"There Will Be a Future" for Tony Hawk's Pro Skater

Game Mess Mornings

Jeff Grubb and Emma Fyffe start the week with some promise of Tony Hawk Pro Skater games coming out, Death Stranding 2 release date being teased along with an odd photo mode, Assassin's Creed Shadows being a buggy mess, and much more!
2024-09-30 59 min Transcript

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<v Speaker 1>You'll be don't be a bit. It's the Internet. You're busy.
<v Speaker 1>Let's do this for September thirtieth, twenty twenty four. For
<v Speaker 1>the next hour or so, let me help you sort
<v Speaker 1>through the world of gaming on Game Mess Mornings Live
<v Speaker 1>with Me Jeff Grubb. Today, Tony Hawk gives us hope
<v Speaker 1>for the future, and Kochmo has been more Kojoma than
<v Speaker 1>ever with death Stranding too. But first, please join me
<v Speaker 1>and welcoming today's co host the Game Mess Mornings. It's
<v Speaker 1>Emma Fife. Everybody. Emma, how are you doing.
<v Speaker 2>I'm so good. Yes.
<v Speaker 3>People in chat are commenting about my new setup.
<v Speaker 2>All I did was turn my desk around and you
<v Speaker 2>know what.
<v Speaker 3>I like it though, because I feel like I get
<v Speaker 3>an opportunity to showcase my I have a lot more
<v Speaker 3>plushies than this, so it'll be an ever rotating collection
<v Speaker 3>of plushies that change. Yeah, I see people are noticing
<v Speaker 3>the Pink Gorilla, which is of course from Pink Corella Games,
<v Speaker 3>which has multiple stores in Seattle area, which Kelsey Lewin,
<v Speaker 3>who wrote the animal crossing book for Boss Fight, is
<v Speaker 3>one of the owners and proprietors of that particular establishment. Yeah,
<v Speaker 3>so and she was kind enough to give me that
<v Speaker 3>Pink Gorilla last year at Portland Retro Expo, which was
<v Speaker 3>this past weekend, which normally I would be at, but
<v Speaker 3>I'm getting.
<v Speaker 2>Married this coming weekend, so wow.
<v Speaker 3>We were just like, priority would be it would be
<v Speaker 3>a little much to try to do Portland Retro the
<v Speaker 3>weekend before our wedding, So.
<v Speaker 1>I understand for sure. Yeah, we went to pink Gorilla
<v Speaker 1>when we were there for Packs West, and I have footage.
<v Speaker 1>I've been meaning to cut that together for something I
<v Speaker 1>will do that. I'll do that this week, why not.
<v Speaker 1>That'll be fun to get that up on the website.
<v Speaker 1>But speak of this week, it is infrastructure week here
<v Speaker 1>on Giant Bomb everybody. That means we'll be playing a
<v Speaker 1>bunch of dumb sim dad games probably on here. Jan
<v Speaker 1>and Slack did say we should play Expeditions or mud
<v Speaker 1>Runner game Expeditions, whatever it's called today, multiplayer, and so
<v Speaker 1>we're doing that because that's my love language. So we will.
<v Speaker 1>We'll make that happen. Looking forward to that. It should
<v Speaker 1>be a lot of fun stuff on the website today though,
<v Speaker 1>and throughout the rest of the week. We'll pick something
<v Speaker 1>each day. I want to do stuff like satisfactory. I
<v Speaker 1>want to build bridges. I want to do all kinds
<v Speaker 1>of crazy stuff. We'll see what we can fit in
<v Speaker 1>here and we'll have a good time. All right, are there?
<v Speaker 1>I mean, like, how is the wedding planning going?
<v Speaker 2>It's good. Yeah, I'm feeling ready.
<v Speaker 3>My soon to be sister in law said to us
<v Speaker 3>on the phone yesterday that we seemed too calm and
<v Speaker 3>we must be forgetting something.
<v Speaker 2>But sure, you know, I think I maybe talked about
<v Speaker 2>it on this show before.
<v Speaker 3>I can't remember if it was a conversation I had
<v Speaker 3>privately with Bakolar that like, it feels crazy to be
<v Speaker 3>putting all of this work and time and money into
<v Speaker 3>a into a thing that like isn't being fit, you
<v Speaker 3>know what I mean, Because it's like, I do this
<v Speaker 3>for work, but it's for production, it's for stuff that's
<v Speaker 3>going to be filmed. I'm like, this is just basically
<v Speaker 3>doing my job, but it's just.
<v Speaker 2>For me privately.
<v Speaker 1>Yep. Yeah, that's got to be a weird feeling. Yeah,
<v Speaker 1>for sure, it.
<v Speaker 3>Is weird, But no, I feel good and I and
<v Speaker 3>I will say that I am tremendously lucky being in
<v Speaker 3>the field that I am in that like I don't
<v Speaker 3>I didn't have to like vet vendors because I already
<v Speaker 3>know everybody.
<v Speaker 1>Everybody that's fast. That's great. You're able to use that.
<v Speaker 1>That helps I remember for mine, I like doing stuff myself.
<v Speaker 1>So like on even on the wedding night when things
<v Speaker 1>were shutting down, we were getting ready to go, we
<v Speaker 1>had like karaoke bar afterwards that just like let us
<v Speaker 1>stay there all night like waiting. It was great. But
<v Speaker 1>there's a set like time where I'm like, okay, we
<v Speaker 1>got to get out of this this barn. It's like
<v Speaker 1>a nice bar, and we got married in and I'm like,
<v Speaker 1>I'm gonna like help make sure we fill up the
<v Speaker 1>truck and stuff. And then people like you know what
<v Speaker 1>the groom you're was doing this. I'm like this calls
<v Speaker 1>me like this is good. I'm happy to just be
<v Speaker 1>to have something to do and we'll go have fun
<v Speaker 1>here at the karaoke bar in a second. So totally. Yeah,
<v Speaker 1>being able to take care of stuff yourself is nice.
<v Speaker 3>Yeah, Lexi says I should just invoice fandom for the
<v Speaker 3>whole thing and see if they notice.
<v Speaker 1>Oh they won't. Yeah, that's a good call, good idea.
<v Speaker 1>Now they would absolutely would. All right, let's explain what
<v Speaker 1>we do here most weekdays. I Jeff Grub will help.
<v Speaker 1>He's your gaming life back together. That includes breaking news
<v Speaker 1>and maybe even some of our own original reporting. For
<v Speaker 1>all these topics, I'll get the input of a bona
<v Speaker 1>fide expert who will make me look smart. You were
<v Speaker 1>watching live on twitch Welcome. You can always listen to
<v Speaker 1>the show later on podcast feeds by searching for Game
<v Speaker 1>Mess Mornings, or find the RSS on giant bomb dot com.
<v Speaker 1>You can also catch the show later with chapters and
<v Speaker 1>timestamps on YouTube. Hello YouTube. All right, we have a
<v Speaker 1>lot to get into, so let's start the morning mess
<v Speaker 1>with There will be a future for Tony Hawk's pro Skater,
<v Speaker 1>says Tony. This is from Malcolm Pool at Dual Shockers.
<v Speaker 1>The original Tonyox pro Skater was released twenty five years
<v Speaker 1>ago today, and Tonyawk had some heartfelt words for all
<v Speaker 1>his fans. He posted it on Instagram, actually a pretty
<v Speaker 1>long message talking about how it changed his life and
<v Speaker 1>how he recognizes when people say it changed skating and
<v Speaker 1>changed how people make tricks and stuff like that. But
<v Speaker 1>mostly he talked about what it meant for him, and
<v Speaker 1>then He also did a kind of a nice shout
<v Speaker 1>out to some of the teams that worked on it.
<v Speaker 1>He basically said, thanks to Activision Never Soft, rest in
<v Speaker 1>peace and all of you that played Tony OKX pro
<v Speaker 1>Skater in those formative years. I'm not supposed to tease
<v Speaker 1>anything else about the future of the series, but there
<v Speaker 1>will be a future. So hey, what I mean to
<v Speaker 1>me this means I'm getting the party favors out. I'm
<v Speaker 1>gonna get out my vans and I'm gonna put those on.
<v Speaker 1>I'm expecting this to mean a full new Tonyak's pro
<v Speaker 1>Skater game, whether that's a remake or something. Yeah, whatever
<v Speaker 1>it is, I'm setting my hopes as high as possible
<v Speaker 1>for this emma. Should I be doing that?
<v Speaker 2>I think that that.
<v Speaker 3>Is just the way we have to live our lives,
<v Speaker 3>you know. I had somebody on the sales team or
<v Speaker 3>production asked me the other day if video games ever
<v Speaker 3>come out on their release dates, and I said.
<v Speaker 2>Pretty much no.
<v Speaker 3>So I think that this is the right attitude to
<v Speaker 3>just adopt going forward. Is optimism, I mean especially I
<v Speaker 3>think that there is the optimism is warranted. If you
<v Speaker 3>know Tony Hawk is out here, you know talking about
<v Speaker 3>this because he.
<v Speaker 2>Is somebody who is I don't know.
<v Speaker 3>He feels like he is very cognizant of like fan expectations,
<v Speaker 3>and this is clearly a project that like he.
<v Speaker 1>Cares about a whole lot.
<v Speaker 3>So I think that I admire and support your lofty expectations.
<v Speaker 1>Same and and I think, I mean, it's the kind
<v Speaker 1>of series where it probably will never go away. Fully,
<v Speaker 1>there's always going to be a reason to come back.
