Roku Wants to Show Ads On Your Paused Game
Jeff Grubb is joined by Jesse Vitelli to talk about developers moving away from 60FPS this generation, the FTC denying an ESRB application for face scanning tech, and Roku looking to inject ads into your paused game.
2024-04-05
59 min
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Hecker, go be bad. It's the Internet. You're busy. Let's do this for April fifth, twenty twenty four. For the next hour or so, let me help you sort through the world of gaming on Game Mess Mornings Live with Me Jeff Grubb. Today it's a dregs day with a nasty boy, so let's talk about frame rates again. But first please join me and welcome to today's co host a Game Mess Mornings. It's Nasty Boy himself, Jesse Vitelli, Young Elmo. How are you doing. I'm doing great, Thanks for having me. Thanks you. Friday absolutely yeah, I uh, it worked out really good because I'm a responsible person, Jesse. So of course I forgot to tell Tam, who is the normal guest on Fridays, that he like, hey, he could have Friday off. And then about a half hour ago he's like text me, He's like, hey, could you get someone else? I'm not feeling like great. I'm like, oh, yeah, I could do that, no problem. I had already scheduled just to be on the show. Everybody. I'm like, ah, I got okay. Remember tell Tam he could just have Friday off and never never did that, So I'm hey, I think he's sleeping. I hope he went back to bed because it's very early for him, So no one tell him that that happened, just let him know that he could just have a ristful day. But yet no. Just we were just talking about it before the show, both feeling like we're finally recovered from Packs. I definitely yeah. I'm like the kind of thing we're like, hey, that's the Eastern time zone. I'm Eastern time zone. Why did it mess me up so bad? It's like, ah, you know, you get there and you want to stay up late with everybody, and then you want to get up early and get right back at it, and traveling in general just gives me the funk. So yeah, kind of getting back home, finally getting back in the swing of things. I'm feeling pretty good now. And Packs that was such a good time. Was so much fun. But you run your body into the ground for like five days straight and then your body's like I need and especially you know, as every year goes by, it's like I need an extra day to recover, and then eventually it's like a week and a half and I'm like, I think them finally back in the grooves of things. Finally fixed my clock. Jesse, what have you been playing recently? You got any fun games that have been taken up your time through the first half of the year. I started playing pepper Grinder recently. But the one I really want to talk about is I played Content Warning for the first time yesterday. They were playing it today. How is that That game is so much fun? It has the hook that Lethal Company was missing for me because I didn't really care about. Oh, with Lethal Company, it's like, oh, you just kind of get the pieces and then whatever, and then you just move on with this. It's like, no, you want that footage because that footage is so funny, and you don't get the footage unless you get the camera back. And so last time we were playing, we were just like, we just have to get the footage back. We just got to keep going, man, And the game just throws increasingly like strange creatures and things that you and it's so much fun. And then you get the footage back you don't get to watch it. It's really fun. Is like the loop? Is it very much like Lethal Company? Is there more to it than that? It is like it is almost to a t Lethal Company, where it's like you have three days to get a certain amount of likes as opposed to money. You go down into a world that has like dangers. You're going through creepy corridor as there is monsters that are popping up, and then all the monsters have different like quirks to them, right, so it's like, oh, this one doesn't like when you shine light at it or or whatever. And then it is okay. You're not down there to pick up items and bring them back. You are down there to get footage of your friends doing like silly things with the monsters, and you are making a YouTube video and then you need to get the camera back to the ship and then you get to watch all of the footage that person is and you can buy like new items, so you can buy like reporter mics. So we were like interviewing the monsters and like you can buy party poppers and better flashlights and all this suff it's very very funny. Like I said, we're going to play this today. This is our upf today everybody. And I did go through the rigamarole being like pointing out to my coworkers and colleagues, Hey, it's free, go ahead and pick that up right now. Before they're going to charge money for it, and only half of them did that. Of course, no one listens to me, Jesse, but we're gonna get in there, and none of us have been paying much attention to I think we're like, hey, we kind of want to react, kind of raw and see what this game is like. But what I want now from you is a pro tip. Do you have something that can give me an edge to like make me look good when I go in there and play the game. Oh, I think if you're the camera person, if you're the one holding the camera, like really focus in on that YouTuber mentality, like try to get an intro from them and try to get them to like really buy into the we are YouTubers because I think that like one mix for a better video, and two I think it gets everybody sort of on board in this mindset of like, yeah, let's like make this a fail comp right, Like let's let's let's get silly, let's get goofy loosens everybody up because otherwise it's yours at the whims of whatever happens. There are real no pro tips in this game. That sounds good, although I have a strong feeling they're not gonna let me have the camera after the last time I had anything in Lethal Company and I just kept hitting them with stuff. So we'll see, We'll see what happens. All right, let's explain what we do here most weekdays. I Jeff grebblhelp peace. You're gaming life back together. That includes breaking news and maybe even some of our own original reporting. For all these topics, I'll get the input of a bona fide expert who will make me look smart. You were watching live on twitch Welcome. You can always listen to the show later on podcast feeds by searching for Game Mess Mornings, or find the RSS on giant bomb dot com. You can also catch the show later with chapters and timestamps on YouTube. Hello YouTube. All right, we have a lot to get into, and let's not anger the gods and cause another earthquake and start the morning Mess with the Assassin's Creed dev thinks industry is dropping sixty frames per second standard again basically from Hugh Langley, a tech radar, and it is gonna be a dregs day. We've got a lot of stories like this. Everybody just roll with it. Assassins Creed Unity is the first game in the franchise to be built from the ground up for the new gen consoles, and Ubisoft has confirmed it will runt. Why is it? Why is it alway? Is this yeah? Okay, yeah? This is like a kind of a them like calling back to an older story. Here. You saw for a long time we wanted to push sixty frames per second. I don't think it was a good idea because you gain that much from sixty frames per second. It doesn't look like the real thing. It's a bit like the Hobbit movie. It looked really weird. This is them kind of calling back to conversations that have happened before and now pointing back to the fact that we're here kind of again in this generation Jesse, where developers are trying to come back and say, hey, hey, yes we were pushing sixty frames per second through the first part of this generation, but maybe that's going to come to an end again. And that's happened before. It did happen with the Assassin's Creed Unity, And now we are seeing mini games come out like Hell Blade two that are saying to gamers, hey, on your console, only expect thirty frames per second. You may have got used to sixty frames per second, we are going to pull back from that. Do you think that that is something that like when Assassin's Creed Unity came out, that people will be like, you know, what choice do I have? We just have to accept it? Or do you think things have changed it all in regards to people expectations for how games will run. I think it's interesting because I feel like we have