v Speaker 3>it's because that's how you get people in the door.
<v Speaker 3>You say, hey, look, Spider Man's in Fortnite. Now, hey,
<v Speaker 3>I'll use Spider Man fans get in there. That's easy
<v Speaker 3>to do. Apex Legends doesn't have as much of They
<v Speaker 3>can't do that as easily.
<v Speaker 2>Yeah, they say latitude to work in other brands, yes.
<v Speaker 3>No, yeah, And that's you know, that's something where the
<v Speaker 3>cartoony art style of Fortnite ones itself. And so now
<v Speaker 3>Apex Legends is figuring out, well, you both played a
<v Speaker 3>lot of Apex, how do we keep them here? And
<v Speaker 3>that's that is the trick. I'm curious this Q and
<v Speaker 3>A session who asked them about AFX two point zero.
<v Speaker 3>Is that like a random question or is that like
<v Speaker 3>an investor call or something?
<v Speaker 2>It would be so it's investor calls. So usually the
<v Speaker 2>people to ask these questions are analysts that work at
<v Speaker 2>like wet Bush Securities and stuff like that. It's going
<v Speaker 2>to be people who like actively track the stock prices
<v Speaker 2>of these things and mostly know how these companies work.
<v Speaker 3>Okay, that's interesting because I wonder why anyone would ever
<v Speaker 3>think that like doing a massive overhaul of the game
<v Speaker 3>is successful where that hasn't quite worked out. For a
<v Speaker 3>lot of other games you have the more successful I
<v Speaker 3>think the most successful one is what Destiny two, where
<v Speaker 3>people are just like, oh, hey, more Destiny and they
<v Speaker 3>just kept playing Counters right now on the same thing, right.
<v Speaker 2>Destiny two was the thing was, you know, they released
<v Speaker 2>a packaged good at retail and felt like it felt
<v Speaker 2>like a real sequel, which is what kind of activision
<v Speaker 2>was like, we love that, do that. That's great, and
<v Speaker 2>that was a lot of work for the developers and
<v Speaker 2>they didn't an't necessarily doing it, so they have no
<v Speaker 2>plans to do it again, at least not for quite
<v Speaker 2>a very long time. Counter Strike two is the other
<v Speaker 2>side of that spectrum, where it is like this is
<v Speaker 2>really an update.
<v Speaker 3>But well, Counters right too. I lump in with that
<v Speaker 3>because it was successful in that it was successful in
<v Speaker 3>a different way. People just blinked and then kept playing
<v Speaker 3>Counters right exact think about they're like, hey, the graphics
<v Speaker 3>are a lot better cool, right. The opposite I have
<v Speaker 3>spectrum for me is Overwatched too, where people actively hated
<v Speaker 3>the fact that they tried to sort of reinvent Overwatch. Yes,
<v Speaker 3>and that's the danger of putting out the two or
<v Speaker 3>even the two point zero because if you radically overhauled
<v Speaker 3>people like you better hope that it hits because you know,
<v Speaker 3>maybe you'll get more people in, but maybe you'll drive
<v Speaker 3>everybody away. So that's that's the gamble. That's yet another
<v Speaker 3>risk with these really high budget live service games that
<v Speaker 3>they keep trying to make success.
<v Speaker 2>You know, and and it goes back to like the
<v Speaker 2>fundamental truth about live service games, right, no one knows
<v Speaker 2>what they're doing. Nobody knows what they're doing. Every one
<v Speaker 2>of these studios that's made one work has then screwed
<v Speaker 2>up big time repeatedly and had to address that and
<v Speaker 2>fix that. And then once they learn those lessons, they
<v Speaker 2>find ways to learn new lessons where they mess up again.
<v Speaker 2>It just happened. It is inevitable because nobody knows what
<v Speaker 2>they're doing, what they're doing they're doing. It's very different
<v Speaker 2>than putting out a game where it was like we
<v Speaker 2>are building our vision. Once you start building a live
<v Speaker 2>service game in communication with an audience, you are shaping
<v Speaker 2>someone's hobby at that point, because that's what you turn into.
