Flappy Bird Creator Not Happy with New Game
Jeff Grubb and Emma Fyffe are here to welcome you to a new week with a whole slew of news! They chat about more details emerging about the PlayStation 5 Pro, some grievances with the new Flappy Bird game, Nintendo ending regular support for Splatoon 3, and even more news stories to start the week!
2024-09-16
59 min
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<v Speaker 1>He'll be like a dummy bit it's the Internet. You're busy. <v Speaker 1>Let's do this for September sixteenth, twenty twenty four. For <v Speaker 1>the next hour or so, let me help you sort <v Speaker 1>through the world of gaming on Game Mess Mornings Live <v Speaker 1>with me Jeff Grubb. Today we take a closer look <v Speaker 1>at the PS five pro and are still struggling to <v Speaker 1>see the upgrades. But first, please join me and welcome <v Speaker 1>to today's co host the Game Mess Mornings. It's Emma Fife. Everybody, Emma, <v Speaker 1>how are you doing? <v Speaker 2>I am well. I am very happy that. <v Speaker 3>The heat wave that we were experiencing in Los Angeles <v Speaker 3>has ended. <v Speaker 2>Knock on wood. <v Speaker 3>My desk is not made out of wood. It is <v Speaker 3>definitely particle board, so that's not going to help. But yeah, <v Speaker 3>things are great. I'm in like the home stretch of <v Speaker 3>wedding planning also. <v Speaker 1>Okay, all right, so yeah, a lot of things heating <v Speaker 1>up over. <v Speaker 2>There's a lot of things going on. <v Speaker 3>Yes, It's so funny because you know, in a lot <v Speaker 3>of ways, putting together wedding is not that different from <v Speaker 3>like what I do for a. <v Speaker 2>Job, That's right, you know what I mean. <v Speaker 3>But it's like the thing is is like it's just <v Speaker 3>as much effort, but it's not like on film. <v Speaker 1>Yeah, and you have to pay other people to do it. <v Speaker 2>Weird, Yeah exactly. And it's my money, like it's not <v Speaker 2>some brands. <v Speaker 1>Yep. <v Speaker 2>So yeah, but I'm excited. It's gonna it's gonna be great. <v Speaker 2>It's gonna be great. <v Speaker 1>I'm sure it's gonna be wonderful, really happy for y'all. Yeah, <v Speaker 1>is it. Uh, it's gonna be cooled off for the wedding, <v Speaker 1>not gonna be one hundred and fifteen degrees or whatever. <v Speaker 3>I mean obviously, like it's it's a few weeks away yet, <v Speaker 3>so we just don't you know, how accurate is that prediction. <v Speaker 3>This is one of the good uses of AI is <v Speaker 3>that AI is actually pretty good at predicting the weather. <v Speaker 1>They've been using models for forever. This is the model. <v Speaker 2>Yeah exactly. <v Speaker 3>So it looks like probably we will have like low <v Speaker 3>eighties the weekend of the wedding, which is totally fine <v Speaker 3>because by the time the ceremony and stuff is happening, <v Speaker 3>it'll already be starting to cool off. <v Speaker 1>Yeah. <v Speaker 3>So yeah, and my for everybody asking my T shirt <v Speaker 3>is actually it's a it's a shirt. It is not <v Speaker 3>part of like a matching set pajamas. <v Speaker 1>This is a good look though. <v Speaker 3>Yeah, this is a shirt I wear in real life <v Speaker 3>as an adult woman in my thirties in the world. <v Speaker 1>So it's a for audio listeners. There's a lot of <v Speaker 1>the Kopa kids. There's Bowser, There's Bowser June. Yeah. Yeah, <v Speaker 1>like the and it's it's blue and it does have <v Speaker 1>like a pajama like equality does. <v Speaker 2>Have a pajama like quality to it. <v Speaker 3>This is a shirt that I actually wore to the <v Speaker 3>opening night party of Supernagenda World. <v Speaker 1>Oh perfect, yes, ideal, yep. Yeah, it's uh, it's going <v Speaker 1>good over here. Lots of games coming out, kind of <v Speaker 1>keeping me very busy. Although this weekend I like spent <v Speaker 1>most of it trying to get got a new CRT <v Speaker 1>and I tried to get try to get the mystery <v Speaker 1>working on it because it's uh, I want to go <v Speaker 1>through the co acxial cable because I want to like <v Speaker 1>kind of recreate some stuff from when I was a <v Speaker 1>kid because I'm old, and uh that was that was <v Speaker 1>a journey. I'm like, I bought some stuff and nothing <v Speaker 1>quite got it working right. So yeah, that my week <v Speaker 1>was like just like, well, you know what, though, I <v Speaker 1>was happy while doing it, uh and it never ended <v Speaker 1>up working great, but I still had a good time <v Speaker 1>just setting it up. And I'm like, okay, yeah, I'm <v Speaker 1>at that point. We're just setting things up is making <v Speaker 1>me just as happy as playing games these days. So <v Speaker 1>there's that. <v Speaker 2>I get it. <v Speaker 3>I'm I'm tempted to every one year at some point, <v Speaker 3>I'm like, God, to reconfigure my whole desk set. <v Speaker 1>Up yep, yeah, oh yeah, totally. <v Speaker 3>Cable everything because it will not shocking to know that <v Speaker 3>my cables are pretty decently. <v Speaker 1>Managed and come over here and help me with mine. Yeah, <v Speaker 1>I'm having I'm like trying to resist that urge. I <v Speaker 1>had my desk kind of over here before and facing <v Speaker 1>this wall, and now I'm like, I think I probably <v Speaker 1>want that again, And I'm like, yeah, so I guess <v Speaker 1>I'm gonna move on step over. But then I get take, <v Speaker 1>since the last time I did that, I've like kind <v Speaker 1>of settled this room in a much more permanent way, <v Speaker 1>and now that it's like, oh, i'd have to rethink everything. <v Speaker 1>Everything might still happen. We'll see. Maybe well I'll justify <v Speaker 1>that with like a fall cleaning or something like that. Well, <v Speaker 1>that goes. All right, let's explain what we do here <v Speaker 1>most weekdays. I, Jeff Greb, will help piece your gaming <v Speaker 1>life back together. That includes breaking news and maybe even <v Speaker 1>some of our own original reporting. For all these topics, <v Speaker 1>I'll get the input of a bona fide expert who <v Speaker 1>will make me look smart. If you are watching live <v Speaker 1>on Twitch welcome, You can always listen to the show <v Speaker 1>later on podcast feeds by searching for game ES Mornings, <v Speaker 1>or find the RSS on giant bomb Dot. You can <v Speaker 1>also catch the show later with chapters and timestamps on YouTube. <v Speaker 1>Hello YouTube. All right, we have a lot to get into, <v Speaker 1>so let's start the morning mess with Digital Foundry and others. <v Speaker 1>Dig details out of Sony's PS five pro footage. This <v Speaker 1>is basically excerpts from their podcast that they did. This <v Speaker 1>got shared around pretty widely on Twitter, and it's caused <v Speaker 1>some more people to like scratch their heads, some more <v Speaker 1>people go hey, what's going on here? We'll get into <v Speaker 1>the details. Mostly though, it is continuing the conversation that <v Speaker 1>people are having that stem from the obvious diminishing returns <v Speaker 1>from having more power on a console that's already pretty powerful, <v Speaker 1>and it's already outputting games just about as good as <v Speaker 1>they can look, with a few limitations here and there, <v Speaker 1>and most limitations being a budget and time. For example, <v Speaker 1>the last of US Part two is running at a <v Speaker 1>fourteen forty P internal resolution at sixty frames per second <v Speaker 1>in the PS five Pro mode as shown in the trailer, <v Speaker 1>which is what I think Digital Foundry Will was analyzing. <v Speaker 1>That is the same as the PS five performance mode. <v Speaker 1>Now in terms of like the numbers, the fourteen forty <v Speaker 1>P internal resolution and sixty frames per second. Now they're <v Speaker 1>saying that it likely will have improved image quality thanks <v Speaker 1>to PSSR pisser, so they'll be able to turn on <v Speaker 1>more features and get the same resolution and the same <v Speaker 1>frame rate. Ratchan Klay Griff apart was between fourteen forty <v Speaker 1>P and eighteen hundred P internal resolution, which is like <v Speaker 1>what the forty frames per second quality mode on PS <v Speaker 1>five did. Now they're going to be able to get <v Speaker 1>that to sixty frames per second, so a little bit <v Speaker 1>of a jump there. Alan Wake two had two modes <v Speaker 1>and eight sixty four P at sixty frames per second <v Speaker 1>and twelve sixty P at thirty frames per second. These <v Speaker 1>are also the same as the base PS five mode. <v Speaker 1>This is one that really kind of got a lot <v Speaker 1>of people. They're like, oh my god, it's still eight <v Speaker 1>sixty four p on PS five. I mean the idea <v Speaker 1>I think would be that with PSSR that can look <v Speaker 1>even better than ever. And I don't remember a lot <v Speaker 1>of people complaining about the excuse me, the look and <v Speaker 1>feel in the quality of Alan Wick two on on <v Speaker 1>PS five up to this point. So yeah, there's there's <v Speaker 1>a lot more of this, you know horizon Forbidd and <v Speaker 1>West they say didn't look for k to them, but <v Speaker 1>they and they also think that PSSR was not turned <v Speaker 1>on in the footage they were seeing, but it was <v Speaker 1>hard to tell. I think what this really gets at <v Speaker 1>Emma is like, this is this stuff. The difference