Ubisoft Announces Yves Guillemot's Son as New Co-CEO of Subsidiary
Jeff Grubb and Jan Ochoa are here to chat about the mess of news we've got! We got stories about Ubisoft and the new Co-CEO of the Tencent Subsidiary, reviews for Shadow Labyrinth, layoffs at Virtuos, Zynga's boss saying Star Wars Hunters was not a failure, and even more!
2025-07-17
60 min
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<v Speaker 1>Hey, everybody, welcome the Game Mess Mornings with Me Jeff Grub, <v Speaker 1>your host from giant bomb dot com. Thank you for <v Speaker 1>tuning in. In this episode, we're going to be talking <v Speaker 1>about that cong DK Bonanza is out now. And also <v Speaker 1>what if we tried putting a Gimo in charge of <v Speaker 1>youb software once? Son? Why don't we try that? You <v Speaker 1>know what's gonna be a good one because we have <v Speaker 1>Janet Shoe on the show. Jan how are you doing? <v Speaker 2>I'm doing? Okay, Grub, some maniac outside of my apartment <v Speaker 2>decided to use a leaf blower for a good two <v Speaker 2>hours starting at eleven pm last night. I felt like <v Speaker 2>going outside and asking him some questions because why. <v Speaker 1>These are one of the big backpack leaf blowers. Oh yeah, <v Speaker 1>so I think, and I think this is in my state, <v Speaker 1>but maybe it was just my city. They are talking <v Speaker 1>about banning those things really, yeah, because apparently they put <v Speaker 1>out more or like CO two or something, they put <v Speaker 1>out more emissions than like a thousand hour drive in <v Speaker 1>a standard car or something like that, and they do <v Speaker 1>that in an hour, So it's like this really wasteful thing. <v Speaker 2>Yeah, maybe we shouldn't strapped that to someone's back. Also, <v Speaker 2>then yeah, it's yeah, exactly right. <v Speaker 1>Yeah, they should be wearing like personal protection gear or <v Speaker 1>whatever to use those things. They're probably getting hurt. Yeah <v Speaker 1>that's crazy. But they're super loud and annoying and I <v Speaker 1>also hate them. <v Speaker 2>Jan Yes, I also made jello yesterday after talking about <v Speaker 2>it so much. I'll send picks. <v Speaker 1>You're the Jello king, right, that's what we That's what <v Speaker 1>we said, You're the king of the Jello. <v Speaker 2>That's right. Wiggley and Thickly. <v Speaker 1>Well, we wouldn't have it any other way. <v Speaker 2>Yeah. <v Speaker 1>I played some Donkey Kong. That's that's been pretty good <v Speaker 1>so far. I have to say it's it launched last night. <v Speaker 1>You could get it last night, and it was like <v Speaker 1>midnight here Eastern time. I started playing some and it <v Speaker 1>just it immediately clicks, feels fantastic, is the thing. And <v Speaker 1>that's just moving DK around and you get the sense <v Speaker 1>of like, oh, there is a reason for this team <v Speaker 1>to kind of go do a DK game as opposed <v Speaker 1>to a Mario game, because he just moves so different <v Speaker 1>and it's like a little bit more kinetic and then <v Speaker 1>a little obviously like his destructive powers. The strength punching <v Speaker 1>stuff really comes through as well, and that feels amazing. <v Speaker 1>It feels very distinct from Mario. And then yeah, it <v Speaker 1>just is I could see my problem with this game, <v Speaker 1>jan Beam. There are like shiny little bits of gold <v Speaker 1>buried all over the place. My brain's just like, get <v Speaker 1>that gold. You gotta go get that gold. You can't <v Speaker 1>ignore that gold, and so like I could be progressing, <v Speaker 1>but I just found myself continuously punching the hell out <v Speaker 1>of the entire earth so that I can get more gold. <v Speaker 1>And I feel like my progress here is going to <v Speaker 1>be pretty slow. Have you checked us out yet? You're <v Speaker 1>going to save it for the weekend you're getting anytime soon? <v Speaker 2>I may save it for the weekend, grub, I will say, <v Speaker 2>I know, I know that the game launched last night. However, <v Speaker 2>as I was scrolling through social media and I guess <v Speaker 2>like Twitch, I saw people streaming that very early yesterday. <v Speaker 1>Yeah, I think it was. I think it was people <v Speaker 1>in Europe and other regions where they were getting it <v Speaker 1>a little bit early. <v Speaker 2>These people didn't have the Cheerio accents. They spoke closer <v Speaker 2>to you and I where who's breaking street date? I <v Speaker 2>need to know? <v Speaker 1>Let me, yeah for real, let me know. Tell me <v Speaker 1>when that happens. <v Speaker 2>Is from everything I've seen so far and the reaction <v Speaker 2>and the reviews that have dropped, I am very excited <v Speaker 2>to get my hands and have myself a little bonanza. <v Speaker 1>Yes, is going to be a bit okay. The game <v Speaker 1>came out got a ninety one on Open Critic. I <v Speaker 1>think same on Metacritic. It was not the best reviewed <v Speaker 1>game that launched yesterday. I guess today is when it <v Speaker 1>actually is out. So but that's the yes, it was <v Speaker 1>not the best reviewed game that came out. There's this <v Speaker 1>game called The Drifter, which is it has a fair <v Speaker 1>amount of reviews. It's got like close to like twenty reviews. <v Speaker 1>But it's a like fast paced point and click adventure <v Speaker 1>where you play as a drifter that died and you <v Speaker 1>come back to life moments before your death and you <v Speaker 1>have to like investigate it and find out what happened. <v Speaker 1>It's got a pixel art graphic style ninety two on <v Speaker 1>Metacritic or on Open Critic. I should say, pretty good <v Speaker 1>for even you know, you know, that's not a ton <v Speaker 1>of reviews, but it's very hard to get into the <v Speaker 1>nineties even with twenty reviews. So yeah, I'm going to <v Speaker 1>check that out as well. I think, yeah, interested. <v Speaker 2>I'm gonna give it a zero out of ten grub. <v Speaker 2>I thought this was going to be a drifting cars game, <v Speaker 2>and I'm sorely disappointed. <v Speaker 1>That's fair, you know, that's that's just your opinion and <v Speaker 1>it's subjective and you're allowed to have it. Yeah, we'll <v Speaker 1>do some stuff with DK on this website at some <v Speaker 1>point very soon. Might try to sneak it in at <v Speaker 1>some point, either tonight or tomorrow during the day. We'll see. <v Speaker 1>In the meantime, though, let's explain ourselves and what we <v Speaker 1>do here. This is Giant Bomb. Go to giant bomb <v Speaker 1>dot com slash join to help us out. You become <v Speaker 1>a member there, you get ad free shows, you get <v Speaker 1>some goodies, and it really just makes the whole thing <v Speaker 1>go round. Helps us do what we need to do here. <v Speaker 1>And you know, you could join the discord and hang <v Speaker 1>out with an awesome community, find a home base. I'm <v Speaker 1>you know, up and down with how like the future <v Speaker 1>of gaming jam. But one thing I'm like not up <v Speaker 1>and down about is like the I still want to <v Speaker 1>hang out with the people who like games the way <v Speaker 1>that we do, and we're trying to create a space <v Speaker 1>to do that. Giant bomb dot com, slash Join. As <v Speaker 1>far as this show goes most weekdays, I Jeff Grub <v Speaker 1>will help piece your gaming life back together. That includes <v Speaker 1>breaking news and maybe even some of our own original reporting. <v Speaker 1>For all these topics, I'll get the input of a <v Speaker 1>bona fide expert who will make me look smart. You <v Speaker 1>are watching live on twitch Welcome. You can always listen <v Speaker 1>to the show later on podcast feeds by searching for <v Speaker 1>game Mes Mornings, or find the RSS feed on GiantBomb <v Speaker 1>dot com. You can also catch the show later with <v Speaker 1>chapters and timestamps on YouTube. Thank you, Sean, Hello YouTube. <v Speaker 1>All right, we have a lot to get into, so <v Speaker 1>let's start the morning mess with Shadow Labyrinth reviews. This <v Speaker 1>is that pac Man game, jan It's been talked up <v Speaker 1>here and there. You know, I think Jason Finelli really <v Speaker 1>enjoyed what he played of it, and it sounds like <v Speaker 1>people enjoyed some quite a few aspects of it. But <v Speaker 1>it got around a seventy five on Open Critic, and <v Speaker 1>I think Jordan be already here at CG Magazine has <v Speaker 1>a succinct way of saying kind of like what this <v Speaker 1>game is offering up in his six out of ten review. <v Speaker 1>Shadow Labyrinth has a few interesting ideas, but it's but <v Speaker 1>this dark interpretation of Pacman fails to deliver on the <v Speaker 1>fundamentals of a Metroid like experience. So it sounds like <v Speaker 1>this is what I've heard about this game, Jane is. <v Speaker 1>It does have a pretty cool, interesting edge lordy style <v Speaker 1>that works to a certain degree, and then it has <v Speaker 1>a lot of great references to the Bandai