<v Speaker 2>And that is like, you know, it's aha, it's like
<v Speaker 2>introducing new ideas to golf, right, like, it's what the
<v Speaker 2>hell are you talking about? Golf is what we want
<v Speaker 2>it to be. And if we have ideas, it's awesome.
<v Speaker 2>If you have ideas, you better make them feel like
<v Speaker 2>there are ideas or else we're just gonna.
<v Speaker 3>Got any sport. Really, Like I hear football fans talking
<v Speaker 3>about like new kickoff changes like it's the greatest change
<v Speaker 3>in the world. I'm just like, I still just see
<v Speaker 3>it as football. You don't know what the hell you're
<v Speaker 3>talking about, but that audience knows what they like and
<v Speaker 3>they know what they expect, right.
<v Speaker 2>Right, And so it's like you got to really really
<v Speaker 2>think about every little change you're making. So when you
<v Speaker 2>come in with something like here's going to be a
<v Speaker 2>complete overhaul to the point where it's version two point zero,
<v Speaker 2>that feels like it's going back to that we're building
<v Speaker 2>something that is our vision, and it's kind of too
<v Speaker 2>late for that. In a lot of cases with these
<v Speaker 2>live service games, you have to just keep doing incrementally,
<v Speaker 2>and that goes you know, that doesn't even speak to
<v Speaker 2>the fact that, yeah, you are then looking at how
<v Speaker 2>much it costs to do this much work on this
<v Speaker 2>project versus how much you expect that to make and
<v Speaker 2>they have a very good understanding of how that works.
<v Speaker 2>For the most part. Like these live service games, the
<v Speaker 2>benefit of them is it's predictable the amount of revenue
<v Speaker 2>they make. You know, we do this and this, so
<v Speaker 2>many people are going to show up, and we know
<v Speaker 2>the whales are going to spend this much, and they
<v Speaker 2>can just kind of math it out. And that leads
<v Speaker 2>to I think what Apex Legends is going to do
<v Speaker 2>over the next five years is kind of this not
<v Speaker 2>maintenance mode, but definitely just like smaller and smaller and
<v Speaker 2>smaller investments in these updates over time so that they
<v Speaker 2>can just melk it, you know, gingerly over over a
<v Speaker 2>great timeline. It's like the original Planet of the Apes movies,
<v Speaker 2>like they were talking like we made one and made
<v Speaker 2>this much money, and then we made a sequel for
<v Speaker 2>you know, a little bit more, and it made a
<v Speaker 2>little bit less money. So what we started doing is
<v Speaker 2>we just like had a lower budget each time, and
<v Speaker 2>each one made less money, but each one was profitable.
<v Speaker 2>And then you get like some like movie they scraped
<v Speaker 2>together in a field somewhere, Conquest of the Planet of
<v Speaker 2>the Apes, and eventually Apex Lections will probably have its
<v Speaker 2>conquest of the Planet of the Apes movie and then
<v Speaker 2>it'll they'll just like slowly put it into maintenance mode
<v Speaker 2>at that point. That's my expectation. In between now and then,
<v Speaker 2>there's a lot of room to try some fun stuff. Right.
<v Speaker 2>They still have not put titans in this game, and
<v Speaker 2>if they do that, yes, yes, I take it personally,
<v Speaker 2>I do same. And it's like, so you know, they
<v Speaker 2>can always pull the ripcord on some of these ideas. Yeah,
<v Speaker 2>but that is a temporary boost maybe in engagement because
<v Speaker 2>I'm I'll go there, I'll play that stuff. I doubt
<v Speaker 2>I'm going to suddenly be playing the Apex Legends as
<v Speaker 2>my hobby.
<v Speaker 3>So yeah, right, and it's it's okay for all these
<v Speaker 3>games to go into maintenance mode eventually. Look at MOBAs,
<v Speaker 3>you know, they found their audience there and it's okay
<v Speaker 3>for them and keeps just trucking along like that. It's
<v Speaker 3>all just humans trying to figure out what other humans like.
<v Speaker 3>And you know, if someone had a one size fail solution,
<v Speaker 3>everyone would be using it. But yeah, like we said earlier,
<v Speaker 3>everyone's still just trying to figure it out.
