Nintendo Direct predictions
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News stories covered:
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News stories covered:
- Nintendo Direct Partner Showcase set for July 31
- The War Over Credit Cards Censoring Games Is Just Getting Started
- Elden Ring’s two-player mode patch has been delayed due to tsunami warnings
- With Battlefield 6 Coming, EA Reiterates That It Has No Plans To Charge $80 For Games
- Nintendo Finally Throws Mario Kart World Players A Bone In Its Biggest Update Yet
- Report: Xbox ROG Ally pre-orders will go live at Gamescom
- Pokémon TCG Pocket Pulls New Expansion Card Art Amid Accusations Of Plagiarism
- Switch Online's SNES Update Has Apparently Upgraded The CRT Filter
2025-07-30
63 min
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<v Speaker 1>Hey, everybody, it's welcome to Game Best Mornings with me <v Speaker 1>Jeff Grubb, your host from giant bomb dot com. Thank <v Speaker 1>you for tuning in. In this episode, we're going to <v Speaker 1>be talking about Nintendo finally doing the thing and more. <v Speaker 1>It's gonna be a good one because we have Lucas <v Speaker 1>Holland on the show. Lucas, how are you doing? <v Speaker 2>I am doing fantastic. Thank you. I'm a big fun <v Speaker 2>of Giant bonmbs, so it feels a bit surreal to <v Speaker 2>be on the other side of things for once, but <v Speaker 2>I'm happy to be here. Yeah, it's great. <v Speaker 1>That was on your show recently and then we talked <v Speaker 1>about this. It's like, yeah, let's get you on Game <v Speaker 1>Best Morning, so very helpful since everyone else is out. <v Speaker 1>I appreciate it. But yeah, how have you been you <v Speaker 1>play anything recently? How are things going with you, Lucas? <v Speaker 2>I mean this morning, I did see the Mario Cult <v Speaker 2>World going updates, so I have just been trying out <v Speaker 2>a little bit today on Yeah, obviously, I'm sure we'll <v Speaker 2>talk about that, but it's been one of those if <v Speaker 2>I've been playing Mario Cult World, I'm getting rid into <v Speaker 2>the boss ors mode on Metroy dread. That's been my <v Speaker 2>like gaming right now. <v Speaker 1>Right, yeah, yeah, that's a good move. Everyone YouTube refresh <v Speaker 1>YouTube if you're trying to watch it over there. It <v Speaker 1>is going live. It just might be going to a <v Speaker 1>different channel than was already up because there's it doesn't <v Speaker 1>look like there's a lot of people watching it there. <v Speaker 1>We'll get that fixed up. Yeah. I'm going to dive <v Speaker 1>into that Mario Kart World update myself. I am interested <v Speaker 1>in it and seeing how seeming like if I can <v Speaker 1>notice any of the changes. I definitely remember feeling like <v Speaker 1>when I was playing, like these CPUs are difficult, so <v Speaker 1>I want to see how they have toned that down. <v Speaker 1>Also very curious to see just how more frequently we <v Speaker 1>will get those three lap courses again. We'll talk about <v Speaker 1>all that in the news and stuff like that. I <v Speaker 1>continued to be like, all right, Donkey Kong credits are good, <v Speaker 1>so I can move on to something else, and then <v Speaker 1>I just keep playing Donkey Kong. That's been been good. <v Speaker 1>How about you? Did you? You played a lot of <v Speaker 1>you can't get or what? <v Speaker 2>No, not yet, But I'm going to visit a few <v Speaker 2>friends to go watch EVO together, just like you know, <v Speaker 2>watch the streams and stuff and enjoy some time with that. <v Speaker 2>But I've got like, you know, maybe six seven eight <v Speaker 2>hours worth of travel depending on how the trains go. <v Speaker 2>So I'm just like, you know what, let's save DK <v Speaker 2>for that and just have a good time. <v Speaker 1>Oh yeah, yeah, good move for sure, Lucas bion all this. <v Speaker 1>I mean, yeah, I guess I've introduced you, but you <v Speaker 1>want to tell people a little bit about yourself, so <v Speaker 1>like how you what you do in gaming? I like <v Speaker 1>talk about your podcast things like that. <v Speaker 2>Yeah. Yeah, So people may originally have like heard my <v Speaker 2>voice as like an editor slash co host on the <v Speaker 2>channel Fact Fiend. We then made our own like spin <v Speaker 2>off series called Wiki Weekends, where I'm like a co <v Speaker 2>creator of that channel, and that's where I mainly PUI <v Speaker 2>out of content. I also do like streaming on and off, <v Speaker 2>where I mainly do like a lot of Nintendo stuff, <v Speaker 2>mainly z Elder and Pokemon related. But then I also <v Speaker 2>just fell into the world of Resident Evil speed running <v Speaker 2>at some point with the remakes a little double here <v Speaker 2>and there, and I'll put yes, my main kind of <v Speaker 2>output is Wiki Weekends, where we just kind of hopefully <v Speaker 2>have entertaining discussions and create a welcoming community for people <v Speaker 2>to come and enjoy. Kind of like a bunch of <v Speaker 2>discussions on different pop culture stuff like gaming and films <v Speaker 2>and comic books, things like that. <v Speaker 1>Very cool, excellent. You know, let's explain what we do <v Speaker 1>here then. At we're Giant Bomb. We make fun stuff <v Speaker 1>about video games. We're a small crew trying to make <v Speaker 1>it all possible through your support. By going to giant <v Speaker 1>bomb dot com slash join you do that, become a <v Speaker 1>premium member, get ad free shows, get some extra goodies. <v Speaker 1>We are working on some more extra goodies right now, <v Speaker 1>actually trying to get that stuff done and out there <v Speaker 1>for you. But really your support just helps us make <v Speaker 1>everything else happen. If you want to see us do <v Speaker 1>these cool things, do that, it does make it possible. <v Speaker 1>As far as this show goes, most weekdays, I Jeff <v Speaker 1>Greb will help piece your gaming life back together. That <v Speaker 1>includes breaking news and maybe even some of our own <v Speaker 1>original reporting. For all these topics, I'll get the input <v Speaker 1>of a bona fide expert who will make me look smart. <v Speaker 1>If you are watching live on twitch Welcome, you can <v Speaker 1>always listen to the show later on podcast feeds by <v Speaker 1>searching for Gamees mornings, or find the RSS feed on <v Speaker 1>GiantBomb dot com. You can also catch the show later <v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right, <v Speaker 1>we have a lot to get into, so let's start <v Speaker 1>the morning mess so with Nintendo Direct Partner Showcase set <v Speaker 1>for July thirty first. This comes from Salamano at Gamatsu, <v Speaker 1>who briefly summarizes what we can expect. Nintendo will host <v Speaker 1>a Nintendo Direct Partner showcase on July thirty first at <v Speaker 1>six am Pacific time nine am Eastern. I see why <v Speaker 1>Jan took the week off so you wouldn't have to <v Speaker 1>get up early, featuring twenty five minutes of information on <v Speaker 1>upcoming Switch to and Switch one games from publishing partners. <v Speaker 1>The company announced you will be able to watch it <v Speaker 1>on YouTube and Nintendo Do dot com. Why don't say Twitch. <v Speaker 1>It's not gonna be on Twitch. I guess maybe they don't, <v Speaker 1>do they not usually do the directs on Twitch? Whatever? Okay, <v Speaker 1>twenty five minutes Partner showcase were what were you expecting? <v Speaker 1>And is this in line with what you were expecting? <v Speaker 2>Probably at this point, Yeah, I do think that it <v Speaker 2>makes sense with we kind of know roughly like a <v Speaker 2>game per month from Nintendo at this point for the <v Speaker 2>rest of the year, things like Age of Imprisonment. We <v Speaker 2>don't know exact dates, so we just have like Winter <v Speaker 2>and things like a Rider's as well. But I think <v Speaker 2>it makes sense to just kind of have a partner <v Speaker 2>direct fill out that kind of rest of the year, <v Speaker 2>make sure that we realistically probably get a lot of <v Speaker 2>ports and switch To upgrades s right. <v Speaker 1>Yeah. I think I think that there's been a lot <v Speaker 1>of demand from third parties to just kind of test <v Speaker 1>the waters and beyond, like like more than just test <v Speaker 1>the waters, be like no, we're we're pretty certain we <v Speaker 1>want to be involved in switch To, and I think <v Speaker 1>Nintendo was trying to like line up the ones that <v Speaker 1>probably had a lot of those specialized versions of those <v Speaker 1>ports for the switch To, the ones with the subtitles. <v Speaker 1>I'm struggling to think of anything. The only one that's <v Speaker 1>coming to mind is the WEU version of that Batman <v Speaker 1>Armored edition there was. It was a Hitman World Assassination <v Speaker 1>Signature edition something like that. Although there was a bunch <v Speaker 1>of games like that from third parties on switch To <v Speaker 1>at launch, where the developers and publishers did a little <v Speaker 1>bit of extra work to make sure that those games <v Speaker 1>felt a little bit like Bespoke for switch To. I'm <v Speaker 1>imagining that this next crop of third party partnered titles <v Speaker 1>will be a mix of games that you know are <v Speaker 1>ports but aren't the special versions that were able to <v Speaker 1>get into that first direct and we launched at the <v Speaker 1>launch of the console, and then totally like like much <v Speaker 1>newer third party games. I wouldn't be surprised if, like <v Speaker 1>we see elden Ring Night Rain mentioned here something along <v Speaker 1>those lines, partially because Nintendo and Frumpsoft seem to have <v Speaker 1>a really close relationship right now, but also because it <v Speaker 1>seems like that game could work on switch To just fine. <v Speaker 1>So yeah, I'm you know, going in there expecting a <v Speaker 1>lot of third party support. I do wonder it's like, man, <v Speaker 1>Nintendo's gotta tell us what's going on with so many <v Speaker 1>of its games that are still coming out this year. <v Speaker 1>I mean, we're aware of the games for the most part. <v Speaker 1>We have a general timeline for many of them, either <v Speaker 1>months