<v Speaker 1>Talk to Tony Hawk if you're Activision slash slash Microsoft
<v Speaker 1>now and figure out something to do together. I still
<v Speaker 1>think the thing that makes the most sense is a
<v Speaker 1>new game. Now. Is there like a chance that this
<v Speaker 1>is just a skin and call of duty as some
<v Speaker 1>people are joking, Sure, yeah, I'm sure that. I mean,
<v Speaker 1>that'd be weird, But yeah, I mean, who knows at
<v Speaker 1>this point. It could be anything dumb like that, or
<v Speaker 1>something along those lines equally dumb. But I think, you know,
<v Speaker 1>we are looking at a company that has a desire
<v Speaker 1>to continue to do some variety of games because of
<v Speaker 1>game Pass, because of any number of reasons, and when
<v Speaker 1>they look at, hey, what has succeeded recently, not just
<v Speaker 1>like in the past, but recently it's Tony Hawk's pro
<v Speaker 1>Skater one plus two if you're looking for anything not
<v Speaker 1>named Call of Duty. So going back to that, well
<v Speaker 1>make and like it's they're they're not doing the thing
<v Speaker 1>like they did originally with Tony Hawk, which was let's
<v Speaker 1>release a game every year. So it gets beaten into
<v Speaker 1>the ground. Their time has passed now since Nyox pro
<v Speaker 1>Skater one, and oh yeah, we are now talking. He's
<v Speaker 1>talking in a way that suggests that something happened recently
<v Speaker 1>in terms of putting a deal together, so probably a
<v Speaker 1>year or two away at the earliest from hearing about
<v Speaker 1>this thing. So all of that sounds like, yeah, that's
<v Speaker 1>about the right of time with the right amount of time,
<v Speaker 1>especially if it's going to be not Tony oks Skater
<v Speaker 1>three plus four, which is like, hey, I would I
<v Speaker 1>would welcome that. Again, I don't care get me that.
<v Speaker 1>I love those games three and four I love equally,
<v Speaker 1>so yeah, I would love to see that. But if
<v Speaker 1>this is Tony X pro Skater six I guess, or
<v Speaker 1>Underground as a remake or something like that, I would.
<v Speaker 1>I'd be happy all around.
<v Speaker 3>It almost feels like we're beyond numbering at this point,
<v Speaker 3>and it's just going to be like.
<v Speaker 1>Especially pro Skater read up. Yeah, Revengeance, Yeah, I mean
<v Speaker 1>five really ruined it for that series, where that game
<v Speaker 1>is just so so bad that the idea of continuing
<v Speaker 1>that legacy is now off the table, it seems. But yeah, yeah, yeah.
<v Speaker 1>The people in chat like Brady saying, I feel like
<v Speaker 1>Thug one would do well if it re released again. Yeah,
<v Speaker 1>I agree. I think that there's a world now where
<v Speaker 1>it's like if you had the ultimate version, the definitive
<v Speaker 1>version of Thug Tonyak's Underground and added all of the
<v Speaker 1>online features that a lot of community actually ended up
<v Speaker 1>adding over time with the like the special version of
<v Speaker 1>Thug that got like released and you can play and
<v Speaker 1>still play to this day, although it's hard to get
<v Speaker 1>it running sometimes. At least I struggled to get it
<v Speaker 1>running at one point a few years ago. Uh Yeah,
<v Speaker 1>A game like that could very easily capture an audience
<v Speaker 1>of like, hey, yeah we read, we redid it, we
<v Speaker 1>made it look like Tonyawk's pro Skater one plus two remake,
<v Speaker 1>and and now it has all these extra quality of
<v Speaker 1>life features. Yeah, And I kind of hope that would
<v Speaker 1>be like that's something they can look at and be like,
<v Speaker 1>we can get that done under a certain budget, and
<v Speaker 1>so we could justify it. But with these companies these days,
<v Speaker 1>they are always looking for home runs. They are always
<v Speaker 1>looking for every dollar spent sh make ten dollars. Not
<v Speaker 1>every dollar spent should make, you know, and Tonal Sports
<v Speaker 1>get a one plus to remake it seemed like one
<v Speaker 1>dollar spent made five dollars. It was a huge success.
<v Speaker 1>But they like they want a Grand Slam home run.
<v Speaker 1>And so that's why it's a question mark when really
<v Speaker 1>in the past it wouldn't It wouldn't have been, which
<v Speaker 1>is why it feels like we're in this weird place
<v Speaker 1>for gaming overall. But it's like, if if we live
<v Speaker 1>in a world where a successful Tony Hawk franchise cannot
<v Speaker 1>continue for other reasons, I'm gonna get pretty disenfranchised and
<v Speaker 1>disillusioned by video games. I don't know, dude, Do you
<v Speaker 1>get what I mean?
<v Speaker 4>Yeah?
<v Speaker 2>I do know what you mean.
<v Speaker 3>And I think you brought up again the larger conversation
<v Speaker 3>about what's going on in the video game world is
<v Speaker 3>it's I mean, it's the same problem that's been plaguing
<v Speaker 3>movies for a while and also for television series television,
<v Speaker 3>it feels like is trying to claw its way back.
<v Speaker 2>But yeah, I mean.
<v Speaker 3>Again, the issue is everything has to be a massive hit.
<v Speaker 3>There is no room for the with these big companies
<v Speaker 3>that are publishing these triple A titles, right, there's no
<v Speaker 3>room for the great Sunday afternoon co play, you know,
<v Speaker 3>co op thing I'm gonna play with my kids on
<v Speaker 3>the couch. Yeah, it's just like and also, if Tony
<v Speaker 3>Hawk can't succeed, which is a recognized brand as far
<v Speaker 3>as video game franchise goes, and a recognized celebrity within
<v Speaker 3>the space both in skating and as a gamer, because
<v Speaker 3>again of his strong association with the Tony Harp pro
<v Speaker 3>skater franchise.
<v Speaker 2>Yeah, I mean it's like, what do we what do
<v Speaker 2>we do?
<v Speaker 1>Yeah, yep, exactly. And it's skating is more popular now
<v Speaker 1>than it's maybe ever been, especially global, and it now
<v Speaker 1>feels like the time to like, all right, bridge this bridge,
<v Speaker 1>this generational divide. It's not really divide. Tony Hawk is
<v Speaker 1>right there commentating on the young kids doing three nine
<v Speaker 1>hundreds back to back and commentating at the Olympics. When
<v Speaker 1>you know a thirteen year old kids from Brazil and
<v Speaker 1>Japan are winning medals and stuff like that, so there's
<v Speaker 1>no divide on the skating side, but maybe on the
<v Speaker 1>public and the video game side of all right, let's
<v Speaker 1>take Tony Hawk's name. Let's get all those kids into
<v Speaker 1>these video games and let them kind of take take
<v Speaker 1>the torch on that side of things. So in fifteen years,
<v Speaker 1>when I'm hoping to see a new skateboarding game and
<v Speaker 1>it comes, it's one of those kids whose names or
<v Speaker 1>do not come to mind as someone who, like I
<v Speaker 1>enjoy watching skateboarding, but it's not something I'm thinking about
<v Speaker 1>frequently Tony Hawks in my mind, because twenty five years
<v Speaker 1>ago they released Tony Oaks pro Skater. Even though he
<v Speaker 1>was in the space kind of he was known. He
<v Speaker 1>was doing nine hundreds that was on MTV or whatever
<v Speaker 1>it was, the X Games and in ESPN. I would
<v Speaker 1>watch that stuff. To a certain degree. He probably would
<v Speaker 1>fell out of my mind had it not been for
<v Speaker 1>the video games. And I think it's time for them
<v Speaker 1>to sort of pass that forward. Not that the companies
<v Speaker 1>care about that, but I think they can make money
<v Speaker 1>doing that. So it's me kind of begging, hey, please
<v Speaker 1>go make money doing that so I can get all
<v Speaker 1>this cool stuff that I want, and I think it
<v Speaker 1>sounds promising to say there is a future. After talking
<v Speaker 1>about the games twenty fifth anniversary, which quarter of a century, huh?
<v Speaker 3>Is that? I was like, I played a lot of
<v Speaker 3>the og Tony Hawk's pro Skater and it was very
<v Speaker 3>funny because it was one of the games that I
<v Speaker 3>feel like I was resistant to. I was like, I
<v Speaker 3>don't want to play a skateboarding game, and then I
<v Speaker 3>loved it.
<v Speaker 1>Yeah, yep, I was a good I was working some
<v Speaker 1>delivery job and I remember hearing other people talking about
<v Speaker 1>about Tony Oks pro Skater. I'm like, I'm the one
<v Speaker 1>who talks about video games. What is happening right now? Yeah?
<v Speaker 1>And that was Yeah.
<v Speaker 2>I mean that's a big deal.
<v Speaker 4>Is that it's that like it does bridge it's not
<v Speaker 4>even a divide. It's just like it's appealing to both
<v Speaker 4>gamers and actual yeah leaders, and then you also factor
<v Speaker 4>in the soundtrack of it all in it it was
<v Speaker 4>definitely one of the you know, first games in my
<v Speaker 4>memory that wasn't like a Zelda or a Mario that
<v Speaker 4>like everybody knew about.
<v Speaker 2>That was like cross cultural.
<v Speaker 1>I said, I was working at delivery job. I just
<v Speaker 1>I vaguely remember being the back of either a pizza
<v Speaker 1>store or a restaurant that I definitely worked at, and
<v Speaker 1>someone was walking out the back door to go deliver something.