<v Speaker 2>And you know, to wrap this around to when your
<v Speaker 2>original plant of this reminds you of the conversation we
<v Speaker 2>had earlier about Concord and Sony and live service games.
<v Speaker 2>The thought, the thinking seemed to be that live service
<v Speaker 2>games will be the answer to all of our questions
<v Speaker 2>that we have about what the future of game is.
<v Speaker 2>And it's like, if you just look around at any
<v Speaker 2>of these games, you can clearly see they just introduce
<v Speaker 2>a whole new set of questions you're gonna have to answer.
<v Speaker 2>This is not the magical solution where you wave a
<v Speaker 2>wand and suddenly you've doubled the amount of money you're making.
<v Speaker 2>It's just not gonna work out that way. And clearly
<v Speaker 2>that's been the case. So all right, all right, let's
<v Speaker 2>get to last few stories here. Let's see I'm gonna actually,
<v Speaker 2>let's just get this last story. Here's who could reportedly
<v Speaker 2>play Lara Croft and the tomb Raider TV series. This
<v Speaker 2>is from Eddie McCoo at game Spot. A tomb Raider
<v Speaker 2>TV series is in the works from Emmy winning writer
<v Speaker 2>Phoebe waller Bridge, and now two names have serviced for
<v Speaker 2>who could play the lead of Laura Croft. Deadline reported
<v Speaker 2>that Game of Throne star Sophie Turner and Bohemian Rhapsodies
<v Speaker 2>Lucy Boynton are on the wish list to play the role.
<v Speaker 2>The site said they have not auditioned yet, but are
<v Speaker 2>among those being seriously considered for the part. Oscar winner
<v Speaker 2>Angelina Joe played the role of Laura Croft in multiple
<v Speaker 2>two Rader movies over the years.
<v Speaker 3>Yeah, I you went with this story over? Keanu Reeves
<v Speaker 3>talking about Shall the Hedgehog thought that you know who's
<v Speaker 3>on this show today? Je? All right, I don't know who?
<v Speaker 2>Ay?
<v Speaker 3>These people are?
<v Speaker 2>Yes, Sophie, Sophie Turner is is she married to one
<v Speaker 2>of the Jonases? Who knows?
<v Speaker 3>Get nicky on TMMO you want to talk about this?
<v Speaker 2>Sonic star Keanu Reeves has done his homework for a
<v Speaker 2>role as Shadow from Ali Reynolds at Nintendo Life. After
<v Speaker 2>the incredible work from Sonic team on the excellent Sonic
<v Speaker 2>X Shadow Generations for Switch. The Year of Shadow continues
<v Speaker 2>with the movie release of Sonic the Hedgehog three under
<v Speaker 2>the twentieth of December twenty twenty four. To help keep
<v Speaker 2>the hype going, director Jeff Fowler answered fan questions during
<v Speaker 2>a Sonic Revolution online expo and commented on the sheer
<v Speaker 2>commitment from actor Keanu Reeves to bringing the role of
<v Speaker 2>Shadow to life. Now we all know that Reeves is
<v Speaker 2>an absolute delight who gives his all when it comes
<v Speaker 2>to his career in giving the fans what they want.
<v Speaker 2>You might even say he's the one. Okay, guys, come on,
<v Speaker 2>calm down. But it's nice to hear that he's been
<v Speaker 2>taking his role as Sonic's angsty rival very seriously. Here's
<v Speaker 2>what Fowler had to say. It's so awesome that we
<v Speaker 2>got Keanu Reeves to voice the character, and he was
<v Speaker 2>so fantastic to work with. Think he I think he
<v Speaker 2>thinks the character is awesome. I think he definitely understood
<v Speaker 2>what we were going for and was very excited to
<v Speaker 2>kind of do his version of it. But but he,
<v Speaker 2>like all the cast, really wants to get it right.
<v Speaker 2>He really cares. He would give us so many different
<v Speaker 2>versions of line readings and just want to keep going.
<v Speaker 2>He was not just a sort of showing up and
<v Speaker 2>just reading the script into a microphone like he really
<v Speaker 2>wanted to create a very fan faithful version of the character.