or whatever, like later this year. Metro at Prime four, <v Speaker 1>we don't know that much about. It's still just slated <v Speaker 1>for this year twenty twenty five, and I guess that <v Speaker 1>is coming out in November or December, Lucas, they don't <v Speaker 1>even need to start talking about it quite yet. But <v Speaker 1>I got to say, getting a little antsy over here. <v Speaker 1>Do you feel that or does this sound like typical <v Speaker 1>Nintendo to you and you're not all that concerned. <v Speaker 2>I don't think I would say I'm overly concerned just <v Speaker 2>because they have outlied some games for the year at least, <v Speaker 2>not like there's just nothing that we're aware of. It's <v Speaker 2>just more settling down dates and details of games. But <v Speaker 2>I think it makes sense of this point to kind <v Speaker 2>of get a crop of ports along. We know what's <v Speaker 2>coming in like we've gone the Nintendo games for July, <v Speaker 2>we know what's coming for August, and then that kind <v Speaker 2>of lines them up for that usual September direct. <v Speaker 1>Yeah. Good point. Yeah, that when you say it out <v Speaker 1>out loud like that, that does feel like what's probably <v Speaker 1>gonna happen here. Now. They do have a earnings report <v Speaker 1>with investors. I think it's this week. I think it's <v Speaker 1>later this week actually, so that would be tomorrow or Friday. <v Speaker 1>I can't nail down exactly in my head, but I <v Speaker 1>know it's happening soon. They're gonna so they're gonna get <v Speaker 1>questions from investors saying, hey, what what is happening with <v Speaker 1>the release schedule. So there's a potential that they have <v Speaker 1>some news about some of their own games, and if <v Speaker 1>it's not in this direct, then it is going to <v Speaker 1>be in a Nintendo Today app drop or something along <v Speaker 1>those lines, which they could they'll do. You know, I <v Speaker 1>think the directs definitely serve a purpose for them of <v Speaker 1>you know, we do get a lot of eyeballs on this. <v Speaker 1>We do have a lot of partners we want to <v Speaker 1>keep happy and let them know that this is fertile <v Speaker 1>ground for their games, and the directs are part of that. <v Speaker 1>For our own stuff, we want to be a little <v Speaker 1>bit more more. We're going to take a scalpel to <v Speaker 1>some of these things and be a little bit more <v Speaker 1>you know, specific about how we are going to introduce anything. <v Speaker 1>And yeah, I think that probably does happen with Metroid <v Speaker 1>Prime four specifically, they're going to just kind of wait <v Speaker 1>until a little bit later this year and have a <v Speaker 1>very bespoke marketing plan for that. Although you know, in <v Speaker 1>my head, Lucas, I was like, Okay, they'll give us <v Speaker 1>the date for Metroid Prime four here and then they'll <v Speaker 1>tell us when you know Metro Prime two and three <v Speaker 1>are going to get ported to switch to now, and <v Speaker 1>it's like, oh man, if they don't do that now, <v Speaker 1>are they going to have enough time when they eventually <v Speaker 1>do start talking about Metric Prime four again, and again <v Speaker 1>that gets back to my being a little anxious about <v Speaker 1>all this. Okay, so let's get back to the third parties. <v Speaker 1>Are there like specific big games that you think will <v Speaker 1>show up here or anything along those lines. <v Speaker 2>Yeah, so, I definitely think there's a few of the <v Speaker 2>Steam version game or stream version games, cloud based games <v Speaker 2>right that they had, so like things like Assassin's Creed Control, <v Speaker 2>Kingdom Hearts three, like the Resident even remakes. I think <v Speaker 2>they're all like prime targets for me in terms of <v Speaker 2>getting actual Nintendo Switched two versions, like proper versions of those. <v Speaker 2>And then I think as well, just like going to Capcom, <v Speaker 2>it's like got the RI four remakes that never made <v Speaker 2>it across and Monster. <v Speaker 1>On the Wilds. <v Speaker 2>And then I also think you mentioned night Rain. I <v Speaker 2>don't know how much they want to talk about night <v Speaker 2>Rain yet if Tarnished Edition isn't out yet yep, but <v Speaker 2>clearly yeah, as you said, they've got a comfortable relationship <v Speaker 2>right now with from Soft, and then I'm curious as <v Speaker 2>to know whether like Square NX has maybe got more <v Speaker 2>fun fancies coming and whether we get kind of like <v Speaker 2>the rumored idea of maybe like a that do coming. <v Speaker 2>So I think there's there's a lot of options of <v Speaker 2>games that we know run on a PS four Pro <v Speaker 2>or an Xbox serieses that are now capable of coming over, <v Speaker 2>even if it's not necessarily new games. <v Speaker 1>Yeah, and it's I'm gonna be curious to see like <v Speaker 1>which partners, which third party companies do show up in <v Speaker 1>this direct because there is, you know, been talk that <v Speaker 1>a lot of companies have struggled to get development hardware <v Speaker 1>even after the Switch two came out, a lot we're <v Speaker 1>struggling to get it now. I think there was there's <v Speaker 1>like Tiers obviously from Soft clearly has a development kit <v Speaker 1>and no surprise there. But but it's like, okay, you know, <v Speaker 1>is it's just going to be a handful of really <v Speaker 1>big third parties that are able to be in this <v Speaker 1>twenty five minute direct, and we'll start hearing from a <v Speaker 1>couple tiers down in future directs or just on their <v Speaker 1>own releasing games starting next year because it's going to <v Speaker 1>take time to get things ported over potentially, So yeah, <v Speaker 1>I'm like ready to kind of see like who Nintendo <v Speaker 1>considers that, you know, top tier one a partner that <v Speaker 1>they want to show off here, and then how much <v Speaker 1>shine they're able to give them. But yeah, I think <v Speaker 1>the switch too seems like it's in a pretty good <v Speaker 1>place overall with how people are feeling about. Obviously, the <v Speaker 1>first party games are doing just fine, and the third <v Speaker 1>party games I think are surprising people in terms of like, oh, <v Speaker 1>this is a mostly viable platform for a lot of <v Speaker 1>different kinds of games. The biggest ones, the ones that <v Speaker 1>are going to be coming out next year that are <v Speaker 1>going to have all the graphical features turned on and <v Speaker 1>and you know, require a ton of horsepower on PC. Okay, <v Speaker 1>maybe those are still going to be struggling to even <v Speaker 1>hit thirty frames per second on the switch to next year, <v Speaker 1>but it's like that, how many of those are there <v Speaker 1>really out there anymore? You know? I didn't include a <v Speaker 1>story today from It was a quote from someone who <v Speaker 1>works on the Last of Us saying, yeah, well, look <v Speaker 1>we did it, but we could tell you realistic graphics. <v Speaker 1>Realistic visuals are kind of ruining game development timelines. It's <v Speaker 1>kind of a bad thing for that, and so, and <v Speaker 1>I think that's not dining include it because a boy, <v Speaker 1>that's an obvious thing, I think, and I think a <v Speaker 1>lot of developers would echo that, which is why many <v Speaker 1>developers don't try to do games as realistic and with <v Speaker 1>high as high fidelity graphics as a the last of us. <v Speaker 1>Uh So, I think we're probably hitting a sweet spot <v Speaker 1>where the switch to is pretty close to being able <v Speaker 1>to have a lot of the third party games that <v Speaker 1>will release this year, next year, maybe even the year <v Speaker 1>after that without any issues at least for the vast <v Speaker 1>majority of releases. So now it's just up to Nintendo <v Speaker 1>to shout that, capitalize on it, make people feel like, yeah, <v Speaker 1>I can I can play the next EA game on here. <v Speaker 1>You know, elo e A might be one of those <v Speaker 1>companies that is a little bit lagging on getting games <v Speaker 1>onto the switch to me, do you think Battlefield six <v Speaker 1>is on switch to? <v Speaker 2>Well, that's a yeah, that's a difficult one. <v Speaker 1>That's a difficult one, right, It's weird. <v Speaker 2>Yeah, I think with the amount the ball Field have <v Speaker 2>heard kind of you know, the notoriety for pushing tech, <v Speaker 2>that might be one of those games where they don't <v Speaker 2>want to have it limited by the switch to and <v Speaker 2>it might be one of those few examples. <v Speaker 1>Yep. Yeah, we'll get more information about that this week <v Speaker 1>as well. Battlefield six. I don't think they've said anything <v Speaker 1>about switch one way or the other, and so if <v Speaker 1>it does come to switch, I guess I always expect <v Speaker 1>it would happen later, But right now, I doubt they're <v Speaker 1>thinking about it at all. They probably have like bigger <v Speaker 1>fish to fry of. Let's just get that thing up <v Speaker 1>and running and successful on PC and we'll go from there. <v Speaker 1>I mean, yeah, go ahead. <v Speaker 2>They've they've got to get as many places as they <v Speaker 2>want if they want to hit that one hundred million. <v Speaker 1>Players about yeah, good point, god, one hundred million players. <v Speaker 1>And to me, it's like you only really get to <v Speaker 1>that number if you're also on mobile. So I wonder if, <v Speaker 1>like that Battle Royale version that they have of that thing, <v Speaker 1>allegedly have of that thing will also be on mobile <v Speaker 1>in some way. We'll see. All right, let's uh, let's <v Speaker 1>move along here. The war over credit cards censoring games <v Speaker 1>is just getting started. This from Ethan Gotch at Kotaku. <v Speaker 1>Gilbert Martinez has just poured himself a glass of water <v Speaker 1>and was pacing his suburban home in San Antonio, Texas <v Speaker 1>while trying to navigate MasterCards Byzantine customer service hotline. Story <v Speaker 1>kind of talks about something that a lot of people <v Speaker 1>have been talking about online right now, which is calling <v Speaker 1>up master