Namco you know, <v Speaker 1>I guess the Namco universe primarily, and so like classic games, <v Speaker 1>classic arcade games that would have been for like a <v Speaker 1>contemporary two pac Man. Things like that they show up <v Speaker 1>in this game. I like that stuff, that Yars Rising <v Speaker 1>game that was based on the Atari Yars Revenge. Like <v Speaker 1>one of the enemies in that game was called Missile Commander, right, <v Speaker 1>and that's based on Missile Command. They're doing something similar <v Speaker 1>with this game, but maybe like even more of a <v Speaker 1>production like some more production values. Now. I was kind <v Speaker 1>of hoping you pair that up with a really good <v Speaker 1>metroidvania and that sounds like a really good time to me, <v Speaker 1>But it doesn't sound like I was quite able to <v Speaker 1>pull that off. Genghis Hussmedin from Xbox Era gave it <v Speaker 1>a seven point five and said Shadow Labyrinth is a <v Speaker 1>solid two D metroid venue and I enjoyed it quite <v Speaker 1>a bit. It's edginess, has a lot of spunk and charm. <v Speaker 1>Level design is solid. Platforming is varied in progression as <v Speaker 1>well paced. If you dig the idea of pac Man <v Speaker 1>eating people as you explore a world pervaded in turmoil <v Speaker 1>this once we're checking out, it's also probably worth pointing out, Janet, <v Speaker 1>this is the a tie into that show that I <v Speaker 1>can never remember the name of an on Amazon Prime. <v Speaker 2>They had a Concord episode. <v Speaker 1>There was a Mega Concord episode, Secret Level. <v Speaker 2>There we go, we got there, secret level. <v Speaker 1>Secret level, So there was you know, the Shadow Labyrinth <v Speaker 1>episode was based on this game. Apparently they were making <v Speaker 1>this game already and the show was like, oh, well, <v Speaker 1>just we'll make an episode based on that. But that's <v Speaker 1>where most people are gonna have seen it first. You <v Speaker 1>are you plays a character where you're you're pac Man <v Speaker 1>following following you around kind of on a chain, and <v Speaker 1>he sometimes eats people. He's kind of a menace. I <v Speaker 1>don't know the interest in this game after these reviews, <v Speaker 1>because I was like, I will probably get to this <v Speaker 1>one when I have time. <v Speaker 2>I think I'm in the same the same boat, Jeff. I. <v Speaker 2>It didn't seem like anything that was specifically up my alley. <v Speaker 2>I do enjoy, however, when well, we'll take an ip <v Speaker 2>and put a new twist on it. So sure, let's <v Speaker 2>have pac Man eat people. I guess I can't say <v Speaker 2>that I have the appetite however, for more Metroidvania style <v Speaker 2>games right now, but having pac Man on a leash <v Speaker 2>of sorts does sound kind of fun. <v Speaker 1>Yeah, it looked interesting. I just kind of want to <v Speaker 1>play it for myself a little bit. So that's where <v Speaker 1>I'll maybe when I my replacement Steam deck is on <v Speaker 1>the way from Evolve, so that's where we ended up <v Speaker 1>with that. When that gets here, I will load this <v Speaker 1>up on that and try it out a little bit. <v Speaker 1>So that's my metroid Vnium machine, and I'm gonna keep <v Speaker 1>it that way. Oh, Mick Abers Abraham Abramson, there we go. <v Speaker 1>Gave it a seven out of ten. Shout out to Mick. <v Speaker 1>He said, Shadow Labyrinth, there's a great idea. However, poorly <v Speaker 1>defined hip boxes, inconsistent mechanics, and over inflated difficulty bogged <v Speaker 1>down what could have been a great experience. Seven out <v Speaker 1>of ten sounds about right for this game. People seem <v Speaker 1>to just like like it, and that's fair, all right. <v Speaker 1>Ubisoft names Yieves Gimo's son as new co CEO of <v Speaker 1>Tencent backed subsidiary. This is from Andy Robinson at VGC. <v Speaker 1>Ubisoft is named the co CEOs of its new Tencent <v Speaker 1>backed subsidiary, including current Ubisoft CEO Yeves Gimo's son, Charlie Guimo. <v Speaker 1>The French publisher announced its unnamed subsidiary, which is partly <v Speaker 1>owned by ten Cent after a one point sixteen billion <v Speaker 1>euro investment earlier this year. The aim is for the <v Speaker 1>subsidiary to oversee Ubisoft's three biggest ips, Assassin's Creed, Farcry <v Speaker 1>and Tom Clancy's Rainbow six and Act and they're going <v Speaker 1>to act autonomously. Man I can. I always struggle with <v Speaker 1>that word from its parent. On Wednesday, Ubisoft named Charlie <v Speaker 1>Gimo as co CEO of the new venture. Charlie previously <v Speaker 1>led Ubisoft owned a mobile studio, Aliant, before leaving to <v Speaker 1>co found a Web three indie firm, Unagi and rejoining <v Speaker 1>Ubisoft earlier this year. I kind of vaguely excuse me, <v Speaker 1>vaguely remember that Unagi company from the Web three weirdness, <v Speaker 1>don't really remember what they ever did. Charlie Gemo acknowledged <v Speaker 1>the nepotism. I was like, yeah, but I've I've worked <v Speaker 1>in games for ten years. That's well, how'd you get <v Speaker 1>those jobs? Look, Jan, I think the story here is <v Speaker 1>clear right that we have talked about you be Soft <v Speaker 1>a lot over the last few years, and the story <v Speaker 1>out of them has been, Hey, we need to have <v Speaker 1>a hit, We need to kind of get back on track, <v Speaker 1>and we need to take what we've done in the <v Speaker 1>past and find some new ways to express it and <v Speaker 1>new ways to make it work in the market and <v Speaker 1>find an audience, and to do those things that are <v Speaker 1>our new ideas. We're going to continuously turn to the <v Speaker 1>same family, the Gemo family, to be in charge, and <v Speaker 1>everyone else will get either punished or laid off or <v Speaker 1>their game will get canceled, but we're still going to <v Speaker 1>be in charge. To the point where, even when the <v Speaker 1>company was clearly clearly falling apart and needed a lifeline, <v Speaker 1>we are going to create a subsidiary and yet again <v Speaker 1>put a Gemil in charge. <v Speaker 2>It's insane, right, Yeah, one hundred percent grub, the screams <v Speaker 2>of nepotism, the screams of corruption to continue to have <v Speaker 2>Why even split up the company at this point if <v Speaker 2>you're just going to put another gimont in charge is <v Speaker 2>specifically Eve's son, and hey, you can work ten years <v Speaker 2>in any industry, it's still not necessarily be good at <v Speaker 2>the specific job grub, you know, like that doesn't enable <v Speaker 2>him to lead a company. Per se. This whole thing stinks. <v Speaker 2>And again, like I feel for everyone and everyone else, <v Speaker 2>but like everyone on the dev side low, way lower <v Speaker 2>on the ladder at Youbsoft than anyone at the c <v Speaker 2>suite level, because it seems like they're still finding ways <v Speaker 2>to continue to have their weird boys club at the <v Speaker 2>very top and protect the people that shouldn't be protected. <v Speaker 2>And it stinks like we did that story maybe a <v Speaker 2>week or two weeks ago about people getting their sentences <v Speaker 2>reduced or terrible things that they had done to their employees, <v Speaker 2>and that was under Eve's watch. Right, he knows what <v Speaker 2>a whole new generation of terrible garbage people may be enabled, <v Speaker 2>or an existing toxic work called sure it can continue <v Speaker 2>to be enabled because of that family. Yeah, on top <v Speaker 2>of the making shitty decisions. <v Speaker 1>Right, and that you know there, that's been the history there, <v Speaker 1>and it really to me if it makes the whole <v Speaker 1>thing feel pretty cooked. Where Assassin's created, you know, that's <v Speaker 1>been all right, But like Far Cry, Rainbow six, these <v Speaker 1>are things that have like anytime they try to like <v Speaker 1>veer off or try something new, or or maybe they <v Speaker 1>don't even try something new. In the case of Far Cry, <v Speaker 1>it doesn't seem to work and they are struggling to like, <v Speaker 1>or if they try to go a big live service <v Speaker 1>game there and they are incapable of finding that, and <v Speaker 1>instead of getting bold and trying new ideas, You're right <v Speaker 1>that the kind of the place they return to is <v Speaker 1>let's protect the people we've always protected, which are the <v Speaker 1>people in charge and the people that they have shielded <v Speaker 1>from any real consequences to their actions. It's like, okay, <v Speaker 1>so is that the whole enterprise here is that with <v Speaker 1>this business is really about is about making money for <v Speaker 1>these specific people and protecting these people and not necessarily <v Speaker 1>about making good video games. It especially feels that way <v Speaker 1>at this point for a company like Ubi Soft. <v Speaker 2>Yeah, I like you said, grub it always they've been <v Speaker 2>leaning on Assassin's