<v Speaker 1>But maybe I wasn't because I was just like sixteen,
<v Speaker 1>so maybe I wasn't avery job yet. Yeah. Either way, though,
<v Speaker 1>a very important franchise to me. Hope it. Hope it
<v Speaker 1>comes back in as as strong as ever. It deserves
<v Speaker 1>it after the performance of one and two and skateboarding
<v Speaker 1>again more popular than ever. Hopefully a bunch of idiots
<v Speaker 1>at a big company figure it out and can get
<v Speaker 1>it done. Yep, all right. Koachuma says Death Stranding two's
<v Speaker 1>release date is decided, but he can't reveal it yet.
<v Speaker 1>This is from Jordan Midler at vgc idio. Kojima has
<v Speaker 1>claimed that Death Straining two's release date will be revealed
<v Speaker 1>in twenty twenty five. Speaking during a special special stage
<v Speaker 1>presentation for Death Stranding two Colin on the Beach, the
<v Speaker 1>director claimed that the release the release date for the
<v Speaker 1>game has been decided, but couldn't be announced during the
<v Speaker 1>presentation due to unforeseen circumstances. I haven't said the release
<v Speaker 1>date today, but the release date has already been decided
<v Speaker 1>and I'm currently working on it in preparation for that.
<v Speaker 1>Since we are talking about twenty twenty five, it will
<v Speaker 1>be released next year, so we will announce it at
<v Speaker 1>some point next year, but due to unforeseen circumstances, we
<v Speaker 1>cannot announce it today. Who knows what that could possibly mean.
<v Speaker 1>I mean, yeah, so we maybe needlessly mysterious. Maybe the yeah,
<v Speaker 1>maybe the unforeseen circumstances is Jeff Keey was in the audience.
<v Speaker 1>It was like, you better fucking not. You better you
<v Speaker 1>bring it to my style. Although, yeah, the Game Awards
<v Speaker 1>is not in twenty twenty five, so he's saying he
<v Speaker 1>won't announce it the day the Game Awards. It doesn't
<v Speaker 1>mean there won't be a trailer. More trailers there, totally.
<v Speaker 3>Yeah, this, I mean it's like I don't like, oh,
<v Speaker 3>Jima is like he's just like bought into his own.
<v Speaker 1>Persona more sure, yes, you know, he's it's.
<v Speaker 3>Like he's more persona than he is developer anymore.
<v Speaker 2>Yeah, I mean like there's like a.
<v Speaker 3>Cult of celebrity worship around him and uh yeah, yep.
<v Speaker 1>It's uh so, I mean for this game, they're there.
<v Speaker 1>This was a little bit of another coming out party
<v Speaker 1>for it as part of it. But we'll talk about
<v Speaker 1>the photo mode in a second, which is just incredible stuff.
<v Speaker 1>But he like showed off still like a seventeen hundred
<v Speaker 1>dollar jacket that is branded after the game that he's
<v Speaker 1>making with. I can't remember the name of the company.
<v Speaker 1>I don't care, but it's you know, it's a high
<v Speaker 1>end retail brand and seventeen hundred it's sold out. It's
<v Speaker 1>sold out. No, look, no, yeah, that's a thank you
<v Speaker 1>early two thousand and three. Run says that the company's acronym.
<v Speaker 1>Yeah it's okay.
<v Speaker 3>Right, But that's what I'm saying, is the like case
<v Speaker 3>end point about what I just said about there are
<v Speaker 3>these people that have this sure celebrity worship around Kojima,
<v Speaker 3>and he's in a category yeah, oh totally no, no, no, he.
<v Speaker 2>Totally sells it.
<v Speaker 1>Yeah, and I get it.
<v Speaker 3>But yeah, it is I mean, that's just it is,
<v Speaker 3>you know, case in point. He absolutely can sell a
<v Speaker 3>what is it, you know, seventeen hundred dollars jacket or
<v Speaker 3>whatever it is, like it like, yeah, it's a lot.
<v Speaker 1>It's I mean, and that for me, all the stuff
<v Speaker 1>that he does that is kind of big and brash
<v Speaker 1>and loud or weird and interesting before the game comes
<v Speaker 1>out is part of the experience, and I enjoy it
<v Speaker 1>and I enjoy rolling my eyes at it a little
<v Speaker 1>bit as well, like it's a bunch of it is silly. Yeah,
<v Speaker 1>and then when he really does get into his shit,
<v Speaker 1>when he's like just like in his bag, which he
<v Speaker 1>is with this photo mode. Koachma details Deastranting two photo shoot,
<v Speaker 1>photo shoot event, and in game dance number. I love
<v Speaker 1>this stuff. This is from Jordan Miller VGC as well.
<v Speaker 1>Ideo Koja has detailed several in game events and Destranting two,
<v Speaker 1>including a photo shoot event and an in game dance sequence.
<v Speaker 1>Announced during a special stage presentation for the game, which
<v Speaker 1>took place during the Tokyo Game Show on Sunday, the
<v Speaker 1>director showed off more of the game, including an in
<v Speaker 1>depth photo shoot event. Unlets should just bring this up
<v Speaker 1>so people can can really get a look at this,
<v Speaker 1>because it's it's wild stuff. He basically just has the
<v Speaker 1>characters open may chat. The actors, the actors that he
<v Speaker 1>you know, scanned and took their souls, He has now
<v Speaker 1>put them in his game and is making them pose well.
<v Speaker 1>He takes polaroids us.
<v Speaker 3>Yeah, they're doing a photo shoot in the game.
<v Speaker 1>This is not a Yeah, he's having them dance and
<v Speaker 1>pose for him. It's a lot. Uh and hey, hilarious
<v Speaker 1>as long as they're all paid and signed their consent
<v Speaker 1>on the dotted line. Okay, And I mean, honestly, it
<v Speaker 1>looks like technically, technically it looks amazing. It looks like
<v Speaker 1>these the characters are moving around in realistic grace. They
<v Speaker 1>look photo realistic. The polaroids look great. It's just really weird, Emma.
<v Speaker 2>Right, sure, yeah, I think that, Mike, I'm your nailedan.
<v Speaker 2>It sure looks like a thing Cojimo would make, Yes.
<v Speaker 1>It really does, and would put in his game and
<v Speaker 1>then prominently talk about it during stage presentation for ninety
<v Speaker 1>minutes at Tokyo Game Show.
<v Speaker 2>Yeah it's so funny.
<v Speaker 1>Yeah, yeah, this is definitely in the words, indeed's category
<v Speaker 1>of of he's gonna be a little weird and he's
<v Speaker 1>just gonna be like, isn't this great to everybody? And
<v Speaker 1>everyone's gonna be like, from the outside it looks kind
<v Speaker 1>of creepy, yeah, because it is a little bit, but
<v Speaker 1>I don't know, it's also a little harmless whatever.
<v Speaker 3>Yeah, I mean it like from what we've seen, it
<v Speaker 3>doesn't look like exploitative.
<v Speaker 2>They're wearing you know, like puffer jackets.
<v Speaker 1>And yeah, I mean we'll see. I mean it's called
<v Speaker 1>on the beach. There will probably be a bikini mode.
<v Speaker 1>Who knows, we'll see, but I mean right that this
<v Speaker 1>either way, when I see Death Stranded two and I
<v Speaker 1>see this kind of weird stuff pop off, It's like, Yep,
<v Speaker 1>this is what I expected. I think Desk Stranding is
<v Speaker 1>an interesting game, one that I've I've come to appreciate
<v Speaker 1>more over time. It's still not exactly my kind of
<v Speaker 1>delivery man job. We're gonna be playing that later today
<v Speaker 1>with Expeditions a modern game, It's like, that's kind of
<v Speaker 1>like like something that's punishing and simmy, and this is
<v Speaker 1>like maybe the more arcadie version of it to some extent.
<v Speaker 5>Uh.
<v Speaker 1>And then all the weird stuff on top and the
<v Speaker 1>store where that's the completely passed me by I have.
<v Speaker 1>I get no enjoyment from that for the most part.
<v Speaker 1>And this seems to be in that bucket. And so
<v Speaker 1>when I'm playing this game, I will probably never interact
<v Speaker 1>with this. Uh.
<v Speaker 3>I like that Kojima was like, you know what Death
<v Speaker 3>Stranding was missing Pokemon Snap.
<v Speaker 5>We just gotta we gotta add and and just like
<v Speaker 5>he treats humans in real life, he's got to catch
<v Speaker 5>them all. Yes, yeah, yeah, his collection of digital women
<v Speaker 5>that he has grown to a certain and he just
<v Speaker 5>throws them in binders and they're just all there and
<v Speaker 5>you pick them from the menu.
<v Speaker 1>Uh, you do your thing, coach. People seem like everyone
<v Speaker 1>seems to be a on board, so I have your fun.
<v Speaker 1>There's also the the dance number, which actually is frankly incredible. Uh.
<v Speaker 1>Everyone remembers doll Man, right, you remember doll Man from
<v Speaker 1>the first Death Stranding two trailer, oh vaguely? Yeah. Uh
<v Speaker 1>so doll Man is the little doll character that kind
<v Speaker 1>of looks like Alan and he's fully voiced and he's
<v Speaker 1>a character, and everyone's just like this is normal in
<v Speaker 1>the game. Which, again, that's incredible stuff. That's the weird
<v Speaker 1>stuff of gimme. Yeah, that's what Death Stranded to aplet
<v Speaker 1>absolutely should be. And here they are. There's five of
<v Speaker 1>them dancing somewhat in unison as if they are Marionette's right,
<v Speaker 1>that's are on strings U And now you know, here's
<v Speaker 1>a real man dancing with them, although he's digital and
<v Speaker 1>glitching out and I don't know if he's actually real,
<v Speaker 1>but they're doing kind of a J pop dance number now,
<v Speaker 1>So yeah, okay, hey again, trying to put Kojaman in
<v Speaker 1>a box, Trying to put deth Stranding in a box impossible.