because <v Speaker 1>of the diminishing returns is harder to show off than ever. <v Speaker 1>And I think that once like Digital Foundery actually gets <v Speaker 1>a PS five pro in front of them, and a <v Speaker 1>lot of there's a lot of other people who are <v Speaker 1>capable of doing this kind of work, but that's there <v Speaker 1>the go to for a reason. Once they get their <v Speaker 1>hands on the actual console, they are going to be <v Speaker 1>able to show the show these differences off in their <v Speaker 1>best possible light. But even then that is going to <v Speaker 1>require a lot of zooming in on very specific details. <v Speaker 2>Yes it is. <v Speaker 1>And and so what we're left with is a marketing <v Speaker 1>push that feels lackluster, right. <v Speaker 3>So exactly, I mean this is this is something that <v Speaker 3>we deal with in like film and television as well, <v Speaker 3>and particularly in things that are being filmed for the Internet, <v Speaker 3>where by and large, the best quality that you are <v Speaker 3>actually going to be able to get it in is <v Speaker 3>ten ADPA or especially for like on site video. A <v Speaker 3>lot of on site video max is out at seven twenty. <v Speaker 3>So the reason whenever you're making Internet video that you <v Speaker 3>would shoot in four K is if you want to <v Speaker 3>do a punch in, so it'll still look crisp in <v Speaker 3>detail when you punch in. <v Speaker 2>Now in a video game, this is really going to. <v Speaker 3>Depend being able to show off these features on how <v Speaker 3>much control you have over the camera. So again it's <v Speaker 3>it's very difficult to show off how exactly this is <v Speaker 3>better because we are getting beyond like what the human <v Speaker 3>eye can naturally detect. <v Speaker 1>Yeah. Yeah, and as people pointed out, like a digital <v Speaker 1>found was able to get the pro res like original <v Speaker 1>footage from Sony. They they was like Hey, they were <v Speaker 1>working with Sony to like to get their hands on <v Speaker 1>some stuff. People originally took that as they were getting <v Speaker 1>a PSI pro That doesn't seem to have happened yet. <v Speaker 1>Maybe it's happened, We don't, we don't know about it yet. <v Speaker 1>But they got pro Ress footage, which is like high quality. <v Speaker 1>Well you can have very early yeah, I know all <v Speaker 1>the time. Yeah, yeah, right, yeah, I'm explaining for all <v Speaker 1>your listeners that there's you know, varying qualities of progress. <v Speaker 1>But I'm sure they're getting the highest quality pro res <v Speaker 1>and I think that with that they're able to actually <v Speaker 1>get as close to the details as possible. Still though <v Speaker 1>you know they're there. That's the just the the encoding <v Speaker 1>and stuff. The process by which that stuff gets encoded <v Speaker 1>in the first place is probably not the same the <v Speaker 1>digital foundery would used to really get the details out <v Speaker 1>out of there. But that's why even with I've heard <v Speaker 1>of it Forbidding West like this is still hard to tell. <v Speaker 1>I think what we're what we're going to see here <v Speaker 1>is probably some of these things actually get cleaned up <v Speaker 1>still a little bit, and and more improvements come once <v Speaker 1>this thing is actually out in the world. These are <v Speaker 1>the earliest pro modes for a variety of titles, and <v Speaker 1>one on the PlayStation first party side, a bunch of <v Speaker 1>games that were already taking such advantage of the hardware <v Speaker 1>that they already were so good. And then on the <v Speaker 1>third party side with stuff like Allen Wake two, limited <v Speaker 1>ability to dedicate resources to getting the most out of <v Speaker 1>one skew of one system that isn't even out yet. <v Speaker 1>So I think, you know, if psfive pro's there and <v Speaker 1>these people are like, actually, you know what, it's a <v Speaker 1>sixty four P right now, because that's what we have, <v Speaker 1>and we'll turn on more features, and that was the <v Speaker 1>easiest thing we can do. I bet that stuff actually <v Speaker 1>looks a little bit better, you know, six months a <v Speaker 1>year from now, right, Yeah. <v Speaker 3>Absolutely, But again, it's just I remember saying this when <v Speaker 3>the most recent generation of consoles launched, the PS five, <v Speaker 3>the Xbox Series X and all the upgraded you know <v Speaker 3>in videographics cards, and I was saying, I don't think <v Speaker 3>I can see anything, yeah right, So yeah, I mean <v Speaker 3>it's one of the and like again, the load times <v Speaker 3>on the PS five are already phenomenal. It's just it <v Speaker 3>is hard to get better than we already have yeah. <v Speaker 1>Especially especially with the amidgen refresh using the same c <v Speaker 1>you know, and you know first much as like I'm <v Speaker 1>right with everyone being like that's a high price for <v Speaker 1>not that much money more in all things. By the way, Yeah, <v Speaker 1>I called I yes, I was going to get to that. <v Speaker 1>I'm gonna get that walk away from myself. That was <v Speaker 1>right on the money, and I was right there, like <v Speaker 1>I think it might be right, but I'm gonna go <v Speaker 1>with six fifty because I'm scared. And uh nope, they're <v Speaker 1>not scared. They're like Emon knows what she's talking about. <v Speaker 2>They changed their minds. They were going to tell it <v Speaker 2>for sex many people. <v Speaker 1>Okay, there we go. We found everybody, everybody. <v Speaker 3>I'm the reason the Posi Pro seven hundred dollars. <v Speaker 1>Some other details from this Hogwarts Legacy footag. I thought <v Speaker 1>that game only ran at thirty frames per second on <v Speaker 1>PS five. Apparently there is a sixty frames per second mode, <v Speaker 1>but they showed up the thirty frames per second mode <v Speaker 1>in this footage. There probably will almost certainly will be <v Speaker 1>obviously still a sixty frames per second mode. We have <v Speaker 1>no idea what the improvement's like will be there for that, <v Speaker 1>but on the thirty frames per second mode. There is <v Speaker 1>improved ray tracing. They said, there's still some visual noise <v Speaker 1>in the background, but it looks better than it did <v Speaker 1>in the standard version. Grant To Orisonal seven also has <v Speaker 1>ray trace reflections that happen in the when you're driving <v Speaker 1>now and those are at quarter resolution, so ten ADP. <v Speaker 1>But it still looks really good, and they point out <v Speaker 1>it looks better than the ray tracing in Fortsa, which <v Speaker 1>has you know, these driving games, it's very easy to <v Speaker 1>get really high performance out of them. They were able <v Speaker 1>to get some ray tracing I think at Fortsa Horizon. <v Speaker 1>I'm sorry the Fords of motorsport a new one. Yeah, <v Speaker 1>grant Christmal seven though better ray tracing. So yeah, they're like, <v Speaker 1>that's one of the futures that they're promising here. That's <v Speaker 1>one of the things you would want to see. Okay, <v Speaker 1>can this like look better? Right out of the gate, <v Speaker 1>It's gonna look a little bit better. Yeah, does raate <v Speaker 1>tracing move you though? I've been we've been talking a <v Speaker 1>lot about this one too, as we talked about the <v Speaker 1>PS five pro. I don't think anybody cares, but I <v Speaker 1>don't know, you know me, if I'm wrong. <v Speaker 2>Look, it's no, I don't. I don't think you are wrong. <v Speaker 3>I think that it is very similar to a well <v Speaker 3>dressed set in a TV show or a film. You <v Speaker 3>appreciate it, but you're not really looking at it. <v Speaker 1>Yep. <v Speaker 3>It's one of those features that you don't think about. <v Speaker 3>So yes, you would probably play a game with upgraded <v Speaker 3>rag racing and go, huh, there's something about this that <v Speaker 3>looks nice, but you're not actively clocking like, oh, it's <v Speaker 3>better rag. <v Speaker 1>Tracing, right, And it's it's kind of thing where then <v Speaker 1>if you go in the settings to get more frame <v Speaker 1>rate on a PC game, people are turning that off <v Speaker 1>before anything else, and then they're turning down shadows because <v Speaker 1>it's like I just don't even care about that stuff, <v Speaker 1>And it's well, these are things that cost the most <v Speaker 1>of the performance hits, so yeah, I get way you <v Speaker 1>turn them down. So when presented with the choice, when <v Speaker 1>people actually go into the menu, they're going in there <v Speaker 1>like not really, like this is not worth what I'm <v Speaker 1>losing here. The last little tidbit from this in Digital <v Speaker 1>Founderies Early Opinion, looking at this footage, they are settling <v Speaker 1>around DLSS invidious upscaling AI technology still looking the best, <v Speaker 1>still performing the best, which makes sense. They've been developing <v Speaker 1>it for a very long time and put a lot <v Speaker 1>of money into it. PSSR is then right behind that, <v Speaker 1>and then FSR is below PSSR, and that makes sense. <v Speaker 1>FSR has not had at least so far. They are promising, <v Speaker 1>I think, to get to a point where they will <v Speaker 1>begin using AI modeling for the upscaling machine learning