MasterCard and trying to get them to answer <v Speaker 1>for their actions of of caving into pressure from religious <v Speaker 1>groups and Christo fascists about censoring porn games on Steam <v Speaker 1>and itch dite dich id a ditch dot io to <v Speaker 1>the point where it's also caught a lot of other <v Speaker 1>games that maybe would even be considered porn games, and <v Speaker 1>people are finding that this is a it's difficult to <v Speaker 1>really tie up master Card. Although it's like something around <v Speaker 1>eight thousand calls a day some people are reporting from <v Speaker 1>people's trying trying to push back against the anti porn <v Speaker 1>and crusaders. The thing here though, is like it feels like, Okay, so, yeah, <v Speaker 1>gamers are pretty good at getting loud and shouting at companies, <v Speaker 1>and a lot of times that's, you know, to the <v Speaker 1>detriment of our community. Let's say, okay, well we have <v Speaker 1>some practice at this, and so we'll maybe we can <v Speaker 1>implement it in something of a positive way, and so <v Speaker 1>far that seems to be manifesting in a decent way. <v Speaker 1>But I do wonder like we'll we be able to <v Speaker 1>sustain this because there's one thing about the people on <v Speaker 1>the other side of this issue, the people that are <v Speaker 1>pro censorship of gaming, they don't have any hobbies. They <v Speaker 1>don't they'll just keep doing this forever. They just see <v Speaker 1>red and they go after it, and they'll be able <v Speaker 1>to keep the pressure on. And they're also well funded <v Speaker 1>by those crystal fascist groups and things like that. If <v Speaker 1>gamers sort of fizzle out here, this is probably going <v Speaker 1>to be something that doesn't go away. So will'll be <v Speaker 1>able to maintain the pressure is the question, And you <v Speaker 1>know that remains to be seen, but I'm definitely curious <v Speaker 1>about it. Well, I want to keep bringing this story up, Lucas, <v Speaker 1>because it's like it's not going to just go away <v Speaker 1>on its own. People are going to have to kind <v Speaker 1>of stand up. How do you How have you felt <v Speaker 1>about this? Where is this at for you? Like, what's <v Speaker 1>your assessment of the censorship of games on stores like <v Speaker 1>Steam and itch dot io. <v Speaker 2>I mean, ultimately, I think just overall, it's a it's <v Speaker 2>a bad thing for the state of gaming. But I <v Speaker 2>think there's also the more complex issue, which isn't you know, <v Speaker 2>outright talked about where this is as you mentioned on <v Speaker 2>previous podcasts, or this is not just about like adult games. <v Speaker 2>This is about coming after, you know, the LGBTQ community <v Speaker 2>and having those side effects that are intentional from places <v Speaker 2>like Collective Shout, but they don't need to outright say it. It <v Speaker 2>just happens to have that side effect in the first place. <v Speaker 2>And as much as you know, I think that we <v Speaker 2>should have the choice to buy whatever we want adult <v Speaker 2>content or not, I do think that especially that is <v Speaker 2>like the most like scary and damaging part of this. <v Speaker 1>Yeah, and it's like there are going to be false <v Speaker 1>positives caught in this, for sure, but even beyond that, <v Speaker 1>like I'm just not interested in having anything banned by <v Speaker 1>a credit card company, and like you know, it's already happening. <v Speaker 1>The games getting caught in this that clearly shouldn't be <v Speaker 1>games that are clearly artistic. Commentary people point out Vile Exhoomed, <v Speaker 1>which I've not played, but as far as I've read, <v Speaker 1>it's like it's like this horror game from an indie <v Speaker 1>studio that specifically is about exploring, uh, you know, toxicity <v Speaker 1>in fandoms and and that can have as relates to <v Speaker 1>sexual topics, uh, but also deeply relates to misogyny. And <v Speaker 1>that game is now you can't buy that game and <v Speaker 1>it's that that's deeply frustrating to me. And so you <v Speaker 1>know whether or not these countermeasures are going to be <v Speaker 1>able to work is is you know, I kind of <v Speaker 1>see how. I kind of struggle to see how it <v Speaker 1>wouldn't because if MasterCard is responding to someone just being like, hey, <v Speaker 1>we're going to be real mad at you if you <v Speaker 1>keep taking this money, and then a huge backlash comes says, <v Speaker 1>what are you doing? No, you can't tell us how <v Speaker 1>to spend our money to me, that's like equivalent and <v Speaker 1>credit and the credit card companies should then side on <v Speaker 1>the side of well, these people are saying, don't censor things, <v Speaker 1>and then we keep taking their money. That seems pretty <v Speaker 1>good to us. But I don't know if things are <v Speaker 1>that logical these days. I don't know if things are <v Speaker 1>are that easy. And how deep does a group like <v Speaker 1>Collective Shout, the Australian Anti porn group have their fingers <v Speaker 1>dug into a credit card company I think it's probably <v Speaker 1>deeper than we even realize or even know where it's like, Oh, <v Speaker 1>it could very easily be the case that it's not <v Speaker 1>just this external group exerting pressure. This external group has <v Speaker 1>people working at these companies that is completely sympathetic to <v Speaker 1>their to their ideals and is helping to spread that <v Speaker 1>stuff internally. And how do you remove that? That is <v Speaker 1>something that you kind of much more difficult to fight against. <v Speaker 1>So as people are calling up the MasterCard, they are <v Speaker 1>finding themselves like struggling to find anybody who will hear <v Speaker 1>them out. Once they start saying, hey, we wish you <v Speaker 1>wouldn't censor things, they get you know, sent around to <v Speaker 1>different departments and oops, your call got dropped. But I <v Speaker 1>think that people, I think gamers are well aware of <v Speaker 1>these kinds of strategies and are unlikely to back down <v Speaker 1>because of that, And they know that really just being <v Speaker 1>annoying is the solution here to a certain extent, and <v Speaker 1>tying up those like physically tying up the phone lines <v Speaker 1>so that it costs these companies' money will eventually catch <v Speaker 1>the attention of someone. Whether or not that changes things again, <v Speaker 1>we'll have to wait and see. It does feel though, like, Okay, <v Speaker 1>maybe this is a good place where you know, Collective <v Speaker 1>Shout was probably going to continue to try to go <v Speaker 1>from one target to the next, and now actually the <v Speaker 1>battlefield has been stopped here and they're going to have <v Speaker 1>to continue to deal with this as the pushback has <v Speaker 1>now been fully declared it and defined, and so maybe <v Speaker 1>at the very least this is a serious obstruction and <v Speaker 1>roadblock to the continued censorship that people are concerned about. <v Speaker 1>Does that sound right to you? <v Speaker 2>I mean yeah, for sure, Like, as you say, tying <v Speaker 2>them up and getting them stopped in this process would <v Speaker 2>certainly help them moving on, right And I remember, I <v Speaker 2>think it was a few years ago they came after <v Speaker 2>like adult sites as well, yes, sex workers, it's like <v Speaker 2>OnlyFans and things like this, and I believe that ended <v Speaker 2>up getting reversed from a lot of pushbacks. So it's <v Speaker 2>not to say that it can't happen. I don't know <v Speaker 2>whether that was to do with Collective Shots specifically and <v Speaker 2>how much their influence might change this equation, but I <v Speaker 2>definitely I do think it's important to keep bringing this <v Speaker 2>topical because, as you say, the kind of other side <v Speaker 2>of this is that we let this be a new <v Speaker 2>Story of the Week and fizzle out and then all <v Speaker 2>of a sudden, we don't have any power within this <v Speaker 2>dynamic anymore. <v Speaker 1>Yeah, and there's people in Chad like, hey, like we <v Speaker 1>have like a real conversation about the ability for kids <v Speaker 1>to get some of these games, and it's like, yeah, <v Speaker 1>for sure, for me, in my home, I have Steam. <v Speaker 1>I've some adult games in my Steam account that I like, <v Speaker 1>and I share that I was sharing my Steam account <v Speaker 1>as family sharing, and it's like, oh, I just you know, <v Speaker 1>blacklist a bunch of games that this this whole category <v Speaker 1>cannot be shared. So I take some responsibility for that. <v Speaker 1>But it's like, you know, they're they're you know, that's <v Speaker 1>not every household like mine, where I'm a savvy parent. <v Speaker 1>I know how this stuff works, and so you know, <v Speaker 1>I think people go they revert to, well you have <v Speaker 1>to be eighteen to get a credit card, and it's like, well, <v Speaker 1>you can go to the store and buy a Steam <v Speaker 1>gift card. Could a kid go do that? I think <v Speaker 1>Lucas I would probably be okay. And if there's people <v Speaker 1>who are like, no, actually no, even this is a <v Speaker 1>slippery slope, but I would hear that out. But I <v Speaker 1>think in my mind when I initially think about it, <v Speaker 1>I would be okay with the idea of you can't <v Speaker 1>buy eighteen plus rated games with the cash you put <v Speaker 1>into a gift card at CBS or something like that. <v Speaker 1>Maybe that maybe that's not a perfect solution, but it's like, oh, <v Speaker 1>there's compromises to be made here with people who have concerns. <v Speaker 1>I'm willing to have the conversation with reasonable people. Blanket <v Speaker 1>censorship though, is not the answer. <v Speaker 2>No, exactly, that's not the reasonable side. That's not the <v Speaker 2>actual like faithful discussion. These are not the people that <v Speaker 2>want to have a discussion in good faith. They want <v Speaker 2>to do that just you know, slap their power around <v Speaker 2>and make sure that they're the ones who get exactly <v Speaker 2>what they want. And as you say, maybe there's there's <v Speaker 2>other ways