<v Speaker 1>So yes, I'm glad he like embraces that side of things,
<v Speaker 1>because I do. I want this game to be weird.
<v Speaker 1>I really want that to be the case.
<v Speaker 3>They're going to be teaching this class or teaching this
<v Speaker 3>dance in K pop dance classes for you know, around
<v Speaker 3>major metropolitan cities everywhere.
<v Speaker 1>Yeah, I said, I want the game to be weird,
<v Speaker 1>and Dan Record says grub, I think you're gonna get
<v Speaker 1>what you want.
<v Speaker 2>Sure, I think it's gonna be a weird game.
<v Speaker 1>I think you might deliver this time strangely. Yes, so
<v Speaker 1>destrated to out in twenty twenty five. If he had
<v Speaker 1>ninety minutes, he talked about dancing Dollman and photographing l
<v Speaker 1>fanning cool shout outs to him living the dream. I
<v Speaker 1>suppose all right. Assassin's Creed Shadows is reportedly a bugged mess,
<v Speaker 1>leading to delay and splinter Cell remake was apparently internally delayed.
<v Speaker 1>This is from Mohammed Albari at Twisted Vauxel. Assassin's Creed
<v Speaker 1>Shadows is currently a bugged mess, which is what ultimately
<v Speaker 1>led to its delay to February twenty twenty four. During
<v Speaker 1>the latest video on the TVPH YouTube channel, host pH
<v Speaker 1>talked about the sensitive situation that You'll be soft after
<v Speaker 1>the surprising delay of Assassin's Creed Shadows. A source within
<v Speaker 1>the company told them that the decision to delay the
<v Speaker 1>upcoming title was because it was a bugged mess. It
<v Speaker 1>was further mentioned that the vision to delay Assassin's Creed
<v Speaker 1>Shadows was also influenced by the poor sales of Star
<v Speaker 1>Wars Outlaws. Ubisoft executives believe that the latter's buggy state
<v Speaker 1>was one of the main reasons why it didn't sell well,
<v Speaker 1>and they didn't want to see the same happening with
<v Speaker 1>the next entry in the Assassin's Creed series. The company
<v Speaker 1>expects Assassin's Creed Shadows to sell ten million copies, much
<v Speaker 1>like the previous mainline entries. Yeah, this seems to all
<v Speaker 1>track with what kind of what Ubisoft tests publicly said,
<v Speaker 1>and it seems to be Ubisoft falling into old traps
<v Speaker 1>of they've done this before, where they release a game
<v Speaker 1>and they're like, we gotta get it out in time
<v Speaker 1>for this or our sales expectations, and it's not maybe
<v Speaker 1>not finished in terms of polish and bugs, but we
<v Speaker 1>will get it out there and people will buy it,
<v Speaker 1>and then we'll fix it while it's in the air.
<v Speaker 1>And that is something that they've regretted many times before,
<v Speaker 1>not just with Star Wars Outlaws, many times before they've
<v Speaker 1>regretted this and said we are going to change and
<v Speaker 1>we're going to delay everything so we can get everything right.
<v Speaker 1>And now we're back here again them do the exact
<v Speaker 1>same thing. Yeah, it feels like lessons were temporarily learned,
<v Speaker 1>and really they were learned and then thrown out again
<v Speaker 1>because of financial demands of a company whose stock is
<v Speaker 1>at the lowest play in eleven years. And they have
<v Speaker 1>and there just seems to be all kinds of other
<v Speaker 1>fears surrounding it, and it seems like they they're going
<v Speaker 1>from one panic to the other, right.
<v Speaker 3>I mean, look, this is a quote, the surprising delay
<v Speaker 3>of Assassin's Creed shadows what.
<v Speaker 2>Do we call it surprising?
<v Speaker 1>I mean, it's always surprising because apparently Assassin's Creed games
<v Speaker 1>have almost never had a delay. Yeah, so it's like maybe,
<v Speaker 1>I mean, it's surprising in the sense that the Ubisoft
<v Speaker 1>sort of disease of pushing these games out when they're
<v Speaker 1>not ready. Sure, finally infected Assassin's Creed and maybe that's
<v Speaker 1>a scary sign. But I'm with you where it's like
<v Speaker 1>this just feels symptomatic of everything else that's happening there.
<v Speaker 3>I mean, I knew that when the preview event was
<v Speaker 3>called off with no date to which it was delayed,
<v Speaker 3>it was just a until further notice.
<v Speaker 2>I was like, oh, this game's not coming out this year.
<v Speaker 1>Man, yep. I don't know what you expect from the
<v Speaker 1>future of Ubisoft, because like, can can they keep doing this?
<v Speaker 1>I don't know.
<v Speaker 3>I know. Well, okay, so this is the thing that
<v Speaker 3>I will say about Assassin's Creed Shadows is that I
<v Speaker 3>do think that they have a right to win here.
<v Speaker 2>This does look like a cool game. I like that
<v Speaker 2>we are doing feudal Japan, you know, like I I
<v Speaker 2>like the setting of this.
<v Speaker 3>I say, yes, take your time and launch this game
<v Speaker 3>when it is ready, because they cannot afford to lose
<v Speaker 3>right now and I'm already interested in intrigued. I mean,
<v Speaker 3>we see that there is a real appetite for that
<v Speaker 3>feudal Japan setting across uh, you know, across medium of entertainment,
<v Speaker 3>with the huge success at the Emmys of something like
<v Speaker 3>a Shogun and people loved Goatsusushima, and now we have
<v Speaker 3>Goats of Yote announced and then so again like they
<v Speaker 3>have a right to win here again. I agree that
<v Speaker 3>what we've seen and the fact that it's been hands
<v Speaker 3>off the entire time, it is.
<v Speaker 2>Not surprising to me that it is super duper buggy.
<v Speaker 3>But I feel like this could potentially be a very
<v Speaker 3>cool game, especially because it's like the you know, the
<v Speaker 3>two characters are different from one another, instead of it, yeah,
<v Speaker 3>instead of it just being man woman and man version
<v Speaker 3>and woman version.
<v Speaker 2>It's like, no, you have.
<v Speaker 3>A ninja and you have a samurai, and so yeah,
<v Speaker 3>it's just like, yeah, it looks it looks like it
<v Speaker 3>could be cool, so take take your time.
<v Speaker 1>Yeah, it's I agree. I think that this this is
<v Speaker 1>one I was more excited about from Assassin's Creed, where
<v Speaker 1>it's you know, my track record of enjoying Assassin's Creed
<v Speaker 1>is pretty spotty, but I mean, I really got I
<v Speaker 1>think Brotherhood is incredible. That's the that's the one, right,
<v Speaker 1>Assassin's Creed two Brotherhood, And then I enjoyed four quite
<v Speaker 1>a bit, but I didn't finish it. I probably played
<v Speaker 1>a little. I played a little bit of of Valhalla
<v Speaker 1>and thought that was fine, but it was way too
<v Speaker 1>big and it scared me off. And then Odyssey was
<v Speaker 1>the one I think I did. I did finish. Oh,
<v Speaker 1>I enjoyed Unity as well. I reviewed Unity, but that's
<v Speaker 1>the one no one else likes, but I enjoyed it.
<v Speaker 1>When I played it. There was a cool h like
<v Speaker 1>Sherlock Holmes mini game where you were just like investigating
<v Speaker 1>murders at parties and stuff like that.
<v Speaker 3>I did was play or log the bone Dice game
<v Speaker 3>in Valhalla, so I get it.
<v Speaker 1>There's a lot of Assassin's Creed games that I find
<v Speaker 1>very easy to ignore, and this one was like one
<v Speaker 1>most building up to be like, well, I'm going to
<v Speaker 1>try this one at the very least now had I
<v Speaker 1>tried it, and it was like buggy to the point
<v Speaker 1>of turning me away, which is actually pretty hard for me.
<v Speaker 1>I I have a high tolerance for that stuff. It
<v Speaker 1>really just comes back like if I feel like I'm
<v Speaker 1>losing progress, that's the thing that really gives me Otherwise, Like, hey,
<v Speaker 1>I think video games are interesting when they're broken. But
<v Speaker 1>that's me again. But if it was if it was
<v Speaker 1>like bugging at the point of pushing even me away,
<v Speaker 1>well yeah, you that's a situation you want to avoid
<v Speaker 1>because this is like a chance to recapture the attention
<v Speaker 1>of an audience that is that is kind of asking
<v Speaker 1>you to do that. They're like, hey, please give me
<v Speaker 1>a reason to care about Assassin's Creed again. Uh. And
<v Speaker 1>if they can do that, then then that would be great.