the frame rate conversation all the time, like constantly yeah, and it's like some people don't bother some people don't mind it, and other people like it's the end of the world to them. But we go through this every console cycle where it's like towards the end of a console cycle, like new GPUs are coming out and they're going to leap frog the current consoles and they're going to do things that the current consoles can't do. And then the next gen refresh comes out and it's like, Okay, now we're on par if not maybe a little bit better than the current GPUs, and we can do sixty again. And then technology advances and we just constantly do this leap frog over one another, and so I feel like this is just the way that it is, until I don't know, maybe we find a tool set that can do can push things and do sixty. But think about how many games this generation have come out where it's like, do you want framewrate or do you want performance? Do you want framewerk or do you want quality right like fidelity? And I think that's just kind of the way it is, Like you're buying consoles at a cheaper price than you would build a PC, and like your PC is always going to be the one that can probably do both. Yeah, And I think when I go out and think about it, when I see a game like Help Blay two, I'm initially like, yeah, it looks really good. I understand the thirty frames per second, and then I do, like look around a little bit. I'm like, yeah, but you know, Spider Man looks really good and they have the option for sixty frames per second, and Horizon a game that you know, I'm I'm not a huge fan of the Horizon games, but I think they look visually stunning in terms of their visual quality. And yet those those also have sixty frames per second mode, and games don't need to look much better than that. I don't need Help Lay too actually to look much better than those games, and yet what they must be doing something to push it so hard that it cannot run at sixty frames per second even on the Xbox Series X. And I'm wondering, personally, am I going to notice that difference compared to any of these games that look great that do have sixty frames per second mode? And personally I probably won't. Actually I will, but I will notice thirty versus sixty. And yet We've had this conversation million times, as you alluded to, Jesse, and it's always ending up back here. And really, I think at the beginning of this generation, I was certainly fooling myself a little bit where I was like, oh, yeah, this will be the generation We'll have sixty frames per second pretty much the entire time, and it was that was wrong, that was incorrect, that was never going to happen. And so here we are, and help Lay too coming out and actually not having the sixty frames per second mode shouldn't be too surprising to me. I just wish I could see it on the screen, do you know what I mean? Yeah? And I think it also is like a big thing is like everyone plays games on different TVs and different like I play on like a smaller monitor, so most of the time I don't notice that stuff, right because I'm like, not that my monitor is bad or anything, but it's like I'm not playing all the time on like a four K fifty five inch TV that can like really you know, pull the colors and pull everything. And so to me, I'm always somebody who kind of likes the sixty frames option because it's something I would notice more than the density. And sometimes games like Horizon are so visually dense that like it hurts my eyeballs to look at for long periods of time. Yes, absolutely, I think the point you just made there, though actually I don't think can be overlooked, although it's something that we do because it's like, well, that's variable between person and person, so how do you even have that conversation? But like the Final Fantasy seven Rebirth, there were the people like, hey, no, I played on a performance mode and it looked pretty much fine to me, and I really liked having the sixty frames per second, and other people like that looks like vaciline, and I think we're like these people just see things different. But the likely difference is probably the person who's seen the vaciline is playing on a sixty five inch four K TV that they sit five feet away from in their gamer chair. Like leaning forward and looking at on this at the screen, you would see the drop in resolution at that point. You would see sort of the temporal anti alia scene softening the edges of all these models if you're up close on that. But if you sit back from TV, those minute details get lost really fast, and the thing you can still notice from a distance is resolute or as a frame rate. So how does the developer account for all these things? I think at the end of the day, they are doing the thing that when they look at the numbers, when they look at what they need for marketing, amping up visual quality and turning up and making sure that the screenshots look as as crisp as possible is probably still the thing that sells games better than saying it has the sixty frames per second mode. And so if I'm someone who prioritizes sixty frames per second, it's I think it's going to keep getting lost in the shuffle as we get further indise console generations absolutely all right, Moving along here, FTC temporarily denies ESRB application for face scan tech. This is from Grace Benfel at GameSpot. The Federal Trade Commission has denied an application from the Entertainment Software Ratings Board concerning face scanning age verification tech developed by the digital identity firm YOT. In its response, the FTC rejected the application for to zero after receiving over three hundred and fifty comments. The rejection is not meant to comment on the merits of the application. Rather, it is in anticipation that additional information will be available to assist the Commission and the public in better understanding age verification technologies and the application. Essentially, the FDC is punting on a final decision until more information is available. In a letter to the ESRB, the FTC noted that YOT submitted a facial estimation model to the National Institute of Standards and Technology and that a report on the tech from the institute is forthcoming. The ESRB previously requested that the application get a ninety day delay to make time for the NIST's report release. The FDC opted instead to allow the ESRB to refile once the report emerges. So I here in my home face scanning tech to tell how old my kids are. So they could play a game or not. And I don't like any of that. And I'm like that we should just deny that on its face, because that seems unnecessary for one and very invasive for the second part. And then I hear so, let's see why are they denying it, and it's like, well, it's just bureaucratic shit. It's just they're just waiting to get this report so they can feel like they've done their due diligence. But it doesn't seem like there's much actual pushback against this. I hate this, Jesse, how do you feel about it? Yeah, no, it's not great. I don't like the idea that. I mean, like, look as a I don't really my if a camera wants to look at me and be like, oh, here's my ugly mug, that's fine, but it's invasive. It's weird, Like if they're using it for that, what else are they using it for? Where are they selling your data? Where are they doing x yoz? Right? It gets super complicated, super quick, and I know people all the time are like, oh, well, like everyone's you know, your phone's always listening to you, and your webcam. Some people put tape over their webcam because they're afraid it's like watching them or whatever. This is just them saying the quiet part out loud. They're like, no, we are doing that. We are we are actually going to just scan your face and that I don't like that. That creeps me out. Yeah, and I have a different take than the SRB on what my kids can play. I'm gonna let them play scary games as they get when they get a little bit older here, and I'm gonna let them play violent games when they get a little bit older here. I am going to be there right next to them as they're dad figuring that out with them. I'm a kid who definitely watched like scary R rated movies when I was younger, and I you know, as a parent now, I've done a lot of reading on this and there's a lot of like child psychologists are like, yeah, there's some value to that. There's some value to having a kid watch movies that are