something. Again, <v Speaker 1>machine learning would be good at, has been good at. <v Speaker 1>It's been proven by the LSS, and PSSR does have <v Speaker 1>machine learning helping with the image re reconstruction, so you <v Speaker 1>can see the benefits right there. I think it'll probably <v Speaker 1>always lag a little behind DLSS until a point where <v Speaker 1>this stuff is just so ubiquitous that it's like we <v Speaker 1>don't even think about the brand names anymore, right. <v Speaker 2>Yeah, And I think that that's some of what. <v Speaker 3>I don't want to say confuses me. But it's just <v Speaker 3>an observation that I would like to make about at <v Speaker 3>least the PS five pro which is that the people <v Speaker 3>who really care about this stuff they have PCs, you know. <v Speaker 2>Like that's the way that I feel about it. <v Speaker 1>I mean, I think you're I think you're right to <v Speaker 1>a point I think that's why it's like people keep <v Speaker 1>using the term niche, and I'm like, I think niche <v Speaker 1>usually describes it like the product is solving a niche <v Speaker 1>issue or something like that. This is I think it's <v Speaker 1>more boutique. But you know, whatever, the actual terminology whatever, <v Speaker 1>Who cares. I think this there are they are looking <v Speaker 1>at a smaller subset of a smaller subset of users, whereas, right, <v Speaker 1>people that will spend money to upgrade, and then those <v Speaker 1>among them who like have to have the best of <v Speaker 1>the best, they're going after them. And that is probably, <v Speaker 1>when all things are said and done, pretty equivalent to <v Speaker 1>the number of people who bought a PS four pro <v Speaker 1>relative to the total number of PS fours that sold, <v Speaker 1>which I think we've heard it's around twelve percent. So <v Speaker 1>I think one out of ten, one out of nine <v Speaker 1>people are gonna of everyone who ever bought it buys <v Speaker 1>a PS five, that's about the number they're looking to <v Speaker 1>hit with this. And yeah, I think that's like not <v Speaker 1>as big as the PC user base. <v Speaker 2>Right, yeah, yeah, yeah. <v Speaker 1>I think the last thing here about the FSR versus <v Speaker 1>PSSR and stuff like that. I was just playing Star <v Speaker 1>Wars Outlaws again on the Roger Ally, which gives you <v Speaker 1>a bunch of options for image reconstruction on there. Now, <v Speaker 1>the Ally doesn't have an Nvidia DLSS. I think that <v Speaker 1>game supports DLSS. I'm pretty sure it's right, but it <v Speaker 1>does have FSR and Intel's z SS, the XSS, which <v Speaker 1>actually looked way better than FSR in terms of like <v Speaker 1>how how like standard or how stable the image was. <v Speaker 1>On FSR you get a lot of noise around objects, <v Speaker 1>anything moving. But FSR two or whatever it was that <v Speaker 1>I had, like one of the later ones because it <v Speaker 1>had frame generation, which is we can create new frames, <v Speaker 1>we can interpolate frames between these other frames and first <v Speaker 1>bats that's been on Motion Smoothie on TV. It's gotten <v Speaker 1>pretty good in games here just recently, yes, just recently, <v Speaker 1>and it's like kind of still just want the frame <v Speaker 1>generation as opposed to the image looking better. So even <v Speaker 1>when it's like, okay, PSSR is going to be better <v Speaker 1>than FSR, if some games get some more frame generation <v Speaker 1>options from FSR on on console, I would like to. <v Speaker 1>Although I wonder maybe these things can be used in Unison, <v Speaker 1>I don't know. I guess there's no reason because PSSR <v Speaker 1>would just be built into the game. It's not probably <v Speaker 1>not probably not even something you turn on or off. <v Speaker 2>I would suspect not. <v Speaker 3>I suspect that that is just baked into the PS <v Speaker 3>five pro versions of games. <v Speaker 2>Basically. Yeah, yeah, it's Uh. <v Speaker 3>I think that some of it is is that I <v Speaker 3>have that like, uh adversity to the like motion smoothing <v Speaker 3>that we see on televisions because you say it is <v Speaker 3>it is good in games, it's but it's like, oh god, <v Speaker 3>in TV it's so like, I don't know, Oncanny Valley <v Speaker 3>and or something. <v Speaker 1>Yeah, it's it's I mean, especially for field footage that <v Speaker 1>we're so used to looking one way and then you <v Speaker 1>want to add the soap on top of that. Never <v Speaker 1>never works. Yeah, No, this thing, I think pre orders <v Speaker 1>start here pretty soon, right at the end of the month. <v Speaker 1>I think is when they actually go up for pre order, uh, <v Speaker 1>seven hundred dollars. It launches November seventh. I want to say, <v Speaker 1>I'm kind of going from memory here on a lot <v Speaker 1>of this stuff. Yeah, I think this thing probably does <v Speaker 1>just fine and and has an initial like splash where <v Speaker 1>it probably does sell out and it's difficult to get. <v Speaker 1>But yeah, I don't know. Do you think this like <v Speaker 1>changes the calculus for this generation in any real way. No. <v Speaker 3>I think that it's as you say, like this is <v Speaker 3>this is a niche market, and I think that at <v Speaker 3>that price point, Tony has to know that, they have <v Speaker 3>to know they are they are very specifically marketing to <v Speaker 3>the tech junkie that wants all the upgrades, because they. <v Speaker 2>Are very subtle. <v Speaker 3>I have no interest in getting a PS five ro <v Speaker 3>and I'm a I am a Ride or Die PlayStation girl. <v Speaker 1>You uh you played you loved Final Fantasy seven rebirth Right. <v Speaker 1>People were complaining about that being a little blurry, a <v Speaker 1>little shot. Okay, I've played it. <v Speaker 2>No, I played in. <v Speaker 3>I played in in graphics mode because I go, I like, <v Speaker 3>I don't mind. <v Speaker 2>I like thirty fps. <v Speaker 3>I think for me it's like because I control the <v Speaker 3>camera if I were shooting. <v Speaker 2>A show or a movie. <v Speaker 3>You know, like that's just it's just changing the way <v Speaker 3>that your brain thinks. And I grew up playing games <v Speaker 3>that ran in thirty FPS, so it's like not hard <v Speaker 3>for me to do that. And it was like, you know, <v Speaker 3>we went I remember I remember the Final like media <v Speaker 3>preview going to that and they were like, hey, make <v Speaker 3>sure that you put this in in graphics mode and <v Speaker 3>and I was like, yeah, this looks great. <v Speaker 2>I don't know what people are. <v Speaker 1>Yeah, I mean I think they said, like one out <v Speaker 1>of four people do still just use the graphics mode, <v Speaker 1>and uh yeah yeah, And I think that for a <v Speaker 1>lot of games when they have the lock thirty frames <v Speaker 1>per second, it does it does actually look fine, like yeah, <v Speaker 1>most people are not going to think of the difference <v Speaker 1>until they see it side by side, and. <v Speaker 2>That's totally yeah. <v Speaker 1>No, I like I still notice, but it's like, just <v Speaker 1>because I'm now at this point, I'll play on PC <v Speaker 1>for so many years in a row, it's always play <v Speaker 1>at sixty francs for a second or higher. So yeah, <v Speaker 1>but yeah, that's not most people. Well, I guess according <v Speaker 1>to PlayStation most people still choose performance, though I wonder <v Speaker 1>how many of those would would think about it if <v Speaker 1>they weren't given the option. Yeah yeah, all right, Hey, <v Speaker 1>PS five pro still kind of dominating the conversation has <v Speaker 1>since since they announced it. I think at the very least, <v Speaker 1>that shows and like that's you know, obviously that's what's <v Speaker 1>happening on this show, but it's happening everywhere. I think <v Speaker 1>that demonstrates that for as high as the price is <v Speaker 1>and for as much as the conversation is around who <v Speaker 1>needs this and what like? How like? Are these improvements noticeable? <v Speaker 1>People want to be excited about new hardware. They are <v Speaker 1>looking for reasons to care about this thing. And I <v Speaker 1>think while Sony does seem to be dropping the ball <v Speaker 1>a little bit about giving them an obvious thing to <v Speaker 1>like hang their hat on, I think it's a good <v Speaker 1>sign for them and for anyone that's going to be <v Speaker 1>making a console that people want to be excited about it, <v Speaker 1>whether or not they really have one. Yeah, we'll see that. <v Speaker 1>That probably means good things for PS six down the line, <v Speaker 1>and we'll talk about actually that here in a second. <v Speaker 1>All right, on the Nintendo side of things, two new <v Speaker 1>Nintendo Switch hardware bundles announced for the US, and this <v Speaker 1>one is like such a switcher grew this from tom <v Speaker 1>Iban at VGC. Nintendo of America has announced two new <v Speaker 1>switch hardware bundles priced at three hundred dollars. The Nintendo <v Speaker 1>Switch Mario Kart eight Deluxe Bundle We'll see are back <v Speaker 1>again include a stick still right in Mario right Mario <v Speaker 1>Kart eight Still. It includes a standard switch system with <v Speaker 1>the red and blue joy Con controllers, a download code <v Speaker 1>for Mario cart eight Deluxe, and a twelve month Nintendo <v