to put that in place. I wouldn't be <v Speaker 2>against the idea of only being ultibi adult games with <v Speaker 2>a specifically like credit cards to debit cards. And I <v Speaker 2>think there's a there's definitely ways to try and make <v Speaker 2>it work better than it is at the moment. But <v Speaker 2>I also do think that it's it's not wrong to <v Speaker 2>ask people to have some level of personal responsibility when <v Speaker 2>it comes to their own children as well. <v Speaker 1>Definitely not a. <v Speaker 2>Lot of people, you know, might not like that statement. <v Speaker 2>Well that's the way I see it personally. <v Speaker 1>Yep. Yeah, And uh, I don't think, you know, if <v Speaker 1>we sat down at a table with collective shout and <v Speaker 1>offered up any sort of uh compromise, I don't think <v Speaker 1>that would actually get us anywhere. So it's like this <v Speaker 1>that this is a conversation we save for later when <v Speaker 1>it's us adults having real conversations among ourselves. And uh, <v Speaker 1>these effectively children screaming because of their shame, their internalized <v Speaker 1>guilt and shame. Uh, we just have to say, no, <v Speaker 1>you're you're actually not welcome at the table. You are <v Speaker 1>you've shown yourself to be too irresponsible, and you want <v Speaker 1>to make your problem everyone else's problem. We're gonna we're first, <v Speaker 1>we're gonna stop you, then set you aside, and then <v Speaker 1>we'll go solve this on our own. Uh. And I <v Speaker 1>think that's really the only way we can handle this <v Speaker 1>going forward. <v Speaker 2>I think it's a lot of the kind of the <v Speaker 2>name in general is collective shout, Like, Yeah, they don't <v Speaker 2>want to have a conversation, they want to shelter us, right, Yep. <v Speaker 1>And they ye want to dictate things. And yeah, at <v Speaker 1>the end of the day, they it's fascism, it's it's <v Speaker 1>and it has to be just dealt with and stopped <v Speaker 1>and cut out like cancer. Yeah, all right, let's take <v Speaker 1>a break. We're going to go to an ad break <v Speaker 1>which you can skip out on if you go to <v Speaker 1>Giant bomb dot com Slash Premium. We'll be right back <v Speaker 1>after this. All right, we are back. It's Game Mess Mornings. <v Speaker 1>I'm Jeff Grubb, that's Lucas Holland we're getting back into <v Speaker 1>the news with Elden Ring's two player mode. Patch has <v Speaker 1>been delayed due to tsunami warnings. This is from Jordan <v Speaker 1>Miller at VGC. This was supposed to launch on Thursday, <v Speaker 1>the two player mode, which was much requested by players, <v Speaker 1>but yesterday overnight there was an eight point eight magnitude <v Speaker 1>earthquake off the coast of Russia that caused a ton <v Speaker 1>of tsunami warnings on every coast in the Pacific. Essentially, <v Speaker 1>now that the tsunami has hit a lot of places <v Speaker 1>and it was about a meter high, very dangerous still <v Speaker 1>in a lot for a lot of places, a lot <v Speaker 1>of places do not have the infrastructure to put up <v Speaker 1>with the tsunami even that high. But you know, I <v Speaker 1>tried to like look at the news this morning to <v Speaker 1>see just you know, was it is this as tragic <v Speaker 1>as tragic as some tsunamis have been. It looked for <v Speaker 1>as far as I can tell, looks like most people <v Speaker 1>have been spared, thankfully. But I like, as soon as <v Speaker 1>I saw this news, it was like, first of all, <v Speaker 1>hope everyone's okay. And then because you know, the direct <v Speaker 1>had been on my mind, It's like, oh, I bet <v Speaker 1>they'll just cancel the direct because Japan's history with tsunamis <v Speaker 1>they're just not even going gonna want to risk it. <v Speaker 1>But I think what happened is it came they saw that, <v Speaker 1>it's like, okay, we can mostly handle what has happened here, <v Speaker 1>and so the direct is still happening. But from Soft <v Speaker 1>it's like, ah, you know what, We're just gonna let <v Speaker 1>our employees get out of here, because at a certain point, <v Speaker 1>like even if the actual effect, which again I'm not <v Speaker 1>full I don't have full knowledge of what has happened everywhere, <v Speaker 1>but even if in like Japan, it hit and it <v Speaker 1>didn't do any fatal damage anywhere, like there's so much <v Speaker 1>trauma related to tsunamis in Japan that I just I <v Speaker 1>would do the same thing of like, if you're actually <v Speaker 1>taking the rest of the week off, go somewhere where <v Speaker 1>you feel safe and secure, deal with this stuff process. <v Speaker 1>It will come back next week. And I don't blame <v Speaker 1>anyone for doing that. But as far as we could tell, <v Speaker 1>it looks like like on the West coast of the <v Speaker 1>United States, the tsunami warnings were downgraded significantly, except for <v Speaker 1>in northern California, which is of course where I have <v Speaker 1>a lot of friends, including I think you know, Dan <v Speaker 1>and Mike are there right now, so hopefully they're staying <v Speaker 1>back away from the shore. But yeah, this is this <v Speaker 1>is the kind of thing where you see this and <v Speaker 1>it's like, yeah, this this is the right move, right <v Speaker 1>if you if your employees are feeling any sort of <v Speaker 1>trauma at all, just let them take the time off, correct. <v Speaker 2>Yeah, yeah, totally. I you know, I'd hope it goes <v Speaker 2>without saying, really, like video games, the fun, they're not <v Speaker 2>that important. People's lives of all more important, and you <v Speaker 2>should even if it's not a massive safety risk. I'm <v Speaker 2>not sure again, Like again, yeah, they've specifically been impacted, <v Speaker 2>but just the idea of trying to put a patch <v Speaker 2>above your own employees is ridiculous. <v Speaker 1>Yep, it's just such an easy thing to do where <v Speaker 1>it's like, you know what, I bet the leaders it <v Speaker 1>feels the same way either, like you know what, we <v Speaker 1>just also feel this. So let's just do the right <v Speaker 1>thing here and let everyone know that you're you're more <v Speaker 1>important if you're working on this game than putting out <v Speaker 1>a patch, especially patch that can come out next week. <v Speaker 1>It would be what's the difference at a certain point. <v Speaker 1>So yeah, I think there was probably a little bit <v Speaker 1>more of this than we haven't even heard about developers, <v Speaker 1>employees and shpan. It's been like, yep, let's worry about <v Speaker 1>our people first, and that's just fine with me. But yeah, <v Speaker 1>I think they are. Let's see if they have re <v Speaker 1>announced when this will come out. Yeah, the patch will <v Speaker 1>now be released on okay, so yeah, it was supposed <v Speaker 1>to come out today, actually my bad, And now it's <v Speaker 1>coming out. It is coming out tomorrow, Thursday, July thirty first, <v Speaker 1>so coming out one day later. There you go. <v Speaker 2>Yeah, yeah, I imagine many people being mudled out. <v Speaker 1>Right, No, And I don't think I haven't seen any backlash. <v Speaker 1>Everyone sort of gets it, you know, just especially for Japan, <v Speaker 1>where it's just like, you know, you think about Fukushima <v Speaker 1>and all that stuff. Yeah, harrowing things have happened in <v Speaker 1>countries like that with tsunamis. Okay, someone just reminded me <v Speaker 1>Ninja Guid and rage Bound reviews. I've been playing Ninja <v Speaker 1>Guid and rage Bound quite a bit and it rules. <v Speaker 1>It's awesome, it's very good. Let's go ahead. Let's go <v Speaker 1>to Open Critic real quick and see how it's doing. <v Speaker 1>It's got an eighty six on Open Critic. Let's see <v Speaker 1>how many reviews is that. Quite a few have come in. <v Speaker 1>Let's read this one here from Austin Souter at tech Raptor, <v Speaker 1>who gave it a nine point five out of ten <v Speaker 1>and said Ninja Guiden rage Bound is an adrenaline pumping <v Speaker 1>action platformer with killer pixel art and fast paced gameplay. <v Speaker 1>Levels are challenging, especially in hard mode, and bosses are <v Speaker 1>not to be underestimated. Stages feel dynamic and always have <v Speaker 1>something new to offer. So I was hooked from the <v Speaker 1>start to the finish. Let's see worth playes. Chris Adam <v Speaker 1>d Angelus gave it a nine out of ten, and <v Speaker 1>said Ninja Guide and Rage Bound is a pitch perfect <v Speaker 1>revival of the NES classics. It captures the same fun, <v Speaker 1>run and slash feel of the original games, while modernizing <v Speaker 1>enough to be exciting to play, whether you're a returning <v Speaker 1>fan or a newcomer. The fantastic soundtrack and excellent graphics <v Speaker 1>elevate it and make the entire package shine. The closest <v Speaker 1>thing I can come to us to a complaint is <v Speaker 1>that some is the somewhat low difficulty level, and that <v Speaker 1>is more in comparison to the franchise as a whole, <v Speaker 1>rather than this game being too easy. If you're a <v Speaker 1>fan of action platformers or a Ninja Guiden fan in general, <v Speaker 1>you'll find a ton to love and Rage Bound. Let's <v Speaker 1>see you can find a lower review slightly more critical. <v Speaker 1>One game spew gave it a seven out of ten. <v Speaker 1>This is Richard Segrave, who says Ninja Gaiden, Ninja Guide <v Speaker 1>and Rage Bound is a genuinely challenging action game with <v Speaker 1>lovely visuals and rewarding, fast paced gameplay. It feels a <v Speaker 1>bit rough in places, though, and often borders on being <v Speaker 1>simply too chaotic for its own good assistops mean that <v Speaker 1>anyone can see the journey through to its end, but <v Speaker 1>better balancing of or difficulty levels would have been preferred. <v Speaker 1>So I wonder if like hard mode is something you <v Speaker 1>un lock later, because the earlier review mentioned that, uh yeah, <v Speaker 1>I just kind of turned this on, started playing and <v Speaker 1>immediately was like, yeah, this feels like what a Ninja <v Speaker 1>Guide in Revival should feel like. You just you run, <v Speaker 1>you slice the sword, you can knock the you know, <v