out of their age range a little bit earlier. That doesn't mean I'm like telling everyone, hey, go show your kid's Jaws. But you know, maybe maybe show you're eleven year old Jaws. I bet that would be better than you would think. And also you know your kid, you know if they're gonna be the kind of kid that's going to have nightmares and that they shouldn't see something, and it's very easy to sort of pull the plug on that before that happens. And then if they are interested in the subject and and you're like, hey, maybe we can watch this together, maybe or play this together. I want that option. And I suppose that there would be they would say that there's overrides and stuff like that, so if the parent is there, you can then turn it on and then let the kid take over. I just hate the idea of having to ask permission, Like that's crazy to me. Yeah, just let me do what I'm doing in my own home. I don't know. I don't and I don't know why we think we need this, honestly, Jesse. I think the only reason that I think they think we need this is to do the other part, which is the tracking who's playing, like having a camera pointed at the at the couch from the TV so they can gather that data and then sell it. That seems to be the whole point and not actually protecting anyone from video games. Yeah, I see the marketing report, right, now where it's like, oh, we've noticed that kids under the age of leven are playing Resident Evil because we have all this data to now back it up by this facial scan stuff that it's like, oh, these kids are now playing this game or whatever, right, And like you said, it's as a parent, you know what your kid can and cannot handle, and you are like going to be there with them and you know, go on that journey with them together. And the fact that like they could potentially just like try to play a game and then like a camera has to scan them like maybe you're not home or something, right, and they want to play something and it's like, yeah, you can't do that, and it's like, oh, but my dad said I could. And it's like the camera doesn't know that the camera is singing here your Chad told you you could or not. Like it is what it is. It's weird. Yeah, And uh, you know, I think we have a lot of these parenting apps that like let you control your kid's devices, and this is something I'm kind of just breaching for the first time really, because up until this point they really couldn't do much on their own. They needed me to like be there for everything. And so I could like see what they were doing, or I would give them the Amazon Fire tablet that has the kids mode. And it's like, you know, you're you're constrained by this. You're not gonna get outside these, so just go ahead and you can do whatever you want. You can't hurt yourself. But I'm like, as I like, just start downloading it. Like I gave my kid one of my old phones and just to old straight up Android phone with like you know, with a vanilla Android on it. And I'm like, I think this probably has like a parenting app on it that I can control. And I found that and it was very easy to set up, and it was very easy to set up parameters for like, hey, you can only use this specific app YouTube. You can use that for fucking fifteen minutes. I'm sick of these unboxing videos from these weirdos. Fifteen minutes is all you get. And then the phone is going to turn off after an hour and a half of use and any day on the weekend or something like that, and that's like, that is all all makes sense. I just don't need the ESRB that only came into existence in the first place because video game companies didn't want the government to come into it and stop them from doing what they were doing and stop them from selling games and stores unless people had IDs or whatever. They're like, no, we'll handle it ourselves. The government doesn't need to become an intervene, and so for them to be like, we're going to be the ones now intervening and on people playing games, it's just such an overstep of like, what do you think this is? ESRB, what the ESA? What do you think this was? That you like you're actually protecting people? Don't come on, Yeah, those ratings are a little bit useful, but everyone who's like really buying games for the most part kind of understands what they're getting most of the time. And there is the occasional parent buying some for their kids that maybe find that that letter helpful. But at the end of the day, this is really about protecting you from government oversight. That's what this always was. So the idea that you think you can now step in and help me in my home somehow that let's come on, fuck off, I do not need this. So I hope that at once they actually have the real hearing about this, because it just sounds like they were like, this wasn't the real hearing. We'll wait till there's more data here that there is this strong commentary period, and now that people had a chance to hear what is being considered, this just gets shut down because no, thank you. Yeah, it's just a massive overstep on their part. Like you said, like, it's like, what do they think they're doing here, What do they think they're protecting when it's like you only exist to keep the government at arm's length from the industry. It's pretty absurd on their part. Yes, And this next story actually kind of plays into this a little bit differently, into the data collection side of thing. Roku's new HDMI tech could show ads when you pause your video game. This is from Zack Swyzen at Kutaku Shots to Zach a new patent recently filed by TV and streaming device manufacturer Roku, hence toward a possible future where televisions could display ads when you pause a movie or game. For Roku, the time in which the TV is on but users aren't doing anything is valuable. The company has started leasing out ad space and it's popular Roku City screen saver, which appears when your TV is idle to companies like McDonald's and movies like Barbie. That's who's buying those ad spaces. As tech Newslater newsletter low Pass points out, Roku finds this idle time and It's screensaver so value valuable that it forbids app developers from overriding the screensaver with their own. But if you plug in an Xbox or DVD player into an hd myport on a Roku TV, you bypass the company screensaver and other ads, and so Roku has been figuring out a way to not let that happen. As reported by low Pass on April fourth, Roku recently filed a patent, and it's for a technology that would let it inject ads into third party content like an Xbox game or Netflix movie using an HDMI connection. The patent describes a situation where you are playing a video game and hit pause to go check your phone or grab some food. At this point, Roku would identify that you have paused the content and display a relevant AD until you unpause the game. Man, God, damn it, why why are we here? Vias is the worst timeline. It's really it really does suck. I again, look I understand that these TVs are in a way subsidized by then being able to sell ads on it. But uh, who, that's your problem. If I plug something into to an HD myport I wanted to work, like, hey, I have full control over this stack I And and then just because I pause my game does not give you the right like I'm not necessarily just pausing it to look at my phone. I could be pausing it for other reasons to like stop and look at something on the screen, or or like consider something in my in my inventory. And just because I'm not moving the stick doesn't mean I don't want to be seeing what's on the screen. The idea that they think they could take that over to sell me something is absurd, And it really feels like using what was once considered the benefits of HD HD my technology where it's like, hey, it's a smart connection that the you know, the the TV and your speakers. Can I all understand kind of what's happening? And they're like, okay, well how can we use this to our advantage? And here we are justin to ask you do you think this actually gets implemented or do you think this is just like one of those patents that will come and go. It's hard to say, because I absolutely see a world and where this happens for at least a little bit. Yeah, it reminds me a lot of It was like a couple of months ago where Xbox was doing that thing where like suddenly like a full screen ad would show up on like the homepage and it was for like call of Duty or whatever. There was something that