<v Speaker 1>Like there's that's a very mainstream franchise. It's gained a
<v Speaker 1>series that like John Carpenter always talks about in general,
<v Speaker 1>oh yeah, and things like where it's like people just
<v Speaker 1>kind of show up for that that franchise every year
<v Speaker 1>and they want wanted to have a certain level of quality,
<v Speaker 1>and they've kind of gotten a little bit I think
<v Speaker 1>run ragged by the current trend of like you know,
<v Speaker 1>even though they've only done this the last four games
<v Speaker 1>of the RPG style, not counting Mirage, I think they're like,
<v Speaker 1>give me something that feels like it is new again,
<v Speaker 1>and this is definitely going to do that. But February
<v Speaker 1>h problem there, Like you were mentioning, there's a lot
<v Speaker 1>of stuff kind of coming out. Ghost Toyota in twenty
<v Speaker 1>twenty five is maybe the least of its troubles because
<v Speaker 1>in February there's so many other things coming out.
<v Speaker 2>I feel like that's how this year.
<v Speaker 3>This year was too where I mean, now games are
<v Speaker 3>coming out again, but it was the same thing. It
<v Speaker 3>was like February March, April. I feel like that's when
<v Speaker 3>all the video games came out. It was kind of
<v Speaker 3>like February through June. That's a and then like the
<v Speaker 3>last couple of months, I feel like I've just been
<v Speaker 3>like I don't know.
<v Speaker 1>Yeah, yeah. I did give Assassin's Creed Unity in ninety one.
<v Speaker 1>I really enjoyed that game. And then I also didn't
<v Speaker 1>have many bugs when I was playing it too, so
<v Speaker 1>it was weird to like have it go up and
<v Speaker 1>then it was like, oh, that was the entire story
<v Speaker 1>is these people don't have fucking bases. My wait what but.
<v Speaker 2>Yeah, like oh they had faces of my game?
<v Speaker 1>Yeah, well yeah they did, and it's my I did
<v Speaker 1>see bugs again, it was nothing that bothered me. Yeah,
<v Speaker 1>I haye Assassin's Creed is one of those ones that
<v Speaker 1>should feel automatic. It had been for a very long time.
<v Speaker 1>Them having to delay it does feel them like they
<v Speaker 1>are back on their heels to a certain extent. Whether
<v Speaker 1>they're going to be able to sort of spring back
<v Speaker 1>from this, I think a lot of people will come
<v Speaker 1>down to does this extra time actually enable them to
<v Speaker 1>clear up the bugs and make it feel very polished.
<v Speaker 1>If that's the case, I think it's a strong case
<v Speaker 1>or a strong chance of surviving and weathering all the
<v Speaker 1>other games in February. But it will really just come
<v Speaker 1>down to that final quality and whether people but whether
<v Speaker 1>people are talking about this is a really good one.
<v Speaker 1>You should check it out because there will be so
<v Speaker 1>many games for people to say that about in early
<v Speaker 1>next year. All right, let's take a quick break. When
<v Speaker 1>we get back, Nintendo is just going ham with its
<v Speaker 1>copyright strikes. We'll talk about that. PS five pro not
<v Speaker 1>selling out? Is that a problem? All of that? Right
<v Speaker 1>after this, all right, let's get back into it. Nintendo
<v Speaker 1>is Boiling, a YouTuber who shows older games running on emulators.
<v Speaker 1>This is a retro gamecre on YouTube who I'm a
<v Speaker 1>huge fan of retro game Core is fantastic. He wrote
<v Speaker 1>a message to his YouTube audience and said, it does
<v Speaker 1>appear that my worst fears are true, and then I
<v Speaker 1>am being specifically targeted by Nintendo. My WIU video is
<v Speaker 1>taken down and I received another copyright strike, which is
<v Speaker 1>different from a copyright claim. What's the other one, the
<v Speaker 1>lighter one? The strike is the serious one where you
<v Speaker 1>can only get three on your channel. Yes, three, you
<v Speaker 1>lose your channel. It's all gone. Yeah, yeah, he said,
<v Speaker 1>My Wiu video was taken down and I received another
<v Speaker 1>copyright strike, even though this showcase video was no different
<v Speaker 1>than all the tech demos and reviews I have made
<v Speaker 1>on this channel previously. I'm still considering a counterclaim under
<v Speaker 1>fair use, as the video was for educational use, transformative
<v Speaker 1>in nature, and had no effect on the market. It
<v Speaker 1>was a demonstration of a console no longer for sale,
<v Speaker 1>and even the Wu e shop is closed, the company
<v Speaker 1>itself has no means of earning revenue from we use sales. However,
<v Speaker 1>I am reluctant to open that can of worms with
<v Speaker 1>a multi billion dollar corporation, as their next step would
<v Speaker 1>be to file legal action. At the very least, this
<v Speaker 1>means I'm going to change how I approach future videos.
<v Speaker 1>I will no longer show any Nintendo games on screen,
<v Speaker 1>which is a shame because I love using those games
<v Speaker 1>for my hardware demonstrations. I don't know how that will
<v Speaker 1>play out when it comes to showing things like ESDE,
<v Speaker 1>which is the Emulation Station Desktop Edition front end themes
<v Speaker 1>that contain Nintendo characters. But for now, I'm going to
<v Speaker 1>focus on actual gameplay. I'm also going through the videos
<v Speaker 1>I am working on and blurring out any Nintendo game
<v Speaker 1>content as a precaution, precaution, even innocuous content like ANYS games. Unfortunately,
<v Speaker 1>this is going to delay some video releases. My latest
<v Speaker 1>video should be up right now, but instead I have
<v Speaker 1>to re edit and re upload the video first. I
<v Speaker 1>know this is disappointing news, but with now two strikes
<v Speaker 1>on my channel, I don't really have any other choice
<v Speaker 1>except to it just accordingly. Thank you for understanding. It's
<v Speaker 1>especially annoying because Nintendo does seem to do this even
<v Speaker 1>when there is no sort of market case anymore. Where
<v Speaker 1>it is for older Yeah, older consoles that they've abandoned
<v Speaker 1>or or like you know, they you know, they move
<v Speaker 1>on from these things. Of course they do but what
<v Speaker 1>do they expect us to do to just like leave
<v Speaker 1>those things in the past, to be like, just sell
<v Speaker 1>us new stuff, just.
<v Speaker 2>Let the past die. Yeah, yeah, that's what they say.
<v Speaker 3>I truly do think that that's exactly what it is.
<v Speaker 3>I think that for even though yes, they just opened
<v Speaker 3>the Nintendo Museum, Nintendo values their proprietary claim over everything
<v Speaker 3>they have ever published, not you know, prior to the
<v Speaker 3>to the switch where they.
<v Speaker 2>Are working with a lot of third parties.
<v Speaker 3>You know, for a long time it was Nintendo was
<v Speaker 3>particularly about their own ip.
<v Speaker 2>Yeah, I just Nintendo does this all the time.
<v Speaker 3>I'm just having flashbacks to twenty twenty and the Smash
<v Speaker 3>Brothers controversy over using Slippy to emulate Melee, a game
<v Speaker 3>that you cannot play online. And this is when people
<v Speaker 3>were at home, they could not get together and actually
<v Speaker 3>play on game cubes. And Nintendo tries to shut down
<v Speaker 3>this whole Smash Brothers tournament overrunning Melee on Slippy, and yeah,
<v Speaker 3>it just, uh, I know, this makes me so angry,
<v Speaker 3>and Nintendo will literally go after whoever they nobody is
<v Speaker 3>making money off of this, Nintendo, this person is not
<v Speaker 3>marketing an emulator, because this is not competing with you.
<v Speaker 2>You can't make money off of this.
<v Speaker 3>This is a we U situation that WIU is not
<v Speaker 3>for sale anymore.
<v Speaker 1>And it's like all this really does, like on a
<v Speaker 1>technical level, is give people something to do with their
<v Speaker 1>old hardware correct so that they can have good feelings
<v Speaker 1>about it. Check out some old games they probably wouldn't
<v Speaker 1>have any other way of finding. Maybe try some games
<v Speaker 1>that never got released in their territory, just like extend
<v Speaker 1>the life of these consumer electronic devices that are fully
<v Speaker 1>defunct now and it is fully defunct, it isn't. I mean,
<v Speaker 1>I get that there's a world where Nintendo's like, we're
<v Speaker 1>gonna take some of these games. We are going to
<v Speaker 1>remake them and re release them on new hardware. I
<v Speaker 1>mean you you haven't done that yet. But that is
<v Speaker 1>not Nothing that's happened with the emulation space, or with
<v Speaker 1>or with the hacking old hardware has ever prevented those
<v Speaker 1>things from selling very well to continue to sell very well.
<v Speaker 1>It is just a heavy handed approach that Nintendo just
<v Speaker 1>is addicted to, and it is a little scary because
<v Speaker 1>it's like, man, I would love to, uh, there's all
<v Speaker 1>these old games I would love to show off in
<v Speaker 1>one way or the other. But I'm gonna have to
<v Speaker 1>am I gonna have to go find them physically or like.
<v Speaker 3>That's the thing is like the thing that bothers me
<v Speaker 3>here is that Nintendo does not care about how insignificant
<v Speaker 3>you are in comparison to them. I mean, you know,
<v Speaker 3>that's what a retro game course talking about. I don't
<v Speaker 3>want to get into a legal battle with a multi
<v Speaker 3>billion dollar corporation and he is nothing nothing Nintendo.
<v Speaker 1>And those strikes don't happen by some automated system. They
<v Speaker 1>are those kinds only happen if correct. Yeah, yeah, claims
<v Speaker 1>is the lighter one. Yes, and those those happen automatically
<v Speaker 1>all the time that there's a you know, the AI
<v Speaker 1>and stuff like that. Whatever content id all those things
<v Speaker 1>copyright strikes is some lawyer at Nintendo found this channel
<v Speaker 1>or their kids send it to them and be like,
<v Speaker 1>oh can you help me hack my we you and he'said,
<v Speaker 1>what ye tell us this word?