Speaker 1>the shurikens out of the air, you can clutch onto <v Speaker 1>the wall, do wall jumps, you can climb up the wall, <v Speaker 1>and it all just feels right. And then it also <v Speaker 1>feels like they have smoothed out the edges that are <v Speaker 1>not necessary to preserve where it's like they have. They <v Speaker 1>did like the sampling effect. They sampled all the most <v Speaker 1>important elements of Ninja Guiden and then recreated it here, <v Speaker 1>and then in the upscaling of those samplings to like, <v Speaker 1>we're rebuilding Ninja guid In for a modern audience. They <v Speaker 1>did so through the lens of modern game play sensibilities, <v Speaker 1>and so I just think it's a really extremely playable <v Speaker 1>version of a two D ninja guiding game, which I <v Speaker 1>always love now. I do remember the Ninja Guiding games <v Speaker 1>being relatively difficult, especially at the end with like the <v Speaker 1>boss battles, and you know, there was waves of boss <v Speaker 1>fights one after another at the end of those games, <v Speaker 1>and it was like nearly impossible for me as a kid. <v Speaker 1>So it's like, I'm interested in maybe playing this game <v Speaker 1>on hard mode to recreate that feeling, because that is <v Speaker 1>what I associate with Ninja Guide in But I think <v Speaker 1>most people are going to be able to turn this <v Speaker 1>game on and immediately have a pretty good time, especially <v Speaker 1>if you have any affinity for any s action run <v Speaker 1>and slash platformers. Is that you, Lucas Hollin, is that <v Speaker 1>there's a Ninja Guide in a game that you're interested in. <v Speaker 2>So I've been more of a fun of like the. <v Speaker 1>Three D games because sure absolutely. <v Speaker 2>Closest to like growing up with them, But I'm definitely <v Speaker 2>a fun of kind of like the more modern style <v Speaker 2>like action platform of games that all you know, very <v Speaker 2>retro feeling and go bots those any estays. Like, I <v Speaker 2>think the first one I've really got into in the <v Speaker 2>kind of more indie modern side of things was Chival Night, <v Speaker 2>which just you know, I don't think it needs to <v Speaker 2>be set by Wall Fantastic game, and like, just looking <v Speaker 2>at the trailer for Ninja Guide and Rage Wild the <v Speaker 2>moment you say it feels right, it's like that's all <v Speaker 2>they needed because that trailer sold me in twenty seconds. <v Speaker 1>Yep, yeah, exactly. And I think that for people that <v Speaker 1>did grow up with the three D Ninja Guiding games, <v Speaker 1>this is still going to have a lot of the <v Speaker 1>elements of like making you feel cool, having just establishing <v Speaker 1>that the Ninja character has some awesome stuff going on, <v Speaker 1>and then you get this experience maybe some of the <v Speaker 1>stuff that you like. You maybe look at the original <v Speaker 1>Ninja Guiding games like, oh, this is Techmo's early example <v Speaker 1>having kind of cool cut scenes at the beginning of <v Speaker 1>their games or whatever, and they recreate all that stuff <v Speaker 1>here and try to. In fact, they like almost recreate <v Speaker 1>it one to one and a lot of situations and <v Speaker 1>that rules. It's just kind of cool to see that that, <v Speaker 1>you know, Ninja Guiden opening up on the nes with <v Speaker 1>with those cut scenes was like, oh my god, I <v Speaker 1>cannot believe what I'm seeing as an eight year old <v Speaker 1>or whatever I was, And so for them to like <v Speaker 1>treat that as something important and have a reverence for <v Speaker 1>it has owned and this is this is the blasphemous stebs. <v Speaker 1>I think that's another side of this that I just <v Speaker 1>I love lucas of an indie studio has a success, <v Speaker 1>but it's not like an earth shattering success like a <v Speaker 1>Minecraft or whatever where it's or or even like a <v Speaker 1>Hollow Night, where it's like, Okay, the person that made <v Speaker 1>hollow are the people that made Hollow Night. They have <v Speaker 1>a game that just has continues to sell. They've probably <v Speaker 1>made a decent chunk of change on that, and that <v Speaker 1>should be their focus. Blasphemous was successful, people played it, <v Speaker 1>but these are going to be working developers, developers that <v Speaker 1>are going to have to continue making games to be <v Speaker 1>able to defund their lives for the rest of their lives. <v Speaker 1>And now the industry is kind of like caught on <v Speaker 1>that you can go catch these devs and say, hey, <v Speaker 1>make one of the games for us, make a Ninja <v Speaker 1>Guiden for us, and you know, and whether that's the <v Speaker 1>way it worked or the studio pitched you know, techmo <v Speaker 1>on this, however it worked the fact that they were <v Speaker 1>able to take an indie studio, take an existing legacy <v Speaker 1>IP put them together and get a game out relatively <v Speaker 1>quickly is a really good sign to me. I want <v Speaker 1>a ton more of this. We've had some of it, <v Speaker 1>but it never felt like and that became a normal, <v Speaker 1>normalized thing in the industry where oh yeah, of course <v Speaker 1>an indie studio has a hit and now all these <v Speaker 1>big publishers want to work with them on one of <v Speaker 1>their games. I think that it was mostly like, you know, <v Speaker 1>that's kind of too small, small fish for us. We're <v Speaker 1>not interested in like a small indie game. And these days, <v Speaker 1>I think publishers are actually much more in tune with <v Speaker 1>the audience, like really wanting that stuff, especially for a <v Speaker 1>franchise like Ninja Gaiden that is going to have a <v Speaker 1>major three D game later this year, and it's like <v Speaker 1>this is a great way to keep it at the <v Speaker 1>top of people's minds. Does this feel like something that <v Speaker 1>could happen more frequently to you? <v Speaker 2>I mean, I think I've been hoping that this kind <v Speaker 2>of thing would happened for a while, considering the you know, <v Speaker 2>one of my favorite examples of this is cadence of <v Speaker 2>Hi Roll, were you know, Nintendo came to the crypto <v Speaker 2>the Necroduncer developers, and it's like, we love this makers <v Speaker 2>older game for us, and I cannot believe that we <v Speaker 2>are in a state years later word known Nintendo franchises. <v Speaker 2>How that happened? Again? <v Speaker 1>It was such a beautiful moment, wasn't it. Where it's like, Okay, <v Speaker 1>Nintendo gets it. We're gonna get fifty of these and <v Speaker 1>we're gonna get We're gonna get the Way Forward remake <v Speaker 1>of Zelda II and it's gonna rule and I can't <v Speaker 1>wait to play it and they still have never done that. Yeah, <v Speaker 1>I look, Nintendo's gonna continue to be the weird one, <v Speaker 1>where not the weird one, but one of the weird <v Speaker 1>ones that is just not going to follow up with <v Speaker 1>such a good idea. That Crypto the Necro Dancer Zelda <v Speaker 1>game was fantastic. God that music is a very good <v Speaker 1>shout out to Danny B. Yeah, I'm to put that <v Speaker 1>soundtrack on later. I'm actually just like craving it now. <v Speaker 1>But so, yeah, that was awesome. They should have done <v Speaker 1>a million more of those and they didn't. But meanwhile, okay, <v Speaker 1>this is cool. The Blasphemous devs Blasphemous two did do <v Speaker 1>very well and people want to work with them, and <v Speaker 1>this is just more work for them. So, yeah, this <v Speaker 1>has worked out I think great for everyone, and in <v Speaker 1>the end we get a game that people seem to <v Speaker 1>really really like, including myself. We'll do we'll get a <v Speaker 1>quick look of Ninja Guide and Rage Bound up very soon. <v Speaker 1>Everybody nice. <v Speaker 2>Yeah, I just I think it's a great way to <v Speaker 2>try and keep a franchise alive without having to bank <v Speaker 2>on five plus yes dev cycles of these massive banks. <v Speaker 2>It's just do little things and keep people aware of <v Speaker 2>your franchise and just pluck our game every few years. <v Speaker 1>Yeah. Like, it's just you know, sprinkle some stuff then. <v Speaker 1>Like clearly the main thrust for a lot of these <v Speaker 1>major publishers is going to be massive games that can <v Speaker 1>have massive returns. I think all we're asking is in <v Speaker 1>the intervening five to six years, work with someone else, <v Speaker 1>sprinkle some of other stuff in for a lot of <v Speaker 1>these franchises, or it doesn't have to be like existing franchises, <v Speaker 1>another studio, a chance to do something with your money <v Speaker 1>so that you are releasing more than just one game <v Speaker 1>every five to six years. That's all we're asking for it. <v Speaker 1>It seems clearly like it can work, and there are <v Speaker 1>a ton of talented developers out there that fully understand <v Speaker 1>how to do this now. <v Speaker 2>I mean, like great example is Joseph Firous with THEA Originals, right, yeah, <v Speaker 2>look where they've gone from backing like A Way Out <v Speaker 2>and Brothers and now Split Fiction is one of the <v Speaker 2>biggest games of the year. And you know it Takes <v Speaker 2>two was game of the Year whenever the game awards. <v Speaker 1>Yep, it's uh yeah. People are clearly starting to figure <v Speaker 1>out other avenues other than just make the biggest game <v Speaker 1>that's ever been made. Speaking of which, with Battlefield six coming, <v Speaker 1>EA reiterates that it has no plans to charge eighty <v Speaker 1>dollars for games. This is from Eddie McCoo at game Spot. <v Speaker 1>With Battlefield six's big multiplayer reveals set for July thirty first, <v Speaker 1>that's tomorrow, everybody, and pre orders rumored to open the <v Speaker 1>same day, many are wondering if EA will charge eighty <v Speaker 1>dollars for the games standard adition. That remains to be seen, <v Speaker 1>but new commentary from EA CEO Andrew Wilson suggests it <v Speaker 1>may not happen. We're not looking to make any changes <v Speaker 1>on pricing at this stage, Wilson said during an earning's call. <v Speaker 1>As reported by IGN, The executive added