Speaker 1>Switch Online membership. Now bare the bundles I think different <v Speaker 1>because in the past I think you paid three fifty <v Speaker 1>because it came with the game, but you got ten <v Speaker 1>dours off, So they are like technically, I guess not technically, <v Speaker 1>but they are effectively lowering the price. This is a <v Speaker 1>basically a price cut for as far as I can remember. <v Speaker 1>Maybe this was the pricing last year. I don't know. <v Speaker 1>Then there's the also the Nintendo Switch O Lead Mario <v Speaker 1>Kart eight Deluxe Bundle, which comes with the O led <v Speaker 1>switch with the white Joy con controllers, a digital copy <v Speaker 1>of Mario Kart A Deluxe, and twelve months of the <v Speaker 1>Switch Online subscription for three hundred and fifty dollars. Now, <v Speaker 1>I said switch aru because in Australia they just announced <v Speaker 1>like a Super Mario Brothers Wonder a bundle and things <v Speaker 1>like that. So it's like other other territories starting to <v Speaker 1>get some of these other games put into the bundle, <v Speaker 1>and who knows Nintendo could still do that here for <v Speaker 1>this holiday. It doesn't seem like it though, seems like <v Speaker 1>they're just once a game going with Mario Kart, which <v Speaker 1>is wild sixty five million copies. That's number it's coming <v Speaker 1>to mind that feels too high, But I think that's right. <v Speaker 2>Yeah, I think that's right. And honestly, it's so fun <v Speaker 2>and you. <v Speaker 1>Know, agree, it's one of the best. Truly. <v Speaker 3>I saw somebody in chat and they're like, there's a <v Speaker 3>ninety percent chance you're gonna want to play Mario Kart <v Speaker 3>eight anyway. <v Speaker 1>Yeah, for real. I think what that says, though, it's like, <v Speaker 1>who's Nintendo's still going after with these bundles it is. <v Speaker 1>I think it's families that's still for some reason don't <v Speaker 1>have a Switch. <v Speaker 2>Absolutely, absolutely, because you have to think of it this way. <v Speaker 2>So when what you did the Switch launch. <v Speaker 1>Twenty seventeen, seventeen. <v Speaker 3>Yeah, okay, so twenty seventeen, okay, so think of children <v Speaker 3>who were born in twenty seventeen who are now seven <v Speaker 3>years old. <v Speaker 1>Yeah, it's a really good now. <v Speaker 3>An age to start playing Nintendo Switch. I mean truly, <v Speaker 3>Like case and point last Christmas, my nephews got a <v Speaker 3>Nintendo Switch. <v Speaker 1>Yep. And it's not like there's like easy game sharing <v Speaker 1>for digital copies, like obviously physically you can borrow s. Yeah, <v Speaker 1>but really people get their own switch, and it's like <v Speaker 1>they're going to need their own copy of Mario Kart <v Speaker 1>and now that everyone can play together and they can <v Speaker 1>play it on their own. But it's like it's like <v Speaker 1>the model they're going for, there will be homes with two, <v Speaker 1>three four switches and each of those people have their <v Speaker 1>own copy of Mario Kart, which seems to be how <v Speaker 1>it went down. <v Speaker 3>Yeah, truly, I mean they just look at but again <v Speaker 3>it's like, you know, just statistically speaking, it's like you're. <v Speaker 2>Still marketing, like and and I will be very clear <v Speaker 2>that one. <v Speaker 4>Of the games that they got was Maria cart Ain't Deluxe, <v Speaker 4>So you're now marketing your marketing this game two children <v Speaker 4>who were born after the game came out, you know <v Speaker 4>what I mean? <v Speaker 2>Like, isn't that wild? <v Speaker 1>Yeah? And that's that's the strategy here, is like that <v Speaker 1>always set up a new crop of young kids to <v Speaker 1>become Nintendo fans. <v Speaker 3>And uh, yep, absolutely, And when you're and when you're <v Speaker 3>selling it. <v Speaker 2>At an extremely. <v Speaker 3>Affordable price point, like it's it's uh, you know, smart <v Speaker 3>marketing Nintendo. <v Speaker 1>Yeah, I mean it looks and it looks more like <v Speaker 1>three hundred dollars for the switch standard it has been <v Speaker 1>the price, but now you're including a game and it <v Speaker 1>looks more affordable than ever. As everything else has gone <v Speaker 1>up in price. It's like we say, hey, these things <v Speaker 1>aren't getting price cuts. But there is like an argument <v Speaker 1>to be made. It's not a great one, everybody, but <v Speaker 1>sit down for that. If something stays the same price <v Speaker 1>while everything else is going up in price, that feels <v Speaker 1>kind of like a price cut, especially for people who <v Speaker 1>have not bought one yet and are looking around and <v Speaker 1>seeing a seven hundred dollars PS five pro And again <v Speaker 1>that's in a completely different league to the Switch. But <v Speaker 1>that's yeah, when people are just looking at prices, they're <v Speaker 1>not thinking that deep about these things. They just want <v Speaker 1>to feel like they're getting an okay deal. I think <v Speaker 1>I think that. <v Speaker 3>Helps absolutely, and I mean in Gorgar and Chat points out, <v Speaker 3>it's not a new angle. My first console was the <v Speaker 3>nes and that came out three years before I was born. Now, <v Speaker 3>at the time it was that Nintendo was not that <v Speaker 3>they were the only name in the game, but they <v Speaker 3>were certainly the front runners in the game, whereas now. <v Speaker 2>Like Nintendo is, they're just there. <v Speaker 3>They basically for forever been not rest on their laurels, <v Speaker 3>but leaning into the fact that they were the like <v Speaker 3>forefather of the home console generation, and and because of that, <v Speaker 3>they have all of these established legacy titles, and they <v Speaker 3>have this established history of being the family gaming console. <v Speaker 3>You know, it was truly you know, the family computer <v Speaker 3>so to speak. <v Speaker 2>You know. So yeah, you know, now it's become their <v Speaker 2>business model. <v Speaker 1>Yep, and dark Dayleron points out, like, yeah, most people <v Speaker 1>see three hundred dollars and they think I need to <v Speaker 1>feed myself in pay rent. Yeah, of course, then you're <v Speaker 1>not at this, you're not at Target shopping for consoles. Then, yeah, exactly, <v Speaker 1>that was like the default, like the you know, baseline <v Speaker 1>for the whole conversation there is like, yeah, you're considering <v Speaker 1>getting something fun from your entertainment budget for your family, <v Speaker 1>and you're still you're still price sensitive though even if <v Speaker 1>you are in that situation, that's all we're talking about here. <v Speaker 1>But yeah, like the people are I think wanting to <v Speaker 1>feel like they're getting a deal when they're spending anything, <v Speaker 1>and it's they have not felt that way shopping for <v Speaker 1>anything for a very long time. <v Speaker 3>Now. <v Speaker 1>When we do hear like, oh, like good deals are <v Speaker 1>coming back to McDonald's. They keep saying they're gonna keep <v Speaker 1>not not cutting prices, but introducing specials that like make <v Speaker 1>people feel like, oh, I'm getting a lot more than <v Speaker 1>I used to get for ten dollars again, and by <v Speaker 1>just saying you're getting a game for three hundred dollars <v Speaker 1>included in this thing, people will feel like that's a <v Speaker 1>little bit better than it's been for the last three, <v Speaker 1>four or five years. <v Speaker 2>Yeah. I mean, if you're looking for a deal, just <v Speaker 2>go to Taco Bell. <v Speaker 3>It's hard to spend more than five dollars for an <v Speaker 3>individual human at Taco Bell. <v Speaker 1>Yeah, just get like four or five soft tacos, a <v Speaker 1>good big exactly. Brush those things. All right, let's take <v Speaker 1>a quick break. When we get back. PlayStation is kind <v Speaker 1>of talking about the future beyond PS five pro right <v Speaker 1>after this, All right, let's get into it. PlayStation's co <v Speaker 1>CEO insists Constant will remain the core of its business, <v Speaker 1>which I didn't think was a question, but let's get <v Speaker 1>into it anyhow. From Andy Robinson at VGC, PlayStation's co <v Speaker 1>CEO has said that the console will remain the core <v Speaker 1>of its business. Sony Interactive Entertainment has recently made expanding <v Speaker 1>to PC and mobile devices a priority for its business, <v Speaker 1>though console users continue to receive the majority of its releases, <v Speaker 1>well in advance of other platforms. In a new interview, <v Speaker 1>Hideaki Nishino Nick Nishino, a head of Sony Interactive Entertainment's <v Speaker 1>Platform business group, was asked by Japanese publication NIEK if <v Speaker 1>he could summarize the value of consoles. I think with <v Speaker 1>that with mobile devices, there are many games that show advertisements, <v Speaker 1>and PCs are difficult to set up, but with PlayStation, <v Speaker 1>once you turn it on, you can experience the content <v Speaker 1>you bought straight away, he replied. The store where you <v Speaker 1>purchase software also offers an intuitive experience because the products <v Speaker 1>are laid out in an easy to understand manner. He added, <v Speaker 1>we are trying to increase our share of the overall <v Speaker 1>game