Creed for However, long now and there <v Speaker 2>are different ip different games at Ubisoft that they could <v Speaker 2>be using to cater to the actual player, but they're <v Speaker 2>actively choosing not to. I don't know, I still feel <v Speaker 2>like it is insane how Rainbow six Siege initially released <v Speaker 2>to some excitement but then kind of picked up that <v Speaker 2>teach audience and then it kind of blew up for <v Speaker 2>a couple of years grub and they were never really <v Speaker 2>able to capitalize off of that. Instead, they continue to <v Speaker 2>put their focus towards putting NFTs into games and making <v Speaker 2>like the twelve extraction shooter in like a genre that <v Speaker 2>people already really weren't that interested in, or at least <v Speaker 2>like the wider video game audience wasn't interested in. Yeah, <v Speaker 2>and hey, where the fuck is splinter selk rub. <v Speaker 1>I mean all those, like all those games that they <v Speaker 1>were making from I mean, okay, to me, it's like <v Speaker 1>the party feels a little bit over for these kinds <v Speaker 1>of companies making games for the audience that we're in <v Speaker 1>where it's like it felt like through the pandemic they <v Speaker 1>got in the idea in their heads, like let's really <v Speaker 1>use all of this like free cash. It's out there <v Speaker 1>that we can get at zero percent interest rates, and <v Speaker 1>let's beef up. Because when we come out of this <v Speaker 1>the business that we're in of making big trip a <v Speaker 1>blockbuster games for an audience that wants to pay sixty <v Speaker 1>to seventy to eighty dollars for a game, they're gonna <v Speaker 1>be waiting there and it's actually gonna be growing super <v Speaker 1>fast on the other side. And then we got on <v Speaker 1>the other side and it's like, well, no, that audience <v Speaker 1>is what it was before. Why did you think it <v Speaker 1>was going to grow? And now now I think they <v Speaker 1>don't believe in like that were the answer that were <v Speaker 1>that were the solution to to their growth problems. And <v Speaker 1>so it's like, you know, you hear talks of there's <v Speaker 1>a there's a billion gamers coming online in places like <v Speaker 1>Southeast Asia on mobile and that's where the focus should be, <v Speaker 1>and it's like, yeah, I don't how can I possibly <v Speaker 1>argue with that? Like that sounds like a lot of <v Speaker 1>people that could spend a lot of money on your games. <v Speaker 1>A billion there's a billion coming up. Okay, that's more <v Speaker 1>than the one hundred million that buy a switch to <v Speaker 1>So yeah, I get it, but you know, so what <v Speaker 1>what like Ubi stuff you're going to keep making Assassin's Creed, <v Speaker 1>a Far Cry and whatever else, Tom Clancy's Rainbow six. <v Speaker 1>To me, that sounds like we're just doing these these <v Speaker 1>because these are predictable money makers and we're going to <v Speaker 1>ride that out. But we're not really trying to do <v Speaker 1>new stuff in the space. And when we were doing <v Speaker 1>fun stuff like making the Splinter Cell remake, that was <v Speaker 1>for a different time when we thought this was going <v Speaker 1>to be a growing space, and now that it's not, <v Speaker 1>is that really worth it? So look, maybe that game <v Speaker 1>does come out, but I would not be surprised at <v Speaker 1>this point if they just let it fizzle away and <v Speaker 1>it never it just ends up getting canceled. <v Speaker 2>Marino points out a very interesting fun fact here in <v Speaker 2>our Top one hundred games of the twenty first century, <v Speaker 2>there were zero games from Ubisoft in that top one hundred. <v Speaker 2>Holy shit, that's crazy, That's that's insane. And sure, you <v Speaker 2>know we're pulling a very specific audience, like primarily our audience, <v Speaker 2>but yeah, yeah, that top tens that everyone was submitting <v Speaker 2>it eventually broke containment and got out of this initial bubble, right, <v Speaker 2>But I think grub Ubisoft is also poisoned their own well, <v Speaker 2>where oh yeah, a sentiment around the games is also <v Speaker 2>just so dour, even for like their existing backlog of games. <v Speaker 2>And we all have the sentiment whenever a new Ubisoft <v Speaker 2>game that comes at full price, everyone grub Everyone will think, <v Speaker 2>I'll just wait a couple of months. Okay, I'll wait <v Speaker 2>a couple of weeks, and then it'll get dramatically reduced <v Speaker 2>in price. It'll go on like a fire sale, and <v Speaker 2>what was a sixty dollars game, I'll be able to <v Speaker 2>get for twenty dollars if I just wait. <v Speaker 1>If that yeah, And I mean those tactics are maybe <v Speaker 1>they are okay, maybe they have to do that because <v Speaker 1>it's a byproduct of the way that they're viewed. And <v Speaker 1>now it's this ora boros of like, well, we can't <v Speaker 1>not reduce the price because there are people who just <v Speaker 1>have grown and to learn that they won't buy our <v Speaker 1>games until it hits this certain threshold. And we could <v Speaker 1>try to be like, well, let's reteach them that Ubisoft <v Speaker 1>games are higher value. How do you do that? That <v Speaker 1>seems really challenging, But whatever, They keep doing the same <v Speaker 1>stuff over and over again because they have the same <v Speaker 1>people in charge, and results are aren't gonna change, and really, <v Speaker 1>like I think entropy has just happened where you talk <v Speaker 1>about they've kind of poisoned the well for themselves and <v Speaker 1>no games in the top one hundred. To me, that <v Speaker 1>says like people just have bad vibes around you be <v Speaker 1>soft to the point where even when they think back <v Speaker 1>on the games they really liked from them, like the <v Speaker 1>Assassin's Creed trilogy, the Zoe trilogy in Zio like, they <v Speaker 1>were like, hey, I don't even feel that great about <v Speaker 1>that anymore, and you kind of can't shift over. You <v Speaker 1>can't repair that by doing the same stuff again. So <v Speaker 1>it's like, well, maybe you do got to get a <v Speaker 1>new team in there. And that is not their actual interest. <v Speaker 1>Their interest is in making Eve Schemo money Like. <v Speaker 2>It's wild grub. Like they also just fumble the bag <v Speaker 2>so many times with Prince of Persia. Prince of Persia <v Speaker 2>The Lost Crowd was our game of the Year last year, <v Speaker 2>And what has Ubisoft done since then? Not only there <v Speaker 2>they they messing up stuff with Sam Fisher, the Prince <v Speaker 2>of Persia ray Man, They've also made the Rabbits not <v Speaker 2>matter anymore grub. <v Speaker 1>And that that is a legit bag fumble because in <v Speaker 1>a world where Pigman four did better than ever with <v Speaker 1>that one, and then obviously the minions like kind of <v Speaker 1>just be basically just taking the torch from the Rabbits <v Speaker 1>and running with it. They had something that really should <v Speaker 1>have worked. And the fact that, I mean they had <v Speaker 1>a Nickelodeon cartoon show, all right, it's like, well, keep <v Speaker 1>turning that into something more. They couldn't even figure that out. Also, <v Speaker 1>et CEO, his name's etc. <v Speaker 2>I didn't want to correct your grub. <v Speaker 1>That's all right. <v Speaker 2>At least, you know, out of everyone out there, Grub, <v Speaker 2>I know, Ubisoft has had its problems. At least they <v Speaker 2>were able to publish a quadruple A game. <v Speaker 1>Wait, what what's the quadruple A game? Owen Bones, You're right, <v Speaker 1>You're right, you know what that they just need to <v Speaker 1>turn back to Skull and Bones and that's going to <v Speaker 1>be the answer their quadruple game. I forgot they said that. Okay, <v Speaker 1>let's keep moving here. Former Unknown World's leadership legal complaint <v Speaker 1>alleges that pressure tactics by Kraft and Inc. Were used <v Speaker 1>to delay sub Nautica to basically to avoid paying the <v Speaker 1>two hundred and fifty million dollars we've talked about as <v Speaker 1>a bonus that would be owed if they reached certain <v Speaker 1>revenue targets for twenty twenty five. The story comes from <v Speaker 1>Samuel Roberts at Games Industry dotiz. The complaint concerns that <v Speaker 1>two hundred and fifty million dollars bonus and alleges owners <v Speaker 1>Craft and Inc. Sought to avoid paying out by delaying <v Speaker 1>the games the game using pressure tactics, Crafting engaged in <v Speaker 1>a month's a long campaign to delay Subnautica two's release. <v Speaker 1>The complaint, which was filed in Delaware's Chancery Court, alleges <v Speaker 1>it pulled key marketing materials, refused to follow through with <v Speaker 1>crucial partnerships, and renegged on long standing commitments to handle <v Speaker 1>important pre launched tasks. Actually, what happened here is there <v Speaker 1>was an agreement, there