<v Speaker 2>And that is truly exactly what it is.
<v Speaker 3>It's that you can fly under the radar for Nintendo
<v Speaker 3>if they're not like actively looking for you, but the
<v Speaker 3>second they are alerted of your existence, it's game over.
<v Speaker 1>Yep, and it sucks because like Retro Gang Corps, I said,
<v Speaker 1>I'm a fan. I have been retweeting this stuff for
<v Speaker 1>a lot of better part, like especially since the Steam
<v Speaker 1>Deck came out. He did really good stuff with the
<v Speaker 1>Steam Deck, and I would retreat his stuff and it's
<v Speaker 1>like he's grown a lot in those those times due
<v Speaker 1>to his hard work. And it's like, man, you know,
<v Speaker 1>should we be trying to like keep ourselves on, like
<v Speaker 1>to a certain level so that intended we don't pop
<v Speaker 1>our heads up so Nintendo notices and try to chop
<v Speaker 1>them off. It seems like, actually, yes, that is the answer,
<v Speaker 1>which is absurd. People doing hard work like Retro game
<v Speaker 1>Core should be able to have success and do it
<v Speaker 1>in a way that feels completely respectful of Nintendo's opportunities
<v Speaker 1>to sell stuff on the market. Does not feel like
<v Speaker 1>it's interfering with those things at all.
<v Speaker 2>It does not.
<v Speaker 1>And yet two copyright strikes and honestly just feels like
<v Speaker 1>a matter of time before Nintendo finds finds a way
<v Speaker 1>to do that third one. Honestly, what they they are
<v Speaker 1>trying to scare him more than anything, like they understand
<v Speaker 1>how the system works. Get two copyright strikes, try to
<v Speaker 1>keep you in your place, you don't get out of
<v Speaker 1>get out and start getting big ideas. That sucks even
<v Speaker 1>worse to a certain extent. They just like, we don't
<v Speaker 1>need Nintendo policing. How we have fun with the devices
<v Speaker 1>that we purchased, and right, leave us alone. Right it is, Ye,
<v Speaker 1>it is nonsense. And it just because I mean, I'm
<v Speaker 1>a Nintendo fanboy, love their stuff, and it makes me
<v Speaker 1>feel a poisoned against them. And I don't blame anyone
<v Speaker 1>else who's like this just completely turns me off that company.
<v Speaker 1>I don't mind. I get it, of course, I totally
<v Speaker 1>got it. PS five Pro is not sold out yet.
<v Speaker 1>It is still available in the PlayStation Direct store. This
<v Speaker 1>has led to some conversations of people always is it
<v Speaker 1>gonna is it not doing well or something like that.
<v Speaker 1>I think there's a couple of things there. For one,
<v Speaker 1>it is only available in PlayStation Direct, and not everyone
<v Speaker 1>buys their stuff that way. A lot of people like
<v Speaker 1>to buy stuff from the store. Then they have like
<v Speaker 1>their their game stops and their best buys, their walmarts
<v Speaker 1>and their targets that they are used to buying making
<v Speaker 1>big purchases at so until that happens. I'm like, I
<v Speaker 1>don't really know if I think any of that matters.
<v Speaker 1>And two did the PS four Pro ever sell out?
<v Speaker 1>I don't. I don't remember that now.
<v Speaker 2>I don't recall either.
<v Speaker 3>I also just had a regular PS FOURU and was like,
<v Speaker 3>I don't need to get the pro.
<v Speaker 2>I'm good.
<v Speaker 1>Oh yeah, someone chance asking what is PlayStation Direct? I
<v Speaker 1>should always remember sometimes people don't always keep up with
<v Speaker 1>all these things. PlayStation Direct is Sony's online store that
<v Speaker 1>they sell everything directly to you through, so they call
<v Speaker 1>it PlayStation Direct. Yeah, yeah, I'm reading this is like,
<v Speaker 1>this doesn't seem like a problem to me. I don't know.
<v Speaker 1>What do you think?
<v Speaker 3>No, I don't think so either. Again, you're talking about
<v Speaker 3>a seven hundred dollars machine that.
<v Speaker 2>Once again, and we have this conversation on the show previously.
<v Speaker 2>Who they are appealing to are.
<v Speaker 3>Hardware tech heads who are going to buy it simply
<v Speaker 3>to have it, for whom money is not necessarily an issue,
<v Speaker 3>or that that is something that this particular read a
<v Speaker 3>person chooses to invest their money in. And then people
<v Speaker 3>who are like, oh, I didn't already have PS five
<v Speaker 3>and I have the money, so I might as well
<v Speaker 3>get a PS five Pro. I don't think that PlayStation
<v Speaker 3>was really expecting this to do Gangbusters.
<v Speaker 2>Yeah, but I mean I could be wrong.
<v Speaker 1>Yeah, yeah, it's I think that the early, early conversation,
<v Speaker 1>I was like, yeah, this thing will still sell out.
<v Speaker 1>But now that we're here, it's like, oh, what is
<v Speaker 1>it going to sell out? I mean, first of all,
<v Speaker 1>they are going to have less of a supply constraint
<v Speaker 1>than they were experiencing in twenty twenty. Obviously that was
<v Speaker 1>a completely different world. But even beyond that, it just
<v Speaker 1>feels like, no, yeah, the demand is necessarily lower because
<v Speaker 1>most of that demand has already been met and satisfied
<v Speaker 1>by the standard PS five. And we had the conversation,
<v Speaker 1>like you said, of we talked it through and it's
<v Speaker 1>not like the PS four to PS four Pro, where
<v Speaker 1>people did feel a little bit more of a kneed
<v Speaker 1>to upgrade PS five. Most people are pretty satisfied, and
<v Speaker 1>a lot of people are like past this generation even started.
<v Speaker 1>And so and even then the PS four PRO it
<v Speaker 1>was twelve percent of every PS five soldiers or PS
<v Speaker 1>four sold or something like that. So the PS five
<v Speaker 1>pro being in that range and probably not probably not
<v Speaker 1>even being that high. Maybe like nine to ten percent
<v Speaker 1>of every PS five Pro sold or PS five sold.
<v Speaker 1>It's yeah, you could see it like, it's not a
<v Speaker 1>slow start, it's the expected start, and it's there, and
<v Speaker 1>it's selling to exactly the people it's meant to sell to,
<v Speaker 1>and they're probably gonna continue selling it through the holiday
<v Speaker 1>and it'll be just fine. And one out of every
<v Speaker 1>going forward, one out of every two and a half
<v Speaker 1>to three PlayStation sold will be a PRO, and that
<v Speaker 1>will raise the average price that they are getting from
<v Speaker 1>from each consumer, and they're gonna be pretty happy with that.
<v Speaker 1>This doesn't like Foretel a like price drop for this
<v Speaker 1>thing or anything like that.
<v Speaker 2>Right, No, oh god, No, we're not at that point yet. Yeah.
<v Speaker 3>All I want is the throwback Colors Dual Sense controller.
<v Speaker 1>Yeah yeah, I got in line for that, and I
<v Speaker 1>really wanted the Pro thirtieth anniversary And so when that
<v Speaker 1>sold out before I was even like through the line
<v Speaker 1>the queue, the digital queue, I was like that that
<v Speaker 1>stinks And I didn't really want any of the other stuff.
<v Speaker 1>I just wanted the Pro that came with the Dual
<v Speaker 1>Sense edge, the throwback and all that stuff. Yeah. Now
<v Speaker 1>I'm like looking at him like some of those other
<v Speaker 1>things might have been cool to have, but most at
<v Speaker 1>this point mostly happy I had a reason not to
<v Speaker 1>spend a bunch of money. All right. Astrobot dev's acknowledged
<v Speaker 1>Final Fantasy seven erasure. This is from Ethan Gotcha kotaka you.
<v Speaker 1>Astrobot isn't just a brilliant adventure platformer. It's also an
<v Speaker 1>homage to PlayStation history. Sometimes that can make it feel
<v Speaker 1>like a Funko pop branding exercise, but it's also fun
<v Speaker 1>to see all the all of the nods to important
<v Speaker 1>games and characters from the platform's past. That's made in
<v Speaker 1>some absences like Final Fantasy seven all the more noticeable,
<v Speaker 1>especially since they appeared in the PS five's original Astro's
<v Speaker 1>playroompack end large game team of Sobey studiohead Nicholas Dussett,
<v Speaker 1>who directed at Astrobot, was asked about how the games
<v Speaker 1>over three hundred bots were selected and created in a
<v Speaker 1>recent interview with game File. I was thinking, well, maybe
<v Speaker 1>half of the ones we're wishing for will make it,
<v Speaker 1>he said in the end. In fact, almost one hundred
<v Speaker 1>percent are in. Because these partners just raised their hand
<v Speaker 1>and said absolutely, but seemingly not all on the subject
<v Speaker 1>of missing bots from Final Fantasy, Kingdom, Hearts and Near
<v Speaker 1>Dust was diplomatic about why they didn't end up in
<v Speaker 1>the game. It's difficult to comment on that, he said.
<v Speaker 1>We really respect the choice of each publisher, and that's
<v Speaker 1>kind of how he put it. Other missing bots like
<v Speaker 1>Twisted Metal, Psychopathic Clowns, Sweet Tooth were at Timo Sobe's discretion.