market by developing content for PCs as well. There's <v Speaker 1>no doubt that consoles will be at core of our business, <v Speaker 1>but by offering titles for platforms or other excuse me, <v Speaker 1>other than consoles, we will reach a wider range of customers. <v Speaker 1>All right, I think, oh that's true, and and it's <v Speaker 1>hard to argue with, but I do think that there <v Speaker 1>is something where it's like the dam has broke, the <v Speaker 1>seal has been lifted, when you start saying the reason <v Speaker 1>to get a PlayStation is not here's the only place <v Speaker 1>you can play this very important game, which has been <v Speaker 1>the argument from the PA. <v Speaker 2>It's been and has been the the. <v Speaker 3>Yeah, exactly like it has been the core of why <v Speaker 3>to buy PlayStation, right. <v Speaker 1>And I think for all these consoles for a very <v Speaker 1>long time, that's been what has made the console world <v Speaker 1>go round. And now they're saying it's easier than a <v Speaker 1>PC and that feels less magical, right, which you know, Okay, <v Speaker 1>how much do I care about the magic? I want <v Speaker 1>to play the games? Me personally, I don't. I'm not <v Speaker 1>too worried about all this. But it does seem like <v Speaker 1>them saying like this feels like the beginning of the <v Speaker 1>end of consoles. Whether that's ten years or twenty five years, <v Speaker 1>I don't know, but it's like, I think we come <v Speaker 1>back to this point where it's like, yeah, all the <v Speaker 1>games are going to be everywhere eventually not too long actually, <v Speaker 1>but in the meantime, if you don't like setting up <v Speaker 1>a PC, here's a box to use instead that yeah, <v Speaker 1>less magical. <v Speaker 2>Right, Yeah? Yeah, it is. <v Speaker 3>I mean it's less uh, it's less intimidating than a PC. <v Speaker 1>Oh for sure. Yeah, I mean I agree with that. <v Speaker 1>I agree with that the argument. I just don't think <v Speaker 1>that's like the uh uh sort of thing where it's <v Speaker 1>like people feel great about spending a lot of money <v Speaker 1>on something because it's easier. They feel they like spending <v Speaker 1>a lot of money on something because it makes them <v Speaker 1>feel special. And I'm saying this is this is kind <v Speaker 1>of the easy version. Doesn't make I don't think that <v Speaker 1>makes people feel special. <v Speaker 2>I don't think it makes people feel special. <v Speaker 3>But I do think that it, you know, it does <v Speaker 3>appeal to a to a consumer because oh, yeah, you <v Speaker 3>are asking somebody to just hey, here's a box that <v Speaker 3>you buy and it's ready to go and you hook <v Speaker 3>it up to your TV and you can play games. <v Speaker 3>Whereas you know, I think people can get intimidated by <v Speaker 3>the PC and getting bogged down by all its components. <v Speaker 3>Do I think that a PC is a. <v Speaker 2>Better long term investment. <v Speaker 3>Absolutely, However, you know, and we also have to consider <v Speaker 3>the fact that, like the US is a huge PC market, <v Speaker 3>in Japan, PCs are becoming more prevalent growing, it's growing, <v Speaker 3>but it's always been a console market. <v Speaker 2>You know this, this kind of goes. <v Speaker 1>Back now it's a mobile phone. <v Speaker 2>Yeah, well that's a mobile phone market. That's very true. <v Speaker 3>But you know, you know this, this goes all the <v Speaker 3>way back to like the Dreamcast and the advent of <v Speaker 3>online play with games like Fantasy Star Online, which kind <v Speaker 3>of popularized online gaming at all in. <v Speaker 2>Japan because it was such a console heavy market. <v Speaker 3>So yeah, it's something that we're gonna like continue to <v Speaker 3>see thrive. And I mean I've I've primarily been a <v Speaker 3>console gamer for a very very long time. <v Speaker 2>They do have a. <v Speaker 3>PC now, but yeah, exactly, but I mean I think, <v Speaker 3>you know, literally, as I'm saying this, Rock h Strongo <v Speaker 3>in chat says, I've an upgraded my PC in forever <v Speaker 3>because most games I. <v Speaker 2>Play just aren't that demanding. <v Speaker 3>And most of the games that I play, like I <v Speaker 3>have a PC to play indie games and most of <v Speaker 3>them are that demanding. <v Speaker 1>So yeah, yeah, I think that this is them kind <v Speaker 1>of being like, look, we have a certain level of momentum. <v Speaker 1>A lot of people in chat pointed out and this <v Speaker 1>is true, I mean, Phil Spencer themselves. The point of <v Speaker 1>this out that a lot of people have a huge <v Speaker 1>investment in the PlayStation ecosystem already. They are not going <v Speaker 1>to abandon that almost no matter what, Like there's almost <v Speaker 1>nothing that you can get them to abandon that investment. <v Speaker 1>It is both financial and nostalgic at a certain point, <v Speaker 1>where and when they look at all these things they've owned, <v Speaker 1>they think of all the money they spent, they think <v Speaker 1>of all the memories they made. They're not going to <v Speaker 1>suddenly switch platforms, at least most of them are not. <v Speaker 1>And I think Sony's like, Okay, well, we have that momentum, <v Speaker 1>and then we just have the momentum of people that like, <v Speaker 1>like you said, hey, I've been playing games on consoles <v Speaker 1>my entire life, and he was yelling, yeah, and that's <v Speaker 1>the way I want to continue playing games. So what <v Speaker 1>are my options? And most people now at this point <v Speaker 1>seem like they're going to pick PlayStation by default, and <v Speaker 1>had been for a minute now, but especially now, So <v Speaker 1>I think Sony's like, Okay, yeah, and now we need <v Speaker 1>growth Somewhere's that growth going to come from. Well, it's <v Speaker 1>kind of difficult to get a new generation onto consoles <v Speaker 1>these days, especially when that Nintendo is kind of scooping <v Speaker 1>up that whole audience, so we kind of have we're <v Speaker 1>left with no other choice but to support the PC more. Now, yeah, <v Speaker 1>P six is coming, Like they're not going to not make. <v Speaker 2>A P of course there's going to be a PS six. Yeah, <v Speaker 2>but it is. <v Speaker 3>I mean it's interesting and obviously, like Sony in of <v Speaker 3>itself is this huge multi media eco system, so like <v Speaker 3>games has always been a part of their market. <v Speaker 2>Now, again circling back to the advent. <v Speaker 3>Of the Sony PlayStation, one of the things that made <v Speaker 3>it so successful was the fact that they immediately were <v Speaker 3>working with third party developers and they made their def <v Speaker 3>kits super accessible. So this is where we get into <v Speaker 3>this weird area of them needing to also focus on <v Speaker 3>the PC market because it's like you have these games <v Speaker 3>like Your Final Fantasies, which have previously been timed PlayStation exclusives, <v Speaker 3>and now they're moving to the PC market faster than ever. <v Speaker 3>And that's because like war Nix, that's a that's a <v Speaker 3>third party developer, you know. So it's like that is <v Speaker 3>a company that in of itself needs to make money. <v Speaker 2>So if they want to continue to have this. <v Speaker 3>Great relationship with some of these third party devs that <v Speaker 3>are making these huge titles that previously have been a <v Speaker 3>big draw for being a PlayStation owner. You know, they <v Speaker 3>have to in order to continue these relationships, accept the <v Speaker 3>prevalence of the PC market, and these people who have <v Speaker 3>invested all of this money into building out their PCs, <v Speaker 3>going well, I'm not going to get a PlayStation because <v Speaker 3>I've put so much money into this PC. I'm going <v Speaker 3>to wait until this is available on the PC R. <v Speaker 3>And so Sony is again, I think smartly expanding into <v Speaker 3>investing earlier into that PC market. <v Speaker 1>Yeah. I think that they sort of like have no <v Speaker 1>other real obvious options. So this has led them to <v Speaker 1>be like, let's look more at PC and it's just <v Speaker 1>the reality is it's not hurting them too much. And <v Speaker 1>then the square innex deals aren't like turning the key <v Speaker 1>so hard for them, where it's like this is if <v Speaker 1>we keep doing stuff like this, that's going to be <v Speaker 1>the thing that actually causes us to grow. People just <v Speaker 1>won't be able to ignore these games. For as big <v Speaker 1>as Final Fantasy seven, Reworth or any of these things are. <v Speaker 1>And once these games get locked down to one console, <v Speaker 1>especially from third parties, it actually seems to diminish the <v Speaker 1>game instead of raising the platform. Maybe it race of <v Speaker 1>the platform a little bit, but I feel like in <v Speaker 1>the recent history that's felt more like it has diminished <v Speaker 1>the games. And ye, I think Sony's still going to <v Speaker 1>keep money hadding games and going out there making deals, <v Speaker 1>and I think that's probably a good thing for them, <v Speaker 1>to make their console feel important, but it's I think <v Speaker 1>it's been less effective and so we have they have <v Speaker 1>to grow on PC. <v Speaker 3>Yeah, And it's like, I also want to take