was a contract, and now the <v Speaker 1>people that were in charge of Unknown Worlds making Subnautica <v Speaker 1>two are suing because they're saying, Hey, we were in <v Speaker 1>charge of this game, we wanted to launch it this year. <v Speaker 1>We knew that we could, and we knew it would <v Speaker 1>get us that bonus. And also we had full control <v Speaker 1>of the game according to our contract. So we were <v Speaker 1>able to put it out even if you disagreed that <v Speaker 1>it wasn't like in a good place. So what did <v Speaker 1>you do is like, well, first of all, we do <v Speaker 1>think the game was ready to launch in early access. <v Speaker 1>And this is the position of the people that were <v Speaker 1>in charge of Unknown Worlds before Crafton fired them. They <v Speaker 1>believed it was ready to go and they were going <v Speaker 1>to launch it, and so they're like, let's do this, <v Speaker 1>and Crafton basically was like, uh, who, we don't know <v Speaker 1>about that, and then did not help in any way <v Speaker 1>do any of the stuff that a publisher would traditionally do. <v Speaker 1>So this left Unknown World's leadership team responsible for all <v Speaker 1>that those things, and they were going through and they <v Speaker 1>were doing it until Crafton fired them, and they fired <v Speaker 1>him for you know cause, and they were what is <v Speaker 1>the cause? It's it doesn't like they said a bunch <v Speaker 1>of stuff like oh, they were negligent and weren't doing <v Speaker 1>their job, although it sounds like just the opposite, sounds <v Speaker 1>like they were doing Crafton's job on top of everything. <v Speaker 1>Of course, this is all alleged by this complaint. The <v Speaker 1>you know, the real crux of it here is that <v Speaker 1>the contract has a bunch of language in there about <v Speaker 1>how Crafton can't do anything with the specific goal of <v Speaker 1>not having to pay that two hundred and fifty million <v Speaker 1>dollar bonus. Uh, Like they can't. That cannot be the <v Speaker 1>motivation here. So if they are able to prove even <v Speaker 1>like get pretty close to proving that Crafton acted in <v Speaker 1>bad faith, then these people that were fired because Crafton <v Speaker 1>wanted to take control of the studio so they could <v Speaker 1>stop them from putting the game out this year, they're <v Speaker 1>gonna have a good chance of probably winning that money <v Speaker 1>and going a long way. Now, Crafton has made some <v Speaker 1>public statements like, hey, all the money was going to <v Speaker 1>go to the employees, We're still going to actually elongate <v Speaker 1>the timeframe where we're going to pay that out. That's <v Speaker 1>ten percent of the total of the two hundred and <v Speaker 1>fifty million dollars twenty five million dollars. They might still <v Speaker 1>be on the hook for the rest. That money was <v Speaker 1>going to go to the leadership team who they fired, <v Speaker 1>So sounds like a big savings if they can get <v Speaker 1>away with it. This story just continues to be like, <v Speaker 1>oh man, publishers are back to just being full on <v Speaker 1>evil across the board. <v Speaker 2>Huh Yeah, it's funny you mentioned that grub because I <v Speaker 2>feel like when I was gaining sentience in the video <v Speaker 2>game industry, when I started listening to like all the <v Speaker 2>podcasts and like really following specific writers, that was kind <v Speaker 2>of the sentiment even back then. And that was what <v Speaker 2>maybe twenty something years ago, where yeah, publishers really did <v Speaker 2>feel like the enemy to some degree because they were <v Speaker 2>just constantly making boneheaded decisions that screwed over the developers, <v Speaker 2>screwed over the audiences as well. And it is wild <v Speaker 2>to see that across the board, that publishers are just <v Speaker 2>in a race with each other and in a race <v Speaker 2>with themselves to see who can be more shitty. This <v Speaker 2>is terrible for the folks that work at craft and <v Speaker 2>and and we talked about it last time we brought <v Speaker 2>up the story. But Subnotica I think easily could have <v Speaker 2>cleared the specific goal because of that very dedicated audience <v Speaker 2>from the first game. This isn't an instance where like <v Speaker 2>a sequel is coming too soon, or where the original <v Speaker 2>base game could have just been updated in such a way. <v Speaker 2>Folks wanted another Subnautical game and it was on the way, <v Speaker 2>and the financial bonus incentive was also there, and you know, <v Speaker 2>new people in charge just said, fuck it, we're we're <v Speaker 2>gonna do whatever we can to to take this away <v Speaker 2>from them. It's to kneecap them. So they don't mean <v Speaker 2>this race. They're they're not part of the umusume pretty derby. <v Speaker 2>You know, they're not trained, they're they're bad trainers. <v Speaker 1>Grub. Yeah, people in CHEDD are like wondering, like, is <v Speaker 1>there something to the Hey, they worked on personal projects <v Speaker 1>and stopped working on the game. Look, maybe I'll say <v Speaker 1>what I've heard from people, like the word has gotten <v Speaker 1>to me from people actually working on the game below <v Speaker 1>the leadership team. They are all of the opinion, even <v Speaker 1>after the crafting's promising to do the good guys stuff <v Speaker 1>and give the ten percent. Still of the people that <v Speaker 1>I would be talking about that this is all about <v Speaker 1>stop not paying that two hundred and fifty million dollars. <v Speaker 1>That is the entirety of the motivation here. So you know, <v Speaker 1>that doesn't mean that there weren't mistakes made by the <v Speaker 1>Unknown World's leadership team. Maybe there were, but that's not <v Speaker 1>what anyone I shouldn't say it. That's not what I've <v Speaker 1>heard that people are concerned about who are actually making <v Speaker 1>this video game. So you know, maybe there's more to it, <v Speaker 1>Maybe we'll get more from that story. I would look <v Speaker 1>forward to kind of keeping track with it. But the <v Speaker 1>very least, I think the motivations of crafting seemed very <v Speaker 1>clear to me here, and the way that they're behaving <v Speaker 1>seems to back up the the what has been alleged <v Speaker 1>in this complaint, like all right, oh yeah, go. <v Speaker 2>Ahead, just real quick grub. It just feels like, from <v Speaker 2>the tippy top, it seems insane to offer that as <v Speaker 2>a bonus if the intent was never to pay it. <v Speaker 2>And also that just feels like such a such a <v Speaker 2>slap to the face of the developers that you employ <v Speaker 2>that like, hey, we're going to offer this. We don't <v Speaker 2>think you can do it. Oh shit, you're doing it. <v Speaker 2>Oh no, It's very scummy, And I hate that the <v Speaker 2>theme of the stories for the last couple of weeks <v Speaker 2>has been like a hot potato of publishers just making <v Speaker 2>these terrible decisions, Like we were just talking about You'bisoft. <v Speaker 2>Then it was EA, then it was Microsoft. I don't <v Speaker 2>want to see who is next in terms of shape publisher. <v Speaker 1>Yeah, it's you know, I always get frustrated when I <v Speaker 1>hear people have complaints about the way a company is behaving, <v Speaker 1>because it's like, man, the company just sounds like it's <v Speaker 1>behaving the way that all companies behave under our system. <v Speaker 1>So as always, fuck capitalism, just as a reminder, all right, <v Speaker 1>so let's take a quick break. When we come back, <v Speaker 1>plenty more headlines. You can miss out on these ad <v Speaker 1>breaks if you go to GiantBomb dot com slash join <v Speaker 1>for the podcast versions for later versions of the show. <v Speaker 1>But in the meantime, let's go to this. This episode <v Speaker 1>of giant Bomb is brought to you by GiantBomb dot com. <v Speaker 1>Slash Join. Join us there, become a member. It helps <v Speaker 1>us make fun stuff. It gets you add free content. <v Speaker 1>It also helps us make some extra here and there <v Speaker 1>that will give exclusively to you as members. It's giant <v Speaker 1>bomb dot com. Slash Join for ten dollars a month <v Speaker 1>or one hundred dollars a year, where you save twenty <v Speaker 1>dollars you can support us in making all the cool <v Speaker 1>stuff that we make over here at giant Bomb. Once again. <v Speaker 1>That's giant bomb dot com. Slash Join. Become a member. <v Speaker 1>Now all right, we're back. It's Game Mess Mornings. That's Janachilla. <v Speaker 1>I'm Jeff Grubb. I don't know. If I pointed in <v Speaker 1>the right direction, he could be over there. He could <v Speaker 1>be over there. All right, let's get back into the headlines. <v Speaker 1>Sonic Racing Crossworlds switch to version will have cross progression <v Speaker 1>and the full game will be on the card, which <v Speaker 1>is interesting because it's going to