<v Speaker 1>They advised us, they didn't force us, and we agreed
<v Speaker 1>that it was better to leave this character out, Dust said,
<v Speaker 1>citing conversations with former Twist and Metal devs, because if
<v Speaker 1>you're playing with your kids, we don't want you to
<v Speaker 1>have to explain what this character does? What does? What
<v Speaker 1>does sweet Tooth?
<v Speaker 2>You?
<v Speaker 1>Actually, sweet Tooth is name of the truck, right, I
<v Speaker 1>can't remember that the name?
<v Speaker 3>Yes, yeah, the Sweet Tooth is the name of the
<v Speaker 3>actual vehicle. Right.
<v Speaker 2>The driver's name.
<v Speaker 1>Is Edward Edward car Needles Caine. There it is Needles Caine,
<v Speaker 1>not Edward Carnby. That's the name of the character from
<v Speaker 1>Alone in the Dark. Yeah. Okay, so we've probably discussed
<v Speaker 1>this before, but but this goes back to Square Enix
<v Speaker 1>being a little bit weird now with like how it's
<v Speaker 1>even thinking about its relationships with Final Fantasy, right.
<v Speaker 3>It's licensing, Yeah, they yeah, they wanted more money and look,
<v Speaker 3>yeah again there's a there is a rethinking of the
<v Speaker 3>relationship that they have with PlayStation overall in the way
<v Speaker 3>that they are releasing their games. It does feel like
<v Speaker 3>age like Kingdom Hearts. I'm a little okay, but I
<v Speaker 3>think that, especially when you're talking about just really leaning
<v Speaker 3>into the early history of PlayStation, like not having Final
<v Speaker 3>Fantasy seven in there, is it's strength. It's strange, yeah.
<v Speaker 1>And I think it's Yeah, it does come down to
<v Speaker 1>Square Inix is probably constantly in conversations with PlayStation about
<v Speaker 1>like what value Final Fantasy has to PlayStation, and so
<v Speaker 1>every little thing becomes a bargaining chip and you kind
<v Speaker 1>of can't just hand things over. Well you could, but
<v Speaker 1>I bet screen X was in a position where they're like,
<v Speaker 1>every time we hand something over, that's something that could
<v Speaker 1>have added a couple of zeros or maybe an extra
<v Speaker 1>two hundred fifty thousand dollars to some deal that would
<v Speaker 1>make some game timed exclusive. Yeah, and so we're not
<v Speaker 1>going to just give those over that and the timeline
<v Speaker 1>for that makes like now, obviously we know there's been
<v Speaker 1>a big reversal there. Maybe they're trying to have everything everywhere.
<v Speaker 1>But but when they were making this game, they would have
<v Speaker 1>still been deep in the what is the exclusive relationship
<v Speaker 1>actually between Square Innox and a so Sony PlayStation when
<v Speaker 1>it comes to Final Fantasy and that would have affected
<v Speaker 1>this definitely. Yeah, and SQUERREINGX is not. This is not
<v Speaker 1>like just between Square NICKX and PlayStation. We keep looking
<v Speaker 1>Final Fantasy games not on Nintendo Switch Online. Now that
<v Speaker 1>is probably be cause Nintendo pays jack all to get
<v Speaker 1>you to switch online, So I don't kind of don't
<v Speaker 1>blame them, but it'd be nice if Krona Trigger was
<v Speaker 1>available on Nintendo Switch. That'd be neat.
<v Speaker 2>That would be neat.
<v Speaker 1>All right here, Horizon three might be far off as
<v Speaker 1>Gorilla is working on Horizon Online instead. This is according
<v Speaker 1>to Jason Schreier, and the story comes by way of
<v Speaker 1>Jonas Macki at Game Rector. After two successful single player
<v Speaker 1>adventures in the Horizon series, it seems that Sony is
<v Speaker 1>now taking a slightly different approach to Aloy and her
<v Speaker 1>adventures going forward. For one thing, Horizon zero Dawn Remastered
<v Speaker 1>is coming at the end of next month, following followed
<v Speaker 1>by Lego Horizon Adventures in November, rather than getting Horizon
<v Speaker 1>three after that, many are probably hoping for Horizon, but
<v Speaker 1>that doesn't seem to be the case, according to Bloomberg
<v Speaker 1>journalist Jason Schreyer, who recently appeared on the Spawnwave podcast. Instead,
<v Speaker 1>he says that Sony is serious about its live service
<v Speaker 1>game strategy and that Horizon three could be a long
<v Speaker 1>way off, pointing out out that the risk is that
<v Speaker 1>Sony is now in danger of wiping out interest in
<v Speaker 1>the series with games that many fans may not want.
<v Speaker 1>Gorilla Games is in an interesting place because they're working
<v Speaker 1>on this Horizon Online game that I'm not sure how
<v Speaker 1>many people want, and so they've got this remaster coming,
<v Speaker 1>and then the Lego game coming. Part of me feels like,
<v Speaker 1>I wonder what happens if neither of those hit and
<v Speaker 1>it turns out there isn't a ton of interest in
<v Speaker 1>Horizon anymore. Are they still going to be doing the
<v Speaker 1>online game? I don't know. There are a lot of
<v Speaker 1>questions about around their strategy and around that online game
<v Speaker 1>that I certainly have Horizon Online is their next project,
<v Speaker 1>not whatever. The third a single player game looks like,
<v Speaker 1>so that might be that may be one that is
<v Speaker 1>a ways off Sony's PlayStation. Sony PlayStation's live service initiative
<v Speaker 1>was no joke. Everybody was like, it's live service games
<v Speaker 1>all around, and Horizon is one of the few that
<v Speaker 1>hasn't been canceled or hasn't come out and flopped the
<v Speaker 1>way Concord did. So Yeah, a lot of questions there,
<v Speaker 1>but a lot of people are working on that online project.
<v Speaker 1>I forget, where do you stand with Horizon because not
<v Speaker 1>my franchise. Whenever I played, I kind of bounce off,
<v Speaker 1>don't have a good time.
<v Speaker 2>Totally indifferent about it. So that is my question.
<v Speaker 3>The people who enjoy Horizon, I feel like they're into
<v Speaker 3>a story driven, giant world, cool aesthetic lore, blah blah blah,
<v Speaker 3>single player experience. Yeah, it doesn't strike me as the
<v Speaker 3>people who enjoy Horizon would enjoy would de facto, let's say,
<v Speaker 3>enjoy an online experience. And I do think that perhaps
<v Speaker 3>with this they're just attempting to reach a new audience.
<v Speaker 1>But yeah, yeah, I mean it does. I mean it
<v Speaker 1>feels risky right now, especially after Concord was such a
<v Speaker 1>huge flop, And it's not like you know, hell Divers too,
<v Speaker 1>which was a huge success, has like change the fortunes
<v Speaker 1>of Sony. It's not like that's happened either, right, And
<v Speaker 1>so Horizon Online, which I assume is going to be
<v Speaker 1>more expensive than either of those, and bigger and more
<v Speaker 1>demanding of people's time because because it's bigger, you got
<v Speaker 1>to keep players in longer and get getting them maybe
<v Speaker 1>spending money in more ways. I don't know. It just
<v Speaker 1>feels like there's even more on the line, like it's
<v Speaker 1>even a bigger bet. And yeah, I don't I just
<v Speaker 1>you know, putting my finger on the pulse of imaginary
<v Speaker 1>gamers out there, it's hard to see many of them
<v Speaker 1>clamoring for this or looking to spend a lot of
<v Speaker 1>time in a world like this where when you know
<v Speaker 1>there are every couple of years, a big new online
<v Speaker 1>game comes out of nowhere on Steam and it's one
<v Speaker 1>you never would expect and kind of look cheap and janky,
<v Speaker 1>and that's what people like, and.
<v Speaker 2>That's what people like.
<v Speaker 1>Yeah, yeah, it just just Horizon MESSI into that. I
<v Speaker 1>don't listen. We could be I could be wrong, and
<v Speaker 1>it could come out and take over the world. But
<v Speaker 1>it feels like a risky bet that probably won't pay
<v Speaker 1>off in this moment right now. And so yeah, where
<v Speaker 1>does that leave everything? And I mean, what does that
<v Speaker 1>leave things for Horizon? And then where does that leave
<v Speaker 1>things for Sony and its future? I think it's kind
<v Speaker 1>of in the same zone that it's been in, which
<v Speaker 1>is where do we go for the future? Where is
<v Speaker 1>the growth going to come from?
<v Speaker 3>Yeah? Yeah, I mean I agree with a lot of
<v Speaker 3>what's being said in chat, like Rising Tables saying they're
<v Speaker 3>hoping to get people who don't like Horizon to like Horizon.
<v Speaker 3>I don't you know, I think that rather than that,
<v Speaker 3>their better bet is to focus on the people who
<v Speaker 3>do already like Horizon, like Horizon is by by all accounts,
<v Speaker 3>even though I'm not necessarily into those games myself, but
<v Speaker 3>I know a lot of people that are, and they
<v Speaker 3>really do love those games, and online is not going
<v Speaker 3>to include any of the reason that they love those games.
<v Speaker 3>And so Sony, instead of trying to make this like
<v Speaker 3>the big blockbuster game that everybody loves and is talking about, like,
<v Speaker 3>focus on your fan base.