that EA already <v Speaker 1>offers a fairly broad pricing scheme across its many releases, <v Speaker 1>including free to play, paid and deluxe editions. Our orientation <v Speaker 1>is always to capture the full spectrum of pricing so <v Speaker 1>that we can serve players in the best way possible <v Speaker 1>and offer them the greatest value, he said. We'll continue <v Speaker 1>to look at opportunities to deliver great value to our <v Speaker 1>players through various pricing schemes over the course of time, <v Speaker 1>but no dramatic changes planned yet. During EA's previous earnings <v Speaker 1>call three months ago, Wilson said much the same thing <v Speaker 1>when asked about eighty dollars games, so as new comments <v Speaker 1>are no surprise. A European League recently suggested Battlefield six's <v Speaker 1>standard edition would cost eighty EU ro, which would be <v Speaker 1>about ninety four US dollars. The EA has yet to <v Speaker 1>make any official announcements. If pre orders do in fact <v Speaker 1>open on July thirty first, we should find out soon. <v Speaker 1>I could easily see lucas that some new like information <v Speaker 1>has been revealed to many of these publishers in like <v Speaker 1>the last few months, like some piece of economic data, <v Speaker 1>some piece of consumer data that has caused them to <v Speaker 1>maybe bulk at the idea of eighty dollars games. Now, yes, <v Speaker 1>in three months ago, Andrew Wilson was sounding the same tune, <v Speaker 1>so maybe it was never under consideration, but the you know, <v Speaker 1>the rumored price is there. But you know, recently, we've <v Speaker 1>had several games that were rumored to be eighty dollars <v Speaker 1>actually end up coming out at seventy dollars, and that's <v Speaker 1>Borderlands for being the primary one there. And then there <v Speaker 1>were games that were actually eighty dollars that got reduced <v Speaker 1>back down to seventy. Those are all the Microsoft games <v Speaker 1>coming out later this year, including Outer Worlds two and <v Speaker 1>Call of Duty. And I think even if if you're <v Speaker 1>EA and you're like, oh, no, we were not. We <v Speaker 1>didn't see anything that there was any reason why we <v Speaker 1>can't charge eighty dollars for Battlefield, that might have been <v Speaker 1>the case until you saw Call of Duty wasn't going <v Speaker 1>to be eighty dollars. Call of Duty can't be seventy <v Speaker 1>dollars in Battlefield eighty That just wouldn't work. <v Speaker 2>Right, No, it wouldn't all. And we're in this kind <v Speaker 2>of trepidacious period where clearly a lot of publishers want <v Speaker 2>to punt on the eighty dollars, and other than Mario <v Speaker 2>cart no one's been able to make it work yet. <v Speaker 2>And I just think EA are happy to take the <v Speaker 2>kind of perceived win on this for now exactly well <v Speaker 2>just oh hey, no, we're going to be the good guys. <v Speaker 2>Don't worry. We'll only do eighty dollars when everybody else does. <v Speaker 2>And in the meantime, they can charge one hundred dollars <v Speaker 2>for the duluxe editions in the early access and every <v Speaker 2>game doesn't sell for just seventy dollars. Micro transactions and <v Speaker 2>all that jazz. <v Speaker 1>Yeah, it's eighty dollars, clearly still coming. But I think <v Speaker 1>how much is that a going to really affect the <v Speaker 1>people who legitimately buy a lot of games, Because the <v Speaker 1>people who buy a lot of games, they're all on <v Speaker 1>decu deals. They're all like on various websites looking for <v Speaker 1>ways like to save as much money as possible, and <v Speaker 1>they are very, very savvy, they're very in tune to <v Speaker 1>like the timing that that each company kind of goes <v Speaker 1>with when it when it comes down to price reductions, <v Speaker 1>it's like, oh, you'll be soft. I'm just I know <v Speaker 1>I can wait, because I can wait this out and <v Speaker 1>it'll be affordable on a timeline that I fully understand <v Speaker 1>and can wait and can accept. And EA might be <v Speaker 1>a little bit different, but I bet the people who <v Speaker 1>do tend to buy a lot of games are like, No, <v Speaker 1>EA kind of goes on this general timeline and yeah, sure, <v Speaker 1>maybe it's a little bit longer than a you be soft, <v Speaker 1>but I'm not going to pay eighty dollars for this, <v Speaker 1>and it's so really, you're just capturing your most dedicated <v Speaker 1>fans upfront at eighty dollars, and that that's a lot <v Speaker 1>of people, still millions of people in fact, and that's <v Speaker 1>that's a lot of money. But maybe that's not Maybe <v Speaker 1>that's not the concern right now. If you're a concern <v Speaker 1>is to get this game to one hundred million players, <v Speaker 1>you don't need to be spending your energy in the <v Speaker 1>first couple of months justifying why it's eighty dollars. You <v Speaker 1>probably want to just be like, here is the seventy <v Speaker 1>dollars version, here's the one hundred and fifty dollars deluxe edition. <v Speaker 1>You can play a week early. That has worked every time. <v Speaker 1>No one's complaining about that anymore. Really, people are, but <v Speaker 1>people are buying it, and so the argument is sort <v Speaker 1>of passed. And then if they allegedly do have this <v Speaker 1>free to play version of the Battle Royale, that seems <v Speaker 1>to be what Wilson's alleging or you know, trying to <v Speaker 1>allude to that we have a price spectrum. We're gonna <v Speaker 1>have something for the people that want free to play. <v Speaker 1>We're gonna have something at the premium price that sounds <v Speaker 1>like the strategy they're really focused on here, and eighty <v Speaker 1>dollars would probably only be a distraction to that. So <v Speaker 1>I think I tend to believe that this game will <v Speaker 1>come out at seventy dollars, And that begs the question, Lucas, <v Speaker 1>when do you think eighty does become the norm? Is <v Speaker 1>it as early as next year, because they tried this <v Speaker 1>year and that doesn't seem to have taken. <v Speaker 2>I think with GGA six at the moment being labeled <v Speaker 2>for like May next year, I think around that time <v Speaker 2>is when people are going to pull the trigger, or <v Speaker 2>at least try to again, because obviously GCA is multiplatform, <v Speaker 2>it's not one game by Nintendo, and it's going to <v Speaker 2>be obviously a massive celler regardless of how much that <v Speaker 2>game launches for and I was kind of expecting EA's <v Speaker 2>first bite to this to be a college football this year. <v Speaker 2>But that's a game that doesn't seem to need to, <v Speaker 2>you know, do much to sell like Gangbusters, whereas a <v Speaker 2>Battlefield six, I just don't think it can happen because <v Speaker 2>this game is a hard sell to people already, let <v Speaker 2>alone trying to get an extra ten dollars out of everyone. <v Speaker 1>Yeah, there are people who already know they want Battlepild six, <v Speaker 1>and that is not one hundred million people. So if <v Speaker 1>EA is like trying, looking at the list of potential <v Speaker 1>people trying that are interested in this game, I think <v Speaker 1>you're right. I think it falls off a cliff. I <v Speaker 1>think pretty quickly of the people who know they want <v Speaker 1>this game and are just gonna get it no matter <v Speaker 1>what at launch because this is their shit. And then <v Speaker 1>that next group of people who are like considering it, <v Speaker 1>people who play a lot of shooters. Boy, they have <v Speaker 1>more options than ever. It's a hard sell. I think <v Speaker 1>it is a little bit of an understatement, even Lucas <v Speaker 1>of like, because are these people who even buy the <v Speaker 1>games anymore? Because they have so many free to play <v Speaker 1>options and they're so varied and fill so many niches, <v Speaker 1>and their friends are already playing those. They might not <v Speaker 1>even be considering buying anything in this genre right now. <v Speaker 1>So yeah, gonna be tough for battlefield. All right, let's <v Speaker 1>keep going here. That Mario Kart World update is out. <v Speaker 1>This is ethan gotch at Kotaku. Nintendo just reverse course <v Speaker 1>on one of its most controversial changes to Mario Kart <v Speaker 1>World sorta. The switch to Maker had just buffed the <v Speaker 1>appearance rate of three lap courses after previously nuking a <v Speaker 1>sneaky workaround players had been exploiting to avoid the new <v Speaker 1>games in between driving sections. Somehow, that's not even the <v Speaker 1>biggest change in the game's first major update since launch. <v Speaker 1>The switch Too's biggest exclusive is back on the menu. <v Speaker 1>Mario Kart World version one point two point zero includes <v Speaker 1>new features, lots of game tweaks, and some massive rebalancing. <v Speaker 1>One thing that might bring back some laps players is <v Speaker 1>this patch note increase the frequency of lap type courses <v Speaker 1>appearing in the section when choosing the next course in <v Speaker 1>versus race and wireless races. Fans are taking that to <v Speaker 1>mean that the traditional three lap stages will be more frequent, <v Speaker 1>including when playing online. A big criticism of the game <v Speaker 1>has been throwing lots of straight straightaways, interstitial courses into <v Speaker 1>the mix that just have players racing between the actual <v Speaker 1>tracks they want to play on. When Mario Kart World <v Speaker 1>first released, choosing random while playing online automatically removed these <v Speaker 1>tracks from the selection pool. The community's preferences with preference <v Speaker 1>was so strong it became common to see all twenty <v Speaker 1>four players and a race choose the random option. Let's <v Speaker 1>see the jump here to this other thing. That's another patch. Note. <v Speaker 1>They made computer players weaker in everything other than battle reads, <v Speaker 1>a major change that's already rippling throughout the community, with <v Speaker 1>fans unsure whether to embrace the difficulty, nerve, or call <v Speaker 1>for an unofficial hard mode to return. Grand