be a sixty four <v Speaker 1>gigabyte card. So this tells us a few things that <v Speaker 1>the story comes from Andy Robinson at VGC that I <v Speaker 1>think publishers are being like, whatever, Okay, this is going <v Speaker 1>to cost us a little bit more, but our game <v Speaker 1>might actually sell to people if we put it on <v Speaker 1>a sixty four gigabyte card. And also, you know, this <v Speaker 1>game probably is big enough for this. But still we <v Speaker 1>have not heard about a third party publisher getting access <v Speaker 1>to any size switch to game card smaller smaller than <v Speaker 1>sixty four gigabytes. And as a reminder here, so the <v Speaker 1>game key card thing has been a real problem for <v Speaker 1>a lot of people. There's a lot of criticisms of it. <v Speaker 1>I also kind of feel that way where it's like <v Speaker 1>I would never buy one of those. I don't buy <v Speaker 1>a lot of physical so what does that mean? But <v Speaker 1>I just feel my guts like if I were excited about, <v Speaker 1>Like I bought Metroid Prime on Switch one and Links <v Speaker 1>Awakening and things like that. If any of those games <v Speaker 1>had been game key cards, I would not have bought that. <v Speaker 1>So it's like, if it's affecting me, people who really <v Speaker 1>care about physical must be hating these things, and maybe <v Speaker 1>that's being reflected in early sales data. Who knows. But <v Speaker 1>Sega kind of following up what Cyberpunk did and it <v Speaker 1>did really well on the Switch to by having the <v Speaker 1>full game on the card. Now they're doing that with <v Speaker 1>Sognic Cross Worlds, which I think is just for a <v Speaker 1>game aimed maybe primarily at kids. To me, this is <v Speaker 1>table stakes. You gotta do this, even if that card <v Speaker 1>is a bit more expensive. <v Speaker 2>Yeah, I I this this whole game cart debacle rub <v Speaker 2>It still baffles my mind and I just think of <v Speaker 2>I don't know why my mind always goes to the <v Speaker 2>poor grandma or the poor cousins or siblings sharing a <v Speaker 2>game at Christmas time, even though we're so far away <v Speaker 2>from Christmas. But big box retailers would beg to disagree, Yes, <v Speaker 2>please just put the full game on the game cart, <v Speaker 2>because I don't know that is such an integral memory <v Speaker 2>for me, Grub, just sharing cartridges at recess or we're <v Speaker 2>swapping that, or even just saving a couple bucks please, <v Speaker 2>and hey, cross cross progression on as many games as possible, please. <v Speaker 1>Yes, it's that. I mean, I know we're in like <v Speaker 1>specific positions to take advantage of cross progression, but still like, <v Speaker 1>just do it because who knows who this is going <v Speaker 1>to be in a situation like that. And I always <v Speaker 1>appreciate especially It's like when I come back to a <v Speaker 1>game after a year or something like that and now <v Speaker 1>I am playing on a different device and my saves <v Speaker 1>are there. That's always so pleasant to see that I <v Speaker 1>really appreciate it. But yeah, I think I do think <v Speaker 1>eventually Nintendo will offer up smaller game cards to developers <v Speaker 1>and publishers, but it's early days and it just feels <v Speaker 1>like Nintendo is in their especially weird zone. I think <v Speaker 1>launching a new console has just got them in their <v Speaker 1>feelings and they're being odd about everything that could be <v Speaker 1>odd about. <v Speaker 2>Yeah, I'm wondering, Grub, when do you think they're going <v Speaker 2>to get less weird? Is it? Do you think it <v Speaker 2>will be a full calendar year or maybe now that <v Speaker 2>Bonanza's out, maybe after Matrid Prime four, will they like <v Speaker 2>start getting normal and they'll like give deficates to get <v Speaker 2>doubt developers. <v Speaker 1>I think the overall, like the Overton window of Nintendo's <v Speaker 1>weirdness is still going to be on the far weirder <v Speaker 1>side of all these like other companies that are in <v Speaker 1>the business, but they will become within their own like <v Speaker 1>zone of weirdness. I think they will come down and <v Speaker 1>be a little bit less weird after these holidays. So <v Speaker 1>once they get through this first holiday season with the <v Speaker 1>switch to I think they'll take a breath and reassess <v Speaker 1>some of their policies and other things, like you know, <v Speaker 1>like you said with the dev kits, that will probably <v Speaker 1>start to loosen up. Part of it could just be <v Speaker 1>like they are restricted on how many of these things <v Speaker 1>they have available, like maybe maybe the third thirty two <v Speaker 1>gigabyte cards. They're using new kinds of cards compared to <v Speaker 1>the Switch one. Maybe it's just like, oh, that stuff <v Speaker 1>is pretty limited and we're saving it for all Nintendo's games, <v Speaker 1>and as we get economies of scale coming into play, <v Speaker 1>that will open things up here in due course. And <v Speaker 1>maybe that due course will happen later this year. But <v Speaker 1>I think it's like they're probably gonna just be heads <v Speaker 1>down on having a really solid first holiday and they <v Speaker 1>aren't gonna worry about reassessing any of their behaviorsuntil they <v Speaker 1>get on the other side of that. So yeah, I <v Speaker 1>think after these holidays they they'll calm down a little <v Speaker 1>bit on some of these weird things that they've been doing. <v Speaker 2>Okay, Nintendo, I'll throw you a bone here, all right, <v Speaker 2>you got a busy season ahead of you, as as <v Speaker 2>another as we another entity that have had a busy season. <v Speaker 2>And uh, okay, fine, fine, Fine, However, Nintendo, just you know, <v Speaker 2>just give me the tiles. Please, just just give me <v Speaker 2>the final. <v Speaker 1>Give them the tiles. Uh, you know that direct that <v Speaker 1>is allegedly happening. Maybe next week or the week after that. <v Speaker 1>People are Balder's Kate three gets announced, we get an <v Speaker 1>Elder Ring release date or something for the switch to, <v Speaker 1>we start getting a bunch of these other things. I'm like, okay, yeah, <v Speaker 1>Like in Fire Emblem, Final Fantasy nine gets announced finally <v Speaker 1>and everyone could take a deep breath. Yeah, I think <v Speaker 1>people are going to be in a good mood about <v Speaker 1>the system overall. <v Speaker 2>You know what, I'm mostly want that for Mike. I <v Speaker 2>don't have the biggest fondness for Final Fantasy nine, But <v Speaker 2>I just want that for Mike Yep. <v Speaker 1>I think he's earned it at this point. He he <v Speaker 1>had a good Wega man yesterday. Don Bluth, even if <v Speaker 1>he is appreciating some games that are pretty bad, I <v Speaker 1>think he did good work regarding it. <v Speaker 2>This is gonna like that Don Bluth appreciation night is <v Speaker 2>gonna look very bad. If anything funky ever comes out <v Speaker 2>about Don Bluth. <v Speaker 1>We will we would never take it out of context <v Speaker 1>to make it sound like he is appreciating the worst <v Speaker 1>sides of anyone. <v Speaker 2>All right. <v Speaker 1>Next story, Virtuous Nax mass layoffs as gaming giant undergoes restructure. <v Speaker 1>This is from Eddie Mcowit game spot. We talked a <v Speaker 1>little bit about this yesterday, but we got some like <v Speaker 1>details about numbers. Eurogamer reported that, you know, according to <v Speaker 1>a spokesperson, around seven percent of the company's global staff <v Speaker 1>are facing layoffs. I think it's like around three hundred <v Speaker 1>people total, maybe two hundred eighty people. Two hundred people <v Speaker 1>in Asia were impacted, along with seventy in Europe, and yes, <v Speaker 1>two hundred eighty people and then fewer than ten people <v Speaker 1>at Virtuous's French office, which worked on Oblivion Remastered were impacted. <v Speaker 1>The company said, why is this happening, especially for a <v Speaker 1>company that just put out one of the more highly <v Speaker 1>regarded remasters of the year with Oblivion, Because Microsoft is <v Speaker 1>cutting back on spending. Microsoft is a massive player in <v Speaker 1>the space. They did a bunch of layoffs internally. They <v Speaker 1>also cut back on spending on contract work and other <v Speaker 1>things like that. So going from one project like Oblivion <v Speaker 1>to the next project, well, the next project probably isn't <v Speaker 1>there because or if it was, could have got canceled. <v Speaker 1>And that's kind of not just affecting Virtuous, it's affecting <v Speaker 1>a lot of these contract studios because one of their <v Speaker 1>bigger clients was Microsoft. So the fallout from that continues. <v Speaker 1>And it's one of the reasons like where I'm like, <v Speaker 1>I am viewing all these stories through the lens jan <v Speaker 1>of things just generally feel pretty cooked. Like it feels <v