started up. It reminded me of this. Feels like the next like the natural like extension of that where it's like, oh, well, like where is the idle time? Where can we serve more ads? Because you get these rokud TVs Like I have one in my in my living room. I have like the TCL or whatever, right, and they're they're pretty cheap TVs and they're good TVs. Like this feels like this is like this is what it's been building to. It's like, oh, we can just shove this TV full of ads and anytime we could put ads down, like that's what we'll do. And so I could see this happening, maybe be major backlash happening and then revoking it. But I do think they try because it seems like it seems like something they would try. I mean, they're already selling ads on the screen saver part of it. Why not sell ads whatever they can. I'm curious to see if this does go through and this starts happening, if developers have to start thinking about how their pause screen is laid out, if ads are just going to take over the parts of the paw screen. Yeah, it becomes like a whole new layer of like, oh, well, how do we develop this now? Yeah, And it's the kind of thing where it's like, if if it becomes popular, You're right, they would just be it would be built into the UX design where they're like, yeah, we know that there's going to be an ad served here either from Roku. But if Roku does it, then like the Xbox and PlayStation probably would get in on it too, and they would probably start serving ads when you pause a game and be like this is just standard practice and so we're going to have multiple ads here. Yeah. It does kind of state that we have sort of returned back to this well of advertising kind of being pervasive. I you know, we grew up at a time where I was watching you know, cable television, and so I just was constantly bombarded with advertisements. And one of the benefits of getting these streaming services and and and then playing video games and reading books and doing stuff like that, and like kind of having a medium a diet that cut out advertisement was I was seeing fewer ads. And now my kids grow up in a world where advertisements like that I grew up with look very strange to them. They that is not something that they are seeing very like they go weeks without seeing a television advertisement. And so, but we see where things are headed, right, Well, we know Netflix has that ad supported tier and Amazon Prime Video. I've started getting more and more ads as I watch more and more shows on Prime Video. Uh, it's back, It's here. They're there. They're putting it into the streaming stuff and even like and I pay for the ad free tier and a lot of stuff, but that's starting to get really expensive. And I'm like, looking at the Prime Video, I'm like, man, do I want to pay for another U you know, AD free tier? I don't know. And so, like, advertisements are starting to sneak back into everything. So I'm not too surprised by this, but it does it does bum me out that, like, hey, I always associated with like video games is a place where I can go and get away from that stuff, and I pay a pretty hefty price for a video game out of the gate most of the time, so that I can feel like I have ownership over this experience and you don't need to bombard me with ADS. And yet they're still creating new technologies so they can do exactly that, and in a way it feels inevitable to me. Jesse. They if this doesn't work, it'll be something else. They will find a way to get more ads into more of our stuff, right Yeah. And it's this style of ADS seems way more invasive than a lot of other styles where it's like, oh, an AD comes on while I'm watching TV, all that kind of sucks. But this is like, oh, this was constructed specifically because we know that there is maybe fifteen thirty forty seconds of time that you put your controller down and we can just start flashing ads at you. And it's like, it's gross, it feels bad, Like I sometimes you just you just want to like unplug a little bit and just play a game. Yep. And you're paying, like you said, you're paying a lot of money for the game. You're playing a lot of money for the console. You paid a lot of money for the TV, and now it's like, oh, actually you're gonna get ads for the rest of your life now, and it's like, what are we doing here? Yeah? I think I want to feel like there are times when I can just go be not alone, but be myself and not feel like there's constant external pressures trying to force me into making purchasing decisions. I want to like exist in like some pockets where I could do that. And if I'm paying money upfront to have these entertaining, entertaining experiences, my expectation is, Okay, I could sit here and there isn't some algorithm in the background trying to figure out the best way to get me to buy those sneakers I looked at on Instagram. It is. And so the idea that they are gonna have these moments where they know what I'm pausing, and then if they can combine that with a few of these other factors of well, you know, the Xbox talks to the TV. They do know if I set down the controller, maybe maybe maybe the Xbox could tell the TV that and then they could use that information about how long of an ad they show me and then they're buying my data, and they know what I'm watching on the Roku TV, they know what apps I'm using. They could probably track what shows I'm watching inside of those apps. They can probably see if I ever watch any of the free TV television channels that they have streaming to the TV and know what kind of go to Comet TV and I watch old sci fi stuff. Just listen. I don't mind targeted advertising mean so much. I just want the opportunity to get away from it. I want to go to a movie theater, pay my pay for my ticket, go in and watch the movie, and have two and a half hours where no one's trying to target me for ads once I'm in there. And if they were to start inserting ads into that, what like, especially targeted ads, I just it would feel like you can never escape capitalism ever. And I just want a few respites place. Oasis is away from the constant bombardment. So this just feels like a slippery slope that we're going to find more and more ways to sully that that escape, and it just bums me out. And here we are, Yeah, between these two stories, it's just you know how invasive. Can we be in your home to get your data and advertise to you? And it's like that sucks, It really sucks. Its yeah, yeah, like the guy they talk about it in the story right here. The company also proposes you've seen HDMI CEC is that consumer electronics control that. So when like, that's what when you like turn on your PlayStation five and it turns on your TV and your soundbar and stuff, that's what CEC is. But that means these devices are smart, can talk to each other and give each other data about what's going on, and so that that's what they would use to figure out when you've paushed your game. So if you have ever used like the remote control to control like for your TV, to control your PlayStation five to like watch shows, it's all that all that stuff can now be used against you to advertise to you. Well see, I guess you know. The thing is with a patent, Roku might be the only ones able to do this. Of course, other companies would likely find other ways that would be you know, be free of this patent to do it themselves, or they could license the patent from Roku. But if Roku's the only one doing it, I think that would make their products a little bit less enticing to people. And maybe people just like I'll choose this one that is promising not to advertise to me, or maybe Roku, and all these companies will all do it, and they will sell ad free tiers on your television, and you can give them extra money not to be advertised to And that just also sounds like a goddamn nightmare. Ros all right. Mobile games, Star Wars Galaxy of Heroes is getting an enhanced PC port. This is from Chris Sculling at VGC. Popular mobile game Star Wars Galaxy Heroes is coming to PC later this year. EA originally released the game in November twenty fifteen and has continued to enjoy a following in the eight and a half years since. While players have used various methods like Android emulation to play the game on PC, EA is now giving the game an official PC port. As reported by Game Informer, the PC version of Galaxy Heroes will feature options for higher resolution and will support anti alien