<v Speaker 2>He did research in our meat, in our first meaning
<v Speaker 2>he very clearly had gone and done his homework, which
<v Speaker 2>was awesome, and so I just can't say enough wonderful
<v Speaker 2>things about Kanu. Blah blah blah. What do you think, Like, Yeah,
<v Speaker 2>what do you think the homework was? Do you think
<v Speaker 2>he was you think he was reading the coman fiction?
<v Speaker 3>Yeah, Jianho's the ky guy who will get in the
<v Speaker 3>trenches with that stuff. Man, he wants to get what
<v Speaker 3>the fans want on that screen. You know what I'm saying.
<v Speaker 2>Yeah, Jude, there's like a very high likelihood that he
<v Speaker 2>one of the hits on the fandom page for Shadow
<v Speaker 2>the Hedgehog is Keanu Reeves. Right, So he's been surfing
<v Speaker 2>my parent company's website, that's right.
<v Speaker 3>Yeah, of course he has is part of the family.
<v Speaker 2>You know, you're part of the fandom family. Now, I
<v Speaker 2>really I'm very interested to see this. It is was
<v Speaker 2>shadow of the one that Mike was telling me, like
<v Speaker 2>his origin story is they like created in a lab
<v Speaker 2>and it's just coincidence.
<v Speaker 3>He looks like, yeah, Geral Robotnik created Shallow the Hedgehog
<v Speaker 3>as the ultimate life form and they don't denounce it,
<v Speaker 3>but yes, technically there is no reference to Shadow in
<v Speaker 3>any way, shape or form being based on.
<v Speaker 2>SoC the Hedgehog that that rules.
<v Speaker 3>They just let that rock as a coin suggest that rules.
<v Speaker 2>It's an incredible game series.
<v Speaker 3>First. First of all, I will say I'm a huge
<v Speaker 3>tumb Rare fan. I just don't get a crap about
<v Speaker 3>that TV show.
<v Speaker 2>Sure.
<v Speaker 3>Second of all, I'm a huge Sonic fan. Sonic is dumb. Y'all,
<v Speaker 3>fellow Sonic fans. Come on, we have to admit this. Yeah, yeah,
<v Speaker 3>but we can't love it anyways. This is the kind
<v Speaker 3>of stuff where I look at this, I'm like, yeah, this,
<v Speaker 3>this is the kind of hokiness that I'm all on
<v Speaker 3>board for. This is just silly Kean who's out here
<v Speaker 3>having a good time with the role. That's why I
<v Speaker 3>like to see people being happy.
<v Speaker 2>It's uh, it is banana. It's just how much those
<v Speaker 2>movies have crushed to the point where it is like
<v Speaker 2>an industry surprise. Yeah.
<v Speaker 3>Yeah, like those kids will love those movies. I still
<v Speaker 3>haven't seen well, I saw a part of the first
<v Speaker 3>one in Passing, just because I don't even remember. I
<v Speaker 3>think both of them just came out at times I
<v Speaker 3>was doing other stuff and I couldn't get my friends
<v Speaker 3>to go to the theater to go see it because
<v Speaker 3>we're like, hey, Sonic has a movie that's probably gonna
<v Speaker 3>be bad, right, let's see it and laugh at it.
<v Speaker 3>And it turns out to be good, we're like, oh snap,
<v Speaker 3>we should like look back around and like rented and
<v Speaker 3>sit down watch it sometimes. So I don't know. Probably well,
<v Speaker 3>at some point I need to get caught up on
<v Speaker 3>this stuff. I need to see what Keanu level in
<v Speaker 3>Shadow Generations looks like.
<v Speaker 2>Definitely awesome.
<v Speaker 3>I'm slowly getting Mike Minaudia addicted to the Pokemon.
<v Speaker 2>Oh I like opening these cards.
<v Speaker 3>Yeah, it's a good feeling. You can like crink foil
<v Speaker 3>on the on the wrapper and I like that.
<v Speaker 2>It's very satisfy, and I love crinkling stuff in games.
<v Speaker 2>All right, Uh, you know what, let's get to the
<v Speaker 2>pull question. Let's do that now.