<v Speaker 1>Yeah, And it's like it did seem like they were
<v Speaker 1>able to grow the fan base from one two and
<v Speaker 1>packing in games with the PlayStations and that seem to
<v Speaker 1>get a certain level of interest that that is pretty
<v Speaker 1>massive totally, I guess. I mean, rushing to do three
<v Speaker 1>might make some sense, but also it's like maybe there
<v Speaker 1>are diminishing returns, so maybe you do want to do
<v Speaker 1>something between that and today. But is that the Horizon
<v Speaker 1>Online game? I mean, I just yeah, I can't remember
<v Speaker 1>forso many examples, I guess beyond GTA Online where you
<v Speaker 1>add online to a franchise and it turned into much
<v Speaker 1>I can remember some some famous like failures like the
<v Speaker 1>SIMS Online and things like that, but I don't know,
<v Speaker 1>are there are there examples of that that come to
<v Speaker 1>your minds?
<v Speaker 2>I don't outside of GTA.
<v Speaker 1>So even red redemption onlines like when they felt like
<v Speaker 1>it under delivered.
<v Speaker 2>So it's yeah, yeah.
<v Speaker 1>Like multiplayer modes in games like fardas says BioShock to
<v Speaker 1>multiplayer underrated. Yeah, like multiplayer modes in games that come
<v Speaker 1>out like those. There have definitely been some huge successes there.
<v Speaker 1>That's not what this is. This is supposed to be
<v Speaker 1>big live service game in the Horizon universe.
<v Speaker 3>H and right, Yeah, that's different than just adding multiplayer.
<v Speaker 3>And I did see some talk and chat about just
<v Speaker 3>focus on Horizon three and include an offline multiplayer options.
<v Speaker 1>I mean, god, wouldn't can not go over really nice
<v Speaker 1>right now? Especially if they had done that with like
<v Speaker 1>the Best of Us Part two remastered whichever, which every
<v Speaker 1>one they did, where it's like that came out, why
<v Speaker 1>not just have factions of the multiplayer mode as part
<v Speaker 1>of that. That felt like that would be great, but
<v Speaker 1>it's like, no, these things now are their own, separate,
<v Speaker 1>giant bets. They have to deliver on their own merits,
<v Speaker 1>And it's like, oh, okay, we've maybe lost the thread,
<v Speaker 1>but we definitely don't. We're definitely kind of making some
<v Speaker 1>errors here in terms of thinking that all these things
<v Speaker 1>can turn into giant profit generator, into their own.
<v Speaker 3>Thing exactly, into their own thing. Just make it a
<v Speaker 3>part of the thing that already exists.
<v Speaker 1>Right, Like the infinite growth is not going to go away.
<v Speaker 1>All these companies are legally obligated to do that. But yeah,
<v Speaker 1>in terms of like having that then filtered down and
<v Speaker 1>infect each one of these franchises in its own separate
<v Speaker 1>way of Okay, infinite growth for this now means that
<v Speaker 1>the fun multiplayer mode now needs to be its own
<v Speaker 1>multiplayer live service game like Fortnite. Yeah, you're diluted in yourself.
<v Speaker 1>That is crazy that you even thought that was possible. Yeah,
<v Speaker 1>so let's let's maybe get back to the basics here
<v Speaker 1>a little bit. Do what you do, do it really well,
<v Speaker 1>and be happy with that success and find growth by
<v Speaker 1>making new things. I don't know, I don't know what
<v Speaker 1>else to tell you, but this is not gonna This
<v Speaker 1>is not gonna work.
<v Speaker 2>This is not gonna work.
<v Speaker 1>No, all right, that does it for the headlines I
<v Speaker 1>have here. I got a poll question from last week.
<v Speaker 1>Let's pull that up. I'm gonna refresh that. There we go, Okay,
<v Speaker 1>what do you want from StarCraft? All right? There? It
<v Speaker 1>was rumors that maybe a new StarCraft shooter was in
<v Speaker 1>the works. More stuff from Jason Schreiertz. He goes on
<v Speaker 1>his book tour here. When when I asked, hey, do
<v Speaker 1>you want StarCraft, three forty percent said yeah, that's what
<v Speaker 1>I want. If when I asked you want to spin off,
<v Speaker 1>twenty four percent said yeah, I want a shooter or
<v Speaker 1>an action or adventure game, sure, And then thirty six
<v Speaker 1>percent said I don't want StarCraft. So most people seem
<v Speaker 1>to still want StarCraft three, but you know, a pretty
<v Speaker 1>decent response for a spinoff saying a shooter or an action.
<v Speaker 1>And I think if you know, this new third attempt
<v Speaker 1>at making a StarCraft shooter, if it comes out looks
<v Speaker 1>really good, I think a lot more people will show
<v Speaker 1>up for that. But I kind of want Blizzard to
<v Speaker 1>like take some chances and try some different stuff with
<v Speaker 1>their existing franchises. As long as they continue still make
<v Speaker 1>the core games as well, they definitely should be doing
<v Speaker 1>a StarCraft three, Like, clearly they should be doing that.
<v Speaker 1>All right, that's that poll question. I have a new
<v Speaker 1>one here in a second before we get to that
<v Speaker 1>Ema Fife. Why don't you tell people where they can
<v Speaker 1>find you on the internet what you have going on?
<v Speaker 1>All that good stuff.
<v Speaker 3>Yeah, so I'm at Emma Fife all over the internet
<v Speaker 3>wherever Ema Fif's are sold, except TikTok, where it's the
<v Speaker 3>Emma Fife.
<v Speaker 2>But I'm mostly a lurker on TikTok. I used to
<v Speaker 2>like it.
<v Speaker 3>I used to get lots of like cute fun anime
<v Speaker 3>video or a well anime, but mostly animal videos. And
<v Speaker 3>now I just keep getting ads. So you know, the
<v Speaker 3>nd shitification of TikTok is here.
<v Speaker 2>It was.
<v Speaker 3>It was a good time for a while, and then
<v Speaker 3>I mean mostly you can like just find me at
<v Speaker 3>my home working on getting ready for my wedding, which
<v Speaker 3>is happening this coming week.
<v Speaker 2>And so that's that's what's happening with me.
<v Speaker 1>Baby, Good luck with all of that. I'm glad it
<v Speaker 1>seems like it's mostly going pretty well. And I'm excited
<v Speaker 1>for you both. Yeah, I hope, so, I hope it's excellent.
<v Speaker 1>Jane says he's going to bring a bunch of buzzballs,
<v Speaker 1>so just let him do it. His thinks he needs it,
<v Speaker 1>am I. I'm jan he needs it, just kind of.
<v Speaker 3>I also apparently, I apparently he asked Bailey what he
<v Speaker 3>should wear to the wedding and he may show up
<v Speaker 3>in a full camo suit.
<v Speaker 2>So you know it's gonna be it's gonna be a
<v Speaker 2>good time.
<v Speaker 1>Let's go. Yeah, And I have four skeletons back here
<v Speaker 1>now everybody, there's one more mini one, and then I
<v Speaker 1>have the giant Jack skeleton which won't fit in the basement,
<v Speaker 1>so I'll take a picture and show that to y'all.
<v Speaker 1>All right, new poll question, whybody there it is? Do
<v Speaker 1>you want a Horizon Online game? Yes or no? Oh
<v Speaker 1>it's you know. We'll see how the responses go to this.
<v Speaker 1>But I think even if like, let's say, like if
<v Speaker 1>I had to guess and say like fifteen percent said yes,
<v Speaker 1>that is something you can work with as long as
<v Speaker 1>you set your expectations in budget to a certain level.
<v Speaker 1>The thing I think the reason we say this can't work, Emma,
<v Speaker 1>right is my guess here is the budget is enormous. No, yeah, nope, Oh,
<v Speaker 1>Dan was that I'd say, crunch Bogus was calling. If
<v Speaker 1>you just jump into the call, you can just hop
<v Speaker 1>in here and say whatever you want. I messed who
<v Speaker 1>exactly that was calling? All right? In the meantime, let's
<v Speaker 1>see here. Anything else I should mentioned? Uh, yes, We'll
<v Speaker 1>get the results of this poll on Game of Morning's
<v Speaker 1>on Giant Bomb on Wednesday, speaking a Giant Bomb, it
<v Speaker 1>is infrastructure Week. We're gonna have some fun stuff all
<v Speaker 1>throughout the week, dealing with various creations of roads and
<v Speaker 1>sewers and delivering equipment that for construction, all kinds of
<v Speaker 1>fun stuff. It'll be a good time. Going to try
<v Speaker 1>to do some expeditions a mud runner game today. Anything
<v Speaker 1>also should mention it. BombCast will happen tomorrow. Blake Club
<v Speaker 1>should return this week, probably on Wednesday, this time after
<v Speaker 1>the excellent Friday episode. We snuck in before the end
<v Speaker 1>of the week. A lot of the normal stuff will return.
<v Speaker 1>What time is the mud Runner, probably, I don't know.
<v Speaker 1>We'll discuss it. We got to figure out. We had
<v Speaker 1>some meetings we got to do first, so probably a
<v Speaker 1>little bit later, probably two to three hours. I'll probably say,
<v Speaker 1>probably closer to three hours, all right, I think with
<v Speaker 1>all that stuff out of the way, Emma, thank you
<v Speaker 1>so much for hanging out with me today and talk
<v Speaker 1>about video games. I really appreciate it.
<v Speaker 2>Always a pleasure.
<v Speaker 1>Thank you all for listening, Thank you all for watching.
<v Speaker 1>You're the best audience in gaming. Until next time, have
<v Speaker 1>a good one, take care of yourself, and goodbye.

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