scene, and we'll double the frame rate to sixty frames per second. This is only a little bit interesting to be Jesse, I guess my bigger question here for something like this is would you be someone who would be more willing to play mobile games more frequently if they showed up on devices that you used more frequently? Or are you someone who play does play a lot of mobile games. I guess this is the part where I have to admit that I am an avid Monopoly Go player. Yeah, okay, I've been looking for one. You got me? How did they get you? And how do you find? Like what is the game like? And why do you keep returning to it? Okay? I had to play it when I was at Prima. It was like a guides thing, so I had to I had to jump in there. So I was like, I'll give it a try. They keep me around because it's it's just mindless mm hmm. It's just I clicked the thing, I rolled the dice, my guy goes around the board and I just get money and it's like, wow, this is I'm winning capitalism this time. And I keep coming back because I'm so close to being like I guess what you would call like patch current, Like I'm just so close to the end, and I've never reached the end of a mobile game, Like I've never reached the point where I'm waiting for a mobile game update, and so I'm like, I have to sound like reach that level of zen. I can never imagine. So I just keep playing it and like it takes me like twenty minutes every day. I do my little like I roll my dice. I you know, I do like the little activities and there's always events and stuff and it's fine, but I'm just so close to the end. I just have to I have to know what it's like to be like all right, I gotta I gotta go to Scopel's website and like find out when is that next update coming, when's the new Monopoly board coming out? But that's the only mobile game I play. I'm not a big mobile person. Outside of that. I give things to try here and there, like Marvel Snap I was big on for a minute and other things, but I did never I never played the Marvel Snap like PC version. And like I hear that that it's like fully out now, it's like a full version. It's not just like a weird version of the mobile. Well, yes, they like made it like work better for being on PC and wide screens and stuff like that. Yes, So I don't know if I would particularly like try something I wasn't already playing on mobile, right, especially a game like Galaxy of Heroes that's just like not my style of mobile game. Sure, and so it's cool, Like I always love more options for people, and some people will probably try it out for PC as opposed to mobile because a lot of people don't either. One, they don't want to burn their battery. They don't have the time on mobile because they're doing other things or they're just on the go, and mobile games are hard. Sometimes I can't even play them on the subway half the time because I lose connection. So it's like, yeah, yes, totally yes, and that's that's frustrating I am. There's the occasional game where I'm like when I hear it's like, hey, it's a mobile game, and we're also going to release it on the switch, like that zinga Star Wars shooter that still hasn't come out, Like oh yeah, oh yeah, I'll check that on the switch, a free to play Star Wars shooter that's like made for mobile, but they're going to release it on the switch, so it's probably gonna run fine because they're making it for mobile. That sounds fine. I'll give that a shot. I bet I'm not gonna like it, but at least I'm more likely to give it a shot than if it was just on mobile. And then there there is like those Mijo Yo games that you know are both console and PC and mobile at least they're on like PlayStation, and it's like, I think those blow up in a bigger way because they are thinking about making it. Yeah they're mobile games, they think about making them for PC and console, and that seems to make them more substantive, so substantive, and I think that people are like when they go to play on mobile, like these feel like big real games because they are. They have to make them that way because they're competing with all these other games that I have, you know, established themselves as strong RPG. So you can't just be like, you can't just be mindless in that case, you have to have a lot going on. And so I think there's always a benefit when these mobile games consider these other platforms. And for me, I think I'm someone who would occasionally check out like one out of every one hundred of these here and there. But you're right, the Star Wars Galaxy of Heroes a PC port, I'm probably not gonna hop on that. I think I played it a little bit when it launched. I want to say it's kind of like Class Royale a little bit. Maybe are or I know, it's like characters sitting on the side and maybe they're like fighting and taking turns fighting. So maybe not class right an ad It's like an auto battle, auto battler. That's that's what it was, yes, exactly, And you know, I like seeing like you know, Han Solo, Han Solo and a bunch of weird Jedi standing next to each other like throwing attacks. Sure, maybe if it was on like switch maybe by Oh yeah, that's weird. I'll check that out. But I'm not like rushing to rushing to try this. But I do think this is something that becomes more common as we go forward, especially as like mobile mobile devices are more powerful than ever. I think they're like the kinds of game design that will thrive and have a chance to break out, will be the games that maybe do feel like they could be. This could just be a console game if it had a few changes here and there, because everything that is built for just mobile and for that audience, that audience is already pick playing their game. If it's not a candy crush if it's not a handful of other games. It's not Clash Clash of Clans or Class Royale. It is Monopoly g Go. It's like the one new one that has been able to break through. But most of the time, all these other games have the audiences already picked their game and they're not looking for some new thing to destry them. They want to just keep going back to their game. So I think having a game that can be like bringing in an audience that has been playing games for a long time in other places, it's probably a strong strategy, I think, and Mijoyo has definitely proven that. So it's funny you brought up Mijoyo because I don't even think of them as like mobile right, because I've only ever experienced their games on It's never been about it because there are millions of mobile players, like, they have a huge audience there, but like the console players and the PC players don't consider it mobile and the mobile players don't consider it, but they're both like, hey, this is a good version of the thing I am play right uh for winship asking what the hell is me? Jyo h it's a honky star Rail and Ginschin Impact so and Zen Zone Zero later out later this year apparently, and these games are actually massively popular, massively popular. So yeah, all right, uh, you know what, let's take a quick break when we get back. We got a few more headlines to get to right after this. All right, we are back, and Relic has announced the layoffs following it's split from Sega. This is from Tom Ivan at VGC, part of the twenty twenty four layoff train here. A week after being sold by sagain becoming an independent studio, Relic Entertainment has announced a new round of layoffs. While the company hasn't publicly put a number on the amount of affected employees, Relic internal development producer Robin Small said that the studio had lost a number of amazing people around forty one. Vancouver based. Vancouver, Canada based Relic specializes in real time strategy games, including Company of Heroes, Age Vampires, and Homeworld. Letting people go was not an easy decision and was made solely with the goal of providing Relic the best possible chance to survive in an increasingly volatile industry. It does not in any way reflect the expertise, passion, or character of any of the impacted employees. Yeah, this is one where it's like when a company has to spin off from their parent company to survive, because it's like, you know, I get the idea that the options are, Hey, do you want to like spin off and try to like purchase this thing with funding however you want from Sega and go be on your own, or do you want us to shut you down and lay everybody off. It feels like those are the options. So then being like, Okay, you