Speaker 1>like the video game industry is having a correction where <v Speaker 1>we were in one place where we thought the sky <v Speaker 1>was the limit. Game Pass could get to one hundred <v Speaker 1>million subscribers, a new generation of gamers will come in <v Speaker 1>because of Fortnite, and then they will start buying games <v Speaker 1>and none of that has really panned out, So like, <v Speaker 1>where are we actually, like in the corrected a view <v Speaker 1>of this overall market? You know, it feels like a <v Speaker 1>bigger version of the board game industry. It's kind of <v Speaker 1>like how I'm looking at it now, where it's like <v Speaker 1>there are people who are passionate about this, who want <v Speaker 1>to make games and do cool stuff, and they will <v Speaker 1>do a lot of the work themselves to get the <v Speaker 1>ship made and out to people, and that side of <v Speaker 1>the industry will continue. The big massive corporations coming into <v Speaker 1>that space. Is there room for them or enough money <v Speaker 1>to satiate them that? No, probably probably not here, Probably <v Speaker 1>not right now for the amount of money they think <v Speaker 1>that they think they should be making. And is that <v Speaker 1>because we aren't spending enough money? Certainly doesn't feel that way, <v Speaker 1>because it's not. It's really those companies just got so <v Speaker 1>big that they can't justify wasting their time making something <v Speaker 1>that only makes a billion dollars as opposed to ten <v Speaker 1>billion dollars. Yeah, that's That's where I'm at with all <v Speaker 1>this jan any thoughts about virtuous you know, having to <v Speaker 1>lay people off after oblivion. <v Speaker 2>I this bums me out, just like every layoff that <v Speaker 2>we've covered, and every layoff that that winds up missing <v Speaker 2>us on the show, my heart goes out to those affected. <v Speaker 2>Of course, I just think that there has to be <v Speaker 2>better protections Greb for these employees across the board, to <v Speaker 2>protect them from the fucking terrible parent companies that they have. <v Speaker 2>And you know, a layoff is not just losing your job, <v Speaker 2>is losing proper footing underneath you. And God, it is <v Speaker 2>so difficult for folks. I know for a fact that <v Speaker 2>it is difficult in the US for game devs that <v Speaker 2>have been laid off. Do you find a new gig? <v Speaker 2>I have no idea what the scene is like in <v Speaker 2>Europe In Asia? Yeah, I don't know if it's just <v Speaker 2>as easy, or if it's any easier to get a <v Speaker 2>job in Asia, or if some of those jobs are <v Speaker 2>going to be sent to like a place where they <v Speaker 2>exploit their workers. I have no idea, And I just <v Speaker 2>think that you know, maybe now you know what I <v Speaker 2>thought about what I was going to say. I'm not <v Speaker 2>going to say that. Let's just say eat the rich. <v Speaker 1>Sounds good, Yeah, we can do that. Yeah, let's see here. <v Speaker 1>People are just mentioning real quick that square Enix is <v Speaker 1>announced they're going to in support for Final Fantasy fourteen <v Speaker 1>on Windows ten. And yeah, I mean, look, if Windows <v Speaker 1>ten is getting its security support is ending, you have <v Speaker 1>to move on from Windows ten because that went. Like, Look, <v Speaker 1>I'm not saying that's a good thing Microsoft. I'm at <v Speaker 1>a low point with my love of Windows right now. <v Speaker 1>I do not love it at all. I'm very frustrated <v Speaker 1>by that operating system. But if we're going to keep <v Speaker 1>using Windows and not going to be the kinds of <v Speaker 1>people that go to Linux or whatever, at a certain <v Speaker 1>point you just have to recognize you're on this ride <v Speaker 1>that Microsoft to put you on, and when they end <v Speaker 1>security support for Windows ten, you got to move on <v Speaker 1>because your system will just be compromised if you do not. <v Speaker 1>So there's no reason to stay on Windows ten to <v Speaker 1>play Final Fantasy fourteen. You got to move on. So <v Speaker 1>that's that side. It stinks, but that's where we're at <v Speaker 1>with Microsoft Windows and everything. Apparently all right. Zinga Boss <v Speaker 1>says Star Wars Hunters was no failure despite imminent shutdown. <v Speaker 1>This is from Jason Finelli at GameSpot. Shut out to Jason. Typically, <v Speaker 1>when a live service game is shut down by its publisher, <v Speaker 1>the assumption is the game failed to perform in some way, <v Speaker 1>usually financially, and that its underwhelming performance resulted in its discontinuation. <v Speaker 1>Star Wars Hunters, Zinga's multiplayer shooter set in the Star <v Speaker 1>Wars universe, is being shut down in October, but despite <v Speaker 1>a lower than anticipated attach rate, Zinga CEO Frank Jebo <v Speaker 1>said it was no failure at all. Speaking with the <v Speaker 1>game's business, Jebo said that the term at that the <v Speaker 1>team at Zinga built a great tech base in a <v Speaker 1>fun game with Hunters, but the game did not emerge <v Speaker 1>as a viable business. Specifically, Jibo's cites a lack of <v Speaker 1>organic installs from the license as a contributing factor and <v Speaker 1>its imminent discontinuation. We had some issues with how we <v Speaker 1>could explore intellectual property. Could you play Darth Vader or <v Speaker 1>could you not? That sort of thing, Jibo said. We <v Speaker 1>ended up with a cross platform game on switch and <v Speaker 1>mobile that ran perfectly. It was fun, but it didn't <v Speaker 1>engage over the long term, and it wasn't a viable business. <v Speaker 1>Sounds like a failure to me, but whatever. I think <v Speaker 1>what he's getting at here is that they're happy with <v Speaker 1>how the game looked and formed and like how they <v Speaker 1>were able to navigate happy to use a license that <v Speaker 1>is pretty restrictive, but the game still did not find <v Speaker 1>you know, purchase or whatever. I guess. Really, what I <v Speaker 1>would ask you here, Jan is what do you think <v Speaker 1>the state is of a company like Zinga or really <v Speaker 1>any publisher going to get a licensed property at this moment, <v Speaker 1>especially one like Star Wars that seems fraud and difficult <v Speaker 1>to handle grub. <v Speaker 2>This is such a weird instance because for a while <v Speaker 2>it felt like Star Wars was an ip that you <v Speaker 2>could throw into a game and it would bank on, <v Speaker 2>and it could bank on. And I remember when this <v Speaker 2>came out. I remember you specifically had checked it out <v Speaker 2>and you said it's perfectly fine and maybe we should <v Speaker 2>check it out. That never came to fruition because of <v Speaker 2>scheduling stuff, but this was kind of always way way <v Speaker 2>way back on my radar as a game to check <v Speaker 2>out because of my appreciation, in my fondness for Star Wars. <v Speaker 2>And I think the Star Wars video, the Star Wars <v Speaker 2>gamer audience has become so pickle, I guess. And maybe <v Speaker 2>that's just the Star Wars audience in general feeling like <v Speaker 2>they've been oversaturated in more of a way than the <v Speaker 2>Marvel audience has, where with Star Wars we're just seeing <v Speaker 2>canceled project after canceled project, and then like the game's <v Speaker 2>just not measuring up to what the audience is after. <v Speaker 2>But we will see a boom with something like Star <v Speaker 2>Wars Battlefront two yep, and and then like you know, <v Speaker 2>I I know that and Or is Star Wars, but <v Speaker 2>for some reason to me, it exists with it in <v Speaker 2>its own bubble in that universe. <v Speaker 1>It's not showing up at like the theme parks in <v Speaker 1>any way, right, like all the Filony verse stuff does, <v Speaker 1>but the and Or stuff, and like you know, and <v Speaker 1>that's part of that is then maybe not anticipating a <v Speaker 1>huge desire for merch or whatever. But there's just no <v Speaker 1>crossover between and Or and the other Star Wars stuff <v Speaker 1>that exists. I think you're right, you know, it's definitely <v Speaker 1>Star Wars, but it's not having that effect. Now, jan <v Speaker 1>I think I have an answer here for a Star <v Speaker 1>Wars game that would work. A pod racing game, but <v Speaker 1>instead of pods, all of all of the racers are <v Speaker 1>Star Wars characters that have been turned into pod racing machines, <v Speaker 1>and they are also they're also anime girls. So it's <v Speaker 1>a Han solo, but it's an anime girl version of <v Speaker 1>Han solo with pod racing parts sticking off her. Do <v Speaker 1>you think that there's something there. <v Speaker 2>Say less grub. I my bag account doesn't look good <v Speaker 2>right now, but I will cut and check. <v Speaker 1>Oh yeah, let's do it. Let's let's get this made. <v Speaker 1>You know what, you make that game, John Drake, look <v Speaker 1>at me. You make