a <v Speaker 3>look at like xboxes model with the Xbox Game Pass <v Speaker 3>and how like a lot of the time, what it <v Speaker 3>is is it's not that this game is only coming <v Speaker 3>out for Xbox. <v Speaker 2>However, it is going to be an Xbox Game. <v Speaker 3>Pass day one release, So that makes me inclined to <v Speaker 3>play per soa three reload on my Xbox rather than <v Speaker 3>buying it. <v Speaker 2>For my PlayStation, even though I prefer PlayStation at. <v Speaker 1>Xbox, right. Yeah, And I think that's their hope was <v Speaker 1>that argument would win over even more people, and I <v Speaker 1>think it won over quite a few people. But it's <v Speaker 1>I think what both Sony and Microsoft realized at the <v Speaker 1>same time and two different degrees of problems for them, <v Speaker 1>is that the audience they were fighting over that would <v Speaker 1>be like one over by game pass, or would be <v Speaker 1>one over by an exclusive Final Fantasy seven Rebirth is <v Speaker 1>a really finite audience that they can see in front <v Speaker 1>of them, and they're like, okay, where like who is <v Speaker 1>now like funneling into these audiences because of all this <v Speaker 1>exciting stuff we're doing. And the answer is, for all <v Speaker 1>intents and purposes, no one. They just aren't. So yeah, <v Speaker 1>they have to look for other areas for into ground. <v Speaker 3>We are overlooking the main reason to own a PS five, <v Speaker 3>which is Astrobot. <v Speaker 1>Right yes, listen, go get a PS five for that <v Speaker 1>game right now? Kidding me, Holy smokes. Sony has contracted <v Speaker 1>contracted AMD for PlayStation six. Reports claimed this is from <v Speaker 1>Andy Robinson of VGC as well. Shout outs to VGC <v Speaker 1>for all the good work. Sony has contracted AMD to <v Speaker 1>design and fabricate the PlayStation six chip due to the <v Speaker 1>company's prioritization of backwards compatibility, it's claimed. According to Reuter's sources, <v Speaker 1>AMD landed the contract through a competitive bidding process which <v Speaker 1>took place during twenty twenty two that eliminated others such <v Speaker 1>as Broadcom and Intel. AMD is also created the customs <v Speaker 1>system on a chip for PlayStation five and the forthcoming <v Speaker 1>PS five PRO. I think they also did PS four, <v Speaker 1>And according to Reuter's this was crucial, a crucial point <v Speaker 1>in Sony's decision for PlayStation six and that they it's <v Speaker 1>basically a PC in there, and it's going to be <v Speaker 1>essentially the same architecture and are just gonna work. So <v Speaker 1>all those games that we talked about how people are <v Speaker 1>invested in the ecosystem, well they don't want to give <v Speaker 1>that up on the Sony side of things either. So <v Speaker 1>AMD was kind of the only best obvious choice. Also, <v Speaker 1>AMD almost certainly came in well under whatever Intel was <v Speaker 1>going to try to charge. And Intel has gotten into <v Speaker 1>the GPU space. They could have made an APU for <v Speaker 1>this thing, but AMD has got so much more experience <v Speaker 1>it was it's just clearly the safe bet here. But <v Speaker 1>I think that means another generation where we get a <v Speaker 1>PS six and it's a lot like the PS five, <v Speaker 1>which was a lot like the PS four. And I <v Speaker 1>don't know what other options Sony would have there, like <v Speaker 1>how do you like freshen things up? Maybe I think <v Speaker 1>most people don't want them to. I don't really want <v Speaker 1>them to, no, but it does start to feel a <v Speaker 1>little stale, right. <v Speaker 3>Yeah, yeah, I mean I think that's been a lot <v Speaker 3>of the conversation of today is the like, well it's <v Speaker 3>more of the same but better, Yes, but the better <v Speaker 3>is hard to. <v Speaker 1>Detect, right, it's harder to produce, and then it's even <v Speaker 1>harder to notice and detect. <v Speaker 2>Yes, yes, exactly. <v Speaker 3>Yeah. <v Speaker 1>I think that still though a certain point, people get <v Speaker 1>excited about new PlayStations. I think since the PS four <v Speaker 1>was just like, hey, this is a gaming console. Yep, <v Speaker 1>it's going to play the games you want them to <v Speaker 1>play the way you want them to play, and I <v Speaker 1>think people are just like, yeah, I want to be <v Speaker 1>excited for that, so I will. I am going to <v Speaker 1>be paying attention and trying to listen to any little <v Speaker 1>tidbit that makes me feel good about it. And I <v Speaker 1>think we're seeing it with the PS five Pro right now, <v Speaker 1>and it'll be a lot easier for them to make <v Speaker 1>that argument with the PS six. I think that probably <v Speaker 1>will be a significant leap once they get a new <v Speaker 1>CPU in there and do some fun stuff, and you know, <v Speaker 1>there's always a chance that because by then, this like <v Speaker 1>ray tracing hardware that's going to be in the PS <v Speaker 1>five Pro will be much more mature from AMD at <v Speaker 1>that point exactly, things probably can look even better, and <v Speaker 1>we might be in a world where it's like every <v Speaker 1>game on P six is using ray tracing and global <v Speaker 1>illumination and we don't have rasterized lighting anymore. So it's <v Speaker 1>like we're gonna have a lot of games that can <v Speaker 1>like feel look and feel different. It's possible we're. <v Speaker 3>All gonna have to play PS six on an imax <v Speaker 3>screen in order to like truly experience what it what <v Speaker 3>its capabilities are. <v Speaker 1>Yeah, I do wonder if there will be like new <v Speaker 1>display technology because you know, we talked about this in <v Speaker 1>a recent episode where it's like, hey, the PS four <v Speaker 1>pro was quick clearly the four K thing, and then <v Speaker 1>these systems when they launch were actually HDMI two point one. <v Speaker 1>A lot of people made a big deal about that. <v Speaker 1>Now it was a much smaller audience thing cared about <v Speaker 1>four K, but HDM two point HDMI two point one <v Speaker 1>was still a pretty big deal for people earlier in <v Speaker 1>this generation. That stuff is settled into place now and <v Speaker 1>there's just nothing really on the horizon that feels like <v Speaker 1>it's going to move those needles other than more bandwidth <v Speaker 1>so we can get eight K at one hundred and <v Speaker 1>twenty frames per second, which just is not going to <v Speaker 1>be noticeable on anything less than an IMAX screen. As <v Speaker 1>you said, all right, keep going here. Original Flappybird creator <v Speaker 1>isn't a fan of the new game. This is from <v Speaker 1>Alex hopvia Game Reactor. Yesterday we reported on the return <v Speaker 1>to Flappybird. The twenty thirteen game took the world by <v Speaker 1>storm when it first launched, only to be taken down <v Speaker 1>months later due to death threats being issued are being <v Speaker 1>sent to the original creator Dong to win. Now, with <v Speaker 1>Flappybird coming back, all eyes are on the win once more, <v Speaker 1>and he has some choice words about the upcoming app. <v Speaker 1>Speaking over on Twitter and to Wind said the following, No, <v Speaker 1>I have no effective relation with their game. I did <v Speaker 1>not sell anything. I also don't support crypto to Apparently <v Speaker 1>the people who made this game very much do. This <v Speaker 1>story says the copyright to Flatpybird was bought by Game <v Speaker 1>Tech Holdings LLC. If Dong the win didn't sell anything, <v Speaker 1>that's just no way that that's true, and I don't <v Speaker 1>think that's the case here. What people are saying is <v Speaker 1>that maybe a trademark expired and a trademark is different <v Speaker 1>than copyright copyright. It is just I've said this before, <v Speaker 1>just this rock solid thing that you just can't miss with. Yeah, <v Speaker 1>like there's just no like you someone can sell their <v Speaker 1>copyright to something that happens on the music and stuff. <v Speaker 1>But yes, if that did not happen here, so trademark, <v Speaker 1>but that would mean that soone they could sell you, right, Yeah, it. <v Speaker 2>Doesn't lapse until a long, long, long, long. <v Speaker 1>Term and you don't have to do anything to update <v Speaker 1>it or anything like that. It just is completely rock solid. <v Speaker 1>So anything called it like flappybird. So yeah, the trademark <v Speaker 1>where which is meant to protect consumers, All right, there's <v Speaker 1>no issue there whatever, I guess, But the copyright. He <v Speaker 1>stole the copyright to the words flappybird for a video game, <v Speaker 1>this would still be copyright infringement on that front, I <v Speaker 1>would assume. <v Speaker 2>I would assume so as well. I mean, unless there's <v Speaker 2>any way that they can. <v Speaker 3>Spin this as being parody, but then in which case <v Speaker 3>it shouldn't be called flappy bird, right. <v Speaker 1>Yes, and it's right, And then but then they're like <v Speaker 1>maybe that is where they could argue that the trademark <v Speaker 1>actually helps them. <v Speaker 2>I don't know, Yeah, I don't know. <v Speaker 1>Either way though. This is so stupid. It sucks, and <v Speaker 1>it's the worst habits of the people who who produced <v Speaker 1>video games products, especially on the mobile