know what, We'll find a way to spin off from Sega and keep the studio alive and that if that's going to mean layoffs after that, I'm a little bit more understanding this continues to suck though. This industry is in a really weird place. And if you're a studio like Relic, where you're making real time strategy games and the last thing you did was that Age of Empires game that people liked, but maybe it's like, God, if it's not blowing up way bigger than anyone thought, it would, doesn't even make sense to make these games anymore. And my answer is, I don't know. It feels like I understand the volatility here, and I understand why they're doing this, but man, it still stinks. How do you feel about it? Jesse? In the last two years, the amount of playoffs we have seen, it just like increases and increases, and every time I read like this was not an easy decision, like regardless of where it's coming from, Like I'm so sick of yep, like reading those words, because like, yeah, maybe it wasn't an easy decision for this this case, because this was like a little bit of an outlier in the case of a lot of the industry layoffs we have seen. But it's just like it hurts, it sucks, it's it's like demoralizing on every front. It's like how do you how do we like bounce back from any of this? Like we're just watching talented person after talented person lose their job and there's too many people in the job market and not enough jobs available, and these these studios are like tightening up and trying to like cut as many costs as they possibly can, and it's like it's it's rough. It's it's rough out there for every single person in this industry, and it's only getting harder. Yep. And and I think I don't know what the answer is yeah. And it's like, in the case of Relic, you're like, okay, well you've laid people off, you're more streamlined, get to work making games, and hopefully it's all good news from here on out. But then it's like, you look like they were acquired by a UK and firm, you know, Private Capital, emmona Capital ll P. It's like, God, that's that's the kind of entity that would take a studio like this and like, yeah, do layoffs and then we're gonna like, we're gonna borrow a lot of money in your name, and we're gonna give ourselves some bonuses and good luck after that. You guys can maybe put out a game whatever. We don't care. We already give ourselves some bonuses. So it's I hope that this is not like the beginning of the end for a really talented developer like Relic. Company of Heroes again is a game that people adore, Like for real time strategy fans, it was like this revitalization of the genre, and I had this really strong multiplayer component that people went back to for years and years and years. And the Company of Heroes three comes out and didn't do great, and that's sort of what has led us here, But that doesn't mean they can't return to some glory if they can get those games put together. So uh yeah, Jesse, I'd be we've been. This parade of layoffs has been NonStop. It does. I hope we're we get on the other side of it here pretty soon, but that even when we do, it doesn't feel like, oh, it's clear sailing. It's like, man, the video game industry is in for some gloomy time for a long time, right yeah, And because it's cyclical, right in so many ways, And every time we redo this cycle, the industry looks different. The people in the industry look different, the games in the industry look different, the just the general vibe of the industry looks different. And so you know, when we do eventually get over this this hurdle, like what does it look like? What's left? Like are are the talent that was there that made some of our favorite games in the last ten years? Are they even still around anymore? Like were they able to make it through? Like we lose so many important people along the way that it's just it's brutal. And then you have you know, investment firms, hedge funds VC like coming in and buying up all this stuff and then just wanting them to churn out content that's unsustainable. They want exponential growth. You can't get it, like it's it's real diar out here. Yep. I hope Relics able to make it all sense though. It's a studio that deserves better. It's one of those studios that when Sega was in their dark their dark period, and they were like relying on PC development Relic and Uh, I always want to say certain affinity it is a CA developer. I can't remember what they actually assembly, creative assembly, thank you. It's a certain affinity always gets in my head instead creative assembly. It's like these are studios that put out games that was keeping Sega afloat because they were like, hey, our PC games are growing and they're massive and they're doing really well, and Sonic keeps fucking up one. We don't know what's going on over there. Uh. And then you know, years later they started figuring out a lot of stuff. You know, maybe that was with Basonic, but with Yakuza and stuff like that. It's like they've established this a new identity. But then for them to kind of discard these studios that were keeping them afloat when they didn't have much else going on. Continues to be very frustrating to me. It's like, Sega, you maybe should be a little bit more loyal to these people that kept you afloat when things weren't great. All right, Uh, here's a report that you Miaki is stepping down as the producer on dragon Quest. This from Sophie McAvoy at Games Industry dot bet viiz. You Miyaki is allegedly moving from his role as producer on the dragon Quest series to another position within Square Enix. This is according to Bloomberg, who was told by sources that Miyaki would be overseeing the firm's smartphone games division instead. Near Automata producer Yoske Saito is allegedly being considered to take over Miyaki's role. Sources said this move is part of score Enix's restructuring plan, which reportedly began on April first. Games Industry Dot Biz reached out to Scoring Inx for comment. Miaki has been the producer on the dragon Quest series since nineteen ninety two, with his latest credit on dragon Quest Monsters that Dark Prints for released in twenty twenty three. Structuring plans were previously announced by Square Nix's president Takashi hear You last November. Here You cited the limited diversity of its lineup of games, adding that he wanted to structure its development function so that we are able to ensure higher quality from each title. This also seems to come out of Hey, Dragon Quest, where they at they did eleven because the next year they have twelve announced, twelve announced, and I think twelve was taking a little bit longer than they were expecting it to take. It fel This feels like it's part of that as well. Are you are you? You're Are you a Dragon Quest guy? I know you, I know you're an RPG guy. Is this a series that you've been paying attention to? What do you feel about this? I pay attention to dragon Quests, like sort of on the proof ofy Like I played eleven and liked it a lot, But I have not done like my Deep Dive the way I've done with like a Final Fantasy or some There's just so many of them. This kind of like fits in line I feel with like a lot of what Square does all the time, right, Like they have their creative business units, and they move people around, and I mean it makes sense to me. It's like, hey, this guy is doing great stuff, put them put them over here, right. Yeah. Maybe it's just I it's hard to tell because it's like Square is always kind of so cagy about some of their stuff that it's like, I don't know. I just I don't know a lot about this yet because we have yet to see what this could mean for the future. And Dragon Quest twelve is coming out eventually, right, we don't know switching to action, it's not turn based this time around, so it's like they might be having to figure that out for a while. I don't know. It's it's a tough one for me. It's it's like I don't I don't really know what this means until we kind of see it happen. Yes, I think someone in chat pointed out that, you know, for a Japanese company going from producing Dragon Quest to overseeing all the mobile games, that's actually maybe a step up. But this is born out of Square Nick saying that they want to increase, they want to make better games. They said, that's what they said a couple months ago. Is like, starting on April first, we are going to change things up so we make our games