<v Speaker 1>Uh.
<v Speaker 2>This is from Monday. Do you want a Starfield two?
<v Speaker 2>Your options were yes or no, and twenty three percent
<v Speaker 2>of you said yes, seventy seventy percent said no. And yeah,
<v Speaker 2>I listen.
<v Speaker 3>I think for the way people talk about Starfield, that's
<v Speaker 3>honestly a little more yes I was expecting. Yeah.
<v Speaker 2>I mean they're right, there are definitely people out there,
<v Speaker 2>so it's it like one in four out there that
<v Speaker 2>like are out there saying I really like it. It doesn't
<v Speaker 2>feel like that. That's like like that sometimes. But yeah,
<v Speaker 2>maybe some of the people, maybe some of their yes
<v Speaker 2>respondents are people like, well, I didn't love Starfield one,
<v Speaker 2>but Starfield two.
<v Speaker 3>Yeah, So either're optimistic about the actual story that we
<v Speaker 3>were telling with this one of learning from their mistakes
<v Speaker 3>and making a better Starfield in two. Yeah, I'm all
<v Speaker 3>for it. Yeah, ar r mistakes maybe put au you know,
<v Speaker 3>Elder Scrolls and another proper single player fallout first and
<v Speaker 3>come back to this concept a little later.
<v Speaker 2>But you know, yep, yeah, you know. I just feel
<v Speaker 2>like by that point it'll be like Starfield be so
<v Speaker 2>far in the rear view mirror. I will be curious
<v Speaker 2>to see at that point if there is a nostalgia
<v Speaker 2>for Starfield, if people are like, yeah, Starfield two, that
<v Speaker 2>would hit really hard right now. I wonder if that
<v Speaker 2>will ever get to that point. All right, new Pool question,
<v Speaker 2>We'll get to that here in a second. Before we do.
<v Speaker 2>Sean wanting to tell people you're what you're working on,
<v Speaker 2>what you have going on, where people could find you
<v Speaker 2>on the internet, all that good stuff.
<v Speaker 3>You want to find me on the air now you
<v Speaker 3>can do so on Blue Sky. I am Turbo Sean
<v Speaker 3>and you know the email address after that for all
<v Speaker 3>the crap you find me exclusively there. Screw the ERL website,
<v Speaker 3>you know, I just Jeff, I did the biggest thing
<v Speaker 3>that social media person can do. I unpinned it permanently
<v Speaker 3>from my pin tabs. Yeah, you just gotta replace it.
<v Speaker 2>Yeah, it's just a better place to be.
<v Speaker 3>And I've put this old Twitter.
<v Speaker 2>Of Twitter now, yeah there was. I don't I'm not
<v Speaker 2>on my phone. Yeah, it's you know, I have this
<v Speaker 2>career because of Twitter is a big part of it.
<v Speaker 2>And I'm like, I was there. I have such good memories.
<v Speaker 2>It sucks now though it really does. There was a
<v Speaker 2>thread about why the humans are the good one good
<v Speaker 2>people in Avatar the other day, and then some and
<v Speaker 2>some just idiot responded to it, talking about like if
<v Speaker 2>they would have just sent persuasion experts in there instead
<v Speaker 2>of jar heads, they could have had a win win scenario.
<v Speaker 2>I'm like, first of all, do you not understand it's
<v Speaker 2>a story, so like they just wrote the story as
<v Speaker 2>they wanted to write it, So it wasn't like someone
<v Speaker 2>somewhere decided not to send persuasion experts and persuasion experts
<v Speaker 2>like that, Scott Adams bullshit, Dilbert dick Weed, get out
<v Speaker 2>of here. You people suck at this entire website. Website
<v Speaker 2>sucks you.
<v Speaker 3>You're so stupid wondering why we stick around at all. Yes,
<v Speaker 3>it's part of the job. Like there's still an audience
<v Speaker 3>there who is still yet to migrate to another platform,
<v Speaker 3>So that's why we're I'm checking notifications. So if someone
<v Speaker 3>like pings me, you know and whatever, like hey, I
<v Speaker 3>like the show, I'll still check it out and I'll
<v Speaker 3>still interact, but I'm not checking on a daily basis,
<v Speaker 3>like I have other stuff. So for the find me.