side of things. <v Speaker 1>It's just, oh, yeah, we can mind some mind share <v Speaker 1>out of this thing. Put a bunch of micro transactions, <v Speaker 1>traction transactions and it put a bunch of n FT <v Speaker 1>stuff in there, and make some money, and it's just <v Speaker 1>it's gross. Yeah, it sucks. <v Speaker 2>I I hate it. <v Speaker 1>I like feel bad for don to Win, Who's just <v Speaker 1>like shut that thing down because it was ruining his life, <v Speaker 1>he said at. <v Speaker 2>The time, And I think it was ruining a lot <v Speaker 2>of people's lives. <v Speaker 1>Yeah. I love Flappy Birds Flattybirds, just a pure, pure <v Speaker 1>video game. Yeah, this game tech holdings can go to hell. <v Speaker 1>I don't I don't need I don't need your Web <v Speaker 1>three bullshit in Flappy Bird. That's crazy. Get out here <v Speaker 1>with you. <v Speaker 3>I don't even like fully understand Web three and NFTs. <v Speaker 1>And it's all the scam. <v Speaker 3>Yeah, I mean, money barely exists, you know, Like money <v Speaker 3>is a concept. <v Speaker 1>It's just some words people said. That's not real. It's <v Speaker 1>all fake all the way down. There's still such things <v Speaker 1>in the United States of America. It's just an idea <v Speaker 1>we had, all right. Powerworld won't switch over to the <v Speaker 1>live service model. This is Blair Marnell at GameSpot. Power <v Speaker 1>World has been one of the big gaming success success <v Speaker 1>stories over twenty twenty four, but fans of the game <v Speaker 1>were upset by a recently published interview which suggested that <v Speaker 1>developer Pocket Pair was considering a switch to the live <v Speaker 1>service model. However, Pocket Pair quickly released a follow up <v Speaker 1>statement which denied that change, while hinting at the possibility <v Speaker 1>of adding micro transactions to the game at a later time. <v Speaker 1>Pocket Pair's official Twitter account for power World dropped a <v Speaker 1>lengthy message which assured fans that the interviewing question was <v Speaker 1>conducted months earlier, while discussions remain ongoing. The statement assured <v Speaker 1>fans that the free to play games as a service <v Speaker 1>approach is not suitable for us. Power World was never <v Speaker 1>designed with that model in mind and would require too <v Speaker 1>much work to adopt to adapt that game at this point, <v Speaker 1>at that for this game, at this point, I guess <v Speaker 1>they're trying to say. Additionally, we are very aware that <v Speaker 1>this just isn't what our players want, and we always <v Speaker 1>put our players first. Yeah, you know, this is a <v Speaker 1>game I haven't thought about too much since we played <v Speaker 1>it earlier in the year, but I'm sure it still <v Speaker 1>has a lot of people playing it, not as much <v Speaker 1>as was playing it WHENN'T launch, but that's just how <v Speaker 1>things go. Yeah, I don't know. I would imagine that <v Speaker 1>that's probably still pretty appealing to them to have free <v Speaker 1>to play and kind of turn it into this big <v Speaker 1>live service thing and trying to attract whales and adding <v Speaker 1>the micro transit transactions for that, But that also would <v Speaker 1>require a lot more frequent updates likely and that would <v Speaker 1>be very challenging. So I get that a lot. That's <v Speaker 1>probably what they mean here, And then I think the're <v Speaker 1>right that the audience wants just regular big content patches <v Speaker 1>that come out once or twice a year. And then <v Speaker 1>if there are micro transactions to the side of that, <v Speaker 1>no one's asking for that, but I'm sure they can <v Speaker 1>get away with that. And you just find yeah, yeah, I. <v Speaker 3>Mean it's like, you know, micro transactions that get a <v Speaker 3>new gun for your post came on and a new <v Speaker 3>outfit like that to me, to me, micro transactions like <v Speaker 3>that are harmless, you know. <v Speaker 2>It's it's when you're in the world of. <v Speaker 3>Pay to win micro transactions, but like, is there really <v Speaker 3>any winning in PWLL you know what I mean? <v Speaker 2>Like cowld is just kind of. <v Speaker 4>Like a. <v Speaker 1>Enjoy the world, like you get the highest level of <v Speaker 1>like all the crafting stuff, and it's probably a final boss. <v Speaker 1>I don't know, but uh, there's definitely and they're honestly, <v Speaker 1>there also might be like end game competitive play, like <v Speaker 1>there is some Pokemon. Again. Sure I wasn't paying attention <v Speaker 1>to that stuff, but for most people, you're right, this <v Speaker 1>is going there half one with your friends, hang out <v Speaker 1>for dozens of hours and uh and then if there's <v Speaker 1>a an expansion that comes almost similar to like Art <v Speaker 1>Survival Evolved, which you know this game has shared some <v Speaker 1>DNA with. <v Speaker 2>Absolutely it's all right. <v Speaker 1>Now here's a new locale with new you know, pocket <v Speaker 1>pals and whatever they call. Yeah, yeah, all right. Nintendo <v Speaker 1>announces the end of regular updates for Splatoon three. This <v Speaker 1>is also for Andy Robinson at VGC. Nintendo has announced <v Speaker 1>it will end regular updates for Splittoon three, two years <v Speaker 1>after the game launched for a Nintendo Switch. The news <v Speaker 1>was shared after this week's special Grand Festival event, when <v Speaker 1>Nintendo's regularly updated Splatoon three with new weapons, Splatfest, and <v Speaker 1>futures since its launch on September ninth, twenty twenty two. <v Speaker 1>Support for the game's predecessors, Splatoon two also lasted for <v Speaker 1>around two years, with its final significant update arriving in <v Speaker 1>July twenty nineteen. After two incredible years of Splatoon three, <v Speaker 1>regular updates will come to a close, reads a message <v Speaker 1>on the official Splatoon X or Twitter account. Don't worry. <v Speaker 1>Splatoon Splittoween, Frosty Fest, Springfest, and Summer Nights will continue <v Speaker 1>with some returning themes. Updates for weapons adjustments will be <v Speaker 1>released as needed. Big Run extra work and monthly challenges <v Speaker 1>will continue for the time being. So it's just like, <v Speaker 1>no new big features, no new big updates that we <v Speaker 1>haven't seen before. This sounds about right, you know, to <v Speaker 1>support the game for two years, don't force it to <v Speaker 1>like have to like continue to succeeding on its own <v Speaker 1>terms many years later. Just get to work on Splatoon four, right, Yeah? <v Speaker 1>Are you big Splatoon person? I really enjoy those games, <v Speaker 1>but I'm like, at this point, I don't know what <v Speaker 1>I'm looking for for most Splatoon four. <v Speaker 3>Yeah, I played the first one a little bit when <v Speaker 3>it first came out. But I haven't really stuck with Splatoon, <v Speaker 3>but it does make me happy to see that, you know, <v Speaker 3>it has been extremely. <v Speaker 2>Successful street Yeah, but. <v Speaker 3>Yeah, I mean, you know, I think Splatoon four and <v Speaker 3>looking to the future of a switch Too, and you know, <v Speaker 3>putting their resources into developing that, because that's certainly going <v Speaker 3>to be a thing. This game is far too successful <v Speaker 3>for them to not make a successor for the console's successor. <v Speaker 1>Yeah, I mean, I think this sets them up to <v Speaker 1>have a Splatoon four ready to go for switch To <v Speaker 1>in the first cup of years of that system. Oh yeah, <v Speaker 1>that's that's probably right. I guess there's also even the <v Speaker 1>chance of a Splittoon three Deluxe that could launch in <v Speaker 1>the first year of the switch To. They you're right, though, <v Speaker 1>this thing is a massive success, especially in Japan, but <v Speaker 1>worldwide it's in the like it's over ten million copies sold. <v Speaker 1>I think it might be close to twenty million copies sold. <v Speaker 1>They want to build on that, so, yeah, they'll they'll <v Speaker 1>find some way to do that with the switch To. <v Speaker 1>Wouldn't be surprised if that's exactly what they're working on <v Speaker 1>right now. Yeah, yeah, all right. Finally, twelve thousand fake <v Speaker 1>Nintendo and Sega consoles to be destroyed in major retro <v Speaker 1>gaming bust. This is from Ethan Gotch at Kutaku. An <v Speaker 1>alleged vintage gaming trafficking ring was recently busted up in Italy. <v Speaker 1>Authorities say twelve thousand counterfeit copies of the Atari, twenty <v Speaker 1>six hundred Super Nintendo and Sega Genesis collectively housing millions <v Speaker 1>of pirated games have been seized and will be destroyed. <v Speaker 1>Twelve thousand fewer people will be subjected to running running <v Speaker 1>Super Mario Brothers on an emulator. Imagine the horror. Yeah, <v Speaker 1>this is uh, you know, there's markets out there and <v Speaker 1>I see these things, which it's always weird because it's like, <v Speaker 1>you know, you could just make a system that is <v Speaker 1>you know, can play all these games totally. Just don't <v Speaker 1>make it a counterfeit Super Nintendo, so anything else, and <v Speaker 1>it can have all these things. <v Speaker 3>Exactly, don't sell it saying this is a Super Nintendo <v Speaker 3>and you