better. Now. I think that usually meant like we're actually just going to spend a little bit more time on some of these games, but clearly it also means that they're shifting around some of the leadership responsible for their franchises. I I wonder if they are looking around at the their other you know, cohort publishers like Capcom and seeing like how Capcom is able to turn many of its franchises and and or to give many of its franchises that big glow up moment where they're like, hey, Dragon Quests or Dragon's Dogma two is here and it's massive and it's gonna sell way faster than the first one. And uh, hey, here's a remake of an older residuval game that sold well, and now the remake is selling this much better. And I think they're like, hey, why can't that happen for Dragon Quest? Uh? And honestly, why can't it happen for Final Fantasy. Final Fantasies had had like some ups and downs in terms in terms of its sales numbers, So there I think they're like, what are we doing wrong? We probably have to change something up, But I don't know, do you think that there would be they have the capacity to uh change dragon Quests and do you think like them change into action game, is that enough or they got have to do something more to find a new audience with dragon Quest. It's it's interesting because like dragon Quest right is like is like the staple, right, it is the blueprint for so long, but at a certain point it like it got out shown by by other RPGs and it's still there and it's still got like a car audience to it. But I think action is like the first step because we saw this with sixteen right, Like sixteen was like we're going hard action, final fantasy and like we're changing it up, and like it did all right for them. I don't really know how well that that shift did for them overall yet, Yeah, but like maybe that's what dragon Quest needs. The only like image we have of dragon Quest twelve is just kind of like the logo and it seems like it has a darker tone. So like maybe that's what they're trying to do, is like maybe we go like a little bit edgier, we go a little bit darker, and maybe that gives us a new audience. But I don't know what Dragon Quest would have to do to get a new audience, because I think the audience it has is so like it's it's a fervor, like they just love dragon Quest. Drag Quice is a culture to them. I don't know when you get a younger audience, yeah, but I think that they are on the right track with Dragon Quest eleven, a game that I, as someone who does not fall in love with JRPGs very easily, really really enjoyed what I played of that game. And I didn't play a ton, but I was like I was on paternity leave a few years ago, and I just was like, Oh, I'm gonna start this game up. And I ended up playing like fifteen hours, just kind of accidentally. After it was like, I'll just start it up, maybe play for an hour or two, see what it looks like, because I thought it looked really nice, and then I played for a lot longer because it's a very enjoyable game. And I think that I think of a game like Dragon Request eleven came out now, I think it would do even better. I think the environment for that kind of game where you have an awesome cast of characters and it looks really nice and it's like, hey, we're leaning into being a JFPG. I think it would kind of be similar to what has happened with like a Dragon Infinite Wealth, where it's like that's doing better than ever, and all the in persona is doing better than ever. RPGs continue to grow. The audiences really want these character driven games, and I think if they sort of just leaned into that and like kept building on that side of things, that they could see the growth that they have not seen so far because just the audience has changed. So I wish they would kind of just recognize that and lean into that. But here we are. We'll see what Dragon Quest or Dragon Quest to what was able to do. And it's possible that the shift to Dragon Quest twelve is so far in a different direction that people don't like it that when they return with that, going back to like the eleven stops everywhere. It's celebrated in everyone's absolutely this is what we've been looking for. It gets all this this fan like fandom and it blows up the way it does. But we'll see yep, yep, as as xx Medusa Lover sixty nine and Chat says, the leave stalks are up. They just keep going up. Everybody to the moon, all right, last story. Here, here's a look at a test run of the Donkey Kong Ride at Super Nintendo World. This looks pretty cool. I'm gonna play this here. I'm gonna mute it here, but yes, this is for my Nintendo News. Footage of the first test runs of the upcoming Donkey Kong Country Ride at Super Nintendo World at Universal Studios Japan have appeared on online and it looks like it's a blast. The ride opens soon and includes a new roller coaster called Mine Cart Madness, which we'll take riders through the jungle as Donkey Kong and Diddy Kong protect the Gold of Banana from the Tiki Tac tribe, which sounds problematic and even contains a leap across the collapse track, which is that apparently they're doing some cool new tech there to make it feel like you're actually, you know, crossing a collapse track. I think this looks pretty promising, It looks pretty cool. I kind of wish they would go a little bit further afield for Mario than Donkey Kong, but I understand that that's pretty a pretty safe bet for them right now, and they are leaning in on Donkey Kong, which they probably have like that movie coming, and it sounds like they're making some more Donkey Kong games. So yeah this, Oh yeah, look at that jump right there. That's very cool. I know, what does this look like to you? Are you excited about something like this? Yeah? I mean so, I have not been to any version of Supernintendo World at all, and I've been like, I really want to go. Are you going? Are you going up to to LA for Super Summer Game Fest? I am, I am? I might Maybe you could make a track the Nasty Boys takes a Super Nintendo World. I would like that would be a lot of fun. I would I would love to just go and see it. But like I think, the one thing I always get from all the like travelogues and footage I see from it is like it has a handful of rides, but it doesn't have a ton And so I think adding just any any more Mario sort of universe stuff you can put in there is really great. And like I like that they're going with Donkey Kong. I think like a mine cart ride just makes sense. It does make a lot of sense. Like my one of my favorite rides at Disney Is is the Indiana Jones, Like you're you're going through the boulders coming down, you're going right, Like Donkey Kong just fits that vibe. It makes so much sense. Like if they're trying out new tech with Donkey Kong, that's cool because that means like when they pick some weirdo franchise that they're gonna pull to put in there, like they've they're like, oh, we've been working on tech. We're gonna be some weir real wild stuff with this thing over here. When we're on Yoshi's back and he's jumping over actual pits right and like there's just the empty void below us. Stuff like that. It's cool. Yeah, so I got problems, yeah so uh yeah, the the Universal in Hollywood, there's no way it's gonna get this. There's just not enough room for them to put this in there. But uh uh, you know that maybe they could expand Mario, but maybe one or two more things maybe that'd be great. But this this will show up in Orlando for sure. They've basically already started work on that. As far as I think I think in Orlando, there is rumors among the theme park watchers, namely Mike MANAUGHTI that they are already starting work on something that could easily turn into a Zelda ride so or Zelda Land. So they're they're getting to work on all this stuff. And god, yeah, the more I look at this this footage, the more I'm like, yeah, I think this would be a very good time and mix. We want to play Donkey Kong Country. So there, I am all right, Jesse. That does it for the news. Let's get to the poll question, which should be right here. Let's go ahead and refresh that. Uh, there you go. Are you getting excited for the summer game mess? Forty two percent say I'll get excited when Sony, Microsoft, and Nintendo confirmed shows. Then thirty percent say no, E three is dead, and twenty nine percent say yes, I'm already excited. So there's a kind of a mix there. Most people, though, are either