<v Speaker 2>Of course, everyone knows they did sentence persuasion experts that
<v Speaker 2>there was there was one military guy that got sent
<v Speaker 2>in after his brother died. I'm sorry, I just wanted
<v Speaker 2>to knew where its gonna.
<v Speaker 3>This is why I sound like when I talked about
<v Speaker 3>Pokemon Avatar's great. Then come on, I've been buying me
<v Speaker 3>at Dan Reichert's house this weekend, doing our doing our
<v Speaker 3>extra life stuff. Yeah, for the first time actually in person,
<v Speaker 3>which is wild. Yeah, bit dot l y slash gb
<v Speaker 3>x L two four. If you want to sign up
<v Speaker 3>to stream for Team Giant Bomb, or if you want
<v Speaker 3>to donate money towards your local children's hospital, which is
<v Speaker 3>what we're raising all this money for, make sure check
<v Speaker 3>it out. Check out the stream this weekend. Uh me you, Mike, Dan,
<v Speaker 3>Kayla's going to be there. Other friends are going to
<v Speaker 3>be there. We're gonna have a good time just being
<v Speaker 3>silly and raising raising some money for the kids. But yeah,
<v Speaker 3>as far as the site, Jeff, I think we got
<v Speaker 3>something going on in a little bit here actually, right, yeah, we.
<v Speaker 2>Are going to I forget what are we doing today.
<v Speaker 2>We're doing zombies, right, We're gonna get some zombies on
<v Speaker 2>here pretty soon.
<v Speaker 3>So yeah, we're gonna do a little Call of Duty
<v Speaker 3>Black Opps six mostly zombies. I want to squeeze some
<v Speaker 3>multiplayer in if we have the time.
<v Speaker 2>Yeah, we'd love to do that. Yeah, yeah, that'd be fun.
<v Speaker 2>You can like get this to try to get the
<v Speaker 2>zombie skins and take that into multiplayer. Spooky that way.
<v Speaker 3>I think, what are we aiming for?
<v Speaker 2>No later than no longer than one Eastern, Yes, but
<v Speaker 2>we'll try.
<v Speaker 3>To start here. Maybe we start early if we have
<v Speaker 3>the time.
<v Speaker 2>Yeah, yeah, we'll get on there. Maybe you got you're
<v Speaker 2>not gonna start with some multiplayer well everyone else?
<v Speaker 3>Oh yeah, that'd be fun.
<v Speaker 2>Yeah, okay, we'll get that going. Uh. And in the meantime,
<v Speaker 2>new poll question is, let's see here, do you want
<v Speaker 2>an Apex Legends too? Yes or no? It's kind of
<v Speaker 2>you see how people respond to that, and you know,
<v Speaker 2>it's an easy it's the easiest thing in the world, Like, yeah, sure,
<v Speaker 2>if it's everything I wanted to be. But I wonder
<v Speaker 2>if there's people that But we'll still be like, no,
<v Speaker 2>just keep working on Apex Legends one still so, uh,
<v Speaker 2>we'll get the results of that, talk about it on
<v Speaker 2>Game this Morning's here on Giant Bomb tomorrow once again
<v Speaker 2>speaking to Giant Bomb. Plenty of stuff happening today, Light
<v Speaker 2>Clubs should return later, all that stuff. So yep, we're
<v Speaker 2>gonna have a busy day. Keep just keep your channel,
<v Speaker 2>you know, stuck on the here on Giant Bomb. Hang
<v Speaker 2>out with us, because that's how I used to watch TV,
<v Speaker 2>all right, and I think that's gonna do it. Sean,
<v Speaker 2>thank you so much for hanging out with me today
<v Speaker 2>and talking about video games. Man, I really appreciate it. Jeff,
<v Speaker 2>thank you all for listening, Thank you all for watching.
<v Speaker 2>You are the best audience in gaming. Until next time,
<v Speaker 2>have a good one, take care of yourself and goodbye.
<v Speaker 2>Persu

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