that game guarantee smash hit one <v Speaker 1>million percent. You are sitting on a beach within a <v Speaker 1>year of that game coming out and never working another <v Speaker 1>day in your life. DRAI make it happen. <v Speaker 3>Drakie pooh, come over here, bud Yo, Diet Cox on <v Speaker 3>the fucking beach, drink umbrellas all day every day, Star Wars, <v Speaker 3>Wife Wu pod Racer games. <v Speaker 1>It's just a license to print money, it really, I mean, <v Speaker 1>go to town. Come on, are you kidding me? <v Speaker 2>No one will care if Watto is racially insensitive. <v Speaker 1>If if Watto's hot, yeah, they won't care. <v Speaker 2>Even if Watto it still has a weird beard, belly <v Speaker 2>and that accent. I will let him guide me down <v Speaker 2>all the way to unleash a bunch of wife Wu <v Speaker 2>pod racers. <v Speaker 1>Just the little pod droids or whatever, just like they <v Speaker 1>explode into animeg or yeah, make it happen, all right, <v Speaker 1>last handful of stories here. That staple Nintendo Switch two, <v Speaker 1>that game stop was accidentally sold to people. They would <v Speaker 1>staple the receipt under the box, and in doing so, <v Speaker 1>the staple would go through the box and latch into <v Speaker 1>the screen of the switch to, and everyone got really <v Speaker 1>mad at GameStop for doing it. Was like one in <v Speaker 1>New York that happened on launch day. They took that <v Speaker 1>system back, they gave someone a repaired one, and they <v Speaker 1>have the stapler, and they auctioned off the stapler and <v Speaker 1>raised two hundred and fifty thousand dollars along with the <v Speaker 1>switch to that had the staples in it. <v Speaker 2>That's amazing, Grub. I'm sorry we'd have to rewind a bit. <v Speaker 2>Someone in shady Yeah come back with with like the <v Speaker 2>best idea. And I'm sorry folks for derailing let's do <v Speaker 2>it game mess mornings. And I'm sorry for inserting a <v Speaker 2>bit of myself here. <v Speaker 1>Now it's time, it's the time to do it. <v Speaker 2>Hoog racers, thank you, doomed somehow. <v Speaker 1>Well, I'm never gonna think about anything else ever again. <v Speaker 1>That's that's just gonna be it up there now. Huh. <v Speaker 1>And the old Noggin paw gracer is great. Never gonna <v Speaker 1>be watched that scene again. <v Speaker 2>Cool. <v Speaker 1>This is what we do on this show. Welcome everybody, <v Speaker 1>It's Game Best Mornings. We should this should be the <v Speaker 1>serious finale. For some reason, We're going to keep doing <v Speaker 1>episodes though. Two hundred and fifty thousand dollars for charity. <v Speaker 1>Good job, game stop, I guess. And then Minecraft Movie <v Speaker 1>is gonna get the Lava Chicken song, which my kids <v Speaker 1>still sing constantly. You have to like you have to do, <v Speaker 1>you have to do like some challenge or whatever to <v Speaker 1>unlock it in there. Kids have been playing a lot <v Speaker 1>of Minecraft, and I think I'm at a point now, Jim, <v Speaker 1>where I'm paying for a server on realms. Oh, and <v Speaker 1>I'm like I'm thinking, like, oh, I need to get <v Speaker 1>you all in there to justify the money I'm spending <v Speaker 1>on this thing. Because I'm not just spending money on realms. <v Speaker 1>They are also getting mine coins pretty frequently, and yeah, <v Speaker 1>we're getting skin packs and like different like mods and <v Speaker 1>stuff like that, and I'm like, I might just do <v Speaker 1>something to one of these realms and then invite you <v Speaker 1>all in there. Maybe we could do a Minecraft stream <v Speaker 1>or something, because I'm in the mood for it. <v Speaker 2>Yes, I'm always in the mood for more Minecraft, even <v Speaker 2>if it's checking in or if it's just a camera <v Speaker 2>that is pointed at the server a specific part of <v Speaker 2>it that we just run somewhere. <v Speaker 1>That'd be great, That'd be fun. Yeah, I think it'd <v Speaker 1>be cool to even just to like have us all <v Speaker 1>go in there and build something and then let my <v Speaker 1>kids see it and so like let them judge it <v Speaker 1>or something like that, and I could report back what <v Speaker 1>they think. And then Super Mario Run is still a thing, <v Speaker 1>and it's starting a Donkey Kong Bonanza event. This is <v Speaker 1>from Nintendo Everything. Donkey Kong Bonanza is out on switch <v Speaker 1>to today and to celebrate, a brand new event has <v Speaker 1>started up in Super Mario Run. New rewards are available <v Speaker 1>that could be earned by completing different missions. You'll clear <v Speaker 1>your first one first once by simply booting up the <v Speaker 1>mobile game and visiting your kingdom. Other missions involve collecting coins, <v Speaker 1>defeating a certain amount of enemies, and more. Players can <v Speaker 1>fill out three mission sheets in total, which provide different statues. <v Speaker 1>Super Mario Run has seen some new life over the <v Speaker 1>past decade or the past couple of years thanks to <v Speaker 1>these collaborative events. This is the first time I'm hearing <v Speaker 1>about this. Apparently they've done events for Super Mario Party, Jamboree, <v Speaker 1>Luigi's Mansion, two HD, Super Mario Brothers Wonder, Princess Peach's Showtime, <v Speaker 1>and A thousand Year Door and brother Ship. I had <v Speaker 1>no idea they did that for Super Mario Brothers Run. <v Speaker 1>I have not played the Run since it came out, <v Speaker 1>and I don't think I ever actually even bought it <v Speaker 1>jan it was ten dollars. I think I just did <v Speaker 1>the demo version and never actually converted my purchase there. <v Speaker 2>I don't know. <v Speaker 1>It sounds pretty basic. It doesn't sound like they're bringing <v Speaker 1>in a ton of like Bonanza Theming or anything like that. <v Speaker 2>So, yeah, I could have sworn they killed this game. <v Speaker 2>I guess not. <v Speaker 1>Yeah, I like, had you asked me like last week, <v Speaker 1>I would have been like, I don't know if that's <v Speaker 1>still going, I'd have to actually look. But apparently apparently <v Speaker 1>it's still running, and then this is a good use <v Speaker 1>for it. I mean, I don't think anyone like loves <v Speaker 1>this game, but I'm sure someone would maybe play it <v Speaker 1>because or maybe people are just playing it casually. And <v Speaker 1>if this is the way they found out to find <v Speaker 1>out about new Nintendo games, cool, Yeah, fair enough. <v Speaker 2>It's no subway surfers. But I always thought it was <v Speaker 2>a missed opportunity. <v Speaker 1>Thousand times resist sure, yeah, gone, yes. <v Speaker 2>Yes, yes, I always thought it was a missed opportunity <v Speaker 2>for for the lack of cross pollination in some of <v Speaker 2>Nintendo's games grubs. So it's cool to see this being implemented, <v Speaker 2>even if it isn't Mario Run. But I don't know. <v Speaker 2>It'd be really cool in Splittoon three, for instance, if <v Speaker 2>now suddenly there's a bunch of bananas everywhere. <v Speaker 1>Yeah, that's not bad. <v Speaker 2>I'd like that because of Donkey Kong Bonanza crub. This <v Speaker 2>story popped up from Eurogamer. Can I just read you <v Speaker 2>the headline? Please? <v Speaker 1>Yes? Please? <v Speaker 2>And this makes me want to throw up Eurogamer. This <v Speaker 2>is from Matt Wale's GTA six will earn seven point <v Speaker 2>six billion dollars in two months and will be the <v Speaker 2>largest gaming release of all time, investment firm predicts. <v Speaker 1>Yeah. I saw that, and I was just like, I mean, <v Speaker 1>who knows the analysts? Right? They got to just kind <v Speaker 1>of do their math and put stuff out there. But <v Speaker 1>that doesn't sound impossible, and that's insane to me seven <v Speaker 1>point six because, like you know, I get the difference. <v Speaker 1>A game is much more expensive than a movie, but <v Speaker 1>dollars are dollars, right. A dollar is a dollar. It's <v Speaker 1>equivalent whether you're spending on a movie or a game. <v Speaker 1>And so something be able to come out and generate <v Speaker 1>seven point six billion dollars in spending in two months, <v Speaker 1>that's I guess, you know what speaks to the haves <v Speaker 1>and have nots of this industry. And that's kind of <v Speaker 1>maybe where we're at with like this over all take <v Speaker 1>on how this stuff is going. When we talk about, hey, <v Speaker 1>is this space growing, We're not talking about grand theft <v Speaker 1>auto no, like that is clearly going to do just fine. <v Speaker 1>It will grow. It has a life of its own. <v Speaker 1>It has a sort of attractions of its own in <v Speaker 1>terms of just bringing people in through social media and <v Speaker 1>through a video, live video, Twitch streaming, all this stuff influencers. <v Speaker 1>It's its own sort of economy, and that's what you <v Speaker 1>need to be one of the massive games in this industry, <v Speaker 1>and there's only room for a couple of