Prix and <v Speaker 1>Knockout Racist could get pretty narly At one hundred fifty CC. <v Speaker 1>A two hundred CC mode doesn't exist in the game yet, <v Speaker 1>though many suspect it will get added at some point. <v Speaker 1>That's where I'm at, Lucas, I want two hundred CC <v Speaker 1>to be the hard mode. I like two hundred CC. <v Speaker 1>I know a lot of people don't. It's too fast. <v Speaker 1>I think embrace the break button everybody. I know. It <v Speaker 1>feels blasphemous to use a break button in Mario Kart, <v Speaker 1>and two hundred CC using the break button is legitimately fun, <v Speaker 1>and that's where I want to see you. Like, the <v Speaker 1>most challenging computer players is trying to get all first <v Speaker 1>place on two hundred CC. That's a really, really tough <v Speaker 1>thing to do in Mario Kart eight Deluxe, and I <v Speaker 1>imagine to be even difficult here after they've really made <v Speaker 1>some improvements to how well the computer players can play. <v Speaker 1>It's my opinion, I think one hundred fifty hundre fifty <v Speaker 1>ccs should kind of be It should be hard, but <v Speaker 1>it shouldn't be like what it has been, which is, like, man, <v Speaker 1>these computer players are doing things I can't even do. <v Speaker 1>So overall, I'm a big fan of a lot of <v Speaker 1>these changes. I'm curious to see how this three track <v Speaker 1>race change actually functions in reality. But you said you <v Speaker 1>spent some time with it. How are you finding it <v Speaker 1>so far? <v Speaker 2>Yeah? So I only maybe had like an owl with <v Speaker 2>it today because the patch is only just released. But <v Speaker 2>you know, I did want maybe like four or five <v Speaker 2>online races, and I think maybe three of those had <v Speaker 2>options to do the three lot races, which seems to <v Speaker 2>be a little bit of a buff compared to what <v Speaker 2>it was in the previous patch. And then I did <v Speaker 2>like a Grumprix and a Knockout Tour, and as somebody <v Speaker 2>on one hundred and fifty CEC, you know, it was <v Speaker 2>relatively challenging. It wasn't ridiculous or anything, but the thing <v Speaker 2>I was really struggling to get was those three stars <v Speaker 2>on the goal wins. And it definitely feels a lot <v Speaker 2>more achievable now, especially in Knockout Tour, where you have <v Speaker 2>to be in first place on Knockout Tour every single checkpoint, <v Speaker 2>and with the amount of mayhem going on in those <v Speaker 2>first couple of checkpoints with twenty twenty four players, it <v Speaker 2>felt so difficult to be able to get that momentum <v Speaker 2>early on and try and maintain it throughout the entire race. <v Speaker 2>But yeah, that definitely felt a little bit more achievable. <v Speaker 2>And I've seen a few other people do early tests <v Speaker 2>with the online races and say maybe like two out <v Speaker 2>of three times they seem to be getting a choice <v Speaker 2>for the three lap raisers, which is definitely more encouraging <v Speaker 2>than not. But I just think give us our options <v Speaker 2>of what we want to. <v Speaker 1>Do yeah, it does feel like the game is limited <v Speaker 1>on enabling you to customize your play style in any <v Speaker 1>sort of and in a lot of the online modes, <v Speaker 1>like the I think they added like one new option <v Speaker 1>when you're playing with computer players locally for the item types. <v Speaker 1>It's like mushroom only is now an option. When you <v Speaker 1>go play online, it's like there's frantic and normal items <v Speaker 1>you can't, like even for a private room, you can't <v Speaker 1>go in there and select individual items that you want. Now, <v Speaker 1>that's not necessarily something that I'm doing very frequently when <v Speaker 1>I'm playing with friends, or even have the desire to do. <v Speaker 1>But I still think, like, I don't know. I think <v Speaker 1>back to the way Perfect Dark worked on the N <v Speaker 1>sixty four, where the on the multiplayer options were like, <v Speaker 1>you can adjust every little thing in here, and at <v Speaker 1>a certain point, I'm like, I thought that should be <v Speaker 1>the default, that should be the standard. Let us kind <v Speaker 1>of have control over these games. And Marti Kart is <v Speaker 1>on the other end of that spectrum with World, where <v Speaker 1>they don't give you a lot of customizable options across <v Speaker 1>the board, and even when you are playing an option <v Speaker 1>that isn't online or matchmaking or anything along those lines. <v Speaker 1>And that's annoying. <v Speaker 2>That's fair annoying. Yeah, like you kind of maybe think <v Speaker 2>by it to time split is talking about Perfect Dark <v Speaker 2>obviously a similar teams. I don't know the time so <v Speaker 2>isn't There were just so many customized options and they <v Speaker 2>should be there. And the fact that it's not for <v Speaker 2>Mariocar is it's infuria and I don't really use many <v Speaker 2>of those like item toggles, but they're all in there <v Speaker 2>in Mario kar eight to look, so why not here? <v Speaker 1>Yep? All right, there's a report the Xbox rog ally <v Speaker 1>pre orders will go live during games Com. This is <v Speaker 1>from Alex Hopley, a game reactor. It appears that the <v Speaker 1>Xbox rog Ally and ally X could be heading to <v Speaker 1>pre order next month. The handheld gaming consoles were first <v Speaker 1>properly revealed over at Summer Game Fest, with no release <v Speaker 1>date given besides them arriving in the holiday period of <v Speaker 1>twenty twenty five. Now, as per deal Labs, it appears <v Speaker 1>we may now know when we might be able to <v Speaker 1>get our hands or get our orders in for the <v Speaker 1>Xbox rog ally X and Ally. Irreliable leaker site has <v Speaker 1>posted that the twentieth of August is when pre orders <v Speaker 1>will go live, which is also the day that Gamescom <v Speaker 1>kicks off properly. Xbox usually has a pretty big presence <v Speaker 1>at Gamescom. They are going to have one this year. <v Speaker 1>I think that includes like a stage presentation of sorts, <v Speaker 1>but they are gonna have a lot of games there, <v Speaker 1>so they'll have some news announcements to make, and this <v Speaker 1>is probably one of them. This thing's probably out novemberish <v Speaker 1>holiday time. Like they said, pricing, we still haven't got <v Speaker 1>exact pricing, although we've heard the rumors a bunch of <v Speaker 1>times now. We remember pricing around like six hundred dollars <v Speaker 1>for the ally and the Alix, up to one thousand dollars. <v Speaker 1>I am curious about one of these things. Tell you <v Speaker 1>if they don't, you know, send me one for my job, Lucas. <v Speaker 1>I don't know if I'm going to rush out and <v Speaker 1>get one, because I would want the ally X, and <v Speaker 1>I don't know if I could justify spending one thousand <v Speaker 1>dollars on it, especially when I'm like looking around and <v Speaker 1>it's like, oh, Steam Deck two could be out pretty soon. <v Speaker 1>Switch To is doing just fine by me, So a <v Speaker 1>thousand dollars is going to be tough to justify. Where <v Speaker 1>are you at with PC handhelds in general and the <v Speaker 1>Xbox rog ally in particular. <v Speaker 2>I'm intrigued by the idea of them. I don't own <v Speaker 2>a PC handheld. I really do get the appeal of <v Speaker 2>having both a Steam library and like an Xbox linked <v Speaker 2>library on the go. That does sound very appealing. But <v Speaker 2>for that price point, as you said, the switch to <v Speaker 2>is doing fine and I'm going to have plenty of <v Speaker 2>games to play on that, and it's just a thousand <v Speaker 2>dollars is a lot to ask for the premium version, <v Speaker 2>And realistically, I think most people that are going to <v Speaker 2>be interested in these devices they want that premium experience, <v Speaker 2>and I just, yeah, I think Xbox has got a <v Speaker 2>lot to do to sell list tos, especially on like <v Speaker 2>kind of the interface side, or I know, like a <v Speaker 2>lot of people talk about just kind of how Windows <v Speaker 2>doesn't work very well on these devices, and it's a <v Speaker 2>big stopping point and I think that's going to be <v Speaker 2>a big decision maker for people. <v Speaker 1>Yeah. I was just last night trying to uh, I'm <v Speaker 1>my kid into YouTube because she was she's been using <v Speaker 1>the original Asis rog ally for a long time now <v Speaker 1>to play Minecraft, and then last night she's like I'm <v Speaker 1>kind of tired. I don't want to play a game <v Speaker 1>right now. Do you have a kind of have a <v Speaker 1>device to like just watch YouTube? And I'm like, okay, yeah, sure, <v Speaker 1>we could just use the rog ally and we went <v Speaker 1>on the internet the edge of their their browser or whatever. <v Speaker 1>I didn't want to download a new browser. And I <v Speaker 1>was going to sign into YouTube and trying to import <v Speaker 1>her her email address for her YouTube account, and I'm <v Speaker 1>like putting writing it in, and so write E and <v Speaker 1>I see the name pops up, The full thing pops up, <v Speaker 1>and she's got a relatively long email address. The wold <v Speaker 1>thing pops up, and I just try to click on <v Speaker 1>it to automatically enter in that and the thing goes <v Speaker 1>to the next screen and it just has E at <v Speaker 1>gmail dot com, which is the one letter I wrote <v Speaker 1>to get. I'm like, what the okay, maybe I just misclicked. <v Speaker 1>I go back. I try it like five times. It <v Speaker 1>never works. I have to just type the whole thing. <v Speaker 1>That is the Windows experience on handhelds in general, of <v Speaker 1>you have something that seems like it should work and <v Speaker 1>it never actually quite works. And that happens all the <v Speaker 1>time with password fields, with just navigating the interface in general, <v Speaker 1>and it's miserable, you know, and then trying to update <v Speaker 1>the thing with the three different apps, you need to <v Speaker 1>update everything, and it's it's just this lengthy process, and <v Speaker 1>it's to restart a bunch of times for each individual