already excited or ready to get excited once you know, Nit toend announced to say direct is actually gonna happen. Microsoft already has confirmed their show. Obviously, Sony is rumored to do something in May. I think they are doing something in May at probably a showcase but you know, I don't blame people for being like, yeah, I'll but I'll get excited when they say they're actually going to do that. How are you feeling about it, Jesse? But we do have Ubisoft confirmed, Microsoft confirmed, and then like this Sony rumor? Is that enough for you? You want to see a couple more things or you know, we're gonna go out in LA and have a good time one way or the other. But how are you feeling about the showcases? I'm feeling I'm feeling all right so far. I think I'm more interested than previous years to see what these companies have to show, because twenty twenty three like certified year, right, like just so many great, so much great stuff, And this year is like it's feeling maybe like it might be a little lighter, I don't know, And so I'm more than ever interested to see what these companies are bringing. So I'm ready to be like, Okay, what is the fall look like? What does the holiday look like? What does early next year look like? Like, let's see it. And I think Nintendo more than anything, like I'm like, okay, what are we doing here? We got to switch to stuff going on? We got you know, you don't really have a lot for the rest of the year, Like, is this the year we see Metroid Prime four? I don't know, and so like I'm ready to really get in there and see what that stuff is all about. Yeah, I think a lot of it just comes down to how ready these companies are to talk about anything. I think that Microsoft has the potential to be very interesting if they're ready to update us on a lot of they're already announced games. You know, Indiana Jones obviously will be something they update us about because that's coming out later this year still, but you know, Perfect Dark and Avowed and Fable and a handful of other games they've already announced. And then you know, I do think they probably we will have a Gear six at this show if that's their their showcase, that that sounds pretty good. Maybe a couple other surprises, and then and then for like Nintendo, obviously it's like we and Nintendo and PlayStation where it's like Nintendo is in this you know, transitionary period. So what will they have? What won't they have? They probably won't have most things at a showcase this summer, and PlayStation has already told us we're not gonna have a lot of first party sequel games, but that doesn't mean they couldn't have like their new Blue the Blue Blue Point game or you know Concord. Uh that one of some of their live service games, Astrobot is one that I hear is probably gonna happen later this year's and that's kind of you know, that could work. Uh, there's a lot of stuff they could put in no showcase that would be very exciting still, and then of course they have like all their partner games that they've already announced as well. So I'm hopeful and I don't need much these days to be like, well that was that was worth it. I think if you give me a couple of games that are big and surprising, and then I'll give a lot of other developers a reason to come into town, into LA to show us firsthand what their stuff looks like. Like it was worth it last year. If it's about the same or maybe a little bit bigger, I think it'll definitely be worth it again this year. So looking forward to it, and boy, it really is upon us now. Just we got down with packs and started getting emails about Summer Game festms like no, what are you talking about and then I looked at the calendar. It's yeah, two months away. We're basically there. We're right there. I'm all right, all right, I guess start playing a trip to La all right, yeah, make it happen, nasty boys, let's go all right there, I have another poll question and we'll get to it here in a second. Before we do that, jessefn Telly Young Elmo. Why don't you tell people where they can find you on the internet, what you have going on? All that good stuff. All right, I'm Jesse Vitelli. If you want to contact me, do not. I'm just kidding. Twitter at jesse Vitelli, Blue Sky, Instagram, whatever, your social media of choices, just find my name. I've made it so that I have the best SEO of any jesse Vitelli out there on the internet. I am Google's number one jesse Vitelli, so you can find me wherever. Currently, I don't have a whole lot going on freelance wise. However, if you notice the Game Informers doing those magazine subscriptions, now you can get them on their website. My Dragon's Dog my two review will be in the magazine. So if you pick up next month's issue of the magazine. You will get to see you get to read my words on a piece of paper. He yeah, like a leaves man. But yeah, that's all I've got really going on, a whole lot of nothing excellent. But if you are out in LA we'll definitely have have you over on the GB at night. Looking forward to that. We'll be doing our typical three night thing. But yeah, plenty play details still to announce about all that. Everybody's to look after that here in the next couple of weeks, real quick, want to shout out a story that Rebecca Valentine over at IGN just dropped with the title how hidden Nazi symbols were the tip of a toxic iceberg? At Life Is Change developer Deck nine, This is looking pretty crazy here, you know, I'll just read these first two paragraphs. Early last year, while working on the next entry in the Life Is Strange franchise, a few developers had Deck nine stubled upon something that didn't belong in the game, Nazi symbols. Initially, developers noticed a reference to the number eighty eight and flag the issue to their bosses, assuming it was an innocent mistake, but in the assuing ensuing weeks, others found more problematic signs and in universe labels, such as references to a racist meme, the number eighteen, and the Hegel run. As the number of possible hate symbols mounted, staff grew increasingly concerned that someone was putting these items into their game deliberately as a dog whistle to white supremacists. Uh, there's a lot more to this story. Rebecca always does fantastic work, So go ahead and check that out, everybody. All right, let's see here, Yes, new poll question, what do you prefer higher resolutions or higher frame rates? Let's just have it, le let's have it out. Let's see he right here what you prefer, and feel free to go in the comments and say, you know, we'll give you give your explained reason why you prefer what you do. I'm interested to see how many people are like, yeah, I do sit close enough to a really nice TV to see stuff, so I want the resolution, I want the quality that stuff makes a difference to me, or just hey, if you're someone who doesn't see frame rates, let us know. I'm interested. We will discuss that on the show on Monday, which is the day of the eclipse. But I'm gonna do the show and then take the rest of the day off to watch the eclipse, and that should line up just good. So yes, we will do a show on Monday, so look out for that. Meanwhile, here on giant Bomb today we have UPF where we're gonna play content Warning and really looking forward to that. Then we have BCR where we're going to discuss something. Honestly, I'm still not sure. I'm gonna talk about some of the games we've been playing, and then we'll come up with some topic. Look out for that. That'll be at three pm Eastern. The UPF is at one pm Eastern. Lookout for that. It'll be a good time. And in meantime, all throughout this weekend, Jan and Dan are gonna be uploading various things from Wrestlemanium. They already did a power Bomb cast with our predictions for the show. It looks very like a very good time. Jan described it as wrestling e three and it really does look like that's what what it's like for them out there, so well, plenty of stuff on giant Bomb and Giantbob dot Com for the next few days. Look out for that. In the meantime, Jesse, thank you so much for spinning today talking with me about video games. I really appreciate it. Man, I appreciate you. Thanks for having me. This is a blast. Anytime we'll get you back on the show frequently. Thank you all for watching. You're the best audience of gaming. Until next time, have a good one, take care of yourself and goodbye.
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