those. So Yeah, <v Speaker 1>that's just a massive number Shan. <v Speaker 2>Yeah, I with each new story like this that pops up, <v Speaker 2>and I completely understand a lot of these are driven <v Speaker 2>by analysts that may be kind of like outside of <v Speaker 2>the video game industry, or people like writing inwards and <v Speaker 2>like saying like, oh, hey, we could make a bunch <v Speaker 2>of money over there. This really takes the wind out <v Speaker 2>of my sales. For any excitement for GTA six. I'm <v Speaker 2>not the biggest GTA fan to begin with, but like <v Speaker 2>every time one of these stories makes the rounds, I <v Speaker 2>care less about the game. <v Speaker 1>Yeah, I mean when it feels like it's going to <v Speaker 1>take all I mean we've known this for forever. Every <v Speaker 1>time it comes up, we were like, oh, games are <v Speaker 1>moving out of the way of that game because it's <v Speaker 1>going to take all the oxygen out of the room. <v Speaker 1>But it really does feel like there's just gonna be <v Speaker 1>no money left for anyone else when this game comes out, <v Speaker 1>And you know that's obviously not going to be exactly <v Speaker 1>how it works, but it sure feels that way. And Yeah, <v Speaker 1>I think I'm with you where it's like I've never <v Speaker 1>like loved loved any Grand Theft Auto since three that <v Speaker 1>they've been good, and they've been proved in quality. But <v Speaker 1>there was that moment, at a moment of time when <v Speaker 1>three came out where it was like just this cultural <v Speaker 1>thing and passing the controller back and forth with friends <v Speaker 1>at a friend's house right as I was getting out <v Speaker 1>of high school. That was really magical. And then the <v Speaker 1>game's kind of in a direction that was not how <v Speaker 1>I was playing the game. Not that I dislike them <v Speaker 1>or anything like that, but I just this just feels <v Speaker 1>like something we talk about because of its effect on <v Speaker 1>the industry, and not necessarily because I'm infatuated with Grand <v Speaker 1>Theft Auto. All Right, you know what, we did not <v Speaker 1>put the pull up from yesterday, but I'm gonna have <v Speaker 1>you all vote on it right now. Go vote on it. <v Speaker 1>Just went live. Their link is there. Do you like <v Speaker 1>the casting for the Zelda movie. Let's see if we <v Speaker 1>can get to one hundred votes real quick. I just <v Speaker 1>posted it so it's at six. <v Speaker 2>Hell yeah, we're gonna get to seven point six billion <v Speaker 2>dollars grub just from. <v Speaker 1>This poll alone. I'm gonna vote both are great because <v Speaker 1>I like it? So yeah, do you like the casting <v Speaker 1>for the Zelda movie? Both are great? Link is great? <v Speaker 1>Zelda is great or I don't like either. I posted <v Speaker 1>the link in chat. Let's see here. How old is <v Speaker 1>grub snacksheck asks, I'm forty two years old. Also's early. <v Speaker 1>I remember someone asking did Invert just lay people off? <v Speaker 1>Because they just finished two major projects middle Gear Solid <v Speaker 1>Delta and then the Oblivion, And it's like, well, they <v Speaker 1>specifically said it was about the changing landscape from a <v Speaker 1>big player. They basically say Microsoft without Microsoft, but also <v Speaker 1>beyond that, I've been told contract companies like Virtuos specifically <v Speaker 1>are feeling the pain of Microsoft cutting back on spending <v Speaker 1>and ending contracts. So I think it's a little bit <v Speaker 1>more than just they finished two projects. They naturally would <v Speaker 1>have had other projects and they were like counting on <v Speaker 1>Microsoft or already had agreements and now those things have <v Speaker 1>been cut off. All right, I'm gonna refresh, and however <v Speaker 1>many votes we get, we get Let's see here. Okay, okay, <v Speaker 1>one hundred and twenty one votes. That's good enough. That's <v Speaker 1>a critical mass. Thank you everybody. All Right, the results <v Speaker 1>are for do you like the casting for the Zelda movie? <v Speaker 1>Zero percent think said link is great. Don't worry. That's <v Speaker 1>because eighty four percent like both. They said both are great, <v Speaker 1>eight percent are not happy with Link but like Zelda, <v Speaker 1>and then seven percent don't like either. I'm hey, that <v Speaker 1>sounds that's pretty good for a first casting announcement. That's <v Speaker 1>when like all of the anxieties come out. Yeah, Like <v Speaker 1>I always go back to Chris what's his name is <v Speaker 1>going to play Captain America? Chris not Pine Evans, thank you, <v Speaker 1>and I'm like the human torch from the bad Fantastic <v Speaker 1>Four movies. That's gonna suck. And I was wrong. I <v Speaker 1>really thought he did a great job. And ever since then, <v Speaker 1>I'm like, I just I just don't let these casting <v Speaker 1>announcements affect me one way or another. I have to <v Speaker 1>see these actors in context. But that reaction is something <v Speaker 1>that everyone still has, including me. I just kind of <v Speaker 1>have to put it to put it aside. And having <v Speaker 1>eighty four percent go no, this is good is an <v Speaker 1>early win for that movie. Jan Let me ask you <v Speaker 1>before we move on. Do you still like what are <v Speaker 1>the chances of this movie at this point actually coming out? <v Speaker 1>Have they improved? How are you feeling? <v Speaker 2>I think it's something for me a moto at least <v Speaker 2>to announce the casting for Lincoln, Zelda and I think <v Speaker 2>Lex was talking about this yesterday, but Wes Ball has <v Speaker 2>been very vocal about working on this film, and. <v Speaker 1>It seems like a guy that delivers as well. <v Speaker 2>Yeah, yeah, I think it's gonna come out. I still <v Speaker 2>don't know what it's gonna look like. I don't know <v Speaker 2>what the tone is gonna be. I'd be interested to <v Speaker 2>see what leaked scripts may come out of this, because <v Speaker 2>I just don't know what Zeldas story you tell, especially <v Speaker 2>when the actors that have been casted are so young. <v Speaker 2>Because when I when I saw the baby faces of <v Speaker 2>Lincoln Zelda, I think, all right, we're doing win Waker, <v Speaker 2>which I wouldn't mind. It'd be cool. <v Speaker 1>Yeah, I think that'd be a pretty good story to <v Speaker 1>adapt as well. I don't I think they will have <v Speaker 1>to me. It feels like it's gonna be an amalgamation. <v Speaker 1>They will take tidbits from all the different stories and <v Speaker 1>kind of put them all together. I'm finishing my show <v Speaker 1>and they'll be done second. <v Speaker 2>All right. <v Speaker 1>So new poll question, Well, let's get to that real quick. <v Speaker 1>Have you played Super Mario Run? Yes? Recently? Yes, but <v Speaker 1>years ago? And no. We'll get the results of that. <v Speaker 1>Talk about it on Game mess warnings here on Giant <v Speaker 1>Bomb tomorrow speaking a Giant Bomb. Janet's Thursday, right, So <v Speaker 1>we've got voicemail dump truck later. We got some other <v Speaker 1>stuff we're doing internally, so it might not have anything <v Speaker 1>until dump truck, Is that right? <v Speaker 2>I believe, so a couple meetings, but then we will <v Speaker 2>see y'all later for the dump truck. And then we <v Speaker 2>got some fun stuff planned for tomorrow as well. <v Speaker 1>Yes, we have some fun stuff. Let's see tomorrow, Game <v Speaker 1>mess Mornings will return, and then we have the U <v Speaker 1>Peak f we're gonna play Peak again. We're gonna try <v Speaker 1>to get a bigger crew together because we're gonna use <v Speaker 1>a mod that lets you have an unlimited number of <v Speaker 1>people playing multiplayer. It might not be like ten people, <v Speaker 1>but I think we might have five or six. And <v Speaker 1>then before that, I might I might do some Donkey <v Speaker 1>Kong h because yeah, I'm like looking at it. I <v Speaker 1>think the schedule's open, so I might play some Donkey <v Speaker 1>Kong Bonanza for the people, and then we'll, you know, <v Speaker 1>we'll still do like a quick look at that and <v Speaker 1>everything is such such a big game. Maybe you can <v Speaker 1>get that recorded around the same time. We'll see, all right, Janatchoa. <v Speaker 1>I think that's gonna do it. Thank you so much <v Speaker 1>for hanging out with me today and talk about video games. Man, <v Speaker 1>I really appreciate it. <v Speaker 2>It's the only way to start a Thursday. Greb uh <v Speaker 2>and uh. <v Speaker 1>The shout outs to the girls man handling that cab <v Speaker 1>back there. She's feisty, she can handle it. Everybody, don't worry, <v Speaker 1>all right. Thank you everyone for listening and watching. You're <v Speaker 1>the best audience in gaming. Until next time, have a <v Speaker 1>good one, take care of yourself and goodbye. He'll be <v Speaker 1>like a got me bed
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