being like, yeah, exactly sell it. <v Speaker 2>Being like this is the thing. <v Speaker 3>It looks like a Super Nintendo, but it just runs <v Speaker 3>relations of these games that's fine. <v Speaker 1>Does exist, and then they do fine, and you know <v Speaker 1>you're not supposed to include ROMs on those things, but <v Speaker 1>a lot of companies do, and Nintendo doesn't really go <v Speaker 1>after them, at least so far. That could change any second, obviously, <v Speaker 1>but but you know, then then you just have to <v Speaker 1>sell it without the ROMs included. And that's also completely <v Speaker 1>viable when people can just get their own RUMs, which <v Speaker 1>is still possible regardless of all the stuff Nintendo's done <v Speaker 1>to try to shut that stuff down online. <v Speaker 3>I mean to me, though, I'm like, just remarket these things, <v Speaker 3>don't destroy them, Like that's so wasteful. <v Speaker 1>That's I mean, that's what happens with counterfeit things, right that, <v Speaker 1>Like you know about counterfeit coach bags being rounded up <v Speaker 1>and destroyed and things like that. So this is about <v Speaker 1>protecting the you know, the property rights, intellectual property rights, whatever, <v Speaker 1>the product rights of these companies, and they take that <v Speaker 1>stuff very seriously for some reason. Yeah, right, I agree <v Speaker 1>with Ethan's like, oh, the horror someone ended up with <v Speaker 1>one of these things. That's the games would be just fine, <v Speaker 1>you could be fine, but they want to ensure the <v Speaker 1>the you know, the sanctity of their marketplace, and so <v Speaker 1>going after this makes sense from a certain point of view. Well, <v Speaker 1>all right, let's see here. I'll get to the pull <v Speaker 1>question in a second. Let me bring that up while <v Speaker 1>I'm doing that, Tim, I whyt you te people where <v Speaker 1>they can find you on the internet, what you have <v Speaker 1>going on all that good stuff. <v Speaker 5>Yeah, so you can find me at my name Emma <v Speaker 5>Fife on Twitter that I don't use, and on Instagram <v Speaker 5>and in the giant bumb discord, and then on TikTok, <v Speaker 5>which I mostly am just a lurker on I'm the <v Speaker 5>Ema Fife because I don't know. <v Speaker 2>Somebody took my name so weird, I know. And then <v Speaker 2>I got what I mean. <v Speaker 3>I'm weren't on a lot of stuff right now that <v Speaker 3>I can't talk about, but hopefully you will all know <v Speaker 3>very soon, and it's very cool and exciting stuff. So <v Speaker 3>and then the Kickstarter for the upcoming Boss White book <v Speaker 3>season is coming to a close tomorrow. So if you <v Speaker 3>go to Kickstarter for Boss White Books you can help <v Speaker 3>support wonderful creators. <v Speaker 2>You should. The four books announced for this season are Request. <v Speaker 3>Which a bunch of people guest, Outer wilds Untitled Goose Game, <v Speaker 3>and Dance Dance Revolution. <v Speaker 2>I don't know if any of y'all were dty r kids. <v Speaker 2>I sure was. <v Speaker 1>I didn't play it very much in the arcade, but <v Speaker 1>I got a top played it at home. <v Speaker 2>Yeah, I got PlayStation and home dance mats. <v Speaker 1>Oh yeah, I got it for the PlayStation and in <v Speaker 1>a verse for the Xbox three sixty and now that's <v Speaker 1>the Matt. I still have it plugged into USB on <v Speaker 1>the PC over here to play with the Stepmania or <v Speaker 1>whatever it's called. Excellent. Yeah, people should go there, but <v Speaker 1>Boss Fight Books, just sir Troy, you'll get the Kickstarter. <v Speaker 2>Yeah, you'll find it all right. <v Speaker 1>The whole question from last week, how much do you <v Speaker 1>think the PS six will launch for? Uh? Five percent <v Speaker 1>say five hundred dollars, say six hundred dollars, thirty percent <v Speaker 1>say seven hundred dollars, and forty three percent say eight <v Speaker 1>hundred dollars or more. I did the same one on <v Speaker 1>on Twitter, and I actually did. I started at six <v Speaker 1>hundred and seven hundred, eight hundred, and the nine hundred <v Speaker 1>plus and nine hundred plus actually had the most, by <v Speaker 1>far the most on that poll, So people are thinking <v Speaker 1>higher rather than like in line. Even with the seven <v Speaker 1>hundred dollars for this system, I think they will probably <v Speaker 1>have a model on the shelf that starts at seven <v Speaker 1>hundred dollars. I think they'll find a way to do that, <v Speaker 1>but they most people will end up buying the version <v Speaker 1>that gets you actually closer to spending nine hundred dollars. <v Speaker 1>I bet is how it will go down. But what <v Speaker 1>do you think you called it right last time? <v Speaker 3>I did call it right last time, So yes, I <v Speaker 3>do think that again there will be a a version <v Speaker 3>of it that is around that seven hundred dollars mark. <v Speaker 2>Yes, yes, right, because then, because here's here's what's going <v Speaker 2>to happen. They are marketing to the people that were like. <v Speaker 3>Well, I'm not going to buy some and I send <v Speaker 3>seven hundred dollars on a PS five Pro. But then <v Speaker 3>you have a version of the PS six that launches <v Speaker 3>at seven hundred and you're like. <v Speaker 2>Oh, dang, yeah, now I seven hundred dollars. <v Speaker 1>Yeah right right, Oh, I'm so smart for waiting all <v Speaker 1>those suckers that got the five pro and I'm gonn <v Speaker 1>to peel six of the same price. Absolutely so smart. <v Speaker 2>Yep. <v Speaker 3>This version will not have a disk drive. I don't <v Speaker 3>even know if consoles are going to have dis. <v Speaker 1>Druve P S six will sell. They will have a <v Speaker 1>separate disk drive. It will not come with the system. <v Speaker 3>Yeah, yes, exactly, but yeah, I mean, and then there <v Speaker 3>will an end. The seven hundred dollars version is the <v Speaker 3>one that most people are going to buy, and it's <v Speaker 3>going to be the one that's impossible to get, and <v Speaker 3>so then you're gonna end up being like me. I <v Speaker 3>didn't care about having a disk drive on my PS five, <v Speaker 3>but I have one because that was the one I <v Speaker 3>could get. <v Speaker 1>Yep, yeah, right. I think a lot of people will <v Speaker 1>end up. They'll get landed up, just like they do <v Speaker 1>with the large popcorn at the movie theater and with <v Speaker 1>the and with the iPads, where it's like, well, I <v Speaker 1>want more storage, but now I'm spending that much money. <v Speaker 1>If I just spend a little bit more, I'll get <v Speaker 1>this one that has all these other features. They'll have <v Speaker 1>ways to get people to spend, like I said, close <v Speaker 1>to nine hundred dollars when it's all said and done, <v Speaker 1>But they will still be thinking I got the seven <v Speaker 1>hundred dollars version or whatever. All right, we'll see that's <v Speaker 1>several years away. Who knows, maybe things will chance. You <v Speaker 1>probably won't even have currency, and it'll be uh, you know, <v Speaker 1>we'll be in the water Warriors along for a long <v Speaker 1>time at that point. Okay, let's see a new poll question. <v Speaker 1>Did you ever play the original Flatbybird? Yes or no? <v Speaker 1>Kind of curious just to see what this audience has <v Speaker 1>to say. If you can't tell the difference, you're like, <v Speaker 1>I think this is the original Flappy Bird. You could <v Speaker 1>just say yes. Who knows? There are a lot of <v Speaker 1>clones out there. All right, we'll get the results of <v Speaker 1>that on Game Mes mornings here on Giant Bomb on Wednesday, <v Speaker 1>speaking a Giant Bomb, I think later today it will <v Speaker 1>be Space Marine. Monday, we're play some more Space Marine two. <v Speaker 1>That should work out. I don't have anything else that <v Speaker 1>should take me away, so we should be able to <v Speaker 1>make that happen. Me Jan and Dan. We'll get back <v Speaker 1>into our save that we did of Space Marine two. <v Speaker 1>It was a really good time. On Friday, we're gonna <v Speaker 1>continue that, Yes, Spice Marine and then later this week <v Speaker 1>obviously BombCast Tomorrow Wednesday, Light Clubs should be back. There's <v Speaker 1>no reason it shouldn't be Thursday, of course, Voice Boy, <v Speaker 1>Smell Dumb Truck. I think there's a new jet Jets <v Speaker 1>this week or coming up sometime soon. Friday, we'll do something. <v Speaker 1>We'll get some stuff going. I want to do a <v Speaker 1>catch up stream and Jan keep talking about that. We <v Speaker 1>gotta make that happen. We'll find some time to do that. <v Speaker 1>Maybe that can just be upf this week, but. <v Speaker 3>Catch up stream, so you're gonna be sampling different types <v Speaker 3>of ketchup. <v Speaker 1>That's right, the spicy ketchup from from what a Burger? <v Speaker 1>That's right. It was very good, all right, Emma Fi, <v Speaker 1>thank you so much for hanging out with me today <v Speaker 1>and talking about video games. I really appreciate it. <v Speaker 2>Thanks for having me. <v Speaker 1>Thank you all for listening, and thank you all for watching. <v Speaker 1>You are the best audience in gaming. Until next time, <v Speaker 1>have a good one, take care of yourself, and goodbye.
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