app. <v Speaker 1>It's troublesome. Now, the reason that they're doing the Xbox <v Speaker 1>rog ally is, you know, apparently, you know, ostensibly specifically <v Speaker 1>to address these problems to make Windows better on handhelds. <v Speaker 1>I just I don't think I have the faith in <v Speaker 1>their ability to do ability to do that, and even <v Speaker 1>if they do, steam Os is already there for me <v Speaker 1>for the most part. Now, let's be real, there are <v Speaker 1>a lot of games that people want to play that <v Speaker 1>are a little bit more challenging to play on steam Os. <v Speaker 1>So clearly Windows is going to have a place in <v Speaker 1>this ecosystem, and a lot of people are just don't <v Speaker 1>have the same issues with the problems that I do, <v Speaker 1>and they've gotten over the cause now they can play <v Speaker 1>their Xbox Game Pass games and that's much more convenient <v Speaker 1>to them. So this is not gonna go away. But boy, <v Speaker 1>I hope they get they are as serious about addressing <v Speaker 1>these issues as they claim to be, because I don't <v Speaker 1>want Windows to be anywhere near the default in the <v Speaker 1>handheld gaming PC space unless it gets its act together. <v Speaker 1>And like I said, I don't. I don't have faith <v Speaker 1>that they're going to be able to do that. All right, <v Speaker 1>let's do these last couple of stories. The Pokemon Trading <v Speaker 1>Carner game Pocket also plagiarized to fan art. That's just <v Speaker 1>a tradition now for game developers. From Alana Higgs and <v Speaker 1>Nintendo Life, they are They're deeply apologized for the air <v Speaker 1>which affects the ho O Ex three Star and lugah <v Speaker 1>Ex three Star cards drawn by Sie Nanahara. I'm sorry, <v Speaker 1>I can't. It's hard for me to follow all this. <v Speaker 1>What I understand here is they had some placement art <v Speaker 1>from that was made by a fan, and they used <v Speaker 1>that in the cards, and then the cards actually got <v Speaker 1>put into the game with that all in there. So <v Speaker 1>they are going to pull the entire expansion, address this <v Speaker 1>and then relaunch it. I could, I guess, I see <v Speaker 1>how this happens. But this is such a like a <v Speaker 1>dangerous thing after like Bungee's reputation got really trashed after <v Speaker 1>doing it multiple times, that you've got to have processes <v Speaker 1>in place to deal with this, right, you have to <v Speaker 1>like have protections, and that's what they're saying, the right, <v Speaker 1>they're going to go back and increase their protections. But <v Speaker 1>I kind of don't know how. I don't how you <v Speaker 1>don't have that stuff in place from the start, because <v Speaker 1>stealing people's art is a serious thing that can really <v Speaker 1>damage your company, right. <v Speaker 2>Yeah, And it's it's very blatant when I look to <v Speaker 2>the images. It's not something that can kind of be <v Speaker 2>argued around it. It just pretty much is one for <v Speaker 2>one in the parts of the outlock that they talk. <v Speaker 2>And I just think, especially with something like the Pokemon <v Speaker 2>Company where they have thirty years of reference to pull <v Speaker 2>from for a lot of these monsters, just why is <v Speaker 2>the need to use placement all of somebody else's all <v Speaker 2>walk yep? <v Speaker 1>Yeah, yeah, it's because you have your own artwork. Yeah, exactly, <v Speaker 1>that's crazy. Okay, So I'm reading the thing here. After <v Speaker 1>internal review, we discovered that the card production team provided <v Speaker 1>incorrect materials as official documents to the illustrator commissioned to <v Speaker 1>create these cards. The art has been replaced end game <v Speaker 1>with a temporary placeholder, so they didn't take down the <v Speaker 1>whole thing. Apparently it's just like these two cards now <v Speaker 1>have blank slates on them or something that's fun. So <v Speaker 1>just quote says quote temporary placeholder that actually rules I <v Speaker 1>want to I wish people could just keep that. I know, yeah, exactly, <v Speaker 1>that would be way better. And then finally Switch online <v Speaker 1>Super Nintendo update happened and it upgraded the CRT filter. <v Speaker 1>It looks really nice. But if you saw an update <v Speaker 1>to switch onlines as Super Nintendo thing, it wasn't just <v Speaker 1>Mario paint. They also updated it with a better CRT filter, <v Speaker 1>which is great to see because I like using those, <v Speaker 1>especially when they're pretty good like this one is. Okay, <v Speaker 1>let's see here, let's get to the poll question from <v Speaker 1>earlier this week. I got that. Actually, while I get <v Speaker 1>that set up, Lucas, how and why do you tell <v Speaker 1>people one more time where they can find you on <v Speaker 1>the internet what you have going on and all that <v Speaker 1>good stuff. <v Speaker 2>Yeah, so I'd say the main place where I'm at <v Speaker 2>is wiki weekends on YouTube, and I think as of <v Speaker 2>today we're releasing a podcast or with a Jordan breeding <v Speaker 2>on where we talk about the you know, very relevant <v Speaker 2>film I Know What You Did last summer, and then <v Speaker 2>over on the weekend I'm releasing a video on Smallville, <v Speaker 2>so on Sunday that'll be coming out. And yeah, it <v Speaker 2>was a community voted decision of like which Superman topic <v Speaker 2>should I talk about? I forgot how long American TV <v Speaker 2>shows were, so I committed to season one and within <v Speaker 2>a week spent twenty hours of my life watching Smallville. <v Speaker 2>So to go down to like a one hour video <v Speaker 2>from twenty hours of that watching, hopefully you know, go <v Speaker 2>give that a checkout. Very appreciate it from my time. <v Speaker 1>That sounds fantastic. Uh, excuse me, just sneezed. Yeah, the <v Speaker 1>twenty four to twenty six episodes. My brother really likes <v Speaker 1>small Villain. I think you got me the DVD collection <v Speaker 1>for the first season. I ended up watching quite a <v Speaker 1>bit of that show. But it's a commitment for sure, <v Speaker 1>looking forward to that. When are these coming out? Did <v Speaker 1>you say? Went exactly there? They'll be out. <v Speaker 2>So the podcast with Jordan I know what you did <v Speaker 2>last some of that should be late today and then <v Speaker 2>over on like kind of Sunday evening UK time, so <v Speaker 2>probably more like daytime for the small Ville video over <v Speaker 2>in America. <v Speaker 1>But yeah, fantastic. All right, got our pull question. This <v Speaker 1>one is from Monday, Are you going to try that <v Speaker 1>Skate beta? Seventy five percent said no, twenty five percent <v Speaker 1>said yes. I think that there's you know, one out <v Speaker 1>of four people being like, yeah, I'm gonna check out <v Speaker 1>this thing. That's pretty good for any sort of beta. Now, <v Speaker 1>it's just up to that game to impress people, and <v Speaker 1>I'll be I'll be curious to see what people think. <v Speaker 1>I think there's been a murmur from people who have <v Speaker 1>been in the Skate alphas and tests for a long <v Speaker 1>time now where it's like, hm, you know, we're not <v Speaker 1>so sure about this, and no one's like explicitly saying that, <v Speaker 1>you know, some people are, but like people that have <v Speaker 1>murmured this to me, it's like, I don't know, but <v Speaker 1>games can tend to come together in the last minute, <v Speaker 1>So hopefully that's what's gonna happen here. I'm gonna hopefully <v Speaker 1>find out for myself. We'll see new poll question. Do <v Speaker 1>we get that Metro Prime four release date at the <v Speaker 1>Partner Direct tomorrow? I expect most people to go no <v Speaker 1>because it's a Partner Direct and I'm with you, but <v Speaker 1>I want to see if anyone's holding out hope. So yep, <v Speaker 1>you can vote on that. We'll get the results. We'll <v Speaker 1>talk about it on Game Mess Mornings here on Gihan <v Speaker 1>Bomb tomorrow. That will be after the direct happens. So <v Speaker 1>this is how we'll go. We'll do. We'll do a <v Speaker 1>talkover for the direct, then we'll get set up for <v Speaker 1>Game Mess Mornings, come back and run it all down. <v Speaker 1>We'll get those results. As far as other things happening <v Speaker 1>on Giant Bomb, we'll have Delight Club later today. I'm <v Speaker 1>gonna place some double O seven Everything or Nothing, which <v Speaker 1>is the punishment game that Dan gave me for beating <v Speaker 1>us when we played. But I forget what we even played, <v Speaker 1>but he maybe, oh yeah, Tony Hawk, right, he beat <v Speaker 1>us in Tony Hawk, and so he gave us each <v Speaker 1>a punishment. Mike is playing Outer Wild's right now and <v Speaker 1>having a great time with that. I'm gonna try Everything <v Speaker 1>or Nothing go from there. I think I vaguely remember <v Speaker 1>maybe renting that game once. So we'll see, and then <v Speaker 1>tomorrow we be back with our normal schedules as far <v Speaker 1>as we can. Again, most people are out. It's me <v Speaker 1>and Backlar holding this place down, So give us some <v Speaker 1>slack here, all right? I think that does it? From <v Speaker 1>everything I have to say, did the poll question, we <v Speaker 1>said what's happening on the site. So I think what <v Speaker 1>we do now, Lucas Holand is say thank you for <v Speaker 1>hanging out with us and talking about video games. I <v Speaker 1>really appreciate it. <v Speaker 2>I'm so thankful to be here. It's been fantastic. Yeah, <v Speaker 2>and you know, if you have any meat to come <v Speaker 2>buck on, I'm always available. So yeah, they'll be fantastic. <v Speaker 1>We would love to have you absolutely, definitely, like always <v Speaker 1>say give me a shout whenever you're available, and usually <v Speaker 1>I'll have slots open during the weeks. We'll get you on. <v Speaker 1>I would love to do that. Thank you all for <v Speaker 1>watching and listening. You are the best audience in gaming. <v Speaker 1>We're gonna get out of here. Until next time, have <v Speaker 1>a good one, take care of yourself, and goodbye.
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